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	<title>Empire - User contributions [en]</title>
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	<updated>2026-10-30T12:08:39Z</updated>
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		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Background&amp;diff=146417</id>
		<title>Background</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Background&amp;diff=146417"/>
		<updated>2026-10-29T17:17:52Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div {{float}}&amp;gt;{{CaptionedImage|file=Backgrounds Page.jpg|caption=Backgrounds are reviewed by the plot team, who may offer advice on helping you integrate yours with [[the setting]] of the game.|align=right|width=750}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview &amp;lt;sup&amp;gt;[[Setting_FAQ#Backgrounds|FAQ]]&amp;lt;/sup&amp;gt;==&lt;br /&gt;
Your character&#039;s background is a synopsis of who they are and what motivates them. It is a vital part of character creation that will serve to distinguish you from the other characters attending the event. If you are coming to the event with friends then it is also a really good idea to create a common group background.&lt;br /&gt;
&lt;br /&gt;
A well written background can help make the events much more enjoyable by giving your character the motivation you will need to get engaged and involved with everything that is going on.&lt;br /&gt;
&lt;br /&gt;
==Significance==&lt;br /&gt;
Making a background for your character is arguably the single most important part of character creation - who you are and what you want to do in the world will usually be more important than your character&#039;s skills and abilities. This is because there are thousands of characters at each event - so what really matter is not what you can do but &#039;&#039;what you want to do&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
In traditional fantasy literature, the story will often focus on events that have happened in the character&#039;s past or on circumstances of their birth or upbringing that make them unique. Commonly this results in a story where all sorts of things happen as a result of this unusual past; only at the very end will the hero or heroine suddenly take decisive action to resolve the plot.&lt;br /&gt;
&lt;br /&gt;
This model is nothing like the stories that happen in a fest game like Empire. At our events, the details of your character&#039;s past are rarely that important, and events won&#039;t simply happen as a result of your past allowing you to wait for the action to begin before you respond. Instead the focus is very much on the actions you choose to take as your character from the outset.&lt;br /&gt;
&lt;br /&gt;
Because of this what is really crucial is your character&#039;s motivation. The best approach is usually to create a background that is solidly rooted in the world - to be from somewhere and to have a part of the world that you identify with. A solid set of motivations for your character - things your character wants to do in the game - will give you an impetus to engage with the world at events as soon as you arrive.&lt;br /&gt;
&lt;br /&gt;
If you are attending as part of a group of characters - then you should definitely spend some time creating a shared background for your group. The best way to do this is usually to create one or more [[bands]]. Being part of a band that has a shared background and a common purpose will make the event more enjoyable for everyone in the group and help you all work together to get involved and enjoy the event.&lt;br /&gt;
&lt;br /&gt;
==Submitting a background==&lt;br /&gt;
*&#039;&#039;&#039;Submit your background online when you create your character or group&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Our plot team will check your background&#039;&#039;&#039;&lt;br /&gt;
The descriptions of the Empire on the wiki are deliberately intended to be a broad overview - especially of the land itself. This is intended to allow players to create small details of the world, such as details about the community where your character is from.&lt;br /&gt;
&lt;br /&gt;
Your background will be checked by our plot team to ensure the details that you&#039;ve created that it is consistent with the world of Empire. If the elements you have described are not possible within the setting then they will be able to give you feedback so that you can amend your background accordingly. They may also be able to give you some additional input or ideas to enhance your background. Please ensure that your email address is up to date on your Profound Decisions account, as this is how they will contact you.&lt;br /&gt;
&lt;br /&gt;
You can also [mailto:backgrounds@profounddecisions.co.uk contact the background team] to discuss the ideas for your character before you submit them to get advice and help.&lt;br /&gt;
&lt;br /&gt;
==Creating a Personal Background==&lt;br /&gt;
*&#039;&#039;&#039;A personal background is a brief biography of your character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;A personal background can be up to 2000 characters in length (including spaces)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Please contact us at [mailto:backgrounds@profounddecisions.co.uk backgrounds@profounddecisions.co.uk] if you want additional help or information when writing your background&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Please spellcheck your background before submitting it&#039;&#039;&#039;&lt;br /&gt;
A background summarises the things you have done and your reasons for being at Anvil for the meetings of the movers and shakers of the Empire. Creating a background can help you develop a sense of who your character is and how they interact with the world in which the game is set. Detailed information about the campaign setting is presented in the Empire wiki. The information presented in the Wiki is all available to any Imperial character and if you read the sections of the wiki that are relevant to your character then they should help you develop a background that is in keeping with the setting. You will not be provided additional briefing material after you have generated your character; all the information available is kept on the wiki.&lt;br /&gt;
&lt;br /&gt;
It is also important to keep it simple enough that you will remember it! It is quite possible that two years down the line a plot writer may see an element of your background and include it in a plot. If you don&#039;t remember your background, you are likely to be left out or miss your opportunity.&lt;br /&gt;
&lt;br /&gt;
===What to Include===&lt;br /&gt;
*&#039;&#039;&#039;A short character history&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Any secrets that your character might have&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When submitting your background for the plot team to read, please try to bear in mind that there are hundreds of players in the campaign so the plot team have a lot of backgrounds to read through. A background that is informative but concise is ideal. A background that includes a short in-character piece or description is fine, but lengthy in-character documents are not helpful. Occasionally the plot team will make use of details submitted in backgrounds when creating plot for events. This is fairly unusual; your background is primarily intended for your use, to help you create goals and a motivation for your character. The kind of background that is most useful to the plot team is a short summary of the things you have done and how your character fits into your nation&#039;s and the Empire&#039;s history. Descriptions of your personality or your arch-nemesis are not used by the plot team.&lt;br /&gt;
&lt;br /&gt;
It is also useful to focus your background on your character and what &#039;&#039;they&#039;&#039; have done. Knowing your parents&#039; names and their actions is only relevant to the plot team if those actions somehow reflect on your character. Knowing you are the child of someone executed for treason, who strives to clear their name, is cool. Knowing that your parents were bakers called Lois and Clark who met during a bar fight is much less useful.&lt;br /&gt;
&lt;br /&gt;
===What to Avoid===&lt;br /&gt;
*&#039;&#039;&#039;Any of the common mistakes listed below&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Any capital crimes that you don&#039;t want to end up getting executed for&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are some common assumptions and errors about the Empire setting that are worth being aware of when you are creating your background so that you can avoid them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Language&#039;&#039;&#039; - The common tongue of the Empire, and the surrounding region, is called Imperial, which is phys-repped by the English language. &lt;br /&gt;
*&#039;&#039;&#039;Inheritance&#039;&#039;&#039; - The Empire is a meritocracy where there are no important titles that are inherited and where inheritance of wealth and property is rarely significant.&lt;br /&gt;
*&#039;&#039;&#039;Lineage&#039;&#039;&#039; - [[Lineage]] is not a genetic inheritance and can occur in many ways. Individual lineages are passed on in different ways.&lt;br /&gt;
*&#039;&#039;&#039;The Throne&#039;&#039;&#039; - Personal relationships with previous incumbents of the Throne are not appropriate background material.&lt;br /&gt;
*&#039;&#039;&#039;Other Player Characters&#039;&#039;&#039; - Personal relationships with other player characters should be cleared with the player in question before being included. While the characters may not know of a relationship or link, the players should.&lt;br /&gt;
*&#039;&#039;&#039;Avoid [[Playing_the_game#Behaviour_while_IC|inappropriate references]]&#039;&#039;&#039; - do not include any references to non-consensual sex or sex with minors in your background; these are not appropriate for Empire.&lt;br /&gt;
*&#039;&#039;&#039;Orphans&#039;&#039;&#039; - Please consider the [[Children#Guidelines_for_all_adults|way children are raised and treated]] in the Empire when writing your background.&lt;br /&gt;
*&#039;&#039;&#039;Law and Order&#039;&#039;&#039; - The Empire is an orderly place. Our NPC magistrates are equally happy to prosecute crimes that players have written into their character backgrounds as they are crimes they have committed on the field - there have been some high profile cases in which characters were executed for murders committed in their backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;Prisons&#039;&#039;&#039; - The Empire does not imprison criminals. Criminals in Empire are generally either fined or executed, depending on the severity of their crimes.&lt;br /&gt;
*&#039;&#039;&#039;Social mobility&#039;&#039;&#039; - The Empire categorically has no slaves, and every citizen is equal under the law. While some citizens are richer or poorer than other, there are no serfs and any peasant can end up a landowner simply by taking two years of military service. &lt;br /&gt;
* &#039;&#039;&#039;Relatively wealthy&#039;&#039;&#039; - Every character has a [[Resource#Personal_Resource|personal resource]].The game assumes that characters attending the Anvil summits are influential people - it is tricky to characterise yourself as a beggar when you have access to money, herbs, resources, crystal mana or the like.&lt;br /&gt;
*&#039;&#039;&#039;Equality&#039;&#039;&#039; - Unlike some of the historical settings the game uses for inspiration, the entire Empire world is egalitarian and gender-blind. Nobody anywhere discriminates against anyone based on gender or sexuality. There are plenty of other things that they &#039;&#039;can&#039;&#039; discriminate on. Our [[Conduct#Equality_and_Diversity|equality and diversity]] rules apply in character as well as out of character.&lt;br /&gt;
* &#039;&#039;&#039;Arranged marriages&#039;&#039;&#039; - People may marry for political reasons, but the idea that someone might feel they had the right to force someone to marry someone else against their will is laughable, and also a crime.&lt;br /&gt;
* &#039;&#039;&#039;Death in childbirth&#039;&#039;&#039; - The Empire has very good [[Technology#Medicine|medicine]], and while it&#039;s not unknown it&#039;s quite rare for someone to die in childbirth. It&#039;s also a subject that should be treated sensibly. &lt;br /&gt;
*&#039;&#039;&#039;Longer backgrounds&#039;&#039;&#039; - We do not accept longer backgrounds by email. The limit is there for a reason.&lt;br /&gt;
&lt;br /&gt;
It is particularly important to stress that you should think very carefully about including capital crimes that you have committed or are party to in your background. While such details might make your character seem special, if any evidence of your crimes comes to light in play then your character is very likely to be arrested and executed for the actions they took. Empire is a very legal society, and our NPC magistrates are equally happy to prosecute crimes that players have written into their character backgrounds as they are crimes they have committed on the field - there have been some high profile cases in which characters were executed for murders committed in their backgrounds.&lt;br /&gt;
&lt;br /&gt;
===Criminality and Murder===&lt;br /&gt;
Players are urged to be cautious when creating characters who have committed crimes in their background. Our magistrates will treat crimes committed as part of a background with the same severity as they treat crimes committed on the field at Anvil. Characters have been executed for murders they committed in their background, for example.&lt;br /&gt;
&lt;br /&gt;
Profound Decisions also discourages players from creating characters who are murderers or serial killers. Discussion of our reasons for this can be found [[Crime_and_criminality#Social_Contract|here]].&lt;br /&gt;
&lt;br /&gt;
==Creating a Group Background==&lt;br /&gt;
*&#039;&#039;&#039;A group background is a brief history of the group&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It should be a short summary, providing key details, of no more than 4000 characters (including spaces)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The group&#039;s oath should be no more than 1000 characters (including spaces)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Please contact us at [mailto:backgrounds@profounddecisions.co.uk backgrounds@profounddecisions.co.uk] if you want additional help or information when writing your background&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Please spellcheck your background and oath before submitting them&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A group background summarises the history of your group, how it came into being and what it has done since its founding. Creating a group background can help develop a sense of what your group is, how the characters in the group relate to each other as well as provide you all with objectives and activities for fun at events. Detailed information about the campaign setting is presented on the Empire wiki and should provide a number of possible group types for each nation that might be very applicable to your group - some of these have their own pages that discuss how to create that type of group.&lt;br /&gt;
&lt;br /&gt;
===What to include===&lt;br /&gt;
*&#039;&#039;&#039;Where the group live and a short group history&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Any shared identity, common purpose, or secrets that your group might have&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Usually the most important part of a group background is a description of the community that you are from. Most groups will be the de facto leaders of a place - be it a Wintermark hall, a Highborn [[chapter]] or similar. This is particularly true if you are creating your own community that isn&#039;t marked on the map - but it is often possible to play the leaders of one of the smaller towns or settlements that is shown on the map if you talk to us first. Being a part of the world in this way can be really helpful if giving your characters a shared identity and a common purpose.&lt;br /&gt;
&lt;br /&gt;
It&#039;s useful to include a short group history that describes any key events, but it&#039;s usually better to keep these events simple and focused on the key things that happened rather than going into too much detail. If your group has any important secrets, any common identity, or shared purpose then those are crucial details to include.&lt;br /&gt;
&lt;br /&gt;
When submitting your background for the plot team to read, please bear in mind the same considerations for personal backgrounds apply so keep it informative but concise.&lt;br /&gt;
&lt;br /&gt;
==Amending a background==&lt;br /&gt;
You cannot use the website to change a character background once you have played your character at an event or a group background once a character has joined the group. If you need to change any details on a background then email [mailto:backgrounds@profounddecisions.co.uk backgrounds@profounddecisions.co.uk] with any changes you want to make.&lt;br /&gt;
{{Player Rules Links}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Background&amp;diff=146416</id>
		<title>Background</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Background&amp;diff=146416"/>
		<updated>2026-10-29T17:17:39Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div {{float}}&amp;gt;{{CaptionedImage|file=Backgrounds Page.jpg|caption=Backgrounds are reviewed by the plot team, who may offer advice on helping you integrate yours with [[the setting]] of the game.|align=right|width=750}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview &amp;lt;sup&amp;gt;[[Setting_FAQ#Backgrounds|FAQ]]&amp;lt;/sup&amp;gt;==&lt;br /&gt;
Your character&#039;s background is a synopsis of who they are and what motivates them. It is a vital part of character creation that will serve to distinguish you from the other characters attending the event. If you are coming to the event with friends then it is also a really good idea to create a common group background.&lt;br /&gt;
&lt;br /&gt;
A well written background can help make the events much more enjoyable by giving your character the motivation you will need to get engaged and involved with everything that is going on.&lt;br /&gt;
&lt;br /&gt;
==Significance==&lt;br /&gt;
Making a background for your character is arguably the single most important part of character creation - who you are and what you want to do in the world will usually be more important than your character&#039;s skills and abilities. This is because there are thousands of characters at each event - so what really matter is not what you can do but &#039;&#039;what you want to do&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In traditional fantasy literature, the story will often focus on events that have happened in the character&#039;s past or on circumstances of their birth or upbringing that make them unique. Commonly this results in a story where all sorts of things happen as a result of this unusual past; only at the very end will the hero or heroine suddenly take decisive action to resolve the plot.&lt;br /&gt;
__TOC__&lt;br /&gt;
This model is nothing like the stories that happen in a fest game like Empire. At our events, the details of your character&#039;s past are rarely that important, and events won&#039;t simply happen as a result of your past allowing you to wait for the action to begin before you respond. Instead the focus is very much on the actions you choose to take as your character from the outset.&lt;br /&gt;
&lt;br /&gt;
Because of this what is really crucial is your character&#039;s motivation. The best approach is usually to create a background that is solidly rooted in the world - to be from somewhere and to have a part of the world that you identify with. A solid set of motivations for your character - things your character wants to do in the game - will give you an impetus to engage with the world at events as soon as you arrive.&lt;br /&gt;
&lt;br /&gt;
If you are attending as part of a group of characters - then you should definitely spend some time creating a shared background for your group. The best way to do this is usually to create one or more [[bands]]. Being part of a band that has a shared background and a common purpose will make the event more enjoyable for everyone in the group and help you all work together to get involved and enjoy the event.&lt;br /&gt;
&lt;br /&gt;
==Submitting a background==&lt;br /&gt;
*&#039;&#039;&#039;Submit your background online when you create your character or group&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Our plot team will check your background&#039;&#039;&#039;&lt;br /&gt;
The descriptions of the Empire on the wiki are deliberately intended to be a broad overview - especially of the land itself. This is intended to allow players to create small details of the world, such as details about the community where your character is from.&lt;br /&gt;
&lt;br /&gt;
Your background will be checked by our plot team to ensure the details that you&#039;ve created that it is consistent with the world of Empire. If the elements you have described are not possible within the setting then they will be able to give you feedback so that you can amend your background accordingly. They may also be able to give you some additional input or ideas to enhance your background. Please ensure that your email address is up to date on your Profound Decisions account, as this is how they will contact you.&lt;br /&gt;
&lt;br /&gt;
You can also [mailto:backgrounds@profounddecisions.co.uk contact the background team] to discuss the ideas for your character before you submit them to get advice and help.&lt;br /&gt;
&lt;br /&gt;
==Creating a Personal Background==&lt;br /&gt;
*&#039;&#039;&#039;A personal background is a brief biography of your character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;A personal background can be up to 2000 characters in length (including spaces)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Please contact us at [mailto:backgrounds@profounddecisions.co.uk backgrounds@profounddecisions.co.uk] if you want additional help or information when writing your background&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Please spellcheck your background before submitting it&#039;&#039;&#039;&lt;br /&gt;
A background summarises the things you have done and your reasons for being at Anvil for the meetings of the movers and shakers of the Empire. Creating a background can help you develop a sense of who your character is and how they interact with the world in which the game is set. Detailed information about the campaign setting is presented in the Empire wiki. The information presented in the Wiki is all available to any Imperial character and if you read the sections of the wiki that are relevant to your character then they should help you develop a background that is in keeping with the setting. You will not be provided additional briefing material after you have generated your character; all the information available is kept on the wiki.&lt;br /&gt;
&lt;br /&gt;
It is also important to keep it simple enough that you will remember it! It is quite possible that two years down the line a plot writer may see an element of your background and include it in a plot. If you don&#039;t remember your background, you are likely to be left out or miss your opportunity.&lt;br /&gt;
&lt;br /&gt;
===What to Include===&lt;br /&gt;
*&#039;&#039;&#039;A short character history&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Any secrets that your character might have&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When submitting your background for the plot team to read, please try to bear in mind that there are hundreds of players in the campaign so the plot team have a lot of backgrounds to read through. A background that is informative but concise is ideal. A background that includes a short in-character piece or description is fine, but lengthy in-character documents are not helpful. Occasionally the plot team will make use of details submitted in backgrounds when creating plot for events. This is fairly unusual; your background is primarily intended for your use, to help you create goals and a motivation for your character. The kind of background that is most useful to the plot team is a short summary of the things you have done and how your character fits into your nation&#039;s and the Empire&#039;s history. Descriptions of your personality or your arch-nemesis are not used by the plot team.&lt;br /&gt;
&lt;br /&gt;
It is also useful to focus your background on your character and what &#039;&#039;they&#039;&#039; have done. Knowing your parents&#039; names and their actions is only relevant to the plot team if those actions somehow reflect on your character. Knowing you are the child of someone executed for treason, who strives to clear their name, is cool. Knowing that your parents were bakers called Lois and Clark who met during a bar fight is much less useful.&lt;br /&gt;
&lt;br /&gt;
===What to Avoid===&lt;br /&gt;
*&#039;&#039;&#039;Any of the common mistakes listed below&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Any capital crimes that you don&#039;t want to end up getting executed for&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are some common assumptions and errors about the Empire setting that are worth being aware of when you are creating your background so that you can avoid them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Language&#039;&#039;&#039; - The common tongue of the Empire, and the surrounding region, is called Imperial, which is phys-repped by the English language. &lt;br /&gt;
*&#039;&#039;&#039;Inheritance&#039;&#039;&#039; - The Empire is a meritocracy where there are no important titles that are inherited and where inheritance of wealth and property is rarely significant.&lt;br /&gt;
*&#039;&#039;&#039;Lineage&#039;&#039;&#039; - [[Lineage]] is not a genetic inheritance and can occur in many ways. Individual lineages are passed on in different ways.&lt;br /&gt;
*&#039;&#039;&#039;The Throne&#039;&#039;&#039; - Personal relationships with previous incumbents of the Throne are not appropriate background material.&lt;br /&gt;
*&#039;&#039;&#039;Other Player Characters&#039;&#039;&#039; - Personal relationships with other player characters should be cleared with the player in question before being included. While the characters may not know of a relationship or link, the players should.&lt;br /&gt;
*&#039;&#039;&#039;Avoid [[Playing_the_game#Behaviour_while_IC|inappropriate references]]&#039;&#039;&#039; - do not include any references to non-consensual sex or sex with minors in your background; these are not appropriate for Empire.&lt;br /&gt;
*&#039;&#039;&#039;Orphans&#039;&#039;&#039; - Please consider the [[Children#Guidelines_for_all_adults|way children are raised and treated]] in the Empire when writing your background.&lt;br /&gt;
*&#039;&#039;&#039;Law and Order&#039;&#039;&#039; - The Empire is an orderly place. Our NPC magistrates are equally happy to prosecute crimes that players have written into their character backgrounds as they are crimes they have committed on the field - there have been some high profile cases in which characters were executed for murders committed in their backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;Prisons&#039;&#039;&#039; - The Empire does not imprison criminals. Criminals in Empire are generally either fined or executed, depending on the severity of their crimes.&lt;br /&gt;
*&#039;&#039;&#039;Social mobility&#039;&#039;&#039; - The Empire categorically has no slaves, and every citizen is equal under the law. While some citizens are richer or poorer than other, there are no serfs and any peasant can end up a landowner simply by taking two years of military service. &lt;br /&gt;
* &#039;&#039;&#039;Relatively wealthy&#039;&#039;&#039; - Every character has a [[Resource#Personal_Resource|personal resource]].The game assumes that characters attending the Anvil summits are influential people - it is tricky to characterise yourself as a beggar when you have access to money, herbs, resources, crystal mana or the like.&lt;br /&gt;
*&#039;&#039;&#039;Equality&#039;&#039;&#039; - Unlike some of the historical settings the game uses for inspiration, the entire Empire world is egalitarian and gender-blind. Nobody anywhere discriminates against anyone based on gender or sexuality. There are plenty of other things that they &#039;&#039;can&#039;&#039; discriminate on. Our [[Conduct#Equality_and_Diversity|equality and diversity]] rules apply in character as well as out of character.&lt;br /&gt;
* &#039;&#039;&#039;Arranged marriages&#039;&#039;&#039; - People may marry for political reasons, but the idea that someone might feel they had the right to force someone to marry someone else against their will is laughable, and also a crime.&lt;br /&gt;
* &#039;&#039;&#039;Death in childbirth&#039;&#039;&#039; - The Empire has very good [[Technology#Medicine|medicine]], and while it&#039;s not unknown it&#039;s quite rare for someone to die in childbirth. It&#039;s also a subject that should be treated sensibly. &lt;br /&gt;
*&#039;&#039;&#039;Longer backgrounds&#039;&#039;&#039; - We do not accept longer backgrounds by email. The limit is there for a reason.&lt;br /&gt;
&lt;br /&gt;
It is particularly important to stress that you should think very carefully about including capital crimes that you have committed or are party to in your background. While such details might make your character seem special, if any evidence of your crimes comes to light in play then your character is very likely to be arrested and executed for the actions they took. Empire is a very legal society, and our NPC magistrates are equally happy to prosecute crimes that players have written into their character backgrounds as they are crimes they have committed on the field - there have been some high profile cases in which characters were executed for murders committed in their backgrounds.&lt;br /&gt;
&lt;br /&gt;
===Criminality and Murder===&lt;br /&gt;
Players are urged to be cautious when creating characters who have committed crimes in their background. Our magistrates will treat crimes committed as part of a background with the same severity as they treat crimes committed on the field at Anvil. Characters have been executed for murders they committed in their background, for example.&lt;br /&gt;
&lt;br /&gt;
Profound Decisions also discourages players from creating characters who are murderers or serial killers. Discussion of our reasons for this can be found [[Crime_and_criminality#Social_Contract|here]].&lt;br /&gt;
&lt;br /&gt;
==Creating a Group Background==&lt;br /&gt;
*&#039;&#039;&#039;A group background is a brief history of the group&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It should be a short summary, providing key details, of no more than 4000 characters (including spaces)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The group&#039;s oath should be no more than 1000 characters (including spaces)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Please contact us at [mailto:backgrounds@profounddecisions.co.uk backgrounds@profounddecisions.co.uk] if you want additional help or information when writing your background&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Please spellcheck your background and oath before submitting them&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A group background summarises the history of your group, how it came into being and what it has done since its founding. Creating a group background can help develop a sense of what your group is, how the characters in the group relate to each other as well as provide you all with objectives and activities for fun at events. Detailed information about the campaign setting is presented on the Empire wiki and should provide a number of possible group types for each nation that might be very applicable to your group - some of these have their own pages that discuss how to create that type of group.&lt;br /&gt;
&lt;br /&gt;
===What to include===&lt;br /&gt;
*&#039;&#039;&#039;Where the group live and a short group history&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Any shared identity, common purpose, or secrets that your group might have&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Usually the most important part of a group background is a description of the community that you are from. Most groups will be the de facto leaders of a place - be it a Wintermark hall, a Highborn [[chapter]] or similar. This is particularly true if you are creating your own community that isn&#039;t marked on the map - but it is often possible to play the leaders of one of the smaller towns or settlements that is shown on the map if you talk to us first. Being a part of the world in this way can be really helpful if giving your characters a shared identity and a common purpose.&lt;br /&gt;
&lt;br /&gt;
It&#039;s useful to include a short group history that describes any key events, but it&#039;s usually better to keep these events simple and focused on the key things that happened rather than going into too much detail. If your group has any important secrets, any common identity, or shared purpose then those are crucial details to include.&lt;br /&gt;
&lt;br /&gt;
When submitting your background for the plot team to read, please bear in mind the same considerations for personal backgrounds apply so keep it informative but concise.&lt;br /&gt;
&lt;br /&gt;
==Amending a background==&lt;br /&gt;
You cannot use the website to change a character background once you have played your character at an event or a group background once a character has joined the group. If you need to change any details on a background then email [mailto:backgrounds@profounddecisions.co.uk backgrounds@profounddecisions.co.uk] with any changes you want to make.&lt;br /&gt;
{{Player Rules Links}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Great_work&amp;diff=146415</id>
		<title>Great work</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Great_work&amp;diff=146415"/>
		<updated>2026-10-29T16:43:12Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Current Great Works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;quote by=&amp;quot;Cesare Sanguineo Rezia Di Tassato, Senator for Tassato&amp;quot;&amp;gt;...long term economic investment into the infrastructure of the Empire&amp;lt;/quote&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
A great work is any major economic investment which is sufficiently large in scope that it provides a benefit to the inhabitants of an entire territory. The return can take the form of money, herbs, [[Game_items#Materials|materials for crafting items]] or mana crystals.&lt;br /&gt;
&lt;br /&gt;
Great works do not automatically result in the creation of an Imperial title, as most great works do not require anyone to oversee them. The Senate may choose to create a [[New_Imperial_titles#Custodian|custodian]] for a great work - an Imperial title with the responsibility to look after the great work. &lt;br /&gt;
&lt;br /&gt;
There are a number of important rules that impact great works, setting the costs, restricting the benefits, and imposing limitations any of which may be superseded by an appropriate [[opportunity]].&lt;br /&gt;
&lt;br /&gt;
==Senate Commissions==&lt;br /&gt;
The [[Senate]] may pass a motion for the construction of infrastructure capable of improving the wealth generated by resources in a territory.&lt;br /&gt;
&lt;br /&gt;
It is not possible for the Senate to pass a motion to upgrade a great work, but they can construct additional great works that further the level of investment in the territory.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
Each great work is linked to a specific type of personal resource in a specific territory. Every member of that nation who attended the last event and who owns the appropriate personal resource in the territory gains the benefit. A starting character will not receive the benefit of a great work in their first pack.&lt;br /&gt;
&lt;br /&gt;
Each great work lifts the level of investment in a territory, providing a small fixed benefit to everyone from that nation in the territory. The higher the final level of investment, the greater the benefits. Every personal resource gains from the level of investment in a territory, regardless of who owns them.&lt;br /&gt;
&lt;br /&gt;
The type of benefit received is restricted to the normal production of a resource. Raising the level of investment in [[farm|farms]] or [[business|businesses]] provides additional money while raising the level of investment for [[mana site|mana sites]] provides additional mana crystals.&lt;br /&gt;
&lt;br /&gt;
Great works that raise the level of investment of mines of forests, work for all mines in a territory regardless of type or for all forests. Every affected [[mine]] or [[forest]] gains the appropriate ingots or measures. Great works that benefits [[herb garden|herb gardens]] may specify which bonus herbs they provide.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Business]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;White Granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Herb garden]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Weirwood&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Farm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mana site]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mithril&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;White Granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mine]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mithril&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Congregation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;White Granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Fleet]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Weirwood&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
* Materials: Variable (minimum 50 wains)&lt;br /&gt;
* Time: 3 months to construct per 50 wains of materials used&lt;br /&gt;
* Labour: 3 crowns per wain&lt;br /&gt;
* Upkeep: None&lt;br /&gt;
&lt;br /&gt;
To raise the level of investment to one costs 50 wains. Each subsequent level of investment costs 25 additional wains. So to take the level of investment from one to two costs 75 more wains, from two to three costs 100 more wains and so on. Each level of investment provides the same benefits. It is possible for a single vast great work to raise the level of investment by any number of levels provided it is sufficiently large, but it does not produce any benefits for anyone until it is complete.&lt;br /&gt;
&lt;br /&gt;
Under normal circumstances, the material required will be the one associated with upgrading an equivalent personal resource. For example, 50 wains of mithril is required to create a great work that raises the level of investment for [[mana site|mana sites]] to one. The table shows the &#039;&#039;total&#039;&#039; costs in wains for the first four levels of investment, with the &#039;&#039;total&#039;&#039; benefits, but there is no limit to how high the level of investment can be lifted in a territory. The costs and benefits continue to rise at the rates shown for subsequent levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Level of Investment&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Total Wains&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Total Money&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Total  Ingots&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Total  Herbs&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Total  Mana Crystals&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Total  Liao&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fleet Ranks&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;108 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;144 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
* &#039;&#039;&#039;Great works can never provide additional votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Great works supporting fleets can only be built in coastal regions and can only boost trade with a foreign nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units cannot benefit from a standard great work&#039;&#039;&#039;&lt;br /&gt;
Great works that raise the level of investment for congregations only provide additional liao - it is not possible for a great work to provide additional votes in the Synod.&lt;br /&gt;
&lt;br /&gt;
Great works that benefit fleets can only be built in a region with the coastal [[Region qualities|quality]]. A great work that benefits fleets raises the effective level of the fleet when trading with a foreign nation. It is not possible to use a great work to raise the level of a fleet for other downtime options without an appropriate [[opportunity]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to create a great work which is linked to military units without an appropriate opportunity.&lt;br /&gt;
&lt;br /&gt;
Great works cannot be upgraded, but the Imperial Senate may create a new commission that acts to further raise the level of investment in a territory for a specific type of resource.&lt;br /&gt;
&lt;br /&gt;
==Responsibility==&lt;br /&gt;
Great works can be threatened by barbarians on campaign, in a battle, or on a skirmish. In rare cases where someone must take responsibility for a great work, the Senator for a territory is expected to do so, if no Imperial title is associated with the commission.&lt;br /&gt;
&lt;br /&gt;
==Multiple Great Works==&lt;br /&gt;
Great works cannot be upgraded, but the Imperial Senate may create a new commission to build a subsequent great work in a territory that acts to further raise the level of investment for a specific type of resource there. For instance, the shipyards at Madruga raise the level of investment in Madruga to one for all businesses providing them 36 additional rings. The Senate could authorise the creation of a vast rope works in Siroc in Madruga that would lift the level of investment to two, costing 75 wains and providing an additional 36 rings.&lt;br /&gt;
&lt;br /&gt;
The level of investment in a territory is separate for each type of personal resource that is affected, so if the Empire built a series of canals in Madruga that raised the level of investment for farms that would cost 50 wains and provide 36 rings to every farm.&lt;br /&gt;
&lt;br /&gt;
It is not possible to commission a new great work that increases investment in a given resource while another great work increasing investment in the same resource is in progress in the same territory. The original great work commission would need to be completed, abrogated, or lapse before the new great work could be commissioned. This does not prevent the commissioning of a new great work that targets a different resource to an existing commission that is currently underway.&lt;br /&gt;
&lt;br /&gt;
==Opportunities==&lt;br /&gt;
A wind of fortune may present an [[opportunity]] to construct a great work which exceeds some of the normal rules presented here. It may raise the level of investment in more than one territory at once, or for more than one type of personal resource at once. &lt;br /&gt;
&lt;br /&gt;
An opportunity will always state how many levels of investment it represents (usually one) but it may provide non-standard benefits, for example a wind of fortune might present plans for a seed bank, a great work that could be built in Miaren that would increase the level of investment by one for herb gardens but provide all herb gardens with 30 rings. Additional great works built in the territory treat the seed bank as if it were a standard great work that had already raised the level of investment by one for herb gardens in Miaren.&lt;br /&gt;
==Great Lighthouses==&lt;br /&gt;
* &#039;&#039;&#039;A &#039;&#039;great lighthouse&#039;&#039; would be a great work benefitting fleets&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Standard costs would be 40 wains of weirwood or white granite and 10 wains of mithril, to provide the first level of investment in a territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A lighthouse that supports fleets must be built in a region with the coastal quality&#039;&#039;&#039;&lt;br /&gt;
Following the Summer 387YE [[For_those_in_peril_on_the_sea#A_Welcoming_Beacon|symposium on lighthouses]] called by [[Appraisal#Eilian_Sweetwater|Eilian Sweetwater]], Imperial architects pooled their knowledge on the construction of lighthouses. A &#039;&#039;great lighthouse&#039;&#039; would be a massive structure of white granite or weirwood with mithril mirrors at the top, and may incorporate a boat station operated by volunteers who seek to preserve life in the case of a disaster. This kind of lighthouse is a specific [[great work]] that benefits [[fleet|fleets]]. It is effectively an [[opportunity]] available to anyone who can commission a great work. &lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;great lighthouse&#039;&#039; must be built in a region with the [[Region_qualities#Coastal|coastal]] quality. The lighthouse represents a level of investment in [[fleet|fleets]] based in the territory. A lighthouse uses a combination of either weirwood and white granite, and an amount of mithril for the mirrors. Adding the first level of investment takes 40 wains of weirwood or white granite, and 10 wains of mithril. Lighthouses adding higher levels of investment need proportionally more mithril and either white granite or weirwood.&lt;br /&gt;
&lt;br /&gt;
This kind of lighthouse receives a paragraph on the appropriate territory page, as well as adding an entire rank to the effectiveness of any fleet based in the territory that takes a [[Fleet#Trading|trading]] action during downtime. The weakness of such a great work is that it is relatively easy to damage if the region where it is built is captured by an enemy. The practical nature of the [[Grendel]] means they are broadly unlikely to do such a thing - Governor Rahab&#039;s anger and greed making him an exception - but the Children of Wrecks actively enjoy destroying lighthouses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; A &#039;&#039;great lighthouse&#039;&#039; is a specific example of a great work that can be built with non-standard materials, and can only be constructed in a region with a specific quality. Anyone who can commission a great work could specify that they are building a great lighthouse. The amounts given here are for the first level of investment in fleets in a territory; higher levels of investment will require proportionally more materials.&lt;br /&gt;
&lt;br /&gt;
==Current Great Works==&lt;br /&gt;
This table includes all great works which are active at the present. This list was last updated following the Summer Solstice 388YE. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Territory&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 10%;&amp;quot;&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Great Works&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Total Level of Investment&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 20%;&amp;quot;&amp;gt;Benefit&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;6&#039;&amp;gt;[[The Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kahraman]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Roads of Kahraman&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 additional ingots&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sunset Roads&amp;lt;br&amp;gt;Municipal Docks&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sunset Roads&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fleet&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Municipal Docks&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Additional rank when engaging in a [[Fleet#Questing|quest]], [[Fleet#Raiding|raid]], or [[Fleet#Trading|trade]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;2&#039;&amp;gt;[[Segura]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Towers of Anduz&amp;lt;br&amp;gt;Sunset Roads  &amp;lt;sup&amp;gt;[[#2|(2)]]&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sunset Roads  &amp;lt;sup&amp;gt;[[#2|(2)]]&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&#039;2&#039;&amp;gt;[[Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Unit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tournament Grounds of Laroc&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings if taking a questing or raiding [[venture]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Harps of Astolat&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 mana crystal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;2&#039;&amp;gt;[[Weirwater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Giritane&#039;s Gaze&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;br&amp;gt;1 [[Farewell_wanderlust#Treasures_of_the_Earth|deepstone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bardic Academy&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Philtre of Strength]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&#039;1&#039;&amp;gt;[[Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lorenzo&#039;s Legacy of Prosperity&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 mana crystal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grand Ossuary of Reikos&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gardens of High Chalcis&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 drams of true vervain, 2 drams of cerulean mazzarine, 1 dram of bladeroot, 1 dram of Imperial roseweald, and 1 dose of realmsroot&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Seminary of the Swan&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;1&#039;&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&#039;1&#039;&amp;gt;[[Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Red Blade Memorial&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 drams of true vervain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;11&#039;&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gates of Holmaeur Park&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bloody Great Sausage&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lorenzo&#039;s Legacy of Courage &amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 mana crystal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;College of the Liberated&amp;lt;br&amp;gt;Colossus of Sarvos&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sweetwater Springs&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 drams of true vervain, 1 dram of cerulean mazzarine&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lorenzo&#039;s Legacy of Pride &amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0 mana crystal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;2&#039;&amp;gt;[[Spiral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bridge of the Air&amp;lt;br&amp;gt;Curstag&#039;s Way&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bridge of the Air&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 mana crystal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;1&#039;&amp;gt;[[Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lorenzo&#039;s Legacy of Ambition &amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0 mana crystal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;2&#039;&amp;gt;[[Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lorenzo&#039;s Great Game&amp;lt;br&amp;gt;Drovers&#039; Guild Timbermill and Sorting Yard&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;br&amp;gt;2 random measures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lorenzo&#039;s Legacy of Loyalty &amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0 mana crystal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;8&#039;&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&#039;1&#039;&amp;gt;[[Bregasland]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Breadbasket&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;2&#039;&amp;gt;[[Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Breadbasket&amp;lt;br&amp;gt;Black Canal&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Black Canal&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Black Canal&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rebellion&#039;s Ridge&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 doses of liao&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Breadbasket&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Black Canal&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 additional ingots&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;1&#039;&amp;gt;[[Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Breadbasket&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[Navarr]]&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&#039;1&#039;&amp;gt;[[Brocéliande]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Defence of the Broch&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 drams of bladeroot&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;1&#039;&amp;gt;[[Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Blade of Thorn&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 mana crystal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;2&#039;&amp;gt;[[Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;First Voice Glade&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 drams of herbs&amp;lt;sup&amp;gt;[[#5|(5)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;City of Dreams&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 dose of liao, 1 dose of Goosewhisper Infusion&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;10&#039;&amp;gt;[[Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bridge of the Air&amp;lt;br&amp;gt;House of Illumination&amp;lt;sup&amp;gt;[[#3|(3)]]&amp;lt;/sup&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Bleak Tower&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 drams of random herbs, 1 dram of bladeroot&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bridge of the Air&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 mana crystal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bridge of the Air&amp;lt;br&amp;gt;House of Illumination&amp;lt;sup&amp;gt;[[#3|(3)]]&amp;lt;/sup&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fleet&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Great Harbour of Elos&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 drams of random herbs and 12 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bridge of the Air&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 mana crystal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bridge of the Air&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Golden Cascade&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 drams of random herbs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Golden Cascade&amp;lt;br&amp;gt;Garden of Pallas&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings and 3 drams of random herbs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bridge of the Air&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 mana crystal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;9&#039;&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&#039;2&#039;&amp;gt;[[Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Iron Roads&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 additional measures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Iron Roads&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 additional ingots&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;2&#039;&amp;gt;[[Karsk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Crow Roads&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 additional measures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Crow Roads&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 additional ingots&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;2&#039;&amp;gt;[[Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Iron Roads&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 additional measures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Iron Roads&amp;lt;br&amp;gt;Light Market&amp;lt;sup&amp;gt;[[#4|(4)]]&amp;lt;/sup&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 additional ingots&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;1&#039;&amp;gt;[[Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#The_Iron_Roads|Iron Roads]]&amp;lt;br&amp;gt;[[Ossium#Kurstrozi&#039;s_Lumbermill|Krustrozi&#039;s Lumbermill]]&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 additional measures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;2&#039;&amp;gt;[[Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Iron Roads&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 additional measures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Iron Roads&amp;lt;br&amp;gt;Light Market&amp;lt;sup&amp;gt;[[#4|(4)]]&amp;lt;/sup&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 additional ingots&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;6&#039;&amp;gt;[[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&#039;2&#039;&amp;gt;[[Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Brenna&#039;s_Gift|Brenna&#039;s Gift]]&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Lorenzo&#039;s_Legacy_of_Vigilance|Lorenzo&#039;s Legacy of Vigilance]]&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 mana crystal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#The_Pilgrim&#039;s_Trail|Pilgrims Trail]]&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 doses of liao&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fleet&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Trencher&#039;s_Shining_Ambition|Trencher&#039;s Shining Ambition]]&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Additional rank when engaging in [[Fleet#Trading|trade]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Healing House of Wittal Grove&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 drams of cerulean mazzarine&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Smokehouse of Atalaq &amp;lt;sup&amp;gt;[[#6|(6)]]&amp;lt;/sup&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{anchor|1}} These great works provide no additional mana crystals following a senate motion to [[385YE_Winter_Solstice_Senate_sessions#League_Crystal_Mana_to_Spiral|divert production to Spiral]] &lt;br /&gt;
#{{anchor|2}} The Sunset Roads produce no additional income for the farms and businesses in Segura until the bridges of the Scorrero are repaired as per &#039;&#039;&#039;[[Where_the_river_rises#Crossing|Where the river rises]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
#{{anchor|3}} The season they are appointed, the [[Architect of Illumination]] can announce whether the great work will produce an extra 36 rings or two random [[Materials#Metals|ingots]]&lt;br /&gt;
#{{anchor|4}} The season they are appointed, the [[Merchant Boyar of the Light Market]] can announce whether the great work will produce an extra two [[Materials#Metals|ingots]] or 36 rings&lt;br /&gt;
#{{anchor|5}} First Voice Glade produces Imperial roseweald at the Spring Equinox, cerulean mazzarine at the Summer Solstice, marrowort at the Autumn Equinox, and bladeroot at the Winter Solstice&lt;br /&gt;
#{{anchor|6}} The Smokehouse of Atalaq has been set to support the expedition into Tsirku following a [[388YE_Spring_Equinox_Synod_judgements#Judgement_126|mandate]] enacted by &#039;&#039;&#039;Hildelith Kaukosdottir&#039;&#039;&#039;&lt;br /&gt;
[[Category:Senate]]&lt;br /&gt;
[[Category:Commission]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Kallavesa&amp;diff=146414</id>
		<title>Kallavesa</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Kallavesa&amp;diff=146414"/>
		<updated>2026-10-29T16:41:41Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RegionsofKallavesa.png|caption=A sacred land of cold stagnant bogs|title=Regions of Kallavesa|align=left|width=500}}&lt;br /&gt;
==Overview==&lt;br /&gt;
This is the ancestral home of the [[Kallavesi]], a land of cold stagnant bogs. The land changes through the seasons, but always has a feeling of brooding stillness. In the warmer months it is a boggy marsh cut through with streams and fjords. In the winter the waterways freeze over and the whole land is covered with frost and snow. The marsh serves as the national graveyard and this is a place of ancient secrets and mysticism. &lt;br /&gt;
&lt;br /&gt;
It is a mournful land, but a beautiful one. Thanes&#039; halls are traditionally constructed entirely from wood here and those built in marshy areas are raised up on stilts. Many halls in Kallavesa are built around sacred places or places with a magical reputation. There are not believed to be any troll ruins in Kallavesa; while stories occasionally speak of shattered halls buried beneath the [[#Rundhal Marsh|Rundhal Marsh]], these tales are considered largely fanciful or allegorical.&lt;br /&gt;
&lt;br /&gt;
Parts of Kallavesa, especially the [[#West Marsh|West Marsh]] have a reputation for being haunted. Not only are the marshes where the honoured dead of Wintermark are interred, they have also seen regular battles through the ages. Several vicious battlefields lie drowned beneath the boggy marshes; the [[Jotun]] have raided across the narrow sea from [[Sea_of_Snow#Kalsea|Kalsea]] since time-out-of-mind; in pre-Imperial centuries there were irregular border skirmishes across the southern borders - first with the orcs who dwelt where [[Bregasland]] and [[Mitwold]] lie today, later with [[The Marches|Marchers]] who displaced them. Orc and human dead alike lie in the deep pools of the western and southern marshes, and they do not always lie still.&lt;br /&gt;
&lt;br /&gt;
Kallavesa is rich with many fine [[herb garden|herb gardens]]. Perhaps as a consequence of the many battlefields buried beneath the marshes, the territory is known for the quality of the [[bladeroot]] that grows here. The Kallavesi themselves are acknowledged experts in the use of herbs - the [[Infusions of Feathers]] were first developed here in the [[#Wittal Grove|Wittal Groves]] and later shared with [[Surgical skills#Apothecary|apothecaries]] from across the Empire.&lt;br /&gt;
&lt;br /&gt;
The [[Senator]] for Kallavesa is appointed by the Kallavesi during the Winter Solstice, and is almost invariably of Kallavesi tradition.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
In the Winter of 370YE the [[Jotun]] invaded in force, taking [[#West Marsh|West Marsh]] and pushing into [[#Skymark|Skymark]]. Before they could consolidate their hold, however a joint campaign by Wintermark and [[The Marches|Marcher]] armies drove them out under the leadership of a young Skarsind general named [[Empress Britta|Britta]]. Without her excellent leadership and inspirational presence is it widely believed that both Sermersuaq and Kallavesa would have been lost to the orcs. Further attempts at invasion were stymied by the re-vitalised and re-equipped armies left behind to guard against another attack. &lt;br /&gt;
&lt;br /&gt;
The Jotun returned in Spring 380YE, again attempting to [[380YE_Spring_Equinox_winds_of_war#The_Northern_Marshes|conquer the western marshes]]. This time their invasion was stymied by [[Dripping Echoes of the Fen|magical protections]] conjured by the magicians of Wintermark. They [[380YE_Summer_Solstice_winds_of_war#Blue_.28Kallavesa.29|doggedly persisted]] in their invasion until Autumn when they unceremoniously [[380YE_Autumn_Equinox_winds_of_war#Silence_in_the_Marshes|abandoned their plans]] to try and take the West Marsh having made no appreciable headway in nine months.&lt;br /&gt;
&lt;br /&gt;
The marshes of Kallavesa are the final resting place of the great heroes and heroines of Wintermark. Alone of all previous Emperors and Empresses, Empress Britta was interred in the marshes rather than resting at [[Necropolis]]. The [[Highguard|Highborn]] have built a shrine and appointed a [[Guardian of Britta&#039;s Shrine]], but the body itself (or as much of it as was recovered from the [[Thule]]) rests beneath the waters of Kallavesa.&lt;br /&gt;
&lt;br /&gt;
==Major Features==&lt;br /&gt;
===Rundhal===&lt;br /&gt;
Once the capital of Kallavesa, in [[#Rundhal Marsh|Rundhal]], where mystics sent dreams to the [[Steinr]], and where the wise met to choose the monarch of Wintermark before the Empire. It is still a place of utmost importance to those who follow the Kallavesi traditions, and is where many of the oldest traditions are passed on. [[Wintermark_culture_and_customs#Art_and_history|Scops]] come to the round hall to learn the stories and songs that tell their nation who they are and inspire heroes across all of the Empire.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Trencher&#039;s Shining Ambition.png|caption=Artist&#039;s impression of Trencher&#039;s Shining Ambition|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Trencher&#039;s Shining Ambition===&lt;br /&gt;
Looming over the town of [[#West Marsh|Westerhal]], is the [[Great_work#Great_Lighthouses|great lighthouse]] named Trencher&#039;s Shining Ambition. Originally [[Construct Trencher&#039;s Shining Ambition|proposed]] by &#039;&#039;&#039;Rane Shardbearer&#039;&#039;&#039;, as Senator of Kallavesa, the great work was funded almost entirely by &#039;&#039;&#039;Trencher Smoulder in The Cold&#039;&#039;&#039;. The first great lighthouse constructed since the [[For_those_in_peril_on_the_sea#A_Welcoming_Beacon|symposium of &#039;87]], the large tower is adorned with symbols common to Wintermark and is topped by carefully crafted mithril mirrors and delicately stained glass that guides fleets home.&lt;br /&gt;
&lt;br /&gt;
Abutting the base of the lighthouse is a statue of a blindfolded figure holding aloft scales. At least a few ship captains have drawn comparison to the [[Ephisis|Prince of Scales]] and consider it good luck to ensure each crew member sees the statue before they embark on their voyage.&lt;br /&gt;
&lt;br /&gt;
Trencher&#039;s Shining Ambition is a great work; the [[Great_work#Great_Lighthouses|great lighthouse]] aids fleet captains who [[Fleet#Trading|trade]]. Every citizen of Wintermark who operates a fleet in Kallavesa benefits from an additional rank when undertaking a trading [[voyage]].&lt;br /&gt;
&lt;br /&gt;
===The Pilgrim&#039;s Trail===&lt;br /&gt;
Following the internment of [[Empress Britta]] in the Sovevann, an [[opportunity]] to [[To_sleep_in_Kallavesa#Opportunities_in_Kallavesa_:_Place_of_Pilgrimage|help pilgrims visit the sacred waters]] of Kallavesa to honour the heroes of Wintermark. Senator &#039;&#039;&#039;Káre Markusdottir&#039;&#039;&#039; [[commission|commissioned]] the Pilgrim&#039;s Trails during the Winter Solstice 379YE, and they were completed shortly before the Summer Solstice 380YE. The Trail consists of many roads and bridges built to connect the major religious sites across Kallavesa to each other, and to the rest of the Empire.&lt;br /&gt;
&lt;br /&gt;
The Senate decision to [[Construct_Pilgrim&#039;s_Trail|construct]] the Trails was enthusiastically supported by many of the Winterfolk. Wry comments were made concerning how people who thought the &amp;quot;Anvil mud&amp;quot; would react to what the people of Kallavesa call &amp;quot;dry land&amp;quot;. The completion of the project became a point of pride, and donations came in from across Wintermark.&lt;br /&gt;
&lt;br /&gt;
Surveyors planned an optimal route through the marshes, intended to minimise the number of bridges required while at the same time ensuring the trails passed through as many communities, and past as many shrines and resting places as possible. At the Spring Equinox 380YE, word came that an egregore had fallen valiantly in battle, and that an agreement with the [[Jotun]] meant that his body would be returning home - along with the bodies of many [[heroism|heroes]] who had fallen fighting the [[orc|orcs]]. The builders were determined that the trails would be completed in time that the body of Guthwulf would be the first to pass along them. The last blocks for the last bridge were placed as the funeral procession was mere paces away. As the procession was crossing, in a flash of inspiration, a builder who had not yet put their tools away carved into the side of the bridge the name of the egregore, &#039;&#039;Guthwulf of the Red Embrace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The name was soon joined by that of the other fallen heroes of Wintermark who travelled across it, and in other parts of the Pilgrim&#039;s Trail mourners have begun carving the names of the dead into the fabric of the last bridge they cross on their way to their final resting place in the waters of Kallavesa.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Gull&#039;s Isle Feasting Hall.png|caption=Artist&#039;s impression of Gull Isle&#039;s Hall by Enchantress Rosalynn Asterion|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Gull&#039;s Isle Hall===&lt;br /&gt;
Following the [[A_stone_for_a_stone#Create_A_New_Meeting_Place|advice]] of an appraisal overseen by &#039;&#039;Naomi of Virtue&#039;s Rest&#039;&#039;, the Aviary of Ishal was tasked with searching for a suitably storied site that could serve as the location of a new meeting place with the Jotun. Through a communal ceremony, mystics of Wintermark were invited to the Aviary to divine the significance of three such places. The location chosen was inspired by a vision of a Jotun ghodi and Wintermark mystic on Gull&#039;s Isle who were clearly well acquainted. In their old age, they lamented that their children were not learning certain important things, so the two agreed to foster the other&#039;s child for a period of time so that these important lessons could be imparted.&lt;br /&gt;
&lt;br /&gt;
Gull&#039;s Isle can be accessed on foot via tidal causeways that connect to both Skallahn and Kallavesa. After a parley with a delegation of ghodi to share the story associated with the island, the Senate passed a motion to [[Construct_Meeting_Place|construct]] a feasting hall along the shoreline. Built upon a solid foundation of white granite that sinks deep into the earth and supported above the high tide line atop numerous sturdy tree trunks from around the Gullet, the feasting hall faces out to both Imperial and Jotun lands. Around the island&#039;s perimeter, numerous standing stones dot the coastline, made from the same stone as the Hall&#039;s foundations. Carvings of protective runes face out towards the water, with images of the ghodi and mystic&#039;s story facing inwards.&lt;br /&gt;
&lt;br /&gt;
===The Beacons of Wintermark===&lt;br /&gt;
Shortly before the Spring Equinox 383YE, the [[Starting_at_the_end#Towers_of_Fire|beacons of Wintermark]] were completed, covering [[Hahnmark]] and Kallavesa. This sequence of beacons and watchtowers protects both territories from surprise invasion and allows heroic individuals to contribute to the defence of Wintermark as if they were a [[fortification]].&lt;br /&gt;
&lt;br /&gt;
=== The Sovevann ===&lt;br /&gt;
The weed-choked waters at the heart of Kallavesa, boundaries and waterways shifting and reform all the time, as small islands of floating reeds drift on unpredictable currents. Attempts to build permanent structures here are stymied by the chaotic nature of the floating islands and the presence of several large colonies of [[marshwalkers]] who will not tolerate the disruption of their boggy territory.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;The Plants of Kallavesa&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Kallavesa swamps are home to many rare and unique forms of flora and fauna that are below our abstraction layer in the sense that they are important to the Kallavesi mystics, but not important enough to be one of the [[Potion#Herbs|five herbs]]. While many of these herbs have useful properties (such as [[Technology#Groveblossom_and_Changing_Gender|groveblossom]] or [[Technology#Bitterweed_and_Contraception|bitterweed]]), they are very much along the lines of headache treatments or gentle sleeping draughts, rather than [[Imperial Roseweald|purification]] of an [[Calls#VENOM|envenomed]] wound or [[Cerulean Mazzarine|repairing]] a [[Calls#CLEAVE|crippled limb]]. Other examples might include tobacco, for example, or flavoursome herbs used in cooking, as well as mild narcotics.&lt;br /&gt;
&lt;br /&gt;
It is very common for the folk of Kallavesa (of all traditions) to reference odd herbs or animal extracts - but it is important not to let other players get the impression that these plants are a big deal, as this will cause confusion, or disappointment.&lt;br /&gt;
&lt;br /&gt;
One possible opportunity these herbs present is for a character who wants an unusual or distinctive [[farm]] or [[business]]. Like the [[Sermersuaq#OOC Notes|herders]], you could define your business as trading in medicinal herbs, or your farm as growing minor medicinal plants - indeed, it is easy and appropriate to [[farm#Diversification|diversify]] a farm to include some of the potent herbs produced by a [[herb garden]].&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===Kallavesa Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Haunted&lt;br /&gt;
Sandwiched between the Westmere and the Sovevann, this is the place most outsiders think of when they imagine Kallavesa. Boggy marsh, dotted with lone huts on stilts where pale herons stalk and burbling frogs maintain an eerie chorus at dawn and dusk. These are the haunted marshes where the heroes of Wintermark rest, and the few scattered halls here are generally given over to the study of [[The Way]] or serve as [[congregation|hostelries]] for visiting pilgrims come to honour the dead. The presence of a grove at the heart of the Marshes [[Consecration|consecrated]] to the virtue of [[Pride]] with [[Liao#True_Liao|true liao]] serves as a [[Coming_home#Inspiration|special place of pilgrimage]] for Winterfolk - a constant reminder to the entire nation of the [[heroism]] of their ancestors - and has far-reaching consequences for the entire nation.&lt;br /&gt;
&lt;br /&gt;
The largest settlement in this region is [[#Masi|Masi]] home to the dead and those who guard them. [[Wintermark_culture_and_customs#Funerals|Funerals]] are usually held here. On the rare occasions that a [[Feni]] or [[Jotun]] raid is not turned back at the borders, it is the warriors of Masi who force them back. &lt;br /&gt;
&lt;br /&gt;
The presence of so many dead heroes gives the entire region the &#039;&#039;haunted&#039;&#039; quality; there are more ghosts here than anywhere else in the Empire with the possible exception of [[Necropolis#The Necropolis|the Necropolis]] in [[Highguard]].&lt;br /&gt;
&lt;br /&gt;
===Rundhal Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Marsh&lt;br /&gt;
Site of [[#Rundhal|Rundhal]], the largest permanent settlement in Kallavesa. It is a place dedicated to wisdom and the mystic learning of the Kallavesi. While Rundhal Marsh is boggy and damp, the western stretches towards [[Hahnmark]] are somewhat elevated and drier - here are found many copses of [[Materials#Beggar&#039;s Lye|beggarwood]] and other softwoods, carefully tended by stewards who ensure their health and that the availability of wood for building the unique stilted buildings of the marshes.&lt;br /&gt;
&lt;br /&gt;
===Skymark===&lt;br /&gt;
The northernmost of the Kallavesa regions is chilled by northern winds for much of the year, but is also home to rich [[farm|farms]] and sprawling holds. Small fishing fleets are common here, and several of the villages here maintain ties with their cousins in [[Sermersuaq]] via the Rikkivesi and the Atkonaroq. In southern Skymark is &#039;&#039;&#039;Ishal&#039;&#039;&#039;, across the cold waters of Sovevann from [[#Rundhal|Rundhal]] and Masi, furthest of the three settlements round the lake at the heart of Kallavesa. This is where the wise go to read the future in the flight of birds and the night skies, as the scops learn at Rundhal and the dead heroes rest in the marshes near Masi. It’s a place for the old, for learning and for clear thought. &amp;quot;&#039;&#039;Threes, and threes and threes,&#039;&#039;&amp;quot; the seers say, those who foretold the coming of the Steinr. The [[Raven_Seer#Aviary_of_Ishal|Aviary of Ishal]] is a centre of learning for the [[mystic]] tradition.&lt;br /&gt;
&lt;br /&gt;
On the waters of the Rikkivesi floats &#039;&#039;&#039;Hyljehal&#039;&#039;&#039;, a unique hall [[Construct Hyljehal|built by the Empire]] to serve as a meeting place between the seal-shifter people and their Wintermark cousins. It may be moored along the shores of either Kallavesa or Sermersuaq. The [[Mediator of Hyljehal]] - traditionally a [[Suaq]] [[Wintermark_economic_interests#Mediator|mediator]] is charged with maintaining good relations between the two people.&lt;br /&gt;
&lt;br /&gt;
===West Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Coastal&lt;br /&gt;
On the shores of the Westmere stands &#039;&#039;&#039;Westerhal&#039;&#039;&#039;, home to the small fleet of Kallavesi boats that keep the coast safe from [[Jotun]] raiders. Its importance has slowly dwindled, in part due to the rise of Meade in the Marches which has much better access to wood and stores, but the patrol ships of the Marches are uncommon this far north. Once it was the second settlement of Kallavesa, and there are residents who would like to see it take its place again as a centre of trade and defence of Wintermark - perhaps with a new fortification.&lt;br /&gt;
&lt;br /&gt;
===Wittal Grove===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&lt;br /&gt;
At the heart of the grove stands &#039;&#039;&#039;Wittal&#039;&#039;&#039;, a place of learning and the study of herbs and plants. Many [[Wintermark_military_concerns#Grimnir|grimnir]] have spent a season or more studying here, as have healers from further afield, even a few from far [[Urizen]]. Some never return from foraging expeditions into the deep-woods; the [[Feni]] are usually blamed. The inhabitants of Wittal also maintain &#039;&#039;&#039;The Tree of Swords&#039;&#039;&#039;, a lone elm tree in a glade hung with the swords of dead Wintermark warriors that is also the heart of a strong Winter [[regio]]. Weapons are hung there of warriors who died with their quests uncompleted. It’s said that if the tree ever flowers, the warriors will return.&lt;br /&gt;
&lt;br /&gt;
Where the trees join the [[#Kallavesa Marsh|marshes]], on the shores of the Westmere, stands the small port of &#039;&#039;&#039;Fisk&#039;&#039;&#039;. Before there was an Empire, Fisk was an armed camp watching the orcs of what is now [[Mitwold]] (and later, the Marchers who displaced them). After the formation of the Empire, the warriors largely left Fisk and the traders moved in. Today, Fisk is a small but prosperous port allowing adventurous [[fleet|ship owners]] to trade with [[Mitwold#Meade|Meade]] and the Marchers and even with foreigners across the sea as far as the [[Sarcophan Delves]] and the [[Sumaah Republic]].&lt;br /&gt;
{{CaptionedImage|file=Rane5768.jpg|caption=&#039;&#039;&#039;Rane Shardbearer&#039;&#039;&#039;, Senator for Kallavesa|align=left|width=400}}&lt;br /&gt;
{{Senate Elections|Senator_for_Kallavesa|Territory=Kallavesa|Season=Winter}}&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* All the regions of Kallavesa are under Imperial control&lt;br /&gt;
* Attempting to build a permanent [[fortification]] in one of the regions with the marsh quality is likely to encounter additional difficulties.&lt;br /&gt;
* While it is possible for armies to travel from [[#West Marsh|West Marsh]] to [[Bregasland#North Fens|North Fens]] in [[Bregasland]], it is not possible to cross the Westmere into [[Bregasland#Ottermire|Ottermire]]; Imperial (or Jotun) forces will need to go through [[Mitwold]] if they wish to reach Ottermire (or Kallavesa Marsh).&lt;br /&gt;
* The [[#The Beacons of Wintermark|Beacons of Wintermark]] are a unique wonder that [[Starting_at_the_end#Towers_of_Fire|helps defend]] the territory.&lt;br /&gt;
* As long as the entire region of [[Kallavesa#Kallavesa_Marsh|Kallavesa Marsh]] remains in Winterfolk hands, the nation can support an additional army as detailed [[Coming_home#Inspiration|here]].&lt;br /&gt;
* [[Congregation|Congregations]] in the territory benefit from the [[#The Pilgrim&#039;s Trail|Pilgrim&#039;s Trail]] and produce an extra 4 doses of [[liao]] each season.&lt;br /&gt;
* [[Fleet|Fleets]] in the territory benefit from [[#Trencher&#039;s Shining Ambition|Trencher&#039;s Shining Ambition]] and benefit from an additional rank when engaging in [[Fleet#Trading|trade]]&lt;br /&gt;
* [[herb garden|Herb gardens]] in the territory benefit from the [[Grimnir of Wittal Grove|Healing House of Wittal Grove]] and produce an extra 3 drams of [[Cerulean Mazzarine|cerulean mazzarine]] each season.&lt;br /&gt;
[[Category:Wintermark]]&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:Imperial Territory]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Kallavesa&amp;diff=146413</id>
		<title>Kallavesa</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Kallavesa&amp;diff=146413"/>
		<updated>2026-10-29T16:14:10Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* OOC Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RegionsofKallavesa.png|caption=A sacred land of cold stagnant bogs|title=Regions of Kallavesa|align=left|width=500}}&lt;br /&gt;
==Overview==&lt;br /&gt;
This is the ancestral home of the [[Kallavesi]], a land of cold stagnant bogs. The land changes through the seasons, but always has a feeling of brooding stillness. In the warmer months it is a boggy marsh cut through with streams and fjords. In the winter the waterways freeze over and the whole land is covered with frost and snow. The marsh serves as the national graveyard and this is a place of ancient secrets and mysticism. &lt;br /&gt;
&lt;br /&gt;
It is a mournful land, but a beautiful one. Thanes&#039; halls are traditionally constructed entirely from wood here and those built in marshy areas are raised up on stilts. Many halls in Kallavesa are built around sacred places or places with a magical reputation. There are not believed to be any troll ruins in Kallavesa; while stories occasionally speak of shattered halls buried beneath the [[#Rundhal Marsh|Rundhal Marsh]], these tales are considered largely fanciful or allegorical.&lt;br /&gt;
&lt;br /&gt;
Parts of Kallavesa, especially the [[#West Marsh|West Marsh]] have a reputation for being haunted. Not only are the marshes where the honoured dead of Wintermark are interred, they have also seen regular battles through the ages. Several vicious battlefields lie drowned beneath the boggy marshes; the [[Jotun]] have raided across the narrow sea from [[Sea_of_Snow#Kalsea|Kalsea]] since time-out-of-mind; in pre-Imperial centuries there were irregular border skirmishes across the southern borders - first with the orcs who dwelt where [[Bregasland]] and [[Mitwold]] lie today, later with [[The Marches|Marchers]] who displaced them. Orc and human dead alike lie in the deep pools of the western and southern marshes, and they do not always lie still.&lt;br /&gt;
&lt;br /&gt;
Kallavesa is rich with many fine [[herb garden|herb gardens]]. Perhaps as a consequence of the many battlefields buried beneath the marshes, the territory is known for the quality of the [[bladeroot]] that grows here. The Kallavesi themselves are acknowledged experts in the use of herbs - the [[Infusions of Feathers]] were first developed here in the [[#Wittal Grove|Wittal Groves]] and later shared with [[Surgical skills#Apothecary|apothecaries]] from across the Empire.&lt;br /&gt;
&lt;br /&gt;
The [[Senator]] for Kallavesa is appointed by the Kallavesi during the Winter Solstice, and is almost invariably of Kallavesi tradition.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
In the Winter of 370YE the [[Jotun]] invaded in force, taking [[#West Marsh|West Marsh]] and pushing into [[#Skymark|Skymark]]. Before they could consolidate their hold, however a joint campaign by Wintermark and [[The Marches|Marcher]] armies drove them out under the leadership of a young Skarsind general named [[Empress Britta|Britta]]. Without her excellent leadership and inspirational presence is it widely believed that both Sermersuaq and Kallavesa would have been lost to the orcs. Further attempts at invasion were stymied by the re-vitalised and re-equipped armies left behind to guard against another attack. &lt;br /&gt;
&lt;br /&gt;
The Jotun returned in Spring 380YE, again attempting to [[380YE_Spring_Equinox_winds_of_war#The_Northern_Marshes|conquer the western marshes]]. This time their invasion was stymied by [[Dripping Echoes of the Fen|magical protections]] conjured by the magicians of Wintermark. They [[380YE_Summer_Solstice_winds_of_war#Blue_.28Kallavesa.29|doggedly persisted]] in their invasion until Autumn when they unceremoniously [[380YE_Autumn_Equinox_winds_of_war#Silence_in_the_Marshes|abandoned their plans]] to try and take the West Marsh having made no appreciable headway in nine months.&lt;br /&gt;
&lt;br /&gt;
The marshes of Kallavesa are the final resting place of the great heroes and heroines of Wintermark. Alone of all previous Emperors and Empresses, Empress Britta was interred in the marshes rather than resting at [[Necropolis]]. The [[Highguard|Highborn]] have built a shrine and appointed a [[Guardian of Britta&#039;s Shrine]], but the body itself (or as much of it as was recovered from the [[Thule]]) rests beneath the waters of Kallavesa.&lt;br /&gt;
&lt;br /&gt;
==Major Features==&lt;br /&gt;
===Rundhal===&lt;br /&gt;
Once the capital of Kallavesa, in [[#Rundhal Marsh|Rundhal]], where mystics sent dreams to the [[Steinr]], and where the wise met to choose the monarch of Wintermark before the Empire. It is still a place of utmost importance to those who follow the Kallavesi traditions, and is where many of the oldest traditions are passed on. [[Wintermark_culture_and_customs#Art_and_history|Scops]] come to the round hall to learn the stories and songs that tell their nation who they are and inspire heroes across all of the Empire.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Trencher&#039;s Shining Ambition.png|caption=Artist&#039;s impression of Trencher&#039;s Shining Ambition|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Trencher&#039;s Shining Ambition===&lt;br /&gt;
Looming over the town of [[#West Marsh|Westerhal]], is the [[Great_work#Great_Lighthouses|great lighthouse]] named Trencher&#039;s Shining Ambition. Originally [[Construct Trencher&#039;s Shining Ambition|proposed]] by &#039;&#039;&#039;Rane Shardbearer&#039;&#039;&#039;, as Senator of Kallavesa, the great work was funded almost entirely by &#039;&#039;&#039;Trencher Smoulder in The Cold&#039;&#039;&#039;. The first great lighthouse constructed since the [[For_those_in_peril_on_the_sea#A_Welcoming_Beacon|symposium of &#039;87]], the large tower is adorned with symbols common to Wintermark and is topped by carefully crafted mithril mirrors and delicately stained glass that guides fleets home.&lt;br /&gt;
&lt;br /&gt;
Abutting the base of the lighthouse is a statue of a blindfolded figure holding aloft scales. At least a few ship captains have drawn comparison to the [[Ephisis|Prince of Scales]] and consider it good luck to ensure each crew member sees the statue before they embark on their voyage.&lt;br /&gt;
&lt;br /&gt;
Trencher&#039;s Shining Ambition is a great work; the [[Great_work#Great_Lighthouses|great lighthouse]] aids fleet captains who [[Fleet#Trading|trade]]. Every citizen of Wintermark who operates a fleet in Kallavesa benefits from an additional rank when undertaking a trading [[voyage]].&lt;br /&gt;
&lt;br /&gt;
===The Pilgrim&#039;s Trail===&lt;br /&gt;
Following the internment of [[Empress Britta]] in the Sovevann, an [[opportunity]] to [[To_sleep_in_Kallavesa#Opportunities_in_Kallavesa_:_Place_of_Pilgrimage|help pilgrims visit the sacred waters]] of Kallavesa to honour the heroes of Wintermark. Senator &#039;&#039;&#039;Káre Markusdottir&#039;&#039;&#039; [[commission|commissioned]] the Pilgrim&#039;s Trails during the Winter Solstice 379YE, and they were completed shortly before the Summer Solstice 380YE. The Trail consists of many roads and bridges built to connect the major religious sites across Kallavesa to each other, and to the rest of the Empire.&lt;br /&gt;
&lt;br /&gt;
The Senate decision to [[Construct_Pilgrim&#039;s_Trail|construct]] the Trails was enthusiastically supported by many of the Winterfolk. Wry comments were made concerning how people who thought the &amp;quot;Anvil mud&amp;quot; would react to what the people of Kallavesa call &amp;quot;dry land&amp;quot;. The completion of the project became a point of pride, and donations came in from across Wintermark.&lt;br /&gt;
&lt;br /&gt;
Surveyors planned an optimal route through the marshes, intended to minimise the number of bridges required while at the same time ensuring the trails passed through as many communities, and past as many shrines and resting places as possible. At the Spring Equinox 380YE, word came that an egregore had fallen valiantly in battle, and that an agreement with the [[Jotun]] meant that his body would be returning home - along with the bodies of many [[heroism|heroes]] who had fallen fighting the [[orc|orcs]]. The builders were determined that the trails would be completed in time that the body of Guthwulf would be the first to pass along them. The last blocks for the last bridge were placed as the funeral procession was mere paces away. As the procession was crossing, in a flash of inspiration, a builder who had not yet put their tools away carved into the side of the bridge the name of the egregore, &#039;&#039;Guthwulf of the Red Embrace&#039;&#039;.&lt;br /&gt;
 __NOTOC__&lt;br /&gt;
The name was soon joined by that of the other fallen heroes of Wintermark who travelled across it, and in other parts of the Pilgrim&#039;s Trail mourners have begun carving the names of the dead into the fabric of the last bridge they cross on their way to their final resting place in the waters of Kallavesa.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Gull&#039;s Isle Feasting Hall.png|caption=Artist&#039;s impression of Gull Isle&#039;s Hall by Enchantress Rosalynn Asterion|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Gull&#039;s Isle Hall===&lt;br /&gt;
Following the [[A_stone_for_a_stone#Create_A_New_Meeting_Place|advice]] of an appraisal overseen by &#039;&#039;Naomi of Virtue&#039;s Rest&#039;&#039;, the Aviary of Ishal was tasked with searching for a suitably storied site that could serve as the location of a new meeting place with the Jotun. Through a communal ceremony, mystics of Wintermark were invited to the Aviary to divine the significance of three such places. The location chosen was inspired by a vision of a Jotun ghodi and Wintermark mystic on Gull&#039;s Isle who were clearly well acquainted. In their old age, they lamented that their children were not learning certain important things, so the two agreed to foster the other&#039;s child for a period of time so that these important lessons could be imparted.&lt;br /&gt;
&lt;br /&gt;
Gull&#039;s Isle can be accessed on foot via tidal causeways that connect to both Skallahn and Kallavesa. After a parley with a delegation of ghodi to share the story associated with the island, the Senate passed a motion to [[Construct_Meeting_Place|construct]] a feasting hall along the shoreline. Built upon a solid foundation of white granite that sinks deep into the earth and supported above the high tide line atop numerous sturdy tree trunks from around the Gullet, the feasting hall faces out to both Imperial and Jotun lands. Around the island&#039;s perimeter, numerous standing stones dot the coastline, made from the same stone as the Hall&#039;s foundations. Carvings of protective runes face out towards the water, with images of the ghodi and mystic&#039;s story facing inwards.&lt;br /&gt;
&lt;br /&gt;
===The Beacons of Wintermark===&lt;br /&gt;
Shortly before the Spring Equinox 383YE, the [[Starting_at_the_end#Towers_of_Fire|beacons of Wintermark]] were completed, covering [[Hahnmark]] and Kallavesa. This sequence of beacons and watchtowers protects both territories from surprise invasion and allows heroic individuals to contribute to the defence of Wintermark as if they were a [[fortification]].&lt;br /&gt;
&lt;br /&gt;
=== The Sovevann ===&lt;br /&gt;
The weed-choked waters at the heart of Kallavesa, boundaries and waterways shifting and reform all the time, as small islands of floating reeds drift on unpredictable currents. Attempts to build permanent structures here are stymied by the chaotic nature of the floating islands and the presence of several large colonies of [[marshwalkers]] who will not tolerate the disruption of their boggy territory.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;The Plants of Kallavesa&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Kallavesa swamps are home to many rare and unique forms of flora and fauna that are below our abstraction layer in the sense that they are important to the Kallavesi mystics, but not important enough to be one of the [[Potion#Herbs|five herbs]]. While many of these herbs have useful properties (such as [[Technology#Groveblossom_and_Changing_Gender|groveblossom]] or [[Technology#Bitterweed_and_Contraception|bitterweed]]), they are very much along the lines of headache treatments or gentle sleeping draughts, rather than [[Imperial Roseweald|purification]] of an [[Calls#VENOM|envenomed]] wound or [[Cerulean Mazzarine|repairing]] a [[Calls#CLEAVE|crippled limb]]. Other examples might include tobacco, for example, or flavoursome herbs used in cooking, as well as mild narcotics.&lt;br /&gt;
&lt;br /&gt;
It is very common for the folk of Kallavesa (of all traditions) to reference odd herbs or animal extracts - but it is important not to let other players get the impression that these plants are a big deal, as this will cause confusion, or disappointment.&lt;br /&gt;
&lt;br /&gt;
One possible opportunity these herbs present is for a character who wants an unusual or distinctive [[farm]] or [[business]]. Like the [[Sermersuaq#OOC Notes|herders]], you could define your business as trading in medicinal herbs, or your farm as growing minor medicinal plants - indeed, it is easy and appropriate to [[farm#Diversification|diversify]] a farm to include some of the potent herbs produced by a [[herb garden]].&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===Kallavesa Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Haunted&lt;br /&gt;
Sandwiched between the Westmere and the Sovevann, this is the place most outsiders think of when they imagine Kallavesa. Boggy marsh, dotted with lone huts on stilts where pale herons stalk and burbling frogs maintain an eerie chorus at dawn and dusk. These are the haunted marshes where the heroes of Wintermark rest, and the few scattered halls here are generally given over to the study of [[The Way]] or serve as [[congregation|hostelries]] for visiting pilgrims come to honour the dead. The presence of a grove at the heart of the Marshes [[Consecration|consecrated]] to the virtue of [[Pride]] with [[Liao#True_Liao|true liao]] serves as a [[Coming_home#Inspiration|special place of pilgrimage]] for Winterfolk - a constant reminder to the entire nation of the [[heroism]] of their ancestors - and has far-reaching consequences for the entire nation.&lt;br /&gt;
&lt;br /&gt;
The largest settlement in this region is [[#Masi|Masi]] home to the dead and those who guard them. [[Wintermark_culture_and_customs#Funerals|Funerals]] are usually held here. On the rare occasions that a [[Feni]] or [[Jotun]] raid is not turned back at the borders, it is the warriors of Masi who force them back. &lt;br /&gt;
&lt;br /&gt;
The presence of so many dead heroes gives the entire region the &#039;&#039;haunted&#039;&#039; quality; there are more ghosts here than anywhere else in the Empire with the possible exception of [[Necropolis#The Necropolis|the Necropolis]] in [[Highguard]].&lt;br /&gt;
&lt;br /&gt;
===Rundhal Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Marsh&lt;br /&gt;
Site of [[#Rundhal|Rundhal]], the largest permanent settlement in Kallavesa. It is a place dedicated to wisdom and the mystic learning of the Kallavesi. While Rundhal Marsh is boggy and damp, the western stretches towards [[Hahnmark]] are somewhat elevated and drier - here are found many copses of [[Materials#Beggar&#039;s Lye|beggarwood]] and other softwoods, carefully tended by stewards who ensure their health and that the availability of wood for building the unique stilted buildings of the marshes.&lt;br /&gt;
&lt;br /&gt;
===Skymark===&lt;br /&gt;
The northernmost of the Kallavesa regions is chilled by northern winds for much of the year, but is also home to rich [[farm|farms]] and sprawling holds. Small fishing fleets are common here, and several of the villages here maintain ties with their cousins in [[Sermersuaq]] via the Rikkivesi and the Atkonaroq. In southern Skymark is &#039;&#039;&#039;Ishal&#039;&#039;&#039;, across the cold waters of Sovevann from [[#Rundhal|Rundhal]] and Masi, furthest of the three settlements round the lake at the heart of Kallavesa. This is where the wise go to read the future in the flight of birds and the night skies, as the scops learn at Rundhal and the dead heroes rest in the marshes near Masi. It’s a place for the old, for learning and for clear thought. &amp;quot;&#039;&#039;Threes, and threes and threes,&#039;&#039;&amp;quot; the seers say, those who foretold the coming of the Steinr. The [[Raven_Seer#Aviary_of_Ishal|Aviary of Ishal]] is a centre of learning for the [[mystic]] tradition.&lt;br /&gt;
&lt;br /&gt;
On the waters of the Rikkivesi floats &#039;&#039;&#039;Hyljehal&#039;&#039;&#039;, a unique hall [[Construct Hyljehal|built by the Empire]] to serve as a meeting place between the seal-shifter people and their Wintermark cousins. It may be moored along the shores of either Kallavesa or Sermersuaq. The [[Mediator of Hyljehal]] - traditionally a [[Suaq]] [[Wintermark_economic_interests#Mediator|mediator]] is charged with maintaining good relations between the two people.&lt;br /&gt;
&lt;br /&gt;
===West Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Coastal&lt;br /&gt;
On the shores of the Westmere stands &#039;&#039;&#039;Westerhal&#039;&#039;&#039;, home to the small fleet of Kallavesi boats that keep the coast safe from [[Jotun]] raiders. Its importance has slowly dwindled, in part due to the rise of Meade in the Marches which has much better access to wood and stores, but the patrol ships of the Marches are uncommon this far north. Once it was the second settlement of Kallavesa, and there are residents who would like to see it take its place again as a centre of trade and defence of Wintermark - perhaps with a new fortification.&lt;br /&gt;
&lt;br /&gt;
===Wittal Grove===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&lt;br /&gt;
At the heart of the grove stands &#039;&#039;&#039;Wittal&#039;&#039;&#039;, a place of learning and the study of herbs and plants. Many [[Wintermark_military_concerns#Grimnir|grimnir]] have spent a season or more studying here, as have healers from further afield, even a few from far [[Urizen]]. Some never return from foraging expeditions into the deep-woods; the [[Feni]] are usually blamed. The inhabitants of Wittal also maintain &#039;&#039;&#039;The Tree of Swords&#039;&#039;&#039;, a lone elm tree in a glade hung with the swords of dead Wintermark warriors that is also the heart of a strong Winter [[regio]]. Weapons are hung there of warriors who died with their quests uncompleted. It’s said that if the tree ever flowers, the warriors will return.&lt;br /&gt;
&lt;br /&gt;
Where the trees join the [[#Kallavesa Marsh|marshes]], on the shores of the Westmere, stands the small port of &#039;&#039;&#039;Fisk&#039;&#039;&#039;. Before there was an Empire, Fisk was an armed camp watching the orcs of what is now [[Mitwold]] (and later, the Marchers who displaced them). After the formation of the Empire, the warriors largely left Fisk and the traders moved in. Today, Fisk is a small but prosperous port allowing adventurous [[fleet|ship owners]] to trade with [[Mitwold#Meade|Meade]] and the Marchers and even with foreigners across the sea as far as the [[Sarcophan Delves]] and the [[Sumaah Republic]].&lt;br /&gt;
{{CaptionedImage|file=Rane5768.jpg|caption=&#039;&#039;&#039;Rane Shardbearer&#039;&#039;&#039;, Senator for Kallavesa|align=left|width=400}}&lt;br /&gt;
{{Senate Elections|Senator_for_Kallavesa|Territory=Kallavesa|Season=Winter}}&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* All the regions of Kallavesa are under Imperial control&lt;br /&gt;
* Attempting to build a permanent [[fortification]] in one of the regions with the marsh quality is likely to encounter additional difficulties.&lt;br /&gt;
* While it is possible for armies to travel from [[#West Marsh|West Marsh]] to [[Bregasland#North Fens|North Fens]] in [[Bregasland]], it is not possible to cross the Westmere into [[Bregasland#Ottermire|Ottermire]]; Imperial (or Jotun) forces will need to go through [[Mitwold]] if they wish to reach Ottermire (or Kallavesa Marsh).&lt;br /&gt;
* The [[#The Beacons of Wintermark|Beacons of Wintermark]] are a unique wonder that [[Starting_at_the_end#Towers_of_Fire|helps defend]] the territory.&lt;br /&gt;
* As long as the entire region of [[Kallavesa#Kallavesa_Marsh|Kallavesa Marsh]] remains in Winterfolk hands, the nation can support an additional army as detailed [[Coming_home#Inspiration|here]].&lt;br /&gt;
* [[Congregation|Congregations]] in the territory benefit from the [[#The Pilgrim&#039;s Trail|Pilgrim&#039;s Trail]] and produce an extra 4 doses of [[liao]] each season.&lt;br /&gt;
* [[Fleet|Fleets]] in the territory benefit from [[#Trencher&#039;s Shining Ambition|Trencher&#039;s Shining Ambition]] and benefit from an additional rank when engaging in [[Fleet#Trading|trade]]&lt;br /&gt;
* [[herb garden|Herb gardens]] in the territory benefit from the [[Grimnir of Wittal Grove|Healing House of Wittal Grove]] and produce an extra 3 drams of [[Cerulean Mazzarine|cerulean mazzarine]] each season.&lt;br /&gt;
[[Category:Wintermark]]&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:Imperial Territory]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Kallavesa&amp;diff=146412</id>
		<title>Kallavesa</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Kallavesa&amp;diff=146412"/>
		<updated>2026-10-29T16:13:52Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Major Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RegionsofKallavesa.png|caption=A sacred land of cold stagnant bogs|title=Regions of Kallavesa|align=left|width=500}}&lt;br /&gt;
==Overview==&lt;br /&gt;
This is the ancestral home of the [[Kallavesi]], a land of cold stagnant bogs. The land changes through the seasons, but always has a feeling of brooding stillness. In the warmer months it is a boggy marsh cut through with streams and fjords. In the winter the waterways freeze over and the whole land is covered with frost and snow. The marsh serves as the national graveyard and this is a place of ancient secrets and mysticism. &lt;br /&gt;
&lt;br /&gt;
It is a mournful land, but a beautiful one. Thanes&#039; halls are traditionally constructed entirely from wood here and those built in marshy areas are raised up on stilts. Many halls in Kallavesa are built around sacred places or places with a magical reputation. There are not believed to be any troll ruins in Kallavesa; while stories occasionally speak of shattered halls buried beneath the [[#Rundhal Marsh|Rundhal Marsh]], these tales are considered largely fanciful or allegorical.&lt;br /&gt;
&lt;br /&gt;
Parts of Kallavesa, especially the [[#West Marsh|West Marsh]] have a reputation for being haunted. Not only are the marshes where the honoured dead of Wintermark are interred, they have also seen regular battles through the ages. Several vicious battlefields lie drowned beneath the boggy marshes; the [[Jotun]] have raided across the narrow sea from [[Sea_of_Snow#Kalsea|Kalsea]] since time-out-of-mind; in pre-Imperial centuries there were irregular border skirmishes across the southern borders - first with the orcs who dwelt where [[Bregasland]] and [[Mitwold]] lie today, later with [[The Marches|Marchers]] who displaced them. Orc and human dead alike lie in the deep pools of the western and southern marshes, and they do not always lie still.&lt;br /&gt;
&lt;br /&gt;
Kallavesa is rich with many fine [[herb garden|herb gardens]]. Perhaps as a consequence of the many battlefields buried beneath the marshes, the territory is known for the quality of the [[bladeroot]] that grows here. The Kallavesi themselves are acknowledged experts in the use of herbs - the [[Infusions of Feathers]] were first developed here in the [[#Wittal Grove|Wittal Groves]] and later shared with [[Surgical skills#Apothecary|apothecaries]] from across the Empire.&lt;br /&gt;
&lt;br /&gt;
The [[Senator]] for Kallavesa is appointed by the Kallavesi during the Winter Solstice, and is almost invariably of Kallavesi tradition.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
In the Winter of 370YE the [[Jotun]] invaded in force, taking [[#West Marsh|West Marsh]] and pushing into [[#Skymark|Skymark]]. Before they could consolidate their hold, however a joint campaign by Wintermark and [[The Marches|Marcher]] armies drove them out under the leadership of a young Skarsind general named [[Empress Britta|Britta]]. Without her excellent leadership and inspirational presence is it widely believed that both Sermersuaq and Kallavesa would have been lost to the orcs. Further attempts at invasion were stymied by the re-vitalised and re-equipped armies left behind to guard against another attack. &lt;br /&gt;
&lt;br /&gt;
The Jotun returned in Spring 380YE, again attempting to [[380YE_Spring_Equinox_winds_of_war#The_Northern_Marshes|conquer the western marshes]]. This time their invasion was stymied by [[Dripping Echoes of the Fen|magical protections]] conjured by the magicians of Wintermark. They [[380YE_Summer_Solstice_winds_of_war#Blue_.28Kallavesa.29|doggedly persisted]] in their invasion until Autumn when they unceremoniously [[380YE_Autumn_Equinox_winds_of_war#Silence_in_the_Marshes|abandoned their plans]] to try and take the West Marsh having made no appreciable headway in nine months.&lt;br /&gt;
&lt;br /&gt;
The marshes of Kallavesa are the final resting place of the great heroes and heroines of Wintermark. Alone of all previous Emperors and Empresses, Empress Britta was interred in the marshes rather than resting at [[Necropolis]]. The [[Highguard|Highborn]] have built a shrine and appointed a [[Guardian of Britta&#039;s Shrine]], but the body itself (or as much of it as was recovered from the [[Thule]]) rests beneath the waters of Kallavesa.&lt;br /&gt;
&lt;br /&gt;
==Major Features==&lt;br /&gt;
===Rundhal===&lt;br /&gt;
Once the capital of Kallavesa, in [[#Rundhal Marsh|Rundhal]], where mystics sent dreams to the [[Steinr]], and where the wise met to choose the monarch of Wintermark before the Empire. It is still a place of utmost importance to those who follow the Kallavesi traditions, and is where many of the oldest traditions are passed on. [[Wintermark_culture_and_customs#Art_and_history|Scops]] come to the round hall to learn the stories and songs that tell their nation who they are and inspire heroes across all of the Empire.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Trencher&#039;s Shining Ambition.png|caption=Artist&#039;s impression of Trencher&#039;s Shining Ambition|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Trencher&#039;s Shining Ambition===&lt;br /&gt;
Looming over the town of [[#West Marsh|Westerhal]], is the [[Great_work#Great_Lighthouses|great lighthouse]] named Trencher&#039;s Shining Ambition. Originally [[Construct Trencher&#039;s Shining Ambition|proposed]] by &#039;&#039;&#039;Rane Shardbearer&#039;&#039;&#039;, as Senator of Kallavesa, the great work was funded almost entirely by &#039;&#039;&#039;Trencher Smoulder in The Cold&#039;&#039;&#039;. The first great lighthouse constructed since the [[For_those_in_peril_on_the_sea#A_Welcoming_Beacon|symposium of &#039;87]], the large tower is adorned with symbols common to Wintermark and is topped by carefully crafted mithril mirrors and delicately stained glass that guides fleets home.&lt;br /&gt;
&lt;br /&gt;
Abutting the base of the lighthouse is a statue of a blindfolded figure holding aloft scales. At least a few ship captains have drawn comparison to the [[Ephisis|Prince of Scales]] and consider it good luck to ensure each crew member sees the statue before they embark on their voyage.&lt;br /&gt;
&lt;br /&gt;
Trencher&#039;s Shining Ambition is a great work; the [[Great_work#Great_Lighthouses|great lighthouse]] aids fleet captains who [[Fleet#Trading|trade]]. Every citizen of Wintermark who operates a fleet in Kallavesa benefits from an additional rank when undertaking a trading [[voyage]].&lt;br /&gt;
&lt;br /&gt;
===The Pilgrim&#039;s Trail===&lt;br /&gt;
Following the internment of [[Empress Britta]] in the Sovevann, an [[opportunity]] to [[To_sleep_in_Kallavesa#Opportunities_in_Kallavesa_:_Place_of_Pilgrimage|help pilgrims visit the sacred waters]] of Kallavesa to honour the heroes of Wintermark. Senator &#039;&#039;&#039;Káre Markusdottir&#039;&#039;&#039; [[commission|commissioned]] the Pilgrim&#039;s Trails during the Winter Solstice 379YE, and they were completed shortly before the Summer Solstice 380YE. The Trail consists of many roads and bridges built to connect the major religious sites across Kallavesa to each other, and to the rest of the Empire.&lt;br /&gt;
&lt;br /&gt;
The Senate decision to [[Construct_Pilgrim&#039;s_Trail|construct]] the Trails was enthusiastically supported by many of the Winterfolk. Wry comments were made concerning how people who thought the &amp;quot;Anvil mud&amp;quot; would react to what the people of Kallavesa call &amp;quot;dry land&amp;quot;. The completion of the project became a point of pride, and donations came in from across Wintermark.&lt;br /&gt;
&lt;br /&gt;
Surveyors planned an optimal route through the marshes, intended to minimise the number of bridges required while at the same time ensuring the trails passed through as many communities, and past as many shrines and resting places as possible. At the Spring Equinox 380YE, word came that an egregore had fallen valiantly in battle, and that an agreement with the [[Jotun]] meant that his body would be returning home - along with the bodies of many [[heroism|heroes]] who had fallen fighting the [[orc|orcs]]. The builders were determined that the trails would be completed in time that the body of Guthwulf would be the first to pass along them. The last blocks for the last bridge were placed as the funeral procession was mere paces away. As the procession was crossing, in a flash of inspiration, a builder who had not yet put their tools away carved into the side of the bridge the name of the egregore, &#039;&#039;Guthwulf of the Red Embrace&#039;&#039;.&lt;br /&gt;
 __NOTOC__&lt;br /&gt;
The name was soon joined by that of the other fallen heroes of Wintermark who travelled across it, and in other parts of the Pilgrim&#039;s Trail mourners have begun carving the names of the dead into the fabric of the last bridge they cross on their way to their final resting place in the waters of Kallavesa.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Gull&#039;s Isle Feasting Hall.png|caption=Artist&#039;s impression of Gull Isle&#039;s Hall by Enchantress Rosalynn Asterion|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Gull&#039;s Isle Hall===&lt;br /&gt;
Following the [[A_stone_for_a_stone#Create_A_New_Meeting_Place|advice]] of an appraisal overseen by &#039;&#039;Naomi of Virtue&#039;s Rest&#039;&#039;, the Aviary of Ishal was tasked with searching for a suitably storied site that could serve as the location of a new meeting place with the Jotun. Through a communal ceremony, mystics of Wintermark were invited to the Aviary to divine the significance of three such places. The location chosen was inspired by a vision of a Jotun ghodi and Wintermark mystic on Gull&#039;s Isle who were clearly well acquainted. In their old age, they lamented that their children were not learning certain important things, so the two agreed to foster the other&#039;s child for a period of time so that these important lessons could be imparted.&lt;br /&gt;
&lt;br /&gt;
Gull&#039;s Isle can be accessed on foot via tidal causeways that connect to both Skallahn and Kallavesa. After a parley with a delegation of ghodi to share the story associated with the island, the Senate passed a motion to [[Construct_Meeting_Place|construct]] a feasting hall along the shoreline. Built upon a solid foundation of white granite that sinks deep into the earth and supported above the high tide line atop numerous sturdy tree trunks from around the Gullet, the feasting hall faces out to both Imperial and Jotun lands. Around the island&#039;s perimeter, numerous standing stones dot the coastline, made from the same stone as the Hall&#039;s foundations. Carvings of protective runes face out towards the water, with images of the ghodi and mystic&#039;s story facing inwards.&lt;br /&gt;
&lt;br /&gt;
===The Beacons of Wintermark===&lt;br /&gt;
Shortly before the Spring Equinox 383YE, the [[Starting_at_the_end#Towers_of_Fire|beacons of Wintermark]] were completed, covering [[Hahnmark]] and Kallavesa. This sequence of beacons and watchtowers protects both territories from surprise invasion and allows heroic individuals to contribute to the defence of Wintermark as if they were a [[fortification]].&lt;br /&gt;
&lt;br /&gt;
=== The Sovevann ===&lt;br /&gt;
The weed-choked waters at the heart of Kallavesa, boundaries and waterways shifting and reform all the time, as small islands of floating reeds drift on unpredictable currents. Attempts to build permanent structures here are stymied by the chaotic nature of the floating islands and the presence of several large colonies of [[marshwalkers]] who will not tolerate the disruption of their boggy territory.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;The Plants of Kallavesa&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Kallavesa swamps are home to many rare and unique forms of flora and fauna that are below our abstraction layer in the sense that they are important to the Kallavesi mystics, but not important enough to be one of the [[Potion#Herbs|five herbs]]. While many of these herbs have useful properties (such as [[Technology#Groveblossom_and_Changing_Gender|groveblossom]] or [[Technology#Bitterweed_and_Contraception|bitterweed]]), they are very much along the lines of headache treatments or gentle sleeping draughts, rather than [[Imperial Roseweald|purification]] of an [[Calls#VENOM|envenomed]] wound or [[Cerulean Mazzarine|repairing]] a [[Calls#CLEAVE|crippled limb]]. Other examples might include tobacco, for example, or flavoursome herbs used in cooking, as well as mild narcotics.&lt;br /&gt;
&lt;br /&gt;
It is very common for the folk of Kallavesa (of all traditions) to reference odd herbs or animal extracts - but it is important not to let other players get the impression that these plants are a big deal, as this will cause confusion, or disappointment.&lt;br /&gt;
&lt;br /&gt;
One possible opportunity these herbs present is for a character who wants an unusual or distinctive [[farm]] or [[business]]. Like the [[Sermersuaq#OOC Notes|herders]], you could define your business as trading in medicinal herbs, or your farm as growing minor medicinal plants - indeed, it is easy and appropriate to [[farm#Diversification|diversify]] a farm to include some of the potent herbs produced by a [[herb garden]].&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===Kallavesa Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Haunted&lt;br /&gt;
Sandwiched between the Westmere and the Sovevann, this is the place most outsiders think of when they imagine Kallavesa. Boggy marsh, dotted with lone huts on stilts where pale herons stalk and burbling frogs maintain an eerie chorus at dawn and dusk. These are the haunted marshes where the heroes of Wintermark rest, and the few scattered halls here are generally given over to the study of [[The Way]] or serve as [[congregation|hostelries]] for visiting pilgrims come to honour the dead. The presence of a grove at the heart of the Marshes [[Consecration|consecrated]] to the virtue of [[Pride]] with [[Liao#True_Liao|true liao]] serves as a [[Coming_home#Inspiration|special place of pilgrimage]] for Winterfolk - a constant reminder to the entire nation of the [[heroism]] of their ancestors - and has far-reaching consequences for the entire nation.&lt;br /&gt;
&lt;br /&gt;
The largest settlement in this region is [[#Masi|Masi]] home to the dead and those who guard them. [[Wintermark_culture_and_customs#Funerals|Funerals]] are usually held here. On the rare occasions that a [[Feni]] or [[Jotun]] raid is not turned back at the borders, it is the warriors of Masi who force them back. &lt;br /&gt;
&lt;br /&gt;
The presence of so many dead heroes gives the entire region the &#039;&#039;haunted&#039;&#039; quality; there are more ghosts here than anywhere else in the Empire with the possible exception of [[Necropolis#The Necropolis|the Necropolis]] in [[Highguard]].&lt;br /&gt;
&lt;br /&gt;
===Rundhal Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Marsh&lt;br /&gt;
Site of [[#Rundhal|Rundhal]], the largest permanent settlement in Kallavesa. It is a place dedicated to wisdom and the mystic learning of the Kallavesi. While Rundhal Marsh is boggy and damp, the western stretches towards [[Hahnmark]] are somewhat elevated and drier - here are found many copses of [[Materials#Beggar&#039;s Lye|beggarwood]] and other softwoods, carefully tended by stewards who ensure their health and that the availability of wood for building the unique stilted buildings of the marshes.&lt;br /&gt;
&lt;br /&gt;
===Skymark===&lt;br /&gt;
The northernmost of the Kallavesa regions is chilled by northern winds for much of the year, but is also home to rich [[farm|farms]] and sprawling holds. Small fishing fleets are common here, and several of the villages here maintain ties with their cousins in [[Sermersuaq]] via the Rikkivesi and the Atkonaroq. In southern Skymark is &#039;&#039;&#039;Ishal&#039;&#039;&#039;, across the cold waters of Sovevann from [[#Rundhal|Rundhal]] and Masi, furthest of the three settlements round the lake at the heart of Kallavesa. This is where the wise go to read the future in the flight of birds and the night skies, as the scops learn at Rundhal and the dead heroes rest in the marshes near Masi. It’s a place for the old, for learning and for clear thought. &amp;quot;&#039;&#039;Threes, and threes and threes,&#039;&#039;&amp;quot; the seers say, those who foretold the coming of the Steinr. The [[Raven_Seer#Aviary_of_Ishal|Aviary of Ishal]] is a centre of learning for the [[mystic]] tradition.&lt;br /&gt;
&lt;br /&gt;
On the waters of the Rikkivesi floats &#039;&#039;&#039;Hyljehal&#039;&#039;&#039;, a unique hall [[Construct Hyljehal|built by the Empire]] to serve as a meeting place between the seal-shifter people and their Wintermark cousins. It may be moored along the shores of either Kallavesa or Sermersuaq. The [[Mediator of Hyljehal]] - traditionally a [[Suaq]] [[Wintermark_economic_interests#Mediator|mediator]] is charged with maintaining good relations between the two people.&lt;br /&gt;
&lt;br /&gt;
===West Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Coastal&lt;br /&gt;
On the shores of the Westmere stands &#039;&#039;&#039;Westerhal&#039;&#039;&#039;, home to the small fleet of Kallavesi boats that keep the coast safe from [[Jotun]] raiders. Its importance has slowly dwindled, in part due to the rise of Meade in the Marches which has much better access to wood and stores, but the patrol ships of the Marches are uncommon this far north. Once it was the second settlement of Kallavesa, and there are residents who would like to see it take its place again as a centre of trade and defence of Wintermark - perhaps with a new fortification.&lt;br /&gt;
&lt;br /&gt;
===Wittal Grove===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&lt;br /&gt;
At the heart of the grove stands &#039;&#039;&#039;Wittal&#039;&#039;&#039;, a place of learning and the study of herbs and plants. Many [[Wintermark_military_concerns#Grimnir|grimnir]] have spent a season or more studying here, as have healers from further afield, even a few from far [[Urizen]]. Some never return from foraging expeditions into the deep-woods; the [[Feni]] are usually blamed. The inhabitants of Wittal also maintain &#039;&#039;&#039;The Tree of Swords&#039;&#039;&#039;, a lone elm tree in a glade hung with the swords of dead Wintermark warriors that is also the heart of a strong Winter [[regio]]. Weapons are hung there of warriors who died with their quests uncompleted. It’s said that if the tree ever flowers, the warriors will return.&lt;br /&gt;
&lt;br /&gt;
Where the trees join the [[#Kallavesa Marsh|marshes]], on the shores of the Westmere, stands the small port of &#039;&#039;&#039;Fisk&#039;&#039;&#039;. Before there was an Empire, Fisk was an armed camp watching the orcs of what is now [[Mitwold]] (and later, the Marchers who displaced them). After the formation of the Empire, the warriors largely left Fisk and the traders moved in. Today, Fisk is a small but prosperous port allowing adventurous [[fleet|ship owners]] to trade with [[Mitwold#Meade|Meade]] and the Marchers and even with foreigners across the sea as far as the [[Sarcophan Delves]] and the [[Sumaah Republic]].&lt;br /&gt;
{{CaptionedImage|file=Rane5768.jpg|caption=&#039;&#039;&#039;Rane Shardbearer&#039;&#039;&#039;, Senator for Kallavesa|align=left|width=400}}&lt;br /&gt;
{{Senate Elections|Senator_for_Kallavesa|Territory=Kallavesa|Season=Winter}}&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* All the regions of Kallavesa are under Imperial control&lt;br /&gt;
* Attempting to build a permanent [[fortification]] in one of the regions with the marsh quality is likely to encounter additional difficulties.&lt;br /&gt;
* While it is possible for armies to travel from [[#West Marsh|West Marsh]] to [[Bregasland#North Fens|North Fens]] in [[Bregasland]], it is not possible to cross the Westmere into [[Bregasland#Ottermire|Ottermire]]; Imperial (or Jotun) forces will need to go through [[Mitwold]] if they wish to reach Ottermire (or Kallavesa Marsh).&lt;br /&gt;
* The [[#The Beacons of Wintermark|Beacons of Wintermark]] are a unique wonder that [[Starting_at_the_end#Towers_of_Fire|helps defend]] the territory.&lt;br /&gt;
* As long as the entire region of [[Kallavesa#Kallavesa_Marsh|Kallavesa Marsh]] remains in Winterfolk hands, the nation can support an additional army as detailed [[Coming_home#Inspiration|here]].&lt;br /&gt;
* [[Congregation|Congregations]] in the territory benefit from the [[#The Pilgrim&#039;s Trail|Pilgrim&#039;s Trail]] and produce an extra 4 doses of [[liao]] each season.&lt;br /&gt;
* [[Fleet|Fleets]] in the territory benefit from Trencher&#039;s Shining Ambition and benefit from an additional rank when engaging in [[Fleet#Trading|trade]]&lt;br /&gt;
* [[herb garden|Herb gardens]] in the territory benefit from the [[Grimnir of Wittal Grove|Healing House of Wittal Grove]] and produce an extra 3 drams of [[Cerulean Mazzarine|cerulean mazzarine]] each season.&lt;br /&gt;
[[Category:Wintermark]]&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:Imperial Territory]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Trencher%27s_Shining_Ambition.png&amp;diff=146411</id>
		<title>File:Trencher&#039;s Shining Ambition.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Trencher%27s_Shining_Ambition.png&amp;diff=146411"/>
		<updated>2026-10-29T14:47:00Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: Art by Nigin Aslan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by Nigin Aslan&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Election_schedule&amp;diff=146394</id>
		<title>Election schedule</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Election_schedule&amp;diff=146394"/>
		<updated>2026-10-27T22:41:32Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Elections]]&lt;br /&gt;
==Overview==&lt;br /&gt;
Most significant [[Imperial title|Imperial titles]] are [[Imperial elections|reelected]] annually on a specific date; for instance, an election for the title of [[Senator]] of [[Madruga]] is held every summit at the Winter Solstice. If the title dies, is revoked or steps down, then the title becomes vacant; it is re-elected at the earliest practical opportunity, but an election for the title still takes place at the normal date.&lt;br /&gt;
&lt;br /&gt;
Some Imperial titles appointed by the [[Senate]] serve for a year from the summit where they were appointed. Such a title becomes eligible for reappointment at any time during the summit one year later. The incumbent remains in position until replaced or at the end of the event - whichever comes sooner.  If the Senate wishes, they can choose to elect a title to serve for less than a year. This must be explicit in the wording of the Senate motion.  It is not possible to extend the term beyond a year, nor to make it shorter than a single season, nor to restrict the length served of a tenured position.  &lt;br /&gt;
The majority of titles appointed by the [[Conclave]] can be re-elected at any time through a [[declaration]] of [[candidacy]]. &lt;br /&gt;
&lt;br /&gt;
Some Imperial titles have tenure. The title is held until the citizen dies or steps down. &lt;br /&gt;
&lt;br /&gt;
The schedule below shows the earliest summit at which each Imperial title will become eligible for re-election. A title may become eligible at any point before this if the title holder dies, steps down or is revoked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Auto-Generated Content==&lt;br /&gt;
&#039;&#039;&#039;Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page was last updated on Tue Oct 27 16:50:59 UTC 2026 using Elections Next Year Schedule.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Winter==&lt;br /&gt;
===National Election===&lt;br /&gt;
* [[Astolat|Senator for Astolat]]&lt;br /&gt;
* [[Bregasland|Senator for Bregasland]]&lt;br /&gt;
* [[Hercynia|Senator for Hercynia]]&lt;br /&gt;
* [[Kallavesa|Senator for Kallavesa]]&lt;br /&gt;
* [[Madruga|Senator for Madruga]]&lt;br /&gt;
* [[Miekarova|Senator for Miekarova]]&lt;br /&gt;
* [[Necropolis|Senator for Necropolis]]&lt;br /&gt;
* [[Ossium|Senator for Ossium]]&lt;br /&gt;
* [[Skarsind|Senator for Skarsind]]&lt;br /&gt;
* [[Temeschwar|Senator for Temeschwar]]&lt;br /&gt;
* [[Zenith|Senator for Zenith]]&lt;br /&gt;
===Senate Appointment===&lt;br /&gt;
* [[Ambassador to Beoraidh]]&lt;br /&gt;
* [[Ambassador to Jarm|Ambassador to Jarm]]&lt;br /&gt;
* [[Ambassador to the Iron Confederacy|Ambassador to the Iron Confederacy]]&lt;br /&gt;
* [[Stipulator of Stipends|Stipulator of Stipends]]&lt;br /&gt;
* [[Argent Sword|General of the Argent Sword]]&lt;br /&gt;
* [[Burning Falcon|General of the Burning Falcon]]&lt;br /&gt;
* [[Golden Axe|General of the Golden Axe]]&lt;br /&gt;
* [[Green Shield|General of the Green Shield]]&lt;br /&gt;
* [[Lions of Adelmar|General of the Lions of Adelmar]]&lt;br /&gt;
* [[Pilgrim&#039;s Defiance|General of the Pilgrim&#039;s Defiance]]&lt;br /&gt;
* [[Strong Reeds|General of the Strong Reeds]]&lt;br /&gt;
* [[Towerjacks|General of the Towerjacks]]&lt;br /&gt;
* [[Winter Sun|General of the Winter Sun]]&lt;br /&gt;
* [[Apothecary of Orieb|Apothecary of Orieb]]&lt;br /&gt;
* [[Bailiff of Meade|Bailiff of Meade]]&lt;br /&gt;
* [[Benefactor of Regalia|Benefactor of Regalia]]&lt;br /&gt;
* [[Bredavoi Emissary|Bredavoi Emissary]]&lt;br /&gt;
* [[Cabalist of the Hollow Stone|Cabalist of the Hollow Stone]]&lt;br /&gt;
* [[Captain of the Senate Guard|Captain of the Senate Guard]]&lt;br /&gt;
* [[Celesti Lighthouse Keeper|Celesti Lighthouse Keeper]]&lt;br /&gt;
* [[Custodian of Living Flame|Custodian of Living Flame]]&lt;br /&gt;
* [[Custodian of the Bloody Great Sausage|Custodian of the Bloody Great Sausage]]&lt;br /&gt;
* [[Director of Holberg&#039;s Melodious Cascade|Director of Holberg&#039;s Melodious Cascade]]&lt;br /&gt;
* [[Grimnir of Wittal Grove|Grimnir of Wittal Grove]]&lt;br /&gt;
* [[Keeper of the Study|Keeper of the Study]]&lt;br /&gt;
* [[Master of Sarcombe Metal Market|Master of Sarcombe Metal Market]]&lt;br /&gt;
* [[Tender of the Blood Orchard|Tender of the Blood Orchard]]&lt;br /&gt;
* [[Thane of Floerstrand|Thane of Floerstrand]]&lt;br /&gt;
* [[Town Clerk of Sarcombe|Town Clerk of Sarcombe]]&lt;br /&gt;
===Throne Appointment===&lt;br /&gt;
* [[Captain of the Throne Guard|Captain of the Throne Guard]]&lt;br /&gt;
===Synod Judgement===&lt;br /&gt;
* [[Cardinal of Prosperity|Cardinal of Prosperity]]&lt;br /&gt;
* [[Cardinal of the Way|Cardinal of the Way]]&lt;br /&gt;
* [[Virtue inquisitor|Inquisitor of Courage]]&lt;br /&gt;
* [[Virtue inquisitor|Inquisitor of Wisdom]]&lt;br /&gt;
* [[Basilisk of the Bourse|Basilisk of the Bourse]]&lt;br /&gt;
* [[High Exorcist|High Exorcist]]&lt;br /&gt;
* [[Arbiter of the Four Winds|Arbiter of the Four Winds]]&lt;br /&gt;
* [[Curator of the Printers&#039; Guild Museum|Curator of the Printers&#039; Guild Museum]]&lt;br /&gt;
* [[Grieftender of the Forgotten|Grieftender of the Forgotten]]&lt;br /&gt;
* [[Hand of Guerra|Hand of Guerra]]&lt;br /&gt;
* [[Keeper of the Orchard|Keeper of the Orchard]]&lt;br /&gt;
* [[Lantern Wolf|Lantern Wolf]]&lt;br /&gt;
* [[Speaker of the Highborn Assembly|Speaker of the Highborn Assembly]]&lt;br /&gt;
* [[Voice of Virtue|Voice of Ambition]]&lt;br /&gt;
* [[Voice of Barbs|Voice of the House of Barbs]]&lt;br /&gt;
* [[Voice of Virtue|Voice of Vigilance]]&lt;br /&gt;
* [[Champion of Loyalty|Champion of Loyalty]]&lt;br /&gt;
* [[Champion of Pride|Champion of Pride]]&lt;br /&gt;
===Cardinal Appointment===&lt;br /&gt;
* [[Conscience of the Senate|Conscience of the Senate]]&lt;br /&gt;
* [[Gatekeeper|Gatekeeper of Prosperity]]&lt;br /&gt;
===Military Council Appointment===&lt;br /&gt;
* [[Imperial Master of Works|Imperial Master of Works]]&lt;br /&gt;
* [[Strategos|Strategos of Dawn]]&lt;br /&gt;
* [[Strategos|Strategos of Highguard]]&lt;br /&gt;
* [[Strategos of Navarr|Strategos of Navarr]]&lt;br /&gt;
===Conclave Order Vote===&lt;br /&gt;
* [[Celestial Arch|Celestial Arch]]&lt;br /&gt;
* [[Rod and Shield|Rod and Shield]]&lt;br /&gt;
===Bourse Auction===&lt;br /&gt;
* [[Canterspire Circle|Canterspire Circle]]&lt;br /&gt;
* [[Fingers of the Devourer|Fingers of the Devourer]]&lt;br /&gt;
* [[Golden Trees of Seren|Golden Trees of Seren]]&lt;br /&gt;
* [[Great Forest at Reikos|Great Forest at Reikos]]&lt;br /&gt;
* [[Heartwood of the Great Vale|Heartwood of the Great Vale]]&lt;br /&gt;
* [[Hunt of Alderei the Fair|Hunt of Alderei the Fair]]&lt;br /&gt;
* [[Flaxen Pillars|Red-Eyed Reaper]]&lt;br /&gt;
* [[Arbiter of the Rogue Declaration|Arbiter of the Rogue Declaration]]&lt;br /&gt;
* [[Citizens&#039; Voice|Citizens&#039; Voice]]&lt;br /&gt;
* [[Bearer of an Imperial Wayleave|First Imperial Wayleave]]&lt;br /&gt;
* [[Prime Factor of the deBruin Docks|Prime Factor of the deBruin Docks]]&lt;br /&gt;
* [[Bearer of an Imperial Wayleave|Second Imperial Wayleave]]&lt;br /&gt;
===Bourse Vote===&lt;br /&gt;
* [[Broker of Thorns|Broker of Thorns]]&lt;br /&gt;
* [[Weirwater Vales|Weirwater Vales]]&lt;br /&gt;
* [[Architect of Illumination|Architect of Illumination]]&lt;br /&gt;
* [[Architect of the Conscious River|Architect of the Conscious River]]&lt;br /&gt;
* [[Bailiff of the Grand Market|Bailiff of the Grand Market]]&lt;br /&gt;
* [[Broker of the Invisible Cord|Broker of the Invisible Cord]]&lt;br /&gt;
* [[Chair of the Wolf|Chair of the Wolf]]&lt;br /&gt;
* [[Eagle of Triosk|Eagle of Triosk]]&lt;br /&gt;
* [[Four Seasons&#039; Boneweaver|Four Seasons&#039; Boneweaver]]&lt;br /&gt;
* [[Gloaming Merchant|Gloaming Merchant]]&lt;br /&gt;
* [[Hakima of the Rippling Marshes|Hakima of the Rippling Marshes]]&lt;br /&gt;
* [[Harbourmaster of the Semmerlak|Harbourmaster of the Semmerlak]]&lt;br /&gt;
* [[Keeper of the Breadbasket|Keeper of the Breadbasket]]&lt;br /&gt;
* [[Keeper of the Bronze Bowls|Keeper of the Bronze Bowls]]&lt;br /&gt;
* [[Marracossa Sendito|Marracossa Sendito]]&lt;br /&gt;
* [[Master of Rings|Master of Rings]]&lt;br /&gt;
* [[Overseer of the Westward Road|Overseer of the Westward Road]]&lt;br /&gt;
* [[Shepherd of the Southern Herd|Shepherd of the Southern Herd]]&lt;br /&gt;
* [[Speaker to the Leshun|Speaker to the Leshun]]&lt;br /&gt;
* [[Steward of Good Leaf Gardens|Steward of Good Leaf Gardens]]&lt;br /&gt;
* [[Steward of the Mines of Gulhule|Steward of the Mines of Gulhule]]&lt;br /&gt;
* [[Vizier of the Incarnadine Satchel|Vizier of the Incarnadine Satchel]]&lt;br /&gt;
* [[Warden_of_the_Trees_and_Hills|Warden of the Trees and Hills]]&lt;br /&gt;
===Other===&lt;br /&gt;
* [[Knight-protector|Knight-protector of Winter]]&lt;br /&gt;
==Spring==&lt;br /&gt;
===National Election===&lt;br /&gt;
* [[Holberg|Senator for Holberg]]&lt;br /&gt;
* [[Karsk|Senator for Karsk]]&lt;br /&gt;
* [[Mareave|Senator for Mareave]]&lt;br /&gt;
* [[Mournwold|Senator for Mournwold]]&lt;br /&gt;
* [[Reikos|Senator for Reikos]]&lt;br /&gt;
* [[Sarangrave|Senator for Sarangrave]]&lt;br /&gt;
* [[Segura|Senator for Segura]]&lt;br /&gt;
* [[The Barrens|Senator for the Barrens]]&lt;br /&gt;
===Senate Appointment===&lt;br /&gt;
* [[Advisor on Orc Affairs|Advisor on Orc Affairs]]&lt;br /&gt;
* [[Ambassador to Faraden|Ambassador to Faraden]]&lt;br /&gt;
* [[Ambassador to Otkodov|Ambassador to Otkodov]]&lt;br /&gt;
* [[Ambassador to the Commonwealth|Ambassador to the Commonwealth]]&lt;br /&gt;
* [[Ambassador to the Sumaah Republic|Ambassador to the Sumaah Republic]]&lt;br /&gt;
* [[Crystal Architect of the Spires|Crystal Architect of the Spires]]&lt;br /&gt;
* [[Imperial Spymaster|Imperial Spymaster]]&lt;br /&gt;
* [[Bloodcloaks|General of the Bloodcloaks]]&lt;br /&gt;
* [[Boyar&#039;s Hasta|General of the Boyar&#039;s Hasta]]&lt;br /&gt;
* [[Gryphon%27s Pride|General of the Gryphons Pride]]&lt;br /&gt;
* [[Sparrows Reckoning|General of the Sparrows Reckoning]]&lt;br /&gt;
* [[Star Forged|General of the Star Forged]]&lt;br /&gt;
* [[Tusks|General of the Tusks]]&lt;br /&gt;
* [[Valiant Pegasus|General of the Valiant Pegasus]]&lt;br /&gt;
* [[Bailiff of the Heath|Bailiff of the Heath]]&lt;br /&gt;
* [[Magic Butcher|Butcher of the Meat and Mana Market of Temeschwar]]&lt;br /&gt;
* [[Custodian of the Kennels|Custodian of the Kennels]]&lt;br /&gt;
* [[Greenwatcher|Greenwatcher]]&lt;br /&gt;
* [[Guildmaster of the Artisans|Guildmaster of the Artisans]]&lt;br /&gt;
* [[Keeper of the Crystal Fruit|Keeper of the Crystal Fruit]]&lt;br /&gt;
* [[Keeper of the Stand|Keeper of the Stand]]&lt;br /&gt;
* [[Mayor of Caricomare|Mayor of Caricomare]]&lt;br /&gt;
* [[Steward of the Sarvos Mana Exchange|Steward of the Sarvos Mana Exchange]]&lt;br /&gt;
===Synod Judgement===&lt;br /&gt;
* [[Lepidean Librarian|Lepidean Librarian]]&lt;br /&gt;
* [[Cardinal of Ambition|Cardinal of Ambition]]&lt;br /&gt;
* [[Cardinal of Vigilance|Cardinal of Vigilance]]&lt;br /&gt;
* [[Virtue inquisitor|Inquisitor of Loyalty]]&lt;br /&gt;
* [[Virtue inquisitor|Inquisitor of Pride]]&lt;br /&gt;
* [[Auditor of Senatorial Accountability|Auditor of Senatorial Accountability]]&lt;br /&gt;
* [[Custodian of the Imperial War Memorial|Custodian of the Imperial War Memorial]]&lt;br /&gt;
* [[Custodian of the Omphalos|Custodian of the Omphalos]]&lt;br /&gt;
* [[Guardian of Britta&#039;s Memorial|Guardian of Britta&#039;s Memorial]]&lt;br /&gt;
* [[Map to the City Below|Map to the City Below]]&lt;br /&gt;
* [[Seeker of the Perfect World|Seeker of the Perfect World]]&lt;br /&gt;
* [[Singer of the Silence|Singer of the Silence]]&lt;br /&gt;
* [[Speaker of the Crows|Speaker of the Crows]]&lt;br /&gt;
* [[Voice of Virtue|Voice of Courage]]&lt;br /&gt;
* [[Voice of Virtue|Voice of Wisdom]]&lt;br /&gt;
* [[Champion of Prosperity|Champion of Prosperity]]&lt;br /&gt;
===Cardinal Appointment===&lt;br /&gt;
* [[Gatekeeper|Gatekeeper of Ambition]]&lt;br /&gt;
* [[Gatekeeper|Gatekeeper of Vigilance]]&lt;br /&gt;
* [[Chaplain Consular|Chaplain Consular]]&lt;br /&gt;
===Military Council Appointment===&lt;br /&gt;
* [[Imperial Fleet Master|Imperial Fleet Master]]&lt;br /&gt;
* [[Quartermaster of the Hanuri Garrison|Quartermaster of the Hanuri Garrison]]&lt;br /&gt;
* [[Strategos|Strategos of the Brass Coast]]&lt;br /&gt;
* [[Strategos|Strategos of the Imperial Orcs]]&lt;br /&gt;
* [[Strategos|Strategos of Urizen]]&lt;br /&gt;
===Conclave Order Vote===&lt;br /&gt;
* [[Golden Pyramid|Golden Pyramid]]&lt;br /&gt;
* [[Sevenfold Path|Sevenfold Path]]&lt;br /&gt;
===Bourse Auction===&lt;br /&gt;
* [[Master of the Imperial Mint|Master of the Imperial Mint]]&lt;br /&gt;
* [[Regario Dossier|Regario Dossier]]&lt;br /&gt;
* [[Syrene&#039;s Wisdom|Syrene&#039;s Wisdom]]&lt;br /&gt;
* [[Tassatan Hills|Tassatan Hills]]&lt;br /&gt;
* [[Arbiter of the Rogue Declaration|Arbiter of the Rogue Declaration]]&lt;br /&gt;
* [[Citizens&#039; Voice|Citizens&#039; Voice]]&lt;br /&gt;
* [[Delver of the Depths|Delver of the Depths]]&lt;br /&gt;
* [[Bearer of an Imperial Wayleave|First Imperial Wayleave]]&lt;br /&gt;
* [[Jewel of Anvil|Jewel of Anvil]]&lt;br /&gt;
* [[Kruidenkenner Trademaster|Kruidenkenner Trademaster]]&lt;br /&gt;
* [[Bearer of an Imperial Wayleave|Second Imperial Wayleave]]&lt;br /&gt;
* [[Seer of the Spiral Sword|Seer of the Spiral Sword]]&lt;br /&gt;
* [[Tender of Kleist&#039;s Winter Gardens|Tender of Kleist&#039;s Winter Gardens]]&lt;br /&gt;
===Bourse Vote===&lt;br /&gt;
* [[Broken Shore Bounty]]&lt;br /&gt;
* [[Cerevado Nets|Cerevado Nets]]&lt;br /&gt;
* [[Gift of the Dwindling Star|Gift of the Dwindling Star]]&lt;br /&gt;
* [[Steel Fist|Steel Fist]]&lt;br /&gt;
* [[Bonesetter of Torfast Trading Post|Bonesetter of Torfast Trading Post]]&lt;br /&gt;
* [[Bursar of the House of Spirits|Bursar of the House of Spirits]]&lt;br /&gt;
* [[Custodian of Ivarsgard Docks|Custodian of Ivarsgard Docks]]&lt;br /&gt;
* [[Custodian of the Assayer&#039;s Guild|Custodian of the Assayer&#039;s Guild]]&lt;br /&gt;
* [[Dhomiro of Afar|Dhomiro of Afar]]&lt;br /&gt;
* [[Exarch of Virtue&#039;s Rest|Exarch of Virtue&#039;s Rest]]&lt;br /&gt;
* [[Mediator of Fisk|Mediator of Fisk]]&lt;br /&gt;
* [[Mediator of Wreck|Mediator of Wreck]]&lt;br /&gt;
* [[Merchant Boyar of the Bittershore|Merchant Boyar of the Bittershore]]&lt;br /&gt;
* [[Merchant-Boyar of the Stinking Market|Merchant-boyar of the Stinking Market]]&lt;br /&gt;
* [[Quaymaster of the Municipal Docks|Quaymaster of the Municipal Docks]]&lt;br /&gt;
* [[Steward of the Ossuary|Steward of the Ossuary]]&lt;br /&gt;
* [[Talon of Kauppahall|Talon of Kauppahall]]&lt;br /&gt;
===Other===&lt;br /&gt;
* [[Warmage|Warmage]]&lt;br /&gt;
* [[Knight-protector|Knight-protector of Spring]]&lt;br /&gt;
===Sodality Vote===&lt;br /&gt;
* [[First Thorn of the Vallornguard|First Thorn of the Vallornguard]]&lt;br /&gt;
* [[Imperial Apothecaries Guild#Guild_Leader|Guild Leader of the Imperial Apothecaries]]&lt;br /&gt;
* [[Voice of the Twin Roses|Voice of the Twin Roses]]&lt;br /&gt;
==Summer==&lt;br /&gt;
===National Election===&lt;br /&gt;
* [[Bastion|Senator for Bastion]]&lt;br /&gt;
* [[Feroz|Senator for Feroz]]&lt;br /&gt;
* [[Karov|Senator for Karov]]&lt;br /&gt;
* [[Miaren|Senator for Miaren]]&lt;br /&gt;
* [[Mitwold|Senator for Mitwold]]&lt;br /&gt;
* [[Redoubt|Senator for Redoubt]]&lt;br /&gt;
* [[Sarvos|Senator for Sarvos]]&lt;br /&gt;
* [[Sermersuaq|Senator for Sermersuaq]]&lt;br /&gt;
* [[Spiral|Senator for Spiral]]&lt;br /&gt;
* [[Weirwater|Senator for Weirwater]]&lt;br /&gt;
===Senate Appointment===&lt;br /&gt;
* [[Imperial Consul|Imperial Consul]]&lt;br /&gt;
* [[Ambassador to Asavea|Ambassador to Asavea]]&lt;br /&gt;
* [[Imperial Advisor for the Feni|Imperial Advisor for the Feni]]&lt;br /&gt;
* [[Minister of Historical Research|Minister of Historical Research]]&lt;br /&gt;
* [[Black Thorns|General of the Black Thorns]]&lt;br /&gt;
* [[Citadel Guard|General of the Citadel Guard]]&lt;br /&gt;
* [[Drakes|General of the Drakes]]&lt;br /&gt;
* [[Golden Sun|General of the Golden Sun]]&lt;br /&gt;
* [[Granite Pillar|General of the Granite Pillar]]&lt;br /&gt;
* [[Northern Eagle|General of the Northern Eagle]]&lt;br /&gt;
* [[Red Wind Corsairs|General of the Red Wind Corsairs]]&lt;br /&gt;
* [[Summer Storm|General of the Summer Storm]]&lt;br /&gt;
* [[Blackroot Broker|Blackroot Broker]]&lt;br /&gt;
* [[Churnspire Adjutor|Churnspire Adjutor]]&lt;br /&gt;
* [[Keeper of Caedwynn&#039;s Hold|Keeper of Caedwynn&#039;s Hold]]&lt;br /&gt;
* [[Knight of Dawnguard|Knight of Dawnguard]]&lt;br /&gt;
* [[Master of the Clearing House|Master of the Clearing House]]&lt;br /&gt;
* [[Mediator of Hyljehal|Mediator of Hyljehal]]&lt;br /&gt;
* [[Steward of the Tassato Mana Exchange|Steward of the Tassato Mana Exchange]]&lt;br /&gt;
* [[Woundbinder of the Mark|Woundbinder of the Mark]]&lt;br /&gt;
===Throne Appointment===&lt;br /&gt;
* [[Queen&#039;s Rose|Queen&#039;s Rose]]&lt;br /&gt;
===Synod Judgement===&lt;br /&gt;
* [[Cardinal of Courage|Cardinal of Courage]]&lt;br /&gt;
* [[Cardinal of Wisdom|Cardinal of Wisdom]]&lt;br /&gt;
* [[Imperial Inquisitor|Imperial Inquisitor]]&lt;br /&gt;
* [[Virtue inquisitor|Inquisitor of Prosperity]]&lt;br /&gt;
* [[Virtue inquisitor|Inquisitor of The Way]]&lt;br /&gt;
* [[Mistress of Monuments|Mistress of Monuments]]&lt;br /&gt;
* [[Marshal of the Faith|Marshal of the Faith]]&lt;br /&gt;
* [[Archbishop of Capodomus|Archbishop of Capodomus]]&lt;br /&gt;
* [[Banner-bearer of Atkonaroq|Banner-bearer of Atkonaroq]]&lt;br /&gt;
* [[Benefactor of High Chalcis|Benefactor of High Chalcis]]&lt;br /&gt;
* [[Beneficiary of the Golden Cascade|Beneficiary of the Golden Cascade]]&lt;br /&gt;
* [[Bishop of the Navigators|Bishop of the Navigators]]&lt;br /&gt;
* [[Bloody Custodian of Pride|Bloody Custodian of Pride]]&lt;br /&gt;
* [[Herald of the Throne of Glory|Herald of the Throne of Glory]]&lt;br /&gt;
* [[Prelate of Adelmar&#039;s Shrine|Prelate of Adelmar&#039;s Shrine]]&lt;br /&gt;
* [[Voice of Virtue|Voice of Loyalty]]&lt;br /&gt;
* [[Voice of Virtue|Voice of Pride]]&lt;br /&gt;
* [[Champion of Ambition|Champion of Ambition]]&lt;br /&gt;
* [[Champion of Vigilance|Champion of Vigilance]]&lt;br /&gt;
===Cardinal Appointment===&lt;br /&gt;
* [[Gatekeeper|Gatekeeper of Courage]]&lt;br /&gt;
* [[Gatekeeper|Gatekeeper of Wisdom]]&lt;br /&gt;
===Military Council Appointment===&lt;br /&gt;
* [[Strategos|Strategos of the League]]&lt;br /&gt;
* [[Strategos|Strategos of the Marches]]&lt;br /&gt;
===Conclave Order Vote===&lt;br /&gt;
* [[Unfettered Mind|Unfettered Mind]]&lt;br /&gt;
===Bourse Auction===&lt;br /&gt;
* [[Arratan Gamble|Arratan Gamble]]&lt;br /&gt;
* [[Brilliant Shore|Brilliant Shore]]&lt;br /&gt;
* [[Damatian Cliffs|Damatian Cliffs]]&lt;br /&gt;
* [[Night Quarry|Night Quarry]]&lt;br /&gt;
* [[Sutton Stone Quarries|Sutton Stone Quarries]]&lt;br /&gt;
* [[Arbiter of the Rogue Declaration|Arbiter of the Rogue Declaration]]&lt;br /&gt;
* [[Citizens&#039; Voice|Citizens&#039; Voice]]&lt;br /&gt;
* [[Custodian of the Concordium Dock|Custodian of the Concordium Dock]]&lt;br /&gt;
* [[Bearer of an Imperial Wayleave|First Imperial Wayleave]]&lt;br /&gt;
* [[Bearer of an Imperial Wayleave|Second Imperial Wayleave]]&lt;br /&gt;
===Bourse Vote===&lt;br /&gt;
* [[Arch of the Sky|Arch of the Sky]]&lt;br /&gt;
* [[Granites of Veltsgorsk|Granites of Veltsgorsk]]&lt;br /&gt;
* [[Vigilant Swan|Vigilant Swan]]&lt;br /&gt;
* [[Architect of the Crucible|Architect of the Crucible]]&lt;br /&gt;
* [[Boyar of the Iron Roads|Boyar of the Iron Roads]]&lt;br /&gt;
* [[Broker of Treji Wayhouse|Broker of Treji Wayhouse]]&lt;br /&gt;
* [[Cinderpath Custodian|Cinderpath Custodian]]&lt;br /&gt;
* [[Corsair of Oran|Corsair of Oran]]&lt;br /&gt;
* [[Custodian of the Bleak Tower|Custodian of the Bleak Tower]]&lt;br /&gt;
* [[Custodian of the Shchaslyvyy Spile|Custodian of the Shchaslyvyy Spile]]&lt;br /&gt;
* [[Dean of Runesmith&#039;s Caution|Dean of Runesmith&#039;s Caution]]&lt;br /&gt;
* [[Envoy to the Karass|Envoy to the Karass]]&lt;br /&gt;
* [[Hakima of Salt and Sand|Hakima of Salt and Sand]]&lt;br /&gt;
* [[Keeper of the Bonehives|Keeper of the Bonehives]]&lt;br /&gt;
* [[Keeper of the Tome|Keeper of the Tome]]&lt;br /&gt;
* [[Mistress of the Glass Parador|Mistress of the Glass Parador]]&lt;br /&gt;
* [[Northbound Trademaster|Northbound Trademaster]]&lt;br /&gt;
* [[Quaymaster of the Hesychian Docks|Quaymaster of the Hesychian Docks]]&lt;br /&gt;
* [[Reeve of Drycastle|Reeve of Drycastle]]&lt;br /&gt;
* [[Reeve of the Happiston Mana Exchange|Reeve of the Happiston Mana Exchange]]&lt;br /&gt;
* [[Stone Smith|Stone Smith]]&lt;br /&gt;
===Other===&lt;br /&gt;
* [[Brock&#039;s Toll|Keeper of Brock&#039;s Toll]]&lt;br /&gt;
* [[Knight-protector|Knight-protector of Summer]]&lt;br /&gt;
===Sodality Vote===&lt;br /&gt;
* [[Burgher of Ketsov|Burgher of Ketsov]]&lt;br /&gt;
* [[Golden Fleet Salvagemaster|Golden Fleet Salvagemaster]]&lt;br /&gt;
* [[High Bard of the Empire|High Bard of the Empire]]&lt;br /&gt;
* [[Cat&#039;s Graces#Maestro|Maestro of the Cat&#039;s Graces]]&lt;br /&gt;
* [[Speaker of the Magpies|Speaker of the Magpies]]&lt;br /&gt;
* [[Vallornguard#Speaker_of_the_Vallornguard|Speaker of the Vallornguard]]&lt;br /&gt;
* [[Stoat of the Sun|Stoat of the Sun]]&lt;br /&gt;
==Autumn==&lt;br /&gt;
===National Election===&lt;br /&gt;
* [[Casinea|Senator for Casinea]]&lt;br /&gt;
* [[Hahnmark|Senator for Hahnmark]]&lt;br /&gt;
* [[Kahraman|Senator for Kahraman]]&lt;br /&gt;
* [[Morrow|Senator for Morrow]]&lt;br /&gt;
* [[Semmerholm|Senator for Semmerholm]]&lt;br /&gt;
* [[Tassato|Senator for Tassato]]&lt;br /&gt;
* [[Upwold|Senator for Upwold]]&lt;br /&gt;
* [[Volodmartz|Senator for Volodmartz]]&lt;br /&gt;
===Senate Appointment===&lt;br /&gt;
* [[Ambassador to Axos|Ambassador to Axos]]&lt;br /&gt;
* [[Ambassador to the Grendel|Ambassador to the Grendel]]&lt;br /&gt;
* [[Ambassador to the Sarcophan Delves|Ambassador to the Sarcophan Delves]]&lt;br /&gt;
* [[Autumn Hammers|General of the Autumn Hammers]]&lt;br /&gt;
* [[Bounders|General of the Bounders]]&lt;br /&gt;
* [[Eastern Sky|General of the Eastern Sky]]&lt;br /&gt;
* [[Fire of the South|General of the Fire of the South]]&lt;br /&gt;
* [[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]]&lt;br /&gt;
* [[Quiet Step|General of the Quiet Step]]&lt;br /&gt;
* [[Seventh Wave|General of the Seventh Wave]]&lt;br /&gt;
* [[Wolves of War|General of the Wolves of War]]&lt;br /&gt;
* [[Bailiff of the Downs|Bailiff of the Downs]]&lt;br /&gt;
* [[Gardener of Pallas|Gardener of Pallas]]&lt;br /&gt;
* [[Keeper of Aurelie&#039;s Garden|Keeper of Aurelie&#039;s Garden]]&lt;br /&gt;
* [[Keeper of the Ashen Tears|Keeper of the Ashen Tears]]&lt;br /&gt;
* [[Polemarch of Highwatch|Polemarch of Highwatch]]&lt;br /&gt;
* [[Raven Seer|Raven Seer]]&lt;br /&gt;
* [[Rebeshof Roadwarden|Rebeshof Roadwarden]]&lt;br /&gt;
* [[Roost&#039;s Reeve|Roost&#039;s Reeve]]&lt;br /&gt;
* [[Spear of the Seven|Spear of the Seven]]&lt;br /&gt;
* [[Steward of the Nabarr|Steward of the Nabarr]]&lt;br /&gt;
* [[Tender_of_Tekupala%27s_Hives|Tender of Tekupala&#039;s Hives]]&lt;br /&gt;
===Synod Judgement===&lt;br /&gt;
* [[Cardinal of Loyalty|Cardinal of Loyalty]]&lt;br /&gt;
* [[Cardinal of Pride|Cardinal of Pride]]&lt;br /&gt;
* [[Virtue inquisitor|Inquisitor of Ambition]]&lt;br /&gt;
* [[Virtue inquisitor|Inquisitor of Vigilance]]&lt;br /&gt;
* [[Arcane Inquisitor|Arcane Inquisitor]]&lt;br /&gt;
* [[Archivist of the Echoing Obelisk|Archivist of the Echoing Obelisk]]&lt;br /&gt;
* [[Challenger in Waiting|Challenger in Waiting]]&lt;br /&gt;
* [[Conscience of the Dunnings|Conscience of the Dunnings]]&lt;br /&gt;
* [[Dreamspeaker of Seren|Dreamspeaker of Seren]]&lt;br /&gt;
* [[Guardian of the Maze of Zoria|Guardian of the Maze of Zoria]]&lt;br /&gt;
* [[Mistress of Ceremonies|Mistress of Ceremonies]]&lt;br /&gt;
* [[Reeve of Greenforest Fair|Reeve of Greenforest Fair]]&lt;br /&gt;
* [[Voice of Virtue|Voice of Prosperity]]&lt;br /&gt;
* [[Watcher of Ratibor&#039;s Torch|Watcher of Ratibor&#039;s Torch]]&lt;br /&gt;
* [[Watcher of the Semmerlak|Watcher of the Semmerlak]]&lt;br /&gt;
* [[Champion_of_Courage|Champion of Courage]]&lt;br /&gt;
* [[Champion of Wisdom|Champion of Wisdom]]&lt;br /&gt;
===Cardinal Appointment===&lt;br /&gt;
* [[Gatekeeper|Gatekeeper of Loyalty]]&lt;br /&gt;
* [[Gatekeeper|Gatekeeper of Pride]]&lt;br /&gt;
===Military Council Appointment===&lt;br /&gt;
* [[Quartermaster General of the Imperial Armies|Quartermaster General of the Imperial Armies]]&lt;br /&gt;
* [[Imperial Warcaster|Imperial Warcaster]]&lt;br /&gt;
* [[Imperial Huntsmarshall|Imperial Huntsmarshall]]&lt;br /&gt;
* [[Legate of the Imperial Auxiliaries|Legate of the Imperial Auxiliaries]]&lt;br /&gt;
* [[Oblivion Sentinel|Oblivion Sentinel]]&lt;br /&gt;
* [[Strategos|Strategos of Varushka]]&lt;br /&gt;
* [[Strategos|Strategos of Wintermark]]&lt;br /&gt;
* [[Wisdom of the Tenebrous Path|Wisdom of the Tenebrous Path]]&lt;br /&gt;
===Conclave Order Vote===&lt;br /&gt;
* [[Shuttered Lantern|Shuttered Lantern]]&lt;br /&gt;
* [[Silver Chalice|Silver Chalice]]&lt;br /&gt;
===Bourse Auction===&lt;br /&gt;
* [[Fortress of Salt|Fortress of Salt]]&lt;br /&gt;
* [[Fundindelve|Fundindelve]]&lt;br /&gt;
* [[Great Mine of Briante|Great Mine of Briante]]&lt;br /&gt;
* [[Great Pits of Ennerlund|Great Pits of Ennerlund]]&lt;br /&gt;
* [[Legacy|Legacy]]&lt;br /&gt;
* [[Sunless Depths|Sunless Depths]]&lt;br /&gt;
* [[Arbiter of the Rogue Declaration|Arbiter of the Rogue Declaration]]&lt;br /&gt;
* [[Citizens&#039; Voice|Citizens&#039; Voice]]&lt;br /&gt;
* [[Elosian Architect|Elosian Architect]]&lt;br /&gt;
* [[Bearer of an Imperial Wayleave|First Imperial Wayleave]]&lt;br /&gt;
* [[Quaymaster of the Black Sails|Quaymaster of the Black Sails]]&lt;br /&gt;
* [[Bearer of an Imperial Wayleave|Second Imperial Wayleave]]&lt;br /&gt;
===Bourse Vote===&lt;br /&gt;
* [[Brilliant Star|Brilliant Star]]&lt;br /&gt;
* [[Eternal Shafts of Time|Eternal Shafts of Time]]&lt;br /&gt;
* [[Pride of Ikka&#039;s Tears|Pride of Ikka&#039;s Tears]]&lt;br /&gt;
* [[Singing Caves|Singing Caves]]&lt;br /&gt;
* [[Sorrowful Tunnels|Sorrowful Tunnels]]&lt;br /&gt;
* [[The Red Depths|The Red Depths]]&lt;br /&gt;
* [[Castellan of Spiral Castle|Castellan of Spiral Castle]]&lt;br /&gt;
* [[Alder of Meade|Alder of Meade]]&lt;br /&gt;
* [[Architect of Hammers|Architect of Hammers]]&lt;br /&gt;
* [[Bargainer of the Iron Tower|Bargainer of the Iron Tower]]&lt;br /&gt;
* [[Bonesetter of the Delving Market|Bonesetter of the Delving Market]]&lt;br /&gt;
* [[Chief Wrangler|Chief Wrangler]]&lt;br /&gt;
* [[Dhomiro of the Cinnabar Hills|Dhomiro of the Cinnabar Hills]]&lt;br /&gt;
* [[Kalpaheim Tradeholder|Kalpaheim Tradeholder]]&lt;br /&gt;
* [[Keeper of the Runegrott|Keeper of the Runegrott]]&lt;br /&gt;
* [[Legion Engineer|Legion Engineer]]&lt;br /&gt;
* [[Master of the Root and Stem|Master of the Root and Stem]]&lt;br /&gt;
* [[Merchant Boyar of the Light Market|Merchant Boyar of the Light Market]]&lt;br /&gt;
* [[Merchant of the Fangs|Merchant of the Fangs]]&lt;br /&gt;
* [[Mistress_of_the_Dust_Parador|Mistress of the Dust Parador]]&lt;br /&gt;
* [[Preceptor of the Skarsind College of Warcasting|Preceptor of the Skarsind College of Warcasting]]&lt;br /&gt;
* [[Reeve of Boar&#039;s Market|Reeve of Boar&#039;s Market]]&lt;br /&gt;
* [[Tolvoli Butcher|Tolvoli Butcher]]&lt;br /&gt;
* [[Vardstein Vandal|Vardstein Vandal]]&lt;br /&gt;
* [[Volhov of the Wyrding Tower|Volhov of the Wyrding Tower]]&lt;br /&gt;
* [[Warden of the Weary|Warden of the Weary]]&lt;br /&gt;
===Other===&lt;br /&gt;
* [[Emissary to the Celestial Library|Emissary to the Celestial Library]]&lt;br /&gt;
* [[Knight-protector|Knight-protector of Autumn]]&lt;br /&gt;
===Sodality Vote===&lt;br /&gt;
* [[Advisor on the Vallorn|Advisor on the Vallorn]]&lt;br /&gt;
* [[Emerald Arcanist|Emerald Arcanist]]&lt;br /&gt;
* [[Knight of the Greenwood|Knight of the Greenwood]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Election_schedule&amp;diff=146393</id>
		<title>Election schedule</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Election_schedule&amp;diff=146393"/>
		<updated>2026-10-27T16:51:45Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
==Auto-Generated Content==&lt;br /&gt;
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&lt;br /&gt;
This page was last updated on Tue Oct 27 16:50:59 UTC 2026 using Elections Next Year Schedule.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Winter==&lt;br /&gt;
===National Election===&lt;br /&gt;
* [[Astolat|Senator for Astolat]]&lt;br /&gt;
* [[Bregasland|Senator for Bregasland]]&lt;br /&gt;
* [[Hercynia|Senator for Hercynia]]&lt;br /&gt;
* [[Kallavesa|Senator for Kallavesa]]&lt;br /&gt;
* [[Madruga|Senator for Madruga]]&lt;br /&gt;
* [[Miekarova|Senator for Miekarova]]&lt;br /&gt;
* [[Necropolis|Senator for Necropolis]]&lt;br /&gt;
* [[Ossium|Senator for Ossium]]&lt;br /&gt;
* [[Skarsind|Senator for Skarsind]]&lt;br /&gt;
* [[Temeschwar|Senator for Temeschwar]]&lt;br /&gt;
* [[Zenith|Senator for Zenith]]&lt;br /&gt;
===Senate Appointment===&lt;br /&gt;
* [[Ambassador to Beoraidh]]&lt;br /&gt;
* [[Ambassador to Jarm|Ambassador to Jarm]]&lt;br /&gt;
* [[Ambassador to the Iron Confederacy|Ambassador to the Iron Confederacy]]&lt;br /&gt;
* [[Stipulator of Stipends|Stipulator of Stipends]]&lt;br /&gt;
* [[Argent Sword|General of the Argent Sword]]&lt;br /&gt;
* [[Burning Falcon|General of the Burning Falcon]]&lt;br /&gt;
* [[Golden Axe|General of the Golden Axe]]&lt;br /&gt;
* [[Green Shield|General of the Green Shield]]&lt;br /&gt;
* [[Lions of Adelmar|General of the Lions of Adelmar]]&lt;br /&gt;
* [[Pilgrim&#039;s Defiance|General of the Pilgrim&#039;s Defiance]]&lt;br /&gt;
* [[Strong Reeds|General of the Strong Reeds]]&lt;br /&gt;
* [[Towerjacks|General of the Towerjacks]]&lt;br /&gt;
* [[Winter Sun|General of the Winter Sun]]&lt;br /&gt;
* [[Apothecary of Orieb|Apothecary of Orieb]]&lt;br /&gt;
* [[Bailiff of Meade|Bailiff of Meade]]&lt;br /&gt;
* [[Benefactor of Regalia|Benefactor of Regalia]]&lt;br /&gt;
* [[Bredavoi Emissary|Bredavoi Emissary]]&lt;br /&gt;
* [[Cabalist of the Hollow Stone|Cabalist of the Hollow Stone]]&lt;br /&gt;
* [[Captain of the Senate Guard|Captain of the Senate Guard]]&lt;br /&gt;
* [[Celesti Lighthouse Keeper|Celesti Lighthouse Keeper]]&lt;br /&gt;
* [[Custodian of Living Flame|Custodian of Living Flame]]&lt;br /&gt;
* [[Custodian of the Bloody Great Sausage|Custodian of the Bloody Great Sausage]]&lt;br /&gt;
* [[Director of Holberg&#039;s Melodious Cascade|Director of Holberg&#039;s Melodious Cascade]]&lt;br /&gt;
* [[Grimnir of Wittal Grove|Grimnir of Wittal Grove]]&lt;br /&gt;
* [[Keeper of the Study|Keeper of the Study]]&lt;br /&gt;
* [[Master of Sarcombe Metal Market|Master of Sarcombe Metal Market]]&lt;br /&gt;
* [[Tender of the Blood Orchard|Tender of the Blood Orchard]]&lt;br /&gt;
* [[Thane of Floerstrand|Thane of Floerstrand]]&lt;br /&gt;
* [[Town Clerk of Sarcombe|Town Clerk of Sarcombe]]&lt;br /&gt;
===Throne Appointment===&lt;br /&gt;
* [[Captain of the Throne Guard|Captain of the Throne Guard]]&lt;br /&gt;
===Synod Judgement===&lt;br /&gt;
* [[Cardinal of Prosperity|Cardinal of Prosperity]]&lt;br /&gt;
* [[Cardinal of the Way|Cardinal of the Way]]&lt;br /&gt;
* [[Virtue inquisitor|Inquisitor of Courage]]&lt;br /&gt;
* [[Virtue inquisitor|Inquisitor of Wisdom]]&lt;br /&gt;
* [[Basilisk of the Bourse|Basilisk of the Bourse]]&lt;br /&gt;
* [[High Exorcist|High Exorcist]]&lt;br /&gt;
* [[Arbiter of the Four Winds|Arbiter of the Four Winds]]&lt;br /&gt;
* [[Curator of the Printers&#039; Guild Museum|Curator of the Printers&#039; Guild Museum]]&lt;br /&gt;
* [[Grieftender of the Forgotten|Grieftender of the Forgotten]]&lt;br /&gt;
* [[Hand of Guerra|Hand of Guerra]]&lt;br /&gt;
* [[Keeper of the Orchard|Keeper of the Orchard]]&lt;br /&gt;
* [[Lantern Wolf|Lantern Wolf]]&lt;br /&gt;
* [[Speaker of the Highborn Assembly|Speaker of the Highborn Assembly]]&lt;br /&gt;
* [[Voice of Virtue|Voice of Ambition]]&lt;br /&gt;
* [[Voice of Barbs|Voice of the House of Barbs]]&lt;br /&gt;
* [[Voice of Virtue|Voice of Vigilance]]&lt;br /&gt;
* [[Champion of Loyalty|Champion of Loyalty]]&lt;br /&gt;
* [[Champion of Pride|Champion of Pride]]&lt;br /&gt;
===Cardinal Appointment===&lt;br /&gt;
* [[Conscience of the Senate|Conscience of the Senate]]&lt;br /&gt;
* [[Gatekeeper|Gatekeeper of Prosperity]]&lt;br /&gt;
===Military Council Appointment===&lt;br /&gt;
* [[Imperial Master of Works|Imperial Master of Works]]&lt;br /&gt;
* [[Strategos|Strategos of Dawn]]&lt;br /&gt;
* [[Strategos|Strategos of Highguard]]&lt;br /&gt;
* [[Strategos of Navarr|Strategos of Navarr]]&lt;br /&gt;
===Conclave Order Vote===&lt;br /&gt;
* [[Celestial Arch|Celestial Arch]]&lt;br /&gt;
* [[Rod and Shield|Rod and Shield]]&lt;br /&gt;
===Bourse Auction===&lt;br /&gt;
* [[Canterspire Circle|Canterspire Circle]]&lt;br /&gt;
* [[Fingers of the Devourer|Fingers of the Devourer]]&lt;br /&gt;
* [[Golden Trees of Seren|Golden Trees of Seren]]&lt;br /&gt;
* [[Great Forest at Reikos|Great Forest at Reikos]]&lt;br /&gt;
* [[Heartwood of the Great Vale|Heartwood of the Great Vale]]&lt;br /&gt;
* [[Hunt of Alderei the Fair|Hunt of Alderei the Fair]]&lt;br /&gt;
* [[Flaxen Pillars|Red-Eyed Reaper]]&lt;br /&gt;
* [[Arbiter of the Rogue Declaration|Arbiter of the Rogue Declaration]]&lt;br /&gt;
* [[Citizens&#039; Voice|Citizens&#039; Voice]]&lt;br /&gt;
* [[Bearer of an Imperial Wayleave|First Imperial Wayleave]]&lt;br /&gt;
* [[Prime Factor of the deBruin Docks|Prime Factor of the deBruin Docks]]&lt;br /&gt;
* [[Bearer of an Imperial Wayleave|Second Imperial Wayleave]]&lt;br /&gt;
===Bourse Vote===&lt;br /&gt;
* [[Broker of Thorns|Broker of Thorns]]&lt;br /&gt;
* [[Weirwater Vales|Weirwater Vales]]&lt;br /&gt;
* [[Architect of Illumination|Architect of Illumination]]&lt;br /&gt;
* [[Architect of the Conscious River|Architect of the Conscious River]]&lt;br /&gt;
* [[Bailiff of the Grand Market|Bailiff of the Grand Market]]&lt;br /&gt;
* [[Broker of the Invisible Cord|Broker of the Invisible Cord]]&lt;br /&gt;
* [[Chair of the Wolf|Chair of the Wolf]]&lt;br /&gt;
* [[Eagle of Triosk|Eagle of Triosk]]&lt;br /&gt;
* [[Four Seasons&#039; Boneweaver|Four Seasons&#039; Boneweaver]]&lt;br /&gt;
* [[Gloaming Merchant|Gloaming Merchant]]&lt;br /&gt;
* [[Hakima of the Rippling Marshes|Hakima of the Rippling Marshes]]&lt;br /&gt;
* [[Harbourmaster of the Semmerlak|Harbourmaster of the Semmerlak]]&lt;br /&gt;
* [[Keeper of the Breadbasket|Keeper of the Breadbasket]]&lt;br /&gt;
* [[Keeper of the Bronze Bowls|Keeper of the Bronze Bowls]]&lt;br /&gt;
* [[Marracossa Sendito|Marracossa Sendito]]&lt;br /&gt;
* [[Master of Rings|Master of Rings]]&lt;br /&gt;
* [[Overseer of the Westward Road|Overseer of the Westward Road]]&lt;br /&gt;
* [[Shepherd of the Southern Herd|Shepherd of the Southern Herd]]&lt;br /&gt;
* [[Speaker to the Leshun|Speaker to the Leshun]]&lt;br /&gt;
* [[Steward of Good Leaf Gardens|Steward of Good Leaf Gardens]]&lt;br /&gt;
* [[Steward of the Mines of Gulhule|Steward of the Mines of Gulhule]]&lt;br /&gt;
* [[Vizier of the Incarnadine Satchel|Vizier of the Incarnadine Satchel]]&lt;br /&gt;
* [[Warden_of_the_Trees_and_Hills|Warden of the Trees and Hills]]&lt;br /&gt;
===Other===&lt;br /&gt;
* [[Knight-protector|Knight-protector of Winter]]&lt;br /&gt;
==Spring==&lt;br /&gt;
===National Election===&lt;br /&gt;
* [[Holberg|Senator for Holberg]]&lt;br /&gt;
* [[Karsk|Senator for Karsk]]&lt;br /&gt;
* [[Mareave|Senator for Mareave]]&lt;br /&gt;
* [[Mournwold|Senator for Mournwold]]&lt;br /&gt;
* [[Reikos|Senator for Reikos]]&lt;br /&gt;
* [[Sarangrave|Senator for Sarangrave]]&lt;br /&gt;
* [[Segura|Senator for Segura]]&lt;br /&gt;
* [[The Barrens|Senator for the Barrens]]&lt;br /&gt;
===Senate Appointment===&lt;br /&gt;
* [[Advisor on Orc Affairs|Advisor on Orc Affairs]]&lt;br /&gt;
* [[Ambassador to Faraden|Ambassador to Faraden]]&lt;br /&gt;
* [[Ambassador to Otkodov|Ambassador to Otkodov]]&lt;br /&gt;
* [[Ambassador to the Commonwealth|Ambassador to the Commonwealth]]&lt;br /&gt;
* [[Ambassador to the Sumaah Republic|Ambassador to the Sumaah Republic]]&lt;br /&gt;
* [[Crystal Architect of the Spires|Crystal Architect of the Spires]]&lt;br /&gt;
* [[Imperial Spymaster|Imperial Spymaster]]&lt;br /&gt;
* [[Bloodcloaks|General of the Bloodcloaks]]&lt;br /&gt;
* [[Boyar&#039;s Hasta|General of the Boyar&#039;s Hasta]]&lt;br /&gt;
* [[Gryphon%27s Pride|General of the Gryphons Pride]]&lt;br /&gt;
* [[Sparrows Reckoning|General of the Sparrows Reckoning]]&lt;br /&gt;
* [[Star Forged|General of the Star Forged]]&lt;br /&gt;
* [[Tusks|General of the Tusks]]&lt;br /&gt;
* [[Valiant Pegasus|General of the Valiant Pegasus]]&lt;br /&gt;
* [[Bailiff of the Heath|Bailiff of the Heath]]&lt;br /&gt;
* [[Magic Butcher|Butcher of the Meat and Mana Market of Temeschwar]]&lt;br /&gt;
* [[Custodian of the Kennels|Custodian of the Kennels]]&lt;br /&gt;
* [[Greenwatcher|Greenwatcher]]&lt;br /&gt;
* [[Guildmaster of the Artisans|Guildmaster of the Artisans]]&lt;br /&gt;
* [[Keeper of the Crystal Fruit|Keeper of the Crystal Fruit]]&lt;br /&gt;
* [[Keeper of the Stand|Keeper of the Stand]]&lt;br /&gt;
* [[Mayor of Caricomare|Mayor of Caricomare]]&lt;br /&gt;
* [[Steward of the Sarvos Mana Exchange|Steward of the Sarvos Mana Exchange]]&lt;br /&gt;
===Synod Judgement===&lt;br /&gt;
* [[Lepidean Librarian|Lepidean Librarian]]&lt;br /&gt;
* [[Cardinal of Ambition|Cardinal of Ambition]]&lt;br /&gt;
* [[Cardinal of Vigilance|Cardinal of Vigilance]]&lt;br /&gt;
* [[Virtue inquisitor|Inquisitor of Loyalty]]&lt;br /&gt;
* [[Virtue inquisitor|Inquisitor of Pride]]&lt;br /&gt;
* [[Auditor of Senatorial Accountability|Auditor of Senatorial Accountability]]&lt;br /&gt;
* [[Custodian of the Imperial War Memorial|Custodian of the Imperial War Memorial]]&lt;br /&gt;
* [[Custodian of the Omphalos|Custodian of the Omphalos]]&lt;br /&gt;
* [[Guardian of Britta&#039;s Memorial|Guardian of Britta&#039;s Memorial]]&lt;br /&gt;
* [[Map to the City Below|Map to the City Below]]&lt;br /&gt;
* [[Seeker of the Perfect World|Seeker of the Perfect World]]&lt;br /&gt;
* [[Singer of the Silence|Singer of the Silence]]&lt;br /&gt;
* [[Speaker of the Crows|Speaker of the Crows]]&lt;br /&gt;
* [[Voice of Virtue|Voice of Courage]]&lt;br /&gt;
* [[Voice of Virtue|Voice of Wisdom]]&lt;br /&gt;
* [[Champion of Prosperity|Champion of Prosperity]]&lt;br /&gt;
===Cardinal Appointment===&lt;br /&gt;
* [[Gatekeeper|Gatekeeper of Ambition]]&lt;br /&gt;
* [[Gatekeeper|Gatekeeper of Vigilance]]&lt;br /&gt;
* [[Chaplain Consular|Chaplain Consular]]&lt;br /&gt;
===Military Council Appointment===&lt;br /&gt;
* [[Imperial Fleet Master|Imperial Fleet Master]]&lt;br /&gt;
* [[Quartermaster of the Hanuri Garrison|Quartermaster of the Hanuri Garrison]]&lt;br /&gt;
* [[Strategos|Strategos of the Brass Coast]]&lt;br /&gt;
* [[Strategos|Strategos of the Imperial Orcs]]&lt;br /&gt;
* [[Strategos|Strategos of Urizen]]&lt;br /&gt;
===Conclave Order Vote===&lt;br /&gt;
* [[Golden Pyramid|Golden Pyramid]]&lt;br /&gt;
* [[Sevenfold Path|Sevenfold Path]]&lt;br /&gt;
===Bourse Auction===&lt;br /&gt;
* [[Master of the Imperial Mint|Master of the Imperial Mint]]&lt;br /&gt;
* [[Regario Dossier|Regario Dossier]]&lt;br /&gt;
* [[Syrene&#039;s Wisdom|Syrene&#039;s Wisdom]]&lt;br /&gt;
* [[Tassatan Hills|Tassatan Hills]]&lt;br /&gt;
* [[Arbiter of the Rogue Declaration|Arbiter of the Rogue Declaration]]&lt;br /&gt;
* [[Citizens&#039; Voice|Citizens&#039; Voice]]&lt;br /&gt;
* [[Delver of the Depths|Delver of the Depths]]&lt;br /&gt;
* [[Bearer of an Imperial Wayleave|First Imperial Wayleave]]&lt;br /&gt;
* [[Jewel of Anvil|Jewel of Anvil]]&lt;br /&gt;
* [[Kruidenkenner Trademaster|Kruidenkenner Trademaster]]&lt;br /&gt;
* [[Bearer of an Imperial Wayleave|Second Imperial Wayleave]]&lt;br /&gt;
* [[Seer of the Spiral Sword|Seer of the Spiral Sword]]&lt;br /&gt;
* [[Tender of Kleist&#039;s Winter Gardens|Tender of Kleist&#039;s Winter Gardens]]&lt;br /&gt;
===Bourse Vote===&lt;br /&gt;
* [[Broken Shore Bounty]]&lt;br /&gt;
* [[Cerevado Nets|Cerevado Nets]]&lt;br /&gt;
* [[Gift of the Dwindling Star|Gift of the Dwindling Star]]&lt;br /&gt;
* [[Steel Fist|Steel Fist]]&lt;br /&gt;
* [[Bonesetter of Torfast Trading Post|Bonesetter of Torfast Trading Post]]&lt;br /&gt;
* [[Bursar of the House of Spirits|Bursar of the House of Spirits]]&lt;br /&gt;
* [[Custodian of Ivarsgard Docks|Custodian of Ivarsgard Docks]]&lt;br /&gt;
* [[Custodian of the Assayer&#039;s Guild|Custodian of the Assayer&#039;s Guild]]&lt;br /&gt;
* [[Dhomiro of Afar|Dhomiro of Afar]]&lt;br /&gt;
* [[Exarch of Virtue&#039;s Rest|Exarch of Virtue&#039;s Rest]]&lt;br /&gt;
* [[Mediator of Fisk|Mediator of Fisk]]&lt;br /&gt;
* [[Mediator of Wreck|Mediator of Wreck]]&lt;br /&gt;
* [[Merchant Boyar of the Bittershore|Merchant Boyar of the Bittershore]]&lt;br /&gt;
* [[Merchant-Boyar of the Stinking Market|Merchant-boyar of the Stinking Market]]&lt;br /&gt;
* [[Quaymaster of the Municipal Docks|Quaymaster of the Municipal Docks]]&lt;br /&gt;
* [[Steward of the Ossuary|Steward of the Ossuary]]&lt;br /&gt;
* [[Talon of Kauppahall|Talon of Kauppahall]]&lt;br /&gt;
===Other===&lt;br /&gt;
* [[Warmage|Warmage]]&lt;br /&gt;
* [[Knight-protector|Knight-protector of Spring]]&lt;br /&gt;
===Sodality Vote===&lt;br /&gt;
* [[First Thorn of the Vallornguard|First Thorn of the Vallornguard]]&lt;br /&gt;
* [[Imperial Apothecaries Guild#Guild_Leader|Guild Leader of the Imperial Apothecaries]]&lt;br /&gt;
* [[Voice of the Twin Roses|Voice of the Twin Roses]]&lt;br /&gt;
==Summer==&lt;br /&gt;
===National Election===&lt;br /&gt;
* [[Bastion|Senator for Bastion]]&lt;br /&gt;
* [[Feroz|Senator for Feroz]]&lt;br /&gt;
* [[Karov|Senator for Karov]]&lt;br /&gt;
* [[Miaren|Senator for Miaren]]&lt;br /&gt;
* [[Mitwold|Senator for Mitwold]]&lt;br /&gt;
* [[Redoubt|Senator for Redoubt]]&lt;br /&gt;
* [[Sarvos|Senator for Sarvos]]&lt;br /&gt;
* [[Sermersuaq|Senator for Sermersuaq]]&lt;br /&gt;
* [[Spiral|Senator for Spiral]]&lt;br /&gt;
* [[Weirwater|Senator for Weirwater]]&lt;br /&gt;
===Senate Appointment===&lt;br /&gt;
* [[Imperial Consul|Imperial Consul]]&lt;br /&gt;
* [[Ambassador to Asavea|Ambassador to Asavea]]&lt;br /&gt;
* [[Imperial Advisor for the Feni|Imperial Advisor for the Feni]]&lt;br /&gt;
* [[Minister of Historical Research|Minister of Historical Research]]&lt;br /&gt;
* [[Black Thorns|General of the Black Thorns]]&lt;br /&gt;
* [[Citadel Guard|General of the Citadel Guard]]&lt;br /&gt;
* [[Drakes|General of the Drakes]]&lt;br /&gt;
* [[Golden Sun|General of the Golden Sun]]&lt;br /&gt;
* [[Granite Pillar|General of the Granite Pillar]]&lt;br /&gt;
* [[Northern Eagle|General of the Northern Eagle]]&lt;br /&gt;
* [[Red Wind Corsairs|General of the Red Wind Corsairs]]&lt;br /&gt;
* [[Summer Storm|General of the Summer Storm]]&lt;br /&gt;
* [[Blackroot Broker|Blackroot Broker]]&lt;br /&gt;
* [[Churnspire Adjutor|Churnspire Adjutor]]&lt;br /&gt;
* [[Keeper of Caedwynn&#039;s Hold|Keeper of Caedwynn&#039;s Hold]]&lt;br /&gt;
* [[Knight of Dawnguard|Knight of Dawnguard]]&lt;br /&gt;
* [[Master of the Clearing House|Master of the Clearing House]]&lt;br /&gt;
* [[Mediator of Hyljehal|Mediator of Hyljehal]]&lt;br /&gt;
* [[Steward of the Tassato Mana Exchange|Steward of the Tassato Mana Exchange]]&lt;br /&gt;
* [[Woundbinder of the Mark|Woundbinder of the Mark]]&lt;br /&gt;
===Throne Appointment===&lt;br /&gt;
* [[Queen&#039;s Rose|Queen&#039;s Rose]]&lt;br /&gt;
===Synod Judgement===&lt;br /&gt;
* [[Cardinal of Courage|Cardinal of Courage]]&lt;br /&gt;
* [[Cardinal of Wisdom|Cardinal of Wisdom]]&lt;br /&gt;
* [[Imperial Inquisitor|Imperial Inquisitor]]&lt;br /&gt;
* [[Virtue inquisitor|Inquisitor of Prosperity]]&lt;br /&gt;
* [[Virtue inquisitor|Inquisitor of The Way]]&lt;br /&gt;
* [[Mistress of Monuments|Mistress of Monuments]]&lt;br /&gt;
* [[Marshal of the Faith|Marshal of the Faith]]&lt;br /&gt;
* [[Archbishop of Capodomus|Archbishop of Capodomus]]&lt;br /&gt;
* [[Banner-bearer of Atkonaroq|Banner-bearer of Atkonaroq]]&lt;br /&gt;
* [[Benefactor of High Chalcis|Benefactor of High Chalcis]]&lt;br /&gt;
* [[Beneficiary of the Golden Cascade|Beneficiary of the Golden Cascade]]&lt;br /&gt;
* [[Bishop of the Navigators|Bishop of the Navigators]]&lt;br /&gt;
* [[Bloody Custodian of Pride|Bloody Custodian of Pride]]&lt;br /&gt;
* [[Herald of the Throne of Glory|Herald of the Throne of Glory]]&lt;br /&gt;
* [[Prelate of Adelmar&#039;s Shrine|Prelate of Adelmar&#039;s Shrine]]&lt;br /&gt;
* [[Voice of Virtue|Voice of Loyalty]]&lt;br /&gt;
* [[Voice of Virtue|Voice of Pride]]&lt;br /&gt;
* [[Champion of Ambition|Champion of Ambition]]&lt;br /&gt;
* [[Champion of Vigilance|Champion of Vigilance]]&lt;br /&gt;
===Cardinal Appointment===&lt;br /&gt;
* [[Gatekeeper|Gatekeeper of Courage]]&lt;br /&gt;
* [[Gatekeeper|Gatekeeper of Wisdom]]&lt;br /&gt;
===Military Council Appointment===&lt;br /&gt;
* [[Strategos|Strategos of the League]]&lt;br /&gt;
* [[Strategos|Strategos of the Marches]]&lt;br /&gt;
===Conclave Order Vote===&lt;br /&gt;
* [[Unfettered Mind|Unfettered Mind]]&lt;br /&gt;
===Bourse Auction===&lt;br /&gt;
* [[Arratan Gamble|Arratan Gamble]]&lt;br /&gt;
* [[Brilliant Shore|Brilliant Shore]]&lt;br /&gt;
* [[Damatian Cliffs|Damatian Cliffs]]&lt;br /&gt;
* [[Night Quarry|Night Quarry]]&lt;br /&gt;
* [[Sutton Stone Quarries|Sutton Stone Quarries]]&lt;br /&gt;
* [[Arbiter of the Rogue Declaration|Arbiter of the Rogue Declaration]]&lt;br /&gt;
* [[Citizens&#039; Voice|Citizens&#039; Voice]]&lt;br /&gt;
* [[Custodian of the Concordium Dock|Custodian of the Concordium Dock]]&lt;br /&gt;
* [[Bearer of an Imperial Wayleave|First Imperial Wayleave]]&lt;br /&gt;
* [[Bearer of an Imperial Wayleave|Second Imperial Wayleave]]&lt;br /&gt;
===Bourse Vote===&lt;br /&gt;
* [[Arch of the Sky|Arch of the Sky]]&lt;br /&gt;
* [[Granites of Veltsgorsk|Granites of Veltsgorsk]]&lt;br /&gt;
* [[Vigilant Swan|Vigilant Swan]]&lt;br /&gt;
* [[Architect of the Crucible|Architect of the Crucible]]&lt;br /&gt;
* [[Boyar of the Iron Roads|Boyar of the Iron Roads]]&lt;br /&gt;
* [[Broker of Treji Wayhouse|Broker of Treji Wayhouse]]&lt;br /&gt;
* [[Cinderpath Custodian|Cinderpath Custodian]]&lt;br /&gt;
* [[Corsair of Oran|Corsair of Oran]]&lt;br /&gt;
* [[Custodian of the Bleak Tower|Custodian of the Bleak Tower]]&lt;br /&gt;
* [[Custodian of the Shchaslyvyy Spile|Custodian of the Shchaslyvyy Spile]]&lt;br /&gt;
* [[Dean of Runesmith&#039;s Caution|Dean of Runesmith&#039;s Caution]]&lt;br /&gt;
* [[Envoy to the Karass|Envoy to the Karass]]&lt;br /&gt;
* [[Hakima of Salt and Sand|Hakima of Salt and Sand]]&lt;br /&gt;
* [[Keeper of the Bonehives|Keeper of the Bonehives]]&lt;br /&gt;
* [[Keeper of the Tome|Keeper of the Tome]]&lt;br /&gt;
* [[Mistress of the Glass Parador|Mistress of the Glass Parador]]&lt;br /&gt;
* [[Northbound Trademaster|Northbound Trademaster]]&lt;br /&gt;
* [[Quaymaster of the Hesychian Docks|Quaymaster of the Hesychian Docks]]&lt;br /&gt;
* [[Reeve of Drycastle|Reeve of Drycastle]]&lt;br /&gt;
* [[Reeve of the Happiston Mana Exchange|Reeve of the Happiston Mana Exchange]]&lt;br /&gt;
* [[Stone Smith|Stone Smith]]&lt;br /&gt;
===Other===&lt;br /&gt;
* [[Brock&#039;s Toll|Keeper of Brock&#039;s Toll]]&lt;br /&gt;
* [[Knight-protector|Knight-protector of Summer]]&lt;br /&gt;
===Sodality Vote===&lt;br /&gt;
* [[Burgher of Ketsov|Burgher of Ketsov]]&lt;br /&gt;
* [[Golden Fleet Salvagemaster|Golden Fleet Salvagemaster]]&lt;br /&gt;
* [[High Bard of the Empire|High Bard of the Empire]]&lt;br /&gt;
* [[Cat&#039;s Graces#Maestro|Maestro of the Cat&#039;s Graces]]&lt;br /&gt;
* [[Speaker of the Magpies|Speaker of the Magpies]]&lt;br /&gt;
* [[Vallornguard#Speaker_of_the_Vallornguard|Speaker of the Vallornguard]]&lt;br /&gt;
* [[Stoat of the Sun|Stoat of the Sun]]&lt;br /&gt;
==Autumn==&lt;br /&gt;
===National Election===&lt;br /&gt;
* [[Casinea|Senator for Casinea]]&lt;br /&gt;
* [[Hahnmark|Senator for Hahnmark]]&lt;br /&gt;
* [[Kahraman|Senator for Kahraman]]&lt;br /&gt;
* [[Morrow|Senator for Morrow]]&lt;br /&gt;
* [[Semmerholm|Senator for Semmerholm]]&lt;br /&gt;
* [[Tassato|Senator for Tassato]]&lt;br /&gt;
* [[Upwold|Senator for Upwold]]&lt;br /&gt;
* [[Volodmartz|Senator for Volodmartz]]&lt;br /&gt;
===Senate Appointment===&lt;br /&gt;
* [[Ambassador to Axos|Ambassador to Axos]]&lt;br /&gt;
* [[Ambassador to the Grendel|Ambassador to the Grendel]]&lt;br /&gt;
* [[Ambassador to the Sarcophan Delves|Ambassador to the Sarcophan Delves]]&lt;br /&gt;
* [[Autumn Hammers|General of the Autumn Hammers]]&lt;br /&gt;
* [[Bounders|General of the Bounders]]&lt;br /&gt;
* [[Eastern Sky|General of the Eastern Sky]]&lt;br /&gt;
* [[Fire of the South|General of the Fire of the South]]&lt;br /&gt;
* [[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]]&lt;br /&gt;
* [[Quiet Step|General of the Quiet Step]]&lt;br /&gt;
* [[Seventh Wave|General of the Seventh Wave]]&lt;br /&gt;
* [[Wolves of War|General of the Wolves of War]]&lt;br /&gt;
* [[Bailiff of the Downs|Bailiff of the Downs]]&lt;br /&gt;
* [[Gardener of Pallas|Gardener of Pallas]]&lt;br /&gt;
* [[Keeper of Aurelie&#039;s Garden|Keeper of Aurelie&#039;s Garden]]&lt;br /&gt;
* [[Keeper of the Ashen Tears|Keeper of the Ashen Tears]]&lt;br /&gt;
* [[Polemarch of Highwatch|Polemarch of Highwatch]]&lt;br /&gt;
* [[Raven Seer|Raven Seer]]&lt;br /&gt;
* [[Rebeshof Roadwarden|Rebeshof Roadwarden]]&lt;br /&gt;
* [[Roost&#039;s Reeve|Roost&#039;s Reeve]]&lt;br /&gt;
* [[Spear of the Seven|Spear of the Seven]]&lt;br /&gt;
* [[Steward of the Nabarr|Steward of the Nabarr]]&lt;br /&gt;
* [[Tender_of_Tekupala%27s_Hives|Tender of Tekupala&#039;s Hives]]&lt;br /&gt;
===Synod Judgement===&lt;br /&gt;
* [[Cardinal of Loyalty|Cardinal of Loyalty]]&lt;br /&gt;
* [[Cardinal of Pride|Cardinal of Pride]]&lt;br /&gt;
* [[Virtue inquisitor|Inquisitor of Ambition]]&lt;br /&gt;
* [[Virtue inquisitor|Inquisitor of Vigilance]]&lt;br /&gt;
* [[Arcane Inquisitor|Arcane Inquisitor]]&lt;br /&gt;
* [[Archivist of the Echoing Obelisk|Archivist of the Echoing Obelisk]]&lt;br /&gt;
* [[Challenger in Waiting|Challenger in Waiting]]&lt;br /&gt;
* [[Conscience of the Dunnings|Conscience of the Dunnings]]&lt;br /&gt;
* [[Dreamspeaker of Seren|Dreamspeaker of Seren]]&lt;br /&gt;
* [[Guardian of the Maze of Zoria|Guardian of the Maze of Zoria]]&lt;br /&gt;
* [[Mistress of Ceremonies|Mistress of Ceremonies]]&lt;br /&gt;
* [[Reeve of Greenforest Fair|Reeve of Greenforest Fair]]&lt;br /&gt;
* [[Voice of Virtue|Voice of Prosperity]]&lt;br /&gt;
* [[Watcher of Ratibor&#039;s Torch|Watcher of Ratibor&#039;s Torch]]&lt;br /&gt;
* [[Watcher of the Semmerlak|Watcher of the Semmerlak]]&lt;br /&gt;
* [[Champion_of_Courage|Champion of Courage]]&lt;br /&gt;
* [[Champion of Wisdom|Champion of Wisdom]]&lt;br /&gt;
===Cardinal Appointment===&lt;br /&gt;
* [[Gatekeeper|Gatekeeper of Loyalty]]&lt;br /&gt;
* [[Gatekeeper|Gatekeeper of Pride]]&lt;br /&gt;
===Military Council Appointment===&lt;br /&gt;
* [[Quartermaster General of the Imperial Armies|Quartermaster General of the Imperial Armies]]&lt;br /&gt;
* [[Imperial Warcaster|Imperial Warcaster]]&lt;br /&gt;
* [[Imperial Huntsmarshall|Imperial Huntsmarshall]]&lt;br /&gt;
* [[Legate of the Imperial Auxiliaries|Legate of the Imperial Auxiliaries]]&lt;br /&gt;
* [[Oblivion Sentinel|Oblivion Sentinel]]&lt;br /&gt;
* [[Strategos|Strategos of Varushka]]&lt;br /&gt;
* [[Strategos|Strategos of Wintermark]]&lt;br /&gt;
* [[Wisdom of the Tenebrous Path|Wisdom of the Tenebrous Path]]&lt;br /&gt;
===Conclave Order Vote===&lt;br /&gt;
* [[Shuttered Lantern|Shuttered Lantern]]&lt;br /&gt;
* [[Silver Chalice|Silver Chalice]]&lt;br /&gt;
===Bourse Auction===&lt;br /&gt;
* [[Fortress of Salt|Fortress of Salt]]&lt;br /&gt;
* [[Fundindelve|Fundindelve]]&lt;br /&gt;
* [[Great Mine of Briante|Great Mine of Briante]]&lt;br /&gt;
* [[Great Pits of Ennerlund|Great Pits of Ennerlund]]&lt;br /&gt;
* [[Legacy|Legacy]]&lt;br /&gt;
* [[Sunless Depths|Sunless Depths]]&lt;br /&gt;
* [[Arbiter of the Rogue Declaration|Arbiter of the Rogue Declaration]]&lt;br /&gt;
* [[Citizens&#039; Voice|Citizens&#039; Voice]]&lt;br /&gt;
* [[Elosian Architect|Elosian Architect]]&lt;br /&gt;
* [[Bearer of an Imperial Wayleave|First Imperial Wayleave]]&lt;br /&gt;
* [[Quaymaster of the Black Sails|Quaymaster of the Black Sails]]&lt;br /&gt;
* [[Bearer of an Imperial Wayleave|Second Imperial Wayleave]]&lt;br /&gt;
===Bourse Vote===&lt;br /&gt;
* [[Brilliant Star|Brilliant Star]]&lt;br /&gt;
* [[Eternal Shafts of Time|Eternal Shafts of Time]]&lt;br /&gt;
* [[Pride of Ikka&#039;s Tears|Pride of Ikka&#039;s Tears]]&lt;br /&gt;
* [[Singing Caves|Singing Caves]]&lt;br /&gt;
* [[Sorrowful Tunnels|Sorrowful Tunnels]]&lt;br /&gt;
* [[The Red Depths|The Red Depths]]&lt;br /&gt;
* [[Castellan of Spiral Castle|Castellan of Spiral Castle]]&lt;br /&gt;
* [[Alder of Meade|Alder of Meade]]&lt;br /&gt;
* [[Architect of Hammers|Architect of Hammers]]&lt;br /&gt;
* [[Bargainer of the Iron Tower|Bargainer of the Iron Tower]]&lt;br /&gt;
* [[Bonesetter of the Delving Market|Bonesetter of the Delving Market]]&lt;br /&gt;
* [[Chief Wrangler|Chief Wrangler]]&lt;br /&gt;
* [[Dhomiro of the Cinnabar Hills|Dhomiro of the Cinnabar Hills]]&lt;br /&gt;
* [[Kalpaheim Tradeholder|Kalpaheim Tradeholder]]&lt;br /&gt;
* [[Keeper of the Runegrott|Keeper of the Runegrott]]&lt;br /&gt;
* [[Legion Engineer|Legion Engineer]]&lt;br /&gt;
* [[Master of the Root and Stem|Master of the Root and Stem]]&lt;br /&gt;
* [[Merchant Boyar of the Light Market|Merchant Boyar of the Light Market]]&lt;br /&gt;
* [[Merchant of the Fangs|Merchant of the Fangs]]&lt;br /&gt;
* [[Mistress_of_the_Dust_Parador|Mistress of the Dust Parador]]&lt;br /&gt;
* [[Preceptor of the Skarsind College of Warcasting|Preceptor of the Skarsind College of Warcasting]]&lt;br /&gt;
* [[Reeve of Boar&#039;s Market|Reeve of Boar&#039;s Market]]&lt;br /&gt;
* [[Tolvoli Butcher|Tolvoli Butcher]]&lt;br /&gt;
* [[Vardstein Vandal|Vardstein Vandal]]&lt;br /&gt;
* [[Volhov of the Wyrding Tower|Volhov of the Wyrding Tower]]&lt;br /&gt;
* [[Warden of the Weary|Warden of the Weary]]&lt;br /&gt;
===Other===&lt;br /&gt;
* [[Emissary to the Celestial Library|Emissary to the Celestial Library]]&lt;br /&gt;
* [[Knight-protector|Knight-protector of Autumn]]&lt;br /&gt;
===Sodality Vote===&lt;br /&gt;
* [[Advisor on the Vallorn|Advisor on the Vallorn]]&lt;br /&gt;
* [[Emerald Arcanist|Emerald Arcanist]]&lt;br /&gt;
* [[Knight of the Greenwood|Knight of the Greenwood]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Stoat_of_the_Sun&amp;diff=146392</id>
		<title>Stoat of the Sun</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Stoat_of_the_Sun&amp;diff=146392"/>
		<updated>2026-10-27T16:47:45Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; float: left; width: 250px; margin-right: 10px;&amp;quot;&amp;gt;{{CaptionedImage|file=Bartholomew of Cantiarch&#039;s Hold.jpg|caption=The first Stoat of the Sun was appointed in Spring 388YE|title=Bartholomew of Cantiarch&#039;s Hold|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 250px; margin-left: 10px;&amp;quot;&amp;gt;{{HoverImage|Sun Chamber.png|Sun Chamber colour.png|300px|Caption2|Caption3|Caption4|Caption5|The Sun Chamber}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The Stoat of the Sun is an [[Imperial title]] appointed by members of the [[Sun Chamber]]. The title was [[387YE_Winter_Solstice_Senate_sessions#Create_Stoat_of_the_Sun|created]] by the Senate during the Winter Solstice 387YE, in a motion raised by &#039;&#039;&#039;Mel Bleak&#039;&#039;&#039;, as proxy [[Mournwold|Senator of the Mournwold]]&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Stoat of the Sun has a responsibility to support members of the Sun Chamber in military efforts. They are expected to liaise with the [[Council_session#Member_of_the_Military_Council|members of the Military Council]] of their nation.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Address the Council===&lt;br /&gt;
The Stoat of the Sun has the right to make an [[Council address|address]] to the [[Military Council]] once per summit. To use this power, the Stoat of the Sun informs the [[Herald of the Council]] that they wish to make an address, which will then be added to the agenda for the next [[Council session]].&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
The Stoat of the Sun is [[Powers_of_a_sodality#Elections|appointed by members of the Sun Chamber]] during the Summer Solstice. Only a member of the sodality can present themselves for the title, and only a member of the sodality can vote in the election. The candidate who gains the most votes from the members of the sodality is elected to the title.&lt;br /&gt;
&lt;br /&gt;
The Stoat of the Sun can only be held by a member of the Sun Chamber. They can be [[Revocation|revoked]] by the [[Assembly#General_Assembly|General Assembly]] and by the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].&lt;br /&gt;
{{RecentElections|Stoat_of_the_Sun}} &lt;br /&gt;
&amp;lt;quote by=&#039;Mel Bleak, proxy Senator for Mournwold, Winter 387YE&#039;&amp;gt;&lt;br /&gt;
&amp;quot;Six years ago, a handful of children came to the Academy at Anvil from every corner of the Marches. Over the following years, they got to know each other, building these bonds of Loyalty. Over this last year, as they began to graduate, they chose to found their own Household together in the Mournwold. They named it Stoatswood.&lt;br /&gt;
&lt;br /&gt;
They were soldiers. Last summit, they took the field of battle for their neighbours in Bregas. They charged to rescue a fallen Dawnish soldier, but in so doing, one of their own fell. The bonds of Loyalty between them meant they refused to flee, and they were slaughtered by Jotun execution squads.&lt;br /&gt;
&lt;br /&gt;
This was a tragedy, yes; but it was also a story of the success of the Academy.&lt;br /&gt;
&lt;br /&gt;
The position I am appealing to you to help create is in memory of the Stoats, and they were soldiers. Recent Academy graduates, yes, but full citizens.&lt;br /&gt;
&lt;br /&gt;
The Sun Chamber is designed to support Academy graduates to the great houses of state. This position will lay a route for a member into the Military Council.&lt;br /&gt;
&lt;br /&gt;
By right of address, they establish a face for the Military Council to liaise with the Sun Chamber. With this position, the Sun Chamber has a body to report back to them on the activities of the Military Council.&lt;br /&gt;
&lt;br /&gt;
The Sun Chamber want to build connections with the Military Council, and want this power to do it. These citizens are the future of the Empire. Let us do everything we can to prepare them for it.&amp;quot;&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
{{Responsibilities Expectation}}&lt;br /&gt;
[[Category:Title]]&lt;br /&gt;
[[Category:Military Council]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Winter_Solstice_interlude&amp;diff=146389</id>
		<title>388YE Winter Solstice interlude</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Winter_Solstice_interlude&amp;diff=146389"/>
		<updated>2026-10-27T16:14:17Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Fens, Frost, and Forest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Winter]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=All the news from Anvil town.jpg|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Downtime following the Autumn Equinox is now open. It allows players to process their character&#039;s downtime choices. Not all resources allow a player to make a choice about how they operate between events, but we&#039;ve provided information about new opportunities for [[congregation]], [[fleet]], and [[military unit]] owners in particular, as well as a reminder about existing opportunities created at earlier events. &lt;br /&gt;
&lt;br /&gt;
On this page, we&#039;ve outlined and offered some context for various effects and events. As always, these include quick summaries, mostly out of character, to explain effects such as large-scale [[enchantment|enchantments]] and [[curse|curses]]. &lt;br /&gt;
&lt;br /&gt;
In some cases, there may be further developments around the events listed here in the Winter Solstice winds of fortune. They may also be handled with a &#039;&#039;Resolution&#039;&#039; entry on the appropriate Wind, or a note in the &#039;&#039;Other Events&#039;&#039; section of the next events Winds of Fortune page. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The deadline for Downtime submissions is midnight on &#039;&#039;Sunday the 18th of October&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Choices==&lt;br /&gt;
* &#039;&#039;&#039;During the Autumn Equinox, there were a number of Senate motions, Conclave declarations, Synod judgements, Military Council orders, Sodality resolutions, and elections &#039;&#039;&#039;&lt;br /&gt;
Each summit the [[Senate]] raises and votes on [[Senate motion|motions]], the [[Conclave]] debates [[declaration|declarations]], the assemblies of the [[Synod]] discuss [[judgement|judgements]], the [[general|generals]] of the [[Military Council]] issue [[Army orders|orders]] to their [[Army|armies]], [[Imperial sodality|Imperial sodalities]] decide on resolutions, and citizens are elected to Imperial titles. You can find details of these many decisions here:&lt;br /&gt;
* [[388YE Autumn Equinox Senate sessions|Senate sessions]]&lt;br /&gt;
* [[388YE Autumn Equinox Synod judgements|Synod judgements]]&lt;br /&gt;
* [[388YE Autumn Equinox Conclave sessions|Conclave sessions]]&lt;br /&gt;
* [[388YE Autumn Equinox Military Council orders|Military Council orders]]&lt;br /&gt;
* [[388YE Autumn Equinox Sodality resolutions|Sodality resolutions]]&lt;br /&gt;
* [[388YE Autumn Equinox Imperial elections|Imperial elections]]&lt;br /&gt;
The Civil Service is responsible for ensuring that these motions, judgements, declarations, orders, resolutions, and elections are public knowledge. Not everything is widely distributed across the Empire, but any character who attends [[Anvil]] can easily find out details of what went on in the houses of power during the event.&lt;br /&gt;
&lt;br /&gt;
==Imperial Guerdon==&lt;br /&gt;
The [[Powers_of_the_Imperial_Senate#Guerdon|Imperial Guerdon]] is a bursary set up by the Imperial Senate primarily to reward military units that support Imperial armies, spy networks, and fortifications. The value of the Imperial Guerdon is divided between each military unit and fleet that supports an army in proportion to their effective strength. The [[Quartermaster General of the Imperial Armies]] has the power to exclude any or all Imperial armies and navies, fortifications, or special projects (such as spy networks) from the Guerdon. If they do so, then a character who supports such an army, fortification, or special project will receive nothing for doing so. &lt;br /&gt;
&lt;br /&gt;
The Guerdon remains at &#039;&#039;&#039;350 Thrones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This season, the [[Quartermaster General of the Imperial Armies]] has [[388YE_Autumn Equinox_Senate_sessions#Assign_the_Guerdon|announced]] that shares of the Guerdon will be shared between military units supporting the following armies:&lt;br /&gt;
&lt;br /&gt;
* [[Golden Axe]] in [[Salt Flats of Sanath]]&lt;br /&gt;
* [[Seventh Wave]] in [[Mareave]]&lt;br /&gt;
&lt;br /&gt;
And by military units taking the following actions:&lt;br /&gt;
* &#039;&#039;&#039;Find the Drakes&#039;&#039;&#039; and &#039;&#039;&#039;Take Your Time Looking For Lost Marchers&#039;&#039;&#039;, both [[#The_Missing_Legion_(Drakes)|searching for the missing Drakes]] in [[Madruga]]&lt;br /&gt;
&lt;br /&gt;
No other armies, or actions by military units or fleets, will receive shares of the Guerdon.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
File:GoldenAxe Colour.png|[[388YE_Autumn Equinox_Military_Council_orders#Golden Axe|Golden Axe]]&lt;br /&gt;
File:SeventhWave Colour.png|[[388YE_Autumn Equinox_Military_Council_orders#Seventh Wave|Seventh Wave]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Military Units==&lt;br /&gt;
===Ward Kroll&#039;s Lair===&lt;br /&gt;
* &#039;&#039;&#039;Urizen can send their military units to the &#039;&#039;Ward Kroll&#039;s Lair&#039;&#039; guarding venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A total of seventy-five hundred strength is needed to secure the lair and allow ilium to be used&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If successful, an arcane projection could be created to call on Kroll to defend the region&#039;&#039;&#039;&lt;br /&gt;
The danger of Kroll was [[Metamorphosis|investigated]] last season by the sentinels of Urizen. Of course, the creature could have been defeated; its sacs destroyed and its tendrils hunted down. But a different route was chosen: one of divination and wards that allow the magicians of Urizen to shackle the creature and see it defend the nation.&lt;br /&gt;
&lt;br /&gt;
If the venture succeeds, then the nation will be able to put wards in place using seven rings of ilium to create a seven-pointed [https://en.wikipedia.org/wiki/Heptagram heptagram], a &amp;quot;lock&amp;quot; that will keep Kroll submerged until called by the magicians of Urizen using a ritual.&lt;br /&gt;
&lt;br /&gt;
There are no rewards for military units taking this action.&lt;br /&gt;
&lt;br /&gt;
===Reconquer Therunin===&lt;br /&gt;
* &#039;&#039;&#039;Navarr can send their military units to support efforts to reconquer Therunin&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The efforts are led by &#039;&#039;Dochas Weeping Glade&#039;&#039; and heralds of Agramant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Agramant will help military units claim heart&#039;s blood as spoils of war from those slain&#039;&#039;&#039;&lt;br /&gt;
The [[Golden Axe]] have moved from Therunin, and in its place, the heralds of the [[Agramant|Abominable One]] stand ready to offer [[Accomplices#Does_He_Ever_Shut_Up?|their aid]] to the people of Navarr. Led by &#039;&#039;Dochas Weeping Glade&#039;&#039;, some of the Navarr who remain in the territory look to take back the nominally Druj-controlled regions with Agramant&#039;s aid. &lt;br /&gt;
&lt;br /&gt;
Only Navarri can take this campaigning venture. A starting military unit will receive two pawns of [[heart&#039;s blood]] as spoils of war; an upgraded military unit will gain proportionately more.&lt;br /&gt;
&lt;br /&gt;
A list of everyone whose military unit - or enchanted resource - supported this action will be widely publicised; though anyone who takes part can give a pseudonym (by emailing {{plot}} before downtime closes). They will be committing the crime of [[List_of_Criminal_Offences#Crimes_of_Position|treason]], which will likely end in execution if they are found out.&lt;br /&gt;
&lt;br /&gt;
Any who take up the offer of the &#039;&#039;Bloody Ally&#039;&#039; will be allowed to invite a small portion of the magic of its domain in the wasteland to their military unit (also by emailing {{plot}} before downtime closes), marking them as true believers in the wisdom the &#039;&#039;Horned Manticore&#039;&#039; has to teach. He may use this to offer them ventures in the future that might interest them or send aid to support them.&lt;br /&gt;
&lt;br /&gt;
===Protect the Vales of Varushka===&lt;br /&gt;
* &#039;&#039;&#039;Military units that take the &#039;&#039;Protect the Vales of Varushka&#039;&#039; guarding venture will receive a potion of the deep wood&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A potion of the deep wood is one of &#039;&#039;Bloodvine Liquor&#039;&#039;, &#039;&#039;Blackblood Thorn&#039;&#039;, &#039;&#039;Darkwine&#039;&#039;, &#039;&#039;Elder&#039;s Gift,&#039;&#039; or &#039;&#039;Heart&#039;s Blood&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The frightened folks of [[Varushka]] have provided additional rewards for the Dawnish and Varushkans who [[Venture#Protect the Vales of Varushka|protect the vales of Varushka]] this season. Any military unit that travels the roads and defends the vales will receive a potion of the deep wood; a consumable from the forests of Varushka. A potion of the deep wood will either be a &#039;&#039;Bloodvine Liquor&#039;&#039;, &#039;&#039;Blackblood Thorn&#039;&#039;, or &#039;&#039;Darkwine&#039;&#039; - the sanguine potions related to the [[Tolvoli Butcher|dubik]] - an &#039;&#039;Elder&#039;s Gift&#039;&#039; - created by the now-scattered [[Lean and athirst|trudniki]] - or a vial of [[vis#Heart&#039;s Blood|heart&#039;s blood]].&lt;br /&gt;
&lt;br /&gt;
===Commonwealth Against Cold Sun===&lt;br /&gt;
* &#039;&#039;&#039;Military units can travel to the Commonwealth to aid them against the &#039;&#039;scions&#039;&#039; of Cold Sun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A starting military unit that takes this action will receive a War Amulet, three doses of Soldier&#039;s Booze, and 36 rings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A military unit from Highguard or the League will receive a one-rank bonus&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If at least 10,000 strength supports this action, then the Commonwealth will secure additional success for the armies fighting there&#039;&#039;&#039;&lt;br /&gt;
In previous seasons, the Commonwealth has carefully not solicited Imperial military aid in fighting in the east. In part, former diplomat &#039;&#039;Ludkhannah Schöningen&#039;&#039; did so out of recognition that the Empire was embroiled in its own fight against its enemies, and would not draw away Imperial soldiers without the express approval of the [[Senate]]. It appears that [[If_we_never_meet_again#Resignation|her replacement]] has no such qualms. An [[If_we_never_meet_again#Against_The_End_of_All|invitation]] has been presented to the Empire&#039;s warriors to join the battle against Cold Sun in the Commonwealth if they wish to accept it. &lt;br /&gt;
&lt;br /&gt;
Following the Autumn Equinox, any [[military unit]] commander can commit to support the &#039;&#039;&#039;Commonwealth against Cold Sun&#039;&#039;&#039; [[Military_unit#Campaigning|campaigning]] [[venture]]. This venture involves travelling to the Commonwealth and fighting the &#039;&#039;scions&#039;&#039; of Cold Sun alongside the armies of that nation. A standard military unit that takes this venture will be well compensated - the Commonwealth will provide three doses of [[Trade_goods#Soldier&#039;s_Booze|Soldier&#039;s Booze]], a [[Trade_goods#War_Amulets|War Amulet]], and 36 rings. A military unit that is [[enchantment|enchanted]] or [[military unit#Upgrades|upgraded]] will receive more rewards. In particular, the Commonwealth are interested in securing professionals from [[the League]] and disciplined soldiers from [[Highguard]], and anyone of that nation who answers the call will receive a one-rank bonus to the rewards they receive.&lt;br /&gt;
&lt;br /&gt;
If at least 10,000 effective strength of military units is sent to the Commonwealth this season, it will secure additional success for the armies fighting there. It won&#039;t end the war with Cold Sun outright, but it will help the Commonwealth achieve a strategic win against the incursion into their lands.&lt;br /&gt;
&lt;br /&gt;
===Jarm Against Oblivion===&lt;br /&gt;
* &#039;&#039;&#039;Military units can travel to the Principalities of Jarm to aid them against the &#039;&#039;scions&#039;&#039; of Cold Sun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A starting military unit that takes this action will receive four mana crystals and a bag of golden apples&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A military unit from League, Dawn, or Urizen will receive a one-rank bonus&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If at least 10,000 strength supports this action, then Jarm will secure additional success for the armies fighting there&#039;&#039;&#039;&lt;br /&gt;
With a ceasefire in place, and following several months of support from [[Conclave order|Conclave orders]], the House of Princes [[If_we_never_meet_again#Aid_Against_Oblivion|extends an offer]] to the Empire&#039;s mercenaries. Given that some of them no doubt have experience fighting [[Cold Sun]], their experiences would prove valuable to the Principalities in their efforts to deal with the incursion of the &#039;&#039;scions&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Following the Autumn Equinox, any [[military unit]] commander can commit to support the &#039;&#039;&#039;Jarm against Oblivion&#039;&#039;&#039; [[Military_unit#Campaigning|campaigning]] [[venture]]. This venture involves travelling to the Principalities of Jarm and fighting the &#039;&#039;scions&#039;&#039; of Cold Sun alongside Jarmish soldiers in a concerted effort to destroy the supernatural armies. A standard military unit that takes this venture will be well compensated - the Jarmish will pay four crystal mana and a [[Vis#Golden Apple|golden apple]]. Warbands that are [[military unit#Upgrades|upgraded]] or [[enchantment|enchanted]] will receive commensurately more reward. They are particularly keen to employ professionals from [[the League]], and warrior-wizards from [[Dawn]] and [[Urizen]]. A military unit belonging to one of these three nations receives a one-rank bonus to its effective rank if it takes this venture.&lt;br /&gt;
&lt;br /&gt;
If at least 10,000 effective strength of military units is sent to Jarm this season, it will secure additional success for the armies fighting there. It won&#039;t end the war with Cold Sun outright, but it will help the Jarmish achieve a strategic win against the incursion into their lands.&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;quote by=&amp;quot;Hendrick, General of the Black Eagle Banner&amp;quot;&amp;gt;Knights of the Black Eagle Banner, the march towards destiny continues! The gods are at our back, and virgin land is ahead. Drive the Lasambrian vermin before us with an overwhelming assault, bringing godliness and civilisation to these bandit-infested hills! Give no offence to our Imperial allies, but keep yourselves separate from them. Those with divine blood in their veins must hold themselves above the godless warriors of the north&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Support Black Eagle Banner===&lt;br /&gt;
* &#039;&#039;&#039;Imperial military units can support the Black Eagle Banner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Suranni army is part of a larger effort to conquer Reinos&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive three ingots of green iron, valuables worth 108 rings, and 6 random resources&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A military unit from Dawn will receive an additional two ingots of green iron&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A military unit of 200 strength or more receives an extra 72 rings, and a military unit of more than 300 strength receives an additional 72 rings&#039;&#039;&#039;&lt;br /&gt;
Any Imperial military unit can take a [[Military_unit#Campaigning|campaigning]] action to support the &#039;&#039;Black Eagle Banner&#039;&#039; under General Hendrick. A starting military unit will receive a payment of three ingots of [[green iron]] and valuables worth 108 rings, along with six [[Military_unit#Loot|random resources]] worth of loot. An [[military unit#Upgrades|upgraded]] or suitably [[enchantment|enchanted]] military unit will receive more loot. The Iron Confederacy values elite warriors and veterans more than less experienced soldiers, and as such any military unit that contributes 200 strength to the campaign receives an extra 72 rings, and any unit contribution of 300 strength or more will receive another 72 rings on top of that.&lt;br /&gt;
&lt;br /&gt;
General Hendrick has made clear a personal desire to fight alongside the knights of [[Dawn]]; any Dawnish military unit that fights with the Black Eagle Banner this season will receive another two ingots of green iron (for a total of 5) no matter how experienced they are.&lt;br /&gt;
&lt;br /&gt;
There is one potential problem; purely magical troops will be greeted with horror by the Suranni. If anyone sends soldiers created with rituals such as [[Conclave of Trees and Shadow]], [[Carve the Crystal Guardian]], or [[Raise the Dragonsworn Cohort]] to fight alongside the army in Reinos it will trigger a diplomatic incident.&lt;br /&gt;
&lt;br /&gt;
===Scout the Tsirku Scouting Network===&lt;br /&gt;
* &#039;&#039;&#039;Tsirku is so large and inhospitable that only a single region can be explored each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The venture requires at least twenty-four hundred strength to gain any useful information&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units assigned to &#039;&#039;Conceal the Northern Lights&#039;&#039; will reduce the effective strength of this venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are no rewards for taking this option&#039;&#039;&#039;&lt;br /&gt;
The call of the [[Imperial Spymaster]], &#039;&#039;&#039;Rahmah i Darwisj i Erigo&#039;&#039;&#039;, is for scouts to aim westwards, towards [[Tromsa]] and the region described as &amp;quot;&#039;&#039;barren, windswept, with wide and unsettling skies&#039;&#039;&amp;quot;. Lake Nutjuitoq likely extends into the area, and there may be a connection to the [[Sea of Snow]] given that there must be &#039;&#039;some&#039;&#039; way for the great sea beasts to reach the [[Sermersuaq#The_Grave_of_the_Giants|Grave of the Giants]]. The &#039;&#039;hylje&#039;&#039; have [[Beneath_a_moonless_sky#As_Semersuaq_strode|offered aid]] in exploring this region, and during the Autumn Equinox, &#039;&#039;&#039;Raal Dunn&#039;&#039;&#039;, the [[Mediator of Hyljehal]] was able to provide three measures of stardust to the hylje to secure their aid.&lt;br /&gt;
&lt;br /&gt;
The vast territory of Tsirku is so inhospitable that it [[Snap_rope_and_pass_foil#Scouts|represents a huge challenge to scouts]]. Rather than exploring the entire territory in one go, the scouting network will explore a single region each season. If the scouts are successful, the Imperial Spymaster will be able to choose where to explore next. Only once the entire territory has been scouted will a map suitable for scrying be created. There are no rewards publicly available for anyone taking this option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Strength&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Tsirku Scouting Network Outcome&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2400&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;An overview of the region including the names of significant features such as lakes, frozen seas, or mountain ranges.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4800&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Details of any significant Jotun or Thule presence in the region, along with any connections to Otkodov, Tromsa, or Skallahn, as well as information about locations with a tie to Agramant or other hostile eternals.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A thorough overview of the region, showing the locations of any significant outside presences, several points of interest located in the region, and the names and a short overview of the terrain of adjoining regions.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Empire has seen that &#039;&#039;[[Whisper Gallery|Masked Courtiers of Secrets]]&#039;&#039; have tried to hire military units to thwart efforts to scout the wastes. Every military unit that takes the venture to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; will count its military strength &#039;&#039;against&#039;&#039; the total strength of those trying to explore Tsirku.&lt;br /&gt;
&lt;br /&gt;
===Conceal the Northern Lights===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery is eager to prevent the secrets of Tsirku from being spoiled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Characters that have had contact with the eternal can take this action to reduce the effective strength of efforts to Scout Tsirku&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of the eternal will provide crystal fire and luxury goods to anyone who helps to thwart the efforts to scout the territory&#039;&#039;&#039;&lt;br /&gt;
The [[Whisper Gallery]] is determined to prevent Imperial scouts from [[Snap_rope_and_pass_foil#Tsirku_is_Secret|destroying the secrets of Tsirku by exposing them to the sterile light of day]]. The &#039;&#039;Court of the Shadowed Oracle&#039;&#039; [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|have made an offer]] to those Steinr poets, offering [[crystal fire]] and luxury goods to anyone who will help them try to thwart the efforts of the scouts by creating false trails, spoiling supplies and otherwise sabotaging the efforts to discover more. Every military unit working to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; subtracts their military strength from those attempting to scout Tsirku. &lt;br /&gt;
&lt;br /&gt;
Only characters with a military unit who have had contact with the Whisper Gallery can take this action. A starting military unit will receive two pieces of crystal fire and luxury goods worth 72 rings for their help; an upgraded military unit will gain proportionately more.&lt;br /&gt;
&lt;br /&gt;
===Swords Against Darkness===&lt;br /&gt;
* &#039;&#039;&#039;Urizen, League, and Dawnish military units can take a questing action to attack the threats in Spiral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sufficient strength has been put towards the venture that it will remain indefinitely&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive three mana crystals and two doses of liao&#039;&#039;&#039;&lt;br /&gt;
After a lot of work persuading some of the wealthier Apulian merchants and key [[arbiter|arbiters]], Naomi has been able to persuade them to back an attempt to [[My_friends_are_my_estate#Swords_Against_Darkness|solve the problem]]. The solution is simple enough, and for once, Naomi&#039;s idea requires relatively little upfront investment. If the Empire can muster enough military units to directly attack the threats in Spiral, then the inhabitants of the territory would be able to get on top of the problem. If that could be achieved, it would only need a little support on an ongoing basis to keep the threats under control. Naomi likens it to weeding an overgrown garden - it requires a lot more effort to get the weeds under control than it does to keep it that way.&lt;br /&gt;
&lt;br /&gt;
With the backing of wealthy patrons, the venture provides three mana crystals and two liao to any standard military unit taking part. A military unit with at least 200 effective strength (from upgrades or rituals) also receives a [[Circlet of Falling Snow]] as part of their rewards. &lt;br /&gt;
&lt;br /&gt;
The efforts of Urizen, League, and Dawnish military units were effective over the past three seasons. The horrors of the {{Black Plateau}} have been beaten back, and the penalty to military units from the malignancy in [[Spiral#Screed|Screed]] has been removed.&lt;br /&gt;
&lt;br /&gt;
==Fleets==&lt;br /&gt;
===Hunt the Free Landing Kraken===&lt;br /&gt;
* &#039;&#039;&#039;Freeborn fleets can take the &#039;&#039;Hunt the Free Landing Kraken&#039;&#039; questing voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A starting fleet will receive 180 rings, with upgraded fleets receiving more money and doses of ambrellic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Freeborn who are members of the Magpies sodality benefit from the knowledge of the Wraith King and receive an additional 36 rings&#039;&#039;&#039;&lt;br /&gt;
With the completion of the Municipal Docks, the Freeborn have the infrastructure in place to begin hunting the kraken of [[Madruga#Free Landing|Free Landing]]. Freeborn [[Fleet|Fleets]] can take the opportunity to hunt the juvenile kraken, claiming treasure - in the form of money - and even doses of ambrellic. Whether the [[Ephisis|City of Gold and Lead]] will offer the same amount as previously is still unknown, but [[Surgical skills#Apothecary|apothecaries]] will still be able to use it for brewing certain potions. Specifically, anyone who knows how to brew [[Philtres of the High Peaks]] or [[Philtres of War]] can use ambrellic in this fashion. The resulting potions are not quite as potent as those that require [[ilium]], but the techniques for creating them are the same. &lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;Elixir of Sunlit Salt&#039;&#039; can be brewed by any apothecary who knows how to brew the Philtres of War. It requires three drams of [[Imperial Roseweald|Imperial roseweald]], two drams each of [[True Vervain|true vervain]] and [[bladeroot]], a dram of [[marrowort]], and three doses of &#039;&#039;ambrellic&#039;&#039;. It will restore all the [[heroic skills#hero|hero points]] of someone who [[Potion#Consuming a potion|consumes it]].&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;Elixir of Abyssal Depths&#039;&#039; can be brewed by any apothecary who knows how to brew the Philtres of the High Peaks. It takes three drams of [[bladeroot]], two drams each of [[Imperial Roseweald|Imperial roseweald]] and [[Cerulean Mazzarine|cerulean mazzarine]], one dram of [[True Vervain|true vervain]], and three doses of &#039;&#039;ambrellic&#039;&#039;. It restores all [[magical skills#additional mana|personal mana]] to someone who drinks it.&lt;br /&gt;
&lt;br /&gt;
The Freeborn members of the [[Magpies]] are supported by the crew of the [[Wayfaring_strangers#Hail_to_the_Wraith_King|Wraith King]], receiving an additional 36 rings in treasure when they hunt the kraken.&lt;br /&gt;
&lt;br /&gt;
===Jakhalsmarkt===&lt;br /&gt;
* &#039;&#039;&#039;The Sarcophan port of Jakhalsmarkt is no longer available to Imperial fleets&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The House of the Jakhal wanted 70 thrones to allow fleets to continue to access the Jakhalsmarkt&#039;&#039;&#039;&lt;br /&gt;
For the better part of a year Imperial [[fleet|ship captains]] were able to trade with the [[All_the_night-tide#Jakhalsmarkt|Jakhalsmarkt]]. The opportunity was arranged by &#039;&#039;Annabel de Gouden&#039;&#039; of the [[Founders_of_the_Delves#The_Jackal|House of the Jackal]], responding to the Imperial need for luxury goods and substances of use to ritual magicians. It seemed that de Gouden and her House have made a canny investment; the number of traders from the Empire visiting the Jakhalsmarkt only increased over the last four seasons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mistress de Gouden&#039;&#039; assessed the situation and put [[Those_memories_of_you#Jakhalsmarkt|forward an offer]]. She and her people will continue to keep Jakhalsmarkt open to Imperial traders, and commit to ensuring there are valuable goods for them to buy - [[vis]] and &#039;&#039;star jewels&#039;&#039;. Nothing needs to change in that regard. However, in order to secure sources for these goods for the next year, it would have required an up-front investment of 70 thrones from the Empire. &#039;&#039;Annabel de Gouden&#039;&#039; would have preferred to receive the investment from the [[Senate|Imperial Senate]], but was equally happy to do business with the [[Ambassador to the Sarcophan Delves]], &#039;&#039;&#039;Dino i Riqueza&#039;&#039;&#039;, (although she made clear she would &#039;&#039;really&#039;&#039; prefer to work with a group like the [[In_the_Court_of_Far_Horizons|Court of Far Horizons]], with whom she imagined it would be possible to make a much better deal, but she understood politics does not always give one what one wants).&lt;br /&gt;
&lt;br /&gt;
As the money was not provided to the House of the Jakhal, the port of Jakhalsmarkt has been closed to Imperial traders for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
==Congregations==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly General.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;In addition to the standard preaching options taken by owners of congregations, special &#039;&#039;lectures&#039;&#039; may be available&#039;&#039;&#039;&lt;br /&gt;
During downtime, the owner of a [[congregation]] can choose to take a [[Congregation#Downtime_Options|preaching]] action. Normally, these actions are used to preach one of the Imperial virtues, or the general teachings of [[the Way]], allowing a Synod member to change which of the virtue assemblies they belong to. &lt;br /&gt;
&lt;br /&gt;
After the Autumn Equinox, there are two lectures available.&lt;br /&gt;
&lt;br /&gt;
===Pride of Temeschwar===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_League.png|align=right}}{{CaptionedImage|file=Assembly_Pride.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Any Temeschwari with a congregation can choose to preach Pride in recognition of their great city&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Pride - Pride of Temeschwar&#039;&#039; action will receive no liao, but 12 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Pride Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is availble until the start of the Winter Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
Virtue&#039;s Respite has been remade! The [[Bloody_Custodian_of_Pride#Bloody_Massive_Pride_of_Temeschwar|Bloody Massive Pride of Temeschwar]] stands triumphant near one of the two river gates. Now is the time for all Proud citizens of Temeschwar to extol the greatness of their fine city. Temeschwar has a long and storied past, and the bishops and other leaders of congregations are encouraged to employ their oratory in speaking on its history.&lt;br /&gt;
&lt;br /&gt;
===Foretell the Coming of the Second Age of Virtue===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach the Way by encouraging pilgrims to support the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes the &#039;&#039;Foretell the Coming of the Second Age of Virtue&#039;&#039; action will receive the normal amount of liao and Synod votes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Congregations taking this action will contribute at least seven rings to the labour costs of the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Way Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is available until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
Following on from the [[Lay the foundations|highest calling]] of the Highborn Assembly, the congregations of the Empire can preach the good news of the Second Age of Virtue. The more congregations that took part each season, the greater the benefits would be. The individual effects would be tiny, but a thousand raindrops can quickly turn into a flood. Virtuous citizens would make a pilgrimage to [[Bastion]], to volunteer to help with the work of completing the Grand Inspiration, working to raise the monument to the heavens - doing their part to support the Grand Inspiration and ushering in a new era. They may not be builders, but they believe in the dream to be given form. Children, the elderly, all united by faith to add even a single brick and know they were part of this momentous occasion in the history of mortal ascension.&lt;br /&gt;
&lt;br /&gt;
==Undertakings==&lt;br /&gt;
===Treat the Poison (Therunin)===&lt;br /&gt;
* &#039;&#039;&#039;Members of the Imperial Apothecaries Guild can contribute to removing the poison of Lower Tarn Valley&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any member with the physick or apothecary skills can take the &#039;&#039;Treat the Poison&#039;&#039; action&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If at least thirty members take the action, then the work will be halfway complete&#039;&#039;&#039;&lt;br /&gt;
The decision of the [[Imperial Apothecaries Guild]] has been made and [[388YE_Autumn_Equinox_Senate_sessions#Apothecaries_Guild_to_Therunin|announced]] through the Senate. This opportunity is &#039;&#039;only&#039;&#039; available to members of the Apothecaries&#039; Guild who possess &#039;&#039;either&#039;&#039; the [[Surgical skills#Physick|physick]] or [[Surgical skills#Apothecary|apothecary]] skill. Other characters can roleplay their involvement, but only those with expert knowledge of how to use [[herbs]] will be able to directly contribute to the cleansing of the Lower Tarn Valley. It requires &#039;&#039;&#039;at least 30 members&#039;&#039;&#039; with the appropriate skill to support the operation, or it will make no headway. &lt;br /&gt;
&lt;br /&gt;
* If a character supporting the operation in the Lower Tarn Valley controls a [[fleet]] or [[military unit]], it will provide a standard military unit or fleet with seven random herbs.&lt;br /&gt;
* A congregation will be able to perform a [[Congregation#Lectures|lecture]] that means they will receive Synod votes as normal but lose &#039;&#039;all&#039;&#039; their [[liao]]. They will remain in the same Virtue Assembly as last season.&lt;br /&gt;
* A character with any other personal resource will lose &#039;&#039;half&#039;&#039; its production for that season.&lt;br /&gt;
&lt;br /&gt;
Normally, this effort would have cost the treasury thirty thrones, but &#039;&#039;&#039;Enoch of Atuns Sanctuary&#039;&#039;&#039;, the [[Benefactor of High Chalcis]], made an [[388YE_Autumn_Equinox_Senate_sessions#High_Chalcis_Support_Apothecaries_Guild|announcement]] to pledge the support of the [[Benefactor_of_High_Chalcis#Gardens_of_High_Chalcis|Gardens of High Chalcis]] for the upcoming season. The effort &#039;&#039;will&#039;&#039; cost thirty thrones to the treasury after the Winter Solstice, unless the Benefactor chooses to continue supporting the efforts.&lt;br /&gt;
&lt;br /&gt;
===The Missing Legion (Drakes)===&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;div {{float}}&amp;gt;&amp;lt;quote by=&amp;quot;Alfred Houtman Fella, General of the Drakes&amp;quot;&amp;gt;Drakes, I pray my words reach you, these words to remind you of home. Remember your hearths, remember your homes, the fresh produce of Autumns harvest. Remember your family, your friends and your grudges, you will see them all again, you have my word. The marchers are coming for you, Navarr and the Freeborn too, the Empire has united to see you returned and I shall see you home. Return to the marches if you can, to stand shoulder to shoulder with the rest of the marcher armies. Soldiers of the Drakes, come home, the drinks are on me.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Military units can take the &#039;&#039;Find the Drakes&#039;&#039; scouting venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A starting military unit will receive 36 rings and a marsh flower, as well as a portion of the guerdon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units that are not Freeborn, Navarr, or Marcher will suffer a two-rank penalty&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units that supported the Drakes or the Star Forged last season will benefit from a two-rank bonus&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marchers that don&#039;t have military units can take the &#039;&#039;Support the Drakes&#039;&#039; action to support the efforts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marchers that take this action will receive only half their normal production&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units can take the &#039;&#039;Take Your Time Looking For Lost Marchers&#039;&#039; questing venture to focus on acquiring treasure rather than helping the missing Drakes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A starting military unt will receive two pawns of Adversity Vis, two marsh flowers, and a portion of the guerdon&#039;&#039;&#039;&lt;br /&gt;
Last season, the [[Drakes]] were [[When_something_is_lost#Finding_the_Missing_Legion|lost]] in [[Madruga#Crucible|Crucible]], Madruga. There is a chance for military units to launch a rescue mission into the Crucible. If successful, the Drakes will be found and led safely out of Crucible before anything bad happens to them.&lt;br /&gt;
&lt;br /&gt;
Alternatively, military units can choose to take the &#039;&#039;&#039;Take Your Time Looking For Lost Marchers&#039;&#039;&#039; questing venture. A starting military unit that takes this venture will receive two pawns of Adversity Vis and two marsh flowers, as well as a portion of the guerdon. Military units that take this action will only provide 50 strength to the efforts to find the Drakes, but will show up on the same list as those who focused on finding the Drakes.&lt;br /&gt;
&lt;br /&gt;
Finally, thanks to the servants of [[Sadogua]] and [[Lashonar]], any Marcher can support the efforts to find the Drakes. Each resource put towards supporting the Drakes will provide half the strength of an equivalently upgraded military unit to the efforts to lead them out safely.&lt;br /&gt;
&lt;br /&gt;
* Congregations that take the &#039;&#039;&#039;Support the Drakes&#039;&#039;&#039; preaching action will receive their normal votes in the Synod but no liao. They will remain in the same Virtue Assembly as last season.&lt;br /&gt;
* Fleets that take the &#039;&#039;&#039;Support the Drakes&#039;&#039;&#039; scouting action will receive 36 rings and a marsh flower. &lt;br /&gt;
* Other resources that take the &#039;&#039;&#039;Support the Drakes&#039;&#039;&#039; undertaking will receive half of their standard production.&lt;br /&gt;
&lt;br /&gt;
As with many such situations, the amount of strength applied to this venture affects the outcome:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em; font-weight: bold;&amp;quot;&amp;gt;Less than 5,000 Strength - Further In&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A limited response will mean the Drakes are not rescued in time for the Winter Solstice 388YE. They remain lost in the marshes, and they will have lost 2,000 strength due to missing soldiers and the dangers of the deep Crucible. There will be another attempt to rescue them at the Winter Solstice.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em; font-weight: bold;&amp;quot;&amp;gt;Between 5,000 and 10,000 Strength - Desperate Egress&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The rescue mission is a success, and the Drakes emerge from Crucible in time for the Winter Solstice. In the process, however, they will have lost 1,000 strength due to soldiers who get left behind, disastrous encounters, or unrecoverable transformations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em; font-weight: bold;&amp;quot;&amp;gt;Between 10,000 and 20,000 Strength - Controlled Extraction&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Drakes emerge from Crucible in time for the Winter Solstice. They have sustained some losses, but their strength falls only by 500. They will also have the opportunity for a change to their quality, either related to their time in the transformative marshes or the inspirational support and outpouring of love from their people.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em; font-weight: bold;&amp;quot;&amp;gt;More than 20,000 Strength - Total Victory&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Drakes emerge from Crucible hale and hearty, with the opportunity for a new quality. In addition, they and the other explorers of the marshes will have discovered an opportunity in the marshes that could be exploited by the Empire in the future.&lt;br /&gt;
&lt;br /&gt;
The efforts are further supported by the [[Unfettered Mind]], having been guided to help by a [[388YE_Autumn_Equinox_Conclave_sessions#Concord:_Guide_Unfettered_Mind_to_Madruga|declaration]] raised by their grandmaster, &#039;&#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections must be submitted before the close of downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to submit arcane projections that create personal curses&#039;&#039;&#039;&lt;br /&gt;
The deadline for submitting an [[arcane projection]] is now the close of downtime. This is a significantly shorter window than previously. We&#039;ve made this change to improve our ability to process arcane projections - an earlier deadline means that the game team have more time to consider each arcane projection, which will allow us to be more detailed and consistent in our responses.&lt;br /&gt;
&lt;br /&gt;
===Colleges and Forges===&lt;br /&gt;
* &#039;&#039;&#039;We&#039;ve changed the email address for college of magic and runeforge submissions&#039;&#039;&#039;&lt;br /&gt;
It is important for characters responsible for a [[college of magic]] or [[runeforge]] to remember that the deadline for submitting rituals for codification, or instructions to the runeforge, is also the point that downtime closes. You &#039;&#039;must&#039;&#039; use let us know how you plan to use your college or forge by this point, otherwise it will not be possible to submit anything and the season will be lost.&lt;br /&gt;
&lt;br /&gt;
The e-mail address to which such instructions should be sent is now {{plot}} rather than rules. The rules decisions about an arcane projection that is being codified, or a new item, have already been made, and it is the plot team who deal with the creation of ritual texts, unique items, or schema.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
* &#039;&#039;&#039;If you are creating an artefact you will need to email plot@profounddecisions.co.uk with the requested name and roleplaying effect&#039;&#039;&#039;&lt;br /&gt;
Artisans can use [[ilium]] to make a permanent artefact version of any magic item they can create. These powerful items retain their properties indefinitely, are readily identifiable as unique named items, and can exert powerful [[roleplaying effects]] over anyone bonded to them.&lt;br /&gt;
&lt;br /&gt;
Anyone wanting to create an artefact should email {{plot}} before downtime closes with their CID and what magic item they want to be an artefact. They should also include what name they want the artefact to have and the desired roleplaying effect. With roleplaying effects, it is best to avoid anything with religious themes; that is the purview of the [[hallow]] ceremony. It is best to avoid naming specific concepts: a roleplaying effect of &amp;quot;&#039;&#039;You feel an urge to protect Urizen lore&#039;&#039;&amp;quot; would be returned as &amp;quot;&#039;&#039;You feel an urge to preserve the magical secrets of your people&#039;&#039;&amp;quot;. It can be interpreted as the same for someone in [[Urizen]], but it would encourage someone in [[Wintermark]] to protect [[Runesmith&#039;s Law]], or a magician-prince of [[Jarm]] to protect their own collection of ritual texts.&lt;br /&gt;
&lt;br /&gt;
As with [[hallow#Effects|hallow]], comedic names or names which are &#039;&#039;obviously&#039;&#039; taken from existing works of fiction are not appropriate for item names in Empire and will be rejected when identified.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Effects==&lt;br /&gt;
* &#039;&#039;&#039;After every event there will be a range of special effects that have an impact on downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each effect is automatically applied to the appropriate personal resources; this provides details of what has caused each effect&#039;&#039;&#039;&lt;br /&gt;
Every season sees large-scale effects impact individuals and nations. Some arise as the result of [[Judgement|Synod judgements]], [[Senate motion|Senate motions]] or [[Declaration|Conclave declarations]]. Others are the results of winds of fortune or war, or magical effects such as [[enchantment|enchantments]] or [[curse|curses]]. Each such effect is mentioned in your downtime if it affects your personal resource, along with a brief summary of what is going on. This list provides more detail, and is also useful for knowing what is going on in the wider Empire.&lt;br /&gt;
&lt;br /&gt;
===Cultivating Draaikolkbloem (Hahnmark)===&lt;br /&gt;
* &#039;&#039;&#039;Owners of herb gardens in Hahnmark can choose to work with the Zuredruiven vintners to cultivate Draaikolkbloem&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Choosing to cultivate the fragile herb will produce two drams of Draaikolkbloem&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Choosing to cultivate Draaikolkbloem will reduce the production of the herb garden by three drams of true vervain and one dram of each of the other herbs&#039;&#039;&#039;&lt;br /&gt;
The [[Those_memories_of_you#Draaikolkbloem|Zuredruiven vintners]] are very excited to work with the herbalists of [[Hahnmark]]. Any owner of a herb garden in the territory can choose to work with the vintners and take the &#039;&#039;&#039;Cultivating Draaikolkbloem&#039;&#039;&#039; undertaking: producing two drams of Draaikolkbloem but reducing production of the other standard herbs.&lt;br /&gt;
&lt;br /&gt;
===Calvos Reborn (Madruga)===&lt;br /&gt;
* &#039;&#039;&#039;All Freeborn receive an additional seven rings a season until the Winter Solstice 389YE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All Freeborn fleets cost one less weirwood to upgrade - to a minimum of one - until the Winter Solstice 389YE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Freeborn fleets in Madruga gain an additional rank when trading, questing or raiding&#039;&#039;&#039;&lt;br /&gt;
The [[Construct_Municipal_Docks|Municipal Docks]] of [[Madruga#Calvos|Calvos]] are complete. Originally [[Germinating_a_city#A_Spiritual_Successor|proposed]] by &#039;&#039;Professor Immanuel Gelberg&#039;&#039;, the docks were proposed by &#039;&#039;&#039;Eulàlia i Phovas i Riqueza&#039;&#039;&#039;, [[Madruga|Senator for Madruga]], and funded entirely by &#039;&#039;&#039;Gisli i Phovas i Guerra&#039;&#039;&#039;, newly elected [[Quaymaster of the Municipal Docks]]. The benefits for the Brass Coast - and the wider Empire - are many, but importantly, there will be a wave of traders and shipwrights journeying to the burgeoning city of Calvos. [[Fleet]] owners will be able to make the most of the shipwrights - upgrading Freeborn fleets will require one less wain of [[weirwood]] (to a minimum of one) - and every Freeborn will see their profits affected, earning an additional seven rings every season, both until the start of the Winter Solstice 389YE.&lt;br /&gt;
&lt;br /&gt;
===Miner Conflicts (Mournwold)===&lt;br /&gt;
* &#039;&#039;&#039;Rebellion&#039;s Ridge has been consecrated with true liao to Pride&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All personal resources in Mournwold suffer a two-rank penalty until the start of the Winter Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The mine owners of the Mournwold will elect its next senator&#039;&#039;&#039;&lt;br /&gt;
The [[writ of consecration]] raised by &#039;&#039;&#039;Jedediah Boon&#039;&#039;&#039; has been finished, with the [[Cardinal of Pride]] being named in the [[388YE_Autumn_Equinox_Synod_judgements#Judgement_5|mandate ]] to consecrate [[Mournwold#Rebellion&#039;s_Ridge|Rebellion&#039;s Ridge]] by &#039;&#039;&#039;Alfred Aewulfson-Boon&#039;&#039;&#039;. Now that the ceremony has been completed, the [[Rebellion%27s_Ridge#The_Tipping_Point|foreseen]] consequences are here. All [[personal resource|personal resources]] in the [[Mournwold|Mourn]] will suffer a two-rank penalty over the coming season due to the [[Rebellion%27s_Ridge#The_Tipping_Point|disruption]], but the [[mine]] owners of the Mournwold will elect its next senator.&lt;br /&gt;
&lt;br /&gt;
===Bloody Harvest (Ossium)===&lt;br /&gt;
* &#039;&#039;&#039;All forests in Ossium suffer a one-rank penalty due to the Dubik&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All forests in Ossium will produce either a &#039;&#039;blackblood thorn&#039;&#039; or a dose of &#039;&#039;bloodvine liquor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Forests that were enchanted with &#039;&#039;Verdant Bounty of the Twilight Bayou&#039;&#039; will receive four fewer measures, but will receive five blackblood thorns or doses of bloodvine liquor&#039;&#039;&#039;&lt;br /&gt;
The forests of [[Ossium]] are busy this season. All forests in the territory - whether owned by Varushkans or Navarr - are [[Shadowed_boughs_of_twilight#Shadow Garden|plagued by incidents]], but some are especially plagued by the [[Varushkan Monster|Varushkan monsters]]. Those enchanted with [[Verdant Bounty of the Twilight Bayou]] will see swarms of the monsters have to be beaten back by schlacta and wardens. There is some benefit at least; the monsters can be harvested for strange consumables most commonly acquired by the [[Tolvoli Butcher]]. Both blackblood thorns and doses of bloodvine liquor are reported to be equally common by those harvesting the monsters. &lt;br /&gt;
&lt;br /&gt;
[[Ossium#Kurstrozi&#039;s_Lumbermill|Kurstrozi&#039;s Lumbermill]], luckily, is safe this season. Fewer than a dozen chose to tempt the Dubik to their forest paths, and so the fine work of the [[Varushka_groups#Kurstrozi_Outpost|Kurstrozi]] can continue.&lt;br /&gt;
&lt;br /&gt;
===Dust, Glass and Flame (Segura)===&lt;br /&gt;
* &#039;&#039;&#039;Segura has been enchanted with a magnitude 80 ritual of the Night realm&lt;br /&gt;
During the Autumn Equinox, an [[arcane projection]] was performed targeting the Freeborn territory of [[Segura]]. It has infused the grand fountain of [[Segura#Anduz|Anduz]] with resonances of passion and wonder, aligning the three great structures that transforms the old city into the [[On_the_road_ahead#City_of_Wonders|City of Wonders]]. Soon, Freeborn will be able to take the &#039;&#039;Firebrand&#039;&#039;, &#039;&#039;Hawker&#039;&#039;, or &#039;&#039;Trailblazer&#039;&#039; archetypes as they come once more into the fore.&lt;br /&gt;
&lt;br /&gt;
===Three Blasts Upon the Horn of Victory (Ossium)===&lt;br /&gt;
* &#039;&#039;&#039;Ossium has been enchanted with a magnitude 80 ritual of the Summer realm&lt;br /&gt;
During the Autumn Equinox, an [[arcane projection]] was performed targeting the Varushkan territory of [[Ossium]]. This ritual was performed by a Thule coven, as part of an [[The_little_things#The_First_Foray|opportunity]] presented by [[Meraud|the Lord of the Aurorae]] to see the Jaws of Winter Lightning improve their quality.&lt;br /&gt;
&lt;br /&gt;
While the enchantment persists, encounters with the Summer realm will become more common. People are more likely to encounter Summer regio or find existing Summer regio have increased in potency. Heralds of Summer eternals and the eternals of Summer themselves will become more active following the performance of this ritual, and more interested in the activities of citizens living in that territory. There is a chance that the territory could be permanently altered in some subtle way, more closely aligning it with Summer magic.&lt;br /&gt;
&lt;br /&gt;
Players creating or attending [[sanctioned events]] set in Ossium should bear this effect in mind, especially when it comes to designing a [[Sanctioned_events#Plot_Events|plot event]]. Any further effects of this ritual will be in the winds of fortune released before the next event.&lt;br /&gt;
&lt;br /&gt;
===A Song Once Lost (Weirwater)===&lt;br /&gt;
* &#039;&#039;&#039;Weirwater has been enchanted with a magnitude 80 ritual of the Night realm&lt;br /&gt;
During the Autumn Equinox, an [[arcane projection]] was performed targeting the Dawnish territory of [[Weirwater]]. In the quiet places of the territory, snatches of mysterious music drift on the winds, especially after sunset. Among other things, the whispering breeze and twilight melodies kindle memories of youthful romance, lost love, platonic affection, and even lapsed friendship.&lt;br /&gt;
&lt;br /&gt;
While the enchantment persists, encounters with the Night realm will be more common. People are more likely to encounter Night regio and may, in some cases, find existing Night regio have increased in potency. Heralds of Night eternals, especially [[Sung]] and [[Janon]], are likely to be encountered more often. Although Janon, of course, is under [[Alignment#Enmity|enmity]], which makes it harder for their heralds to enter the Empire.&lt;br /&gt;
&lt;br /&gt;
Players creating or attending [[sanctioned events]] set in Weirwater should bear this effect in mind, especially when it comes to designing a [[Sanctioned_events#Plot_Events|plot event]]. Any further effects of this ritual will be in the winds of fortune released before the next event.&lt;br /&gt;
&lt;br /&gt;
===Crimson Conjunction (Semmerholm)===&lt;br /&gt;
* &#039;&#039;&#039;Semmerholm has been cursed with a magnitude 27 ritual of the Autumn realm&lt;br /&gt;
Semmerholm has been cursed with an arcane projection of Autumn magic. The curse embodies the astronomantic law of [[The Wanderer|Things Go Awry]]. The effects of the curse are obvious to anyone living in or passing through the territory.&lt;br /&gt;
&lt;br /&gt;
Players creating or attending [[sanctioned events]] set in Semmerholm should bear this effect in mind, especially when it comes to designing a [[Sanctioned_events#Plot_Events|plot event]]. Any further effects of this ritual will be in the winds of fortune released before the next event.&lt;br /&gt;
&lt;br /&gt;
===Hammers of Fury (Upwold)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Estavus001a.png|align=tight|title=The City of Fire and Stone throngs with smiths and smelters}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Upwold has been enchanted with the &#039;&#039;Hammers of Fury&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This speeds the mustering of a new army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It also reduces the ingots produced by each mine in the territory by 2, but grants a pouch of warm ashes in their place&#039;&#039;&#039;&lt;br /&gt;
Over the coming months, the power of the [[Realm#Autumn|Autumn realm]] is focused on the [[The Marches|Marcher]] [[territory]] of [[Upwold]]. The &#039;&#039;Cabal Lyktan&#039;&#039; coven has invoked the &#039;&#039;[[Hammers of Fury]]&#039;&#039; to speed the mustering of a new [[army]] in the territory. This magical service provided by the [[Estavus|City of Fire and Stone]] [[enchantment|enchants]] the forges, foundries, and smithies throughout the territory, infusing them with the heat of Shikal&#039;s forges to help them forge arms and armour with supernatural speed. It also sends traders from the Fire Mountain to acquire more resources, meaning that [[mine|mines]] throughout the territory will see their production of metals reduced by two ingots, but in their place the mine owners each gain one pawn of [[Vis#Warm Ashes|warm ashes]] - Autumn [[vis]].&lt;br /&gt;
&lt;br /&gt;
===Ward of the Merchant-Prince (Spiral)===&lt;br /&gt;
* &#039;&#039;&#039;Spiral has been enchanted with Hand of the Dhomiro&#039;&#039;&#039;&lt;br /&gt;
Over the coming season, those attempting to flee or traverse the territory may find themselves subtly guided towards the best path to avoid enemy patrols, their cart running unusually smooth and shrugging off potholes that might otherwise have broken axles or thrown wheels. Meanwhile, the enemy patrols may find their luck quite the opposite, or themselves arriving just too late to catch a merchant. If a wagon, business or home is being ransacked the ritual won’t stop the most obvious or largest valuables being stolen, but might subtly protect smaller valuables, purses of coin, jewellery or other trinkets from being taken.&lt;br /&gt;
&lt;br /&gt;
===Ode To Song And Story===&lt;br /&gt;
* &#039;&#039;&#039;Casinea has been enchanted with a magnitude 40 ritual of the Night realm&lt;br /&gt;
* &#039;&#039;&#039;A song has taken root across the trods&#039;&#039;&#039;&lt;br /&gt;
During the Autumn Equinox, an [[arcane projection]] was performed targeting the Highborn territory of [[Casinea]]. Over the coming season, the words and music of a song - [[Founders&#039; Dance (song)|Founders&#039; Dance]] - are experienced by people across the Empire as part of their dreams. Most often, it is those who have been walking the trods, or who camp nearby, that experience the strange dreams.&lt;br /&gt;
&lt;br /&gt;
Any further effects of this ritual will be in the winds of fortune released before the next event.&lt;br /&gt;
&lt;br /&gt;
===Stirring the Pot===&lt;br /&gt;
* &#039;&#039;&#039;Marchers with a military unit, fleet, herb garden, mine or forest can change to a farm of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marchers can upgrade their farm for one less weirwood (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers with a military unit, fleet, herb garden, mine or forest can change to a business of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers can upgrade their business for one less white granite (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice 387YE, two mandates were enacted; one in the Marcher Assembly by &#039;&#039;&#039;Richard Conscience&#039;&#039;&#039; and one in the League Assembly by &#039;&#039;&#039;Frideswide Adelaar van Holberg&#039;&#039;&#039;. These mandates encourage the people in their respective nations to [[The circle game|support efforts]] to embrace their national traditions and support the Imperial economy. They also create a groundswell of support for League and Marchers looking to improve their resources.&lt;br /&gt;
&lt;br /&gt;
===Rivers Run Clear===&lt;br /&gt;
* &#039;&#039;&#039;Rivers of Life has been cast on Mareave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;As well as reducing casualties to armies in the territory, the magic infuses all water there with life-giving Spring power&#039;&#039;&#039;&lt;br /&gt;
The Imperial territory of [[Mareave]] has had [[Rivers of Life]] woven over it. This potent magic preserves life, healing all save the most grievous wounds overnight and infusing water across the territory with restorative powers. As well as the typical effect of reducing losses to any [[Army|armies]] fighting in the territory, the magic has other, more narrative effects. Wounds heal, animals and plants are healthy and fertile, and people find it easier to start or expand their families.&lt;br /&gt;
&lt;br /&gt;
===Fens, Frost, and Forest===&lt;br /&gt;
* &#039;&#039;&#039;Dripping Echoes of the Fen has been cast on two regions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Frozen Citadel of Cathan Canae has been cast on three regions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Forge the Wooden Fastness has been cast on one region&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:800px;&amp;quot;}&lt;br /&gt;
|-&lt;br /&gt;
! Ritual !! Region !! Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || West Marsh, [[Kallavesa]] || Sussivari Frost Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge the Wooden Fastness]] || Nesustak Forest, [[Sarangrave]] || Coven of the Horned Hare&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || Ottermire, [[Bregasland]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Icarion, [[Mareave]] || 	Ashen Flame&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Clisearn, [[Mareave]] || 	Ashen Flame&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || Ottermire, [[Bregasland]] || The Circle of Zulgan-Tash&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Nadir, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bells and Ramparts===&lt;br /&gt;
* &#039;&#039;&#039;Bells of Silver and Brass has been cast on one fortification&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ramparts of Ashlar has been cast on three fortifications&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:800px;&amp;quot;}&lt;br /&gt;
|-&lt;br /&gt;
! Ritual !! Fortification !! Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Bells of Silver and Brass]] || [[Sarangrave#Tower_of_the_Skink|Tower of the Skink]], Thornfen, Sarangrave || Concordium of Pallas&lt;br /&gt;
|-&lt;br /&gt;
| [[Ramparts of Ashlar]] || [[Mareave#Rucraic&#039;s_Redoubt|Rucraic&#039;s Redoubt]], Eoradal, Mareave || Concordium of Pallas&lt;br /&gt;
|-&lt;br /&gt;
| [[Ramparts of Ashlar]] || [[Necropolis#Reumah&#039;s_Rest|Reumah&#039;s Rest]], Coursmouth, Necropolis || Concordium of Pallas&lt;br /&gt;
|-&lt;br /&gt;
| [[Ramparts of Ashlar]] || [[Redoubt#The_Walls_of_Cargo|Walls of Cargo]], Limus, Redoubt || Concordium of Pallas&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Lore==&lt;br /&gt;
* &#039;&#039;&#039;Every summit it is possible that new rituals, magic items, or potions may become available to Imperial citizens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some of these options are only available to characters from certain nations, such as those entered into Urizen Lore or Runesmith&#039;s Law&#039;&#039;&#039;&lt;br /&gt;
During the Autumn Equinox, three rituals were put forward for inclusion in Imperial Lore:&lt;br /&gt;
* [[Chance Blossoms, Chaos Thrives]] was [[388YE_Autumn_Equinox_Conclave_sessions#Imperial_Lore:_Chance_Blossoms,_Chaos_Thrives|raised]] by &#039;&#039;&#039;Yarvi Swiftwind&#039;&#039;&#039;, on behalf of the [[Silver Chalice]] and funded by the &#039;&#039;[[Apparently_with_no_surprise#A_Decrepit_Flower|Wise Flower chapter]]&#039;&#039;&lt;br /&gt;
* [[Shadows Hide the Passing Spear]] was [[388YE_Autumn_Equinox_Conclave_sessions#Imperial_Lore:_Shadows_Hide_the_Passing_Spear|raised]] by &#039;&#039;&#039;Syl&#039;&#039;&#039;, as [[Dean of the Lyceum]] and funding was provided by &#039;&#039;&#039;Seren Embercast&#039;&#039;&#039; on behalf of the [[Vallornguard]]&lt;br /&gt;
* [[Arc of Sküld]] was [[388YE_Autumn_Equinox_Conclave_sessions#Imperial_Lore:_The_Arc_of_Sküld|raised]], and funded, by &#039;&#039;&#039;Yarvi Swiftwind&#039;&#039;&#039;, on behalf of the [[Silver Chalice]]&lt;br /&gt;
&lt;br /&gt;
==Monstering Numbers==&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:350px; float: right; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation || Percentage&lt;br /&gt;
|-&lt;br /&gt;
| [[The Brass Coast]] || 120%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn]] || 102%&lt;br /&gt;
|-&lt;br /&gt;
| [[Highguard]] || 98%&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperial Orcs]] || 118%&lt;br /&gt;
|-&lt;br /&gt;
| [[The League]] || 124%&lt;br /&gt;
|-&lt;br /&gt;
| [[The Marches]] || 91%&lt;br /&gt;
|-&lt;br /&gt;
| [[Navarr]] || 111%&lt;br /&gt;
|-&lt;br /&gt;
| [[Urizen]] || 111%&lt;br /&gt;
|-&lt;br /&gt;
| [[Varushka]] || 135%&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintermark]] || 112%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_Senate_sessions&amp;diff=146383</id>
		<title>388YE Autumn Equinox Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_Senate_sessions&amp;diff=146383"/>
		<updated>2026-10-26T16:26:23Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Fortify Reeds Redoubt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate]] [[Category:Senate Sessions]] [[Category:388YE Autumn]]&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Imperial Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet [[Event schedule|several times]] to deliberate and vote on the [[Senate motion|motions]] they have raised. &lt;br /&gt;
&lt;br /&gt;
After the summit, the civil service enacts those motions and ensures a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarised, including the wording, who proposed and seconded it, whether it passed or not, whether any funds were disbursed to support it, and what the outcome of the motion will be.&lt;br /&gt;
&lt;br /&gt;
Many motions (especially the [[commission|commissions]]) also have a &#039;&#039;Further Details&#039;&#039; section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.&lt;br /&gt;
&lt;br /&gt;
==Treasury==&lt;br /&gt;
* Imperial treasury during this season was announced by the civil service at 834 thrones.&lt;br /&gt;
** 26 thrones donated by &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039; after the Autumn Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
==Administrative Motions==&lt;br /&gt;
===Assign Bregasland===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To assign the territory of Bregasland&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Saturday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Assigned to [[the Marches]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; The territory of [[Bregasland]] has been assigned to [[the Marches]]. The election for Senator of Bregasland will take place at the Winter Solstice 388YE.&lt;br /&gt;
&lt;br /&gt;
===Abrogate Vicente School and Orphanage===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To abrogate the construction of the Vicente School and Orphanage, abrogating the title Custodian of the Vicente School and Orphanage&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Custodian of the Vicente School and Orphanage]] has been abrogated and is no longer available to be appointed by the senators of the League&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; Following the revelation of a lair under the dominion of the [[Whisper Gallery]], and its subsequent [[This is the end|disappearance]], the Vicente School and Orphanage is no longer active. This motion would abrogate the [[Custodian of the Vicente School and Orphanage]], preventing it from being appointed again.&lt;br /&gt;
&lt;br /&gt;
===Amend Knight of the Greenwood===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the Knight of the Greenwood to become a Dawnish title appointed by the Vallornguard. This will open Greenwood Manor to citizens of every nation, allowing military units from across the Empire to take the quest against the vallorn venture&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Knight of the Greenwood]] has been amended to be elected by the [[Vallornguard]]. [[Military unit|Military units]] from across the Empire will be able to undertake the [[Venture#Quest_Against_the_Vallorn|Quest Against the Vallorn]] venture.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; This motion follows the [[388YE_Summer_Solstice_Synod_judgements#Judgement_58|mandate]] enacted by &#039;&#039;&#039;Lord Reynard Griffinsong&#039;&#039;&#039;. If the motion is passed, then the [[Knight of the Greenwood]] will be appointed by the [[Vallornguard]] the next time it falls vacant after the Autumn Equinox 388YE.&lt;br /&gt;
&lt;br /&gt;
===Abrogate Marr&#039;s Mine===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Abrogate Marr&#039;s Mine, on the advice of the Senator of Kallavesa &lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The motion to [[#Expand Marr&#039;s Mine|Expand Marr&#039;s Mine]] was abrogated&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion was raised to allow Senate to reconsider its commission options after civil service paperwork error. Any senator could propose one of the existing commission motions to abrogate. The senator of Kallavesa was the only senator to make a proposal.&lt;br /&gt;
&lt;br /&gt;
===Consult Foreigners on Magic===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Instruct the civil service to consult all foreign powers that control land in an Imperial territory whenever there is an opportunity to employ beneficial magic in that territory&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion was raised following a [[The_little_things#Outstretched_Hands|proposal]] from the Thule. It would have allowed the civil service to incorporate a full assessment of the consequences and reactions by any foreigners living in Imperial territory to a briefing on Imperial magic used on that territory. It would have made all affected foreign powers fully aware of any opportunity that could have affected them, even if it were not pursued&lt;br /&gt;
&lt;br /&gt;
==Senate Motions==&lt;br /&gt;
===Abrogate Oversight on Fleets===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Abrogation of the civil service oversight of Imperial fleet activity. This will avoid the treasury taking on unnecessary costs&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Laurencio Lemmini di Sarvos, Senator for Sarvos&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Kaspar Yakovich von Holberg, Senator for Holberg&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The Fellowship of Purple Sails made clear its intention to no longer [[So_little_I_wanted,_so_little_I_got#Purple_Sails|cover the cost]] of 50 thrones each season. &lt;br /&gt;
&lt;br /&gt;
===Amend Appraisal of Virtue Fund===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Amend the appraisal for the virtue fund to instruct Lisane de Terresford instead of Rosemary Stockland. &lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Ismene of the Scarlet Guard, Senator for Morrow&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Ana i Taziel i Riqueza, Senator for Segura&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Lisane de Terresford remains [[Satraps of the Abyss|engaged]] in Sumaah until the start of the Winter Solstice 388YE. Gerard la Salle will select a prognosticator for the task.&lt;br /&gt;
&lt;br /&gt;
===Amend Financier of Phantasmagorical Mementoes===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the title of Holberg&#039;s Phantasmagorical Mementoes. To augment the environs of the Momento stall with the remains of the Rakshasa &#039;Flocki&#039; (gifted to Imperatrix Lisabetta at her coronation) In accordance with the plans laid out by Claude of Holberg, ensuring a dignified remembrance of this beloved companion.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Magdalena Teyhard von Holberg, [[Citizens&#039; Voice]]&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[A_habit_I_can%27t_break#Old_Scales|remains]] of &#039;&#039;Flocki&#039;&#039; will be preserved by Holberg&#039;s finest taxidermists and the [[Financier of Holberg&#039;s Phantasmagorical Mementoes]] will see their income increased by two crowns a season.&lt;br /&gt;
&lt;br /&gt;
===Amend Judgement of Veto===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the Synod&#039;s Judgement of Veto to a model of &amp;quot;indicative vote&amp;quot;. To allow a Virtue Assembly or National Assembly to indicate a desire to veto before the General Assembly at the following summit on the basis of virtue, or on a national matter respectively. That after extended scrutiny by the Constitutional Court once they&#039;ve worked out what the shit I&#039;m on about, to bring forward their conclusion as an administrative motion next summit. &lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Mel Bleak, Senator for Mournwold&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Tristan duLac, Senator for Weirwater&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; This motion is undergoing extended scrutiny.&lt;br /&gt;
&lt;br /&gt;
===Amend Quartermaster General===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Amend the stipend for the Quartermaster General to 292T.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Asael, Senator for Casinea&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Narciso Sybilo di Nessuno, Senator for Tassato&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Imperial_treasury#Stipends|stipend]] of the [[Quartermaster General]] has been changed to 292 thrones.&lt;br /&gt;
&lt;br /&gt;
===Amend Speaker of Highborn Assembly===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Amend the title of Speaker for the Highborn National Assembly to give them the power to announce a single commission or improvement for an appropriate edifice or inspirational location each season. This will not require a commission. The speaker will be responsible for commissioning buildings with a religious purpose. &lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Kish of the Flame Beneath the Earth, Senator for Necropolis&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Asael, Senator for Casinea&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Speaker of the Highborn Assembly]] has been amended&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This [[Lay_the_foundations#A_Lasting_Legacy|opportunity]] comes from the Custodes Calvium, and relies on the [[Construct Grand Inspiration of the Way|Grand Inspiration]] being completed before the start of the Spring Equinox 389YE.&lt;br /&gt;
&lt;br /&gt;
===Amend Tassatan Hills===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To increase the upkeep of the Tassatan Hills Ilium mine by 10 Thrones a season and direct the civil service to pass that 10 thrones to the Forge and Furnace Fellowship in Tassato. After 3 years we intend to reduce the upkeep to its usual level. &lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Kaspar Yakovich von Holberg, Senator for Holberg&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Genoveva Barossa d&#039;Apulian, Senator for Spiral&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The upkeep of the [[Tassatan Hills]] has been increased.&lt;br /&gt;
&lt;br /&gt;
===Amend Tender of Phoenix Flame===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Attach the Effervescent Brook to the Tender of the Phoenix Flame&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Eulàlia i Phovas i Riqueza, Senator for Madruga&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Honest Bobby Boarbridge, Senator for Upwold&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Once complete, the [[Construct Effervescent Brook|Effervescent Brook]] will be available to the [[Tender of the Phoenix Flame]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; The construction of the Efferescent Brook was [[#Construct Effervescent Brook|announced]], but required a senate motion to amend the existing title.&lt;br /&gt;
&lt;br /&gt;
===Amend Warcaster===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the responsibilities of the Warcaster to remove the responsibility to liaise with the Conclave and replace it with the responsibility to manage and co-ordinate with covens in Anvil to provide ritual magic for Military Council; to liaise between covens of the Military Council, ensuring the Military Council is aware of Imperial casting capabilities both in Anvil and through the Sentinel Gate. &lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Thalia of Netherwatch, Senator for Redoubt&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Aurianna du Meravon, Senator for Semmerholm&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a constitutional motion, due to the removal of the liaison with the Conclave. &lt;br /&gt;
&lt;br /&gt;
===Assign Weirwater Vales===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Assign Weirwater Vales&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Lady Gwendoloena de Ordraig, Senator for the Barrens&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Fedelmidd Sydanjaa&#039;s Heart Floer, Senator for Sermersuaq&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Weirwater Vales]] was assigned as a Dawnish Bourse Seat. &lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This followed an [[#Relinquish Weirwater Vales|earlier]] motion to [[Powers_of_the_Imperial_Senate#Relinquishment|relinquish]] the seat&lt;br /&gt;
&lt;br /&gt;
===Cede Last Battle Wayhouse===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Cede the Last Battle Wayhouse to the Karass &lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Rowyn of the Waystone Path, Senator for Hercynia&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Lady Gwendoloena de Ordraig, Senator for the Barrens&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Keeper of the Last Battle]] has been abrogated and will no longer be appointed.&lt;br /&gt;
&lt;br /&gt;
===Cede Palace of Orieb===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Cede the Palace of Orieb to the Night eternal Azoth. Azoth has sworn to return it once one year has passed. This will result in the destruction of six regios within the palace that enable the idolatrous worship of eternals. The benefit to Azoth will be to learn more about realmswoot. This wll not abrogate the associated title, who will instead receive 3 night viz and a unique arcane projection each season from Azoth. &lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Bronimir Ranedzkah Pinewheel, Senator for Ossium&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Rhisiart Heartsbane, Senator for Miaren&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Apothecary of Orieb]] has been amended and will receive a unique [[arcane projection]] and three pawns of [[Vis#Crystal_Fire|crystal fire]] each season&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Shadowed_boughs_of_twilight#Great_Serpent|offer]] from Azoth will see the Palace of Orieb returned by the start of the Winter Solstice 389YE.&lt;br /&gt;
&lt;br /&gt;
===Cede Remember Exile===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To sell Remember Exile to Ephisis in exchange for 100 white granite to be provided to Senator Reikos at the start of the next Senate session, on condition that it will not be sold to the Druj or Grendel&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Solomon, Senator for Reikos&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Kish of the Flame Beneath the Earth, Senator for Necropolis&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Workers of the [[Ephisis|City of Gold and Lead]] will begin to claim the fortification. One hundred wains of [[white granite]] were provided to Senator for Reikos shortly before the Sunday afternoon session.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Not_from_the_benevolence#Cruelty_To_the_Innocent|offer]] was first negotiated during the Summer Solstice 388YE.&lt;br /&gt;
&lt;br /&gt;
===Lease Saltstone===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To accept the lease of the Skouran artifact known as the Saltstone at a cost of 8 Thrones per season&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Bloodcrow Rasp, Senator for Skarsind&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Pathfinder Gaddak, Senator for Mareave&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The Empire will pay eight thrones a season to Skoura to retain custodianship of the [[Mithril_and_rope#Objective:_Secure_the_Saltbound_Stone|Saltstone]].&lt;br /&gt;
&lt;br /&gt;
===Ratify Treaty with the Karass===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Pass Treaty with Karass&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Éamon Ashenmourn de Cordraco, Senator for Astolat&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Garviel i Abrira i Erigo, Senator for Feroz&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the wording of this treaty&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
This treaty lays out terms negotiated between the Casinean Empire and the Karass of the Barrens. The Casinean Empire will:&lt;br /&gt;
*Cede the Bleaks to the Karass sept.&lt;br /&gt;
*Provide military protection against threats. &lt;br /&gt;
*Entrust any black lotus plants that the Empire owns into their care.&lt;br /&gt;
The Karass sept will:&lt;br /&gt;
*Provide extensive scouting information on the Forest of Ulnak and Salt Flats of Sanath to the Empire. &lt;br /&gt;
*Commit to any ventures into the Mallum.&lt;br /&gt;
*Support the Empire in locating black lotus in perpetuity. &lt;br /&gt;
*Cultivate any black lotus the Empire entrusts to them at no costs - all produce will be provided to the Empire. &lt;br /&gt;
Signed Reynard of De Gauvain, Slavomir Rabovich Bolotstrazh, the Imperial Consul, Lady Gwendoloena de Ordraig, the Senator of Barrens.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ratify Treaty with the Iron Confederacy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Pass Treaty with Iron Confederacy&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Garviel i Abrira i Erigo, Senator for Feroz&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Velasco i Guerra, Senator for Kahraman&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; There was substantial discussion on whether this motion required a constitutional vote, due to the inclusion of the ban against preaching the Way to the Suranni within the borders of the Empire.&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the wording of this treaty&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
This Treaty is underwritten by the peer nations of the Casinean Empire and the Grand Duchies of the Iron Confederacy, as mutual partners for greater peace and prosperity. The following terms will apply for the initial term of three years, with an option for renewal at that time if mutually agreed upon. &lt;br /&gt;
* Mutual military peace between our nations&lt;br /&gt;
* Continuation of existing free trade&lt;br /&gt;
* Continuation of existing law against the sale of narcotics to the Iron Confederacy&lt;br /&gt;
* The Empire will outlaw the preaching of the way to the Suranni who visit Imperial Territory&lt;br /&gt;
* The Suranni will make available for purchase wains of ilium, white granite, mithril, and weirwood from their strategic stockpiles to the Empire. &lt;br /&gt;
* The Suranni will be ceded the Temple of the Black Bull to act as a Trade Enclave.&lt;br /&gt;
* The Suranni will contribute five wains towards the repair of the bridge over the Scorrero River.&lt;br /&gt;
* An appraisal will be performed before the end of 388YE to identify how the Empire can stop the Hand of Dumon illegal organisation from attacking the Iron Confederacy while taking shelter within the Empire. A Statement of Principle encouraging Imperial citizens to seek out and stop this organisation will be raised in an appropriate assembly by the same deadline. &lt;br /&gt;
* The Empire will immediately commit five armies to aiding the Suranni&#039;s conquest at Reinos, with the option to send additional armies of military units. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ratify Treaty with Nesustak Rebels===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To pass the attached treaty with the Rebels of Nesustak Forest in Sarangrave&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Bartimaeus, Senator for Sarangrave &lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Éamon Ashenmourn de Cordraco, Senator for Astolat&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This treaty was later [[#Amend Treaty with Nesustak Rebels|amended]]&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the wording of this treaty&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
This treaty lays out the terms negotiated between the Casinean Empire and the Rebels of Nesustak Forest.&amp;lt;br&amp;gt;&lt;br /&gt;
The rebels of Nesustak Forest will:&lt;br /&gt;
*This season - Autumn 388YE will attempt to root out the remaining Druj in Sarangrave hiding among refugees&lt;br /&gt;
*Once Sarangrave is secure, commit to aiding the Empire in the war against the Druj&lt;br /&gt;
*Support the Empire in conquering Bendol when the time comes&lt;br /&gt;
*Ensure Imperial Movement is unimpeded in their regions&lt;br /&gt;
The Casinean Empire will:&lt;br /&gt;
*Commit to ceding Bloodwater Marsh to the Nesustak Forest Rebels once the Empire controls enough of Sarangrave where it would not lose dominion.&lt;br /&gt;
*Declare the former subjects of the Druj in Sarangrave foreigners&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Amend Treaty with Nesustak Rebels===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Amend the treaty with the Nesustak Forest rebels.  &amp;quot;The Empire commits to starting war against the vallorn within 5 years with the intention of claiming Bendol on behalf of the Empire.  At that point where the region is claimed provided it will not impede dominion, the Empire will cede Bloodwater Marsh to the rebels of Nesustak Forest.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Honest Bobby Boarbridge , Senator for Upwold&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Cassia Apulian Silkweaver, Conscience of the Senate&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[#Ratify Treaty with Nesustak Rebels|treaty]] has been amended&lt;br /&gt;
&lt;br /&gt;
===Relinquish Weirwater Vales===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To relinquish the Weirwater Vales.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Tristan duLac, Senator for Weirwater&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Bloodcrow Rasp, Senator for Skarsind&lt;br /&gt;
*&#039;&#039;&#039;Passed with a constitutional majority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion received the ratification of Emperor &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Appointments==&lt;br /&gt;
===Appoint Ambassador to Axos===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Ambassador to Axos&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Asthore Autumngale&#039;&#039;&#039; of [[Navarr]] was appointed as the [[Ambassador to Axos]]&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This motion was raised at the final session of [[388YE_Summer_Solstice_Senate_sessions#Appoint_Ambassador_to_Axos|Summer 388YE]].&lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to the Grendel===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Ambassador to the Grendel&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Damian den Mhuir di Tassato-Mestra&#039;&#039;&#039; of [[the League]] was appointed as the [[Ambassador to the Grendel]]&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This motion was raised at the final session of [[388YE_Summer_Solstice_Senate_sessions#Appoint_Ambassador_to_the Grendel|Summer 388YE]].&lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to the Sarcophan Delves===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Ambassador to the Sarcophan Delves&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Dino i Riqueza&#039;&#039;&#039; of [[the Brass Coast]] was appointed as the [[Ambassador to the Sarcophan Delves]]&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This motion was raised at the final session of [[388YE_Summer_Solstice_Senate_sessions#Appoint_Ambassador_to_the Sarcophan Delves|Summer 388YE]].&lt;br /&gt;
&lt;br /&gt;
===Appoint Captain of the Senate Guard===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect the Captain of the Senate Guard&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Ana i Taziel i Riqueza, Senator for Segura&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Eulàlia i Phovas i Riqueza, Senator for Madruga&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Captain of the Senate Guard]] will be appointed at the first Senate session of the Winter Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to Jarm===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect the Ambassador to Jarm&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Narciso Sybilo di Nessuno, Senator for Tassato&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Laurencio Lemmini di Sarvos, Senator for Sarvos&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Ambassador to Jarm]] will be appointed at the first Senate session of the Winter Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to the Iron Confederacy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect the Ambassador to the Iron Confederacy&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Morana Vesnayevich, Senator for Karov&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Belakov Zakharovich Prochnost, Senator for Karsk&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039;  The title of [[Ambassador to the Iron Confederacy]] will be appointed at the first Senate session of the Winter Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to Beoraidh===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect the Ambassador to Beoraidh&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Genoveva Barossa d&#039;Apulian, Senator for Spiral&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Bronn Dunwolf, Senator for Hanhmark&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Ambassador to Beoraidh]] will be appointed at the first Senate session of the Winter Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
==Appraisals==&lt;br /&gt;
===Appraise Arcane with Sadogua===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; We accept the offer provided by the Oracle Pig Sadogua, Brother of Wizards, to enable the arcane architect to improve the arcane abilities of the Empire. Therefore we instruct the Prognosticators Office to work with heralds of the Globbersnotch to appraise and explore the opportunities present with: The Sarangrave; The Blade of Thorns, Hercinya; and The Ministry of the Archmage of Night&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Vasilmir Radovanovna Esskivic, Senator for Miekarova&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Desilav Sergeyevich Jesen, Senator for Volodmartz&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; Support of this appraisal was [[Towers_of_the_moon#Arcane_Architecture|offered]] by [[Sadogua]] and was only available during the Autumn Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
===Appraise Repair of Roads===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To appraise the requirements for repairs to the Blood Red Roads and Sunset Roads. We ask Rosemary Stockland to perform the Appraisal.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Desilav Sergeyevich Jesen, Senator for Volodmartz&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Rowyn of the Waystone Path, Senator for Hercynia&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this appraisal will be presented before the Winter Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Appraise Virtue Fund===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To send Rosemary Stockland to appraise ways to improve the value and resilience of the Virtue Fund.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Senator for Bastion&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Senator for Miekarova&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this appraisal will be presented before the Winter Solstice 388YE&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; Rosemary Stockland will [[#Appraise Repair of Roads|be engaged]] in an appraisal.&lt;br /&gt;
&lt;br /&gt;
===Appraise the Printers&#039; Guild===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Throne uses her power of appraisal to set the civil service to appraise the consequences of the Imperial Sodality &amp;quot;The Printers&#039; Guild&amp;quot; manifesto. The sodality is dedicated to the printers of the Empire, to promote the skill and labour of Imperial editors, printers and typesetters. To publish across the face of creation the texts that reveal the Empire as the centre of learning, culture, and the Way. It holds the following to be true: Tassato is the birthplace of the printed word, and the pinnacle of the craft; The printed word is a weapon that can reach the furthest corners of the world, and we are those chosen to wield it; The words of Virtue spread most swiftly through the press, making common knowledge common. The sodality therefore exists to: Promote Imperial texts to all, shining the light of the Way through Virtuous publication; Support the Vigilant to Courageously print tomorrow&#039;s truth today; and Be the clearing house for all publishers and purchasers - be they leafleteer or library.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Emperor Vesna Borkovna Prochnost, [[the Throne]]&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this appraisal will be presented before the Winter Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
==Commissions (Senate)==&lt;br /&gt;
===Amend Grand Inspiration of the Way===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the Grand Inspiration of the Way to include the Inquisitorial Apartments, providing the Imperial Inquisitor with foci for useful curses in their role and paving the way for full restoration of the Inquisitorial Court. Cost added: 30 crowns. Imperial Inquisitor Kalina Jadwigowna Piosnkowa Prochnost has self-funded all costs&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Cassia Apulian Silkweaver, Conscience of the Senate&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Solomon, Senator for Reikos&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Upgrade Aleksandra&#039;s Watch===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To upgrade the fort of Aleksandra&#039;s Watch in Karsk. Funded by Varushka&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Belakov Zakharovich Prochnost, Senator for Karsk&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Morana Vesnayevich, Senator for Karov&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expand Marr&#039;s Mine===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the expansion of Marr&#039;s Mine in Nadir, Mareave. This will create the title of &#039;Patron of Nadir&#039;, an Imperial Orc national title to be elected by tally of the votes. Fully funded!&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Pathfinder Gaddak, Senator for Mareave&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Thalia of Netherwatch, Senator for Redoubt&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion was later [[#Abrogate Marr&#039;s Mine|abrogated]]&lt;br /&gt;
&lt;br /&gt;
===Construct Hall of the Soturi===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Hall of the Soturi, an edifice in the Kallavesa Marsh, Kallavesa. This will enable a new Wintermark army to be created with the fearless quality, a unique quality. 20 white granite, 20 weirwood, 120 crowns. Self-funded.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Rane Shardbearer, Senator for Kallavesa&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Delara of the House of the Wanderer, Senator for Zenith&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Hall of the Soturi]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the third use of a commission. The Hall of the Soturi was first [[Flight_of_birds#No_Half_Measures|proposed]] by the Mystics of Ishal in response to a call to action from the [[Raven Seer]].&lt;br /&gt;
&lt;br /&gt;
===Rebuild Binding Oak Spire===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Commission to rebuild the Binding Oak Spire, an edifice in Proceris, Zenith. This will increase production of the Arch of the Sky and allow purchase of additional white granite per opportunity identified by the Architect of Hammers. This will include the removal of investment for businesses in Zenith from the Bridge of the Air to halve the cost of additional wains. Fully self-funded by Sarangrave Reforged&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Velasco i Guerra, Senator for Kahraman&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Bartimaeus, Senator for Sarangrave&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Rebuild Binding Oak Spire]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the fourth use of a commission. The design for the spire was [[A_friend_like_you#Arch_of_the_Sky_(Estavus)|drawn up]] by &#039;&#039;Architect Noether&#039;&#039;, following the [[Architect of Hammers]] announcement last season. &lt;br /&gt;
&lt;br /&gt;
===Construct Atalaq Tradehall===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the Atalaq Tradehall, a great work in Sealtoq to help the investment of businesses in Sermersuaq. 50 weirwood, 150 crowns. Lapses this season. Seeking funds.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Fedelmidd Sydanjaa&#039;s Heart Floer, Senator for Sermersuaq&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Mel Bleak, Senator for Mournwold &lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Atalaq Tradehall]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the fifth use of a commission. The tradehall was most recently suggested as part of the [[The_circle_game#Fish_and_Fur_in_Sermersuaq|appraisal]] to identify alternate trades that ministries could make that would not involve paying coin. The appraisal diverted slightly into previous opportunities to increase the funds flowing into the Anvil economy.&lt;br /&gt;
&lt;br /&gt;
===Construct Printers&#039; Guild Bibliopole===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the Printers&#039; Guild Bibliopole in Betovering and Leerdam in the Commonwealth, as detailed in the civil service record &amp;quot;truth but tell it slant&amp;quot; in Winter 387. This would make Printers&#039; Guild publications that are available in Tassato accessible to citizens of nations across the world, including various treatises on the Way! This edifice costs 8 wains of white granite and 24 crowns in labour, paid for by the Printers&#039; Guild&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Giuseppe Sanguineo von Temeschwar, Senator for Temeschwar&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Mary Birchsmith, Senator for Mitwold&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Printers&#039; Guild Bibliopole]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the sixth use of a commission. The [[The_truth_but_tell_it_slant#The_Farthest_Shore|opportunity]] was first suggested by &#039;&#039;Professor Gelberg&#039;&#039; during the Printers&#039; Guild&#039;s time as [[Patron of the Beurteilung|patrons of the Beurteilung]].&lt;br /&gt;
&lt;br /&gt;
===Construct Kallavesa Marshways===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Kallavesa Marshways, in Kallavesa. This great work will boost businesses and herb gardens, and create a guarding venture for military units. This will cost 80 weirwood and 240 crowns - fully self funded.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Delara of the House of the Wanderer, Senator for Zenith&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Rane Shardbearer, Senator for Kallavesa&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Kallavesa Marshways]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the seventh use of a commission. The marshways were most recently suggested as part of the [[The_circle_game#Marshways_in_Kallavesa|appraisal]] to identify alternate trades that ministries could make that would not involve paying coin. The appraisal diverted slightly into previous opportunities to increase the funds flowing into the Anvil economy.&lt;br /&gt;
&lt;br /&gt;
===Construct Botanical Gardens of First Voice Glade===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the restoration of the Botanical Gardens at the First Voice Glade School in Miaren. Self-funded, raised to the benefit of all who seek to study with the Navarr as masters of herb-lore. The restoration of the gardens will empower the Dean of the First Voice Glade to upgrade a member of the Vallornguard&#039;s herb garden without cost each summit, strengthening prosperity and the health of the Empire&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Rhisiart Heartsbane, Senator for Miaren&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Bronimir Ranedzkah Pinewheel, Senator for Ossium&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Botanical Gardens of First Voice Glade]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the eighth use of a commission. The [[Dean of the First Voice Glade]] will be able to upgrade a [[Herb garden|basic herb garden]] - that is, one that has not been upgraded - each season.&lt;br /&gt;
&lt;br /&gt;
===Construct Kespoena&#039;s Nadir===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Construct Kespoena&#039;s Nadir in Zenith&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Aurianna du Meravon, Senator for Semmerholm&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Ismene of the Scarlet Guard, Senator for Morrow&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Kespoena&#039;s Nadir]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the ninth use of a commission. Kespoena&#039;s Nadir is a new [[mithril]] vein, [[Value_beneath_the_mountain|uncovered]] by the [[Argent Sword]].&lt;br /&gt;
&lt;br /&gt;
==Commissions (Announcements)==&lt;br /&gt;
===Construct Bakers&#039; Bowl===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; To commission a sinecure, the BAKERS&#039; BOWL, a stadium in Holmauer, Holberg as part of the newly formed Casinean League. Sinecure to create the position SPONSOR OF THE HOLBERG HAMMERS, a lifetime League National position, to be appointed by League Senators. REVOCABLE by the Assembly of Nine, General Assembly and League National Assembly. POWERS: receives an income of at least 216 rings per season. RESPONSIBILITIES: Responsible for the well-being of the staduim and the team. SELF-FUNDED with 20 wains weirwood and coin, by Lula and Bernhard Kleist von Ennerlund. We invite Calcio and Foot-the-Ball teams for other cities and towns unfortunate enough not to yet have their own stadiums to use the Bakers&#039; Bowl for train and to play fixtures. &lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Lula Kleist von Ennerlund, [[Bearer of an Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[sinecure]] in Holmauer, Holberg&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Bakers&#039; Bowl]]&lt;br /&gt;
&lt;br /&gt;
===Construct Effervescent Brook===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; Of the commission on behalf of Enchantress Areloe. The Effervescent Brook, a new ministry in Groves Yard, Astolat, available to the Tender of the Phoenix Flame. The cost of 4 Wains of Weirwood, 4 rings of Ilium and 12 crowns will be provided by the Tender and the Vallorn Guard. By diverting the Whitesmoke Brook to the Phoenix Flame it provides tonics to fight the vallorn in exchange for Tempest Jade. There is no upkeep cost. &lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Wistan Goodledger, [[Bearer of an Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Effervescent Brook]]&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Goodwill#Silverfire_Steam|effervescent brook]] was suggested by &#039;&#039;Gwinthav who speaks with Majesty&#039;&#039;, herald of [[Meraud]]. The Wayleave cannot alter the existing title to attach the ministry. A later motion [[#Amend Tender of the Phoenix Flame|amends]] the title of [[Tender of the Phoenix Flame]].&lt;br /&gt;
&lt;br /&gt;
===Construct Dima&#039;s Light of Ossium===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; To commission Dima&#039;s Light of Ossium, a great work on the Bittershore, costing 40 white granite, 10 mithril, 5 ilium, and 150 crowns. Fully self-funded. Many thanks to King-under-the-Mountain and his dependable &#039;&#039;forekoboldi&#039;&#039; Drageer for this boon.&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Dima Vasilyevna Novosad, [[Master of the Koboldi]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Dima&#039;s Light of Ossium]]&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Is_there_anybody_out_there%3F#Beacon_in_Ossium|plans]] for the grand beacon were first presented by one of the  &#039;&#039;koboldi&#039;&#039; shortly before the Spring Equinox 387YE&lt;br /&gt;
&lt;br /&gt;
===Construct Rose&#039;s Respite===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; Announce the building of the &amp;quot;Rose&#039;s Respite&amp;quot; a herb sinecure in Astolat costing 16 wains of weirwood. To be elected by senators. This is self funded. &lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Laughlan Vi Temeschwar, [[Master of Rings]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Rose&#039;s Respite]]&lt;br /&gt;
&lt;br /&gt;
===Construct Grand Lodge of Sevenfold Path===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; I announce the building of the Grand Lodge of the Sevenfold Path in Necropolis, including the extended basilica. We built it with the aid of Adamant, the Shaper of Mountains, via a personal boon.&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Grand Lodge of Sevenfold Path]]&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The grand lodge of the [[Sevenfold Path]] was first [[In_harmony_and_unison|presented]] shortly before the Winter Solstice 387YE.&lt;br /&gt;
&lt;br /&gt;
===Construct Garden of Hope===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Legion Engineer is building the Garden of Hope. The designs of this Gildermark great work have been drawn up by the Black Tillers in Skarsind and will cost 25 white granite, 25 weirwood, and 150 crowns. We thank the Black Tillers for listening to Bloodcrow Meep and finding a new way for orcs of the Empire to access Hearkener&#039;s Hope. Let us learn from our ancestors.&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Firesong Arachas, [[Legion Engineer]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Garden of Hope]]&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The designs for the [[388YE_Spring_Equinox_winds_of_fortune#Black_Tillers_in_Skarsind|Garden of Hope]] were presented as part of the highest calling of the Imperial Orcs.&lt;br /&gt;
&lt;br /&gt;
===Construct Printers&#039; Guild Stadium===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; A huge upset! Here at the founding of the Casinean League, Mestra is nowhere to be seen! Regario walks it in with 12 white granite and 12 weirwood to establish the Printers&#039; Guild Stadium sinecure in Tassato Regario. From its&#039; top box one might glimpse the Printers&#039; Guildhouse across the river in Mestra, which later this season will host many of Anvil&#039;s great and good at the Printers&#039; Guild Ball and Pledge Awards. Whilst down on the pitch, one can witness the &amp;lt;u&amp;gt;Regario Byliners&amp;lt;/u&amp;gt;, resplendent in iridescent teal, ready for whenever the Mestrans finally show up.&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Taddea Ginori, [[Chair of the Wolf]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Printers&#039; Guild Stadium]]&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Out_of_these_convertites#The_Sport_Is_at_the_Best|recent pilgrimage]] of Apulian orcs to the Mournwold led to a renewed interest in foot-the-ball and other sports. Once complete, the Regarian Stadium will host matches against Marcher teams and, potentially, the Mestrans.&lt;br /&gt;
&lt;br /&gt;
===Construct Spark of Ignition===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; Build mana sinecure in Urizen in Whisperwood, Sarangrave. Building - The Spark of Ignition. Title - Lighter of the Forge. Memorial to those who fell defending Sarangrave. Costs 16 wains of mithril and 48 crowns - self funded by Sarangrave Reforged&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Berrak of The Phoenix Reach, [[Crystal Architect of the Spires]] at the Friday evening session&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Spark of Ignition]]&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the first use of a commission&lt;br /&gt;
&lt;br /&gt;
===Fortify Reeds Redoubt===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; I, as proxy for the Imperial Master of Works, announce the commission of a fortification at Fishers Rock, in Bregasland. This will also fulfil the offer of a boon from Adamant which will make the fortification unbreakable and unsinkable. The fortification will be known as Reeds Redoubt.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Ehud, [[Imperial Master of Works|Master of Works]] &lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Fortify Reeds Redoubt]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the second use of a commission. It draws on an [[In_the_ground#Fields_of_Gazing_Grain|opportunity]] presented as part of [[Adamant|Adamant&#039;s]] response to the [[Stone Smith]]. It is not possible to provide funding for this commission until the Empire controls [[Bregasland#North Fens|North Fens]]. If the Empire does not control North Fens and at least a season&#039;s worth of funding provided by the start of the Autumn Equinox 388YE, the commission will lapse.&lt;br /&gt;
* &#039;&#039;&#039;OOC Note:&#039;&#039;&#039; It is not possible to announce or pass a motion to construct a commission in a region that the Empire does not control, but the offer from [[Adamant]] was worded vaguely enough that we have allowed it this time.&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
===Assign the Guerdon===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; Military units supporting the Golden Axe, the Seventh Wave, and to rescuing the Drakes to receive the Guerdon&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Natalia &#039;The Falcon&#039; Barossa, [[Quartermaster General of the Imperial Armies]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Military units supporting the two armies or taking either the &#039;&#039;&#039;Find the Drakes&#039;&#039;&#039; or &#039;&#039;&#039;Take Your Time Looking For Lost Marchers&#039;&#039;&#039; [[388YE_Winter_Solstice_interlude#The_Missing_Legion_(Drakes)|actions]] will receive shares in the [[Military_unit#Imperial_Guerdon|Imperial Guerdon]]&lt;br /&gt;
&lt;br /&gt;
===Reappraise Irontooth Keep===&lt;br /&gt;
* &#039;&#039;&#039;Announcement&#039;&#039;&#039; Reappraise Irontooth Keep&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Tristan Ramson von Holberg, [[Master of the Mint]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The plans for [[Sowing_on_the_mountains#Irontooth_Keep|Irontooth Keep]] were first offered shortly before the Winter Solstice 381YE, and were later [[The_war_of_thorns_and_flowers#The_Threat_From_Sküld|revitalised]] in preparation for the war against the vallorn. The results of this announcement will be made available before the Winter Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Light Market===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; I intend to have the miners continue to mine at their current level, choosing solid financial profit over potential resources at the whim of the Night Below. &lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039;  Zorazell Sirota, [[Merchant Boyar of the Light Market]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The mine owners of [[Miekarova]] and [[Volodmartz]] will continue to receive 36 extra rings each season&lt;br /&gt;
&lt;br /&gt;
===Assess Singing Caves===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Architect of Hammers intends to instruct the Architects of Iron and Stone to assess the Singing Caves in the Marches for upgrade&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Hector, [[Architect of Hammers]] &lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this announcement will be made available before the Winter Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Refine First Voice Glade===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Cat&#039;s Graces request the support of the Songbirds in the refinement of our artistic repository at the First Voice Glade. We hold that this place is a testament to the tenacity and talent of not only Navarr but this whole Empire. A place for all nations to be inspired in virtue and art. In Navarr we are painted - the inclusion of visual art and sculpture will make a place for all disciplines out of the ashes of Cold Sun, the seed of creativity will bloom.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Lady Ralphine Sepulchre, [[Maestro of the Cat&#039;s Graces]] &lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Cat%27s_Graces#Refine_Commission|Refines]] the [[Dean_of_the_First_Voice_Glade#First_Voice_Glade|First Voice Glade]] in Oakways, Miaren.&lt;br /&gt;
&lt;br /&gt;
===Hand of the Chancellor===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; Use of Hand of the Chancellor&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Vesna Borkovna Prochnost, [[The Throne]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 175 thrones disbursed to Emperor Vesna Borkovna Prochnost&lt;br /&gt;
&lt;br /&gt;
===Research Vasilia the Pilgrim===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; Following the words and enthusiasm of our previous research, I invite the Convocation of Virtue to share their stories of Vasilia the Pilgrim. May her light guide us in bringing more of the world to Virtue and diplomatic ventures&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Hazelelponi, [[Lepidean Librarian]]&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Historical Research on the matter will be delivered to the Lepidean Librarian at the Winter Solstice 388YE&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; The Convocation of Virtue do not recognise paragons or exemplars. They honour [[Full_circles#Vasilia_the_Pilgrim|Vasilia the Pilgrim]] as their spiritual progenitor.&lt;br /&gt;
&lt;br /&gt;
===Breadbasket Support Sarangrave===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; I make an announcement to support our Urizeni friends and our new neighbours the Rebels of Nesustak Forest. In the spirit of setting past grudges to rest. I assign the Imperial Breadbasket to feed Sarangrave for two seasons. I thank Bartimaeus, Senator Sarangrave, Hector, and Bernard Dugdale for facilitating this most virtuous endeavour&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Orson BogMyrtle, [[Keeper of the Breadbasket]]&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The production of the Breadbasket will go towards feeding those [[Metamorphosis|forced]] from [[Sarangrave#Thorfen|Thornfen]] by the Axou.&lt;br /&gt;
&lt;br /&gt;
===Research Politics of Nicovar===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; The department calls on Octavia of Stream&#039;s Source to compile a history of Emperor Nicovar, his politics, and allies both mortal and eternal. Leave no secret unslain!&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Watt Lambrook, [[Minister of Historical Research]]&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Historical Research on the matter will be delivered to the Minister of Historical Research at the Winter Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Apothecaries Guild to Therunin===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; We, the Apothecaries Guild, voted to begin the process of treating the in &amp;lt;u&amp;gt;Therunin&amp;lt;/u&amp;gt; this season. The vote in favour of this carried unanimously at 41-0. We have also secured the support of the Benefactor of High Chalcis meaning the cost of this first seasons work is reduced from 30 to 0 thrones. As the work does not need to be consecutive we will vote again on the second season at the next summit.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Esmé i Estrico i Erigo, [[Imperial_Apothecaries_Guild#Guild_Leader|Guild Leader of the Apothecaries Guild]]&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Members of the [[Apothecaries Guild]] who possess &#039;&#039;either&#039;&#039; the [[Surgical skills#Physick|physick]] or [[Surgical skills#Apothecary|apothecary]] skill will be able to take part in an [[The_dose_makes_the_poison#Sucking_the_Poison|undertaking]] to help cleanse [[Therunin#Lower Tarn Valley|Lower Tarn Valley]].&lt;br /&gt;
&lt;br /&gt;
===High Chalcis Support Apothecaries Guild===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; In response ot the Peak Pharmacy section of the Dose makes the Poison report, the Benefactor of High Chalcis will redirect the herbs of Reikos to assist the Apothecaries Guild in the removal of the poison in the Lower Tarn Valley.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Enoch of Atuns Sanctuary, [[Benefactor of High Chalcis]]&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; This season, the [[herb garden|herb gardens]] of Reikos will receive no benefit from the great work; the undertaking of the Apothecaries Guild will not cost the treasury 30 thrones; the Benefactor of High Chalcis will receive no benefit from their sinecure; and the [[High Herbalist of Sybella]] will be able to purchase fewer herbs.&lt;br /&gt;
&lt;br /&gt;
===Endorse Draaikolkbloem===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; We, the Apothecaries Guild, declare Draaikolkbloem to be safe and endorse the Zuredruiven Vintners. Apothecaries present declared it to be safe, and the decision to endorse the Zuredruiven Vintners passed 27-10. By safe, we mean it does not affect insight or detect magic responses. Whilst the experiences may be personal, no test subjects, including orcs, have suffered any long-term effects.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Esmé i Estrico i Erigo, [[Imperial_Apothecaries_Guild#Guild_Leader|Guild Leader of the Apothecaries Guild]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This endorsement followed a [[Those_memories_of_you#Draaikolkbloem|request]] from the Zuredruiven Vintners.&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Foreign_ports&amp;diff=146382</id>
		<title>Foreign ports</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Foreign_ports&amp;diff=146382"/>
		<updated>2026-10-26T12:47:02Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Murolosch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Personal Resource]][[Category:Foreign Nations]][[Category:The World]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Any [[fleet]] can, by default, engage in trade with a foreign port. The Empire must be at peace with the [[foreign nations|nation]] where the port lies, and that nation must have opened the port to Imperial merchants. Each foreign port provides different rewards to those who visit. These are all classified as [[Voyage#Trading|trading]] actions. Each port also lists the rewards a standard fleet will receive, with an [[Fleet#upgrade|upgraded]] or enchanted fleet getting proportionately more. The production of each port is subject to the whims of diplomacy and commerce. For example, fleets trading with the port of [[#Robec|Robec]] recently started gaining two vials of &#039;&#039;Kobol&#039;s Vigour&#039;&#039; in place of luxury goods worth 30 rings as a result of [[A_victory_for_diplomacy#Suranni_Trade|diplomatic actions]].&lt;br /&gt;
&lt;br /&gt;
Each event the [[Recent history|winds of fortune]] page will have a &#039;&#039;&#039;Trade Summary&#039;&#039;&#039; section with details on specific bonuses or penalties when trading with a given port. These are often the result of player action and are either for a set amount of time or presented with information as to how they might be removed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Wider Campaign&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;By default, trading with a port has no impact on the wider, ongoing campaign unless it is explicitly called out as doing so. Trading with a foreign nation does not influence foreign nations or create opportunities by themselves. No matter how many players choose to trade with [[#Betovering|Betovering]], it will not affect the attitude of the Sarcophan Delves to the Empire unless that has been specifically called out in a wind of fortune.&lt;br /&gt;
==Asavean Archipelago==&lt;br /&gt;
The primary port open to Imperial fleet captains used to be the great island-city of Nemoria. With the Empire and Asavea at war, however, the port is closed.&lt;br /&gt;
==Axos==&lt;br /&gt;
There are currently two [[Axos|Axou]] ports available to Imperial fleet captains, the [[Axos#Towers of Kantor|Towers of Kantor]] and the [[Axos#Chambers_of_Issyk|Chambers of Issyk]].&lt;br /&gt;
&lt;br /&gt;
Some Imperial captains prefer to avoid the coastal citadels and trade directly with some of the other citadels. This may involve a short overland trek - neither the [[Axos#Gates of Ipotavo|Gates of Ipotavo]] nor the [[Axos#Halls of Maykop|Halls of Maykop]] are easily accessible by sea. These citadels tend to be less prosperous on average than the coastal citadels themselves, but trade in roughly the same goods.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Alikos Helio.jpg|caption=The &#039;&#039;Axou helios&#039;&#039; is an ancient symbol of the Axou people, adopted by the recent &#039;&#039;Nikitis Axou&#039;&#039; populist movement.|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
(&#039;&#039;&#039;OOC:&#039;&#039;&#039; It is fine to role-play trading with one of the other citadels, but your character will receive the same goods as the port they use regardless of where they go in Axos.)&lt;br /&gt;
&lt;br /&gt;
===Towers of Kantor===&lt;br /&gt;
* &#039;&#039;&#039;Kantor is the primary trading port for Imperial captains visiting Axos&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet visiting the Towers of Kantor receives 2 measures of beggar&#039;s lye, 2 ingots of tempest jade, 2 doses of tomb dust, 2 doses of Stoneheart Syrup, 1 dose of Blackened Key, and luxury goods worth 24 rings&lt;br /&gt;
A citadel of Axos, a city of towers and mausoleums built in the foothills of the sky-scraping mountains southern Axos. Where other cities might spread in all directions, the architects of Kantor have chosen to build &#039;&#039;upwards&#039;&#039; instead. The towers are of fine white granite - Kantor controls some of the richest deposits of that strange material in the known world - and connected by thick arched bridges. It is said that a citizen of Kantor can live their entire life without once setting foot on the ground if they are wealthy enough. The hills above the city are pocked with entrances to maze-like tombs, guarded by living and dead alike, where lie the ancestors of Kantor - and where the ghosts of sorcerers and merchants alike can be found.&lt;br /&gt;
&lt;br /&gt;
The Towers of Kantor were allegedly founded by the Sorcerer-King whose name they share. A busy metropolis that focuses on trade, the docks of Kantor dispatch black-sailed ships throughout the known world but they are also known as a centre of trade for the entire nation. Not only Axou merchants come to Kantor, but also [[Skoura|Skouran]] traders from across the southern mountains, [[Sarcophan Delves|Sarcophan]] vessels from the south, and [[Principalities of Jarm|Jarmish]] vessels from the far east. There are even a few [[orc]] merchants in Kantor - the [[Grendel]] are as welcome as any others should they wish to risk the smoky, heavily scented bazaars of lower Kantor. &lt;br /&gt;
&lt;br /&gt;
Like all Axou cities, a visitor is never far from a mausoleum, tomb, or memorial to the dead. Like the other Axou citadels, the revered dead of Kantor are interred in chambers beneath the city. Due to the vertiginous buildings that the citizens of Kantor favour, however, the arrangement of the catacombs is significantly less haphazard than in other citadels for fear of undermining the massive structures. Rather, there are said to be a second set of inverted towers built in the spaces between the main structures - sepulchre after sepulchre extending down, down into the dark stone beneath the city and linked by narrow galleries and passages. &lt;br /&gt;
&lt;br /&gt;
In addition to [[Materials#Beggar&#039;s Lye|beggar&#039;s lye]] gathered from extensive forest preserves at the foot of the plateau in central Axos, and between the cities, Kantor has extensive mineral wealth gathered both from deep [[mine|mines]] in the mountains and trade with Skoura, leading to a bounty of [[Materials#Tempest Jade|tempest jade]]. Yet perhaps the most valuable trade good in Kantor is [[Trade_goods#Tomb_Dust|tomb dust]] - a consumable that allows the user to expend their personal reserves of strength to power their magic. There are several varieties of tomb dust depending where it is gathered, but they all apparently bear a touch of necromantia about them..&lt;br /&gt;
&lt;br /&gt;
The Towers are also a source of luxuries unknown in the Empire - exotic foodstuffs, strange wines and spirits brewed with subtle spices, beautiful woollen garments, delicate but hard-wearing ceramics, and disturbing ceremonial articles associated with the practice of the &#039;&#039;necromantia&#039;&#039;, funerary urns, and narcotics. Also of interest to Imperial merchants are scrolls and books, which are easily available in Kantor and (unlike those acquired in more distant ports) written in the Imperial tongue. These texts are often quite disturbing, dealing as they commonly do with themes of death, ghosts, and the heretical notions of the strange Axou religion. All of these items fetch a fine price in the Imperial bazaars and among Imperial collectors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with the Towers of Kantor will produce 2 measures of beggar&#039;s lye, 2 ingots of tempest jade, 2 doses of [[Trade goods#Tomb Dust|Tomb Dust]], 2 doses of [[Trade goods#Sable|Sable]], 1 dose of [[Trade goods#Blackened Key|Blackened Key]], and [[Trade goods#Axou Luxuries|luxury goods]] worth 24 rings.&lt;br /&gt;
&lt;br /&gt;
===Chambers of Issyk===&lt;br /&gt;
* &#039;&#039;&#039;Issyk is a smaller port along the northern coast of Axos that has experienced mixed fortunes in recent years&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet visiting the Chambers of Issyk receives 3 doses of Bone Dust, 2 doses of Tombstone, 2 doses of Serenity, and luxury goods worth 3 crowns 12 rings&lt;br /&gt;
The docks at the [[Axos#Chambers of Issyk|Chambers of Issyk]] were reopened in 387YE to Imperial captains following extensive repairs and refurbishment. On previous occasions, the merchants of Issyk had been unfriendly to traders from the Empire - allegedly due in part to [[Grendel]] influence - in recent seasons the reception has been much warmer. The docks are still a little cramped, but Imperial ships are much more enthusiastically received. The markets of Issyk specialise in Axou esoterica - primarily peculiar consumables harvested and prepared by the apothecary-sorcerers of the citadels. The Axou Ambassador to the Empire did note that the precise goods available might change without warning - the markets at Issyk are apparently quite volatile.&lt;br /&gt;
&lt;br /&gt;
Prior to their reopening there had been talk of some sort of [[Waiting_for_the_worms#A_Delicate_Private_Matter|commotion]] involving the [[Sarcophan Delves]] and an attempt by one side or the other to get out of an investment arrangement. The dispute was apparently resolved, but now there are reports of inhumanly tall figures with skin the colour of polished metal being spied on the docks, which many believe to be sign of intervention from the [[Realms#Autumn|Autumn realm]] in the matter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with the Chambers of Issyk will 3 doses of [[Trade goods#Bone Dust|Bone Dust]], 2 doses of [[Trade goods#Tombstone|Tombstone]], 2 doses of [[Trade goods#Serenity|Serenity]], and luxury goods worth 3 crowns 12 rings&lt;br /&gt;
&lt;br /&gt;
==Commonwealth==&lt;br /&gt;
There are two [[The Commonwealth|Commonwealth]] ports available to Imperial fleet captains: Leerdam in the east and Volkavaar in the west. In Leerdam, the Eastern Commonwealth finds its purest expression; traders from across the sprawling nation come to trade with foreign merchants, while mendicant preachers advocate their strange philosophy of &amp;quot;the greatest good&amp;quot; to visitors and residents alike. The mithril spires of Volkavaar are snow-bound all year round. Here, the Commonwealth operates its great university of magic and engineering, and the grand Temple of the Common Good serves as a point of pilgrimage for their strange faith.&lt;br /&gt;
&lt;br /&gt;
===Leerdam===&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet visiting Leerdam receives one Draught of Clear Headedness, one dose of Soldier&#039;s Booze, one War Amulet, and one pot of Soul Honey.&lt;br /&gt;
Some of the oldest - and arguably richest - cities of the Commonwealth are found in the east. Leerdam serves as a provincial capital, a centre for trade with the rest of the world. Some of the wealthiest people in the Commonwealth are found here, maintaining elaborate townhouses and a lifestyle that might impress an [[Asavean Archipelago|Asavean]] noble. Following the completion of an [[Madruga#The Commonwealth Embassy (Ruined)|embassy]] in [[Madruga#Siroc|Siroc]], a spacious estate on the southern outskirts of the city has been made available to the Imperial civil service to function as an Imperial embassy to the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Leerdam will produce one &#039;&#039;&#039;[[Trade goods#Draught of Clear Headedness|Draught of Clear Headedness]]&#039;&#039;&#039;, one dose of &#039;&#039;&#039;[[Trade goods#Soldier&#039;s Booze|Soldier&#039;s Booze]]&#039;&#039;&#039;, one &#039;&#039;&#039;[[Trade goods#War Amulet|War Amulet]]&#039;&#039;&#039;, and one pot of &#039;&#039;&#039;[[Trade goods#Soul Honey|Soul Honey]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Volkavaar===&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet visiting Volkavaar receives one Hero Stone, one dose of Bloodclay, one Little Iron Fist, and one pot of Spice Paste.&lt;br /&gt;
Over the last century a program of public works has transformed the western provinces from isolated rural communities to integrated towns and cities with all the advantages that Commonwealth artisans can provide. Roads snake through dark pinewoods, sturdy stone bridges span previously unfordable rivers, and walls of white granite encircle most settlements. Flimsy wooden structures increasingly give way to granite and weirwood structures; entire new towns have been constructed to house labourers, carefully planned by the professors of the university of Volkavaar.&lt;br /&gt;
&lt;br /&gt;
The progress of this urbanisation has led to a massive demand for building materials and labour. Quarries for white granite have unearthed rich veins of [[Materials#Weltsilver|weltsilver]] in the hills, and the drive to harvest more and more lumber has opened up hitherto unexploited forests dripping with [[Materials#Ambergelt|ambergelt]]. While many of these resources are turned to the great machine that is the Commonwealth&#039;s expansion, the surplus is traded across the world. Prior to Spring 380YE, the port of Volkavaar also sold surplus [[Game items#Mana Crystals|crystal mana]] produced in great abundance by the magicians of the western provinces. At that time, however, the emphasis in the port shifted away from mana crystals and toward [[Artisan&#039;s Oil]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Volkavaar will produce one &#039;&#039;&#039;[[Trade goods#Hero Stone|Hero Stone]]&#039;&#039;&#039;, one dose of &#039;&#039;&#039;[[Trade goods#Bloodclay|Bloodclay]]&#039;&#039;&#039;, one &#039;&#039;&#039;[[Trade goods#Little Iron Fist|Little Iron Fist]]&#039;&#039;&#039;, and one pot of &#039;&#039;&#039;[[Trade goods#Spice Paste|Spice Paste]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Murolosch===&lt;br /&gt;
* &#039;&#039;&#039;As of the start of the [[If_we_never_meet_again#Trade_Matters|Autumn Equinox 388YE]], Imperial fleets are unwelcome in Murolosch&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet visiting Murolosch received one hero stone, one war amulet, a law stone, and a flask of Wizards Beer&lt;br /&gt;
Murolosch lies in the shadow of the &#039;&#039;Unnachgiebig Mountains&#039;&#039;, a thriving port that transports [[mithril]] and [[Materials#Metals|magical metals]] down the coast to the rest of the Commonwealth. It is the closest city to the Jarmish border, and is known for its battle magicians as well as its talented smiths. Murolosch is also a trading hub for dealing with some of the independent borderland nations that lie between the two Great Powers. As such it provides plenty of opportunities for Imperial traders to acquire valuable goods. Access to Murolosch was gained by the solid work of the [[Golden Pyramid]] whilst the order was [[Weaving_tangled_nets#Murolosch|supporting the Commonwealth]] against [[Cold Sun]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Murolosch will produce one &#039;&#039;&#039;[[Trade_goods#Hero_Stone|hero stone]]&#039;&#039;&#039;, one &#039;&#039;&#039;[[Trade_goods#War_Amulets|war amulet]]&#039;&#039;&#039;, a &#039;&#039;&#039;[[Trade goods#Law Stone|law stone]]&#039;&#039;&#039;, and a flask of &#039;&#039;&#039;[[Trade goods#Wizards&#039; Beer|Wizards&#039; Beer]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Faraden==&lt;br /&gt;
There is only one port in Faraden available to Imperial fleet captains, Caitun in the territory of [[Sea_of_Snow#Menendram|Menendram]]. In theory, it might be possible for a ship to travel further south to trade in [[Sea_of_Snow#Ondersant|Jargalan]], but the Faraden are clear that Imperial traders are not currently welcome there. &lt;br /&gt;
&lt;br /&gt;
===Caitun===&lt;br /&gt;
Caitun can barely be called a port, at least compared to the great ports of the Empire. The sprawling docks look impressive at first sight, but there are only five berths broad and deep enough to house vessels the size of an Imperial ship. It is the economic heart of Menendram, and while it is no match for one of the great cities of [[the League]], it is easily as big as [[Mournwold#Sarcombe|Sarcombe]] or [[Redoubt#Cargo|Cargo]]. It bustles with Jotun thralls bringing in overladen caravans weighed down with metals from the Jotun mines in the [[Sea_of_Snow#Talemas|Red Horns]] almost every day.&lt;br /&gt;
&lt;br /&gt;
Most of the imported metals are destined for the many forges dotted around the town that prides itself on its blacksmithing. There is a Faraden tradition of a Caitun sword being presented to those adopted into a warrior family, a reflection of the high regard in which Caitun&#039;s blacksmiths and artisans are held. Not just weapons are produced here, the forges also do a roaring trade in paraphernalia to provide the magician families of the territory with the accoutrements necessary for their ritual practices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Caitun will produce 2 giant blood whelk, 1 cube of common mooncheese, and 54 rings in luxury goods. A fleet that has been extensively [[Fleet#Upgrades|upgraded]] or significantly [[enchantment|enchanted]] may produce a piece of rare mooncheese as well of a random kind.&lt;br /&gt;
&lt;br /&gt;
==Iron Confederacy==&lt;br /&gt;
There is only one port in the Iron Confederacy available to Imperial fleet captains: Robec, in the territory of [[Bay_of_Catazar#Veroigne|Veroigne]]. Robec is the site of the grand temple of [[Suranni_pantheon#Evra_the_Smith.2C_Maiden_of_the_Forge|Evra the Smith]].&lt;br /&gt;
&lt;br /&gt;
===Robec===&lt;br /&gt;
At the mouth of the river Isoiile, the port-town of Robec is one of the largest known settlements in the Iron Confederacy, rivalling Meade in size. It has extensive docks and a fortified keep and a line of sea-defences designed to protect the town from naval assault. After the fort and the port, the largest structure in town is a grand temple to the Suranni god of Smiths, recently expanded with Imperial white granite. &lt;br /&gt;
&lt;br /&gt;
Imperial captains are (somewhat grudgingly) welcomed to this prosperous trading port. Most trade comes from the other Suranni towns along the coast of the Bay of Catazar, and the Sea of Sighs. Imperial visitors often feel as if they are being watched - and most likely they are. The priests of [[Suranni_pantheon#Kavol.2C_the_Veiled_King|Kavol]] are particularly alert to ensure that merchants from the Empire do not engage in espionage while on Suranni soil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Robec will produce 4 ingots of green iron, 3 measures of ambergelt, 2 doses of cerulean mazzarine, and 2 doses of [[A_victory_for_diplomacy#Suranni_Trade|Kobol&#039;s Vigour]].&lt;br /&gt;
==Principalities of Jarm==&lt;br /&gt;
There have at various points been as many as three Jarmish ports open to Imperial fleet captains. At the moment, however, all three ports are closed.&lt;br /&gt;
&lt;br /&gt;
==Sarcophan Delves==&lt;br /&gt;
There are two ports available to Imperial fleet captains: Betovering and Sarcophan itself. In theory, it would be possible for a ship to travel further up the Umshallah River, but the Sarcophan have intentionally made the river un-navigable beyond the great sweeping bay their city occupies. Anyone wishing to trade with the nations of the interior must do so through Sarcophan.&lt;br /&gt;
&lt;br /&gt;
Built among the tombs of a dead civilisation, on the edge of a fetid herb-rich swamp, the Sarcophan Delves serve as the gateway to an unknown southern continent. The great palace of beggars looms over docks teeming with merchants from all over the known world. Black monoliths stare down with unseeing eyes on the descendants of tomb-robbers and thieves who stole their wealth from the crypts of their predecessors; the wide plazas are flooded with sea water or the fetid mud of the swamps; insects hungry for blood swarm in great black clouds kept at bay by pungent censers and fly whisks. This is Sarcophan, home to some of the richest - and the poorest - people in the world.&lt;br /&gt;
&lt;br /&gt;
===Betovering===&lt;br /&gt;
Access to this luxurious port was secured by the Empire following the Winter Solstice 384YE. The [[Senate]] [[384YE_Winter_Solstice_Senate_sessions#Amend_tariffs_of_Sarcophan_Delves|modified trade agreements]] with merchants from the Delves to give them [[Tariffs#Free_Trade|free trade]] at Imperial ports. The delves had offered access to one of three different ports to the Empire, and the [[Ambassador to the Sarcophan Delves]] selected Betovering. The Betovering Docks are in the city of Sarcophan proper, and primarily cater to elite clientele from the city. Imperial merchants trading here are able to secure favoured access to luxury goods - crystal mana, ingots of polished weltsilver, and valuable art objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Betovering will produce 1 mana crystal, 5 ingots of weltsilver, and luxury goods worth 80 rings.&lt;br /&gt;
&lt;br /&gt;
===Sarcophan===&lt;br /&gt;
This great city is half again the size of [[Sarvos]] or [[Temeschwar]] and has perhaps twice the population of both cities combined. Many more citizens have [[draughir]] or [[briar]] lineage than is common in the Empire, and here and there among the crowds go the shrouded and masked &#039;&#039;Bloedzuiger&#039;&#039; priests.&lt;br /&gt;
&lt;br /&gt;
Sarcophan is the site of one of the wonders of the world, the palace of beggars. Visible to mariners approaching the tomb-city from many miles out to sea, this black stone tower soars nearly four hundred feet into the sky, and is said to extend great flooded galleries down into the ground beneath the city. The Sarcophan people did not build the palace, they merely occupied it when they claimed the city; at night a great beacon shines from the highest level, except on those nights when the Bedelaars meet in their great feast of politics. &lt;br /&gt;
&lt;br /&gt;
Much of the wealth of Sarcophan came originally from the relics and goods they claim from the tombs and mausoleums of the fallen predecessor civilisation, and when a new crypt is uncovered the market is flooded with grave-goods and curios. Today the city thrives on the wealth of the marsh, and on trade with both foreign merchants and traders from the interior. The swamps around the city teem with life, and both [[marrowort]] and [[Imperial Roseweald|Imperial roseweald]] are harvested in great abundance. Sarcophan prides itself on being home to some of the most talented [[surgical skills#apothecary|apothecaries]] in the world. A prolific cousin of the beggarwood tree thrives in the stinking water and mud of the marshes, and columns of black smoke rise high into the air throughout the day as the scarred labourers harvest [[materials#beggar&#039;s lye|beggar&#039;s lye]], often using the same furnaces to purify the [[materials#weltsilver|weltsilver]] they pull from the tombs, ruins and flooded mines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Sarcophan will produce 3 doses of marrowort and imperial roseweald, 3 measures of beggar&#039;s lye and 3 ingots of weltsilver.&lt;br /&gt;
&lt;br /&gt;
==Sumaah Republic==&lt;br /&gt;
There is only one port available to Imperial characters with the fleet resource, Zemeh, where the [[Sumaah Republic]] tolerates the presence of foreigners. Since the Winter Solstice 382YE, a white granite highway connects the port of Zemeh with the Sumaah capital city of [[Sumaah_Republic#Timoj|Timoj]]. A steady stream of pilgrims from across the known world heads south into the heart of the Republic.&lt;br /&gt;
&lt;br /&gt;
A few Imperial fleets avoid Zemeh and trade with a few of the scattered states to the south of the Republic - adding several weeks to their journey. These smaller states tend to either look to Sumaah for protection, or else are hostile to foreigners of every stripe - in either case they trade in roughly the same goods.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;OOC:&#039;&#039;&#039; It is fine to role-play trading with one of the subject nations, but your character will receive the same goods regardless of whether they go to Zemeh proper or not.)&lt;br /&gt;
===Zemeh=== &lt;br /&gt;
Ruthlessly egalitarian, the citizens of the Sumaah Republic embrace the Way but disagree with their Imperial cousins on matters of doctrine. Only in Zemeh are traders from the Empire welcome. It is a sprawling jungle-city of secrets, soaring stone pyramids, brooding priests and grim-faced censors who have no patience for those who challenge either their religion or their carefully guarded Prosperity.&lt;br /&gt;
&lt;br /&gt;
Imperial traders visiting Zemeh were often drawn by the opportunity to purchase [[liao]] - one of very few places outside the Empire that creates this rare visionary narcotic. Sumaah law has always carefully regulated the sale of liao to non-Imperial traders, considering it a crime verging on blasphemy to sell the substance to those who might use it for irreligious purposes. In 386YE, partly in response to [[Parts_of_speech#Sumaah|a growing rivalry]] between Imperial and Sumaah priests in the [[Sarcophan Delves]], the trade of liao to Imperial captains was significantly curtailed. The Sumaah Synod also passed a mandate discouraging the sale of liao to &#039;&#039;any&#039;&#039; outsiders. They did not go so far as to make it a crime to sell to Imperial captains; not yet at any rate. But a &amp;quot;discouragement&amp;quot; from the House of Vigilance, and with only token opposition from the House of Prosperity, has almost as much sway in Sumaah as a change in the law from the House of the People. The move was not made out of &amp;quot;fear&amp;quot; of selling liao to the Empire, or spiteful selfishness. Rather, the House recognised that it would need its liao both to for the fight over hearts and minds, and their ongoing battles with the Asavean Archipelago.&lt;br /&gt;
&lt;br /&gt;
In general foreign visitors are made welcome at Zemeh, but they often report a feeling of being watched and their behaviour judged. It is possible that the hot, humid climate is at least partially responsible for the discomfort felt by visitors - Zemeh is on the coast, but the jungles press close to the walls and merchants used to more temperate climes often find it oppressive. Foreigners are not welcome outside the walls of Zemeh - those discovered in the jungle are usually ejected and asked not to return but more serious trespass may result in much more draconian punishment.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the Sumaah Republic is not a police-state, however. The people are often genuinely hospitable and reasonably tolerant of the idiosyncrasies of outsiders - with the exception of [[Asavean Archipelago|Asaveans]], who are not welcome here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Zemeh during downtime will produce 3 measures of dragonbone, two bottles of &#039;&#039;&#039;Oilybrag&#039;&#039;&#039;, and one pot of &#039;&#039;&#039;Sevensalve&#039;&#039;&#039;. More information on these items can be found on the &#039;&#039;&#039;[[Friend_of_mine#Inspire_Others|Friend of mine]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Chambers of Issyk==&lt;br /&gt;
Until very recently, the Grand Ilarch of the Chambers of Issyk sought an alliance with the orcs of the Broken Shore. Following the ratification of the Liberty Pact, the Grand Ilarch was overthrown in a violent coup. The new Grand Ilarch Andronicus has proved to be much more moderate in his politics, being critical of Issyk&#039;s involvement with the Grendel, and interested in mending fences not only with the other citadels but with the Empire as well. Past misunderstandings and grievances have been put to one side, and The Ilarchs of the Chambers of Issyk have begun sending out ships to the Empire - to Sarvos, Crown&#039;s Quay, and Cargo - with news that the quayside of Issyk is as welcoming of Imperial trade as the docks at the Towers of Kantor.&lt;br /&gt;
&lt;br /&gt;
Welcoming they might be - but realistically Issyk cannot compare to the docks at Kantor. Over the last few years the quayside has been expanded - specifically to deal with increased trade from the Grendel - but it is still nowhere near as developed as Imperial captains are used to dealing with when they visit Kantor. While the amount of trade with the Jarmish has tailed off significantly since the Axou became signatories to the Liberty pact, there are still ship captains that make the journey from the Principality and along with enthusiastic traders from Sarcophan, the two nations have secured extensive docking rights in the citadel. An advisor to the Grand Ilarch has presented a [[A mountain of vipers#The Quayside of Issyk|plan for improving Imperial trade]].&lt;br /&gt;
&lt;br /&gt;
While the docks themselves leave a little to be desired, Issyk is nothing if not a wealthy citadel. Luxuries are commonplace, and alone of the Axou citadels the Chambers have some access to good quality woodland where they harvest fine red-tinged ambergelt which is very much in demand across Axos. They also have access to both Tempest Jade and Green Iron thanks to extensive mine workings in the hills above Issyk. Unlike Kantor, they are less keen to trade crystal mana to Imperial captains - Issyk does not have the resources that Kantor does and the merchants here guard their supplies of vital magical fuel jealously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with the Chambers of Issyk during downtime will produce 2 measures of ambergelt, 2 drams of cerulean mazzarine, 2 ingots of green iron, luxury goods worth 30 rings, and 3 ingots of tempest jade.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A new level 1 fleet owned by a starting character is considered to be rank 5. Lower returns are shown for when penalties are applied that reduce the effective rank of a fleet below 5.&#039;&#039;&#039;&lt;br /&gt;
==Production Table==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Auto-Generated Content==&lt;br /&gt;
&#039;&#039;&#039;Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page was last updated on Thu Oct 01 12:13:55 UTC 2026 using PortProduction.&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Port&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Material&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;1&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;2&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;3&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;4&amp;lt;/th&amp;gt;&amp;lt;th style=&#039;background-color: pink;&#039;&amp;gt;5&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;6&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;7&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;8&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;9&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;10&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;11&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;12&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;13&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;14&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[Sarcophan_Delves_ports|Betovering]] ([[Sarcophan Delves|The Sarcophan Delves]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Crystal&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Money (rings)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;38&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;98&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;132&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;166&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;184&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;218&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;236&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;258&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;292&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;310&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Weltsilver&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;5&#039;&amp;gt;[[Sea_of_Snow#Pelabuhan|Caitun]] ([[Faraden]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Common Mooncheese&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Giant blood whelk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Green Iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Money (rings)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;114&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;114&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;156&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;156&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rare mooncheese&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;5&#039;&amp;gt;[[A_mountain_of_vipers#The_Quayside_of_Issyk|Issyk]] ([[Axos]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bone Dust&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lamia&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Money (rings)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;84&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;126&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;138&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;186&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Serenity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tombstone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[All_the_night-tide#Jakhalsmarkt|Jakhalsmarkt]] ([[Sarcophan Delves|The Sarcophan Delves]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Money (rings)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;114&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;114&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;114&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Star Jewel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tempest Jade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Triumph Vis&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;6&#039;&amp;gt;[[Axos_ports|Kantor]] ([[Axos]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Beggar&#039;s Lye&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blackened Key&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Citadel Mask&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Money (rings)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;86&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;122&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;122&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;112&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;108&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stoneheart Syrup&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tomb Dust&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[Commonwealth_ports#Leerdam_.28Eastern_Commonwealth.29|Leerdam]] ([[Commonwealth]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Draught of Clear Headedness&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Soldier&#039;s Booze&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Soul Honey&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;War Amulet (Unique Jewellery)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;5&#039;&amp;gt;[[Iron_Confederacy_ports#Robec|Robec]] ([[Iron Confederacy]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ambergelt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cerulean Mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Green Iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kobol&#039;s Vigour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Money (rings)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[Sarcophan_Delves_ports|The Sarcophan Delves]] ([[Sarcophan Delves|The Sarcophan Delves]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Beggar&#039;s Lye&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Imperial Roseweald&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Marrowort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Weltsilver&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[Commonwealth_ports#Volkavaar_.28Western_Commonwealth.29|Volkavaar]] ([[Commonwealth]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bloodclay&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hero Stone (Hero Stone)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Little Iron Fist (Unique Jewellery)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spice Paste&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[Sumaah_Republic_ports|Zemeh]] ([[Sumaah Republic|The Sumaah Republic]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dragonbone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Oilybrag&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sevensalve&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Overview==&lt;br /&gt;
There is only one port available to Imperial characters with the [[fleet]] resource; Nemoria, jewel of the [[Asavean Archipelago]].&lt;br /&gt;
&lt;br /&gt;
Some Imperial fleets skirt the central islands of the archipelago and trade with the various smaller subject states dominated by the Asavean Satraps. These states tend to be poorer than Asavea itself, and trade in roughly the same goods (&#039;&#039;&#039;OOC:&#039;&#039;&#039; &#039;&#039;It is fine to role-play trading with one of the subject nations, but your character will receive the same goods regardless of whether they go to Nemoria proper or not.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Nemoria==&lt;br /&gt;
&amp;lt;ic&amp;gt;Jewel of the balmy Asavean Archipelago, the civilised folk of Nemoria welcome traders who bring exotic curiosities. White marble columns, exotic flowers, the hustle-and-bustle of the great wharf-side markets where slaves buy food for their noble masters from higher-ranking merchant slaves, Imperial vessels lie alongside ships from nations far to the west beneath the setting sun, unknown in the Empire.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A range of goods can be acquired by traders from the Empire visiting Nemoria. Foreign visitors enjoy a status within Asavean society roughly equivalent to that of a high-ranking slave, although they have more freedom to travel and trade. Still, a merchant must be cautious not to get on the wrong side of a politically powerful member of the Plenum caste - or one of their favoured slaves.&lt;br /&gt;
&lt;br /&gt;
There is a temple of the Way in Nemoria - the [[Liaison_to_the_Temple_in_Nemoria#The_Temple_of_the_Way_in_Nemoria|Temple of the Seven Virtues]], paid for by the [[Senate]] and constructed with the support of the Asavean Plenum. The priests there minister to local pilgrims, and compete with the followers of the Asavean god-spirits for the hearts and minds - and spirits - of the Nemorian people.&lt;br /&gt;
&lt;br /&gt;
In addition to [[Materials#Orichalcum|orichalcum]] and [[Materials#Tempest Jade|tempest jade]] from the mines of the subject territories, Asavea trades extensively in [[Materials#Iridescent gloaming|iridescent gloaming]] and rich dyes of all colours, luxurious jewellery and exotic food and drink from lands unknown to the Imperial citizenry. The warm forests of several islands are given over to the cultivation of [[Cerulean Mazzarine]], which is also used in the many subtle and gorgeous blue dyes favoured by many Asaveans; with the growing political unrest in the Archipelago, however, this valuable healing herb is no longer available to foreign merchants. Rather, they are encouraged to fill their holds with luxury goods of all kinds which fetch a fine price in the markets of the Empire.&lt;br /&gt;
&lt;br /&gt;
===Trade with Nemoria===&lt;br /&gt;
A starting fleet resource that engages in trade with Nemoria during downtime will produce 3 ingots of orichalcum, 3 measures of iridescent gloaming, 2 ingots of tempest jade, and 36 rings (representing luxury goods bought from or sold to the Asaveans). A fleet that has been [[Fleet#Upgraded|upgraded]] will produce more valuable resources according to this chart of [[foreign ports]].&lt;br /&gt;
&lt;br /&gt;
 These ports are closed to Imperial traders (as detailed in [[All_at_sea#Jarmish_Embargo|all at sea]] wind of fortune&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There are three ports available to characters with the [[fleet]] resource; Kavor in the north, Vezak in the south and Rigia in the east. The most common resource gained by trading with Jarm is [[Game items#Mana Crystals|mana crystals]]. &lt;br /&gt;
&lt;br /&gt;
The two older city-ports are fierce rivals. Vezak is one of the oldest cities in one of the most influential Principalities, but Kavor may be wealthier - the northern Principalities are much richer in valuable [[materials#green iron|green iron]] and [[materials#iridescent gloaming|iridescent gloaming]] than the southern or eastern Principalities, and parlay their wealth into power in the politics of the Princes. &lt;br /&gt;
&lt;br /&gt;
The powerful Magician-Princes of Kavor and Vezak (and their supporters) seemed to have a vested interest in preventing Imperial access to Rigia. Recently, however (in 379YE) the eastern port of Rigia was opened to Imperial trade. This marked a significant shift in Jarmish politics - an &amp;quot;upstart alliance&amp;quot; of eastern Magician-Princes are apparently challenging the status quo in the Principalities. The older factions have made much of the fact that they appear to be doing so with significant Imperial support.&lt;br /&gt;
&lt;br /&gt;
Wise merchants avoid being caught up in the intrigues of the Magician-Princes if they can, but sometimes it is impossible. At the very least, it is easy for a merchant who is known to spend time trading with one of these ports to receive a frosty reputation in the other... and anyone openly siding with the eastern Principalities is likely to be seen as an enemy by &#039;&#039;both&#039;&#039; established factions.&lt;br /&gt;
&lt;br /&gt;
==Kavor (Northern Principalities of Jarm)==&lt;br /&gt;
&amp;lt;ic&amp;gt;Fortified Kavor controls access to the richly forested hills of the northern Principalities. The magician-princes are canny merchants, more civil and more ruthless than their southern cousins. Merchants and foreigner travellers are often invited to banquets and feasts thrown by the Magician-Prince of Kavor, where they enjoy a status part-way between honoured guest and entertainment.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kavor is the destination of choice for those who desire access to the [[materials#green iron|green iron]] of the northern Principalities, but this port is also rich in [[materials#iridescent gloaming|iridescent gloaming]], a resource very much in demand throughout Jarm. The warm, forested hills of the northern Principalities are home to great gardens where [[Cerulean Mazzarine]] is grown and harvested, as well as to a peculiar breed of small, hairless [[Mundane beasts#Mammoths|mammoth]] from the eastern Principalities called a &#039;&#039;slon&#039;&#039; that serves as a beast of burden alongside the [[Mundane beasts#Oxen|oxen]] more familiar to Imperial visitors.&lt;br /&gt;
&lt;br /&gt;
===Trade with Kavor===&lt;br /&gt;
A starting fleet resource that engages in trade with Kavor during downtime will produce 4 doses of cerulean mazzarine, 3 ingots of green iron, 3 measures of iridescent gloaming and 1 mana crystal. A fleet that has been [[Fleet#Upgrades|upgraded]] will produce more valuable resources according to this [[foreign ports#Kavor|chart of foreign ports]].&lt;br /&gt;
&lt;br /&gt;
==Vezak (Southern Principalities of Jarm)==&lt;br /&gt;
&amp;lt;ic&amp;gt;Traders from across the southern Principalities bring their wares to the teeming city of Vezak; a riot of colour, sound and spices where the cosmopolitan magician-Princes engage in endless rounds of intrigue and conspiracy. Visitors are welcomed to the Foreign Quarter of the city, where merchants from around the world rub shoulders and compete for the bounty of the forests of Jarm.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Traders in Vezak come away with [[materials#ambergelt|ambergelt]] and [[materials#dragonbone|dragonbone]] harvested from the forest preserves of southern Jarm, but sometimes find themselves caught up in the intrigues of the southern Magician-Princes, each of whom maintains a presence here under the watchful eye of the immensely rich Magician-Prince of Vezak. Few Imperial citizens can visit this city without attending the Vezakeen Gardens, an immense structure combining the role of public garden, museum, treasury, performance space and menagerie that is considered (particularly by the Jarmish) to be one of the wonders of the world.&lt;br /&gt;
&lt;br /&gt;
===Trade with Vezak===&lt;br /&gt;
A starting fleet resource that engages in trade with Vezak during downtime will produce 3 measures of dragonbone and ambergelt and 3 mana crystals. A fleet that has been upgraded will produce more valuable resources according to this [[foreign ports#Vezak|chart of foreign ports]].&lt;br /&gt;
&lt;br /&gt;
==Rigia (Eastern Principalities of Jarm)==&lt;br /&gt;
&amp;lt;ic&amp;gt;Rigia is an old port, but it has only recently been opened to Imperial fleets. Equidistant between Kavor and Vezak, the eastern Principalities have chafed under the condescension of the other two factions for centuries - but no more. The city is small, but known for its beautiful architecture and the many wide open spaces and gardens that surround it - every building, it seems, has a roof garden and every window bears a box of riotous flowers.&amp;lt;/ic&amp;gt;&lt;br /&gt;
This Eastern port was only recently opened to Imperial fleets, and only for a short time. By the Spring Equinox 382YE, following a [[The_whole_world#Principalities_of_Jarm|coup]] against the Magician-Prince Barbara Radz who ruled Rigia, the port was closed again. It is not currently open to Imperial captains.&lt;br /&gt;
&lt;br /&gt;
Even while it was accessible, the port was not well-established; indeed, it struggles to survive in the face of the malice of the Princes of the northern and southern principalities. The most common trade goods purchased here included [[materials#dragonbone|dragonbone]] harvested from the wild eastern forests that stretch to the boundaries of barbarian lands and [[materials#green iron|green iron]] from old mines maintained on cold north-eastern mountainsides. Of course, it was also a good place to buy [[Game items#Mana Crystals|mana crystals]].&lt;br /&gt;
&lt;br /&gt;
This was at one point the site of the Imperial Embassy, in the grounds of the Winter Palace of House Radz.&lt;br /&gt;
===Trade with Rigia===&lt;br /&gt;
It is not currently possible to trade with Rigia.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There is one port of the [[Jotun]] available to characters with the [[fleet]] resource; Kierheim. The fortified port lies halfway along the northern shores of the inland sea known as the Gullet, far to the west of [[Wintermark]], in the part of Jotun known as Kalsea. &lt;br /&gt;
&lt;br /&gt;
While the Jotun are not great traders, and prefer to do their actual fighting on land, the northern Jotun have a long tradition of raiding along the shores of the Gullet. There are historical stories of a great navy, used to attack into [[Kallavesa]] and [[Bregasland]] in pre-Imperial days. There are probably other ports along the gullet, but they do not rival Kierheim in wealth or prestige, and their whereabouts and identities are unknown.&lt;br /&gt;
&lt;br /&gt;
Privateering against the Jotun rarely involves direct attacks on Kierheim - the port is well defended and swarms with both Jotun war vessels and hardened warriors. Normally, an Imperial fleet tries to catch a Jotun vessel on its way out of Kierheim to raid, or returning from an attack against an Imperial settlement or ship, holds full of stolen loot.&lt;br /&gt;
&lt;br /&gt;
Trading with the Jotun is a criminal act, but used to prove quite lucrative before the Senate [[Employ_Civil_Service_to_observe_Fleets_II|implemented a network of civil servants to monitor Imperial shipping]]. It was also quite risky; while the Jotun are peripherally honourable, anyone trying to trade with one of their settlements risks being taken as a thrall and having their goods confiscated if they show the slightest weakness.&lt;br /&gt;
&lt;br /&gt;
==Kierheim (Southern Kalsea)==&lt;br /&gt;
&amp;lt;ic&amp;gt;Mighty Kierheim is a walled town with long quays built along the entire side of a great fjord. Ruled by the Jarl of Kierheim, whose family line stretches back to the earliest days of the Jotun, it is a centre for ship-building and a common anchor for war-ships and the rare Jotun trading vessels. The best-known landmark is the great avenue that leads up to the fortified hall of the Jarl - lined with dozens of massive mammoth tusks, each carved with runes of strength and prosperity.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Privateering against the Jotun is not as common as privateering against the [[Grendel]] on the Bay of Catazar, but it can be just as lucrative. Rich cargoes of volatile [[Materials#Ambergelt|ambergelt]] and polished [[Materials#Orichalcum|orichalcum]] are common, as are supplies of the [[bladeroot]] that grows with great profusion across the cold battlefields of northern Jotun. Furthermore, a canny pirate or unscrupulous trader can acquire all sorts of valuable ores, woods, metal goods, rich furs, fine fiery mead and several exotic herbs and foodstuffs from the Jotun traders that fetch a good price in Imperial markets.&lt;br /&gt;
&lt;br /&gt;
Trade here is a risky proposition - not only is it illegal, but there is very little law beyond the word of the Jarl and their favoured champions. The Jotun rule with an iron fist, and while the line of the Jarls of Kierheim has a reputation for being more subtle than the traditional Jotun this simply makes them more dangerous. Imperial visitors will turn heads, but humans are not unknown here - like most Jotun settlements, there are human thralls here - many of whom are employed as farmers or merchants by their orc masters. &lt;br /&gt;
&lt;br /&gt;
===Trade with Kierheim===&lt;br /&gt;
It is not currently possible to trade with Kierheim; the Senate has [[Employ_Civil_Service_to_observe_Fleets_II|placed civil servants]] aboard all Imperial ships making this action impossible.&lt;br /&gt;
&amp;lt;!--A starting fleet resource that engages in privateering against the Jotun at Kierheim during downtime will produce 3 ingots of orichalcum, 3 measures of ambergelt, 1 measure of dragonbone, 2 doses of bladeroot and valuable goods that can be sold for 30 rings. A fleet that has been upgraded will produce more valuable resources according to this [[foreign ports#Kavor|chart of foreign ports]].&lt;br /&gt;
&lt;br /&gt;
Unlike most ports, a fleet that engages in &#039;&#039;trade&#039;&#039; with the barbarians of Kierheim will produce more valuable resources by default; this is the reverse of the normal situation.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There is one port on the Broken Shore known to characters with the [[fleet]] resource; Dubhtraig on the northern shores of Attar, the landmass on the other side of the Bay of Catazar. Dubhtraig - and the Broken Shore as a whole - is dominated by the [[Grendel]]. There are certainly other Grendel ports in the Broken Shore, but their whereabouts and identities are unknown.&lt;br /&gt;
&lt;br /&gt;
Privateering against the Grendel rarely involves direct attacks of Dubhtraig - the port is well defended and swarms with Grendel vessels and warriors. Normally, an Imperial fleet tries to catch a Grendel vessel on its way from Dubhtraig out into the bay; the best prey are those vessels who are on their way &#039;&#039;back&#039;&#039; to Dubhtraig, holds full of stolen loot.&lt;br /&gt;
&lt;br /&gt;
Trading with the Grendel is a criminal act, but used to prove quite lucrative before the Senate [[Employ_Civil_Service_to_observe_Fleets_II|implemented a network of civil servants to monitor Imperial shipping]]. Unlike many barbarian nations, the Grendel seemed unconcerned about the idea of trading with Imperial citizens - but they kept a close eye on them to ensure they were not assassins or spies.&lt;br /&gt;
&lt;br /&gt;
==Dubhtraig (Northern Broken Shore)==&lt;br /&gt;
&amp;lt;ic&amp;gt;Sprawling Dubhtraig is dominated by the Grendel and their many subject nations. it is an absolutely wretched hive of scum and villainy, where the strong oppress the weak at the command of the wealthy. Ruled by an utterly ruthless Salt Lord, Dubhtraig appears to be a centre of Grendel trade and piracy - and for their politics, such as they are.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Privateering against Dubhtraig is a common calling of the [[the Brass Coast|Freeborn]] [[corsair]] [[fleet]]. The Broken Shore is rich in [[Materials#Tempest jade|tempest jade]], but most of the profit for a fleet that attacks Grendel vessel comes in the recovery of goods stolen from other traders - especially valuable goods such as silk, jewellery, barrels of fine spirits, furs, precious metals and mundane ore. All such luxury goods raise a pretty price for a resolute captain. As with any privateering voyage, a fleet owner will never know exactly what their production is likely to be in advance. Control of the [[Bourse]] seat known as [[Imperial_Bourse#The_Broken_Shore_Bounty|the Broken Shore Bounty]] is determined by Freeborn fleets raiding the Grendel in the Bay, and along the shores of Attar.&lt;br /&gt;
&lt;br /&gt;
Trade here is a risky proposition - not only is it illegal, but there is very little law here. The Grendel rule, and the other orcs and humans who throng here jump to obey their commands. Aye, humans - there are humans who consider themselves subjects of the Grendel orcs; misguided fools who view the Empire as their enemy and the orcs as their rightful lords. Still, dangerous as trade in Dubhtraig is, it used to be very profitable before the Senate took measures to prevent it entirely.&lt;br /&gt;
&lt;br /&gt;
===Trade with Dubhtraig===&lt;br /&gt;
It is not currently possible to trade with Dubhtraig; the Senate has [[Employ_Civil_Service_to_observe_Fleets_II|placed civil servants]] aboard all Imperial ships making this action impossible.&lt;br /&gt;
&amp;lt;!--A starting fleet resource that engages in piracy against the Grendel at Dubhtraig during downtime will produce 2 ingots of green iron, 1 dose of Imperial roseweald, 1 mana crystal, 3 ingots of tempest jade, and valuable goods that can be sold for 54 rings. A fleet that has been upgraded will produce more valuable resources according to this [[foreign ports#Kavor|chart of foreign ports]] - potentially including items obviously stolen from Imperial ships, such as [[liao]].&lt;br /&gt;
&lt;br /&gt;
Unlike most ports, a fleet that engages in &#039;&#039;trade&#039;&#039; with Dubhtraig will produce more valuable resources by default; this is the reverse of the normal situation.--&amp;gt;&lt;br /&gt;
{{Foreign Nation Links}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Foreign_ports&amp;diff=146381</id>
		<title>Foreign ports</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Foreign_ports&amp;diff=146381"/>
		<updated>2026-10-26T12:13:27Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Commonwealth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Personal Resource]][[Category:Foreign Nations]][[Category:The World]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Any [[fleet]] can, by default, engage in trade with a foreign port. The Empire must be at peace with the [[foreign nations|nation]] where the port lies, and that nation must have opened the port to Imperial merchants. Each foreign port provides different rewards to those who visit. These are all classified as [[Voyage#Trading|trading]] actions. Each port also lists the rewards a standard fleet will receive, with an [[Fleet#upgrade|upgraded]] or enchanted fleet getting proportionately more. The production of each port is subject to the whims of diplomacy and commerce. For example, fleets trading with the port of [[#Robec|Robec]] recently started gaining two vials of &#039;&#039;Kobol&#039;s Vigour&#039;&#039; in place of luxury goods worth 30 rings as a result of [[A_victory_for_diplomacy#Suranni_Trade|diplomatic actions]].&lt;br /&gt;
&lt;br /&gt;
Each event the [[Recent history|winds of fortune]] page will have a &#039;&#039;&#039;Trade Summary&#039;&#039;&#039; section with details on specific bonuses or penalties when trading with a given port. These are often the result of player action and are either for a set amount of time or presented with information as to how they might be removed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Wider Campaign&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;By default, trading with a port has no impact on the wider, ongoing campaign unless it is explicitly called out as doing so. Trading with a foreign nation does not influence foreign nations or create opportunities by themselves. No matter how many players choose to trade with [[#Betovering|Betovering]], it will not affect the attitude of the Sarcophan Delves to the Empire unless that has been specifically called out in a wind of fortune.&lt;br /&gt;
==Asavean Archipelago==&lt;br /&gt;
The primary port open to Imperial fleet captains used to be the great island-city of Nemoria. With the Empire and Asavea at war, however, the port is closed.&lt;br /&gt;
==Axos==&lt;br /&gt;
There are currently two [[Axos|Axou]] ports available to Imperial fleet captains, the [[Axos#Towers of Kantor|Towers of Kantor]] and the [[Axos#Chambers_of_Issyk|Chambers of Issyk]].&lt;br /&gt;
&lt;br /&gt;
Some Imperial captains prefer to avoid the coastal citadels and trade directly with some of the other citadels. This may involve a short overland trek - neither the [[Axos#Gates of Ipotavo|Gates of Ipotavo]] nor the [[Axos#Halls of Maykop|Halls of Maykop]] are easily accessible by sea. These citadels tend to be less prosperous on average than the coastal citadels themselves, but trade in roughly the same goods.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Alikos Helio.jpg|caption=The &#039;&#039;Axou helios&#039;&#039; is an ancient symbol of the Axou people, adopted by the recent &#039;&#039;Nikitis Axou&#039;&#039; populist movement.|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
(&#039;&#039;&#039;OOC:&#039;&#039;&#039; It is fine to role-play trading with one of the other citadels, but your character will receive the same goods as the port they use regardless of where they go in Axos.)&lt;br /&gt;
&lt;br /&gt;
===Towers of Kantor===&lt;br /&gt;
* &#039;&#039;&#039;Kantor is the primary trading port for Imperial captains visiting Axos&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet visiting the Towers of Kantor receives 2 measures of beggar&#039;s lye, 2 ingots of tempest jade, 2 doses of tomb dust, 2 doses of Stoneheart Syrup, 1 dose of Blackened Key, and luxury goods worth 24 rings&lt;br /&gt;
A citadel of Axos, a city of towers and mausoleums built in the foothills of the sky-scraping mountains southern Axos. Where other cities might spread in all directions, the architects of Kantor have chosen to build &#039;&#039;upwards&#039;&#039; instead. The towers are of fine white granite - Kantor controls some of the richest deposits of that strange material in the known world - and connected by thick arched bridges. It is said that a citizen of Kantor can live their entire life without once setting foot on the ground if they are wealthy enough. The hills above the city are pocked with entrances to maze-like tombs, guarded by living and dead alike, where lie the ancestors of Kantor - and where the ghosts of sorcerers and merchants alike can be found.&lt;br /&gt;
&lt;br /&gt;
The Towers of Kantor were allegedly founded by the Sorcerer-King whose name they share. A busy metropolis that focuses on trade, the docks of Kantor dispatch black-sailed ships throughout the known world but they are also known as a centre of trade for the entire nation. Not only Axou merchants come to Kantor, but also [[Skoura|Skouran]] traders from across the southern mountains, [[Sarcophan Delves|Sarcophan]] vessels from the south, and [[Principalities of Jarm|Jarmish]] vessels from the far east. There are even a few [[orc]] merchants in Kantor - the [[Grendel]] are as welcome as any others should they wish to risk the smoky, heavily scented bazaars of lower Kantor. &lt;br /&gt;
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Like all Axou cities, a visitor is never far from a mausoleum, tomb, or memorial to the dead. Like the other Axou citadels, the revered dead of Kantor are interred in chambers beneath the city. Due to the vertiginous buildings that the citizens of Kantor favour, however, the arrangement of the catacombs is significantly less haphazard than in other citadels for fear of undermining the massive structures. Rather, there are said to be a second set of inverted towers built in the spaces between the main structures - sepulchre after sepulchre extending down, down into the dark stone beneath the city and linked by narrow galleries and passages. &lt;br /&gt;
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In addition to [[Materials#Beggar&#039;s Lye|beggar&#039;s lye]] gathered from extensive forest preserves at the foot of the plateau in central Axos, and between the cities, Kantor has extensive mineral wealth gathered both from deep [[mine|mines]] in the mountains and trade with Skoura, leading to a bounty of [[Materials#Tempest Jade|tempest jade]]. Yet perhaps the most valuable trade good in Kantor is [[Trade_goods#Tomb_Dust|tomb dust]] - a consumable that allows the user to expend their personal reserves of strength to power their magic. There are several varieties of tomb dust depending where it is gathered, but they all apparently bear a touch of necromantia about them..&lt;br /&gt;
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The Towers are also a source of luxuries unknown in the Empire - exotic foodstuffs, strange wines and spirits brewed with subtle spices, beautiful woollen garments, delicate but hard-wearing ceramics, and disturbing ceremonial articles associated with the practice of the &#039;&#039;necromantia&#039;&#039;, funerary urns, and narcotics. Also of interest to Imperial merchants are scrolls and books, which are easily available in Kantor and (unlike those acquired in more distant ports) written in the Imperial tongue. These texts are often quite disturbing, dealing as they commonly do with themes of death, ghosts, and the heretical notions of the strange Axou religion. All of these items fetch a fine price in the Imperial bazaars and among Imperial collectors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with the Towers of Kantor will produce 2 measures of beggar&#039;s lye, 2 ingots of tempest jade, 2 doses of [[Trade goods#Tomb Dust|Tomb Dust]], 2 doses of [[Trade goods#Sable|Sable]], 1 dose of [[Trade goods#Blackened Key|Blackened Key]], and [[Trade goods#Axou Luxuries|luxury goods]] worth 24 rings.&lt;br /&gt;
&lt;br /&gt;
===Chambers of Issyk===&lt;br /&gt;
* &#039;&#039;&#039;Issyk is a smaller port along the northern coast of Axos that has experienced mixed fortunes in recent years&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet visiting the Chambers of Issyk receives 3 doses of Bone Dust, 2 doses of Tombstone, 2 doses of Serenity, and luxury goods worth 3 crowns 12 rings&lt;br /&gt;
The docks at the [[Axos#Chambers of Issyk|Chambers of Issyk]] were reopened in 387YE to Imperial captains following extensive repairs and refurbishment. On previous occasions, the merchants of Issyk had been unfriendly to traders from the Empire - allegedly due in part to [[Grendel]] influence - in recent seasons the reception has been much warmer. The docks are still a little cramped, but Imperial ships are much more enthusiastically received. The markets of Issyk specialise in Axou esoterica - primarily peculiar consumables harvested and prepared by the apothecary-sorcerers of the citadels. The Axou Ambassador to the Empire did note that the precise goods available might change without warning - the markets at Issyk are apparently quite volatile.&lt;br /&gt;
&lt;br /&gt;
Prior to their reopening there had been talk of some sort of [[Waiting_for_the_worms#A_Delicate_Private_Matter|commotion]] involving the [[Sarcophan Delves]] and an attempt by one side or the other to get out of an investment arrangement. The dispute was apparently resolved, but now there are reports of inhumanly tall figures with skin the colour of polished metal being spied on the docks, which many believe to be sign of intervention from the [[Realms#Autumn|Autumn realm]] in the matter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with the Chambers of Issyk will 3 doses of [[Trade goods#Bone Dust|Bone Dust]], 2 doses of [[Trade goods#Tombstone|Tombstone]], 2 doses of [[Trade goods#Serenity|Serenity]], and luxury goods worth 3 crowns 12 rings&lt;br /&gt;
&lt;br /&gt;
==Commonwealth==&lt;br /&gt;
There are two [[The Commonwealth|Commonwealth]] ports available to Imperial fleet captains: Leerdam in the east and Volkavaar in the west. In Leerdam, the Eastern Commonwealth finds its purest expression; traders from across the sprawling nation come to trade with foreign merchants, while mendicant preachers advocate their strange philosophy of &amp;quot;the greatest good&amp;quot; to visitors and residents alike. The mithril spires of Volkavaar are snow-bound all year round. Here, the Commonwealth operates its great university of magic and engineering, and the grand Temple of the Common Good serves as a point of pilgrimage for their strange faith.&lt;br /&gt;
&lt;br /&gt;
===Leerdam===&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet visiting Leerdam receives one Draught of Clear Headedness, one dose of Soldier&#039;s Booze, one War Amulet, and one pot of Soul Honey.&lt;br /&gt;
Some of the oldest - and arguably richest - cities of the Commonwealth are found in the east. Leerdam serves as a provincial capital, a centre for trade with the rest of the world. Some of the wealthiest people in the Commonwealth are found here, maintaining elaborate townhouses and a lifestyle that might impress an [[Asavean Archipelago|Asavean]] noble. Following the completion of an [[Madruga#The Commonwealth Embassy (Ruined)|embassy]] in [[Madruga#Siroc|Siroc]], a spacious estate on the southern outskirts of the city has been made available to the Imperial civil service to function as an Imperial embassy to the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Leerdam will produce one &#039;&#039;&#039;[[Trade goods#Draught of Clear Headedness|Draught of Clear Headedness]]&#039;&#039;&#039;, one dose of &#039;&#039;&#039;[[Trade goods#Soldier&#039;s Booze|Soldier&#039;s Booze]]&#039;&#039;&#039;, one &#039;&#039;&#039;[[Trade goods#War Amulet|War Amulet]]&#039;&#039;&#039;, and one pot of &#039;&#039;&#039;[[Trade goods#Soul Honey|Soul Honey]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Volkavaar===&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet visiting Volkavaar receives one Hero Stone, one dose of Bloodclay, one Little Iron Fist, and one pot of Spice Paste.&lt;br /&gt;
Over the last century a program of public works has transformed the western provinces from isolated rural communities to integrated towns and cities with all the advantages that Commonwealth artisans can provide. Roads snake through dark pinewoods, sturdy stone bridges span previously unfordable rivers, and walls of white granite encircle most settlements. Flimsy wooden structures increasingly give way to granite and weirwood structures; entire new towns have been constructed to house labourers, carefully planned by the professors of the university of Volkavaar.&lt;br /&gt;
&lt;br /&gt;
The progress of this urbanisation has led to a massive demand for building materials and labour. Quarries for white granite have unearthed rich veins of [[Materials#Weltsilver|weltsilver]] in the hills, and the drive to harvest more and more lumber has opened up hitherto unexploited forests dripping with [[Materials#Ambergelt|ambergelt]]. While many of these resources are turned to the great machine that is the Commonwealth&#039;s expansion, the surplus is traded across the world. Prior to Spring 380YE, the port of Volkavaar also sold surplus [[Game items#Mana Crystals|crystal mana]] produced in great abundance by the magicians of the western provinces. At that time, however, the emphasis in the port shifted away from mana crystals and toward [[Artisan&#039;s Oil]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Volkavaar will produce one &#039;&#039;&#039;[[Trade goods#Hero Stone|Hero Stone]]&#039;&#039;&#039;, one dose of &#039;&#039;&#039;[[Trade goods#Bloodclay|Bloodclay]]&#039;&#039;&#039;, one &#039;&#039;&#039;[[Trade goods#Little Iron Fist|Little Iron Fist]]&#039;&#039;&#039;, and one pot of &#039;&#039;&#039;[[Trade goods#Spice Paste|Spice Paste]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Murolosch===&lt;br /&gt;
* &#039;&#039;&#039;As of the start of the [[If_we_never_meet_again#Trade_Matters|Autumn Equinox 388YE]], Imperial fleets are unwelcome in Murolosch&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet visiting Murolosch receives one hero stone, one war amulet, a law stone, and a flask of Wizards Beer&lt;br /&gt;
Murolosch lies in the shadow of the &#039;&#039;Unnachgiebig Mountains&#039;&#039;, a thriving port that transports [[mithril]] and [[Materials#Metals|magical metals]] down the coast to the rest of the Commonwealth. It is the closest city to the Jarmish border, and is known for its battle magicians as well as its talented smiths. Murolosch is also a trading hub for dealing with some of the independent borderland nations that lie between the two Great Powers. As such it provides plenty of opportunities for Imperial traders to acquire valuable goods. Access to Murolosch was gained by the solid work of the [[Golden Pyramid]] whilst the order was [[Weaving_tangled_nets#Murolosch|supporting the Commonwealth]] against [[Cold Sun]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Murolosch will produce one &#039;&#039;&#039;[[Trade_goods#Hero_Stone|hero stone]]&#039;&#039;&#039;, one &#039;&#039;&#039;[[Trade_goods#War_Amulets|war amulet]]&#039;&#039;&#039;, a &#039;&#039;&#039;[[Trade goods#Law Stone|law stone]]&#039;&#039;&#039;, and a flask of &#039;&#039;&#039;[[Trade goods#Wizards&#039; Beer|Wizards&#039; Beer]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Faraden==&lt;br /&gt;
There is only one port in Faraden available to Imperial fleet captains, Caitun in the territory of [[Sea_of_Snow#Menendram|Menendram]]. In theory, it might be possible for a ship to travel further south to trade in [[Sea_of_Snow#Ondersant|Jargalan]], but the Faraden are clear that Imperial traders are not currently welcome there. &lt;br /&gt;
&lt;br /&gt;
===Caitun===&lt;br /&gt;
Caitun can barely be called a port, at least compared to the great ports of the Empire. The sprawling docks look impressive at first sight, but there are only five berths broad and deep enough to house vessels the size of an Imperial ship. It is the economic heart of Menendram, and while it is no match for one of the great cities of [[the League]], it is easily as big as [[Mournwold#Sarcombe|Sarcombe]] or [[Redoubt#Cargo|Cargo]]. It bustles with Jotun thralls bringing in overladen caravans weighed down with metals from the Jotun mines in the [[Sea_of_Snow#Talemas|Red Horns]] almost every day.&lt;br /&gt;
&lt;br /&gt;
Most of the imported metals are destined for the many forges dotted around the town that prides itself on its blacksmithing. There is a Faraden tradition of a Caitun sword being presented to those adopted into a warrior family, a reflection of the high regard in which Caitun&#039;s blacksmiths and artisans are held. Not just weapons are produced here, the forges also do a roaring trade in paraphernalia to provide the magician families of the territory with the accoutrements necessary for their ritual practices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Caitun will produce 2 giant blood whelk, 1 cube of common mooncheese, and 54 rings in luxury goods. A fleet that has been extensively [[Fleet#Upgrades|upgraded]] or significantly [[enchantment|enchanted]] may produce a piece of rare mooncheese as well of a random kind.&lt;br /&gt;
&lt;br /&gt;
==Iron Confederacy==&lt;br /&gt;
There is only one port in the Iron Confederacy available to Imperial fleet captains: Robec, in the territory of [[Bay_of_Catazar#Veroigne|Veroigne]]. Robec is the site of the grand temple of [[Suranni_pantheon#Evra_the_Smith.2C_Maiden_of_the_Forge|Evra the Smith]].&lt;br /&gt;
&lt;br /&gt;
===Robec===&lt;br /&gt;
At the mouth of the river Isoiile, the port-town of Robec is one of the largest known settlements in the Iron Confederacy, rivalling Meade in size. It has extensive docks and a fortified keep and a line of sea-defences designed to protect the town from naval assault. After the fort and the port, the largest structure in town is a grand temple to the Suranni god of Smiths, recently expanded with Imperial white granite. &lt;br /&gt;
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Imperial captains are (somewhat grudgingly) welcomed to this prosperous trading port. Most trade comes from the other Suranni towns along the coast of the Bay of Catazar, and the Sea of Sighs. Imperial visitors often feel as if they are being watched - and most likely they are. The priests of [[Suranni_pantheon#Kavol.2C_the_Veiled_King|Kavol]] are particularly alert to ensure that merchants from the Empire do not engage in espionage while on Suranni soil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Robec will produce 4 ingots of green iron, 3 measures of ambergelt, 2 doses of cerulean mazzarine, and 2 doses of [[A_victory_for_diplomacy#Suranni_Trade|Kobol&#039;s Vigour]].&lt;br /&gt;
==Principalities of Jarm==&lt;br /&gt;
There have at various points been as many as three Jarmish ports open to Imperial fleet captains. At the moment, however, all three ports are closed.&lt;br /&gt;
&lt;br /&gt;
==Sarcophan Delves==&lt;br /&gt;
There are two ports available to Imperial fleet captains: Betovering and Sarcophan itself. In theory, it would be possible for a ship to travel further up the Umshallah River, but the Sarcophan have intentionally made the river un-navigable beyond the great sweeping bay their city occupies. Anyone wishing to trade with the nations of the interior must do so through Sarcophan.&lt;br /&gt;
&lt;br /&gt;
Built among the tombs of a dead civilisation, on the edge of a fetid herb-rich swamp, the Sarcophan Delves serve as the gateway to an unknown southern continent. The great palace of beggars looms over docks teeming with merchants from all over the known world. Black monoliths stare down with unseeing eyes on the descendants of tomb-robbers and thieves who stole their wealth from the crypts of their predecessors; the wide plazas are flooded with sea water or the fetid mud of the swamps; insects hungry for blood swarm in great black clouds kept at bay by pungent censers and fly whisks. This is Sarcophan, home to some of the richest - and the poorest - people in the world.&lt;br /&gt;
&lt;br /&gt;
===Betovering===&lt;br /&gt;
Access to this luxurious port was secured by the Empire following the Winter Solstice 384YE. The [[Senate]] [[384YE_Winter_Solstice_Senate_sessions#Amend_tariffs_of_Sarcophan_Delves|modified trade agreements]] with merchants from the Delves to give them [[Tariffs#Free_Trade|free trade]] at Imperial ports. The delves had offered access to one of three different ports to the Empire, and the [[Ambassador to the Sarcophan Delves]] selected Betovering. The Betovering Docks are in the city of Sarcophan proper, and primarily cater to elite clientele from the city. Imperial merchants trading here are able to secure favoured access to luxury goods - crystal mana, ingots of polished weltsilver, and valuable art objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Betovering will produce 1 mana crystal, 5 ingots of weltsilver, and luxury goods worth 80 rings.&lt;br /&gt;
&lt;br /&gt;
===Sarcophan===&lt;br /&gt;
This great city is half again the size of [[Sarvos]] or [[Temeschwar]] and has perhaps twice the population of both cities combined. Many more citizens have [[draughir]] or [[briar]] lineage than is common in the Empire, and here and there among the crowds go the shrouded and masked &#039;&#039;Bloedzuiger&#039;&#039; priests.&lt;br /&gt;
&lt;br /&gt;
Sarcophan is the site of one of the wonders of the world, the palace of beggars. Visible to mariners approaching the tomb-city from many miles out to sea, this black stone tower soars nearly four hundred feet into the sky, and is said to extend great flooded galleries down into the ground beneath the city. The Sarcophan people did not build the palace, they merely occupied it when they claimed the city; at night a great beacon shines from the highest level, except on those nights when the Bedelaars meet in their great feast of politics. &lt;br /&gt;
&lt;br /&gt;
Much of the wealth of Sarcophan came originally from the relics and goods they claim from the tombs and mausoleums of the fallen predecessor civilisation, and when a new crypt is uncovered the market is flooded with grave-goods and curios. Today the city thrives on the wealth of the marsh, and on trade with both foreign merchants and traders from the interior. The swamps around the city teem with life, and both [[marrowort]] and [[Imperial Roseweald|Imperial roseweald]] are harvested in great abundance. Sarcophan prides itself on being home to some of the most talented [[surgical skills#apothecary|apothecaries]] in the world. A prolific cousin of the beggarwood tree thrives in the stinking water and mud of the marshes, and columns of black smoke rise high into the air throughout the day as the scarred labourers harvest [[materials#beggar&#039;s lye|beggar&#039;s lye]], often using the same furnaces to purify the [[materials#weltsilver|weltsilver]] they pull from the tombs, ruins and flooded mines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Sarcophan will produce 3 doses of marrowort and imperial roseweald, 3 measures of beggar&#039;s lye and 3 ingots of weltsilver.&lt;br /&gt;
&lt;br /&gt;
==Sumaah Republic==&lt;br /&gt;
There is only one port available to Imperial characters with the fleet resource, Zemeh, where the [[Sumaah Republic]] tolerates the presence of foreigners. Since the Winter Solstice 382YE, a white granite highway connects the port of Zemeh with the Sumaah capital city of [[Sumaah_Republic#Timoj|Timoj]]. A steady stream of pilgrims from across the known world heads south into the heart of the Republic.&lt;br /&gt;
&lt;br /&gt;
A few Imperial fleets avoid Zemeh and trade with a few of the scattered states to the south of the Republic - adding several weeks to their journey. These smaller states tend to either look to Sumaah for protection, or else are hostile to foreigners of every stripe - in either case they trade in roughly the same goods.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;OOC:&#039;&#039;&#039; It is fine to role-play trading with one of the subject nations, but your character will receive the same goods regardless of whether they go to Zemeh proper or not.)&lt;br /&gt;
===Zemeh=== &lt;br /&gt;
Ruthlessly egalitarian, the citizens of the Sumaah Republic embrace the Way but disagree with their Imperial cousins on matters of doctrine. Only in Zemeh are traders from the Empire welcome. It is a sprawling jungle-city of secrets, soaring stone pyramids, brooding priests and grim-faced censors who have no patience for those who challenge either their religion or their carefully guarded Prosperity.&lt;br /&gt;
&lt;br /&gt;
Imperial traders visiting Zemeh were often drawn by the opportunity to purchase [[liao]] - one of very few places outside the Empire that creates this rare visionary narcotic. Sumaah law has always carefully regulated the sale of liao to non-Imperial traders, considering it a crime verging on blasphemy to sell the substance to those who might use it for irreligious purposes. In 386YE, partly in response to [[Parts_of_speech#Sumaah|a growing rivalry]] between Imperial and Sumaah priests in the [[Sarcophan Delves]], the trade of liao to Imperial captains was significantly curtailed. The Sumaah Synod also passed a mandate discouraging the sale of liao to &#039;&#039;any&#039;&#039; outsiders. They did not go so far as to make it a crime to sell to Imperial captains; not yet at any rate. But a &amp;quot;discouragement&amp;quot; from the House of Vigilance, and with only token opposition from the House of Prosperity, has almost as much sway in Sumaah as a change in the law from the House of the People. The move was not made out of &amp;quot;fear&amp;quot; of selling liao to the Empire, or spiteful selfishness. Rather, the House recognised that it would need its liao both to for the fight over hearts and minds, and their ongoing battles with the Asavean Archipelago.&lt;br /&gt;
&lt;br /&gt;
In general foreign visitors are made welcome at Zemeh, but they often report a feeling of being watched and their behaviour judged. It is possible that the hot, humid climate is at least partially responsible for the discomfort felt by visitors - Zemeh is on the coast, but the jungles press close to the walls and merchants used to more temperate climes often find it oppressive. Foreigners are not welcome outside the walls of Zemeh - those discovered in the jungle are usually ejected and asked not to return but more serious trespass may result in much more draconian punishment.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the Sumaah Republic is not a police-state, however. The people are often genuinely hospitable and reasonably tolerant of the idiosyncrasies of outsiders - with the exception of [[Asavean Archipelago|Asaveans]], who are not welcome here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Zemeh during downtime will produce 3 measures of dragonbone, two bottles of &#039;&#039;&#039;Oilybrag&#039;&#039;&#039;, and one pot of &#039;&#039;&#039;Sevensalve&#039;&#039;&#039;. More information on these items can be found on the &#039;&#039;&#039;[[Friend_of_mine#Inspire_Others|Friend of mine]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Chambers of Issyk==&lt;br /&gt;
Until very recently, the Grand Ilarch of the Chambers of Issyk sought an alliance with the orcs of the Broken Shore. Following the ratification of the Liberty Pact, the Grand Ilarch was overthrown in a violent coup. The new Grand Ilarch Andronicus has proved to be much more moderate in his politics, being critical of Issyk&#039;s involvement with the Grendel, and interested in mending fences not only with the other citadels but with the Empire as well. Past misunderstandings and grievances have been put to one side, and The Ilarchs of the Chambers of Issyk have begun sending out ships to the Empire - to Sarvos, Crown&#039;s Quay, and Cargo - with news that the quayside of Issyk is as welcoming of Imperial trade as the docks at the Towers of Kantor.&lt;br /&gt;
&lt;br /&gt;
Welcoming they might be - but realistically Issyk cannot compare to the docks at Kantor. Over the last few years the quayside has been expanded - specifically to deal with increased trade from the Grendel - but it is still nowhere near as developed as Imperial captains are used to dealing with when they visit Kantor. While the amount of trade with the Jarmish has tailed off significantly since the Axou became signatories to the Liberty pact, there are still ship captains that make the journey from the Principality and along with enthusiastic traders from Sarcophan, the two nations have secured extensive docking rights in the citadel. An advisor to the Grand Ilarch has presented a [[A mountain of vipers#The Quayside of Issyk|plan for improving Imperial trade]].&lt;br /&gt;
&lt;br /&gt;
While the docks themselves leave a little to be desired, Issyk is nothing if not a wealthy citadel. Luxuries are commonplace, and alone of the Axou citadels the Chambers have some access to good quality woodland where they harvest fine red-tinged ambergelt which is very much in demand across Axos. They also have access to both Tempest Jade and Green Iron thanks to extensive mine workings in the hills above Issyk. Unlike Kantor, they are less keen to trade crystal mana to Imperial captains - Issyk does not have the resources that Kantor does and the merchants here guard their supplies of vital magical fuel jealously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with the Chambers of Issyk during downtime will produce 2 measures of ambergelt, 2 drams of cerulean mazzarine, 2 ingots of green iron, luxury goods worth 30 rings, and 3 ingots of tempest jade.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A new level 1 fleet owned by a starting character is considered to be rank 5. Lower returns are shown for when penalties are applied that reduce the effective rank of a fleet below 5.&#039;&#039;&#039;&lt;br /&gt;
==Production Table==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Auto-Generated Content==&lt;br /&gt;
&#039;&#039;&#039;Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.&#039;&#039;&#039;&lt;br /&gt;
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This page was last updated on Thu Oct 01 12:13:55 UTC 2026 using PortProduction.&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Port&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Material&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;1&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;2&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;3&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;4&amp;lt;/th&amp;gt;&amp;lt;th style=&#039;background-color: pink;&#039;&amp;gt;5&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;6&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;7&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;8&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;9&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;10&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;11&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;12&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;13&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;14&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[Sarcophan_Delves_ports|Betovering]] ([[Sarcophan Delves|The Sarcophan Delves]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Crystal&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Money (rings)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;38&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;98&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;132&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;166&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;184&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;218&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;236&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;258&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;292&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;310&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Weltsilver&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;5&#039;&amp;gt;[[Sea_of_Snow#Pelabuhan|Caitun]] ([[Faraden]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Common Mooncheese&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Giant blood whelk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Green Iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Money (rings)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;114&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;114&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;156&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;156&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rare mooncheese&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;5&#039;&amp;gt;[[A_mountain_of_vipers#The_Quayside_of_Issyk|Issyk]] ([[Axos]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bone Dust&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lamia&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Money (rings)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;84&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;126&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;138&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;186&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Serenity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tombstone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[All_the_night-tide#Jakhalsmarkt|Jakhalsmarkt]] ([[Sarcophan Delves|The Sarcophan Delves]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Money (rings)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;114&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;114&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;114&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Star Jewel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tempest Jade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Triumph Vis&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;6&#039;&amp;gt;[[Axos_ports|Kantor]] ([[Axos]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Beggar&#039;s Lye&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blackened Key&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Citadel Mask&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Money (rings)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;86&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;122&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;122&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;112&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;108&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stoneheart Syrup&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tomb Dust&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[Commonwealth_ports#Leerdam_.28Eastern_Commonwealth.29|Leerdam]] ([[Commonwealth]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Draught of Clear Headedness&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Soldier&#039;s Booze&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Soul Honey&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;War Amulet (Unique Jewellery)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;5&#039;&amp;gt;[[Iron_Confederacy_ports#Robec|Robec]] ([[Iron Confederacy]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ambergelt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cerulean Mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Green Iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kobol&#039;s Vigour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Money (rings)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[Sarcophan_Delves_ports|The Sarcophan Delves]] ([[Sarcophan Delves|The Sarcophan Delves]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Beggar&#039;s Lye&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Imperial Roseweald&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Marrowort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Weltsilver&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[Commonwealth_ports#Volkavaar_.28Western_Commonwealth.29|Volkavaar]] ([[Commonwealth]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bloodclay&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hero Stone (Hero Stone)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Little Iron Fist (Unique Jewellery)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spice Paste&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[Sumaah_Republic_ports|Zemeh]] ([[Sumaah Republic|The Sumaah Republic]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dragonbone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Oilybrag&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sevensalve&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Overview==&lt;br /&gt;
There is only one port available to Imperial characters with the [[fleet]] resource; Nemoria, jewel of the [[Asavean Archipelago]].&lt;br /&gt;
&lt;br /&gt;
Some Imperial fleets skirt the central islands of the archipelago and trade with the various smaller subject states dominated by the Asavean Satraps. These states tend to be poorer than Asavea itself, and trade in roughly the same goods (&#039;&#039;&#039;OOC:&#039;&#039;&#039; &#039;&#039;It is fine to role-play trading with one of the subject nations, but your character will receive the same goods regardless of whether they go to Nemoria proper or not.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Nemoria==&lt;br /&gt;
&amp;lt;ic&amp;gt;Jewel of the balmy Asavean Archipelago, the civilised folk of Nemoria welcome traders who bring exotic curiosities. White marble columns, exotic flowers, the hustle-and-bustle of the great wharf-side markets where slaves buy food for their noble masters from higher-ranking merchant slaves, Imperial vessels lie alongside ships from nations far to the west beneath the setting sun, unknown in the Empire.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A range of goods can be acquired by traders from the Empire visiting Nemoria. Foreign visitors enjoy a status within Asavean society roughly equivalent to that of a high-ranking slave, although they have more freedom to travel and trade. Still, a merchant must be cautious not to get on the wrong side of a politically powerful member of the Plenum caste - or one of their favoured slaves.&lt;br /&gt;
&lt;br /&gt;
There is a temple of the Way in Nemoria - the [[Liaison_to_the_Temple_in_Nemoria#The_Temple_of_the_Way_in_Nemoria|Temple of the Seven Virtues]], paid for by the [[Senate]] and constructed with the support of the Asavean Plenum. The priests there minister to local pilgrims, and compete with the followers of the Asavean god-spirits for the hearts and minds - and spirits - of the Nemorian people.&lt;br /&gt;
&lt;br /&gt;
In addition to [[Materials#Orichalcum|orichalcum]] and [[Materials#Tempest Jade|tempest jade]] from the mines of the subject territories, Asavea trades extensively in [[Materials#Iridescent gloaming|iridescent gloaming]] and rich dyes of all colours, luxurious jewellery and exotic food and drink from lands unknown to the Imperial citizenry. The warm forests of several islands are given over to the cultivation of [[Cerulean Mazzarine]], which is also used in the many subtle and gorgeous blue dyes favoured by many Asaveans; with the growing political unrest in the Archipelago, however, this valuable healing herb is no longer available to foreign merchants. Rather, they are encouraged to fill their holds with luxury goods of all kinds which fetch a fine price in the markets of the Empire.&lt;br /&gt;
&lt;br /&gt;
===Trade with Nemoria===&lt;br /&gt;
A starting fleet resource that engages in trade with Nemoria during downtime will produce 3 ingots of orichalcum, 3 measures of iridescent gloaming, 2 ingots of tempest jade, and 36 rings (representing luxury goods bought from or sold to the Asaveans). A fleet that has been [[Fleet#Upgraded|upgraded]] will produce more valuable resources according to this chart of [[foreign ports]].&lt;br /&gt;
&lt;br /&gt;
 These ports are closed to Imperial traders (as detailed in [[All_at_sea#Jarmish_Embargo|all at sea]] wind of fortune&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There are three ports available to characters with the [[fleet]] resource; Kavor in the north, Vezak in the south and Rigia in the east. The most common resource gained by trading with Jarm is [[Game items#Mana Crystals|mana crystals]]. &lt;br /&gt;
&lt;br /&gt;
The two older city-ports are fierce rivals. Vezak is one of the oldest cities in one of the most influential Principalities, but Kavor may be wealthier - the northern Principalities are much richer in valuable [[materials#green iron|green iron]] and [[materials#iridescent gloaming|iridescent gloaming]] than the southern or eastern Principalities, and parlay their wealth into power in the politics of the Princes. &lt;br /&gt;
&lt;br /&gt;
The powerful Magician-Princes of Kavor and Vezak (and their supporters) seemed to have a vested interest in preventing Imperial access to Rigia. Recently, however (in 379YE) the eastern port of Rigia was opened to Imperial trade. This marked a significant shift in Jarmish politics - an &amp;quot;upstart alliance&amp;quot; of eastern Magician-Princes are apparently challenging the status quo in the Principalities. The older factions have made much of the fact that they appear to be doing so with significant Imperial support.&lt;br /&gt;
&lt;br /&gt;
Wise merchants avoid being caught up in the intrigues of the Magician-Princes if they can, but sometimes it is impossible. At the very least, it is easy for a merchant who is known to spend time trading with one of these ports to receive a frosty reputation in the other... and anyone openly siding with the eastern Principalities is likely to be seen as an enemy by &#039;&#039;both&#039;&#039; established factions.&lt;br /&gt;
&lt;br /&gt;
==Kavor (Northern Principalities of Jarm)==&lt;br /&gt;
&amp;lt;ic&amp;gt;Fortified Kavor controls access to the richly forested hills of the northern Principalities. The magician-princes are canny merchants, more civil and more ruthless than their southern cousins. Merchants and foreigner travellers are often invited to banquets and feasts thrown by the Magician-Prince of Kavor, where they enjoy a status part-way between honoured guest and entertainment.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kavor is the destination of choice for those who desire access to the [[materials#green iron|green iron]] of the northern Principalities, but this port is also rich in [[materials#iridescent gloaming|iridescent gloaming]], a resource very much in demand throughout Jarm. The warm, forested hills of the northern Principalities are home to great gardens where [[Cerulean Mazzarine]] is grown and harvested, as well as to a peculiar breed of small, hairless [[Mundane beasts#Mammoths|mammoth]] from the eastern Principalities called a &#039;&#039;slon&#039;&#039; that serves as a beast of burden alongside the [[Mundane beasts#Oxen|oxen]] more familiar to Imperial visitors.&lt;br /&gt;
&lt;br /&gt;
===Trade with Kavor===&lt;br /&gt;
A starting fleet resource that engages in trade with Kavor during downtime will produce 4 doses of cerulean mazzarine, 3 ingots of green iron, 3 measures of iridescent gloaming and 1 mana crystal. A fleet that has been [[Fleet#Upgrades|upgraded]] will produce more valuable resources according to this [[foreign ports#Kavor|chart of foreign ports]].&lt;br /&gt;
&lt;br /&gt;
==Vezak (Southern Principalities of Jarm)==&lt;br /&gt;
&amp;lt;ic&amp;gt;Traders from across the southern Principalities bring their wares to the teeming city of Vezak; a riot of colour, sound and spices where the cosmopolitan magician-Princes engage in endless rounds of intrigue and conspiracy. Visitors are welcomed to the Foreign Quarter of the city, where merchants from around the world rub shoulders and compete for the bounty of the forests of Jarm.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Traders in Vezak come away with [[materials#ambergelt|ambergelt]] and [[materials#dragonbone|dragonbone]] harvested from the forest preserves of southern Jarm, but sometimes find themselves caught up in the intrigues of the southern Magician-Princes, each of whom maintains a presence here under the watchful eye of the immensely rich Magician-Prince of Vezak. Few Imperial citizens can visit this city without attending the Vezakeen Gardens, an immense structure combining the role of public garden, museum, treasury, performance space and menagerie that is considered (particularly by the Jarmish) to be one of the wonders of the world.&lt;br /&gt;
&lt;br /&gt;
===Trade with Vezak===&lt;br /&gt;
A starting fleet resource that engages in trade with Vezak during downtime will produce 3 measures of dragonbone and ambergelt and 3 mana crystals. A fleet that has been upgraded will produce more valuable resources according to this [[foreign ports#Vezak|chart of foreign ports]].&lt;br /&gt;
&lt;br /&gt;
==Rigia (Eastern Principalities of Jarm)==&lt;br /&gt;
&amp;lt;ic&amp;gt;Rigia is an old port, but it has only recently been opened to Imperial fleets. Equidistant between Kavor and Vezak, the eastern Principalities have chafed under the condescension of the other two factions for centuries - but no more. The city is small, but known for its beautiful architecture and the many wide open spaces and gardens that surround it - every building, it seems, has a roof garden and every window bears a box of riotous flowers.&amp;lt;/ic&amp;gt;&lt;br /&gt;
This Eastern port was only recently opened to Imperial fleets, and only for a short time. By the Spring Equinox 382YE, following a [[The_whole_world#Principalities_of_Jarm|coup]] against the Magician-Prince Barbara Radz who ruled Rigia, the port was closed again. It is not currently open to Imperial captains.&lt;br /&gt;
&lt;br /&gt;
Even while it was accessible, the port was not well-established; indeed, it struggles to survive in the face of the malice of the Princes of the northern and southern principalities. The most common trade goods purchased here included [[materials#dragonbone|dragonbone]] harvested from the wild eastern forests that stretch to the boundaries of barbarian lands and [[materials#green iron|green iron]] from old mines maintained on cold north-eastern mountainsides. Of course, it was also a good place to buy [[Game items#Mana Crystals|mana crystals]].&lt;br /&gt;
&lt;br /&gt;
This was at one point the site of the Imperial Embassy, in the grounds of the Winter Palace of House Radz.&lt;br /&gt;
===Trade with Rigia===&lt;br /&gt;
It is not currently possible to trade with Rigia.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There is one port of the [[Jotun]] available to characters with the [[fleet]] resource; Kierheim. The fortified port lies halfway along the northern shores of the inland sea known as the Gullet, far to the west of [[Wintermark]], in the part of Jotun known as Kalsea. &lt;br /&gt;
&lt;br /&gt;
While the Jotun are not great traders, and prefer to do their actual fighting on land, the northern Jotun have a long tradition of raiding along the shores of the Gullet. There are historical stories of a great navy, used to attack into [[Kallavesa]] and [[Bregasland]] in pre-Imperial days. There are probably other ports along the gullet, but they do not rival Kierheim in wealth or prestige, and their whereabouts and identities are unknown.&lt;br /&gt;
&lt;br /&gt;
Privateering against the Jotun rarely involves direct attacks on Kierheim - the port is well defended and swarms with both Jotun war vessels and hardened warriors. Normally, an Imperial fleet tries to catch a Jotun vessel on its way out of Kierheim to raid, or returning from an attack against an Imperial settlement or ship, holds full of stolen loot.&lt;br /&gt;
&lt;br /&gt;
Trading with the Jotun is a criminal act, but used to prove quite lucrative before the Senate [[Employ_Civil_Service_to_observe_Fleets_II|implemented a network of civil servants to monitor Imperial shipping]]. It was also quite risky; while the Jotun are peripherally honourable, anyone trying to trade with one of their settlements risks being taken as a thrall and having their goods confiscated if they show the slightest weakness.&lt;br /&gt;
&lt;br /&gt;
==Kierheim (Southern Kalsea)==&lt;br /&gt;
&amp;lt;ic&amp;gt;Mighty Kierheim is a walled town with long quays built along the entire side of a great fjord. Ruled by the Jarl of Kierheim, whose family line stretches back to the earliest days of the Jotun, it is a centre for ship-building and a common anchor for war-ships and the rare Jotun trading vessels. The best-known landmark is the great avenue that leads up to the fortified hall of the Jarl - lined with dozens of massive mammoth tusks, each carved with runes of strength and prosperity.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Privateering against the Jotun is not as common as privateering against the [[Grendel]] on the Bay of Catazar, but it can be just as lucrative. Rich cargoes of volatile [[Materials#Ambergelt|ambergelt]] and polished [[Materials#Orichalcum|orichalcum]] are common, as are supplies of the [[bladeroot]] that grows with great profusion across the cold battlefields of northern Jotun. Furthermore, a canny pirate or unscrupulous trader can acquire all sorts of valuable ores, woods, metal goods, rich furs, fine fiery mead and several exotic herbs and foodstuffs from the Jotun traders that fetch a good price in Imperial markets.&lt;br /&gt;
&lt;br /&gt;
Trade here is a risky proposition - not only is it illegal, but there is very little law beyond the word of the Jarl and their favoured champions. The Jotun rule with an iron fist, and while the line of the Jarls of Kierheim has a reputation for being more subtle than the traditional Jotun this simply makes them more dangerous. Imperial visitors will turn heads, but humans are not unknown here - like most Jotun settlements, there are human thralls here - many of whom are employed as farmers or merchants by their orc masters. &lt;br /&gt;
&lt;br /&gt;
===Trade with Kierheim===&lt;br /&gt;
It is not currently possible to trade with Kierheim; the Senate has [[Employ_Civil_Service_to_observe_Fleets_II|placed civil servants]] aboard all Imperial ships making this action impossible.&lt;br /&gt;
&amp;lt;!--A starting fleet resource that engages in privateering against the Jotun at Kierheim during downtime will produce 3 ingots of orichalcum, 3 measures of ambergelt, 1 measure of dragonbone, 2 doses of bladeroot and valuable goods that can be sold for 30 rings. A fleet that has been upgraded will produce more valuable resources according to this [[foreign ports#Kavor|chart of foreign ports]].&lt;br /&gt;
&lt;br /&gt;
Unlike most ports, a fleet that engages in &#039;&#039;trade&#039;&#039; with the barbarians of Kierheim will produce more valuable resources by default; this is the reverse of the normal situation.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There is one port on the Broken Shore known to characters with the [[fleet]] resource; Dubhtraig on the northern shores of Attar, the landmass on the other side of the Bay of Catazar. Dubhtraig - and the Broken Shore as a whole - is dominated by the [[Grendel]]. There are certainly other Grendel ports in the Broken Shore, but their whereabouts and identities are unknown.&lt;br /&gt;
&lt;br /&gt;
Privateering against the Grendel rarely involves direct attacks of Dubhtraig - the port is well defended and swarms with Grendel vessels and warriors. Normally, an Imperial fleet tries to catch a Grendel vessel on its way from Dubhtraig out into the bay; the best prey are those vessels who are on their way &#039;&#039;back&#039;&#039; to Dubhtraig, holds full of stolen loot.&lt;br /&gt;
&lt;br /&gt;
Trading with the Grendel is a criminal act, but used to prove quite lucrative before the Senate [[Employ_Civil_Service_to_observe_Fleets_II|implemented a network of civil servants to monitor Imperial shipping]]. Unlike many barbarian nations, the Grendel seemed unconcerned about the idea of trading with Imperial citizens - but they kept a close eye on them to ensure they were not assassins or spies.&lt;br /&gt;
&lt;br /&gt;
==Dubhtraig (Northern Broken Shore)==&lt;br /&gt;
&amp;lt;ic&amp;gt;Sprawling Dubhtraig is dominated by the Grendel and their many subject nations. it is an absolutely wretched hive of scum and villainy, where the strong oppress the weak at the command of the wealthy. Ruled by an utterly ruthless Salt Lord, Dubhtraig appears to be a centre of Grendel trade and piracy - and for their politics, such as they are.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Privateering against Dubhtraig is a common calling of the [[the Brass Coast|Freeborn]] [[corsair]] [[fleet]]. The Broken Shore is rich in [[Materials#Tempest jade|tempest jade]], but most of the profit for a fleet that attacks Grendel vessel comes in the recovery of goods stolen from other traders - especially valuable goods such as silk, jewellery, barrels of fine spirits, furs, precious metals and mundane ore. All such luxury goods raise a pretty price for a resolute captain. As with any privateering voyage, a fleet owner will never know exactly what their production is likely to be in advance. Control of the [[Bourse]] seat known as [[Imperial_Bourse#The_Broken_Shore_Bounty|the Broken Shore Bounty]] is determined by Freeborn fleets raiding the Grendel in the Bay, and along the shores of Attar.&lt;br /&gt;
&lt;br /&gt;
Trade here is a risky proposition - not only is it illegal, but there is very little law here. The Grendel rule, and the other orcs and humans who throng here jump to obey their commands. Aye, humans - there are humans who consider themselves subjects of the Grendel orcs; misguided fools who view the Empire as their enemy and the orcs as their rightful lords. Still, dangerous as trade in Dubhtraig is, it used to be very profitable before the Senate took measures to prevent it entirely.&lt;br /&gt;
&lt;br /&gt;
===Trade with Dubhtraig===&lt;br /&gt;
It is not currently possible to trade with Dubhtraig; the Senate has [[Employ_Civil_Service_to_observe_Fleets_II|placed civil servants]] aboard all Imperial ships making this action impossible.&lt;br /&gt;
&amp;lt;!--A starting fleet resource that engages in piracy against the Grendel at Dubhtraig during downtime will produce 2 ingots of green iron, 1 dose of Imperial roseweald, 1 mana crystal, 3 ingots of tempest jade, and valuable goods that can be sold for 54 rings. A fleet that has been upgraded will produce more valuable resources according to this [[foreign ports#Kavor|chart of foreign ports]] - potentially including items obviously stolen from Imperial ships, such as [[liao]].&lt;br /&gt;
&lt;br /&gt;
Unlike most ports, a fleet that engages in &#039;&#039;trade&#039;&#039; with Dubhtraig will produce more valuable resources by default; this is the reverse of the normal situation.--&amp;gt;&lt;br /&gt;
{{Foreign Nation Links}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Foreign_ports&amp;diff=146380</id>
		<title>Foreign ports</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Foreign_ports&amp;diff=146380"/>
		<updated>2026-10-26T12:12:53Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Murolosch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Personal Resource]][[Category:Foreign Nations]][[Category:The World]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Any [[fleet]] can, by default, engage in trade with a foreign port. The Empire must be at peace with the [[foreign nations|nation]] where the port lies, and that nation must have opened the port to Imperial merchants. Each foreign port provides different rewards to those who visit. These are all classified as [[Voyage#Trading|trading]] actions. Each port also lists the rewards a standard fleet will receive, with an [[Fleet#upgrade|upgraded]] or enchanted fleet getting proportionately more. The production of each port is subject to the whims of diplomacy and commerce. For example, fleets trading with the port of [[#Robec|Robec]] recently started gaining two vials of &#039;&#039;Kobol&#039;s Vigour&#039;&#039; in place of luxury goods worth 30 rings as a result of [[A_victory_for_diplomacy#Suranni_Trade|diplomatic actions]].&lt;br /&gt;
&lt;br /&gt;
Each event the [[Recent history|winds of fortune]] page will have a &#039;&#039;&#039;Trade Summary&#039;&#039;&#039; section with details on specific bonuses or penalties when trading with a given port. These are often the result of player action and are either for a set amount of time or presented with information as to how they might be removed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Wider Campaign&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;By default, trading with a port has no impact on the wider, ongoing campaign unless it is explicitly called out as doing so. Trading with a foreign nation does not influence foreign nations or create opportunities by themselves. No matter how many players choose to trade with [[#Betovering|Betovering]], it will not affect the attitude of the Sarcophan Delves to the Empire unless that has been specifically called out in a wind of fortune.&lt;br /&gt;
==Asavean Archipelago==&lt;br /&gt;
The primary port open to Imperial fleet captains used to be the great island-city of Nemoria. With the Empire and Asavea at war, however, the port is closed.&lt;br /&gt;
==Axos==&lt;br /&gt;
There are currently two [[Axos|Axou]] ports available to Imperial fleet captains, the [[Axos#Towers of Kantor|Towers of Kantor]] and the [[Axos#Chambers_of_Issyk|Chambers of Issyk]].&lt;br /&gt;
&lt;br /&gt;
Some Imperial captains prefer to avoid the coastal citadels and trade directly with some of the other citadels. This may involve a short overland trek - neither the [[Axos#Gates of Ipotavo|Gates of Ipotavo]] nor the [[Axos#Halls of Maykop|Halls of Maykop]] are easily accessible by sea. These citadels tend to be less prosperous on average than the coastal citadels themselves, but trade in roughly the same goods.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Alikos Helio.jpg|caption=The &#039;&#039;Axou helios&#039;&#039; is an ancient symbol of the Axou people, adopted by the recent &#039;&#039;Nikitis Axou&#039;&#039; populist movement.|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
(&#039;&#039;&#039;OOC:&#039;&#039;&#039; It is fine to role-play trading with one of the other citadels, but your character will receive the same goods as the port they use regardless of where they go in Axos.)&lt;br /&gt;
&lt;br /&gt;
===Towers of Kantor===&lt;br /&gt;
* &#039;&#039;&#039;Kantor is the primary trading port for Imperial captains visiting Axos&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet visiting the Towers of Kantor receives 2 measures of beggar&#039;s lye, 2 ingots of tempest jade, 2 doses of tomb dust, 2 doses of Stoneheart Syrup, 1 dose of Blackened Key, and luxury goods worth 24 rings&lt;br /&gt;
A citadel of Axos, a city of towers and mausoleums built in the foothills of the sky-scraping mountains southern Axos. Where other cities might spread in all directions, the architects of Kantor have chosen to build &#039;&#039;upwards&#039;&#039; instead. The towers are of fine white granite - Kantor controls some of the richest deposits of that strange material in the known world - and connected by thick arched bridges. It is said that a citizen of Kantor can live their entire life without once setting foot on the ground if they are wealthy enough. The hills above the city are pocked with entrances to maze-like tombs, guarded by living and dead alike, where lie the ancestors of Kantor - and where the ghosts of sorcerers and merchants alike can be found.&lt;br /&gt;
&lt;br /&gt;
The Towers of Kantor were allegedly founded by the Sorcerer-King whose name they share. A busy metropolis that focuses on trade, the docks of Kantor dispatch black-sailed ships throughout the known world but they are also known as a centre of trade for the entire nation. Not only Axou merchants come to Kantor, but also [[Skoura|Skouran]] traders from across the southern mountains, [[Sarcophan Delves|Sarcophan]] vessels from the south, and [[Principalities of Jarm|Jarmish]] vessels from the far east. There are even a few [[orc]] merchants in Kantor - the [[Grendel]] are as welcome as any others should they wish to risk the smoky, heavily scented bazaars of lower Kantor. &lt;br /&gt;
&lt;br /&gt;
Like all Axou cities, a visitor is never far from a mausoleum, tomb, or memorial to the dead. Like the other Axou citadels, the revered dead of Kantor are interred in chambers beneath the city. Due to the vertiginous buildings that the citizens of Kantor favour, however, the arrangement of the catacombs is significantly less haphazard than in other citadels for fear of undermining the massive structures. Rather, there are said to be a second set of inverted towers built in the spaces between the main structures - sepulchre after sepulchre extending down, down into the dark stone beneath the city and linked by narrow galleries and passages. &lt;br /&gt;
&lt;br /&gt;
In addition to [[Materials#Beggar&#039;s Lye|beggar&#039;s lye]] gathered from extensive forest preserves at the foot of the plateau in central Axos, and between the cities, Kantor has extensive mineral wealth gathered both from deep [[mine|mines]] in the mountains and trade with Skoura, leading to a bounty of [[Materials#Tempest Jade|tempest jade]]. Yet perhaps the most valuable trade good in Kantor is [[Trade_goods#Tomb_Dust|tomb dust]] - a consumable that allows the user to expend their personal reserves of strength to power their magic. There are several varieties of tomb dust depending where it is gathered, but they all apparently bear a touch of necromantia about them..&lt;br /&gt;
&lt;br /&gt;
The Towers are also a source of luxuries unknown in the Empire - exotic foodstuffs, strange wines and spirits brewed with subtle spices, beautiful woollen garments, delicate but hard-wearing ceramics, and disturbing ceremonial articles associated with the practice of the &#039;&#039;necromantia&#039;&#039;, funerary urns, and narcotics. Also of interest to Imperial merchants are scrolls and books, which are easily available in Kantor and (unlike those acquired in more distant ports) written in the Imperial tongue. These texts are often quite disturbing, dealing as they commonly do with themes of death, ghosts, and the heretical notions of the strange Axou religion. All of these items fetch a fine price in the Imperial bazaars and among Imperial collectors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with the Towers of Kantor will produce 2 measures of beggar&#039;s lye, 2 ingots of tempest jade, 2 doses of [[Trade goods#Tomb Dust|Tomb Dust]], 2 doses of [[Trade goods#Sable|Sable]], 1 dose of [[Trade goods#Blackened Key|Blackened Key]], and [[Trade goods#Axou Luxuries|luxury goods]] worth 24 rings.&lt;br /&gt;
&lt;br /&gt;
===Chambers of Issyk===&lt;br /&gt;
* &#039;&#039;&#039;Issyk is a smaller port along the northern coast of Axos that has experienced mixed fortunes in recent years&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet visiting the Chambers of Issyk receives 3 doses of Bone Dust, 2 doses of Tombstone, 2 doses of Serenity, and luxury goods worth 3 crowns 12 rings&lt;br /&gt;
The docks at the [[Axos#Chambers of Issyk|Chambers of Issyk]] were reopened in 387YE to Imperial captains following extensive repairs and refurbishment. On previous occasions, the merchants of Issyk had been unfriendly to traders from the Empire - allegedly due in part to [[Grendel]] influence - in recent seasons the reception has been much warmer. The docks are still a little cramped, but Imperial ships are much more enthusiastically received. The markets of Issyk specialise in Axou esoterica - primarily peculiar consumables harvested and prepared by the apothecary-sorcerers of the citadels. The Axou Ambassador to the Empire did note that the precise goods available might change without warning - the markets at Issyk are apparently quite volatile.&lt;br /&gt;
&lt;br /&gt;
Prior to their reopening there had been talk of some sort of [[Waiting_for_the_worms#A_Delicate_Private_Matter|commotion]] involving the [[Sarcophan Delves]] and an attempt by one side or the other to get out of an investment arrangement. The dispute was apparently resolved, but now there are reports of inhumanly tall figures with skin the colour of polished metal being spied on the docks, which many believe to be sign of intervention from the [[Realms#Autumn|Autumn realm]] in the matter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with the Chambers of Issyk will 3 doses of [[Trade goods#Bone Dust|Bone Dust]], 2 doses of [[Trade goods#Tombstone|Tombstone]], 2 doses of [[Trade goods#Serenity|Serenity]], and luxury goods worth 3 crowns 12 rings&lt;br /&gt;
&lt;br /&gt;
==Commonwealth==&lt;br /&gt;
There are three [[The Commonwealth|Commonwealth]] ports available to Imperial fleet captains: Leerdam in the east, Murolosch near the border with Jarm, and Volkavaar in the west. In Leerdam, the Eastern Commonwealth finds its purest expression; traders from across the sprawling nation come to trade with foreign merchants, while mendicant preachers advocate their strange philosophy of &amp;quot;the greatest good&amp;quot; to visitors and residents alike. The mithril spires of Volkavaar are snow-bound all year round. Here, the Commonwealth operates its great university of magic and engineering, and the grand Temple of the Common Good serves as a point of pilgrimage for their strange faith.&lt;br /&gt;
&lt;br /&gt;
===Leerdam===&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet visiting Leerdam receives one Draught of Clear Headedness, one dose of Soldier&#039;s Booze, one War Amulet, and one pot of Soul Honey.&lt;br /&gt;
Some of the oldest - and arguably richest - cities of the Commonwealth are found in the east. Leerdam serves as a provincial capital, a centre for trade with the rest of the world. Some of the wealthiest people in the Commonwealth are found here, maintaining elaborate townhouses and a lifestyle that might impress an [[Asavean Archipelago|Asavean]] noble. Following the completion of an [[Madruga#The Commonwealth Embassy (Ruined)|embassy]] in [[Madruga#Siroc|Siroc]], a spacious estate on the southern outskirts of the city has been made available to the Imperial civil service to function as an Imperial embassy to the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Leerdam will produce one &#039;&#039;&#039;[[Trade goods#Draught of Clear Headedness|Draught of Clear Headedness]]&#039;&#039;&#039;, one dose of &#039;&#039;&#039;[[Trade goods#Soldier&#039;s Booze|Soldier&#039;s Booze]]&#039;&#039;&#039;, one &#039;&#039;&#039;[[Trade goods#War Amulet|War Amulet]]&#039;&#039;&#039;, and one pot of &#039;&#039;&#039;[[Trade goods#Soul Honey|Soul Honey]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Murolosch===&lt;br /&gt;
* &#039;&#039;&#039;As of the start of the [[If_we_never_meet_again#Trade_Matters|Autumn Equinox 388YE]], Imperial fleets are unwelcome in Murolosch&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet visiting Murolosch receives one hero stone, one war amulet, a law stone, and a flask of Wizards Beer&lt;br /&gt;
Murolosch lies in the shadow of the &#039;&#039;Unnachgiebig Mountains&#039;&#039;, a thriving port that transports [[mithril]] and [[Materials#Metals|magical metals]] down the coast to the rest of the Commonwealth. It is the closest city to the Jarmish border, and is known for its battle magicians as well as its talented smiths. Murolosch is also a trading hub for dealing with some of the independent borderland nations that lie between the two Great Powers. As such it provides plenty of opportunities for Imperial traders to acquire valuable goods. Access to Murolosch was gained by the solid work of the [[Golden Pyramid]] whilst the order was [[Weaving_tangled_nets#Murolosch|supporting the Commonwealth]] against [[Cold Sun]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Murolosch will produce one &#039;&#039;&#039;[[Trade_goods#Hero_Stone|hero stone]]&#039;&#039;&#039;, one &#039;&#039;&#039;[[Trade_goods#War_Amulets|war amulet]]&#039;&#039;&#039;, a &#039;&#039;&#039;[[Trade goods#Law Stone|law stone]]&#039;&#039;&#039;, and a flask of &#039;&#039;&#039;[[Trade goods#Wizards&#039; Beer|Wizards&#039; Beer]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Volkavaar===&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet visiting Volkavaar receives one Hero Stone, one dose of Bloodclay, one Little Iron Fist, and one pot of Spice Paste.&lt;br /&gt;
Over the last century a program of public works has transformed the western provinces from isolated rural communities to integrated towns and cities with all the advantages that Commonwealth artisans can provide. Roads snake through dark pinewoods, sturdy stone bridges span previously unfordable rivers, and walls of white granite encircle most settlements. Flimsy wooden structures increasingly give way to granite and weirwood structures; entire new towns have been constructed to house labourers, carefully planned by the professors of the university of Volkavaar.&lt;br /&gt;
&lt;br /&gt;
The progress of this urbanisation has led to a massive demand for building materials and labour. Quarries for white granite have unearthed rich veins of [[Materials#Weltsilver|weltsilver]] in the hills, and the drive to harvest more and more lumber has opened up hitherto unexploited forests dripping with [[Materials#Ambergelt|ambergelt]]. While many of these resources are turned to the great machine that is the Commonwealth&#039;s expansion, the surplus is traded across the world. Prior to Spring 380YE, the port of Volkavaar also sold surplus [[Game items#Mana Crystals|crystal mana]] produced in great abundance by the magicians of the western provinces. At that time, however, the emphasis in the port shifted away from mana crystals and toward [[Artisan&#039;s Oil]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Volkavaar will produce one &#039;&#039;&#039;[[Trade goods#Hero Stone|Hero Stone]]&#039;&#039;&#039;, one dose of &#039;&#039;&#039;[[Trade goods#Bloodclay|Bloodclay]]&#039;&#039;&#039;, one &#039;&#039;&#039;[[Trade goods#Little Iron Fist|Little Iron Fist]]&#039;&#039;&#039;, and one pot of &#039;&#039;&#039;[[Trade goods#Spice Paste|Spice Paste]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Faraden==&lt;br /&gt;
There is only one port in Faraden available to Imperial fleet captains, Caitun in the territory of [[Sea_of_Snow#Menendram|Menendram]]. In theory, it might be possible for a ship to travel further south to trade in [[Sea_of_Snow#Ondersant|Jargalan]], but the Faraden are clear that Imperial traders are not currently welcome there. &lt;br /&gt;
&lt;br /&gt;
===Caitun===&lt;br /&gt;
Caitun can barely be called a port, at least compared to the great ports of the Empire. The sprawling docks look impressive at first sight, but there are only five berths broad and deep enough to house vessels the size of an Imperial ship. It is the economic heart of Menendram, and while it is no match for one of the great cities of [[the League]], it is easily as big as [[Mournwold#Sarcombe|Sarcombe]] or [[Redoubt#Cargo|Cargo]]. It bustles with Jotun thralls bringing in overladen caravans weighed down with metals from the Jotun mines in the [[Sea_of_Snow#Talemas|Red Horns]] almost every day.&lt;br /&gt;
&lt;br /&gt;
Most of the imported metals are destined for the many forges dotted around the town that prides itself on its blacksmithing. There is a Faraden tradition of a Caitun sword being presented to those adopted into a warrior family, a reflection of the high regard in which Caitun&#039;s blacksmiths and artisans are held. Not just weapons are produced here, the forges also do a roaring trade in paraphernalia to provide the magician families of the territory with the accoutrements necessary for their ritual practices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Caitun will produce 2 giant blood whelk, 1 cube of common mooncheese, and 54 rings in luxury goods. A fleet that has been extensively [[Fleet#Upgrades|upgraded]] or significantly [[enchantment|enchanted]] may produce a piece of rare mooncheese as well of a random kind.&lt;br /&gt;
&lt;br /&gt;
==Iron Confederacy==&lt;br /&gt;
There is only one port in the Iron Confederacy available to Imperial fleet captains: Robec, in the territory of [[Bay_of_Catazar#Veroigne|Veroigne]]. Robec is the site of the grand temple of [[Suranni_pantheon#Evra_the_Smith.2C_Maiden_of_the_Forge|Evra the Smith]].&lt;br /&gt;
&lt;br /&gt;
===Robec===&lt;br /&gt;
At the mouth of the river Isoiile, the port-town of Robec is one of the largest known settlements in the Iron Confederacy, rivalling Meade in size. It has extensive docks and a fortified keep and a line of sea-defences designed to protect the town from naval assault. After the fort and the port, the largest structure in town is a grand temple to the Suranni god of Smiths, recently expanded with Imperial white granite. &lt;br /&gt;
&lt;br /&gt;
Imperial captains are (somewhat grudgingly) welcomed to this prosperous trading port. Most trade comes from the other Suranni towns along the coast of the Bay of Catazar, and the Sea of Sighs. Imperial visitors often feel as if they are being watched - and most likely they are. The priests of [[Suranni_pantheon#Kavol.2C_the_Veiled_King|Kavol]] are particularly alert to ensure that merchants from the Empire do not engage in espionage while on Suranni soil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Robec will produce 4 ingots of green iron, 3 measures of ambergelt, 2 doses of cerulean mazzarine, and 2 doses of [[A_victory_for_diplomacy#Suranni_Trade|Kobol&#039;s Vigour]].&lt;br /&gt;
==Principalities of Jarm==&lt;br /&gt;
There have at various points been as many as three Jarmish ports open to Imperial fleet captains. At the moment, however, all three ports are closed.&lt;br /&gt;
&lt;br /&gt;
==Sarcophan Delves==&lt;br /&gt;
There are two ports available to Imperial fleet captains: Betovering and Sarcophan itself. In theory, it would be possible for a ship to travel further up the Umshallah River, but the Sarcophan have intentionally made the river un-navigable beyond the great sweeping bay their city occupies. Anyone wishing to trade with the nations of the interior must do so through Sarcophan.&lt;br /&gt;
&lt;br /&gt;
Built among the tombs of a dead civilisation, on the edge of a fetid herb-rich swamp, the Sarcophan Delves serve as the gateway to an unknown southern continent. The great palace of beggars looms over docks teeming with merchants from all over the known world. Black monoliths stare down with unseeing eyes on the descendants of tomb-robbers and thieves who stole their wealth from the crypts of their predecessors; the wide plazas are flooded with sea water or the fetid mud of the swamps; insects hungry for blood swarm in great black clouds kept at bay by pungent censers and fly whisks. This is Sarcophan, home to some of the richest - and the poorest - people in the world.&lt;br /&gt;
&lt;br /&gt;
===Betovering===&lt;br /&gt;
Access to this luxurious port was secured by the Empire following the Winter Solstice 384YE. The [[Senate]] [[384YE_Winter_Solstice_Senate_sessions#Amend_tariffs_of_Sarcophan_Delves|modified trade agreements]] with merchants from the Delves to give them [[Tariffs#Free_Trade|free trade]] at Imperial ports. The delves had offered access to one of three different ports to the Empire, and the [[Ambassador to the Sarcophan Delves]] selected Betovering. The Betovering Docks are in the city of Sarcophan proper, and primarily cater to elite clientele from the city. Imperial merchants trading here are able to secure favoured access to luxury goods - crystal mana, ingots of polished weltsilver, and valuable art objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Betovering will produce 1 mana crystal, 5 ingots of weltsilver, and luxury goods worth 80 rings.&lt;br /&gt;
&lt;br /&gt;
===Sarcophan===&lt;br /&gt;
This great city is half again the size of [[Sarvos]] or [[Temeschwar]] and has perhaps twice the population of both cities combined. Many more citizens have [[draughir]] or [[briar]] lineage than is common in the Empire, and here and there among the crowds go the shrouded and masked &#039;&#039;Bloedzuiger&#039;&#039; priests.&lt;br /&gt;
&lt;br /&gt;
Sarcophan is the site of one of the wonders of the world, the palace of beggars. Visible to mariners approaching the tomb-city from many miles out to sea, this black stone tower soars nearly four hundred feet into the sky, and is said to extend great flooded galleries down into the ground beneath the city. The Sarcophan people did not build the palace, they merely occupied it when they claimed the city; at night a great beacon shines from the highest level, except on those nights when the Bedelaars meet in their great feast of politics. &lt;br /&gt;
&lt;br /&gt;
Much of the wealth of Sarcophan came originally from the relics and goods they claim from the tombs and mausoleums of the fallen predecessor civilisation, and when a new crypt is uncovered the market is flooded with grave-goods and curios. Today the city thrives on the wealth of the marsh, and on trade with both foreign merchants and traders from the interior. The swamps around the city teem with life, and both [[marrowort]] and [[Imperial Roseweald|Imperial roseweald]] are harvested in great abundance. Sarcophan prides itself on being home to some of the most talented [[surgical skills#apothecary|apothecaries]] in the world. A prolific cousin of the beggarwood tree thrives in the stinking water and mud of the marshes, and columns of black smoke rise high into the air throughout the day as the scarred labourers harvest [[materials#beggar&#039;s lye|beggar&#039;s lye]], often using the same furnaces to purify the [[materials#weltsilver|weltsilver]] they pull from the tombs, ruins and flooded mines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Sarcophan will produce 3 doses of marrowort and imperial roseweald, 3 measures of beggar&#039;s lye and 3 ingots of weltsilver.&lt;br /&gt;
&lt;br /&gt;
==Sumaah Republic==&lt;br /&gt;
There is only one port available to Imperial characters with the fleet resource, Zemeh, where the [[Sumaah Republic]] tolerates the presence of foreigners. Since the Winter Solstice 382YE, a white granite highway connects the port of Zemeh with the Sumaah capital city of [[Sumaah_Republic#Timoj|Timoj]]. A steady stream of pilgrims from across the known world heads south into the heart of the Republic.&lt;br /&gt;
&lt;br /&gt;
A few Imperial fleets avoid Zemeh and trade with a few of the scattered states to the south of the Republic - adding several weeks to their journey. These smaller states tend to either look to Sumaah for protection, or else are hostile to foreigners of every stripe - in either case they trade in roughly the same goods.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;OOC:&#039;&#039;&#039; It is fine to role-play trading with one of the subject nations, but your character will receive the same goods regardless of whether they go to Zemeh proper or not.)&lt;br /&gt;
===Zemeh=== &lt;br /&gt;
Ruthlessly egalitarian, the citizens of the Sumaah Republic embrace the Way but disagree with their Imperial cousins on matters of doctrine. Only in Zemeh are traders from the Empire welcome. It is a sprawling jungle-city of secrets, soaring stone pyramids, brooding priests and grim-faced censors who have no patience for those who challenge either their religion or their carefully guarded Prosperity.&lt;br /&gt;
&lt;br /&gt;
Imperial traders visiting Zemeh were often drawn by the opportunity to purchase [[liao]] - one of very few places outside the Empire that creates this rare visionary narcotic. Sumaah law has always carefully regulated the sale of liao to non-Imperial traders, considering it a crime verging on blasphemy to sell the substance to those who might use it for irreligious purposes. In 386YE, partly in response to [[Parts_of_speech#Sumaah|a growing rivalry]] between Imperial and Sumaah priests in the [[Sarcophan Delves]], the trade of liao to Imperial captains was significantly curtailed. The Sumaah Synod also passed a mandate discouraging the sale of liao to &#039;&#039;any&#039;&#039; outsiders. They did not go so far as to make it a crime to sell to Imperial captains; not yet at any rate. But a &amp;quot;discouragement&amp;quot; from the House of Vigilance, and with only token opposition from the House of Prosperity, has almost as much sway in Sumaah as a change in the law from the House of the People. The move was not made out of &amp;quot;fear&amp;quot; of selling liao to the Empire, or spiteful selfishness. Rather, the House recognised that it would need its liao both to for the fight over hearts and minds, and their ongoing battles with the Asavean Archipelago.&lt;br /&gt;
&lt;br /&gt;
In general foreign visitors are made welcome at Zemeh, but they often report a feeling of being watched and their behaviour judged. It is possible that the hot, humid climate is at least partially responsible for the discomfort felt by visitors - Zemeh is on the coast, but the jungles press close to the walls and merchants used to more temperate climes often find it oppressive. Foreigners are not welcome outside the walls of Zemeh - those discovered in the jungle are usually ejected and asked not to return but more serious trespass may result in much more draconian punishment.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the Sumaah Republic is not a police-state, however. The people are often genuinely hospitable and reasonably tolerant of the idiosyncrasies of outsiders - with the exception of [[Asavean Archipelago|Asaveans]], who are not welcome here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with Zemeh during downtime will produce 3 measures of dragonbone, two bottles of &#039;&#039;&#039;Oilybrag&#039;&#039;&#039;, and one pot of &#039;&#039;&#039;Sevensalve&#039;&#039;&#039;. More information on these items can be found on the &#039;&#039;&#039;[[Friend_of_mine#Inspire_Others|Friend of mine]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Chambers of Issyk==&lt;br /&gt;
Until very recently, the Grand Ilarch of the Chambers of Issyk sought an alliance with the orcs of the Broken Shore. Following the ratification of the Liberty Pact, the Grand Ilarch was overthrown in a violent coup. The new Grand Ilarch Andronicus has proved to be much more moderate in his politics, being critical of Issyk&#039;s involvement with the Grendel, and interested in mending fences not only with the other citadels but with the Empire as well. Past misunderstandings and grievances have been put to one side, and The Ilarchs of the Chambers of Issyk have begun sending out ships to the Empire - to Sarvos, Crown&#039;s Quay, and Cargo - with news that the quayside of Issyk is as welcoming of Imperial trade as the docks at the Towers of Kantor.&lt;br /&gt;
&lt;br /&gt;
Welcoming they might be - but realistically Issyk cannot compare to the docks at Kantor. Over the last few years the quayside has been expanded - specifically to deal with increased trade from the Grendel - but it is still nowhere near as developed as Imperial captains are used to dealing with when they visit Kantor. While the amount of trade with the Jarmish has tailed off significantly since the Axou became signatories to the Liberty pact, there are still ship captains that make the journey from the Principality and along with enthusiastic traders from Sarcophan, the two nations have secured extensive docking rights in the citadel. An advisor to the Grand Ilarch has presented a [[A mountain of vipers#The Quayside of Issyk|plan for improving Imperial trade]].&lt;br /&gt;
&lt;br /&gt;
While the docks themselves leave a little to be desired, Issyk is nothing if not a wealthy citadel. Luxuries are commonplace, and alone of the Axou citadels the Chambers have some access to good quality woodland where they harvest fine red-tinged ambergelt which is very much in demand across Axos. They also have access to both Tempest Jade and Green Iron thanks to extensive mine workings in the hills above Issyk. Unlike Kantor, they are less keen to trade crystal mana to Imperial captains - Issyk does not have the resources that Kantor does and the merchants here guard their supplies of vital magical fuel jealously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profits:&#039;&#039;&#039; A standard fleet that engages in trade with the Chambers of Issyk during downtime will produce 2 measures of ambergelt, 2 drams of cerulean mazzarine, 2 ingots of green iron, luxury goods worth 30 rings, and 3 ingots of tempest jade.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A new level 1 fleet owned by a starting character is considered to be rank 5. Lower returns are shown for when penalties are applied that reduce the effective rank of a fleet below 5.&#039;&#039;&#039;&lt;br /&gt;
==Production Table==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
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&#039;&#039;&#039;Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.&#039;&#039;&#039;&lt;br /&gt;
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This page was last updated on Thu Oct 01 12:13:55 UTC 2026 using PortProduction.&lt;br /&gt;
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&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Port&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Material&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;1&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;2&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;3&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;4&amp;lt;/th&amp;gt;&amp;lt;th style=&#039;background-color: pink;&#039;&amp;gt;5&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;6&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;7&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;8&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;9&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;10&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;11&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;12&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;13&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;14&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[Sarcophan_Delves_ports|Betovering]] ([[Sarcophan Delves|The Sarcophan Delves]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Crystal&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Money (rings)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;38&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;98&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;132&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;166&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;184&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;218&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;236&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;258&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;292&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;310&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Weltsilver&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;5&#039;&amp;gt;[[Sea_of_Snow#Pelabuhan|Caitun]] ([[Faraden]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Common Mooncheese&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Giant blood whelk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Green Iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Money (rings)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;114&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;114&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;156&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;156&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rare mooncheese&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;5&#039;&amp;gt;[[A_mountain_of_vipers#The_Quayside_of_Issyk|Issyk]] ([[Axos]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bone Dust&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lamia&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Money (rings)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;84&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;126&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;138&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;186&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Serenity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tombstone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[All_the_night-tide#Jakhalsmarkt|Jakhalsmarkt]] ([[Sarcophan Delves|The Sarcophan Delves]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Money (rings)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;114&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;114&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;114&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Star Jewel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tempest Jade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Triumph Vis&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;6&#039;&amp;gt;[[Axos_ports|Kantor]] ([[Axos]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Beggar&#039;s Lye&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blackened Key&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Citadel Mask&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Money (rings)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;86&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;122&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;122&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;112&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;108&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stoneheart Syrup&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tomb Dust&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[Commonwealth_ports#Leerdam_.28Eastern_Commonwealth.29|Leerdam]] ([[Commonwealth]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Draught of Clear Headedness&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Soldier&#039;s Booze&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Soul Honey&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;War Amulet (Unique Jewellery)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;5&#039;&amp;gt;[[Iron_Confederacy_ports#Robec|Robec]] ([[Iron Confederacy]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ambergelt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cerulean Mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Green Iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kobol&#039;s Vigour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Money (rings)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[Sarcophan_Delves_ports|The Sarcophan Delves]] ([[Sarcophan Delves|The Sarcophan Delves]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Beggar&#039;s Lye&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Imperial Roseweald&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Marrowort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Weltsilver&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[Commonwealth_ports#Volkavaar_.28Western_Commonwealth.29|Volkavaar]] ([[Commonwealth]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bloodclay&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hero Stone (Hero Stone)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Little Iron Fist (Unique Jewellery)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spice Paste&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[Sumaah_Republic_ports|Zemeh]] ([[Sumaah Republic|The Sumaah Republic]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dragonbone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Oilybrag&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sevensalve&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Overview==&lt;br /&gt;
There is only one port available to Imperial characters with the [[fleet]] resource; Nemoria, jewel of the [[Asavean Archipelago]].&lt;br /&gt;
&lt;br /&gt;
Some Imperial fleets skirt the central islands of the archipelago and trade with the various smaller subject states dominated by the Asavean Satraps. These states tend to be poorer than Asavea itself, and trade in roughly the same goods (&#039;&#039;&#039;OOC:&#039;&#039;&#039; &#039;&#039;It is fine to role-play trading with one of the subject nations, but your character will receive the same goods regardless of whether they go to Nemoria proper or not.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Nemoria==&lt;br /&gt;
&amp;lt;ic&amp;gt;Jewel of the balmy Asavean Archipelago, the civilised folk of Nemoria welcome traders who bring exotic curiosities. White marble columns, exotic flowers, the hustle-and-bustle of the great wharf-side markets where slaves buy food for their noble masters from higher-ranking merchant slaves, Imperial vessels lie alongside ships from nations far to the west beneath the setting sun, unknown in the Empire.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A range of goods can be acquired by traders from the Empire visiting Nemoria. Foreign visitors enjoy a status within Asavean society roughly equivalent to that of a high-ranking slave, although they have more freedom to travel and trade. Still, a merchant must be cautious not to get on the wrong side of a politically powerful member of the Plenum caste - or one of their favoured slaves.&lt;br /&gt;
&lt;br /&gt;
There is a temple of the Way in Nemoria - the [[Liaison_to_the_Temple_in_Nemoria#The_Temple_of_the_Way_in_Nemoria|Temple of the Seven Virtues]], paid for by the [[Senate]] and constructed with the support of the Asavean Plenum. The priests there minister to local pilgrims, and compete with the followers of the Asavean god-spirits for the hearts and minds - and spirits - of the Nemorian people.&lt;br /&gt;
&lt;br /&gt;
In addition to [[Materials#Orichalcum|orichalcum]] and [[Materials#Tempest Jade|tempest jade]] from the mines of the subject territories, Asavea trades extensively in [[Materials#Iridescent gloaming|iridescent gloaming]] and rich dyes of all colours, luxurious jewellery and exotic food and drink from lands unknown to the Imperial citizenry. The warm forests of several islands are given over to the cultivation of [[Cerulean Mazzarine]], which is also used in the many subtle and gorgeous blue dyes favoured by many Asaveans; with the growing political unrest in the Archipelago, however, this valuable healing herb is no longer available to foreign merchants. Rather, they are encouraged to fill their holds with luxury goods of all kinds which fetch a fine price in the markets of the Empire.&lt;br /&gt;
&lt;br /&gt;
===Trade with Nemoria===&lt;br /&gt;
A starting fleet resource that engages in trade with Nemoria during downtime will produce 3 ingots of orichalcum, 3 measures of iridescent gloaming, 2 ingots of tempest jade, and 36 rings (representing luxury goods bought from or sold to the Asaveans). A fleet that has been [[Fleet#Upgraded|upgraded]] will produce more valuable resources according to this chart of [[foreign ports]].&lt;br /&gt;
&lt;br /&gt;
 These ports are closed to Imperial traders (as detailed in [[All_at_sea#Jarmish_Embargo|all at sea]] wind of fortune&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There are three ports available to characters with the [[fleet]] resource; Kavor in the north, Vezak in the south and Rigia in the east. The most common resource gained by trading with Jarm is [[Game items#Mana Crystals|mana crystals]]. &lt;br /&gt;
&lt;br /&gt;
The two older city-ports are fierce rivals. Vezak is one of the oldest cities in one of the most influential Principalities, but Kavor may be wealthier - the northern Principalities are much richer in valuable [[materials#green iron|green iron]] and [[materials#iridescent gloaming|iridescent gloaming]] than the southern or eastern Principalities, and parlay their wealth into power in the politics of the Princes. &lt;br /&gt;
&lt;br /&gt;
The powerful Magician-Princes of Kavor and Vezak (and their supporters) seemed to have a vested interest in preventing Imperial access to Rigia. Recently, however (in 379YE) the eastern port of Rigia was opened to Imperial trade. This marked a significant shift in Jarmish politics - an &amp;quot;upstart alliance&amp;quot; of eastern Magician-Princes are apparently challenging the status quo in the Principalities. The older factions have made much of the fact that they appear to be doing so with significant Imperial support.&lt;br /&gt;
&lt;br /&gt;
Wise merchants avoid being caught up in the intrigues of the Magician-Princes if they can, but sometimes it is impossible. At the very least, it is easy for a merchant who is known to spend time trading with one of these ports to receive a frosty reputation in the other... and anyone openly siding with the eastern Principalities is likely to be seen as an enemy by &#039;&#039;both&#039;&#039; established factions.&lt;br /&gt;
&lt;br /&gt;
==Kavor (Northern Principalities of Jarm)==&lt;br /&gt;
&amp;lt;ic&amp;gt;Fortified Kavor controls access to the richly forested hills of the northern Principalities. The magician-princes are canny merchants, more civil and more ruthless than their southern cousins. Merchants and foreigner travellers are often invited to banquets and feasts thrown by the Magician-Prince of Kavor, where they enjoy a status part-way between honoured guest and entertainment.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kavor is the destination of choice for those who desire access to the [[materials#green iron|green iron]] of the northern Principalities, but this port is also rich in [[materials#iridescent gloaming|iridescent gloaming]], a resource very much in demand throughout Jarm. The warm, forested hills of the northern Principalities are home to great gardens where [[Cerulean Mazzarine]] is grown and harvested, as well as to a peculiar breed of small, hairless [[Mundane beasts#Mammoths|mammoth]] from the eastern Principalities called a &#039;&#039;slon&#039;&#039; that serves as a beast of burden alongside the [[Mundane beasts#Oxen|oxen]] more familiar to Imperial visitors.&lt;br /&gt;
&lt;br /&gt;
===Trade with Kavor===&lt;br /&gt;
A starting fleet resource that engages in trade with Kavor during downtime will produce 4 doses of cerulean mazzarine, 3 ingots of green iron, 3 measures of iridescent gloaming and 1 mana crystal. A fleet that has been [[Fleet#Upgrades|upgraded]] will produce more valuable resources according to this [[foreign ports#Kavor|chart of foreign ports]].&lt;br /&gt;
&lt;br /&gt;
==Vezak (Southern Principalities of Jarm)==&lt;br /&gt;
&amp;lt;ic&amp;gt;Traders from across the southern Principalities bring their wares to the teeming city of Vezak; a riot of colour, sound and spices where the cosmopolitan magician-Princes engage in endless rounds of intrigue and conspiracy. Visitors are welcomed to the Foreign Quarter of the city, where merchants from around the world rub shoulders and compete for the bounty of the forests of Jarm.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Traders in Vezak come away with [[materials#ambergelt|ambergelt]] and [[materials#dragonbone|dragonbone]] harvested from the forest preserves of southern Jarm, but sometimes find themselves caught up in the intrigues of the southern Magician-Princes, each of whom maintains a presence here under the watchful eye of the immensely rich Magician-Prince of Vezak. Few Imperial citizens can visit this city without attending the Vezakeen Gardens, an immense structure combining the role of public garden, museum, treasury, performance space and menagerie that is considered (particularly by the Jarmish) to be one of the wonders of the world.&lt;br /&gt;
&lt;br /&gt;
===Trade with Vezak===&lt;br /&gt;
A starting fleet resource that engages in trade with Vezak during downtime will produce 3 measures of dragonbone and ambergelt and 3 mana crystals. A fleet that has been upgraded will produce more valuable resources according to this [[foreign ports#Vezak|chart of foreign ports]].&lt;br /&gt;
&lt;br /&gt;
==Rigia (Eastern Principalities of Jarm)==&lt;br /&gt;
&amp;lt;ic&amp;gt;Rigia is an old port, but it has only recently been opened to Imperial fleets. Equidistant between Kavor and Vezak, the eastern Principalities have chafed under the condescension of the other two factions for centuries - but no more. The city is small, but known for its beautiful architecture and the many wide open spaces and gardens that surround it - every building, it seems, has a roof garden and every window bears a box of riotous flowers.&amp;lt;/ic&amp;gt;&lt;br /&gt;
This Eastern port was only recently opened to Imperial fleets, and only for a short time. By the Spring Equinox 382YE, following a [[The_whole_world#Principalities_of_Jarm|coup]] against the Magician-Prince Barbara Radz who ruled Rigia, the port was closed again. It is not currently open to Imperial captains.&lt;br /&gt;
&lt;br /&gt;
Even while it was accessible, the port was not well-established; indeed, it struggles to survive in the face of the malice of the Princes of the northern and southern principalities. The most common trade goods purchased here included [[materials#dragonbone|dragonbone]] harvested from the wild eastern forests that stretch to the boundaries of barbarian lands and [[materials#green iron|green iron]] from old mines maintained on cold north-eastern mountainsides. Of course, it was also a good place to buy [[Game items#Mana Crystals|mana crystals]].&lt;br /&gt;
&lt;br /&gt;
This was at one point the site of the Imperial Embassy, in the grounds of the Winter Palace of House Radz.&lt;br /&gt;
===Trade with Rigia===&lt;br /&gt;
It is not currently possible to trade with Rigia.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There is one port of the [[Jotun]] available to characters with the [[fleet]] resource; Kierheim. The fortified port lies halfway along the northern shores of the inland sea known as the Gullet, far to the west of [[Wintermark]], in the part of Jotun known as Kalsea. &lt;br /&gt;
&lt;br /&gt;
While the Jotun are not great traders, and prefer to do their actual fighting on land, the northern Jotun have a long tradition of raiding along the shores of the Gullet. There are historical stories of a great navy, used to attack into [[Kallavesa]] and [[Bregasland]] in pre-Imperial days. There are probably other ports along the gullet, but they do not rival Kierheim in wealth or prestige, and their whereabouts and identities are unknown.&lt;br /&gt;
&lt;br /&gt;
Privateering against the Jotun rarely involves direct attacks on Kierheim - the port is well defended and swarms with both Jotun war vessels and hardened warriors. Normally, an Imperial fleet tries to catch a Jotun vessel on its way out of Kierheim to raid, or returning from an attack against an Imperial settlement or ship, holds full of stolen loot.&lt;br /&gt;
&lt;br /&gt;
Trading with the Jotun is a criminal act, but used to prove quite lucrative before the Senate [[Employ_Civil_Service_to_observe_Fleets_II|implemented a network of civil servants to monitor Imperial shipping]]. It was also quite risky; while the Jotun are peripherally honourable, anyone trying to trade with one of their settlements risks being taken as a thrall and having their goods confiscated if they show the slightest weakness.&lt;br /&gt;
&lt;br /&gt;
==Kierheim (Southern Kalsea)==&lt;br /&gt;
&amp;lt;ic&amp;gt;Mighty Kierheim is a walled town with long quays built along the entire side of a great fjord. Ruled by the Jarl of Kierheim, whose family line stretches back to the earliest days of the Jotun, it is a centre for ship-building and a common anchor for war-ships and the rare Jotun trading vessels. The best-known landmark is the great avenue that leads up to the fortified hall of the Jarl - lined with dozens of massive mammoth tusks, each carved with runes of strength and prosperity.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Privateering against the Jotun is not as common as privateering against the [[Grendel]] on the Bay of Catazar, but it can be just as lucrative. Rich cargoes of volatile [[Materials#Ambergelt|ambergelt]] and polished [[Materials#Orichalcum|orichalcum]] are common, as are supplies of the [[bladeroot]] that grows with great profusion across the cold battlefields of northern Jotun. Furthermore, a canny pirate or unscrupulous trader can acquire all sorts of valuable ores, woods, metal goods, rich furs, fine fiery mead and several exotic herbs and foodstuffs from the Jotun traders that fetch a good price in Imperial markets.&lt;br /&gt;
&lt;br /&gt;
Trade here is a risky proposition - not only is it illegal, but there is very little law beyond the word of the Jarl and their favoured champions. The Jotun rule with an iron fist, and while the line of the Jarls of Kierheim has a reputation for being more subtle than the traditional Jotun this simply makes them more dangerous. Imperial visitors will turn heads, but humans are not unknown here - like most Jotun settlements, there are human thralls here - many of whom are employed as farmers or merchants by their orc masters. &lt;br /&gt;
&lt;br /&gt;
===Trade with Kierheim===&lt;br /&gt;
It is not currently possible to trade with Kierheim; the Senate has [[Employ_Civil_Service_to_observe_Fleets_II|placed civil servants]] aboard all Imperial ships making this action impossible.&lt;br /&gt;
&amp;lt;!--A starting fleet resource that engages in privateering against the Jotun at Kierheim during downtime will produce 3 ingots of orichalcum, 3 measures of ambergelt, 1 measure of dragonbone, 2 doses of bladeroot and valuable goods that can be sold for 30 rings. A fleet that has been upgraded will produce more valuable resources according to this [[foreign ports#Kavor|chart of foreign ports]].&lt;br /&gt;
&lt;br /&gt;
Unlike most ports, a fleet that engages in &#039;&#039;trade&#039;&#039; with the barbarians of Kierheim will produce more valuable resources by default; this is the reverse of the normal situation.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There is one port on the Broken Shore known to characters with the [[fleet]] resource; Dubhtraig on the northern shores of Attar, the landmass on the other side of the Bay of Catazar. Dubhtraig - and the Broken Shore as a whole - is dominated by the [[Grendel]]. There are certainly other Grendel ports in the Broken Shore, but their whereabouts and identities are unknown.&lt;br /&gt;
&lt;br /&gt;
Privateering against the Grendel rarely involves direct attacks of Dubhtraig - the port is well defended and swarms with Grendel vessels and warriors. Normally, an Imperial fleet tries to catch a Grendel vessel on its way from Dubhtraig out into the bay; the best prey are those vessels who are on their way &#039;&#039;back&#039;&#039; to Dubhtraig, holds full of stolen loot.&lt;br /&gt;
&lt;br /&gt;
Trading with the Grendel is a criminal act, but used to prove quite lucrative before the Senate [[Employ_Civil_Service_to_observe_Fleets_II|implemented a network of civil servants to monitor Imperial shipping]]. Unlike many barbarian nations, the Grendel seemed unconcerned about the idea of trading with Imperial citizens - but they kept a close eye on them to ensure they were not assassins or spies.&lt;br /&gt;
&lt;br /&gt;
==Dubhtraig (Northern Broken Shore)==&lt;br /&gt;
&amp;lt;ic&amp;gt;Sprawling Dubhtraig is dominated by the Grendel and their many subject nations. it is an absolutely wretched hive of scum and villainy, where the strong oppress the weak at the command of the wealthy. Ruled by an utterly ruthless Salt Lord, Dubhtraig appears to be a centre of Grendel trade and piracy - and for their politics, such as they are.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Privateering against Dubhtraig is a common calling of the [[the Brass Coast|Freeborn]] [[corsair]] [[fleet]]. The Broken Shore is rich in [[Materials#Tempest jade|tempest jade]], but most of the profit for a fleet that attacks Grendel vessel comes in the recovery of goods stolen from other traders - especially valuable goods such as silk, jewellery, barrels of fine spirits, furs, precious metals and mundane ore. All such luxury goods raise a pretty price for a resolute captain. As with any privateering voyage, a fleet owner will never know exactly what their production is likely to be in advance. Control of the [[Bourse]] seat known as [[Imperial_Bourse#The_Broken_Shore_Bounty|the Broken Shore Bounty]] is determined by Freeborn fleets raiding the Grendel in the Bay, and along the shores of Attar.&lt;br /&gt;
&lt;br /&gt;
Trade here is a risky proposition - not only is it illegal, but there is very little law here. The Grendel rule, and the other orcs and humans who throng here jump to obey their commands. Aye, humans - there are humans who consider themselves subjects of the Grendel orcs; misguided fools who view the Empire as their enemy and the orcs as their rightful lords. Still, dangerous as trade in Dubhtraig is, it used to be very profitable before the Senate took measures to prevent it entirely.&lt;br /&gt;
&lt;br /&gt;
===Trade with Dubhtraig===&lt;br /&gt;
It is not currently possible to trade with Dubhtraig; the Senate has [[Employ_Civil_Service_to_observe_Fleets_II|placed civil servants]] aboard all Imperial ships making this action impossible.&lt;br /&gt;
&amp;lt;!--A starting fleet resource that engages in piracy against the Grendel at Dubhtraig during downtime will produce 2 ingots of green iron, 1 dose of Imperial roseweald, 1 mana crystal, 3 ingots of tempest jade, and valuable goods that can be sold for 54 rings. A fleet that has been upgraded will produce more valuable resources according to this [[foreign ports#Kavor|chart of foreign ports]] - potentially including items obviously stolen from Imperial ships, such as [[liao]].&lt;br /&gt;
&lt;br /&gt;
Unlike most ports, a fleet that engages in &#039;&#039;trade&#039;&#039; with Dubhtraig will produce more valuable resources by default; this is the reverse of the normal situation.--&amp;gt;&lt;br /&gt;
{{Foreign Nation Links}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Segura&amp;diff=146376</id>
		<title>Segura</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Segura&amp;diff=146376"/>
		<updated>2026-10-24T15:02:20Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; max-width: 500px; margin-right: 10px;&amp;quot;&amp;gt;{{HoverImage|Segura.png|Segura borders.png}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Gazetteer]][[Category:Imperial Territory]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
Like southern [[Kahraman]], it is a land of rolling grass plains where great herds once grazed. Scattered with villages and lonely ranches, it was famous for its windswept grandeur and occasionally stark beauty. Its wealth came in part from the farms and herds, and in part from the cunning of its merchants. Segura was once a centre of trade for the Freeborn with [[Faraden]] to the west and the [[Iron Confederacy]] to the south. In Anduz, the Freeborn rubbed shoulders with the traders of these nations and acted as a trade gateway for the Empire.&lt;br /&gt;
&lt;br /&gt;
The grasslands were no stranger to violence; on at least two occasions, armies from the Iron Confederacy pushed across Imperial borders and attempted to stage an invasion. In pre-Imperial times, there were occasional tragic border skirmishes with the Faraden. For the most part, however, the buffer provided by the Lasambrian Hills to the south and west meant that foreign armies rarely had the stomach for protracted campaigns. For most of the last two centuries, Segura was a centre of trade rather than conflict. The Freeborn prospered in the certain knowledge that their way of life was secure ... until the barbarians of the Lasambrian Hills put aside their differences and sent a great army sweeping down to burn and pillage the plains of Segura.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
The peace of Segura came to an abrupt end in 363YE when a great force of barbarians moved in from the west and took Anduz, scattering the foreigners and the Freeborn and burning much of the grassland. In quick succession, they swept through Yellow Chase and Anozeseri. The Freeborn [[#The_Brass_Coast_military_concerns|armies]] clashed with the barbarian forces on the Iron Plains, but after days of vicious fighting, they were slowly pushed back to Anozel. The Freeborn senators demanded assistance in the [[Senate]] but while they had the support of [[Emperor Hugh]] for a campaign to drive the barbarians back, the rest of the Senate and the [[Military Council]] seemed more interested in apportioning blame than helping the Freeborn. The political position was exacerbated by the deaths of the General of the [[The_Brass_Coast_military_concerns#The Red Wind Corsairs|Red Wind Corsairs]] and the Senators for [[Madruga]] and [[Kahraman]] during the fighting on the Iron Plains. When Burnish fell to the barbarians in 367YE, nobody outside the Brass Coast seemed to notice or care.&lt;br /&gt;
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Segura remained a battleground for over a decade; every time the Freeborn tried to reclaim ground they were fought back. The garrison at Anozel kept regular patrols across the remaining regions, and the Lasambrian armies themselves seemed disinterested in doing more than occasionally raiding into the remaining Freeborn territories. Reports from the interior claimed that, after a frenzy of initial looting and killing, the orcs made only minimal efforts to slaughter those Freeborn who had not fled to the safety of Sobral Grasses or Lucksprings.&lt;br /&gt;
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Many of the Seguran refugees settled near Anozel, Sobral or Cerevado. Those who left Segura for the comparative safety of the other Freeborn territories tended to maintain a distinctly nomadic lifestyle; they refused to settle down because to do so would be to admit that they would never return to Segura. Many now operate travelling [[The_Brass_Coast_economic_interests|parador]]; among the most famous is that of &#039;&#039;Shula i Ezmara i Erigo&#039;&#039; the &#039;mother of orphans&#039; whose family includes large numbers of adopted Seguran orphans. Refugees from the rolling plains sing the lament [[Lost Segura]] to remember its loss, and often display a weary camaraderie between families and tribes - a result of their shared experiences.&lt;br /&gt;
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In the Winter of 377YE a major offensive by the Red Wind Corsairs and Hounds of Glory, supported by a powerful [[Bound by Common Cause|enchantment]] and over a thousand [[military unit|auxiliaries]] drove the Lasambrians out of the Sobral Grasses, liberated the farms of Anozeseri and forced a barbarian retreat across the Iron Plains.&lt;br /&gt;
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At the Autumn Equinox 378YE summit at Anvil, the [[Senate]] accepted an [[Declare peace with Lasambrian orcs|offer of peace]] from the Lasambrian orcs. The offer included an exchange of valuable materials for the remaining regions held by the invaders, with the understanding that their armies would cede the occupied regions and withdraw to the west. The majority of the Lasambrians occupying these regions withdrew back across the border. The [[Dawn military concerns#Eastern Sky|Eastern Sky]] of [[Dawn]] quickly dealt with die-hard stragglers who refused to accompany the armies, and with several groups of outlaws who had taken advantage of the lack of Imperial presence to prey on their fellow citizens.&lt;br /&gt;
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With Segura free of significant Lasambrian presence (until they [[The dead tree gives no shelter|returned as refugees]] in 379YE), the Freeborn quickly returned to their old haunts. The agricultural wealth of Segura has already enriched the nation, allowing the opportunity to [[Army#Maximum_numbers_of_Imperial_Armies|expand the Freeborn military]] and build the first [[The Brass Coast military concerns#The Freeborn Storm|Imperial navy]] in near 200 years.&lt;br /&gt;
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== Major Features ==&lt;br /&gt;
=== Anduz ===&lt;br /&gt;
The largest town in Anduzjasse, built on the ruins of a much older settlement. Depending on which historian one asks, the ruins belonged either to the Terunael or the Faraden; regardless of their provenance, the settlement was much larger than modern Anduz - for which it provided a great deal of building material. Many of the structures of Anduz incorporated elements of the older city which gave it a distinct aesthetic.&lt;br /&gt;
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In Anduz, the Freeborn rubbed shoulders with traders from [[Faraden]] and the [[Iron Confederacy]], and there they acted as a trade gateway for the Empire. Anduz was sacked in 363YE by the Lasambrians and then burnt - only the stone structures survived. Fifteen years later, the shattered ruins of Anduz have become difficult to distinguish from the ruins of Old Anduz from which they were built.&lt;br /&gt;
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One of the lucky survivors of the orcish destruction was the [[Segura_spoils_of_war#Kabalai_Palace|Kabalai Palace]] which overlooks the city from the western hills. Built in a rare fusion of Freeborn and Faraden styles, this beautiful parador was claimed by the orcs but never razed - rather it was preserved as a residence by one of the Naguerro captains. With the swift advance of the Imperial forces, the parador was liberated in a lightning-quick raid by the [[Dawn_military_concerns#The_Hounds_of_Glory|Hounds of Glory]] and it weathered its barbarian inhabitants surprisingly well.&lt;br /&gt;
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Rebuilding work began in earnest almost as soon as the Lasambrian orcs were gone. Today, Anduz is reminiscent of [[Madruga#Siroc|Siroc]] in its heyday - a number of rebuilt structures surrounded by a sea of tents and pavilions. Construction of actual buildings has slowed significantly; there has been some discussion among residents about preserving many of the ruins of Anduz as testament to those who fell during the Lasambrian invasion of Segura, and encouraging more use of temporary structures both to reconnect with the nomadic roots of the Freeborn people and to honour the time many of the residents spent as homeless refugees during the occupation. &lt;br /&gt;
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Shortly after the Summer Solstice 379YE, work was completed on a Faraden Embassy; the [[Ambassador_to_Faraden|ambassador]] took up residence during the Autumn Equinox of that year.&lt;br /&gt;
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=== Anozel ===&lt;br /&gt;
Once the economic centre of Segura, but since the invasion of 363YE, its hinterland is lost and its prosperity in tatters. Once-busy markets are quiet or given over to tented military encampments during the invasion of Segura. It survived as an armed camp, supported by regular caravans from Sobral and marked the westernmost border of the [[#Sobral Grasses|Sobral Grasses]].&lt;br /&gt;
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While Sobral is the elder of the two, Anozel had (until recently) eclipsed its younger sister in prosperity. Humorous stories and songs from the region often compared the two to disgruntled brothers - crotchety, traditional old Sobral and his younger, prettier brother Anozel whose amorous adventures invariably caused trouble for his elder sibling. The antics of the pair were often overseen and exacerbated by the mischievous middle sibling (representing Cerevado) and brought to an end by the intervention of the distant, powerful parent (Anduz). While they showed clear signs of [[The League|League]] literary influence, the tales themselves were often based on real historical political and economic conflicts between the settlements of Segura. Those stories and songs have fallen out of fashion since Segura fell, perhaps unsurprisingly.&lt;br /&gt;
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The liberated town of Anozel is home to the [[Segura_spoils_of_war#Turunca_Distillery|Turunca Distillery]]. The distillery closed its doors in 366YE, partly due to the difficulty of securing good fruit in a war zone and partly due to the dissatisfaction of the owners with &amp;quot;&#039;&#039;the uncultured palates of soldiers who do not care if they are swilling fine orange brandy or Sarvosan dock-swill fancy fruit juice.&#039;&#039;&amp;quot; With the liberation of Segura, the distillery has re-opened, albeit under new management.&lt;br /&gt;
===[[Cerevado Nets]]===&lt;br /&gt;
The Cerevado Nets are located along the banks of the Scorrero by the Cerevado Rapids in eastern [[#Lucksprings|Lucksprings]]. They were established in Winter 384YE following a [[Drums_beat_in_my_head#The_Scorrero_Nets|daring plan]] to &amp;quot;steal&amp;quot; the [[Scorrero Nets]] out from under the nose of the [[Grendel]] governor of [[Feroz]], much to his chagrin. Custodianship of the Cerevado Nets is a  [[Imperial Title]] that brings with it a Seat on the [[Bourse]]. It produces 4 rings of [[ilium]] every season. The seat is allocated during the Spring Equinox to whichever Freeborn candidate receives the most support from Freeborn owners of [[fleet]] resources.&lt;br /&gt;
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===Ghita&#039;s Veils===&lt;br /&gt;
In the northern [[#Sobral Grasses|Sobral Grasses]] lie an enigmatic sequence of complex interlocking trenches a little under a foot deep called [[Ghita&#039;s Veils]]. They sweep across a rough circle of grassland four miles in diameter. Granite basins of water are placed at several locations. While some are fed by freshwater streams, others must be filled manually, and many have been inlaid with mithril, [[Materials#Weltsilver|weltsilver]] and [[Materials#Orichalcum|orichalcum]]. These basins collect crystal mana, and are carefully tended by a small group of hermits known as [[Ghita%27s_Veils#The_Quiet_Order|the Quiet Order]] who find the isolation and silence of Ghita&#039;s Veils particularly appealing.&lt;br /&gt;
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The veils are exceedingly old and some historians believe they are of Terunael origin. According to scholars who have made a study of the area, there are some similarities between their design and the [[Navarr_magical_traditions#Patterns|patterns]] favoured by the [[Navarr]]. The hermits mostly shrug, and say that they are what they are. Whoever Ghita was, and why this place is named for her veils, is uncertain.&lt;br /&gt;
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Prior to the Spring Equinox 382YE, there were a number of six-foot pillars of basalt, smoothed and shaped by the elements, scattered seemingly at random across the design. This changed when an earthquake shook the entire Sobral Grasses, centred on Ghita&#039;s Veils. Each of the basalt pillars cracked and broke. Some still stand, but most fell into rubble. At the same time, many of the ditches collapsed, while others filled with water from some heretofore unknown aquifer. The design, whatever its purpose, was fundamentally disrupted. &lt;br /&gt;
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The hermits still tend Ghita&#039;s Veils, and it is still a source of crystal mana, but there is little doubt that the place has changed on some essential level. You can read more about Ghita&#039;s Veils [[Ghita&#039;s Veils|here]].&lt;br /&gt;
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&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Ghita&#039;s Veils is a level 5 [[mana site]].&lt;br /&gt;
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===The Faraden Embassy===&lt;br /&gt;
At the same time that work began on repairing the [[#The Towers of Anduz|Towers]], construction began in [[#Anduz|Anduz]] on an [[embassy]] for the [[Faraden]]. [[Construct_Faraden_embassy|Proposed]] before the [[Senate]] in Winter 378YE by Caerwyn Summer Crow (the [[Navarr]] [[Senator]] for [[Therunin]]), it was completed shortly after the Summer Solstice 379YE. &lt;br /&gt;
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The structure is a fine example of Faraden architecture; sturdy, but beautiful, surrounded by a formally laid out garden mixing plants common to both the Empire and the western hills. In many ways, its design is similar to that of the [[Segura_spoils_of_war#Kabalai_Palace|Kabalai Palace]], but on a grander scale.&lt;br /&gt;
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The embassy provides an official residence for a Faraden ambassador; the Imperial [[Ambassador to Faraden|ambassador]] can expect similar luxuriant accommodation when visiting the Palace of the Five Winds in Faraden. &lt;br /&gt;
{{CaptionedImage|file=Avisena_i_Ezmara_i_Guerra.jpg|title=In addition to overseeing the reconstruction of the Towers of Anduz, Avisena was also instrumental in negotiating the withdrawal of Lasambrian troops from Segura.|caption=&#039;&#039;&#039;Avisena i Ezmara i Guerra&#039;&#039;&#039;, first Senator after the liberation.|align=right|width=300}}&lt;br /&gt;
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===The Towers of Anduz===&lt;br /&gt;
Built during the reign of [[Empress Mariika]], this line of seventeen white granite towers traced the edges of the Lasambrian Hills in western Segura. Primarily built in [[#Anduzjasse|Anduzjasse]] and [[#Anozeseri|Anozeseri]], with three in [[#Yellow Chase|Yellow Chase]] and one in [[#Burnish,|Burnish]] these towers were garrisoned and maintained by volunteers. Originally paid for in part by donations from the merchants of [[#Anduz|Anduz]] and [[#Anozel|Anozel]] collected by the [[Senator]] for Segura, they protected trade routes between the Brass Coast and their foreign neighbours in [[Faraden]] and the [[Iron Confederacy]]. Every [[The_Brass_Coast_economic_interests#Paradours|parador]] proprietor, [[business|bazaar master and trading post owner]] in Segura benefited from the increased trade these towers secured. &lt;br /&gt;
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Sadly, when Segura was conquered by the barbarians these towers were among the first structures razed to the ground and the economic advantages they brought to the Freeborn were lost. After the Lasambrian orcs were driven from the southern regions by Imperial forces, and ceded control of the northern regions to the Empire in return for a ceasefire, merchants both domestic and foreign turned their attention to repairing the towers.&lt;br /&gt;
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In Winter 378YE, a [[Rebuild_the_Towers_of_Anduz|motion]] to rebuild the towers was brought before the [[Senate]] by Avisena i Ezmara i Guerra, the new Senator for the liberated Segura. Work began in spring, overseen in part by the celebrated architect Cassia i Remoraz i Erigo. Despite concerns about [[Jotun]] raiders being a potential threat to the work crews (the Jotun were engaged in an invasion of the northern Lasambrian hills at the time), reconstruction of the damaged towers went without a hitch. By the start of Summer 379YE, the towers were once again garrisoned by Imperial troops and the trade routes to the west and south potentially viable once again.&lt;br /&gt;
===Iron Qanat===&lt;br /&gt;
The [[Zemress_islander|Zemress Islanders]] have extensively settled in the [[#Sobral Grasses|Sobral Grasses]] - but it is clear that these lands are not as fertile as those they are used to. Long, dry summers leave the crops parched and water-starved. To combat this, the Islanders [[Free_to_live#Yellow_Grain|proposed]] a [[great work]] - the &#039;&#039;&#039;Iron Qanat&#039;&#039;&#039; - a system of reinforced irrigation ditches which have transformed the sandy soils of the Grasses into productive farmland that rivals the fertile lands of the [[the Marches|Marchers]] to the north. After a [[Judged_by_their_company#The_Iron_Qanat|controversial false start]] the Qanat was completed following the Summer Solstice 383YE.&lt;br /&gt;
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The Iron Qanat is an ambitious design that provides water to every farm in the [[territory#Region|region]] allowing the Islanders [[farm|farms]] to produce much more than they can possibly consume themselves. The Qanat also includes fresh irrigation channels for many other farms in the area including two of the most prominent - the [[Segura_spoils_of_war#The_Red Fields|Red Fields]] and the [[Segura_spoils_of_war#The_Golden_Terraces|Golden Terraces]]. The only drawback might be the vulnerability of the system. The works and the surrounding farms would represent a valuable target to any plundering army and if the region were conquered then the Coast would immediately lose the benefits they provide which could be dangerous (especially if the Freeborn are relying on the prosperity granted by the Qanat to support an [[Army|army]].&lt;br /&gt;
{{anchor|South-West_Road_Network}}&lt;br /&gt;
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===Sunset Roads===&lt;br /&gt;
With encouragement from the Faraden, a grand highway connects Anduz, Anozel, and Cerevado, with a shorter road connecting Anozel with Sobral. Built of good quality stone and white granite, the network crosses the Scorrero north of Cerevado with a beautiful arched bridge before continuing along the northern bank of the river to [[Madruga#Siroc|Siroc]]. The roads are popular not only with Faraden merchants, but with many Freeborn merchants. Indeed, given that they ultimately connect to the [[Lorenzo&#039;s Legacy#Blood Red Roads|Blood Red Roads]] that crisscross the heart of the Empire, their completion has seen merchants from many nations arriving in Segura to trade as well as allowing the Faraden easy access to most of the Imperial nations.&lt;br /&gt;
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The Sunset Roads (originally called the south-west road network) are a [[great work]] that complement the effects of the [[#The Towers of Anduz|Towers of Anduz]], bringing increased prosperity to the owners of [[farm|farms]] and [[business|businesses]] in Segura.&lt;br /&gt;
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===The Gloaming Road===&lt;br /&gt;
Beginning not far from the [[Segura_spoils_of_war#Kabalai_Palace|Kabalai Palace]], the &#039;&#039;[[Gloaming Road]]&#039;&#039; represents a trade route between the Brass Coast and Faraden. Established in early 381YE, it facilitates the trade of [[materials#Iridescent Gloaming|Iridscent Gloaming]] to the west. At the time it was established, a blight affecting what little gloaming production the Faraden possess meant that the merchants were prepared to exchange large amounts of valuable mithril for the sought-after dyes. In Summer 383YE, the blight was effectively brought to an end through [[Through_my_sails#The_Gloaming_Blight|the intervention]] of the [[Conclave]], significantly reducing the profits to be made through this trade. Initially, an overseer was appointed in conjunction with the Faraden. In Autumn 384YE, following the ascension of a new [[All_in_red#Change_Comes_Suddenly|Liege of the Five Winds]] in Faraden, the title became [[Imperial title|Imperial]] in nature, and the [[Senate]] took responsibility for maintaining the roads and bridges along the western part of the route.&lt;br /&gt;
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== Regions ==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;{{CaptionedImage|file=Regionsofsegura.png|caption=Once a battlefield, now a thriving territory|title=Regions of Segura|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Anduzjasse===&lt;br /&gt;
The site of the ruins of both [[#Anduz|Anduz]] and &#039;&#039;&#039;Old Anduz&#039;&#039;&#039;, the ancient settlement in three concentric stone rings, on which Anduz is now built. Several miles to the south-east of Anduz itself lies the &#039;&#039;&#039;Longing Circle&#039;&#039;&#039; - a series of concentric monoliths connected in some manner to the [[astronomancy|astronomantic]] sign of [[The_Three_Sisters|Three Sisters]]. The circle possessed a potent [[regio]] whose alignment was said to shift, making it a centre of power for three groups of  [[hakima]] (one for each tribe) in an uneasy alliance. Connected as those stars are with family, loss and regret they had a dark reputation; today they are seen by some as a symbol of what has been lost.&lt;br /&gt;
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A comparatively short distance from the Longing Circle stands the [[Segura_spoils_of_war#The_Garden_of_Sighs|Garden of Sighs]], a [[mana site]] likewise associated with the Three Sisters. Apparently established by one of the three founders of the Brass Coast, no historian has yet proved conclusively if it was laid out by Guerra, Erigo or Riqueza - nor which of the sisters corresponds to Hermaa Suspire in whose name it is dedicated. The Garden is considered a prize by the [[hakima]] of Segura, and in folklore custodianship brings with it the mixed blessings of the Sister of Sighs.&lt;br /&gt;
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===Anozeseri===&lt;br /&gt;
The sweeping plains of Anozeseri were home to some of the richest farmland in Segura, and a lot of the wealth of Anozel was tied up in the agriculture here. Orange tree orchards and vineyards were common, with the largest being the great [[Segura_spoils_of_war#The_Golden_Terraces|Golden Terraces]] - perhaps the oldest orange orchards in the entire Empire. There are also several broad conservatories dedicated to the cultivation of useful herbs (many associated with the nearby [[Feroz#Spice Gardens of Feroz|Spice Gardens of Feroz]]). &lt;br /&gt;
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When the Lasambrians invaded, several bands of freedom fighters displaced from their farms, took up residence in the westernmost hills of [[Feroz#Morajassel|Morajasse]], and fought a limited guerrilla war against the Lasambrians here. When Anozeseri was liberated during the Winter of 377YE, these freedom fighters joined the triumphant armies of the Red Wind Corsairs and the Hounds of Glory in sweeping out the Lasambrian presence here - the most prominent are probably the band known as the [[Segura_spoils_of_war#The_Morning_Swords|Morning Swords]], who have found the warrior lifestyle to be much more appealing than a life of farming.&lt;br /&gt;
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===Burnish===&lt;br /&gt;
Nestled between three tributaries of the Scorrero, Burnish is something of a hinterland. Not as wild as Kahraman, it was home to scattered [[forest|forests]] and the occasional [[mine|mine]]. The ground is much rougher here, sloping up towards hills in the west and down towards the forests of south-western [[Kahraman]] in the north. Perhaps the largest consistent settlement on the plains of Burnish is [[Segura_spoils_of_war#Sunsong_Ranch|Sunsong Ranch]], a sprawling expanse of land dedicated to raising all sorts of animals for food, wool and leather. The ranch stubbornly resisted the Lasambrians for most of the war, using its defensive position between two tributaries of the Scorrero to draw raiding orcs into costly traps.&lt;br /&gt;
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===Iron Plains===&lt;br /&gt;
Central Segura is somewhat more arid than the rest of the territory. The site of multiple battles throughout Freeborn history, farmers and herders here occasionally turned up the odd valuable relic of a past invasion. For the most parts, the Iron Plains are wide, empty and windswept. A place to come from or pass through, rather than a place to live. The dry soil is littered with battlefields, which makes it surprisingly fertile for the cultivation of certain herbs, especially [[marrowort]], and the extensive well-irrigated [[Segura_spoils_of_war#The_Red_Fields|Red Fields]], one of the best-known [[herb garden|gardens]] in Segura, are rightly praised for the quality of their plants.&lt;br /&gt;
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===Lucksprings===&lt;br /&gt;
The settlement of &#039;&#039;&#039;Cerevado&#039;&#039;&#039; is still a major pull. Sited at a particularly difficult set of rapids on the Scorrero. Some captains will unload their cargo, and push their boats along a league of rollers set into the rocky bank. Braver captains will pilot the foaming water and risk the rapids - and who amongst the Brass Coast would admit to anything other than daring of the highest order? The wreckage of those who failed is for sale in the Cerevado market. The settlement itself is also home to more than two dozen casinos and gambling houses - initially set up to cater to sailors traversing the rapids, but eventually exerting a much wider draw with gamblers from as far afield as [[Holberg]] visiting the bustling town to engage in the annual tournaments of dice and counters. Unlike the rest of Segura, Cerevado continued to prosper through the Lasambrian occupation - off-duty soldiers and mercenaries rubbed shoulders with desperate refugees looking for the money to escape and start again. In Winter 384YE, the [[Cerevado Nets]] were established here, further improving the prosperity of the town and the region.&lt;br /&gt;
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Reports have repeatedly come before the Synod of a predatory cult of [[Malign_spiritual_presences#Hope|heretics]] based in Lucksprings who prey on the needy and the desperate; to date no real evidence has been found despite claims from the [[Segura_spoils_of_war#House_of_the_Two_Moons|House of the Two Moons]] - the large [[congregation]] centred in Cerevado - to the contrary.&lt;br /&gt;
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===Sobral Grasses===&lt;br /&gt;
The Sobral Grasses are the site of two key settlements - the armed camp that now occupies the town of [[#Anozel|Anozel]] and the town of &#039;&#039;&#039;Sobral&#039;&#039;&#039; where the herds were once brought for slaughter. Sobral kept Anozel alive through the recent occupation and guarded the bridge across the Scorrero into the eastern Brass Coast. Connected by a reasonably well-maintained road to its beleaguered sibling to the south-west, it allowed supplies of food and armaments to travel reasonably effectively. That very reliability was almost a liability, however - several key shipments were captured by raiders out of the Iron Plains, and attributed to &amp;quot;orc spies&amp;quot; in Sobral. These raids also threatened the prosperity of the herders and cattle-ranches of the Sobral grassland. Several strains of plump Freeborn herd animals are threatened with extinction already and if the raids had continued it would not have been inconceivable that the herds would have become unable to sustain themselves.&lt;br /&gt;
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Not everything in the Sobral grasses is about trade or cattle, however. It is also the site of the ancient earthworks known as [[#Ghita&#039;s_Veils|Ghita&#039;s Veils]], an old and powerful [[mana site]] that scholars believe may be of Terunael origin. It is tended by a small group of magicians who find the isolation and mournful grasslands to be spiritually uplifting; during the Lasambrian invasion, its isolated position meant that it was largely overlooked by the orcs.&lt;br /&gt;
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===Yellow Chase===&lt;br /&gt;
As with Burnish, parts of western Yellow Chase are quite rocky and uneven, and the soil is very poor. A &amp;quot;Yellow Chase farmer&amp;quot; is a slang term used in parts of Segura for a liar - especially someone lying about where their money has come from. The inhabitants had a bad reputation for banditry and theft. There are a few rumours that some of the families here may have collaborated with the barbarians in the past. The area served as a centre of power for the Lasambrian barbarians, and they had a great armed camp here from which raiding parties swept down onto the plains. The camp was not fortified - it seems the Lasambrians had little interest in building anything, least of all a castle. This armed camp was largely abandoned when the Lasambrians withdrew back into the western hills in the Autumn of 378YE, but there was still a small engagement between Dawnish scouts and some die-hard orcs who refused to leave Segura which ended in a decisive victory for the Empire.&lt;br /&gt;
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One of the tributaries of the Scorrero river rises in the Lasambrian hills above Yellow Chase - the fast flowing &#039;&#039;Ambergris&#039;&#039; occasionally carries shards of [[ilium]] out of the hills, and from time to time a farmer will make a small fortune selling the star metal.&lt;br /&gt;
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==Strategic Considerations==&lt;br /&gt;
* &#039;&#039;&#039;The damage to the bridges along the Scorrero prevents movement between Segura and Madruga&#039;&#039;&#039;&lt;br /&gt;
The damage to almost all the bridges along the Scorrero means that it is effectively impossible for an [[Army|army]] to move between Segura and [[Madruga]] (or vice versa). More information can be found in the &#039;&#039;&#039;[[Where_the_river_rises#Crossing|Where the river rises]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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&amp;lt;!--&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=SenSegura.jpg|caption=&#039;&#039;&#039;Velasco i Guerra&#039;&#039;&#039;, Senator for Segura|align=left|width=500}}&amp;lt;/div&amp;gt;--&amp;gt;&lt;br /&gt;
{{Senate Elections|Senator_for_Segura|Territory=Segura|Season=Spring}}&lt;br /&gt;
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== OOC Notes ==&lt;br /&gt;
* As of the beginning of the Spring Equinox 384YE, the whole territory is in the hands of the Brass Coast (and by extension the Empire) making it an Imperial territory.&lt;br /&gt;
* A list of the [[spoils of war]], allocated by the [[Military Council]] at the Summer Solstice 378YE can be found [[Segura spoils of war|here]].&lt;br /&gt;
* The [[#Iron Qanat|Iron Qanat]] is a unique [[great work]] that allows the Brass Coast to [[Commission#Maximum_numbers_of_Imperial_Forces|support an additional]] army or navy.&lt;br /&gt;
* [[Business|Businesses]] in the territory benefit from the [[#The Towers of Anduz|Towers of Anduz]] and &amp;lt;!--the Sunset Roads and --&amp;gt;produce an extra 72 rings each season. &amp;lt;!--While Anduz is under the control of the Jotun, however, the bonus provided by the great work is halved as detailed [[382YE_Winter_Solstice_winds_of_war#Game_Information_-_Segura|here]]. Furthermore, the [[Ratify Liberty Pact|imposition]] of [[Tariffs#Sanctions|sanctions]] on trade with [[Faraden]] during the Winter Solstice 382YE further reduced the benefits provided by the great work. If Faraden places sanctions of its own on Imperial goods, the benefits would drop even further.--&amp;gt;&lt;br /&gt;
&amp;lt;!--* [[farm|Farms]] in the territory benefit from the Sunset Roads and produce an extra 36 rings each season.--&amp;gt;&lt;br /&gt;
* The Sunset Roads provided an additional 36 rings to both farms and businesses in the territory before the bridges to the rest of the Empire were destroyed. &lt;br /&gt;
{{Brass Coast Links}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Segura_borders.png&amp;diff=146375</id>
		<title>File:Segura borders.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Segura_borders.png&amp;diff=146375"/>
		<updated>2026-10-24T15:00:53Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: {{Daisy}}

Red lines by Steve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Daisy}}&lt;br /&gt;
&lt;br /&gt;
Red lines by Steve&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Segura.png&amp;diff=146374</id>
		<title>File:Segura.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Segura.png&amp;diff=146374"/>
		<updated>2026-10-24T15:00:20Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: {{Daisy}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Daisy}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Stand_proud,_you%27re_strong&amp;diff=146373</id>
		<title>Stand proud, you&#039;re strong</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Stand_proud,_you%27re_strong&amp;diff=146373"/>
		<updated>2026-10-23T18:00:14Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Eternal Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Autumn]][[Category:Highest Calling]]&lt;br /&gt;
&amp;lt;ic&amp;gt;The commander looked out over the ramparts of Mora&#039;s Rock, his gaze flying southwards towards the Spice Gardens, Afarjasse and beyond. News of the conquest of Free Landing had reached the Rock more than a week ago, and he&#039;d been in a fell mood ever since. He paced, wondering to himself how the fuck his life choices had brought him here - trapped inland in the Empire and forced to make nice with a bunch of Freeborn who just wanted them dead. Still, at least Mora&#039;s Rock wasn&#039;t cursed again by that bloody hakima Bakar. Be grateful for small mercies he told himself.&lt;br /&gt;
&lt;br /&gt;
If him or Saoirse had more friends in high places, they&#039;d have been allowed to surrender the Rock to the Empire and him and his soldiers could have been on the first boat back home. Of course if either of them had any friends in high places at all, he wouldn&#039;t have been posted here in the first place. Instead the only orders they had were to hold the Rock against all attackers. Typical fucking salt lords, they talked about Fidelity, but they&#039;d sell their own mother for a wain of weirwood. Still it could be worse, he told himself, he could be surrounded by the fucking Suranni instead of the bloody Empire. That&#039;s what being the commander was all about - working out how any situation you were in could get worse.&lt;br /&gt;
&lt;br /&gt;
Whichever way you cut it, it was bad news that the bloody fanatics were now holding the islands all along the Coast. Suddenly home felt that much further away than it had yesterday. He ran through all the ways that could get worse for him and Saoirse in his head and stopped after the first half a dozen different ways they both ended up dead. The chances of the Suranni stopping at the Cazar Straits seemed slim at best. When did the Iron Confederacy ever stop at anything?&lt;br /&gt;
&lt;br /&gt;
He pondered the prospect of the Suranni taking Afarjasse with growing dismay. If the Empire attacked the Rock, he&#039;d have to make the best showing of it he could and half the men and women under his command would likely end up dead. Storming a castle never ends well for the attacker, but if they win, it always ends up a lot worse for the defenders. Still, he had high hopes that they&#039;d done enough that when, inevitably, that did happen, the Empire would let the rest of them find a way back to the Broken Shore. Hopefully.&lt;br /&gt;
&lt;br /&gt;
But if the Suranni attacked the Rock... well then any chance of any of them getting out of here alive would be gone. Without support, he couldn&#039;t possibly hold the Rock and when it fell... well the ones who died defending the walls would be the lucky ones. The Iron Confederacy hated them even more than they hated the Empire, if such a thing were possible. Still, at least the Jotun weren&#039;t threatening the region, so things could always be worse.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stop pacing&amp;quot; - a woman&#039;s voice cut through the cool morning air. &amp;quot;You&#039;re only making things worse and you&#039;re wearing me out&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Making things worse is my job&amp;quot; he responded, but he spoke the words under his breath. Such thoughts were best kept to himself.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 350px; clear: left; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=NBBrassCoast.jpg|align=left|caption=Few in the Brass Coast would deny that their lands have been easy prey for barbarians in the past; there is certainly a will to see that change.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
After several seasons of deliberation (and funding a [[Construct_City_of_Wonders|whole new city]]), the Freeborn National Assembly has decided that the focus of their people should be on defending their lands. The sentiment resonates with people across the Coast. It was not long ago that both [[Madruga]] and [[Feroz]] fell under barbarian control; [[Kahraman]] has faced constant invasion from the Lasambrians over the past few years, and [[Segura]] has only recently seen a prolonged period of quiet after nearly two decades of constant warfare. The completion of the Grand Lodge of the [[Silver Chalice]], the [[The_shape_of_things_to_come#The_Well_of_Life|Well of Life]] in Madruga, means that there will be fewer Imperial casualties for armies fighting in any of the territories of the Coast, but there is much more that could be done to fortify the lands of the three tribes and bring some semblance of stability to the Coast.&lt;br /&gt;
&lt;br /&gt;
In fact, there is so much work that could be done, people are at a loss to know where to start. The Assembly will have to consider the options carefully - they have a year to take advantage of the nation&#039;s [[The_highest_calling#The_Highest_Calling|highest calling]], but that won&#039;t be enough time to pursue every possibility.&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=The Freeborn Assembly declares that out &amp;lt;u&amp;gt;highest calling&amp;lt;/u&amp;gt; is to defend our borders from attack. The Freeborn have endured invasion, occupation and the loss of Feroz and Madruga. We know the cost of complacency. To safeguard our people, caravans and our future, we must commit ourselves to vigilance, readiness and unity in the face of threat. We should aim to secure our borders through strength, alliance, and wise negotiation. Don&#039;t let the Freeborn flame be extinguished.|by=Maria i Espiri i Guerra, Freeborn National Assembly|vote={{GM}} 216-0|when=Summer 388YE}}&lt;br /&gt;
&lt;br /&gt;
As the Freeborn has raised their highest calling, the Pride Assembly has [[Lay_the_foundations#Let_the_Call_Ring_Out|one more season]] to consider their options. Technically, the Vigilance Assembly could do likewise, but they have rejected the premise of the highest calling, determined not to focus on a single threat at the expense of all the others.&lt;br /&gt;
&lt;br /&gt;
==Gambare==&lt;br /&gt;
* &#039;&#039;&#039;Over a dozen different paths have been identified that could bring benefits to the Brass Coast&lt;br /&gt;
* &#039;&#039;&#039;There is only time for the national assembly to pursue four of them&lt;br /&gt;
Spurred on and focused by their national assembly, the Freeborn people are keen to improve the defence of their lands. After studying the issue, the hakima have identified over a dozen different paths that could be taken. Each approach will yield benefits but will undoubtedly come with costs that will have to be borne by someone. For the following year, the Freeborn National Assembly can direct the efforts of Freeborn citizens to one of the options listed below each season, using an appropriately worded statement of principle. At most, that means they could pursue up to four of these options. In each instance, at least one [[opportunity]] will be identified and presented by the Freeborn working in conjunction with the Civil Service.&lt;br /&gt;
{{CaptionedImage|file=DawnAndUrizen.jpg|caption=Sturdy castles and great stone walls protect the Imperial heartlands.|align=right|width=300}}&lt;br /&gt;
===Fortifications===&lt;br /&gt;
* &#039;&#039;&#039;Any of the territories of the Brass Coast would benefit from fortification&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fortifications are dependable and effective but expensive to build and maintain&#039;&#039;&#039;&lt;br /&gt;
The simplest and most effective way to defend a territory is to [[fortification|fortify]] one or more regions in the territory. Fortifications are tried and tested; they are dependable and effective, but they are usually very expensive, both to build and maintain. Any [[opportunity]] that arises might present ways to make a fortification more effective, but it is rare for an opportunity to be cheaper to build than a standard [[commission]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fortify Kahraman&#039;&#039;&#039; - Since the fall of Fort Braydon, Kahraman has been largely undefended against the incessant raids of the Lasambrians. Fortunately, their armies have been somewhat busy in [[the Marches]] and [[Reinos]] more recently, but it is likely only a matter of time before they or other enemies return to the territory that contains not one but three bourse seats.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fortify Feroz&#039;&#039;&#039; - There are already efforts being made to restore the livelihoods of the peoples of Feroz, but it will also need to be fortified against the inevitability that the Grendel will one day return to their shores. A precautionary line of defence on the southern border of Feroz may not be a bad idea either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fortify Segura&#039;&#039;&#039; - With the City of Wonders completed, the Freeborn are [[388YE_Summer_Solstice_Senate_sessions#Construct_Sakari&#039;s_Legacy|already taking advantage]] of an offer from Adamant to protect the territory from invasion, as the most remote territory in the south-west of the Empire. Far-flung as it is, a single fortification may not be enough to secure Segura; is there more that could be done?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fortify Madruga&#039;&#039;&#039; - The [[Construct_Municipal_Docks|Municipal Docks]], once they are completed, will already serve to defend Feroz from attackers from the sea. Yet one only has to ask the former [[A beacon of smoke|residents of Siroc]] if one fortification on the coast should put peoples minds at ease against the threat of the [[Grendel]] armada. More can and must be done to properly defend against further naval encroachments, and more than one hakima has raised concerns about what threats might emerge from [[Madruga#Crucible|Crucible]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 100px; margin-left: 20px; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:King Under the Mountain.png|link=Adamant]]&lt;br /&gt;
[[file:CathCane001b.webp|link=Cathan Canae]]&lt;br /&gt;
[[file:Janon001a.png|link=Janon]]&lt;br /&gt;
[[file:Sorin001.png|link=Sorin]]&lt;br /&gt;
[[file:Ephisis001.webp|link=Ephisis]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Eternal Allies===&lt;br /&gt;
* &#039;&#039;&#039;There are several allies that &#039;&#039;could&#039;&#039; help with the defence of the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Eternals can be fickle and their help often comes with strings attached&#039;&#039;&#039;&lt;br /&gt;
If it exists, there is probably an eternal who cares about it. This is definitely true of fortifications and defences, and the hakima could approach various contacts they have with heralds from the realms to see what bargains might be struck for their aid. Unlike fortifications, eternals can be fickle, and their help often comes with strings attached. Still, that can sometimes make it cheaper than fortifications; the Coast might need to find less white granite if they&#039;re paying with some other coin.&lt;br /&gt;
&lt;br /&gt;
The list of eternals that won&#039;t help is long - the [[Rhianos|&#039;&#039;Regent of the Eternal Sea&#039;&#039;]] might cherish their friendship with the corsairs, but they have no interest in &amp;quot;defending&amp;quot; anything. Likewise, the [[Eleonaris|&#039;&#039;Queen of the Fields of Glory]] would help the Brass Coast attack their enemies, but she doesn&#039;t care for those who want to protect what they already have. Fortunately, the hakima have identified five eternals they would definitely be willing to help, if the Coast could meet their price. The Assembly doesn&#039;t have to restrict themselves to this list of course, but they had best be certain of an eternal&#039;s nature if they pick another.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach Adamant&#039;&#039;&#039; - The [[Adamant|&#039;&#039;King Under the Mountain&#039;&#039;]] encourages mortals to build immense, inspiring structures, and his koboldi are known to be able to create fortifications that are almost impossible to destroy. Of course any fortification is expensive, so this option won&#039;t end up being any cheaper than the Assembly directing efforts to fortify a territory themselves.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach Cathan Canae&#039;&#039;&#039; - The [[Cathan Canae|&#039;&#039;Queen of Ice and Darkness&#039;&#039;]] respects only might and resilience. She resents the loss of any territory she jealously defends her own lands and expects her mortal allies to share her determination never to cede land to her enemies. She would be a natural ally for anyone looking to protect their home, were it not for her infamous temper.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach Janon&#039;&#039;&#039; - The [[Janon|&#039;&#039;Muse of Fire&#039;&#039;]] is a passionate supporter of the Brass Coast - not for nothing is he called the &#039;&#039;Firebrand&#039;&#039;. He has sent his heralds to fight alongside the Freeborn armies in recent times and would doubtless do so again given the opportunity. The only problem is that the eternal is currently under [[Alignment#Enmity|enmity]], so the Coast would have to persuade the Conclave to change that; otherwise, any deal would be highly illegal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach Sorin&#039;&#039;&#039; - The [[Sorin|&#039;&#039;Tomb King&#039;&#039;]] can be a powerful ally in defence of any cause, if you can meet the price. He has heralds who can fight in support of mortal allies, often in the form of terrible wolves, and he allows Imperial magicians to summon [[the Basalt Citadel]] to defend a ruin from attack. He is known to exact a heavy price for his aid and bargainers are wise to pay in advance when dealing with the &#039;&#039;Blade of Hunger&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach Ephisis&#039;&#039;&#039; - the [[Ephisis|&#039;&#039;Hidden Prince&#039;&#039;]] is an odd choice, but there is more reason than it might appear to consider asking them for their aid. The &#039;&#039;City of Lead and Gold&#039;&#039; loathes thieves, bandits and raiders so they are a natural ally against the dangers posed by the Lasambrians. There is nothing the heralds of the &#039;&#039;Merchant Queen&#039;&#039; cannot obtain if the purchaser can raise the price.&lt;br /&gt;
&lt;br /&gt;
Of course the hakima &#039;&#039;could&#039;&#039; approach [[Agramant|&#039;&#039;the Giver of Gifts&#039;&#039;]] but nobody thinks that is a good idea. The &#039;&#039;Voice of the Pines&#039;&#039; never turns away anyone who calls on them for aid, which is precisely why nobody ever should.&lt;br /&gt;
&lt;br /&gt;
===Mortal Allies===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=AmbassadorIronConfederacy.png|caption=&#039;&#039;&#039;Tethros i Zuhri i Erigo&#039;&#039;&#039;, Ambassador to the Iron Confederacy, is Freeborn...|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Mina6596.jpg|caption=... as is &#039;&#039;&#039;Mina i Yashum i Riqueza&#039;&#039;&#039;, Ambassador to Faraden|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Closer ties with the nation&#039;s foreign neighbours could help secure the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Foreign powers will always have demands of their own in return for their aid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One way to make it harder for enemies to attack the Brass Coast is to strengthen relations with the nation&#039;s neighbours. Obviously the Marches and the League are the nation&#039;s immediate neighbours inside the Empire, but one of the reasons why the Brass Coast has suffered in recent years is because of its proximity to so many foreign powers. Closer relations with any of them might yield useful benefits - provided that what they demanded in return was acceptable to the Empire.&lt;br /&gt;
&lt;br /&gt;
The obvious foreign powers are listed below in order of military power, starting with the strongest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Suranni&#039;&#039;&#039; - It is impossible to be certain how powerful the Iron Confederacy actually are, but their campaign in Reinos proceeds apace. It would certainly be disastrous for the Brass Coast if the Suranni were to move in force against them. They were more than capable of destroying the Children of Wrecks, but as that campaign showed, they like to claim whatever they defend. There is little to be done to guarantee peace between the two powers besides a formal treaty defining such, but improved trade and other agreements to the benefit of the Dukes might make the idea of war with the Empire less desirable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Faraden&#039;&#039;&#039; - The Faraden have recently re-signed their peace treaty with the Jotun, and the nature of their relationship with the Iron Confederacy is somewhat unknown, but it seems likely that they would prefer Imperial victory in any conflict between the two. They have little in the way of military forces they can spare, but that does not mean there are no deals that might be struck to help, provided the problems posed by religious differences can be handled.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Morajasse&#039;&#039;&#039; - Following their visit to Anvil last season, relations seem to be improving between the Protectorate of Morajasse and the Empire. Few Brass Coast are naturally minded to work with the Protectorate - they are Grendel after all - but they have shown themselves more than capable of defending the Coast from mutual threats. The garrison controls the fortification - the Freeborn could negotiate to see if further deals for mutual military and other benefits are possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Marracossans&#039;&#039;&#039; - While they may currently be [[Seeds_of_discord#Marracossa|facing issues]] with recent pronouncements by the Synod, the Marracossans have a [[Cede Trajadoz|vested interest in Madruga]] not being conquered by external forces. They are easily the weakest of any of the list of potential mortal allies the Brass Coast could approach but that has the advantage that they are likely to ask for less than the others.&lt;br /&gt;
&lt;br /&gt;
===Espionage===&lt;br /&gt;
{{CaptionedImage|file=Rahmah i Darwisj i Erigo.jpg|caption=&#039;&#039;&#039;Rahmah i Darwisj i Erigo&#039;&#039;&#039;, Imperial Spymaster|align=right|width=350}}&lt;br /&gt;
* &#039;&#039;&#039;The more the Brass Coast knows about its neighbours, the safer it will be&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Spy networks can provide up-to-date information on military developments in neighbouring lands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A [[spy network]] is cheap to build and maintain, but requires concerted effort to operate. Unless enough [[military unit|military units]] choose to engage in espionage at the spy network, it is essentially useless. The Brass Coast doesn&#039;t need any help building a spy network in neighbouring lands, but an opportunity to make them more effective or easier to support could be valuable. It is perhaps also helpful that the current [[Imperial Spymaster]] - &#039;&#039;&#039;Rahmah i Darwisj i Erigo&#039;&#039;&#039; - is Freeborn themselves.&lt;br /&gt;
&lt;br /&gt;
Any way for the Freeborn to keep an eye beyond their borders could contribute to making the Coast safer for the people who live within harm&#039;s reach. Potentially, the Freeborn could even look into any opportunities to engage in sabotage and espionage to keep their many potential enemies fighting each other.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spy on the Lasambrians&#039;&#039;&#039; - the Empire had a spy network in [[Reinos]] but it was decommissioned almost two years ago. That makes it much harder for the Empire to find out what the Suranni are up to in their attack on the Lasambrian homeland. A spy network here could help keep the nation abreast of the risks posed by their powerful southern neighbours.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spy on the Jotun&#039;&#039;&#039; - like Reinos, [[Liathaven]] had a spy network for many years before it was uncovered by the Jotun and destroyed, the unenviable fate of most spy networks that are discovered by the enemy. The territory has changed significantly since the Jotun conquered it, and the Imperial maps of the territory grow more inaccurate by the day. Any Jotun attack on the Brass Coast is likely to come from Liathaven, so intelligence on what is happening there could be invaluable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spy on the Suranni&#039;&#039;&#039; - The Empire has recently begun [[Construct_Wrangler&#039;s_Market|construction of a spy network]] in [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], which will allow the Imperial Orcs to gather intelligence on the Suranni activities in Arbonne under cover of acting as guards for Freeborn merchants. The plan is foolproof in terms of not being discovered, but it does rely on the Imperial Orcs to have military units to be able to operate the network properly. The Assembly could look for ways to employ the new Wrangler&#039;s Market to go further, making it more effective or easier to use. If there was a full-scale invasion of the Brass Coast by the Suranni, it would be almost certain to begin in Arbonne, so any intelligence could be crucial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;Life is short, let it never be dull&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==To Contest Domains==&lt;br /&gt;
{{CaptionedImage|file=BurningFalcon Colour.png|align=right|width=150}}&lt;br /&gt;
{{CaptionedImage|file=TheFireoftheSouth  Colour.png|align=right|width=150}}&lt;br /&gt;
{{CaptionedImage|file=RedWindCorsairs Colour.png|align=right|width=150}}&lt;br /&gt;
* &#039;&#039;&#039;For the next year, any Freeborn army can be given orders to burn brightly when defending a Freeborn territory&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The [[corsair|corsairs]] and [[kohan]] of the Freeborn armies have been inspired by the words of the Freeborn Assembly. There is little fear of death to be found of any individual person, but there is now the will to burn so bright that the thought of ever dimming it becomes inconceivable. For the next year, any Freeborn army can take the &#039;&#039;Burn Brightly&#039;&#039; defensive order in any Freeborn-held territory.&lt;br /&gt;
&lt;br /&gt;
While not necessarily a sustainable long-term strategy, the Freeborn armies could throw their all into defending their homelands from any who would seek to take it from them. This ferocious and wild display might be enough to make any invaders think twice about attacking the Coast. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Burn Brightly&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to defend territory is increased by three fifths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are increased by three fifths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are doubled&#039;&#039;&#039;&lt;br /&gt;
The Freeborn are attended to by their cousins in their homeland and whip themselves into a frenzy. Any who dare to attack the Brass Coast would find themselves drowned with soldiers determined to do whatever it takes to drive the enemy out with no thought for their own survival. The ferocity and shock value is completely overwhelming to any who would seek to stand against it. &lt;br /&gt;
&lt;br /&gt;
If a general issues an order to burn brightly in a non-Freeborn territory, the army will instead make a [[Army orders#Heroic Stand|heroic stand]].&amp;lt;/box&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[The highest calling]] - 387YE Autumn wind of fortune introducing the highest calling&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Sermersuaq&amp;diff=146372</id>
		<title>Sermersuaq</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Sermersuaq&amp;diff=146372"/>
		<updated>2026-10-22T20:03:38Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Suaq Fount */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; max-width: 500px; margin-right: 10px;&amp;quot;&amp;gt;{{HoverImage|Sermersuaq.png|Sermersuaq borders.png}}&amp;lt;/div&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
Sermersuaq is the ancestral home of the [[Suaq]] people, taking its name from the legendary figure of the same name. The forests and tundra of this territory are rich with animal life that sustains the Winterfolk, ranging from great furred beasts to small game and hunting birds. The northern waters are home to seals and penguins, and full of fish and whales. As one travels further north, the land becomes colder and colder until a traveller comes to transient ice floes that mark the farthest extent of the land claimed by the Winterfolk. This fertile territory is under constant threat from both the [[Thule]] and the [[Jotun]] whose hunting parties also seek to exploit the profusion of life here, regularly engaging in skirmishes with the Winterfolk who live here.&lt;br /&gt;
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Sermersuaq is notable for the interconnected freshwater lakes of Lansipari, Ittanpari, Atkonaroq, Sarda, Rikkivesi and the Eastern Floes. Deep and frigid, often dotted with chunks of floating ice in the coldest winters, perhaps half the area of Sermersuaq is made up of these frigid &amp;quot;inland seas.&amp;quot; these massive waterways teem with fish and are said to be connected to each other by flooded underground passages and the lakes on [[Kallavesa]] and [[Hahnmark]]. Old stories speak of the lakes being &amp;quot;&#039;&#039;carved by mountains&#039;&#039;&amp;quot; in some fashion. There are many halls built along the shores of the lake that prosper through fishing and occasionally trading across the cool waters.&lt;br /&gt;
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Beyond the ice floes is the wasteland of Tsirku, where the ground is permanently covered in snow. The landscape is far from flat, there are ice plateaus pock-marked with crevasses and areas where the ice is rent apart giving way to cold salty lakes. Here rages the eternal ice-storm Sydanjaa, a roaring blizzard that blows all year round and from whose depths no traveller has ever returned.&lt;br /&gt;
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The [[Senator]] for Sermersuaq is appointed by the Suaq during the Summer Solstice and is almost always chosen from the Suaq tradition.&lt;br /&gt;
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==Recent History==&lt;br /&gt;
In the Winter of 370YE the [[Jotun]] invaded in force, taking [[#Stark|Stark]] and [[#Tanikipari|Tanikipari]]. Before they could consolidate their hold, however a joint campaign by Wintermark and [[The Marches|Marcher]] armies drove them out under the leadership of a young Skarsind general named [[Empress Britta|Britta]].  Without her excellent leadership and inspirational presence is it widely believed that both Sermersuaq and Kallavesa would have been lost to the orcs. Further attempts at invasion were stymied by the re-vitalised and re-equipped armies left behind to guard against another attack. &lt;br /&gt;
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With their eyes focused on the western and eastern borders, however, the Empire was unprepared for the invasion of [[Skarsind]] in 373YE. Following that invasion however, the intensity of Thule raids actually declined a little as their forces focused on stripping the fallen Wintermark lands. Now that the easternmost of the Winterfolk territories is back in Imperial hands, it is assumed that the frequency of raiding bands coming through the mountains will begin to increase again. By contrast, the [[Accept Jotun_ceasefire|Jotun ceasefire]] has led to &#039;&#039;more&#039;&#039; Jotun raids from the west, as barbarian warriors denied the opportunity to face Winterfolk in battle have sought other outlets.&lt;br /&gt;
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In 378YE, the [[Thule]] sent armies from [[Otkodov]] to [[378YE_Summer_Solstice_winds_of_war#Thunder_in_the_Silver_Peaks|invade the Silver Peaks]], in an attempt to create a beachhead into Sermersuaq. Barbarian and Imperial forces were well matched, but the advantage appeared to lie with the Thule as they [[378YE_Autumn_Equinox_winds_of_war#Blood_on_the_Stonefields|slowly pushed the defenders back]].&lt;br /&gt;
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During the Autumn Equinox 378YE, the &#039;&#039;&#039;Battle of Ikka&#039;s Tears&#039;&#039;&#039; took place on the cold plains east of the glacier. The Thule had sent a large force of elite warriors, accompanied by a massive warbeast, to steal an artefact of unknown power from the [[#Face_of_Ikka|Face of Ikka]]. They were intercepted by a warband of the Empire&#039;s heroes using the [[Sentinel Gate]]. This powerful barbarian army inflicted a painful defeat on the Imperial heroes, perhaps the most significant since the death of [[Empress Britta]] two years previously.&lt;br /&gt;
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In Summer 379YE a delegation of Thule attended the Anvil summit and brokered a peace treaty with the Empire which the Senate [[Accept Thule peace treaty|later accepted]]. This required the Silver Peaks be ceded to the Thule, in return for [[Karsk#Recent History|land surrendered to the Empire elsewhere]]. With heavy hearts, the defenders of the northern mountains withdrew and allowed the Thule to take the Stonefield Ice Caves.&lt;br /&gt;
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The territory was relatively peaceful until Winter 381YE, when a major force of Jotun champions led by the Ice Fishers of Ldansk moved into [[#Stark|Stark]] and began [[381YE_Winter_Solstice_winds_of_war#Nothing_Will_Hold|making preparations for a major invasion]]. Shortly after the Solstice, the Jotun [[382YE_Spring_Equinox_winds_of_war#Pyre_.28Sermersuaq.29|made use of the preparations to invade]] seizing control of Stark and a significant part of [[Sermersuaq#Tanikipari|Tanikipari]]. They went on over the next three months to [[382YE_Summer_Solstice_winds_of_war#A_Light_in_the_Darkness_.28Sermersuaq.29|conquer]] the whole of Tanikipari, and to take [[#Sealtoq|Sealtoq]] as well, winning three decisive battles along the shores of the Atkonaroq culminating in the [[382YE_Summer_Solstice_winds_of_war#Battle of Atalaq|conquest of Atalaq]]. By the start of the Autumn Equinox [[382YE_Autumn_Equinox_winds_of_war#Keys_to_the_Kingdom_.28Sermersuaq.29|entire territory]] was in the hands of the Jotun.&lt;br /&gt;
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In the Spring of 383YE, the Thule of [[Otkodov]] proposed an [[An unexpected alignment|unlikely alliance]] with the Empire. In return for concessions elsewhere, they would commit their own armies to fight alongside Imperial soldiers against the Jotun in the liberation of Sermersuaq. Despite early misgivings by the [[Military Council]], the Empire accepted the proposal. [[Army|Armies]] of both nations engaged in a campaign of liberation in Sermersuaq that ultimately saw the Jotun driven back into [[Skallahn]] and [[Tromsa]], and the capture of two massive orc fortresses along the western border. The alliance was not without controversy; the Thule were eager to carry away Jotun thralls as slaves. Outrage swept [[Anvil]], and following a resolute stand by the [[Imperial Orcs]], the Thule ultimately forswore the practice of slavery entirely, releasing those orcs they had captured back to the Jotun as the war drew to a close. Since then, Sermersuaq has been the staging post for several successful attacks into Jotun territory.&lt;br /&gt;
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Time spent under Jotun control has left a permanent blight on Sermersuaq, however. The followers of [[Agramant|Blood-on-the-Snow]] took the opportunity to creep down out of the northern wastes and corrupt several groups of Winterfolk trapped under Jotun dominion. After the war, Wintermark was left with [[Watching my mistakes|several unpalatable decisions]] about what to do. Ultimately, the worst offenders were [[Anyone_but_you#For_Whom_The_Bell_Tolls|slain or driven into hiding]], and [[Anyone_but_you#The_Fate_of_the_Frayed|mercy shown]] to those who expressed true contrition.&lt;br /&gt;
{{anchor|Northern lights}}&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;quote&amp;gt;&#039;&#039;&#039;The Northern Lights&#039;&#039;&#039;&lt;br /&gt;
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The northern lights are a mystery. They shimmer brightest in the Winter months, visible from the northernmost territories of Wintermark, and Varushka, and from the new demesne of the Imperial Orcs. Beautiful, terrible. They dance like fire, gold, and green, and blue, and red. &lt;br /&gt;
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During the coldest winters, they may be seen further south. Coiling, dancing. On nights when they are bright, wise Suaq know not to sleep outside; to lace the tent and urge their Kallavesi and Steinr friends to shutter their windows. Those who sleep under their illumination suffer unsettling dreams; stories say that in time they come to crave the touch of these dancing lights. When Spring comes, denied the light, they are maddened. They turn on themselves, or their brothers and sisters, or they disappear – last seen walking north, into Sydanjaa or Otkodov seeking some communion with the lights in the night sky. &lt;br /&gt;
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Perhaps these are only stories.&lt;br /&gt;
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Some Suaq say that their light reveals hidden messages and secret places to those who know how to look. Some Suaq starwatchers say that these nameless lights can be evoked to work magic. They are the law “things are unknown” - Wyr, or that rune that is nameless, serpentine in the night sky. The dark counterpart of the Key, and the Lock, of the Spider, and the Web. The answer to the riddle “who hides the stars?”&lt;br /&gt;
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Of course other stories suggest that starwatchers who try to evoke the dancing lights of the north can do so only be determining their name, by understanding what by its nature must remain unknown. They say that Barsai the Sealspeaker learnt the unknown name, and in his moment of understanding was drawn into the night sky and known no more by the Suaq, encompassed ultimately by that which he thought to encompass.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Unfortunately, Blood-on-the-Snow was not done with Sermersuaq, sending his twisted spawn to bedevil the northern reaches. Nor was he the only [[eternal]] to threaten the fragile peace there. &#039;&#039;[[Hayaak]]&#039;&#039;, the Griffon-King, [[A_wandering_fire#Lions_and_Song_.28Battle.29|unleashed his vengeance]] on the [[Thule]] warlocks gathered at [[Sermersuaq#Tanikipari|Tanikipari]] in Autumn 384YE for their part in the fight against the Jotun. The Empire tried to prevent the massacre, but they were too late to stop an army of Hayaak&#039;s followers from descending on the warlocks and ripping them limb from limb. After the Thule were dealt with, Hayaak&#039;s monsters did not return to the Summer realm. Instead, they scattered across the land. And unlike Agramant&#039;s twisted offspring, the instruments of Hayaak&#039;s bloody vengeance seem only too eager to prey on unwary travellers. &lt;br /&gt;
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== Major Features ==&lt;br /&gt;
=== Sydanjaa ===&lt;br /&gt;
To the north of Sermersuaq is the great ice-storm that never abates. No one has ever entered and returned to tell what might lie on the other side. Occasionally the [[Wintermark_magical_traditions#Artok|Artok]] are found emerging from the storm, and if not tamed, return again.&lt;br /&gt;
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===Olgafsdottirshal===&lt;br /&gt;
Built during the occupation of Sermersuaq by the Jotun, this grand fortification dominates the land around the [[#Tanikipari|hot springs of Tanikipari]]. One of two great castles built by Igya Olgafsdottir, and bears her name. [[In_good_company#The_Siege_of_Olgafsdottirshal|Besieged]] by Imperial and Thule forces in the Summer of 384YE, the Jotun were forced to abandon it [[A_wandering_fire#Before_Olgafsdottirshal|shortly after the Solstice]]. Like the fortress of Kalant, the castle is very much built in the Jotun style - a hulking citadel of white granite carved with depictions of the orc ancestors, especially the tenacious [[Elite_Jotun_troops#Skjaldir|Skjaldi]]. Even with the crimson banners of the Jotun removed, it remains an unmistakable reminder of the Jotun defeat of the people of Wintermark and their domination of Sermersuaq. &#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Olgafsdottirshal is a rank 2 [[fortification]].&lt;br /&gt;
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===Fortress of Kalant===&lt;br /&gt;
The other great fortification in western Sermersuaq stands in [[Sermersuaq#Stark|Stark]]. Apparently built by Igya Olgafsdottir for the Jarl of [[Skallahn#Kierheim|Kierheim]], it is in some ways even more splendid that Olgafsdottirshal. Here Skjaldi is joined by statues of wise and wily [[Elite_Jotun_troops#Ra.C3.B0lj.C3.B3st|Raðljóst]] - something that makes those Winterfolk who know the legends of the Jotun uneasy. Their tales claim that their ancestor tricked the trolls out of their mastery of the [[runes]] - and not the clever heroes of Wintermark. Few [[runesmith|runesmiths]] appreciate the reminder that, in the eyes of the Jotun, they are little more than thieves. &#039;&#039;&#039;OOC Note:&#039;&#039;&#039; The Fortress of Kalant is a rank 2 [[fortification]].&lt;br /&gt;
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===The [[Pride of Ikka&#039;s Tears]]===&lt;br /&gt;
The Pride of Ikka&#039;s Tears is a new Bourse resource located in [[#Suaq Fount|Suaq Fount]] - the first discovered in Imperial territory in over a century. Discovered by Peter of Hintown and his companions in 380YE, the newly established mine cuts into the lower parts of the great glacier known as the [[#Face of Ikka|Face of Ikka]]. Custodianship of the Pits is an [[Imperial Title]] that brings with it a Seat on the [[Bourse]]. It produces 31 Imperial wains of mithril every season. Control is allocated to any Wintermark citizen by private ballot of the [[military unit|military captains]] of the nation, during the Autumn Equinox.&lt;br /&gt;
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=== The [[Stonefield Ice Caves]]===&lt;br /&gt;
The Stonefield Ice Caves were a Bourse resource located in the [[#Silverpeaks|Silverpeaks]]. Custodianship of the Caves was an [[Imperial Title]] that brought with it a Seat on the [[Bourse]]. It produced 5 rings of [[ilium]] every season. Control was allocated during the Spring Equinox to whichever Wintermark [[military unit]] performed the biggest raid. The Stonefield Ice Caves are no longer in Imperial hands, having been ceded to the Thule as part of the ceasefire agreement.&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;{{CaptionedImage|file=Beacons of Sermersuaq.png|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===The Beacons of Wintermark===&lt;br /&gt;
Shortly before the Summer Solstice 388YE, the [[Farm,_fur,_and_fish#Extraneous_Castles|beacons of Wintermark]] were truly completed, covering Sermersuaq as well as [[Hahnmark]] and [[Kallavesa]]. The central beacon, on the outskirts of Atalaq, stands close to a [[Tales_of_imagination#Wolves_and_Bears_(Cathan_Canae)|grand statue]] of a great white bear, built to recognise the support of [[Cathan Canae]] to the people of Wintermark. The beacons were largely funded by the efforts of Garth of the Renwaerd and Ragnhild &amp;quot;Honeytongue&amp;quot; &amp;quot;Thrice-Past&amp;quot; Skaersdottir. This sequence of beacons and watchtowers protects both territories from surprise invasion and allows heroic individuals to contribute to the defence of Wintermark as if they were a [[fortification]].&lt;br /&gt;
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===The Ford of Berusen===&lt;br /&gt;
To enter [[#Stark|Stark]] from [[#Sealtoq|Sealtoq]] means traversing the thick corridor of land between the Atkonaroq to the north and the Rikkivesi to the south. In recent years, the land bridge has been the site of two furious engagements between Imperial troops and the conquering Jotun. The first was in [[382YE_Summer_Solstice_winds_of_war#Ford_of_Berusen|Summer 382YE]] where three days of fierce battle saw the Empire fight desperately to prevent the forces of King Gudmundur of Narkyst from pushing through to assail Atalaq. Imperial troops were forced to fall back, and the Jotun raised a great burial mound at the western end of the Ford before advancing into Sealtoq. Nine months later, there was a [[383YE_Spring_Equinox_winds_of_war#Return_to_the_Ford_of_Berusen|second battle]] that nearly ended in catastrophe when the fighting spread out onto the [[383YE_Spring_Equinox_winds_of_war#The_Battle_on_the_Atkonaroq|surface of the Atkonaroq]]. Only the intervention of the &#039;&#039;hylje&#039;&#039; prevented significant loss of life by the Imperial forces. In the end they were triumphant, and the Empire managed to secure both ends of the land bridge.&lt;br /&gt;
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=== The Grave of the Giants ===&lt;br /&gt;
In Tsirku a great ice-cavern lies by the edge of the waters of Nutjuitoq. The way to it is through a treacherous, shifting maze of icebergs. The cave is where great sea-creatures go to die – whales, [[Mundane_beasts#Kraken|kraken]] and the like struggle up out of the sea from under the ice. No one knows why. The ivory from this place is plentiful, and particularly prized.&lt;br /&gt;
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=== Face of Ikka ===&lt;br /&gt;
In the [[#Suaq Fount|Suaq Fount]] a great glacier grinds into the water on the borders between Tsirku and Sermersuaq; the Face of Ikka. The salvage rights to the face of the glacier is a much-prized thing, for – hanging perilously from ropes and using snow-axes – prospectors often find ruined artefacts from the troll nation that’s said to lie under the glacier. Also, from time to time, they find other things – creatures entombed in the ice, or intact pieces of lore.&lt;br /&gt;
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===The Meeting Place (destroyed)===&lt;br /&gt;
To the west of Sermersuaq, outside the borders of the territories, there once stood a low stone worn by the elements. It stood by itself in a wooded glade and is relatively unremarkable. This stone however represented a place of truce where [[Jotun]] and Winterfolk representatives could meet together without fear of violence. Such meetings were irregular, but did take place - when [[Emperor Guntherm]] negotiated a ceasefire with the Jotun leaders, this is where he did it. This place was considered neutral ground, and neither human nor orc claimed it as part of their nation.&lt;br /&gt;
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In late 382YE, however, the stone at the Meeting Place was destroyed. The Jotun were [[Between_peace_and_hate#Jotun|extremely angry]] about this, and blamed the Empire. While the culprit was ultimately identified and executed, the Jotun refused to be mollified. The Meeting Place remains empty, and its diplomatic legacy appears permanently tarnished.&lt;br /&gt;
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===The Mountain Passes===&lt;br /&gt;
[[Army|Armies]] cannot pass freely through the mountains that bound Sermersuaq to the east; there are only two passes large enough to permit free movement of troops. The first - &#039;&#039;Crow&#039;s Path&#039;&#039; - is in the north, and connects [[#Silver Peaks|Silver Peaks]] with [[#Crow&#039;s Ridge|Crow&#039;s Ridge]] in [[Skarsind]]. Both [[Territory#regions|regions]] are controlled by the [[Thule]], so for an Imperial army to use the Path would require dealing with the northern orcs. &lt;br /&gt;
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The second path through the mountains lay in the south, but following the Winter of 383YE, a Jotun Yegarra force under the walrus banner of the human champion Eisa Winterborn [[383YE_Winter_Solstice_winds_of_war#Battle of Clattering Gulley|sealed the western end]] of [[Skarsind#Pakaanan&#039;s Pass|&#039;&#039;Pakaanan&#039;s Pass&#039;&#039;]]. At the Winter Solstice 386YE, the Conclave upheld a [[386YE_Winter_Solstice_Conclave_sessions#Alignment:_House_of_Fire_and_Flame,_Acceptance|declaration]] raised by &#039;&#039;&#039;Ashborn Trosk&#039;&#039;&#039; to accept the [[Hammers_and_boxes#Clearing_the_Pass|offer]] made by agents of the [[Estavus|Architects of Iron and Stone]]. The Pass was cleared over the following season, and Imperial armies can once again journey into Sermersuaq without having to rely on the Thule.&lt;br /&gt;
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These strategic considerations are only a matter for large armies; [[military unit|smaller groups of soldiers]] can still use the less-accessible paths.&lt;br /&gt;
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==Regions==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Monsters of the Tundra&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When the Jotun conquered [[Sermersuaq]], the ability of the [[Conclave]] to [[Alignment#Enmity|protect the territory]] from malign influences faltered. Specifically, its ability to keep [[Agramant|Blood-on-the-Snow]] at bay was removed. The Jotun erected blood-red stone markers around the main settlements, carved with runes and decorated with [[weltsilver]] and [[ambergelt]] to try and contain the malice of the howling beast. Either they don&#039;t work, or there weren&#039;t enough of them, but whatever the case, they weren&#039;t enough to stop the Howler releasing all manner of beasts and monsters into the wilds of Sermersuaq. A few of these creatures were twisted heralds of Wastewalker. Most are simply monsters, released by Agramant from the Winter realm, these horrifying beasts with snarling jaws and bloody teeth pose a terrifying danger even without the Howler&#039;s hand to guide them.&lt;br /&gt;
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Sadly, these horrors are not alone. &#039;&#039;[[Hayaak]]&#039;&#039;, the Griffon-King, [[A_wandering_fire#Lions_and_Song_.28Battle.29|unleashed his vengeance]] on the [[Thule]] warlocks gathered at [[Sermersuaq#Tanikipari|Tanikipari]] in Autumn 384YE. The Empire tried to prevent the massacre, but they were too late to stop an army of Hayaak&#039;s followers from descending on the warlocks and ripping them limb from limb. Bad news for the Thule maybe... but not just for them. After the Thule were dealt with, Hayaak&#039;s monsters did not return to the Summer realm. Instead they scattered across the land. And unlike Agramant&#039;s twisted offspring, the instruments of Hayaak&#039;s bloody vengeance seem only too eager to prey on unwary travellers. &lt;br /&gt;
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The slavering beasts that Blood-on-the-Snow and Hayaak have set on Sermersuaq will surely be a danger for years to come, threatening individual lives and posing a risk to travellers. But thanks to the establishment of the [[Banner-bearer of Atkonaroq|Hall of the Hunters]] they will not become a coherent force that could threaten the safety and security of the territory. Imperial heroes might have to travel by sentinel gate to deal with an individual monster, but they shouldn&#039;t ever become a danger that needed the attention of the Senate or the Military Council.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===East Floes===&lt;br /&gt;
The two freshwater lakes of the East Floes are called &amp;quot;&#039;&#039;Big Sister&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;Little Brother&#039;&#039;&amp;quot; by the Suaq - but there is little agreement which lake is which. This is the source of some humour among outsiders, and there are several jokes and long stories told around campfires whose punchline is the inability of a traveller to tell the difference between two things so obviously unalike. The lakes are the spawning ground of the Sermer Salmon, a particularly hardy breed of fish favoured in the Empire for its rich taste, and sometimes used as a symbol of [[Courage]]. &lt;br /&gt;
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On the edge of the southernmost lake lies &#039;&#039;&#039;Wreck&#039;&#039;&#039;. The rib-bones of a gigantic ship of an ancient make jut from the ice here and lie part-submerged under the water. These rib-bones have been covered to make a shelter, and a small settlement has existed around it for as long as anyone can remember. The ship is sometimes credited as being the creation of [[Ogre|giants]], or trolls, while others point to the idea that it is not a ship at all - it is too wide and too deep to have travelled down any of the waterways linking the ice floes with the sea.&lt;br /&gt;
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===Sealtoq===&lt;br /&gt;
The most temperate of the Sermersuaq regions, Sealtoq is the site of &#039;&#039;&#039;Atalaq&#039;&#039;&#039;, the largest permanent settlement in Sermersuaq. It lies on the waters of Atkonaroq, and is a gathering and resting place for the scattered hunters who follow the Suaq traditions. Built on the shores of the cold lake, there are a large number of long piers and jetties with buildings on them and occasional stilt-homes in the Kallavesi style. It is rich in oils and pelts, a place of cunning and craft, where whale-followers, walrus-herders, [[Wintermark_magical_traditions#Icewalkers|Icewalkers]] and painted hunters return after long treks over the ice. The [[Construct Smokehouse of Atalaq|Smokehouse of Atalaq]] is found here.&lt;br /&gt;
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===Silver Peaks===&lt;br /&gt;
*&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Hills, [[Otkodov]]&lt;br /&gt;
The [[mine|mines]] of the silver peaks are known for silver, iron, [[Materials#Weltsilver|weltsilver]], [[Materials#Tempest Jade|tempest jade]] and even [[#The Stonefield Ice Caves|ilium]]. At the foot of the silver peaks are the &#039;&#039;&#039;Stonefields&#039;&#039;&#039;, a cratered plain covered in fragments of rock. It is known for a number of rich veins of tempest jade, quite near the surface, but it is also the location of a number of [[mana site|mana sites]] built amongst the rocks. These mana sites are regularly scavenged by packs of [[trogoni]]; no matter how many caves the defenders block up, the ravenous beasts always find a way to come back. &lt;br /&gt;
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Following the invasion of 378YE and the peace treaty of 379YE, the Silver Peaks were conquered by the Thule. There is a [[fortification]] here - the &#039;&#039;Citadel of Silver and Bone&#039;&#039; which appears to have been called forth permanently from the [[Realms#Summer|Summer realm]] with the permission of [[Cathan Canae]]. It has since been significantly expanded.&lt;br /&gt;
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===Stark===&lt;br /&gt;
On the southern border of Stark is &#039;&#039;&#039;Rest&#039;&#039;&#039;, built at the meeting point of two [[trods]] out in the far West, where enterprising souls have erected a hall specifically to welcome far-travelling Navarr - the fare is simple but wholesome, and welcome warm. The settlement is also a small garrison of Suaq scouts, who keep a careful eye to the west. Some Winterfolk and Navarr refer to the hall here as the &amp;quot;&#039;&#039;Last Lantern&#039;&#039;&amp;quot;, referring to its position as the furthest wayside inn from the heart of the Empire. A partially ruined tower near the settlement called &#039;&#039;The Sentinel&#039;s Rest&#039;&#039; serves as both a place of pilgrimage for followers of [[The Way]] dedicated to [[Vigilance]], and as the site of a beacon that can be used to warn the rest of Wintermark about barbarian orc invasions from the [[Jotun]] lands.&lt;br /&gt;
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After the Winter Solstice 381YE, the Jotun invasion saw Rest captured and converted to a base of operations for the western orcs.&lt;br /&gt;
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===Suaq Fount===&lt;br /&gt;
The wastes of Suaq Fount are among the most desolate parts of the Empire - but only with regards to permanent human habitation. Animal life is common here, but the wastes are also known to be dotted with rich fields of [[bladeroot]]. Suaq hunters claim that the animals that live here and often graze on the bitter herb are particularly wily quarry - and that the predators that prey on them have less fear of humans and are more prone to hunt the hunters in their turn. Mystics point to the [[#Face of Ikka|Face of Ikka]] as explanation, and sketch the rune [[Feresh]] in the air to ward off evil.&lt;br /&gt;
{{CaptionedImage|file=RegionsofSermersuaq.png|caption=Rich forests, cold lakes and windswept tundra feed the people of Wintermark.|align=right|width=400}}&lt;br /&gt;
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===Suaq Wastes===&lt;br /&gt;
The wastes, like the Suaq Fount, are fairly desolate - there are few permanent settlements here but the tundra is littered with well known camping sites used by travellers and hunters. The [[#The Grave of the Giants|Grave of the Giants]] lies on the western coast of the Suaq Wastes. The [[Banner-bearer_of_Atkonaroq#Hall_of_the_Hunters|Hall of the Hunters]] stands here on the shores of Lake Atkonaroq, serving as a haven for those who hunt the monsters unleashed by the cruel Blood-on-the-Snow and the vengeful Hayaak that still haunt Sermersuaq.&lt;br /&gt;
&lt;br /&gt;
===Tanikipari===&lt;br /&gt;
In the middle of the cold wastes of Sermersuaq are &#039;&#039;&#039;The Hot Springs of Taniki&#039;&#039;&#039; a lagoon filled by hot springs, full of mineral goodness. Bathing in its waters is rumoured to cure any sort of ill. The springs are said to be the centre of a strong [[regio]] aligned with the realm of day and (allegedly) the [[eternal]] [[Ylenrith]]. Since time immemorial Icewalkers have used water from the springs as a focus for scrying rituals, and many [[Kallavesi]] mystics make a point of travelling there at least once in their lives to bathe in the hot springs. Travellers who have chosen to walk into [[Wintermark_culture_and_customs#Age.2C_infirmity_and_the_good_death|Sydanjaa]] follow the example of [[Empress Mariika]] and spend three days ritually cleansing themselves here before continuing their long trek north-east into Tsirku.&lt;br /&gt;
&lt;br /&gt;
==Strategic Considerations==&lt;br /&gt;
{{Strategic Considerations|Sermersuaq}} The Atkonaroq lake means that [[Army|armies]] cannot move between [[#Suaq Wastes|Suaq Wastes]] and [[#Sealtoq|Sealtoq]], or between [[#Tanikipari|Tanikipari]] and Sealtoq (and vice versa). The collapse of [[Skarsind#Parkanaan&#039;s Pass|Parkanaan&#039;s Pass]] by the Jotun following the Winter Solstice 383YE prevents movement between East Floes and [[Skarsind]]. The only remaining pass large enough to allow a campaign army to move between Sermersuaq and Skarsind lies between [[#Silver Peaks|Silver Peaks]] and [[Skarsind#Crow&#039;s Ridge|Crow&#039;s Ridge]], and both regions are controlled by the [[Thule]] orcs rather than the Empire.&lt;br /&gt;
&lt;br /&gt;
It is not possible for armies to move through Nutjuitoq to the north without an appropriate opportunity.&lt;br /&gt;
{{CaptionedImage|file=Fedelmidd Sydanjaa&#039;s Heart Floer .jpg|caption=&#039;&#039;&#039;Fedelmidd Sydanjaa&#039;s Heart Floer&#039;&#039;&#039;, Senator for Sermersuaq|align=left|width=350}}&lt;br /&gt;
{{Senate Elections|Senator_for_Sermersuaq|Territory=Sermersuaq|Season=Summer|Controlled=is}}&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* As of the start of the Winter Solstice 384YE, the Thule control the Silver Peaks. Wintermark, and by extension the Empire, controls the rest of the territory&lt;br /&gt;
* The Citadel of Bone and Silver in the [[#Silver Peaks|Silver Peaks]] is a rank 3 fortification.&lt;br /&gt;
* Olgafsdottirshal in [[#Tanikipari|Tanikipari]] is a rank 2 fortification.&lt;br /&gt;
* Fortress of Kalant in [[#Stark|Stark]] is a rank 2 fortification.&lt;br /&gt;
* The [[#The Beacons of Wintermark|Beacons of Wintermark]] are a unique wonder that [[Farm,_fur,_and_fish#Extraneous_Castles|helps defend]] the territory.&lt;br /&gt;
* [[farm|Farms]] in the territory do not currently benefit from the Smokehouse of Atalaq following a [[388YE_Spring_Equinox_Synod_judgements#Judgement_126|mandate]] enacted by &#039;&#039;&#039;Hildelith Kaukosdottir&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;The farms of Sermersuaq&#039;&#039;&#039;&amp;lt;br&amp;gt;Sermersuaq is a fine example of a territory where [[farm|farms]] are more likely to represent herds of animals than fields or orchards. A character from Sermersuaq could easily role-play making their money from hunting, fishing or whaling, rather than more traditional agricultural activities. [[Farm#Diversification|Diversifying]] the &amp;quot;farm&amp;quot; to include herbs and measures of [[Materials#Natural_Materials|rare natural materials]] could be a good way to support this theme.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The rarest &amp;quot;farmers&amp;quot; in Sermersuaq would be those that follow the mammoth herds, carefully picking off the weakest and oldest members of the herds and selling the meat, hide, hair and ivory produced - only a few mammoths every season would be enough to provide a character with a regular income.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rituals such as [[Blessing of New Spring]] work equally well on herds of deer or sheep, schools of fish or colonies of seals as they do on farms or orchards, but represent a great opportunity to rename and reflavour the performances to reflect their target being animals, rather than plants.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Apaay Ukiuking]] - [[historical research]] touching on a pre-Wintermark chief includes some notes about the early history of Sermersuaq&lt;br /&gt;
[[Category:Wintermark]]&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:Imperial_Territory]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Sermersuaq&amp;diff=146371</id>
		<title>Sermersuaq</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Sermersuaq&amp;diff=146371"/>
		<updated>2026-10-22T19:36:05Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; max-width: 500px; margin-right: 10px;&amp;quot;&amp;gt;{{HoverImage|Sermersuaq.png|Sermersuaq borders.png}}&amp;lt;/div&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
Sermersuaq is the ancestral home of the [[Suaq]] people, taking its name from the legendary figure of the same name. The forests and tundra of this territory are rich with animal life that sustains the Winterfolk, ranging from great furred beasts to small game and hunting birds. The northern waters are home to seals and penguins, and full of fish and whales. As one travels further north, the land becomes colder and colder until a traveller comes to transient ice floes that mark the farthest extent of the land claimed by the Winterfolk. This fertile territory is under constant threat from both the [[Thule]] and the [[Jotun]] whose hunting parties also seek to exploit the profusion of life here, regularly engaging in skirmishes with the Winterfolk who live here.&lt;br /&gt;
&lt;br /&gt;
Sermersuaq is notable for the interconnected freshwater lakes of Lansipari, Ittanpari, Atkonaroq, Sarda, Rikkivesi and the Eastern Floes. Deep and frigid, often dotted with chunks of floating ice in the coldest winters, perhaps half the area of Sermersuaq is made up of these frigid &amp;quot;inland seas.&amp;quot; these massive waterways teem with fish and are said to be connected to each other by flooded underground passages and the lakes on [[Kallavesa]] and [[Hahnmark]]. Old stories speak of the lakes being &amp;quot;&#039;&#039;carved by mountains&#039;&#039;&amp;quot; in some fashion. There are many halls built along the shores of the lake that prosper through fishing and occasionally trading across the cool waters.&lt;br /&gt;
&lt;br /&gt;
Beyond the ice floes is the wasteland of Tsirku, where the ground is permanently covered in snow. The landscape is far from flat, there are ice plateaus pock-marked with crevasses and areas where the ice is rent apart giving way to cold salty lakes. Here rages the eternal ice-storm Sydanjaa, a roaring blizzard that blows all year round and from whose depths no traveller has ever returned.&lt;br /&gt;
&lt;br /&gt;
The [[Senator]] for Sermersuaq is appointed by the Suaq during the Summer Solstice and is almost always chosen from the Suaq tradition.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
In the Winter of 370YE the [[Jotun]] invaded in force, taking [[#Stark|Stark]] and [[#Tanikipari|Tanikipari]]. Before they could consolidate their hold, however a joint campaign by Wintermark and [[The Marches|Marcher]] armies drove them out under the leadership of a young Skarsind general named [[Empress Britta|Britta]].  Without her excellent leadership and inspirational presence is it widely believed that both Sermersuaq and Kallavesa would have been lost to the orcs. Further attempts at invasion were stymied by the re-vitalised and re-equipped armies left behind to guard against another attack. &lt;br /&gt;
&lt;br /&gt;
With their eyes focused on the western and eastern borders, however, the Empire was unprepared for the invasion of [[Skarsind]] in 373YE. Following that invasion however, the intensity of Thule raids actually declined a little as their forces focused on stripping the fallen Wintermark lands. Now that the easternmost of the Winterfolk territories is back in Imperial hands, it is assumed that the frequency of raiding bands coming through the mountains will begin to increase again. By contrast, the [[Accept Jotun_ceasefire|Jotun ceasefire]] has led to &#039;&#039;more&#039;&#039; Jotun raids from the west, as barbarian warriors denied the opportunity to face Winterfolk in battle have sought other outlets.&lt;br /&gt;
&lt;br /&gt;
In 378YE, the [[Thule]] sent armies from [[Otkodov]] to [[378YE_Summer_Solstice_winds_of_war#Thunder_in_the_Silver_Peaks|invade the Silver Peaks]], in an attempt to create a beachhead into Sermersuaq. Barbarian and Imperial forces were well matched, but the advantage appeared to lie with the Thule as they [[378YE_Autumn_Equinox_winds_of_war#Blood_on_the_Stonefields|slowly pushed the defenders back]].&lt;br /&gt;
&lt;br /&gt;
During the Autumn Equinox 378YE, the &#039;&#039;&#039;Battle of Ikka&#039;s Tears&#039;&#039;&#039; took place on the cold plains east of the glacier. The Thule had sent a large force of elite warriors, accompanied by a massive warbeast, to steal an artefact of unknown power from the [[#Face_of_Ikka|Face of Ikka]]. They were intercepted by a warband of the Empire&#039;s heroes using the [[Sentinel Gate]]. This powerful barbarian army inflicted a painful defeat on the Imperial heroes, perhaps the most significant since the death of [[Empress Britta]] two years previously.&lt;br /&gt;
&lt;br /&gt;
In Summer 379YE a delegation of Thule attended the Anvil summit and brokered a peace treaty with the Empire which the Senate [[Accept Thule peace treaty|later accepted]]. This required the Silver Peaks be ceded to the Thule, in return for [[Karsk#Recent History|land surrendered to the Empire elsewhere]]. With heavy hearts, the defenders of the northern mountains withdrew and allowed the Thule to take the Stonefield Ice Caves.&lt;br /&gt;
&lt;br /&gt;
The territory was relatively peaceful until Winter 381YE, when a major force of Jotun champions led by the Ice Fishers of Ldansk moved into [[#Stark|Stark]] and began [[381YE_Winter_Solstice_winds_of_war#Nothing_Will_Hold|making preparations for a major invasion]]. Shortly after the Solstice, the Jotun [[382YE_Spring_Equinox_winds_of_war#Pyre_.28Sermersuaq.29|made use of the preparations to invade]] seizing control of Stark and a significant part of [[Sermersuaq#Tanikipari|Tanikipari]]. They went on over the next three months to [[382YE_Summer_Solstice_winds_of_war#A_Light_in_the_Darkness_.28Sermersuaq.29|conquer]] the whole of Tanikipari, and to take [[#Sealtoq|Sealtoq]] as well, winning three decisive battles along the shores of the Atkonaroq culminating in the [[382YE_Summer_Solstice_winds_of_war#Battle of Atalaq|conquest of Atalaq]]. By the start of the Autumn Equinox [[382YE_Autumn_Equinox_winds_of_war#Keys_to_the_Kingdom_.28Sermersuaq.29|entire territory]] was in the hands of the Jotun.&lt;br /&gt;
&lt;br /&gt;
In the Spring of 383YE, the Thule of [[Otkodov]] proposed an [[An unexpected alignment|unlikely alliance]] with the Empire. In return for concessions elsewhere, they would commit their own armies to fight alongside Imperial soldiers against the Jotun in the liberation of Sermersuaq. Despite early misgivings by the [[Military Council]], the Empire accepted the proposal. [[Army|Armies]] of both nations engaged in a campaign of liberation in Sermersuaq that ultimately saw the Jotun driven back into [[Skallahn]] and [[Tromsa]], and the capture of two massive orc fortresses along the western border. The alliance was not without controversy; the Thule were eager to carry away Jotun thralls as slaves. Outrage swept [[Anvil]], and following a resolute stand by the [[Imperial Orcs]], the Thule ultimately forswore the practice of slavery entirely, releasing those orcs they had captured back to the Jotun as the war drew to a close. Since then, Sermersuaq has been the staging post for several successful attacks into Jotun territory.&lt;br /&gt;
&lt;br /&gt;
Time spent under Jotun control has left a permanent blight on Sermersuaq, however. The followers of [[Agramant|Blood-on-the-Snow]] took the opportunity to creep down out of the northern wastes and corrupt several groups of Winterfolk trapped under Jotun dominion. After the war, Wintermark was left with [[Watching my mistakes|several unpalatable decisions]] about what to do. Ultimately, the worst offenders were [[Anyone_but_you#For_Whom_The_Bell_Tolls|slain or driven into hiding]], and [[Anyone_but_you#The_Fate_of_the_Frayed|mercy shown]] to those who expressed true contrition.&lt;br /&gt;
{{anchor|Northern lights}}&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;quote&amp;gt;&#039;&#039;&#039;The Northern Lights&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The northern lights are a mystery. They shimmer brightest in the Winter months, visible from the northernmost territories of Wintermark, and Varushka, and from the new demesne of the Imperial Orcs. Beautiful, terrible. They dance like fire, gold, and green, and blue, and red. &lt;br /&gt;
&lt;br /&gt;
During the coldest winters, they may be seen further south. Coiling, dancing. On nights when they are bright, wise Suaq know not to sleep outside; to lace the tent and urge their Kallavesi and Steinr friends to shutter their windows. Those who sleep under their illumination suffer unsettling dreams; stories say that in time they come to crave the touch of these dancing lights. When Spring comes, denied the light, they are maddened. They turn on themselves, or their brothers and sisters, or they disappear – last seen walking north, into Sydanjaa or Otkodov seeking some communion with the lights in the night sky. &lt;br /&gt;
&lt;br /&gt;
Perhaps these are only stories.&lt;br /&gt;
&lt;br /&gt;
Some Suaq say that their light reveals hidden messages and secret places to those who know how to look. Some Suaq starwatchers say that these nameless lights can be evoked to work magic. They are the law “things are unknown” - Wyr, or that rune that is nameless, serpentine in the night sky. The dark counterpart of the Key, and the Lock, of the Spider, and the Web. The answer to the riddle “who hides the stars?”&lt;br /&gt;
&lt;br /&gt;
Of course other stories suggest that starwatchers who try to evoke the dancing lights of the north can do so only be determining their name, by understanding what by its nature must remain unknown. They say that Barsai the Sealspeaker learnt the unknown name, and in his moment of understanding was drawn into the night sky and known no more by the Suaq, encompassed ultimately by that which he thought to encompass.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Unfortunately, Blood-on-the-Snow was not done with Sermersuaq, sending his twisted spawn to bedevil the northern reaches. Nor was he the only [[eternal]] to threaten the fragile peace there. &#039;&#039;[[Hayaak]]&#039;&#039;, the Griffon-King, [[A_wandering_fire#Lions_and_Song_.28Battle.29|unleashed his vengeance]] on the [[Thule]] warlocks gathered at [[Sermersuaq#Tanikipari|Tanikipari]] in Autumn 384YE for their part in the fight against the Jotun. The Empire tried to prevent the massacre, but they were too late to stop an army of Hayaak&#039;s followers from descending on the warlocks and ripping them limb from limb. After the Thule were dealt with, Hayaak&#039;s monsters did not return to the Summer realm. Instead, they scattered across the land. And unlike Agramant&#039;s twisted offspring, the instruments of Hayaak&#039;s bloody vengeance seem only too eager to prey on unwary travellers. &lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
=== Sydanjaa ===&lt;br /&gt;
To the north of Sermersuaq is the great ice-storm that never abates. No one has ever entered and returned to tell what might lie on the other side. Occasionally the [[Wintermark_magical_traditions#Artok|Artok]] are found emerging from the storm, and if not tamed, return again.&lt;br /&gt;
&lt;br /&gt;
===Olgafsdottirshal===&lt;br /&gt;
Built during the occupation of Sermersuaq by the Jotun, this grand fortification dominates the land around the [[#Tanikipari|hot springs of Tanikipari]]. One of two great castles built by Igya Olgafsdottir, and bears her name. [[In_good_company#The_Siege_of_Olgafsdottirshal|Besieged]] by Imperial and Thule forces in the Summer of 384YE, the Jotun were forced to abandon it [[A_wandering_fire#Before_Olgafsdottirshal|shortly after the Solstice]]. Like the fortress of Kalant, the castle is very much built in the Jotun style - a hulking citadel of white granite carved with depictions of the orc ancestors, especially the tenacious [[Elite_Jotun_troops#Skjaldir|Skjaldi]]. Even with the crimson banners of the Jotun removed, it remains an unmistakable reminder of the Jotun defeat of the people of Wintermark and their domination of Sermersuaq. &#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Olgafsdottirshal is a rank 2 [[fortification]].&lt;br /&gt;
&lt;br /&gt;
===Fortress of Kalant===&lt;br /&gt;
The other great fortification in western Sermersuaq stands in [[Sermersuaq#Stark|Stark]]. Apparently built by Igya Olgafsdottir for the Jarl of [[Skallahn#Kierheim|Kierheim]], it is in some ways even more splendid that Olgafsdottirshal. Here Skjaldi is joined by statues of wise and wily [[Elite_Jotun_troops#Ra.C3.B0lj.C3.B3st|Raðljóst]] - something that makes those Winterfolk who know the legends of the Jotun uneasy. Their tales claim that their ancestor tricked the trolls out of their mastery of the [[runes]] - and not the clever heroes of Wintermark. Few [[runesmith|runesmiths]] appreciate the reminder that, in the eyes of the Jotun, they are little more than thieves. &#039;&#039;&#039;OOC Note:&#039;&#039;&#039; The Fortress of Kalant is a rank 2 [[fortification]].&lt;br /&gt;
&lt;br /&gt;
===The [[Pride of Ikka&#039;s Tears]]===&lt;br /&gt;
The Pride of Ikka&#039;s Tears is a new Bourse resource located in [[#Suaq Fount|Suaq Fount]] - the first discovered in Imperial territory in over a century. Discovered by Peter of Hintown and his companions in 380YE, the newly established mine cuts into the lower parts of the great glacier known as the [[#Face of Ikka|Face of Ikka]]. Custodianship of the Pits is an [[Imperial Title]] that brings with it a Seat on the [[Bourse]]. It produces 31 Imperial wains of mithril every season. Control is allocated to any Wintermark citizen by private ballot of the [[military unit|military captains]] of the nation, during the Autumn Equinox.&lt;br /&gt;
&lt;br /&gt;
=== The [[Stonefield Ice Caves]]===&lt;br /&gt;
The Stonefield Ice Caves were a Bourse resource located in the [[#Silverpeaks|Silverpeaks]]. Custodianship of the Caves was an [[Imperial Title]] that brought with it a Seat on the [[Bourse]]. It produced 5 rings of [[ilium]] every season. Control was allocated during the Spring Equinox to whichever Wintermark [[military unit]] performed the biggest raid. The Stonefield Ice Caves are no longer in Imperial hands, having been ceded to the Thule as part of the ceasefire agreement.&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;{{CaptionedImage|file=Beacons of Sermersuaq.png|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===The Beacons of Wintermark===&lt;br /&gt;
Shortly before the Summer Solstice 388YE, the [[Farm,_fur,_and_fish#Extraneous_Castles|beacons of Wintermark]] were truly completed, covering Sermersuaq as well as [[Hahnmark]] and [[Kallavesa]]. The central beacon, on the outskirts of Atalaq, stands close to a [[Tales_of_imagination#Wolves_and_Bears_(Cathan_Canae)|grand statue]] of a great white bear, built to recognise the support of [[Cathan Canae]] to the people of Wintermark. The beacons were largely funded by the efforts of Garth of the Renwaerd and Ragnhild &amp;quot;Honeytongue&amp;quot; &amp;quot;Thrice-Past&amp;quot; Skaersdottir. This sequence of beacons and watchtowers protects both territories from surprise invasion and allows heroic individuals to contribute to the defence of Wintermark as if they were a [[fortification]].&lt;br /&gt;
&lt;br /&gt;
===The Ford of Berusen===&lt;br /&gt;
To enter [[#Stark|Stark]] from [[#Sealtoq|Sealtoq]] means traversing the thick corridor of land between the Atkonaroq to the north and the Rikkivesi to the south. In recent years, the land bridge has been the site of two furious engagements between Imperial troops and the conquering Jotun. The first was in [[382YE_Summer_Solstice_winds_of_war#Ford_of_Berusen|Summer 382YE]] where three days of fierce battle saw the Empire fight desperately to prevent the forces of King Gudmundur of Narkyst from pushing through to assail Atalaq. Imperial troops were forced to fall back, and the Jotun raised a great burial mound at the western end of the Ford before advancing into Sealtoq. Nine months later, there was a [[383YE_Spring_Equinox_winds_of_war#Return_to_the_Ford_of_Berusen|second battle]] that nearly ended in catastrophe when the fighting spread out onto the [[383YE_Spring_Equinox_winds_of_war#The_Battle_on_the_Atkonaroq|surface of the Atkonaroq]]. Only the intervention of the &#039;&#039;hylje&#039;&#039; prevented significant loss of life by the Imperial forces. In the end they were triumphant, and the Empire managed to secure both ends of the land bridge.&lt;br /&gt;
&lt;br /&gt;
=== The Grave of the Giants ===&lt;br /&gt;
In Tsirku a great ice-cavern lies by the edge of the waters of Nutjuitoq. The way to it is through a treacherous, shifting maze of icebergs. The cave is where great sea-creatures go to die – whales, [[Mundane_beasts#Kraken|kraken]] and the like struggle up out of the sea from under the ice. No one knows why. The ivory from this place is plentiful, and particularly prized.&lt;br /&gt;
&lt;br /&gt;
=== Face of Ikka ===&lt;br /&gt;
In the [[#Suaq Fount|Suaq Fount]] a great glacier grinds into the water on the borders between Tsirku and Sermersuaq; the Face of Ikka. The salvage rights to the face of the glacier is a much-prized thing, for – hanging perilously from ropes and using snow-axes – prospectors often find ruined artefacts from the troll nation that’s said to lie under the glacier. Also, from time to time, they find other things – creatures entombed in the ice, or intact pieces of lore.&lt;br /&gt;
&lt;br /&gt;
===The Meeting Place (destroyed)===&lt;br /&gt;
To the west of Sermersuaq, outside the borders of the territories, there once stood a low stone worn by the elements. It stood by itself in a wooded glade and is relatively unremarkable. This stone however represented a place of truce where [[Jotun]] and Winterfolk representatives could meet together without fear of violence. Such meetings were irregular, but did take place - when [[Emperor Guntherm]] negotiated a ceasefire with the Jotun leaders, this is where he did it. This place was considered neutral ground, and neither human nor orc claimed it as part of their nation.&lt;br /&gt;
&lt;br /&gt;
In late 382YE, however, the stone at the Meeting Place was destroyed. The Jotun were [[Between_peace_and_hate#Jotun|extremely angry]] about this, and blamed the Empire. While the culprit was ultimately identified and executed, the Jotun refused to be mollified. The Meeting Place remains empty, and its diplomatic legacy appears permanently tarnished.&lt;br /&gt;
&lt;br /&gt;
===The Mountain Passes===&lt;br /&gt;
[[Army|Armies]] cannot pass freely through the mountains that bound Sermersuaq to the east; there are only two passes large enough to permit free movement of troops. The first - &#039;&#039;Crow&#039;s Path&#039;&#039; - is in the north, and connects [[#Silver Peaks|Silver Peaks]] with [[#Crow&#039;s Ridge|Crow&#039;s Ridge]] in [[Skarsind]]. Both [[Territory#regions|regions]] are controlled by the [[Thule]], so for an Imperial army to use the Path would require dealing with the northern orcs. &lt;br /&gt;
&lt;br /&gt;
The second path through the mountains lay in the south, but following the Winter of 383YE, a Jotun Yegarra force under the walrus banner of the human champion Eisa Winterborn [[383YE_Winter_Solstice_winds_of_war#Battle of Clattering Gulley|sealed the western end]] of [[Skarsind#Pakaanan&#039;s Pass|&#039;&#039;Pakaanan&#039;s Pass&#039;&#039;]]. At the Winter Solstice 386YE, the Conclave upheld a [[386YE_Winter_Solstice_Conclave_sessions#Alignment:_House_of_Fire_and_Flame,_Acceptance|declaration]] raised by &#039;&#039;&#039;Ashborn Trosk&#039;&#039;&#039; to accept the [[Hammers_and_boxes#Clearing_the_Pass|offer]] made by agents of the [[Estavus|Architects of Iron and Stone]]. The Pass was cleared over the following season, and Imperial armies can once again journey into Sermersuaq without having to rely on the Thule.&lt;br /&gt;
&lt;br /&gt;
These strategic considerations are only a matter for large armies; [[military unit|smaller groups of soldiers]] can still use the less-accessible paths.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Monsters of the Tundra&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When the Jotun conquered [[Sermersuaq]], the ability of the [[Conclave]] to [[Alignment#Enmity|protect the territory]] from malign influences faltered. Specifically, its ability to keep [[Agramant|Blood-on-the-Snow]] at bay was removed. The Jotun erected blood-red stone markers around the main settlements, carved with runes and decorated with [[weltsilver]] and [[ambergelt]] to try and contain the malice of the howling beast. Either they don&#039;t work, or there weren&#039;t enough of them, but whatever the case, they weren&#039;t enough to stop the Howler releasing all manner of beasts and monsters into the wilds of Sermersuaq. A few of these creatures were twisted heralds of Wastewalker. Most are simply monsters, released by Agramant from the Winter realm, these horrifying beasts with snarling jaws and bloody teeth pose a terrifying danger even without the Howler&#039;s hand to guide them.&lt;br /&gt;
&lt;br /&gt;
Sadly, these horrors are not alone. &#039;&#039;[[Hayaak]]&#039;&#039;, the Griffon-King, [[A_wandering_fire#Lions_and_Song_.28Battle.29|unleashed his vengeance]] on the [[Thule]] warlocks gathered at [[Sermersuaq#Tanikipari|Tanikipari]] in Autumn 384YE. The Empire tried to prevent the massacre, but they were too late to stop an army of Hayaak&#039;s followers from descending on the warlocks and ripping them limb from limb. Bad news for the Thule maybe... but not just for them. After the Thule were dealt with, Hayaak&#039;s monsters did not return to the Summer realm. Instead they scattered across the land. And unlike Agramant&#039;s twisted offspring, the instruments of Hayaak&#039;s bloody vengeance seem only too eager to prey on unwary travellers. &lt;br /&gt;
&lt;br /&gt;
The slavering beasts that Blood-on-the-Snow and Hayaak have set on Sermersuaq will surely be a danger for years to come, threatening individual lives and posing a risk to travellers. But thanks to the establishment of the [[Banner-bearer of Atkonaroq|Hall of the Hunters]] they will not become a coherent force that could threaten the safety and security of the territory. Imperial heroes might have to travel by sentinel gate to deal with an individual monster, but they shouldn&#039;t ever become a danger that needed the attention of the Senate or the Military Council.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===East Floes===&lt;br /&gt;
The two freshwater lakes of the East Floes are called &amp;quot;&#039;&#039;Big Sister&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;Little Brother&#039;&#039;&amp;quot; by the Suaq - but there is little agreement which lake is which. This is the source of some humour among outsiders, and there are several jokes and long stories told around campfires whose punchline is the inability of a traveller to tell the difference between two things so obviously unalike. The lakes are the spawning ground of the Sermer Salmon, a particularly hardy breed of fish favoured in the Empire for its rich taste, and sometimes used as a symbol of [[Courage]]. &lt;br /&gt;
&lt;br /&gt;
On the edge of the southernmost lake lies &#039;&#039;&#039;Wreck&#039;&#039;&#039;. The rib-bones of a gigantic ship of an ancient make jut from the ice here and lie part-submerged under the water. These rib-bones have been covered to make a shelter, and a small settlement has existed around it for as long as anyone can remember. The ship is sometimes credited as being the creation of [[Ogre|giants]], or trolls, while others point to the idea that it is not a ship at all - it is too wide and too deep to have travelled down any of the waterways linking the ice floes with the sea.&lt;br /&gt;
&lt;br /&gt;
===Sealtoq===&lt;br /&gt;
The most temperate of the Sermersuaq regions, Sealtoq is the site of &#039;&#039;&#039;Atalaq&#039;&#039;&#039;, the largest permanent settlement in Sermersuaq. It lies on the waters of Atkonaroq, and is a gathering and resting place for the scattered hunters who follow the Suaq traditions. Built on the shores of the cold lake, there are a large number of long piers and jetties with buildings on them and occasional stilt-homes in the Kallavesi style. It is rich in oils and pelts, a place of cunning and craft, where whale-followers, walrus-herders, [[Wintermark_magical_traditions#Icewalkers|Icewalkers]] and painted hunters return after long treks over the ice. The [[Construct Smokehouse of Atalaq|Smokehouse of Atalaq]] is found here.&lt;br /&gt;
&lt;br /&gt;
===Silver Peaks===&lt;br /&gt;
*&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Hills, [[Otkodov]]&lt;br /&gt;
The [[mine|mines]] of the silver peaks are known for silver, iron, [[Materials#Weltsilver|weltsilver]], [[Materials#Tempest Jade|tempest jade]] and even [[#The Stonefield Ice Caves|ilium]]. At the foot of the silver peaks are the &#039;&#039;&#039;Stonefields&#039;&#039;&#039;, a cratered plain covered in fragments of rock. It is known for a number of rich veins of tempest jade, quite near the surface, but it is also the location of a number of [[mana site|mana sites]] built amongst the rocks. These mana sites are regularly scavenged by packs of [[trogoni]]; no matter how many caves the defenders block up, the ravenous beasts always find a way to come back. &lt;br /&gt;
&lt;br /&gt;
Following the invasion of 378YE and the peace treaty of 379YE, the Silver Peaks were conquered by the Thule. There is a [[fortification]] here - the &#039;&#039;Citadel of Silver and Bone&#039;&#039; which appears to have been called forth permanently from the [[Realms#Summer|Summer realm]] with the permission of [[Cathan Canae]]. It has since been significantly expanded.&lt;br /&gt;
&lt;br /&gt;
===Stark===&lt;br /&gt;
On the southern border of Stark is &#039;&#039;&#039;Rest&#039;&#039;&#039;, built at the meeting point of two [[trods]] out in the far West, where enterprising souls have erected a hall specifically to welcome far-travelling Navarr - the fare is simple but wholesome, and welcome warm. The settlement is also a small garrison of Suaq scouts, who keep a careful eye to the west. Some Winterfolk and Navarr refer to the hall here as the &amp;quot;&#039;&#039;Last Lantern&#039;&#039;&amp;quot;, referring to its position as the furthest wayside inn from the heart of the Empire. A partially ruined tower near the settlement called &#039;&#039;The Sentinel&#039;s Rest&#039;&#039; serves as both a place of pilgrimage for followers of [[The Way]] dedicated to [[Vigilance]], and as the site of a beacon that can be used to warn the rest of Wintermark about barbarian orc invasions from the [[Jotun]] lands.&lt;br /&gt;
&lt;br /&gt;
After the Winter Solstice 381YE, the Jotun invasion saw Rest captured and converted to a base of operations for the western orcs.&lt;br /&gt;
&lt;br /&gt;
===Suaq Fount===&lt;br /&gt;
The wastes of Suaq Fount are among the most desolate parts of the Empire - but only with regards to permanent human habitation. Animal life is common here, but the wastes are also known to be dotted with rich fields of [[bladeroot]]. Suaq hunters claim that the animals that live here and often graze on the bitter herb are particularly wily quarry - and that the predators that prey on them have less fear of humans and are more prone to hunt the hunters in their turn. Mystics point to the [[#Face of Ikka|Face of Ikka]] as explanation, and sketch the rune [[Feresh]] in the air to ward off evil.&lt;br /&gt;
{{CaptionedImage|file=Sermersuaq borders.png|caption=Rich forests, cold lakes and windswept tundra feed the people of Wintermark.|align=right|width=400}}&lt;br /&gt;
===Suaq Wastes===&lt;br /&gt;
The wastes, like the Suaq Fount, are fairly desolate - there are few permanent settlements here but the tundra is littered with well known camping sites used by travellers and hunters. The [[#The Grave of the Giants|Grave of the Giants]] lies on the western coast of the Suaq Wastes. The [[Banner-bearer_of_Atkonaroq#Hall_of_the_Hunters|Hall of the Hunters]] stands here on the shores of Lake Atkonaroq, serving as a haven for those who hunt the monsters unleashed by the cruel Blood-on-the-Snow and the vengeful Hayaak that still haunt Sermersuaq.&lt;br /&gt;
&lt;br /&gt;
===Tanikipari===&lt;br /&gt;
In the middle of the cold wastes of Sermersuaq are &#039;&#039;&#039;The Hot Springs of Taniki&#039;&#039;&#039; a lagoon filled by hot springs, full of mineral goodness. Bathing in its waters is rumoured to cure any sort of ill. The springs are said to be the centre of a strong [[regio]] aligned with the realm of day and (allegedly) the [[eternal]] [[Ylenrith]]. Since time immemorial Icewalkers have used water from the springs as a focus for scrying rituals, and many [[Kallavesi]] mystics make a point of travelling there at least once in their lives to bathe in the hot springs. Travellers who have chosen to walk into [[Wintermark_culture_and_customs#Age.2C_infirmity_and_the_good_death|Sydanjaa]] follow the example of [[Empress Mariika]] and spend three days ritually cleansing themselves here before continuing their long trek north-east into Tsirku.&lt;br /&gt;
&lt;br /&gt;
==Strategic Considerations==&lt;br /&gt;
{{Strategic Considerations|Sermersuaq}} The Atkonaroq lake means that [[Army|armies]] cannot move between [[#Suaq Wastes|Suaq Wastes]] and [[#Sealtoq|Sealtoq]], or between [[#Tanikipari|Tanikipari]] and Sealtoq (and vice versa). The collapse of [[Skarsind#Parkanaan&#039;s Pass|Parkanaan&#039;s Pass]] by the Jotun following the Winter Solstice 383YE prevents movement between East Floes and [[Skarsind]]. The only remaining pass large enough to allow a campaign army to move between Sermersuaq and Skarsind lies between [[#Silver Peaks|Silver Peaks]] and [[Skarsind#Crow&#039;s Ridge|Crow&#039;s Ridge]], and both regions are controlled by the [[Thule]] orcs rather than the Empire.&lt;br /&gt;
&lt;br /&gt;
It is not possible for armies to move through Nutjuitoq to the north without an appropriate opportunity.&lt;br /&gt;
{{CaptionedImage|file=Fedelmidd Sydanjaa&#039;s Heart Floer .jpg|caption=&#039;&#039;&#039;Fedelmidd Sydanjaa&#039;s Heart Floer&#039;&#039;&#039;, Senator for Sermersuaq|align=left|width=350}}&lt;br /&gt;
{{Senate Elections|Senator_for_Sermersuaq|Territory=Sermersuaq|Season=Summer|Controlled=is}}&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* As of the start of the Winter Solstice 384YE, the Thule control the Silver Peaks. Wintermark, and by extension the Empire, controls the rest of the territory&lt;br /&gt;
* The Citadel of Bone and Silver in the [[#Silver Peaks|Silver Peaks]] is a rank 3 fortification.&lt;br /&gt;
* Olgafsdottirshal in [[#Tanikipari|Tanikipari]] is a rank 2 fortification.&lt;br /&gt;
* Fortress of Kalant in [[#Stark|Stark]] is a rank 2 fortification.&lt;br /&gt;
* The [[#The Beacons of Wintermark|Beacons of Wintermark]] are a unique wonder that [[Farm,_fur,_and_fish#Extraneous_Castles|helps defend]] the territory.&lt;br /&gt;
* [[farm|Farms]] in the territory do not currently benefit from the Smokehouse of Atalaq following a [[388YE_Spring_Equinox_Synod_judgements#Judgement_126|mandate]] enacted by &#039;&#039;&#039;Hildelith Kaukosdottir&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;The farms of Sermersuaq&#039;&#039;&#039;&amp;lt;br&amp;gt;Sermersuaq is a fine example of a territory where [[farm|farms]] are more likely to represent herds of animals than fields or orchards. A character from Sermersuaq could easily role-play making their money from hunting, fishing or whaling, rather than more traditional agricultural activities. [[Farm#Diversification|Diversifying]] the &amp;quot;farm&amp;quot; to include herbs and measures of [[Materials#Natural_Materials|rare natural materials]] could be a good way to support this theme.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The rarest &amp;quot;farmers&amp;quot; in Sermersuaq would be those that follow the mammoth herds, carefully picking off the weakest and oldest members of the herds and selling the meat, hide, hair and ivory produced - only a few mammoths every season would be enough to provide a character with a regular income.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rituals such as [[Blessing of New Spring]] work equally well on herds of deer or sheep, schools of fish or colonies of seals as they do on farms or orchards, but represent a great opportunity to rename and reflavour the performances to reflect their target being animals, rather than plants.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Apaay Ukiuking]] - [[historical research]] touching on a pre-Wintermark chief includes some notes about the early history of Sermersuaq&lt;br /&gt;
[[Category:Wintermark]]&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:Imperial_Territory]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
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		<title>File:Sermersuaq borders.png</title>
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		<updated>2026-10-22T19:32:25Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: {{Daisy}}

Red lines by Steve&lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
{{Daisy}}&lt;br /&gt;
&lt;br /&gt;
Red lines by Steve&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
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		<title>File:Sermersuaq.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Sermersuaq.png&amp;diff=146369"/>
		<updated>2026-10-22T19:32:09Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: {{Daisy}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Daisy}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bregasland&amp;diff=146368</id>
		<title>Bregasland</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bregasland&amp;diff=146368"/>
		<updated>2026-10-22T18:35:35Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
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&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; max-width: 500px; margin-right: 10px;&amp;quot;&amp;gt;{{HoverImage|Bregasland.png|Bregasland borders.png}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==The Dour Fens==&lt;br /&gt;
Sandwiched between the barbarian-held woods of [[Liathaven]], the southern [[Jotun]] kingdoms, and the sea, lies Bregasland. The territory is primarily made up of freshwater fenland. Home to “Bregas” (fenlanders), this is a place of small islands of abundantly fertile soil, surrounded by seemingly endless marshes where eels are caught. There are several households here made up entirely of merrow, and several settlements populated by people who have been shunned but cannot bring themselves to leave the Marches.&lt;br /&gt;
&lt;br /&gt;
Bregasland is home to partially sunken ruins, including several stone circles that pre-date Marcher possession of the land. For some reason, the [[marshwalkers]] that are comparatively common in the marshes tend to leave these ruined structures alone. It is also home to huge carnivorous lizards, giant insects, flesh-eating plants, bottomless bogs and strange lights that seek to lure the incautious into deadly situations. Those who explore the depths of the marshes here sometimes disappear without a trace...&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
Since the [[Jotun]] took [[Liathaven]] there has been an increase in raiding along the southern borders of Bregasland. Many residents are concerned that the barbarians will launch a major assault through the Rushes and Gravenmarch. Bregasland has a few forts, but they are generally small, isolated, and mostly located along the western borders. Building a major fortification is hampered by the boggy ground. In recent years, the area has seen regular emplacement of [[Dripping Echoes of the Fen|magical fortifications]], raised against potential Jotun invasion by Imperial magicians.&lt;br /&gt;
&lt;br /&gt;
Shortly before the Spring Equinox 381YE, and following on from the [[March on their belly|disasters]] that [[March on their belly#Resolution|plagued]] the marches during late 379YE and early 380YE, work was completed on a network of granaries and storehouses across Bregasland as part of the [[The_Marches_economic_interests#Granaries and Storehouses - the Imperial Breadbasket|Imperial Breadbasket]] [[great work]].&lt;br /&gt;
&lt;br /&gt;
Following the Summer Solstice 383YE, the Jotun orcs [[383YE_Autumn_Equinox_winds_of_war#Water|invaded Bregasland]]. They came in great force, and clashed repeatedly with Imperial defenders. In [[383YE_Winter_Solstice_winds_of_war#Homeward_Bounders|Winter 383YE]], it became apparent that the orcs were supporting their &amp;quot;ally&amp;quot; Mathilda Fisher - a human &#039;&#039;yegarra&#039;&#039;. She and her family claimed descent from former stewards of Fisher&#039;s Rock who departed Bregasland after the Cousin&#039;s War - and were returning to &amp;quot;liberate&amp;quot; the territory from the Empire. Her claims were met with derision by most Bregas... but over the following months the Jotun took more and more territory. They [[Summer_tree|completed their conquest]] of Bregasland shortly before the Autumn Equinox 384YE, and installed Mathilda Fisher as the ruler of the marshes.&lt;br /&gt;
&lt;br /&gt;
The [[Strong Reeds]] remained in the territory, serving as a beacon of hope to those who refused to bend the knee to Mathilda Fisher. Finally, in the spring of 385YE, the Empire&#039;s armies returned to Bregasland and [[Laid low|ousted]] Mathilda and her Jotun allies. The Jotun armies withdrew rather than defend the marshlands, and the once &amp;quot;&#039;&#039;Steward of Bregas&#039;&#039;&amp;quot; fled to [[Tromsa]], as the Empire faced the difficult task of [[When_Spring_comes#War_Requiem_(Bregasland)|soothing tensions]] between those who sided with Fisher and those who suffered under her rule.&lt;br /&gt;
&lt;br /&gt;
In the summer of 386YE, the [[Jotun]] barbarians [[Only_forward|invaded Gravenmarch]], widely known as “&#039;&#039;the only dry land in Bregasland&#039;&#039;&amp;quot; and used the aid of the [[Adamant|King-under-the-mountain]] to secure the return of &#039;&#039;[[Only_forward#Object:_Halt_the_Burhfæst!|the Burhfæst]]&#039;&#039; – a magical citadel drawn from the [[Realm#Summer|Summer realm]]. The Jotun poured out of this citadel in Spring 387YE, capturing much of the marshy territory. However the [[Strong Reeds]] had kept their vigil over the marshes of Bregasland in accordance with the solemn oath sworn by their general to protect the Bregas people. The army [[Laid low| concealed themselves]] and the wealth of the territory were only thing that has stood between the Jotun host and complete control of Bregasland.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
=== Graven Rock ===&lt;br /&gt;
This enormous smooth flat grey-stone plateau approximately 4 miles in each direction, extends from the ground with a gently sloping face of only fifty metres or so. From a great height it has the appearance of a large flat pebble buried in the ground with only its upper-level surface exposed. This unusual stone deposit sits in some of the largest expanses of dry, fertile territory in Bregasland, in the region of [[#Gravenmarch|Gravenmarch]]. The outer surface of the rock is covered in various entrances and doorways, which are evidence of many hundreds of years of mining and excavation of the rock’s rich mineral core. The ore deposits are largely played out today, but there are still mine workings beneath Graven Rock that are in use. It stands near the town of Graven, one of the largest settlements in Bregasland, and contributed directly to the wealth of the citizens there. Shortly before the Spring Equinox 381YE, work was completed in one of the deeper caves to create a [[sinecure]] that provides mana to the [[Keeper of the Dour Fens]].&lt;br /&gt;
=== Eel&#039;s Landing ===&lt;br /&gt;
[[Construct_Eels_Landing|Expanded]] by the Imperial Senate in 386YE, Eel&#039;s Landing is a fishing village in the [[#North Fens|North Fens]] with an unsavoury reputation. Granted the charter of a [[market town]] by [[Emperor Vesna]], its charter raised more than a few eyebrows in Bregasland. Eel&#039;s Landing is barely a town, let alone a market town. It&#039;s so small, few people have even heard of it, and those who have have nowt good to say about the place. It&#039;s way out in the North Fens, somewhere on the Gullet, but where exactly is a mystery to decent law-abiding folk. The shifting waters of the Fens get ever more treacherous as they meet the Gullet, and the supposed fishing village has a bad reputation as a home for smugglers, poachers and ne&#039;er-do-wells. &amp;quot;Stolen elvers make for the Landing&amp;quot;, as folks in the North Fens like to say.&lt;br /&gt;
&lt;br /&gt;
Eel&#039;s Landing &amp;quot;happens&amp;quot; to be on land claimed by the Greywaters, and was expanded at the request of their [[steward]] Margary Greywater. With Senate funding the crude wooden jetties were rebuilt and a new warehouse constructed, and then the entire thing was [[Powers_of_the_Imperial_Senate#Concedence|ceded]] to her family to look after. The Greywater Household were richly rewarded for their efforts on behalf of the Empire, but there is one small drawback. Normally making a market town can help to increase taxation from a territory, as commerce and business flows to the area. In this particular case, it actually &#039;&#039;decreases&#039;&#039; tax revenues by two thrones a season. Commerce and business definitely flow to the area, just not to the kind that likes to pay their taxes...&lt;br /&gt;
&lt;br /&gt;
=== Fisher’s Rock ===&lt;br /&gt;
Another eerie stone protruding from the marshes, Fisher&#039;s Rock is a black stone mound that emerges from the [[#North Fens|North Fens]] near Greywater. Atop it is a ruined tower ascribed to [[the Sentinel]]. It is said to be haunted, and there are many local stories of strange lantern lights around the rock that lead people astray. The immediate area sometimes yields peculiar treasures - old cups, coins, and sometimes more significant artefacts. As a result, some of the local clannish [[merrow]] spend their time as prospectors; although they are as likely to return bloated with giant marshspider poison as they are to return with something of interest.&lt;br /&gt;
&lt;br /&gt;
The rock apparently marks the ancestral land of the Fishers who, after being on the losing side of the [[The Marches history#Cousin&#039;s War|Cousin&#039;s War]] fled west into [[Hordalant]]. When Mathilda Fisher returned, and declared herself Steward of the Bregas, she established her court here. Now that she&#039;s gone, and her &amp;quot;household&amp;quot; with her, the buildings she raised around the rock stand derelict.&lt;br /&gt;
&lt;br /&gt;
===Sabbey&#039;s Mound===&lt;br /&gt;
Bill Sabbey was a [[monastery]] that stood on what in Bregasland amounts to a &amp;quot;hill&amp;quot; on the edges of Ottermire. The Sabbey monks were well known and well liked, not only among their fellow Bregas but across the Marches. Their renown is partly for their extensive collection of tales of [[Bolstering Bill]] and partly for their skills as expert brewers and skilled [[Surgical skills#Apothecary|apothecaries]]. The strong spirits brewed at Bill Sabbey were popular as far afield as [[Tassato]] and doses of [[Apothecary_Potions#Elixir_Vitae|elixir vitae]] stamped with Bill&#039;s smiling face, the Abbey&#039;s imprimatur commanded a good price. &lt;br /&gt;
&lt;br /&gt;
During the Jotun [[383YE_Autumn_Equinox_winds_of_war#Water|invasion]] of 383YE, however, the Abbey fell into the path of the orc armies. Rather than flee, the monks made a stand, hoping to inspire folk who were sick and tired of the Jotun threatening their lands to put aside their differences and take up arms to defend their neighbours. During the Autumn Equinox, Imperial forces used a [[Sentinel_Gate#Major_Conjunctions|conjunction]] of the [[Sentinel Gate]] to reach the vicinity of the monastery, hoping to turn the Jotun back. Unfortunately, while they were able to counter some of the forces arrayed against them, they were unable to contain the orc advance. The abbot and many of his monks fell to the Jotun, and Bill Sabbey itself followed swiftly after. &lt;br /&gt;
&lt;br /&gt;
Despite the outcome, the Jotun forces at Bill Sabbey held their ground and did not try to push forward into Ottermire and [[Bregasland#The Rushes|The Rushes]]. Rather, they set about raising a burial mound over the ruins of the dilapidated fort where the abbot and the Imperial heroes made their stand - interring all the fallen Imperials and Jotun alongside the body of a defeated Ice giant of [[Cathan Canae]]. The work took the better part of a week - the fort represented the only solid ground in the vicinity - and part of the monastery was dismantled to provide stone for the crypt. Scouts from [[Bregasland#Ottery|Ottery]] say that the mound is now crowned by a single standing stone - a peculiarly Marcher touch to a Jotun monument.&lt;br /&gt;
&lt;br /&gt;
=== Rushring ===&lt;br /&gt;
A partially submerged stone circle, the notorious site of a number of ritual killings in 365YE. It stands at the centre of one of the so-called [[#Grey Fens|dead meres]] of the Grey Fens, and both local Marchers and Feni alike give it a wide berth. Local legend claims that there are thirteen stones in the Rushring, but accounts differ wildly, in some cases claiming there are as many as thirty-nine. There are likewise many stories about what the circle represents. Some claim it is a band of Jotun orcs turned to stone by a canny landskeeper, while others claim the stones mark the site of some terrible crime or ancient magical accident, perhaps that associated with the formation of the dead meres themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Rum beasts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Marches are not [[Varushka]], but that is not to say that it is a nation devoid of magical threats. Many Marcher sailors and fisherfolk are familiar with the [[Varushkan_Monster#Rusalka|dangerous shapeshifters]] that can be found in the Gullet, for example. Ghosts and hauntings are uncommon, but known across the Marches. Strange creatures of the realms may be found anywhere there are [[regio]]. &lt;br /&gt;
&lt;br /&gt;
Nowhere else in the Marches, however, are there quite so many stories of odd beasts and dangerous spirits as Bregasland. How real these creatures are is hard to say for certain. Western Bregas swear that the fens are home to eerie nocturnal ebon hounds that spell disaster for anyone who looks at them too closely. Wherever there is deep water, hungry bogs, or shifting paths there are stories of floating lights that lead travellers astray which are said to be the hateful spectres of those who drowned alone in the swamps. There are said to be certain trees that hate humans, and kill lone travellers with magical lures and strangling roots. Some of the people allegedly falling prey to these threats are likely the victims of Feni, or bandits, or their own poor luck traversing trackless marsh. Yet there are dangerous mundane creatures as well - the most common natural threat to Bregas are the giant marshspiders whose natural ability to camouflage themselves against the mud and the rushes and lethal venom makes them an uncommon, but potentially fatal, threat to the unwise. &lt;br /&gt;
&lt;br /&gt;
Marcher characters from the fen are encouraged to come up with local folk tales of dangerous monsters from the deep fens, with an eye toward eerie, misunderstood threats appropriate to folklore rather than more traditional tabletop roleplaying monsters.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 400px; margin-left: 10px;&amp;quot;&amp;gt;{{CaptionedImage|file=Bregasland borders.png|caption=Abundantly fertile islands in the midst of cold marshes.|title=Regions of Bregasland|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Gravenmarch===&lt;br /&gt;
Gravenmarch borders [[Mitwold]], [[Mournwold]], and [[Liathaven]], and is sometimes called &amp;quot;&#039;&#039;the only dry spot in Bregasland&#039;&#039;&amp;quot; (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Unlike the rest of Bregasland, Gravenmarch does not have the marsh quality). The soil here is fertile, and the gentle eastern hills and well-irrigated western fields are dotted with [[farm|farms]], villages, and hamlets. The largest settlement in Bregasland, the town of &#039;&#039;&#039;Graven&#039;&#039;&#039; is found here, in the shadow of [[#Graven Rock|Graven Rock]]. The town grew rich from a combination of high fields and the mineral wealth extracted from the Rock. In happier times [[Navarr]] merchants and [[striding|stridings]] regularly passed through on their way north from Liathaven, with news and trade-goods from far afield. As with many parts of Bregasland, the people of Graven have a reputation for being odd - but in this case it is due to the number of them who started their lives far away and were brought here by a Navarr [[Navarr religious beliefs#guide|guide]]. Today, Graven is known for the good quality stone it supplies to construction efforts across the Marches, and for the garrison that keeps a wary eye on the [[orc|orcs]] of the forest and the Mourn.&lt;br /&gt;
&lt;br /&gt;
===Grey Fens===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Marsh, Haunted, [[Region qualities#Grey Walkers|Grey Walkers]]&lt;br /&gt;
The Grey Fens are the deepest, darkest parts of Bregasland. The exact location of the western border is a matter for some debate - it is impossible to say where Bregasland ends and the [[Hordalant#Blutgahn|Blutgahn]] marshes of [[Hordalant]] begin. The area is one of the least populated parts of the Marches, with a scattering of isolated hamlets that very much keep themselves to themselves. There is believed to be at least one large clan of [[Feni]] in Grey Fens, although the nature of their relations with the Imperial citizens in the area is largely unknown.&lt;br /&gt;
&lt;br /&gt;
The Grey Fens have a number of so-called dead meres - open areas of standing water where no fish are found. The water is clear and appears fresh, but drinking it leads to crippling stomach cramps and, if the imbiber is already weak, may result in death. [[Landskeeper|Landskeepers]] have studied the dead meres in the past, but about all they have discovered is that they are the result of some ancient curse. Locals know to stay away from the dead meres; on nights of the new moon the water is said to glow with an eerie, pale effulgence that is said to cause madness in anyone exposed to it. One of the best known of the dead meres is the one that surrounds the [[#Rushring|Rushring]] stone circle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Grey Fens has always had a dark reputation, but there are many here who were unhappy following the liberation of Bregasland from the Jotun imposed rule of Mathilda Fisher. The fact that some families who collaborated with the Jotun, like the Droverbills and their kin, seem to have prospered from Fisher&#039;s reign has left many families that stayed loyal to the Empire angry that they have got off so lightly. The &#039;&#039;sullen&#039;&#039; quality, reflects the distrust that now permeates the area. Nobody is going to do anything stupid, but the next time something like this happens, then folks in these parts will be sure to put their own household first.&lt;br /&gt;
&lt;br /&gt;
In Spring 388YE, a Jotun &#039;&#039;ghodhi&#039;&#039; hatched a  [[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|quixotic plan]] to drag one of the stones that make up the Ullsmere Rock [[The_Marches_hearth_magic#Dolmens|dolmen]] back to Hordalant. Following their success, they unfortunately left in their wake a large number of [[Old_blue_banners_dancing#Objective:_Dismiss_the_Grey_Walkers|Grey Walkers]] - ghostly figures of dead Marchers who seek to drive away &amp;quot;trespassers&amp;quot;. They obviously treat the Jotun as trespassers... but unfortunately they seem to view &#039;&#039;everyone&#039;&#039; in the same way including Bregas whose families have lived in the Grey Fens for a century or more.&lt;br /&gt;
&lt;br /&gt;
===North Fens===&lt;br /&gt;
*&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Coastal, Rebellious&lt;br /&gt;
To the west of North Fens lie the southern Jotun kingdoms, while its northern border runs along the southern coast of the Gullet. The shore is scattered with small fishing villages. As one travels west, each village is said to be a little more insular until the westernmost villages and farms of North Fens are said to border on the xenophobic. North Fens is the site of [[#Fisher&#039;s Rock|Fisher&#039;s Rock]]. &lt;br /&gt;
&lt;br /&gt;
The largest settlement in North Fens is &#039;&#039;&#039;Greywater&#039;&#039;&#039;, which is said to mark the furthest west that any wise Marcher will go. The locals make their living primarily from eel-fishing, but since this isn’t a trade that leads to many exports, some of the more daring among them will scour the surrounding marsh for unusual plants and flowers. These are dried, and sold through the markets at Meade for study across the Empire. The small town takes its name from slip clay stirred up by frequent storms: it’s not the best water to drink. A thriving market in pure water exists here, with fresh water from the estuary left to settle in vast oak tanks and then carefully decanted. &amp;quot;&#039;&#039;Too poor to drink water&#039;&#039;&amp;quot; is a local phrase applied to the truly destitute, who are forced to drink dirty water.&lt;br /&gt;
&lt;br /&gt;
The North Fens were the centre of power for Mathilda Fisher&#039;s brief rule of Bregasland following the Jotun invasion; she had few genuinely enthusiastic supporters, but those she did have were mostly based here. Foremost amongst their number was House Brawness. Imperial justice devastated the house, reducing them to fewer than a dozen members clinging to a single farm in the North Fens. It&#039;s no secret that their friends and allies are quietly seething at the way the household has been dealt with, but everyone is keeping their heads down, eager to avoid meeting the same fate. The region has gained the &#039;&#039;rebellious&#039;&#039; quality, reflecting the suppressed anger that many here feel. It&#039;s quiet for now and could remain that way indefinitely, but as things stand all it would take is an appropriately worded mandate from the Marcher Synod or some equivalent incitement, and the North Fens could rise in armed rebellion.&lt;br /&gt;
&lt;br /&gt;
The one Household that very visibly opposed Mathilda Fisher were the Greywaters. Although the presence of the Strong Reeds in Bregasland was only possible due to the efforts of the Greywaters, their efforts to seek a wealthy reward for their efforts were rebuffed by the Empire. Now the Greywaters make no bones of the fact that they risked everything to back the Empire and they&#039;ve ended up worse off than those that stayed out of the fighting. The North Fens gained the &#039;&#039;embittered&#039;&#039; quality, reflecting the sense of betrayal that the Greywaters and their allies felt at the way the Empire had treated them.&lt;br /&gt;
&lt;br /&gt;
===Ottermire===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Marsh&lt;br /&gt;
Along the shores of the Westmere stretched Ottermire. The [[Yeoman of the Marches|yeomanry]] here are roughly split between fishing the deep waters of the Westmere, and tending to herb gardens and mana sites deeper in the marshes. The most populous settlement in Ottermire is &#039;&#039;&#039;Ottery&#039;&#039;&#039; which stands at the western end of &#039;&#039;Odd&#039;s Way&#039;&#039;, and at the northern end of the &#039;&#039;Sallow Walk&#039;&#039;. Both roads are notable because they are built atop thick packed-earth causeways, crossing the marshes to Odd&#039;s End in [[Mitwold#Oddmire|Oddmire]] and Sallow in the south respectively. Locals, of course, refer to both causeways as &#039;&#039;the Otterway&#039;&#039;, differentiating between the two by stressing the first or second syllable, this causes endless confusion among outsiders. The town itself is a small fishing port that trades the produce of the marshes to [[Mitwold#Meade|Meade]] and, has a history of sending boats across the Westmere to trade with the [[Wintermark|Winterfolk]]. &lt;br /&gt;
&lt;br /&gt;
There are many local stories of boats travelling across the Westmere to [[Kallavesa]], and a number of the Marcher families here show signs of having Wintermark blood in their ancestry. Indeed, the area is notable even among the notoriously eerie Bregas for adoption of certain [[mystic]] practices - albeit seen through the lens of stubborn Marcher tradition and allegedly distorted enough that they are barely recognisable to their northern practitioners.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Rushes===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Marsh&lt;br /&gt;
The Rushes are marshy, like most of the rest of Bregasland, but the further south one goes the more solid the ground becomes. In southern Rushes there are a few more traditional farms, raising crops not unfamiliar to Marchers from Mitwold and Upwold. The most common industry in the Rushes, perhaps unsurprisingly, is cutting and drying rushes for use in roofing and flooring across the Marches.&lt;br /&gt;
&lt;br /&gt;
The only settlement of note here is &#039;&#039;&#039;Sallow&#039;&#039;&#039;, which lies at the southern end of the &#039;&#039;Sallow Walk&#039;&#039; that connects the region with [[#Ottermire|Ottermire]] in the north. Sallowfolk keep themselves to themselves to a degree found off-putting even by other Bregaslanders. Behaving in a manner the folk of Sallow find too familiar, or prying too closely into local affairs, can sometimes result in long knives being drawn - the same long knives they use to cut the rushes that are the main export of the area. Someone bearing a &#039;&#039;Sallow-cut&#039;&#039; is recognised across Bregasland as someone who takes liberties, or has a little too much interest in the doings of their neighbours.&lt;br /&gt;
&lt;br /&gt;
A common slur directed at the people of the Rushes, and at Sallowfolk in particular, is that they have closer relations with the [[Feni]] than is either wholesome or legal. People of the Rushes take such accusations extremely personally although many of them do not even bother to refute them before reaching for their rushing knives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Imperial justice was brought to bear on those who collaborated with the brief rule of Mathilda Fisher, there were many in the Rushes who were punished with heavy fines. Families like the Clakes and their kin throughout the region have been left deep in debt, impoverished and desperate. The region gained the &#039;&#039;resentful&#039;&#039; quality, reflecting the deep sense of injustice that permeated those made penniless by Imperial justice. The situation was resolved, and tempers cooled, with the [[Shovels_and_spades#Objective:_Save_the_Clakes|rescue of the Clakes]] during the Summer Solstice 387YE.&lt;br /&gt;
{{Senate Elections|Senator_for_Bregasland|Territory=Bregasland|Season=Winter|Controlled=is}}&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* As of the Autumn Equinox 388YE, the Jotun control Grey Fens and North Fens, and the Marches control the rest of the territory. Bregasland is an Imperial territory&lt;br /&gt;
* Attempting to build a permanent [[fortification]] in Bregasland anywhere other than Gravenmarch is likely to encounter significant difficulties&lt;br /&gt;
* While it is possible for armies to travel from [[Kallavesa#West Marsh|West Marsh]] in [[Kallavesa]] to North Fens, it is not possible to cross the Westmere into Ottermire; armies will need to go through Mitwold if they wish to reach Ottermire (or Kallavesa Marsh)&lt;br /&gt;
* [[farm|Farms]] in the territory benefit from the [[The_Marches_economic_interests#Granaries and Storehouses - the Imperial Breadbasket|Imperial Breadbasket]] and produce an extra 36 rings each season&lt;br /&gt;
* The bounty of the Imperial Breadbasket was reclaimed and [[Welly_boots#The_Answer_Lies_In_The_Soil|restocked]] by the [[Keeper of the Breadbasket]] following the Summer Solstice 385YE, but it is now going to support the Jotun in the territory&lt;br /&gt;
* There is one unique region quality that applies to Bregasland following the Jotun invasion&lt;br /&gt;
&lt;br /&gt;
====Sullen====&lt;br /&gt;
* &#039;&#039;&#039;Removed following the capture of Corazon pennants at the Spring Equinox 387YE&#039;&#039;&#039;&lt;br /&gt;
Folks were sullen that the Droverbills and their kin got off lightly. They could have remained that way indefinitely, and it wouldn&#039;t have been a problem, but had that anger spread across Bregasland, it would have become very dangerous. When Imperial armies march through an Imperial territory, they are usually welcomed by cheering supporters. The citizens of the Empire take [[Pride]] in the [[Courage]] and [[Loyalty]] of those who pledge their lives to keep them safe. That warm welcome brings benefits which are all the more noticeable by their absence in Bregasland. A sullen population is less willing to sell their food to the Empire; if they do, they want a premium for it. It costs a lot to feed an army - on campaign in enemy lands, those costs can be reduced a little by plundering supplies from the enemy, but it&#039;s not possible to do that at home. If the sullen mood of the Droverbills had spread, then all Imperial armies spending the season in Bregasland would have required 50% more upkeep from the [[Imperial treasury]].&lt;br /&gt;
&lt;br /&gt;
====Resentful====&lt;br /&gt;
* &#039;&#039;&#039;Removed following the rescue of the Clakes at the Summer Solstice 387YE&#039;&#039;&#039;&lt;br /&gt;
The Clakes and their associates were resentful of the Empire and would have seized any opportunity to strike back. There weren&#039;t enough of them to pose a risk, but it would have been a problem if that resentment had spread to the rest of the territory. Fighting in any territory where the population is resentful is always more difficult. There is the ever-present risk that they will inform on your movements to the enemy. Scouts are delayed or betrayed, vital supplies go missing, and everything is more dangerous when any civilian could be spying for the enemy. If the resentful mood of the Clakes had spread across the territory, then all Imperial armies campaigning in the territory against a human or [[orc]] enemy would have suffered a 30% penalty to fighting strength for the purpose of calculating victory.&lt;br /&gt;
&lt;br /&gt;
====Rebellious====&lt;br /&gt;
The Empire has punished House Brawness and their allies for their involvement in the Council of Bregas. Their power is broken, but that has done nothing to crush the dream of an independent Bregasland. Provided the outlook doesn&#039;t change, they won&#039;t be fool enough to try again any time soon, but it would be catastrophic if the mood spread. That would tip Bregasland into open rebellion: the Empire would immediately lose control of any rebellious regions and Imperial armies would be needed to put down the rebellion and prevent it from spreading. &lt;br /&gt;
&lt;br /&gt;
====Embittered====&lt;br /&gt;
* &#039;&#039;&#039;Removed following the construction of Eel&#039;s Landing after Spring Equinox 386YE&#039;&#039;&#039;&lt;br /&gt;
The Greywaters and their cousins were bitter at what they saw as the Empire&#039;s failure to reward them for their sacrifice in fighting Mathilda Fisher. They kept to themselves, but it would have become a challenge if the bitterness had spread throughout the marshes. The words of the Imperial Synod fell on deaf ears when faced with people who were embittered and angry with the Empire. [[Liao]] may be powerful but no aura can change the outlook of someone who refuses to listen. If the rest of Bregasland had become as bitter about the Empire as the Greywaters, then any statements of principle that called on people to support any part of the Empire would fail and no [[mandate]] passed by the Imperial Synod would have affected the territory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Resources in Bregasland&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As with all Marchers, residents of Bregasland are likely to control [[farm|farms]], or [[business|businesses]] if they are residents of a [[market town]]. Unlike the other Marcher territories, however, the yeomen of Bregasland (outside of [[#Gravenmarch|Gravenmarch]]) are much less likely to farm traditional crops. In Bregasland, a farm might represent an eel-farm, or an area where rushes or peat are gathered. A character who lives along the Gullet or the Westmere might even use a farm to represent a small number of fishing boats - vessels that stay close to the shore rather than the kind of vessel a [[fleet|trader]] may use to visit foreign ports,&lt;br /&gt;
&lt;br /&gt;
More common in Bregasland than perhaps anywhere else are [[herb garden|herb gardens]] and [[mana site|mana sites]]. Bregasland is an eerie place, and the people who live there have a well deserved reputation for mysterious lore and uncommon wisdom.&lt;br /&gt;
&lt;br /&gt;
The least common resource in Bregasland is likely to be a [[mine]] - outside of Gravenmarch, the marshes are simply too wet and too lacking in mineral wealth to easily justify a mine. Of course, any character can choose any sort of [[Resource#Personal_Resource|personal resource]] - it&#039;s simply easier to explain some choices in Bregasland than others.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Bregasland and the smiths]] - [[historical research]] related to the &amp;quot;sinking&amp;quot; of Bregasland.&lt;br /&gt;
* [[If one be gone we carry on]] - 387YE Spring wind of war on the invasion by the Jotun&lt;br /&gt;
* [[New port, old wine]] - 386YE Spring wind of fortune relating developments of soothing the Greywaters&lt;br /&gt;
* [[Fighting fish]] - 386YE Spring wind of fortune relating developments with the Bushel Sykes situation&lt;br /&gt;
* [[I already know you]] - 386YE Spring wind of fortune relating to other developments in the Marches&lt;br /&gt;
* [[Despise treachery]] - 385YE Winter wind of fortune about the situation in Bregasland&lt;br /&gt;
* [[When_Spring_comes#War_Requiem_(Bregasland)|When Spring comes]] - 385YE Autumn Wind of Fortune detailing the problems of post-Jotun Bregasland&lt;br /&gt;
[[Category:The Marches]][[Category:Gazetteer]][[Category:Jotun]][[Category:Imperial Territory]]&lt;/div&gt;</summary>
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		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Skallahn&amp;diff=146364</id>
		<title>Skallahn</title>
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		<updated>2026-10-22T17:46:23Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Regions */&lt;/p&gt;
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&lt;div&gt;[[Category:Gazetteer]][[Category:Jotun]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; max-width: 500px; margin-right: 10px;&amp;quot;&amp;gt;{{HoverImage|Skallahn-map.png|Skallahn borders.png}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Skallahn is part of Kalsea, the northern kingdom of the Jotun, that is ruled by Yrsa Jansdóttir, Queen of Kalsea, Jarl-of-Jarls. It borders [[Bryadvik]], [[Tromsa]], [[Sermersuaq]], and the mudflats of [[Kallavesa]], and forms the northern coastline of the Gullet. The landscape is generally rugged and windswept, usually cold and exposed to the elements in most places. The coastline itself is rocky with intimidating fjords, composed narrow winding inlets running between the steep cliffs leaving precious few spots that accessible to ships. Much of the landscape is wild pasture grazed by vast herds of long haired cattle or sheep, tended to by thralls. &lt;br /&gt;
&lt;br /&gt;
The main settlement is the port of Kierheim, one of the only ports anywhere in the territory. It is under the control of the Jarl of Kierheim, who effectively rules the territory on behalf of the Queen.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
===The Kongegőr===&lt;br /&gt;
The Kongegőr stretches from Kierheim to Alsterbo where the Gullet is at its narrowest. Known to the sailors of Wintermark and the Marches as a treacherous area of shifting islands and dangerous rocks, the Jotun have a slightly different perspective. The thralls of Dalvi maintain a series of hidden routes north across the causeway, allowing Jotun armies to travel by land from Kierheim to Alsterbo and vice versa. An army that controls Kierheim or Alsterbo can effectively cross to the other side of the Gullet without the assistance of a navy, and can block the ability of enemy armies to cross should they so wish.&lt;br /&gt;
&lt;br /&gt;
Having now had the chance to survey both sides of the Kongegőr, Imperial scouts can confirm it is impassable to a navy. Smaller vessels of the kind used by independent fleets could pass through the Kongegőr if they travel at high tide and pick their routes carefully, but the causeway couldn&#039;t be navigated by a navy. Large warships would quickly run aground on the jagged rocks, and be destroyed.&lt;br /&gt;
&lt;br /&gt;
===Market of the Crossroads===&lt;br /&gt;
There is a large market hosted every season in Bjarkey where Jotun from across Skallahn come to trade goods, renew loyalties, and negotiate future deals. Originally it was just a place for the mineral wealth of the northern mines to be brought for trade; it was Jarl Ustigar who first extended invitations over a decade ago for the Jarls of the Narkyst to visit and sample the delights of the market. Now the market sees a bustling trade in ore, salted meats and fish from across Kalsea and mead, leather, and crafted goods from Narkyst.&lt;br /&gt;
&lt;br /&gt;
The market has seen significant development over the past two years; the portion dedicated to the trade of orichalcum in particular has been extensively expanded.&lt;br /&gt;
&lt;br /&gt;
===The Shining Caverns===&lt;br /&gt;
In northern Eyrarfell there are a number of deep tunnels going deep into the high peaks. Beneath the mountain lie great veins of mithril, which provide the Jarl of Kierheim with a significant portion of his wealth. The foothills are the site of several large villages of thralls home to miners and the farmers who support them, as well as a sizable garrison of Jotun who protect them.&lt;br /&gt;
&lt;br /&gt;
Estimates suggest the mine provides 19 wains of [[mithril]] each season.&lt;br /&gt;
&lt;br /&gt;
===The Broken Chasm===&lt;br /&gt;
In central Ulfrsmoor is a wide chasm; large enough for all the tents of Anvil to be spread out to dry and still have space to spare. According to local myths, the chasm was once a great lake which was drained when the ancestor Ulven challenged a troll king to a drinking contest.&lt;br /&gt;
&lt;br /&gt;
The chasm is rich in white marble but also a source of [[white granite]]. Estimates suggest the quarry provides 16 wains of white granite each season.&lt;br /&gt;
&lt;br /&gt;
===Walls of Kierheim===&lt;br /&gt;
The port of Kierheim is ringed by a thick curtain wall that provide significant protection against an invasion by land. There are unusual sea defences. here, clearly intended to protect the docks and the waterfront, but it is not clear from what. The city is effectively protected by a fortification of strength 6,000.&lt;br /&gt;
&lt;br /&gt;
===Ulfrsborg===&lt;br /&gt;
There is a squat and powerful fortification in Ulfrsmoor of strength 3,000.&lt;br /&gt;
&lt;br /&gt;
===The Locked Door===&lt;br /&gt;
In Mindrkyst there is a strange structure at the top of one of the low, rolling hills in the region. It is made up of two huge standing stones, each easily twice the height of any reasonably sized person, topped by a connecting stone of similar size. The stones appear to be made of white granite brought from the nearby quarry. The two standing stones are inscribed with the runes [[Hirmok]], [[Tykonus]], and [[Yoorn]]; and the lintel stone has been scored with the pattern of stars that makes up the constellation of [[The_Key_and_The_Lock#The_Lock|the Lock]]. Jotun thralls give the area a wide berth, but there is a small building not far from this ominous location that is home to a group of ghodi who regularly visit the Locked Door. &amp;lt;!-- There&#039;s a relevant Leviathan answer about this place on the plotmatron --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Temple of Ulfrskelf===&lt;br /&gt;
The sacred temple of Ulfrskelf lies north of Kierheim in Ulfrsmoor. According to Jotun legends, this is where Ulven, the oldest of the Jotun faðir &amp;quot;died&amp;quot;. The Jotun claim that Ulven sought the belly of the world, the Omphalos, the point where the Howling Abyss meets the mortal world. She found it here, buried beneath the stone, and tore the mountain apart with her bare hands to reach it. The terrain here is peculiar, the temple lies at the bottom of a deep gorge, as if the surrounding mountains were torn apart by some gargantuan hands. A thousand stone steps are cut into the side of the gorge leading down to the temple.&lt;br /&gt;
&lt;br /&gt;
Ulfrskelf is the most sacred site the Jotun possess, there are many warriors training and studying here, and countless more make pilgrimages to the site to challenge their skills under the watchful eyes of the ghodi.&lt;br /&gt;
&lt;br /&gt;
===Steelweaver&#039;s Crucible===&lt;br /&gt;
The Steelweaver&#039;s Crucible, is a vast forge at the foot of a great mountain. The forges run night and day, as the thralls labour to produce weapons and armour for the Jotun armies. The master of the Crucible is said to be a living statue, six-foot tall and cast from bronze with four arms. Each arm is so strong that it can wield a blacksmith&#039;s hammer and the statue works tirelessly beating mithril to fashion four weapons at a time.&lt;br /&gt;
&lt;br /&gt;
The doors to the crucible are thirty foot high, and fashioned from orichalcum reinforced with mithril and steel. There is likely three or four hundreds ingots, at least, in the doors. They are carved with scenes depicting a giant sized female orc battling against various monsters.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
{{CaptionedImage|file=Skallahn borders.png|width=400|align=right}} &lt;br /&gt;
===Greenwall=== &lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Coastal&amp;lt;br&amp;gt;&lt;br /&gt;
Greenwall is dominated by large grazing lands given over to herds of cattle on the lowlands and sheep on the hillsides. In between these large farms there are scores of small crofts, growing grains and a peculiar dark, spongy, purple vegetable. There is little open coastline but there are a few scattered hamlets dedicated to fishing. Like farming this industry is operated entirely by thralls. The ones here pledge their fealty to a Jarl who has their hall near to the border of Iron Stand. For decades this was Asbjørn Dalgaard, before they were [[The_current_when_it_serves#The_last_village_.28Conjunction.29|slain]] by Imperial heroes. Their heir is Eluf Asbjørnsson, who now holds the hall - and is apparently fascinated by the [[Imperial Orcs]] who he believes were responsible for his father&#039;s glorious death in battle.&lt;br /&gt;
&lt;br /&gt;
===Iron Stand===&lt;br /&gt;
The plains of Iron Stand are vast and open; great herds of muskox and caribou spend their time grazing at the stubby grass. The ruins of the Iron Banner, built by [[Emperor Guntherm]], remains near the centre of the region and the town of Overgaard is built in and around the once proud fortification. Jarl Ebbe of Overgaard rules over the region. &lt;br /&gt;
&lt;br /&gt;
There are also a number of abandoned ruins in the north east of the region near to the border with Sermersuaq and the Jotun territory to the north. These ruins are given a wide berth by the Jotun.&lt;br /&gt;
&lt;br /&gt;
===Ulfrsmoor===&lt;br /&gt;
The moors of Ulfrsmoor are undeniably beautiful; the low rolling hills are carpeted in a dense matting of light purple heather. The quarry of the Broken Chasm cuts deep through the centre of the region; sudden and harsh. There is a small settlement near to the quarry which is populated mostly by those thralls who work the stone as well as a small barracks garrisoned by the warband of Jarl Alvilda Ottesen.&lt;br /&gt;
&lt;br /&gt;
The sacred temple of Ulfrskelf lies in the north of the region at the bottom of a deep gorge. There are gardens of herbs that surround the temple which are tended by a number of thralls.&lt;br /&gt;
&lt;br /&gt;
===Eyrarfell=== &lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&amp;lt;br&amp;gt;&lt;br /&gt;
The hills of Eyrarfell do not reach as high as those in Morrow but they are more than a match for the peaks of Skarsind. Small mining towns are scattered around the foothills leading up to the mountains where orichalcum is brought down the passes along with iron and gold. The greatest of all the mining towns by far is Einarshal, ruled by Jarl Gilla Sverrisdóttir. The thralls who work the Shining Caverns dwell here.&lt;br /&gt;
&lt;br /&gt;
In eastern Eyrarfell is the great forge known as Steelweaver&#039;s Crucible; where what appears to be one of the constructs of the Autumn realm works tirelessly to produce arms and armour for the Jotun. The thralls who work the nearby mines are regularly seen taking wagon loads of ore to the forge.&lt;br /&gt;
&lt;br /&gt;
===Mindrkyst=== &lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Coastal&amp;lt;br&amp;gt;&lt;br /&gt;
The coastline of Mindrkyst is surprising populated; there are a number of villages dedicated to claiming the bounty of the Gullet along the coastline. The largest of the villages, Fisk, is bedecked in the banner of a walrus and is home to Eisa Winterborn; the draughir hero who led the Jotun forces in Skarsind before the Winter Solstice 383YE. By far the largest settlement in the region though is Drakenberg which is ruled over by Jarl Gorm.&lt;br /&gt;
&lt;br /&gt;
The strange structure known to local thralls as the Locked Door is at the crest of the highest point in the region, though still nothing in comparison to those found in Eyrarfell. Constructed from white granite and inscribed with runes the local thralls who are spoken to are unsure what purpose it serves, though some Imperial magicians suggest it may the same purpose as the Imperial Conclave&#039;s declarations of Enmity.&lt;br /&gt;
&lt;br /&gt;
===Bjarkey=== &lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; City&amp;lt;br&amp;gt;&lt;br /&gt;
The region of Bjarkey is easily the most densely populated in Skallahn; the city of Kierheim is easily the match of Meade or Cargo in size. Surrounding the city is a high wall built of white granite drawn from the Broken Chasm. The city is large and relatively closed packed by Jotun standards, but it has a stark beauty to it with tall stone buildings with slate rooves that are surprisingly well built. &lt;br /&gt;
&lt;br /&gt;
In the centre of the town, directly in front of the jarl&#039;s keep there is a series of great fountains, built by Ustigar&#039;s father, each of which is filled with exotic fish of every imaginable colour. There are the remains of a much earlier curtain wall, inside the city, which have long since been abandoned and partially dismantled, but which are still preserved near the keep itself. These older walls have little defensive value - but they depict scenes of battles between different groups of Jotun and with what looks like Wintermarkers. Some claim that one of the figures depicted on the walls is Emperor Guntherm.&lt;br /&gt;
&lt;br /&gt;
There is a vast market known as the Market of the Crossroads which is held every season to allow trade between the inhabitants of Skallahn.&lt;br /&gt;
&lt;br /&gt;
===Fareskov=== &lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&amp;lt;br&amp;gt;&lt;br /&gt;
The forests of Fareskov are dark and primaeval; they have much in common with the woods of Weirmoor. There are some signs of cultivation; groves where dragonbone and ambergelt are harvested, but the majority of the forests are left over to the wilderness. This is where the Jotun of Skallahn come to hunt the dire beasts, to test their mettle against a dangerous and powerful foe to prove themselves as being worthy of the Kirkja.&lt;br /&gt;
&lt;br /&gt;
Near to the edge of the forest is a ruined manor built in a style reminiscent of those found in Dawn; adorned with depictions of gryphons and hawks. Once used by Jotun warriors to rest before they ventured into the forest to hunt the dire beasts that make the place their home. Traditionally it was home to the heralds of [[Hayaak]] who would offer challenges to worthy Jotun but since the exile of the Hawk Lord the manor has gone to ruin.&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* As of the start of the Winter Solstice 387YE, the Empire controls Greenwall, and the Jotun control the rest of the territory. Skallahn is a Jotun territory.&lt;br /&gt;
* The Walls of Kierheim are a rank two [[fortification]]&lt;br /&gt;
* Ulfrsborg is a rank one fortification&lt;br /&gt;
*&#039;&#039;&#039;Strategic consideration:&#039;&#039;&#039; The [[#The Kongegőr|Kongegőr]] is a causeway that appears to allow armies to cross the Gullet without needing the assistance of a [[navy|navy]].&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Rubies in the snow]] - 387YE Winter wind of war about the Imperial invasion of Skallahn&lt;br /&gt;
* [[A bridge too far]] - 387YE Spring wind of fortune [[appraisal|appraising]] the Kongegőr&lt;br /&gt;
* [[Against_the_Jotun#Fire|Against the Jotun]] - 385YE Winter wind of war concerning Imperial invasion of Skallahn&lt;br /&gt;
* [[The current when it serves]] - 385YE Summer wind of war about the Imperial invasion of Skallahn&lt;br /&gt;
* [[Under heaven]] - 384YE Autumn wind of war detailing the Skallahn raid&lt;br /&gt;
* [[Take it further]] - 384YE Summer wind of fortune revising the raid into Skallahn&lt;br /&gt;
* [[By fountains, by fishes]] - 384YE Spring wind of fortune introducing the idea of raiding Skallahn&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Skallahn&amp;diff=146363</id>
		<title>Skallahn</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Skallahn&amp;diff=146363"/>
		<updated>2026-10-22T17:45:14Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gazetteer]][[Category:Jotun]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; max-width: 500px; margin-right: 10px;&amp;quot;&amp;gt;{{HoverImage|Skallahn-map.png|Skallahn borders.png}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Skallahn is part of Kalsea, the northern kingdom of the Jotun, that is ruled by Yrsa Jansdóttir, Queen of Kalsea, Jarl-of-Jarls. It borders [[Bryadvik]], [[Tromsa]], [[Sermersuaq]], and the mudflats of [[Kallavesa]], and forms the northern coastline of the Gullet. The landscape is generally rugged and windswept, usually cold and exposed to the elements in most places. The coastline itself is rocky with intimidating fjords, composed narrow winding inlets running between the steep cliffs leaving precious few spots that accessible to ships. Much of the landscape is wild pasture grazed by vast herds of long haired cattle or sheep, tended to by thralls. &lt;br /&gt;
&lt;br /&gt;
The main settlement is the port of Kierheim, one of the only ports anywhere in the territory. It is under the control of the Jarl of Kierheim, who effectively rules the territory on behalf of the Queen.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
===The Kongegőr===&lt;br /&gt;
The Kongegőr stretches from Kierheim to Alsterbo where the Gullet is at its narrowest. Known to the sailors of Wintermark and the Marches as a treacherous area of shifting islands and dangerous rocks, the Jotun have a slightly different perspective. The thralls of Dalvi maintain a series of hidden routes north across the causeway, allowing Jotun armies to travel by land from Kierheim to Alsterbo and vice versa. An army that controls Kierheim or Alsterbo can effectively cross to the other side of the Gullet without the assistance of a navy, and can block the ability of enemy armies to cross should they so wish.&lt;br /&gt;
&lt;br /&gt;
Having now had the chance to survey both sides of the Kongegőr, Imperial scouts can confirm it is impassable to a navy. Smaller vessels of the kind used by independent fleets could pass through the Kongegőr if they travel at high tide and pick their routes carefully, but the causeway couldn&#039;t be navigated by a navy. Large warships would quickly run aground on the jagged rocks, and be destroyed.&lt;br /&gt;
&lt;br /&gt;
===Market of the Crossroads===&lt;br /&gt;
There is a large market hosted every season in Bjarkey where Jotun from across Skallahn come to trade goods, renew loyalties, and negotiate future deals. Originally it was just a place for the mineral wealth of the northern mines to be brought for trade; it was Jarl Ustigar who first extended invitations over a decade ago for the Jarls of the Narkyst to visit and sample the delights of the market. Now the market sees a bustling trade in ore, salted meats and fish from across Kalsea and mead, leather, and crafted goods from Narkyst.&lt;br /&gt;
&lt;br /&gt;
The market has seen significant development over the past two years; the portion dedicated to the trade of orichalcum in particular has been extensively expanded.&lt;br /&gt;
&lt;br /&gt;
===The Shining Caverns===&lt;br /&gt;
In northern Eyrarfell there are a number of deep tunnels going deep into the high peaks. Beneath the mountain lie great veins of mithril, which provide the Jarl of Kierheim with a significant portion of his wealth. The foothills are the site of several large villages of thralls home to miners and the farmers who support them, as well as a sizable garrison of Jotun who protect them.&lt;br /&gt;
&lt;br /&gt;
Estimates suggest the mine provides 19 wains of [[mithril]] each season.&lt;br /&gt;
&lt;br /&gt;
===The Broken Chasm===&lt;br /&gt;
In central Ulfrsmoor is a wide chasm; large enough for all the tents of Anvil to be spread out to dry and still have space to spare. According to local myths, the chasm was once a great lake which was drained when the ancestor Ulven challenged a troll king to a drinking contest.&lt;br /&gt;
&lt;br /&gt;
The chasm is rich in white marble but also a source of [[white granite]]. Estimates suggest the quarry provides 16 wains of white granite each season.&lt;br /&gt;
&lt;br /&gt;
===Walls of Kierheim===&lt;br /&gt;
The port of Kierheim is ringed by a thick curtain wall that provide significant protection against an invasion by land. There are unusual sea defences. here, clearly intended to protect the docks and the waterfront, but it is not clear from what. The city is effectively protected by a fortification of strength 6,000.&lt;br /&gt;
&lt;br /&gt;
===Ulfrsborg===&lt;br /&gt;
There is a squat and powerful fortification in Ulfrsmoor of strength 3,000.&lt;br /&gt;
&lt;br /&gt;
===The Locked Door===&lt;br /&gt;
In Mindrkyst there is a strange structure at the top of one of the low, rolling hills in the region. It is made up of two huge standing stones, each easily twice the height of any reasonably sized person, topped by a connecting stone of similar size. The stones appear to be made of white granite brought from the nearby quarry. The two standing stones are inscribed with the runes [[Hirmok]], [[Tykonus]], and [[Yoorn]]; and the lintel stone has been scored with the pattern of stars that makes up the constellation of [[The_Key_and_The_Lock#The_Lock|the Lock]]. Jotun thralls give the area a wide berth, but there is a small building not far from this ominous location that is home to a group of ghodi who regularly visit the Locked Door. &amp;lt;!-- There&#039;s a relevant Leviathan answer about this place on the plotmatron --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Temple of Ulfrskelf===&lt;br /&gt;
The sacred temple of Ulfrskelf lies north of Kierheim in Ulfrsmoor. According to Jotun legends, this is where Ulven, the oldest of the Jotun faðir &amp;quot;died&amp;quot;. The Jotun claim that Ulven sought the belly of the world, the Omphalos, the point where the Howling Abyss meets the mortal world. She found it here, buried beneath the stone, and tore the mountain apart with her bare hands to reach it. The terrain here is peculiar, the temple lies at the bottom of a deep gorge, as if the surrounding mountains were torn apart by some gargantuan hands. A thousand stone steps are cut into the side of the gorge leading down to the temple.&lt;br /&gt;
&lt;br /&gt;
Ulfrskelf is the most sacred site the Jotun possess, there are many warriors training and studying here, and countless more make pilgrimages to the site to challenge their skills under the watchful eyes of the ghodi.&lt;br /&gt;
&lt;br /&gt;
===Steelweaver&#039;s Crucible===&lt;br /&gt;
The Steelweaver&#039;s Crucible, is a vast forge at the foot of a great mountain. The forges run night and day, as the thralls labour to produce weapons and armour for the Jotun armies. The master of the Crucible is said to be a living statue, six-foot tall and cast from bronze with four arms. Each arm is so strong that it can wield a blacksmith&#039;s hammer and the statue works tirelessly beating mithril to fashion four weapons at a time.&lt;br /&gt;
&lt;br /&gt;
The doors to the crucible are thirty foot high, and fashioned from orichalcum reinforced with mithril and steel. There is likely three or four hundreds ingots, at least, in the doors. They are carved with scenes depicting a giant sized female orc battling against various monsters.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===Greenwall=== &lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Coastal&amp;lt;br&amp;gt;&lt;br /&gt;
Greenwall is dominated by large grazing lands given over to herds of cattle on the lowlands and sheep on the hillsides. In between these large farms there are scores of small crofts, growing grains and a peculiar dark, spongy, purple vegetable. There is little open coastline but there are a few scattered hamlets dedicated to fishing. Like farming this industry is operated entirely by thralls. The ones here pledge their fealty to a Jarl who has their hall near to the border of Iron Stand. For decades this was Asbjørn Dalgaard, before they were [[The_current_when_it_serves#The_last_village_.28Conjunction.29|slain]] by Imperial heroes. Their heir is Eluf Asbjørnsson, who now holds the hall - and is apparently fascinated by the [[Imperial Orcs]] who he believes were responsible for his father&#039;s glorious death in battle.&lt;br /&gt;
&lt;br /&gt;
===Iron Stand===&lt;br /&gt;
The plains of Iron Stand are vast and open; great herds of muskox and caribou spend their time grazing at the stubby grass. The ruins of the Iron Banner, built by [[Emperor Guntherm]], remains near the centre of the region and the town of Overgaard is built in and around the once proud fortification. Jarl Ebbe of Overgaard rules over the region. &lt;br /&gt;
&lt;br /&gt;
There are also a number of abandoned ruins in the north east of the region near to the border with Sermersuaq and the Jotun territory to the north. These ruins are given a wide berth by the Jotun.&lt;br /&gt;
&lt;br /&gt;
===Ulfrsmoor===&lt;br /&gt;
The moors of Ulfrsmoor are undeniably beautiful; the low rolling hills are carpeted in a dense matting of light purple heather. The quarry of the Broken Chasm cuts deep through the centre of the region; sudden and harsh. There is a small settlement near to the quarry which is populated mostly by those thralls who work the stone as well as a small barracks garrisoned by the warband of Jarl Alvilda Ottesen.&lt;br /&gt;
&lt;br /&gt;
The sacred temple of Ulfrskelf lies in the north of the region at the bottom of a deep gorge. There are gardens of herbs that surround the temple which are tended by a number of thralls.&lt;br /&gt;
&lt;br /&gt;
===Eyrarfell=== &lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&amp;lt;br&amp;gt;&lt;br /&gt;
The hills of Eyrarfell do not reach as high as those in Morrow but they are more than a match for the peaks of Skarsind. Small mining towns are scattered around the foothills leading up to the mountains where orichalcum is brought down the passes along with iron and gold. The greatest of all the mining towns by far is Einarshal, ruled by Jarl Gilla Sverrisdóttir. The thralls who work the Shining Caverns dwell here.&lt;br /&gt;
&lt;br /&gt;
In eastern Eyrarfell is the great forge known as Steelweaver&#039;s Crucible; where what appears to be one of the constructs of the Autumn realm works tirelessly to produce arms and armour for the Jotun. The thralls who work the nearby mines are regularly seen taking wagon loads of ore to the forge.&lt;br /&gt;
&lt;br /&gt;
===Mindrkyst=== &lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Coastal&amp;lt;br&amp;gt;&lt;br /&gt;
The coastline of Mindrkyst is surprising populated; there are a number of villages dedicated to claiming the bounty of the Gullet along the coastline. The largest of the villages, Fisk, is bedecked in the banner of a walrus and is home to Eisa Winterborn; the draughir hero who led the Jotun forces in Skarsind before the Winter Solstice 383YE. By far the largest settlement in the region though is Drakenberg which is ruled over by Jarl Gorm.&lt;br /&gt;
&lt;br /&gt;
The strange structure known to local thralls as the Locked Door is at the crest of the highest point in the region, though still nothing in comparison to those found in Eyrarfell. Constructed from white granite and inscribed with runes the local thralls who are spoken to are unsure what purpose it serves, though some Imperial magicians suggest it may the same purpose as the Imperial Conclave&#039;s declarations of Enmity.&lt;br /&gt;
&lt;br /&gt;
===Bjarkey=== &lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; City&amp;lt;br&amp;gt;&lt;br /&gt;
The region of Bjarkey is easily the most densely populated in Skallahn; the city of Kierheim is easily the match of Meade or Cargo in size. Surrounding the city is a high wall built of white granite drawn from the Broken Chasm. The city is large and relatively closed packed by Jotun standards, but it has a stark beauty to it with tall stone buildings with slate rooves that are surprisingly well built. &lt;br /&gt;
&lt;br /&gt;
In the centre of the town, directly in front of the jarl&#039;s keep there is a series of great fountains, built by Ustigar&#039;s father, each of which is filled with exotic fish of every imaginable colour. There are the remains of a much earlier curtain wall, inside the city, which have long since been abandoned and partially dismantled, but which are still preserved near the keep itself. These older walls have little defensive value - but they depict scenes of battles between different groups of Jotun and with what looks like Wintermarkers. Some claim that one of the figures depicted on the walls is Emperor Guntherm.&lt;br /&gt;
&lt;br /&gt;
There is a vast market known as the Market of the Crossroads which is held every season to allow trade between the inhabitants of Skallahn.&lt;br /&gt;
&lt;br /&gt;
===Fareskov=== &lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&amp;lt;br&amp;gt;&lt;br /&gt;
The forests of Fareskov are dark and primaeval; they have much in common with the woods of Weirmoor. There are some signs of cultivation; groves where dragonbone and ambergelt are harvested, but the majority of the forests are left over to the wilderness. This is where the Jotun of Skallahn come to hunt the dire beasts, to test their mettle against a dangerous and powerful foe to prove themselves as being worthy of the Kirkja.&lt;br /&gt;
&lt;br /&gt;
Near to the edge of the forest is a ruined manor built in a style reminiscent of those found in Dawn; adorned with depictions of gryphons and hawks. Once used by Jotun warriors to rest before they ventured into the forest to hunt the dire beasts that make the place their home. Traditionally it was home to the heralds of [[Hayaak]] who would offer challenges to worthy Jotun but since the exile of the Hawk Lord the manor has gone to ruin.&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* As of the start of the Winter Solstice 387YE, the Empire controls Greenwall, and the Jotun control the rest of the territory. Skallahn is a Jotun territory.&lt;br /&gt;
* The Walls of Kierheim are a rank two [[fortification]]&lt;br /&gt;
* Ulfrsborg is a rank one fortification&lt;br /&gt;
*&#039;&#039;&#039;Strategic consideration:&#039;&#039;&#039; The [[#The Kongegőr|Kongegőr]] is a causeway that appears to allow armies to cross the Gullet without needing the assistance of a [[navy|navy]].&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Rubies in the snow]] - 387YE Winter wind of war about the Imperial invasion of Skallahn&lt;br /&gt;
* [[A bridge too far]] - 387YE Spring wind of fortune [[appraisal|appraising]] the Kongegőr&lt;br /&gt;
* [[Against_the_Jotun#Fire|Against the Jotun]] - 385YE Winter wind of war concerning Imperial invasion of Skallahn&lt;br /&gt;
* [[The current when it serves]] - 385YE Summer wind of war about the Imperial invasion of Skallahn&lt;br /&gt;
* [[Under heaven]] - 384YE Autumn wind of war detailing the Skallahn raid&lt;br /&gt;
* [[Take it further]] - 384YE Summer wind of fortune revising the raid into Skallahn&lt;br /&gt;
* [[By fountains, by fishes]] - 384YE Spring wind of fortune introducing the idea of raiding Skallahn&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Skallahn_borders.png&amp;diff=146362</id>
		<title>File:Skallahn borders.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Skallahn_borders.png&amp;diff=146362"/>
		<updated>2026-10-22T17:44:58Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: Art by Daisy Abbott, red lines by Steve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by Daisy Abbott, red lines by Steve&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Skallahn-map.png&amp;diff=146361</id>
		<title>File:Skallahn-map.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Skallahn-map.png&amp;diff=146361"/>
		<updated>2026-10-22T17:44:34Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: Hailmur uploaded a new version of File:Skallahn-map.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Hordalant&amp;diff=146360</id>
		<title>Hordalant</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Hordalant&amp;diff=146360"/>
		<updated>2026-10-22T16:15:30Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; max-width: 500px; margin-right: 10px;&amp;quot;&amp;gt;{{HoverImage|Hordalant.png|Hordalant borders.png}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Hordalant is a [[Jotun]] [[territory]] that lies to the west of [[Bregasland]] and [[Liathaven]]. Its climate is comparable to that of Bregasland and [[Upwold]] - there are cold winds and heavy snows during the Winter, but Summers are comparatively warm and pleasant. The Jotun appear largely unfazed by the weather except when it is at its most violent.&lt;br /&gt;
&lt;br /&gt;
The population is overwhelmingly Jotun orc, and there while the majority of those living here are thralls there are &#039;&#039;many&#039;&#039; warriors to protect them. The northern borders of the territory open onto the Gullet – the sea between the kingdoms of southern Narkyst and northern Kalsea, on whose shores the town of [[Mitwold#Meade|Meade]] also stands. To the south lies further Jotun territory. There are many Jotun settlements here. They tend to be reasonably fortified with palisades and low stone walls. Many of the larger settlements here appear to be concerned with trade or agriculture.&lt;br /&gt;
&lt;br /&gt;
Hordalant is relatively rich. There is a great deal of mineral wealth in the Ash Mountains, and the fields of Kalmar, Alsterbo, and Sigla provide a great deal of both grain and meat to the jarls of Álftanes and Alsterbo. The land is worked exclusively by thralls, overseen by scattered halls belonging to favoured Jotun warriors loyal to their respective jarls. &lt;br /&gt;
The Kings&#039; Road and the South Road see a great deal of traffic – including great heavily guarded caravans transporting mithril south from Kierheim and white granite north from the Jotun to the south. Exports see wagonloads of grain, ore, and crates of green iron, orichalcum, and tempest jade transported north and south – indeed a great deal of the grain raised here is exported, with many local thralls living on steady diets of fish (which is harder to transport).&lt;br /&gt;
&lt;br /&gt;
Gudmundur Arason, King of Narkyst, He Who Calls Himself Jarl-of-Jarls, Who is Chieftain of the Southern Jotun technically rules here but in practice he does so as “first among equals” - the powerful Jarls of Álftanes and Alsterbo wield the majority of political power here.&lt;br /&gt;
&lt;br /&gt;
During the reign of [[Emperor Guntherm]], Imperial forces [[Campaigns_of_Emperor_Guntherm|seized parts]] of eastern Hordalant. They claimed the marshes of [[#Blutgahn|Blutgahn]] and the plains of [[#Ashahon|Ashahon]]. For several years adventurous [[the Marches|Marcher]] settlers attempted to carve out homesteads here under the watchful eye of Imperial forces and the [[fortification]] of &#039;&#039;the Nail&#039;&#039; in Ashahon. The occupation did not last - when the famous ceasefire with the Jotun ended in 248YE, the would-be settlers retreated back into Bregasland and the Jotun ultimately captured the Nail.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;The Campaigns of Emperor Guntherm&amp;quot;&amp;gt;&lt;br /&gt;
The Marcher armies headed down the southern coast of the Gullet, into Narkyst, and made a spirited attempt to capture the territory named Hordalant on the border of Bregasland; they successfully overran the marshes of Blutgahn and the plains of Ashahon but were incapable of making further progress.&lt;br /&gt;
&lt;br /&gt;
These actions enabled the Empire to recapture a great many prisoners taken from&lt;br /&gt;
Wintermark and the Marches during the recent Jotun invasion, but there is plenty of evidence that efforts to liberate the humans of Kalsea and Narkyst did not go so well.&lt;br /&gt;
&lt;br /&gt;
The local thralls were found to be almost fanatically loyal to their Jotun masters, and slowed the advance and capture of Jotun territory; those that had taken up the offer of citizenship were convicted of treason in unprecedented numbers, and the local population was essentially wiped out in Imperial-controlled regions, being replaced by settlers from Wintermark and the Marches respectively.&lt;br /&gt;
&lt;br /&gt;
While this offensive was being undertaken, the rest of the Imperial armies were engaged with the Thule in Miekarova and Volodmartz - indeed, there was some considerable unrest that Guntherm and those loyal to him were engaging in military adventures along the coast of the Gullet when long-held Imperial territories were endangered.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
In Spring 379YE a [[spy network]] was [[Construct_Hordalant_spy_network|commissioned]] by the [[Senate]] in Hordalant, but it was not until the Winter of 379YE that a significant force of [[military unit|Imperial scouts]] was [[Military_unit#Assisting_a_Special_Project|assigned]] to cautiously explore this prosperous Jotun territory. The [[Wintermark]] scouts (assisted by [[Navarr]] explorers) were able to prepare a map of the [[territory]] including some details of the main settlements, but the information they uncovered during the particularly harsh winter of 379YE was patchy at best. The details of this exploratory force can be found on the [[Imperial Roll of Honour #Winter Solstice 379YE|Imperial Roll of Honour]].&lt;br /&gt;
&lt;br /&gt;
Hordalant has been invaded by Imperial forces on more than one occasion - the most recent, and most successful, [[Campaigns_of_Emperor_Guntherm#Invasion_of_Jotun|invasion]] took place during the reign of [[Emperor Guntherm]]. A more recent attempted invasion took place in Summer 381YE. The [[Navarr_military_concerns#The_Black_Thorns|Black Thorns]] under [[general]] Ulric Y&#039;Basden evaded a Jotun trap in [[Liathaven]] by crossing the border to the west; their short-lived [[381YE_Summer_Solstice_winds_of_war#The_Road_Less_Travelled_.28Hordalant_and_Liathaven.29|attempt at conquest]] was handily repulsed by the orcs.&lt;br /&gt;
&lt;br /&gt;
After the Summer Solstice 381YE, significant Imperial forces were assigned to the spy network in Hordalant. Primarily from Wintermark, with the aid of a few courageous [[Imperial Orcs]], they were able to significantly update information about the territory, as well as providing an improved map and key information about the major Jotun forces camped in the territory. The identity of these captains is recorded on the [[Imperial Roll of Honour]].&lt;br /&gt;
&lt;br /&gt;
==Major Features==&lt;br /&gt;
So far Imperial scouts have not identified many sites of major significance in the territory, but this is likely to be due to the small number of scouts rather than the lack of such sites in Hordalant.&lt;br /&gt;
===The Kings&#039; Road and the South Road===&lt;br /&gt;
To the surprise of many, the territory of Hordalant has a well-built network of roads that connect the major settlements. The roads themselves are patrolled by Jotun warriors, and maintained by cadres of thralls. While not comparable to the [[Varushkan Road|roads of Varushka]] (and showing no signs of magical wards) they are wide, paved, and supplemented in several places by stone bridges.&lt;br /&gt;
===The Kongegőr===&lt;br /&gt;
The Kongegőr, stretches from [[#Alsterbo|Alsterbo]] to [[Skallahn#Bjarkey|Kierheim]] where the Gullet is at its narrowest. Known to the sailors of [[Wintermark]] and [[the Marches]] as a treacherous area of shifting islands and dangerous rocks, the Jotun have a slightly different perspective. The thralls of Dalvi maintain a series of hidden routes north across the causeway, allowing Jotun armies to travel by land from Alsterbo to Kierheim and vice versa. An army that controls Alsterbo or Kierheim can effectively cross to the other side of the Gullet without the assistance of a navy, and can block the ability of enemy armies to cross should they so wish.&lt;br /&gt;
&lt;br /&gt;
Smaller vessels of the kind used by independent fleets can pass through the Kongegőr if they travel at high tide and pick their routes carefully, but the causeway is impassable to a navy. Large warships would quickly run aground on the jagged rocks, and be quickly destroyed.&lt;br /&gt;
&lt;br /&gt;
===The Palaces of the Eternals===&lt;br /&gt;
The Summer Palace, the Hawk Eyrie, and the Fortress of the Pale Queen are of great interest. The Fortress is a significant fortification that controls the heart of the territory, but along with the Palace and the Eyrie represents a type of construction the Empire is unfamiliar with. They seem to serve as embassies to the [[eternal|eternals]] of the Summer realm. Jotun magicians – but not exclusively magicians – deal directly with representatives of the eternal the embassy is dedicated to, in much the same way that an Imperial ambassador might deal with a foreign nation. &lt;br /&gt;
===The White Shore===&lt;br /&gt;
South of Foss, in Kalmar, is found the White Shore. It is not clear how much the salt flats here have been artificially expanded, but Imperial scouts report an area of very shallow water where carefully constructed traps capture seawater and expose it to the sun. As the water evaporates, great chunks of salt are formed. The salt is farmed by thralls, packed into barrels, and exported across Hordalant and beyond. The salt seems to be considered a luxury item – and a particular source of wealth for the Jarl of Álftanes.&lt;br /&gt;
&lt;br /&gt;
==Regions of Hordalant==&lt;br /&gt;
Hordalant is broken up into seven regions. &lt;br /&gt;
===Blutgahn===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Marsh&amp;lt;br&amp;gt;&lt;br /&gt;
A large marshy area on the east of Narkyst, it is largely uninhabited (at least by the Jotun, who appear to give it a wide berth) - but there are signs of a significant [[Feni]] population dwelling within, mostly clustered around the mouth of the two rivers, the small Hjatter and the much larger Volg estuary. The Feni are not interested in receiving visitors - Wintermark forces are warned off but the Feni appear more than prepared to take pot shots at any scouts they identify, especially if they are [[Navarr]].&lt;br /&gt;
&lt;br /&gt;
===Alsterbo===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Coastal&amp;lt;br&amp;gt;&lt;br /&gt;
The deep dangerous marshes of Blutgahn give way to more open and accessible fens, with significant dykes built to drain the land and keep the sea out. On the other side of the King&#039;s Road the land is dryer still - a result of over a century of work to drain and protect it. Here the land is completely given over to farmland. The King&#039;s Road leads to &#039;&#039;&#039;Dalvi&#039;&#039;&#039; on the coast, a large port ruled over by the Jarl of Alsterbo. Dalvi is heavily fortified, defended against attack from both land and sea. (OOC Information: In game terms it is a rank one fortification). The less prosperous rival port of &#039;&#039;&#039;Raufarhöfn&#039;&#039;&#039; lies on the western side of the promontory, but is notable for the inclusion of a large [[Grendel]] embassy.&lt;br /&gt;
&lt;br /&gt;
===Kalmar===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Coastal, City&amp;lt;br&amp;gt;&lt;br /&gt;
The open fields of Alsterabo continue into the rich prosperous region of Kalmar. To the south begins the &#039;&#039;&#039;Forest of the Mures&#039;&#039;&#039;, a dense forest of tall dark pines. The King&#039;s Road runs along the border of the forest as it heads west into Ashahon. The busy trading town of &#039;&#039;&#039;Álftanes&#039;&#039;&#039; lies at the junction between the King&#039;s Road and the South Road - the prosperous settlement is the seat of the Jarl of Álftanes. The jarl&#039;s rule extends to the coastal settlements of &#039;&#039;&#039;Bjark&#039;&#039;&#039; and &#039;&#039;&#039;Foss&#039;&#039;&#039; where predominantly human thralls engage in extensive fishing. They harvest fish not only from the coast, but also brave deeper waters to bring back tuna and whale meat. South of Foss lies the [[#The White Shore|White Shore]], believed to be a significant part of the wealth of the Jarl of Álftanes.&lt;br /&gt;
&lt;br /&gt;
===Ashahon===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&amp;lt;br&amp;gt;&lt;br /&gt;
This crucial region at the centre of the territory is largely filled by the Ash Mountains, a line of tall grey mountains that runs north-south through the territory. The Kings Road goes through Ashahon, passing through the &#039;&#039;&#039;Fortress of the Pale Queen&#039;&#039;&#039; which guards the pass as well as serving as the most important [[Elite_Jotun_troops#The_Kirkja|Kirkja]] of the [[Elite_Jotun_troops#Skjaldir|Skjaldir]]. The name of the [[fortification]] refers to the legend that [[Cathan Canae]] took Skaldir, the Jotun faðir of the Skjaldir as a shield bearer and lover. Spies report seeing several creatures that are clearly not Jotun orcs around the fortress – servants and heralds of Cathan Canae.&lt;br /&gt;
&lt;br /&gt;
Imperial scouts report that it would be challenging to pass from Ashahon into Kalmar without first conquering or destroying the Fortress of the Pale Queen. With the peaks of Angfors being quite inaccessible, an Imperial force would otherwise need to skirt round the hills and mountains and pass through Alsterbo to reach Kalmar. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; The Fortress of the Pale Queen is a rank two fortification).&lt;br /&gt;
&lt;br /&gt;
===Sigla===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&amp;lt;br&amp;gt;&lt;br /&gt;
A large region, dominated by the Forest of the Mures that dominates most of Sigla. There is significant forest clearance along the South Road - with small settlements surrounded by farmland on either side - all the way down to the town of &#039;&#039;&#039;Sig&#039;&#039;&#039; near the southern border of Narkyst.&lt;br /&gt;
&lt;br /&gt;
Along the eastern borders of Sigla, where the forest gives way to the Ash mountains, stands &#039;&#039;&#039;the Lion Palace&#039;&#039;&#039; – a large stone fort built as a residence for [[Eleonaris]], the Lion of Summer. The building seems to serve a ceremonial function but according to Imperial scouts it is built around a potent Summer [[regio]], and appears to be inhabited by both Jotun orcs and a small court of heralds of the Lion of Summer – something like an embassy to Eleonaris.&lt;br /&gt;
&lt;br /&gt;
===Angfors===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Hills, Impassable&amp;lt;br&amp;gt;&lt;br /&gt;
A hilly, mountainous region defined by the border between the Ash Mountains and Forest of Mures in the West to the line between the mountains and the Dead Forest in the east. There are few settlements in the east, only &#039;&#039;&#039;the Hawk Eyrie&#039;&#039;&#039; – a tall and imposing tower of mithril and white granite built for the Hawk Lord [[Hayaak]]. As with the Lion Palace, it seems that the structure serves as a kind of embassy between the Jotun and the Summer eternal. &lt;br /&gt;
&lt;br /&gt;
The western side is dominated by the mining towns of &#039;&#039;&#039;Geets&#039;&#039;&#039;, &#039;&#039;&#039;Flud&#039;&#039;&#039;, and &#039;&#039;&#039;Hekla&#039;&#039;&#039;. Each of the three mining towns supports several deep and apparently quite prosperous mining endeavours, cutting deep into the depths of the mountains, and providing a steady stream of [[Materials#Green Iron|green iron]], [[Materials#Orichalcum|orichalcum]], and [[Materials#Tempest Jade|tempest jade]] to the Jarl of Álftanes.&lt;br /&gt;
&lt;br /&gt;
There appears to be no easily accessible passes through the Ash mountains here; an Imperial army would struggle to pass through Angfors to attack the settlements on the western side, or to reach Sigla or Kalmar without going through the pass in Ashahon controlled by the Fortress of the Pale Queen.&lt;br /&gt;
&lt;br /&gt;
===Vallorberg===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&amp;lt;br&amp;gt;&lt;br /&gt;
A largely uninhabited region under the grip of the Dead Forest, the Jotun name for the massive forest that covers [[Liathaven]] and beyond. Some of the forest here has been cut down - and the land cleared for farming - focussed around the two rivers, the Hellis in the north and the Volg in the south.&lt;br /&gt;
&lt;br /&gt;
At the point where the two rivers meet, there is the great &#039;&#039;&#039;Green Iron Eye&#039;&#039;&#039;, a set of metal monoliths arranged in the shape of an iris. According to legend it was created by Jarnsmidr, the greatest of the Jotun smiths, to ward against &amp;quot;the evils of the East&amp;quot;. What its purpose is (if any), Imperial scouts are unable to say, but it appears to be built over and around a potent Winter [[regio]].&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* While Jotun presence in some regions is limited, they still appear control all seven regions of Hordalant and seem to have to have uncontested dominance of the territory.&lt;br /&gt;
* Information about Hordalant is discovered through the use of a [[spy network]]. This information was last significantly updated after the Autumn Equinox 381YE.&lt;br /&gt;
* The fortified port-town of Dalvi in [[#Alsterbo|Alsterbo]] is a rank one fortification.&lt;br /&gt;
*  The Fortress of the Pale Queen in [[#Ashahon|Ashahon]] is a rank two fortification. It would be very challenging for invaders to pass between Ashahon to Kalmar without first neutralising this fortification, There appears to be no easily accessible passes through the Ash mountains; an Imperial army would struggle to pass through Angfors to attack the settlements on the western side, or to reach Sigla or Kalmar without going through the pass in Ashahon controlled by the Fortress of the Pale Queen. &lt;br /&gt;
* The [[#The Kongegőr|Kongegőr]] is a causeway that appears to allow armies to cross the Gullet without needing the assistance of a [[navy|navy]]. Precisely how it works is not certain at this time.&lt;br /&gt;
[[Category:Gazetteer]][[Category:Jotun]]&lt;br /&gt;
&lt;br /&gt;
==Jotun Forces (Autumn 381YE)==&lt;br /&gt;
During the Summer Solstice 381YE, there were six [[orc]] armies in Hordalant. Camped all around the territory, for the most part they had set up their own encampments, greatly swelling the populations of Alsterbo, Kalmar, Sigla, and Ashahon. This information has been gleaned from the extensive spy reports and is presented here as an example of how the Jotun armies operate when they are in friendly territory. it is correct as of the beginning of the Autumn Equinox 381YE.&lt;br /&gt;
===Lion of the North===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Mercenary|Clever]]&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Lion of the North&#039;&#039;&#039; were primarily camped as guests of the Jarl of Alsterbo. They are an army that seems to make great use of specialised groups of fighting orcs. They travel with many more thralls than similar Jotun armies – thralls known for their craftiness. Their leader is &#039;&#039;&#039;Yrsa Jansdóttir, Queen of the North&#039;&#039;&#039; – the actual Queen of Kalsea, She Who Calls Herself Jarl-of-Jarls, Who is Chieftain of the Northern Jotun. &lt;br /&gt;
&lt;br /&gt;
While the bulk of the army was resting at Alsterbo, large numbers of scouts were active throughout Hordalant. Bands of Jotun supported by cunning thralls were actively searching the territory for signs of enemy influence. This was extremely bad news – there were several engagements between warriors of the Lion of the North and scouts attached to the Spy Network. It is extremely likely that the Jotun scouts discovered the Hordalant spy network by the end of this season&#039;s campaigning.&lt;br /&gt;
===Skjaldirborn===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Fast|Untiring]]&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Army#Enlargement|immense host]] of the &#039;&#039;&#039;Skjaldirborn&#039;&#039;&#039; were camped in the eastern hills of Ashahon, below the Fortress of the White Queen. Their leader was reported to be the relatively inexperienced &#039;&#039;&#039;Jorgen Hylasson&#039;&#039;&#039;, successor to Hylas Viersdottir who was killed in the Mournwold.&lt;br /&gt;
&lt;br /&gt;
===The Hierro===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Resilient|Defensive]]&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Army#Enlargement|great]] &#039;&#039;&#039;Hierro&#039;&#039;&#039; orcs were camped in Kalmar. The Jotun seemed to have embraced them entirely – their service in the [[Mournwold]] appears to have dispelled any suspicion. Their leader is currently &#039;&#039;&#039;Eahgoh Blackhammer&#039;&#039;&#039;. Imperial scouts reported that they appear to be taking every opportunity to share their understanding of the Seven Virtues with the Jotun of Kalmar, although what progress (if any) they are making is not clear. &lt;br /&gt;
===Roaring Thunder===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Glorious|Heroic]]&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Roaring Thunder&#039;&#039;&#039; were camped in Sigla under the command of &#039;&#039;&#039;Kyrac Gerdasdóttir&#039;&#039;&#039;. They are a northern army out of Kalsea. They have many musicians among their number, and are known by reputation to be extremely tenacious – once committed they are very hard to call back. Their leader is apparently quite ambitious, and apparently covets the throne of Kalsea &lt;br /&gt;
===Howling Night===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Skirmish|Furious]]&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Howling Night&#039;&#039;&#039; were camped in Vallorberg. They are a rough army, with a great many [[Elite_Jotun_troops#Ulvenwar|Ulvenwar]] among them. They wear the skins of the first beast they slew unaided, and have a reputation for being mystics. Their leader is called &#039;&#039;&#039;the Dire Prince&#039;&#039;&#039;, and they have a significant number of ghodi and shamans among them. &lt;br /&gt;
===Iron Host===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Relentless|Challenger]]&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Iron Host&#039;&#039;&#039; are camped in Sigla, and are apparently a comparatively new army. They appear to be an army composed of warriors of several lesser clans of southern Jotun, eager to prove themselves. They are allegedly favoured by a “Great Power” the Jotun call “The Iron Jarl” - almost certainly the eternal [[Barien]].&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Hordalant&amp;diff=146359</id>
		<title>Hordalant</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Hordalant&amp;diff=146359"/>
		<updated>2026-10-22T16:14:09Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div {{floatleft}}&amp;gt;{{HoverImage|Hordalant regions.png|Hordalant borders.png}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Hordalant is a [[Jotun]] [[territory]] that lies to the west of [[Bregasland]] and [[Liathaven]]. Its climate is comparable to that of Bregasland and [[Upwold]] - there are cold winds and heavy snows during the Winter, but Summers are comparatively warm and pleasant. The Jotun appear largely unfazed by the weather except when it is at its most violent.&lt;br /&gt;
&lt;br /&gt;
The population is overwhelmingly Jotun orc, and there while the majority of those living here are thralls there are &#039;&#039;many&#039;&#039; warriors to protect them. The northern borders of the territory open onto the Gullet – the sea between the kingdoms of southern Narkyst and northern Kalsea, on whose shores the town of [[Mitwold#Meade|Meade]] also stands. To the south lies further Jotun territory. There are many Jotun settlements here. They tend to be reasonably fortified with palisades and low stone walls. Many of the larger settlements here appear to be concerned with trade or agriculture.&lt;br /&gt;
&lt;br /&gt;
Hordalant is relatively rich. There is a great deal of mineral wealth in the Ash Mountains, and the fields of Kalmar, Alsterbo, and Sigla provide a great deal of both grain and meat to the jarls of Álftanes and Alsterbo. The land is worked exclusively by thralls, overseen by scattered halls belonging to favoured Jotun warriors loyal to their respective jarls. &lt;br /&gt;
The Kings&#039; Road and the South Road see a great deal of traffic – including great heavily guarded caravans transporting mithril south from Kierheim and white granite north from the Jotun to the south. Exports see wagonloads of grain, ore, and crates of green iron, orichalcum, and tempest jade transported north and south – indeed a great deal of the grain raised here is exported, with many local thralls living on steady diets of fish (which is harder to transport).&lt;br /&gt;
&lt;br /&gt;
Gudmundur Arason, King of Narkyst, He Who Calls Himself Jarl-of-Jarls, Who is Chieftain of the Southern Jotun technically rules here but in practice he does so as “first among equals” - the powerful Jarls of Álftanes and Alsterbo wield the majority of political power here.&lt;br /&gt;
&lt;br /&gt;
During the reign of [[Emperor Guntherm]], Imperial forces [[Campaigns_of_Emperor_Guntherm|seized parts]] of eastern Hordalant. They claimed the marshes of [[#Blutgahn|Blutgahn]] and the plains of [[#Ashahon|Ashahon]]. For several years adventurous [[the Marches|Marcher]] settlers attempted to carve out homesteads here under the watchful eye of Imperial forces and the [[fortification]] of &#039;&#039;the Nail&#039;&#039; in Ashahon. The occupation did not last - when the famous ceasefire with the Jotun ended in 248YE, the would-be settlers retreated back into Bregasland and the Jotun ultimately captured the Nail.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;The Campaigns of Emperor Guntherm&amp;quot;&amp;gt;&lt;br /&gt;
The Marcher armies headed down the southern coast of the Gullet, into Narkyst, and made a spirited attempt to capture the territory named Hordalant on the border of Bregasland; they successfully overran the marshes of Blutgahn and the plains of Ashahon but were incapable of making further progress.&lt;br /&gt;
&lt;br /&gt;
These actions enabled the Empire to recapture a great many prisoners taken from&lt;br /&gt;
Wintermark and the Marches during the recent Jotun invasion, but there is plenty of evidence that efforts to liberate the humans of Kalsea and Narkyst did not go so well.&lt;br /&gt;
&lt;br /&gt;
The local thralls were found to be almost fanatically loyal to their Jotun masters, and slowed the advance and capture of Jotun territory; those that had taken up the offer of citizenship were convicted of treason in unprecedented numbers, and the local population was essentially wiped out in Imperial-controlled regions, being replaced by settlers from Wintermark and the Marches respectively.&lt;br /&gt;
&lt;br /&gt;
While this offensive was being undertaken, the rest of the Imperial armies were engaged with the Thule in Miekarova and Volodmartz - indeed, there was some considerable unrest that Guntherm and those loyal to him were engaging in military adventures along the coast of the Gullet when long-held Imperial territories were endangered.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
In Spring 379YE a [[spy network]] was [[Construct_Hordalant_spy_network|commissioned]] by the [[Senate]] in Hordalant, but it was not until the Winter of 379YE that a significant force of [[military unit|Imperial scouts]] was [[Military_unit#Assisting_a_Special_Project|assigned]] to cautiously explore this prosperous Jotun territory. The [[Wintermark]] scouts (assisted by [[Navarr]] explorers) were able to prepare a map of the [[territory]] including some details of the main settlements, but the information they uncovered during the particularly harsh winter of 379YE was patchy at best. The details of this exploratory force can be found on the [[Imperial Roll of Honour #Winter Solstice 379YE|Imperial Roll of Honour]].&lt;br /&gt;
&lt;br /&gt;
Hordalant has been invaded by Imperial forces on more than one occasion - the most recent, and most successful, [[Campaigns_of_Emperor_Guntherm#Invasion_of_Jotun|invasion]] took place during the reign of [[Emperor Guntherm]]. A more recent attempted invasion took place in Summer 381YE. The [[Navarr_military_concerns#The_Black_Thorns|Black Thorns]] under [[general]] Ulric Y&#039;Basden evaded a Jotun trap in [[Liathaven]] by crossing the border to the west; their short-lived [[381YE_Summer_Solstice_winds_of_war#The_Road_Less_Travelled_.28Hordalant_and_Liathaven.29|attempt at conquest]] was handily repulsed by the orcs.&lt;br /&gt;
&lt;br /&gt;
After the Summer Solstice 381YE, significant Imperial forces were assigned to the spy network in Hordalant. Primarily from Wintermark, with the aid of a few courageous [[Imperial Orcs]], they were able to significantly update information about the territory, as well as providing an improved map and key information about the major Jotun forces camped in the territory. The identity of these captains is recorded on the [[Imperial Roll of Honour]].&lt;br /&gt;
&lt;br /&gt;
==Major Features==&lt;br /&gt;
So far Imperial scouts have not identified many sites of major significance in the territory, but this is likely to be due to the small number of scouts rather than the lack of such sites in Hordalant.&lt;br /&gt;
===The Kings&#039; Road and the South Road===&lt;br /&gt;
To the surprise of many, the territory of Hordalant has a well-built network of roads that connect the major settlements. The roads themselves are patrolled by Jotun warriors, and maintained by cadres of thralls. While not comparable to the [[Varushkan Road|roads of Varushka]] (and showing no signs of magical wards) they are wide, paved, and supplemented in several places by stone bridges.&lt;br /&gt;
===The Kongegőr===&lt;br /&gt;
The Kongegőr, stretches from [[#Alsterbo|Alsterbo]] to [[Skallahn#Bjarkey|Kierheim]] where the Gullet is at its narrowest. Known to the sailors of [[Wintermark]] and [[the Marches]] as a treacherous area of shifting islands and dangerous rocks, the Jotun have a slightly different perspective. The thralls of Dalvi maintain a series of hidden routes north across the causeway, allowing Jotun armies to travel by land from Alsterbo to Kierheim and vice versa. An army that controls Alsterbo or Kierheim can effectively cross to the other side of the Gullet without the assistance of a navy, and can block the ability of enemy armies to cross should they so wish.&lt;br /&gt;
&lt;br /&gt;
Smaller vessels of the kind used by independent fleets can pass through the Kongegőr if they travel at high tide and pick their routes carefully, but the causeway is impassable to a navy. Large warships would quickly run aground on the jagged rocks, and be quickly destroyed.&lt;br /&gt;
&lt;br /&gt;
===The Palaces of the Eternals===&lt;br /&gt;
The Summer Palace, the Hawk Eyrie, and the Fortress of the Pale Queen are of great interest. The Fortress is a significant fortification that controls the heart of the territory, but along with the Palace and the Eyrie represents a type of construction the Empire is unfamiliar with. They seem to serve as embassies to the [[eternal|eternals]] of the Summer realm. Jotun magicians – but not exclusively magicians – deal directly with representatives of the eternal the embassy is dedicated to, in much the same way that an Imperial ambassador might deal with a foreign nation. &lt;br /&gt;
===The White Shore===&lt;br /&gt;
South of Foss, in Kalmar, is found the White Shore. It is not clear how much the salt flats here have been artificially expanded, but Imperial scouts report an area of very shallow water where carefully constructed traps capture seawater and expose it to the sun. As the water evaporates, great chunks of salt are formed. The salt is farmed by thralls, packed into barrels, and exported across Hordalant and beyond. The salt seems to be considered a luxury item – and a particular source of wealth for the Jarl of Álftanes.&lt;br /&gt;
&lt;br /&gt;
==Regions of Hordalant==&lt;br /&gt;
Hordalant is broken up into seven regions. &lt;br /&gt;
===Blutgahn===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Marsh&amp;lt;br&amp;gt;&lt;br /&gt;
A large marshy area on the east of Narkyst, it is largely uninhabited (at least by the Jotun, who appear to give it a wide berth) - but there are signs of a significant [[Feni]] population dwelling within, mostly clustered around the mouth of the two rivers, the small Hjatter and the much larger Volg estuary. The Feni are not interested in receiving visitors - Wintermark forces are warned off but the Feni appear more than prepared to take pot shots at any scouts they identify, especially if they are [[Navarr]].&lt;br /&gt;
&lt;br /&gt;
===Alsterbo===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Coastal&amp;lt;br&amp;gt;&lt;br /&gt;
The deep dangerous marshes of Blutgahn give way to more open and accessible fens, with significant dykes built to drain the land and keep the sea out. On the other side of the King&#039;s Road the land is dryer still - a result of over a century of work to drain and protect it. Here the land is completely given over to farmland. The King&#039;s Road leads to &#039;&#039;&#039;Dalvi&#039;&#039;&#039; on the coast, a large port ruled over by the Jarl of Alsterbo. Dalvi is heavily fortified, defended against attack from both land and sea. (OOC Information: In game terms it is a rank one fortification). The less prosperous rival port of &#039;&#039;&#039;Raufarhöfn&#039;&#039;&#039; lies on the western side of the promontory, but is notable for the inclusion of a large [[Grendel]] embassy.&lt;br /&gt;
&lt;br /&gt;
===Kalmar===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Coastal, City&amp;lt;br&amp;gt;&lt;br /&gt;
The open fields of Alsterabo continue into the rich prosperous region of Kalmar. To the south begins the &#039;&#039;&#039;Forest of the Mures&#039;&#039;&#039;, a dense forest of tall dark pines. The King&#039;s Road runs along the border of the forest as it heads west into Ashahon. The busy trading town of &#039;&#039;&#039;Álftanes&#039;&#039;&#039; lies at the junction between the King&#039;s Road and the South Road - the prosperous settlement is the seat of the Jarl of Álftanes. The jarl&#039;s rule extends to the coastal settlements of &#039;&#039;&#039;Bjark&#039;&#039;&#039; and &#039;&#039;&#039;Foss&#039;&#039;&#039; where predominantly human thralls engage in extensive fishing. They harvest fish not only from the coast, but also brave deeper waters to bring back tuna and whale meat. South of Foss lies the [[#The White Shore|White Shore]], believed to be a significant part of the wealth of the Jarl of Álftanes.&lt;br /&gt;
&lt;br /&gt;
===Ashahon===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&amp;lt;br&amp;gt;&lt;br /&gt;
This crucial region at the centre of the territory is largely filled by the Ash Mountains, a line of tall grey mountains that runs north-south through the territory. The Kings Road goes through Ashahon, passing through the &#039;&#039;&#039;Fortress of the Pale Queen&#039;&#039;&#039; which guards the pass as well as serving as the most important [[Elite_Jotun_troops#The_Kirkja|Kirkja]] of the [[Elite_Jotun_troops#Skjaldir|Skjaldir]]. The name of the [[fortification]] refers to the legend that [[Cathan Canae]] took Skaldir, the Jotun faðir of the Skjaldir as a shield bearer and lover. Spies report seeing several creatures that are clearly not Jotun orcs around the fortress – servants and heralds of Cathan Canae.&lt;br /&gt;
&lt;br /&gt;
Imperial scouts report that it would be challenging to pass from Ashahon into Kalmar without first conquering or destroying the Fortress of the Pale Queen. With the peaks of Angfors being quite inaccessible, an Imperial force would otherwise need to skirt round the hills and mountains and pass through Alsterbo to reach Kalmar. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; The Fortress of the Pale Queen is a rank two fortification).&lt;br /&gt;
&lt;br /&gt;
===Sigla===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&amp;lt;br&amp;gt;&lt;br /&gt;
A large region, dominated by the Forest of the Mures that dominates most of Sigla. There is significant forest clearance along the South Road - with small settlements surrounded by farmland on either side - all the way down to the town of &#039;&#039;&#039;Sig&#039;&#039;&#039; near the southern border of Narkyst.&lt;br /&gt;
&lt;br /&gt;
Along the eastern borders of Sigla, where the forest gives way to the Ash mountains, stands &#039;&#039;&#039;the Lion Palace&#039;&#039;&#039; – a large stone fort built as a residence for [[Eleonaris]], the Lion of Summer. The building seems to serve a ceremonial function but according to Imperial scouts it is built around a potent Summer [[regio]], and appears to be inhabited by both Jotun orcs and a small court of heralds of the Lion of Summer – something like an embassy to Eleonaris.&lt;br /&gt;
&lt;br /&gt;
===Angfors===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Hills, Impassable&amp;lt;br&amp;gt;&lt;br /&gt;
A hilly, mountainous region defined by the border between the Ash Mountains and Forest of Mures in the West to the line between the mountains and the Dead Forest in the east. There are few settlements in the east, only &#039;&#039;&#039;the Hawk Eyrie&#039;&#039;&#039; – a tall and imposing tower of mithril and white granite built for the Hawk Lord [[Hayaak]]. As with the Lion Palace, it seems that the structure serves as a kind of embassy between the Jotun and the Summer eternal. &lt;br /&gt;
&lt;br /&gt;
The western side is dominated by the mining towns of &#039;&#039;&#039;Geets&#039;&#039;&#039;, &#039;&#039;&#039;Flud&#039;&#039;&#039;, and &#039;&#039;&#039;Hekla&#039;&#039;&#039;. Each of the three mining towns supports several deep and apparently quite prosperous mining endeavours, cutting deep into the depths of the mountains, and providing a steady stream of [[Materials#Green Iron|green iron]], [[Materials#Orichalcum|orichalcum]], and [[Materials#Tempest Jade|tempest jade]] to the Jarl of Álftanes.&lt;br /&gt;
&lt;br /&gt;
There appears to be no easily accessible passes through the Ash mountains here; an Imperial army would struggle to pass through Angfors to attack the settlements on the western side, or to reach Sigla or Kalmar without going through the pass in Ashahon controlled by the Fortress of the Pale Queen.&lt;br /&gt;
&lt;br /&gt;
===Vallorberg===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&amp;lt;br&amp;gt;&lt;br /&gt;
A largely uninhabited region under the grip of the Dead Forest, the Jotun name for the massive forest that covers [[Liathaven]] and beyond. Some of the forest here has been cut down - and the land cleared for farming - focussed around the two rivers, the Hellis in the north and the Volg in the south.&lt;br /&gt;
&lt;br /&gt;
At the point where the two rivers meet, there is the great &#039;&#039;&#039;Green Iron Eye&#039;&#039;&#039;, a set of metal monoliths arranged in the shape of an iris. According to legend it was created by Jarnsmidr, the greatest of the Jotun smiths, to ward against &amp;quot;the evils of the East&amp;quot;. What its purpose is (if any), Imperial scouts are unable to say, but it appears to be built over and around a potent Winter [[regio]].&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* While Jotun presence in some regions is limited, they still appear control all seven regions of Hordalant and seem to have to have uncontested dominance of the territory.&lt;br /&gt;
* Information about Hordalant is discovered through the use of a [[spy network]]. This information was last significantly updated after the Autumn Equinox 381YE.&lt;br /&gt;
* The fortified port-town of Dalvi in [[#Alsterbo|Alsterbo]] is a rank one fortification.&lt;br /&gt;
*  The Fortress of the Pale Queen in [[#Ashahon|Ashahon]] is a rank two fortification. It would be very challenging for invaders to pass between Ashahon to Kalmar without first neutralising this fortification, There appears to be no easily accessible passes through the Ash mountains; an Imperial army would struggle to pass through Angfors to attack the settlements on the western side, or to reach Sigla or Kalmar without going through the pass in Ashahon controlled by the Fortress of the Pale Queen. &lt;br /&gt;
* The [[#The Kongegőr|Kongegőr]] is a causeway that appears to allow armies to cross the Gullet without needing the assistance of a [[navy|navy]]. Precisely how it works is not certain at this time.&lt;br /&gt;
[[Category:Gazetteer]][[Category:Jotun]]&lt;br /&gt;
&lt;br /&gt;
==Jotun Forces (Autumn 381YE)==&lt;br /&gt;
During the Summer Solstice 381YE, there were six [[orc]] armies in Hordalant. Camped all around the territory, for the most part they had set up their own encampments, greatly swelling the populations of Alsterbo, Kalmar, Sigla, and Ashahon. This information has been gleaned from the extensive spy reports and is presented here as an example of how the Jotun armies operate when they are in friendly territory. it is correct as of the beginning of the Autumn Equinox 381YE.&lt;br /&gt;
===Lion of the North===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Mercenary|Clever]]&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Lion of the North&#039;&#039;&#039; were primarily camped as guests of the Jarl of Alsterbo. They are an army that seems to make great use of specialised groups of fighting orcs. They travel with many more thralls than similar Jotun armies – thralls known for their craftiness. Their leader is &#039;&#039;&#039;Yrsa Jansdóttir, Queen of the North&#039;&#039;&#039; – the actual Queen of Kalsea, She Who Calls Herself Jarl-of-Jarls, Who is Chieftain of the Northern Jotun. &lt;br /&gt;
&lt;br /&gt;
While the bulk of the army was resting at Alsterbo, large numbers of scouts were active throughout Hordalant. Bands of Jotun supported by cunning thralls were actively searching the territory for signs of enemy influence. This was extremely bad news – there were several engagements between warriors of the Lion of the North and scouts attached to the Spy Network. It is extremely likely that the Jotun scouts discovered the Hordalant spy network by the end of this season&#039;s campaigning.&lt;br /&gt;
===Skjaldirborn===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Fast|Untiring]]&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Army#Enlargement|immense host]] of the &#039;&#039;&#039;Skjaldirborn&#039;&#039;&#039; were camped in the eastern hills of Ashahon, below the Fortress of the White Queen. Their leader was reported to be the relatively inexperienced &#039;&#039;&#039;Jorgen Hylasson&#039;&#039;&#039;, successor to Hylas Viersdottir who was killed in the Mournwold.&lt;br /&gt;
&lt;br /&gt;
===The Hierro===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Resilient|Defensive]]&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Army#Enlargement|great]] &#039;&#039;&#039;Hierro&#039;&#039;&#039; orcs were camped in Kalmar. The Jotun seemed to have embraced them entirely – their service in the [[Mournwold]] appears to have dispelled any suspicion. Their leader is currently &#039;&#039;&#039;Eahgoh Blackhammer&#039;&#039;&#039;. Imperial scouts reported that they appear to be taking every opportunity to share their understanding of the Seven Virtues with the Jotun of Kalmar, although what progress (if any) they are making is not clear. &lt;br /&gt;
===Roaring Thunder===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Glorious|Heroic]]&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Roaring Thunder&#039;&#039;&#039; were camped in Sigla under the command of &#039;&#039;&#039;Kyrac Gerdasdóttir&#039;&#039;&#039;. They are a northern army out of Kalsea. They have many musicians among their number, and are known by reputation to be extremely tenacious – once committed they are very hard to call back. Their leader is apparently quite ambitious, and apparently covets the throne of Kalsea &lt;br /&gt;
===Howling Night===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Skirmish|Furious]]&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Howling Night&#039;&#039;&#039; were camped in Vallorberg. They are a rough army, with a great many [[Elite_Jotun_troops#Ulvenwar|Ulvenwar]] among them. They wear the skins of the first beast they slew unaided, and have a reputation for being mystics. Their leader is called &#039;&#039;&#039;the Dire Prince&#039;&#039;&#039;, and they have a significant number of ghodi and shamans among them. &lt;br /&gt;
===Iron Host===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Relentless|Challenger]]&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Iron Host&#039;&#039;&#039; are camped in Sigla, and are apparently a comparatively new army. They appear to be an army composed of warriors of several lesser clans of southern Jotun, eager to prove themselves. They are allegedly favoured by a “Great Power” the Jotun call “The Iron Jarl” - almost certainly the eternal [[Barien]].&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Hordalant_borders.png&amp;diff=146358</id>
		<title>File:Hordalant borders.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Hordalant_borders.png&amp;diff=146358"/>
		<updated>2026-10-22T16:13:39Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: Art by Daisy Abbott, red lines by Steve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by Daisy Abbott, red lines by Steve&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Hordalant.png&amp;diff=146357</id>
		<title>File:Hordalant.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Hordalant.png&amp;diff=146357"/>
		<updated>2026-10-22T16:11:34Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: Hailmur uploaded a new version of File:Hordalant.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image by Daisy Abbott&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Miaren&amp;diff=146356</id>
		<title>Miaren</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Miaren&amp;diff=146356"/>
		<updated>2026-10-22T15:17:54Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Serenael */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RegionsofMiaren.png |caption=A forest of golden trees and fair winds|title=Regions of Miaren|align=left|width=500}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
Miaren is a land of gentle golden woodlands, open steadings, fertile fields, fair winds and the great Navarr city of Seren. It lies on the border between Dawn and the Marches, between Wintermark and the League. &lt;br /&gt;
&lt;br /&gt;
In the early years of the Empire the [[vallorn]] at Miaren was [[Reclamation of Seren|completely destroyed]] and at the heart of the forest the ruins of the city Seren reclaimed, to be slowly rebuilt. It is now considered the heartland of the Navarr nation, and a symbol of what can be achieved.&lt;br /&gt;
&lt;br /&gt;
Today Miaren is dotted with carefully tended woodlands, farms, and orchards; only in the north-western region of the [[#Goldglades|Goldglades]] is there any true forest. With so much open ground to work with, many of Miaren&#039;s [[steading|steadings]] have expanded in size far beyond the settlements encountered in other Navarr territories. They increasingly have more in common with the towns and villages of [[Dawn]] and the [[Marches]] than with the steadings of other territories. Navarr visiting from [[Liathaven]], [[Brocéliande]], and even [[Therunin]] for the first time are often amazed at how &#039;&#039;peaceful&#039;&#039; they - and the territory they stand in - can be without the constant threat of the vallorn or barbarian [[Orc|orcs]] to contend with.&lt;br /&gt;
&lt;br /&gt;
For non-Navarr visitors (and given its central location in the Empire and excellent roads it should come as no surprise that Miaren sees a lot of non-Navarr visitors), one element that stands out as strange is the careful reverence with which the old Terunael ruins are treated. The city of [[#Seren|Seren]] is well-known as being built among the ruins of the former Terunael city, but the Navarr are careful not to damage &#039;&#039;any&#039;&#039; ruins they have found that have withstood the malice of the vallorn. Any farm might have a carefully preserved ruined tower, any orchard might be bounded by a high wall of unfamiliar construction, any well might be surrounded by wind-worn statues from a time long before the Empire. To those not acquainted with the practice, this can give the territory a slightly eerie quality despite its otherwise pastoral beauty.&lt;br /&gt;
&lt;br /&gt;
Miaren sees a lot of trade - again its central location combines with its proximity to the heartlands of the Empire to see regular merchant caravans from most Imperial nations. It produces a significant amount of the vinum sap used to create [[liao]] for example - more than any other territory in the Empire. With the completion of the Blood Red Roads, there has also been a marked increase in [[Faraden]], [[Urizen]], [[the Brass Coast|Freeborn]] and even [[Iron Confederacy|Suranni]], [[Axos|Axou]], and [[Sarcophan Delves|Sarcophan]] visitors eager to purchase fruit, wines, spirits, wood, and other fine quality goods. Navarr merchants from [[Hercynia]] and [[Wintermark]] used to bring their wares to Miaren to sell - although this practice has become less prevalent with the rise of the [[Northern trade network]] and the Blood Red Roads providing easier access to the cities of the League.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
Miaren is the heartland of the Navarr. Unlike other Navarr territories, conflict here arises not from the threat of the vallorn but either from the internal politics of the Navarr, or from conflicts between stubborn groups of [[The Marches|Marcher]] and [[Dawn|Dawnish]] yeofolk brawling across the invisible &amp;quot;border&amp;quot; between their two nations.&lt;br /&gt;
&lt;br /&gt;
Shortly before the Winter Solstice 381YE, the [[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]] were completed in Miaren, providing merchants and traders easy access to the prosperous Navarr territory, especially to [[#Seren|Seren]]. For more than half a decade the roads provided a major boon to the [[farm|farms]] and [[business|businesses]] in the territory. In the Winter of 386YE, however, the Imperial Senate determined to [[386YE_Winter_Solstice_Senate_sessions#Levy_Tolls_on_Blood_Red_Roads|levy tolls]] on traffic using the road, meaning they no longer increase the income of individual citizens but provide a significant boost to the Imperial Treasury, in part to pay for the war against the [[vallorn]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;The Heartland of Navarr&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Above all, Miaren is civilised and (compared to many other Imperial territories) reasonably peaceful. It would be easy for an outsider to assume that this means the people of Miaren are &amp;quot;soft&amp;quot; or that the other Navarr look down on them for their lives free from the threat of vallorn. Nothing could be farther from the truth.&lt;br /&gt;
&lt;br /&gt;
Firstly, the people of Miaren are no less likely than any other Navarr to join a [[striding]]. Indeed, it is a common practice for the youth of Miaren to immediately join a striding as soon as they pass their citizenship, to go out into the world without their parents or family both to do their part in the fight against the vallorn and to develop their identity as an adult. Many return eventually, but just as many remain with one striding or another for decades, or join a steading in some far-flung part of the Empire. Rowdy drunks at an idyllic roadside [[wayhouse]] - or the occasional band of greedy bandits - often discover to their cost that the smiling staff all have a decade or more of experience in hard travel and fighting opponents that would make the toughest bandit weep.&lt;br /&gt;
&lt;br /&gt;
Secondly, far from disdaining the civilisation of Miaren most Navarr recognise it as what they one day aspire to create in [[Liathaven]], [[Hercynia]], [[Therunin]], and [[Brocéliande]] - and perhaps even in distant Emrys, Cavan, and Béantal Dol (should that even be possible). In a very real sense, Miaren is ultimately what they are fighting for. One day, there will be no more need to fight the vallorn or the orcs, and all of Navarr will be a garden (at least metaphorically). One day, when the vallorn is gone and the orcs are no longer a threat, Navarr will build something new and enduring from the foundation of their ancient past. One day, Miaren may well provide the blueprint for a brighter future - perhaps not only for the Navarr.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
{{anchor|Seren}}&lt;br /&gt;
===Seren, City of Dreams===&lt;br /&gt;
A fallen city of Terunael, once the heart of a vallorn, Seren has been absolutely transformed. In 27YE, in the early years of the Empire, the vallorn of Miaren was defeated, and the ruins of Seren reclaimed from the forest. In the centuries since, the Navarr have incorporated the ruins of the ancient Terunael city into their own sprawling settlement. Decades of peace and cooperation have seen it grow in size and status to become a city in its own right. While it is not yet equal to the great urban centres of [[the League]], in size and population it is easily a match for [[Mitwold#Meade|Meade]] or [[Hahnmark#Kalpaheim|Kalpaheim]]. &lt;br /&gt;
&lt;br /&gt;
The carefully cultivated gardens of Miaren don&#039;t just provide important herbs, they also grow large amounts vinum - the raw sap which is used to produce [[liao]]. Miaren produces more vinum than any other single territory in the Empire, and much of that production is centred in the gentle woodlands around the steadings of Seren. Many of the plants are refined in Seren, especially within the grounds of the [[#Temple of the Waking Dream|Temple of the Waking Dream]], and it is said that when the workers are preparing the sap, the smell is so intoxicating that it is common to experience a dreamy feeling of light-headedness, something referred to as the &amp;quot;Dream Harvest&amp;quot; by those familiar with it.&lt;br /&gt;
&lt;br /&gt;
This harvest is the fertile soil from which the [[dreamspeaker]] archetype has emerged. These important Navarr priests work to help others benefit from their dreams - helping them to understand their dreams but also to embrace them. The Temple of the Waking Dream was constructed here in 388YE, raising the dreamspeakers to prominence across the nation whilst also cementing the city&#039;s epithet as the &#039;&#039;City of Dreams&#039;&#039;. A place where people can come to see what a world without the vallorn in it might look like. Seren inspires visitors to embrace their dreams, their hopes and aspirations for what could be.&lt;br /&gt;
&lt;br /&gt;
In contrast to the larger settlements of the other nations, the city is composed of dozens of interlocking steadings, entwined in an interdependent relationship. When the steadings need to make decisions as a group, a council of [[brand|brands]] is formed to discuss the matter and reach a consensus. This model is often reflected in informal arrangements between Navarr groups across the Empire. A third of the ruins are given over to a [[Golden Trees of Seren|weirwood forest]], and even in the more built-up areas there are many green open spaces and carefully tended trees.&lt;br /&gt;
&lt;br /&gt;
The ruins of Seren have been extensively explored and catalogued, and many of the facts the Empire knows about the Terunael were uncovered here. At the height of Terunael, Seren was a city known for its scholars and poets, and for both colleges and military academies. Several of these buildings were reclaimed when the vallorn fell, and while no writing survived exposure to the heart of corruption, a combination of divination magic and tireless archaeology slowly teased out some of the secrets of the Terunael. &lt;br /&gt;
&lt;br /&gt;
In early 377YE a number of fortified watchtowers and secure campsites were built around Seren, providing local bandit-hunters and scouts safe places to use in their pursuit both of lawbreakers and opportunistic orc raiding parties. The project was overseen by Henry Ward (senator for [[Upwold]]) as part of a [[Fortify multiple towns|larger]] [[Senate]] initiative to provide protection to towns throughout the Empire. The defences are not sufficient to qualify Seren as a [[fortifications|fortification]], but have helped reduce outlawry throughout the territory.&lt;br /&gt;
&lt;br /&gt;
A more recent exploration discovered a mystical flame in a hidden chamber behind a waterfall here, which was [[Construct_the_Eternal_Flame_of_Miaren|expanded]] with the aid of the [[Civilian_commissioner|former civilian commissioner]] of Navarr to create the [[Eternal Flame of Miaren]]. In a similar vein, the [[Dean_of_the_Thorned_Rose#Thorned_Rose|Thorned Rose]], a small academy that provides training to prospective vates, stands near the Golden Trees, and provides a seasonal sinecure to the [[Dean_of_the_Thorned_Rose|Dean]].&lt;br /&gt;
&lt;br /&gt;
===Temple of the Waking Dream===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Rising Smoke.jpg|caption=The &amp;quot;Dream Harvest&amp;quot; - referring to the vivid dreams experienced by many involved in refining vinum sap into liao - has drawn the dreamspeakers to the Temple of the Waking Dream.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
It is not only magical herbs that are gathered by the people of Miaren. The territory is also known for producing large amounts vinum - the raw sap from which is used to produce [[liao]]. Miaren produces more vinum than any other single territory in the Empire, and much of that production is centred in the gentle woodlands around the steadings of Seren. Many of the plants are refined in Seren, and it is said that when the workers are preparing the sap, the smell is so intoxicating that it is common to experience a dreamy feeling of light-headedness. The vinum does not put people to sleep, but it can produce the most vivid day-dreams in those who work it for too long - and when they sleep at night they often experience profound dreams that are almost visionary in nature. It is for this reason it is called the &#039;&#039;Dream Harvest&#039;&#039; by those who work to gather it.&lt;br /&gt;
&lt;br /&gt;
The dreams produced by exposure to the partially refined liao are not mere fancies. Rather, they are similar in nature to the kind of dream a priest can cultivate through their understanding of the [[Dedication]] ceremony. While unguided, they can often contain images that reflect the concerns or challenges the dreamer faces in their life. A skilled guide can help interpret those dreams and perhaps help the dreamer understand their concerns, or face the challenges that lie before them.&lt;br /&gt;
&lt;br /&gt;
It is perhaps not a surprise that the Dream Harvest also attracts a number of guides, many of whom have made a great study of dreams and gained much insight from working with those who labour at the Harvest. Guides play a crucial role in Navarr society, helping people find their &amp;quot;right place&amp;quot; in the world. The various settlements that make up Seren count many guides amongst their number and scores more who have been helped by them. Despite this the city has no great places of worship... no numinous construction to uplift the human spirit and inspire them in their pursuit of the seven Virtues or in their understanding of the Great Dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dradan of the River Falls&#039;&#039; is an old guide who has spent most of his life travelling the Empire looking to help people find their way in the Way - but his journeys always bring him back to Seren. Now too old to travel easily. he has spent the last decade advising pilgrims and passing on seven decades of wisdom to young guides. He has a proposal that what would make Seren a true equal to the other cities of the Empire, a great temple, dedicated to the study of the Way and the practical examination of the virtues. In particular, it could be a place where the Navarr guides can explore how their understanding of the Great Dance interlocks with the teachings and doctrines of the Way. &lt;br /&gt;
&lt;br /&gt;
====Temple of the Waking Dream====&lt;br /&gt;
The Temple was [[Comes_a_time#The_City_of_Dreams|proposed]] in 383YE as a place of faith and virtue, a dream that took many years to reach fruition. Big enough to rival the cathedrals of [[Highguard]], but built in harmony with the existing gardens and steadings of [[#Seren|Seren]], it stands as a testament to the philosophy of the [[Navarr_culture_and_customs#The_Great_Dance|Great Dance]], the teachings of the Way, and the philosophies of the [[dreamspeaker|dreamspeakers]]. It is exquisitely beautiful, standing proudly alongside the finest buildings in Seren. It serves as a central hub for much of the work that goes into refining vinum sap, making it a place of industrious prosperity as well as contemplation and study. The fragrance of raw vinum - the &#039;&#039;Dream Harvest&#039;&#039; - permeates everywhere through the building producing exotic and vivid dreams in those who stay long enough to gain the full benefits of their visit; dreams that the dreamspeakers enthusiastically offer to interpret.&lt;br /&gt;
&lt;br /&gt;
In addition to the Temple itself, and the extensive gardens that surround it, the grounds include several [[wayhouse|wayhouses]] and shrines suitable for use by both pilgrims and students of spirituality and religion. It attracts [[guide|guides]] and pilgrims from across the Empire - especially those who are for whatever reason dissatisfied with their lives and wish to find a new purpose or a new way of living.&lt;br /&gt;
&lt;br /&gt;
=== The [[Golden Trees of Seren]] ===&lt;br /&gt;
The Golden Trees of Seren is a Bourse resource located in [[#Serenael|Serenael]]. Custodianship of the Golden Trees is an [[Imperial Title]] that brings with it a Seat on the [[Bourse]]. It produces 28 Imperial wains of weirwood every season. Control is allocated to any Imperial citizen by open auction during the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
=== Brock&#039;s Toll ===&lt;br /&gt;
[[Brock&#039;s Toll]] is a famous toll bridge just south of [[#Greenfalls|Greenfalls]], situated roughly halfway between [[Dawn]] and the [[The Marches|Marches]] and historically claimed by both. While it isn&#039;t much used by wealthy merchants or nobles, the road that this bridge lies on carries most of the agricultural traffic between Dawn and the Marches. The bridge is associated with a [[sinecure]], contested between the Marchers and the [[yeofolk of Dawn]].&lt;br /&gt;
&lt;br /&gt;
===The Great Sinkhole===&lt;br /&gt;
Just over a month after the Spring Equinox 381YE a large section of north-western Goldglades [[Rocks and gravel|collapsed with an almighty roar]]. After the initial collapse, the hole began to spread. Warnings by the Navarr [[Navarr_magical_traditions#Vates|vates]] reached the already-worried people of [[Upwold#Birchland|Birchland]], [[Hahnmark#Wood_Heath|Wood Heath]], and the [[Temeschwar#Vardstein_Vale|Vardstein Vale]] not a moment too soon before parts of the three adjacent territories - [[Upwold]], [[Hahnmark]], and [[Temeschwar]] - were likewise consumed. &lt;br /&gt;
&lt;br /&gt;
Where Miaren once bordered Hahnmark, there is now a massive [https://en.wikipedia.org/wiki/Sinkhole sinkhole]. Estimated to be seven hundred feet deep, with a lake at the bottom that may well be bottomless. The cliff walls are nearly vertical, and still prone to collapse in some places, but there are also signs of caves and tunnels opening out in several places. Initial explorers have excitedly reported what look to be ancient mine workings - some reaching back to the time of the Terunael, and some reaching back even further. The full extent of the network of caverns here has yet to be determined. More worryingly, some of the early daredevils who have made a preliminary investigation of some of the more accessible caves and tunnels have failed to return - and all those who have made it back in one piece have described encounters with particularly angry [[trogoni]] - creatures rarely encountered outside of the mountains of [[Urizen]], and the northern peaks of [[Wintermark]] and [[Varushka]].&lt;br /&gt;
&lt;br /&gt;
The sinkhole was officially named &amp;quot;[[Delver_of_the_Depths#Lorenzo.27s_Deep_Pockets|Lorenzo&#039;s Deep Pockets]]&amp;quot; by &#039;&#039;&#039;Lorenzo Macelliao von Temeschwar&#039;&#039;&#039;, and remains a source of some concern to the people of Miaren.&lt;br /&gt;
&lt;br /&gt;
=== Rhonwen’s Fall ===&lt;br /&gt;
In less peaceable times, when the Navarr spent more time hiding from barbarians than hunting them, it was a refuge named Sanctuary Falls. It was named in 30YE in honour of the [[archmage]] Rhonwen who gave her life to help defeat the vallorn of Miaren. The steading is built into the cliff under falls that feed the upper reaches of the Gancio. The settlement attracts scholars from across the Empire who wish to study the swirling intricate [[Navarr_magical_traditions#Patterns|designs]] that the first Navarr carved into the rocks here, designs that contain information about trods and old ritual dances. [[Historical research]] on Rhonwen&#039;s Fall was [[Research_Rhonwen%27s_Fall|commissioned by]] the [[Advisor on the Vallorn]] during the Spring Equinox 381YE, and published shortly after as &#039;&#039;[[On Rhonwen&#039;s Fall]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In Spring 386YE, the [[Last_rays_of_the_sun#Rhonwen&#039;s_Fall|final battle]] against the Empty Hands &#039;&#039;scions&#039;&#039; of [[Cold Sun]] took place at Rhonwen&#039;s Fall. The heralds were destroyed, but in the process both steadings at Rhonwen&#039;s Fall were utterly ruined. What the scions themselves did not destroy was broken during the battle with Imperial forces. The designs that once drew scholars from across the Empire are still mostly intact, but parts have been scoured or broken by the scions, seemingly intentionally. If they had had a few days more, there might have been nothing left.&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;{{CaptionedImage|file=GoldenMiaren.jpg|title=The Goldglades are known for their wealth.|caption=The forests of Miaren are rich in natural resources.|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===Goldglades===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&lt;br /&gt;
The Goldglades are named partly for the great stands of ancient oaks that grow here, and partly for the rich bounty of [[Materials#Ambergelt|ambergelt]] that the [[forest|forest]] workers harvest here. The steadings of Goldglades are some of the wealthiest in Miaren and indeed Navarr. The Eternal Family Striding hold a small (by Goldglades standards but still lavish for a Navarr from Therunin) Wayhouse here where they can often be contacted.&lt;br /&gt;
&lt;br /&gt;
{{anchor|The Pool of Silver Clouds}}&lt;br /&gt;
Of interest to those of a mystical nature, in the southern foothills of the [[Temeschwar#Locul|Locul]] peaks stands the &#039;&#039;&#039;Pool of Silver Clouds&#039;&#039;&#039;. A still pool in a quiet glade which, whatever the weather, reflects silver clouds and a blue sky. It is said that some vates can divine the future in the waters of the pool. Indeed, these same vates were the first to be aware of the threat of the [[#The_Great_Sinkhole|Great Sinkhole]], and their speedy warning not only to the people of the &#039;Glades but also to folk in the neighbouring territories saved untold lives from the natural disaster.&lt;br /&gt;
&lt;br /&gt;
===Holtford===&lt;br /&gt;
Holtford is a thriving region, known for its [[materials#Orichalcum|orichalcum]] [[mine|mines]] and deep clay pits rich in [[materials#Dragonbone|dragonbone]]. The large steading of &#039;&#039;&#039;Holt&#039;&#039;&#039; that stands near the southern borders historically served as a staging post for expeditions to explore the land claimed by the Miaren vallorn. In recent centuries, it has become better known for the quality and strength of their pottery, and for its merchants. Traders who wish to avoid [[Temeschwar]] (for whatever reason) commonly pass through Holt on their way between [[Highguard]] and [[Wintermark]], and some of the largest and wealthiest [[wayhouse|wayhouses]] in Navarr are found here. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Nighthaven&#039;&#039; Steading was founded near Holt, and known to produce politically and economically savvy Navarr who regularly send one of their own to represent their people in the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
Holtford was also the site of a so-called &amp;quot;Alchemical Workshop&amp;quot;, a [[folly|peculiar tower]] of white granite apparently dedicated to the [[eternal]] [[Murit]] that functioned as a workshop for studying &amp;quot;&#039;&#039;the [[Night magic|transformation of base matter]]&#039;&#039;.&amp;quot; The structure was [[Construct Alchemical Workshop in Miaren|commissioned]] by the Imperial Senate during the Winter Solstice 380YE summit, and work was completed shortly before the Spring Equinox 381YE. A year later, shortly before the Spring Equinox 382YE, [[Change|the tower disappeared]]. Where it once stood is a circular pool of clear, fresh water. The water appears entirely mundane, but anyone who looks at their reflection in the pool sees themselves as they might have been had they made different choices at some point in their lives. At night, the night skies reflected in the pool bear no relationship to the actual stars in the skies above them. According to locals, a peculiar creature frequents the pool, emerging from its depths on nights of the half moon to speak to scholars of night magic who visit the area. It has been dubbed &amp;quot;&#039;&#039;&#039;Darkwater Pool&#039;&#039;&#039;&amp;quot; by residents of the area.&lt;br /&gt;
&lt;br /&gt;
===Oakways===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Petrified&lt;br /&gt;
The [[Dean_of_the_First_Voice_Glade#First_Voice_Glade_(Ruined)|First Voice Glade School]] was once a valuable [[sinecure]] - raised in memory of [[Known_exemplars#Gerallt_Brackensong|Gerallt Brackensong]] that provided a bounty of herbs to the Dean before it was destroyed by [[Things_that_burn#The_Empty_Hands|The Empty Hands]]. Furthermore, their channellers and archons evoked a dreadful blue-green radiance that, in stark contrast to the natural light of the sun, had a terrible effect on living plants. Where the light touches, trees and plants begin to calcify. They become hard and grey, each branch, root, leaf, and stem rendered into a substance part-way between bone and soft stone. The soil around the dying plant is poisoned, becoming chalk-like sand that will not sustain wholesome life. This has given the region the Petrified quality, representing the damage done to the settlements and the land itself. Now that the Empty Hands have been destroyed, it may be possible to reverse the destruction.&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;{{CaptionedImage|file=Rhonwen&#039;s Fall.jpg|caption=The beauty of Rhonwen&#039;s Fall, captured by the Navarr artist Angela Ravens Oak.|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Greenfalls===&lt;br /&gt;
A prosperous territory marked by beautiful orchards and groves of carefully tended trees, Greenfalls is named for the waterfall that cascades past [[#Rhonwen’s_Fall|Rhonwen&#039;s Fall]]. The region is known for its fine yellow-green [[ambergelt]], and for its nuts. A number of farmsteads, some stretching back to the first decades after the liberation of Miaren from the vallorn, tend to great groves of walnut trees along the banks of the Gancio.&lt;br /&gt;
&lt;br /&gt;
===Serenael===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; City, Foreigners (Great Forest Orcs)&lt;br /&gt;
Serenael was the final region of Miaren recovered during the [[reclamation of Seren|reclamation of the territory]] from the vallorn during the reign of [[Emperor Giovanni]] - and with its conquest Miaren became the first [[territory]] freed by the Navarr. The ruins of the Terunael city of Seren lie in northern Serenael; this is where the dark heart of the Miaren vallorn lay. The [[#The Golden Trees of Seren|Golden Trees of Seren]] is a sprawling weirwood forest that covers much of northern Serenael and encompasses roughly a third of the Terunael ruins. It is also the site of the [[Granger of the Golden Orchard|Golden Orchards]], a [[sinecure]] that provides the Granger with a bounty of [[Game_items#Mana_Crystals|crystal mana]]. The rest of the ruins are given over to the largest permanent Navarr settlement - the city of [[#Seren|Seren]].&lt;br /&gt;
&lt;br /&gt;
Following a welcome offered by the Navarr national assembly in Winter 384YE, a community of [[Great Forest Orcs]] [[You_belong_with_me#A_Home_in_the_Empire|established Great Forest Steading]] in Serenael near the Golden Trees weirwood forest. While most work as herbalists, cultivate forests, or trade, others are employed at the weirwood groves themselves. The &#039;&#039;Leafstalker Striding&#039;&#039; are a modern band of Navarr based out of Serenael, famed for their signature cloaks that allow them to blend in with the weirwood trees of the region.&lt;br /&gt;
&amp;lt;!--{{CaptionedImage|file=Asthore Embracing Fold.jpg|caption=&#039;&#039;&#039;Asthore Autumngale&#039;&#039;&#039;, Senator for Miaren|align=left|width=400}}--&amp;gt;&lt;br /&gt;
{{Senate Elections|Senator_for_Miaren|Territory=Miaren|Season=Summer}}&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* The Navarr (and by extension the Empire) control all the regions of Miaren. It is firmly an Imperial territory.&lt;br /&gt;
* [[Herb garden|Herb gardens]] in the territory benefit from First Voice Glade and produce an extra 3 drams of Imperial roseweald at the Spring Equinox, cerulean mazzarine at the Summer Solstice, marrowort at the Autumn Equinox, and bladeroot at the Winter Solstice&lt;br /&gt;
* Due to the presence of the [[Miaren#The_Great_Sinkhole|sinkhole]] in the [[#Goldglades|Goldglades]] it is not possible for a [[Army|campaign army]] to move directly between Miaren and Hahnmark despite their apparent proximity on the map.&lt;br /&gt;
[[Category:Navarr]]&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:Imperial Territory]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Argent_Sword&amp;diff=146355</id>
		<title>Argent Sword</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Argent_Sword&amp;diff=146355"/>
		<updated>2026-10-22T15:06:05Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Army Page}}&lt;br /&gt;
{{CaptionedImage|file=Clytemnestra of the House of the Wanderer.jpg|caption=&#039;&#039;&#039;Clytemnestra of the House of the Wanderer&#039;&#039;&#039;&amp;lt;br&amp;gt;General of the Argent Sword|align=left|width=300}}&lt;br /&gt;
{{CaptionedImage|file=ArgentSword_Colour.png|align=right|width=250|caption=The &amp;quot;&#039;&#039;official&#039;&#039;&amp;quot; emblem of Callidus&#039; Argent Sword}}&lt;br /&gt;
===Overview===&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The Argent Sword were raised by [[Raise Second Urizen Army|Senate motion]] proposed by &#039;&#039;&#039;Herminius of the House of the Wanderer&#039;&#039;&#039;, then Senator for [[Zenith]], during the Spring Equinox 387YE as a result of an [[A_box_for_a_sword#The_Blade_of_Finest_Silver|offer]] made by [[Callidus]]. Mustering completed in a single season, shortly before the Summer Solstice 387YE. &lt;br /&gt;
&lt;br /&gt;
The second Urizen general leads the Argent Sword army, and is appointed (or re-appointed) at the Winter Solstice each year.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
TBC&lt;br /&gt;
&lt;br /&gt;
===Traditions===&lt;br /&gt;
TBC&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=CallidusArt.jpg|caption=The Argent Sword is made up of mercenaries under the employ of Callidus|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Composition==&lt;br /&gt;
TBC&lt;br /&gt;
&lt;br /&gt;
==Army Quality : [[Army_qualities#Foraging|Raiders]]==&lt;br /&gt;
The soldiers of the [[Realm#Autumn|Iron Labyrinth]] are rough and ready, with an eye for potential profit. The Argent Sword can be unleashed to focus on coin over conquest to make the general wealthy.&lt;br /&gt;
&lt;br /&gt;
===Bound to the Argent Tontine===&lt;br /&gt;
The Argent Sword is a part of an ongoing contract with [[Callidus]], the Sovereign-Lord of the City of Chains. The army can only benefit from [[Army#Resupply|resupply]], natural or otherwise, whilst the eternal enjoys the [[Alignment#Amity|amity]] of the Conclave. In addition, due to its nature, it is only possible to [[Army#Rituals|enchant]] the army with Autumn magic.&lt;br /&gt;
&lt;br /&gt;
Should Callidus be placed under [[Alignment#Enmity|enmity]], there may be some legal complications, but given the mercenaries are not from any one city, it would only pose a problem if the Conclave were to place a significant number of Autumn eternals under enmity.&lt;br /&gt;
{{RecentElections|General_of_the_Argent_Sword|the title of [[General]] of the Argent Sword}}&lt;br /&gt;
[[Category:Imperial Army]][[Category:Urizen]][[Category:Military Council]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Clytemnestra_of_the_House_of_the_Wanderer.jpg&amp;diff=146354</id>
		<title>File:Clytemnestra of the House of the Wanderer.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Clytemnestra_of_the_House_of_the_Wanderer.jpg&amp;diff=146354"/>
		<updated>2026-10-22T15:04:06Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: {{Oli}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Oli}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Hordalant&amp;diff=146353</id>
		<title>Hordalant</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Hordalant&amp;diff=146353"/>
		<updated>2026-10-22T14:37:36Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
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&lt;div&gt;&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Hordalant.png|caption=Regions of Hordalant|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Hordalant is a [[Jotun]] [[territory]] that lies to the west of [[Bregasland]] and [[Liathaven]]. Its climate is comparable to that of Bregasland and [[Upwold]] - there are cold winds and heavy snows during the Winter, but Summers are comparatively warm and pleasant. The Jotun appear largely unfazed by the weather except when it is at its most violent.&lt;br /&gt;
&lt;br /&gt;
The population is overwhelmingly Jotun orc, and there while the majority of those living here are thralls there are &#039;&#039;many&#039;&#039; warriors to protect them. The northern borders of the territory open onto the Gullet – the sea between the kingdoms of southern Narkyst and northern Kalsea, on whose shores the town of [[Mitwold#Meade|Meade]] also stands. To the south lies further Jotun territory. There are many Jotun settlements here. They tend to be reasonably fortified with palisades and low stone walls. Many of the larger settlements here appear to be concerned with trade or agriculture.&lt;br /&gt;
&lt;br /&gt;
Hordalant is relatively rich. There is a great deal of mineral wealth in the Ash Mountains, and the fields of Kalmar, Alsterbo, and Sigla provide a great deal of both grain and meat to the jarls of Álftanes and Alsterbo. The land is worked exclusively by thralls, overseen by scattered halls belonging to favoured Jotun warriors loyal to their respective jarls. &lt;br /&gt;
The Kings&#039; Road and the South Road see a great deal of traffic – including great heavily guarded caravans transporting mithril south from Kierheim and white granite north from the Jotun to the south. Exports see wagonloads of grain, ore, and crates of green iron, orichalcum, and tempest jade transported north and south – indeed a great deal of the grain raised here is exported, with many local thralls living on steady diets of fish (which is harder to transport).&lt;br /&gt;
&lt;br /&gt;
Gudmundur Arason, King of Narkyst, He Who Calls Himself Jarl-of-Jarls, Who is Chieftain of the Southern Jotun technically rules here but in practice he does so as “first among equals” - the powerful Jarls of Álftanes and Alsterbo wield the majority of political power here.&lt;br /&gt;
&lt;br /&gt;
During the reign of [[Emperor Guntherm]], Imperial forces [[Campaigns_of_Emperor_Guntherm|seized parts]] of eastern Hordalant. They claimed the marshes of [[#Blutgahn|Blutgahn]] and the plains of [[#Ashahon|Ashahon]]. For several years adventurous [[the Marches|Marcher]] settlers attempted to carve out homesteads here under the watchful eye of Imperial forces and the [[fortification]] of &#039;&#039;the Nail&#039;&#039; in Ashahon. The occupation did not last - when the famous ceasefire with the Jotun ended in 248YE, the would-be settlers retreated back into Bregasland and the Jotun ultimately captured the Nail.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;The Campaigns of Emperor Guntherm&amp;quot;&amp;gt;&lt;br /&gt;
The Marcher armies headed down the southern coast of the Gullet, into Narkyst, and made a spirited attempt to capture the territory named Hordalant on the border of Bregasland; they successfully overran the marshes of Blutgahn and the plains of Ashahon but were incapable of making further progress.&lt;br /&gt;
&lt;br /&gt;
These actions enabled the Empire to recapture a great many prisoners taken from&lt;br /&gt;
Wintermark and the Marches during the recent Jotun invasion, but there is plenty of evidence that efforts to liberate the humans of Kalsea and Narkyst did not go so well.&lt;br /&gt;
&lt;br /&gt;
The local thralls were found to be almost fanatically loyal to their Jotun masters, and slowed the advance and capture of Jotun territory; those that had taken up the offer of citizenship were convicted of treason in unprecedented numbers, and the local population was essentially wiped out in Imperial-controlled regions, being replaced by settlers from Wintermark and the Marches respectively.&lt;br /&gt;
&lt;br /&gt;
While this offensive was being undertaken, the rest of the Imperial armies were engaged with the Thule in Miekarova and Volodmartz - indeed, there was some considerable unrest that Guntherm and those loyal to him were engaging in military adventures along the coast of the Gullet when long-held Imperial territories were endangered.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
In Spring 379YE a [[spy network]] was [[Construct_Hordalant_spy_network|commissioned]] by the [[Senate]] in Hordalant, but it was not until the Winter of 379YE that a significant force of [[military unit|Imperial scouts]] was [[Military_unit#Assisting_a_Special_Project|assigned]] to cautiously explore this prosperous Jotun territory. The [[Wintermark]] scouts (assisted by [[Navarr]] explorers) were able to prepare a map of the [[territory]] including some details of the main settlements, but the information they uncovered during the particularly harsh winter of 379YE was patchy at best. The details of this exploratory force can be found on the [[Imperial Roll of Honour #Winter Solstice 379YE|Imperial Roll of Honour]].&lt;br /&gt;
&lt;br /&gt;
Hordalant has been invaded by Imperial forces on more than one occasion - the most recent, and most successful, [[Campaigns_of_Emperor_Guntherm#Invasion_of_Jotun|invasion]] took place during the reign of [[Emperor Guntherm]]. A more recent attempted invasion took place in Summer 381YE. The [[Navarr_military_concerns#The_Black_Thorns|Black Thorns]] under [[general]] Ulric Y&#039;Basden evaded a Jotun trap in [[Liathaven]] by crossing the border to the west; their short-lived [[381YE_Summer_Solstice_winds_of_war#The_Road_Less_Travelled_.28Hordalant_and_Liathaven.29|attempt at conquest]] was handily repulsed by the orcs.&lt;br /&gt;
&lt;br /&gt;
After the Summer Solstice 381YE, significant Imperial forces were assigned to the spy network in Hordalant. Primarily from Wintermark, with the aid of a few courageous [[Imperial Orcs]], they were able to significantly update information about the territory, as well as providing an improved map and key information about the major Jotun forces camped in the territory. The identity of these captains is recorded on the [[Imperial Roll of Honour]].&lt;br /&gt;
&lt;br /&gt;
==Major Features==&lt;br /&gt;
So far Imperial scouts have not identified many sites of major significance in the territory, but this is likely to be due to the small number of scouts rather than the lack of such sites in Hordalant.&lt;br /&gt;
===The Kings&#039; Road and the South Road===&lt;br /&gt;
To the surprise of many, the territory of Hordalant has a well-built network of roads that connect the major settlements. The roads themselves are patrolled by Jotun warriors, and maintained by cadres of thralls. While not comparable to the [[Varushkan Road|roads of Varushka]] (and showing no signs of magical wards) they are wide, paved, and supplemented in several places by stone bridges.&lt;br /&gt;
===The Kongegőr===&lt;br /&gt;
The Kongegőr, stretches from [[#Alsterbo|Alsterbo]] to [[Skallahn#Bjarkey|Kierheim]] where the Gullet is at its narrowest. Known to the sailors of [[Wintermark]] and [[the Marches]] as a treacherous area of shifting islands and dangerous rocks, the Jotun have a slightly different perspective. The thralls of Dalvi maintain a series of hidden routes north across the causeway, allowing Jotun armies to travel by land from Alsterbo to Kierheim and vice versa. An army that controls Alsterbo or Kierheim can effectively cross to the other side of the Gullet without the assistance of a navy, and can block the ability of enemy armies to cross should they so wish.&lt;br /&gt;
&lt;br /&gt;
Smaller vessels of the kind used by independent fleets can pass through the Kongegőr if they travel at high tide and pick their routes carefully, but the causeway is impassable to a navy. Large warships would quickly run aground on the jagged rocks, and be quickly destroyed.&lt;br /&gt;
&lt;br /&gt;
===The Palaces of the Eternals===&lt;br /&gt;
The Summer Palace, the Hawk Eyrie, and the Fortress of the Pale Queen are of great interest. The Fortress is a significant fortification that controls the heart of the territory, but along with the Palace and the Eyrie represents a type of construction the Empire is unfamiliar with. They seem to serve as embassies to the [[eternal|eternals]] of the Summer realm. Jotun magicians – but not exclusively magicians – deal directly with representatives of the eternal the embassy is dedicated to, in much the same way that an Imperial ambassador might deal with a foreign nation. &lt;br /&gt;
===The White Shore===&lt;br /&gt;
South of Foss, in Kalmar, is found the White Shore. It is not clear how much the salt flats here have been artificially expanded, but Imperial scouts report an area of very shallow water where carefully constructed traps capture seawater and expose it to the sun. As the water evaporates, great chunks of salt are formed. The salt is farmed by thralls, packed into barrels, and exported across Hordalant and beyond. The salt seems to be considered a luxury item – and a particular source of wealth for the Jarl of Álftanes.&lt;br /&gt;
&lt;br /&gt;
==Regions of Hordalant==&lt;br /&gt;
Hordalant is broken up into seven regions. &lt;br /&gt;
===Blutgahn===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Marsh&amp;lt;br&amp;gt;&lt;br /&gt;
A large marshy area on the east of Narkyst, it is largely uninhabited (at least by the Jotun, who appear to give it a wide berth) - but there are signs of a significant [[Feni]] population dwelling within, mostly clustered around the mouth of the two rivers, the small Hjatter and the much larger Volg estuary. The Feni are not interested in receiving visitors - Wintermark forces are warned off but the Feni appear more than prepared to take pot shots at any scouts they identify, especially if they are [[Navarr]].&lt;br /&gt;
&lt;br /&gt;
===Alsterbo===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Coastal&amp;lt;br&amp;gt;&lt;br /&gt;
The deep dangerous marshes of Blutgahn give way to more open and accessible fens, with significant dykes built to drain the land and keep the sea out. On the other side of the King&#039;s Road the land is dryer still - a result of over a century of work to drain and protect it. Here the land is completely given over to farmland. The King&#039;s Road leads to &#039;&#039;&#039;Dalvi&#039;&#039;&#039; on the coast, a large port ruled over by the Jarl of Alsterbo. Dalvi is heavily fortified, defended against attack from both land and sea. (OOC Information: In game terms it is a rank one fortification). The less prosperous rival port of &#039;&#039;&#039;Raufarhöfn&#039;&#039;&#039; lies on the western side of the promontory, but is notable for the inclusion of a large [[Grendel]] embassy.&lt;br /&gt;
&lt;br /&gt;
===Kalmar===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Coastal, City&amp;lt;br&amp;gt;&lt;br /&gt;
The open fields of Alsterabo continue into the rich prosperous region of Kalmar. To the south begins the &#039;&#039;&#039;Forest of the Mures&#039;&#039;&#039;, a dense forest of tall dark pines. The King&#039;s Road runs along the border of the forest as it heads west into Ashahon. The busy trading town of &#039;&#039;&#039;Álftanes&#039;&#039;&#039; lies at the junction between the King&#039;s Road and the South Road - the prosperous settlement is the seat of the Jarl of Álftanes. The jarl&#039;s rule extends to the coastal settlements of &#039;&#039;&#039;Bjark&#039;&#039;&#039; and &#039;&#039;&#039;Foss&#039;&#039;&#039; where predominantly human thralls engage in extensive fishing. They harvest fish not only from the coast, but also brave deeper waters to bring back tuna and whale meat. South of Foss lies the [[#The White Shore|White Shore]], believed to be a significant part of the wealth of the Jarl of Álftanes.&lt;br /&gt;
&lt;br /&gt;
===Ashahon===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&amp;lt;br&amp;gt;&lt;br /&gt;
This crucial region at the centre of the territory is largely filled by the Ash Mountains, a line of tall grey mountains that runs north-south through the territory. The Kings Road goes through Ashahon, passing through the &#039;&#039;&#039;Fortress of the Pale Queen&#039;&#039;&#039; which guards the pass as well as serving as the most important [[Elite_Jotun_troops#The_Kirkja|Kirkja]] of the [[Elite_Jotun_troops#Skjaldir|Skjaldir]]. The name of the [[fortification]] refers to the legend that [[Cathan Canae]] took Skaldir, the Jotun faðir of the Skjaldir as a shield bearer and lover. Spies report seeing several creatures that are clearly not Jotun orcs around the fortress – servants and heralds of Cathan Canae.&lt;br /&gt;
&lt;br /&gt;
Imperial scouts report that it would be challenging to pass from Ashahon into Kalmar without first conquering or destroying the Fortress of the Pale Queen. With the peaks of Angfors being quite inaccessible, an Imperial force would otherwise need to skirt round the hills and mountains and pass through Alsterbo to reach Kalmar. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; The Fortress of the Pale Queen is a rank two fortification).&lt;br /&gt;
&lt;br /&gt;
===Sigla===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&amp;lt;br&amp;gt;&lt;br /&gt;
A large region, dominated by the Forest of the Mures that dominates most of Sigla. There is significant forest clearance along the South Road - with small settlements surrounded by farmland on either side - all the way down to the town of &#039;&#039;&#039;Sig&#039;&#039;&#039; near the southern border of Narkyst.&lt;br /&gt;
&lt;br /&gt;
Along the eastern borders of Sigla, where the forest gives way to the Ash mountains, stands &#039;&#039;&#039;the Lion Palace&#039;&#039;&#039; – a large stone fort built as a residence for [[Eleonaris]], the Lion of Summer. The building seems to serve a ceremonial function but according to Imperial scouts it is built around a potent Summer [[regio]], and appears to be inhabited by both Jotun orcs and a small court of heralds of the Lion of Summer – something like an embassy to Eleonaris.&lt;br /&gt;
&lt;br /&gt;
===Angfors===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Hills, Impassable&amp;lt;br&amp;gt;&lt;br /&gt;
A hilly, mountainous region defined by the border between the Ash Mountains and Forest of Mures in the West to the line between the mountains and the Dead Forest in the east. There are few settlements in the east, only &#039;&#039;&#039;the Hawk Eyrie&#039;&#039;&#039; – a tall and imposing tower of mithril and white granite built for the Hawk Lord [[Hayaak]]. As with the Lion Palace, it seems that the structure serves as a kind of embassy between the Jotun and the Summer eternal. &lt;br /&gt;
&lt;br /&gt;
The western side is dominated by the mining towns of &#039;&#039;&#039;Geets&#039;&#039;&#039;, &#039;&#039;&#039;Flud&#039;&#039;&#039;, and &#039;&#039;&#039;Hekla&#039;&#039;&#039;. Each of the three mining towns supports several deep and apparently quite prosperous mining endeavours, cutting deep into the depths of the mountains, and providing a steady stream of [[Materials#Green Iron|green iron]], [[Materials#Orichalcum|orichalcum]], and [[Materials#Tempest Jade|tempest jade]] to the Jarl of Álftanes.&lt;br /&gt;
&lt;br /&gt;
There appears to be no easily accessible passes through the Ash mountains here; an Imperial army would struggle to pass through Angfors to attack the settlements on the western side, or to reach Sigla or Kalmar without going through the pass in Ashahon controlled by the Fortress of the Pale Queen.&lt;br /&gt;
&lt;br /&gt;
===Vallorberg===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&amp;lt;br&amp;gt;&lt;br /&gt;
A largely uninhabited region under the grip of the Dead Forest, the Jotun name for the massive forest that covers [[Liathaven]] and beyond. Some of the forest here has been cut down - and the land cleared for farming - focussed around the two rivers, the Hellis in the north and the Volg in the south.&lt;br /&gt;
&lt;br /&gt;
At the point where the two rivers meet, there is the great &#039;&#039;&#039;Green Iron Eye&#039;&#039;&#039;, a set of metal monoliths arranged in the shape of an iris. According to legend it was created by Jarnsmidr, the greatest of the Jotun smiths, to ward against &amp;quot;the evils of the East&amp;quot;. What its purpose is (if any), Imperial scouts are unable to say, but it appears to be built over and around a potent Winter [[regio]].&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* While Jotun presence in some regions is limited, they still appear control all seven regions of Hordalant and seem to have to have uncontested dominance of the territory.&lt;br /&gt;
* Information about Hordalant is discovered through the use of a [[spy network]]. This information was last significantly updated after the Autumn Equinox 381YE.&lt;br /&gt;
* The fortified port-town of Dalvi in [[#Alsterbo|Alsterbo]] is a rank one fortification.&lt;br /&gt;
*  The Fortress of the Pale Queen in [[#Ashahon|Ashahon]] is a rank two fortification. It would be very challenging for invaders to pass between Ashahon to Kalmar without first neutralising this fortification, There appears to be no easily accessible passes through the Ash mountains; an Imperial army would struggle to pass through Angfors to attack the settlements on the western side, or to reach Sigla or Kalmar without going through the pass in Ashahon controlled by the Fortress of the Pale Queen. &lt;br /&gt;
* The [[#The Kongegőr|Kongegőr]] is a causeway that appears to allow armies to cross the Gullet without needing the assistance of a [[navy|navy]]. Precisely how it works is not certain at this time.&lt;br /&gt;
[[Category:Gazetteer]][[Category:Jotun]]&lt;br /&gt;
&lt;br /&gt;
==Jotun Forces (Autumn 381YE)==&lt;br /&gt;
During the Summer Solstice 381YE, there were six [[orc]] armies in Hordalant. Camped all around the territory, for the most part they had set up their own encampments, greatly swelling the populations of Alsterbo, Kalmar, Sigla, and Ashahon. This information has been gleaned from the extensive spy reports and is presented here as an example of how the Jotun armies operate when they are in friendly territory. it is correct as of the beginning of the Autumn Equinox 381YE.&lt;br /&gt;
===Lion of the North===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Mercenary|Clever]]&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Lion of the North&#039;&#039;&#039; were primarily camped as guests of the Jarl of Alsterbo. They are an army that seems to make great use of specialised groups of fighting orcs. They travel with many more thralls than similar Jotun armies – thralls known for their craftiness. Their leader is &#039;&#039;&#039;Yrsa Jansdóttir, Queen of the North&#039;&#039;&#039; – the actual Queen of Kalsea, She Who Calls Herself Jarl-of-Jarls, Who is Chieftain of the Northern Jotun. &lt;br /&gt;
&lt;br /&gt;
While the bulk of the army was resting at Alsterbo, large numbers of scouts were active throughout Hordalant. Bands of Jotun supported by cunning thralls were actively searching the territory for signs of enemy influence. This was extremely bad news – there were several engagements between warriors of the Lion of the North and scouts attached to the Spy Network. It is extremely likely that the Jotun scouts discovered the Hordalant spy network by the end of this season&#039;s campaigning.&lt;br /&gt;
===Skjaldirborn===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Fast|Untiring]]&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Army#Enlargement|immense host]] of the &#039;&#039;&#039;Skjaldirborn&#039;&#039;&#039; were camped in the eastern hills of Ashahon, below the Fortress of the White Queen. Their leader was reported to be the relatively inexperienced &#039;&#039;&#039;Jorgen Hylasson&#039;&#039;&#039;, successor to Hylas Viersdottir who was killed in the Mournwold.&lt;br /&gt;
&lt;br /&gt;
===The Hierro===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Resilient|Defensive]]&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Army#Enlargement|great]] &#039;&#039;&#039;Hierro&#039;&#039;&#039; orcs were camped in Kalmar. The Jotun seemed to have embraced them entirely – their service in the [[Mournwold]] appears to have dispelled any suspicion. Their leader is currently &#039;&#039;&#039;Eahgoh Blackhammer&#039;&#039;&#039;. Imperial scouts reported that they appear to be taking every opportunity to share their understanding of the Seven Virtues with the Jotun of Kalmar, although what progress (if any) they are making is not clear. &lt;br /&gt;
===Roaring Thunder===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Glorious|Heroic]]&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Roaring Thunder&#039;&#039;&#039; were camped in Sigla under the command of &#039;&#039;&#039;Kyrac Gerdasdóttir&#039;&#039;&#039;. They are a northern army out of Kalsea. They have many musicians among their number, and are known by reputation to be extremely tenacious – once committed they are very hard to call back. Their leader is apparently quite ambitious, and apparently covets the throne of Kalsea &lt;br /&gt;
===Howling Night===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Skirmish|Furious]]&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Howling Night&#039;&#039;&#039; were camped in Vallorberg. They are a rough army, with a great many [[Elite_Jotun_troops#Ulvenwar|Ulvenwar]] among them. They wear the skins of the first beast they slew unaided, and have a reputation for being mystics. Their leader is called &#039;&#039;&#039;the Dire Prince&#039;&#039;&#039;, and they have a significant number of ghodi and shamans among them. &lt;br /&gt;
===Iron Host===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Relentless|Challenger]]&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Iron Host&#039;&#039;&#039; are camped in Sigla, and are apparently a comparatively new army. They appear to be an army composed of warriors of several lesser clans of southern Jotun, eager to prove themselves. They are allegedly favoured by a “Great Power” the Jotun call “The Iron Jarl” - almost certainly the eternal [[Barien]].&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Hordalant.png&amp;diff=146352</id>
		<title>File:Hordalant.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Hordalant.png&amp;diff=146352"/>
		<updated>2026-10-22T14:35:14Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: Hailmur uploaded a new version of File:Hordalant.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image by Daisy Abbott&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Appraisal&amp;diff=146351</id>
		<title>Appraisal</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Appraisal&amp;diff=146351"/>
		<updated>2026-10-21T17:38:29Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Previous Appraisals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate]][[Category:Appraisal]]&lt;br /&gt;
==Overview==&lt;br /&gt;
The Imperial civil service support [[the Throne]] and all arms of the Imperial government, providing detailed reports for consideration by the Empire&#039;s leaders every summit. For the most part these reports entail detailed assessments of the latest developments in the Empire, outlining what is known about the situation, what options might exist, and what the implications of those options are. The bulk of these reports are reactionary - the civil servants responding to current events as they are developed between summits.&lt;br /&gt;
&lt;br /&gt;
However, during periods where civil service capacity to produce effective summaries is demonstrably greater than is needed to keep pace with current events, they place this additional capacity at the disposal of the Senate. Doing so allows the Senate to pass a motion of appraisal, instructing the civil service to investigate a specific area to see what opportunities if any exist for the Empire to take action.&lt;br /&gt;
&lt;br /&gt;
During the Winter Solstice 384YE, the Imperial Senate took advantage of an [[opportunity]] offered by the [[Watches from the Wall|consecration of the walls of Holberg]] to restructure the [[Historical research#The Department of Historical Research|Department of Historical Research]], encouraging some of the civil servants there to join the Prognosticators&#039; Office. As such, the Senate can now commission &#039;&#039;two&#039;&#039; appraisals each season.&lt;br /&gt;
&lt;br /&gt;
==Commission an Appraisal==&lt;br /&gt;
The power to direct the civil servants lies with the Imperial Senate. At present this must be employed by use of a [[senate motion]], although in theory there is no reason that the Senate could not delegate this authority to an Imperial title - such as [[the Throne]] - or to another house entirely if they chose. Any Imperial title that was endowed with the ability to instruct the civil service would need to make an appropriate announcement in the Senate each time the power was used.&lt;br /&gt;
&lt;br /&gt;
Regardless of how the power is employed, the thrust of the research should be clear. The purpose of an appraisal is to investigate a specific subject, with a view to identifying what [[opportunity|opportunities]] exist to influence the situation. It does not matter how broad the scope is, it is possible to commission broad research into a significant topic such as &amp;quot;fortifying the borders of the Empire&amp;quot; or into something very specific such as &amp;quot;Uses for the ruined Runeforge in Gildenheim&amp;quot;. Provided that the wording of the motion clearly identifies a known problem or a current situation the Imperial civil service will be able to provide some insight.&lt;br /&gt;
&lt;br /&gt;
An appraisal is very different to [[historical research]]. Historical research unearths information on past events, so that the leaders of the Empire can be better informed about matters of history. An appraisal must be focused on current events - the civil servants who carry out an appraisal work for the Prognosticators Office, they are mathematicians, diviners, actuaries, and logisticians, &#039;&#039;not&#039;&#039; historians. Their focus is to identify options that exist today - not lost records of the past.&lt;br /&gt;
{{CaptionedImage|file=ImperialOffices.jpg|align=right|width=600}}&lt;br /&gt;
==Capacity==&lt;br /&gt;
At present, the Imperial civil service have sufficient resources to support  &#039;&#039;&#039;two appraisals&#039;&#039;&#039; each season. If more than two are passed by the Senate, subsequent motions will be ignored unless they include explicit instruction to abrogate all earlier motions of appraisal.&lt;br /&gt;
&lt;br /&gt;
Prior to the [[Bloody_murder|murderous events of 379YE]], the civil service were unable to support any instructions to carry out an appraisal but some experienced researchers chose to leave the [[Historical_research#The_Department_of_Historical_Research|department of Historical Research]] for their own safety. Those with the inclination and ability joined the Prognosticators Office, significantly improving their capacity. This situation may change unexpectedly - many of these individuals are due to retire soon - but for now the capacity of the office has been increased, allowing it to carry out a single appraisal instructed by the Imperial Senate each season.&lt;br /&gt;
&lt;br /&gt;
==Necessary Details==&lt;br /&gt;
There are no [[Motion_wording#Necessary_Details|necessary details]] with an appraisal; the civil service will only look at the actual wording of the motion as presented to the Senate.&lt;br /&gt;
&lt;br /&gt;
The senate motion may specify which member of the civil service will lead the appraisal, but this &#039;&#039;must&#039;&#039; be explicitly included in the wording of the motion.&lt;br /&gt;
&lt;br /&gt;
==The Results of the Appraisal==&lt;br /&gt;
The civil service will produce a detailed report outlining every opportunity that has been identified during the course of the appraisal. This will be widely published alongside the normal reports in the weeks immediately preceding the summit to allow those planning to attend the summit to consider the matter carefully. The report will be complete, which is to say that it will identify all options that exist currently; unless the report explicitly indicates otherwise it should be understood to cover every option available. There is no benefit in instructing the civil service to carry out the same appraisal unless the extenuating circumstances have substantially altered in the meantime.&lt;br /&gt;
&lt;br /&gt;
The appraisal should be understood to apply &#039;&#039;only&#039;&#039; to the location and scenario laid out in the report. Unless otherwise noted, options that may exist to address the problem are not applicable elsewhere. An appraisal which identifies an opportunity to build a navy in Meade, is specific to a navy in Meade - it does not apply to Sarvos or any other location. Nor does it apply to an army or a fortification. Any options that exist to vary what can be achieved will be explicitly laid out in the report.&lt;br /&gt;
&lt;br /&gt;
If the appraisal identifies any opportunities which are time-limited, that is they are only valid if carried out within a limited time-frame, then this will be made clear in the report.&lt;br /&gt;
{{CaptionedImage|file=Knowledgeable Citizen.jpg|align=left|width=400}}&lt;br /&gt;
&lt;br /&gt;
==The Prognosticators Office==&lt;br /&gt;
The Prognosticators Office is ultimately overseen by the Imperial Auditor, Gerard La Salle, who is a member of the Constitutional Court. He is known to be a meticulous individual, who despises waste and inefficiency, but there is no other individual alive with a better grasp of the options available to the Empire. The day to day running of the office defaults to the most senior scholars, each of which in turn directs the remaining researchers, magicians, and bookkeepers.&lt;br /&gt;
&lt;br /&gt;
As of the Winter Solstice 384YE, there are four senior researchers in the department. Each is a veteran civil servant and respected scholar with a particular emphasis. The Senate may choose which civil servant will be the lead on the appraisal by including the name of the researcher in the Senate motion (along with the name of a backup researcher if the first is already employed elsewhere, if desired). Everyone from the department will work on the appraisal, but the character of the lead civil servant appointed will help to shape the nature of the opportunities. If no individual is directed to lead the research, Gerard La Salle will select whichever researcher he considers most appropriate to do the work. In the event that two appraisals both call for the same civil servant, the first raised and passed will take priority. If the second motion does not also propose an alternative researcher, Gerard La Salle will pick.&lt;br /&gt;
&lt;br /&gt;
Towards the end of 387YE, the Prognosticator&#039;s Office began to encounter problems responding to Senate requests. Partly this was a result of the sabbatical of Eilian Sweetwater (and his subsequent disappearance while exploring a lighthouse in [[Redoubt]] during what turned out to be a surprise [[Grendel]] invasion) and commissions taking longer than anticipated. Gerard La Salle requested support from the Senate to [[Forever_is_composed_of_nows#The_La_Salle_Stratagem|recruit additional staff]] for the Office, not only to increase the ability to perform appraisals but also to increase the pool of talents available. The Senate [[387YE_Winter_Solstice_Senate_sessions#Hire_Prognosticators|approved the required funds]] allowing the Office to permanently recruit [[#Lisane de Terresford|Lisane de Terresford]], [[#Rosemary Stockland|Rosemary Stockland]], and [[#Vainakoma Dawnstongue|Vainakoma Dawnstongue]].&lt;br /&gt;
&lt;br /&gt;
===Available Prognosticators===&lt;br /&gt;
{{CaptionedImage|file=NBBrassCoast.jpg|align=right|width=175}}&lt;br /&gt;
====Graciana i Lòpez i Guerra====&lt;br /&gt;
* &#039;&#039;&#039;Graciana is an ideal prognosticator to look for ambitious outside-the-box solutions to complex problems&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She is unconcerned about the costs involved in enacting her novel proposals&#039;&#039;&#039;&lt;br /&gt;
Graciana is known for her unusual techniques and novel approaches to any problem. She is a skilled night mage, one of few who work in the prognosticators office, she is known to value imagination over industry in those who work for her. She came late to her calling, in her early days she was a wealthy merchant and corsair; she has travelled widely and spent years living abroad. When she finally returned home, she chose to join the civil service, determined to place the benefits of her wide-ranging experience at the disposal of those who lead the Empire.&lt;br /&gt;
&lt;br /&gt;
If the Senate instructs Graciana to carry out an appraisal then the work will be focused on seeking novel or unusual solutions to the problem. But work by Graciana will usually produce ways to tackle a problem that are as innovative as they are unorthodox. Such options are &#039;&#039;never&#039;&#039; cheap, tried and tested techniques are invariably cheaper than new ideas because of the accrued expertise that supports them, but the costs will take a completely different form to the normal channels.&lt;br /&gt;
{{CaptionedImage|file=NBHighguard.jpg|align=right|width=175}}&lt;br /&gt;
====Naomi of Virtue&#039;s Rest====&lt;br /&gt;
* &#039;&#039;&#039;Naomi is an ideal prognosticator to look for diplomatic solutions to problems&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She seeks the best results for the Empire&#039;s citizens, and is unconcerned by matters of cost or efficiency&#039;&#039;&#039;&lt;br /&gt;
Naomi is the youngest of the lead scholars in the office. A diminutive woman with an endearing smile and an engaging personality, she is known for her charm; a quality she brings to her work. The eldest of five sisters, she joined the office at an early age, driven by a desire to help the Empire achieve the best possible results for its citizens. Though she is no great scholar of the Way she is a trained priest, skilled with all the religious rites that use liao. &lt;br /&gt;
&lt;br /&gt;
If the Senate instructs Naomi to carry out an appraisal then the work will be focused on finding the most diplomatic possible solution. Naomi is adroit at identifying options that are best placed to satisfy the concerns of the people affected. The risk of such an approach is that it concentrates on the best possible solution to a problem rather than the cheapest or the most efficient.&lt;br /&gt;
====Lutomysla Niegoslava====&lt;br /&gt;
{{CaptionedImage|file=NightRune.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Lutomysla is an ideal prognosticator to look for practical magical solutions to problems&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She is unconcerned with the potential side effects of the solutions she offers&#039;&#039;&#039;&lt;br /&gt;
Lutomysla is an experienced [[cabalists|cabalist]] from [[Karov]] who sees magic as the most effective tool to address complex situations. They served for a time as [[Archmage of Night]] during the reign of [[Emperor Hugh]], and after stepping down from the title joined the Civil Service as an aide to the [[Conclave]]. Unlike their predecessor and fellow [[Varushka|Varushkan]] [[#Mladen Escovitch|Mladen]], Lutomysla is unlikely to be concerned about efficiency or parsimony. Rather, they are interested in identifying practical magical solutions to problems - with only cursory attention paid to any additional side effects of their proposals.&lt;br /&gt;
&lt;br /&gt;
If the Senate instructs Lutomysla to carry out an appraisal then the work will focus on magical solutions. They are not interested solely with ritual magic; as a cabalist they are practiced at dealing with powers such as eternals or even sovereigns and have made an extensive study of esoteric magics such as [[hearth magic]], peculiar [[regio]], [[astronomancy|astronomantic]] [[Astronomancy#Tulpas|tulpas]] and even more obscure occult topics.&lt;br /&gt;
{{CaptionedImage|file=Assembly Wisdom.png|align=right|width=175}}&lt;br /&gt;
====Lisane de Terresford====&lt;br /&gt;
* &#039;&#039;&#039;Lisane is an ideal prognosticator to look for virtuous solutions to problems&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She will not pursue avenues she considers to be fundamentally unvirtuous&#039;&#039;&#039;&lt;br /&gt;
The Terres is a narrow river that runs through [[Semmerholm]], and House Terresford is a relatively minor [[noble house]] that looks after the ford. They are not an especially old house - dating back to the time of [[Emperor Hugh]] - but they have a reputation among the yeofolk for being even-handed and loyal. &#039;&#039;Lisane de Terresford&#039;&#039; served for several decades as [[earl]] of the house, but when Gerard approached her she was in the process of retiring to embrace a new life of &amp;quot;keeping bees&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Before becoming earl, Lisane visited [[Anvil]] many times and was intimately involved with the doings of the [[Synod]]. She was known for her [[Wisdom]], and for her commitment to asking questions rather than taking easy answers. Gerard believes that she will add a much needed spiritual perspective to the business of the Prognosticators, being an ideal appraiser to look for specifically virtuous solutions to the problems the Senate raises. If she has a weakness it is that she will not pursue avenues she considers to be fundamentally unvirtuous, even if they might present an easier or cheaper opportunity.&lt;br /&gt;
{{CaptionedImage|file=Cute and Cuddly Cows.png|width=175|align=right}}&lt;br /&gt;
====Rosemary Stockland====&lt;br /&gt;
* &#039;&#039;&#039;Rosemary is an ideal prognosticator to look for mercantile solutions to problems&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She will pursue opportunities that involve trades in which all parties gain&#039;&#039;&#039;&lt;br /&gt;
[[Upwold#Stockland|Stockland]] is a region of [[Upwold]] well known for its fair and for its sheep and cattle markets. For the last twenty years &#039;&#039;Rosemary Stockland&#039;&#039; has served as an [[The_Marches_economic_interests#Alder|alder]] of the town, maintaining the peace and dealing with arguments between merchants from many parts of the Empire. A former [[Bailiff of the Grand Market]], she is known for plain speaking, and cutting to the heart of any problem. She&#039;s also renowned for her patience - while she may not suffer fools gladly she still does her best to get to the bottom of what it is they are after. It&#039;s been three decades since she was last at Anvil, but reports say she still keeps an eye on the doings at the centre of the Empire, especially with regards to the Bourse. Indeed, she was heavily involved with the [[High hopes|cow bonds]] issued earlier this year, during Spring cattle drives, helping ensure that the scheme went off without any obvious hitches. &lt;br /&gt;
&lt;br /&gt;
As a merchant, and more importantly perhaps a &#039;&#039;manager&#039;&#039; of merchants, she has contacts across the Empire. She&#039;s also interested in the idea of [[prosperity]] as a right of every Imperial citizen, and represents an excellent choice for any appraisal that focuses on improving the quality of life of Imperial citizens, establishing trade routes, or sorting out diplomatic snarls related to mercantile matters. If she has a weakness it is that solutions she provides are likely to be based on mercantile arrangements that reward all parties.&lt;br /&gt;
{{CaptionedImage|file=GreenShields Colour.png|align=right|width=175}}&lt;br /&gt;
====Vainakoma Dawnstongue====&lt;br /&gt;
* &#039;&#039;&#039;Vainakoma is an ideal prognosticator to look for solutions to military problems&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She will pursue opportunities that involve employing Imperial armies in novel ways&#039;&#039;&#039;&lt;br /&gt;
A [[Suaq]] born and raised in [[Hahnmark]], Vainakoma cut her teeth as a soldier in the [[Green Shield]], serving with distinction through the reign of [[Emperor Walter]] and [[Empress Britta]]. She retired from active duty after the loss of the &#039;&#039;Young Empress&#039;&#039;. Most recently she helped with the mustering and training of the [[Narwhal&#039;s Spear]], but ultimately declined to take up the military life again. La Salle describes her as a woman who is always looking for something to throw herself in to, and one who absolutely relishes a challenge. She combines the mind of an expert logistician with the instincts of a canny hunter.&lt;br /&gt;
&lt;br /&gt;
Vainakoma has a great deal of experience in the Imperial military and a deep familiarity with the unique talents of the Empire&#039;s armies. She would be an excellent choice for an appraisal that involved novel military problems or strategic challenges - but her solutions are likely to require the use of Imperial armies to achieve the goals.&lt;br /&gt;
====Little Lantern====&lt;br /&gt;
{{CaptionedImage|file=Little Lantern.png|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Little Lantern is a herald of the Day eternal Roshanwe&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is unclear what problems the herald would be best suited for&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Little Lantern will continue being available for as long as Roshanwe enjoys the amity of the Conclave&#039;&#039;&#039;&lt;br /&gt;
A [[Inhabitants_of_the_realms#Heralds|herald]] of [[Roshanwe]], &#039;&#039;Little Lantern&#039;&#039; was [[To_seek_enlightenment#Question_the_Right_Finding|dispatched]] by the &#039;&#039;Navigator&#039;&#039; in response to the call of &amp;quot;her&amp;quot; assembly. &#039;&#039;Little Lantern&#039;&#039; may have knowledge and the means of acquiring it beyond the scope of the others. As a Day herald, they will definitely have their own eccentricities and perspective on what the important parts of the appraisal are, and an idiosyncratic way of reporting back to the Empire.&lt;br /&gt;
&lt;br /&gt;
During the Autumn Equinox 388YE, &#039;&#039;&#039;Gralka&#039;&#039;&#039;, as the [[Archmage of Day]], raised a [[388YE_Autumn_Equinox_Conclave_sessions#Amity:_Roshanwe|Declaration of Alignment]] to grant Roshanwe the amity of the Conclave. In order for the disciple to have the access to the Empire required to help with such matters, Roshanwe will need to continue enjoying the amity of the Conclave. &lt;br /&gt;
&lt;br /&gt;
The Conclave can use a Declaration of Acceptance to ask Roshanwe to withdraw their herald at any time, but they would need to word the declaration carefully if they wished to avoid distressing &#039;&#039;Elder Pharos&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===On Sabbatical===&lt;br /&gt;
====Eilian Sweetwater====&lt;br /&gt;
Eilian of Storm&#039;s Run Striding joined the prognosticator&#039;s office in 384YE following the Imperial Senate decision to [[384YE_Winter_Solstice_Senate_sessions#Retrain_Researchers|shift focus away]] from the [[Historical research]] toward appraisal.  A former researcher with the [[Historical research#Department of Historical Research|Department of Historical Research]], he is perhaps best known for his [[Terunael in Axos|in-depth report]] on the nation of [[Axos]] and its history with the ancient Terunael people. He heads up a small cadre of other former researchers, civil servants well versed in exploring archives, collecting information, and uncovering past events. He also maintains excellent relations with the remaining researchers at the Department, and with the Imperial Archivist.&lt;br /&gt;
&lt;br /&gt;
If the Senate instructs Eilian to carry out an appraisal then the work will be firmly grounded in the Empire&#039;s history. This might mean revisiting and reassessing historical proposals, building on past discoveries and theories, or finding inspiration in the stories and traditions of the ten nations. He&#039;s also a Navarr, and where history provides no guidance he will fall back on the most practical solution - although just like his colleague Graciana he recognises that &amp;quot;practical&amp;quot; sometimes means &#039;&#039;expensive&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In Summer 387YE, Eilian was [[387YE_Summer_Solstice_Senate_sessions#Grant_Sabbatical_to_Eilian_Sweetwater|granted a leave of absence]] by the Senate to pursue [[For those in peril on the sea|a surprise enthusiasm]] for the Empire&#039;s historical lighthouses. He immediately went missing when the lighthouse ruins he was exploring were overrun during the [[Grendel]] invasion of [[Redoubt]]. As of Winter 387YE, his wherabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Retired&amp;quot; Prognosticators===&lt;br /&gt;
====Mladen Escovitch====&lt;br /&gt;
Three decades ago, Mladen was one of the most brilliant [[schlacta]] of his age, a master of the two-handed axe he was not just a capable warrior but also a brilliant strategist. His ambitions were cut tragically short by the permanent loss of all mobility in his right arm to a Druj poison. Unable to fight, he rededicated his life to the prognosticator&#039;s art, rising steadily through the ranks of the civil service. He soon developed a reputation as a notorious stickler for economy, driven to examine every possible option, to find ways to save even a single ring. He [[A place on a map|retired]] shortly before the Spring Equinox 384YE, following a final appraisal - of opportunities to fortify the nation of Urizen. Prior to that his work was focused on identifying the most efficient way to resolve a problem. The options identified by an appraisal are rarely cheap - and they will usually make use of standard practices available to the Empire, but Mladen usually tried to do so in a way that would save the Empire valuable money or resources.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Previous Appraisals==&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appraisal&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Date&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Senate Decision&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Civil Servant&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[388YE_Summer_Solstice_Senate_sessions#Appraise_Spreading_Way_to_Non-Wayist_Cultures|Spreading the Way to non-Wayist cultures]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 388YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Spreading the Way]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[388YE_Summer_Solstice_Senate_sessions#Appraise_Suranni_Armies|Suranni Armies]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 388YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mladen Escovitch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Presented before the Winter Solstice 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[388YE_Summer_Solstice_Senate_sessions#Appraise_the_Artisans_Guild|Consider the Artisans Guild]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 388YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Announcement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magistrate Abraham&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Fair share of labour]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[388YE_Summer_Solstice_Senate_sessions#Appraise_Imperial_Support_for_Beoraidh_Colosseum|Support for Beoraidh Colosseum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 388YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rosemary Stockland&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[388YE_Summer_Solstice_Senate_sessions#Appraise_Support_from_Ylenwe_to_Silver_Chalice|Ylewne support for Silver Chalice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 388YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;None requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[388YE_Spring_Equinox_Senate_sessions#Appraise_Interactions_with_Eternals|Sumaah Interactions with Eternals]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 388YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lisane de Terresford&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Satraps of the Abyss]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[388YE_Spring_Equinox_Senate_sessions#Appraise_the_Court_of_Far_Horizons|Consider Court of Far Horizons]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 388YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Announcement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magistrate Abraham&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[In the Court of Far Horizons]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[388YE_Spring_Equinox_Senate_sessions#Appraise_Prosperity_of_River_Couros|Prosperity of River Couros]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 388YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Announcement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Professor Immanuel Gelberg&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Good as gold]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Senate_sessions#Appraise_Prosperity_of_Volodmartz|Prosperity of Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana i Lopez i Guerra&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sunrise over Livardz]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Senate_sessions#Appraise_Rebels_of_Nesustak_Forest|Rebels of Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Your hand in mine]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Senate_sessions#Appraise_Highborn-Commonwealth_Relations|Highborn-Commonwealth Relations]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Announcement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Professor Immanuel Gelberg&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Towards a common good]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Senate_sessions#Appraise_the_Cat&#039;s_Graces|Consider Cat&#039;s Graces]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Announcement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magistrate Abraham&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Arranging grace]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Autumn_Equinox_Senate_sessions#Appraise_Prosperity_of_Spiral|Prosperity of Spiral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[My friends are my estate]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Autumn_Equinox_Senate_sessions#Appraise_Expansion_of_Printer&#039;s_Guild|Expansion of Printer&#039;s Guild]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Announcement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Professor Immanuel Gelberg&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The truth but tell it slant]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Autumn_Equinox_Senate_sessions#Appraise_Bridges_in_Brass_Coast|Bridges in the Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lutomysla Niegoslava&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mermaids in the basement]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Autumn_Equinox_Senate_sessions#Appraise_Exploration_of_Tsirku|Exploration of Tsirku]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Withdrawn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Autumn_Equinox_Senate_sessions#Appraise_Society_of_Inspiration|Society of Inspiration]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Withdrawn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Summer_Solstice_Senate_sessions#Appraise_Ministries|Ministries]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana i Lòpez i Guerra assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The circle game]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Summer_Solstice_Senate_sessions#Appraise_Port_in_Utterlund|Port in Utterlund]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Any port in a storm]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Summer_Solstice_Senate_sessions#Appraise_Food_and_Water_of_Holberg|Supplies of Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Announcement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Professor Immanuel Gelberg&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Threats that are to come]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Spring_Equinox_Senate_sessions#Appraise Building Lighthouses|Building lighthouses]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eilian Sweetwater&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[For those in peril on the sea]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Spring_Equinox_Senate_sessions#Appraise_Disruption_of_Druj_Resupply_in_Forest_of_Ulnak|Disrupting Druj resupply]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested; Mladen Escovitch assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hope and fear]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Spring_Equinox_Senate_sessions#Appraise_Port_in_Utterlund|Port in Utterlund]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Winter_Solstice_Senate_sessions#Appraise_Destroying_the_Kongegőr|Destroying the Kongegőr]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana i Lòpez i Guerra&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[A bridge too far]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Winter_Solstice_Senate_sessions#Appraise_Displaced_Varushkans|Displaced Varushkans]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Outside the wall]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Winter_Solstice_Senate_sessions#Appraise_Powers_of_the_State|Powers of the Senate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Autumn_Equinox_Senate_sessions#Appraise_interfering_with_Salt_Lord_relationships|Interfering with Salt Lord relationships]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Fake empire]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Autumn_Equinox_Senate_sessions#Appraise_Seed_Exchange|Seed Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested; Graciana i Lòpez i Guerra assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Send for me]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Autumn_Equinox_Senate_sessions#Appraise_interfering_with_Mallum_supply|Interfere with Mallum supply]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Summer_Solstice_Senate_sessions#Appraise_Removing_Uncooperative_from_Mareave|Improve cooperation in Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eilian Sweetwater&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Here to stay]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Summer_Solstice_Senate_sessions#Appraise_Peace_with_the_Jotun|Peace with the Jotun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[A stone for a stone]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Summer_Solstice_Senate_sessions#Appraise_Armoury_of_Hercynia|Hercynian armoury]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eilian Sweetwater&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Spring_Equinox_Senate_sessions#Appraise_Dho&#039;uala|Dho&#039;uala]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lutomysla Niegoslava&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Less welcome tenants]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Spring_Equinox_Senate_sessions#Appraise_Wealth of Sermersuaq|Wealth of Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana i Lòpez i Guerra&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Farm, fur, and fish]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Winter_Solstice_Senate_sessions#Appraise_Dry_Patricians|Dry Patricians]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lutomysla Niegoslava&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Parched earth]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Winter_Solstice_Senate_sessions#Appraise_Fleets_in_the_Bay_of_Catazar|Fleets in the Bay of Catazar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana i Lòpez i Guerra&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[An angry blade]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Autumn_Equinox_Senate_sessions#Appraise_Roads|Extending road networks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana i Lòpez i Guerra&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Road out of nowhere]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Autumn_Equinox_Senate_sessions#Appraise_Spider.27s_Dream_Bridge|Spider&#039;s Dream Bridge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eilian Sweetwater&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dreaming in strands]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Summer_Solstice_Senate_sessions#Appraise_Raids_Defence|Defence against raiding]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested; Graciana i Lòpez i Guerra assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Restraint]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Summer_Solstice_Senate_sessions#Appraise_Urizen_in_Spiral|How the League can support Urizen in Spiral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[A question of loyalty]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Summer_Solstice_Senate_sessions#Appraise_integration_of_septs_of_the_Barrens|Integration of Barrens septs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Spring_Equinox_Senate_sessions#Appraise Naval Supply II|Naval Supply II]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lutomysla Niegoslava&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Spring_Equinox_Senate_sessions#Appraise Gardens of Pallas|Gardens of Pallas]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Default to Lutomysla Niegoslava&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Restoration and renewal]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Spring_Equinox_Senate_sessions#Appraise Improving Ossium|Improving Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested; a prognosticator will need to be assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Culling the threat]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Spring_Equinox_Senate_sessions#Appraise Naval Supply|Naval Supply]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana i Lopez i Guerra&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Spring_Equinox_Senate_sessions#Appraise_Black_Canals|Black Canals]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[384YE_Winter_Solstice_Senate_sessions#Appraise_Kahraman|Kahraman]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 384YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Time and time again]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[384YE_Winter_Solstice_Senate_sessions#Appraise_Pilgrims_of_the_Way|Pilgrims of the Way]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 384YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi requested; Eilian Sweetwater of Storm&#039;s Run Striding was assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Blood will thicken]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[384YE_Autumn_Equinox_Senate_sessions#Appraise_stabilising_Zenith|Restore Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 384YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Default to Naomi&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Write your own ending]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[384YE_Autumn_Equinox_Senate_sessions#Appraise_pilgrims_of_the_Way|Attract foreign pilgrims]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 384YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi Requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[384YE_Summer_Solstice_Senate_sessions#Appraise_Architectural_University_in_Temeschwar|Architectural University in Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 384YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Back in the same place]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[384YE_Spring_Equinox_Senate_sessions#Appraise_slave_uprising_in_Sarangrave|Incite uprising in Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 384YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Make it happen]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[384YE_Spring_Equinox_Senate_sessions#Appraisal_of_Grendel_prisoners|Identify people taken as slaves by the Grendel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 384YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody specified&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[383YE_Winter_Solstice_Senate_sessions#Appraise fortifications in Urizen territory|Appraise Urizen fortifications]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 383YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Defaulted to Mladen Escovitch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[A place on a map]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Appraise_Sign_of_Tamar|Appraise Sign of Tamar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 383YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Signs and sigils]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Appraise_trods|Appraise Trods]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 383YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Woven as a weapon]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Appraise possibility of reclamation|Reclamation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 383YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Appraisal_of_integration_of_Mournwold_Orcs|Mournwold Orc Integration]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 383YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Defaulted to Naomi&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Heart of gold]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Appraisal_of_trade_sanctions|Trade Sanctions]]&amp;lt;td&amp;gt;Winter 382YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Defaulted to Naomi&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The price of liberty]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Appraisal of Feni dispersion|Disperse Feni]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 382YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Appraisal_of_Bite_legalisation|Legalize Bite]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 382YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px; width: 50%; float: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&lt;br /&gt;
====Appraisal Structure====&lt;br /&gt;
&amp;lt;p&amp;gt;Any appraisal involves three elements - the first is the fundamental problem that the players wish to overcome or address. The second element, is the method - the way that the problem will be addressed. The final part is the outcome - the result that will occur if the methods outlined are enacted by the Empire.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial information needed by the plot team to write a useful appraisal response is a clear outline of the problem that the Empire wants addressed. Only if we are certain what problem the players want to deal with can we be confident that the solutions we present will address those issues. We don&#039;t want to give players possible solutions to different problems.&lt;br /&gt;
&lt;br /&gt;
It is usually better to avoid outlining a method for the appraisal, as this can lead to disappointment if it isn&#039;t possible to solve the problem that way. However, it is also better to avoid defining the outcome you want - since that outcome may not be possible. A motion that clearly states what problem the Senate would like addressed is the best way to maximise your chances that the results achieve what the Empire wants.&lt;br /&gt;
&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC Design==&lt;br /&gt;
An appraisal is designed to allow the Imperial Senate to direct the civil service to look for a new solution to an existing problem facing it. Inline with the broad remit of the Senate, this could be economic, magical, military or religious in nature. The normal powers of the Senate allow the institute to address a wide range of problems using well-known and clearly defined powers. For instance, fortifications can be built, armies raised, navies constructed. They can disburse the contents of the Imperial treasury, make declarations of war or peace and so on. &lt;br /&gt;
&lt;br /&gt;
An appraisal is different - it directs the civil service to look into a specific situation to see if there is an [[opportunity]] to address the problem in a way that either does not use the standard powers of the Senate to commission, or does so in a way that is unorthodox or unique. It will result in a Wind of Fortune that is produced for the next event which defines what is known about the problem and identifies what opportunities if any exist to take effective action to address it.&lt;br /&gt;
&lt;br /&gt;
Like any other Wind of Fortune, the options presented in the plot opportunity on the wiki only apply in the situation explicitly laid out in the update. An appraisal does not create new powers for the Senate, unless explicitly stated otherwise, it simply creates a unique, one-off opportunity to act in ways outside the normal rules. Any variations which are possible will be clearly and explicitly identified in the wind of fortune, the flexibility with an appraisal is in what you ask for, not how you employ it. As always with winds of fortune we will try to be absolutely explicit about what the costs and benefits of any actions are.&lt;br /&gt;
&lt;br /&gt;
We will treat the appraisal exactly as we would any other plot that we working on for a wind of fortune. Players should anticipate that appraisals will &#039;&#039;often&#039;&#039; identify solutions that benefit one group of Imperial citizens at the expense of another. Many will be contentious or expensive or both. Appraisal is a chance to tackle a problem in a novel way, it is not a free-lunch generator.&lt;br /&gt;
&lt;br /&gt;
In particular, appraisal will generate a plot opportunity focused on the problem outlined in the motion that ordered it. It does not generate a specific solution - senators should specify the problem they want examined, not the solution they want found. It is not possible to specify the nature or shape of the solution - all attempts to do so will be ignored at best. At worst they may cause the whole appraisal to fail.&lt;br /&gt;
{{Senate Further Reading}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Appraisal&amp;diff=146350</id>
		<title>Appraisal</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Appraisal&amp;diff=146350"/>
		<updated>2026-10-21T17:36:35Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Available Prognosticators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate]][[Category:Appraisal]]&lt;br /&gt;
==Overview==&lt;br /&gt;
The Imperial civil service support [[the Throne]] and all arms of the Imperial government, providing detailed reports for consideration by the Empire&#039;s leaders every summit. For the most part these reports entail detailed assessments of the latest developments in the Empire, outlining what is known about the situation, what options might exist, and what the implications of those options are. The bulk of these reports are reactionary - the civil servants responding to current events as they are developed between summits.&lt;br /&gt;
&lt;br /&gt;
However, during periods where civil service capacity to produce effective summaries is demonstrably greater than is needed to keep pace with current events, they place this additional capacity at the disposal of the Senate. Doing so allows the Senate to pass a motion of appraisal, instructing the civil service to investigate a specific area to see what opportunities if any exist for the Empire to take action.&lt;br /&gt;
&lt;br /&gt;
During the Winter Solstice 384YE, the Imperial Senate took advantage of an [[opportunity]] offered by the [[Watches from the Wall|consecration of the walls of Holberg]] to restructure the [[Historical research#The Department of Historical Research|Department of Historical Research]], encouraging some of the civil servants there to join the Prognosticators&#039; Office. As such, the Senate can now commission &#039;&#039;two&#039;&#039; appraisals each season.&lt;br /&gt;
&lt;br /&gt;
==Commission an Appraisal==&lt;br /&gt;
The power to direct the civil servants lies with the Imperial Senate. At present this must be employed by use of a [[senate motion]], although in theory there is no reason that the Senate could not delegate this authority to an Imperial title - such as [[the Throne]] - or to another house entirely if they chose. Any Imperial title that was endowed with the ability to instruct the civil service would need to make an appropriate announcement in the Senate each time the power was used.&lt;br /&gt;
&lt;br /&gt;
Regardless of how the power is employed, the thrust of the research should be clear. The purpose of an appraisal is to investigate a specific subject, with a view to identifying what [[opportunity|opportunities]] exist to influence the situation. It does not matter how broad the scope is, it is possible to commission broad research into a significant topic such as &amp;quot;fortifying the borders of the Empire&amp;quot; or into something very specific such as &amp;quot;Uses for the ruined Runeforge in Gildenheim&amp;quot;. Provided that the wording of the motion clearly identifies a known problem or a current situation the Imperial civil service will be able to provide some insight.&lt;br /&gt;
&lt;br /&gt;
An appraisal is very different to [[historical research]]. Historical research unearths information on past events, so that the leaders of the Empire can be better informed about matters of history. An appraisal must be focused on current events - the civil servants who carry out an appraisal work for the Prognosticators Office, they are mathematicians, diviners, actuaries, and logisticians, &#039;&#039;not&#039;&#039; historians. Their focus is to identify options that exist today - not lost records of the past.&lt;br /&gt;
{{CaptionedImage|file=ImperialOffices.jpg|align=right|width=600}}&lt;br /&gt;
==Capacity==&lt;br /&gt;
At present, the Imperial civil service have sufficient resources to support  &#039;&#039;&#039;two appraisals&#039;&#039;&#039; each season. If more than two are passed by the Senate, subsequent motions will be ignored unless they include explicit instruction to abrogate all earlier motions of appraisal.&lt;br /&gt;
&lt;br /&gt;
Prior to the [[Bloody_murder|murderous events of 379YE]], the civil service were unable to support any instructions to carry out an appraisal but some experienced researchers chose to leave the [[Historical_research#The_Department_of_Historical_Research|department of Historical Research]] for their own safety. Those with the inclination and ability joined the Prognosticators Office, significantly improving their capacity. This situation may change unexpectedly - many of these individuals are due to retire soon - but for now the capacity of the office has been increased, allowing it to carry out a single appraisal instructed by the Imperial Senate each season.&lt;br /&gt;
&lt;br /&gt;
==Necessary Details==&lt;br /&gt;
There are no [[Motion_wording#Necessary_Details|necessary details]] with an appraisal; the civil service will only look at the actual wording of the motion as presented to the Senate.&lt;br /&gt;
&lt;br /&gt;
The senate motion may specify which member of the civil service will lead the appraisal, but this &#039;&#039;must&#039;&#039; be explicitly included in the wording of the motion.&lt;br /&gt;
&lt;br /&gt;
==The Results of the Appraisal==&lt;br /&gt;
The civil service will produce a detailed report outlining every opportunity that has been identified during the course of the appraisal. This will be widely published alongside the normal reports in the weeks immediately preceding the summit to allow those planning to attend the summit to consider the matter carefully. The report will be complete, which is to say that it will identify all options that exist currently; unless the report explicitly indicates otherwise it should be understood to cover every option available. There is no benefit in instructing the civil service to carry out the same appraisal unless the extenuating circumstances have substantially altered in the meantime.&lt;br /&gt;
&lt;br /&gt;
The appraisal should be understood to apply &#039;&#039;only&#039;&#039; to the location and scenario laid out in the report. Unless otherwise noted, options that may exist to address the problem are not applicable elsewhere. An appraisal which identifies an opportunity to build a navy in Meade, is specific to a navy in Meade - it does not apply to Sarvos or any other location. Nor does it apply to an army or a fortification. Any options that exist to vary what can be achieved will be explicitly laid out in the report.&lt;br /&gt;
&lt;br /&gt;
If the appraisal identifies any opportunities which are time-limited, that is they are only valid if carried out within a limited time-frame, then this will be made clear in the report.&lt;br /&gt;
{{CaptionedImage|file=Knowledgeable Citizen.jpg|align=left|width=400}}&lt;br /&gt;
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==The Prognosticators Office==&lt;br /&gt;
The Prognosticators Office is ultimately overseen by the Imperial Auditor, Gerard La Salle, who is a member of the Constitutional Court. He is known to be a meticulous individual, who despises waste and inefficiency, but there is no other individual alive with a better grasp of the options available to the Empire. The day to day running of the office defaults to the most senior scholars, each of which in turn directs the remaining researchers, magicians, and bookkeepers.&lt;br /&gt;
&lt;br /&gt;
As of the Winter Solstice 384YE, there are four senior researchers in the department. Each is a veteran civil servant and respected scholar with a particular emphasis. The Senate may choose which civil servant will be the lead on the appraisal by including the name of the researcher in the Senate motion (along with the name of a backup researcher if the first is already employed elsewhere, if desired). Everyone from the department will work on the appraisal, but the character of the lead civil servant appointed will help to shape the nature of the opportunities. If no individual is directed to lead the research, Gerard La Salle will select whichever researcher he considers most appropriate to do the work. In the event that two appraisals both call for the same civil servant, the first raised and passed will take priority. If the second motion does not also propose an alternative researcher, Gerard La Salle will pick.&lt;br /&gt;
&lt;br /&gt;
Towards the end of 387YE, the Prognosticator&#039;s Office began to encounter problems responding to Senate requests. Partly this was a result of the sabbatical of Eilian Sweetwater (and his subsequent disappearance while exploring a lighthouse in [[Redoubt]] during what turned out to be a surprise [[Grendel]] invasion) and commissions taking longer than anticipated. Gerard La Salle requested support from the Senate to [[Forever_is_composed_of_nows#The_La_Salle_Stratagem|recruit additional staff]] for the Office, not only to increase the ability to perform appraisals but also to increase the pool of talents available. The Senate [[387YE_Winter_Solstice_Senate_sessions#Hire_Prognosticators|approved the required funds]] allowing the Office to permanently recruit [[#Lisane de Terresford|Lisane de Terresford]], [[#Rosemary Stockland|Rosemary Stockland]], and [[#Vainakoma Dawnstongue|Vainakoma Dawnstongue]].&lt;br /&gt;
&lt;br /&gt;
===Available Prognosticators===&lt;br /&gt;
{{CaptionedImage|file=NBBrassCoast.jpg|align=right|width=175}}&lt;br /&gt;
====Graciana i Lòpez i Guerra====&lt;br /&gt;
* &#039;&#039;&#039;Graciana is an ideal prognosticator to look for ambitious outside-the-box solutions to complex problems&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She is unconcerned about the costs involved in enacting her novel proposals&#039;&#039;&#039;&lt;br /&gt;
Graciana is known for her unusual techniques and novel approaches to any problem. She is a skilled night mage, one of few who work in the prognosticators office, she is known to value imagination over industry in those who work for her. She came late to her calling, in her early days she was a wealthy merchant and corsair; she has travelled widely and spent years living abroad. When she finally returned home, she chose to join the civil service, determined to place the benefits of her wide-ranging experience at the disposal of those who lead the Empire.&lt;br /&gt;
&lt;br /&gt;
If the Senate instructs Graciana to carry out an appraisal then the work will be focused on seeking novel or unusual solutions to the problem. But work by Graciana will usually produce ways to tackle a problem that are as innovative as they are unorthodox. Such options are &#039;&#039;never&#039;&#039; cheap, tried and tested techniques are invariably cheaper than new ideas because of the accrued expertise that supports them, but the costs will take a completely different form to the normal channels.&lt;br /&gt;
{{CaptionedImage|file=NBHighguard.jpg|align=right|width=175}}&lt;br /&gt;
====Naomi of Virtue&#039;s Rest====&lt;br /&gt;
* &#039;&#039;&#039;Naomi is an ideal prognosticator to look for diplomatic solutions to problems&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She seeks the best results for the Empire&#039;s citizens, and is unconcerned by matters of cost or efficiency&#039;&#039;&#039;&lt;br /&gt;
Naomi is the youngest of the lead scholars in the office. A diminutive woman with an endearing smile and an engaging personality, she is known for her charm; a quality she brings to her work. The eldest of five sisters, she joined the office at an early age, driven by a desire to help the Empire achieve the best possible results for its citizens. Though she is no great scholar of the Way she is a trained priest, skilled with all the religious rites that use liao. &lt;br /&gt;
&lt;br /&gt;
If the Senate instructs Naomi to carry out an appraisal then the work will be focused on finding the most diplomatic possible solution. Naomi is adroit at identifying options that are best placed to satisfy the concerns of the people affected. The risk of such an approach is that it concentrates on the best possible solution to a problem rather than the cheapest or the most efficient.&lt;br /&gt;
====Lutomysla Niegoslava====&lt;br /&gt;
{{CaptionedImage|file=NightRune.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Lutomysla is an ideal prognosticator to look for practical magical solutions to problems&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She is unconcerned with the potential side effects of the solutions she offers&#039;&#039;&#039;&lt;br /&gt;
Lutomysla is an experienced [[cabalists|cabalist]] from [[Karov]] who sees magic as the most effective tool to address complex situations. They served for a time as [[Archmage of Night]] during the reign of [[Emperor Hugh]], and after stepping down from the title joined the Civil Service as an aide to the [[Conclave]]. Unlike their predecessor and fellow [[Varushka|Varushkan]] [[#Mladen Escovitch|Mladen]], Lutomysla is unlikely to be concerned about efficiency or parsimony. Rather, they are interested in identifying practical magical solutions to problems - with only cursory attention paid to any additional side effects of their proposals.&lt;br /&gt;
&lt;br /&gt;
If the Senate instructs Lutomysla to carry out an appraisal then the work will focus on magical solutions. They are not interested solely with ritual magic; as a cabalist they are practiced at dealing with powers such as eternals or even sovereigns and have made an extensive study of esoteric magics such as [[hearth magic]], peculiar [[regio]], [[astronomancy|astronomantic]] [[Astronomancy#Tulpas|tulpas]] and even more obscure occult topics.&lt;br /&gt;
{{CaptionedImage|file=Assembly Wisdom.png|align=right|width=175}}&lt;br /&gt;
====Lisane de Terresford====&lt;br /&gt;
* &#039;&#039;&#039;Lisane is an ideal prognosticator to look for virtuous solutions to problems&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She will not pursue avenues she considers to be fundamentally unvirtuous&#039;&#039;&#039;&lt;br /&gt;
The Terres is a narrow river that runs through [[Semmerholm]], and House Terresford is a relatively minor [[noble house]] that looks after the ford. They are not an especially old house - dating back to the time of [[Emperor Hugh]] - but they have a reputation among the yeofolk for being even-handed and loyal. &#039;&#039;Lisane de Terresford&#039;&#039; served for several decades as [[earl]] of the house, but when Gerard approached her she was in the process of retiring to embrace a new life of &amp;quot;keeping bees&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Before becoming earl, Lisane visited [[Anvil]] many times and was intimately involved with the doings of the [[Synod]]. She was known for her [[Wisdom]], and for her commitment to asking questions rather than taking easy answers. Gerard believes that she will add a much needed spiritual perspective to the business of the Prognosticators, being an ideal appraiser to look for specifically virtuous solutions to the problems the Senate raises. If she has a weakness it is that she will not pursue avenues she considers to be fundamentally unvirtuous, even if they might present an easier or cheaper opportunity.&lt;br /&gt;
{{CaptionedImage|file=Cute and Cuddly Cows.png|width=175|align=right}}&lt;br /&gt;
====Rosemary Stockland====&lt;br /&gt;
* &#039;&#039;&#039;Rosemary is an ideal prognosticator to look for mercantile solutions to problems&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She will pursue opportunities that involve trades in which all parties gain&#039;&#039;&#039;&lt;br /&gt;
[[Upwold#Stockland|Stockland]] is a region of [[Upwold]] well known for its fair and for its sheep and cattle markets. For the last twenty years &#039;&#039;Rosemary Stockland&#039;&#039; has served as an [[The_Marches_economic_interests#Alder|alder]] of the town, maintaining the peace and dealing with arguments between merchants from many parts of the Empire. A former [[Bailiff of the Grand Market]], she is known for plain speaking, and cutting to the heart of any problem. She&#039;s also renowned for her patience - while she may not suffer fools gladly she still does her best to get to the bottom of what it is they are after. It&#039;s been three decades since she was last at Anvil, but reports say she still keeps an eye on the doings at the centre of the Empire, especially with regards to the Bourse. Indeed, she was heavily involved with the [[High hopes|cow bonds]] issued earlier this year, during Spring cattle drives, helping ensure that the scheme went off without any obvious hitches. &lt;br /&gt;
&lt;br /&gt;
As a merchant, and more importantly perhaps a &#039;&#039;manager&#039;&#039; of merchants, she has contacts across the Empire. She&#039;s also interested in the idea of [[prosperity]] as a right of every Imperial citizen, and represents an excellent choice for any appraisal that focuses on improving the quality of life of Imperial citizens, establishing trade routes, or sorting out diplomatic snarls related to mercantile matters. If she has a weakness it is that solutions she provides are likely to be based on mercantile arrangements that reward all parties.&lt;br /&gt;
{{CaptionedImage|file=GreenShields Colour.png|align=right|width=175}}&lt;br /&gt;
====Vainakoma Dawnstongue====&lt;br /&gt;
* &#039;&#039;&#039;Vainakoma is an ideal prognosticator to look for solutions to military problems&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She will pursue opportunities that involve employing Imperial armies in novel ways&#039;&#039;&#039;&lt;br /&gt;
A [[Suaq]] born and raised in [[Hahnmark]], Vainakoma cut her teeth as a soldier in the [[Green Shield]], serving with distinction through the reign of [[Emperor Walter]] and [[Empress Britta]]. She retired from active duty after the loss of the &#039;&#039;Young Empress&#039;&#039;. Most recently she helped with the mustering and training of the [[Narwhal&#039;s Spear]], but ultimately declined to take up the military life again. La Salle describes her as a woman who is always looking for something to throw herself in to, and one who absolutely relishes a challenge. She combines the mind of an expert logistician with the instincts of a canny hunter.&lt;br /&gt;
&lt;br /&gt;
Vainakoma has a great deal of experience in the Imperial military and a deep familiarity with the unique talents of the Empire&#039;s armies. She would be an excellent choice for an appraisal that involved novel military problems or strategic challenges - but her solutions are likely to require the use of Imperial armies to achieve the goals.&lt;br /&gt;
====Little Lantern====&lt;br /&gt;
{{CaptionedImage|file=Little Lantern.png|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Little Lantern is a herald of the Day eternal Roshanwe&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is unclear what problems the herald would be best suited for&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Little Lantern will continue being available for as long as Roshanwe enjoys the amity of the Conclave&#039;&#039;&#039;&lt;br /&gt;
A [[Inhabitants_of_the_realms#Heralds|herald]] of [[Roshanwe]], &#039;&#039;Little Lantern&#039;&#039; was [[To_seek_enlightenment#Question_the_Right_Finding|dispatched]] by the &#039;&#039;Navigator&#039;&#039; in response to the call of &amp;quot;her&amp;quot; assembly. &#039;&#039;Little Lantern&#039;&#039; may have knowledge and the means of acquiring it beyond the scope of the others. As a Day herald, they will definitely have their own eccentricities and perspective on what the important parts of the appraisal are, and an idiosyncratic way of reporting back to the Empire.&lt;br /&gt;
&lt;br /&gt;
During the Autumn Equinox 388YE, &#039;&#039;&#039;Gralka&#039;&#039;&#039;, as the [[Archmage of Day]], raised a [[388YE_Autumn_Equinox_Conclave_sessions#Amity:_Roshanwe|Declaration of Alignment]] to grant Roshanwe the amity of the Conclave. In order for the disciple to have the access to the Empire required to help with such matters, Roshanwe will need to continue enjoying the amity of the Conclave. &lt;br /&gt;
&lt;br /&gt;
The Conclave can use a Declaration of Acceptance to ask Roshanwe to withdraw their herald at any time, but they would need to word the declaration carefully if they wished to avoid distressing &#039;&#039;Elder Pharos&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===On Sabbatical===&lt;br /&gt;
====Eilian Sweetwater====&lt;br /&gt;
Eilian of Storm&#039;s Run Striding joined the prognosticator&#039;s office in 384YE following the Imperial Senate decision to [[384YE_Winter_Solstice_Senate_sessions#Retrain_Researchers|shift focus away]] from the [[Historical research]] toward appraisal.  A former researcher with the [[Historical research#Department of Historical Research|Department of Historical Research]], he is perhaps best known for his [[Terunael in Axos|in-depth report]] on the nation of [[Axos]] and its history with the ancient Terunael people. He heads up a small cadre of other former researchers, civil servants well versed in exploring archives, collecting information, and uncovering past events. He also maintains excellent relations with the remaining researchers at the Department, and with the Imperial Archivist.&lt;br /&gt;
&lt;br /&gt;
If the Senate instructs Eilian to carry out an appraisal then the work will be firmly grounded in the Empire&#039;s history. This might mean revisiting and reassessing historical proposals, building on past discoveries and theories, or finding inspiration in the stories and traditions of the ten nations. He&#039;s also a Navarr, and where history provides no guidance he will fall back on the most practical solution - although just like his colleague Graciana he recognises that &amp;quot;practical&amp;quot; sometimes means &#039;&#039;expensive&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In Summer 387YE, Eilian was [[387YE_Summer_Solstice_Senate_sessions#Grant_Sabbatical_to_Eilian_Sweetwater|granted a leave of absence]] by the Senate to pursue [[For those in peril on the sea|a surprise enthusiasm]] for the Empire&#039;s historical lighthouses. He immediately went missing when the lighthouse ruins he was exploring were overrun during the [[Grendel]] invasion of [[Redoubt]]. As of Winter 387YE, his wherabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Retired&amp;quot; Prognosticators===&lt;br /&gt;
====Mladen Escovitch====&lt;br /&gt;
Three decades ago, Mladen was one of the most brilliant [[schlacta]] of his age, a master of the two-handed axe he was not just a capable warrior but also a brilliant strategist. His ambitions were cut tragically short by the permanent loss of all mobility in his right arm to a Druj poison. Unable to fight, he rededicated his life to the prognosticator&#039;s art, rising steadily through the ranks of the civil service. He soon developed a reputation as a notorious stickler for economy, driven to examine every possible option, to find ways to save even a single ring. He [[A place on a map|retired]] shortly before the Spring Equinox 384YE, following a final appraisal - of opportunities to fortify the nation of Urizen. Prior to that his work was focused on identifying the most efficient way to resolve a problem. The options identified by an appraisal are rarely cheap - and they will usually make use of standard practices available to the Empire, but Mladen usually tried to do so in a way that would save the Empire valuable money or resources.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Previous Appraisals==&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appraisal&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Date&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Senate Decision&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Civil Servant&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[388YE_Summer_Solstice_Senate_sessions#Appraise_Spreading_Way_to_Non-Wayist_Cultures|Spreading the Way to non-Wayist cultures]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 388YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Presented before the Autumn Equinox 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[388YE_Summer_Solstice_Senate_sessions#Appraise_Suranni_Armies|Suranni Armies]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 388YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mladen Escovitch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Presented before the Autumn Equinox 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[388YE_Summer_Solstice_Senate_sessions#Appraise_the_Artisans_Guild|Consider the Artisans Guild]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 388YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Announcement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magistrate Abraham&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Fair share of labour]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[388YE_Summer_Solstice_Senate_sessions#Appraise_Imperial_Support_for_Beoraidh_Colosseum|Support for Beoraidh Colosseum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 388YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rosemary Stockland&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[388YE_Summer_Solstice_Senate_sessions#Appraise_Support_from_Ylenwe_to_Silver_Chalice|Ylewne support for Silver Chalice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 388YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;None requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[388YE_Spring_Equinox_Senate_sessions#Appraise_Interactions_with_Eternals|Sumaah Interactions with Eternals]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 388YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lisane de Terresford&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Satraps of the Abyss]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[388YE_Spring_Equinox_Senate_sessions#Appraise_the_Court_of_Far_Horizons|Consider Court of Far Horizons]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 388YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Announcement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magistrate Abraham&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[In the Court of Far Horizons]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[388YE_Spring_Equinox_Senate_sessions#Appraise_Prosperity_of_River_Couros|Prosperity of River Couros]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 388YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Announcement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Professor Immanuel Gelberg&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Presented before the Autumn Equinox 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Senate_sessions#Appraise_Prosperity_of_Volodmartz|Prosperity of Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana i Lopez i Guerra&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sunrise over Livardz]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Senate_sessions#Appraise_Rebels_of_Nesustak_Forest|Rebels of Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Your hand in mine]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Senate_sessions#Appraise_Highborn-Commonwealth_Relations|Highborn-Commonwealth Relations]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Announcement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Professor Immanuel Gelberg&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Towards a common good]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Senate_sessions#Appraise_the_Cat&#039;s_Graces|Consider Cat&#039;s Graces]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Announcement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magistrate Abraham&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Arranging grace]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Autumn_Equinox_Senate_sessions#Appraise_Prosperity_of_Spiral|Prosperity of Spiral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[My friends are my estate]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Autumn_Equinox_Senate_sessions#Appraise_Expansion_of_Printer&#039;s_Guild|Expansion of Printer&#039;s Guild]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Announcement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Professor Immanuel Gelberg&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The truth but tell it slant]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Autumn_Equinox_Senate_sessions#Appraise_Bridges_in_Brass_Coast|Bridges in the Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lutomysla Niegoslava&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mermaids in the basement]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Autumn_Equinox_Senate_sessions#Appraise_Exploration_of_Tsirku|Exploration of Tsirku]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Withdrawn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Autumn_Equinox_Senate_sessions#Appraise_Society_of_Inspiration|Society of Inspiration]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Withdrawn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Summer_Solstice_Senate_sessions#Appraise_Ministries|Ministries]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana i Lòpez i Guerra assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The circle game]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Summer_Solstice_Senate_sessions#Appraise_Port_in_Utterlund|Port in Utterlund]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Any port in a storm]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Summer_Solstice_Senate_sessions#Appraise_Food_and_Water_of_Holberg|Supplies of Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Announcement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Professor Immanuel Gelberg&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Threats that are to come]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Spring_Equinox_Senate_sessions#Appraise Building Lighthouses|Building lighthouses]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eilian Sweetwater&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[For those in peril on the sea]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Spring_Equinox_Senate_sessions#Appraise_Disruption_of_Druj_Resupply_in_Forest_of_Ulnak|Disrupting Druj resupply]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested; Mladen Escovitch assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hope and fear]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[387YE_Spring_Equinox_Senate_sessions#Appraise_Port_in_Utterlund|Port in Utterlund]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 387YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Winter_Solstice_Senate_sessions#Appraise_Destroying_the_Kongegőr|Destroying the Kongegőr]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana i Lòpez i Guerra&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[A bridge too far]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Winter_Solstice_Senate_sessions#Appraise_Displaced_Varushkans|Displaced Varushkans]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Outside the wall]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Winter_Solstice_Senate_sessions#Appraise_Powers_of_the_State|Powers of the Senate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Autumn_Equinox_Senate_sessions#Appraise_interfering_with_Salt_Lord_relationships|Interfering with Salt Lord relationships]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Fake empire]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Autumn_Equinox_Senate_sessions#Appraise_Seed_Exchange|Seed Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested; Graciana i Lòpez i Guerra assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Send for me]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Autumn_Equinox_Senate_sessions#Appraise_interfering_with_Mallum_supply|Interfere with Mallum supply]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Summer_Solstice_Senate_sessions#Appraise_Removing_Uncooperative_from_Mareave|Improve cooperation in Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eilian Sweetwater&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Here to stay]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Summer_Solstice_Senate_sessions#Appraise_Peace_with_the_Jotun|Peace with the Jotun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[A stone for a stone]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Summer_Solstice_Senate_sessions#Appraise_Armoury_of_Hercynia|Hercynian armoury]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eilian Sweetwater&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Spring_Equinox_Senate_sessions#Appraise_Dho&#039;uala|Dho&#039;uala]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lutomysla Niegoslava&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Less welcome tenants]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[386YE_Spring_Equinox_Senate_sessions#Appraise_Wealth of Sermersuaq|Wealth of Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 386YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana i Lòpez i Guerra&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Farm, fur, and fish]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Winter_Solstice_Senate_sessions#Appraise_Dry_Patricians|Dry Patricians]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lutomysla Niegoslava&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Parched earth]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Winter_Solstice_Senate_sessions#Appraise_Fleets_in_the_Bay_of_Catazar|Fleets in the Bay of Catazar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana i Lòpez i Guerra&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[An angry blade]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Autumn_Equinox_Senate_sessions#Appraise_Roads|Extending road networks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana i Lòpez i Guerra&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Road out of nowhere]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Autumn_Equinox_Senate_sessions#Appraise_Spider.27s_Dream_Bridge|Spider&#039;s Dream Bridge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eilian Sweetwater&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dreaming in strands]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Summer_Solstice_Senate_sessions#Appraise_Raids_Defence|Defence against raiding]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested; Graciana i Lòpez i Guerra assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Restraint]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Summer_Solstice_Senate_sessions#Appraise_Urizen_in_Spiral|How the League can support Urizen in Spiral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[A question of loyalty]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Summer_Solstice_Senate_sessions#Appraise_integration_of_septs_of_the_Barrens|Integration of Barrens septs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Spring_Equinox_Senate_sessions#Appraise Naval Supply II|Naval Supply II]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lutomysla Niegoslava&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Spring_Equinox_Senate_sessions#Appraise Gardens of Pallas|Gardens of Pallas]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Default to Lutomysla Niegoslava&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Restoration and renewal]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Spring_Equinox_Senate_sessions#Appraise Improving Ossium|Improving Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested; a prognosticator will need to be assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Culling the threat]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Spring_Equinox_Senate_sessions#Appraise Naval Supply|Naval Supply]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana i Lopez i Guerra&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[385YE_Spring_Equinox_Senate_sessions#Appraise_Black_Canals|Black Canals]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 385YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[384YE_Winter_Solstice_Senate_sessions#Appraise_Kahraman|Kahraman]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 384YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Time and time again]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[384YE_Winter_Solstice_Senate_sessions#Appraise_Pilgrims_of_the_Way|Pilgrims of the Way]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 384YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi requested; Eilian Sweetwater of Storm&#039;s Run Striding was assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Blood will thicken]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[384YE_Autumn_Equinox_Senate_sessions#Appraise_stabilising_Zenith|Restore Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 384YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Default to Naomi&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Write your own ending]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[384YE_Autumn_Equinox_Senate_sessions#Appraise_pilgrims_of_the_Way|Attract foreign pilgrims]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 384YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi Requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[384YE_Summer_Solstice_Senate_sessions#Appraise_Architectural_University_in_Temeschwar|Architectural University in Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 384YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Back in the same place]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[384YE_Spring_Equinox_Senate_sessions#Appraise_slave_uprising_in_Sarangrave|Incite uprising in Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 384YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Make it happen]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[384YE_Spring_Equinox_Senate_sessions#Appraisal_of_Grendel_prisoners|Identify people taken as slaves by the Grendel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 384YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody specified&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[383YE_Winter_Solstice_Senate_sessions#Appraise fortifications in Urizen territory|Appraise Urizen fortifications]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 383YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Defaulted to Mladen Escovitch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[A place on a map]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Appraise_Sign_of_Tamar|Appraise Sign of Tamar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn 383YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Signs and sigils]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Appraise_trods|Appraise Trods]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 383YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana assigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Woven as a weapon]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Appraise possibility of reclamation|Reclamation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer 383YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graciana requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Appraisal_of_integration_of_Mournwold_Orcs|Mournwold Orc Integration]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring 383YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Defaulted to Naomi&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Heart of gold]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Appraisal_of_trade_sanctions|Trade Sanctions]]&amp;lt;td&amp;gt;Winter 382YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Passed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Defaulted to Naomi&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The price of liberty]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Appraisal of Feni dispersion|Disperse Feni]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 382YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Appraisal_of_Bite_legalisation|Legalize Bite]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter 382YE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Failed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobody requested&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No appraisal commissioned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px; width: 50%; float: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&lt;br /&gt;
====Appraisal Structure====&lt;br /&gt;
&amp;lt;p&amp;gt;Any appraisal involves three elements - the first is the fundamental problem that the players wish to overcome or address. The second element, is the method - the way that the problem will be addressed. The final part is the outcome - the result that will occur if the methods outlined are enacted by the Empire.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial information needed by the plot team to write a useful appraisal response is a clear outline of the problem that the Empire wants addressed. Only if we are certain what problem the players want to deal with can we be confident that the solutions we present will address those issues. We don&#039;t want to give players possible solutions to different problems.&lt;br /&gt;
&lt;br /&gt;
It is usually better to avoid outlining a method for the appraisal, as this can lead to disappointment if it isn&#039;t possible to solve the problem that way. However, it is also better to avoid defining the outcome you want - since that outcome may not be possible. A motion that clearly states what problem the Senate would like addressed is the best way to maximise your chances that the results achieve what the Empire wants.&lt;br /&gt;
&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC Design==&lt;br /&gt;
An appraisal is designed to allow the Imperial Senate to direct the civil service to look for a new solution to an existing problem facing it. Inline with the broad remit of the Senate, this could be economic, magical, military or religious in nature. The normal powers of the Senate allow the institute to address a wide range of problems using well-known and clearly defined powers. For instance, fortifications can be built, armies raised, navies constructed. They can disburse the contents of the Imperial treasury, make declarations of war or peace and so on. &lt;br /&gt;
&lt;br /&gt;
An appraisal is different - it directs the civil service to look into a specific situation to see if there is an [[opportunity]] to address the problem in a way that either does not use the standard powers of the Senate to commission, or does so in a way that is unorthodox or unique. It will result in a Wind of Fortune that is produced for the next event which defines what is known about the problem and identifies what opportunities if any exist to take effective action to address it.&lt;br /&gt;
&lt;br /&gt;
Like any other Wind of Fortune, the options presented in the plot opportunity on the wiki only apply in the situation explicitly laid out in the update. An appraisal does not create new powers for the Senate, unless explicitly stated otherwise, it simply creates a unique, one-off opportunity to act in ways outside the normal rules. Any variations which are possible will be clearly and explicitly identified in the wind of fortune, the flexibility with an appraisal is in what you ask for, not how you employ it. As always with winds of fortune we will try to be absolutely explicit about what the costs and benefits of any actions are.&lt;br /&gt;
&lt;br /&gt;
We will treat the appraisal exactly as we would any other plot that we working on for a wind of fortune. Players should anticipate that appraisals will &#039;&#039;often&#039;&#039; identify solutions that benefit one group of Imperial citizens at the expense of another. Many will be contentious or expensive or both. Appraisal is a chance to tackle a problem in a novel way, it is not a free-lunch generator.&lt;br /&gt;
&lt;br /&gt;
In particular, appraisal will generate a plot opportunity focused on the problem outlined in the motion that ordered it. It does not generate a specific solution - senators should specify the problem they want examined, not the solution they want found. It is not possible to specify the nature or shape of the solution - all attempts to do so will be ignored at best. At worst they may cause the whole appraisal to fail.&lt;br /&gt;
{{Senate Further Reading}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Little_Lantern.png&amp;diff=146349</id>
		<title>File:Little Lantern.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Little_Lantern.png&amp;diff=146349"/>
		<updated>2026-10-21T17:15:18Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: Art by Elri Vaughan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by Elri Vaughan&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_Synod_judgements&amp;diff=146348</id>
		<title>388YE Autumn Equinox Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_Synod_judgements&amp;diff=146348"/>
		<updated>2026-10-21T15:27:43Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Autumn]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[#Veto|Veto]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| 79&lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || 13&lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || 16&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || 19&lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || 3&lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 21&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || 13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
During the Autumn Equinox 388YE, the Synod raised 169 judgements.&lt;br /&gt;
==Change of Doctrine==&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Rykana&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Orcs are no longer new to The Way, no longer the children of Virtue we were when the Bonewall first enshrined our beliefs in Doctrine. More now look to the Empire and see the chance for a future, and in turn our understanding of our spiritual destiny has expanded. We build now on all that has come before to replace the Doctrine of the Howling Abyss with the Doctrine of the Final Challenge so that we might welcome more into The Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (2733-54)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement removes the [[The_Doctrines_of_the_Faith#The_Doctrine_of_the_Howling_Abyss|Doctrine of the Howling Abyss]] and replaces it with the Doctrine of the Final Challenge. The full implications of this change to [[the Doctrines of the Faith]] will be felt over the coming months.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Doctrine of the Final Challenge&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;ic&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;ic-inner&amp;quot; style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;After death, an orc can become an Ancestor by overcoming the mighty spiritual challenge that we understand as the Howling Abyss, though it takes many forms. This challenge may only be attempted once. Those who fail are lost, but those who succeed become Ancestors who can guide living orcs.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039;Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for a Veto of the Senate motion to cede the Last Battle Wayhouse in the Barrens to the Karass. The Karass  are not our friends, they were once in favour with the Druj and to allow them to reside in their lands without oversight lacks Vigilance - to cede it now is to leave us a problem later we could avoid.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (0-112)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the [[388YE_Autumn_Equinox_Senate_sessions#Cede_Last_Battle_Wayhouse|motion]] to cede the Last Battle Wayhouse in [[the Barrens]].&lt;br /&gt;
&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ames the Amiable of the Pilgrims Guard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Arlais, Daughter of Mari, plans to build five sinecures at Virtues Rest: four Benefactors, one for each army, and one attached to the Strategos of Highguard. Together producing 48 mana and 16 Orichalcum each season. We seek no materials; those are needed for the Grand Inspiration of the Way. We ask instead for something Highguard possesses in abundance: experience. Our nation holds generations of military knowledge, from soldiers and commanders to chaplains, apothecaries, engineers, quartermasters, and all who sustain an army beyond the battlefield. Arlais intends to break ground in Winter. Help shape the Benefactors Court at Virtues Rest. Tell us what our armies need, where lasting support matters most, and what ingenuity, experience and Virtue might achieve.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (594-0) &lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In order to enter this into imperial record during an inquisition conducted by Jedidiah Boon, Summer 388YE, Lofyn Bloodcloak recounted the miracle that happened when she first put on the Bloodcloak following its recovery from a century of Thule possession. Lofyn Bloodcloak felt the weight of the cloak shift, a small hole had appeared within the lining and within was found the necklace she now wears around which was wrapped the schema which allowed Lofyn to enter the Bloodcloak into Imperial Lore.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (244-0) (GM threshold 247)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Haleth Sigeling&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The assembly of vigilance condemns the actions of the agents of the Whisper Gallery in Tsirku. Our eyes turn north to the Grave of the Giants, to watch for signs of similar acts by agents of any Eternals acting against the Citizens of the Empire&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039; The Throne applied the Custodian of Virtue to this judgement.&lt;br /&gt;
&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vidarr Runebound&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nora Falcon&#039;s Light, Grimnir and Thane of House Geris has been tireless in her legacy and dedication to the nation of Wintermark. Her efforts supporting our national celebrations have helped bring the nation a great sense of pride, our hearthfire continues to be a beacon in the darkness thanks to Nora&#039;s efforts, and she has long fought to bolster ambitions of other Winterfolk, to the betterment of our nation. Nora&#039;s work is quiet work that may oft go unsung, but is no less heroic to explore the skein and help guide the skein of others is the Kallavesi way. As such, we the Wintermark Assembly are proud to entre into the &#039;&#039;&#039;Chronicle of Heroes: Nora Falcon&#039;s Light.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (314-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Veikko Bondforger&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In my power as Keeper of Oaths, I commit the following from Amberlain P. Black, General of the Strong Reeds, the Fire of the Marches, to the Forge of Bonds: &#039;&#039;&#039;Oath from Amberlain to Bregasland&#039;&#039;&#039; People of Bregasland! Queen Fisher and her Jotun masters have fled before our soldiers&#039; might, with and Courage. But there will always be would-be conquerors, Jarls and threats to our land, mark me. The Empire&#039;s memory may be short, but Marcher grudges and memories are long - the Reeds will not forget, and WE will never abandon Bregasland again. This I swear before the Fens and Marsh. May this oath of Loyalty be the legacy of the Strong Reeds. Bregasland stands! This is adapted from the Strong Reeds army orders from Summer 385YE&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (320 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mael of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Behold: Virtue! As the Marshall of the Faith, I bid ye witness that the following were multiply commended by diverse Field Marshalls and Commanders during the battles at the last summit: Lady Nymeria Mortere, Nicassia of Phoenix Reach, Red Bramble, Artis the Unyielding, Hastur Broken Bough, and the Blades of Adelmar. The Marshal wishes to congratulate long-standing General Dame Aurum de Castellan of the Eastern Sky, The Star of Semmerholm on their retirement. A full list of commendations can be found on the citizen&#039;s notices.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (260 - 10)&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alfred Aewulfson-Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Mourn should embrace its past. We send Mine-captain Jedidiah Boon with a dose of true liao to consecrate Rebellion&#039;s Ridge and call for change in the Mournwold.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1847-360) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; [[Mournwold#Rebellion&#039;s_Ridge|Rebellion&#039;s Ridge]] has been conscecrated with [[true liao]] to [[Pride]] in memory of the [[The_Ore_Hills_Rebellion|Ore Hills Rebels]]. All [[personal resource|personal resources]] in the Mourn will suffer a two-rank penalty over the coming season due to the [[Rebellion%27s_Ridge#The_Tipping_Point|disruption]], but the [[mine]] owners of the Mournwold will elect its next senator.&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Dagon with 25 doses of liao to urge the virtuous to find a way to arrange a meeting with the Lost Weepers. Let us meet and find common ground against the Plenum.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (396 - 118)&lt;br /&gt;
*&#039;&#039;&#039;Not Enacted:&#039;&#039;&#039; No liao provided&lt;br /&gt;
&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Dagda&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Father Dagda with 50 doses of liao to lead our people in sharing everything we have with the Imperial Orcs to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Navarr from all walks of life [[Every_path_you_know#Thanks_for_Sharing|will travel to the named nation looking for ways to help]]. This will generate at least one opportunity for a new Imperial title to help the Vallornguard prepare for the fight with the enemy.&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Valour de Gauvain&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let none in our Empire be left without! We send Tren Meals with 25 doses of liao to the Barrens to ensure that all that is worthwhile is shared with those who need it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (223-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Pilgrims will travel to [[the Barrens]] to see what [[This_old_house|can be done]]. The civil service will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tree&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who pick the apples get first taste of the cider! We send Basil Goodbeard with 50 doses of liao to declare our intent to be the ones to till the fields of Liathaven, first with the butts of our bills and then with the plough. Strive, toil, and claim the just rewards of your labours.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-30)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This will create an opportunity for the Marchers to [[Domain_expansion#Claim|focus their efforts]] on conquering [[Liathaven]] once [[Bregasland]] is secure. There will be a chance for the nation to break ground on taking the territory from the Jotun, claiming it for the Empire, and stake their claim to it. The mandate does not have any legal impact on the ability of the Senate to assign the territory to any Imperial nation if it were conquered, but it has roused an expectation across the Marches that they&#039;d get first crack at it. While the Marches are staking their claim on the land, they will respect any nation it was assigned to that had been clearly seen to put in as much or more effort into the conquest than the Marchers had. But if the Senate awarded it to a nation that did less work in the campaign than the Marchers, then folks would absolutely be up in arms about it.&lt;br /&gt;
&lt;br /&gt;
===Judgement 82===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Katya Vasillova Reznikov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who strive and toil deserve their just rewards. We send Katya Vasillova Reznikov with 25 doses of liao to encourage those investing in Feroz to sow the seeds of a true garden.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (209-34) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Afarjasse and Oranseri have lost the [[Region qualities#Abandoned|abandoned]] quality. All new commissions in [[Feroz]] will see their labour costs [[This_old_house#A Fair Wage|increased]] to four crowns a wain until no region in the territory has the [[Region qualities#Impoverished|impoverished]] quality.&lt;br /&gt;
&lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Rafael Barossa d&#039;Apulian with 25 liao to urge the twin cities of Tassato to reach out to the twin cities of Leen to show them the advantages of becoming part of the greatest alliance of city-states the world has even seen. Let us marry our fates together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (136-152) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 137|Judgement 137]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 103===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lita i Nadir i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Marracossan exiles are friends of the Empire and the Brass Coast. They do not preach their belief in interventionalist gods, and trade respectfully with their neighbours. We send Karg i Estrico i Erico with 25 doses of liao to remind our folk that, while they must remain vigilant for the commitment of a crime, it is not the Freeborn way to try and police what lies within someone&#039;s heart.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (108-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The Freeborn have been [[So_little_I_wanted,_so_little_I_got#Theist_Heretics|reassured]] that there is no problem treating with the exiles as they have before. Trade will resume, and while the Marracossans will remain most comfortable in Madruga, there will be no further problems. However, in the event that anyone attempted to arrest a Marracossan exile for their beliefs, or should the Senate, the Synod, or the Military Council move against the exiles within the next ten years, the people of Madruga will resist and oppose such a move as if it were aimed at one of their Freeborn neighbours. The response will be proportional to the threat, and they will expect the Freeborn Assembly to back them up.&lt;br /&gt;
&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Tsirku is a wasteland full of dangers, but there is enough there for everyone to seize the opportunity and embrace prosperity. We send Rosanna Vtrachenich with 75 doses of liao to encourage the explorers of the northern nations to make the most of the coming Winter to gather the treasures of Tsirku with the aid of the virtuous.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (108-60) &lt;br /&gt;
* &#039;&#039;&#039;Not Enacted&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Mandates must achieve a greater majority to have an effect in [[Varushka]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jared of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let every word you speak carry meaning! We send Jared of the Suns of Couros with no doses of liao to direct Highborn efforts to promote the Witan. Those who speak Wise words in Counsel inspire us all! &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (436-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Highborn citizens will do what they can to support the Witan; the problems [[A fork in the path|identified]] last season will take precedence.&lt;br /&gt;
&lt;br /&gt;
===Judgement 134===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jesper Luukasson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;Let every word you speak carry meaning! We send Jesper Luukasson with 25 doses of liao to direct Highborn efforts to promote the Witan. Those who speak Wise words in Counsel inspire us all! Let the unity of word and deed build a sure foundation for the future!&amp;quot; We seek to use the Eyes of Loyalty to aid this mandate.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (354-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a use of Eyes of Loyalty on [[#Judgement 128|Judgement 128]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 136===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Task&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Firesong Galath with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Jotun&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (52-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Firesong Galath will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore]] about the ancestors of the [[Jotun]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 137===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aurelio Sanguineo Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Aurelio Sanguineo Rezia di Tassato with 25 doses of liao to urge the Bravos of the League to reach out to the Protectorate of Morajasse to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (314-10) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The bravos of the League will reach out to the Protectorate of Morajasse to see what could be done to [[Any_dream_will_do#Partners_within|bring them closer]] to the League&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 85|Judgement 85]]&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 57===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ingrid Talon-of-the-Mark&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Beacons of Sermersuaq stand as an enduring symbol of vigilance, calling the faithful to stand watch over our Empire. By this Writ we seek to permanently consecrate the Beacons of Sermersuaq to Vigilance, to bolster every soul standing watch over our lands. Let us with sacred True Liao inspire the faithful there to be as steadfast as the very stone while they guard against any who would threaten our halls, our laws, our virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (250-0)&lt;br /&gt;
&lt;br /&gt;
==Proscription==&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Echo of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Echo of the House of the Wanderer, call &#039;&#039;&#039;Dagon, the Cardinal of Loyalty&#039;&#039;&#039; to inquisition regarding his relationship to Pride, oaths and the Virtue of his actions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (162-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caduceur of Aureate Peak&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Tiberius Stormspire Cascade, your contributions to the work of the Conclave and Imperial magic was praised in the Hall of Worlds last season. I call you to inquisition so the virtue of these actions may be brought into light and witnessed by all. To be held in the Quaykeep Library Saturday at midday.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (104-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 36===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jurand Biegacz&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 53===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Basil Goodbeard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have heard tell of Hamma the Lame&#039;s extraordinary Prosperity. in the face of turmoil and Jotun oppression, this virtuous Marcher Orc and her hard-working family have doubled the size of Eversweet Orchard, and it is now renowned across the Marches for making the best cider in the Mourn. I call Hamma the Lame to an Inquisition at the Marcher Community Hall on the Friday Evening of the Winter Summit, to discuss her Prosperity. If she is unable to make the journey to Anvil, I will be glad to question one of her family as a proxy. In this inquisition I will be assisted by a fellow Marcher priest, Nettle Baker.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (166-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 60===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 81===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Oleander Dreamsreach&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aspar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;Utopia, no matter the cost&amp;quot; I call Vespasian of Tropaion to inquisition. 2pm, Tropaion tent. In the light and before suitable witnesses. We shall hear of the price he has paid, and the lessons he has learned.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (86-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 105===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sofonisba Amilcara of the City Below&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian! Your actions in recent years have tested the bounds of propriety and of legality — particularly as they pertain to Asavea and the Whisper Gallery, both enemies of the Empire. I call you to Inquisition at the Winter Solstice to account for the virtue of your choices.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (194-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 112===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 119===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Locke Nightgrove&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call the Dreadshield steading to inquisition, to gather information regarding the recent treason enacted by their family member, Niamh. This is to take place on the Saturday of Winter solstice, 4pm. Ewan, Carric, Iver, Orwynn, Gwyddian, and Sylvie&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (128-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Francisco Vicente d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Francisco Vicente d&#039;Apulian, on behalf of the League National Assembly, call Skywise Gralka, Archmage of Day to Inquisition. I call on Gralka to explain the insult and indignity she has inflicted on Synod by inviting an eternal to interfere with The League&#039;s Highest Calling without consultation or caution. To be held at the Winter Solstice 388YE at a time and place to be agreed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (154-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 155===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; When Gisli the Provider first joined the Brass Coast, the Freeborn Assembly was asked to assess whether they were of honest character.  In the wake of the magics upon Madruga, it is time to revisit that question. I call Gisli to Inquisition to discuss their place in the Nation, at a time and place to be agreed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (116-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 163===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Goffredo Bertolli di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rahmah i Darwisj i Erigo: you tell me that members of Senate believe your service as Imperial Spymaster requires scrutiny. Very well: next season we will meet and I will carry out an audit of your conduct.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (52-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 165===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Egremont Russet&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Paragon Kethry teaches us the Pride in our beliefs and traditions, that withstands conquest and subjugation; which has so recently been emulated in the Mournwold with the Marcher orcs. I call to inquisition Harry the Axe of Alderly to answer questions of Pride, and Loyalty, and the small matter of &#039;5 wains of fresh-cut weirwood&#039;. I also ask fellow Priest and Senator of Mournwold Mel Bleak to assist me in this inquisition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (78-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Caduceus of Aureate Peak || Tiberius Stormspire Cascade || [[#Judgement 22|Judgement 22]] || Contributions to [[Conclave]] and Imperial magic&lt;br /&gt;
|-&lt;br /&gt;
| Jurand Biezacz || Tomasi Giralo i Erigo || [[#Judgement 36|Judgement 36]] || The [[Iron Confederacy]]&lt;br /&gt;
|-&lt;br /&gt;
| The Earl of Fools || Simargl, the Empty One&amp;lt;br&amp;gt;Zlata Ruznikova Perenel, the Dread Auntie&amp;lt;br&amp;gt;Maritza Orlova Pescherapokova&amp;lt;br&amp;gt;Vaclav Mladenovich Kosti&amp;lt;br&amp;gt;Talvikaarne, The Winter Guest&amp;lt;br&amp;gt;Lutobor Branislavovich Glinka&amp;lt;br&amp;gt;Yevgeni Katzev&amp;lt;br&amp;gt;Veverica, Two threads&amp;lt;br&amp;gt;&#039;&#039;of the Circle of Zulgan-Tash&#039;&#039; || [[#Judgement 70|Judgement 70]] || Deeds dark and terrible&lt;br /&gt;
|-&lt;br /&gt;
| Oleander Dreamsreach || Syl Umbral Path || [[#Judgement 81|Judgement 81]] || [[Testimony]] of &#039;&#039;Hidden Hand&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Aspar || Vespasian of Tropaion || [[#Judgement 97|Judgement 97]] || The price he has paid and the lessons learned&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Tyburn Natkysset, Grandmaster of the [[Shuttered Lantern]] || [[Arcane Inquisitor]] || Her long years of work with the Shuttered Lantern&lt;br /&gt;
|- &lt;br /&gt;
| Vauraus Korppitkotka || Bronimir, Senator for [[Ossium]] || [[Auditor of Senatorial Accountability]] || Mustering an army in two seasons&lt;br /&gt;
|- &lt;br /&gt;
| Amicia of the Semmerlak || Cyrus of Ebon&#039;s Hall, [[Ambassador to the Commonwealth]] || [[Chaplain Consular]] || The [[Cold Sun]] [[If_we_never_meet_again#Commonwealth|situation]]&lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Katelyn Quinnell De Cordraco || [[Imperial Inquisitor]] || Her relationship with [[Eleonaris]]&lt;br /&gt;
|-&lt;br /&gt;
| Maarit Suvidottir || Magistrate Abraham || [[Virtue Inquisitor|Inquisitor of Courage]] || Technical definitions of theological terms&lt;br /&gt;
|-&lt;br /&gt;
| Eevi Hawk Heart of the Gadrai || Bakar i Riqueza || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Magical guidance, especially concerning [[Madruga]]&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Asthore Autumngale || [[Virtue Inquisitor|Inquisitor of Prosperity]] || His time as Senator for [[Miaren]], at the Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Brother Geoffrey Orchard || Eliza di Sarvos || [[Virtue Inquisitor|Inquisitor of Vigilance]] || Night activities for the Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Vera || Friþmær Sunhildsdottir || [[Virtue Inquisitor|Inquisitor of the Way]] || A [[scop|scop&#039;s]] virtue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Lofyn Bloodcloak, you have committed yourself to the path of Pride. Along it, you have found what all Pilgrims do; the obstacles of other&#039;s doubts, the weight of your own mistakes, the blood that soaks the roads beyond Anvil&#039;s safety. Your Inspiration is written in your people&#039;s Chronicle, in the Regalia you passed to your successors. Your Legacy is to be decided by those who survive you - whether in the Schema that shares your name or the diplomatic affairs you now commit yourself to - but there is no doubt it will endure. You have shown Benevolence in your Oaths to Semmersuaq and your battle against the Jotun. The True Liao you have earned will tell us more about your soul. We live in an age of Miracles; the Schema was revealed to you by the Bloodcloak placed on your shoulders, calling your soul to an item of great worth. Something beyond our understanding occurred; declare it, lest such Miraculous events be lost to legend alone.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (206-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Drakov&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; I&#039;ve examined your Virtue Sigismund. &amp;lt;u&amp;gt;Courage&amp;lt;/u&amp;gt; - Only you stood for Field Marshall but it failed in battle. &amp;lt;u&amp;gt;Prosperity&amp;lt;/u&amp;gt; - Your Anointing. &amp;lt;u&amp;gt;Vigilance?&amp;lt;/u&amp;gt; - With only 6 Auxiliaries &amp;amp; 60 less citizens than expected you accepted no more runners worrying about Druj tricks. &amp;lt;u&amp;gt;Ambition&amp;lt;/u&amp;gt; - Let you to stand before Military Council &amp;amp; Senate owning your mistakes, not excusing or hiding them. &amp;lt;u&amp;gt;We build up, not tear down&amp;lt;/u&amp;gt;, so your Penance is as follows; 1) A Pilgrimage of Penance to Dawn, Highguard, League, Marches, Urizen &amp;amp; Varushka and Testimony from each National Assembly. 2) Military Council &amp;amp; Anvil Library get detailed recommendations so others don&#039;t repeat your mistakes 3) Sashes to mark those in command 4) Not seeking field command for 2 years 5) A priest by your side in battle &amp;amp; an Ambition Anointing for 3 years to guard your Virtue. &amp;lt;u&amp;gt;These are the consequences of your actions, Vigilance not Vengeance.&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (192-38)&lt;br /&gt;
&lt;br /&gt;
===Judgment 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; By his own admission, Brat Umbral Path is immensely dangerous, and capable of enacting immense harm very quickly and very effectively. I laud this, and acknowledge how it can and ought to strengthen our Empire. I raise it also a warning - that the experts and strategists of this Empire are always best placed to harm it. Brat embodies the point at which the virtue of Ambition meets the realm of Night - driven, cunning, subtle, manipulative, with strong intuition. He is extraordinarily well placed to be the Empire&#039;s expert in Night, and convey it to the Empire and the Empire to it. The Wise ought act as the Volhov teaches, and investigate him and that which surrounds him, to witness his triumph, and to disabuse this Empire of notions of threat. I welcome his oath to yearly inquisition, that we might understand him and his realm as it transforms. He will be a virtuous archmage - thus I vindicate him.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (132-0)&lt;br /&gt;
&lt;br /&gt;
===Judgment 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 59===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 71===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgment 76===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 83===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 110===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Goffredo Bertolli di Sarvo&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 111===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; High Exorcist Dame Belmarie de Courtnay-Wildrose. I look upon your work and find it Virtuous - and Virtue deserves lauding. You have learned much through your work, in your successes and more importantly in your failures. You have learned how to rely not only on your own strength, but the strength of others. You know there will come a time when the mantle will pass and you prepare the next generation of exorcists as best you can. There is always danger, always another threat - a threat you are more than equipped to face. It may be difficult - but raise your chin, Belmarie. You have earned it. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (5-0)&lt;br /&gt;
&lt;br /&gt;
===Judgment 114===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Amicia of the Semmerlak&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgment 115===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hazel Talbot&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 122===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Amara Fletcher&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; During my inquisition of Enchantress Lamalleves, she showed nothing but being the perfect example of ambition. From inspiring others to achieve their most ambitious goals to heavily contributing to multiple different successes, she has shown to uphold the tenets of an ambition priest&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (258-0)&lt;br /&gt;
&lt;br /&gt;
===Judgment 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 141===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi Hawk Heart of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 149===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi Hawk Heart of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 160===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 161===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 162===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Astrid Fjellrevening Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Lorenzo &#039;La Volpe&#039; Macelliao von Temeschwar was Prosperous. He was Ambitious. But Pride is the virtue he held closest in his heart, and most clearly embodied in his life&#039;s work. He celebrated his successes, proclaimed his past and his home boldly in all his actions, and uplifted his nation and his Empire. &#039;&#039;&#039;Benevolence&#039;&#039;&#039;: The Empire benefits to this day from his works. The Blood Red Roads may be the biggest endeavour, now feeding the Empire&#039;s coffers directly in support of the Vallornguard. But citizens past and present in a dozen territories have personally benefited from his works in coin, mana and liao. &#039;&#039;&#039;Legacy&#039;&#039;&#039;: A dozen Great Works exist across the Empire, that he funded, designed and built. These Great Edifices Proudly display his name, his guild, and his history, reminding us we should be Proud of where we come from and our achievements. &#039;&#039;&#039;Inspiration&#039;&#039;&#039;: Even in life, the League Assembly named him an Inspiration, leading to the Colissus of Sarvos&#039; True Consecration as a Sacred Site in his honour. Travellers flock to Sarvos to see this wondrous sight and experience The Partner of Greatness for themselves. To this day, his name is synonymous with grand benevolent works. &#039;&#039;&#039;Pilgrimage&#039;&#039;&#039;: His great works included travelling the Empire to map and build the Blood Red Roads; the Legacies of Virtue, grand edifices to uplift And Inspire the virtuous in each of the territories they were built in, from Hahnmark to Casinea; as well as several Cathedrals to Pride. This make clear his journey not only to personal Virtue, but The Way as a pillar of that journey for all citizens. This assembly Recognises Lorenzo as an Exemplar of Pride.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (288-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Tribune will raise a judgement in the General Assembly at the Winter Solstice on behalf of &#039;&#039;&#039;Astrid Fjellrevening Rezia di Tassato&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 118===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Erasmo di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Olwyn / Olwynn the Witness was recognised as an exemplar of Pride in Winter 376YE - the season immediately after the death of Britta. No details of Olwynn&#039;s life or signs of recognition are recorded in the public civil service records. It is not listed which signs of recognition were met. Last season, the General Assembly agreed that Exemplars are &amp;quot;&#039;&#039;those who Synod have agreed are the best examples for teaching the Way of Virtue&#039;&#039;&amp;quot;. With no information to teach, Olwynn the Witness is not suited to be recognised as an Exemplar of the Way.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (365-106)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Known_exemplars#Olwyn_the_Witness|Olwyn the Witness]] remains an exemplar of [[Pride]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Larkin Otterways&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 142===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Starlight Starchaser&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 148===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Wolfgang&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Dagon Barossa of the Shattered Tower&#039;&#039;&#039; was appointed with 304 votes; Eevi Hawkheart of the Gadrai received 276 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jedediah Boon&#039;&#039;&#039; was appointed with 208 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Reeve of Greenforest Fair]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tren Meals&#039;&#039;&#039; was appointed with 196 votes; Edmund Groves received 170 votes; Berith Relieur received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of Ratibor&#039;s Torch]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vitore van Temeschwar&#039;&#039;&#039; was appointed with 192 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Echo of the House of the Wanderer&#039;&#039;&#039; was appointed with 162 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Challenger in Waiting]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Daugon Orzel&#039;&#039;&#039; was appointed with 208 votes; Turpin de Boarwood received 114 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Guardian of the Maze of Zoria]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Illya Nikovtich Volkov&#039;&#039;&#039; was appointed with 158 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Goffredo Bertolli di Sarvos&#039;&#039;&#039; was appointed with 162 votes; Archibald received 42 votes &lt;br /&gt;
&lt;br /&gt;
===Judgement 35===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Isaia Pavone di Sarvos&#039;&#039;&#039; was appointed with 125 votes &lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Curator of the White City Museum]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Rebekah&#039;&#039;&#039; was appointed with 158 votes; Cainan received 102 votes; Micah received 38 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 39===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Deimos&#039;&#039;&#039; was appointed with 128 votes; Drystan Rootround received 32 votes; Thomir received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 42===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of the Semmerlak]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Romand Reinetova Remislav&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 43===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Knight of the Greenwood]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This judgement was withdrawn as the appointment method was [[388YE_Autumn_Equinox_Senate_sessions#Amend_Knight_of_the_Greenwood|amended]] by Senate&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Ceremonies]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lana Valentina de Holberg&#039;&#039;&#039; was appointed with 190 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 46===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lady Abreya De Lagriffe&#039;&#039;&#039; was appointed with 212 votes; Callista received 126 votes; Emrys Elyan received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Conscience of the Dunnings]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tuuli&#039;&#039;&#039; was appointed with 172 votes; Eadric received 46 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Dreamspeaker of Seren]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Oleander Dreamsreach&#039;&#039;&#039; was appointed with 136 votes; Bree received 20 votes; Joailes receives 0 votes; Wren receives 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 69===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Palladius&#039;&#039;&#039; was appointed with 88 votes; 	Rhydian de Rondell received 58 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 95===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Arcane Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Galene Netherwatch&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 129===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lady of the Proffered Hand]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;	Tristan Donatien Nicholas Reynauld&#039;&#039;&#039; was appointed with 208 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 154===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archivist of the Echoing Obelisk]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This judgement was raised, then withdrawn, as there was insufficient time for scrutiny.&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Drakov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for 15 Thrones to be given to Richardo Glostari di Sarvos, Armarious of the Anvil Library. This will be distributed to those who work at the Library in recognition of their work to preserve, expand and promote knowledge &amp;amp; Wisdom.  Lets reward &amp;amp; invest in this great Citizen led Anvil staple. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (706-538)&lt;br /&gt;
&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yvonne von Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Last summit, Paris of Apulus self-funded and constructed a waystation for foreign pilgrims, extending the reach of the Way. We reward her 15 thrones in recognition of her virtuous labour.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (1035-434)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Imperial Synod rewards Auntie Armand Mariyavich Remislav 15 thrones to be used as they see fit to reward the immense Courage of the Winter magicians of Varushka they led in destroying the Sumisev Peegel, a regio corrupted by the Cold Sun to emit radiation that could have killed every magician present. The destruction was prepared for alone and funded out of pocket for the protection, betterment, and Prosperity of the souls Volodmartz, who stood endangered by this active threat. Their actions stand as prefect examples of the hallowings of Permion, Inga Tarn, and Isaella&#039;s Resolve - to fear not death, and to confront and defeat dangers, for they knew it was the right thing to do.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed (463-558)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Chantecleer Words&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Claude Deeds discovered that the ghost of Theodric Mooting, the legendary scop of Wintermark, had been trapped at the threshold of Sydanjaa for more than three hundred years, unable to pass through the Labyrinth. Claude led a band to Warriors Gate to free Theodric&#039;s soul so he could pass through the Labyrinth. She heard the scop&#039;s final tale. Heroes of Wintermark were able to recover his last remains - his drum - and so laid him to rest in Kallavesa. This quest was the result of years of research on Claude&#039;s part including careful negotiation with the Winter realm, incurring much personal cost. We reward Claude 10 thrones for her Virtuous deeds: her Wise discoveries, her Loyalty to a legend.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (629-514)&lt;br /&gt;
&lt;br /&gt;
===Judgement 25===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ada&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (392-590)&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aster Aceae&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (620-400)&lt;br /&gt;
&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Athiel Westernborn of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (857-362)&lt;br /&gt;
&lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagonet&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Reynard, Envoy to the Karass 10 Thrones for dissemination to the Karass sept. This season they provided one sixth of the assistance towards rescuing the Great Forest Orcs enslaved by the Druj. This effort would not have rescued from both territories without that aid. They did so despite being informed they were no obligation to assist and there would be no reprisals if they did not, and did so with no reward offered or expected. Irrespective of what we may think of the Karass, our Virtue suggests we acknowledge Prosperity to recompense their labour and acknowledge their Courage.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (518-466)&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The outstanding costs for the project to Anchor the Way in Asavea stand tall, but even the mightiest forest can be felled one tree at a time- and the trees ARE being felled. This summit, the Loyalty Assembly are meeting with representatives from Ibaria to discuss raising armies there. We seek 6 mithril to help with this cost.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (805-342)&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Merari of Navigators of Virtue&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Award Ehud or Rumah’s Redoubt 13 thrones for providing the remaining 4 wains of Weirwood for Berechiah’s Basilica in Bastion after the rewarding for wains failed last summit. This act of vigilance prevented the commission from lapsing and the wains being lost.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (493-550)&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Raine Tealeaf&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (256-492)&lt;br /&gt;
&lt;br /&gt;
===Judgement 79===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fredegar Bloodmouth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (293-516)&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lydus&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Micah of the Navigators of Virtue was alert to the growing dangers in Therunin. She acted quickly to obtain the 24 wains required, bearing half the cost herself to allow immediate construction &amp;amp; initial use of the new Navarri Wayhouse in Reikos, Micah’s Stand. Micah has saved lives &amp;amp; souls through these acts, created a symbol of Navarri &amp;amp; Highborn cooperation and brought a bounty of herbs to the herb gardens of Reikos. We reward Micah’s Vigilance &amp;amp; Ambition with 8 wains of weirwood&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (805-342)&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Autumn Equinox 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;83 thrones, 6 crowns, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;52 thrones, 4 crowns, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;52 thrones, 4 crowns, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 9 thrones, 6 crowns at the various [[Rewarding#Counting Houses|counting houses]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 15 thrones to &#039;&#039;&#039;Yvonne von Apulian&#039;&#039;&#039; following [[#Judgement 13|Judgement 13]] being upheld (margin 601)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Athiel Westernborn&#039;&#039;&#039; following [[#Judgement 32|Judgement 32]] being upheld (margin 495)&lt;br /&gt;
* 6 wains of mithril to &#039;&#039;&#039;Hildelith Kaukosdottir&#039;&#039;&#039; following [[#Judgement 37|Judgement 37]] being upheld (margin 463)&lt;br /&gt;
* 40 thrones to &#039;&#039;&#039;Aster Aceae&#039;&#039;&#039; following [[#Judgement 31|Judgement 31]] being upheld (margin 220)&lt;br /&gt;
* 15 thrones to &#039;&#039;&#039;Nikolovich Drakov&#039;&#039;&#039; following [[#Judgement 10|Judgement 10]] being upheld (margin 168)&lt;br /&gt;
* 8 wains of weirwood to &#039;&#039;&#039;Lydus&#039;&#039;&#039; following [[#Judgement 108|Judgement 108]] being upheld (margin 154)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Chauntecleer Words&#039;&#039;&#039; following [[#Judgement 20|Judgement 20]] being upheld (margin 115)&lt;br /&gt;
* 3 thrones, 6 crowns, 14 rings to &#039;&#039;&#039;Dagonet&#039;&#039;&#039; following [[#Judgement 28|Judgement 28]] being upheld (margin 52)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 51 thrones for the Bourse dose of true liao from &#039;&#039;&#039;Damiàn i Martàn i Erigo&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 3 crowns, 16 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 2 crowns from &#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Relieur&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|true liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Damiàn i Martàn i Erigo&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Corwyn Heartsbane&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Adel de Ordraig&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Belmarie de Courtenay Wyldrose&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 42 || 550 || 276&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 40 || 514 || 258&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 63 || 888 || 445&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 40 || 492 || 247&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 35 || 413 || 207&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 43 || 480 || 241&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 39 || 472 || 237&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 53 || 584 || 293&lt;br /&gt;
|-&lt;br /&gt;
|General    || 355 || 4393 || 2197&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 19 || 228 || 115&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 57 || 750 || 376&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 71 || 938 || 470&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 6 || 66 || 34&lt;br /&gt;
|-&lt;br /&gt;
|League    || 41 || 508 || 255&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 22 || 258 || 130&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 33 || 401 || 201&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 32 || 350 || 176&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 35 || 424 || 213&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 39 || 470 || 236&lt;br /&gt;
|-&lt;br /&gt;
|General    || 355 || 4393 || 2197&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_Synod_judgements&amp;diff=146347</id>
		<title>388YE Autumn Equinox Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_Synod_judgements&amp;diff=146347"/>
		<updated>2026-10-21T13:55:18Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Autumn]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[#Veto|Veto]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || 13&lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || 16&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || 19&lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || 3&lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 21&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || 13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
During the Autumn Equinox 388YE, the Synod raised 169 judgements.&lt;br /&gt;
==Change of Doctrine==&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Rykana&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Orcs are no longer new to The Way, no longer the children of Virtue we were when the Bonewall first enshrined our beliefs in Doctrine. More now look to the Empire and see the chance for a future, and in turn our understanding of our spiritual destiny has expanded. We build now on all that has come before to replace the Doctrine of the Howling Abyss with the Doctrine of the Final Challenge so that we might welcome more into The Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (2733-54)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement removes the [[The_Doctrines_of_the_Faith#The_Doctrine_of_the_Howling_Abyss|Doctrine of the Howling Abyss]] and replaces it with the Doctrine of the Final Challenge. The full implications of this change to [[the Doctrines of the Faith]] will be felt over the coming months.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Doctrine of the Final Challenge&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;ic&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;ic-inner&amp;quot; style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;After death, an orc can become an Ancestor by overcoming the mighty spiritual challenge that we understand as the Howling Abyss, though it takes many forms. This challenge may only be attempted once. Those who fail are lost, but those who succeed become Ancestors who can guide living orcs.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039;Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for a Veto of the Senate motion to cede the Last Battle Wayhouse in the Barrens to the Karass. The Karass  are not our friends, they were once in favour with the Druj and to allow them to reside in their lands without oversight lacks Vigilance - to cede it now is to leave us a problem later we could avoid.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (0-112)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the [[388YE_Autumn_Equinox_Senate_sessions#Cede_Last_Battle_Wayhouse|motion]] to cede the Last Battle Wayhouse in [[the Barrens]].&lt;br /&gt;
&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ames the Amiable of the Pilgrims Guard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Arlais, Daughter of Mari, plans to build five sinecures at Virtues Rest: four Benefactors, one for each army, and one attached to the Strategos of Highguard. Together producing 48 mana and 16 Orichalcum each season. We seek no materials; those are needed for the Grand Inspiration of the Way. We ask instead for something Highguard possesses in abundance: experience. Our nation holds generations of military knowledge, from soldiers and commanders to chaplains, apothecaries, engineers, quartermasters, and all who sustain an army beyond the battlefield. Arlais intends to break ground in Winter. Help shape the Benefactors Court at Virtues Rest. Tell us what our armies need, where lasting support matters most, and what ingenuity, experience and Virtue might achieve.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (594-0) &lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In order to enter this into imperial record during an inquisition conducted by Jedidiah Boon, Summer 388YE, Lofyn Bloodcloak recounted the miracle that happened when she first put on the Bloodcloak following its recovery from a century of Thule possession. Lofyn Bloodcloak felt the weight of the cloak shift, a small hole had appeared within the lining and within was found the necklace she now wears around which was wrapped the schema which allowed Lofyn to enter the Bloodcloak into Imperial Lore.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (244-0) (GM threshold 247)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Haleth Sigeling&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The assembly of vigilance condemns the actions of the agents of the Whisper Gallery in Tsirku. Our eyes turn north to the Grave of the Giants, to watch for signs of similar acts by agents of any Eternals acting against the Citizens of the Empire&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039; The Throne applied the Custodian of Virtue to this judgement.&lt;br /&gt;
&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vidarr Runebound&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nora Falcon&#039;s Light, Grimnir and Thane of House Geris has been tireless in her legacy and dedication to the nation of Wintermark. Her efforts supporting our national celebrations have helped bring the nation a great sense of pride, our hearthfire continues to be a beacon in the darkness thanks to Nora&#039;s efforts, and she has long fought to bolster ambitions of other Winterfolk, to the betterment of our nation. Nora&#039;s work is quiet work that may oft go unsung, but is no less heroic to explore the skein and help guide the skein of others is the Kallavesi way. As such, we the Wintermark Assembly are proud to entre into the &#039;&#039;&#039;Chronicle of Heroes: Nora Falcon&#039;s Light.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (314-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Veikko Bondforger&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In my power as Keeper of Oaths, I commit the following from Amberlain P. Black, General of the Strong Reeds, the Fire of the Marches, to the Forge of Bonds: &#039;&#039;&#039;Oath from Amberlain to Bregasland&#039;&#039;&#039; People of Bregasland! Queen Fisher and her Jotun masters have fled before our soldiers&#039; might, with and Courage. But there will always be would-be conquerors, Jarls and threats to our land, mark me. The Empire&#039;s memory may be short, but Marcher grudges and memories are long - the Reeds will not forget, and WE will never abandon Bregasland again. This I swear before the Fens and Marsh. May this oath of Loyalty be the legacy of the Strong Reeds. Bregasland stands! This is adapted from the Strong Reeds army orders from Summer 385YE&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (320 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mael of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Behold: Virtue! As the Marshall of the Faith, I bid ye witness that the following were multiply commended by diverse Field Marshalls and Commanders during the battles at the last summit: Lady Nymeria Mortere, Nicassia of Phoenix Reach, Red Bramble, Artis the Unyielding, Hastur Broken Bough, and the Blades of Adelmar. The Marshal wishes to congratulate long-standing General Dame Aurum de Castellan of the Eastern Sky, The Star of Semmerholm on their retirement. A full list of commendations can be found on the citizen&#039;s notices.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (260 - 10)&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alfred Aewulfson-Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Mourn should embrace its past. We send Mine-captain Jedidiah Boon with a dose of true liao to consecrate Rebellion&#039;s Ridge and call for change in the Mournwold.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1847-360) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; [[Mournwold#Rebellion&#039;s_Ridge|Rebellion&#039;s Ridge]] has been conscecrated with [[true liao]] to [[Pride]] in memory of the [[The_Ore_Hills_Rebellion|Ore Hills Rebels]]. All [[personal resource|personal resources]] in the Mourn will suffer a two-rank penalty over the coming season due to the [[Rebellion%27s_Ridge#The_Tipping_Point|disruption]], but the [[mine]] owners of the Mournwold will elect its next senator.&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Dagon with 25 doses of liao to urge the virtuous to find a way to arrange a meeting with the Lost Weepers. Let us meet and find common ground against the Plenum.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (396 - 118)&lt;br /&gt;
*&#039;&#039;&#039;Not Enacted:&#039;&#039;&#039; No liao provided&lt;br /&gt;
&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Dagda&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Father Dagda with 50 doses of liao to lead our people in sharing everything we have with the Imperial Orcs to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Navarr from all walks of life [[Every_path_you_know#Thanks_for_Sharing|will travel to the named nation looking for ways to help]]. This will generate at least one opportunity for a new Imperial title to help the Vallornguard prepare for the fight with the enemy.&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Valour de Gauvain&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let none in our Empire be left without! We send Tren Meals with 25 doses of liao to the Barrens to ensure that all that is worthwhile is shared with those who need it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (223-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Pilgrims will travel to [[the Barrens]] to see what [[This_old_house|can be done]]. The civil service will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tree&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who pick the apples get first taste of the cider! We send Basil Goodbeard with 50 doses of liao to declare our intent to be the ones to till the fields of Liathaven, first with the butts of our bills and then with the plough. Strive, toil, and claim the just rewards of your labours.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-30)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This will create an opportunity for the Marchers to [[Domain_expansion#Claim|focus their efforts]] on conquering [[Liathaven]] once [[Bregasland]] is secure. There will be a chance for the nation to break ground on taking the territory from the Jotun, claiming it for the Empire, and stake their claim to it. The mandate does not have any legal impact on the ability of the Senate to assign the territory to any Imperial nation if it were conquered, but it has roused an expectation across the Marches that they&#039;d get first crack at it. While the Marches are staking their claim on the land, they will respect any nation it was assigned to that had been clearly seen to put in as much or more effort into the conquest than the Marchers had. But if the Senate awarded it to a nation that did less work in the campaign than the Marchers, then folks would absolutely be up in arms about it.&lt;br /&gt;
&lt;br /&gt;
===Judgement 82===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Katya Vasillova Reznikov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who strive and toil deserve their just rewards. We send Katya Vasillova Reznikov with 25 doses of liao to encourage those investing in Feroz to sow the seeds of a true garden.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (209-34) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Afarjasse and Oranseri have lost the [[Region qualities#Abandoned|abandoned]] quality. All new commissions in [[Feroz]] will see their labour costs [[This_old_house#A Fair Wage|increased]] to four crowns a wain until no region in the territory has the [[Region qualities#Impoverished|impoverished]] quality.&lt;br /&gt;
&lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Rafael Barossa d&#039;Apulian with 25 liao to urge the twin cities of Tassato to reach out to the twin cities of Leen to show them the advantages of becoming part of the greatest alliance of city-states the world has even seen. Let us marry our fates together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (136-152) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 137|Judgement 137]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 103===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lita i Nadir i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Marracossan exiles are friends of the Empire and the Brass Coast. They do not preach their belief in interventionalist gods, and trade respectfully with their neighbours. We send Karg i Estrico i Erico with 25 doses of liao to remind our folk that, while they must remain vigilant for the commitment of a crime, it is not the Freeborn way to try and police what lies within someone&#039;s heart.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (108-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The Freeborn have been [[So_little_I_wanted,_so_little_I_got#Theist_Heretics|reassured]] that there is no problem treating with the exiles as they have before. Trade will resume, and while the Marracossans will remain most comfortable in Madruga, there will be no further problems. However, in the event that anyone attempted to arrest a Marracossan exile for their beliefs, or should the Senate, the Synod, or the Military Council move against the exiles within the next ten years, the people of Madruga will resist and oppose such a move as if it were aimed at one of their Freeborn neighbours. The response will be proportional to the threat, and they will expect the Freeborn Assembly to back them up.&lt;br /&gt;
&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Tsirku is a wasteland full of dangers, but there is enough there for everyone to seize the opportunity and embrace prosperity. We send Rosanna Vtrachenich with 75 doses of liao to encourage the explorers of the northern nations to make the most of the coming Winter to gather the treasures of Tsirku with the aid of the virtuous.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (108-60) &lt;br /&gt;
* &#039;&#039;&#039;Not Enacted&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Mandates must achieve a greater majority to have an effect in [[Varushka]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jared of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let every word you speak carry meaning! We send Jared of the Suns of Couros with no doses of liao to direct Highborn efforts to promote the Witan. Those who speak Wise words in Counsel inspire us all! &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (436-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Highborn citizens will do what they can to support the Witan; the problems [[A fork in the path|identified]] last season will take precedence.&lt;br /&gt;
&lt;br /&gt;
===Judgement 134===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jesper Luukasson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;Let every word you speak carry meaning! We send Jesper Luukasson with 25 doses of liao to direct Highborn efforts to promote the Witan. Those who speak Wise words in Counsel inspire us all! Let the unity of word and deed build a sure foundation for the future!&amp;quot; We seek to use the Eyes of Loyalty to aid this mandate.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (354-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a use of Eyes of Loyalty on [[#Judgement 128|Judgement 128]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 136===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Task&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Firesong Galath with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Jotun&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (52-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Firesong Galath will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore]] about the ancestors of the [[Jotun]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 137===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aurelio Sanguineo Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Aurelio Sanguineo Rezia di Tassato with 25 doses of liao to urge the Bravos of the League to reach out to the Protectorate of Morajasse to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (314-10) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The bravos of the League will reach out to the Protectorate of Morajasse to see what could be done to [[Any_dream_will_do#Partners_within|bring them closer]] to the League&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 85|Judgement 85]]&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 57===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ingrid Talon-of-the-Mark&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Beacons of Sermersuaq stand as an enduring symbol of vigilance, calling the faithful to stand watch over our Empire. By this Writ we seek to permanently consecrate the Beacons of Sermersuaq to Vigilance, to bolster every soul standing watch over our lands. Let us with sacred True Liao inspire the faithful there to be as steadfast as the very stone while they guard against any who would threaten our halls, our laws, our virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (250-0)&lt;br /&gt;
&lt;br /&gt;
==Proscription==&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Echo of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Echo of the House of the Wanderer, call &#039;&#039;&#039;Dagon, the Cardinal of Loyalty&#039;&#039;&#039; to inquisition regarding his relationship to Pride, oaths and the Virtue of his actions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (162-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caduceur of Aureate Peak&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Tiberius Stormspire Cascade, your contributions to the work of the Conclave and Imperial magic was praised in the Hall of Worlds last season. I call you to inquisition so the virtue of these actions may be brought into light and witnessed by all. To be held in the Quaykeep Library Saturday at midday.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (104-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 36===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jurand Biegacz&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 53===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Basil Goodbeard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have heard tell of Hamma the Lame&#039;s extraordinary Prosperity. in the face of turmoil and Jotun oppression, this virtuous Marcher Orc and her hard-working family have doubled the size of Eversweet Orchard, and it is now renowned across the Marches for making the best cider in the Mourn. I call Hamma the Lame to an Inquisition at the Marcher Community Hall on the Friday Evening of the Winter Summit, to discuss her Prosperity. If she is unable to make the journey to Anvil, I will be glad to question one of her family as a proxy. In this inquisition I will be assisted by a fellow Marcher priest, Nettle Baker.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (166-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 60===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 81===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Oleander Dreamsreach&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aspar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;Utopia, no matter the cost&amp;quot; I call Vespasian of Tropaion to inquisition. 2pm, Tropaion tent. In the light and before suitable witnesses. We shall hear of the price he has paid, and the lessons he has learned.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (86-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 105===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sofonisba Amilcara of the City Below&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian! Your actions in recent years have tested the bounds of propriety and of legality — particularly as they pertain to Asavea and the Whisper Gallery, both enemies of the Empire. I call you to Inquisition at the Winter Solstice to account for the virtue of your choices.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (194-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 112===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 119===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Locke Nightgrove&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call the Dreadshield steading to inquisition, to gather information regarding the recent treason enacted by their family member, Niamh. This is to take place on the Saturday of Winter solstice, 4pm. Ewan, Carric, Iver, Orwynn, Gwyddian, and Sylvie&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (128-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Francisco Vicente d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Francisco Vicente d&#039;Apulian, on behalf of the League National Assembly, call Skywise Gralka, Archmage of Day to Inquisition. I call on Gralka to explain the insult and indignity she has inflicted on Synod by inviting an eternal to interfere with The League&#039;s Highest Calling without consultation or caution. To be held at the Winter Solstice 388YE at a time and place to be agreed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (154-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 155===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; When Gisli the Provider first joined the Brass Coast, the Freeborn Assembly was asked to assess whether they were of honest character.  In the wake of the magics upon Madruga, it is time to revisit that question. I call Gisli to Inquisition to discuss their place in the Nation, at a time and place to be agreed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (116-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 163===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Goffredo Bertolli di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rahmah i Darwisj i Erigo: you tell me that members of Senate believe your service as Imperial Spymaster requires scrutiny. Very well: next season we will meet and I will carry out an audit of your conduct.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (52-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 165===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Egremont Russet&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Paragon Kethry teaches us the Pride in our beliefs and traditions, that withstands conquest and subjugation; which has so recently been emulated in the Mournwold with the Marcher orcs. I call to inquisition Harry the Axe of Alderly to answer questions of Pride, and Loyalty, and the small matter of &#039;5 wains of fresh-cut weirwood&#039;. I also ask fellow Priest and Senator of Mournwold Mel Bleak to assist me in this inquisition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (78-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Caduceus of Aureate Peak || Tiberius Stormspire Cascade || [[#Judgement 22|Judgement 22]] || Contributions to [[Conclave]] and Imperial magic&lt;br /&gt;
|-&lt;br /&gt;
| Jurand Biezacz || Tomasi Giralo i Erigo || [[#Judgement 36|Judgement 36]] || The [[Iron Confederacy]]&lt;br /&gt;
|-&lt;br /&gt;
| The Earl of Fools || Simargl, the Empty One&amp;lt;br&amp;gt;Zlata Ruznikova Perenel, the Dread Auntie&amp;lt;br&amp;gt;Maritza Orlova Pescherapokova&amp;lt;br&amp;gt;Vaclav Mladenovich Kosti&amp;lt;br&amp;gt;Talvikaarne, The Winter Guest&amp;lt;br&amp;gt;Lutobor Branislavovich Glinka&amp;lt;br&amp;gt;Yevgeni Katzev&amp;lt;br&amp;gt;Veverica, Two threads&amp;lt;br&amp;gt;&#039;&#039;of the Circle of Zulgan-Tash&#039;&#039; || [[#Judgement 70|Judgement 70]] || Deeds dark and terrible&lt;br /&gt;
|-&lt;br /&gt;
| Oleander Dreamsreach || Syl Umbral Path || [[#Judgement 81|Judgement 81]] || [[Testimony]] of &#039;&#039;Hidden Hand&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Aspar || Vespasian of Tropaion || [[#Judgement 97|Judgement 97]] || The price he has paid and the lessons learned&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Tyburn Natkysset, Grandmaster of the [[Shuttered Lantern]] || [[Arcane Inquisitor]] || Her long years of work with the Shuttered Lantern&lt;br /&gt;
|- &lt;br /&gt;
| Vauraus Korppitkotka || Bronimir, Senator for [[Ossium]] || [[Auditor of Senatorial Accountability]] || Mustering an army in two seasons&lt;br /&gt;
|- &lt;br /&gt;
| Amicia of the Semmerlak || Cyrus of Ebon&#039;s Hall, [[Ambassador to the Commonwealth]] || [[Chaplain Consular]] || The [[Cold Sun]] [[If_we_never_meet_again#Commonwealth|situation]]&lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Katelyn Quinnell De Cordraco || [[Imperial Inquisitor]] || Her relationship with [[Eleonaris]]&lt;br /&gt;
|-&lt;br /&gt;
| Maarit Suvidottir || Magistrate Abraham || [[Virtue Inquisitor|Inquisitor of Courage]] || Technical definitions of theological terms&lt;br /&gt;
|-&lt;br /&gt;
| Eevi Hawk Heart of the Gadrai || Bakar i Riqueza || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Magical guidance, especially concerning [[Madruga]]&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Asthore Autumngale || [[Virtue Inquisitor|Inquisitor of Prosperity]] || His time as Senator for [[Miaren]], at the Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Brother Geoffrey Orchard || Eliza di Sarvos || [[Virtue Inquisitor|Inquisitor of Vigilance]] || Night activities for the Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Vera || Friþmær Sunhildsdottir || [[Virtue Inquisitor|Inquisitor of the Way]] || A [[scop|scop&#039;s]] virtue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Lofyn Bloodcloak, you have committed yourself to the path of Pride. Along it, you have found what all Pilgrims do; the obstacles of other&#039;s doubts, the weight of your own mistakes, the blood that soaks the roads beyond Anvil&#039;s safety. Your Inspiration is written in your people&#039;s Chronicle, in the Regalia you passed to your successors. Your Legacy is to be decided by those who survive you - whether in the Schema that shares your name or the diplomatic affairs you now commit yourself to - but there is no doubt it will endure. You have shown Benevolence in your Oaths to Semmersuaq and your battle against the Jotun. The True Liao you have earned will tell us more about your soul. We live in an age of Miracles; the Schema was revealed to you by the Bloodcloak placed on your shoulders, calling your soul to an item of great worth. Something beyond our understanding occurred; declare it, lest such Miraculous events be lost to legend alone.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (206-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Drakov&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; I&#039;ve examined your Virtue Sigismund. &amp;lt;u&amp;gt;Courage&amp;lt;/u&amp;gt; - Only you stood for Field Marshall but it failed in battle. &amp;lt;u&amp;gt;Prosperity&amp;lt;/u&amp;gt; - Your Anointing. &amp;lt;u&amp;gt;Vigilance?&amp;lt;/u&amp;gt; - With only 6 Auxiliaries &amp;amp; 60 less citizens than expected you accepted no more runners worrying about Druj tricks. &amp;lt;u&amp;gt;Ambition&amp;lt;/u&amp;gt; - Let you to stand before Military Council &amp;amp; Senate owning your mistakes, not excusing or hiding them. &amp;lt;u&amp;gt;We build up, not tear down&amp;lt;/u&amp;gt;, so your Penance is as follows; 1) A Pilgrimage of Penance to Dawn, Highguard, League, Marches, Urizen &amp;amp; Varushka and Testimony from each National Assembly. 2) Military Council &amp;amp; Anvil Library get detailed recommendations so others don&#039;t repeat your mistakes 3) Sashes to mark those in command 4) Not seeking field command for 2 years 5) A priest by your side in battle &amp;amp; an Ambition Anointing for 3 years to guard your Virtue. &amp;lt;u&amp;gt;These are the consequences of your actions, Vigilance not Vengeance.&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (192-38)&lt;br /&gt;
&lt;br /&gt;
===Judgment 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; By his own admission, Brat Umbral Path is immensely dangerous, and capable of enacting immense harm very quickly and very effectively. I laud this, and acknowledge how it can and ought to strengthen our Empire. I raise it also a warning - that the experts and strategists of this Empire are always best placed to harm it. Brat embodies the point at which the virtue of Ambition meets the realm of Night - driven, cunning, subtle, manipulative, with strong intuition. He is extraordinarily well placed to be the Empire&#039;s expert in Night, and convey it to the Empire and the Empire to it. The Wise ought act as the Volhov teaches, and investigate him and that which surrounds him, to witness his triumph, and to disabuse this Empire of notions of threat. I welcome his oath to yearly inquisition, that we might understand him and his realm as it transforms. He will be a virtuous archmage - thus I vindicate him.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (132-0)&lt;br /&gt;
&lt;br /&gt;
===Judgment 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 59===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 71===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgment 76===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 83===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 110===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Goffredo Bertolli di Sarvo&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 111===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; High Exorcist Dame Belmarie de Courtnay-Wildrose. I look upon your work and find it Virtuous - and Virtue deserves lauding. You have learned much through your work, in your successes and more importantly in your failures. You have learned how to rely not only on your own strength, but the strength of others. You know there will come a time when the mantle will pass and you prepare the next generation of exorcists as best you can. There is always danger, always another threat - a threat you are more than equipped to face. It may be difficult - but raise your chin, Belmarie. You have earned it. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (5-0)&lt;br /&gt;
&lt;br /&gt;
===Judgment 114===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Amicia of the Semmerlak&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgment 115===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hazel Talbot&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 122===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Amara Fletcher&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; During my inquisition of Enchantress Lamalleves, she showed nothing but being the perfect example of ambition. From inspiring others to achieve their most ambitious goals to heavily contributing to multiple different successes, she has shown to uphold the tenets of an ambition priest&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (258-0)&lt;br /&gt;
&lt;br /&gt;
===Judgment 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 141===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi Hawk Heart of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 149===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi Hawk Heart of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 160===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 161===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 162===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Astrid Fjellrevening Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Lorenzo &#039;La Volpe&#039; Macelliao von Temeschwar was Prosperous. He was Ambitious. But Pride is the virtue he held closest in his heart, and most clearly embodied in his life&#039;s work. He celebrated his successes, proclaimed his past and his home boldly in all his actions, and uplifted his nation and his Empire. &#039;&#039;&#039;Benevolence&#039;&#039;&#039;: The Empire benefits to this day from his works. The Blood Red Roads may be the biggest endeavour, now feeding the Empire&#039;s coffers directly in support of the Vallornguard. But citizens past and present in a dozen territories have personally benefited from his works in coin, mana and liao. &#039;&#039;&#039;Legacy&#039;&#039;&#039;: A dozen Great Works exist across the Empire, that he funded, designed and built. These Great Edifices Proudly display his name, his guild, and his history, reminding us we should be Proud of where we come from and our achievements. &#039;&#039;&#039;Inspiration&#039;&#039;&#039;: Even in life, the League Assembly named him an Inspiration, leading to the Colissus of Sarvos&#039; True Consecration as a Sacred Site in his honour. Travellers flock to Sarvos to see this wondrous sight and experience The Partner of Greatness for themselves. To this day, his name is synonymous with grand benevolent works. &#039;&#039;&#039;Pilgrimage&#039;&#039;&#039;: His great works included travelling the Empire to map and build the Blood Red Roads; the Legacies of Virtue, grand edifices to uplift And Inspire the virtuous in each of the territories they were built in, from Hahnmark to Casinea; as well as several Cathedrals to Pride. This make clear his journey not only to personal Virtue, but The Way as a pillar of that journey for all citizens. This assembly Recognises Lorenzo as an Exemplar of Pride.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (288-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Tribune will raise a judgement in the General Assembly at the Winter Solstice on behalf of &#039;&#039;&#039;Astrid Fjellrevening Rezia di Tassato&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 118===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Erasmo di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Olwyn / Olwynn the Witness was recognised as an exemplar of Pride in Winter 376YE - the season immediately after the death of Britta. No details of Olwynn&#039;s life or signs of recognition are recorded in the public civil service records. It is not listed which signs of recognition were met. Last season, the General Assembly agreed that Exemplars are &amp;quot;&#039;&#039;those who Synod have agreed are the best examples for teaching the Way of Virtue&#039;&#039;&amp;quot;. With no information to teach, Olwynn the Witness is not suited to be recognised as an Exemplar of the Way.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (365-106)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Known_exemplars#Olwyn_the_Witness|Olwyn the Witness]] remains an exemplar of [[Pride]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Larkin Otterways&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 142===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Starlight Starchaser&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 148===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Wolfgang&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Dagon Barossa of the Shattered Tower&#039;&#039;&#039; was appointed with 304 votes; Eevi Hawkheart of the Gadrai received 276 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jedediah Boon&#039;&#039;&#039; was appointed with 208 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Reeve of Greenforest Fair]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tren Meals&#039;&#039;&#039; was appointed with 196 votes; Edmund Groves received 170 votes; Berith Relieur received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of Ratibor&#039;s Torch]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vitore van Temeschwar&#039;&#039;&#039; was appointed with 192 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Echo of the House of the Wanderer&#039;&#039;&#039; was appointed with 162 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Challenger in Waiting]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Daugon Orzel&#039;&#039;&#039; was appointed with 208 votes; Turpin de Boarwood received 114 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Guardian of the Maze of Zoria]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Illya Nikovtich Volkov&#039;&#039;&#039; was appointed with 158 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Goffredo Bertolli di Sarvos&#039;&#039;&#039; was appointed with 162 votes; Archibald received 42 votes &lt;br /&gt;
&lt;br /&gt;
===Judgement 35===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Isaia Pavone di Sarvos&#039;&#039;&#039; was appointed with 125 votes &lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Curator of the White City Museum]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Rebekah&#039;&#039;&#039; was appointed with 158 votes; Cainan received 102 votes; Micah received 38 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 39===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Deimos&#039;&#039;&#039; was appointed with 128 votes; Drystan Rootround received 32 votes; Thomir received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 42===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of the Semmerlak]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Romand Reinetova Remislav&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 43===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Knight of the Greenwood]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This judgement was withdrawn as the appointment method was [[388YE_Autumn_Equinox_Senate_sessions#Amend_Knight_of_the_Greenwood|amended]] by Senate&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Ceremonies]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lana Valentina de Holberg&#039;&#039;&#039; was appointed with 190 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 46===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lady Abreya De Lagriffe&#039;&#039;&#039; was appointed with 212 votes; Callista received 126 votes; Emrys Elyan received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Conscience of the Dunnings]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tuuli&#039;&#039;&#039; was appointed with 172 votes; Eadric received 46 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Dreamspeaker of Seren]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Oleander Dreamsreach&#039;&#039;&#039; was appointed with 136 votes; Bree received 20 votes; Joailes receives 0 votes; Wren receives 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 69===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Palladius&#039;&#039;&#039; was appointed with 88 votes; 	Rhydian de Rondell received 58 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 95===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Arcane Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Galene Netherwatch&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 129===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lady of the Proffered Hand]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;	Tristan Donatien Nicholas Reynauld&#039;&#039;&#039; was appointed with 208 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 154===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archivist of the Echoing Obelisk]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This judgement was raised, then withdrawn, as there was insufficient time for scrutiny.&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Drakov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for 15 Thrones to be given to Richardo Glostari di Sarvos, Armarious of the Anvil Library. This will be distributed to those who work at the Library in recognition of their work to preserve, expand and promote knowledge &amp;amp; Wisdom.  Lets reward &amp;amp; invest in this great Citizen led Anvil staple. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (706-538)&lt;br /&gt;
&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yvonne von Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Last summit, Paris of Apulus self-funded and constructed a waystation for foreign pilgrims, extending the reach of the Way. We reward her 15 thrones in recognition of her virtuous labour.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (1035-434)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Imperial Synod rewards Auntie Armand Mariyavich Remislav 15 thrones to be used as they see fit to reward the immense Courage of the Winter magicians of Varushka they led in destroying the Sumisev Peegel, a regio corrupted by the Cold Sun to emit radiation that could have killed every magician present. The destruction was prepared for alone and funded out of pocket for the protection, betterment, and Prosperity of the souls Volodmartz, who stood endangered by this active threat. Their actions stand as prefect examples of the hallowings of Permion, Inga Tarn, and Isaella&#039;s Resolve - to fear not death, and to confront and defeat dangers, for they knew it was the right thing to do.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed (463-558)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Chantecleer Words&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Claude Deeds discovered that the ghost of Theodric Mooting, the legendary scop of Wintermark, had been trapped at the threshold of Sydanjaa for more than three hundred years, unable to pass through the Labyrinth. Claude led a band to Warriors Gate to free Theodric&#039;s soul so he could pass through the Labyrinth. She heard the scop&#039;s final tale. Heroes of Wintermark were able to recover his last remains - his drum - and so laid him to rest in Kallavesa. This quest was the result of years of research on Claude&#039;s part including careful negotiation with the Winter realm, incurring much personal cost. We reward Claude 10 thrones for her Virtuous deeds: her Wise discoveries, her Loyalty to a legend.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (629-514)&lt;br /&gt;
&lt;br /&gt;
===Judgement 25===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ada&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (392-590)&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aster Aceae&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (620-400)&lt;br /&gt;
&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Athiel Westernborn of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (857-362)&lt;br /&gt;
&lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagonet&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Reynard, Envoy to the Karass 10 Thrones for dissemination to the Karass sept. This season they provided one sixth of the assistance towards rescuing the Great Forest Orcs enslaved by the Druj. This effort would not have rescued from both territories without that aid. They did so despite being informed they were no obligation to assist and there would be no reprisals if they did not, and did so with no reward offered or expected. Irrespective of what we may think of the Karass, our Virtue suggests we acknowledge Prosperity to recompense their labour and acknowledge their Courage.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (518-466)&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The outstanding costs for the project to Anchor the Way in Asavea stand tall, but even the mightiest forest can be felled one tree at a time- and the trees ARE being felled. This summit, the Loyalty Assembly are meeting with representatives from Ibaria to discuss raising armies there. We seek 6 mithril to help with this cost.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (805-342)&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Merari of Navigators of Virtue&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Award Ehud or Rumah’s Redoubt 13 thrones for providing the remaining 4 wains of Weirwood for Berechiah’s Basilica in Bastion after the rewarding for wains failed last summit. This act of vigilance prevented the commission from lapsing and the wains being lost.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (493-550)&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Raine Tealeaf&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (256-492)&lt;br /&gt;
&lt;br /&gt;
===Judgement 79===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fredegar Bloodmouth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (293-516)&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lydus&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Micah of the Navigators of Virtue was alert to the growing dangers in Therunin. She acted quickly to obtain the 24 wains required, bearing half the cost herself to allow immediate construction &amp;amp; initial use of the new Navarri Wayhouse in Reikos, Micah’s Stand. Micah has saved lives &amp;amp; souls through these acts, created a symbol of Navarri &amp;amp; Highborn cooperation and brought a bounty of herbs to the herb gardens of Reikos. We reward Micah’s Vigilance &amp;amp; Ambition with 8 wains of weirwood&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (805-342)&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Autumn Equinox 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;83 thrones, 6 crowns, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;52 thrones, 4 crowns, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;52 thrones, 4 crowns, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 9 thrones, 6 crowns at the various [[Rewarding#Counting Houses|counting houses]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 15 thrones to &#039;&#039;&#039;Yvonne von Apulian&#039;&#039;&#039; following [[#Judgement 13|Judgement 13]] being upheld (margin 601)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Athiel Westernborn&#039;&#039;&#039; following [[#Judgement 32|Judgement 32]] being upheld (margin 495)&lt;br /&gt;
* 6 wains of mithril to &#039;&#039;&#039;Hildelith Kaukosdottir&#039;&#039;&#039; following [[#Judgement 37|Judgement 37]] being upheld (margin 463)&lt;br /&gt;
* 40 thrones to &#039;&#039;&#039;Aster Aceae&#039;&#039;&#039; following [[#Judgement 31|Judgement 31]] being upheld (margin 220)&lt;br /&gt;
* 15 thrones to &#039;&#039;&#039;Nikolovich Drakov&#039;&#039;&#039; following [[#Judgement 10|Judgement 10]] being upheld (margin 168)&lt;br /&gt;
* 8 wains of weirwood to &#039;&#039;&#039;Lydus&#039;&#039;&#039; following [[#Judgement 108|Judgement 108]] being upheld (margin 154)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Chauntecleer Words&#039;&#039;&#039; following [[#Judgement 20|Judgement 20]] being upheld (margin 115)&lt;br /&gt;
* 3 thrones, 6 crowns, 14 rings to &#039;&#039;&#039;Dagonet&#039;&#039;&#039; following [[#Judgement 28|Judgement 28]] being upheld (margin 52)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 51 thrones for the Bourse dose of true liao from &#039;&#039;&#039;Damiàn i Martàn i Erigo&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 3 crowns, 16 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 2 crowns from &#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Relieur&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|true liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Damiàn i Martàn i Erigo&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Corwyn Heartsbane&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Adel de Ordraig&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Belmarie de Courtenay Wyldrose&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 42 || 550 || 276&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 40 || 514 || 258&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 63 || 888 || 445&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 40 || 492 || 247&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 35 || 413 || 207&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 43 || 480 || 241&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 39 || 472 || 237&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 53 || 584 || 293&lt;br /&gt;
|-&lt;br /&gt;
|General    || 355 || 4393 || 2197&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 19 || 228 || 115&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 57 || 750 || 376&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 71 || 938 || 470&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 6 || 66 || 34&lt;br /&gt;
|-&lt;br /&gt;
|League    || 41 || 508 || 255&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 22 || 258 || 130&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 33 || 401 || 201&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 32 || 350 || 176&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 35 || 424 || 213&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 39 || 470 || 236&lt;br /&gt;
|-&lt;br /&gt;
|General    || 355 || 4393 || 2197&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_Synod_judgements&amp;diff=146346</id>
		<title>388YE Autumn Equinox Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_Synod_judgements&amp;diff=146346"/>
		<updated>2026-10-21T13:49:50Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Autumn]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[#Veto|Veto]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || 13&lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || 16&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || 19&lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || 3&lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 21&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || 13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
During the Autumn Equinox 388YE, the Synod raised X judgements&lt;br /&gt;
==Change of Doctrine==&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Rykana&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Orcs are no longer new to The Way, no longer the children of Virtue we were when the Bonewall first enshrined our beliefs in Doctrine. More now look to the Empire and see the chance for a future, and in turn our understanding of our spiritual destiny has expanded. We build now on all that has come before to replace the Doctrine of the Howling Abyss with the Doctrine of the Final Challenge so that we might welcome more into The Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (2733-54)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement removes the [[The_Doctrines_of_the_Faith#The_Doctrine_of_the_Howling_Abyss|Doctrine of the Howling Abyss]] and replaces it with the Doctrine of the Final Challenge. The full implications of this change to [[the Doctrines of the Faith]] will be felt over the coming months.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Doctrine of the Final Challenge&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;ic&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;ic-inner&amp;quot; style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;After death, an orc can become an Ancestor by overcoming the mighty spiritual challenge that we understand as the Howling Abyss, though it takes many forms. This challenge may only be attempted once. Those who fail are lost, but those who succeed become Ancestors who can guide living orcs.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039;Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for a Veto of the Senate motion to cede the Last Battle Wayhouse in the Barrens to the Karass. The Karass  are not our friends, they were once in favour with the Druj and to allow them to reside in their lands without oversight lacks Vigilance - to cede it now is to leave us a problem later we could avoid.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (0-112)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the [[388YE_Autumn_Equinox_Senate_sessions#Cede_Last_Battle_Wayhouse|motion]] to cede the Last Battle Wayhouse in [[the Barrens]].&lt;br /&gt;
&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ames the Amiable of the Pilgrims Guard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Arlais, Daughter of Mari, plans to build five sinecures at Virtues Rest: four Benefactors, one for each army, and one attached to the Strategos of Highguard. Together producing 48 mana and 16 Orichalcum each season. We seek no materials; those are needed for the Grand Inspiration of the Way. We ask instead for something Highguard possesses in abundance: experience. Our nation holds generations of military knowledge, from soldiers and commanders to chaplains, apothecaries, engineers, quartermasters, and all who sustain an army beyond the battlefield. Arlais intends to break ground in Winter. Help shape the Benefactors Court at Virtues Rest. Tell us what our armies need, where lasting support matters most, and what ingenuity, experience and Virtue might achieve.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (594-0) &lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In order to enter this into imperial record during an inquisition conducted by Jedidiah Boon, Summer 388YE, Lofyn Bloodcloak recounted the miracle that happened when she first put on the Bloodcloak following its recovery from a century of Thule possession. Lofyn Bloodcloak felt the weight of the cloak shift, a small hole had appeared within the lining and within was found the necklace she now wears around which was wrapped the schema which allowed Lofyn to enter the Bloodcloak into Imperial Lore.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (244-0) (GM threshold 247)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Haleth Sigeling&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The assembly of vigilance condemns the actions of the agents of the Whisper Gallery in Tsirku. Our eyes turn north to the Grave of the Giants, to watch for signs of similar acts by agents of any Eternals acting against the Citizens of the Empire&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039; The Throne applied the Custodian of Virtue to this judgement.&lt;br /&gt;
&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vidarr Runebound&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nora Falcon&#039;s Light, Grimnir and Thane of House Geris has been tireless in her legacy and dedication to the nation of Wintermark. Her efforts supporting our national celebrations have helped bring the nation a great sense of pride, our hearthfire continues to be a beacon in the darkness thanks to Nora&#039;s efforts, and she has long fought to bolster ambitions of other Winterfolk, to the betterment of our nation. Nora&#039;s work is quiet work that may oft go unsung, but is no less heroic to explore the skein and help guide the skein of others is the Kallavesi way. As such, we the Wintermark Assembly are proud to entre into the &#039;&#039;&#039;Chronicle of Heroes: Nora Falcon&#039;s Light.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (314-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Veikko Bondforger&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In my power as Keeper of Oaths, I commit the following from Amberlain P. Black, General of the Strong Reeds, the Fire of the Marches, to the Forge of Bonds: &#039;&#039;&#039;Oath from Amberlain to Bregasland&#039;&#039;&#039; People of Bregasland! Queen Fisher and her Jotun masters have fled before our soldiers&#039; might, with and Courage. But there will always be would-be conquerors, Jarls and threats to our land, mark me. The Empire&#039;s memory may be short, but Marcher grudges and memories are long - the Reeds will not forget, and WE will never abandon Bregasland again. This I swear before the Fens and Marsh. May this oath of Loyalty be the legacy of the Strong Reeds. Bregasland stands! This is adapted from the Strong Reeds army orders from Summer 385YE&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (320 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mael of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Behold: Virtue! As the Marshall of the Faith, I bid ye witness that the following were multiply commended by diverse Field Marshalls and Commanders during the battles at the last summit: Lady Nymeria Mortere, Nicassia of Phoenix Reach, Red Bramble, Artis the Unyielding, Hastur Broken Bough, and the Blades of Adelmar. The Marshal wishes to congratulate long-standing General Dame Aurum de Castellan of the Eastern Sky, The Star of Semmerholm on their retirement. A full list of commendations can be found on the citizen&#039;s notices.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (260 - 10)&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alfred Aewulfson-Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Mourn should embrace its past. We send Mine-captain Jedidiah Boon with a dose of true liao to consecrate Rebellion&#039;s Ridge and call for change in the Mournwold.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1847-360) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; [[Mournwold#Rebellion&#039;s_Ridge|Rebellion&#039;s Ridge]] has been conscecrated with [[true liao]] to [[Pride]] in memory of the [[The_Ore_Hills_Rebellion|Ore Hills Rebels]]. All [[personal resource|personal resources]] in the Mourn will suffer a two-rank penalty over the coming season due to the [[Rebellion%27s_Ridge#The_Tipping_Point|disruption]], but the [[mine]] owners of the Mournwold will elect its next senator.&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Dagon with 25 doses of liao to urge the virtuous to find a way to arrange a meeting with the Lost Weepers. Let us meet and find common ground against the Plenum.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (396 - 118)&lt;br /&gt;
*&#039;&#039;&#039;Not Enacted:&#039;&#039;&#039; No liao provided&lt;br /&gt;
&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Dagda&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Father Dagda with 50 doses of liao to lead our people in sharing everything we have with the Imperial Orcs to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Navarr from all walks of life [[Every_path_you_know#Thanks_for_Sharing|will travel to the named nation looking for ways to help]]. This will generate at least one opportunity for a new Imperial title to help the Vallornguard prepare for the fight with the enemy.&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Valour de Gauvain&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let none in our Empire be left without! We send Tren Meals with 25 doses of liao to the Barrens to ensure that all that is worthwhile is shared with those who need it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (223-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Pilgrims will travel to [[the Barrens]] to see what [[This_old_house|can be done]]. The civil service will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tree&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who pick the apples get first taste of the cider! We send Basil Goodbeard with 50 doses of liao to declare our intent to be the ones to till the fields of Liathaven, first with the butts of our bills and then with the plough. Strive, toil, and claim the just rewards of your labours.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-30)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This will create an opportunity for the Marchers to [[Domain_expansion#Claim|focus their efforts]] on conquering [[Liathaven]] once [[Bregasland]] is secure. There will be a chance for the nation to break ground on taking the territory from the Jotun, claiming it for the Empire, and stake their claim to it. The mandate does not have any legal impact on the ability of the Senate to assign the territory to any Imperial nation if it were conquered, but it has roused an expectation across the Marches that they&#039;d get first crack at it. While the Marches are staking their claim on the land, they will respect any nation it was assigned to that had been clearly seen to put in as much or more effort into the conquest than the Marchers had. But if the Senate awarded it to a nation that did less work in the campaign than the Marchers, then folks would absolutely be up in arms about it.&lt;br /&gt;
&lt;br /&gt;
===Judgement 82===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Katya Vasillova Reznikov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who strive and toil deserve their just rewards. We send Katya Vasillova Reznikov with 25 doses of liao to encourage those investing in Feroz to sow the seeds of a true garden.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (209-34) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Afarjasse and Oranseri have lost the [[Region qualities#Abandoned|abandoned]] quality. All new commissions in [[Feroz]] will see their labour costs [[This_old_house#A Fair Wage|increased]] to four crowns a wain until no region in the territory has the [[Region qualities#Impoverished|impoverished]] quality.&lt;br /&gt;
&lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Rafael Barossa d&#039;Apulian with 25 liao to urge the twin cities of Tassato to reach out to the twin cities of Leen to show them the advantages of becoming part of the greatest alliance of city-states the world has even seen. Let us marry our fates together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (136-152) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 137|Judgement 137]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 103===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lita i Nadir i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Marracossan exiles are friends of the Empire and the Brass Coast. They do not preach their belief in interventionalist gods, and trade respectfully with their neighbours. We send Karg i Estrico i Erico with 25 doses of liao to remind our folk that, while they must remain vigilant for the commitment of a crime, it is not the Freeborn way to try and police what lies within someone&#039;s heart.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (108-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The Freeborn have been [[So_little_I_wanted,_so_little_I_got#Theist_Heretics|reassured]] that there is no problem treating with the exiles as they have before. Trade will resume, and while the Marracossans will remain most comfortable in Madruga, there will be no further problems. However, in the event that anyone attempted to arrest a Marracossan exile for their beliefs, or should the Senate, the Synod, or the Military Council move against the exiles within the next ten years, the people of Madruga will resist and oppose such a move as if it were aimed at one of their Freeborn neighbours. The response will be proportional to the threat, and they will expect the Freeborn Assembly to back them up.&lt;br /&gt;
&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Tsirku is a wasteland full of dangers, but there is enough there for everyone to seize the opportunity and embrace prosperity. We send Rosanna Vtrachenich with 75 doses of liao to encourage the explorers of the northern nations to make the most of the coming Winter to gather the treasures of Tsirku with the aid of the virtuous.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (108-60) &lt;br /&gt;
* &#039;&#039;&#039;Not Enacted&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Mandates must achieve a greater majority to have an effect in [[Varushka]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jared of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let every word you speak carry meaning! We send Jared of the Suns of Couros with no doses of liao to direct Highborn efforts to promote the Witan. Those who speak Wise words in Counsel inspire us all! &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (436-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Highborn citizens will do what they can to support the Witan; the problems [[A fork in the path|identified]] last season will take precedence.&lt;br /&gt;
&lt;br /&gt;
===Judgement 134===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jesper Luukasson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;Let every word you speak carry meaning! We send Jesper Luukasson with 25 doses of liao to direct Highborn efforts to promote the Witan. Those who speak Wise words in Counsel inspire us all! Let the unity of word and deed build a sure foundation for the future!&amp;quot; We seek to use the Eyes of Loyalty to aid this mandate.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (354-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a use of Eyes of Loyalty on [[#Judgement 128|Judgement 128]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 136===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Task&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Firesong Galath with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Jotun&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (52-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Firesong Galath will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore]] about the ancestors of the [[Jotun]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 137===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aurelio Sanguineo Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Aurelio Sanguineo Rezia di Tassato with 25 doses of liao to urge the Bravos of the League to reach out to the Protectorate of Morajasse to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (314-10) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The bravos of the League will reach out to the Protectorate of Morajasse to see what could be done to [[Any_dream_will_do#Partners_within|bring them closer]] to the League&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 85|Judgement 85]]&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 57===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ingrid Talon-of-the-Mark&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Beacons of Sermersuaq stand as an enduring symbol of vigilance, calling the faithful to stand watch over our Empire. By this Writ we seek to permanently consecrate the Beacons of Sermersuaq to Vigilance, to bolster every soul standing watch over our lands. Let us with sacred True Liao inspire the faithful there to be as steadfast as the very stone while they guard against any who would threaten our halls, our laws, our virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (250-0)&lt;br /&gt;
&lt;br /&gt;
==Proscription==&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Echo of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Echo of the House of the Wanderer, call &#039;&#039;&#039;Dagon, the Cardinal of Loyalty&#039;&#039;&#039; to inquisition regarding his relationship to Pride, oaths and the Virtue of his actions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (162-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caduceur of Aureate Peak&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Tiberius Stormspire Cascade, your contributions to the work of the Conclave and Imperial magic was praised in the Hall of Worlds last season. I call you to inquisition so the virtue of these actions may be brought into light and witnessed by all. To be held in the Quaykeep Library Saturday at midday.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (104-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 36===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jurand Biegacz&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 53===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Basil Goodbeard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have heard tell of Hamma the Lame&#039;s extraordinary Prosperity. in the face of turmoil and Jotun oppression, this virtuous Marcher Orc and her hard-working family have doubled the size of Eversweet Orchard, and it is now renowned across the Marches for making the best cider in the Mourn. I call Hamma the Lame to an Inquisition at the Marcher Community Hall on the Friday Evening of the Winter Summit, to discuss her Prosperity. If she is unable to make the journey to Anvil, I will be glad to question one of her family as a proxy. In this inquisition I will be assisted by a fellow Marcher priest, Nettle Baker.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (166-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 60===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 81===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Oleander Dreamsreach&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aspar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;Utopia, no matter the cost&amp;quot; I call Vespasian of Tropaion to inquisition. 2pm, Tropaion tent. In the light and before suitable witnesses. We shall hear of the price he has paid, and the lessons he has learned.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (86-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 105===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sofonisba Amilcara of the City Below&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian! Your actions in recent years have tested the bounds of propriety and of legality — particularly as they pertain to Asavea and the Whisper Gallery, both enemies of the Empire. I call you to Inquisition at the Winter Solstice to account for the virtue of your choices.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (194-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 112===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 119===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Locke Nightgrove&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call the Dreadshield steading to inquisition, to gather information regarding the recent treason enacted by their family member, Niamh. This is to take place on the Saturday of Winter solstice, 4pm. Ewan, Carric, Iver, Orwynn, Gwyddian, and Sylvie&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (128-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Francisco Vicente d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Francisco Vicente d&#039;Apulian, on behalf of the League National Assembly, call Skywise Gralka, Archmage of Day to Inquisition. I call on Gralka to explain the insult and indignity she has inflicted on Synod by inviting an eternal to interfere with The League&#039;s Highest Calling without consultation or caution. To be held at the Winter Solstice 388YE at a time and place to be agreed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (154-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 155===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; When Gisli the Provider first joined the Brass Coast, the Freeborn Assembly was asked to assess whether they were of honest character.  In the wake of the magics upon Madruga, it is time to revisit that question. I call Gisli to Inquisition to discuss their place in the Nation, at a time and place to be agreed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (116-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 163===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Goffredo Bertolli di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rahmah i Darwisj i Erigo: you tell me that members of Senate believe your service as Imperial Spymaster requires scrutiny. Very well: next season we will meet and I will carry out an audit of your conduct.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (52-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 165===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Egremont Russet&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Paragon Kethry teaches us the Pride in our beliefs and traditions, that withstands conquest and subjugation; which has so recently been emulated in the Mournwold with the Marcher orcs. I call to inquisition Harry the Axe of Alderly to answer questions of Pride, and Loyalty, and the small matter of &#039;5 wains of fresh-cut weirwood&#039;. I also ask fellow Priest and Senator of Mournwold Mel Bleak to assist me in this inquisition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (78-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Caduceus of Aureate Peak || Tiberius Stormspire Cascade || [[#Judgement 22|Judgement 22]] || Contributions to [[Conclave]] and Imperial magic&lt;br /&gt;
|-&lt;br /&gt;
| Jurand Biezacz || Tomasi Giralo i Erigo || [[#Judgement 36|Judgement 36]] || The [[Iron Confederacy]]&lt;br /&gt;
|-&lt;br /&gt;
| The Earl of Fools || Simargl, the Empty One&amp;lt;br&amp;gt;Zlata Ruznikova Perenel, the Dread Auntie&amp;lt;br&amp;gt;Maritza Orlova Pescherapokova&amp;lt;br&amp;gt;Vaclav Mladenovich Kosti&amp;lt;br&amp;gt;Talvikaarne, The Winter Guest&amp;lt;br&amp;gt;Lutobor Branislavovich Glinka&amp;lt;br&amp;gt;Yevgeni Katzev&amp;lt;br&amp;gt;Veverica, Two threads&amp;lt;br&amp;gt;&#039;&#039;of the Circle of Zulgan-Tash&#039;&#039; || [[#Judgement 70|Judgement 70]] || Deeds dark and terrible&lt;br /&gt;
|-&lt;br /&gt;
| Oleander Dreamsreach || Syl Umbral Path || [[#Judgement 81|Judgement 81]] || [[Testimony]] of &#039;&#039;Hidden Hand&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Aspar || Vespasian of Tropaion || [[#Judgement 97|Judgement 97]] || The price he has paid and the lessons learned&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Tyburn Natkysset, Grandmaster of the [[Shuttered Lantern]] || [[Arcane Inquisitor]] || Her long years of work with the Shuttered Lantern&lt;br /&gt;
|- &lt;br /&gt;
| Vauraus Korppitkotka || Bronimir, Senator for [[Ossium]] || [[Auditor of Senatorial Accountability]] || Mustering an army in two seasons&lt;br /&gt;
|- &lt;br /&gt;
| Amicia of the Semmerlak || Cyrus of Ebon&#039;s Hall, [[Ambassador to the Commonwealth]] || [[Chaplain Consular]] || The [[Cold Sun]] [[If_we_never_meet_again#Commonwealth|situation]]&lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Katelyn Quinnell De Cordraco || [[Imperial Inquisitor]] || Her relationship with [[Eleonaris]]&lt;br /&gt;
|-&lt;br /&gt;
| Maarit Suvidottir || Magistrate Abraham || [[Virtue Inquisitor|Inquisitor of Courage]] || Technical definitions of theological terms&lt;br /&gt;
|-&lt;br /&gt;
| Eevi Hawk Heart of the Gadrai || Bakar i Riqueza || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Magical guidance, especially concerning [[Madruga]]&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Asthore Autumngale || [[Virtue Inquisitor|Inquisitor of Prosperity]] || His time as Senator for [[Miaren]], at the Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Brother Geoffrey Orchard || Eliza di Sarvos || [[Virtue Inquisitor|Inquisitor of Vigilance]] || Night activities for the Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Vera || Friþmær Sunhildsdottir || [[Virtue Inquisitor|Inquisitor of the Way]] || A [[scop|scop&#039;s]] virtue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Lofyn Bloodcloak, you have committed yourself to the path of Pride. Along it, you have found what all Pilgrims do; the obstacles of other&#039;s doubts, the weight of your own mistakes, the blood that soaks the roads beyond Anvil&#039;s safety. Your Inspiration is written in your people&#039;s Chronicle, in the Regalia you passed to your successors. Your Legacy is to be decided by those who survive you - whether in the Schema that shares your name or the diplomatic affairs you now commit yourself to - but there is no doubt it will endure. You have shown Benevolence in your Oaths to Semmersuaq and your battle against the Jotun. The True Liao you have earned will tell us more about your soul. We live in an age of Miracles; the Schema was revealed to you by the Bloodcloak placed on your shoulders, calling your soul to an item of great worth. Something beyond our understanding occurred; declare it, lest such Miraculous events be lost to legend alone.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (206-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Drakov&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; I&#039;ve examined your Virtue Sigismund. &amp;lt;u&amp;gt;Courage&amp;lt;/u&amp;gt; - Only you stood for Field Marshall but it failed in battle. &amp;lt;u&amp;gt;Prosperity&amp;lt;/u&amp;gt; - Your Anointing. &amp;lt;u&amp;gt;Vigilance?&amp;lt;/u&amp;gt; - With only 6 Auxiliaries &amp;amp; 60 less citizens than expected you accepted no more runners worrying about Druj tricks. &amp;lt;u&amp;gt;Ambition&amp;lt;/u&amp;gt; - Let you to stand before Military Council &amp;amp; Senate owning your mistakes, not excusing or hiding them. &amp;lt;u&amp;gt;We build up, not tear down&amp;lt;/u&amp;gt;, so your Penance is as follows; 1) A Pilgrimage of Penance to Dawn, Highguard, League, Marches, Urizen &amp;amp; Varushka and Testimony from each National Assembly. 2) Military Council &amp;amp; Anvil Library get detailed recommendations so others don&#039;t repeat your mistakes 3) Sashes to mark those in command 4) Not seeking field command for 2 years 5) A priest by your side in battle &amp;amp; an Ambition Anointing for 3 years to guard your Virtue. &amp;lt;u&amp;gt;These are the consequences of your actions, Vigilance not Vengeance.&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (192-38)&lt;br /&gt;
&lt;br /&gt;
===Judgment 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; By his own admission, Brat Umbral Path is immensely dangerous, and capable of enacting immense harm very quickly and very effectively. I laud this, and acknowledge how it can and ought to strengthen our Empire. I raise it also a warning - that the experts and strategists of this Empire are always best placed to harm it. Brat embodies the point at which the virtue of Ambition meets the realm of Night - driven, cunning, subtle, manipulative, with strong intuition. He is extraordinarily well placed to be the Empire&#039;s expert in Night, and convey it to the Empire and the Empire to it. The Wise ought act as the Volhov teaches, and investigate him and that which surrounds him, to witness his triumph, and to disabuse this Empire of notions of threat. I welcome his oath to yearly inquisition, that we might understand him and his realm as it transforms. He will be a virtuous archmage - thus I vindicate him.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (132-0)&lt;br /&gt;
&lt;br /&gt;
===Judgment 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 59===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 71===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgment 76===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 83===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 110===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Goffredo Bertolli di Sarvo&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 111===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; High Exorcist Dame Belmarie de Courtnay-Wildrose. I look upon your work and find it Virtuous - and Virtue deserves lauding. You have learned much through your work, in your successes and more importantly in your failures. You have learned how to rely not only on your own strength, but the strength of others. You know there will come a time when the mantle will pass and you prepare the next generation of exorcists as best you can. There is always danger, always another threat - a threat you are more than equipped to face. It may be difficult - but raise your chin, Belmarie. You have earned it. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (5-0)&lt;br /&gt;
&lt;br /&gt;
===Judgment 114===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Amicia of the Semmerlak&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgment 115===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hazel Talbot&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 122===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Amara Fletcher&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; During my inquisition of Enchantress Lamalleves, she showed nothing but being the perfect example of ambition. From inspiring others to achieve their most ambitious goals to heavily contributing to multiple different successes, she has shown to uphold the tenets of an ambition priest&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (258-0)&lt;br /&gt;
&lt;br /&gt;
===Judgment 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 141===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi Hawk Heart of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 149===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi Hawk Heart of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 160===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 161===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 162===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Astrid Fjellrevening Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Lorenzo &#039;La Volpe&#039; Macelliao von Temeschwar was Prosperous. He was Ambitious. But Pride is the virtue he held closest in his heart, and most clearly embodied in his life&#039;s work. He celebrated his successes, proclaimed his past and his home boldly in all his actions, and uplifted his nation and his Empire. &#039;&#039;&#039;Benevolence&#039;&#039;&#039;: The Empire benefits to this day from his works. The Blood Red Roads may be the biggest endeavour, now feeding the Empire&#039;s coffers directly in support of the Vallornguard. But citizens past and present in a dozen territories have personally benefited from his works in coin, mana and liao. &#039;&#039;&#039;Legacy&#039;&#039;&#039;: A dozen Great Works exist across the Empire, that he funded, designed and built. These Great Edifices Proudly display his name, his guild, and his history, reminding us we should be Proud of where we come from and our achievements. &#039;&#039;&#039;Inspiration&#039;&#039;&#039;: Even in life, the League Assembly named him an Inspiration, leading to the Colissus of Sarvos&#039; True Consecration as a Sacred Site in his honour. Travellers flock to Sarvos to see this wondrous sight and experience The Partner of Greatness for themselves. To this day, his name is synonymous with grand benevolent works. &#039;&#039;&#039;Pilgrimage&#039;&#039;&#039;: His great works included travelling the Empire to map and build the Blood Red Roads; the Legacies of Virtue, grand edifices to uplift And Inspire the virtuous in each of the territories they were built in, from Hahnmark to Casinea; as well as several Cathedrals to Pride. This make clear his journey not only to personal Virtue, but The Way as a pillar of that journey for all citizens. This assembly Recognises Lorenzo as an Exemplar of Pride.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (288-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Tribune will raise a judgement in the General Assembly at the Winter Solstice on behalf of &#039;&#039;&#039;Astrid Fjellrevening Rezia di Tassato&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 118===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Erasmo di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Olwyn / Olwynn the Witness was recognised as an exemplar of Pride in Winter 376YE - the season immediately after the death of Britta. No details of Olwynn&#039;s life or signs of recognition are recorded in the public civil service records. It is not listed which signs of recognition were met. Last season, the General Assembly agreed that Exemplars are &amp;quot;&#039;&#039;those who Synod have agreed are the best examples for teaching the Way of Virtue&#039;&#039;&amp;quot;. With no information to teach, Olwynn the Witness is not suited to be recognised as an Exemplar of the Way.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (365-106)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Known_exemplars#Olwyn_the_Witness|Olwyn the Witness]] remains an exemplar of [[Pride]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Larkin Otterways&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 142===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Starlight Starchaser&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 148===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Wolfgang&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Dagon Barossa of the Shattered Tower&#039;&#039;&#039; was appointed with 304 votes; Eevi Hawkheart of the Gadrai received 276 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jedediah Boon&#039;&#039;&#039; was appointed with 208 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Reeve of Greenforest Fair]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tren Meals&#039;&#039;&#039; was appointed with 196 votes; Edmund Groves received 170 votes; Berith Relieur received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of Ratibor&#039;s Torch]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vitore van Temeschwar&#039;&#039;&#039; was appointed with 192 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Echo of the House of the Wanderer&#039;&#039;&#039; was appointed with 162 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Challenger in Waiting]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Daugon Orzel&#039;&#039;&#039; was appointed with 208 votes; Turpin de Boarwood received 114 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Guardian of the Maze of Zoria]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Illya Nikovtich Volkov&#039;&#039;&#039; was appointed with 158 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Goffredo Bertolli di Sarvos&#039;&#039;&#039; was appointed with 162 votes; Archibald received 42 votes &lt;br /&gt;
&lt;br /&gt;
===Judgement 35===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Isaia Pavone di Sarvos&#039;&#039;&#039; was appointed with 125 votes &lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Curator of the White City Museum]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Rebekah&#039;&#039;&#039; was appointed with 158 votes; Cainan received 102 votes; Micah received 38 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 39===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Deimos&#039;&#039;&#039; was appointed with 128 votes; Drystan Rootround received 32 votes; Thomir received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 42===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of the Semmerlak]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Romand Reinetova Remislav&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 43===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Knight of the Greenwood]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This judgement was withdrawn as the appointment method was [[388YE_Autumn_Equinox_Senate_sessions#Amend_Knight_of_the_Greenwood|amended]] by Senate&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Ceremonies]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lana Valentina de Holberg&#039;&#039;&#039; was appointed with 190 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 46===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lady Abreya De Lagriffe&#039;&#039;&#039; was appointed with 212 votes; Callista received 126 votes; Emrys Elyan received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Conscience of the Dunnings]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tuuli&#039;&#039;&#039; was appointed with 172 votes; Eadric received 46 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Dreamspeaker of Seren]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Oleander Dreamsreach&#039;&#039;&#039; was appointed with 136 votes; Bree received 20 votes; Joailes receives 0 votes; Wren receives 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 69===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Palladius&#039;&#039;&#039; was appointed with 88 votes; 	Rhydian de Rondell received 58 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 95===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Arcane Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Galene Netherwatch&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 129===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lady of the Proffered Hand]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;	Tristan Donatien Nicholas Reynauld&#039;&#039;&#039; was appointed with 208 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 154===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archivist of the Echoing Obelisk]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This judgement was raised, then withdrawn, as there was insufficient time for scrutiny.&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Drakov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for 15 Thrones to be given to Richardo Glostari di Sarvos, Armarious of the Anvil Library. This will be distributed to those who work at the Library in recognition of their work to preserve, expand and promote knowledge &amp;amp; Wisdom.  Lets reward &amp;amp; invest in this great Citizen led Anvil staple. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (706-538)&lt;br /&gt;
&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yvonne von Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Last summit, Paris of Apulus self-funded and constructed a waystation for foreign pilgrims, extending the reach of the Way. We reward her 15 thrones in recognition of her virtuous labour.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (1035-434)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Imperial Synod rewards Auntie Armand Mariyavich Remislav 15 thrones to be used as they see fit to reward the immense Courage of the Winter magicians of Varushka they led in destroying the Sumisev Peegel, a regio corrupted by the Cold Sun to emit radiation that could have killed every magician present. The destruction was prepared for alone and funded out of pocket for the protection, betterment, and Prosperity of the souls Volodmartz, who stood endangered by this active threat. Their actions stand as prefect examples of the hallowings of Permion, Inga Tarn, and Isaella&#039;s Resolve - to fear not death, and to confront and defeat dangers, for they knew it was the right thing to do.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed (463-558)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Chantecleer Words&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Claude Deeds discovered that the ghost of Theodric Mooting, the legendary scop of Wintermark, had been trapped at the threshold of Sydanjaa for more than three hundred years, unable to pass through the Labyrinth. Claude led a band to Warriors Gate to free Theodric&#039;s soul so he could pass through the Labyrinth. She heard the scop&#039;s final tale. Heroes of Wintermark were able to recover his last remains - his drum - and so laid him to rest in Kallavesa. This quest was the result of years of research on Claude&#039;s part including careful negotiation with the Winter realm, incurring much personal cost. We reward Claude 10 thrones for her Virtuous deeds: her Wise discoveries, her Loyalty to a legend.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (629-514)&lt;br /&gt;
&lt;br /&gt;
===Judgement 25===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ada&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (392-590)&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aster Aceae&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (620-400)&lt;br /&gt;
&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Athiel Westernborn of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (857-362)&lt;br /&gt;
&lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagonet&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Reynard, Envoy to the Karass 10 Thrones for dissemination to the Karass sept. This season they provided one sixth of the assistance towards rescuing the Great Forest Orcs enslaved by the Druj. This effort would not have rescued from both territories without that aid. They did so despite being informed they were no obligation to assist and there would be no reprisals if they did not, and did so with no reward offered or expected. Irrespective of what we may think of the Karass, our Virtue suggests we acknowledge Prosperity to recompense their labour and acknowledge their Courage.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (518-466)&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The outstanding costs for the project to Anchor the Way in Asavea stand tall, but even the mightiest forest can be felled one tree at a time- and the trees ARE being felled. This summit, the Loyalty Assembly are meeting with representatives from Ibaria to discuss raising armies there. We seek 6 mithril to help with this cost.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (805-342)&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Merari of Navigators of Virtue&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Award Ehud or Rumah’s Redoubt 13 thrones for providing the remaining 4 wains of Weirwood for Berechiah’s Basilica in Bastion after the rewarding for wains failed last summit. This act of vigilance prevented the commission from lapsing and the wains being lost.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (493-550)&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Raine Tealeaf&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (256-492)&lt;br /&gt;
&lt;br /&gt;
===Judgement 79===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fredegar Bloodmouth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (293-516)&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lydus&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Micah of the Navigators of Virtue was alert to the growing dangers in Therunin. She acted quickly to obtain the 24 wains required, bearing half the cost herself to allow immediate construction &amp;amp; initial use of the new Navarri Wayhouse in Reikos, Micah’s Stand. Micah has saved lives &amp;amp; souls through these acts, created a symbol of Navarri &amp;amp; Highborn cooperation and brought a bounty of herbs to the herb gardens of Reikos. We reward Micah’s Vigilance &amp;amp; Ambition with 8 wains of weirwood&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (805-342)&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Autumn Equinox 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;83 thrones, 6 crowns, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;52 thrones, 4 crowns, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;52 thrones, 4 crowns, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 9 thrones, 6 crowns at the various [[Rewarding#Counting Houses|counting houses]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 15 thrones to &#039;&#039;&#039;Yvonne von Apulian&#039;&#039;&#039; following [[#Judgement 13|Judgement 13]] being upheld (margin 601)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Athiel Westernborn&#039;&#039;&#039; following [[#Judgement 32|Judgement 32]] being upheld (margin 495)&lt;br /&gt;
* 6 wains of mithril to &#039;&#039;&#039;Hildelith Kaukosdottir&#039;&#039;&#039; following [[#Judgement 37|Judgement 37]] being upheld (margin 463)&lt;br /&gt;
* 40 thrones to &#039;&#039;&#039;Aster Aceae&#039;&#039;&#039; following [[#Judgement 31|Judgement 31]] being upheld (margin 220)&lt;br /&gt;
* 15 thrones to &#039;&#039;&#039;Nikolovich Drakov&#039;&#039;&#039; following [[#Judgement 10|Judgement 10]] being upheld (margin 168)&lt;br /&gt;
* 8 wains of weirwood to &#039;&#039;&#039;Lydus&#039;&#039;&#039; following [[#Judgement 108|Judgement 108]] being upheld (margin 154)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Chauntecleer Words&#039;&#039;&#039; following [[#Judgement 20|Judgement 20]] being upheld (margin 115)&lt;br /&gt;
* 3 thrones, 6 crowns, 14 rings to &#039;&#039;&#039;Dagonet&#039;&#039;&#039; following [[#Judgement 28|Judgement 28]] being upheld (margin 52)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 51 thrones for the Bourse dose of true liao from &#039;&#039;&#039;Damiàn i Martàn i Erigo&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 3 crowns, 16 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 2 crowns from &#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Relieur&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|true liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Damiàn i Martàn i Erigo&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Corwyn Heartsbane&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Adel de Ordraig&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Belmarie de Courtenay Wyldrose&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 42 || 550 || 276&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 40 || 514 || 258&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 63 || 888 || 445&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 40 || 492 || 247&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 35 || 413 || 207&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 43 || 480 || 241&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 39 || 472 || 237&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 53 || 584 || 293&lt;br /&gt;
|-&lt;br /&gt;
|General    || 355 || 4393 || 2197&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 19 || 228 || 115&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 57 || 750 || 376&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 71 || 938 || 470&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 6 || 66 || 34&lt;br /&gt;
|-&lt;br /&gt;
|League    || 41 || 508 || 255&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 22 || 258 || 130&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 33 || 401 || 201&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 32 || 350 || 176&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 35 || 424 || 213&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 39 || 470 || 236&lt;br /&gt;
|-&lt;br /&gt;
|General    || 355 || 4393 || 2197&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_Synod_judgements&amp;diff=146345</id>
		<title>388YE Autumn Equinox Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_Synod_judgements&amp;diff=146345"/>
		<updated>2026-10-21T13:49:17Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Recognition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Autumn]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[#Veto|Veto]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
During the Autumn Equinox 388YE, the Synod raised X judgements&lt;br /&gt;
==Change of Doctrine==&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Rykana&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Orcs are no longer new to The Way, no longer the children of Virtue we were when the Bonewall first enshrined our beliefs in Doctrine. More now look to the Empire and see the chance for a future, and in turn our understanding of our spiritual destiny has expanded. We build now on all that has come before to replace the Doctrine of the Howling Abyss with the Doctrine of the Final Challenge so that we might welcome more into The Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (2733-54)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement removes the [[The_Doctrines_of_the_Faith#The_Doctrine_of_the_Howling_Abyss|Doctrine of the Howling Abyss]] and replaces it with the Doctrine of the Final Challenge. The full implications of this change to [[the Doctrines of the Faith]] will be felt over the coming months.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Doctrine of the Final Challenge&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;ic&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;ic-inner&amp;quot; style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;After death, an orc can become an Ancestor by overcoming the mighty spiritual challenge that we understand as the Howling Abyss, though it takes many forms. This challenge may only be attempted once. Those who fail are lost, but those who succeed become Ancestors who can guide living orcs.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039;Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for a Veto of the Senate motion to cede the Last Battle Wayhouse in the Barrens to the Karass. The Karass  are not our friends, they were once in favour with the Druj and to allow them to reside in their lands without oversight lacks Vigilance - to cede it now is to leave us a problem later we could avoid.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (0-112)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the [[388YE_Autumn_Equinox_Senate_sessions#Cede_Last_Battle_Wayhouse|motion]] to cede the Last Battle Wayhouse in [[the Barrens]].&lt;br /&gt;
&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ames the Amiable of the Pilgrims Guard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Arlais, Daughter of Mari, plans to build five sinecures at Virtues Rest: four Benefactors, one for each army, and one attached to the Strategos of Highguard. Together producing 48 mana and 16 Orichalcum each season. We seek no materials; those are needed for the Grand Inspiration of the Way. We ask instead for something Highguard possesses in abundance: experience. Our nation holds generations of military knowledge, from soldiers and commanders to chaplains, apothecaries, engineers, quartermasters, and all who sustain an army beyond the battlefield. Arlais intends to break ground in Winter. Help shape the Benefactors Court at Virtues Rest. Tell us what our armies need, where lasting support matters most, and what ingenuity, experience and Virtue might achieve.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (594-0) &lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In order to enter this into imperial record during an inquisition conducted by Jedidiah Boon, Summer 388YE, Lofyn Bloodcloak recounted the miracle that happened when she first put on the Bloodcloak following its recovery from a century of Thule possession. Lofyn Bloodcloak felt the weight of the cloak shift, a small hole had appeared within the lining and within was found the necklace she now wears around which was wrapped the schema which allowed Lofyn to enter the Bloodcloak into Imperial Lore.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (244-0) (GM threshold 247)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Haleth Sigeling&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The assembly of vigilance condemns the actions of the agents of the Whisper Gallery in Tsirku. Our eyes turn north to the Grave of the Giants, to watch for signs of similar acts by agents of any Eternals acting against the Citizens of the Empire&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039; The Throne applied the Custodian of Virtue to this judgement.&lt;br /&gt;
&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vidarr Runebound&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nora Falcon&#039;s Light, Grimnir and Thane of House Geris has been tireless in her legacy and dedication to the nation of Wintermark. Her efforts supporting our national celebrations have helped bring the nation a great sense of pride, our hearthfire continues to be a beacon in the darkness thanks to Nora&#039;s efforts, and she has long fought to bolster ambitions of other Winterfolk, to the betterment of our nation. Nora&#039;s work is quiet work that may oft go unsung, but is no less heroic to explore the skein and help guide the skein of others is the Kallavesi way. As such, we the Wintermark Assembly are proud to entre into the &#039;&#039;&#039;Chronicle of Heroes: Nora Falcon&#039;s Light.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (314-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Veikko Bondforger&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In my power as Keeper of Oaths, I commit the following from Amberlain P. Black, General of the Strong Reeds, the Fire of the Marches, to the Forge of Bonds: &#039;&#039;&#039;Oath from Amberlain to Bregasland&#039;&#039;&#039; People of Bregasland! Queen Fisher and her Jotun masters have fled before our soldiers&#039; might, with and Courage. But there will always be would-be conquerors, Jarls and threats to our land, mark me. The Empire&#039;s memory may be short, but Marcher grudges and memories are long - the Reeds will not forget, and WE will never abandon Bregasland again. This I swear before the Fens and Marsh. May this oath of Loyalty be the legacy of the Strong Reeds. Bregasland stands! This is adapted from the Strong Reeds army orders from Summer 385YE&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (320 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mael of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Behold: Virtue! As the Marshall of the Faith, I bid ye witness that the following were multiply commended by diverse Field Marshalls and Commanders during the battles at the last summit: Lady Nymeria Mortere, Nicassia of Phoenix Reach, Red Bramble, Artis the Unyielding, Hastur Broken Bough, and the Blades of Adelmar. The Marshal wishes to congratulate long-standing General Dame Aurum de Castellan of the Eastern Sky, The Star of Semmerholm on their retirement. A full list of commendations can be found on the citizen&#039;s notices.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (260 - 10)&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alfred Aewulfson-Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Mourn should embrace its past. We send Mine-captain Jedidiah Boon with a dose of true liao to consecrate Rebellion&#039;s Ridge and call for change in the Mournwold.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1847-360) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; [[Mournwold#Rebellion&#039;s_Ridge|Rebellion&#039;s Ridge]] has been conscecrated with [[true liao]] to [[Pride]] in memory of the [[The_Ore_Hills_Rebellion|Ore Hills Rebels]]. All [[personal resource|personal resources]] in the Mourn will suffer a two-rank penalty over the coming season due to the [[Rebellion%27s_Ridge#The_Tipping_Point|disruption]], but the [[mine]] owners of the Mournwold will elect its next senator.&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Dagon with 25 doses of liao to urge the virtuous to find a way to arrange a meeting with the Lost Weepers. Let us meet and find common ground against the Plenum.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (396 - 118)&lt;br /&gt;
*&#039;&#039;&#039;Not Enacted:&#039;&#039;&#039; No liao provided&lt;br /&gt;
&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Dagda&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Father Dagda with 50 doses of liao to lead our people in sharing everything we have with the Imperial Orcs to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Navarr from all walks of life [[Every_path_you_know#Thanks_for_Sharing|will travel to the named nation looking for ways to help]]. This will generate at least one opportunity for a new Imperial title to help the Vallornguard prepare for the fight with the enemy.&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Valour de Gauvain&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let none in our Empire be left without! We send Tren Meals with 25 doses of liao to the Barrens to ensure that all that is worthwhile is shared with those who need it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (223-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Pilgrims will travel to [[the Barrens]] to see what [[This_old_house|can be done]]. The civil service will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tree&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who pick the apples get first taste of the cider! We send Basil Goodbeard with 50 doses of liao to declare our intent to be the ones to till the fields of Liathaven, first with the butts of our bills and then with the plough. Strive, toil, and claim the just rewards of your labours.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-30)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This will create an opportunity for the Marchers to [[Domain_expansion#Claim|focus their efforts]] on conquering [[Liathaven]] once [[Bregasland]] is secure. There will be a chance for the nation to break ground on taking the territory from the Jotun, claiming it for the Empire, and stake their claim to it. The mandate does not have any legal impact on the ability of the Senate to assign the territory to any Imperial nation if it were conquered, but it has roused an expectation across the Marches that they&#039;d get first crack at it. While the Marches are staking their claim on the land, they will respect any nation it was assigned to that had been clearly seen to put in as much or more effort into the conquest than the Marchers had. But if the Senate awarded it to a nation that did less work in the campaign than the Marchers, then folks would absolutely be up in arms about it.&lt;br /&gt;
&lt;br /&gt;
===Judgement 82===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Katya Vasillova Reznikov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who strive and toil deserve their just rewards. We send Katya Vasillova Reznikov with 25 doses of liao to encourage those investing in Feroz to sow the seeds of a true garden.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (209-34) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Afarjasse and Oranseri have lost the [[Region qualities#Abandoned|abandoned]] quality. All new commissions in [[Feroz]] will see their labour costs [[This_old_house#A Fair Wage|increased]] to four crowns a wain until no region in the territory has the [[Region qualities#Impoverished|impoverished]] quality.&lt;br /&gt;
&lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Rafael Barossa d&#039;Apulian with 25 liao to urge the twin cities of Tassato to reach out to the twin cities of Leen to show them the advantages of becoming part of the greatest alliance of city-states the world has even seen. Let us marry our fates together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (136-152) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 137|Judgement 137]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 103===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lita i Nadir i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Marracossan exiles are friends of the Empire and the Brass Coast. They do not preach their belief in interventionalist gods, and trade respectfully with their neighbours. We send Karg i Estrico i Erico with 25 doses of liao to remind our folk that, while they must remain vigilant for the commitment of a crime, it is not the Freeborn way to try and police what lies within someone&#039;s heart.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (108-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The Freeborn have been [[So_little_I_wanted,_so_little_I_got#Theist_Heretics|reassured]] that there is no problem treating with the exiles as they have before. Trade will resume, and while the Marracossans will remain most comfortable in Madruga, there will be no further problems. However, in the event that anyone attempted to arrest a Marracossan exile for their beliefs, or should the Senate, the Synod, or the Military Council move against the exiles within the next ten years, the people of Madruga will resist and oppose such a move as if it were aimed at one of their Freeborn neighbours. The response will be proportional to the threat, and they will expect the Freeborn Assembly to back them up.&lt;br /&gt;
&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Tsirku is a wasteland full of dangers, but there is enough there for everyone to seize the opportunity and embrace prosperity. We send Rosanna Vtrachenich with 75 doses of liao to encourage the explorers of the northern nations to make the most of the coming Winter to gather the treasures of Tsirku with the aid of the virtuous.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (108-60) &lt;br /&gt;
* &#039;&#039;&#039;Not Enacted&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Mandates must achieve a greater majority to have an effect in [[Varushka]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jared of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let every word you speak carry meaning! We send Jared of the Suns of Couros with no doses of liao to direct Highborn efforts to promote the Witan. Those who speak Wise words in Counsel inspire us all! &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (436-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Highborn citizens will do what they can to support the Witan; the problems [[A fork in the path|identified]] last season will take precedence.&lt;br /&gt;
&lt;br /&gt;
===Judgement 134===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jesper Luukasson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;Let every word you speak carry meaning! We send Jesper Luukasson with 25 doses of liao to direct Highborn efforts to promote the Witan. Those who speak Wise words in Counsel inspire us all! Let the unity of word and deed build a sure foundation for the future!&amp;quot; We seek to use the Eyes of Loyalty to aid this mandate.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (354-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a use of Eyes of Loyalty on [[#Judgement 128|Judgement 128]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 136===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Task&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Firesong Galath with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Jotun&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (52-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Firesong Galath will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore]] about the ancestors of the [[Jotun]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 137===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aurelio Sanguineo Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Aurelio Sanguineo Rezia di Tassato with 25 doses of liao to urge the Bravos of the League to reach out to the Protectorate of Morajasse to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (314-10) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The bravos of the League will reach out to the Protectorate of Morajasse to see what could be done to [[Any_dream_will_do#Partners_within|bring them closer]] to the League&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 85|Judgement 85]]&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 57===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ingrid Talon-of-the-Mark&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Beacons of Sermersuaq stand as an enduring symbol of vigilance, calling the faithful to stand watch over our Empire. By this Writ we seek to permanently consecrate the Beacons of Sermersuaq to Vigilance, to bolster every soul standing watch over our lands. Let us with sacred True Liao inspire the faithful there to be as steadfast as the very stone while they guard against any who would threaten our halls, our laws, our virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (250-0)&lt;br /&gt;
&lt;br /&gt;
==Proscription==&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Echo of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Echo of the House of the Wanderer, call &#039;&#039;&#039;Dagon, the Cardinal of Loyalty&#039;&#039;&#039; to inquisition regarding his relationship to Pride, oaths and the Virtue of his actions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (162-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caduceur of Aureate Peak&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Tiberius Stormspire Cascade, your contributions to the work of the Conclave and Imperial magic was praised in the Hall of Worlds last season. I call you to inquisition so the virtue of these actions may be brought into light and witnessed by all. To be held in the Quaykeep Library Saturday at midday.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (104-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 36===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jurand Biegacz&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 53===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Basil Goodbeard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have heard tell of Hamma the Lame&#039;s extraordinary Prosperity. in the face of turmoil and Jotun oppression, this virtuous Marcher Orc and her hard-working family have doubled the size of Eversweet Orchard, and it is now renowned across the Marches for making the best cider in the Mourn. I call Hamma the Lame to an Inquisition at the Marcher Community Hall on the Friday Evening of the Winter Summit, to discuss her Prosperity. If she is unable to make the journey to Anvil, I will be glad to question one of her family as a proxy. In this inquisition I will be assisted by a fellow Marcher priest, Nettle Baker.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (166-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 60===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 81===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Oleander Dreamsreach&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aspar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;Utopia, no matter the cost&amp;quot; I call Vespasian of Tropaion to inquisition. 2pm, Tropaion tent. In the light and before suitable witnesses. We shall hear of the price he has paid, and the lessons he has learned.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (86-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 105===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sofonisba Amilcara of the City Below&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian! Your actions in recent years have tested the bounds of propriety and of legality — particularly as they pertain to Asavea and the Whisper Gallery, both enemies of the Empire. I call you to Inquisition at the Winter Solstice to account for the virtue of your choices.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (194-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 112===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 119===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Locke Nightgrove&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call the Dreadshield steading to inquisition, to gather information regarding the recent treason enacted by their family member, Niamh. This is to take place on the Saturday of Winter solstice, 4pm. Ewan, Carric, Iver, Orwynn, Gwyddian, and Sylvie&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (128-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Francisco Vicente d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Francisco Vicente d&#039;Apulian, on behalf of the League National Assembly, call Skywise Gralka, Archmage of Day to Inquisition. I call on Gralka to explain the insult and indignity she has inflicted on Synod by inviting an eternal to interfere with The League&#039;s Highest Calling without consultation or caution. To be held at the Winter Solstice 388YE at a time and place to be agreed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (154-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 155===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; When Gisli the Provider first joined the Brass Coast, the Freeborn Assembly was asked to assess whether they were of honest character.  In the wake of the magics upon Madruga, it is time to revisit that question. I call Gisli to Inquisition to discuss their place in the Nation, at a time and place to be agreed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (116-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 163===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Goffredo Bertolli di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rahmah i Darwisj i Erigo: you tell me that members of Senate believe your service as Imperial Spymaster requires scrutiny. Very well: next season we will meet and I will carry out an audit of your conduct.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (52-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 165===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Egremont Russet&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Paragon Kethry teaches us the Pride in our beliefs and traditions, that withstands conquest and subjugation; which has so recently been emulated in the Mournwold with the Marcher orcs. I call to inquisition Harry the Axe of Alderly to answer questions of Pride, and Loyalty, and the small matter of &#039;5 wains of fresh-cut weirwood&#039;. I also ask fellow Priest and Senator of Mournwold Mel Bleak to assist me in this inquisition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (78-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Caduceus of Aureate Peak || Tiberius Stormspire Cascade || [[#Judgement 22|Judgement 22]] || Contributions to [[Conclave]] and Imperial magic&lt;br /&gt;
|-&lt;br /&gt;
| Jurand Biezacz || Tomasi Giralo i Erigo || [[#Judgement 36|Judgement 36]] || The [[Iron Confederacy]]&lt;br /&gt;
|-&lt;br /&gt;
| The Earl of Fools || Simargl, the Empty One&amp;lt;br&amp;gt;Zlata Ruznikova Perenel, the Dread Auntie&amp;lt;br&amp;gt;Maritza Orlova Pescherapokova&amp;lt;br&amp;gt;Vaclav Mladenovich Kosti&amp;lt;br&amp;gt;Talvikaarne, The Winter Guest&amp;lt;br&amp;gt;Lutobor Branislavovich Glinka&amp;lt;br&amp;gt;Yevgeni Katzev&amp;lt;br&amp;gt;Veverica, Two threads&amp;lt;br&amp;gt;&#039;&#039;of the Circle of Zulgan-Tash&#039;&#039; || [[#Judgement 70|Judgement 70]] || Deeds dark and terrible&lt;br /&gt;
|-&lt;br /&gt;
| Oleander Dreamsreach || Syl Umbral Path || [[#Judgement 81|Judgement 81]] || [[Testimony]] of &#039;&#039;Hidden Hand&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Aspar || Vespasian of Tropaion || [[#Judgement 97|Judgement 97]] || The price he has paid and the lessons learned&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Tyburn Natkysset, Grandmaster of the [[Shuttered Lantern]] || [[Arcane Inquisitor]] || Her long years of work with the Shuttered Lantern&lt;br /&gt;
|- &lt;br /&gt;
| Vauraus Korppitkotka || Bronimir, Senator for [[Ossium]] || [[Auditor of Senatorial Accountability]] || Mustering an army in two seasons&lt;br /&gt;
|- &lt;br /&gt;
| Amicia of the Semmerlak || Cyrus of Ebon&#039;s Hall, [[Ambassador to the Commonwealth]] || [[Chaplain Consular]] || The [[Cold Sun]] [[If_we_never_meet_again#Commonwealth|situation]]&lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Katelyn Quinnell De Cordraco || [[Imperial Inquisitor]] || Her relationship with [[Eleonaris]]&lt;br /&gt;
|-&lt;br /&gt;
| Maarit Suvidottir || Magistrate Abraham || [[Virtue Inquisitor|Inquisitor of Courage]] || Technical definitions of theological terms&lt;br /&gt;
|-&lt;br /&gt;
| Eevi Hawk Heart of the Gadrai || Bakar i Riqueza || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Magical guidance, especially concerning [[Madruga]]&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Asthore Autumngale || [[Virtue Inquisitor|Inquisitor of Prosperity]] || His time as Senator for [[Miaren]], at the Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Brother Geoffrey Orchard || Eliza di Sarvos || [[Virtue Inquisitor|Inquisitor of Vigilance]] || Night activities for the Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Vera || Friþmær Sunhildsdottir || [[Virtue Inquisitor|Inquisitor of the Way]] || A [[scop|scop&#039;s]] virtue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Lofyn Bloodcloak, you have committed yourself to the path of Pride. Along it, you have found what all Pilgrims do; the obstacles of other&#039;s doubts, the weight of your own mistakes, the blood that soaks the roads beyond Anvil&#039;s safety. Your Inspiration is written in your people&#039;s Chronicle, in the Regalia you passed to your successors. Your Legacy is to be decided by those who survive you - whether in the Schema that shares your name or the diplomatic affairs you now commit yourself to - but there is no doubt it will endure. You have shown Benevolence in your Oaths to Semmersuaq and your battle against the Jotun. The True Liao you have earned will tell us more about your soul. We live in an age of Miracles; the Schema was revealed to you by the Bloodcloak placed on your shoulders, calling your soul to an item of great worth. Something beyond our understanding occurred; declare it, lest such Miraculous events be lost to legend alone.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (206-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Drakov&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; I&#039;ve examined your Virtue Sigismund. &amp;lt;u&amp;gt;Courage&amp;lt;/u&amp;gt; - Only you stood for Field Marshall but it failed in battle. &amp;lt;u&amp;gt;Prosperity&amp;lt;/u&amp;gt; - Your Anointing. &amp;lt;u&amp;gt;Vigilance?&amp;lt;/u&amp;gt; - With only 6 Auxiliaries &amp;amp; 60 less citizens than expected you accepted no more runners worrying about Druj tricks. &amp;lt;u&amp;gt;Ambition&amp;lt;/u&amp;gt; - Let you to stand before Military Council &amp;amp; Senate owning your mistakes, not excusing or hiding them. &amp;lt;u&amp;gt;We build up, not tear down&amp;lt;/u&amp;gt;, so your Penance is as follows; 1) A Pilgrimage of Penance to Dawn, Highguard, League, Marches, Urizen &amp;amp; Varushka and Testimony from each National Assembly. 2) Military Council &amp;amp; Anvil Library get detailed recommendations so others don&#039;t repeat your mistakes 3) Sashes to mark those in command 4) Not seeking field command for 2 years 5) A priest by your side in battle &amp;amp; an Ambition Anointing for 3 years to guard your Virtue. &amp;lt;u&amp;gt;These are the consequences of your actions, Vigilance not Vengeance.&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (192-38)&lt;br /&gt;
&lt;br /&gt;
===Judgment 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; By his own admission, Brat Umbral Path is immensely dangerous, and capable of enacting immense harm very quickly and very effectively. I laud this, and acknowledge how it can and ought to strengthen our Empire. I raise it also a warning - that the experts and strategists of this Empire are always best placed to harm it. Brat embodies the point at which the virtue of Ambition meets the realm of Night - driven, cunning, subtle, manipulative, with strong intuition. He is extraordinarily well placed to be the Empire&#039;s expert in Night, and convey it to the Empire and the Empire to it. The Wise ought act as the Volhov teaches, and investigate him and that which surrounds him, to witness his triumph, and to disabuse this Empire of notions of threat. I welcome his oath to yearly inquisition, that we might understand him and his realm as it transforms. He will be a virtuous archmage - thus I vindicate him.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (132-0)&lt;br /&gt;
&lt;br /&gt;
===Judgment 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 59===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 71===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgment 76===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 83===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 110===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Goffredo Bertolli di Sarvo&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 111===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; High Exorcist Dame Belmarie de Courtnay-Wildrose. I look upon your work and find it Virtuous - and Virtue deserves lauding. You have learned much through your work, in your successes and more importantly in your failures. You have learned how to rely not only on your own strength, but the strength of others. You know there will come a time when the mantle will pass and you prepare the next generation of exorcists as best you can. There is always danger, always another threat - a threat you are more than equipped to face. It may be difficult - but raise your chin, Belmarie. You have earned it. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (5-0)&lt;br /&gt;
&lt;br /&gt;
===Judgment 114===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Amicia of the Semmerlak&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgment 115===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hazel Talbot&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 122===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Amara Fletcher&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; During my inquisition of Enchantress Lamalleves, she showed nothing but being the perfect example of ambition. From inspiring others to achieve their most ambitious goals to heavily contributing to multiple different successes, she has shown to uphold the tenets of an ambition priest&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (258-0)&lt;br /&gt;
&lt;br /&gt;
===Judgment 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 141===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi Hawk Heart of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 149===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi Hawk Heart of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 160===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 161===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 162===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Astrid Fjellrevening Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Lorenzo &#039;La Volpe&#039; Macelliao von Temeschwar was Prosperous. He was Ambitious. But Pride is the virtue he held closest in his heart, and most clearly embodied in his life&#039;s work. He celebrated his successes, proclaimed his past and his home boldly in all his actions, and uplifted his nation and his Empire. &#039;&#039;&#039;Benevolence&#039;&#039;&#039;: The Empire benefits to this day from his works. The Blood Red Roads may be the biggest endeavour, now feeding the Empire&#039;s coffers directly in support of the Vallornguard. But citizens past and present in a dozen territories have personally benefited from his works in coin, mana and liao. &#039;&#039;&#039;Legacy&#039;&#039;&#039;: A dozen Great Works exist across the Empire, that he funded, designed and built. These Great Edifices Proudly display his name, his guild, and his history, reminding us we should be Proud of where we come from and our achievements. &#039;&#039;&#039;Inspiration&#039;&#039;&#039;: Even in life, the League Assembly named him an Inspiration, leading to the Colissus of Sarvos&#039; True Consecration as a Sacred Site in his honour. Travellers flock to Sarvos to see this wondrous sight and experience The Partner of Greatness for themselves. To this day, his name is synonymous with grand benevolent works. &#039;&#039;&#039;Pilgrimage&#039;&#039;&#039;: His great works included travelling the Empire to map and build the Blood Red Roads; the Legacies of Virtue, grand edifices to uplift And Inspire the virtuous in each of the territories they were built in, from Hahnmark to Casinea; as well as several Cathedrals to Pride. This make clear his journey not only to personal Virtue, but The Way as a pillar of that journey for all citizens. This assembly Recognises Lorenzo as an Exemplar of Pride.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (288-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Tribune will raise a judgement in the General Assembly at the Winter Solstice on behalf of &#039;&#039;&#039;Astrid Fjellrevening Rezia di Tassato&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 118===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Erasmo di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Olwyn / Olwynn the Witness was recognised as an exemplar of Pride in Winter 376YE - the season immediately after the death of Britta. No details of Olwynn&#039;s life or signs of recognition are recorded in the public civil service records. It is not listed which signs of recognition were met. Last season, the General Assembly agreed that Exemplars are &amp;quot;&#039;&#039;those who Synod have agreed are the best examples for teaching the Way of Virtue&#039;&#039;&amp;quot;. With no information to teach, Olwynn the Witness is not suited to be recognised as an Exemplar of the Way.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (365-106)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Known_exemplars#Olwyn_the_Witness|Olwyn the Witness]] remains an exemplar of [[Pride]]&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Larkin Otterways&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 142===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Starlight Starchaser&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 148===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Wolfgang&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Dagon Barossa of the Shattered Tower&#039;&#039;&#039; was appointed with 304 votes; Eevi Hawkheart of the Gadrai received 276 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jedediah Boon&#039;&#039;&#039; was appointed with 208 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Reeve of Greenforest Fair]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tren Meals&#039;&#039;&#039; was appointed with 196 votes; Edmund Groves received 170 votes; Berith Relieur received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of Ratibor&#039;s Torch]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vitore van Temeschwar&#039;&#039;&#039; was appointed with 192 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Echo of the House of the Wanderer&#039;&#039;&#039; was appointed with 162 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Challenger in Waiting]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Daugon Orzel&#039;&#039;&#039; was appointed with 208 votes; Turpin de Boarwood received 114 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Guardian of the Maze of Zoria]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Illya Nikovtich Volkov&#039;&#039;&#039; was appointed with 158 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Goffredo Bertolli di Sarvos&#039;&#039;&#039; was appointed with 162 votes; Archibald received 42 votes &lt;br /&gt;
&lt;br /&gt;
===Judgement 35===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Isaia Pavone di Sarvos&#039;&#039;&#039; was appointed with 125 votes &lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Curator of the White City Museum]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Rebekah&#039;&#039;&#039; was appointed with 158 votes; Cainan received 102 votes; Micah received 38 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 39===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Deimos&#039;&#039;&#039; was appointed with 128 votes; Drystan Rootround received 32 votes; Thomir received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 42===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of the Semmerlak]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Romand Reinetova Remislav&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 43===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Knight of the Greenwood]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This judgement was withdrawn as the appointment method was [[388YE_Autumn_Equinox_Senate_sessions#Amend_Knight_of_the_Greenwood|amended]] by Senate&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Ceremonies]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lana Valentina de Holberg&#039;&#039;&#039; was appointed with 190 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 46===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lady Abreya De Lagriffe&#039;&#039;&#039; was appointed with 212 votes; Callista received 126 votes; Emrys Elyan received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Conscience of the Dunnings]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tuuli&#039;&#039;&#039; was appointed with 172 votes; Eadric received 46 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Dreamspeaker of Seren]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Oleander Dreamsreach&#039;&#039;&#039; was appointed with 136 votes; Bree received 20 votes; Joailes receives 0 votes; Wren receives 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 69===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Palladius&#039;&#039;&#039; was appointed with 88 votes; 	Rhydian de Rondell received 58 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 95===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Arcane Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Galene Netherwatch&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 129===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lady of the Proffered Hand]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;	Tristan Donatien Nicholas Reynauld&#039;&#039;&#039; was appointed with 208 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 154===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archivist of the Echoing Obelisk]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This judgement was raised, then withdrawn, as there was insufficient time for scrutiny.&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Drakov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for 15 Thrones to be given to Richardo Glostari di Sarvos, Armarious of the Anvil Library. This will be distributed to those who work at the Library in recognition of their work to preserve, expand and promote knowledge &amp;amp; Wisdom.  Lets reward &amp;amp; invest in this great Citizen led Anvil staple. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (706-538)&lt;br /&gt;
&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yvonne von Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Last summit, Paris of Apulus self-funded and constructed a waystation for foreign pilgrims, extending the reach of the Way. We reward her 15 thrones in recognition of her virtuous labour.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (1035-434)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Imperial Synod rewards Auntie Armand Mariyavich Remislav 15 thrones to be used as they see fit to reward the immense Courage of the Winter magicians of Varushka they led in destroying the Sumisev Peegel, a regio corrupted by the Cold Sun to emit radiation that could have killed every magician present. The destruction was prepared for alone and funded out of pocket for the protection, betterment, and Prosperity of the souls Volodmartz, who stood endangered by this active threat. Their actions stand as prefect examples of the hallowings of Permion, Inga Tarn, and Isaella&#039;s Resolve - to fear not death, and to confront and defeat dangers, for they knew it was the right thing to do.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed (463-558)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Chantecleer Words&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Claude Deeds discovered that the ghost of Theodric Mooting, the legendary scop of Wintermark, had been trapped at the threshold of Sydanjaa for more than three hundred years, unable to pass through the Labyrinth. Claude led a band to Warriors Gate to free Theodric&#039;s soul so he could pass through the Labyrinth. She heard the scop&#039;s final tale. Heroes of Wintermark were able to recover his last remains - his drum - and so laid him to rest in Kallavesa. This quest was the result of years of research on Claude&#039;s part including careful negotiation with the Winter realm, incurring much personal cost. We reward Claude 10 thrones for her Virtuous deeds: her Wise discoveries, her Loyalty to a legend.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (629-514)&lt;br /&gt;
&lt;br /&gt;
===Judgement 25===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ada&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (392-590)&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aster Aceae&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (620-400)&lt;br /&gt;
&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Athiel Westernborn of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (857-362)&lt;br /&gt;
&lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagonet&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Reynard, Envoy to the Karass 10 Thrones for dissemination to the Karass sept. This season they provided one sixth of the assistance towards rescuing the Great Forest Orcs enslaved by the Druj. This effort would not have rescued from both territories without that aid. They did so despite being informed they were no obligation to assist and there would be no reprisals if they did not, and did so with no reward offered or expected. Irrespective of what we may think of the Karass, our Virtue suggests we acknowledge Prosperity to recompense their labour and acknowledge their Courage.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (518-466)&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The outstanding costs for the project to Anchor the Way in Asavea stand tall, but even the mightiest forest can be felled one tree at a time- and the trees ARE being felled. This summit, the Loyalty Assembly are meeting with representatives from Ibaria to discuss raising armies there. We seek 6 mithril to help with this cost.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (805-342)&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Merari of Navigators of Virtue&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Award Ehud or Rumah’s Redoubt 13 thrones for providing the remaining 4 wains of Weirwood for Berechiah’s Basilica in Bastion after the rewarding for wains failed last summit. This act of vigilance prevented the commission from lapsing and the wains being lost.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (493-550)&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Raine Tealeaf&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (256-492)&lt;br /&gt;
&lt;br /&gt;
===Judgement 79===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fredegar Bloodmouth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (293-516)&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lydus&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Micah of the Navigators of Virtue was alert to the growing dangers in Therunin. She acted quickly to obtain the 24 wains required, bearing half the cost herself to allow immediate construction &amp;amp; initial use of the new Navarri Wayhouse in Reikos, Micah’s Stand. Micah has saved lives &amp;amp; souls through these acts, created a symbol of Navarri &amp;amp; Highborn cooperation and brought a bounty of herbs to the herb gardens of Reikos. We reward Micah’s Vigilance &amp;amp; Ambition with 8 wains of weirwood&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (805-342)&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Autumn Equinox 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;83 thrones, 6 crowns, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;52 thrones, 4 crowns, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;52 thrones, 4 crowns, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 9 thrones, 6 crowns at the various [[Rewarding#Counting Houses|counting houses]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 15 thrones to &#039;&#039;&#039;Yvonne von Apulian&#039;&#039;&#039; following [[#Judgement 13|Judgement 13]] being upheld (margin 601)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Athiel Westernborn&#039;&#039;&#039; following [[#Judgement 32|Judgement 32]] being upheld (margin 495)&lt;br /&gt;
* 6 wains of mithril to &#039;&#039;&#039;Hildelith Kaukosdottir&#039;&#039;&#039; following [[#Judgement 37|Judgement 37]] being upheld (margin 463)&lt;br /&gt;
* 40 thrones to &#039;&#039;&#039;Aster Aceae&#039;&#039;&#039; following [[#Judgement 31|Judgement 31]] being upheld (margin 220)&lt;br /&gt;
* 15 thrones to &#039;&#039;&#039;Nikolovich Drakov&#039;&#039;&#039; following [[#Judgement 10|Judgement 10]] being upheld (margin 168)&lt;br /&gt;
* 8 wains of weirwood to &#039;&#039;&#039;Lydus&#039;&#039;&#039; following [[#Judgement 108|Judgement 108]] being upheld (margin 154)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Chauntecleer Words&#039;&#039;&#039; following [[#Judgement 20|Judgement 20]] being upheld (margin 115)&lt;br /&gt;
* 3 thrones, 6 crowns, 14 rings to &#039;&#039;&#039;Dagonet&#039;&#039;&#039; following [[#Judgement 28|Judgement 28]] being upheld (margin 52)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 51 thrones for the Bourse dose of true liao from &#039;&#039;&#039;Damiàn i Martàn i Erigo&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 3 crowns, 16 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 2 crowns from &#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Relieur&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|true liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Damiàn i Martàn i Erigo&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Corwyn Heartsbane&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Adel de Ordraig&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Belmarie de Courtenay Wyldrose&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 42 || 550 || 276&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 40 || 514 || 258&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 63 || 888 || 445&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 40 || 492 || 247&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 35 || 413 || 207&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 43 || 480 || 241&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 39 || 472 || 237&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 53 || 584 || 293&lt;br /&gt;
|-&lt;br /&gt;
|General    || 355 || 4393 || 2197&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 19 || 228 || 115&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 57 || 750 || 376&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 71 || 938 || 470&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 6 || 66 || 34&lt;br /&gt;
|-&lt;br /&gt;
|League    || 41 || 508 || 255&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 22 || 258 || 130&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 33 || 401 || 201&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 32 || 350 || 176&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 35 || 424 || 213&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 39 || 470 || 236&lt;br /&gt;
|-&lt;br /&gt;
|General    || 355 || 4393 || 2197&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_Synod_judgements&amp;diff=146344</id>
		<title>388YE Autumn Equinox Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_Synod_judgements&amp;diff=146344"/>
		<updated>2026-10-21T13:47:53Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Sanction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Autumn]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[#Veto|Veto]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
During the Autumn Equinox 388YE, the Synod raised X judgements&lt;br /&gt;
==Change of Doctrine==&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Rykana&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Orcs are no longer new to The Way, no longer the children of Virtue we were when the Bonewall first enshrined our beliefs in Doctrine. More now look to the Empire and see the chance for a future, and in turn our understanding of our spiritual destiny has expanded. We build now on all that has come before to replace the Doctrine of the Howling Abyss with the Doctrine of the Final Challenge so that we might welcome more into The Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (2733-54)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement removes the [[The_Doctrines_of_the_Faith#The_Doctrine_of_the_Howling_Abyss|Doctrine of the Howling Abyss]] and replaces it with the Doctrine of the Final Challenge. The full implications of this change to [[the Doctrines of the Faith]] will be felt over the coming months.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Doctrine of the Final Challenge&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;ic&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;ic-inner&amp;quot; style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;After death, an orc can become an Ancestor by overcoming the mighty spiritual challenge that we understand as the Howling Abyss, though it takes many forms. This challenge may only be attempted once. Those who fail are lost, but those who succeed become Ancestors who can guide living orcs.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039;Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for a Veto of the Senate motion to cede the Last Battle Wayhouse in the Barrens to the Karass. The Karass  are not our friends, they were once in favour with the Druj and to allow them to reside in their lands without oversight lacks Vigilance - to cede it now is to leave us a problem later we could avoid.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (0-112)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the [[388YE_Autumn_Equinox_Senate_sessions#Cede_Last_Battle_Wayhouse|motion]] to cede the Last Battle Wayhouse in [[the Barrens]].&lt;br /&gt;
&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ames the Amiable of the Pilgrims Guard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Arlais, Daughter of Mari, plans to build five sinecures at Virtues Rest: four Benefactors, one for each army, and one attached to the Strategos of Highguard. Together producing 48 mana and 16 Orichalcum each season. We seek no materials; those are needed for the Grand Inspiration of the Way. We ask instead for something Highguard possesses in abundance: experience. Our nation holds generations of military knowledge, from soldiers and commanders to chaplains, apothecaries, engineers, quartermasters, and all who sustain an army beyond the battlefield. Arlais intends to break ground in Winter. Help shape the Benefactors Court at Virtues Rest. Tell us what our armies need, where lasting support matters most, and what ingenuity, experience and Virtue might achieve.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (594-0) &lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In order to enter this into imperial record during an inquisition conducted by Jedidiah Boon, Summer 388YE, Lofyn Bloodcloak recounted the miracle that happened when she first put on the Bloodcloak following its recovery from a century of Thule possession. Lofyn Bloodcloak felt the weight of the cloak shift, a small hole had appeared within the lining and within was found the necklace she now wears around which was wrapped the schema which allowed Lofyn to enter the Bloodcloak into Imperial Lore.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (244-0) (GM threshold 247)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Haleth Sigeling&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The assembly of vigilance condemns the actions of the agents of the Whisper Gallery in Tsirku. Our eyes turn north to the Grave of the Giants, to watch for signs of similar acts by agents of any Eternals acting against the Citizens of the Empire&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039; The Throne applied the Custodian of Virtue to this judgement.&lt;br /&gt;
&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vidarr Runebound&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nora Falcon&#039;s Light, Grimnir and Thane of House Geris has been tireless in her legacy and dedication to the nation of Wintermark. Her efforts supporting our national celebrations have helped bring the nation a great sense of pride, our hearthfire continues to be a beacon in the darkness thanks to Nora&#039;s efforts, and she has long fought to bolster ambitions of other Winterfolk, to the betterment of our nation. Nora&#039;s work is quiet work that may oft go unsung, but is no less heroic to explore the skein and help guide the skein of others is the Kallavesi way. As such, we the Wintermark Assembly are proud to entre into the &#039;&#039;&#039;Chronicle of Heroes: Nora Falcon&#039;s Light.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (314-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Veikko Bondforger&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In my power as Keeper of Oaths, I commit the following from Amberlain P. Black, General of the Strong Reeds, the Fire of the Marches, to the Forge of Bonds: &#039;&#039;&#039;Oath from Amberlain to Bregasland&#039;&#039;&#039; People of Bregasland! Queen Fisher and her Jotun masters have fled before our soldiers&#039; might, with and Courage. But there will always be would-be conquerors, Jarls and threats to our land, mark me. The Empire&#039;s memory may be short, but Marcher grudges and memories are long - the Reeds will not forget, and WE will never abandon Bregasland again. This I swear before the Fens and Marsh. May this oath of Loyalty be the legacy of the Strong Reeds. Bregasland stands! This is adapted from the Strong Reeds army orders from Summer 385YE&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (320 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mael of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Behold: Virtue! As the Marshall of the Faith, I bid ye witness that the following were multiply commended by diverse Field Marshalls and Commanders during the battles at the last summit: Lady Nymeria Mortere, Nicassia of Phoenix Reach, Red Bramble, Artis the Unyielding, Hastur Broken Bough, and the Blades of Adelmar. The Marshal wishes to congratulate long-standing General Dame Aurum de Castellan of the Eastern Sky, The Star of Semmerholm on their retirement. A full list of commendations can be found on the citizen&#039;s notices.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (260 - 10)&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alfred Aewulfson-Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Mourn should embrace its past. We send Mine-captain Jedidiah Boon with a dose of true liao to consecrate Rebellion&#039;s Ridge and call for change in the Mournwold.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1847-360) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; [[Mournwold#Rebellion&#039;s_Ridge|Rebellion&#039;s Ridge]] has been conscecrated with [[true liao]] to [[Pride]] in memory of the [[The_Ore_Hills_Rebellion|Ore Hills Rebels]]. All [[personal resource|personal resources]] in the Mourn will suffer a two-rank penalty over the coming season due to the [[Rebellion%27s_Ridge#The_Tipping_Point|disruption]], but the [[mine]] owners of the Mournwold will elect its next senator.&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Dagon with 25 doses of liao to urge the virtuous to find a way to arrange a meeting with the Lost Weepers. Let us meet and find common ground against the Plenum.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (396 - 118)&lt;br /&gt;
*&#039;&#039;&#039;Not Enacted:&#039;&#039;&#039; No liao provided&lt;br /&gt;
&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Dagda&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Father Dagda with 50 doses of liao to lead our people in sharing everything we have with the Imperial Orcs to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Navarr from all walks of life [[Every_path_you_know#Thanks_for_Sharing|will travel to the named nation looking for ways to help]]. This will generate at least one opportunity for a new Imperial title to help the Vallornguard prepare for the fight with the enemy.&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Valour de Gauvain&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let none in our Empire be left without! We send Tren Meals with 25 doses of liao to the Barrens to ensure that all that is worthwhile is shared with those who need it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (223-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Pilgrims will travel to [[the Barrens]] to see what [[This_old_house|can be done]]. The civil service will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tree&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who pick the apples get first taste of the cider! We send Basil Goodbeard with 50 doses of liao to declare our intent to be the ones to till the fields of Liathaven, first with the butts of our bills and then with the plough. Strive, toil, and claim the just rewards of your labours.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-30)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This will create an opportunity for the Marchers to [[Domain_expansion#Claim|focus their efforts]] on conquering [[Liathaven]] once [[Bregasland]] is secure. There will be a chance for the nation to break ground on taking the territory from the Jotun, claiming it for the Empire, and stake their claim to it. The mandate does not have any legal impact on the ability of the Senate to assign the territory to any Imperial nation if it were conquered, but it has roused an expectation across the Marches that they&#039;d get first crack at it. While the Marches are staking their claim on the land, they will respect any nation it was assigned to that had been clearly seen to put in as much or more effort into the conquest than the Marchers had. But if the Senate awarded it to a nation that did less work in the campaign than the Marchers, then folks would absolutely be up in arms about it.&lt;br /&gt;
&lt;br /&gt;
===Judgement 82===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Katya Vasillova Reznikov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who strive and toil deserve their just rewards. We send Katya Vasillova Reznikov with 25 doses of liao to encourage those investing in Feroz to sow the seeds of a true garden.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (209-34) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Afarjasse and Oranseri have lost the [[Region qualities#Abandoned|abandoned]] quality. All new commissions in [[Feroz]] will see their labour costs [[This_old_house#A Fair Wage|increased]] to four crowns a wain until no region in the territory has the [[Region qualities#Impoverished|impoverished]] quality.&lt;br /&gt;
&lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Rafael Barossa d&#039;Apulian with 25 liao to urge the twin cities of Tassato to reach out to the twin cities of Leen to show them the advantages of becoming part of the greatest alliance of city-states the world has even seen. Let us marry our fates together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (136-152) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 137|Judgement 137]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 103===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lita i Nadir i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Marracossan exiles are friends of the Empire and the Brass Coast. They do not preach their belief in interventionalist gods, and trade respectfully with their neighbours. We send Karg i Estrico i Erico with 25 doses of liao to remind our folk that, while they must remain vigilant for the commitment of a crime, it is not the Freeborn way to try and police what lies within someone&#039;s heart.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (108-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The Freeborn have been [[So_little_I_wanted,_so_little_I_got#Theist_Heretics|reassured]] that there is no problem treating with the exiles as they have before. Trade will resume, and while the Marracossans will remain most comfortable in Madruga, there will be no further problems. However, in the event that anyone attempted to arrest a Marracossan exile for their beliefs, or should the Senate, the Synod, or the Military Council move against the exiles within the next ten years, the people of Madruga will resist and oppose such a move as if it were aimed at one of their Freeborn neighbours. The response will be proportional to the threat, and they will expect the Freeborn Assembly to back them up.&lt;br /&gt;
&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Tsirku is a wasteland full of dangers, but there is enough there for everyone to seize the opportunity and embrace prosperity. We send Rosanna Vtrachenich with 75 doses of liao to encourage the explorers of the northern nations to make the most of the coming Winter to gather the treasures of Tsirku with the aid of the virtuous.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (108-60) &lt;br /&gt;
* &#039;&#039;&#039;Not Enacted&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Mandates must achieve a greater majority to have an effect in [[Varushka]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jared of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let every word you speak carry meaning! We send Jared of the Suns of Couros with no doses of liao to direct Highborn efforts to promote the Witan. Those who speak Wise words in Counsel inspire us all! &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (436-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Highborn citizens will do what they can to support the Witan; the problems [[A fork in the path|identified]] last season will take precedence.&lt;br /&gt;
&lt;br /&gt;
===Judgement 134===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jesper Luukasson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;Let every word you speak carry meaning! We send Jesper Luukasson with 25 doses of liao to direct Highborn efforts to promote the Witan. Those who speak Wise words in Counsel inspire us all! Let the unity of word and deed build a sure foundation for the future!&amp;quot; We seek to use the Eyes of Loyalty to aid this mandate.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (354-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a use of Eyes of Loyalty on [[#Judgement 128|Judgement 128]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 136===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Task&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Firesong Galath with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Jotun&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (52-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Firesong Galath will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore]] about the ancestors of the [[Jotun]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 137===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aurelio Sanguineo Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Aurelio Sanguineo Rezia di Tassato with 25 doses of liao to urge the Bravos of the League to reach out to the Protectorate of Morajasse to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (314-10) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The bravos of the League will reach out to the Protectorate of Morajasse to see what could be done to [[Any_dream_will_do#Partners_within|bring them closer]] to the League&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 85|Judgement 85]]&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 57===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ingrid Talon-of-the-Mark&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Beacons of Sermersuaq stand as an enduring symbol of vigilance, calling the faithful to stand watch over our Empire. By this Writ we seek to permanently consecrate the Beacons of Sermersuaq to Vigilance, to bolster every soul standing watch over our lands. Let us with sacred True Liao inspire the faithful there to be as steadfast as the very stone while they guard against any who would threaten our halls, our laws, our virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (250-0)&lt;br /&gt;
&lt;br /&gt;
==Proscription==&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Echo of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Echo of the House of the Wanderer, call &#039;&#039;&#039;Dagon, the Cardinal of Loyalty&#039;&#039;&#039; to inquisition regarding his relationship to Pride, oaths and the Virtue of his actions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (162-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caduceur of Aureate Peak&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Tiberius Stormspire Cascade, your contributions to the work of the Conclave and Imperial magic was praised in the Hall of Worlds last season. I call you to inquisition so the virtue of these actions may be brought into light and witnessed by all. To be held in the Quaykeep Library Saturday at midday.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (104-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 36===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jurand Biegacz&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 53===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Basil Goodbeard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have heard tell of Hamma the Lame&#039;s extraordinary Prosperity. in the face of turmoil and Jotun oppression, this virtuous Marcher Orc and her hard-working family have doubled the size of Eversweet Orchard, and it is now renowned across the Marches for making the best cider in the Mourn. I call Hamma the Lame to an Inquisition at the Marcher Community Hall on the Friday Evening of the Winter Summit, to discuss her Prosperity. If she is unable to make the journey to Anvil, I will be glad to question one of her family as a proxy. In this inquisition I will be assisted by a fellow Marcher priest, Nettle Baker.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (166-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 60===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 81===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Oleander Dreamsreach&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aspar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;Utopia, no matter the cost&amp;quot; I call Vespasian of Tropaion to inquisition. 2pm, Tropaion tent. In the light and before suitable witnesses. We shall hear of the price he has paid, and the lessons he has learned.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (86-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 105===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sofonisba Amilcara of the City Below&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian! Your actions in recent years have tested the bounds of propriety and of legality — particularly as they pertain to Asavea and the Whisper Gallery, both enemies of the Empire. I call you to Inquisition at the Winter Solstice to account for the virtue of your choices.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (194-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 112===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 119===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Locke Nightgrove&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call the Dreadshield steading to inquisition, to gather information regarding the recent treason enacted by their family member, Niamh. This is to take place on the Saturday of Winter solstice, 4pm. Ewan, Carric, Iver, Orwynn, Gwyddian, and Sylvie&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (128-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Francisco Vicente d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Francisco Vicente d&#039;Apulian, on behalf of the League National Assembly, call Skywise Gralka, Archmage of Day to Inquisition. I call on Gralka to explain the insult and indignity she has inflicted on Synod by inviting an eternal to interfere with The League&#039;s Highest Calling without consultation or caution. To be held at the Winter Solstice 388YE at a time and place to be agreed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (154-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 155===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; When Gisli the Provider first joined the Brass Coast, the Freeborn Assembly was asked to assess whether they were of honest character.  In the wake of the magics upon Madruga, it is time to revisit that question. I call Gisli to Inquisition to discuss their place in the Nation, at a time and place to be agreed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (116-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 163===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Goffredo Bertolli di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rahmah i Darwisj i Erigo: you tell me that members of Senate believe your service as Imperial Spymaster requires scrutiny. Very well: next season we will meet and I will carry out an audit of your conduct.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (52-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 165===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Egremont Russet&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Paragon Kethry teaches us the Pride in our beliefs and traditions, that withstands conquest and subjugation; which has so recently been emulated in the Mournwold with the Marcher orcs. I call to inquisition Harry the Axe of Alderly to answer questions of Pride, and Loyalty, and the small matter of &#039;5 wains of fresh-cut weirwood&#039;. I also ask fellow Priest and Senator of Mournwold Mel Bleak to assist me in this inquisition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (78-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Caduceus of Aureate Peak || Tiberius Stormspire Cascade || [[#Judgement 22|Judgement 22]] || Contributions to [[Conclave]] and Imperial magic&lt;br /&gt;
|-&lt;br /&gt;
| Jurand Biezacz || Tomasi Giralo i Erigo || [[#Judgement 36|Judgement 36]] || The [[Iron Confederacy]]&lt;br /&gt;
|-&lt;br /&gt;
| The Earl of Fools || Simargl, the Empty One&amp;lt;br&amp;gt;Zlata Ruznikova Perenel, the Dread Auntie&amp;lt;br&amp;gt;Maritza Orlova Pescherapokova&amp;lt;br&amp;gt;Vaclav Mladenovich Kosti&amp;lt;br&amp;gt;Talvikaarne, The Winter Guest&amp;lt;br&amp;gt;Lutobor Branislavovich Glinka&amp;lt;br&amp;gt;Yevgeni Katzev&amp;lt;br&amp;gt;Veverica, Two threads&amp;lt;br&amp;gt;&#039;&#039;of the Circle of Zulgan-Tash&#039;&#039; || [[#Judgement 70|Judgement 70]] || Deeds dark and terrible&lt;br /&gt;
|-&lt;br /&gt;
| Oleander Dreamsreach || Syl Umbral Path || [[#Judgement 81|Judgement 81]] || [[Testimony]] of &#039;&#039;Hidden Hand&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Aspar || Vespasian of Tropaion || [[#Judgement 97|Judgement 97]] || The price he has paid and the lessons learned&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Tyburn Natkysset, Grandmaster of the [[Shuttered Lantern]] || [[Arcane Inquisitor]] || Her long years of work with the Shuttered Lantern&lt;br /&gt;
|- &lt;br /&gt;
| Vauraus Korppitkotka || Bronimir, Senator for [[Ossium]] || [[Auditor of Senatorial Accountability]] || Mustering an army in two seasons&lt;br /&gt;
|- &lt;br /&gt;
| Amicia of the Semmerlak || Cyrus of Ebon&#039;s Hall, [[Ambassador to the Commonwealth]] || [[Chaplain Consular]] || The [[Cold Sun]] [[If_we_never_meet_again#Commonwealth|situation]]&lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Katelyn Quinnell De Cordraco || [[Imperial Inquisitor]] || Her relationship with [[Eleonaris]]&lt;br /&gt;
|-&lt;br /&gt;
| Maarit Suvidottir || Magistrate Abraham || [[Virtue Inquisitor|Inquisitor of Courage]] || Technical definitions of theological terms&lt;br /&gt;
|-&lt;br /&gt;
| Eevi Hawk Heart of the Gadrai || Bakar i Riqueza || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Magical guidance, especially concerning [[Madruga]]&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Asthore Autumngale || [[Virtue Inquisitor|Inquisitor of Prosperity]] || His time as Senator for [[Miaren]], at the Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Brother Geoffrey Orchard || Eliza di Sarvos || [[Virtue Inquisitor|Inquisitor of Vigilance]] || Night activities for the Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Vera || Friþmær Sunhildsdottir || [[Virtue Inquisitor|Inquisitor of the Way]] || A [[scop|scop&#039;s]] virtue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Lofyn Bloodcloak, you have committed yourself to the path of Pride. Along it, you have found what all Pilgrims do; the obstacles of other&#039;s doubts, the weight of your own mistakes, the blood that soaks the roads beyond Anvil&#039;s safety. Your Inspiration is written in your people&#039;s Chronicle, in the Regalia you passed to your successors. Your Legacy is to be decided by those who survive you - whether in the Schema that shares your name or the diplomatic affairs you now commit yourself to - but there is no doubt it will endure. You have shown Benevolence in your Oaths to Semmersuaq and your battle against the Jotun. The True Liao you have earned will tell us more about your soul. We live in an age of Miracles; the Schema was revealed to you by the Bloodcloak placed on your shoulders, calling your soul to an item of great worth. Something beyond our understanding occurred; declare it, lest such Miraculous events be lost to legend alone.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (206-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Drakov&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; I&#039;ve examined your Virtue Sigismund. &amp;lt;u&amp;gt;Courage&amp;lt;/u&amp;gt; - Only you stood for Field Marshall but it failed in battle. &amp;lt;u&amp;gt;Prosperity&amp;lt;/u&amp;gt; - Your Anointing. &amp;lt;u&amp;gt;Vigilance?&amp;lt;/u&amp;gt; - With only 6 Auxiliaries &amp;amp; 60 less citizens than expected you accepted no more runners worrying about Druj tricks. &amp;lt;u&amp;gt;Ambition&amp;lt;/u&amp;gt; - Let you to stand before Military Council &amp;amp; Senate owning your mistakes, not excusing or hiding them. &amp;lt;u&amp;gt;We build up, not tear down&amp;lt;/u&amp;gt;, so your Penance is as follows; 1) A Pilgrimage of Penance to Dawn, Highguard, League, Marches, Urizen &amp;amp; Varushka and Testimony from each National Assembly. 2) Military Council &amp;amp; Anvil Library get detailed recommendations so others don&#039;t repeat your mistakes 3) Sashes to mark those in command 4) Not seeking field command for 2 years 5) A priest by your side in battle &amp;amp; an Ambition Anointing for 3 years to guard your Virtue. &amp;lt;u&amp;gt;These are the consequences of your actions, Vigilance not Vengeance.&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (192-38)&lt;br /&gt;
&lt;br /&gt;
===Judgment 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; By his own admission, Brat Umbral Path is immensely dangerous, and capable of enacting immense harm very quickly and very effectively. I laud this, and acknowledge how it can and ought to strengthen our Empire. I raise it also a warning - that the experts and strategists of this Empire are always best placed to harm it. Brat embodies the point at which the virtue of Ambition meets the realm of Night - driven, cunning, subtle, manipulative, with strong intuition. He is extraordinarily well placed to be the Empire&#039;s expert in Night, and convey it to the Empire and the Empire to it. The Wise ought act as the Volhov teaches, and investigate him and that which surrounds him, to witness his triumph, and to disabuse this Empire of notions of threat. I welcome his oath to yearly inquisition, that we might understand him and his realm as it transforms. He will be a virtuous archmage - thus I vindicate him.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (132-0)&lt;br /&gt;
&lt;br /&gt;
===Judgment 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 59===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 71===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgment 76===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 83===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 110===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Goffredo Bertolli di Sarvo&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 111===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; High Exorcist Dame Belmarie de Courtnay-Wildrose. I look upon your work and find it Virtuous - and Virtue deserves lauding. You have learned much through your work, in your successes and more importantly in your failures. You have learned how to rely not only on your own strength, but the strength of others. You know there will come a time when the mantle will pass and you prepare the next generation of exorcists as best you can. There is always danger, always another threat - a threat you are more than equipped to face. It may be difficult - but raise your chin, Belmarie. You have earned it. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (5-0)&lt;br /&gt;
&lt;br /&gt;
===Judgment 114===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Amicia of the Semmerlak&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgment 115===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hazel Talbot&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 122===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Amara Fletcher&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; During my inquisition of Enchantress Lamalleves, she showed nothing but being the perfect example of ambition. From inspiring others to achieve their most ambitious goals to heavily contributing to multiple different successes, she has shown to uphold the tenets of an ambition priest&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (258-0)&lt;br /&gt;
&lt;br /&gt;
===Judgment 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 141===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi Hawk Heart of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 149===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi Hawk Heart of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 160===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 161===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgment 162===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Astrid Fjellrevening Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Lorenzo &#039;La Volpe&#039; Macelliao von Temeschwar was Prosperous. He was Ambitious. But Pride is the virtue he held closest in his heart, and most clearly embodied in his life&#039;s work. He celebrated his successes, proclaimed his past and his home boldly in all his actions, and uplifted his nation and his Empire. &#039;&#039;&#039;Benevolence&#039;&#039;&#039;: The Empire benefits to this day from his works. The Blood Red Roads may be the biggest endeavour, now feeding the Empire&#039;s coffers directly in support of the Vallornguard. But citizens past and present in a dozen territories have personally benefited from his works in coin, mana and liao. &#039;&#039;&#039;Legacy&#039;&#039;&#039;: A dozen Great Works exist across the Empire, that he funded, designed and built. These Great Edifices Proudly display his name, his guild, and his history, reminding us we should be Proud of where we come from and our achievements. &#039;&#039;&#039;Inspiration&#039;&#039;&#039;: Even in life, the League Assembly named him an Inspiration, leading to the Colissus of Sarvos&#039; True Consecration as a Sacred Site in his honour. Travellers flock to Sarvos to see this wondrous sight and experience The Partner of Greatness for themselves. To this day, his name is synonymous with grand benevolent works. &#039;&#039;&#039;Pilgrimage&#039;&#039;&#039;: His great works included travelling the Empire to map and build the Blood Red Roads; the Legacies of Virtue, grand edifices to uplift And Inspire the virtuous in each of the territories they were built in, from Hahnmark to Casinea; as well as several Cathedrals to Pride. This make clear his journey not only to personal Virtue, but The Way as a pillar of that journey for all citizens. This assembly Recognises Lorenzo as an Exemplar of Pride.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (288-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Tribune will raise a judgement in the General Assembly at the Winter Solstice on behalf of &#039;&#039;&#039;Astrid Fjellrevening Rezia di Tassato&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 118===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Erasmo di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Olwyn / Olwynn the Witness was recognised as an exemplar of Pride in Winter 376YE - the season immediately after the death of Britta. No details of Olwynn&#039;s life or signs of recognition are recorded in the public civil service records. It is not listed which signs of recognition were met. Last season, the General Assembly agreed that Exemplars are &amp;quot;&#039;&#039;those who Synod have agreed are the best examples for teaching the Way of Virtue&#039;&#039;&amp;quot;. With no information to teach, Olwynn the Witness is not suited to be recognised as an Exemplar of the Way.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (365-106)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Known_exemplars#Olwyn_the_Witness|Olwyn the Witness]] remains an exemplar of [[Pride]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Larkin Otterways&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 142===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Starlight Starchaser&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 148===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Wolfgang&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Dagon Barossa of the Shattered Tower&#039;&#039;&#039; was appointed with 304 votes; Eevi Hawkheart of the Gadrai received 276 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jedediah Boon&#039;&#039;&#039; was appointed with 208 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Reeve of Greenforest Fair]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tren Meals&#039;&#039;&#039; was appointed with 196 votes; Edmund Groves received 170 votes; Berith Relieur received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of Ratibor&#039;s Torch]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vitore van Temeschwar&#039;&#039;&#039; was appointed with 192 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Echo of the House of the Wanderer&#039;&#039;&#039; was appointed with 162 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Challenger in Waiting]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Daugon Orzel&#039;&#039;&#039; was appointed with 208 votes; Turpin de Boarwood received 114 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Guardian of the Maze of Zoria]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Illya Nikovtich Volkov&#039;&#039;&#039; was appointed with 158 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Goffredo Bertolli di Sarvos&#039;&#039;&#039; was appointed with 162 votes; Archibald received 42 votes &lt;br /&gt;
&lt;br /&gt;
===Judgement 35===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Isaia Pavone di Sarvos&#039;&#039;&#039; was appointed with 125 votes &lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Curator of the White City Museum]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Rebekah&#039;&#039;&#039; was appointed with 158 votes; Cainan received 102 votes; Micah received 38 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 39===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Deimos&#039;&#039;&#039; was appointed with 128 votes; Drystan Rootround received 32 votes; Thomir received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 42===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of the Semmerlak]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Romand Reinetova Remislav&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 43===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Knight of the Greenwood]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This judgement was withdrawn as the appointment method was [[388YE_Autumn_Equinox_Senate_sessions#Amend_Knight_of_the_Greenwood|amended]] by Senate&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Ceremonies]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lana Valentina de Holberg&#039;&#039;&#039; was appointed with 190 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 46===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lady Abreya De Lagriffe&#039;&#039;&#039; was appointed with 212 votes; Callista received 126 votes; Emrys Elyan received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Conscience of the Dunnings]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tuuli&#039;&#039;&#039; was appointed with 172 votes; Eadric received 46 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Dreamspeaker of Seren]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Oleander Dreamsreach&#039;&#039;&#039; was appointed with 136 votes; Bree received 20 votes; Joailes receives 0 votes; Wren receives 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 69===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Palladius&#039;&#039;&#039; was appointed with 88 votes; 	Rhydian de Rondell received 58 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 95===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Arcane Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Galene Netherwatch&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 129===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lady of the Proffered Hand]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;	Tristan Donatien Nicholas Reynauld&#039;&#039;&#039; was appointed with 208 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 154===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archivist of the Echoing Obelisk]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This judgement was raised, then withdrawn, as there was insufficient time for scrutiny.&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Drakov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for 15 Thrones to be given to Richardo Glostari di Sarvos, Armarious of the Anvil Library. This will be distributed to those who work at the Library in recognition of their work to preserve, expand and promote knowledge &amp;amp; Wisdom.  Lets reward &amp;amp; invest in this great Citizen led Anvil staple. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (706-538)&lt;br /&gt;
&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yvonne von Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Last summit, Paris of Apulus self-funded and constructed a waystation for foreign pilgrims, extending the reach of the Way. We reward her 15 thrones in recognition of her virtuous labour.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (1035-434)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Imperial Synod rewards Auntie Armand Mariyavich Remislav 15 thrones to be used as they see fit to reward the immense Courage of the Winter magicians of Varushka they led in destroying the Sumisev Peegel, a regio corrupted by the Cold Sun to emit radiation that could have killed every magician present. The destruction was prepared for alone and funded out of pocket for the protection, betterment, and Prosperity of the souls Volodmartz, who stood endangered by this active threat. Their actions stand as prefect examples of the hallowings of Permion, Inga Tarn, and Isaella&#039;s Resolve - to fear not death, and to confront and defeat dangers, for they knew it was the right thing to do.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed (463-558)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Chantecleer Words&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Claude Deeds discovered that the ghost of Theodric Mooting, the legendary scop of Wintermark, had been trapped at the threshold of Sydanjaa for more than three hundred years, unable to pass through the Labyrinth. Claude led a band to Warriors Gate to free Theodric&#039;s soul so he could pass through the Labyrinth. She heard the scop&#039;s final tale. Heroes of Wintermark were able to recover his last remains - his drum - and so laid him to rest in Kallavesa. This quest was the result of years of research on Claude&#039;s part including careful negotiation with the Winter realm, incurring much personal cost. We reward Claude 10 thrones for her Virtuous deeds: her Wise discoveries, her Loyalty to a legend.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (629-514)&lt;br /&gt;
&lt;br /&gt;
===Judgement 25===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ada&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (392-590)&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aster Aceae&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (620-400)&lt;br /&gt;
&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Athiel Westernborn of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (857-362)&lt;br /&gt;
&lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagonet&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Reynard, Envoy to the Karass 10 Thrones for dissemination to the Karass sept. This season they provided one sixth of the assistance towards rescuing the Great Forest Orcs enslaved by the Druj. This effort would not have rescued from both territories without that aid. They did so despite being informed they were no obligation to assist and there would be no reprisals if they did not, and did so with no reward offered or expected. Irrespective of what we may think of the Karass, our Virtue suggests we acknowledge Prosperity to recompense their labour and acknowledge their Courage.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (518-466)&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The outstanding costs for the project to Anchor the Way in Asavea stand tall, but even the mightiest forest can be felled one tree at a time- and the trees ARE being felled. This summit, the Loyalty Assembly are meeting with representatives from Ibaria to discuss raising armies there. We seek 6 mithril to help with this cost.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (805-342)&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Merari of Navigators of Virtue&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Award Ehud or Rumah’s Redoubt 13 thrones for providing the remaining 4 wains of Weirwood for Berechiah’s Basilica in Bastion after the rewarding for wains failed last summit. This act of vigilance prevented the commission from lapsing and the wains being lost.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (493-550)&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Raine Tealeaf&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (256-492)&lt;br /&gt;
&lt;br /&gt;
===Judgement 79===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fredegar Bloodmouth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (293-516)&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lydus&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Micah of the Navigators of Virtue was alert to the growing dangers in Therunin. She acted quickly to obtain the 24 wains required, bearing half the cost herself to allow immediate construction &amp;amp; initial use of the new Navarri Wayhouse in Reikos, Micah’s Stand. Micah has saved lives &amp;amp; souls through these acts, created a symbol of Navarri &amp;amp; Highborn cooperation and brought a bounty of herbs to the herb gardens of Reikos. We reward Micah’s Vigilance &amp;amp; Ambition with 8 wains of weirwood&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (805-342)&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Autumn Equinox 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;83 thrones, 6 crowns, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;52 thrones, 4 crowns, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;52 thrones, 4 crowns, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 9 thrones, 6 crowns at the various [[Rewarding#Counting Houses|counting houses]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 15 thrones to &#039;&#039;&#039;Yvonne von Apulian&#039;&#039;&#039; following [[#Judgement 13|Judgement 13]] being upheld (margin 601)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Athiel Westernborn&#039;&#039;&#039; following [[#Judgement 32|Judgement 32]] being upheld (margin 495)&lt;br /&gt;
* 6 wains of mithril to &#039;&#039;&#039;Hildelith Kaukosdottir&#039;&#039;&#039; following [[#Judgement 37|Judgement 37]] being upheld (margin 463)&lt;br /&gt;
* 40 thrones to &#039;&#039;&#039;Aster Aceae&#039;&#039;&#039; following [[#Judgement 31|Judgement 31]] being upheld (margin 220)&lt;br /&gt;
* 15 thrones to &#039;&#039;&#039;Nikolovich Drakov&#039;&#039;&#039; following [[#Judgement 10|Judgement 10]] being upheld (margin 168)&lt;br /&gt;
* 8 wains of weirwood to &#039;&#039;&#039;Lydus&#039;&#039;&#039; following [[#Judgement 108|Judgement 108]] being upheld (margin 154)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Chauntecleer Words&#039;&#039;&#039; following [[#Judgement 20|Judgement 20]] being upheld (margin 115)&lt;br /&gt;
* 3 thrones, 6 crowns, 14 rings to &#039;&#039;&#039;Dagonet&#039;&#039;&#039; following [[#Judgement 28|Judgement 28]] being upheld (margin 52)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 51 thrones for the Bourse dose of true liao from &#039;&#039;&#039;Damiàn i Martàn i Erigo&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 3 crowns, 16 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 2 crowns from &#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Relieur&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|true liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Damiàn i Martàn i Erigo&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Corwyn Heartsbane&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Adel de Ordraig&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Belmarie de Courtenay Wyldrose&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 42 || 550 || 276&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 40 || 514 || 258&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 63 || 888 || 445&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 40 || 492 || 247&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 35 || 413 || 207&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 43 || 480 || 241&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 39 || 472 || 237&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 53 || 584 || 293&lt;br /&gt;
|-&lt;br /&gt;
|General    || 355 || 4393 || 2197&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 19 || 228 || 115&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 57 || 750 || 376&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 71 || 938 || 470&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 6 || 66 || 34&lt;br /&gt;
|-&lt;br /&gt;
|League    || 41 || 508 || 255&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 22 || 258 || 130&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 33 || 401 || 201&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 32 || 350 || 176&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 35 || 424 || 213&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 39 || 470 || 236&lt;br /&gt;
|-&lt;br /&gt;
|General    || 355 || 4393 || 2197&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_Synod_judgements&amp;diff=146343</id>
		<title>388YE Autumn Equinox Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_Synod_judgements&amp;diff=146343"/>
		<updated>2026-10-21T13:27:43Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Autumn]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[#Veto|Veto]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
During the Autumn Equinox 388YE, the Synod raised X judgements&lt;br /&gt;
==Change of Doctrine==&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Rykana&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Orcs are no longer new to The Way, no longer the children of Virtue we were when the Bonewall first enshrined our beliefs in Doctrine. More now look to the Empire and see the chance for a future, and in turn our understanding of our spiritual destiny has expanded. We build now on all that has come before to replace the Doctrine of the Howling Abyss with the Doctrine of the Final Challenge so that we might welcome more into The Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (2733-54)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement removes the [[The_Doctrines_of_the_Faith#The_Doctrine_of_the_Howling_Abyss|Doctrine of the Howling Abyss]] and replaces it with the Doctrine of the Final Challenge. The full implications of this change to [[the Doctrines of the Faith]] will be felt over the coming months.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Doctrine of the Final Challenge&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;ic&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;ic-inner&amp;quot; style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;After death, an orc can become an Ancestor by overcoming the mighty spiritual challenge that we understand as the Howling Abyss, though it takes many forms. This challenge may only be attempted once. Those who fail are lost, but those who succeed become Ancestors who can guide living orcs.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039;Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for a Veto of the Senate motion to cede the Last Battle Wayhouse in the Barrens to the Karass. The Karass  are not our friends, they were once in favour with the Druj and to allow them to reside in their lands without oversight lacks Vigilance - to cede it now is to leave us a problem later we could avoid.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (0-112)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the [[388YE_Autumn_Equinox_Senate_sessions#Cede_Last_Battle_Wayhouse|motion]] to cede the Last Battle Wayhouse in [[the Barrens]].&lt;br /&gt;
&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ames the Amiable of the Pilgrims Guard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Arlais, Daughter of Mari, plans to build five sinecures at Virtues Rest: four Benefactors, one for each army, and one attached to the Strategos of Highguard. Together producing 48 mana and 16 Orichalcum each season. We seek no materials; those are needed for the Grand Inspiration of the Way. We ask instead for something Highguard possesses in abundance: experience. Our nation holds generations of military knowledge, from soldiers and commanders to chaplains, apothecaries, engineers, quartermasters, and all who sustain an army beyond the battlefield. Arlais intends to break ground in Winter. Help shape the Benefactors Court at Virtues Rest. Tell us what our armies need, where lasting support matters most, and what ingenuity, experience and Virtue might achieve.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (594-0) &lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In order to enter this into imperial record during an inquisition conducted by Jedidiah Boon, Summer 388YE, Lofyn Bloodcloak recounted the miracle that happened when she first put on the Bloodcloak following its recovery from a century of Thule possession. Lofyn Bloodcloak felt the weight of the cloak shift, a small hole had appeared within the lining and within was found the necklace she now wears around which was wrapped the schema which allowed Lofyn to enter the Bloodcloak into Imperial Lore.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (244-0) (GM threshold 247)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Haleth Sigeling&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The assembly of vigilance condemns the actions of the agents of the Whisper Gallery in Tsirku. Our eyes turn north to the Grave of the Giants, to watch for signs of similar acts by agents of any Eternals acting against the Citizens of the Empire&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039; The Throne applied the Custodian of Virtue to this judgement.&lt;br /&gt;
&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vidarr Runebound&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nora Falcon&#039;s Light, Grimnir and Thane of House Geris has been tireless in her legacy and dedication to the nation of Wintermark. Her efforts supporting our national celebrations have helped bring the nation a great sense of pride, our hearthfire continues to be a beacon in the darkness thanks to Nora&#039;s efforts, and she has long fought to bolster ambitions of other Winterfolk, to the betterment of our nation. Nora&#039;s work is quiet work that may oft go unsung, but is no less heroic to explore the skein and help guide the skein of others is the Kallavesi way. As such, we the Wintermark Assembly are proud to entre into the &#039;&#039;&#039;Chronicle of Heroes: Nora Falcon&#039;s Light.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (314-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Veikko Bondforger&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In my power as Keeper of Oaths, I commit the following from Amberlain P. Black, General of the Strong Reeds, the Fire of the Marches, to the Forge of Bonds: &#039;&#039;&#039;Oath from Amberlain to Bregasland&#039;&#039;&#039; People of Bregasland! Queen Fisher and her Jotun masters have fled before our soldiers&#039; might, with and Courage. But there will always be would-be conquerors, Jarls and threats to our land, mark me. The Empire&#039;s memory may be short, but Marcher grudges and memories are long - the Reeds will not forget, and WE will never abandon Bregasland again. This I swear before the Fens and Marsh. May this oath of Loyalty be the legacy of the Strong Reeds. Bregasland stands! This is adapted from the Strong Reeds army orders from Summer 385YE&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (320 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mael of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Behold: Virtue! As the Marshall of the Faith, I bid ye witness that the following were multiply commended by diverse Field Marshalls and Commanders during the battles at the last summit: Lady Nymeria Mortere, Nicassia of Phoenix Reach, Red Bramble, Artis the Unyielding, Hastur Broken Bough, and the Blades of Adelmar. The Marshal wishes to congratulate long-standing General Dame Aurum de Castellan of the Eastern Sky, The Star of Semmerholm on their retirement. A full list of commendations can be found on the citizen&#039;s notices.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (260 - 10)&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alfred Aewulfson-Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Mourn should embrace its past. We send Mine-captain Jedidiah Boon with a dose of true liao to consecrate Rebellion&#039;s Ridge and call for change in the Mournwold.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1847-360) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; [[Mournwold#Rebellion&#039;s_Ridge|Rebellion&#039;s Ridge]] has been conscecrated with [[true liao]] to [[Pride]] in memory of the [[The_Ore_Hills_Rebellion|Ore Hills Rebels]]. All [[personal resource|personal resources]] in the Mourn will suffer a two-rank penalty over the coming season due to the [[Rebellion%27s_Ridge#The_Tipping_Point|disruption]], but the [[mine]] owners of the Mournwold will elect its next senator.&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Dagon with 25 doses of liao to urge the virtuous to find a way to arrange a meeting with the Lost Weepers. Let us meet and find common ground against the Plenum.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (396 - 118)&lt;br /&gt;
*&#039;&#039;&#039;Not Enacted:&#039;&#039;&#039; No liao provided&lt;br /&gt;
&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Dagda&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Father Dagda with 50 doses of liao to lead our people in sharing everything we have with the Imperial Orcs to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Navarr from all walks of life [[Every_path_you_know#Thanks_for_Sharing|will travel to the named nation looking for ways to help]]. This will generate at least one opportunity for a new Imperial title to help the Vallornguard prepare for the fight with the enemy.&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Valour de Gauvain&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let none in our Empire be left without! We send Tren Meals with 25 doses of liao to the Barrens to ensure that all that is worthwhile is shared with those who need it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (223-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Pilgrims will travel to [[the Barrens]] to see what [[This_old_house|can be done]]. The civil service will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tree&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who pick the apples get first taste of the cider! We send Basil Goodbeard with 50 doses of liao to declare our intent to be the ones to till the fields of Liathaven, first with the butts of our bills and then with the plough. Strive, toil, and claim the just rewards of your labours.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-30)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This will create an opportunity for the Marchers to [[Domain_expansion#Claim|focus their efforts]] on conquering [[Liathaven]] once [[Bregasland]] is secure. There will be a chance for the nation to break ground on taking the territory from the Jotun, claiming it for the Empire, and stake their claim to it. The mandate does not have any legal impact on the ability of the Senate to assign the territory to any Imperial nation if it were conquered, but it has roused an expectation across the Marches that they&#039;d get first crack at it. While the Marches are staking their claim on the land, they will respect any nation it was assigned to that had been clearly seen to put in as much or more effort into the conquest than the Marchers had. But if the Senate awarded it to a nation that did less work in the campaign than the Marchers, then folks would absolutely be up in arms about it.&lt;br /&gt;
&lt;br /&gt;
===Judgement 82===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Katya Vasillova Reznikov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who strive and toil deserve their just rewards. We send Katya Vasillova Reznikov with 25 doses of liao to encourage those investing in Feroz to sow the seeds of a true garden.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (209-34) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Afarjasse and Oranseri have lost the [[Region qualities#Abandoned|abandoned]] quality. All new commissions in [[Feroz]] will see their labour costs [[This_old_house#A Fair Wage|increased]] to four crowns a wain until no region in the territory has the [[Region qualities#Impoverished|impoverished]] quality.&lt;br /&gt;
&lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Rafael Barossa d&#039;Apulian with 25 liao to urge the twin cities of Tassato to reach out to the twin cities of Leen to show them the advantages of becoming part of the greatest alliance of city-states the world has even seen. Let us marry our fates together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (136-152) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 137|Judgement 137]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 103===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lita i Nadir i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Marracossan exiles are friends of the Empire and the Brass Coast. They do not preach their belief in interventionalist gods, and trade respectfully with their neighbours. We send Karg i Estrico i Erico with 25 doses of liao to remind our folk that, while they must remain vigilant for the commitment of a crime, it is not the Freeborn way to try and police what lies within someone&#039;s heart.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (108-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The Freeborn have been [[So_little_I_wanted,_so_little_I_got#Theist_Heretics|reassured]] that there is no problem treating with the exiles as they have before. Trade will resume, and while the Marracossans will remain most comfortable in Madruga, there will be no further problems. However, in the event that anyone attempted to arrest a Marracossan exile for their beliefs, or should the Senate, the Synod, or the Military Council move against the exiles within the next ten years, the people of Madruga will resist and oppose such a move as if it were aimed at one of their Freeborn neighbours. The response will be proportional to the threat, and they will expect the Freeborn Assembly to back them up.&lt;br /&gt;
&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Tsirku is a wasteland full of dangers, but there is enough there for everyone to seize the opportunity and embrace prosperity. We send Rosanna Vtrachenich with 75 doses of liao to encourage the explorers of the northern nations to make the most of the coming Winter to gather the treasures of Tsirku with the aid of the virtuous.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (108-60) &lt;br /&gt;
* &#039;&#039;&#039;Not Enacted&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Mandates must achieve a greater majority to have an effect in [[Varushka]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jared of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let every word you speak carry meaning! We send Jared of the Suns of Couros with no doses of liao to direct Highborn efforts to promote the Witan. Those who speak Wise words in Counsel inspire us all! &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (436-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Highborn citizens will do what they can to support the Witan; the problems [[A fork in the path|identified]] last season will take precedence.&lt;br /&gt;
&lt;br /&gt;
===Judgement 134===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jesper Luukasson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;Let every word you speak carry meaning! We send Jesper Luukasson with 25 doses of liao to direct Highborn efforts to promote the Witan. Those who speak Wise words in Counsel inspire us all! Let the unity of word and deed build a sure foundation for the future!&amp;quot; We seek to use the Eyes of Loyalty to aid this mandate.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (354-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a use of Eyes of Loyalty on [[#Judgement 128|Judgement 128]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 136===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Task&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Firesong Galath with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Jotun&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (52-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Firesong Galath will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore]] about the ancestors of the [[Jotun]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 137===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aurelio Sanguineo Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Aurelio Sanguineo Rezia di Tassato with 25 doses of liao to urge the Bravos of the League to reach out to the Protectorate of Morajasse to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (314-10) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The bravos of the League will reach out to the Protectorate of Morajasse to see what could be done to [[Any_dream_will_do#Partners_within|bring them closer]] to the League&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 85|Judgement 85]]&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 57===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ingrid Talon-of-the-Mark&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Beacons of Sermersuaq stand as an enduring symbol of vigilance, calling the faithful to stand watch over our Empire. By this Writ we seek to permanently consecrate the Beacons of Sermersuaq to Vigilance, to bolster every soul standing watch over our lands. Let us with sacred True Liao inspire the faithful there to be as steadfast as the very stone while they guard against any who would threaten our halls, our laws, our virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (250-0)&lt;br /&gt;
&lt;br /&gt;
==Proscription==&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Echo of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Echo of the House of the Wanderer, call &#039;&#039;&#039;Dagon, the Cardinal of Loyalty&#039;&#039;&#039; to inquisition regarding his relationship to Pride, oaths and the Virtue of his actions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (162-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caduceur of Aureate Peak&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Tiberius Stormspire Cascade, your contributions to the work of the Conclave and Imperial magic was praised in the Hall of Worlds last season. I call you to inquisition so the virtue of these actions may be brought into light and witnessed by all. To be held in the Quaykeep Library Saturday at midday.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (104-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 36===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jurand Biegacz&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 53===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Basil Goodbeard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have heard tell of Hamma the Lame&#039;s extraordinary Prosperity. in the face of turmoil and Jotun oppression, this virtuous Marcher Orc and her hard-working family have doubled the size of Eversweet Orchard, and it is now renowned across the Marches for making the best cider in the Mourn. I call Hamma the Lame to an Inquisition at the Marcher Community Hall on the Friday Evening of the Winter Summit, to discuss her Prosperity. If she is unable to make the journey to Anvil, I will be glad to question one of her family as a proxy. In this inquisition I will be assisted by a fellow Marcher priest, Nettle Baker.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (166-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 60===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 81===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Oleander Dreamsreach&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aspar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;Utopia, no matter the cost&amp;quot; I call Vespasian of Tropaion to inquisition. 2pm, Tropaion tent. In the light and before suitable witnesses. We shall hear of the price he has paid, and the lessons he has learned.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (86-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 105===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sofonisba Amilcara of the City Below&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian! Your actions in recent years have tested the bounds of propriety and of legality — particularly as they pertain to Asavea and the Whisper Gallery, both enemies of the Empire. I call you to Inquisition at the Winter Solstice to account for the virtue of your choices.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (194-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 112===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 119===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Locke Nightgrove&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call the Dreadshield steading to inquisition, to gather information regarding the recent treason enacted by their family member, Niamh. This is to take place on the Saturday of Winter solstice, 4pm. Ewan, Carric, Iver, Orwynn, Gwyddian, and Sylvie&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (128-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Francisco Vicente d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Francisco Vicente d&#039;Apulian, on behalf of the League National Assembly, call Skywise Gralka, Archmage of Day to Inquisition. I call on Gralka to explain the insult and indignity she has inflicted on Synod by inviting an eternal to interfere with The League&#039;s Highest Calling without consultation or caution. To be held at the Winter Solstice 388YE at a time and place to be agreed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (154-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 155===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; When Gisli the Provider first joined the Brass Coast, the Freeborn Assembly was asked to assess whether they were of honest character.  In the wake of the magics upon Madruga, it is time to revisit that question. I call Gisli to Inquisition to discuss their place in the Nation, at a time and place to be agreed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (116-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 163===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Goffredo Bertolli di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rahmah i Darwisj i Erigo: you tell me that members of Senate believe your service as Imperial Spymaster requires scrutiny. Very well: next season we will meet and I will carry out an audit of your conduct.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (52-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 165===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Egremont Russet&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Paragon Kethry teaches us the Pride in our beliefs and traditions, that withstands conquest and subjugation; which has so recently been emulated in the Mournwold with the Marcher orcs. I call to inquisition Harry the Axe of Alderly to answer questions of Pride, and Loyalty, and the small matter of &#039;5 wains of fresh-cut weirwood&#039;. I also ask fellow Priest and Senator of Mournwold Mel Bleak to assist me in this inquisition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (78-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Caduceus of Aureate Peak || Tiberius Stormspire Cascade || [[#Judgement 22|Judgement 22]] || Contributions to [[Conclave]] and Imperial magic&lt;br /&gt;
|-&lt;br /&gt;
| Jurand Biezacz || Tomasi Giralo i Erigo || [[#Judgement 36|Judgement 36]] || The [[Iron Confederacy]]&lt;br /&gt;
|-&lt;br /&gt;
| The Earl of Fools || Simargl, the Empty One&amp;lt;br&amp;gt;Zlata Ruznikova Perenel, the Dread Auntie&amp;lt;br&amp;gt;Maritza Orlova Pescherapokova&amp;lt;br&amp;gt;Vaclav Mladenovich Kosti&amp;lt;br&amp;gt;Talvikaarne, The Winter Guest&amp;lt;br&amp;gt;Lutobor Branislavovich Glinka&amp;lt;br&amp;gt;Yevgeni Katzev&amp;lt;br&amp;gt;Veverica, Two threads&amp;lt;br&amp;gt;&#039;&#039;of the Circle of Zulgan-Tash&#039;&#039; || [[#Judgement 70|Judgement 70]] || Deeds dark and terrible&lt;br /&gt;
|-&lt;br /&gt;
| Oleander Dreamsreach || Syl Umbral Path || [[#Judgement 81|Judgement 81]] || [[Testimony]] of &#039;&#039;Hidden Hand&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Aspar || Vespasian of Tropaion || [[#Judgement 97|Judgement 97]] || The price he has paid and the lessons learned&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Tyburn Natkysset, Grandmaster of the [[Shuttered Lantern]] || [[Arcane Inquisitor]] || Her long years of work with the Shuttered Lantern&lt;br /&gt;
|- &lt;br /&gt;
| Vauraus Korppitkotka || Bronimir, Senator for [[Ossium]] || [[Auditor of Senatorial Accountability]] || Mustering an army in two seasons&lt;br /&gt;
|- &lt;br /&gt;
| Amicia of the Semmerlak || Cyrus of Ebon&#039;s Hall, [[Ambassador to the Commonwealth]] || [[Chaplain Consular]] || The [[Cold Sun]] [[If_we_never_meet_again#Commonwealth|situation]]&lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Katelyn Quinnell De Cordraco || [[Imperial Inquisitor]] || Her relationship with [[Eleonaris]]&lt;br /&gt;
|-&lt;br /&gt;
| Maarit Suvidottir || Magistrate Abraham || [[Virtue Inquisitor|Inquisitor of Courage]] || Technical definitions of theological terms&lt;br /&gt;
|-&lt;br /&gt;
| Eevi Hawk Heart of the Gadrai || Bakar i Riqueza || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Magical guidance, especially concerning [[Madruga]]&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Asthore Autumngale || [[Virtue Inquisitor|Inquisitor of Prosperity]] || His time as Senator for [[Miaren]], at the Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Brother Geoffrey Orchard || Eliza di Sarvos || [[Virtue Inquisitor|Inquisitor of Vigilance]] || Night activities for the Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Vera || Friþmær Sunhildsdottir || [[Virtue Inquisitor|Inquisitor of the Way]] || A [[scop|scop&#039;s]] virtue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Vindication&#039;&#039;&#039; Lofyn Bloodcloak, you have committed yourself to the path of Pride. Along it, you have found what all Pilgrims do; the obstacles of other&#039;s doubts, the weight of your own mistakes, the blood that soaks the roads beyond Anvil&#039;s safety. Your Inspiration is written in your people&#039;s Chronicle, in the Regalia you passed to your successors. Your Legacy is to be decided by those who survive you - whether in the Schema that shares your name or the diplomatic affairs you now commit yourself to - but there is no doubt it will endure. You have shown Benevolence in your Oaths to Semmersuaq and your battle against the Jotun. The True Liao you have earned will tell us more about your soul. We live in an age of Miracles; the Schema was revealed to you by the Bloodcloak placed on your shoulders, calling your soul to an item of great worth. Something beyond our understanding occurred; declare it, lest such Miraculous events be lost to legend alone.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (206-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Drakov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Escalation - Penance&#039;&#039;&#039; I&#039;ve examined your Virtue Sigismund. &#039;&#039;&#039;Courage&#039;&#039;&#039; - Only you stood for Field Marshall but it failed in battle. &#039;&#039;&#039;Prosperity&#039;&#039;&#039; - Your Anointing. &#039;&#039;&#039;Vigilance?&#039;&#039;&#039; - With only 6 Auxiliaries &amp;amp; 60 less citizens than expected you accepted no more runners worrying about Druj tricks. &#039;&#039;&#039;Ambition&#039;&#039;&#039; - Let you to stand before Military Council &amp;amp; Senate owning your mistakes, not excusing or hiding them. &#039;&#039;&#039;We build up, not tear down&#039;&#039;&#039;, so your Penance is as follows; 1) A Pilgrimate of Penance to Dawn, Highguard, League, Marches, Urizen &amp;amp; Varushka and Testimony from each National Assembly. 2) Military Council &amp;amp; Anvil Library get detailed recommendations so others don&#039;t repeat your mistakes 3) Sashes to mark those in command 4) Not seeking field command for 2 years 5) A priest by your side in battle &amp;amp; an Ambition Anointing for 3 years to guard your Virtue. &#039;&#039;&#039;These are the consequences of your actions, Vigilance not Vengence.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (192-38)&lt;br /&gt;
&lt;br /&gt;
===Judgment 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Vindication. By his own admission, Brat Umbral Path is immensely dangerous, and capable of enacting immense harm very quickly and very effectively. I laud this, and acknowledge how it can and ought to strengthen our Empire. I raise it also a warning - that the experts and strategists of this Empire are always best placed to harm it. Brat embodies the point at which the virtue of Ambition meets the realm of Night - driven, cunning, subtle, manipulative, with strong intuition. He is extraordinarily well placed to be the Empire&#039;s expert in Night, and convey it to the Empire and the Empire to it. The Wise ought act as the Volhov teaches, and investigate him and that which surrounds him, to witness his triumph, and to disabuse this Empire of notions of threat. I welcome his oath to yearly inquisition, that we might understand him and his realm as it transforms. He will be a virtuous archmage - thus I vindicate him.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (132-0)&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Astrid Fjellrevening Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Lorenzo &#039;La Volpe&#039; Macelliao von Temeschwar was Prosperous. He was Ambitious. But Pride is the virtue he held closest in his heart, and most clearly embodied in his life&#039;s work. He celebrated his successes, proclaimed his past and his home boldly in all his actions, and uplifted his nation and his Empire. &#039;&#039;&#039;Benevolence&#039;&#039;&#039;: The Empire benefits to this day from his works. The Blood Red Roads may be the biggest endeavour, now feeding the Empire&#039;s coffers directly in support of the Vallornguard. But citizens past and present in a dozen territories have personally benefited from his works in coin, mana and liao. &#039;&#039;&#039;Legacy&#039;&#039;&#039;: A dozen Great Works exist across the Empire, that he funded, designed and built. These Great Edifices Proudly display his name, his guild, and his history, reminding us we should be Proud of where we come from and our achievements. &#039;&#039;&#039;Inspiration&#039;&#039;&#039;: Even in life, the League Assembly named him an Inspiration, leading to the Colissus of Sarvos&#039; True Consecration as a Sacred Site in his honour. Travellers flock to Sarvos to see this wondrous sight and experience The Partner of Greatness for themselves. To this day, his name is synonymous with grand benevolent works. &#039;&#039;&#039;Pilgrimage&#039;&#039;&#039;: His great works included travelling the Empire to map and build the Blood Red Roads; the Legacies of Virtue, grand edifices to uplift And Inspire the virtuous in each of the territories they were built in, from Hahnmark to Casinea; as well as several Cathedrals to Pride. This make clear his journey not only to personal Virtue, but The Way as a pillar of that journey for all citizens. This assembly Recognises Lorenzo as an Exemplar of Pride.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (288-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Tribune will raise a judgement in the General Assembly at the Winter Solstice on behalf of &#039;&#039;&#039;Astrid Fjellrevening Rezia di Tassato&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 118===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Erasmo di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Olwyn / Olwynn the Witness was recognised as an exemplar of Pride in Winter 376YE - the season immediately after the death of Britta. No details of Olwynn&#039;s life or signs of recognition are recorded in the public civil service records. It is not listed which signs of recognition were met. Last season, the General Assembly agreed that Exemplars are &amp;quot;&#039;&#039;those who Synod have agreed are the best examples for teaching the Way of Virtue&#039;&#039;&amp;quot;. With no information to teach, Olwynn the Witness is not suited to be recognised as an Exemplar of the Way.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (365-106)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Known_exemplars#Olwyn_the_Witness|Olwyn the Witness]] remains an exemplar of [[Pride]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Larkin Otterways&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 142===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Starlight Starchaser&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 148===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Wolfgang&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Dagon Barossa of the Shattered Tower&#039;&#039;&#039; was appointed with 304 votes; Eevi Hawkheart of the Gadrai received 276 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jedediah Boon&#039;&#039;&#039; was appointed with 208 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Reeve of Greenforest Fair]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tren Meals&#039;&#039;&#039; was appointed with 196 votes; Edmund Groves received 170 votes; Berith Relieur received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of Ratibor&#039;s Torch]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vitore van Temeschwar&#039;&#039;&#039; was appointed with 192 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Echo of the House of the Wanderer&#039;&#039;&#039; was appointed with 162 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Challenger in Waiting]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Daugon Orzel&#039;&#039;&#039; was appointed with 208 votes; Turpin de Boarwood received 114 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Guardian of the Maze of Zoria]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Illya Nikovtich Volkov&#039;&#039;&#039; was appointed with 158 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Goffredo Bertolli di Sarvos&#039;&#039;&#039; was appointed with 162 votes; Archibald received 42 votes &lt;br /&gt;
&lt;br /&gt;
===Judgement 35===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Isaia Pavone di Sarvos&#039;&#039;&#039; was appointed with 125 votes &lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Curator of the White City Museum]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Rebekah&#039;&#039;&#039; was appointed with 158 votes; Cainan received 102 votes; Micah received 38 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 39===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Deimos&#039;&#039;&#039; was appointed with 128 votes; Drystan Rootround received 32 votes; Thomir received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 42===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of the Semmerlak]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Romand Reinetova Remislav&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 43===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Knight of the Greenwood]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This judgement was withdrawn as the appointment method was [[388YE_Autumn_Equinox_Senate_sessions#Amend_Knight_of_the_Greenwood|amended]] by Senate&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Ceremonies]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lana Valentina de Holberg&#039;&#039;&#039; was appointed with 190 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 46===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lady Abreya De Lagriffe&#039;&#039;&#039; was appointed with 212 votes; Callista received 126 votes; Emrys Elyan received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Conscience of the Dunnings]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tuuli&#039;&#039;&#039; was appointed with 172 votes; Eadric received 46 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Dreamspeaker of Seren]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Oleander Dreamsreach&#039;&#039;&#039; was appointed with 136 votes; Bree received 20 votes; Joailes receives 0 votes; Wren receives 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 69===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Palladius&#039;&#039;&#039; was appointed with 88 votes; 	Rhydian de Rondell received 58 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 95===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Arcane Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Galene Netherwatch&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 129===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lady of the Proffered Hand]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;	Tristan Donatien Nicholas Reynauld&#039;&#039;&#039; was appointed with 208 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 154===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archivist of the Echoing Obelisk]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This judgement was raised, then withdrawn, as there was insufficient time for scrutiny.&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Drakov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for 15 Thrones to be given to Richardo Glostari di Sarvos, Armarious of the Anvil Library. This will be distributed to those who work at the Library in recognition of their work to preserve, expand and promote knowledge &amp;amp; Wisdom.  Lets reward &amp;amp; invest in this great Citizen led Anvil staple. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (706-538)&lt;br /&gt;
&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yvonne von Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Last summit, Paris of Apulus self-funded and constructed a waystation for foreign pilgrims, extending the reach of the Way. We reward her 15 thrones in recognition of her virtuous labour.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (1035-434)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Imperial Synod rewards Auntie Armand Mariyavich Remislav 15 thrones to be used as they see fit to reward the immense Courage of the Winter magicians of Varushka they led in destroying the Sumisev Peegel, a regio corrupted by the Cold Sun to emit radiation that could have killed every magician present. The destruction was prepared for alone and funded out of pocket for the protection, betterment, and Prosperity of the souls Volodmartz, who stood endangered by this active threat. Their actions stand as prefect examples of the hallowings of Permion, Inga Tarn, and Isaella&#039;s Resolve - to fear not death, and to confront and defeat dangers, for they knew it was the right thing to do.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed (463-558)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Chantecleer Words&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Claude Deeds discovered that the ghost of Theodric Mooting, the legendary scop of Wintermark, had been trapped at the threshold of Sydanjaa for more than three hundred years, unable to pass through the Labyrinth. Claude led a band to Warriors Gate to free Theodric&#039;s soul so he could pass through the Labyrinth. She heard the scop&#039;s final tale. Heroes of Wintermark were able to recover his last remains - his drum - and so laid him to rest in Kallavesa. This quest was the result of years of research on Claude&#039;s part including careful negotiation with the Winter realm, incurring much personal cost. We reward Claude 10 thrones for her Virtuous deeds: her Wise discoveries, her Loyalty to a legend.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (629-514)&lt;br /&gt;
&lt;br /&gt;
===Judgement 25===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ada&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (392-590)&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aster Aceae&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (620-400)&lt;br /&gt;
&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Athiel Westernborn of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (857-362)&lt;br /&gt;
&lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagonet&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Reynard, Envoy to the Karass 10 Thrones for dissemination to the Karass sept. This season they provided one sixth of the assistance towards rescuing the Great Forest Orcs enslaved by the Druj. This effort would not have rescued from both territories without that aid. They did so despite being informed they were no obligation to assist and there would be no reprisals if they did not, and did so with no reward offered or expected. Irrespective of what we may think of the Karass, our Virtue suggests we acknowledge Prosperity to recompense their labour and acknowledge their Courage.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (518-466)&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The outstanding costs for the project to Anchor the Way in Asavea stand tall, but even the mightiest forest can be felled one tree at a time- and the trees ARE being felled. This summit, the Loyalty Assembly are meeting with representatives from Ibaria to discuss raising armies there. We seek 6 mithril to help with this cost.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (805-342)&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Merari of Navigators of Virtue&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Award Ehud or Rumah’s Redoubt 13 thrones for providing the remaining 4 wains of Weirwood for Berechiah’s Basilica in Bastion after the rewarding for wains failed last summit. This act of vigilance prevented the commission from lapsing and the wains being lost.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (493-550)&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Raine Tealeaf&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (256-492)&lt;br /&gt;
&lt;br /&gt;
===Judgement 79===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fredegar Bloodmouth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (293-516)&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lydus&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Micah of the Navigators of Virtue was alert to the growing dangers in Therunin. She acted quickly to obtain the 24 wains required, bearing half the cost herself to allow immediate construction &amp;amp; initial use of the new Navarri Wayhouse in Reikos, Micah’s Stand. Micah has saved lives &amp;amp; souls through these acts, created a symbol of Navarri &amp;amp; Highborn cooperation and brought a bounty of herbs to the herb gardens of Reikos. We reward Micah’s Vigilance &amp;amp; Ambition with 8 wains of weirwood&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (805-342)&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Autumn Equinox 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;83 thrones, 6 crowns, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;52 thrones, 4 crowns, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;52 thrones, 4 crowns, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 9 thrones, 6 crowns at the various [[Rewarding#Counting Houses|counting houses]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 15 thrones to &#039;&#039;&#039;Yvonne von Apulian&#039;&#039;&#039; following [[#Judgement 13|Judgement 13]] being upheld (margin 601)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Athiel Westernborn&#039;&#039;&#039; following [[#Judgement 32|Judgement 32]] being upheld (margin 495)&lt;br /&gt;
* 6 wains of mithril to &#039;&#039;&#039;Hildelith Kaukosdottir&#039;&#039;&#039; following [[#Judgement 37|Judgement 37]] being upheld (margin 463)&lt;br /&gt;
* 40 thrones to &#039;&#039;&#039;Aster Aceae&#039;&#039;&#039; following [[#Judgement 31|Judgement 31]] being upheld (margin 220)&lt;br /&gt;
* 15 thrones to &#039;&#039;&#039;Nikolovich Drakov&#039;&#039;&#039; following [[#Judgement 10|Judgement 10]] being upheld (margin 168)&lt;br /&gt;
* 8 wains of weirwood to &#039;&#039;&#039;Lydus&#039;&#039;&#039; following [[#Judgement 108|Judgement 108]] being upheld (margin 154)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Chauntecleer Words&#039;&#039;&#039; following [[#Judgement 20|Judgement 20]] being upheld (margin 115)&lt;br /&gt;
* 3 thrones, 6 crowns, 14 rings to &#039;&#039;&#039;Dagonet&#039;&#039;&#039; following [[#Judgement 28|Judgement 28]] being upheld (margin 52)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 51 thrones for the Bourse dose of true liao from &#039;&#039;&#039;Damiàn i Martàn i Erigo&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 3 crowns, 16 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 2 crowns from &#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Relieur&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|true liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Damiàn i Martàn i Erigo&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Corwyn Heartsbane&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Adel de Ordraig&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Belmarie de Courtenay Wyldrose&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 42 || 550 || 276&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 40 || 514 || 258&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 63 || 888 || 445&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 40 || 492 || 247&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 35 || 413 || 207&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 43 || 480 || 241&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 39 || 472 || 237&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 53 || 584 || 293&lt;br /&gt;
|-&lt;br /&gt;
|General    || 355 || 4393 || 2197&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 19 || 228 || 115&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 57 || 750 || 376&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 71 || 938 || 470&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 6 || 66 || 34&lt;br /&gt;
|-&lt;br /&gt;
|League    || 41 || 508 || 255&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 22 || 258 || 130&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 33 || 401 || 201&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 32 || 350 || 176&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 35 || 424 || 213&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 39 || 470 || 236&lt;br /&gt;
|-&lt;br /&gt;
|General    || 355 || 4393 || 2197&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_Synod_judgements&amp;diff=146342</id>
		<title>388YE Autumn Equinox Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_Synod_judgements&amp;diff=146342"/>
		<updated>2026-10-21T13:27:26Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Writ of Consecration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Autumn]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[#Veto|Veto]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
During the Autumn Equinox 388YE, the Synod raised X judgements&lt;br /&gt;
==Change of Doctrine==&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Rykana&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Orcs are no longer new to The Way, no longer the children of Virtue we were when the Bonewall first enshrined our beliefs in Doctrine. More now look to the Empire and see the chance for a future, and in turn our understanding of our spiritual destiny has expanded. We build now on all that has come before to replace the Doctrine of the Howling Abyss with the Doctrine of the Final Challenge so that we might welcome more into The Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (2733-54)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement removes the [[The_Doctrines_of_the_Faith#The_Doctrine_of_the_Howling_Abyss|Doctrine of the Howling Abyss]] and replaces it with the Doctrine of the Final Challenge. The full implications of this change to [[the Doctrines of the Faith]] will be felt over the coming months.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Doctrine of the Final Challenge&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;ic&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;ic-inner&amp;quot; style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;After death, an orc can become an Ancestor by overcoming the mighty spiritual challenge that we understand as the Howling Abyss, though it takes many forms. This challenge may only be attempted once. Those who fail are lost, but those who succeed become Ancestors who can guide living orcs.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039;Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for a Veto of the Senate motion to cede the Last Battle Wayhouse in the Barrens to the Karass. The Karass  are not our friends, they were once in favour with the Druj and to allow them to reside in their lands without oversight lacks Vigilance - to cede it now is to leave us a problem later we could avoid.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (0-112)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the [[388YE_Autumn_Equinox_Senate_sessions#Cede_Last_Battle_Wayhouse|motion]] to cede the Last Battle Wayhouse in [[the Barrens]].&lt;br /&gt;
&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ames the Amiable of the Pilgrims Guard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Arlais, Daughter of Mari, plans to build five sinecures at Virtues Rest: four Benefactors, one for each army, and one attached to the Strategos of Highguard. Together producing 48 mana and 16 Orichalcum each season. We seek no materials; those are needed for the Grand Inspiration of the Way. We ask instead for something Highguard possesses in abundance: experience. Our nation holds generations of military knowledge, from soldiers and commanders to chaplains, apothecaries, engineers, quartermasters, and all who sustain an army beyond the battlefield. Arlais intends to break ground in Winter. Help shape the Benefactors Court at Virtues Rest. Tell us what our armies need, where lasting support matters most, and what ingenuity, experience and Virtue might achieve.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (594-0) &lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In order to enter this into imperial record during an inquisition conducted by Jedidiah Boon, Summer 388YE, Lofyn Bloodcloak recounted the miracle that happened when she first put on the Bloodcloak following its recovery from a century of Thule possession. Lofyn Bloodcloak felt the weight of the cloak shift, a small hole had appeared within the lining and within was found the necklace she now wears around which was wrapped the schema which allowed Lofyn to enter the Bloodcloak into Imperial Lore.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (244-0) (GM threshold 247)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Haleth Sigeling&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The assembly of vigilance condemns the actions of the agents of the Whisper Gallery in Tsirku. Our eyes turn north to the Grave of the Giants, to watch for signs of similar acts by agents of any Eternals acting against the Citizens of the Empire&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039; The Throne applied the Custodian of Virtue to this judgement.&lt;br /&gt;
&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vidarr Runebound&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nora Falcon&#039;s Light, Grimnir and Thane of House Geris has been tireless in her legacy and dedication to the nation of Wintermark. Her efforts supporting our national celebrations have helped bring the nation a great sense of pride, our hearthfire continues to be a beacon in the darkness thanks to Nora&#039;s efforts, and she has long fought to bolster ambitions of other Winterfolk, to the betterment of our nation. Nora&#039;s work is quiet work that may oft go unsung, but is no less heroic to explore the skein and help guide the skein of others is the Kallavesi way. As such, we the Wintermark Assembly are proud to entre into the &#039;&#039;&#039;Chronicle of Heroes: Nora Falcon&#039;s Light.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (314-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Veikko Bondforger&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In my power as Keeper of Oaths, I commit the following from Amberlain P. Black, General of the Strong Reeds, the Fire of the Marches, to the Forge of Bonds: &#039;&#039;&#039;Oath from Amberlain to Bregasland&#039;&#039;&#039; People of Bregasland! Queen Fisher and her Jotun masters have fled before our soldiers&#039; might, with and Courage. But there will always be would-be conquerors, Jarls and threats to our land, mark me. The Empire&#039;s memory may be short, but Marcher grudges and memories are long - the Reeds will not forget, and WE will never abandon Bregasland again. This I swear before the Fens and Marsh. May this oath of Loyalty be the legacy of the Strong Reeds. Bregasland stands! This is adapted from the Strong Reeds army orders from Summer 385YE&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (320 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mael of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Behold: Virtue! As the Marshall of the Faith, I bid ye witness that the following were multiply commended by diverse Field Marshalls and Commanders during the battles at the last summit: Lady Nymeria Mortere, Nicassia of Phoenix Reach, Red Bramble, Artis the Unyielding, Hastur Broken Bough, and the Blades of Adelmar. The Marshal wishes to congratulate long-standing General Dame Aurum de Castellan of the Eastern Sky, The Star of Semmerholm on their retirement. A full list of commendations can be found on the citizen&#039;s notices.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (260 - 10)&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alfred Aewulfson-Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Mourn should embrace its past. We send Mine-captain Jedidiah Boon with a dose of true liao to consecrate Rebellion&#039;s Ridge and call for change in the Mournwold.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1847-360) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; [[Mournwold#Rebellion&#039;s_Ridge|Rebellion&#039;s Ridge]] has been conscecrated with [[true liao]] to [[Pride]] in memory of the [[The_Ore_Hills_Rebellion|Ore Hills Rebels]]. All [[personal resource|personal resources]] in the Mourn will suffer a two-rank penalty over the coming season due to the [[Rebellion%27s_Ridge#The_Tipping_Point|disruption]], but the [[mine]] owners of the Mournwold will elect its next senator.&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Dagon with 25 doses of liao to urge the virtuous to find a way to arrange a meeting with the Lost Weepers. Let us meet and find common ground against the Plenum.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (396 - 118)&lt;br /&gt;
*&#039;&#039;&#039;Not Enacted:&#039;&#039;&#039; No liao provided&lt;br /&gt;
&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Dagda&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Father Dagda with 50 doses of liao to lead our people in sharing everything we have with the Imperial Orcs to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Navarr from all walks of life [[Every_path_you_know#Thanks_for_Sharing|will travel to the named nation looking for ways to help]]. This will generate at least one opportunity for a new Imperial title to help the Vallornguard prepare for the fight with the enemy.&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Valour de Gauvain&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let none in our Empire be left without! We send Tren Meals with 25 doses of liao to the Barrens to ensure that all that is worthwhile is shared with those who need it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (223-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Pilgrims will travel to [[the Barrens]] to see what [[This_old_house|can be done]]. The civil service will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tree&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who pick the apples get first taste of the cider! We send Basil Goodbeard with 50 doses of liao to declare our intent to be the ones to till the fields of Liathaven, first with the butts of our bills and then with the plough. Strive, toil, and claim the just rewards of your labours.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-30)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This will create an opportunity for the Marchers to [[Domain_expansion#Claim|focus their efforts]] on conquering [[Liathaven]] once [[Bregasland]] is secure. There will be a chance for the nation to break ground on taking the territory from the Jotun, claiming it for the Empire, and stake their claim to it. The mandate does not have any legal impact on the ability of the Senate to assign the territory to any Imperial nation if it were conquered, but it has roused an expectation across the Marches that they&#039;d get first crack at it. While the Marches are staking their claim on the land, they will respect any nation it was assigned to that had been clearly seen to put in as much or more effort into the conquest than the Marchers had. But if the Senate awarded it to a nation that did less work in the campaign than the Marchers, then folks would absolutely be up in arms about it.&lt;br /&gt;
&lt;br /&gt;
===Judgement 82===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Katya Vasillova Reznikov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who strive and toil deserve their just rewards. We send Katya Vasillova Reznikov with 25 doses of liao to encourage those investing in Feroz to sow the seeds of a true garden.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (209-34) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Afarjasse and Oranseri have lost the [[Region qualities#Abandoned|abandoned]] quality. All new commissions in [[Feroz]] will see their labour costs [[This_old_house#A Fair Wage|increased]] to four crowns a wain until no region in the territory has the [[Region qualities#Impoverished|impoverished]] quality.&lt;br /&gt;
&lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Rafael Barossa d&#039;Apulian with 25 liao to urge the twin cities of Tassato to reach out to the twin cities of Leen to show them the advantages of becoming part of the greatest alliance of city-states the world has even seen. Let us marry our fates together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (136-152) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 137|Judgement 137]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 103===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lita i Nadir i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Marracossan exiles are friends of the Empire and the Brass Coast. They do not preach their belief in interventionalist gods, and trade respectfully with their neighbours. We send Karg i Estrico i Erico with 25 doses of liao to remind our folk that, while they must remain vigilant for the commitment of a crime, it is not the Freeborn way to try and police what lies within someone&#039;s heart.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (108-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The Freeborn have been [[So_little_I_wanted,_so_little_I_got#Theist_Heretics|reassured]] that there is no problem treating with the exiles as they have before. Trade will resume, and while the Marracossans will remain most comfortable in Madruga, there will be no further problems. However, in the event that anyone attempted to arrest a Marracossan exile for their beliefs, or should the Senate, the Synod, or the Military Council move against the exiles within the next ten years, the people of Madruga will resist and oppose such a move as if it were aimed at one of their Freeborn neighbours. The response will be proportional to the threat, and they will expect the Freeborn Assembly to back them up.&lt;br /&gt;
&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Tsirku is a wasteland full of dangers, but there is enough there for everyone to seize the opportunity and embrace prosperity. We send Rosanna Vtrachenich with 75 doses of liao to encourage the explorers of the northern nations to make the most of the coming Winter to gather the treasures of Tsirku with the aid of the virtuous.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (108-60) &lt;br /&gt;
* &#039;&#039;&#039;Not Enacted&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Mandates must achieve a greater majority to have an effect in [[Varushka]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jared of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let every word you speak carry meaning! We send Jared of the Suns of Couros with no doses of liao to direct Highborn efforts to promote the Witan. Those who speak Wise words in Counsel inspire us all! &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (436-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Highborn citizens will do what they can to support the Witan; the problems [[A fork in the path|identified]] last season will take precedence.&lt;br /&gt;
&lt;br /&gt;
===Judgement 134===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jesper Luukasson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;Let every word you speak carry meaning! We send Jesper Luukasson with 25 doses of liao to direct Highborn efforts to promote the Witan. Those who speak Wise words in Counsel inspire us all! Let the unity of word and deed build a sure foundation for the future!&amp;quot; We seek to use the Eyes of Loyalty to aid this mandate.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (354-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a use of Eyes of Loyalty on [[#Judgement 128|Judgement 128]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 136===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Task&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Firesong Galath with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Jotun&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (52-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Firesong Galath will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore]] about the ancestors of the [[Jotun]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 137===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aurelio Sanguineo Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Aurelio Sanguineo Rezia di Tassato with 25 doses of liao to urge the Bravos of the League to reach out to the Protectorate of Morajasse to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (314-10) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The bravos of the League will reach out to the Protectorate of Morajasse to see what could be done to [[Any_dream_will_do#Partners_within|bring them closer]] to the League&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 85|Judgement 85]]&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 57===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ingrid Talon-of-the-Mark&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Beacons of Sermersuaq stand as an enduring symbol of vigilance, calling the faithful to stand watch over our Empire. By this Writ we seek to permanently consecrate the Beacons of Sermersuaq to Vigilance, to bolster every soul standing watch over our lands. Let us with sacred True Liao inspire the faithful there to be as steadfast as the very stone while they guard against any who would threaten our halls, our laws, our virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (250-0)&lt;br /&gt;
&lt;br /&gt;
==Writ of Excommunication==&lt;br /&gt;
&lt;br /&gt;
==Proscription==&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Echo of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Echo of the House of the Wanderer, call &#039;&#039;&#039;Dagon, the Cardinal of Loyalty&#039;&#039;&#039; to inquisition regarding his relationship to Pride, oaths and the Virtue of his actions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (162-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caduceur of Aureate Peak&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Tiberius Stormspire Cascade, your contributions to the work of the Conclave and Imperial magic was praised in the Hall of Worlds last season. I call you to inquisition so the virtue of these actions may be brought into light and witnessed by all. To be held in the Quaykeep Library Saturday at midday.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (104-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 36===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jurand Biegacz&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 53===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Basil Goodbeard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have heard tell of Hamma the Lame&#039;s extraordinary Prosperity. in the face of turmoil and Jotun oppression, this virtuous Marcher Orc and her hard-working family have doubled the size of Eversweet Orchard, and it is now renowned across the Marches for making the best cider in the Mourn. I call Hamma the Lame to an Inquisition at the Marcher Community Hall on the Friday Evening of the Winter Summit, to discuss her Prosperity. If she is unable to make the journey to Anvil, I will be glad to question one of her family as a proxy. In this inquisition I will be assisted by a fellow Marcher priest, Nettle Baker.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (166-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 60===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 81===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Oleander Dreamsreach&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aspar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;Utopia, no matter the cost&amp;quot; I call Vespasian of Tropaion to inquisition. 2pm, Tropaion tent. In the light and before suitable witnesses. We shall hear of the price he has paid, and the lessons he has learned.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (86-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 105===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sofonisba Amilcara of the City Below&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian! Your actions in recent years have tested the bounds of propriety and of legality — particularly as they pertain to Asavea and the Whisper Gallery, both enemies of the Empire. I call you to Inquisition at the Winter Solstice to account for the virtue of your choices.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (194-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 112===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 119===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Locke Nightgrove&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call the Dreadshield steading to inquisition, to gather information regarding the recent treason enacted by their family member, Niamh. This is to take place on the Saturday of Winter solstice, 4pm. Ewan, Carric, Iver, Orwynn, Gwyddian, and Sylvie&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (128-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Francisco Vicente d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Francisco Vicente d&#039;Apulian, on behalf of the League National Assembly, call Skywise Gralka, Archmage of Day to Inquisition. I call on Gralka to explain the insult and indignity she has inflicted on Synod by inviting an eternal to interfere with The League&#039;s Highest Calling without consultation or caution. To be held at the Winter Solstice 388YE at a time and place to be agreed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (154-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 155===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; When Gisli the Provider first joined the Brass Coast, the Freeborn Assembly was asked to assess whether they were of honest character.  In the wake of the magics upon Madruga, it is time to revisit that question. I call Gisli to Inquisition to discuss their place in the Nation, at a time and place to be agreed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (116-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 163===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Goffredo Bertolli di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rahmah i Darwisj i Erigo: you tell me that members of Senate believe your service as Imperial Spymaster requires scrutiny. Very well: next season we will meet and I will carry out an audit of your conduct.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (52-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 165===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Egremont Russet&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Paragon Kethry teaches us the Pride in our beliefs and traditions, that withstands conquest and subjugation; which has so recently been emulated in the Mournwold with the Marcher orcs. I call to inquisition Harry the Axe of Alderly to answer questions of Pride, and Loyalty, and the small matter of &#039;5 wains of fresh-cut weirwood&#039;. I also ask fellow Priest and Senator of Mournwold Mel Bleak to assist me in this inquisition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (78-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Caduceus of Aureate Peak || Tiberius Stormspire Cascade || [[#Judgement 22|Judgement 22]] || Contributions to [[Conclave]] and Imperial magic&lt;br /&gt;
|-&lt;br /&gt;
| Jurand Biezacz || Tomasi Giralo i Erigo || [[#Judgement 36|Judgement 36]] || The [[Iron Confederacy]]&lt;br /&gt;
|-&lt;br /&gt;
| The Earl of Fools || Simargl, the Empty One&amp;lt;br&amp;gt;Zlata Ruznikova Perenel, the Dread Auntie&amp;lt;br&amp;gt;Maritza Orlova Pescherapokova&amp;lt;br&amp;gt;Vaclav Mladenovich Kosti&amp;lt;br&amp;gt;Talvikaarne, The Winter Guest&amp;lt;br&amp;gt;Lutobor Branislavovich Glinka&amp;lt;br&amp;gt;Yevgeni Katzev&amp;lt;br&amp;gt;Veverica, Two threads&amp;lt;br&amp;gt;&#039;&#039;of the Circle of Zulgan-Tash&#039;&#039; || [[#Judgement 70|Judgement 70]] || Deeds dark and terrible&lt;br /&gt;
|-&lt;br /&gt;
| Oleander Dreamsreach || Syl Umbral Path || [[#Judgement 81|Judgement 81]] || [[Testimony]] of &#039;&#039;Hidden Hand&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Aspar || Vespasian of Tropaion || [[#Judgement 97|Judgement 97]] || The price he has paid and the lessons learned&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Tyburn Natkysset, Grandmaster of the [[Shuttered Lantern]] || [[Arcane Inquisitor]] || Her long years of work with the Shuttered Lantern&lt;br /&gt;
|- &lt;br /&gt;
| Vauraus Korppitkotka || Bronimir, Senator for [[Ossium]] || [[Auditor of Senatorial Accountability]] || Mustering an army in two seasons&lt;br /&gt;
|- &lt;br /&gt;
| Amicia of the Semmerlak || Cyrus of Ebon&#039;s Hall, [[Ambassador to the Commonwealth]] || [[Chaplain Consular]] || The [[Cold Sun]] [[If_we_never_meet_again#Commonwealth|situation]]&lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Katelyn Quinnell De Cordraco || [[Imperial Inquisitor]] || Her relationship with [[Eleonaris]]&lt;br /&gt;
|-&lt;br /&gt;
| Maarit Suvidottir || Magistrate Abraham || [[Virtue Inquisitor|Inquisitor of Courage]] || Technical definitions of theological terms&lt;br /&gt;
|-&lt;br /&gt;
| Eevi Hawk Heart of the Gadrai || Bakar i Riqueza || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Magical guidance, especially concerning [[Madruga]]&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Asthore Autumngale || [[Virtue Inquisitor|Inquisitor of Prosperity]] || His time as Senator for [[Miaren]], at the Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Brother Geoffrey Orchard || Eliza di Sarvos || [[Virtue Inquisitor|Inquisitor of Vigilance]] || Night activities for the Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Vera || Friþmær Sunhildsdottir || [[Virtue Inquisitor|Inquisitor of the Way]] || A [[scop|scop&#039;s]] virtue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Vindication&#039;&#039;&#039; Lofyn Bloodcloak, you have committed yourself to the path of Pride. Along it, you have found what all Pilgrims do; the obstacles of other&#039;s doubts, the weight of your own mistakes, the blood that soaks the roads beyond Anvil&#039;s safety. Your Inspiration is written in your people&#039;s Chronicle, in the Regalia you passed to your successors. Your Legacy is to be decided by those who survive you - whether in the Schema that shares your name or the diplomatic affairs you now commit yourself to - but there is no doubt it will endure. You have shown Benevolence in your Oaths to Semmersuaq and your battle against the Jotun. The True Liao you have earned will tell us more about your soul. We live in an age of Miracles; the Schema was revealed to you by the Bloodcloak placed on your shoulders, calling your soul to an item of great worth. Something beyond our understanding occurred; declare it, lest such Miraculous events be lost to legend alone.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (206-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Drakov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Escalation - Penance&#039;&#039;&#039; I&#039;ve examined your Virtue Sigismund. &#039;&#039;&#039;Courage&#039;&#039;&#039; - Only you stood for Field Marshall but it failed in battle. &#039;&#039;&#039;Prosperity&#039;&#039;&#039; - Your Anointing. &#039;&#039;&#039;Vigilance?&#039;&#039;&#039; - With only 6 Auxiliaries &amp;amp; 60 less citizens than expected you accepted no more runners worrying about Druj tricks. &#039;&#039;&#039;Ambition&#039;&#039;&#039; - Let you to stand before Military Council &amp;amp; Senate owning your mistakes, not excusing or hiding them. &#039;&#039;&#039;We build up, not tear down&#039;&#039;&#039;, so your Penance is as follows; 1) A Pilgrimate of Penance to Dawn, Highguard, League, Marches, Urizen &amp;amp; Varushka and Testimony from each National Assembly. 2) Military Council &amp;amp; Anvil Library get detailed recommendations so others don&#039;t repeat your mistakes 3) Sashes to mark those in command 4) Not seeking field command for 2 years 5) A priest by your side in battle &amp;amp; an Ambition Anointing for 3 years to guard your Virtue. &#039;&#039;&#039;These are the consequences of your actions, Vigilance not Vengence.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (192-38)&lt;br /&gt;
&lt;br /&gt;
===Judgment 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Vindication. By his own admission, Brat Umbral Path is immensely dangerous, and capable of enacting immense harm very quickly and very effectively. I laud this, and acknowledge how it can and ought to strengthen our Empire. I raise it also a warning - that the experts and strategists of this Empire are always best placed to harm it. Brat embodies the point at which the virtue of Ambition meets the realm of Night - driven, cunning, subtle, manipulative, with strong intuition. He is extraordinarily well placed to be the Empire&#039;s expert in Night, and convey it to the Empire and the Empire to it. The Wise ought act as the Volhov teaches, and investigate him and that which surrounds him, to witness his triumph, and to disabuse this Empire of notions of threat. I welcome his oath to yearly inquisition, that we might understand him and his realm as it transforms. He will be a virtuous archmage - thus I vindicate him.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (132-0)&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Astrid Fjellrevening Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Lorenzo &#039;La Volpe&#039; Macelliao von Temeschwar was Prosperous. He was Ambitious. But Pride is the virtue he held closest in his heart, and most clearly embodied in his life&#039;s work. He celebrated his successes, proclaimed his past and his home boldly in all his actions, and uplifted his nation and his Empire. &#039;&#039;&#039;Benevolence&#039;&#039;&#039;: The Empire benefits to this day from his works. The Blood Red Roads may be the biggest endeavour, now feeding the Empire&#039;s coffers directly in support of the Vallornguard. But citizens past and present in a dozen territories have personally benefited from his works in coin, mana and liao. &#039;&#039;&#039;Legacy&#039;&#039;&#039;: A dozen Great Works exist across the Empire, that he funded, designed and built. These Great Edifices Proudly display his name, his guild, and his history, reminding us we should be Proud of where we come from and our achievements. &#039;&#039;&#039;Inspiration&#039;&#039;&#039;: Even in life, the League Assembly named him an Inspiration, leading to the Colissus of Sarvos&#039; True Consecration as a Sacred Site in his honour. Travellers flock to Sarvos to see this wondrous sight and experience The Partner of Greatness for themselves. To this day, his name is synonymous with grand benevolent works. &#039;&#039;&#039;Pilgrimage&#039;&#039;&#039;: His great works included travelling the Empire to map and build the Blood Red Roads; the Legacies of Virtue, grand edifices to uplift And Inspire the virtuous in each of the territories they were built in, from Hahnmark to Casinea; as well as several Cathedrals to Pride. This make clear his journey not only to personal Virtue, but The Way as a pillar of that journey for all citizens. This assembly Recognises Lorenzo as an Exemplar of Pride.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (288-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Tribune will raise a judgement in the General Assembly at the Winter Solstice on behalf of &#039;&#039;&#039;Astrid Fjellrevening Rezia di Tassato&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 118===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Erasmo di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Olwyn / Olwynn the Witness was recognised as an exemplar of Pride in Winter 376YE - the season immediately after the death of Britta. No details of Olwynn&#039;s life or signs of recognition are recorded in the public civil service records. It is not listed which signs of recognition were met. Last season, the General Assembly agreed that Exemplars are &amp;quot;&#039;&#039;those who Synod have agreed are the best examples for teaching the Way of Virtue&#039;&#039;&amp;quot;. With no information to teach, Olwynn the Witness is not suited to be recognised as an Exemplar of the Way.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (365-106)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Known_exemplars#Olwyn_the_Witness|Olwyn the Witness]] remains an exemplar of [[Pride]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Larkin Otterways&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 142===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Starlight Starchaser&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 148===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Wolfgang&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Dagon Barossa of the Shattered Tower&#039;&#039;&#039; was appointed with 304 votes; Eevi Hawkheart of the Gadrai received 276 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jedediah Boon&#039;&#039;&#039; was appointed with 208 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Reeve of Greenforest Fair]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tren Meals&#039;&#039;&#039; was appointed with 196 votes; Edmund Groves received 170 votes; Berith Relieur received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of Ratibor&#039;s Torch]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vitore van Temeschwar&#039;&#039;&#039; was appointed with 192 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Echo of the House of the Wanderer&#039;&#039;&#039; was appointed with 162 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Challenger in Waiting]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Daugon Orzel&#039;&#039;&#039; was appointed with 208 votes; Turpin de Boarwood received 114 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Guardian of the Maze of Zoria]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Illya Nikovtich Volkov&#039;&#039;&#039; was appointed with 158 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Goffredo Bertolli di Sarvos&#039;&#039;&#039; was appointed with 162 votes; Archibald received 42 votes &lt;br /&gt;
&lt;br /&gt;
===Judgement 35===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Isaia Pavone di Sarvos&#039;&#039;&#039; was appointed with 125 votes &lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Curator of the White City Museum]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Rebekah&#039;&#039;&#039; was appointed with 158 votes; Cainan received 102 votes; Micah received 38 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 39===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Deimos&#039;&#039;&#039; was appointed with 128 votes; Drystan Rootround received 32 votes; Thomir received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 42===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of the Semmerlak]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Romand Reinetova Remislav&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 43===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Knight of the Greenwood]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This judgement was withdrawn as the appointment method was [[388YE_Autumn_Equinox_Senate_sessions#Amend_Knight_of_the_Greenwood|amended]] by Senate&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Ceremonies]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lana Valentina de Holberg&#039;&#039;&#039; was appointed with 190 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 46===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lady Abreya De Lagriffe&#039;&#039;&#039; was appointed with 212 votes; Callista received 126 votes; Emrys Elyan received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Conscience of the Dunnings]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tuuli&#039;&#039;&#039; was appointed with 172 votes; Eadric received 46 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Dreamspeaker of Seren]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Oleander Dreamsreach&#039;&#039;&#039; was appointed with 136 votes; Bree received 20 votes; Joailes receives 0 votes; Wren receives 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 69===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Palladius&#039;&#039;&#039; was appointed with 88 votes; 	Rhydian de Rondell received 58 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 95===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Arcane Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Galene Netherwatch&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 129===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lady of the Proffered Hand]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;	Tristan Donatien Nicholas Reynauld&#039;&#039;&#039; was appointed with 208 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 154===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archivist of the Echoing Obelisk]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This judgement was raised, then withdrawn, as there was insufficient time for scrutiny.&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Drakov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for 15 Thrones to be given to Richardo Glostari di Sarvos, Armarious of the Anvil Library. This will be distributed to those who work at the Library in recognition of their work to preserve, expand and promote knowledge &amp;amp; Wisdom.  Lets reward &amp;amp; invest in this great Citizen led Anvil staple. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (706-538)&lt;br /&gt;
&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yvonne von Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Last summit, Paris of Apulus self-funded and constructed a waystation for foreign pilgrims, extending the reach of the Way. We reward her 15 thrones in recognition of her virtuous labour.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (1035-434)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Imperial Synod rewards Auntie Armand Mariyavich Remislav 15 thrones to be used as they see fit to reward the immense Courage of the Winter magicians of Varushka they led in destroying the Sumisev Peegel, a regio corrupted by the Cold Sun to emit radiation that could have killed every magician present. The destruction was prepared for alone and funded out of pocket for the protection, betterment, and Prosperity of the souls Volodmartz, who stood endangered by this active threat. Their actions stand as prefect examples of the hallowings of Permion, Inga Tarn, and Isaella&#039;s Resolve - to fear not death, and to confront and defeat dangers, for they knew it was the right thing to do.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed (463-558)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Chantecleer Words&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Claude Deeds discovered that the ghost of Theodric Mooting, the legendary scop of Wintermark, had been trapped at the threshold of Sydanjaa for more than three hundred years, unable to pass through the Labyrinth. Claude led a band to Warriors Gate to free Theodric&#039;s soul so he could pass through the Labyrinth. She heard the scop&#039;s final tale. Heroes of Wintermark were able to recover his last remains - his drum - and so laid him to rest in Kallavesa. This quest was the result of years of research on Claude&#039;s part including careful negotiation with the Winter realm, incurring much personal cost. We reward Claude 10 thrones for her Virtuous deeds: her Wise discoveries, her Loyalty to a legend.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (629-514)&lt;br /&gt;
&lt;br /&gt;
===Judgement 25===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ada&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (392-590)&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aster Aceae&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (620-400)&lt;br /&gt;
&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Athiel Westernborn of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (857-362)&lt;br /&gt;
&lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagonet&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Reynard, Envoy to the Karass 10 Thrones for dissemination to the Karass sept. This season they provided one sixth of the assistance towards rescuing the Great Forest Orcs enslaved by the Druj. This effort would not have rescued from both territories without that aid. They did so despite being informed they were no obligation to assist and there would be no reprisals if they did not, and did so with no reward offered or expected. Irrespective of what we may think of the Karass, our Virtue suggests we acknowledge Prosperity to recompense their labour and acknowledge their Courage.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (518-466)&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The outstanding costs for the project to Anchor the Way in Asavea stand tall, but even the mightiest forest can be felled one tree at a time- and the trees ARE being felled. This summit, the Loyalty Assembly are meeting with representatives from Ibaria to discuss raising armies there. We seek 6 mithril to help with this cost.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (805-342)&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Merari of Navigators of Virtue&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Award Ehud or Rumah’s Redoubt 13 thrones for providing the remaining 4 wains of Weirwood for Berechiah’s Basilica in Bastion after the rewarding for wains failed last summit. This act of vigilance prevented the commission from lapsing and the wains being lost.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (493-550)&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Raine Tealeaf&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (256-492)&lt;br /&gt;
&lt;br /&gt;
===Judgement 79===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fredegar Bloodmouth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (293-516)&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lydus&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Micah of the Navigators of Virtue was alert to the growing dangers in Therunin. She acted quickly to obtain the 24 wains required, bearing half the cost herself to allow immediate construction &amp;amp; initial use of the new Navarri Wayhouse in Reikos, Micah’s Stand. Micah has saved lives &amp;amp; souls through these acts, created a symbol of Navarri &amp;amp; Highborn cooperation and brought a bounty of herbs to the herb gardens of Reikos. We reward Micah’s Vigilance &amp;amp; Ambition with 8 wains of weirwood&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (805-342)&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Autumn Equinox 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;83 thrones, 6 crowns, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;52 thrones, 4 crowns, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;52 thrones, 4 crowns, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 9 thrones, 6 crowns at the various [[Rewarding#Counting Houses|counting houses]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 15 thrones to &#039;&#039;&#039;Yvonne von Apulian&#039;&#039;&#039; following [[#Judgement 13|Judgement 13]] being upheld (margin 601)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Athiel Westernborn&#039;&#039;&#039; following [[#Judgement 32|Judgement 32]] being upheld (margin 495)&lt;br /&gt;
* 6 wains of mithril to &#039;&#039;&#039;Hildelith Kaukosdottir&#039;&#039;&#039; following [[#Judgement 37|Judgement 37]] being upheld (margin 463)&lt;br /&gt;
* 40 thrones to &#039;&#039;&#039;Aster Aceae&#039;&#039;&#039; following [[#Judgement 31|Judgement 31]] being upheld (margin 220)&lt;br /&gt;
* 15 thrones to &#039;&#039;&#039;Nikolovich Drakov&#039;&#039;&#039; following [[#Judgement 10|Judgement 10]] being upheld (margin 168)&lt;br /&gt;
* 8 wains of weirwood to &#039;&#039;&#039;Lydus&#039;&#039;&#039; following [[#Judgement 108|Judgement 108]] being upheld (margin 154)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Chauntecleer Words&#039;&#039;&#039; following [[#Judgement 20|Judgement 20]] being upheld (margin 115)&lt;br /&gt;
* 3 thrones, 6 crowns, 14 rings to &#039;&#039;&#039;Dagonet&#039;&#039;&#039; following [[#Judgement 28|Judgement 28]] being upheld (margin 52)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 51 thrones for the Bourse dose of true liao from &#039;&#039;&#039;Damiàn i Martàn i Erigo&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 3 crowns, 16 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 2 crowns from &#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Relieur&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|true liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Damiàn i Martàn i Erigo&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Corwyn Heartsbane&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Adel de Ordraig&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Belmarie de Courtenay Wyldrose&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 42 || 550 || 276&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 40 || 514 || 258&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 63 || 888 || 445&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 40 || 492 || 247&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 35 || 413 || 207&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 43 || 480 || 241&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 39 || 472 || 237&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 53 || 584 || 293&lt;br /&gt;
|-&lt;br /&gt;
|General    || 355 || 4393 || 2197&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 19 || 228 || 115&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 57 || 750 || 376&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 71 || 938 || 470&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 6 || 66 || 34&lt;br /&gt;
|-&lt;br /&gt;
|League    || 41 || 508 || 255&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 22 || 258 || 130&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 33 || 401 || 201&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 32 || 350 || 176&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 35 || 424 || 213&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 39 || 470 || 236&lt;br /&gt;
|-&lt;br /&gt;
|General    || 355 || 4393 || 2197&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
</feed>