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		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wiki_Updates&amp;diff=140880</id>
		<title>Wiki Updates</title>
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		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;br /&gt;
==Overview==&lt;br /&gt;
This is a list of significant updates to the wiki. We try to keep it as up to date as possible, in the hope it will be a more useful reference than the [[Special:RecentChanges|recent changes]] page which lists every spelling correction and formatting change. &lt;br /&gt;
&lt;br /&gt;
By its nature, this page will be regularly updated, so when you visit the wiki try checking here first. However, please keep in mind this is a manually updated page, so it may be a little behind the actual updates. We tend to make an entry on this page once an update is finalised - so if something has changed and hasn&#039;t been mentioned here it&#039;s possible that the changes are not yet complete.&lt;br /&gt;
&lt;br /&gt;
In early 2022, we moved all entries on this page prior to 2019 to the [[Archive:Wiki_updates_to_2018|previous wiki updates]] page in the Archive namespace as detailed in [[#Archiving Wiki Updates|Archiving wiki updates]]. We did this again in 2024, moving updates prior to 2021 to the same page.&lt;br /&gt;
&lt;br /&gt;
==Military Archive of Zakalwe==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;s&amp;gt;22/06/2026&amp;lt;/s&amp;gt; 24/06/2026&#039;&#039;&#039;&lt;br /&gt;
The assurance of this ritual, which is not in Imperial lore, has not been broken. The ritual continues to work as intended.&lt;br /&gt;
&lt;br /&gt;
==Magnitude Changes During Codification==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[college of magic]] page laying out that it is possible for an arcane projection to result in a ritual of different magnitude, especially when the final ritual has more general application than the specific arcane projection.&lt;br /&gt;
&lt;br /&gt;
==Multiple Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the rules on arcane projections to make it clear that you can&#039;t create multiple copies of the same arcane projection in the same season. &lt;br /&gt;
&lt;br /&gt;
==Somnolent Wanderer==&lt;br /&gt;
* &#039;&#039;&#039;21/05/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the ritual &#039;&#039;Somnolent Wanderer&#039;&#039; to make clear that it is only possible to cast the ritual on the Friday or Saturday of an event. The ritual has been adjusted on the database, and we can provide a new copy of the ritual text in return for the old one.&lt;br /&gt;
&lt;br /&gt;
==Heaven&#039;s Spear Sunders the Mountain==&lt;br /&gt;
* &#039;&#039;&#039;11/05/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the base magnitude of the ritual &#039;&#039;Heaven&#039;s Spear Sunders the Mountain&#039;&#039; from 16 to 8, and the additional target magnitude from 12 to 6. The magnitude of this ritual was incorrect. It&#039;s been adjusted on the database, and we can provide a new copy of the ritual text in return for the old one.&lt;br /&gt;
&lt;br /&gt;
==Zemress Festival==&lt;br /&gt;
* &#039;&#039;&#039;22/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a page for the [[Zemress festival]], which is a [[The Brass Coast|Freeborn]] festival held on the Saturday of the Spring Equinox that has recently sprung up inspired by [[Zemress]], exemplar of [[Prosperity]].&lt;br /&gt;
&lt;br /&gt;
==Religious Crime==&lt;br /&gt;
* &#039;&#039;&#039;08/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some extensive changes to how [[religious crime]] is defined by the [[Synod]] and prosecuted by the magistrates. This included the creation of the new Synod [[judgement]] of [[proscription]], as well as changes to how [[castigation]], [[vindication]], and [[penance]] work. Further discussion can be found in the [[Figure of eight]] wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
* &#039;&#039;&#039;06/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the text for [[rewarding]] to add that the Tribune has the discretion to dispose of the funds if the priest raising the judgement dies.&lt;br /&gt;
&lt;br /&gt;
==Salt Council==&lt;br /&gt;
* &#039;&#039;&#039;02/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the information from the Grendel dossier on the Salt Lords to the [[Grendel#Salt_Council|Salt Council]] section of the Grendel page. This information was originally delivered by the eternal [[Basileia]] to the [[Imperial Magus]]. More information on the origins of the dossier can be found on the &#039;&#039;&#039;[[Fake_empire#Basileia&#039;s_Dossier|Fake empire]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Tribute==&lt;br /&gt;
* &#039;&#039;&#039;02/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed [[Tribute to the Thrice-Cursed Court]] to adjust the calculation whereby we determine how much [[vis#Heart&#039;s Blood|Heart&#039;s Blood]] the ritual produces. You can find further discussion of this on the [[Rules_update_2026#Tribute_to_the_Thrice-Cursed_Court|Rules Update]] page. As always, anyone who has this ritual mastered and no longer wants the updated version can email admin@profounddecisions.co.uk to remove it.&lt;br /&gt;
&lt;br /&gt;
==Ruining Forts==&lt;br /&gt;
* &#039;&#039;&#039;01/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[Limits of magic]] talking about using rituals to [[Limits_of_magic#Damaging_Fortifications|damage fortifications]]. While it may have been possible in the past to damage forts in a controlled fashion with ritual magic from a distance, that&#039;s no longer the case.&lt;br /&gt;
&lt;br /&gt;
==Rivers==&lt;br /&gt;
* &#039;&#039;&#039;01/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted [[Rivers of Life]] and [[Rivers Run Red]]. These [[curse|curses]] are now as effective on [[navy|navies]] and [[fortification#garrison|garrisons]] as they are on [[army|armies]].&lt;br /&gt;
&lt;br /&gt;
==Golden Voyage==&lt;br /&gt;
* &#039;&#039;&#039;01/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the magnitude and effect of [[Golden Voyage]] to bring it more into line with the way we approach personal resource enchantments, with particular reference to the [[Laws_of_magic#The_Law_of_Scale|Law of Scale]]. It now provides only five ranks for a fleet taking a [[Fleet#Questing|questing]] [[voyage]], but in the process, the magnitude has been significantly reduced from 18 to 10.&lt;br /&gt;
&lt;br /&gt;
==False Virtues==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several edits to the [[malign spiritual presences]] page to add some additional clarity, especially around the concept of so-called &amp;quot;[[Malign_spiritual_presences#False_Virtues|false virtues]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Multiple Great Works==&lt;br /&gt;
* &#039;&#039;&#039;26/03/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Great_work#Multiple_Great_Works|great work]] page that reflects the fact that multiple great works in a territory affecting a single resource become more expensive. It&#039;s now not possible to commission a great work that affects the same resource until an existing commission is completed, abrogated, or lapses, without a specific [[opportunity]].&lt;br /&gt;
&lt;br /&gt;
==Litany of the Labyrinth==&lt;br /&gt;
* &#039;&#039;&#039;26/03/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve explicitly added [[Voice for the dead]] to the effects that the [[Litany of the Labyrinth]] will affect.&lt;br /&gt;
&lt;br /&gt;
==Garden of Teth-Anon==&lt;br /&gt;
* &#039;&#039;&#039;03/03/2026&#039;&#039;&#039;&lt;br /&gt;
We have added an [[Ritual_theory#Agreement|assurance]] to the [[Garden of Teth-Anon]]. This follows the assurances added last year, which can be found in the [[#Assurances|Assurances]] entry.&lt;br /&gt;
&lt;br /&gt;
==Assailing Forts==&lt;br /&gt;
* &#039;&#039;&#039;04/02/2026&#039;&#039;&#039;&lt;br /&gt;
In line with our new fortification changes we&#039;ve edited the [[Highest_discipline#Technique_of_the_Transcendent_Claw|Technique of the Transcendent Claw]], and explained how the &#039;&#039;Onrushing Storm&#039;&#039; order works under the new rules. We&#039;ve also made edits to the way the [[Army qualities#Siege|Storm the Walls]] and [[Army qualities#Engineer|Dig In]] orders work.&lt;br /&gt;
&lt;br /&gt;
==Fortifications==&lt;br /&gt;
* &#039;&#039;&#039;03/02/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some significant changes to the way [[fortification|fortifications]] work in the military campaign. The fortification page has been extensively edited; fortifications are now split into a [[fortification#bastion|bastion]] that represents the physical fortification, and a [[fortification#Garrison|garrison]] that represents the soldiers who defend it. In the process, we&#039;ve removed the citadel commission. There is a [[Rules update 2026#Fortifications and Citadels|rules update]] that discusses the changes in more detail.&lt;br /&gt;
&lt;br /&gt;
At the same time, we&#039;ve made changes to several rituals that interact with fortifications. This includes:&lt;br /&gt;
* [[Hammers of the Brilliant Shore]] and [[Stalwart Stand on Solid Ground]] explicitly affects only the bastion of a fortification.&lt;br /&gt;
* [[Stone&#039;s Unyielding Defiance]] and [[Ramparts of Ashlar]] provide additional force to the garrison of a fortification&lt;br /&gt;
* [[Thunderous Tread of the Trees]] and [[Mountain Remembers Its Youth]] affect both the bastion and the garrison, and how their damage is inflicted has been adjusted slightly.&lt;br /&gt;
* The &#039;&#039;Wolves of Winter&#039;&#039;, a ritual not in Imperial Lore, provides additional strength to the garrison of the enchanted fortification, but &#039;&#039;only&#039;&#039; for purposes of inflicting casualties.&lt;br /&gt;
* The four &amp;quot;citadel&amp;quot; rituals - [[Frozen Citadel of Cathan Canae]], [[Forge the Wooden Fastness]], [[Dripping Echoes of the Fen]], and [[The Basalt Citadel]] have been changed significantly, and each provides different benefits.&lt;br /&gt;
&lt;br /&gt;
Some of the rituals have also had their magnitude adjusted. We&#039;re currently still assessing existing fortifications, and outstanding opportunities and will update them as we go.&lt;br /&gt;
&lt;br /&gt;
==Dadford Road Exit Plan==&lt;br /&gt;
* &#039;&#039;&#039;09/09/2025&#039;&#039;&#039;&lt;br /&gt;
There are new instructions for when you are [[Dadford_Road_Campsite#Departure|exiting Dadford Road campsite at the end of this final event]]. Please make sure you follow the instructions carefully to save time for you and everyone else!&lt;br /&gt;
&lt;br /&gt;
==Chimes of Annulment==&lt;br /&gt;
* &#039;&#039;&#039;08/09/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the duration of effect for [[Chimes of Annulment]] from one minute to ten minutes. The previous short duration left too little margin for error to make it an appealing option on battles. The new time is designed to be difficult - but more achievable. The recent conjunctions involving the Lock and the Key provide an IC justification for the change if one is needed.&lt;br /&gt;
&lt;br /&gt;
==Varushka Embroidery and Weaving==&lt;br /&gt;
* &#039;&#039;&#039;08/09/2025&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Varushka_culture_and_customs#Embroidery_and_Weaving|Varushka culture and customs]] page with an entry on embroidery and weaving, following the completion of the Great Hall of Fabric Arts in Delev.&lt;br /&gt;
&lt;br /&gt;
==Sodality Limitations==&lt;br /&gt;
* &#039;&#039;&#039;05/09/2025&#039;&#039;&#039;&lt;br /&gt;
We have changed the [[Imperial_sodality#Limitations|limitations on titles appointed by Imperial sodalities]]. If they elect a national position it must be revocable by the relevant national assembly. &lt;br /&gt;
&lt;br /&gt;
==Walls of Holberg==&lt;br /&gt;
* &#039;&#039;&#039;23/08/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve fixed an error in the database for the location of the Walls of Holberg. The city of Holberg is in the region of Holfried - which is where the walls are canonically - not neighbouring Holmauer (which was once walled, but the walls were long since destroyed by the Druj).&lt;br /&gt;
&lt;br /&gt;
==Detect Magic==&lt;br /&gt;
* &#039;&#039;&#039;07/08/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the Discern Arcane Mark effect of [[detect magic]] to instead be [[Detect_magic#Discern_Mark|Discern Mark]]. We have made clear that it also functions to identify when the casting magician shares a [[Mark of Fellowship]] with the target.&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
* &#039;&#039;&#039;20/07/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some updates to the [[judgement]] of [[Rewarding]]. It explains how the virtue fund relates to wains of mithril, weirwood, and white granite and discusses more ways the judgement can be used.&lt;br /&gt;
&lt;br /&gt;
==Rule of Risk and Reward==&lt;br /&gt;
* &#039;&#039;&#039;16/07/2025&#039;&#039;&#039;&lt;br /&gt;
As referenced in the &#039;&#039;&#039;[[Beat of your drum#Lyceum|Beat of your drum]]&#039;&#039;&#039; wind of fortune, researchers at the Lyceum have discovered a way to add additional targets to this ritual.&lt;br /&gt;
&lt;br /&gt;
==Sum of the Parts==&lt;br /&gt;
* &#039;&#039;&#039;16/07/2025&#039;&#039;&#039;&lt;br /&gt;
As referenced in the &#039;&#039;&#039;[[Beat of your drum#Lyceum|Beat of your drum]]&#039;&#039;&#039; wind of fortune, it is not necessary when casting [[Sum of the Parts]] for the three additional participants to take damage. Supporting the target with words of encouragement or similar roleplaying is sufficient to power the ritual effect.&lt;br /&gt;
&lt;br /&gt;
==Sun Chamber==&lt;br /&gt;
* &#039;&#039;&#039;14/07/2025&#039;&#039;&#039;&lt;br /&gt;
We have added a new sodality - the [[Sun Chamber]] to the game. This is a powerful [[Imperial sodality]] whose membership is restricted to citizens aged 14-18. The aim is to directly address the fact that Empire can be a very inaccessible game for players before they turn twenty. The new sodality exists to help members gain positions of power and influence in the Empire and encourage members to approach existing problems in new ways.&lt;br /&gt;
&lt;br /&gt;
==Secrets of the Empty Heart==&lt;br /&gt;
* &#039;&#039;&#039;25/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the ritual [[Secrets of the Empty Heart]] to make it explicit that you can use the special ability granted by the [[enchantment]] even if you are under the effect of [[Calls#WEAKNESS|weakness]], [[Combat#Dying|dying]], or [[Combat#Terminal|terminal]]. This is a special case where an active ability can be used when in a state where it would normally not be possible.&lt;br /&gt;
&lt;br /&gt;
==Navarr Wayhouse==&lt;br /&gt;
* &#039;&#039;&#039;21/06/2025&#039;&#039;&#039;&lt;br /&gt;
We have created a new page that contains all the rules for a [[Navarr wayhouse]] [[commission]]. Most of the details are based on the information we provided in the original wind of fortune, but where we have made some changes, these new rules will not affect any motions passed at the Spring Equinox or earlier. The [[387YE_Spring_Equinox_Senate_sessions#Construct_Wayhouse_in_Ossium|wayhouse in Ossium]] is fine to be built with [[mithril]] and produce [[Game_items#Mana_Crystals|mana crystals]]. Any new wayhouses will all have to follow the new rules and can only be built using a Senate motion or an Imperial title with the power to commission a wayhouse.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve stubbed the new page for the next few days, while we finalise any changes for new wayhouses. We&#039;ll remove the stub once that process is complete.&lt;br /&gt;
&lt;br /&gt;
==Historical Researchers==&lt;br /&gt;
* &#039;&#039;&#039;09/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added an [[Historical_research#Ser_Eddard_d&#039;Argenteux|additional researcher]] to the list of senior historical researchers. This is to cover historical research into topics for which research into songs, stories, legends, and myth might be the most appropriate avenue of inquiry. &lt;br /&gt;
&lt;br /&gt;
==Colleges and Runeforges==&lt;br /&gt;
* &#039;&#039;&#039;4/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the upkeep for a [[college of magic]] and for a [[runeforge]], and introduced a new rule on the maximum number of such facilities that the Empire can support. The old rules for upkeep were somewhat incomprehensible, the new rules are much easier to understand and make it much easier for us to run plot around these important commissions. There is more detail on the update on the [[Rules_update_2025#Colleges_and_Runeforges|rules update wiki page]] explaining the changes, the impacts and the reasoning for them.&lt;br /&gt;
&lt;br /&gt;
==Senate==&lt;br /&gt;
* &#039;&#039;&#039;2/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated several pages on the running of Senate. We&#039;ve extended the description of [[Senate_session#Expert_Witness|expert witnesses]] to match how it is working in practice and included a copy of the Civil Service&#039;s guidance for expert witnesses. As part of this, there is a new rule that senators [[Senator#Limitations|can&#039;t act as expert witnesses]] themselves.&lt;br /&gt;
&lt;br /&gt;
We also updated the page on [[Senate_session#Sunday_session |Senate sessions]], introducing stricter plans on Sunday to help the session finish promptly.&lt;br /&gt;
&lt;br /&gt;
==Ritual Theory==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[ritual theory]] page. It was already huge, so we&#039;ve split some of the content up into logical chunks on new pages, creating a page for the [[limits of magic]] as well as one on the [[laws of magic]]. We&#039;ve significantly overhauled the content on [[eternals and rituals]] and created a new page for that also - there is a lot of additional information there now for players whose characters are involved with ritual magic.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a page on [[war magic]] which discusses the possibilities and potential of using the realms to enchant armies, military units and fleets. This page reflects the changes we&#039;ve made earlier this year, but brings a lot of the key information together, so that it is one place. &lt;br /&gt;
&lt;br /&gt;
==Herbal==&lt;br /&gt;
* &#039;&#039;&#039;16/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the details for a [[Potion#Herbal|herbal]]; something similar to a [[Magic_items#Schema|schema]], but for one or more potions. The entry shows how they are made, how they can be added to Imperial lore, and how they can be destroyed.&lt;br /&gt;
&lt;br /&gt;
==Towerjacks==&lt;br /&gt;
* &#039;&#039;&#039;14/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the &#039;&#039;dig in&#039;&#039; order of the [[Army qualities#Engineer|engineer]] quality to exclude the mustering of [[Army|armies]] and [[navy|navies]] from their ability to speed up a [[commission]].&lt;br /&gt;
&lt;br /&gt;
==New Characters and Conquered Territories==&lt;br /&gt;
* &#039;&#039;&#039;14/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the system so that it is no longer possible for players to create new characters in territories that have been completely conquered - that is, territories which are receiving the [[Resource#Conquered_Territories|conquered territory]] penalty. This is partly done to ensure new players unfamiliar with the state of the campaign do not make the mistake of starting in a territory where they will face significant additional challenges. &lt;br /&gt;
&lt;br /&gt;
==Citadels==&lt;br /&gt;
* &#039;&#039;&#039;13/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a page for citadels, the new commission type from the &#039;&#039;&#039;[[The_war_of_thorns_and_flowers#All_Along_the_Watchtower|The war of thorns and flowers]]&#039;&#039;&#039; wind of fortune. (Citadels have since been replaced with new rules for fortifications).&lt;br /&gt;
&lt;br /&gt;
==Vines and Symbols==&lt;br /&gt;
* &#039;&#039;&#039;03/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Vine#Costume|costume]] section of the Vine page to make clear that it is not appropriate to use a square red diamond on its own as part of costume, to avoid accidentally breaching the Geneva Convention by using a symbol of the [https://en.wikipedia.org/wiki/International_Red_Cross_and_Red_Crescent_Movement International Red Cross and Red Crescent Movement]. &lt;br /&gt;
&lt;br /&gt;
==Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;03/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a change to the [[Arcane_projection#Preparing_an_Arcane_Projection|deadline for submission]] of [[arcane projection|arcane projections]]. Rather than the late booking deadline, the deadline for the Spring Equinox will be the early booking deadline, and after that the deadline will permanently shift to the close of downtime. You can read more about it in the [[387YE_Spring_Equinox_interlude#Arcane_Projections|Spring Equinox interlude]].&lt;br /&gt;
&lt;br /&gt;
==Colleges and Runeforges==&lt;br /&gt;
* &#039;&#039;&#039;03/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the email address for players who run a [[college of magic]] or [[runeforge]] to send their submissions to. Rather than rules, they should now be sent to {{plot}}. The deadline for submissions (the end of downtime) remains unchanged.&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
* &#039;&#039;&#039;11/04/2025&#039;&#039;&#039;&lt;br /&gt;
We have added a [[glossary]] page to the wiki with some more information on common terms used in Empire and LRP as a whole. We expect this to be updated on a semi-regular basis as more terms come to light. Any queries or suggestions can be sent to [mailto:wiki@profounddecisions.co.uk wiki@profounddecisions.co.uk].&lt;br /&gt;
&lt;br /&gt;
==Dreamcatchers==&lt;br /&gt;
* &#039;&#039;&#039;07/04/2025&#039;&#039;&#039;&lt;br /&gt;
[https://en.wikipedia.org/wiki/Dreamcatcher Dreamcatchers] will be inappropriate for use in [[costume]] at Empire from event three this year onwards. We want to avoid using items that are culturally sacred in real life because it is more difficult to ignore their real world significance and we don&#039;t want to disrespect people&#039;s beliefs. We&#039;ve managed to speak to some of the players affected already, and everyone has responded very positively, but we realise we haven&#039;t been able to speak to everyone about this change - hence the reason for two events&#039; grace to allow players to make any changes needed to their costume.&lt;br /&gt;
&lt;br /&gt;
==League Look and Feel==&lt;br /&gt;
* &#039;&#039;&#039;07/04/2025&#039;&#039;&#039;&lt;br /&gt;
We have rewritten [[the League look and feel]] to move beyond from the more restrictive costume options presented by the original brief. We do want the League to have a really clear visual look that defines the nation, but we want to ensure that it includes garments that everyone can feel confident wearing.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
* &#039;&#039;&#039;07/04/2025&#039;&#039;&#039;&lt;br /&gt;
We have update the combat rules for Empire to say that head hits will not be allowed at any events in 2025. We are trialling the new rules, so please see the [[Rules_update_2025#Combat|rules update page]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
* &#039;&#039;&#039;28/03/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a fourth option to the [[declaration]] of [[alignment]], that of [[alignment#Acceptance|Acceptance]], as a result of opportunities created by plot over the last year or so. This allows the Conclave to accept or refuse an offer from an eternal, in a manner that the Archmage of the appropriate realm can also use.&lt;br /&gt;
&lt;br /&gt;
==Army Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;25/03/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several changes to rituals that [[enchantment|enchant]] an [[Army|Imperial army]]. Almost every army enchantment ritual has changed in some fashion. It is no longer possible to change the [[Army qualities|quality]] of an army with magic, and the resonant effects for each realm have been much more clearly defined. You can find out more about these changes in the accompanying [[rules update]].&lt;br /&gt;
* [[Swords in the Noonday Sun]] ([[Urizen lore]]; Summer 80): now fills soldiers with supernatural prowess, increasing the strength of an army by the equivalent of 1000 extra warriors. It&#039;s also gained an option for additional targets. The roleplaying associated with it has also changed, meaning it is no longer considered a ritual that uses savagery to create its effect.&lt;br /&gt;
* [[Find the Best Path]] (Autumn 80): Now grants a campaign army the ability to move through an additional territory, rather than granting the [[Army qualities#Fast|fast]] quality. The magnitude has been lowered to 80, and an option to include additional targets has been added.&lt;br /&gt;
* [[Quickening Cold Meat]] (Winter 120): We&#039;ve reduced the magnitude of the ritual and been significantly clearer about the unpredictable dangers associated with the ritual.&lt;br /&gt;
* [[Machines of Destruction]] (Autumn 135): No longer offered by [[Estavus]] and removed from the [[Mystic scrolls of Estavus]] page.&lt;br /&gt;
* [[Loosen the Shackles]] ([[Urizen lore]]) Winter 120): now gives an enchanted army the equivalent of 4,000 extra soldiers but only for purposes of inflicting casualties on an enemy. The magnitude has increased to 120. It still draws on the forbidden power of [[Agramant]].&lt;br /&gt;
* [[Why Sulemaine Walked Away From The Baker]] (Winter 80): The effects of the ritual have been increased. In addition to making the army more resistant to effects related to poison and venom, it also reduces damage suffered from other means.&lt;br /&gt;
* [[Bound by Common Cause]] (Autumn 80): has had its effect completely redesigned and now reduces the upkeep of an army while providing potential narrative bonuses.&lt;br /&gt;
* [[Fire on the Water]] and [[Eyes of the Hills]] cannot currently be cast; we are still deciding how to deal with them.&lt;br /&gt;
&lt;br /&gt;
The change has also affected some non-enchantment rituals.&lt;br /&gt;
* [[Eyes of the Sun and Moon]] (Day 14): now provides information about enchantments on armies and fortifications in the territory scried.&lt;br /&gt;
* [[Eye of the High Places]] (Day 14): now provides information about large-scale effects on a territory. &lt;br /&gt;
* [[Dreams in the Witch House]] (Night 14): has been reworked to make it better reflect the way the ritual had evolved in play and to widen the kind of information it provides. The magnitude has increased to 14, bringing it into line with similar divinations.&lt;br /&gt;
&lt;br /&gt;
==Fleet Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;24/03/2025&#039;&#039;&#039;&lt;br /&gt;
In conjunction with our [[#Military Unit Enchantments|changes to military units]], we&#039;ve also updated the way a [[fleet]] acts in [[downtime]]. As with military units, we&#039;ve streamlined the actions that can be taken by a fleet captain, and how they interact with [[enchantment]] rituals. We&#039;ve introduced several new actions that any fleet captain can take, and defined others more closely. These changes will take effect in the downtime following the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
The main change to rituals has been to better define which action each ritual supports. One of our goals has been to ensure that each ritual affects only one kind of action, and where possible to strengthen the themes of the individual realms as part of a wider update. The magnitudes of rituals have not changed, nor has the amount of benefit they provide; we&#039;ve just defined what action that benefit applies to more clearly.&lt;br /&gt;
&lt;br /&gt;
Rituals affected include [[Blood and Salt]] (supports raiding), [[Winds of Fortune]] (supports trading), [[The Lure of Distant Shores]] (supports trading), [[Sular&#039;s Promise]] (supports trading), [[Golden Voyage]] (supports questing), [[Muffled Oar]] (supports scouting), and [[Piranhas Devour the Kraken]] (supports campaigning). The ritual &#039;&#039;Shroud of Rolling Fog&#039;&#039;, which is not in Imperial lore, has likewise been adjusted to support a single category of fleet action. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a new ritual to Imperial Lore: [[Wolves of the Hungry Sea]] (Winter 12) that is used to support guarding actions.&lt;br /&gt;
&lt;br /&gt;
As always, if your character has mastered a ritual that has changed you can email [mailto:admin@profounddecisions.co.uk admin@profounddecisions.co.uk] and we&#039;ll free up the mastered ritual slot for you.&lt;br /&gt;
&lt;br /&gt;
==Imperial Sodalities==&lt;br /&gt;
* &#039;&#039;&#039;18/03/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several significant changes to the procedures and benefits of creating an [[Imperial sodality]]. Key among them is the idea that a truly Imperial sodality is capable of wielding legal powers and appointing titles; that anyone can become a voting member of an Imperial sodality simply by receiving a ritual mark; that one can only be a voting member of a single Imperial sodality; and that their creation and upkeep are now much more clearly defined. This has also involved an addition to the powers of [[The Throne#The Great Councils|the Throne]], [[Powers of the Imperial Senate#Imperial Sodalities|Powers of the Imperial Senate]], and [[New_Imperial_titles#Well_Worn_Paths|New Imperial titles]]. There&#039;s also a new ritual in Imperial Lore - [[Mark of Fellowship]] - that supports membership of an Imperial Sodality. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also written a [[Rules update 2025#Imperial Sodalities|Rules Update]] discussing the changes.&lt;br /&gt;
&lt;br /&gt;
==Runa&#039;s Gift==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2025&#039;&#039;&#039;&lt;br /&gt;
We have added a page for [[Runa&#039;s Gift]] to the wiki and the recipe list is now available for [[Surgical_skills#Apothecary|apothecaries]] to learn. These potions come as a result of the [[Yerende]] joining the [[Imperial Orcs]] and use [[realmsroot]]. Anyone who has the necessary ingredients in their inventory and has learned the recipe list can email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] before the &#039;&#039;&#039;1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; of April&#039;&#039;&#039; to mix potions from this recipe list before the event.&lt;br /&gt;
&lt;br /&gt;
==Military Unit Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2025 &#039;&#039;&#039;&lt;br /&gt;
We&#039;ve overhauled the way [[military unit|military units]] act in [[downtime]]. The focus has been on streamlining the actions that can be taken by a player with that resource, and how they interact with [[enchantment]] rituals. We&#039;ve introduced several new actions that any military unit can take (such as mercenary work or seeking glory) as well as a small number of adventures available to specific nations or archetypes. These changes will take effect in the downtime following the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
The main change to rituals has been to better define which action each ritual supports, and to remove rituals that supported multiple actions. Some magnitudes have shifted up or down as well. One of our goals has been to ensure that each ritual affects only one kind of action, and where possible to strengthen the themes of the individual realms as part of a wider update.&lt;br /&gt;
&lt;br /&gt;
Rituals affected include [[Merciless Wrath of the Reaver]] (supports raiding), [[Raise the Standard of War]] (supports campaigning), [[Clarion Call of Ivory and Dust]] (supports campaigning and has also gained an [[#Assurances|assurance]]), [[Shroud of Mist and Shadow]] (supports raiding, magnitude lowered), [[Clad in Golden Raiment]] (supports campaigning and the magnitude has increased to 6), [[Sharp Eyes of the Corsair]] (supports scouting), [[Lions of Phoenix Reach]] (supports campaigning), [[Carve the Crystal Guardian]] (supports campaigning), and [[Conclave of Trees and Shadow]] (supports scouting).&lt;br /&gt;
&lt;br /&gt;
As well as rituals in Imperial Lore, there have also been changes to these [[Urizen lore]] rituals: [[Aspect of the Mountain]], [[Peregrine and Ichimos]], and [[Raise the Dragonsworn Cohort]] (all now explicitly support the guarding action), [[Unleash the Beasts Within]] (the magnitude has increased to 16, and the enchantment now supports the campaigning action). &lt;br /&gt;
&lt;br /&gt;
These changes have also affected a few rituals that are not in either Imperial lore or Urizen lore. Specifically, [[Accoutrements of War]] (supports campaigning, no longer provides green iron), and &#039;&#039;Weaver at the Web&#039;&#039; (supports scouting actions).&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also introduced a new ritual, [[Feast of Heroes]], a [[Summer magic]] enchantment that supports military units taking a [[Military unit#Questing|questing]] action.&lt;br /&gt;
&lt;br /&gt;
As always, if your character has mastered a ritual that has changed you can email [mailto:admin@profounddecisions.co.uk admin@profounddecisions.co.uk] and we&#039;ll free up the mastered ritual slot for you.&lt;br /&gt;
&lt;br /&gt;
==Assurances &amp;lt;!--I--&amp;gt;==&lt;br /&gt;
* &#039;&#039;&#039;13/03/2025&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Updated 26/03/2025&#039;&#039;&#039;&lt;br /&gt;
We have added [[Ritual_theory#Agreement|assurances]] and [[eternal|eternals]] to the pages of a number of rituals. This is a result of the [[Unfettered Mind]] having been instructed to [[385YE_Summer_Solstice_Conclave_sessions#Concord_:_Study_Rituals|investigate]] the ritual [[Dripping Echoes of the Fen]] by the Imperial Conclave, and the continuation of the order&#039;s efforts. Any member of the order can roleplay that they were part of this research; appropriate stories might involve tracking across the Empire, careful discussion with scholars, or &amp;lt;!--staring at dusty scrolls for hours--&amp;gt;negotiations with isolated covens for snippets of information.&lt;br /&gt;
{{div col|colwidth=30em}}&lt;br /&gt;
*[[Balanced Scales of Lann]]&lt;br /&gt;
*[[Carve the Crystal Guardian]]&lt;br /&gt;
*[[Challenge the Iron Duke]]&lt;br /&gt;
*[[Clarion Call of Ivory and Dust]]&lt;br /&gt;
*[[Conclave of Trees and Shadow‎‎]]&lt;br /&gt;
*[[Crystalline Focus of Aesh]]&lt;br /&gt;
*[[Dripping Echoes of the Fen]]&lt;br /&gt;
*[[Ephisis&#039; Scale]]&lt;br /&gt;
*[[Fire in the Blood]]&lt;br /&gt;
*[[Forge the Wooden Fastness]]&lt;br /&gt;
*[[Frozen Citadel of Cathan Canae]]&lt;br /&gt;
*[[Gift of Knowledge]]&lt;br /&gt;
*[[Kimus&#039; Glaring Eye]]&lt;br /&gt;
*[[Lions of Phoenix Reach]]&lt;br /&gt;
*[[Prowess of the Golden Magician]]&lt;br /&gt;
*[[Pallid Flesh of the Dead King]]&lt;br /&gt;
*[[Quickening Cold Meat]]&lt;br /&gt;
*[[Sift the Dreamscape&#039;s Sands]]&lt;br /&gt;
*[[Sorin&#039;s Chastising Touch]]&lt;br /&gt;
*[[Sorin&#039;s Rite of Agony]]&lt;br /&gt;
*[[Swim Leviathan&#039;s Depth]]&lt;br /&gt;
*[[The Basalt Citadel]]&lt;br /&gt;
*[[Tribute to the Thrice-Cursed Court]]&lt;br /&gt;
*[[Whispering Shadow Courtiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Realms and their Inhabitants==&lt;br /&gt;
* &#039;&#039;&#039;25/01/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve done an overhaul of the [[realm]] and [[eternal]] pages adding examples and further details about each of the realms and the powers and restrictions of eternals. We have also added the [[Inhabitants of the realms]] page which goes into detail about the various creatures that live in each of the realms.&lt;br /&gt;
&lt;br /&gt;
==Links on the Tactical Map==&lt;br /&gt;
* &#039;&#039;&#039;29/12/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added links to each territory - and some important areas like the Semmerlak or the Bay of Catazar - to the [[Map - Coloured Territories|coloured territories]] map page. It is now possible to click on an area of the map to be taken to the specific territory&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Names of the Chain==&lt;br /&gt;
* &#039;&#039;&#039;05/12/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve swapped the names of star #1 and star #5 on [[the Chain]]. The writer had confused his left and right and got the anchor at the wrong end of the constellation.&lt;br /&gt;
&lt;br /&gt;
==Arcane Gambit and Ilium==&lt;br /&gt;
* &#039;&#039;&#039;15/10/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[Thief&#039;s Arcane Gambit]] and the [[Ilium#Removing_a_Permanent_Effect|ilium]] page to detail how an [[enchantment]] that has been made permanent with [[ilium]] can be moved by that Night ritual. The magnitude required is based on the total amount of ilium that could/should have been used to make the enchantment permanent without any [[opportunity]] being taken into account.&lt;br /&gt;
&lt;br /&gt;
==Throne Judgement==&lt;br /&gt;
* &#039;&#039;&#039;15/10/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to [[the Throne]], providing them explicitly with the ability to raise a [[judgement]] [[The Throne#Member of the Assembly of Nine|in the Assembly of Nine only]] in the event they do not control a [[congregation]].&lt;br /&gt;
&lt;br /&gt;
==Assignment==&lt;br /&gt;
* &#039;&#039;&#039;10/09/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the power of [[Powers_of_the_Imperial_Senate#Assignment|assignment]] to set down that a motion to assign a territory is always raised as an administrative motion by the Speaker for the Senate. &lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
* &#039;&#039;&#039;31/08//2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[veto]] to remove the ambiguity about when a veto held over from the previous event ends. We have put a fixed end point, 10pm on Saturday night. The [[Rules_update_2024#Veto|rules update]] page contains the OOC reasoning and the IC justification for this edit.&lt;br /&gt;
&lt;br /&gt;
==Proxies and Resigning==&lt;br /&gt;
* &#039;&#039;&#039;22/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have added an entry to the [[Proxy#Restrictions|restrictions]] of what a proxy can do. It is not possible for a proxy to resign on behalf of the title holder as that is not a power of a specific Imperial title. &lt;br /&gt;
&lt;br /&gt;
==Maps of Otkodov==&lt;br /&gt;
* &#039;&#039;&#039;19/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have added a note that was missing to the [[Otkodov]] page making clear that the Empire only has a strategic map of [[Verthandi]]. When the first spy network was created the entirety of Otkodov was mapped in error. To gain access to strategic maps of the other territories of the Thule additional [[spy network|spy networks]] would need to be constructed and [[Military_unit#Scout_an_Area|supported]] in the normal fashion.&lt;br /&gt;
&lt;br /&gt;
==Senate Voting==&lt;br /&gt;
* &#039;&#039;&#039;19/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Senate motion]] page to remove an option for secret voting. We&#039;ve removed it because it hadn&#039;t been used in years if ever, because supporting it logistically would have been a massive hassle, but mostly because it runs contrary to the major design elements of Empire around the operation of politics within the game.&lt;br /&gt;
&lt;br /&gt;
==Audio recordings==&lt;br /&gt;
* &#039;&#039;&#039;09/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[photography]] rules to remove the option to make audio recordings at events. On further consideration we were convinced that audio recording was much closer to filming and should follow the same rules and guidelines. As a general rule of thumb we want to minimise intrusion: we permit people to take photographs, but that is the limit.&lt;br /&gt;
&lt;br /&gt;
==Black Plateau Template==&lt;br /&gt;
* &#039;&#039;&#039;24/07/2024&#039;&#039;&#039;&lt;br /&gt;
We have changed the formatting for the Black Plateau template that we use to increase readability and in an attempt to avoid eyestrain. It has changed from black text on a grey background to white text on a black background.&lt;br /&gt;
&lt;br /&gt;
==Fleet Great Work Restrictions==&lt;br /&gt;
* &#039;&#039;&#039;13/07/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Great work]] page making clear that a great work that supports [[fleet|fleets]] can only be built in a region with the coastal [[Region qualities|quality]].&lt;br /&gt;
&lt;br /&gt;
==Whispers through the Black Gate==&lt;br /&gt;
* &#039;&#039;&#039;25/06/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the [[Whispers_through_the_Black_Gate#OOC_Elements|OOC elements]] of [[Whispers through the Black Gate]] to add a little clarity to what happens if you want to summon the spirit of a dead NPC.&lt;br /&gt;
&lt;br /&gt;
==Sung and their Counsel==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a couple of tiny changes to the [[Sung]] page, to provide more context for the kind of mysteries that the eternal encourages you to probe and look into and those mysteries she prefers to stay hidden. We&#039;ve coupled this with a set of updates to the main ritual that draws on Sung&#039;s power [[Clear Counsel of the Everflowing River]].&lt;br /&gt;
&lt;br /&gt;
We&#039;ve decided to change the way we respond to queries to Sung to try and provide more useful information going forwards. We want to keep some of the enigmatic quality of the responses, which some of those players casting the ritual currently enjoy - but we want to make it easier to get more useful insight, guidance and wisdom from the ritual.&lt;br /&gt;
&lt;br /&gt;
To help us do that we&#039;ve changed the way we&#039;ll be responding to the ritual going forwards. We created a set of guidelines for the style of responses that we&#039;ll give to the different kinds of questions we&#039;ve been getting up to now. Hopefully this means that where we can provide some useful information or clues to players about a plot we&#039;ll be able to continue to do that, but where Sung can&#039;t or won&#039;t give an answer we&#039;ll be able to respond in a way that makes clear why that is the case.&lt;br /&gt;
&lt;br /&gt;
The goal with these changes is to make the ritual more useful to players but also make it easier for us to produce the responses. We want to emphasize the roleplaying interaction with Sung - but allow the eternal more freedom to give out more useful information when it exists.&lt;br /&gt;
==Martial Titles==&lt;br /&gt;
* &#039;&#039;&#039;10/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have added [[Captain of the Throne Guard]] to the list of martial titles because of their duties to defend the Throne. There is no requirement to pick a skilled fighter for the role - it has many other duties besides fighting - but it is acceptable for the Throne to include such considerations when picking who they want for the Throne Guard.&lt;br /&gt;
&lt;br /&gt;
==Savagery and Fire on the Water==&lt;br /&gt;
* &#039;&#039;&#039;05/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the declaration of [[interdiction]] from [[385YE_Autumn_Equinox_Conclave_sessions#Interdiction_%3A_Savagery_of_Armies|Autumn Equinox 385YE]] to include the ritual [[Fire on the Water]] and added a note to the page for the ritual. This was missed at the time as being a ritual that was covered by the interdiction.&lt;br /&gt;
&lt;br /&gt;
==Endorsement==&lt;br /&gt;
* &#039;&#039;&#039;05/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[endorsement]] to make clear that you cannot use it to permit a sorcerer to carry out an act of magic that is illegal for them to do. Endorsement cannot be used to undermine Conclave itself, so it Conclave has declared someone a sorcerer, it&#039;s not possible to supersede that with endorsement.&lt;br /&gt;
&lt;br /&gt;
==Guiding an Order==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have formalised how [[Concord#Guiding_an_Order|guiding an order]] using a Declaration of [[Concord]] works. It now requires 20 mana crystals directly from the [[Conclave_vault#The_Font|Font]] and can only be used as a result of an opportunity, unless specified otherwise. It continues to require the use of one of the order&#039;s two declarations.&lt;br /&gt;
&lt;br /&gt;
==Territory Curses==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several changes to ritual curses that work on the [[territory]] level. All such curses now explicitly have the chance to have unexpected effects depending on where and when they are cast. We&#039;ve added a section to the [[curse]] page detailing this. There have also been other changes made to several specific curses.&lt;br /&gt;
* [[Icy Maw Devours the Spark of Essence]] has increased in magnitude to 30 (previously 15), and now inflicts a fixed penalty on mana sites. We also removed the lethargy and depression [[roleplaying effect]] element.&lt;br /&gt;
* [[Naeve&#039;s Twisting Blight]] has increased in magnitude to 30 (previously 15), and now inflicts a set 72 ring penalty on a farm rather than the previous 50% penalty.&lt;br /&gt;
* [[Foam and Spittle of the Furious Sea]] places a 2 rank penalty on fleets, and no longer harms navies moving through the target territory.&lt;br /&gt;
* [[Thunderous Deluge]] reduces resource production by two ranks rather than a percentage.&lt;br /&gt;
* [[Rivers of Life]] and [[Rivers Run Red]] have remained the same but we&#039;ve added boxes discussing some of the unique peculiarities of the rituals.&lt;br /&gt;
* [[Winter&#039;s Ghosts]] affects all resources save [[congregation|congregations]], but inflicts a fixed amount of damage to production rather than a percentage.&lt;br /&gt;
* [[Mountain Remembers Its Youth]] does not harm armies that move through the territory. Its effects apply to mines and forests as well as farms, and inflict a fixed amount of damage to production rather than a percentage.&lt;br /&gt;
* [[Thunderous Tread of the Trees]] requires a region with the forest quality (it no longer works on marshes). It no longer affects armies passing through the territory, and reduces production of all personal resources in the territory except fleets.&lt;br /&gt;
* [[The Flower is Withered on the Stalk]] remains unchanged but we added a boxout laying out more clearly the limitations of the curse.&lt;br /&gt;
&lt;br /&gt;
==Pronunciation Guide==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2024&#039;&#039;&#039;&lt;br /&gt;
We have deleted the pronunciation guide page from the wiki. Anyone who has a query on how we pronounce something is welcome to email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] to ask.&lt;br /&gt;
&lt;br /&gt;
==Fire Safety==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Site_safety#Pyrotechnics|site safety]] page with updated rules for the limited use of small pyrotechnics at events.&lt;br /&gt;
&lt;br /&gt;
==Dedication==&lt;br /&gt;
* &#039;&#039;&#039;28/05/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a minor edit to the [[Dedication#Dreams|dreams]] section of the [[dedication]] skill to replace &amp;quot;priest of the Way&amp;quot; with &amp;quot;a priest who is not dedicated to a specific virtue&amp;quot;. The former wording was a holdover from the period where dedication was linked to the assembly a priest was part of. The new wording makes in explicit that the ability to pick any Virtue for oracular dreams is for priests that are not dedicated.&lt;br /&gt;
&lt;br /&gt;
==Senatorial Elections==&lt;br /&gt;
* &#039;&#039;&#039;23/05/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[Dawn leadership]] to add confirmation that nobles must be physically present in the Glory Square unless there are any accessibility issues that make that difficult. In that case our team will make whatever accommodations are needed to support a player.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated [[Wintermark_political_leadership|Wintermark leadership]] to change the duration of the election from one hour to half an hour. This is based on feedback that candidates were unduly having to wait around much longer than the election practically needed.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated the [[Varushka leadership]] to better describe how it works in practice and to make clear that the right of witness does apply to the part of the meeting dedicated to picking the senator.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated the [[League leadership]] to remove the requirement not to exchange bonds before the start of the election. This was unenforceable in practice and needlessly restrictive. Empire is meant to be a deeply political game and we&#039;d like players to have the first half of the summit to engage in as much roleplaying as they want over the exchange of voting bonds.&lt;br /&gt;
&lt;br /&gt;
==Warding Rituals==&lt;br /&gt;
* &#039;&#039;&#039;14/04/2024&#039;&#039;&#039;&lt;br /&gt;
We have added an OOC note to the rituals that ward an area to make clear that you must inform a ref about it before you pass through the [[Sentinel Gate]] and get the props you are planning on using checked. The affected rituals are :&lt;br /&gt;
* [[Hold Back Frozen Hunger]]&lt;br /&gt;
* [[Retreat to the White Caves]]&lt;br /&gt;
* [[There Is No Welcome Here]]&lt;br /&gt;
* [[Wardens of the Black Waste]]&lt;br /&gt;
&lt;br /&gt;
==Imperial Orcs==&lt;br /&gt;
* &#039;&#039;&#039;11/04/2024&#039;&#039;&#039; &lt;br /&gt;
We&#039;ve made extensive updates to the [[Imperial Orcs]] pages, primarily related to the introduction of [[sept|septs]]. This also touches on a number of other elements including the introduction of a new group archetype (the coterie) and changes to the way ancestors work. Many pages now have additional information on them, but the biggest changes are:&lt;br /&gt;
* Addition of the six septs: [[Ethengraw]], [[Illarawm]], [[Sannite]], [[Sunstorm]], [[Tamazi]], and [[Yerende]]&lt;br /&gt;
* Revision of the [[Imperial Orcs religious beliefs]] page&lt;br /&gt;
* Addition of [[Imperial Orcs culture and customs#Septs|septs]] to the [[Imperial Orcs culture and customs]] page.&lt;br /&gt;
* Addition of [[Imperial Orcs magical traditions#Spiritweaving|Spiritweaving]] to the [[Imperial Orcs magical traditions]] page.&lt;br /&gt;
* We&#039;ve removed the Imperial Orcs lineage and species page as the information on that page was now redundant.&lt;br /&gt;
New characters can select their sept during character creation. Existing characters can change their sept by emailing [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk]. You can also change sept during play by engaging in the [[Imperial Orcs religious beliefs#The Living Bridge|appropriate ceremony]] then going to GOD.&lt;br /&gt;
==League Orcs==&lt;br /&gt;
* &#039;&#039;&#039;08/04/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[the League]] brief to incorporate new material relevant to playing an [[orc]] in [[the League]], reflecting current developments. It is now possible for players creating a new character in the League to choose whether they are playing an orc or a human.&lt;br /&gt;
&lt;br /&gt;
As part of the change we&#039;ve made a number of updates to several League pages:&lt;br /&gt;
* [[The League|Introduction]]&lt;br /&gt;
* [[The League people|The people]]&lt;br /&gt;
* [[The League culture and customs|Culture and customs]]&lt;br /&gt;
* [[The League look and feel|Look and feel]]&lt;br /&gt;
* [[The League history|History]]&lt;br /&gt;
* [[The League religious beliefs|Religious beliefs]]&lt;br /&gt;
* [[The League magical traditions|Magical traditions]]&lt;br /&gt;
&lt;br /&gt;
==Cold Sun==&lt;br /&gt;
* &#039;&#039;&#039;04/03/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a new wiki page for [[Cold Sun]], the cruelly impassive eternal of the Day realm whose forces are currently threatening a number of locations in the Empire. While this is mostly a campaign update, we&#039;ve included it here because we have taken the winter to tinker with some of the stats of the heralds involved to try and make them more interesting and engaging to fight against, so there are some rules changes. Also, in the past there has been some confusion over the abilities of the heralds of Cold Sun. They are very much not [[Calls#Monstrous_Creatures|monstrous creatures]] so they take the effects of all calls that hit them legitimately, including the effects of [[weakness]]. There is no indication that looting heralds of Cold Sun will result in any kind of curse, nor are they able to reflect back calls. There was some confusion early on due to the way that the brief was delivered before the first block of skirmishes at E3 2023. We have taken all steps possible to try to ensure that this doesn&#039;t happen again. Part of the reason for us presenting this information here as clearly as possible is to ensure that those going on skirmishes can have some idea of what they might be up against.&lt;br /&gt;
&lt;br /&gt;
==Sanctioned Events==&lt;br /&gt;
* &#039;&#039;&#039;21/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some changes to the language around sanctioned events. Previously, &amp;quot;sanctioned event&amp;quot; included both any event taking place in the continuity of the Empire campaign world, and specifically events containing plot elements. We&#039;ve explicitly renamed the kind of event with plot, NPCs, and combat as a &amp;quot;plot event&amp;quot;, leaving &amp;quot;sanctioned event&amp;quot; to refer to all events not run by Profound Decisions that are considered part in the Empire campaign.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a section of additional guidance on [[Sanctioned_event_advice#Communication_Magic|Communication Magic]] at sanctioned events. While it can&#039;t be used to speak to off-stage NPCs in the wider world, it is possible for the creators of a plot event to use certain types of communication magic within the context of their plot.&lt;br /&gt;
==Tisanes of the Labyrinth==&lt;br /&gt;
* &#039;&#039;&#039;17/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed [[Usher&#039;s Decoction]] and [[Tisanes of the Labyrinth#Waywalker&#039;s Suffusion|Waywalker&#039;s Suffusion]] to be [[Potion#Tonics|tonics]]. This means their effects cannot be stacked with each other.&lt;br /&gt;
&lt;br /&gt;
==Aspect magic==&lt;br /&gt;
* &#039;&#039;&#039;16/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the name of the magical tradition formerly known as &#039;&#039;totem magic&#039;&#039; to [[aspect magic]] as it more accurately reflects the function of that tradition. We have also taken the opportunity to change the term for calling on aspects of mundane animals in magic to [[Aspect_magic#Beast_Magic|beast magic]] rather than &#039;&#039;spirit animals&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Liao Ceremony Cooperation==&lt;br /&gt;
* &#039;&#039;&#039;14/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the [[Religious skills#Cooperation|cooperation]] section on the [[religious skills]] page to make it clear that it is [[dedication]] and not membership of a [[Assembly#The_Virtue_Assemblies|virtue assembly]] that determines who a character can perform a &#039;&#039;virtue ceremony&#039;&#039; in cooperation with. Now that it is possible for a character to be dedicated to one virtue, but a member of a different Virtue assembly through the use of the preaching [[Congregation#Downtime options|downtime option]], the original wording was open to misinterpretation.&lt;br /&gt;
&lt;br /&gt;
==Synod Votes and Lay Members==&lt;br /&gt;
* &#039;&#039;&#039;14/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the reference to &amp;quot;appropriate virtue assembly&amp;quot; from the [[Sinecure#Synod_Votes|Sinecure]] page, with regard to people who are not members of the [[Synod]] gaining votes. Since the introduction of [[Congregation#Downtime_Options|preaching]] as the method for determining Virtue assembly membership, there is no way for someone without a [[congregation]] to be part of a Virtue assembly, and someone with a congregation is already a member of the Synod. &lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
* &#039;&#039;&#039;14/02/2024&#039;&#039;&#039;&lt;br /&gt;
On the [[Senate]] page, we&#039;ve changed the word &amp;quot;exercised&amp;quot; for &amp;quot;submitted&amp;quot; and added a line making it clear the usual [[Veto#Timing|timing]] rules apply in the event the veto is being submitted following the Senate session on Sunday.&lt;br /&gt;
&lt;br /&gt;
==Medium Armour==&lt;br /&gt;
* &#039;&#039;&#039;17/01/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some changes to the names of certain [[:Category:Medium Armour|medium armour]] to avoid confusion since the [[Rules_update_2022#Armour|change]] to what counts as different types of armour. This has had no effect on the mechanical effect of the magic items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mithril Shirt&#039;&#039; is now [[Bloodamber Hauberk]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tombsteel Guardian&#039;&#039; is now [[Tombshroud Guardian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wardensweave Scale&#039;&#039; is now [[Wardensweave]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Runemail&#039;&#039; is now [[Runebound Ward]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Splint Mail&#039;&#039; is now [[Cerulean Protector]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mediator&#039;s Mail&#039;&#039; is now [[Scrivener&#039;s Guard]]&lt;br /&gt;
&lt;br /&gt;
In addition we have also changed &#039;&#039;Oathkeeper&#039;&#039; to [[Vowkeeper]] and &#039;&#039;Alderman&#039;s Edge&#039;&#039; to [[Alder&#039;s Edge]]&lt;br /&gt;
&lt;br /&gt;
==Secrets of Skilful Artifice==&lt;br /&gt;
* &#039;&#039;&#039;11/01/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some changes to [[Secrets of Skilful Artifice]]. The donor [[Crafting skills#Artisan|artisan]] now chooses what skill to share via the ritual, and may choose to share nothing. This partly resolves some inconsistencies with how the knowledge the ritual shares was determined, and better defines how it works with Runesmith&#039;s Law and similar effects.&lt;br /&gt;
&lt;br /&gt;
==Runesmith&#039;s Law==&lt;br /&gt;
* &#039;&#039;&#039;3/1/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated both [[Wintermark_economic_interests#Runesmith.27s_Law|Runesmith&#039;s Law]] and [[Secrets of Skilful Artifice]] to make it clear that using magic to temporarily share knowledge of how to make a unique Wintermark magic item triggers the geas not to share this knowledge. The result is that the artisan donating the knowledge to someone outside their nation permanently loses access to Runesmith&#039;s Law.&lt;br /&gt;
&lt;br /&gt;
==Farms and Businesses==&lt;br /&gt;
* &#039;&#039;&#039;14/12/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to both [[Farm#Production|farm]] and [[Business#Production|busniess]] resources to make it clearer that the income they provide represents disposable income rather than being the sum total of their seasonal production. Expenses, lifestyle, and taxes all exist below the abstraction layer.&lt;br /&gt;
==Regalia==&lt;br /&gt;
* &#039;&#039;&#039;11/12/2023&#039;&#039;&#039;&lt;br /&gt;
We have added a section on the [[New Imperial titles]] page which explains how the Imperial Senate can add [[New_Imperial_titles#Regalia|regalia]] to a title. &lt;br /&gt;
==Ossium Opportunity==&lt;br /&gt;
* &#039;&#039;&#039;31/08/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight alteration to the [[Culling_the_threat#Dripping_Echoes|Culling the threat]] wind of fortune in the section about creating a permanent magical fortress in the Drownbark Forest. We&#039;ve made it clear that the &amp;quot;no upkeep&amp;quot; element of the permanent magical fortress is part of the [[opportunity]], and not a standard part of making a magical fortress permanent. The precise mechanics of creating a permanent magical fortress would be determined on case by case basis.&lt;br /&gt;
==Appraisal==&lt;br /&gt;
* &#039;&#039;&#039;08/08/2023&#039;&#039;&#039;&lt;br /&gt;
Now the [[Senate]] can perform &#039;&#039;two&#039;&#039; [[appraisal|appraisals]] each season, we&#039;ve added [[Appraisal#The_Prognosticators_Office|a note]] to the power as to how the Imperial Auditor will proceed if both name the same researcher.&lt;br /&gt;
==Recognition==&lt;br /&gt;
* &#039;&#039;&#039;25/07/2023&#039;&#039;&#039;&lt;br /&gt;
We have added a new use for the judgement of [[Recognition]]; allowing the [[Assembly#General_Assembly|General Assembly]] to recognise someone as an explicitly false exemplar or paragon. A judgement of recognition used in this way can only be raised in the General Assembly and always requires a greater majority to pass.&lt;br /&gt;
&lt;br /&gt;
==Spiral Strategy==&lt;br /&gt;
* &#039;&#039;&#039;24/07/2023&#039;&#039;&#039;&lt;br /&gt;
The [[Spiral]] page has been tweaked slightly, naming the [[Spiral#The_Passes|Apulian Way]] as the connection between the territory and the Grendel nation, and adding a [[Spiral#Strategic_Considerations|Strategic Considerations]] section that summarises the geographical complications in the territory. Apart from naming the southern pass, nothing has actually changed we&#039;ve just made it more explicit.&lt;br /&gt;
&lt;br /&gt;
==Imperial Inquisitor==&lt;br /&gt;
* &#039;&#039;&#039;0707/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight amendment to the responsibilities of the Imperial Inquisitor to make clear that they are part of the &#039;&#039;inquisitorial court&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Thief&#039;s Arcane Gambit==&lt;br /&gt;
* &#039;&#039;&#039;04/07/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to [[Thief&#039;s Arcane Gambit]] that specifies that the &amp;quot;legitimate target&amp;quot; for the ritual is also affected by any specific restrictions around willingness in the original enchantment. If the original enchantment can only be used on a willing target, it can only be moved to a willing target.&lt;br /&gt;
&lt;br /&gt;
==Inspirational Locations==&lt;br /&gt;
* &#039;&#039;&#039;02/07/2023&#039;&#039;&#039;&lt;br /&gt;
We have replaced the old rules for inspirational tombs with some new rules for [[inspirational location|inspirational locations]]. The new rules cover using true liao to create inspirational memorials for exemplars and paragons as well as using it to consecrate a sacred sites like the Kallavesa Marshes. The new rules provide a detailed framework that lays out how characters do this - what steps are needed in-character and what the outcome will be at each stage. We&#039;ve provided more explanation for the changes and why we&#039;ve made them in the [[rules update 2023]] page.&lt;br /&gt;
&lt;br /&gt;
==Sentinel Gate==&lt;br /&gt;
* &#039;&#039;&#039;01/07/2023&#039;&#039;&#039;&lt;br /&gt;
We have removed references to getting a traumatic wound if you travel back too late through the sentinel gate. Implementation of this rule was always spotty at best and it violated some of our core design principles in the way it confused in-character and out-of-character objectives. We don&#039;t want players to return through the gate late, because it plays havoc with the schedule that everyone, players and ourselves, are relying on. Most participants implicitly appreciate this and make the best effort possible to return to Anvil before the gate begins to close. Traumatic wounds are intended to lead to further roleplaying for the participants who receive them, they are not meant to punish participants for taking the wrong action. Empire tries as hard as possible to avoid mixing in-character and out-of-character consequences in that way.&lt;br /&gt;
&lt;br /&gt;
==FIRST AID==&lt;br /&gt;
* &#039;&#039;&#039;01/07/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the MAN DOWN call to [[Calls#FIRST_AID|FIRST AID]]. We&#039;ve made this change for two reasons, one is that we and many of our players are no longer comfortable with such a clearly gendered call. The other reason is that over the years, a few players have developed a bad habit of using the call in-character when someone gets wounded. We&#039;ve replaced the call with FIRST AID - a clear call asking for the first aid team to provide assistance.&lt;br /&gt;
&lt;br /&gt;
We understand that many of participants will continue to use MAN DOWN in emergency situations, precisely because it is the instinctive thing to shout in an emergency. That is absolutely fine, and everyone should treat the call &#039;&#039;exactly&#039;&#039; as if they had called FIRST AID. We expect it to take some years to drop the old call in favour of the new one and we would much rather participants shouted either call quickly than pause to think. The hobby has been using the man down call for decades and we do not want to compromise safety while we transition away from its use at Empire.&lt;br /&gt;
&lt;br /&gt;
==Searching==&lt;br /&gt;
* &#039;&#039;&#039;29/06/2023&#039;&#039;&#039;&lt;br /&gt;
We have removed the option in the rules to carry out a real search when searching a character. Previously it was possible to do a real search, but only if both parties agreed. We&#039;ve removed this option as it&#039;s not compatible with the wider system where we discourage this kind of physical contact.&lt;br /&gt;
&lt;br /&gt;
==Art of the Deal==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the name of the Art of the Deal ritual to [[Winds of Fortune]]. Art of the Deal is still an alternate name for the ritual, but the main entry and all references on magic items use the new name.&lt;br /&gt;
&lt;br /&gt;
==Golden Ramparts==&lt;br /&gt;
* &#039;&#039;&#039;21/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Golden Ramparts]] with an [[Golden Ramparts#Assurance|assurance]], related to the Rod and Shield, that has been helpfully uncovered by a scholar at the Icy Crag of the Eternal Sun.&lt;br /&gt;
&lt;br /&gt;
==Druj Miasma==&lt;br /&gt;
* &#039;&#039;&#039;16/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Druj miasma]] page, especially with reference to miasma pillars, so that it is less focused on information gained after the liberation of Reikos.&lt;br /&gt;
&lt;br /&gt;
==Cruelty==&lt;br /&gt;
* &#039;&#039;&#039;14/06/2023&#039;&#039;&#039;&lt;br /&gt;
Building on the commentary we added to the [[Iron Helms]] army page [[Iron_Helms#Composition|on cruelty]], we added the word &amp;quot;needless&amp;quot; to the [[Varushka#What the Varushkans are not|what the Varushkans are not]] section on the [[Varushka]] page.&lt;br /&gt;
&lt;br /&gt;
==Magic Quality==&lt;br /&gt;
* &#039;&#039;&#039;04/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve explicitly added a note that the ritual targeting ability of an army with the [[Army_qualities#Magic|magic quality]] can also target a region or fortification within a territory.&lt;br /&gt;
&lt;br /&gt;
==Haunted Quality==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve decided to remove the &#039;&#039;Haunted&#039;&#039; [[army qualities|army quality]]. There are no armies with this quality, and after extensive discussion we don&#039;t believe we would ever allow any future army to have it, either as a quality or an enchantment.&lt;br /&gt;
&lt;br /&gt;
==Farm Diversification==&lt;br /&gt;
* &#039;&#039;&#039;31/05/2023&#039;&#039;&#039;&lt;br /&gt;
Updated the [[Farm#Diversification|diversification]] section on the [[farm]] page to make it clearer that &amp;quot;herb&amp;quot; means one of the standard five magical herbs. Any opportunity that grants &amp;quot;herbs&amp;quot; will always mean the herbs gathered from a standard [[herb garden]] unless it explicitly says otherwise.&lt;br /&gt;
&lt;br /&gt;
==Wolves of Winter==&lt;br /&gt;
* &#039;&#039;&#039;26/05/2023&#039;&#039;&#039;&lt;br /&gt;
The magnitude of the ritual &#039;&#039;Wolves of Winter&#039;&#039; has been increased in line with our recent changes to rituals that affect the downtime campaign. The ritual is not in Imperial lore, but the database has been adjusted to reflect this change.&lt;br /&gt;
&lt;br /&gt;
==Whispers through the Black Gate==&lt;br /&gt;
* &#039;&#039;&#039;20/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Whispers_through_the_Black_Gate#Option|special liao option]] on the [[Whispers through the Black Gate]] ritual to make it explicit that the option is not available to orc casters.&lt;br /&gt;
&lt;br /&gt;
==Throne Appointment==&lt;br /&gt;
* &#039;&#039;&#039;17/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the part of the [[The_Throne#Appointment|Throne appointment]] that talks about changing support around and when the election ends inconclusively. The previous wording was a little misleading. &lt;br /&gt;
&lt;br /&gt;
==Navarr Warlocks==&lt;br /&gt;
* &#039;&#039;&#039;16/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the word &amp;quot;warlock&amp;quot; on the [[Navarr]] page. The word was very misleading and intended to be a synonym for &amp;quot;magician&amp;quot;, which is what we have replaced it with.&lt;br /&gt;
&lt;br /&gt;
==Commonwealth History==&lt;br /&gt;
* &#039;&#039;&#039;10/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the year of the formation of the [[Commonwealth#History|Commonwealth]] from 120YE to 105YE so that it is consistent with the background of [[Emperor Frederick]].&lt;br /&gt;
&lt;br /&gt;
==Throne Election==&lt;br /&gt;
* &#039;&#039;&#039;05/05/2023&#039;&#039;&#039;&lt;br /&gt;
Appointment of a Throne is [[Senate_motion#Constitutional_Vote|constitutional vote]]. We&#039;ve made it more explicit that the [[Assembly of the Nine]], as well as the [[General Assembly]], can [[veto]] the election of [[the Throne]]. We&#039;ve also added that one of the first things every Throne does is ratify their own appointment.&lt;br /&gt;
&lt;br /&gt;
==Marsh Commissions==&lt;br /&gt;
* &#039;&#039;&#039;19/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[commission]] page to indicate that the [[Commission#Marshes|problem of building on marshes]] has become permanent.&lt;br /&gt;
&lt;br /&gt;
==Dreams in the Witch House==&lt;br /&gt;
* &#039;&#039;&#039;14/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to [[Dreams in the Witch House]] inviting players to e-mail us before the event with information about territories they intend to scry so that we are more likely to have a response ready.&lt;br /&gt;
&lt;br /&gt;
==Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;12/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the wiki to make it clear that characters who are nominated by the civil service to [[Sentinel_Gate#Prognostication|oversee a conjunction]] can delegate that authority to another character and that they are not expected to go on the conjunction if they don&#039;t want to do so. Any player who doesn&#039;t want to oversee a conjunction can contact plot@profounddecisions.co.uk to have the responsibility shifted to another character.&lt;br /&gt;
&lt;br /&gt;
==Endorsement==&lt;br /&gt;
* &#039;&#039;&#039;08/04/2023&#039;&#039;&#039;&lt;br /&gt;
Clarified the limits of [[endorsement|endorsing]] deals with eternals. An endorsement cannot support a deal made with an eternal that is under [[Alignment#Enmity|enmity]] &#039;&#039;at the time the deal is made&#039;&#039;. Amity or Neutrality cannot be retroactively applied.&lt;br /&gt;
&lt;br /&gt;
==Divination Rituals==&lt;br /&gt;
* &#039;&#039;&#039;06/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made matching updates to [[Clear Counsel of the Everflowing River]] and [[Combing the Beach]], Both rituals now require an effigy to perform, and that the question posed be submitted the previous night. The response to the ritual now comes when it is performed, rather than some time afterwards. You can find more details about the change on the [[Rules update 2023#Divination Ritual Updates|Rules update]] page.&lt;br /&gt;
&lt;br /&gt;
==Shuttle Service==&lt;br /&gt;
* &#039;&#039;&#039;06/04/2023&#039;&#039;&#039;&lt;br /&gt;
We have taken the decision not to charge for the [[Dadford_Road_Campsite#Banbury_Shuttle_Service|shuttle service in 2023]]. We have no plans to charge for the shuttle in the future if the costs to run the service remain similar.&lt;br /&gt;
&lt;br /&gt;
==Regio and Portals==&lt;br /&gt;
* &#039;&#039;&#039;05/04/2023&#039;&#039;&#039;&lt;br /&gt;
We made some adjustments to [[detect magic]] and [[operate portal]] to lay out their functionality when it comes to detecting and identifying [[regio]] and the portals that lie within them. We included in operate portal the mechanics of accessing the Hall of Worlds (copied from the regio page), given how commonly that spell effect is used by magicians.&lt;br /&gt;
&lt;br /&gt;
==Military Rituals==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several updates to rituals that involve [[Army|armies]] and [[fortification|fortifications]]. The [[Rules_update_2023#Military_Rituals|Rules Update 2023]] page goes through these changes in detail. The rituals affected are [[Knights of Glory]], [[Bound by Common Cause]], [[Frozen Citadel of Cathan Canae]], [[Forge the Wooden Fastness]], [[Dripping Echoes of the Fen]], [[The Basalt Citadel]], [[Golden Ramparts]] and [[Stone&#039;s Unyielding Defiance]].&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also modified [[Clarity of the Master Strategist]], [[Quickening Cold Meat]], and the non-Imperial ritual &#039;&#039;&#039;Footsteps of the Fallen&#039;&#039;&#039; to change the [[roleplaying effects]] experienced by the [[general]] targeted by the [[enchantment]].&lt;br /&gt;
&lt;br /&gt;
==Resources and Conquered Territories==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the way [[fleet|fleets]] and [[military unit|military units]] interact with the [[Resource#Conquered_Territories|conquered territory]] rules. Previously these two resources had been exempt from the penalty for being in a conquered territory; we&#039;ve removed that exemption. You can read more about this change in the [[Rules_update_2023#Military_Units_and_Fleets|rules update]].&lt;br /&gt;
&lt;br /&gt;
==Venom==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve clarified the [[Calls#VENOM|VENOM]] call to make it explicit that if you are [[Combat#Dying|dying]] and have less than thirty seconds to live when you are hit by venom, then you should continue with your current count - gaining the venom condition &#039;&#039;never&#039;&#039; increases the time remaining if you were already dying.&lt;br /&gt;
&lt;br /&gt;
==Spring Rituals==&lt;br /&gt;
* &#039;&#039;&#039;23/03/2023&#039;&#039;&#039;&lt;br /&gt;
The effects of [[Fan the Flame of New Life]] have been significantly changed, and we&#039;ve removed the &#039;&#039;&#039;Midwife&#039;s Recourse&#039;&#039;&#039; ritual from the game. Discussion of and explanation for these changes can be found on the [[Rules_update_2023#Spring_Rituals|Rules update 2023]]page. We also added a medicine section to the [[Technology#Medicine|Technology]] page, and a section on the [[Healing in Empire#Pregnancy and childbirth|healing in Empire]] page.&lt;br /&gt;
&lt;br /&gt;
==COVID Safety==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[entry requirements]] and the rules for [[COVID safety]] for our events in 2023.&lt;br /&gt;
&lt;br /&gt;
==Bow Safety==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
We have overhauled the rules for [[bow safety]] at Empire. Please make sure you read and understand the new rules if you use a bow or crossbow at any point at the events.&lt;br /&gt;
&lt;br /&gt;
==Blood of the Hydra==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
[[Blood of the Hydra]] has been amended to make it explicit that it is intended for the treatment of limbs ruined by effects such as [[Calls#CLEAVE|CLEAVE]] or the like. It cannot be used to regrow internal or damaged organs, and is only useful for traumatic wounds when explicitly called out. Damaged internal organs are very much intended to be in the purview of the [[Surgical skills#Physick|physick]], and regenerating or replacing them magically is a much more significant use of magic than simply repairing a limb ruined by a sword. &#039;&#039;&#039;(23/03/2023)&#039;&#039;&#039; Further discussion of this change can be found [[Rules_update_2023#Reasoning:_Blood_of_the_Hydra|here]].&lt;br /&gt;
&lt;br /&gt;
==Chimes of Annulment==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the casting time on [[Chimes of Annulment]] to be 2 minutes rather than 5, to bring it in to line with other rituals.&lt;br /&gt;
&lt;br /&gt;
==Knight-protector Declination==&lt;br /&gt;
* &#039;&#039;&#039;10/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Knight-protector#Appointment|Knight-protector]] [[Imperial title]] about what happens if someone wins the tourney but declines to take the title.&lt;br /&gt;
&lt;br /&gt;
==Vital Strength of the Earth==&lt;br /&gt;
* &#039;&#039;&#039;09/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected an error in [[Vital Strength of the Earth]] which had the increased magnitude for additional targets at 5, rather than 24.&lt;br /&gt;
&lt;br /&gt;
==Lineage in Play==&lt;br /&gt;
* &#039;&#039;&#039;08/03/2023&#039;&#039;&#039;&lt;br /&gt;
We added some material about gaining (and losing) lineage after character creation. There&#039;s a section on the [[lineage#Gaining_lineage_in_play|lineage]] page, and sections on each of the individual lineage pages in the &#039;&#039;Imperial (lineage)&#039;&#039; sections.&lt;br /&gt;
&lt;br /&gt;
==Liao and PLV==&lt;br /&gt;
* &#039;&#039;&#039;08/03/2023&#039;&#039;&#039;&lt;br /&gt;
Additional information about [[Liao#True Liao|true liao]] has been added to the [[liao]] page. We&#039;ve also added a new page laying out the procedures and mechanics involved in having a [[past life vision]].&lt;br /&gt;
&lt;br /&gt;
==Card Wording==&lt;br /&gt;
* &#039;&#039;&#039;02/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the rules about [[Game_items#Cards|cards]] pointing out that when a game item card and the rules on the wiki differ, the rules take precedence. Usually this is because a card was printed during an earlier iteration of the rules.&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
* &#039;&#039;&#039;01/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few updates to the [[aura]] page. [[Aura#Durable Auras|Durable auras]] are now auras that last indefinitely unless replaced, and we&#039;ve specified [[Aura#Strong Auras|strong auras]] as being auras with a strength higher than one. We&#039;ve also explicitly called out that the [[insight]] skill does [[Aura#Virtue|not reveal]] which (if any) virtue or malign spiritual presence an aura is tied to. Finally, we&#039;ve added a section giving some information about [[Aura#Spontaneous Auras|spontaneous auras]] to the page.&lt;br /&gt;
&lt;br /&gt;
==Booking IC Spaces==&lt;br /&gt;
* &#039;&#039;&#039;28/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the facility for characters to book IC spaces at the event - the Hub, Hall of Worlds, Military Council and Senate - when not in use for official business. We&#039;ve added a section to the page on [[Anvil#Booking_Civil_Service_Spaces|Anvil]] to explain how this works and how to make a booking.&lt;br /&gt;
&lt;br /&gt;
==Dreams in the Witch House==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the description of the ritual effect for [[Dreams in the Witch House]] to bring it more into line with the way the ritual is actually working in the field.&lt;br /&gt;
&lt;br /&gt;
==Eye of the High Places==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the requirement for this ritual to be performed in a powerful Day [[regio]], to bring it into line with [[Eyes of the Sun and Moon]] and [[Dreams in the Witch House]].&lt;br /&gt;
&lt;br /&gt;
==Align the Celestial Net==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight tweak to [[Align the Celestial Net]] to bring it into line with [[Wind of Mundane Silence]]. Neither ritual can be performed by a coven that is drawing on the power of the target [[regio]] to allow them to cast the ritual.&lt;br /&gt;
&lt;br /&gt;
==Army Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;23/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the casting time of rituals that target Imperial Armies to 10 minutes, with the new rule about using the Imperial regio to reduce the casting time to 5 minutes. So far the affected rituals are [[Bound by Common Cause]], [[Brotherhood of Tian]], [[Why Sulemaine Walked Away From The Baker]], [[Eyes of the Hills]], and [[Mystic_scrolls_of_Estavus#Machines_of_Destruction|Machines of Destruction]].This brings them into line with the other army enchantment rituals.&lt;br /&gt;
&lt;br /&gt;
==Longer Rituals==&lt;br /&gt;
*&#039;&#039;&#039;23/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added an additional power to the [[Regio#The Imperial Regio|Imperial Regio]]. Any ritual with a casting time of at least 10 minutes can be cast in 5 minutes instead when using the Imperial regio. We&#039;re updating existing ritual pages to include a reminder of this effect. We&#039;ve added a note to the &amp;quot;imperial enchantments&amp;quot; ([[Bright Eyes Gleam in the Depths]], [[Hallow of the Green World]], and [[Wondrous Forests of the Night]]) to indicate that they do not have their casting time reduced by the Imperial regio.&lt;br /&gt;
&lt;br /&gt;
==Phial of the Sun / Bloodcloak==&lt;br /&gt;
* &#039;&#039;&#039;22/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the rules text for the [[Phial of the Sun]] and [[Bloodcloak]] [[magic items]] to make it explicit that they only duplicate the effect of the five traditional magical [[herb|herbs]];  [[Bladeroot]], [[Cerulean Mazzarine]], [[Imperial Roseweald]], [[Marrowort]], and [[True Vervain]]. While other substances might be described as herbs, they are distinct from the five herbs used by [[Surgical skills#Physick|physicks]] that these magic items can replicate.&lt;br /&gt;
&lt;br /&gt;
==Navarr Are Not...==&lt;br /&gt;
* &#039;&#039;&#039;15/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a new bullet point to [[Navarr#What_the_Navarr_are_not|What the Navarr are not]] making it clear that while the [[Navarr]] are merciless toward their enemies, they are just as law abiding as any other Imperial nation.&lt;br /&gt;
&lt;br /&gt;
==Conclave Changes==&lt;br /&gt;
* &#039;&#039;&#039;11/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made extensive changes to the [[Conclave]]. This touches on the way a [[Conclave session]] is organised, all the [[declaration|declarations]], and almost all of the [[Imperial title|titles]] associated with the Conclave, as well as [[the Throne]]. Rather than repeat them here, you can find a summary of the changes on the [[Rules_update_2023#Conclave_Changes|Rules update 2023]] page.&lt;br /&gt;
&lt;br /&gt;
==Advisor on the Vallorn==&lt;br /&gt;
* &#039;&#039;&#039;11/02/2023&#039;&#039;&#039;&lt;br /&gt;
As part of the updates to the [[Conclave]], we&#039;ve removed the power of the [[Advisor on the Vallorn]] to raise a free [[Declaration]] of [[Interdiction]].&lt;br /&gt;
&lt;br /&gt;
==Unstoppable and Pretending to be Dead==&lt;br /&gt;
* &#039;&#039;&#039;19/01/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the rules for [[Heroic_skills#Unstoppable|Unstoppable]]. We haven&#039;t change the rules, but we&#039;ve tried to make the intent behind the skill use clearer. We&#039;ve also rolled in some points from the [[Rules FAQ]] as having information about a skill in two places can be unhelpful.&lt;br /&gt;
&lt;br /&gt;
At the same time, we&#039;ve made the rule about pretending to be dead or dying more prominent by moving it to the section of the rules dealing with [[Combat#Dying|dying]].&lt;br /&gt;
&lt;br /&gt;
==Operating Portals==&lt;br /&gt;
* &#039;&#039;&#039;11/01/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few minor edits to [[operate portal]] and related effects (specifically the [[Ambassadorial Gatekeeper]] ritual) to make it clearer that you can&#039;t bring along additional living creatures even if they are [[combat#Dying|dying]] or [[Combat#Terminal|terminal]]. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a note to the [[Knight-protector#Banner_of_the_Season|Banner of the Season]] power of the [[Knight-protector]] [[Imperial title]] that the Summer Banner is specifically more potent than the others, as there had been some confusion around the fact the item is notably different to the other three.&lt;br /&gt;
&lt;br /&gt;
==Necessary Details==&lt;br /&gt;
* &#039;&#039;&#039;27/09/2022&#039;&#039;&#039;&lt;br /&gt;
We added a note to the [[Commission#Necessary_Details|necessary details]] section on the [[commission]] page making it explicit that in the absence of details about the cost of a commission, the civil service will always assume it is the minimum size allowed for such a commission.&lt;br /&gt;
&lt;br /&gt;
==Accoutrements of War==&lt;br /&gt;
* &#039;&#039;&#039;16/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a boxout to the [[Mystic_scrolls_of_Estavus#Accoutrements_of_War|Accoutrements of War]] ritual making it clearer that the special production granted by the [[enchantment]] &#039;&#039;only&#039;&#039; applies to paid work, not to every action under the independent action dropdown.&lt;br /&gt;
&lt;br /&gt;
==Cardinals and Assemblies==&lt;br /&gt;
* &#039;&#039;&#039;15/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[cardinal]] page in the [[Cardinal#Appointment|appointment]] section reinforcing the idea that a cardinal must be a member of the [[Assembly#The_Virtue_Assemblies|assembly]] they lead. Changing assembly (perhaps through [[Congregation#Downtime_Options|preaching]] in downtime) means the cardinal forfeits their title. Likewise, someone without a [[congregation]] who gains membership of an assembly through the votes granted by a [[sinecure]] cannot become cardinal because as soon as they do, they lose their former [[Imperial title]] and no longer meet the criteria to be cardinal. Both are very edge cases, but are worth bearing in mind.&lt;br /&gt;
&lt;br /&gt;
==Imperial Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;15/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the magnitude of the three [[:Category:Imperial Enchantment|Imperial enchantments]] up from 160 to 200. In-character magical scholars believe this is due to the increasing size of the Empire, and might have been heralded by a [[A_yellow_star_hung#A_Light_that_Never_Goes_Out|subtle conjunction]] of the esoteric [[Astronomancy#Constellations|constellations]] of [[the Key]] and [[the Lock]] during the Autumn Equinox. Out-of-character this is because we want to keep these rituals challenging, and the former magnitude is no longer as difficult to achieve as it was when the game began.&lt;br /&gt;
&lt;br /&gt;
We also took the opportunity to change how [[Hallow of the Green World]] works. Previously the coven had to choose which herb the herb gardens would create. This is because when we first created these rituals we didn&#039;t have the ability to add random herbs to resources. Now that we do, we&#039;ve update the ritual to work a little bit more like [[Bright Eyes Gleam in the Depths]] and [[Wondrous Forests of the Night]] whose bonus production is set by the base resource rather than being chosen.&lt;br /&gt;
&lt;br /&gt;
==Cruel Quality==&lt;br /&gt;
* &#039;&#039;&#039;06/09/2022&#039;&#039;&#039;&lt;br /&gt;
In July, we made a change to the [[Army qualities#Cruel|Cruel]] quality which we forgot to document at the time. Rather than an army with this quality automatically revealing it to everyone in a territory, it is only noticeable when it actively takes the [[Army_qualities#Cruel|Merciless Assault]] order. This change was made to bring the description of the quality into line with how it was actually working in terms of the downtime campaign.  &lt;br /&gt;
&lt;br /&gt;
==Clear Lens and Shadowed Glass==&lt;br /&gt;
* &#039;&#039;&#039;04/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the line &amp;quot;&#039;&#039;A detect magic spell may occasionally reveal if there is specific, additional information in a specific location&#039;&#039;&amp;quot; from both [[Clear Lens of the Eternal River]] and [[Shadowed Glass of Sung]] because it was misleading; our intention was to allow some space for plot writers to create specific results from these rituals for their plots taking place on Anvil, but this has proved to be impractical. &lt;br /&gt;
&lt;br /&gt;
==Parliament of Owls==&lt;br /&gt;
* &#039;&#039;&#039;04/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updates the [[Raven_Seer#Parliament_of_Owls|Parliament of Owls]] power of the [[Raven Seer]] to make it clear there is only one copy of this ritual text and the Raven Seer is expected to hand it to their successor.&lt;br /&gt;
&lt;br /&gt;
==Briar Bark==&lt;br /&gt;
* &#039;&#039;&#039;04/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight update to [[Briar#Patches_of_bark|patches of bark]] on the [[briar]] page. &amp;quot;While tree bark can come in a variety of colours and textures, briar bark is rough, and predominantly brown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Shroud of Fog and Ravens==&lt;br /&gt;
* &#039;&#039;&#039;19/08/2022&#039;&#039;&#039;&lt;br /&gt;
As noted in the &#039;&#039;&#039;[[Of_earth_and_sky#Game_Information|Of earth and sky]]&#039;&#039;&#039; wind of war, we&#039;re removing the ritual &#039;&#039;Shroud of Fog and Ravens&#039;&#039; from the game. Unfortunately, this ritual is completely incompatible with Empire&#039;s magic theory and was a remnant from the very first years of the game before we had nailed down all these elements. As a consequence we are removing this ritual. Any character who has it mastered will now have an empty &amp;quot;slot&amp;quot; for mastering new rituals. The in-character explanation is that the recent conjunction of the Lock has rendered the ritual unworkable, taking away whatever strange power it relied on. We will continue to reject attempts to create similar effects in this realm using arcane projections; it is not possible to enchant armies in this way with [[Night magic]].&lt;br /&gt;
&lt;br /&gt;
==Bright Lantern of Ophis==&lt;br /&gt;
* &#039;&#039;&#039;11/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added an additional line to the [[Bright_Lantern_of_Ophis#Performing_the_Ritual|performing the ritual]] section of [[Bright Lantern of Ophis]] to make it more clear that the ritual cannot be used to target other territories using the Anvil regio.&lt;br /&gt;
&lt;br /&gt;
==Castellan of Spiral Castle==&lt;br /&gt;
* &#039;&#039;&#039;10/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected an error around the election of [[Castellan of Spiral Castle]] which suggested it would be appointed in Winter when the text indicates the appointment is (correctly) Autumn. &lt;br /&gt;
&lt;br /&gt;
==Improving Opportunities==&lt;br /&gt;
* &#039;&#039;&#039;07/08/2022&#039;&#039;&#039;&lt;br /&gt;
We added a section to the page on [[opportunity|opportunities]] explaining that it&#039;s rarely possible to simply [[Opportunity#Amending._Improving.2C_and_Upgrading|improve a commission]] gained via an opportunity. &lt;br /&gt;
&lt;br /&gt;
==Visions==&lt;br /&gt;
* &#039;&#039;&#039;03/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made it explicit that the visions received from [[Infusions_of_Feathers#Goosewhisper_Infusion|Goosewhisper Infusion]] and [[Signs and Portents]] are the same. If you experience one, you get the same vision from all other incidences of these kinds of visions for the rest of the event.&lt;br /&gt;
&lt;br /&gt;
==Concedence==&lt;br /&gt;
* &#039;&#039;&#039;29/7/2022&#039;&#039;&#039;&lt;br /&gt;
The Constitutional Court have issued new guidance on the use of [[Powers_of_the_Imperial_Senate#Concedence|concedence]] by the Imperial Senate. The new guidance grants national assemblies the right to veto a motion that cedes a region or territory assigned to that nation. This new guidance does not cover any concedence already passed by the Imperial Senate, it is not a retrospective change, it applies to any motion of Concedence passed by the Imperial Senate from Summer 384YE and onwards.&lt;br /&gt;
&lt;br /&gt;
==Raising an Army==&lt;br /&gt;
* &#039;&#039;&#039;29/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve amended the rules to make clear that you can only raise an army in a territory of that nation. Nobody has ever tried to raise an army somewhere else, but we wanted to be clear that that is not possible.&lt;br /&gt;
&lt;br /&gt;
==Consecration==&lt;br /&gt;
* &#039;&#039;&#039;20/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Consecration#Performance|performance]] section of the [[consecration]] skill to make it clearer that &amp;quot;letting a referee know in advance&amp;quot; means &amp;quot;during an event&amp;quot; rather than &amp;quot;prior to the event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Challenge the Iron Duke==&lt;br /&gt;
* &#039;&#039;&#039;14/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a paragraph to the [[Challenge_the_Iron_Duke#OOC_Elements|out-of-character section]] of [[Challenge the Iron Duke]] to help players better manage their expectation of the kind of challenge or boon the ritual might provide.&lt;br /&gt;
&lt;br /&gt;
==Abrogation==&lt;br /&gt;
* &#039;&#039;&#039;13/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Powers_of_the_Imperial_Senate#Abrogation|abrogation]] power of the Senate to make it clearer that when a [[commission]] is abrogated the exact effects depend on the nature of the structure affected, but generally result in the loss of any production following the summit where the motion is passed.&lt;br /&gt;
&lt;br /&gt;
==Preaching and Virtue==&lt;br /&gt;
* &#039;&#039;&#039;13/07/2022&#039;&#039;&#039;&lt;br /&gt;
The Imperial Senate [[384YE_Spring_Equinox_Senate_sessions#Amend_membership_of_virtue_assemblies|voted]] during the Spring Equinox to change how membership of a [[Assembly#The_Virtue_Assemblies|Virtue Assembly]] was determined from relying solely on [[dedication]] to use of the new &#039;&#039;[[Congregation#Downtime Options|preach]]&#039;&#039; downtime option. We&#039;ve updated the [[congregation]] and [[Assembly]] pages appropriately, as well as adding additional information to [[Synod#History|history of the Imperial Synod]], [[Imperial_Orcs_religious_beliefs#Membership_of_the_Virtue_Assemblies|Imperial Orcs religious beliefs]] and [[preachers]] pages. There are also a number of minor edits to other pages talking about the Virtue assemblies to reflect the changes.&lt;br /&gt;
&lt;br /&gt;
==IC Tents==&lt;br /&gt;
* &#039;&#039;&#039;12/07/2022&#039;&#039;&#039;&lt;br /&gt;
We have discovered that the range of tents marketed as Oxford Canvas has grown to include a small number of tents that don&#039;t meet our minimum requirements for the in-character field because the colour and thickness of the material they are made from looks too much like plastic. We&#039;ve clarified the [[Costume|rules]] to make clear that these types of tent are not allowed because of this.&lt;br /&gt;
&lt;br /&gt;
We do understand that the tents are appealing because they are cheap and light, but we have to have a cut-off at some point otherwise we would have to allow any tent in the IC area. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve created an amnesty to allow these ultra-light sandstone bell tents to be used for the remainder of 2022 to remove any immediate need to change.&lt;br /&gt;
&lt;br /&gt;
==Naga Scales==&lt;br /&gt;
* &#039;&#039;&#039;06/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to [[Naga#Scaled_Skin|scaled skin]] under naga reminding players to be sensitive to real-world considerations when choosing the colour scheme for their scales.&lt;br /&gt;
&lt;br /&gt;
==Artisan&#039;s Oil==&lt;br /&gt;
* &#039;&#039;&#039;05/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the time required to use [[Artisan&#039;s Oil]] to ten seconds on the wiki, to bring it in line with what the majority of the item cards say.&lt;br /&gt;
&lt;br /&gt;
==Ephisis&#039; Scale==&lt;br /&gt;
* &#039;&#039;&#039;24/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few tweaks to [[Ephisis&#039; Scale]], primarily around managing expectations and being more explicit about what will, and will not, be considered by the ritual effect.&lt;br /&gt;
&lt;br /&gt;
==Mage Armour Masks==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added &amp;quot;&#039;&#039;mask&#039;&#039;&amp;quot; to the standard pieces that count toward a suit of [[Weapons_%26_armour#Mage_Armour|mage armour]].&lt;br /&gt;
&lt;br /&gt;
==Plenipotentiary==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the [[archmage]] power of [[Archmage#Plenipotentiary|plenipotentiary]] to make it clearer that the more specific a message is, the more likely it is to result in [[Archmage#Parley|parley]].&lt;br /&gt;
&lt;br /&gt;
==Drawing the Penumbral Veil==&lt;br /&gt;
* &#039;&#039;&#039;10/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Piercing Light of Revelation]] ritual to make it explicit that the ritual does not automatically reveal the magnitude of a shroud on a territory.&lt;br /&gt;
&lt;br /&gt;
==Fane==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2022&#039;&#039;&#039;&lt;br /&gt;
We added a note that the new [[fane]] commission can currently be built only by the [[Senate]] or a title that can commission &#039;&#039;anything&#039;&#039;. This is both because it is a specific, new kind of commission, and because it uses the Senate power of [[Powers_of_the_Imperial_Senate#Concedence|concedence]].&lt;br /&gt;
&lt;br /&gt;
==Penumbral Watcher==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the [[Penumbral_Watcher#Shadow_Well|Shadow Well]] power of the [[Penumbral Watcher]] so that it is a &amp;quot;magical effect&amp;quot; that targets an allied [[spy network]] rather than a &amp;quot;territory enchantment&amp;quot; to better reflect how it actually works. If it &#039;&#039;was&#039;&#039; an enchantment on the territory, it would be obvious to the Empire&#039;s enemies, and could be removed with any territory enchantment they cared to place themselves.&lt;br /&gt;
&lt;br /&gt;
==Brass Coast Tally==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2022&#039;&#039;&#039;&lt;br /&gt;
Following on from a statement of principle in the Brass Coast National Assembly, we&#039;ve [[384YE_Spring_Equinox_winds_of_fortune#Sails_of_Fire|changed]] how the [[Tally of the Votes]] is done for Brass Coast national positions appointed through the Bourse. It&#039;s no longer required that a character engage in privateering to vote for such titles; ownership of a [[fleet]] resource is sufficient.&lt;br /&gt;
&lt;br /&gt;
==Anointing and informed consent==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve (again) updated [[anointing]]. A target does not need to be aware of what virtue they are being anointed with, but they &#039;&#039;must&#039;&#039; be aware that your ceremony is an anointing that will create a personal aura on them.&lt;br /&gt;
&lt;br /&gt;
==Vallornspawn Husk Insight==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[vallornspawn husk]] page relating to use of the [[insight]] ceremony. It talks about the [[Vallornspawn_husk#Insight|contradictory results]] received when using the ceremony on bodies animated by the vallorn.&lt;br /&gt;
&lt;br /&gt;
==Election Schedule==&lt;br /&gt;
* &#039;&#039;&#039;25/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve [[New_Imperial_titles#Term|updated the wiki]] to make clear that the civil service set what event a title is elected on, if the title is reappointed each year. In practice titles have usually worked this way anyway - for example Bourse seats are all done together and so forth, but we have made clear that new Imperial titles are subject to this rule in all cases. We&#039;ve done this because we need to be able to spread elections out through the year for the smooth running of the game.&lt;br /&gt;
&lt;br /&gt;
==Sinecure==&lt;br /&gt;
* &#039;&#039;&#039;13/05/2022&#039;&#039;&#039;&lt;br /&gt;
Added a small section to the [[sinecure]] page explaining how [[sinecure#production|production]] of resources works.&lt;br /&gt;
&lt;br /&gt;
==Titles, Tenure, and Ownership==&lt;br /&gt;
* &#039;&#039;&#039;12/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some edits to the way [[tenure]] works for [[Imperial title|Imperial titles]], along with a short box-out explaining the reasons for the change. We&#039;ve also added a new section called [[Imperial_title#Ownership|ownership]] which is intended to help manage the expectation of players who gain Imperial titles during the game.&lt;br /&gt;
&lt;br /&gt;
==Dedication==&lt;br /&gt;
* &#039;&#039;&#039;11/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the overview of the [[Dedication#Overview|dedication]] page to remove an incorrect reference to only priests who are undedicated being able to remove a dedication.&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
==Anointing and informed consent==&lt;br /&gt;
* &#039;&#039;&#039;04/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[anointing]] to make it clearer that a target must be aware of what virtue they are being anointed with. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Imperial Orc Wayleave==&lt;br /&gt;
* &#039;&#039;&#039;18/04/2022&#039;&#039;&#039;&lt;br /&gt;
Fixed the error on the Imperial Orc Wayleave that had them only able to commission once a year. While the title is appointed in the Autumn Equinox it can announce one commission each season.&lt;br /&gt;
&lt;br /&gt;
==Foam and Trees==&lt;br /&gt;
* &#039;&#039;&#039;17/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the line &amp;quot;The civilian population of a territory will certainly be affected by this ritual&amp;quot; to both [[Foam and Spittle of the Furious Sea]] and [[Thunderous Tread of the Trees]].&lt;br /&gt;
&lt;br /&gt;
==Mountain Remembers Its Youth==&lt;br /&gt;
* &#039;&#039;&#039;17/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made it clearer that [[Mountain Remembers Its Youth]] affects fortifications alongside Imperial armies as this wasn&#039;t clear from the effect text.&lt;br /&gt;
&lt;br /&gt;
==Rivers Run Red / Rivers of Life==&lt;br /&gt;
* &#039;&#039;&#039;14/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line &amp;quot;&#039;&#039;The civilian population of a territory will certainly be affected by this ritual.&#039;&#039;&amp;quot; to the [[Rivers Run Red]] and [[Rivers of Life]] rituals to make it clear that these rituals  will have an effect on the civilian population of a territory, not only the Imperial armies there.&lt;br /&gt;
&lt;br /&gt;
==Hand of the Maker and Stamps==&lt;br /&gt;
* &#039;&#039;&#039;13/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[Hand of the Maker]] to make it explicit that the special message used with [[Call Winged Messenger]] can be evaluated with this ritual as it has a Profound Decisions ID number.&lt;br /&gt;
&lt;br /&gt;
==COVID Safety==&lt;br /&gt;
* &#039;&#039;&#039;24/03/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the wiki with our [[COVID safety]] measures for our events this year. Our plan is to review these measures and update many of them on the run up to each event on the basis of current conditions.&lt;br /&gt;
&lt;br /&gt;
==Sinecure Production==&lt;br /&gt;
* &#039;&#039;&#039;23/03/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[sinecure]] page to make it clear that you still gain the production even if you didn&#039;t attend the event.&lt;br /&gt;
&lt;br /&gt;
==Conduct Overhaul==&lt;br /&gt;
* &#039;&#039;&#039;20/03/2022&#039;&#039;&#039;&lt;br /&gt;
We have rewritten the Profound Decisions [[conduct]] policy. The page on [[conduct]] defines the rules that we expect all participants to follow, [[reporting a conduct problem]] provides information on the process for reporting any issue you have, and [[sanctions]] describes the steps we can take in response. We have also updated the text for the [[must-avoid policy]] to reflect the new changes. There is a description of the key changes and some of the reasoning on our [[Rules_update_2021#Conduct_Overhaul|rules update 2022]] page.&lt;br /&gt;
&lt;br /&gt;
==Sutannir==&lt;br /&gt;
* &#039;&#039;&#039;17/03/2022&#039;&#039;&#039;&lt;br /&gt;
We have added a new wiki page devoted to the [[sutannir]], [[archetype|archetypal]] Freeborn priest who focuses on encouraging celebration and festivities. We&#039;ve also updated [[the Brass Coast religious beliefs]] page with new information to complement the updates to the sutannir page. &lt;br /&gt;
&lt;br /&gt;
==Public Auction==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve significantly reduced the scale and scope of the public auctions carried out by civil servants at events. From now on, the auction will be restricted to lots of bourse resources, the bourse seats themselves, and a dose of true liao. A more detailed explanation of the changes and reasoning are [[Rules update 2021|presented here]].&lt;br /&gt;
&lt;br /&gt;
==Sanctioned Events==&lt;br /&gt;
* &#039;&#039;&#039;07/02/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several edits to our [[sanctioned events]] page, splitting some of the information onto a separate [[Sanctioned event advice]] page aimed at organisers. The main changes are around the definitions of sanctioned event styles, and the rule that all sanctioned events take place in the same chronological order in-character that they do out-of-character.&lt;br /&gt;
&lt;br /&gt;
==Downtime Roleplaying and Coronavirus==&lt;br /&gt;
* &#039;&#039;&#039;27/01/2022&#039;&#039;&#039;&lt;br /&gt;
We removed the relaxed rules about online roleplaying during lockdown from the wiki, and edited references to them. The normal rules about roleplaying [[online]] and in [[downtime]] are now back in full effect.&lt;br /&gt;
&lt;br /&gt;
==Wind of Mundane Silence==&lt;br /&gt;
* &#039;&#039;&#039;26/01/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the idea that the [[Wind of Mundane Silence]] can only be used to affect a powerful [[regio]]. The ritual will destroy &#039;&#039;any&#039;&#039; regio it is performed at.&lt;br /&gt;
&lt;br /&gt;
==Fish People==&lt;br /&gt;
* &#039;&#039;&#039;16/01/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Merrow]] page under &amp;quot;[[Merrow#What they are not|what they are not]]&amp;quot; to indicate that they are not fish people.&lt;br /&gt;
&lt;br /&gt;
==Emphasising Agramant==&lt;br /&gt;
* &#039;&#039;&#039;13/01/2022&#039;&#039;&#039;&lt;br /&gt;
We’ve made a change to the setting we want to let you know about. From this point forward, the eternal who has been primarily known by the name Wendigo will be more commonly known as [[Agramant]]. Likewise we&#039;re changing the name of the Wendigo&#039;s Bargain item to [[Agramant&#039;s Bargain]]. &lt;br /&gt;
&lt;br /&gt;
We are not changing anything else about the character or tendencies of this eternal, but we are de-emphasising the name Wendigo. Agramant has always been one of Wendigo&#039;s names - so we&#039;ve chosen to emphasise it as the &amp;quot;preferred&amp;quot; name for the eternal on the wiki from now on.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve done this for several reasons. We&#039;ve been aware for a while of some concerns about the [https://en.wikipedia.org/wiki/Wendigo origin of the name],  and what that implies for our use of the eternal. We’ve reflected on that feedback and noted that while many of the other eternals make references (at variable subtlety levels) to literary, mythological, or gaming sources, Wendigo was the only one we know of with a name that is directly featured in a real-world belief system. There are no eternals called Hades, Hel, or Balor for example.&lt;br /&gt;
&lt;br /&gt;
For the time being, the name Wendigo will remain one of Agramant’s less-widely used sobriquets. We&#039;d like people to adopt this de-emphasising approach over time rather than treating this as a retcon or sudden break - for example, we know that many characters have written a lot of material about this eternal. It isn&#039;t suddenly off brief or wrong to use the original name, and there&#039;s no need to reprint IC booklets that use the name Wendigo. The name will remain one of Agramant&#039;s less widely used soubriquets. From this point forward, the eternal who has been primarily known by the name Wendigo will be more commonly known as Agramant. &lt;br /&gt;
&lt;br /&gt;
==Archiving Wiki Updates==&lt;br /&gt;
* &#039;&#039;&#039;12/02/2022&#039;&#039;&#039;&lt;br /&gt;
We archived wiki updates prior to 2019. The page had long since become unwieldy due to the sheer volume of entries, and in several cases the page listed updates that were out of date or superseded by later updates. Wiki updates prior to 2019 are now held on the [[Archive:Wiki_updates_to_2018|previous wiki updates]] page in the Archive namespace.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
* &#039;&#039;&#039;11/01/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some edits to the [[General FAQ]], and deleted both the &#039;&#039;obscure questions&#039;&#039; and &#039;&#039;new player FAQ&#039;&#039; pages. Most of the questions covered by those pages have been folded into the remaining sections.&lt;br /&gt;
&lt;br /&gt;
==Calls and Blows==&lt;br /&gt;
* &#039;&#039;&#039;03/11/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added some words to [[Calls]] to make it clear that you can only make one call with each blow you strike.&lt;br /&gt;
&lt;br /&gt;
==Iron Qanat==&lt;br /&gt;
* &#039;&#039;&#039;26/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Segura]] page to include the presence of the Iron Qanat; this has also required a note on the [[Construct Iron Qanat II]] Senate motion that the [[great work]] is in Sobral Grasses not Yellow Chase.&lt;br /&gt;
&lt;br /&gt;
==Battle Safety==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some edits to streamline the [[Combat safety#Battle Safety|Battle Safety]] section on the [[combat safety]] page.&lt;br /&gt;
&lt;br /&gt;
==Heroic Skills==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the [[heroic skills]] overview reiterating that skills such as [[Heroic skills#Cleaving Strike|cleaving strike]], [[Heroic skills#Mortal Blow|mortal blow]] or [[Heroic skills#Mighty Strikedown|mighty strikedown]] cannot be used with [[Weapons_%26_armour#Implements|mage implements]].&lt;br /&gt;
&lt;br /&gt;
==Illegal Orders==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a short section to the [[general]] page about [[army orders]] that are in-character illegal and how they are handled.&lt;br /&gt;
&lt;br /&gt;
==Orders that Break the Rules==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a clarification to the [[army orders]] page about what happens if a general accidentally submits a set of orders that break the rules on war.&lt;br /&gt;
&lt;br /&gt;
==Imperial Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;13/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some adjustments to the [[:Category:Imperial Enchantment|Imperial enchantments]] - [[Wondrous Forests of the Night]], [[Hallow of the Green World]], and [[Bright Eyes Gleam in the Depths]]. The main change is to modify the &#039;&#039;effect&#039;&#039; of these rituals to better reflect how they actually operate - that they create powerful but unpredictable secondary effects as well as the more predictable effect on production of resources. We&#039;ve also expanded their history a little in the &#039;&#039;description&#039;&#039; sections in the wake of the recent [[#Finalized Urizen Update|Urizen update]].&lt;br /&gt;
&lt;br /&gt;
==Finalised Urizen Update==&lt;br /&gt;
* &#039;&#039;&#039;28/09/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve finalised the Urizen update. Mostly this has meant removing the stubs from the pages but we&#039;ve made a small number of changes to the content based on player feedback.&lt;br /&gt;
* The [[sword scholar]] section about [[Sword scholar#Costume|costume]] has been edited to remove unnecessary references and make it clearer what kind of weapons and armour the sword scholars favour.&lt;br /&gt;
* We modified some of the wording on the [[Urizen look and feel]] page to hopefully make it clearer&lt;br /&gt;
* We updated the [[costume]] page to make the wording around [[costume#Less Appropriate Costume|less appropriate]] and [[Costume#Inappropriate Costume|inappropriate]] costume clearer.&lt;br /&gt;
* We clarified the rules on guy ropes in the [[Costume#In-Character Tents|In-Character Tents]] section of the [[costume]] page.&lt;br /&gt;
* We modified the details of the [[Some_heavenly_music#Net_of_Gossamer_Chains|Net of Gossamer Chains]] ritual in the [[Some heavenly music]] wind of fortune&lt;br /&gt;
* We&#039;ve moved the content regarding the Urizen Spring Festival to the [[Urizen culture and customs#Spring Flower Festival|culture and customs]] page.&lt;br /&gt;
&lt;br /&gt;
==Privateering and Piracy==&lt;br /&gt;
* &#039;&#039;&#039;09/09/2021&#039;&#039;&#039;&lt;br /&gt;
We have added a note to the box-out about the privateering action on the [[fleet]] page to remind players that they cannot use this action to commit piracy against people the Empire is not at war with due to the [[Employ_Civil_Service_to_observe_Fleets|Civil Service observers]].&lt;br /&gt;
&lt;br /&gt;
==Armour Coverage==&lt;br /&gt;
* &#039;&#039;&#039;09/09/2021&#039;&#039;&#039;&lt;br /&gt;
We have updated the armour rules to make clear that a full breastplate that covers the front only is sufficient to be classed as &amp;quot;covering the majority of the torso&amp;quot;. This means it will provide extra hits provided your armour also covers one other location.&lt;br /&gt;
&lt;br /&gt;
==Urizen Politics Update==&lt;br /&gt;
* &#039;&#039;&#039;07/09/2021&#039;&#039;&#039;&lt;br /&gt;
As part of our review of Urizen, we&#039;ve changed the way the nation appoints [[senator|senators]]. You can read about the changes [[Urizen leadership#Leading a territory|here]] and a discussion of the reasons and in-character explanation for them can be found [[Rules_update_2021#Urizen_Elections|here]].&lt;br /&gt;
&lt;br /&gt;
==Urizen Culture Update==&lt;br /&gt;
* &#039;&#039;&#039;07/09/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve undertaken an extensive review of the Urizen pages on the wiki. Almost all the pages that form part of the Urizen brief have been updated. You can learn more about the reasoning for this and the way the changes are being handled in the [[Rules_update_2021#Urizen_Culture|Rules Update]]. A brief summary of the changes follows here.&lt;br /&gt;
* We&#039;ve updated [[Urizen]], [[Urizen people]], [[Urizen culture and customs]], [[Urizen leadership]], [[Urizen economic interests]],  [[Urizen religious beliefs]], [[Urizen military concerns]] and [[Urizen magical traditions]] &lt;br /&gt;
* We&#039;ve greatly expanded the [[Urizen history]] page&lt;br /&gt;
* We&#039;ve added significantly to the [[spire]] page and created an [[Urizen groups]] page (which will also serve as a template for similar pages in other nations)&lt;br /&gt;
* We&#039;ve extensively overhauled [[Urizen look and feel]] in line with our new [[costume]] guidelines&lt;br /&gt;
* We&#039;ve added or updated pages for all the Urizen archetypes: [[arbiter]],  [[architect]], [[illuminate]], [[mage]], [[seer]],  [[sentinel]], [[stargazer]], [[sword scholar]], [[torchbearer]], [[questor]]&lt;br /&gt;
* We&#039;ve added the rituals placed into [[Urizen magical traditions#urizen lore|Urizen lore]]&lt;br /&gt;
* We&#039;ve added a page for the historical figure [[Sulemaine]]&lt;br /&gt;
Some tweaks have been made (or are in the process of being made) to various pages that are connected to these changes.&lt;br /&gt;
&lt;br /&gt;
==Costume==&lt;br /&gt;
* &#039;&#039;&#039;07/09/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve completed rewritten the [[costume]] page to lay out clearer guidelines for the various ways costume is used at Empire.&lt;br /&gt;
&lt;br /&gt;
==Vallorn Miasma==&lt;br /&gt;
* &#039;&#039;&#039;20/08/2021&#039;&#039;&#039;&lt;br /&gt;
Added a line of OOC explanation to the [[Vallorn#Vallorn miasma|vallorn miasma]] section of the [[vallorn]] page to make it explicit how exposure to the miasma works.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&#039;&#039;&#039;2/7/2021&#039;&#039;&#039;&lt;br /&gt;
We have changed the [[Weapons &amp;amp; armour#Armour|classification and benefits provided by armour]] and introduced the [[Combat skills#Dreadnought|dreadnought]] skill. Please see the [[Rules_update_2021|2021 rules update]] for the explanation and reasoning behind the changes.&lt;br /&gt;
&lt;br /&gt;
==Others Languages==&lt;br /&gt;
*&#039;&#039;&#039;28/06/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to [[languages]] giving guidance on languages other than those currently placed in the setting which you can find [[Languages#Other_Languages|here]].&lt;br /&gt;
&lt;br /&gt;
==Regio at Sanctioned Events==&lt;br /&gt;
* &#039;&#039;&#039;28/06/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[Sanctioned events]] guidance about [[regio]] which you can find [[Sanctioned_events#Regio|here]].&lt;br /&gt;
&lt;br /&gt;
==Lineage Review==&lt;br /&gt;
* &#039;&#039;&#039;06/05/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve completed the first stage of a review of the [[lineage]] pages. This stage has been largely cosmetic, removing bullet points and replacing them with linkable headings on the [[briar]], [[cambion]], [[changeling]], [[draughir]], [[merrow]] and [[naga]] pages. &lt;br /&gt;
&lt;br /&gt;
One more significant  change is that we have moved the &amp;quot;demeanour&amp;quot; trappings from the &amp;quot;physical trappings&amp;quot; section of each of the pages to the roleplaying section. This is in line with the requirement that to have lineage you must have a physical trapping.&lt;br /&gt;
&lt;br /&gt;
In the case of merrow, we have also moved [[Merrow#Blue-green Hair|blue-green hair]] from being a minor trapping to being an &amp;quot;[[Merrow#Other_trappings|other trapping]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Distil the Serpent&#039;s Stone==&lt;br /&gt;
* &#039;&#039;&#039;21/04/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected the magnitude on the [[Distil the Serpent&#039;s Stone]] page to match the correct magnitude on the database and in the rituals list. It should have been magnitude 100 rather than magnitude 70.&lt;br /&gt;
&lt;br /&gt;
==Icons and Artistry==&lt;br /&gt;
* &#039;&#039;&#039;01/03/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the &amp;quot;Icons and Artistry&amp;quot; pages for each nation, and rolled that information into the individual Culture and Customs pages. In some cases this has meant moving some information from Look and Feel as well, or altering the layout of the page (for example we&#039;ve reordered the information about art and history on the [[Wintermark culture and customs]] page to create two new subsections of [[Wintermark culture and customs|Scops]] and [[Wintermark culture and customs|Riddles]] while moving the discussion of music to the new [[Wintermark culture and customs|Icons and Artistry]] section). &lt;br /&gt;
* [[The_Brass_Coast_culture_and_customs#Icons_and_Artistry|The Brass Coast]]&lt;br /&gt;
* [[Dawn_culture_and_customs#Icons_and_Artistry|Dawn]]&lt;br /&gt;
* [[Highguard_culture_and_customs#Icons_and_Artistry|Highguard]]&lt;br /&gt;
* [[Imperial_Orcs_culture_and_customs#Icons_and_Artistry|Imperial Orcs]]&lt;br /&gt;
* [[The_League_culture_and_customs#Icons_and_Artistry|The League]]&lt;br /&gt;
* [[The_Marches_culture_and_customs#Icons_and_Artistry|The Marches]]&lt;br /&gt;
* [[Navarr_culture_and_customs#Icons_and_Artistry|Navarr]]&lt;br /&gt;
* [[Urizen_culture_and_customs#Icons_and_Artistry|Urizen]]&lt;br /&gt;
* [[Varushka_culture_and_customs#Icons_and_Artistry|Varushka]]&lt;br /&gt;
* [[Wintermark_culture_and_customs#Icons_and_Artistry|Wintermark]]&lt;br /&gt;
&lt;br /&gt;
==Erawayugot and Skaftafell==&lt;br /&gt;
* &#039;&#039;&#039;23/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected an error with the regions of Otkodov where we&#039;d erroneously labelled both a region of [[Verthandi]] and a region of Nithoggir as &amp;quot;Erawayugot&amp;quot;. Bringing the wiki into line with the database, we&#039;ve changed the name of the Erawayugot in Verthandi to Skaftafell and will update the maps appropriately.&lt;br /&gt;
&lt;br /&gt;
==Military Units, Army Orders, and Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;17/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to [[Military_unit#Support_Army|Military units]] to make it more obvious how their strength interacts with orders given to, and enchantments placed on, the [[Army|armies]] they support. &lt;br /&gt;
&lt;br /&gt;
==Still Waters, Running Deep==&lt;br /&gt;
* &#039;&#039;&#039;10/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the magnitude of the [[Still Waters, Running Deep]] ritual to be correct as near as we can tell. We have no idea why the magnitude was recorded in error.&lt;br /&gt;
&lt;br /&gt;
==Burning Falcon==&lt;br /&gt;
* &#039;&#039;&#039;05/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the date of the destruction of the [[Burning Falcon]] army from 247YE to 248YE to remove a conflict with details of the [[campaigns of Emperor Guntherm]]. In-character this correction comes as result of some research performed by [[the Brass Coast|Freeborn]] scholar Bakar i Erigo (Tomas Marchington).&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Reikos&amp;diff=140863</id>
		<title>Reikos</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Reikos&amp;diff=140863"/>
		<updated>2026-06-23T22:56:30Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RegionsofReikos.png|caption=A peaceful place, once home to pleasure gardens and country estates, riven by war.|title=Regions of Reikos|align=left|width=540|height=300}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
Reikos was once composed of sweeping plains with occasional patches of deciduous woodland or raised elevation. The only major woodlands outside of the [[Great Forest of Peytaht]] were in [[#Broken Ride|Broken Ride]], while only the south-eastern downs around [[#Chalcis Mount|Chalcis Mount]] really counted as being hills.&lt;br /&gt;
&lt;br /&gt;
There have been settlements in [[#Riverwatch|Riverwatch]] and [[#Haros Water|Haros Water]] for over 400 years. While Reikos was only conquered in 56YE, the Highborn had established settlements along its southern borders long before the foundation of the Empire. The chapters along the banks of the Haros were known as some of the hardiest and best-versed in the arts of war; during the civil war they played a major role in helping the Virtuous Assembly plan individual engagements against the forces of the Patricians.&lt;br /&gt;
&lt;br /&gt;
Before the [[Druj]] invaded, this formerly peaceful stretch of the Couros river was home to pleasure gardens, parks, and country estates. A [[Prosperity|prosperous]] [[territory]], the wealth of Reikos traditionally came from four places. Firstly, the [[#The Vigilant Swan|Vigilant Swan]] and the [[#The Great Forest at Reikos|Great Forest at Reikos]] produced quality stone and wood respectively, as well as highly sought after white granite and weirwood. Second, the [[Gardens of High Chalcis]] produced herbs sold all over the Empire. Third, the wide roads helped connect the [[Navarr]] in [[Therunin]] and the [[Urizen]] in [[Morrow]] with the rest of the Empire and several towns grew up to cater to the needs of merchants and pilgrims. Fourth, the beauty of Reikos itself made the territory wealthy - the great gardens, sweeping estates and peaceful surroundings made it a favourite place for Imperial citizens from across the Empire to convalesce after illness, or to spend time away from the cares of everyday life.&lt;br /&gt;
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For centuries, the only real threat to the peace of Reikos came from the abominable inhabitants of the dark forest of [[Brocéliande]]. All of this changed in 367YE with the arrival of the Druj.&lt;br /&gt;
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==Recent History==&lt;br /&gt;
The downfall of Reikos came from its border with the Great Forest of Peytaht. At its edges, the Great Forest is an abundant source of lumber; but its heart is wild and untamed. The long border with the dark forest was notoriously hard to defend, despite the efforts of [[Vigilance|vigilant]] [[Chapter|chapters]] such as the &#039;&#039;[[Highguard groups#Grey_Watchers_of_Peytaht|Grey Watchers of Peytaht]]&#039;&#039;, but at least the forest was equally hostile to human and orc alike. When the [[Druj]] barbarians launched a surprise attack through the forest in 367YE, the Highborn were woefully unprepared for it. Those chapters on the edge of the forest that did not retreat were overwhelmed in the first few months of the attack. &lt;br /&gt;
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The Druj quickly spread south, overwhelming the disorganised Imperial defences. The focus of the [[Military Council]] was elsewhere, and by the time the [[general|generals]] could coordinate their [[Army|armies]], the territory had already fallen. [[Emperor Hugh]] is said to have taken the loss of Reikos particularly badly, and campaigned to focus all Imperial resources on recovering it - unsuccessfully. The Military Council and the [[Senate]] had more pressing concerns facing a major mobilization of the [[Thule]] and the [[Jotun]].&lt;br /&gt;
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Many [[Benefactor|benefactors]] were ruined in the attack, and many more are still struggling to restore their fortunes. The gardens, parks and pleasant villages of Reikos were largely unprepared to face the onslaught of the Druj, and hundreds died in the initial attacks before they were able to take refuge in the fortified [[Chapter|chapter houses]]. The presence of refugees complicated matters severely; several northern chapters fell prey to disease and starvation. The malicious tactics of the Druj served to make the situation even words - they regularly poisoned supplies; publicly tortured and displayed the horribly abused corpses of captured [[Highguard_military_concerns|guardians]] and [[Highguard_religious_beliefs|priests]]; crippled and maimed Highborn refugees then allowed them to flee so that their presence would further damage morale and absorb valuable medical supplies. Slowly but surely they pressed their advantage and drove the Highborn defenders southward.&lt;br /&gt;
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Finally, in Autumn 377YE the Druj mounted a major offensive against the surviving Highborn chapters in [[#Riverwatch|Riverwatch]], [[#Haros|Haros]] and [[#Tabernacle|Tabernacle]]. The last regions of the territory fell beneath this assault, leaving only a scattered handfuls of fortified chapters as guttering beacons of hope in a sea of dread. it took some time for the Empire to rally after this defeat, but in Winter 378YE a combined Highborn and [[Navarr]] force [[378YE_Winter_Solstice_winds_of_war#The_garden_of_Highguard|crossed back into Reikos]] to begin the liberation. It was here that the Imperial soldiers gained first-hand experience of something that would later be referred to as the &#039;&#039;[[Druj miasma]]&#039;&#039;  or the &#039;&#039; shroud of dread&#039;&#039;.&lt;br /&gt;
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After a few skirmishes and the [[379YE_Spring_Equinox_winds_of_war#Blood_and_Stone|liberation of the Vigilant Swan]], the Druj forces in the area - represented by a single clan referred to as the Stone Toads, withdrew into the massive fortification they had built in the ruins of [[#High Chalcis|High Chalcis]]. They left guerrillas, traps and ambushers to harry the Imperial troops while they remained secure behind the great white granite walls of Urith Barath.&lt;br /&gt;
{{CaptionedImage|file=ShatteredGuardians.png|caption=Guardians of the Shattered Tower keep a watch on the borders of Highguard.|align=right|width=350}}&lt;br /&gt;
The territory was rejuvenated - and reconfigured - by a [[a season of mushrooms|wave of Spring magic]] that swept Reikos in early 380YE. The magic saw the restoration of great swathes of forest, and the eradication of much of the lingering taint of Druj occupation - but it was not without cost. Drawing on the power of the eternal [[Llofir]], the magic tore apart damaged and ruined structures without concern as to who had built them. The Highborn were able to protect some of their most valuable relics, but a great many damaged buildings were destroyed - including many chapterhouses. As the magic ebbed away, the eternal claimed the region of [[#Tamarbode|Tamarbode]] as its own demesne, until it was ultimately [[383YE_Summer_Solstice_winds_of_war#Destroying_Angels|forced to withdraw]] back to its own realm in the Summer of 383YE thanks to the combined efforts of the [[Towerjacks]], the [[Wolves of War]], and the garrison at &#039;&#039;Remember Exile&#039;&#039;.&lt;br /&gt;
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The establishment of the [[Gardens of High Chalcis]], coinciding as it did with the [[Iron_and_wine|coronation message]] of [[Empress Lisabetta]], has seen an influx of healers and doctors into the territory - triggering a drive to see Reikos established as the centre for the healing arts in the Empire.&lt;br /&gt;
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In Summer 384YE a network of roads, tentatively dubbed &amp;quot;the Virtuous Roads&amp;quot; were [[Construct_White_Roads|commissioned]] by the Imperial Senate. Now the White Roads serve to link Reikos with both [[Necropolis]] and [[Reikos]]. They also provided a major boon to the [[farm|farms]] and [[business|businesses]] of the territory. In the Winter of 386YE, however, the Imperial Senate determined to [[386YE_Winter_Solstice_Senate_sessions#Levy_Tolls_on_White_Roads|levy tolls]] on traffic using the road, meaning they no longer increase the income of individual citizens but provide a significant boost to the Imperial Treasury, in part to pay for the war against the [[vallorn]].&lt;br /&gt;
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==Major Features==&lt;br /&gt;
{{anchor|Urith Barath (High Chalcis)}}{{anchor|Urith Barath}}{{anchor|High Chalcis}}&lt;br /&gt;
===High Chalcis===&lt;br /&gt;
Prior to the Druj invasion, &#039;&#039;&#039;High Chalcis&#039;&#039;&#039; was one of the largest settlements in Highguard. Built on the hills of [[#Chalcis Mount|Chalcis Mount]], and famous for its beautiful gardens, the town was a centre for healing and the study of the [[Surgical skills#Apothecary|apothecary]] arts where the medical knowledge of the Empire was codified and expanded. The settlement fell to surprise attack in 367YE, the storehouses of knowledge raided, and the great Stone Toad fortress of &#039;&#039;&#039;Urith Barath&#039;&#039;&#039; built among the ruins. The Druj citadel fell to Imperial forces in Autumn 379YE, but little remained of the original town in the wake of the destruction. The [[A season of mushrooms|powerful Spring magic]] that washed away signs of Druj occupation devoured most of the remaining ruin.&lt;br /&gt;
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In the wake of this destruction, [[Construct_Gardens_of_High_Chalcis|extensive work]] was undertaken to restore the town, and especially the Gardens that once surrounded it. New chapterhouses were established around the one structure still standing - the miraculously restored &#039;&#039;&#039;Shining Towers&#039;&#039;&#039;. These four beautiful towers appeared shortly after the destruction of the Druj citadel on the site of the old chapterhouse of the [[Highguard groups#The_Shattered_Tower|Shattered Tower]]. Returned at last from exile, the Shattered Tower claimed the towers as their new chapterhouse. They report that not only do the towers surround a weak Summer [[regio]], but that they seem to be composed of the legendary magical material [[Stalwart_Stand_on_Solid_Ground#The_Nature_of_Adamant|adamant]]. In some parts of the territory has become a symbol of the unbreakable will of the people of Reikos. In the gardens around the towers stands the [[Keeper of the Cox#Grove of Golden Cox|Grove of Golden Cox]], famed for its unique apple tree that produces [[vis#Golden Apples|Golden Apples]] rich with Summer [[vis]].&lt;br /&gt;
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In the year since, the settlement has seen a remarkable spate of growth, heavily supported by Highborn exiles returning from [[Therunin#Peakedge_Song|Peakedge Stead]] in neighbouring [[Therunin]] and their [[Navarr]] allies. One of the more important structures is the beautiful [[Claviger_of_the_Basilica_of_Cora_Holdfast#Basilica_of_Cora_Holdfast|Basilica of Cora Holdfast]], completed shortly before the Autumn Equinox 381YE. Given that the [[Cora Holdfast|exemplar]] was of the [[Navarr]], it is perhaps only fitting that the basilica be built in High Chalcis.&lt;br /&gt;
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While a great deal of work has gone into restoring the town, attention was also focused on restoring the bountiful [[Gardens of High Chalcis]] that once surrounded the settlement. Today, the [[great work]] they represent has been restored, and the Chalcis Hills once again bloom with a great bounty of healing herbs, providing a great boon to the physicks and apothecaries of Reikos.&lt;br /&gt;
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=== The Sign of Tamar ===&lt;br /&gt;
This vast sigil incised into the plain in northern Reikos predates the first human settlements in Reikos. Created by digging long trenches in the earth, scholars have never been sure who constructed it, what purpose (if any) it served, or when precisely it was built. Scholars have paced out the sigil and drawn it, and declared it a humanoid figure that matches the constellation called [[The Drowned Shepherd]]. There is some evidence that the sign was part of, or contained, a very potent Spring [[regio]], possibly with an affinity for the darker and more destructive uses of [[Spring magic]]. If this is the case, its proximity to [[Brocéliande]] can surely be no coincidence. &lt;br /&gt;
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Even before the coming of [[Llofir]] to [[#Tamarbode|Tamarbode]] there was no viewpoint nearby where the entire figure could be seen clearly.  There has been a great deal of speculation as to who placed this sigil here, and whether there is any connection with the chalk figures of [[the Marches]]. Historians have also speculated extensively about how Tamar may have been, and why the region as a whole is called Tamarbode - it is assumed they were connected in some way with the original conquest of Reikos during the early Empire, but there are no records to support this or details of exactly who they may have been.&lt;br /&gt;
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The eternal [[Llofir]] claimed the Sign of Tamar, as it claimed the whole of Tamarbode. The sigil itself disappeared beneath the enchanted forest that now covers the entire region. Even with the liberation of Tamarbode in 383YE, the earthworks that made up the sign continued to be overgrown and there is every chance it will simply be reclaimed by nature. When Llofir was driven back to the Spring realm, whatever powerful Spring magic was focused here disappeared. You can read more about the battle for the Sign of Tamar in the &#039;&#039;[[383YE_Summer_Solstice_winds_of_war#Destroying_Angels|Destroying Angels]]&#039;&#039; wind of war. In the Winter of 383YE, the Imperial Senate instructed the [[Appraisal#The_Prognosticators_Office|Prognosticator&#039;s Office]] to [[appraisal|appraise]] the Sign for potential use now that Llofir&#039;s hold over Tamarbode was broken. The results of that appraisal are detailed in the &#039;&#039;&#039;[[Signs and sigils]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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=== The [[Great Forest at Reikos]] ===&lt;br /&gt;
The Great Forest at Reikos is a Bourse resource that covers the eastern hills of [[#Broken Ride|Broken Ride]]. Custodianship of the weirwood groves is an [[Imperial Title]] that brings with it a Seat on the [[Bourse]]. It produces 25 Imperial wains of weirwood every season; control is allocated to any Imperial citizen by open auction during the Winter Solstice.&lt;br /&gt;
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=== The [[Vigilant Swan]]===&lt;br /&gt;
The Vigilant Swan is a Bourse resource located in [[#Riverwatch|Riverwatch]]. Custodianship of the Vigilant Swan is an [[Imperial Title]] that brings with it a Seat on the [[Bourse]]. It produces 25 Imperial wains of white granite every season. It is assigned to the [[Highguard|Highborn]] candidate who receives the most support from the Highguard owners of [[congregation]] resources.&lt;br /&gt;
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During the Summer Solstice 386YE, the Senate [[Fortify Vigilant Swan|voted]] to fortify the Vigilant Swan as a result of an [[Metal_and_stone#Alabaster_and_Onyx_Swans|opportunity]] requested by the [[Archmage of Autumn]], &#039;&#039;&#039;Edmundo of Damakan&#039;s forge&#039;&#039;&#039;, and the [[Conclave]]. The Swans of Alabaster and Onyx, handcrafted by the &#039;&#039;Manse of the Lionsmith&#039;&#039;, are seven warrior-constructs in the shape of swan-like humanoids; one for each of the Virtues. They are armed, armoured, and infused with the spirit of a herald of Estavus, which allows them to think, talk, and wield battlefield magics. They serve as unceasing watchers, protecting the quarry, and prepared to fight to defend it when called upon.&lt;br /&gt;
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===The Grand Ossuary===&lt;br /&gt;
{{CaptionedImage|file=Long Walk Home.jpg|title=The statue of Brother Gideon that stands in the Grand Ossuary is said by some to be his actual body, preserved forever by potent ritual magic.|caption=Not all those who fought to liberate Reikos lived to see it freed.|width=450|align=right}}&lt;br /&gt;
The Grand Ossuary stands in [[Reikos#Haros Water|Haros Water]], not far from the place where the settlement of Haros once stood. A square, stocky building of white stone, it is surrounded by a quiet park laid out with every attempt made to create a quiet atmosphere of contemplation and reflection. Within the structure itself, the dead of Reikos are interred or memorialised, and many relics of the past history of Reikos are kept here - primarily those from before the Druj invasion, but with at least a few connected to heroic deeds performed during the conquest, the occupation, and the later liberation. In particular, the top floor of the Ossuary contains a library where stories from the occupation are stored. Harrowing tales of despair and courage, they include many journals written by those who fell to the orcs.&lt;br /&gt;
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Work on the Ossuary was already underway when the [[A season of mushrooms|great wave of Spring magic]] swept over the territory - magic that destroyed the remains of the dead as easily as it expunged the lingering mark of the Druj occupation. Only the desperate action of a dozen independent captains and their [[military unit|retinues]] prevented the Ossuary from being overwhelmed. Their names are all immortalized on a simple white granite plinth that stands just inside the main gates of the park. Without their intervention, the (apparently well-meaning) servants of Llofir would have completely devoured the history of Reikos alongside the lingering Druj taint. &lt;br /&gt;
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Another monument of particular note stands in the Ossuary, and has become a point of pilgrimage for new settlers in Reikos. A statue of Brother Gideon of the Suns of Couros stands in the entrance hall of the Ossuary building proper. Gideon was instrumental in the creation of the Grand Ossuary of Reikos, but died before the work was completed. His memory will forever be linked to this great work, and to the [[Prosperity]] and [[Pride]] of the people of Reikos.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Ianthe, Highborn Assembly, Winter 380YE (greater majority)&amp;quot;&amp;gt;Our assembly recognises the benevolent and saving Ambition and Loyalty of our departed Brother Gideon of the Suns of Couros in the creation of the Great Ossuary of Reikos. May his memory be forever linked to this Great Work and to the Prosperity and Pride of Reikos.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Ossuary is a [[great work]]; donations are made by visitors which are distributed to the priests of Reikos to help them with their work guiding the future, and commemorating the past. Every [[Highguard|Highborn]] priest who operates a [[congregation]] in [[Reikos]] receives money from the donations. The ossuary is overseen by the [[Steward of the Ossuary]], especially when situations call for the [[Steward_of_the_Ossuary#Distribution_of_the_Grand_Ossuary|distribution]] of the bounty.&lt;br /&gt;
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===Seminary of the Swan===&lt;br /&gt;
Raised a short distance from the [[#Vigilant Swan|Vigilant Swan]], this seminary stands on a small island in the middle of a shallow lake. Waters from the lake feed into the washing pools of the great white granite quarry, and were once the main breeding grounds for the swans that gave the Bourse seat its name. Poisoned by the Druj, the waters were slowly purified until they were safe to support life once again. New swans were brought to live in the waters, the previous birds having been butchered by the orc conquerors. &lt;br /&gt;
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The Seminary of the Swan itself serves as a school for the training of [[magister|magisters]]. Built in a classical Highborn style, a number of smaller white granite buildings surround a single tall tower - Obadiah Spire - which provides the best view of the surrounding countryside. The Seminary ensures that students of a priestly background understand magic, while those of a more magical bent have a sufficiently Orthodox understanding of the Way. &lt;br /&gt;
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It is an austere place of study, that demands much of its students and provides little in the way of comfort. To remove distractions the students are forbidden to set foot on the mainland while they are engaged in their studies. The most common diversion for bored students is to take shallow boats out onto the lake. Eight boats are moored at a small quay beneath the seminary, each named by one of the &amp;quot;[[benefactor|benefactors]] of Highguard&amp;quot; who helped complete the seminary.&lt;br /&gt;
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The training of new magicians requires a regular supply of crystal mana, thus creating a steady stream of income for the mana sites of Reikos.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 750px; clear: right;&amp;quot;&amp;gt;&amp;lt;ic&amp;gt;&#039;&#039;&#039;At the Hall of Lost Chapters&#039;&#039;&#039;&amp;lt;br&amp;gt;Pilgrims seeking solace in the lessons of the past first walk through a covered colonnade that winds through a park of a labyrinthine design. In the middle of the park stands a tall granite bell tower. The bells do not tell the time, but instead are sounded the time and day when each chapter had fallen to the Druj. Arriving at the main building, the visitors are greeted by an imposing portico with massive columns, giving weight to what lies beyond. Passing the entrance, the pilgrims enter a cloister dominated by a huge statue of a basilisk - the protector of the place. &lt;br /&gt;
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On the north side, the cloister lies against a basilica that serves as a place for contemplation and meditation. The vast space inside is filled with large banners of all the chapters&#039; symbols bound into a greater whole by the single endless steel chain that gives the hall its name. On the east side of the cloister, the Wing of Memory preserves the chapter relics and memorabilia that were recovered after Llofir’s season of mushrooms. Very little sound filters through from the outside, as if the building itself demands a quiet respect for the fallen. The wing also houses a large collection of scrolls, cared for by the archivists. The scrolls contain stories of the chapters, both grand and subtle, their culture and teachings, and their legacies. Opposite, in the Chamber of Murmurs, the stewards recite the names of the dead, without pause, day and night, and they do not repeat themselves for many days. The Hall of Lost Chapters safeguards the Pride of the nation; here the fallen chapters forever remain a part of Highguard.&lt;br /&gt;
&amp;lt;small&amp;gt;Original text contributed by Tomáš Zdeněkovič Pilař&amp;lt;/small&amp;gt;&amp;lt;/ic&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Remember Exile===&lt;br /&gt;
Completed just before the Autumn Equinox 381YE through the use of a potent enchantment, this fortification is built in [[#Broken Ride|Broken Ride]]. The massive citadel is positioned so as to keep a close watch on both the Great Forest, and on the threat of [[Brocéliande]] to the north-west - and to guard against any potential danger coming out of [[#Tamarbode|Tamarbode]].&lt;br /&gt;
===The Unbound Steel Hall (Ruined)===&lt;br /&gt;
Built shortly after Reikos was liberated from the Druj, the Unbound Steel Hall of Lost Chapters stood in [[#Riverwatch|Tabernacle]]. It was a place of pilgrimage, dedicated to the history of [[Chapter|chapters]] who had fallen in service of the Empire and the nation. It was a place of pilgrimage seeking lessons of the past. Unfortunately, it was an early casualty of the war against [[Cold Sun]], [[To_the_last_syllable#In_Bastion_and_Reikos|ruined]] by the [[eternal|eternal&#039;s]] &#039;&#039;[[Cold Sun#Scions|scions]]&#039;&#039;.&lt;br /&gt;
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It was commissioned by &#039;&#039;&#039;Ella, Daughter of Zemira,&#039;&#039;&#039; of Reumah&#039;s Redoubt, using an [[Bearer of an Imperial Wayleave|Imperial Wayleave]] and financed by the Beneficent Order of Steel Chain in conjunction with several Highborn [[benefactor|benefactors]]. The [[opportunity]] to construct the Hall arose as a result of the [[In_brightest_day#The_Power_to_Exalt|inspiration]] following in the wake of powerful magic that washed across the Empire prior to the Winter Solstice 380YE. Built in the newly reborn town of [[#Riverwatch|Tabernacle]], the hall was located on the original high street in Tabernacle, covering multiple lots that were reduced to rubble during the invasion. The Unbound Steel Hall was for a time the largest structure standing on the site of the old settlement, and helped drive the rebuilding of the town.&lt;br /&gt;
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==Regions==&lt;br /&gt;
===Broken Ride===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&lt;br /&gt;
The rolling woodlands of Broken Ride were regularly used for hunting and for training [[Unconquered]] recruits. Only a few scattered chapters were built here, such as [[Highguard groups#Grey_Watchers_of_Peytaht|Beacons Rock]] which stood on the very northernmost borders of Reikos. These isolated chapters were easy prey for the Druj when they invaded.&lt;br /&gt;
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In 369YE, the woods were the site of the massacre at &#039;&#039;&#039;Exile&#039;&#039;&#039;. Built round a chapter of Unconquered who trained in the solitude provided by the deep woods, Exile was a hard place, and the Highborn there embraced many trials designed to harden the soul. They held out for three years before they were finally overrun. The Druj desecrated the dead, and used their remains to construct one of their grim shrines of fear and despair, responsible for helping to spread a foul [[Druj miasma|miasma]] over the entire territory. &lt;br /&gt;
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In the last days of the siege, the choice to hold against overwhelming odds or leave with honour was given to all of the recruits, not a one of whom chose to leave. In battle, the Unconquered used to say: “Remember Exile. We will return” in memorial of fallen friends and mentors. Since the liberation, many have instead begun to say &amp;quot;Remember Exile. We will always return.&amp;quot;&lt;br /&gt;
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Today, the region is sparsely populated. The [[Great_Forest_at_Reikos|weirwood groves]] are still worked, and a [[#Remember Exile|fortification]] has recently been completed here. [[Reikos_Spoils_of_War#Broken_Ride_Blooms|Broken Ride Blooms]] still provides a bounty of [[Materials#Ambergelt|ambergelt]] to those brave enough to work the forest. A few scattered chapters have returned, many of them dedicated to keeping a [[Vigilance|Vigilant]] eye not only on the [[Great Forest of Peytaht]] to the north, but also on [[Brocéliande]] and [[#Tamarbode|Tamarbode]] to the west.&lt;br /&gt;
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Nestled in the heart of the forest, a white granite [[Construct Monument to Silent Bell|pillar]] stands, crested with a bell missing its clapper. Engraved at its base are the words, &amp;quot;&#039;&#039;To the [[Silent Bell (Sodality)|Sodality of the Silent Bell]], for their tireless work defending this Empire and furthering our knowledge of the Way&#039;&#039;.&amp;quot;&lt;br /&gt;
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===Chalcis Mount===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&lt;br /&gt;
The gentle hills of Chalcis Mount are the site of [[#High Chalcis|High Chalcis]], and its eponymous [[Gardens of High Chalcis|garden]]. In some poems, they are called the &#039;&#039;Red Downs&#039;&#039; due to the distinctive hue of the [[Imperial Roseweald]] that grew profusely on their slopes - although in the wake of the Druj occupation the name has taken on sadder connotations. The Stone Toad clan built their citadel of Urith Barath here, and it was from that citadel that they ruled Reikos with an iron fist; the citadel is gone now. &lt;br /&gt;
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Chalcis Mount has a noticeably high population of [[Navarr]] residents. Primarily inhabitants of [[Therunin#Peakedge Song|Peakedge Stead]] in [[Therunin]], the Navarr came to help establish the Gardens to show their gratitude for Highborn support in dealing with a threatened Druj invasion, but many have chosen to stay - at least for the time being. They have established a small settlement on the edge of the region no more than a days march from the steading.&lt;br /&gt;
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Outside High Chalcis, the physicks and apothecaries are beginning to return. The [[Reikos_Spoils_of_War#Fields_of_Remembrance|Fields of Remembrance]] in particular stand as a reminder of the [[Courage]] of those who fought to defend, and to free, Reikos. Perhaps just as significantly, the [[mine]] known as the [[Reikos_Spoils_of_War#The_Wound_of_Chalcis|Wound of Chalcis]] is in business once again, drawing up fine quality [[materials#Weltsilver|weltsilver]] from the dark stone cliffs overlooking Therunin.&lt;br /&gt;
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===Grey Charge===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&lt;br /&gt;
The wide plains of Grey Charge were avoided by the Druj themselves, but given over to the control of one of their brutal subject nations. The scattered chapterhouses were turned into twisted orc settlements, and the human populace reduced to the status of field slaves. After the liberation, the Spring magic devoured all the ruined chapters, villages, and [[farm|farms]] that once stood here leaving behind untouched forest. New chapters are being established here by the survivors, looking to the trees as a source of [[Prosperity]]. Already, farmland has been liberated from the clutch of the magically inspired woodlands - [[Reikos_Spoils_of_War#Grey_Watch_Grasses|Grey Watch Grasses]] weathered the storm of Spring magic reasonably untouched, and leads the way in providing food to the people of Reikos. The [[congregation]] known as [[Reikos_Spoils_of_War#Never_Again|Never Again]], formed by refugees in Bastion, is based here. They actively support rebuilding efforts across the entire territory.&lt;br /&gt;
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===Haros Water===&lt;br /&gt;
Haros Water takes its name from the tributary of the Couros that runs through it. Similar to neighbouring [[#Riverwatch|Riverwatch]], Haros Water was made wealthy by a combination of prosperous farms and regular trade passing along the road and the river. The town of &#039;&#039;&#039;Haros&#039;&#039;&#039;, once a major stopping point for trade passing through Reikos, was effectively destroyed during the liberation, and the [[a season of mushrooms|tide]] of [[Spring magic]] that followed after it. Most of the damage had already been done by the time the magic spread over the ruins - following a three day battle in the streets during Winter 378YE, the Druj [[379YE_Spring_Equinox_winds_of_war#Blood_and_Stone|fired the town]], creating a conflagration that lasted through the night and saw the entire settlement reduced to ruins. The beautiful river gates of Haros, which once allowed daring forays by expert boatmen supporting the defenders, were reduced to broken fragments, standing as mute testimony to the loss of the last Imperial foothold in the territory. &lt;br /&gt;
&lt;br /&gt;
Not everything is lost. A brave effort by several chapters managed to protect some remnants of the former town from the voracious appetite of [[Llofir]] and its agents. The ruins of the river gates in particular still stand, providing a memorial to those who died fighting to protect their homes. The only other structure still standing is now the tallest in the new town; the tower of [[Reikos_Spoils_of_War#Echoes_of_Wisdom|Echoes of Wisdom]] bell-makers business survived the fall of Haros, the Druj occupation, and the wave of [[Spring magic]] entirely untouched A new town is beginning to flourish around it, taking advantage of the influx of lumber from the new woodlands of [[#Grey Charge|Grey Charge]] and [[#Longshire|Longshire]]. The [[Highguard groups#The_Suns_of_Couros|Suns of Couros]] in particular have been active in re-establishing Haros. The [[Draughir]] chapter have established a new chapterhouse - a dim reflection of its previous splendour - and are encouraging other Highborn to participate in the rebuilding of Haros as a staging point for the settlement of western Reikos.&lt;br /&gt;
&lt;br /&gt;
===Longshire===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&lt;br /&gt;
The plains of Longshire were not heavily settled even when Reikos was at its height; now that they are densely wooded this has not noticeably changed. During the occupation, the scattered chapters here were reduced to ruins and claimed by various barbarians. These unruly gangs of orcs squabbled among themselves, occasionally causing the Druj themselves to step in and make an example to restore order. Of particular note is the attack in 370YE when the Druj slaughtered every member of the clan living in the ruins of the old Granite Chain chapterhouse. &lt;br /&gt;
&lt;br /&gt;
An ambitious band of Unconquered soon took residence in the ruins, exploiting the superstitious dread of the local orcs to maintain a hidden chapterhouse that helped coordinate the resistance in the western territory. Today the chapterhouse has been rebuilt by the surviving Unconquered. Working closely with the [[Master_of_the_School_of_Exorcism#The_School_of_Exorcism|School of Exorcism]] in [[#Riverwatch|Riverwatch]], the chapter works to help lay to rest the remaining wraiths that haunt Longshire and to provide support to new chapters establishing themselves amidst the new grown forests.&lt;br /&gt;
&lt;br /&gt;
===Riverwatch===&lt;br /&gt;
The [[Vigilant Swan]] was the source of a great deal of prosperity for Riverwatch, but a significant amount also came from the [[farm|farms]] that sprawled across the wide, fertile plains north of the Haros river. As with [[#Haros Water|Haros Water]], the region was also made wealthy by trade passing along the road between [[Casinea]] and [[Sarvos]] in the east and the [[Navarr]] [[steading|steadings]] of [[Therunin]] to the west. Much of that trade passed through the town of &#039;&#039;&#039;Tabernacle&#039;&#039;&#039;, a well-fortified triple-ringed settlement whose residents sprawled outside its walls in long years of peace. Riverwatch held out against the Druj for a decade, the last site of major resistance to the invaders, with constant skirmishing along its borders that saw the farms devastated and Tabernacle reduced to the status of an armed camp. Riverwatch was the last region of Reikos to fall to the Druj, and even then only after many months of sustained assault. While some chapters survived the fall of Tabernacle, the survivors were forced to retreat across the river to [[Bastion#Sybella_Cross|Sybella Cross]] in [[Bastion]]. A year of occupation saw Tabernacle reduced to mud-choked ruins scattered with lethal traps and deadfalls that would have taken months of careful work to locate and disarm. In the end, the town was swallowed by Llofir&#039;s wave of Spring magic, devoured by the earth itself, ruins and traps and all.&lt;br /&gt;
&lt;br /&gt;
Today a village is slowly spreading around Riverwatch, named Tabernacle in memory of the town that once stood here. With trade caravans returning to the pre-occupation routes, the village is enjoying a little of its former prosperity. The re-establishment [[Reikos_Spoils_of_War#Tabernacle_Legacy_Claret|Tabernacle Legacy Claret]] in particular marked the beginning of the new prosperity; built over the extensive hidden cellars of the old vineyard, the wine produced here is said to have a particularly fine if bitter quality and has proved popular in several places damaged by war with the orcs. Further prosperity has been brought by a small family of respectable [[Faraden]] traders who have set up a small, permanent enclave in Tabernacle, trading herbs and wood with the citizens of Reikos as they serve as a hub for caravans trading into Therunin and [[Urizen]].&lt;br /&gt;
&lt;br /&gt;
===Tamarbode===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&lt;br /&gt;
The desolate plains of Tamarbode were primarily known as the site of the enigmatic [[#The Sign of Tamar|Sign of Tamar]], and at least one chapter was dedicated to protecting and guarding the eerie earthworks. It was also home to a couple of fortified chapters on the borders of [[Brocéliande]], facing into the forests there and keeping a careful watch on the [[vallorn]] that slumbers fitfully at its heart. Contact with these chapters was lost when the last of them was overrun by Druj in 372YE. During the orc occupation, the region appeared to be under the control of an especially vicious Druj [[Druj#Magic|Ghulai]] nicknamed &amp;quot;&#039;&#039;Greenmask&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The region was never fully liberated from the Druj - even after the fall of Urith Barath, scattered orc warbands held out here for several months. In Summer 380YE, the great surge of Spring magic that began the rejuvenation of Reikos apparently began here, and the entire region was claimed by the eternal [[Llofir]]. Tamarbode became a primeval woodland that thrummed with unruly [[Spring magic]], and was largely unknown to Imperial forces. Indeed, there were indications that the woodland might be actively hostile to humans, possibly as a response to an [[380YE_Autumn_Equinox_winds_of_war#Our_Neighbour.27s_Field|abortive attempt]] by the [[Urizen]] [[Citadel Guard]] to drive out the eternal forces here.&lt;br /&gt;
&lt;br /&gt;
In the end, a [[383YE_Summer_Solstice_winds_of_war#Destroying_Angels|combined operation]] by the Wolves of War and the Towerjacks ultimately destroyed the Castle of Ruin, and Llofir&#039;s Garden collapsed and was withdrawn into the Spring realm. While there is still a profusion of mushrooms and toadstools amid the trees here, the forests of Tamarbode now seem to be entirely natural in nature.&lt;br /&gt;
{{CaptionedImage|file=Cyrus12292.jpg|caption=&#039;&#039;&#039;Cyrus, of Ebon&#039;s Hall&#039;&#039;&#039;, Senator for Reikos|align=left|width=400}}&lt;br /&gt;
{{Senate Elections|Senator_for_Reikos|Territory=Reikos|Season=Spring}}&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* As of the end of the Summer Solstice 383YE, the Highborn control all the regions of Reikos, meaning it is an Imperial territory.&lt;br /&gt;
* The [[fortification]] of [[#Remember Exile|Remember Exile]] is a rank 2 fortification in [[#Broken Ride|Broken Ride]].&lt;br /&gt;
* The [[#The Vigilant Swan|Swans of Alabaster and Onyx]] are a rank 1 fortification in Riverwatch that only protect that region&lt;br /&gt;
* The [[Keeper of the Stand|Micah&#039;s Stand Wayhouse]] in Chalcis Mount allows Navarri characters to establish a [[Resource#Personal_Resource|personal resource]] in Reikos and gain the benefit of any [[great work]] in the territory without suffering the penalty for having a [[Resource#Resources_in_other_Nations|resource in another nation]]. &lt;br /&gt;
* [[congregation|Congregations]] in the territory benefit from the [[#The Grand Ossuary|Grand Ossuary]] and produce 72 rings each season.&lt;br /&gt;
* [[Herb garden|Herb gardens]] in the territory benefit from the [[Gardens of High Chalcis]] and produce an extra 3 drams of [[True Vervain|true vervain]], 2 drams of [[Cerulean Mazzarine|cerulean mazzarine]], 1 dram of [[bladeroot]], 1 dram of [[Imperial Roseweald|Imperial roseweald]], and 1 dose of [[realmsroot]] each season.&lt;br /&gt;
* [[Mana site|Mana sites]] in the territory benefit from the  [[#Seminary of the Swan|Seminary of the Swan]] and produce 36 rings each season.&lt;br /&gt;
* Prior to the [[a season of mushrooms|magic]] of Summer 380YE, several regions devastated by the Druj had the &#039;&#039;ruins&#039;&#039; quality. The powerful magic invoked over the territory removed these qualities as they removed the ruins themselves.&lt;br /&gt;
* While the majority of Reikos has been freed from the [[Druj miasma]] by a combination of hard work by Imperial forces and the powerful rejuvenating Spring magic that swept the territory in Spring and Summer 380YE, there are still some areas that suffer under its influence. They are for the most part isolated, hard-to-reach places immediately surrounding a miasma stone (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; these remaining areas exist primarily as a source of quests, or as inspiration for an individual player event, rather than as a threat to the territory as a whole).&lt;br /&gt;
&lt;br /&gt;
[[Category:Highguard]]&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:Imperial Territory]]&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Mark_of_Agramant&amp;diff=140787</id>
		<title>Mark of Agramant</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Mark_of_Agramant&amp;diff=140787"/>
		<updated>2026-06-23T12:33:54Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=NBUrizen.jpg|title=This ritual is part of [[Urizen magical traditions#Urizen Lore|Urizen lore]] rather than [[Imperial lore]].|align=right|width=200}}&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Interdiction&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;While [[Agramant]] is subject to the [[Amity and enmity#Enmity|enmity]] of the [[Conclave]], it is illegal to perform this ritual.&amp;lt;/box&amp;gt;&lt;br /&gt;
==Rules==&lt;br /&gt;
{{Season|Winter|4}}&lt;br /&gt;
{{Urizen Lore}}&lt;br /&gt;
===Performing the Ritual===&lt;br /&gt;
{{Casting time|2}} {{Target Character}} The ritual must involve the invocation of Agramant by at least three of his commonly-known names.&lt;br /&gt;
__TOC__&lt;br /&gt;
{{CaptionedImage|file=MarkofAgramant.png|title=Those who bear the mark of Agramant cannot be trusted.|align=right|width=200}}&lt;br /&gt;
===Effects===&lt;br /&gt;
This ritual places an enduring magical mark on the target character which can be perceived only with magical detection. The mark created by this ritual takes the form of a skull bleeding from the eye sockets.&lt;br /&gt;
&lt;br /&gt;
A mark of Agramant can be detected by a [[detect magic]] spell cast on the character for that &#039;&#039;specific purpose&#039;&#039; by a character with the mark of Agramant (a detect magic spell cast for any other purpose does not reveal the mark). If the caster of the detect magic also bears a mark of Agramant, then they discover that their marks are the same; otherwise they discover nothing.&lt;br /&gt;
&lt;br /&gt;
The mark of Agramant is not restricted to any part of the target&#039;s body; it cannot be hidden from detection by covering it up.&lt;br /&gt;
&lt;br /&gt;
The mark of Agramant remains; the only two known ways of removing it are the touch of [[Agramant]] or the use of [[Emulsion of Lye and Lightning|true stormlye]]. It may even persist through death.&lt;br /&gt;
&lt;br /&gt;
===Assurance===&lt;br /&gt;
This ritual loses all power and stops working if an Imperial [[the Throne|Throne]] bears the Mark of Agramant. While the ritual may lose power, the marks it has created remain as indelible as ever.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Agramant.jpg|caption=Those marked by Blood-on-the-Snow rarely find it to be an entirely pleasant experience.|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This ritual clearly functions in a similar manner to the Autumn ritual [[Arcane Mark]], and is most likely intentionally developed as a reflection of it. The ritual &amp;quot;&#039;&#039;marks&#039;&#039;&amp;quot; a person with a symbol which can only be recognised by somebody else bearing the same mark. There are notes in the original text that this was the first ritual that the &#039;&#039;Children of the Black Drop&#039;&#039; learnt in their attempts to understand the nature of Agramant, and the danger he possessed. By bearing the mark, they were able not only to allay the suspicion of his followers, but use [[detect magic]] to determine if someone had bound themselves to Agramant. While their intentions may have been simply to study Agramant, it is clear from later developments that they quickly succumbed to the temptation to try and use the boons Agramant offered, and then in turn to their own ambitions and cruelties: this was by no means the &#039;&#039;last&#039;&#039; ritual of Agramant&#039;s lore that they mastered.&lt;br /&gt;
&lt;br /&gt;
Some magicians are very concerned that this ritual somehow attracts the attention of the eternal in some fashion. Worse, there are Urizen illuminates who fear the ritual allows Agramant to circumvent the restriction of [[alignment#enmity|enmity]] but &#039;&#039;only&#039;&#039; for purposes of communicating with the person with the mark. In some fashion it functions as an invocation, inviting Agramant into one&#039;s life.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Mark of Agramant&#039;&#039;  [[Shake it off#Bad Lore and Black Drops|entered Urizen lore]] shortly before the Winter Solstice 384YE, as part of a book entitled &#039;&#039;Ceremonies of the Black Drop Society&#039;&#039;. The attendants of the [[Phaleron|Great Library]] were deeply uncomfortable with the rituals in that book and their presence among Urizen lore, more due to their illegal nature than any sentimental concerns about their origin. They were apparently all submitted at the same time as [[Treacher&#039;s Quill]], but Phaleron itself intervened to delay their appearance in lore while it pondered how best to respond. In the end it decided to do the only reasonable thing; present the rituals to the Urizen as part of their lore as agreed when the lore was established. The Celestial Library does not enjoy causing trouble for its Urizeni allies, but the [[Gift of Knowledge]] is available to every Imperial citizen; it cannot pick and choose who can contribute rituals via the ritual.&lt;br /&gt;
&lt;br /&gt;
==Common Elements==&lt;br /&gt;
The most common tradition used in performances of this ritual is [[aspect_magic#Goetia|goetia]] calling on [[Agramant]] to mark the target, given the requirement to include three of his names in the performance. Ritualists who practice [[astronomancy]] will often call on the constellations of [[the Three Sisters]], representing ties of blood and consequences, or [[the Spider]], representing eternals. [[Dramaturgy]] lends itself to [[the Prince]], with a ritualist taking on that role representing Agramant himself while marking the target physically with [[the Ring]] specially prepared for that purpose, often in the context of the characters swearing an oath together.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Agramant#Childer of the Black Drop|Childer of the Black Drop]] - some history about the Childer of the Black Drop&lt;br /&gt;
[[Category:Winter Ritual]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Exarch_of_Virtue%27s_Rest&amp;diff=140760</id>
		<title>Exarch of Virtue&#039;s Rest</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Exarch_of_Virtue%27s_Rest&amp;diff=140760"/>
		<updated>2026-06-22T16:44:37Z</updated>

		<summary type="html">&lt;p&gt;Dre: /* Virtuous Supply */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The Exarch of Virtue&#039;s Rest is an [[Imperial title]] awarded to a citizen of [[Highguard]]. The motion to remodel Virtue&#039;s Rest was [[Remodel Virtue&#039;s Rest|passed]] by the [[Senate]] in Winter 386YE. The Exarch of Virtue&#039;s Rest is responsible for supporting the supply and provision of Highborn armies, and helping to ready the territory of [[Bastion]] for the war against the vallorn. More information on the opportunity to create this title can be found in the &#039;&#039;&#039;[[The war of thorns and flowers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Exarch of Virtue&#039;s Rest has a responsibility to support the supply and provision of [[Highguard_military_concerns#Imperial_Armies|Highborn armies]] and help ready the territory of [[Bastion]] for the war against the [[vallorn]]. In addition, if Virtue&#039;s Rest, or the Highborn who run the hostels, were to be threatened in any way, it would be the responsibility of the Exarch to deal with those threats.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Virtuous Supply===&lt;br /&gt;
The Exarch of Virtue&#039;s Rest receives twelve doses of liao each season.&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
This title is appointed during the Spring Equinox. The Exarch of Virtue&#039;s Rest is appointed by citizens of Highguard who control [[congregation]] [[Resource|personal resources]]. The larger the congregation an individual has, the more votes they can allocate in support to a candidate. The voting is handled by the civil servants in the Bourse. &lt;br /&gt;
&lt;br /&gt;
Only a Highborn citizen may hold the title. They do not receive a seat on the Bourse. As a title appointed through the Bourse they cannot be [[revocation|revoked]] by the [[Synod]].&lt;br /&gt;
&lt;br /&gt;
{{UnconstitutionalTitle|sodality=Vallornguard}}&lt;br /&gt;
&amp;lt;!--{{CaptionedImage|file=Julius_Soloman.jpg|caption=&#039;&#039;&#039;Julius Soloman&#039;&#039;&#039;, Exarch of Virtue&#039;s Rest|align=left|width=300}}--&amp;gt;&lt;br /&gt;
{{RecentElections|Exarch_of_Virtue%27s_Rest}}&lt;br /&gt;
[[Category:Title]] &lt;br /&gt;
[[Category:Highguard]]&lt;br /&gt;
[[Category:Vallorn]]&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Still_Waters,_Running_Deep&amp;diff=140742</id>
		<title>Still Waters, Running Deep</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Still_Waters,_Running_Deep&amp;diff=140742"/>
		<updated>2026-06-22T10:28:48Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rules==&lt;br /&gt;
{{Season|Night|29}}&lt;br /&gt;
===Performing the Ritual===&lt;br /&gt;
{{Casting time|2}} {{Target Character}}&lt;br /&gt;
&lt;br /&gt;
{{enchantment}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
The target gains three additional [[Heroic skills#Hero points|hero points]]. &lt;br /&gt;
&lt;br /&gt;
They also experience a powerful [[roleplaying effect]]: &#039;&#039;they feel a strong urge to change the world and the people around them, to make it and them &#039;better&#039; in some way. They become frustrated by those who cling to tradition, custom or the status quo.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
An [[Imperial Orcs|Imperial Orc]] target experiences an additional roleplaying effect: &#039;&#039;you are more likely to hear your [[Imperial Orcs religious beliefs#Ancestral Voices|ancestors]] while under this [[enchantment]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Season Duration}}&lt;br /&gt;
&lt;br /&gt;
===Additional Targets===&lt;br /&gt;
This ritual can affect additional characters from the same [[Groups#Banners|banner]]. Each additional character increases the magnitude by 22. Additional characters must be present throughout.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Where [[Embrace the Living Flame]] spurs the passion at the heart of a hero, &#039;&#039;Still Waters, Running Deep&#039;&#039; encourages them to look at the world around them and see how it might be changed for the better. All the stories of heroes contain a seed of change, claim the [[Kallavesi]] [[Wintermark magical traditions#Mystics|mystics]] who first made extensive use of this ritual. Even the best villains seek to enact change; the difference between a good person and a bad person is the nature of the change they wish to enact, As with crafted items such as the [[Ironbrand Thorn]] or a [[Runemark Shirt]] it is most effective when it is used to [[enchantment|enchant]] someone who either already possesses a reserve of passion and heroic drive, or who is armed with a [[Labyrinth&#039;s Gate]] or similar item that can be &#039;powered&#039; by the ritual.&lt;br /&gt;
&lt;br /&gt;
Some ritualists view the ability to [[Heroic skills#Cleaving strikes|inflict savage wounds]] or [[Heroic skills#Get it together|restore fighting spirit]] to be a secondary importance next to the effect the ritual has on the spirit of a target. When they focus on making the world &#039;&#039;better&#039;&#039; in some way, a person becomes more like a legendary hero, more likely to achieve timeless deeds that will inspire those who see them or hear about them - potentially for many generations. Some students of Night lore see this relatively simple ritual as a way to create a more profound change. In [[Urizen]] especially, the ability for one person to inspire others to action is very powerful. Even without other uses, the ability to steel the will and resist outside influences is sometimes useful in its own right; anyone can benefit from the ability to overcome malign spiritual forces, even if it is only for a short time.&lt;br /&gt;
&lt;br /&gt;
The Kallavesi, [[Imperial Orcs]], and [[Highguard|Highborn]] who use this ritual often see it as creating a bond between the target and a hero of the past, ancestral spirit, or even past life. Orcs in particular have spoken of feeling more connected to their ancestors when they are under the effect of this ritual (for good or ill).&lt;br /&gt;
&lt;br /&gt;
==Common Elements==&lt;br /&gt;
This ritual often involves consuming a drink, especially spiced or mulled wine, or consuming a narcotic of some sort. Fire is a common element; weapons may be wielded, especially as part of a dance; drumming, which begins at a slow tempo and accelerates or the singing of energetic, loud songs also work well with this ritual.&lt;br /&gt;
&lt;br /&gt;
[[Imperial Orcs|Imperial Orc]] ritualists often include items of [[worth]] taken from inspirational ancestors, to try and draw those spirits to aid the target, even if they are not an orc. [[Highguard|Highborn]] ritualists may speak of past lives, or inspirational [[Paragons and Exemplars|paragons and exemplars]] as well as heroic figures from stories and history. [[Kallavesi]] [[Wintermark magical traditions#Mystics|mystics]] evoke the spirits of &#039;&#039;those who sleep in [[Kallavesa]]&#039;&#039;, and often include a draught brewed from swamp-water as part of the ritual. Other ritualists follow similar themes - naming inspirational figures, especially relatives or members of the same [[Noble House|noble house]], [[family]] or [[Marcher household|household]]  &lt;br /&gt;
&lt;br /&gt;
Symbols of [[Pride]] and [[Ambition]] are often used, as are scenes that inspire or exalt the audience; the rune [[Zorech]] is often used with this ritual, but [[Tykonus]] is a close second. The eternal [[Janon]], the &#039;&#039;shadowed fire&#039;&#039; is often evoked during the performance of this ritual, especially through impassioned drumming accompanied by frenzied dancing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Night Ritual]]&lt;br /&gt;
[[Category:Rituals]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTES&lt;br /&gt;
14 ingots for one hero point, multiplied up to 61 ingots, gives a base magnitude of 29/22 which looks about right. Mae it three hero points to void clash with Champion&#039;s Shining Resolve.&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_interlude&amp;diff=140562</id>
		<title>388YE Summer Solstice interlude</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_interlude&amp;diff=140562"/>
		<updated>2026-06-18T16:08:28Z</updated>

		<summary type="html">&lt;p&gt;Dre: /* Spy on the Thule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=In the stands.png|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Downtime following the Spring Equinox is now open. It allows players to process their character&#039;s downtime choices. Not all resources allow a player to make a choice about how they operate between events, but we&#039;ve provided information about new opportunities for [[congregation]], [[fleet]], and [[military unit]] owners in particular, as well as a reminder about existing opportunities created at earlier events. &lt;br /&gt;
&lt;br /&gt;
On this page, we&#039;ve outlined and offered some context for various effects and events. As always, these include quick summaries, mostly out of character, to explain effects such as large-scale [[enchantment|enchantments]] and [[curse|curses]]. &lt;br /&gt;
&lt;br /&gt;
In some cases, there may be further developments around the events listed here in the Spring Equinox winds of fortune. They may also be handled with a &#039;&#039;Resolution&#039;&#039; entry on the appropriate Wind, or a note in the &#039;&#039;Other Events&#039;&#039; section of next events Winds of Fortune page. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The deadline for Downtime submissions is midnight on Tuesday the 23&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; of June&#039;&#039;&#039;&lt;br /&gt;
==Choices==&lt;br /&gt;
* &#039;&#039;&#039;During the Spring Equinox, there were a number of Senate motions, Conclave declarations, Synod judgements, and Military Council orders&#039;&#039;&#039;&lt;br /&gt;
Each summit the [[Senate]] raises and votes on [[Senate motion|motions]], the [[Conclave]] debates [[declaration|declarations]], the assemblies of the [[Synod]] discuss [[judgement|judgements]], and the [[general|generals]] of the [[Military Council]] issue [[Army orders|orders]] to their [[Army|armies]]. You can find details of these many decisions here:&lt;br /&gt;
* [[388YE Spring Equinox Senate sessions|Senate sessions]]&lt;br /&gt;
* [[388YE Spring Equinox Synod judgements|Synod judgements]]&lt;br /&gt;
* [[388YE Spring Equinox Conclave sessions|Conclave sessions]]&lt;br /&gt;
* [[388YE Spring Equinox Military Council orders|Military Council orders]]&lt;br /&gt;
The Civil Service is responsible for ensuring that these motions, judgements, declarations, and orders are public knowledge. Not everything is widely distributed across the Empire, but any character who attends [[Anvil]] can easily find out details of what went on in the houses of power during the event.&lt;br /&gt;
&lt;br /&gt;
==Imperial Guerdon==&lt;br /&gt;
The [[Powers_of_the_Imperial_Senate#Guerdon|Imperial Guerdon]] is a bursary set up by the Imperial Senate primarily to reward military units that support Imperial armies, spy networks, and fortifications. The value of the Imperial Guerdon is divided between each military unit and fleet that supports an army in proportion to their effective strength. The [[Quartermaster General of the Imperial Armies]] has the power to exclude any or all Imperial armies and navies, fortifications, or special projects (such as spy networks) from the Guerdon. If they do so, then a character who supports such an army, fortification, or special project will receive nothing for doing so. &lt;br /&gt;
&lt;br /&gt;
The Guerdon was announced at &#039;&#039;&#039;350 Thrones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This season, the [[Quartermaster General of the Imperial Armies]] has [[388YE_Spring_Equinox_Senate_sessions#Assign_the_Guerdon|announced]] that shares of the Guerdon will be shared between military units supporting the following armies and action:&lt;br /&gt;
&lt;br /&gt;
* [[Argent Sword]] in [[Mareave]]&lt;br /&gt;
* [[Drakes]] in [[Mitwold]]&lt;br /&gt;
* [[Red Wind Corsairs]] in [[Madruga]]&lt;br /&gt;
* [[Summer Storm]] in [[Mareave]]&lt;br /&gt;
&lt;br /&gt;
* [[#Spy on the Thule|Spy on the Thule]] in the Forest of Ulnak&lt;br /&gt;
&lt;br /&gt;
No other armies, or actions by military units or fleets, will receive shares of the Guerdon.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
File:ArgentSword Colour.png|[[388YE_Spring_Equinox_Military_Council_orders#Argent Sword|Argent Sword]]&lt;br /&gt;
File:Drakes Colour.png|[[388YE_Spring_Equinox_Military_Council_orders#Drakes|Drakes]]&lt;br /&gt;
File:RedWindCorsairs Colour.png|[[388YE_Spring_Equinox_Military_Council_orders#Red Wind Corsairs|Red Wind Corsairs]]&lt;br /&gt;
File:SummerStorm Colour.png|[[388YE_Spring_Equinox_Military_Council_orders#Summer Storm|Summer Storm]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Military Units==&lt;br /&gt;
* &#039;&#039;&#039;Players who control military units can choose from a number of downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every military unit is eligible to participate in every venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a military unit defaults to the &#039;&#039;mercenary work&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[military unit]] can choose from several downtime options by logging into the downtime system. They may choose to [[Military_unit#Campaigning|support an army]], [[Military_unit#Guarding|defend a fortification]], or [[Military_unit#Scouting|support a spy network]]. They can also choose one of the many [[Venture|ventures]]. Left to their own devices, a military unit defaults to [[Venture#Mercenary_Work|mercenary work]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
&lt;br /&gt;
Players who want to support one of the [[Army|Imperial armies]] can also read the [[Army_orders|orders]] issued by each [[general]] before making their decision. These orders are a matter of public record within the Empire and also available on the &#039;&#039;&#039;[[388YE Spring Equinox Military Council orders]]&#039;&#039;&#039; page. This new page makes it easier for players to read all the orders before making a decision; previously the only way to do this was to painstakingly click every army in turn. It&#039;s also possible for players without military units to see the orders, without waiting for the Winds of War (assuming the orders related to an area that produced a full write-up).&lt;br /&gt;
&lt;br /&gt;
As per the [[Online#You_May_Not_Post_Military_Updates|the guidelines around discussing military matters]], you must not post statements encouraging people where to send their military units and fleets in downtime. &lt;br /&gt;
&lt;br /&gt;
===Support Earthquake Drummers===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;quote by=&amp;quot;Saemundr Elvirsbairn, General of the Earthquake Drummers&amp;quot;&amp;gt;Drummers, we march to certain victory against the cowardly Druj! Our conquest of the Forest of Ulnak is inevitable. March with me and together we will bring the rule of the five-who-are-one to the whole world. To those Imperial mercenaries who have wisely chosen to take the Dragon&#039;s crystals - we welcome you. Together we will raise the banner of the Thule over the Mallum.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Imperial military units can support the Earthquake Drummers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Thule army is part of a larger effort to invade the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive 7 mana crystals&#039;&#039;&#039;&lt;br /&gt;
[[Thule_lore#Dragons|Tathenon the Gyre]] is pleased by the number of Imperial captains who supported the &#039;&#039;[[Earthquake Drummers]]&#039;&#039; army in the attack against [[the Mallum]]. A continued invitation has been made, with [[Voice_irresistable#Grim_Faces|the same details as last season]]; any military unit is welcome to support the Earthquake Drummers and a standard military unit will be rewarded with 7 [[Game_items#Mana_Crystals|mana crystals]], with an [[Military unit#Upgrades|upgraded]] or [[enchantment|enchanted]] military unit receiving proportionally more.&lt;br /&gt;
&lt;br /&gt;
===Map the City Below===&lt;br /&gt;
* &#039;&#039;&#039;Military units from League, Dawn, and Urizen can take a scouting action to attempt to map the city below&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If a total of three thousand strength is put to the action then it will succeed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any military unit that takes this action will receive one piece of crystal fire and a completely mundane rainbow feather&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units assigned to Rescue the Merchant Prince will reduce the effective strength of this venture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The eternal, Sung, is [[Our_elaborate_plans#The_End_of_Laughter|seeking help to map the passageways and sewers beneath the city of Apulian]]. If the total effective military strength of all the military units assigned to &#039;&#039;&#039;Map the City Below&#039;&#039;&#039; is 3000 or more, then the operation will be a success. However, the attempt to Rescue the Merchant Prince will undermine efforts - every military unit working to rescue Prince duSesna subtracts their military strength from those attempting to Map the City Below. [[Sung]] is utterly incapable of articulating what that will mean or entail and traditional attempts at divination with day or night magic have proven essentially useless. The rewards are a single brightly coloured rainbow feather with no magical powers taken from Sung&#039;s wings and a single piece of [[crystal fire]].&lt;br /&gt;
&lt;br /&gt;
===Rescue the Merchant Prince===&lt;br /&gt;
* &#039;&#039;&#039;Any military unit can take a scouting action to attempt to help the duSesna Guild search for the missing Merchant Prince&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If a total of three thousand strength is put to the action then it will find the Prince whether he is alive or dead&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units assigned to Rescue the Merchant Prince will reduce the effective strength of the attempt to Map the City Below&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are no rewards for taking this option&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The duSesna Guild are [[Our_elaborate_plans#Desperately_in_Need|seeking to find their merchant prince]], &#039;&#039;Teodore duSesna&#039;&#039; who they believe has been disappeared for opposing the machinations of Sung. If the total effective military strength of all the military units assigned to &#039;&#039;&#039;Rescue the Merchant Prince&#039;&#039;&#039; is 3000 or more, then the merchant prince will be found, either alive or dead, as the case may be. However, the attempt to Rescue the Merchant Prince will undermine efforts - every military unit working to rescue Prince duSesna subtracts their military strength from those attempting to Map the City Below. There are no rewards publicly available for anyone taking this option.&lt;br /&gt;
&lt;br /&gt;
===Scout the Tsirku Scouting Network===&lt;br /&gt;
* &#039;&#039;&#039;Tsirku is so large and inhospitable that only a single region can be explored each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The venture requires at least fifteen hundred strength to gain any useful information&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units assigned to Conceal the Northern Lights will reduce the effective strength of this venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are no rewards for taking this option&#039;&#039;&#039;&lt;br /&gt;
The vast territory of Tsirku, is so inhospitable that it [[Snap_rope_and_pass_foil#Scouts|represents a huge challenge to scouts]]. Rather than exploring the entire territory in one go, each season the scouting network will explore a single region. If the scouts are successful, the Imperial Spymaster will be able to choose where to explore next. Only once the entire territory has been scouted will a map suitable for scrying be created. There are no rewards publicly available for anyone taking this option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Strength&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Tsirku Scouting Network Outcome&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;An overview of the region including the names of significant features such as lakes, frozen seas, or mountain ranges.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Details of any significant Jotun or Thule presence in the region, along with any connections to Otkodov, Tromsa, or Skallahn, as well as information about locations with a tie to Agramant or other hostile eternals.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A thorough overview of the region, showing the locations of any significant outside presences, several points of interest located in the region, and the names and a short overview of the terrain of adjoining regions.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Empire has been warned by [[Sung]] and [[Sadogua]] that &#039;&#039;[[Whisper Gallery|Concilium of the Perjured Throne]]&#039;&#039; will try to hire military units to thwart efforts to scout the wastes. Every military unit that takes the venture to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; will count its military strength &#039;&#039;against&#039;&#039; the total strength of those trying to explore Tsirku.&lt;br /&gt;
&lt;br /&gt;
===Conceal the Northern Lights===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery is eager to prevent the secrets of Tsirku from being spoiled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Characters that have had contact with the eternal can take this action to reduce the effective strength of efforts to Scout Tsirku&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of the eternal will provide crystal fire and luxury goods to anyone who helps to thwart the efforts to scout the territory&#039;&#039;&#039;&lt;br /&gt;
The [[Whisper Gallery]] is determined to prevent Imperial scouts from [[Snap_rope_and_pass_foil#Tsirku_is_Secret|destroying the secrets of Tsirku by exposing them to the sterile light of day]]. The &#039;&#039;Court of the Shadowed Oracle&#039;&#039; [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|have made an offer]] to those Steinr poets, offering [[crystal fire]] and luxury goods to anyone who will help them try to thwart the efforts of the scouts by creating false trails, spoiling supplies and otherwise sabotaging the efforts to discover more. Every military unit working to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; subtracts their military strength from those attempting to scout Tsirku. &lt;br /&gt;
&lt;br /&gt;
Only characters with a military unit who have had contact with the Whisper Gallery can take this action. A starting military unit will receive two pieces of crystal fire and luxury goods worth 72 rings for their help; an upgraded military unit will gain proportionately more.&lt;br /&gt;
&lt;br /&gt;
===Adventure in Tsirku===&lt;br /&gt;
* &#039;&#039;&#039;Tsirku is exciting and has tempted adventurers from Wintermark and Dawn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dawnish and Wintermark military units can take the Adventure in Tsirku action to quest into the wasteland and recover treasures&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from Dawn suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
In addition to [[#Scout the Tsirku Scouting Network|scouting Tsirku]], some military units can [[Snap_rope_and_pass_foil#Tsirku_is_Enticing|quest into the wasteland]] in search of treasures and wonders. A heroic trek into Tsirku focused around exploring not the terrain but the hidden nooks where danger lies... that might be something that appeals to the folk of Wintermark as much as any mapping expedition. For a start, it&#039;s known that there are terrible creatures in the wastelands. Some are [[Inhabitants of the realms#Guardians|supernatural beasts]] of Blood-on-the-Snow, that raven down from the wild places into Sermersuaq. Others are dangerous spirits of the wild places, or creatures adapted to live in the terrible frozen wastes.&lt;br /&gt;
&lt;br /&gt;
A standard military unit that takes this action will receive two &amp;quot;treasures of the wasteland&amp;quot; (consumables representing unique resources found in Tsirku, most likely harvested from beasts of Agramant or dangerous locations) and 36 rings representing valuable or novel things recovered from the wasteland that can be sold to the curious. A military unit that has an effective rank of at least 11 (counting [[enchantment]] and [[military unit#Upgrades|upgrades]]) will also receive a &#039;&#039;wonder of the wasteland&#039;&#039;, a much rarer consumable.&lt;br /&gt;
&lt;br /&gt;
===Spy on the Thule===&lt;br /&gt;
* &#039;&#039;&#039;The Karass have offered to help the Empire survey Thule attempts to claim a Black Lotus plant in the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units can take the Survey Thule attempts to claim a Black Lotus plant action until the spy network in Forest of Ulnak is destroyed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units taking this action will receive shares of the guerdon&#039;&#039;&#039;&lt;br /&gt;
Last season, the Karass [[Fear_quickens_the_breath#Into_the_Forest|put forward an offer]] to help the Empire spy on any attempts by the Thule to claim a black lotus plant. The Imperial Spymaster, &#039;&#039;&#039;Rahmah i Darwisj i Erigo&#039;&#039;&#039;, made an announcement [[388YE_Spring_Equinox_Senate_sessions#Authorise_Supporting_Karass|supporting]] the action during the Spring Equinox. Military units assigned to the action would collaborate with Karass scouts, who would help cover their tracks while they spied on the Thule. If two thousand points of total strength are assigned to the action, then the Empire will become aware if the Thule managed to claim a Black Lotus plant. If four thousand strength is assigned to the action, then the Empire will have a chance to employ the [[Sentinel Gate]] to prevent that from happening.&lt;br /&gt;
&lt;br /&gt;
There is no possibility that the Thule will discover the presence of scouts in the Forest of Ulnak. The Thule could only get an inkling of what was going on if the Karass betrayed them, if they were informed by the [[Ambassador to Otkodov]], or if the Empire badly botched a military raid of some kind.&lt;br /&gt;
&lt;br /&gt;
===Swords Against Darkness===&lt;br /&gt;
* &#039;&#039;&#039;Urizen, League, and Dawnish military units can take a questing action to attack the threats in Spiral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If at least two thousand strength is assigned to the action for three seasons over the next year, then the venture will remain&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive three mana crystals and two doses of liao&#039;&#039;&#039;&lt;br /&gt;
After a lot of work persuading some of the wealthier Apulian merchants and key [[arbiter|arbiters]], Naomi has been able to persuade them to back an attempt to [[My_friends_are_my_estate#Swords_Against_Darkness|solve the problem]]. The solution is simple enough, and for once, Naomi&#039;s idea requires relatively little upfront investment. If the Empire can muster enough military units to directly attack the threats in Spiral, then the inhabitants of the territory would be able to get on top of the problem. If that could be achieved, it would only need a little support on an ongoing basis to keep the threats under control. Naomi likens it to weeding an overgrown garden - it requires a lot more effort to get the weeds under control than it does to keep it that way.&lt;br /&gt;
&lt;br /&gt;
With the backing of wealthy patrons, the venture would provide 3 mana crystals and two liao to any standard military unit taking part. A military unit with at least 200 effective strength (from upgrades or rituals) would receive a [[Circlet of Falling Snow]] as part of their rewards. The potential returns aren&#039;t great - but of course the Senate could always apply the Guerdon to the expedition.&lt;br /&gt;
&lt;br /&gt;
The venture lasts for a year - but if at least 2000 strength of military units undertakes the venture on three seasons out of the four, then the venture will remain available for the foreseeable future. If that happens, then the taxation of the territory would permanently increase by 6 thrones a season, and the current penalty to military units from the {{Black Plateau}} would be permanently removed.&lt;br /&gt;
&lt;br /&gt;
The efforts of Urizen, League, and Dawnish military units were effective last season; at least two more seasons of attacking the threats in Spiral will see the horrors of the {{Black Plateau}} beaten back.&lt;br /&gt;
&lt;br /&gt;
==Fleets==&lt;br /&gt;
* &#039;&#039;&#039;Players who control fleets can choose from several downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every fleet is eligible to participate in every voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a fleet defaults to the &#039;&#039;maritime escort&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[fleet]] can choose from several downtime options by logging into the downtime system. They may choose to [[Fleet#Trading|trade]] with a [[Foreign_ports|foreign port]], engage in [[Fleet#Raiding|raiding]] barbarians, [[Fleet#Questing|quest]] in search of glory or renown, [[Fleet#Scouting|scout]] either to support a [[smugglers cove]] or as part of another stealthy option, or commit to [[Fleet#Guarding|guarding]] a convoy of other ships.&lt;br /&gt;
&lt;br /&gt;
Left to their own devices, a fleet defaults to [[Voyage#Maritime_Escort|maritime escort]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
&lt;br /&gt;
===Raid Leen - Rescue Slaves===&lt;br /&gt;
* &#039;&#039;&#039;Freeborn fleets can join a raid against the Druj city of Leen&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This action received the support of the Imperial Spymaster&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet taking this raiding voyage will receive six random herbs and four random resources&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[The Brass Coast|Freeborn]] [[fleet]] captains are able to travel to [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]] in the [[Salt Flats of Sanath]] to [[Push_for_victory#See_That_We_Fight|take part in a raid on Leen to free slaves]]. The total effective strength assigned to the opportunity will determine the outcome. If the effective military strength is less than a thousand, then the raid will be botched, few if any slaves will be freed, and the raiders will be lucky to get away with their lives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Strength&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Raid Leen Outcome&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The raid is able to rescue a handful of slaves, but the raiders are able to escape unharmed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The raid is a success and the corsairs and their allies will free hundreds of slaves, mostly former Imperials, from the clutches of the Druj.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The raid is a triumph; hundreds will be freed including scores of individuals who have never been part of the Empire.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A standard fleet taking this raiding voyage will receive six random herbs and four random resources. A fleet that is enchanted or upgraded receives more, and may also acquire some Druj Potions as part of their loot, usually representing a captured potion or two useful to warriors. Whatever happens, the raid won&#039;t impact the Druj&#039;s ability to fight the Empire.&lt;br /&gt;
&lt;br /&gt;
===Support the Wings of Kobol===&lt;br /&gt;
* &#039;&#039;&#039;Freeborn fleets can support the &#039;&#039;Wings of Kobol&#039;&#039;, a Suranni navy in attacking Free Landing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet taking this action will receive 72 rings and six random resources&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If at least 4000 strength supports the navy, Freeborn mariners will be able to recover relics of the founding&#039;&#039;&#039;&lt;br /&gt;
After the Spring Equinox, any Freeborn [[fleet]] can support the Wings of Kobol navy. The Suranni offer no additional incentive to take part beyond the [[Gossamer_threads#Spears_of_Retribution|chance for retribution]], and the chance to recover some of the wealth lost to the Grendel and the Children of Wrecks. If at least 4000 military strength supports the Wings of Kobol, then whether the Suranni are victorious or not, the mariners of the Brass Coast will be able to reach the ruins of Atalaya, where the Brass Coast began. This town was at one point a treasure trove of historical relics that reminded the Freeborn of where they came from and why their nation exists. The Suranni will not stop the Freeborn taking back as many of these items as they can find - not after the Spring Equinox at least.&lt;br /&gt;
&lt;br /&gt;
A standard fleet that takes this action will receive 72 rings worth of valuable items and six random resources in [[fleet#Loot|loot]]. This might mean additional money, or even mana crystals, and represents goods recovered from the Children of Wrecks and the ruins of Free Landing.&lt;br /&gt;
&lt;br /&gt;
===Support the Wreckers===&lt;br /&gt;
* &#039;&#039;&#039;Wind Lord Moraith has made arrangements for some Imperial fleets to help the Children of Wrecks fight the Wings of Kobol&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If enough fleets help the Wreckers, then the Iron Confederacy could be beaten back&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are no rewards for taking this option&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Grendel Wind Lord who hates the Iron Confederacy, has made arrangements for some Imperial fleets to help the Children of Wrecks try to fight off the Wings of Kobol. This action is highly illegal, but the total chaos of a battle between Iron Confederacy forces and the Wreckers will make it impossible for the Iron Confederacy to know that the Empire played a role in the battle or indeed who. The only information the Empire will receive is which nations were represented among those forces fighting. &lt;br /&gt;
&lt;br /&gt;
Only characters with a fleet that have had contact with the Wind Lord can take this action. There are no rewards publicly available for anyone taking this option.&lt;br /&gt;
&lt;br /&gt;
===Trade Summary===&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleets can trade with ports in Axos, the Commonwealth, Faraden, the Iron Confederacy, the Sarcophan Delves, the Sumaah Republic, and Zemelslo&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Production depends on the port chosen, and can be increased by upgrades and enchantments&#039;&#039;&#039;&lt;br /&gt;
Imperial fleets can [[Fleet#Trading|trade]] with a number of foreign nations who have chosen to open some of their ports to visitors from the Empire. The assumption is that a ship trading with a foreign nation makes enough from selling their cargo to cover their running costs, crew salaries and the like, but that there is enough profit to provide the character who owns the fleet with valuable goods of interest to the folk who attend [[Anvil]]. What goods are received for visiting a port is changeable, and heavily influenced by Imperial diplomacy.&lt;br /&gt;
* &#039;&#039;&#039;Axos:&#039;&#039;&#039; The ports of the &#039;&#039;&#039;[[Foreign_ports#Towers_of_Kantor|Towers of Kantor]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Axos|Chambers of Issyk]]&#039;&#039;&#039; welcome Imperial fleets. Navarr fleets receive a frosty reception due to the association with the &#039;&#039;Scions of Cavan&#039;&#039; and suffer a one-rank penalty; more information can be found in the &#039;&#039;&#039;[[Wise_and_measured#Treason_and_the_Vallorn|Wise and measured]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Commonwealth:&#039;&#039;&#039; The ports of &#039;&#039;&#039;[[Foreign_ports#Leerdam|Leerdam]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Volkavaar|Volkavaar]]&#039;&#039;&#039;, as well as the new port of &#039;&#039;&#039;[[Foreign_ports#Murolosch|Murolosch]]&#039;&#039;&#039; welcome Imperial traders. Imperial fleets suffer a one-rank penalty with both ports whilst the Empire continues to trade with Zemelslo whilst embargoing Jarm. More information can be found in the &#039;&#039;&#039;[[Weaving_tangled_nets#Future_Good?|Weaving tangled nets]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Faraden:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Caitun|Caitun]]&#039;&#039;&#039; welcomes Imperial fleets. Fleets from the Marches and Wintermark benefit from a one-rank bonus due to close proximity. &lt;br /&gt;
* &#039;&#039;&#039;Iron Confederacy:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Robec|Robec]]&#039;&#039;&#039; is available for Imperial fleets.&lt;br /&gt;
* &#039;&#039;&#039;Sarcophan Delves:&#039;&#039;&#039; The usual ports of &#039;&#039;&#039;[[Foreign_ports#Sarcophan|Sarcophan]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Betovering|Betovering]]&#039;&#039;&#039; welcome Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Sumaah Republic:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Zemeh|Zemeh]]&#039;&#039;&#039; welcomes Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Zemelslo:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[My_passions_from_a_common_spring#Free_Ports_And_Free_People|Radosmo]]&#039;&#039;&#039; welcomes Imperial traders following the Imperial Senate&#039;s decision to [[387YE_Autumn_Equinox_Senate_sessions#Confirm_Trade_with_Zemelslo|permit trade]] with the nation very close to the [[Principalities of Jarm]]&lt;br /&gt;
&lt;br /&gt;
==Congregations==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly General.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;In addition to the standard preaching options taken by owners of congregations, special &#039;&#039;lectures&#039;&#039; may be available&#039;&#039;&#039;&lt;br /&gt;
During downtime, the owner of a [[congregation]] can choose to take a [[Congregation#Downtime_Options|preaching]] action. Normally, these actions are used to preach one of the Imperial virtues, or the general teachings of [[the Way]], allowing a Synod member to change which of the virtue assemblies they belong to. &lt;br /&gt;
&lt;br /&gt;
After the Spring Equinox, there are three lectures available.&lt;br /&gt;
&lt;br /&gt;
===Preach Pride - Support Marcher Orcs===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Marcher.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Any Marcher with a congregation can choose to preach Pride in support of the Marcher orcs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Pride - Support Marcher Orcs&#039;&#039; action will receive the no liao, seven crowns, and 10 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Pride Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is only available following the Spring Equinox 388YE&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice, the Marcher Assembly voted to uphold a [[387YE_Winter_Solstice_Synod_judgements#Judgement_13|judgement]] raised by &#039;&#039;&#039;Brother Luke&#039;&#039;&#039; with a greater majority. The statement of principle called on the Marches to defend the [[Mournwold Orcs|Marcher orcs]] if it came to it. This has been met with acceptance across the Marches, though some are still uncertain, and those who agree with the assembly have been looking at ways they can help support the message.&lt;br /&gt;
&lt;br /&gt;
Priests who take this action are assumed to be making use of the [[liao]] they receive to [[388YE_Spring_Equinox_winds_of_fortune#Pride_in_the_Mournwold|inspire congregants to travel across the Marches]] and support the [[Marcher orc|Marcher orcs]]. It&#039;s small, but &amp;quot;&#039;&#039;Pride in small things&#039;&#039;&amp;quot; as the famous saying starts. Rather than receiving any [[liao]], the congregation will receive money from orcs grateful for their work.&lt;br /&gt;
&lt;br /&gt;
===Foretell the Coming of the Second Age of Virtue===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach the Way by encouraging pilgrims to support the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes the &#039;&#039;Foretell the Coming of the Second Age of Virtue&#039;&#039; action will receive the normal amount of liao and Synod votes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Congregations taking this action will contribute at least seven rings to the labour costs of the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Way Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is available until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
Following on from the [[Lay the foundations|highest calling]] of the Highborn Assembly, the congregations of the Empire can preach the good news of the Second Age of Virtue. The more congregations that took part each season, the greater the benefits would be. The individual effects would be tiny, but a thousand raindrops can quickly turn into a flood. Virtuous citizens would make a pilgrimage to [[Bastion]], to volunteer to help with the work of completing the Grand Inspiration, working to raise the monument to the heavens - doing their part to support the Grand Inspiration and ushering in a new era. They may not be builders, but they believe in the dream to be given form. Children, the elderly, all united by faith to add even a single brick and know they were part of this momentous occasion in the history of mortal ascension.&lt;br /&gt;
&lt;br /&gt;
===Encourage Pilgrimage to Hacynian===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Wisdom.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach Wisdom by encouraging pilgrims to visit the Great Library&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes the &#039;&#039;Preach Wisdom - Encourage Pilgrimage to Hacynian&#039;&#039; action will receive three fewer liao but four more Synod votes than usual&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Wisdom Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is available until the start of the Summer Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
Priests who take this option are assumed to be making use of the [[liao]] they receive to inspire congregants to make the difficult journey to the [[Great Library of Hacynian|Great Library]]. [[Sing_a_song#Find_the_Right_Question|After those who are brave enough to make the journey]] experience the awe-inspiring power of the true aura in the shrine, they will return home inspired to embrace Wisdom and pursue it in the certain belief that inaction is the only true mistake.&lt;br /&gt;
&lt;br /&gt;
A congregation that preaches this special action will receive three fewer [[liao]] each season (assumed to have been spent on creating auras or used to provide patronage), but four additional votes in the Synod (representing the swelling of their congregations). The priest leading the congregation will become part of the Wisdom Assembly if they were not already.&lt;br /&gt;
&lt;br /&gt;
==Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections must be submitted before the close of downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to submit arcane projections that create personal curses&#039;&#039;&#039;&lt;br /&gt;
The deadline for submitting an [[arcane projection]] is now the close of downtime. This is a significantly shorter window than previously. We&#039;ve made this change to improve our ability to process arcane projections - an earlier deadline means that the game team have more time to consider each arcane projection, which will allow us to be more detailed and consistent in our responses.&lt;br /&gt;
&lt;br /&gt;
As detailed in the &#039;&#039;&#039;[[The_moth_for_the_star#A_Drowning_Sailor|The moth for the star]]&#039;&#039;&#039; wind of fortune, it is not currently possible to create an arcane projection that involves a [[curse]] directed at a character. &lt;br /&gt;
&lt;br /&gt;
===Colleges and Forges===&lt;br /&gt;
* &#039;&#039;&#039;We&#039;ve changed the email address for college of magic and runeforge submissions&#039;&#039;&#039;&lt;br /&gt;
It is important for characters responsible for a [[college of magic]] or [[runeforge]] to remember that the deadline for submitting rituals for codification, or instructions to the runeforge, is also the point that downtime closes. You &#039;&#039;must&#039;&#039; use let us know how you plan to use your college or forge by this point, otherwise it will not be possible to submit anything and the season will be lost.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also made a small change there; the e-mail address to which such instructions should be sent is now {{plot}} rather than rules. The rules decisions about an arcane projection that is being codified, or a new item, have already been made, and it is the plot team who deal with the creation of ritual texts, unique items, or schema.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
* &#039;&#039;&#039;If you are creating an artefact you will need to email plot@profounddecisions.co.uk with the requested name and roleplaying effect&#039;&#039;&#039;&lt;br /&gt;
Artisans can use [[ilium]] to make a permanent artefact version of any magic item they can create. These powerful items retain their properties indefinitely, are readily identifiable as unique named items, and can exert powerful [[roleplaying effects]] over anyone bonded to them.&lt;br /&gt;
&lt;br /&gt;
Anyone wanting to create an artefact should email {{plot}} before downtime closes with their CID and what magic item they want to be an artefact. They should also include what name they want the artefact to have and the desired roleplaying effect. With roleplaying effects, it is best to avoid anything with religious themes; that is the purview of the [[hallow]] ceremony. It is best to avoid naming specific concepts: a roleplaying effect of &amp;quot;&#039;&#039;You feel an urge to protect Urizen lore&#039;&#039;&amp;quot; would be returned as &amp;quot;&#039;&#039;You feel an urge to preserve the magical secrets of your people&#039;&#039;&amp;quot;. It can be interpreted as the same for someone in [[Urizen]], but it would encourage someone in [[Wintermark]] to protect [[Runesmith&#039;s Law]], or a magician-prince of [[Jarm]] to protect their own collection of ritual texts.&lt;br /&gt;
&lt;br /&gt;
As with [[hallow#Effects|hallow]], comedic names or names which are &#039;&#039;obviously&#039;&#039; taken from existing works of fiction are not appropriate for item names in Empire and will be rejected when identified.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Effects==&lt;br /&gt;
* &#039;&#039;&#039;After every event there will be a range of special effects that have an impact on downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each effect is automatically applied to the appropriate personal resources; this provides details of what has caused each effect&#039;&#039;&#039;&lt;br /&gt;
Every season sees large-scale effects impact individuals and nations. Some arise as the result of [[Judgement|Synod judgements]], [[Senate motion|Senate motions]] or [[Declaration|Conclave declarations]]. Others are the results of winds of fortune or war, or magical effects such as [[enchantment|enchantments]] or [[curse|curses]]. Each such effect is mentioned in your downtime if it affects your personal resource, along with a brief summary of what is going on. This list provides more detail, and is also useful for knowing what is going on in the wider Empire.&lt;br /&gt;
&lt;br /&gt;
Due to the ongoing [[Things go awry|issue]] with the constellations, territory-scale magic performed at the Spring Equinox is much more likely to have [[Things_go_awry#The_Stars_are_Wrong|additional, unlooked-for]] effects.&lt;br /&gt;
&lt;br /&gt;
===Rivers Run Clear (Mareave)===&lt;br /&gt;
* &#039;&#039;&#039;Rivers of Life has been cast on Mareave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;As well as reducing casualties to armies in the territory, the magic infuses all water there with life-giving Spring power&#039;&#039;&#039;&lt;br /&gt;
The Imperial territory of [[Mareave]] has had [[Rivers of Life]] woven over it. This potent magic preserves life, healing all save the most grievous wounds overnight and infusing water across the territory with restorative powers. As well as the typical effect of reducing losses to any [[Army|armies]] fighting in the territory, the magic has other, more narrative effects. Wounds heal, animals and plants are healthy and fertile, and people find it easier to start or expand their families.&lt;br /&gt;
&lt;br /&gt;
===Fens, Forests, and Frost===&lt;br /&gt;
* &#039;&#039;&#039;Dripping Echoes of the Fen has been cast on two regions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Forge the Wooden Fastness has been cast on two regions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Frozen Citadel of Cathan Canae has been cast on three regions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:800px;&amp;quot;}&lt;br /&gt;
|-&lt;br /&gt;
! Ritual !! Region !! Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || Kallavesa Marsh, [[Kallavesa]] || Sussivari Frost Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || Kallavesa Marsh, [[Kallavesa]] || Sussivari Frost Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || Rundhal Marsh, [[Kallavesa]] || Sussivari Frost Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge the Wooden Fastness]] || Nesustak Forest, [[Sarangrave]] || 	Coven of the Horned Hare&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge the Wooden Fastness]] || Wittal Grove, [[Kallavesa]] || Coven of the Horned Hare&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Nadir, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Clisearn, [[Mareave]] || 	Ashen Flame&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Icarion, [[Mareave]] || 	Ashen Flame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Ephisis001.webp|align=tight|title=The City of Gold and Lead is filled with merchants and traders.}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Myriad Market (Spiral)===&lt;br /&gt;
* &#039;&#039;&#039;A door to the &#039;&#039;Myriad Market&#039;&#039; has been opened in Apulian until the start of the Winter Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Businesses in Spiral can diversify for free and can diversify to receive a pouch of warm ashes whilst the market is active&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, &#039;&#039;Goldentongue&#039;&#039;, herald of the [[Callidus|Sovereign-Lord of the City of Chains]], hosted an [[The_thing_with_feathers#Hope_is_a_Subtle_Glutton_(Callidus)|auction]] in the Hall of Worlds. One of the lots available was the &amp;quot;&#039;&#039;key to the Myriad Market&#039;&#039;&amp;quot;; a boon from [[Ephisis]] that has been used to open a door in [[Spiral#Apulian|Apulian]] to a chamber of the City of Gold and Lead. [[Business]] owners in the territory are able to make use of the market and can [[Business#Diversification|diversify]] for free &#039;&#039;and&#039;&#039; can diversify to receive a single pouch of [[warm ashes]] each season. This diversification into warm ashes can only be taken once ever.&lt;br /&gt;
&lt;br /&gt;
===Hammers of Fury (Hercynia and Tassato)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Estavus001a.png|align=tight|title=The City of Fire and Stone throngs with smiths and smelters}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hercynia and Tassato have been enchanted with the &#039;&#039;Hammers of Fury&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This speeds the mustering of a new Imperial army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It also reduces the ingots produced by each mine in the territory by 2, but grants a pouch of warm ashes in their place&#039;&#039;&#039;&lt;br /&gt;
Over the coming months, the power of the [[Realm#Autumn|Autumn realm]] is focused on the [[The League|League]] [[territory]] of [[Tassato]] and the [[Navarr]] territory of [[Hercynia]]. The &#039;&#039;Lyktan&#039;&#039; coven has invoked the &#039;&#039;[[Hammers of Fury]]&#039;&#039; to speed the mustering of a new [[army]] in both territories. This magical service provided by the [[Estavus|City of Fire and Stone]] [[enchantment|enchants]] the forges, foundries, and smithies throughout the territory, infusing them with the heat of Shikal&#039;s forges to help them forge arms and armour with supernatural speed. It also sends traders from the Fire Mountain to acquire more resources, meaning that [[mine|mines]] throughout the territory will see their production of metals reduced by two ingots, but in their place the mine owners each gain one pawn of [[Vis#Warm Ashes|warm ashes]] - Autumn [[vis]].&lt;br /&gt;
&lt;br /&gt;
===Hammers of Industry (Madruga)===&lt;br /&gt;
* &#039;&#039;&#039;Madruga has been enchanted with a magnitude 80 arcane projection of the Autumn realm&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Municipal Docks in Calvos Sound will be completed by the start of the Autumn Equinox 388YE&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, an [[arcane projection]] was performed targeting the [[The Brass Coast|Freeborn]] territory of [[Madruga]]. The ritual has seen logistics in the territory enhanced; granting confidence in craftsmanship, easing travel, clarifying communication, and reducing waste.&lt;br /&gt;
&lt;br /&gt;
As a result, [[Construct Municipal Docks|construction on the Municipal Docks]] in Calvos Sound has advanced, and the great work is expected to be completed by the start of the Autumn Equinox 388YE.&lt;br /&gt;
&lt;br /&gt;
===Connect the Land&#039;s Heart (Sarangave)===&lt;br /&gt;
* &#039;&#039;&#039;Sarangrave has been enchanted with a magnitude 80 arcane projection of the Autumn realm&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, an [[arcane projection]] was performed targeting the [[Urizen]] territory of [[Sarangrave]]. The ritual focused on the [[Autumn magic|resonances]] of [[Autumn_magic#Bands|bands]] and [[Autumn_magic#Binding|binding]], and the effects are unknown.&lt;br /&gt;
&lt;br /&gt;
===Behold the Upward Spiral (Spiral)===&lt;br /&gt;
* &#039;&#039;&#039;Spiral has been enchanted with a magnitude 60 arcane projection of the Night realm&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, an [[arcane projection]] was performed targeting the [[The League|League]] territory of [[Spiral]]. The night sky over Spiral remains clear and the stars exceptionally bright. Those living there have nightly dreams of the various works done to restore and improve the territory, which end with a final image of [[Custodian_of_the_Omphalos#The_Dreaming_Spire|the Dreaming Spire]] on the slopes of Mount Cinnius. Those who experience these dreams most keenly are often left with a drive to change or reshape the world, and waning enthusiasm for ambitious goals may be revitalised. &lt;br /&gt;
&lt;br /&gt;
Note that magic of this nature is indiscriminate; it will encourage citizens of the League and citizens of Urizen alike to celebrate the successes their nations have made toward restoring Spiral. While the enchantment persists, encounters with the Night realm will be more common. People are more likely to encounter Night regio and may in some cases find existing Night regio have increased in potency. Heralds of Night eternals, especially those with an interest in inspiration and grand projects, are likely to be encountered more often.&lt;br /&gt;
&lt;br /&gt;
===Greatest Military Force===&lt;br /&gt;
* &#039;&#039;&#039;Dawnish and Winterfolk with a business, farm, fleet, herb garden, mana site, mine, or forest can change to a military unit of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, two mandates were enacted; one in the Dawnish Assembly by &#039;&#039;&#039;Ser Decimus of House de Bastion&#039;&#039;&#039; and one in the Winterfolk Assembly by &#039;&#039;&#039;Yrkja Riansson Sigeing&#039;&#039;&#039;. These mandates encourage the people in their respective nations to [[Push_for_victory#Greatest_Military_Force|support efforts]] to embrace their national traditions and support the Empire&#039;s wars.&lt;br /&gt;
&lt;br /&gt;
===Stirring the Pot===&lt;br /&gt;
* &#039;&#039;&#039;Marchers with a military unit, fleet, herb garden, mine or forest can change to a farm of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marchers can upgrade their farm for one less weirwood (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers with a military unit, fleet, herb garden, mine or forest can change to a business of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers can upgrade their business for one less white granite (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, two mandates were enacted; one in the Marcher Assembly by &#039;&#039;&#039;Richard Conscience&#039;&#039;&#039; and one in the League Assembly by &#039;&#039;&#039;Frideswide Adelaar van Holberg&#039;&#039;&#039;. These mandates encourage the people in their respective nations to [[The circle game|support efforts]] to embrace their national traditions and support the Imperial economy. They also create a groundswell of support for League and Marchers looking to improve their resources.&lt;br /&gt;
&lt;br /&gt;
===Completion of the Omphalos===&lt;br /&gt;
* &#039;&#039;&#039;The Omphalos has been completed in Spiral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Urizen characters can take a new personal resource in Spiral for free before the end of downtime&#039;&#039;&#039;&lt;br /&gt;
With the completion of [[Custodian_of_the_Omphalos#The_Dreaming_Spire|the Dreaming Spire]], Urizen characters can take a new personal resource in [[Spiral]] before the end of downtime by emailing {{admin}}.&lt;br /&gt;
&lt;br /&gt;
===Wayhouse in Holberg===&lt;br /&gt;
* &#039;&#039;&#039;Splintered House has been completed in Holberg&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Navarr characters can take a new personal resource in Holberg for free before the end of downtime&#039;&#039;&#039;&lt;br /&gt;
With the completion of [[Keeper_of_the_Splintered_House#The_Splintered_House|the Splintered House]], Navarr characters can take a new personal resource in [[Holberg]] before the end of downtime by emailing {{admin}}.&lt;br /&gt;
&lt;br /&gt;
==Magical Lore==&lt;br /&gt;
* &#039;&#039;&#039;Every summit it is possible that new rituals, magic items, or potions may become available to Imperial citizens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some of these options are only available to characters from certain nations, such as those entered into Urizen Lore or Runesmith&#039;s Law&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, one magic item was added to Runesmith&#039;s Law, one ritual was added to Urizen lore, and one ritual was put forward for inclusion in Imperial Lore:&lt;br /&gt;
* [[Revelations of the Past]] was [[388YE_Spring_Equinox_Conclave_sessions#Imperial_Lore:_Revelations_of_the_Past|raised]] by &#039;&#039;&#039;Syl&#039;&#039;&#039; the [[Dean of the Lyceum]] and funded by &#039;&#039;&#039;Bledri Eternal&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[Talon&#039;s Alb]] was added to [[Wintermark_economic_interests#Runesmith.27s_Law|Runesmith&#039;s law]] &lt;br /&gt;
&lt;br /&gt;
* [[Pillars of Adamant]] was added to [[Urizen lore]]&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Dewyn_High_Thorn_Path&amp;diff=140557</id>
		<title>Dewyn High Thorn Path</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Dewyn_High_Thorn_Path&amp;diff=140557"/>
		<updated>2026-06-18T13:23:25Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Bridget Talbot De Couerdefer.jpg|align=left|caption=Bridget Talbot de Coeurdefer, former [[the Marches|Marcher]] [[Senator]], now of [[Dawn]], is no stranger to controversy.|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
During the Winter Solstice 387YE, the [[Lepidean Librarian]] &#039;&#039;&#039;Hazelelponi of the Shattered Towers&#039;&#039;&#039;, charged the [[Lepidus#Heirs_of_Lepidus|Heirs of Lepidus]] to investigate the [[past life vision]] of &#039;&#039;&#039;Bridget Talbot de Coeurdefer&#039;&#039;&#039;. The vision is recorded in the [[Seer_of_the_Gateway|Echoes of the Labyrinth]], concerning a meeting between Dewyn High Thorn Path and her daughter [[Empress Brannan]].&lt;br /&gt;
&lt;br /&gt;
The original report provided to the Librarian also included an additional document, apparently a piece of personal correspondence between Dewyn High Thorn Path and the Empress, which has not been reproduced here.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Hazelelponi, Lepidean Librarian, Winter Solstice 387YE&amp;quot;&amp;gt;As an Empire, we accept the assistance of eternals in our military campaigns. Building armies, joining us in the fight, deciding our fates. We need to remember the cost, for there is nothing great without it, and there are pieces picked up by those left behind. Librarians, I ask you to research the past life of Bridget Talbot de Coeurdefer, who was Dewyn High Thorn Path, mother of Brannan the Relentless. Empress Brannan the Relentless.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Introduction===&lt;br /&gt;
In carrying out this research we have been reminded of the many dimensions of our work. &lt;br /&gt;
&lt;br /&gt;
First, we are reminded that history is &#039;&#039;political&#039;&#039;. At a time when concerns over certain Summer rituals reach new heights, we are not called to consider the audacious magics of [[Isenbrad]] or [[Zoria]], but a key figure in the life of an Empress who gave, and lost, so much to the realms. This is familiar ground to any archivist.&lt;br /&gt;
&lt;br /&gt;
Second, we are reminded that history is &#039;&#039;personal&#039;&#039;. The account in &#039;&#039;Echoes of the Labyrinth&#039;&#039;, of domestic fuss and parental anxiety, is painfully relatable. As a reader one has the feeling of intruding on a private scene never meant to enter into the record of history. Anyone who keeps a private journal would likely cringe at the thought of it being published within a year of their death. So at what point do we earn the right to pry in good conscience?&lt;br /&gt;
&lt;br /&gt;
Third, we are reminded that history is &#039;&#039;living&#039;&#039;. Dewyn High Thorn Path is typically a footnote in her daughter’s complex biography, and the depth of what follows would not have been possible without the collaboration of the High Thorn Path as it exists today. Their dedication to preserving the stark facts of their past, and more so their willingness to share it, is commendable.&lt;br /&gt;
&lt;br /&gt;
One final note by way of introduction: Throughout drafting this research we have been careful not to slip into a biography of Empress Brannan, about whom much has already been written. In order to focus on our brief, we will assume the reader already has some basic knowledge of the story of the Relentless. The account of Bridget Talbot de Coeurdefer’s vision during Winter 385YE, documented in the 10th Volume of &#039;&#039;Echoes of the Labyrinth&#039;&#039;, also provides valuable context.&lt;br /&gt;
&lt;br /&gt;
===The Thorny Path===&lt;br /&gt;
The &#039;&#039;High Thorn Path&#039;&#039; [[striding]] was founded, so the story goes, long before Navarr joined the Empire. A group of warriors came to a seemingly impenetrable wall of foliage and an unnamed changeling, tired of their peers’ hesitation, forged a path through the thorns. Their commitment to facing adversity head-on was carried forward by their descendants.&lt;br /&gt;
&lt;br /&gt;
In this story of relentless commitment, we see the seeds of what was to come. For most of its history the striding was dedicated to military campaigns against vallorn and barbarian alike. This is what Dewyn High Thorn Path was born into in 193YE, but as she grew up the attitude of the striding shifted. They began to attend Anvil and can be found in records across the Imperial houses of state, advocating for robust collaboration and preparation across the military. An efficient attitude will have served them well during the years of Empress Mariika’s pragmatic economic reforms.&lt;br /&gt;
&lt;br /&gt;
During the Conclave of Winter 218YE we find Dewyn - now a sworn [[vate]] - raising a [[Declaration]] of [[Sorcery]]. The details of the precipitating incident have not been found, but we do know that the Declaration passed successfully. Around this time Dewyn met the [[thorn]] Celyn, who chose to join the striding, and the two married in 220YE.&lt;br /&gt;
&lt;br /&gt;
===Changing Tides===&lt;br /&gt;
In 225YE they had a child, Brannan. From this point we find no direct mention of Dewyn or Celyn in the archives of the Imperial houses of state, so we rely more on the accounts of their descendants. By the time of Bridget Talbot de Coeurdefer’s vision, which we judge to have begun around 240YE, they had settled in a small striding. As [[Emperor Guntherm]] came to power the practical approach that had served Dewyn and her peers well was beginning to fall out of fashion, as the striding, and the wider Empire, returned to preferring bold, direct action. It is no surprise that a teenage changeling entering adulthood at this time would be drawn to side against her parents.&lt;br /&gt;
&lt;br /&gt;
While we resist the draw to go back over the familiar ground of Brannan’s biography, we will allow ourselves one such diversion here. Our focus on stories, on exemplars and paragons, often leads us to pin key events on a single person. While Brannan undoubtedly made reckless, dangerous decisions during her reign, we see here how conditions across the Empire paved the way for her rise. She was, after all, elected by a constitutional majority of Senators, making no secret of her intentions to carry Guntherm’s legacy forward.&lt;br /&gt;
&lt;br /&gt;
Though Dewyn took a step back during this time, she was far from inactive. She and her peers focused on holding on to stability, as the Empire tried - and failed - to cling to the land it was claiming from barbarians. She was involved in casting a number of rituals to stimulate healing and growth in lands freshly ravaged by war. But it was never enough.&lt;br /&gt;
&lt;br /&gt;
Dewyn withdrew further from public life in 245YE. Perhaps the final straw was the destruction of the Navarr Dance of Blood army. Celyn had fought in the army for many years, and the pair lost many friends. Or perhaps she could not, or did not want to, face positioning herself so firmly against her daughter. After all, by this time Brannan was a key figure in Conclave and a devoted supporter of Guntherm. Though she had long since become an adult and a citizen, Dewyn may have still held to the belief of Navarr parents that children need to be tested and exposed to danger, to learn lessons by experience.&lt;br /&gt;
&lt;br /&gt;
Whatever the case, the Imperial war-machine marched on. Dewyn began to act as a tutor to members of the striding interested in magic and the oath of vates. Students would come to live with her for weeks to months for a strict course of learning. It is likely the house would have been empty without them, as Celyn spent most of their time marching with the Black Thorns, and Brannan began to serve as Warmage.&lt;br /&gt;
&lt;br /&gt;
===Rise and Fall===&lt;br /&gt;
In 249YE Brannan was crowned [[The Throne|Empress]]. There is nothing to indicate any material change in Dewyn’s life at this point, she continued to take on students, but the personal impact must have been immense. We know that Brannan visited the family home a few months after her coronation, likely her first visit in several years. &#039;&#039;Echoes of the Labyrinth&#039;&#039; gives us a glimpse of the tension behind this meeting. Brannan’s single-mindedness, Celyn’s frustration, Dewyn’s probing scepticism. As far as we can tell, Brannan did not pay any further visits during her reign.&lt;br /&gt;
&lt;br /&gt;
The Lepidean Librarian reminds us “to remember the cost, for there is nothing great without it.” Even before we come to the cost of eternal bargains and powerful magics, we see the cost of certainty and achievement. We have been able to build a picture of Dewyn and Celyn as caring, well-intentioned parents, who looked after their daughter and, despite reservations, enabled her to follow her own path. The rift that grew between them was purely political, but vast all the same. However some of us wonder if the seeds of Brannan’s deals, and their consequences, can be seen in this meeting. Perhaps, before the ravaging of legendary beasts and the rising changeling births, Brannan had fallen under Summer’s influence in a more subtle way. Was she always as self-assured as this, to so bluntly dismiss her parents’ concerns, or was some facet of Eleonaris speaking through her? If the latter, how could any of what followed been avoided?&lt;br /&gt;
&lt;br /&gt;
Either way, from this point it appears Dewyn settled into a comfortable rhythm, with someone under her tutelage practically at all times. Though it does not match the grandeur of sitting on the Throne, the significance of this apparently simple existence should be familiar to every good tutor (and, arguably, every good student.) She saw Celyn every few months, when they were given a long enough break from the front, and heard of Brannan’s efforts second-hand. (We note that during this time Celyn found themselves under their daughter’s direct command, as Brannan used her powers as Defender of the Empire to control the [[army]].)&lt;br /&gt;
&lt;br /&gt;
===The Parting Glass===&lt;br /&gt;
In 255YE, Celyn, Dewyn’s partner of 35 years, was killed by [[Druj]] while defending a newly resettled region of [[the Barrens]]. Their body was not returned. Dewyn stopped taking on students, and we know nothing of what she did in the following two years. Sometimes silence speaks volumes.&lt;br /&gt;
&lt;br /&gt;
In late Spring 257YE, not long after her revocation, Brannan returned home seeking reassurance. The &#039;&#039;Echoes&#039;&#039; account tells us that Dewyn’s response was measured but unyielding: “The price was too high.” We have no cause to believe that Dewyn had any special insight into the deals her daughter had made, but by this time tales of their consequences were widely known. &lt;br /&gt;
&lt;br /&gt;
In the end, it was Dewyn who was left to bear the cost. Brannan left the family table for the final time, and within two months she had died in unknown circumstances. &lt;br /&gt;
&lt;br /&gt;
To summarise, the life of Dewyn High Thorn Path tells the story of a capable, level-headed vate whose star gradually fell as that of her child’s rose and rose. A woman who, despite bonds of oath, braid and blood, could not stop her daughter from abusing, and losing, the highest Imperial Office.&lt;br /&gt;
&lt;br /&gt;
===Postscript===&lt;br /&gt;
As we have already said, much of the substance of this report comes from the descendants of the High Thorn Path. They asked not to be named, but have otherwise been resolutely open with their records of the events of Brannan’s reign. They have also offered us one further asset: a letter Dewyn wrote to Brannan in 257YE, still unopened and presumably unread. We debated at length over whether to open it, and debated even further over whether to share its contents. In the end we considered all that we have learned about Dewyn High Thorn Path, and concluded that she would have wanted her words shared, at least with the Lepidean Librarian.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Empress Brannan]]&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_interlude&amp;diff=140531</id>
		<title>388YE Summer Solstice interlude</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_interlude&amp;diff=140531"/>
		<updated>2026-06-17T21:45:26Z</updated>

		<summary type="html">&lt;p&gt;Dre: /* Connect the Lands Heart (Sarangave) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=In the stands.png|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Downtime following the Spring Equinox is now open. It allows players to process their character&#039;s downtime choices. Not all resources allow a player to make a choice about how they operate between events, but we&#039;ve provided information about new opportunities for [[congregation]], [[fleet]], and [[military unit]] owners in particular, as well as a reminder about existing opportunities created at earlier events. &lt;br /&gt;
&lt;br /&gt;
On this page, we&#039;ve outlined and offered some context for various effects and events. As always, these include quick summaries, mostly out of character, to explain effects such as large-scale [[enchantment|enchantments]] and [[curse|curses]]. &lt;br /&gt;
&lt;br /&gt;
In some cases, there may be further developments around the events listed here in the Spring Equinox winds of fortune. They may also be handled with a &#039;&#039;Resolution&#039;&#039; entry on the appropriate Wind, or a note in the &#039;&#039;Other Events&#039;&#039; section of next events Winds of Fortune page. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The deadline for Downtime submissions is midnight on Tuesday the 23&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; of June&#039;&#039;&#039;&lt;br /&gt;
==Choices==&lt;br /&gt;
* &#039;&#039;&#039;During the Spring Equinox, there were a number of Senate motions, Conclave declarations, Synod judgements, and Military Council orders&#039;&#039;&#039;&lt;br /&gt;
Each summit the [[Senate]] raises and votes on [[Senate motion|motions]], the [[Conclave]] debates [[declaration|declarations]], the assemblies of the [[Synod]] discuss [[judgement|judgements]], and the [[general|generals]] of the [[Military Council]] issue [[Army orders|orders]] to their [[Army|armies]]. You can find details of these many decisions here:&lt;br /&gt;
* [[388YE Spring Equinox Senate sessions|Senate sessions]]&lt;br /&gt;
* [[388YE Spring Equinox Synod judgements|Synod judgements]]&lt;br /&gt;
* [[388YE Spring Equinox Conclave sessions|Conclave sessions]]&lt;br /&gt;
* [[388YE Spring Equinox Military Council orders|Military Council orders]]&lt;br /&gt;
The Civil Service is responsible for ensuring that these motions, judgements, declarations, and orders are public knowledge. Not everything is widely distributed across the Empire, but any character who attends [[Anvil]] can easily find out details of what went on in the houses of power during the event.&lt;br /&gt;
&lt;br /&gt;
==Imperial Guerdon==&lt;br /&gt;
The [[Powers_of_the_Imperial_Senate#Guerdon|Imperial Guerdon]] is a bursary set up by the Imperial Senate primarily to reward military units that support Imperial armies, spy networks, and fortifications. The value of the Imperial Guerdon is divided between each military unit and fleet that supports an army in proportion to their effective strength. The [[Quartermaster General of the Imperial Armies]] has the power to exclude any or all Imperial armies and navies, fortifications, or special projects (such as spy networks) from the Guerdon. If they do so, then a character who supports such an army, fortification, or special project will receive nothing for doing so. &lt;br /&gt;
&lt;br /&gt;
The Guerdon was announced at &#039;&#039;&#039;350 Thrones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This season, the [[Quartermaster General of the Imperial Armies]] has [[388YE_Spring_Equinox_Senate_sessions#Assign_the_Guerdon|announced]] that shares of the Guerdon will be shared between military units supporting the following armies and action:&lt;br /&gt;
&lt;br /&gt;
* [[Argent Sword]] in [[Mareave]]&lt;br /&gt;
* [[Drakes]] in [[Mitwold]]&lt;br /&gt;
* [[Red Wind Corsairs]] in [[Madruga]]&lt;br /&gt;
* [[Summer Storm]] in [[Mareave]]&lt;br /&gt;
&lt;br /&gt;
* [[#Spy on the Thule|Spy on the Thule]] in the Forest of Ulnak&lt;br /&gt;
&lt;br /&gt;
No other armies, or actions by military units or fleets, will receive shares of the Guerdon.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
File:ArgentSword Colour.png|[[388YE_Spring_Equinox_Military_Council_orders#Argent Sword|Argent Sword]]&lt;br /&gt;
File:Drakes Colour.png|[[388YE_Spring_Equinox_Military_Council_orders#Drakes|Drakes]]&lt;br /&gt;
File:RedWindCorsairs Colour.png|[[388YE_Spring_Equinox_Military_Council_orders#Red Wind Corsairs|Red Wind Corsairs]]&lt;br /&gt;
File:SummerStorm Colour.png|[[388YE_Spring_Equinox_Military_Council_orders#Summer Storm|Summer Storm]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Military Units==&lt;br /&gt;
* &#039;&#039;&#039;Players who control military units can choose from a number of downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every military unit is eligible to participate in every venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a military unit defaults to the &#039;&#039;mercenary work&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[military unit]] can choose from several downtime options by logging into the downtime system. They may choose to [[Military_unit#Campaigning|support an army]], [[Military_unit#Guarding|defend a fortification]], or [[Military_unit#Scouting|support a spy network]]. They can also choose one of the many [[Venture|ventures]]. Left to their own devices, a military unit defaults to [[Venture#Mercenary_Work|mercenary work]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
&lt;br /&gt;
Players who want to support one of the [[Army|Imperial armies]] can also read the [[Army_orders|orders]] issued by each [[general]] before making their decision. These orders are a matter of public record within the Empire and also available on the &#039;&#039;&#039;[[388YE Spring Equinox Military Council orders]]&#039;&#039;&#039; page. This new page makes it easier for players to read all the orders before making a decision; previously the only way to do this was to painstakingly click every army in turn. It&#039;s also possible for players without military units to see the orders, without waiting for the Winds of War (assuming the orders related to an area that produced a full write-up).&lt;br /&gt;
&lt;br /&gt;
As per the [[Online#You_May_Not_Post_Military_Updates|the guidelines around discussing military matters]], you must not post statements encouraging people where to send their military units and fleets in downtime. &lt;br /&gt;
&lt;br /&gt;
===Support Earthquake Drummers===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;quote by=&amp;quot;Saemundr Elvirsbairn, General of the Earthquake Drummers&amp;quot;&amp;gt;Drummers, we march to certain victory against the cowardly Druj! Our conquest of the Forest of Ulnak is inevitable. March with me and together we will bring the rule of the five-who-are-one to the whole world. To those Imperial mercenaries who have wisely chosen to take the Dragon&#039;s crystals - we welcome you. Together we will raise the banner of the Thule over the Mallum.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Imperial military units can support the Earthquake Drummers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Thule army is part of a larger effort to invade the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive 7 mana crystals&#039;&#039;&#039;&lt;br /&gt;
[[Thule_lore#Dragons|Tathenon the Gyre]] is pleased by the number of Imperial captains who supported the &#039;&#039;[[Earthquake Drummers]]&#039;&#039; army in the attack against [[the Mallum]]. A continued invitation has been made, with [[Voice_irresistable#Grim_Faces|the same details as last season]]; any military unit is welcome to support the Earthquake Drummers and a standard military unit will be rewarded with 7 [[Game_items#Mana_Crystals|mana crystals]], with an [[Military unit#Upgrades|upgraded]] or [[enchantment|enchanted]] military unit receiving proportionally more.&lt;br /&gt;
&lt;br /&gt;
===Map the City Below===&lt;br /&gt;
* &#039;&#039;&#039;Military units from League, Dawn, and Urizen can take a scouting action to attempt to map the city below&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If a total of three thousand strength is put to the action then it will succeed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any military unit that takes this action will receive one piece of crystal fire and a completely mundane rainbow feather&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units assigned to Rescue the Merchant Prince will reduce the effective strength of this venture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The eternal, Sung, is [[Our_elaborate_plans#The_End_of_Laughter|seeking help to map the passageways and sewers beneath the city of Apulian]]. If the total effective military strength of all the military units assigned to &#039;&#039;&#039;Map the City Below&#039;&#039;&#039; is 3000 or more, then the operation will be a success. However, the attempt to Rescue the Merchant Prince will undermine efforts - every military unit working to rescue Prince duSesna subtracts their military strength from those attempting to Map the City Below. [[Sung]] is utterly incapable of articulating what that will mean or entail and traditional attempts at divination with day or night magic have proven essentially useless. The rewards are a single brightly coloured rainbow feather with no magical powers taken from Sung&#039;s wings and a single piece of [[crystal fire]].&lt;br /&gt;
&lt;br /&gt;
===Rescue the Merchant Prince===&lt;br /&gt;
* &#039;&#039;&#039;Any military unit can take a scouting action to attempt to help the duSesna Guild search for the missing Merchant Prince&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If a total of three thousand strength is put to the action then it will find the Prince whether he is alive or dead&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units assigned to Rescue the Merchant Prince will reduce the effective strength of the attempt to Map the City Below&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are no rewards for taking this option&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The duSesna Guild are [[Our_elaborate_plans#Desperately_in_Need|seeking to find their merchant prince]], &#039;&#039;Teodore duSesna&#039;&#039; who they believe has been disappeared for opposing the machinations of Sung. If the total effective military strength of all the military units assigned to &#039;&#039;&#039;Rescue the Merchant Prince&#039;&#039;&#039; is 3000 or more, then the merchant prince will be found, either alive or dead, as the case may be. However, the attempt to Rescue the Merchant Prince will undermine efforts - every military unit working to rescue Prince duSesna subtracts their military strength from those attempting to Map the City Below. There are no rewards publicly available for anyone taking this option.&lt;br /&gt;
&lt;br /&gt;
===Scout the Tsirku Scouting Network===&lt;br /&gt;
* &#039;&#039;&#039;Tsirku is so large and inhospitable that only a single region can be explored each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The venture requires at least fifteen hundred strength to gain any useful information&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units assigned to Conceal the Northern Lights will reduce the effective strength of this venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are no rewards for taking this option&#039;&#039;&#039;&lt;br /&gt;
The vast territory of Tsirku, is so inhospitable that it [[Snap_rope_and_pass_foil#Scouts|represents a huge challenge to scouts]]. Rather than exploring the entire territory in one go, each season the scouting network will explore a single region. If the scouts are successful, the Imperial Spymaster will be able to choose where to explore next. Only once the entire territory has been scouted will a map suitable for scrying be created. There are no rewards publicly available for anyone taking this option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Strength&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Tsirku Scouting Network Outcome&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;An overview of the region including the names of significant features such as lakes, frozen seas, or mountain ranges.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Details of any significant Jotun or Thule presence in the region, along with any connections to Otkodov, Tromsa, or Skallahn, as well as information about locations with a tie to Agramant or other hostile eternals.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A thorough overview of the region, showing the locations of any significant outside presences, several points of interest located in the region, and the names and a short overview of the terrain of adjoining regions.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Empire has been warned by [[Sung]] and [[Sadogua]] that &#039;&#039;[[Whisper Gallery|Concilium of the Perjured Throne]]&#039;&#039; will try to hire military units to thwart efforts to scout the wastes. Every military unit that takes the venture to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; will count its military strength &#039;&#039;against&#039;&#039; the total strength of those trying to explore Tsirku.&lt;br /&gt;
&lt;br /&gt;
===Conceal the Northern Lights===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery is eager to prevent the secrets of Tsirku from being spoiled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Characters that have had contact with the eternal can take this action to reduce the effective strength of efforts to Scout Tsirku&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of the eternal will provide crystal fire and luxury goods to anyone who helps to thwart the efforts to scout the territory&#039;&#039;&#039;&lt;br /&gt;
The [[Whisper Gallery]] is determined to prevent Imperial scouts from [[Snap_rope_and_pass_foil#Tsirku_is_Secret|destroying the secrets of Tsirku by exposing them to the sterile light of day]]. The &#039;&#039;Court of the Shadowed Oracle&#039;&#039; [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|have made an offer]] to those Steinr poets, offering [[crystal fire]] and luxury goods to anyone who will help them try to thwart the efforts of the scouts by creating false trails, spoiling supplies and otherwise sabotaging the efforts to discover more. Every military unit working to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; subtracts their military strength from those attempting to scout Tsirku. &lt;br /&gt;
&lt;br /&gt;
Only characters with a military unit who have had contact with the Whisper Gallery can take this action. A starting military unit will receive two pieces of crystal fire and luxury goods worth 72 rings for their help; an upgraded military unit will gain proportionately more.&lt;br /&gt;
&lt;br /&gt;
===Spy on the Thule===&lt;br /&gt;
* &#039;&#039;&#039;The Karass have offered to help the Empire survey Thule attempts to claim a Black Lotus plant in the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units can take the Survey Thule attempts to claim a Black Lotus plant action until the spy network in Forest of Ulnak is destroyed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units taking this action will receive shares of the guerdon&#039;&#039;&#039;&lt;br /&gt;
Last season, the Karass [[Fear_quickens_the_breath#Into_the_Forest|put forward an offer]] to help the Empire spy on any attempts by the Thule to claim a black lotus plant. The Imperial Spymaster, &#039;&#039;&#039;Rahmah i Darwisj i Erigo&#039;&#039;&#039;, made an announcement [[388YE_Spring_Equinox_Senate_sessions#Authorise_Supporting_Karass|supporting]] the action during the Spring Equinox. Military units assigned to the action would collaborate with Karass scouts, who would help cover their tracks while they spied on the Thule. If two thousand points of total strength are assigned to the action, then the Empire will become aware if the Thule managed to claim a Black Lotus plant. If four thousand strength is assigned to the action, then the Empire will have a chance to employ the [[Sentinel Gate]] to prevent that from happening.&lt;br /&gt;
&lt;br /&gt;
There is no possibility that the Thule will discover their presence of scouts in the Forest of Ulnak. The Thule could only get an inkling of what was going on if the Karass betrayed them, if they were informed by the [[Ambassador to Otkodov]], or if the Empire badly botched a military raid of some kind.&lt;br /&gt;
&lt;br /&gt;
===Swords Against Darkness===&lt;br /&gt;
* &#039;&#039;&#039;Urizen, League, and Dawnish military units can take a questing action to attack the threats in Spiral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If at least two thousand strength is assigned to the action for three seasons over the next year, then the venture will remain&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive three mana crystals and two doses of liao&#039;&#039;&#039;&lt;br /&gt;
After a lot of work persuading some of the wealthier Apulian merchants and key [[arbiter|arbiters]], Naomi has been able to persuade them to back an attempt to [[My_friends_are_my_estate#Swords_Against_Darkness|solve the problem]]. The solution is simple enough, and for once, Naomi&#039;s idea requires relatively little upfront investment. If the Empire can muster enough military units to directly attack the threats in Spiral, then that the inhabitants of the territory would be able to get on top of the problem. If that could be achieved, it would only need a little support on an ongoing basis to keep the threats under control. Naomi likens it to weeding an overgrown garden - it requires a lot more effort to get the weeds under control than it does to keep it that way.&lt;br /&gt;
&lt;br /&gt;
With the backing of wealthy patrons, the venture would provide 3 mana crystals and two liao to any standard military unit taking part. A military unit with at least 200 effective strength (from upgrades or rituals) would receive a [[Circlet of Falling Snow]] as part of their rewards. The potential returns aren&#039;t great - but of course the Senate could always apply the Guerdon to the expedition.&lt;br /&gt;
&lt;br /&gt;
The venture would last for a year - but if at least 2000 strength of military units undertook the venture on three seasons out of the four, then the venture would remain available for the foreseeable future. If that happened, then the taxation of the territory would permanently increase by 6 thrones a season and the current penalty to military units from the {{Black Plateau}} would be permanently removed.&lt;br /&gt;
&lt;br /&gt;
==Fleets==&lt;br /&gt;
* &#039;&#039;&#039;Players who control fleets can choose from several downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every fleet is eligible to participate in every voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a fleet defaults to the &#039;&#039;maritime escort&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[fleet]] can choose from several downtime options by logging into the downtime system. They may choose to [[Fleet#Trading|trade]] with a [[Foreign_ports|foreign port]], engage in [[Fleet#Raiding|raiding]] barbarians, [[Fleet#Questing|quest]] in search of glory or renown, [[Fleet#Scouting|scout]] either to support a [[smugglers cove]] or as part of another stealthy option, or commit to [[Fleet#Guarding|guarding]] a convoy of other ships.&lt;br /&gt;
&lt;br /&gt;
Left to their own devices, a fleet defaults to [[Voyage#Maritime_Escort|maritime escort]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
&lt;br /&gt;
===Raid Leen - Rescue Slaves===&lt;br /&gt;
* &#039;&#039;&#039;Freeborn fleets can join a raid against the Druj city of Leen&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This action received the support of the Imperial Spymaster&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet taking this raiding voyage will receive six random herbs and four random resources&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[The Brass Coast|Freeborn]] [[fleet]] captains are able to travel to [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]] in the [[Salt Flats of Sanath]] to [[Push_for_victory#See_That_We_Fight|take part in a raid on Leen to free slaves]]. The total effective strength assigned to the opportunity will determine the outcome. If the effective military strength is less than a thousand, then the raid will be botched, few if any slaves will be freed, and the raiders will be lucky to get away with their lives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Strength&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Raid Leen Outcome&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The raid is able to rescue a handful of slaves, but the raiders are able to escape unharmed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The raid is a success and the corsairs and their allies will free hundreds of slaves, mostly former Imperials, from the clutches of the Druj.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The raid is a triumph; hundreds will be freed including scores of individuals who have never been part of the Empire.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A standard fleet taking this raiding voyage will receive six random herbs and four random resources. A fleet that is enchanted or upgraded receives more, and may also acquire some Druj Potions as part of their loot, usually representing a captured potion or two useful to warriors. Whatever happens, the raid won&#039;t impact the Druj&#039;s ability to fight the Empire.&lt;br /&gt;
&lt;br /&gt;
===Support the Wings of Kobol===&lt;br /&gt;
* &#039;&#039;&#039;Freeborn fleets can support the &#039;&#039;Wings of Kobol&#039;&#039;, a Suranni navy in attacking Free Landing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet taking this action will receive 72 rings and six random resources&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If at least 4000 strength supports the navy, Freeborn mariners will be able to recover relics of the founding&#039;&#039;&#039;&lt;br /&gt;
After the Spring Equinox, any Freeborn [[fleet]] can support the Wings of Kobol navy. The Suranni offer no additional incentive to take part beyond the [[Gossamer_threads#Spears_of_Retribution|chance for retribution]], and the chance to recover some of the wealth lost to the Grendel and the Children of Wrecks. If at least 4000 military strength supports the Wings of Kobol, then whether the Suranni are victorious or not, the mariners of the Brass Coast will be able to reach the ruins of Atalaya, where the Brass Coast began. This town was at one point a treasure trove of historical relics that reminded the Freeborn of where they came from and why their nation exists. The Suranni will not stop the Freeborn taking back as many of these items as they can find - not after the Spring Equinox at least.&lt;br /&gt;
&lt;br /&gt;
A standard fleet that takes this action will receive 72 rings worth of valuable items and six random resources in [[fleet#Loot|loot]]. This might mean additional money, or even mana crystals, and represents goods recovered from the Children of Wrecks and the ruins of Free Landing.&lt;br /&gt;
&lt;br /&gt;
===Support the Wreckers===&lt;br /&gt;
* &#039;&#039;&#039;Windlord Moraith has made arrangements for some Imperial fleets to help the Children of Wrecks fight the Wings of Kobol&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If enough fleets help the Wreckers, then the Iron Confederacy could be beaten back&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are no rewards for taking this option&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Grendel windlord who hates the Iron Conderacy, has made arrangements for some Imperial fleets to help the Children of Wrecks try to fight off the Wings of Kobol. This action is highly illegal, but the total chaos of a battle between Iron Confederacy forces and the Wreckers will make it impossible for the Iron Confederacy to know what that the Empire played a role in the battle or indeed who. The only information the Empire will receive is which nations were represented among those forces fighting. &lt;br /&gt;
&lt;br /&gt;
Only characters with a fleet that have had contact with the windlord can take this action. There are no rewards publicly available for anyone taking this option.&lt;br /&gt;
&lt;br /&gt;
===Trade Summary===&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleets can trade with ports in Axos, the Commonwealth, Faraden, the Iron Confederacy, the Sarcophan Delves, the Sumaah Republic, and Zemelslo&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Production depends on the port chosen, and can be increased by upgrades and enchantments&#039;&#039;&#039;&lt;br /&gt;
Imperial fleets can [[Fleet#Trading|trade]] with a number of foreign nations who have chosen to open some of their ports to visitors from the Empire. The assumption is that a ship trading with a foreign nation makes enough from selling their cargo to cover their running costs, crew salaries and the like, but that there is enough profit to provide the character who owns the fleet with valuable goods of interest to the folk who attend [[Anvil]]. What goods are received for visiting a port is changeable, and heavily influenced by Imperial diplomacy.&lt;br /&gt;
* &#039;&#039;&#039;Axos:&#039;&#039;&#039; The ports of the &#039;&#039;&#039;[[Foreign_ports#Towers_of_Kantor|Towers of Kantor]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Axos|Chambers of Issyk]]&#039;&#039;&#039; welcome Imperial fleets. Navarr fleets receive a frosty reception due to the association with the &#039;&#039;Scions of Cavan&#039;&#039; and suffer a one-rank penalty; more information can be found in the &#039;&#039;&#039;[[Wise_and_measured#Treason_and_the_Vallorn|Wise and measured]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Commonwealth:&#039;&#039;&#039; The ports of &#039;&#039;&#039;[[Foreign_ports#Leerdam|Leerdam]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Volkavaar|Volkavaar]]&#039;&#039;&#039; welcome Imperial traders. Imperial fleets suffer a one-rank penalty with both ports whilst the Empire continues to trade with Zemelslo whilst embargoing Jarm. More information can be found in the &#039;&#039;&#039;[[Weaving_tangled_nets#Future_Good?|Weaving tangled nets]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Faraden:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Caitun|Caitun]]&#039;&#039;&#039; welcomes Imperial fleets. Fleets from the Marches and Wintermark benefit from a one-rank bonus due to close proximity. &lt;br /&gt;
* &#039;&#039;&#039;Iron Confederacy:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Robec|Robec]]&#039;&#039;&#039; is available for Imperial fleets.&lt;br /&gt;
* &#039;&#039;&#039;Sarcophan Delves:&#039;&#039;&#039; The usual ports of &#039;&#039;&#039;[[Foreign_ports#Sarcophan|Sarcophan]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Betovering|Betovering]]&#039;&#039;&#039; welcome Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Sumaah Republic:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Zemeh|Zemeh]]&#039;&#039;&#039; welcomes Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Zemelslo:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[My_passions_from_a_common_spring#Free_Ports_And_Free_People|Radosmo]]&#039;&#039;&#039; welcomes Imperial traders following the Imperial Senate&#039;s decision to [[387YE_Autumn_Equinox_Senate_sessions#Confirm_Trade_with_Zemelslo|permit trade]] with the nation very close to the [[Principalities of Jarm]]&lt;br /&gt;
&lt;br /&gt;
==Congregations==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly General.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;In addition to the standard preaching options taken by owners of congregations, special &#039;&#039;lectures&#039;&#039; may be available&#039;&#039;&#039;&lt;br /&gt;
During downtime, the owner of a [[congregation]] can choose to take a [[Congregation#Downtime_Options|preaching]] action. Normally, these actions are used to preach one of the Imperial virtues, or the general teachings of [[the Way]], allowing a Synod member to change which of the virtue assemblies they belong to. &lt;br /&gt;
&lt;br /&gt;
After the Spring Equinox, there are three lectures available.&lt;br /&gt;
&lt;br /&gt;
===Preach Pride - Support Marcher Orcs===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Marcher.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Any Marcher with a congregation can choose to preach Pride in support of the Marcher orcs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Pride - Support Marcher Orcs&#039;&#039; action will receive the no liao, seven crowns, and 10 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Pride Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is only available following the Spring Equinox 388YE&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice, the Marcher Assembly voted to uphold a [[387YE_Winter_Solstice_Synod_judgements#Judgement_13|judgement]] raised by &#039;&#039;&#039;Brother Luke&#039;&#039;&#039; with a greater majority. The statement of principle called on the Marches to defend the [[Mournwold Orcs|Marcher orcs]] if it came to it. This has been met with acceptance across the Marches, though some are still uncertain, and those who agree with the assembly have been looking at ways they can help support the message.&lt;br /&gt;
&lt;br /&gt;
Priests who take this action are assumed to be making use of the [[liao]] they receive to [[388YE_Spring_Equinox_winds_of_fortune#Pride_in_the_Mournwold|inspire congregants to travel across the Marches]] and support the [[Marcher orc|Marcher orcs]]. It&#039;s small, but &amp;quot;&#039;&#039;Pride in small things&#039;&#039;&amp;quot; as the famous saying starts. Rather than receiving any [[liao]], the congregation will receive money from orcs grateful for their work.&lt;br /&gt;
&lt;br /&gt;
===Foretell the Coming of the Second Age of Virtue===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach the Way by encouraging pilgrims to support the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes the &#039;&#039;Foretell the Coming of the Second Age of Virtue&#039;&#039; action will receive the normal amount of liao and Synod votes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Congregations taking this action will contribute at least seven rings to the labour costs of the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Way Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is available until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
Following on from the [[Lay the foundations|highest calling]] of the Highborn Assembly, the congregations of the Empire can preach the good news of the Second Age of Virtue. The more congregations that took part each season, the greater the benefits would be. The individual effects would be tiny, but a thousand raindrops can quickly turn into a flood. Virtuous citizens would make a pilgrimage to [[Bastion]], to volunteer to help with the work of completing the Grand Inspiration, working to raise the monument to the heavens - doing their part to support the Grand Inspiration and ushering in a new era. They may not be builders, but they believe in the dream to be given form. Children, the elderly, all united by faith to add even a single brick and know they were part of this momentous occasion in the history of mortal ascension.&lt;br /&gt;
&lt;br /&gt;
===Encourage Pilgrimage to Hacynian===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Wisdom.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach Wisdom by encouraging pilgrims to visit the Great Library&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes the &#039;&#039;Preach Wisdom - Encourage Pilgrimage to Hacynian&#039;&#039; action will receive three fewer liao but four more Synod votes than usual&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Wisdom Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is available until the start of the Summer Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
Priests who take this option are assumed to be making use of the [[liao]] they receive to inspire congregants to make the difficult journey to the [[Great Library of Hacynian|Great Library]]. [[Sing_a_song#Find_the_Right_Question|After those who are brave enough to make the journey]] experience the awe-inspiring power of the true aura in the shrine, they will return home inspired to embrace Wisdom and pursue it in the certain belief that inaction is the only true mistake.&lt;br /&gt;
&lt;br /&gt;
A congregation that preaches this special action will receive three fewer [[liao]] each season (assumed to have been spent on creating auras or used to provide patronage), but four additional votes in the Synod (representing the swelling of their congregations). The priest leading the congregation will become part of the Wisdom Assembly if they were not already.&lt;br /&gt;
&lt;br /&gt;
==Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections must be submitted before the close of downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to submit arcane projections that create personal curses&#039;&#039;&#039;&lt;br /&gt;
The deadline for submitting an [[arcane projection]] is now the close of downtime. This is a significantly shorter window than previously. We&#039;ve made this change to improve our ability to process arcane projections - an earlier deadline means that the game team have more time to consider each arcane projection, which will allow us to be more detailed and consistent in our responses.&lt;br /&gt;
&lt;br /&gt;
As detailed in the &#039;&#039;&#039;[[The_moth_for_the_star#A_Drowning_Sailor|The moth for the star]]&#039;&#039;&#039; wind of fortune, it is not currently possible to create an arcane projection that involves a [[curse]] directed at a character. &lt;br /&gt;
&lt;br /&gt;
===Colleges and Forges===&lt;br /&gt;
* &#039;&#039;&#039;We&#039;ve changed the email address for college of magic and runeforge submissions&#039;&#039;&#039;&lt;br /&gt;
It is important for characters responsible for a [[college of magic]] or [[runeforge]] to remember that the deadline for submitting rituals for codification, or instructions to the runeforge, is also the point that downtime closes. You &#039;&#039;must&#039;&#039; use let us know how you plan to use your college or forge by this point, otherwise it will not be possible to submit anything and the season will be lost.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also made a small change there; the e-mail address to which such instructions should be sent is now {{plot}} rather than rules. The rules decisions about an arcane projection that is being codified, or a new item, have already been made, and it is the plot team who deal with the creation of ritual texts, unique items, or schema.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
* &#039;&#039;&#039;If you are creating an artefact you will need to email plot@profounddecisions.co.uk with the requested name and roleplaying effect&#039;&#039;&#039;&lt;br /&gt;
Artisans can use [[ilium]] to make a permanent artefact version of any magic item they can create. These powerful items retain their properties indefinitely, are readily identifiable as unique named items, and can exert powerful [[roleplaying effects]] over anyone bonded to them.&lt;br /&gt;
&lt;br /&gt;
Anyone wanting to create an artefact should email {{plot}} before downtime closes with their CID and what magic item they want to be an artefact. They should also include what name they want the artefact to have and the desired roleplaying effect. With roleplaying effects, it is best to avoid anything with religious themes; that is the purview of the [[hallow]] ceremony. It is best to avoid naming specific concepts: a roleplaying effect of &amp;quot;&#039;&#039;You feel an urge to protect Urizen lore&#039;&#039;&amp;quot; would be returned as &amp;quot;&#039;&#039;You feel an urge to preserve the magical secrets of your people&#039;&#039;&amp;quot;. It can be interpreted as the same for someone in [[Urizen]], but it would encourage someone in [[Wintermark]] to protect [[Runesmith&#039;s Law]], or a magician-prince of [[Jarm]] to protect their own collection of ritual texts.&lt;br /&gt;
&lt;br /&gt;
As with [[hallow#Effects|hallow]], comedic names or names which are &#039;&#039;obviously&#039;&#039; taken from existing works of fiction are not appropriate for item names in Empire and will be rejected when identified.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Effects==&lt;br /&gt;
* &#039;&#039;&#039;After every event there will be a range of special effects that have an impact on downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each effect is automatically applied to the appropriate personal resources; this provides details of what has caused each effect&#039;&#039;&#039;&lt;br /&gt;
Every season sees large-scale effects impact individuals and nations. Some arise as the result of [[Judgement|Synod judgements]], [[Senate motion|Senate motions]] or [[Declaration|Conclave declarations]]. Others are the results of winds of fortune or war, or magical effects such as [[enchantment|enchantments]] or [[curse|curses]]. Each such effect is mentioned in your downtime if it affects your personal resource, along with a brief summary of what is going on. This list provides more detail, and is also useful for knowing what is going on in the wider Empire.&lt;br /&gt;
&lt;br /&gt;
Due to the ongoing [[Things go awry|issue]] with the constellations, territory-scale magic performed at the Spring Equinox is much more likely to have [[Things_go_awry#The_Stars_are_Wrong|additional, unlooked-for]] effects.&lt;br /&gt;
&lt;br /&gt;
===Rivers Run Clear (Mareave)===&lt;br /&gt;
* &#039;&#039;&#039;Rivers of Life has been cast on Mareave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;As well as reducing casualties to armies in the territory, the magic infuses all water there with life-giving Spring power&#039;&#039;&#039;&lt;br /&gt;
The Imperial territory of [[Mareave]] has had [[Rivers of Life]] woven over it. This potent magic preserves life, healing all save the most grievous wounds overnight and infusing water across the territory with restorative powers. As well as the typical effect of reducing losses to any [[Army|armies]] fighting in the territory, the magic has other, more narrative effects. Wounds heal, animals and plants are healthy and fertile, and people find it easier to start or expand their families.&lt;br /&gt;
&lt;br /&gt;
===Fens, Forests, and Frost===&lt;br /&gt;
* &#039;&#039;&#039;Dripping Echoes of the Fen has been cast on two regions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Forge the Wooden Fastness has been cast on two regions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Frozen Citadel of Cathan Canae has been cast on three regions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:800px;&amp;quot;}&lt;br /&gt;
|-&lt;br /&gt;
! Ritual !! Region !! Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || Kallavesa Marsh, [[Kallavesa]] || Sussivari Frost Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || Kallavesa Marsh, [[Kallavesa]] || Sussivari Frost Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || Rundhal Marsh, [[Kallavesa]] || Sussivari Frost Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge the Wooden Fastness]] || Nesustak Forest, [[Sarangrave]] || 	Coven of the Horned Hare&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge the Wooden Fastness]] || Wittal Grove, [[Kallavesa]] || Coven of the Horned Hare&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Nadir, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Clisearn, [[Mareave]] || 	Ashen Flame&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Icarion, [[Mareave]] || 	Ashen Flame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Ephisis001.webp|align=tight|title=The City of Gold and Lead is filled with merchants and traders.}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Myriad Market (Spiral)===&lt;br /&gt;
* &#039;&#039;&#039;A door to the &#039;&#039;Myriad Market&#039;&#039; has been opened in Apulian until the start of the Winter Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Businesses in Spiral can diversify for free and can diversify to receive a pouch of warm ashes whilst the market is active&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, &#039;&#039;Goldentongue&#039;&#039;, herald of the [[Callidus|Sovereign-Lord of the City of Chains]], hosted an [[The_thing_with_feathers#Hope_is_a_Subtle_Glutton_(Callidus)|auction]] in the Hall of Worlds. One of the lots available was the &amp;quot;&#039;&#039;key to the Myriad Market&#039;&#039;&amp;quot;; a boon from [[Ephisis]] that has been used to open a door in [[Spiral#Apulian|Apulian]] to a chamber of the City of Gold and Lead. [[Business]] owners in the territory are able to make use of the market and can [[Business#Diversification|diversify]] for free &#039;&#039;and&#039;&#039; can diversify to receive a single pouch of [[warm ashes]] each season. This diversification into warm ashes can only be taken once ever.&lt;br /&gt;
&lt;br /&gt;
===Hammers of Fury (Hercynia and Tassato)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Estavus001a.png|align=tight|title=The City of Fire and Stone throngs with smiths and smelters}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hercynia and Tassato have been enchanted with the &#039;&#039;Hammers of Fury&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This speeds the mustering of a new Imperial army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It also reduces the ingots produced by each mine in the territory by 2, but grants a pouch of warm ashes in their place&#039;&#039;&#039;&lt;br /&gt;
Over the coming months, the power of the [[Realm#Autumn|Autumn realm]] is focused on the [[The League|League]] [[territory]] of [[Tassato]] and the [[Navarr]] territory of [[Hercynia]]. The &#039;&#039;Lyktan&#039;&#039; coven has invoked the &#039;&#039;[[Hammers of Fury]]&#039;&#039; to speed the mustering of a new [[army]] in both territories. This magical service provided by the [[Estavus|City of Fire and Stone]] [[enchantment|enchants]] the forges, foundries, and smithies throughout the territory, infusing them with the heat of Shikal&#039;s forges to help them forge arms and armour with supernatural speed. It also sends traders from the Fire Mountain to acquire more resources, meaning that [[mine|mines]] throughout the territory will see their production of metals reduced by two ingots, but in their place the mine owners each gain one pawn of [[Vis#Warm Ashes|warm ashes]] - Autumn [[vis]].&lt;br /&gt;
&lt;br /&gt;
===Hammers of Industry (Madruga)===&lt;br /&gt;
* &#039;&#039;&#039;Madruga has been enchanted with a magnitude 80 arcane projection of the Autumn realm&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Municipal Docks in Calvos Sound will be completed by the start of the Autumn Equinox 388YE&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, an [[arcane projection]] was performed targeting the [[The Brass Coast|Freeborn]] territory of [[Madruga]]. The ritual has seen logistics in the territory enhanced; granting confidence in craftsmanship, easing travel, clarifying communication, and reducing waste.&lt;br /&gt;
&lt;br /&gt;
As a result, [[Construct Municipal Docks|construction on the Municipal Docks]] in Calvos Sound has advanced, and the great work is expected to be completed by the start of the Autumn Equinox 388YE.&lt;br /&gt;
&lt;br /&gt;
===Connect the Land&#039;s Heart (Sarangave)===&lt;br /&gt;
* &#039;&#039;&#039;Sarangrave has been enchanted with a magnitude 80 arcane projection of the Autumn realm&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, an [[arcane projection]] was performed targeting the [[Urizen]] territory of [[Sarangrave]]. The ritual focused on the [[Autumn magic|resonances]] of [[Autumn_magic#Bands|bands]] and [[Autumn_magic#Binding|binding]], and the effects are unknown.&lt;br /&gt;
&lt;br /&gt;
===Behold the Upward Spiral (Spiral)===&lt;br /&gt;
* &#039;&#039;&#039;Spiral has been enchanted with a magnitude 60 arcane projection of the Night realm&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, an [[arcane projection]] was performed targeting the [[The League|League]] territory of [[Spiral]]. The night sky over Spiral remains clear and the stars exceptionally bright. Those living there have nightly dreams of the various works done to restore and improve the territory, which end with a final image of [[Custodian_of_the_Omphalos#The_Dreaming_Spire|the Dreaming Spire]] on the slopes of Mount Cinnius. Those who experience these dreams most keenly are often left with a drive to change or reshape the world, and waning enthusiasm for ambitious goals may be revitalised. &lt;br /&gt;
&lt;br /&gt;
Note that magic of this nature is indiscriminate; it will encourage citizens of the League and citizens of Urizen alike to celebrate the successes their nations have made toward restoring Spiral. While the enchantment persists, encounters with the Night realm will be more common. People are more likely to encounter Night regio and may in some cases find existing Night regio have increased in potency. Heralds of Night eternals, especially those with an interest in inspiration and grand projects, are likely to be encountered more often.&lt;br /&gt;
&lt;br /&gt;
===Greatest Military Force===&lt;br /&gt;
* &#039;&#039;&#039;Dawnish and Winterfolk with a business, farm, fleet, herb garden, mana site, mine, or forest can change to a military unit of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, two mandates were enacted; one in the Dawnish Assembly by &#039;&#039;&#039;Ser Decimus of House de Bastion&#039;&#039;&#039; and one in the Winterfolk Assembly by &#039;&#039;&#039;Yrkja Riansson Sigeing&#039;&#039;&#039;. These mandates encourage the people in their respective nations to [[Push_for_victory#Greatest_Military_Force|support efforts]] to embrace their national traditions and support the Empire&#039;s wars.&lt;br /&gt;
&lt;br /&gt;
===Stirring the Pot===&lt;br /&gt;
* &#039;&#039;&#039;Marchers with a military unit, fleet, herb garden, mine or forest can change to a farm of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marchers can upgrade their farm for one less weirwood (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers with a military unit, fleet, herb garden, mine or forest can change to a business of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers can upgrade their business for one less white granite (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, two mandates were enacted; one in the Marcher Assembly by &#039;&#039;&#039;Richard Conscience&#039;&#039;&#039; and one in the League Assembly by &#039;&#039;&#039;Frideswide Adelaar van Holberg&#039;&#039;&#039;. These mandates encourage the people in their respective nations to [[The circle game|support efforts]] to embrace their national traditions and support the Imperial economy. They also create a groundswell of support for League and Marchers looking to improve their resources.&lt;br /&gt;
&lt;br /&gt;
===Completion of the Omphalos===&lt;br /&gt;
* &#039;&#039;&#039;The Omphalos has been completed in Spiral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Urizen characters can take a new personal resource in Spiral for free before the end of downtime&#039;&#039;&#039;&lt;br /&gt;
With the completion of [[Custodian_of_the_Omphalos#The_Dreaming_Spire|the Dreaming Spire]], Urizen characters can take a new personal resource in [[Spiral]] before the end of downtime by emailing {{admin}}.&lt;br /&gt;
&lt;br /&gt;
===Wayhouse in Holberg===&lt;br /&gt;
* &#039;&#039;&#039;Splintered House has been completed in Holberg&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Navarr characters can take a new personal resource in Holberg for free before the end of downtime&#039;&#039;&#039;&lt;br /&gt;
With the completion of [[Keeper_of_the_Splintered_House#The_Splintered_House|the Splintered House]], Navarr characters can take a new personal resource in [[Holberg]] before the end of downtime by emailing {{admin}}.&lt;br /&gt;
&lt;br /&gt;
==Magical Lore==&lt;br /&gt;
* &#039;&#039;&#039;Every summit it is possible that new rituals, magic items, or potions may become available to Imperial citizens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some of these options are only available to characters from certain nations, such as those entered into Urizen Lore or Runesmith&#039;s Law&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, one magic item was added to Runesmith&#039;s Law, one ritual was added to Urizen lore, and one ritual was put forward for inclusion in Imperial Lore:&lt;br /&gt;
* [[Revelations of the Past]] was [[388YE_Spring_Equinox_Conclave_sessions#Imperial_Lore:_Revelations_of_the_Past|raised]] by &#039;&#039;&#039;Syl&#039;&#039;&#039; the [[Dean of the Lyceum]] and funded by &#039;&#039;&#039;Bledri Eternal&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[Talon&#039;s Alb]] was added to [[Wintermark_economic_interests#Runesmith.27s_Law|Runesmith&#039;s law]] &lt;br /&gt;
&lt;br /&gt;
* [[Pillars of Adamant]] was added to [[Urizen lore]]&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_interlude&amp;diff=140524</id>
		<title>388YE Summer Solstice interlude</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_interlude&amp;diff=140524"/>
		<updated>2026-06-17T20:35:03Z</updated>

		<summary type="html">&lt;p&gt;Dre: /* Conceal the Northern Lights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=In the stands.png|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Downtime following the Spring Equinox is now open. It allows players to process their character&#039;s downtime choices. Not all resources allow a player to make a choice about how they operate between events, but we&#039;ve provided information about new opportunities for [[congregation]], [[fleet]], and [[military unit]] owners in particular, as well as a reminder about existing opportunities created at earlier events. &lt;br /&gt;
&lt;br /&gt;
On this page, we&#039;ve outlined and offered some context for various effects and events. As always, these include quick summaries, mostly out of character, to explain effects such as large-scale [[enchantment|enchantments]] and [[curse|curses]]. &lt;br /&gt;
&lt;br /&gt;
In some cases, there may be further developments around the events listed here in the Spring Equinox winds of fortune. They may also be handled with a &#039;&#039;Resolution&#039;&#039; entry on the appropriate Wind, or a note in the &#039;&#039;Other Events&#039;&#039; section of next events Winds of Fortune page. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The deadline for Downtime submissions is midnight on Tuesday the 23&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; of June&#039;&#039;&#039;&lt;br /&gt;
==Choices==&lt;br /&gt;
* &#039;&#039;&#039;During the Spring Equinox, there were a number of Senate motions, Conclave declarations, Synod judgements, and Military Council orders&#039;&#039;&#039;&lt;br /&gt;
Each summit the [[Senate]] raises and votes on [[Senate motion|motions]], the [[Conclave]] debates [[declaration|declarations]], the assemblies of the [[Synod]] discuss [[judgement|judgements]], and the [[general|generals]] of the [[Military Council]] issue [[Army orders|orders]] to their [[Army|armies]]. You can find details of these many decisions here:&lt;br /&gt;
* [[388YE Spring Equinox Senate sessions|Senate sessions]]&lt;br /&gt;
* [[388YE Spring Equinox Synod judgements|Synod judgements]]&lt;br /&gt;
* [[388YE Spring Equinox Conclave sessions|Conclave sessions]]&lt;br /&gt;
* [[388YE Spring Equinox Military Council orders|Military Council orders]]&lt;br /&gt;
The Civil Service is responsible for ensuring that these motions, judgements, declarations, and orders are public knowledge. Not everything is widely distributed across the Empire, but any character who attends [[Anvil]] can easily find out details of what went on in the houses of power during the event.&lt;br /&gt;
&lt;br /&gt;
==Imperial Guerdon==&lt;br /&gt;
The [[Powers_of_the_Imperial_Senate#Guerdon|Imperial Guerdon]] is a bursary set up by the Imperial Senate primarily to reward military units that support Imperial armies, spy networks, and fortifications. The value of the Imperial Guerdon is divided between each military unit and fleet that supports an army in proportion to their effective strength. The [[Quartermaster General of the Imperial Armies]] has the power to exclude any or all Imperial armies and navies, fortifications, or special projects (such as spy networks) from the Guerdon. If they do so, then a character who supports such an army, fortification, or special project will receive nothing for doing so. &lt;br /&gt;
&lt;br /&gt;
The Guerdon was announced at &#039;&#039;&#039;350 Thrones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This season, the [[Quartermaster General of the Imperial Armies]] has [[LINK|announced]] that shares of the Guerdon will be shared between military units supporting the following armies and action:&lt;br /&gt;
&lt;br /&gt;
* [[Argent Sword]] in [[Mareave]]&lt;br /&gt;
* [[Drakes]] in [[Mitwold]]&lt;br /&gt;
* [[Red Wind Corsairs]] in [[Madruga]]&lt;br /&gt;
* [[Summer Storm]] in [[Mareave]]&lt;br /&gt;
&lt;br /&gt;
* [[#Survey Thule in Ulnak|Survey Thule in Ulnak]] in the Forest of Ulnak&lt;br /&gt;
&lt;br /&gt;
No other armies, or actions by military units or fleets, will receive shares of the Guerdon.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
File:ArgentSword Colour.png|[[388YE_Spring_Equinox_Military_Council_orders#Argent Sword|Argent Sword]]&lt;br /&gt;
File:Drakes Colour.png|[[388YE_Spring_Equinox_Military_Council_orders#Drakes|Drakes]]&lt;br /&gt;
File:RedWindCorsairs Colour.png|[[388YE_Spring_Equinox_Military_Council_orders#Red Wind Corsairs|Red Wind Corsairs]]&lt;br /&gt;
File:SummerStorm Colour.png|[[388YE_Spring_Equinox_Military_Council_orders#Summer Storm|Summer Storm]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Military Units==&lt;br /&gt;
* &#039;&#039;&#039;Players who control military units can choose from a number of downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every military unit is eligible to participate in every venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a military unit defaults to the &#039;&#039;mercenary work&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[military unit]] can choose from several downtime options by logging into the downtime system. They may choose to [[Military_unit#Campaigning|support an army]], [[Military_unit#Guarding|defend a fortification]], or [[Military_unit#Scouting|support a spy network]]. They can also choose one of the many [[Venture|ventures]]. Left to their own devices, a military unit defaults to [[Venture#Mercenary_Work|mercenary work]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
&lt;br /&gt;
Players who want to support one of the [[Army|Imperial armies]] can also read the [[Army_orders|orders]] issued by each [[general]] before making their decision. These orders are a matter of public record within the Empire and also available on the &#039;&#039;&#039;[[387YE Winter Solstice Military Council orders]]&#039;&#039;&#039; page. This new page makes it easier for players to read all the orders before making a decision; previously the only way to do this was to painstakingly click every army in turn. It&#039;s also possible for players without military units to see the orders, without waiting for the Winds of War (assuming the orders related to an area that produced a full write-up).&lt;br /&gt;
&lt;br /&gt;
As per the [[Online#You_May_Not_Post_Military_Updates|the guidelines around discussing military matters]], you must not post statements encouraging people where to send their military units and fleets in downtime. &lt;br /&gt;
&lt;br /&gt;
===Support Earthquake Drummers===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;quote by=&amp;quot;Saemundr Elvirsbairn, General of the Earthquake Drummers&amp;quot;&amp;gt;Drummers, we march to certain victory against the cowardly Druj! Our conquest of the Forest of Ulnak is inevitable. March with me and together we will bring the rule of the five-who-are-one to the whole world. To those Imperial mercenaries who have wisely chosen to take the Dragon&#039;s crystals - we welcome you. Together we will raise the banner of the Thule over the Mallum.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Imperial military units can support the Earthquake Drummers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Thule army is part of a larger effort to invade the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive 7 mana crystals&#039;&#039;&#039;&lt;br /&gt;
[[Thule_lore#Dragons|Tathenon the Gyre]] is pleased by the number of Imperial captains who supported the &#039;&#039;[[Earthquake Drummers]]&#039;&#039; army in the attack against [[the Mallum]]. A continued invitation has been made, with [[Voice_irresistable#Grim_Faces|the same details as last season]]; any military unit is welcome to support the Earthquake Drummers and a standard military unit will be rewarded with 7 [[Game_items#Mana_Crystals|mana crystals]], with an [[Military unit#Upgrades|upgraded]] or [[enchantment|enchanted]] military unit receiving proportionally more.&lt;br /&gt;
&lt;br /&gt;
===Map the City Below===&lt;br /&gt;
* &#039;&#039;&#039;Military units from League, Dawn, and Urizen can take a scouting action to attempt to map the city below&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If a total of three thousand strength is put to the action then it will succeed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any military unit that takes this action will receive one piece of crystal fire and a completely mundane rainbow feather&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units assigned to Rescue the Merchant Prince will reduce the effective strength of this venture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The eternal, Sung, is [[Our_elaborate_plans#The_End_of_Laughter|seeking help to map the passageways and sewers beneath the city of Apulian]]. If the total effective military strength of all the military units assigned to &#039;&#039;&#039;Map the City Below&#039;&#039;&#039; is 3000 or more, then the operation will be a success. However, the attempt to Rescue the Merchant Prince will undermine efforts - every military unit working to rescue Prince duSesna subtracts their military strength from those attempting to Map the City Below. [[Sung]] is utterly incapable of articulating what that will mean or entail and traditional attempts at divination with day or night magic have proven essentially useless. The rewards are a single brightly coloured rainbow feather with no magical powers taken from Sung&#039;s wings and a single piece of [[crystal fire]].&lt;br /&gt;
&lt;br /&gt;
===Rescue the Merchant Prince===&lt;br /&gt;
* &#039;&#039;&#039;Any military unit can take a scouting action to attempt to help the duSesna Guild search for the missing Merchant Prince&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If a total of three thousand strength is put to the action then it will find the Prince whether he is alive or dead&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units assigned to Rescue the Merchant Prince will reduce the effective strength of the attempt to Map the City Below&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are no rewards for taking this option&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The duSesna Guild are [[Our_elaborate_plans#Desperately_in_Need|seeking to find their merchant prince]], &#039;&#039;Teodore duSesna&#039;&#039; who they believe has been disappeared for opposing the machinations of Sung. If the total effective military strength of all the military units assigned to &#039;&#039;&#039;Rescue the Merchant Prince&#039;&#039;&#039; is 3000 or more, then the merchant prince will be found, either alive or dead, as the case may be. However, the attempt to Rescue the Merchant Prince will undermine efforts - every military unit working to rescue Prince duSesna subtracts their military strength from those attempting to Map the City Below. There are no rewards publicly available for anyone taking this option.&lt;br /&gt;
&lt;br /&gt;
===Scout the Tsirku Scouting Network===&lt;br /&gt;
* &#039;&#039;&#039;Tsirku is so large and inhospitable that only a single region can be explored each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The venture requires at least fifteen hundred strength to gain any useful information&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units assigned to Conceal the Northern Lights will reduce the effective strength of this venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are no rewards for taking this option&#039;&#039;&#039;&lt;br /&gt;
The vast territory of Tsirku, is so inhospitable that it [[Snap_rope_and_pass_foil#Scouts|represents a huge challenge to scouts]]. Rather than exploring the entire territory in one go, each season the scouting network will explore a single region. If the scouts are successful, the Imperial Spymaster will be able to choose where to explore next. Only once the entire territory has been scouted will a map suitable for scrying be created. There are no rewards publicly available for anyone taking this option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Strength&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Tsirku Scouting Network Outcome&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;An overview of the region including the names of significant features such as lakes, frozen seas, or mountain ranges.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Details of any significant Jotun or Thule presence in the region, along with any connections to Otkodov, Tromsa, or Skallahn, as well as information about locations with a tie to Agramant or other hostile eternals.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A thorough overview of the region, showing the locations of any significant outside presences, several points of interest located in the region, and the names and a short overview of the terrain of adjoining regions.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Empire has been warned by [[Sung]] and [[Sadogua]] that &#039;&#039;[[Whisper Gallery|Concilium of the Perjured Throne]]&#039;&#039; will try to hire military units to thwart efforts to scout the wastes. Every military unit that takes the venture to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; will count its military strength &#039;&#039;against&#039;&#039; the total strength of those trying to explore Tsirku.&lt;br /&gt;
&lt;br /&gt;
===Conceal the Northern Lights===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery is eager to prevent the secrets of Tsirku from being spoiled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Characters that have had contact with the eternal can take this action to reduce the effective strength of efforts to Scout Tsirku&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of the eternal will provide crystal fire and luxury goods to anyone who helps to thwart the efforts to scout the territory&#039;&#039;&#039;&lt;br /&gt;
The [[Whisper Gallery]] is determined to prevent Imperial scouts from [[Snap_rope_and_pass_foil#Tsirku_is_Secret|destroying the secrets of Tsirku by exposing them to the sterile light of day]]. The &#039;&#039;Court of the Shadowed Oracle&#039;&#039; [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|have made an offer]] to those Steinr poets, offering [[crystal fire]] and luxury goods to anyone who will help them try to thwart the efforts of the scouts by creating false trails, spoiling supplies and otherwise sabotaging the efforts to discover more. Every military unit working to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; subtracts their military strength from those attempting to scout Tsirku. &lt;br /&gt;
&lt;br /&gt;
Only characters with a military unit who have had contact with the Whisper Gallery can take this action. A starting military unit will receive two pieces of crystal fire and luxury goods worth 72 rings for their help; an upgraded military unit will gain proportionately more.&lt;br /&gt;
&lt;br /&gt;
===Spy on the Thule===&lt;br /&gt;
* &#039;&#039;&#039;The Karass have offered to help the Empire survey Thule attempts to claim a Black Lotus plant in the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units can take the Survey Thule attempts to claim a Black Lotus plant action until the spy network in Forest of Ulnak is destroyed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units taking this action will receive shares of the guerdon&#039;&#039;&#039;&lt;br /&gt;
Last season, the Karass [[Fear_quickens_the_breath#Into_the_Forest|put forward an offer]] to help the Empire spy on any attempts by the Thule to claim a black lotus plant. The Imperial Spymaster, &#039;&#039;&#039;Rahmah i Darwisj i Erigo&#039;&#039;&#039;, made an announcement [[388YE_Spring_Equinox_Senate_sessions#Authorise_Supporting_Karass|supporting]] the action during the Spring Equinox. Military units assigned to the action would collaborate with Karass scouts, who would help cover their tracks while they spied on the Thule. If two thousand points of total strength are assigned to the action, then the Empire will become aware if the Thule managed to claim a Black Lotus plant. If four thousand strength is assigned to the action, then the Empire will have a chance to employ the [[Sentinel Gate]] to prevent that from happening.&lt;br /&gt;
&lt;br /&gt;
There is no possibility that the Thule will discover their presence of scouts in the Forest of Ulnak. The Thule could only get an inkling of what was going on if the Karass betrayed them, if they were informed by the [[Ambassador to Otkodov]], or if the Empire badly botched a military raid of some kind.&lt;br /&gt;
&lt;br /&gt;
==Fleets==&lt;br /&gt;
* &#039;&#039;&#039;Players who control fleets can choose from several downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every fleet is eligible to participate in every voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a fleet defaults to the &#039;&#039;maritime escort&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[fleet]] can choose from several downtime options by logging into the downtime system. They may choose to [[Fleet#Trading|trade]] with a [[Foreign_ports|foreign port]], engage in [[Fleet#Raiding|raiding]] barbarians, [[Fleet#Questing|quest]] in search of glory or renown, [[Fleet#Scouting|scout]] either to support a [[smugglers cove]] or as part of another stealthy option, or commit to [[Fleet#Guarding|guarding]] a convoy of other ships.&lt;br /&gt;
&lt;br /&gt;
Left to their own devices, a fleet defaults to [[Voyage#Maritime_Escort|maritime escort]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
&lt;br /&gt;
===Raid Leen - Rescue Slaves===&lt;br /&gt;
* &#039;&#039;&#039;Freeborn fleets can join a raid against the Druj city of Leen&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This action received the support of the Imperial Spymaster&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet taking this raiding voyage will receive six random herbs and four random resources&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[The Brass Coast|Freeborn]] [[fleet]] captains are able to travel to [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]] in the [[Salt Flats of Sanath]] to [[Push_for_victory#See_That_We_Fight|take part in a raid on Leen to free slaves]]. The total effective strength assigned to the opportunity will determine the outcome. If the effective military strength is less than a thousand, then the raid will be botched, few if any slaves will be freed, and the raiders will be lucky to get away with their lives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Strength&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Raid Leen Outcome&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The raid is able to rescue a handful of slaves, but the raiders are able to escape unharmed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The raid is a success and the corsairs and their allies will free hundreds of slaves, mostly former Imperials, from the clutches of the Druj.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The raid is a triumph; hundreds will be freed including scores of individuals who have never been part of the Empire.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A standard fleet taking this raiding voyage will receive six random herbs and four random resources. A fleet that is enchanted or upgraded receives more, and may also acquire some Druj Potions as part of their loot, usually representing a captured potion or two useful to warriors. Whatever happens, the raid won&#039;t impact the Druj&#039;s ability to fight the Empire.&lt;br /&gt;
&lt;br /&gt;
===Support the Wings of Kobol===&lt;br /&gt;
* &#039;&#039;&#039;Freeborn fleets can support the &#039;&#039;Wings of Kobol&#039;&#039;, a Suranni navy in attacking Free Landing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard fleet taking this action will receive 72 rings and six random resources&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If at least 4000 strength supports the navy, Freeborn mariners will be able to recover relics of the founding&#039;&#039;&#039;&lt;br /&gt;
After the Spring Equinox, any Freeborn [[fleet]] can support the Wings of Kobol navy. The Suranni offer no additional incentive to take part beyond the [[Gossamer_threads#Spears_of_Retribution|chance for retribution]], and the chance to recover some of the wealth lost to the Grendel and the Children of Wrecks. If at least 4000 military strength supports the Wings of Kobol, then whether the Suranni are victorious or not, the mariners of the Brass Coast will be able to reach the ruins of Atalaya, where the Brass Coast began. This town was at one point a treasure trove of historical relics that reminded the Freeborn of where they came from and why their nation exists. The Suranni will not stop the Freeborn taking back as many of these items as they can find - not after the Spring Equinox at least.&lt;br /&gt;
&lt;br /&gt;
A standard fleet that takes this action will receive 72 rings worth of valuable items and six random resources in [[fleet#Loot|loot]]. This might mean additional money, or even mana crystals, and represents goods recovered from the Children of Wrecks and the ruins of Free Landing.&lt;br /&gt;
&lt;br /&gt;
===Support the Wreckers===&lt;br /&gt;
* &#039;&#039;&#039;Windlord Moraith has made arrangements for some Imperial fleets to help the Children of Wrecks fight the Wings of Kobol&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If enough fleets help the Wreckers, then the Iron Confederacy could be beaten back&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are no rewards for taking this option&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Grendel windlord who hates the Iron Conderacy, has made arrangements for some Imperial fleets to help the Children of Wrecks try to fight off the Wings of Kobol. This action is highly illegal, but the total chaos of a battle between Iron Confederacy forces and the Wreckers will make it impossible for the Iron Confederacy to know what that the Empire played a role in the battle or indeed who. The only information the Empire will receive is which nations were represented among those forces fighting. &lt;br /&gt;
&lt;br /&gt;
Only characters with a fleet that have had contact with the windlord can take this action. There are no rewards publicly available for anyone taking this option.&lt;br /&gt;
&lt;br /&gt;
===Trade Summary===&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleets can trade with ports in Axos, the Commonwealth, Faraden, the Iron Confederacy, the Sarcophan Delves, the Sumaah Republic, and Zemelslo&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Production depends on the port chosen, and can be increased by upgrades and enchantments&#039;&#039;&#039;&lt;br /&gt;
Imperial fleets can [[Fleet#Trading|trade]] with a number of foreign nations who have chosen to open some of their ports to visitors from the Empire. The assumption is that a ship trading with a foreign nation makes enough from selling their cargo to cover their running costs, crew salaries and the like, but that there is enough profit to provide the character who owns the fleet with valuable goods of interest to the folk who attend [[Anvil]]. What goods are received for visiting a port is changeable, and heavily influenced by Imperial diplomacy.&lt;br /&gt;
* &#039;&#039;&#039;Axos:&#039;&#039;&#039; The ports of the &#039;&#039;&#039;[[Foreign_ports#Towers_of_Kantor|Towers of Kantor]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Axos|Chambers of Issyk]]&#039;&#039;&#039; welcome Imperial fleets. Navarr fleets receive a frosty reception due to the association with the &#039;&#039;Scions of Cavan&#039;&#039; and suffer a one-rank penalty; more information can be found in the &#039;&#039;&#039;[[Wise_and_measured#Treason_and_the_Vallorn|Wise and measured]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Commonwealth:&#039;&#039;&#039; The ports of &#039;&#039;&#039;[[Foreign_ports#Leerdam|Leerdam]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Volkavaar|Volkavaar]]&#039;&#039;&#039; welcome Imperial traders. Imperial fleets suffer a one-rank penalty with both ports whilst the Empire continues to trade with Zemelslo whilst embargoing Jarm. More information can be found in the &#039;&#039;&#039;[[Weaving_tangled_nets#Future_Good?|Weaving tangled nets]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Faraden:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Caitun|Caitun]]&#039;&#039;&#039; welcomes Imperial fleets. Fleets from the Marches and Wintermark benefit from a one-rank bonus due to close proximity. &lt;br /&gt;
* &#039;&#039;&#039;Iron Confederacy:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Robec|Robec]]&#039;&#039;&#039; is available for Imperial fleets.&lt;br /&gt;
* &#039;&#039;&#039;Sarcophan Delves:&#039;&#039;&#039; The usual ports of &#039;&#039;&#039;[[Foreign_ports#Sarcophan|Sarcophan]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Betovering|Betovering]]&#039;&#039;&#039; welcome Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Sumaah Republic:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Zemeh|Zemeh]]&#039;&#039;&#039; welcomes Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Zemelslo:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[My_passions_from_a_common_spring#Free_Ports_And_Free_People|Radosmo]]&#039;&#039;&#039; welcomes Imperial traders following the Imperial Senate&#039;s decision to [[387YE_Autumn_Equinox_Senate_sessions#Confirm_Trade_with_Zemelslo|permit trade]] with the nation very close to the [[Principalities of Jarm]]&lt;br /&gt;
&lt;br /&gt;
==Congregations==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly General.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;In addition to the standard preaching options taken by owners of congregations, special &#039;&#039;lectures&#039;&#039; may be available&#039;&#039;&#039;&lt;br /&gt;
During downtime, the owner of a [[congregation]] can choose to take a [[Congregation#Downtime_Options|preaching]] action. Normally, these actions are used to preach one of the Imperial virtues, or the general teachings of [[the Way]], allowing a Synod member to change which of the virtue assemblies they belong to. &lt;br /&gt;
&lt;br /&gt;
After the Spring Equinox, there are three lectures available.&lt;br /&gt;
&lt;br /&gt;
===Preach Pride - Support Marcher Orcs===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Marcher.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Any Marcher with a congregation can choose to preach Pride in support of the Marcher orcs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Pride - Support Marcher Orcs&#039;&#039; action will receive the no liao, seven crowns, and 10 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Pride Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is only available following the Spring Equinox 388YE&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice, the Marcher Assembly voted to uphold a [[387YE_Winter_Solstice_Synod_judgements#Judgement_13|judgement]] raised by &#039;&#039;&#039;Brother Luke&#039;&#039;&#039; with a greater majority. The statement of principle called on the Marches to defend the [[Mournwold Orcs|Marcher orcs]] if it came to it. This has been met with acceptance across the Marches, though some are still uncertain, and those who agree with the assembly have been looking at ways they can help support the message.&lt;br /&gt;
&lt;br /&gt;
Priests who take this action are assumed to be making use of the [[liao]] they receive to [[388YE_Spring_Equinox_winds_of_fortune#Pride_in_the_Mournwold|inspire congregants to travel across the Marches]] and support the [[Marcher orc|Marcher orcs]]. It&#039;s small, but &amp;quot;&#039;&#039;Pride in small things&#039;&#039;&amp;quot; as the famous saying starts. Rather than receiving any [[liao]], the congregation will receive money from orcs grateful for their work.&lt;br /&gt;
&lt;br /&gt;
===Foretell the Coming of the Second Age of Virtue===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach the Way by encouraging pilgrims to support the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes the &#039;&#039;Foretell the Coming of the Second Age of Virtue&#039;&#039; action will receive the normal amount of liao and Synod votes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Congregations taking this action will contribute at least seven rings to the labour costs of the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Way Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is available until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
Following on from the [[Lay the foundations|highest calling]] of the Highborn Assembly, the congregations of the Empire can preach the good news of the Second Age of Virtue. The more congregations that took part each season, the greater the benefits would be. The individual effects would be tiny, but a thousand raindrops can quickly turn into a flood. Virtuous citizens would make a pilgrimage to [[Bastion]], to volunteer to help with the work of completing the Grand Inspiration, working to raise the monument to the heavens - doing their part to support the Grand Inspiration and ushering in a new era. They may not be builders, but they believe in the dream to be given form. Children, the elderly, all united by faith to add even a single brick and know they were part of this momentous occasion in the history of mortal ascension.&lt;br /&gt;
&lt;br /&gt;
===Encourage Pilgrimage to Hacynian===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Wisdom.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach Wisdom by encouraging pilgrims to visit the Great Library&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes the &#039;&#039;Preach Wisdom - Encourage Pilgrimage to Hacynian&#039;&#039; action will receive three fewer liao but four more Synod votes than usual&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Wisdom Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is available until the start of the Summer Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
Priests who take this option are assumed to be making use of the [[liao]] they receive to inspire congregants to make the difficult journey to the [[Great Library of Hacynian|Great Library]]. [[Sing_a_song#Find_the_Right_Question|After those who are brave enough to make the journey]] experience the awe-inspiring power of the true aura in the shrine, they will return home inspired to embrace Wisdom and pursue it in the certain belief that inaction is the only true mistake.&lt;br /&gt;
&lt;br /&gt;
A congregation that preaches this special action will receive three fewer [[liao]] each season (assumed to have been spent on creating auras or used to provide patronage), but four additional votes in the Synod (representing the swelling of their congregations). The priest leading the congregation will become part of the Wisdom Assembly if they were not already.&lt;br /&gt;
&lt;br /&gt;
==Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections must be submitted before the close of downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to submit arcane projections that create personal curses&#039;&#039;&#039;&lt;br /&gt;
The deadline for submitting an [[arcane projection]] is now the close of downtime. This is a significantly shorter window than previously. We&#039;ve made this change to improve our ability to process arcane projections - an earlier deadline means that the game team have more time to consider each arcane projection, which will allow us to be more detailed and consistent in our responses.&lt;br /&gt;
&lt;br /&gt;
As detailed in the &#039;&#039;&#039;[[The_moth_for_the_star#A_Drowning_Sailor|The moth for the star]]&#039;&#039;&#039; wind of fortune, it is not currently possible to create an arcane projection that involves a [[curse]] directed at a character. &lt;br /&gt;
&lt;br /&gt;
===Colleges and Forges===&lt;br /&gt;
* &#039;&#039;&#039;We&#039;ve changed the email address for college of magic and runeforge submissions&#039;&#039;&#039;&lt;br /&gt;
It is important for characters responsible for a [[college of magic]] or [[runeforge]] to remember that the deadline for submitting rituals for codification, or instructions to the runeforge, is also the point that downtime closes. You &#039;&#039;must&#039;&#039; use let us know how you plan to use your college or forge by this point, otherwise it will not be possible to submit anything and the season will be lost.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also made a small change there; the e-mail address to which such instructions should be sent is now {{plot}} rather than rules. The rules decisions about an arcane projection that is being codified, or a new item, have already been made, and it is the plot team who deal with the creation of ritual texts, unique items, or schema.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
* &#039;&#039;&#039;If you are creating an artefact you will need to email plot@profounddecisions.co.uk with the requested name and roleplaying effect&#039;&#039;&#039;&lt;br /&gt;
Artisans can use [[ilium]] to make a permanent artefact version of any magic item they can create. These powerful items retain their properties indefinitely, are readily identifiable as unique named items, and can exert powerful [[roleplaying effects]] over anyone bonded to them.&lt;br /&gt;
&lt;br /&gt;
Anyone wanting to create an artefact should email {{plot}} before downtime closes with their CID and what magic item they want to be an artefact. They should also include what name they want the artefact to have and the desired roleplaying effect. With roleplaying effects, it is best to avoid anything with religious themes; that is the purview of the [[hallow]] ceremony. It is best to avoid naming specific concepts: a roleplaying effect of &amp;quot;&#039;&#039;You feel an urge to protect Urizen lore&#039;&#039;&amp;quot; would be returned as &amp;quot;&#039;&#039;You feel an urge to preserve the magical secrets of your people&#039;&#039;&amp;quot;. It can be interpreted as the same for someone in [[Urizen]], but it would encourage someone in [[Wintermark]] to protect [[Runesmith&#039;s Law]], or a magician-prince of [[Jarm]] to protect their own collection of ritual texts.&lt;br /&gt;
&lt;br /&gt;
As with [[hallow#Effects|hallow]], comedic names or names which are &#039;&#039;obviously&#039;&#039; taken from existing works of fiction are not appropriate for item names in Empire and will be rejected when identified.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Effects==&lt;br /&gt;
* &#039;&#039;&#039;After every event there will be a range of special effects that have an impact on downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each effect is automatically applied to the appropriate personal resources; this provides details of what has caused each effect&#039;&#039;&#039;&lt;br /&gt;
Every season sees large-scale effects impact individuals and nations. Some arise as the result of [[Judgement|Synod judgements]], [[Senate motion|Senate motions]] or [[Declaration|Conclave declarations]]. Others are the results of winds of fortune or war, or magical effects such as [[enchantment|enchantments]] or [[curse|curses]]. Each such effect is mentioned in your downtime if it affects your personal resource, along with a brief summary of what is going on. This list provides more detail, and is also useful for knowing what is going on in the wider Empire.&lt;br /&gt;
&lt;br /&gt;
Due to the ongoing [[Things go awry|issue]] with the constellations, territory-scale magic performed at the Spring Equinox is much more likely to have [[Things_go_awry#The_Stars_are_Wrong|additional, unlooked-for]] effects.&lt;br /&gt;
&lt;br /&gt;
===Rivers Run Clear (Mareave)===&lt;br /&gt;
* &#039;&#039;&#039;Rivers of Life has been cast on Mareave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;As well as reducing casualties to armies in the territory, the magic infuses all water there with life-giving Spring power&#039;&#039;&#039;&lt;br /&gt;
The Imperial territory of [[Mareave]] has had [[Rivers of Life]] woven over it. This potent magic preserves life, healing all save the most grievous wounds overnight and infusing water across the territory with restorative powers. As well as the typical effect of reducing losses to any [[Army|armies]] fighting in the territory, the magic has other, more narrative effects. Wounds heal, animals and plants are healthy and fertile, and people find it easier to start or expand their families.&lt;br /&gt;
&lt;br /&gt;
===Fens, Forests, and Frost===&lt;br /&gt;
* &#039;&#039;&#039;Dripping Echoes of the Fen has been cast on two regions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Forge the Wooden Fastness has been cast on two regions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Frozen Citadel of Cathan Canae has been cast on three regions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:800px;&amp;quot;}&lt;br /&gt;
|-&lt;br /&gt;
! Ritual !! Region !! Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || Kallavesa Marsh, [[Kallavesa]] || Sussivari Frost Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || Kallavesa Marsh, [[Kallavesa]] || Sussivari Frost Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || Rundhal Marsh, [[Kallavesa]] || Sussivari Frost Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge the Wooden Fastness]] || Nesustak Forest, [[Sarangrave]] || 	Coven of the Horned Hare&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge the Wooden Fastness]] || Wittal Grove, [[Kallavesa]] || Coven of the Horned Hare&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Nadir, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Clisearn, [[Mareave]] || 	Ashen Flame&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Icarion, [[Mareave]] || 	Ashen Flame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Ephisis001.webp|align=tight|title=The City of Gold and Lead is filled with merchants and traders.}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Myriad Market (Spiral)===&lt;br /&gt;
* &#039;&#039;&#039;A door to the &#039;&#039;Myriad Market&#039;&#039; has been opened in Apulian until the start of the Winter Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Businesses in Spiral can diversify for free and can diversify to receive a pouch of warm ashes whilst the market is active&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, &#039;&#039;Goldentongue&#039;&#039;, herald of the [[Callidus|Sovereign-Lord of the City of Chains]], hosted an [[The_thing_with_feathers#Hope_is_a_Subtle_Glutton_(Callidus)|auction]] in the Hall of Worlds. One of the lots available was the &amp;quot;&#039;&#039;key to the Myriad Market&#039;&#039;&amp;quot;; a boon from [[Ephisis]] that has been used to open a door in [[Spiral#Apulian|Apulian]] to a chamber of the City of Gold and Lead. [[Business]] owners in the territory are able to make use of the market and can [[Business#Diversification|diversify]] for free &#039;&#039;and&#039;&#039; can diversify to receive a single pouch of [[warm ashes]] each season. This diversification into warm ashes can only be taken once ever.&lt;br /&gt;
&lt;br /&gt;
===Hammers of Fury (Hercynia and Tassato)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Estavus001a.png|align=tight|title=The City of Fire and Stone throngs with smiths and smelters}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hercynia and Tassato have been enchanted with the &#039;&#039;Hammers of Fury&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This speeds the mustering of a new Imperial army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It also reduces the ingots produced by each mine in the territory by 2, but grants a pouch of warm ashes in their place&#039;&#039;&#039;&lt;br /&gt;
Over the coming months, the power of the [[Realm#Autumn|Autumn realm]] is focused on the [[The League|League]] [[territory]] of [[Tassato]] and the [[Navarr]] territory of [[Hercynia]]. The &#039;&#039;Lyktan&#039;&#039; coven has invoked the &#039;&#039;[[Hammers of Fury]]&#039;&#039; to speed the mustering of a new [[army]] in both territories. This magical service provided by the [[Estavus|City of Fire and Stone]] [[enchantment|enchants]] the forges, foundries, and smithies throughout the territory, infusing them with the heat of Shikal&#039;s forges to help them forge arms and armour with supernatural speed. It also sends traders from the Fire Mountain to acquire more resources, meaning that [[mine|mines]] throughout the territory will see their production of metals reduced by two ingots, but in their place the mine owners each gain one pawn of [[Vis#Warm Ashes|warm ashes]] - Autumn [[vis]].&lt;br /&gt;
&lt;br /&gt;
===Hammers of Industry (Madruga)===&lt;br /&gt;
* &#039;&#039;&#039;Madruga has been enchanted with a magnitude 80 arcane projection of the Autumn realm&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Municipal Docks in Calvos Sound will be completed by the start of the Autumn Equinox 388YE&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, an [[arcane projection]] was performed targeting the [[The Brass Coast|Freeborn]] territory of [[Madruga]]. The ritual has seen logistics in the territory enhanced; granting confidence in craftsmanship, easing travel, clarifying communication, and reducing waste.&lt;br /&gt;
&lt;br /&gt;
As a result, [[Construct Municipal Docks|construction on the Municipal Docks]] in Calvos Sound has advanced, and the great work is expected to be completed by the start of the Autumn Equinox 388YE.&lt;br /&gt;
&lt;br /&gt;
===Connect the Lands Heart (Sarangave)===&lt;br /&gt;
* &#039;&#039;&#039;Sarangrave has been enchanted with a magnitude 80 arcane projection of the Autumn realm&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, an [[arcane projection]] was performed targeting the [[Urizen]] territory of [[Sarangrave]]. The ritual focused on the [[Autumn magic|resonances]] of [[Autumn_magic#Bands|bands]] and [[Autumn_magic#Binding|binding]], and the effects are unknown.&lt;br /&gt;
&lt;br /&gt;
===Behold the Upward Spiral (Spiral)===&lt;br /&gt;
* &#039;&#039;&#039;Spiral has been enchanted with a magnitude 60 arcane projection of the Night realm&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, an [[arcane projection]] was performed targeting the [[The League|League]] territory of [[Spiral]]. The night sky over Spiral remains clear and the stars exceptionally bright. Those living there have nightly dreams of the various works done to restore and improve the territory, which end with a final image of [[Custodian_of_the_Omphalos#The_Dreaming_Spire|the Dreaming Spire]] on the slopes of Mount Cinnius. Those who experience these dreams most keenly are often left with a drive to change or reshape the world, and waning enthusiasm for ambitious goals may be revitalised. &lt;br /&gt;
&lt;br /&gt;
Note that magic of this nature is indiscriminate; it will encourage citizens of the League and citizens of Urizen alike to celebrate the successes their nations have made toward restoring Spiral. While the enchantment persists, encounters with the Night realm will be more common. People are more likely to encounter Night regio and may in some cases find existing Night regio have increased in potency. Heralds of Night eternals, especially those with an interest in inspiration and grand projects, are likely to be encountered more often.&lt;br /&gt;
&lt;br /&gt;
===Greatest Military Force===&lt;br /&gt;
* &#039;&#039;&#039;Dawnish and Winterfolk with a business, farm, fleet, herb garden, mana site, mine, or forest can change to a military unit of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, two mandates were enacted; one in the Dawnish Assembly by &#039;&#039;&#039;Ser Decimus of House de Bastion&#039;&#039;&#039; and one in the Winterfolk Assembly by &#039;&#039;&#039;Yrkja Riansson Sigeing&#039;&#039;&#039;. These mandates encourage the people in their respective nations to [[Push_for_victory#Greatest_Military_Force|support efforts]] to embrace their national traditions and support the Empire&#039;s wars.&lt;br /&gt;
&lt;br /&gt;
===Stirring the Pot===&lt;br /&gt;
* &#039;&#039;&#039;Marchers with a military unit, fleet, herb garden, mine or forest can change to a farm of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marchers can upgrade their farm for one less weirwood (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers with a military unit, fleet, herb garden, mine or forest can change to a business of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers can upgrade their business for one less white granite (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, two mandates were enacted; one in the Marcher Assembly by &#039;&#039;&#039;Richard Conscience&#039;&#039;&#039; and one in the League Assembly by &#039;&#039;&#039;Frideswide Adelaar van Holberg&#039;&#039;&#039;. These mandates encourage the people in their respective nations to [[The circle game|support efforts]] to embrace their national traditions and support the Imperial economy. They also create a groundswell of support for League and Marchers looking to improve their resources.&lt;br /&gt;
&lt;br /&gt;
===Completion of the Omphalos===&lt;br /&gt;
* &#039;&#039;&#039;The Omphalos has been completed in Spiral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Urizen characters can take a new personal resource in Spiral for free before the end of downtime&#039;&#039;&#039;&lt;br /&gt;
With the completion of [[Custodian_of_the_Omphalos#The_Dreaming_Spire|the Dreaming Spire]], Urizen characters can take a new personal resource in [[Spiral]] before the end of downtime by emailing {{admin}}.&lt;br /&gt;
&lt;br /&gt;
===Wayhouse in Holberg===&lt;br /&gt;
* &#039;&#039;&#039;Splintered House has been completed in Holberg&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Navarr characters can take a new personal resource in Holberg for free before the end of downtime&#039;&#039;&#039;&lt;br /&gt;
With the completion of [[Keeper_of_the_Splintered_House#The_Splintered_House|the Splintered House]], Navarr characters can take a new personal resource in [[Holberg]] before the end of downtime by emailing {{admin}}.&lt;br /&gt;
&lt;br /&gt;
==Magical Lore==&lt;br /&gt;
* &#039;&#039;&#039;Every summit it is possible that new rituals, magic items, or potions may become available to Imperial citizens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some of these options are only available to characters from certain nations, such as those entered into Urizen Lore or Runesmith&#039;s Law&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, one magic item was added to Runesmith&#039;s Law, one ritual was added to Urizen lore, and one ritual was put forward for inclusion in Imperial Lore:&lt;br /&gt;
* [[Revelations of the Past]] was [[388YE_Spring_Equinox_Conclave_sessions#Imperial_Lore:_Revelations_of_the_Past|raised]] by &#039;&#039;&#039;Syl&#039;&#039;&#039; the [[Dean of the Lyceum]] and funded by &#039;&#039;&#039;Bledri Eternal&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[Talon&#039;s Alb]] was added to [[Wintermark_economic_interests#Runesmith.27s_Law|Runesmith&#039;s law]] &lt;br /&gt;
&lt;br /&gt;
* [[Pillars of Adamant]] was added to [[Urizen lore]]&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Journeys_end_in_lovers_meeting&amp;diff=140385</id>
		<title>Journeys end in lovers meeting</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Journeys_end_in_lovers_meeting&amp;diff=140385"/>
		<updated>2026-06-10T19:33:36Z</updated>

		<summary type="html">&lt;p&gt;Dre: /* Rats at Anvil */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=True Love.jpg|caption=Journeys end in lovers meeting, every wise man&#039;s son doth know.|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
It is not just the great and the good of the Empire who come to [[Anvil]] each equinox and solstice. The tent-city that springs up around the [[Anvil#The_Forge|the Forge]] attracts visitors from all over the known world, and beyond. Some are drawn by the promise of wealth, some by the need to find the wisest and the bravest to help them resolve their dilemmas, some seek to influence those who wield true power in the Empire, and others come to celebrate and forge new relationships with those drawn to the heart of Imperial power.&lt;br /&gt;
&lt;br /&gt;
Some who plan to visit Anvil are at pains to conceal their arrival, or their intentions. Others, though, make no secret of their intentions - indeed they often choose to send word ahead to ensure that those they hope to make contact with are prepared for them. Here, we talk about some of those who have been most public in their desire to meet those who throng to Anvil.&lt;br /&gt;
&lt;br /&gt;
==Friday==&lt;br /&gt;
===Three&#039;s Company===&lt;br /&gt;
*&#039;&#039;&#039;A group of Freeborn from the Parador of the Crucible will be turning up to the Brass Coast camp at some point on Friday evening, to celebrate the recent victory over the Children of the Wrecks&lt;br /&gt;
*&#039;&#039;&#039;They will be bringing some of the water from their magical fountain, which can turn unlineaged humans into naga, briars or draughir unpredictably&lt;br /&gt;
In Crucible, Madruga, there is a fountain in the courtyard of an old parador that once stood by the road along the banks of the Scorrero that now flows with rainbow waters; drinking from them by moonlight can prompt a transformation in unlineaged humans. There is a chance that the drinker will unpredictably gain the briar, draughir, or naga lineage over the course of a few days. Normally the freeborn who staff the parador accept visitors from all over the Empire to Madruga to taste the waters, and to relax before the shimmering rainbow waters of the courtyard fountain. After the victory of the Red Wind Corsairs over the Children of the Wrecks and their [[Deep_blue_sea|daring escape from the Grendel]], the members of the Parador have decided to make a visit to Anvil to celebrate with anyone who will join them. They will be in the Brass Coast camp on Friday night at...some point.&lt;br /&gt;
&lt;br /&gt;
OOC Note: The choice of which lineage is gained - if any - is down to the player, not the character. Players can either choose secretly themselves, or receive a random choice from the NPCs if they choose to drink the water.&lt;br /&gt;
&lt;br /&gt;
===She Knows My Name===&lt;br /&gt;
Last season, representatives of the [[Charnel Lord]] visited Anvil to see whether the people of Varushka [[Apparently_with_no_surprise#Strange_Relations|still valued their relationship]] with the &#039;&#039;Boyar of the Broken Barrow&#039;&#039;. It seems that &#039;&#039;Irontooth&#039;&#039; was well pleased with the tribute offered, and intends to follow through on his word that he would do &amp;quot;something&amp;quot; for the people of Karsk. &#039;&#039;Taysa of the Black Feathers&#039;&#039; has invited a number of people to come visit her via conjunction of the Sentinel Gate at 11pm on Friday at the Spring Equinox in the following order:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sasha of the Sovereigns Head&#039;&#039;&#039;, &#039;&#039;&#039;Neschastya Maksimova Bosko&#039;&#039;&#039; and especially &#039;&#039;&#039;Victor Ostrostan&#039;&#039;&#039;, he who made an interesting offer to the &#039;&#039;Lord of Crows&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Miroslave &amp;quot;XIII&amp;quot; Ruparic&#039;&#039;&#039;, as the Charnel Lord is interested in fostering new talent&lt;br /&gt;
*&#039;&#039;&#039;Maegruth Bearonovitch Strascovitch&#039;&#039;&#039; to talk about the sinecure and statue they mentioned&lt;br /&gt;
*Two representatives each of the Vales of Utovshy and Yarizov to discuss what Karsk needs right now&lt;br /&gt;
&lt;br /&gt;
There are other people who &#039;&#039;Irontooth&#039;&#039; took note of, yet has chosen not to invite to the gathering. Those people should not take it as an insult, simply that his business with them is not immediate:&lt;br /&gt;
&lt;br /&gt;
*He is pleased to hear that the Boyar of Dark hearts wishes to continue cordial relations.&lt;br /&gt;
*The &#039;&#039;&#039;Winters Guest&#039;&#039;&#039; of Karov has no business intruding on whatever kind of heart the Charnel Lord may or may not have, and should know not to encroach on such things. If it wishes to know what bargain the Charnel Lord may be interested in, it should pay attention to what is being said.&lt;br /&gt;
*The Charnel Lord is confused as to why any so-called &amp;quot;True Son of Karsk&amp;quot; would now base his military unit out of Ossium, yet would ask for such grand favours without offering any tribute? That said, if he were to return and make good on his claims, then the Charnel Lord would indeed be interested and all would be well between them.&lt;br /&gt;
*&#039;&#039;&#039;Sketchemi Justicast Mentyevik&#039;&#039;&#039; is thanked for the delicious morsels&lt;br /&gt;
*The wise and powerful &#039;&#039;&#039;Vladimir Vladirovich Reznikov&#039;&#039;&#039; is recognised for his token tribute&lt;br /&gt;
&lt;br /&gt;
==Saturday==&lt;br /&gt;
===By Roads Both Straight and Winding===&lt;br /&gt;
* &#039;&#039;&#039;Marracossans from [[Madruga#Trajadoz|Trajadoz]] are travelling to Anvil to meet with their [[Marracossa_Sendito|Sendito]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They seek to celebrate their ongoing relationship with the Empire and open negotiations about developing it further.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They will arrive in the Brass Coast camp at 11am on Saturday.&#039;&#039;&#039;&lt;br /&gt;
Met along the road from their [[Madruga#Trajadoz|home]] in [[Madruga]], travellers garbed in an unusual blend of [[Asavea|Asavean]] and [[The_Brass_Coast|Freeborn]] styles openly engage fellow travellers in impeccable (if not accented) Imperial. These Marracossans (&#039;&#039;&#039;not&#039;&#039;&#039; Asavean and &#039;&#039;&#039;never&#039;&#039;&#039; [[Foreign_ports#Nemoria|Nemorian]]) are travelling to [[Anvil]] to celebrate the recognition a year ago of their joint struggle against the Grendel and their Asavean allies. They proudly produce a transcription of the [[386YE_Spring_Equinox_Synod_judgements#Judgement_160|judgement]] to anyone who show the slightest interest and introduce those of their number who fought alongside Imperial armies against &amp;quot;&#039;&#039;The Tyranny of the Plenum&#039;&#039;&amp;quot;. As well as meeting with &#039;&#039;&#039;Karg i Estrico i Ergo&#039;&#039;&#039; (who they refer to as &amp;quot;&#039;&#039;The Golden-Palmed&#039;&#039;&amp;quot;), their newly assigned [[Marracossa_Sendito|Marracossa Sendito]] and &#039;&#039;&#039;Hugo i Bamesh&#039;&#039;&#039; they also express an interest in speaking with the [[Madruga#Recent_Senate_Elections|senator for Madruga]], &#039;&#039;&#039;Eulàlia i Phovas i Riqueza&#039;&#039;&#039; as they wish to seek a renegotiation of their current [[Ambassador#Treaty|treaty]] with the Empire. They are however quick to clarify that such a renegotiation would seek only to &amp;quot;&#039;&#039;deepen their ties for mutual prosperity&#039;&#039;&amp;quot; with their neighbours.&lt;br /&gt;
&lt;br /&gt;
===Whatever happened to Mendicant Garev (this time)?===&lt;br /&gt;
*&#039;&#039;&#039;Another accident has befallen Mendicant Garev on his way to Anvil to attend Inquisition&lt;br /&gt;
*&#039;&#039;&#039;The Inquisitor of Prosperity is responsible for going to rescue him&lt;br /&gt;
{{SOP|statement=I call to Inquisition Mendicant Garev of Highguard to investigate his claims of Prosperity while refusing to pay those who saved his life. This will occur at the spring summit when he is available (there will be cake)|by=Iniska Ashwood, Prosperity Assembly|vote=334-120|when=Winter 387YE}}&lt;br /&gt;
Last season, Mendicant Garev had a [[Apparently_with_no_surprise#Whatever_Happened_to_Mendicant_Garev?|terrible accident]] and fell into one of the many fissures that surrounds [[Casinea#Casfall|Casfall]]. Thankfully, three brave heroes of the Empire ventured through the sentinel gate, managed to recuse him and sent him on his way.&lt;br /&gt;
&lt;br /&gt;
Apparently, Garev was not as polite to his rescuers as he should have been, to the point that the [[Virtue_inquisitor|Inquisitor of Prosperity]] saw it appropriate to call him to [[inquisition]] at the coming summit regarding the lack of compensation offered. While not a member of the synod himself, operating as a [[Highguard_religious_beliefs#Wayfarers|wayfarer]] through taking on the lifestyle of a [https://en.wikipedia.org/wiki/Mendicant mendicant] priest, he feels compelled to answer the call of his inquisitor, even though he&#039;s a little confused as to the precise nature of the complaint. He sent message ahead that, as he is less familiar with the formal proceedings of the Synod, more focused on the actual preaching and auras as he is, he&#039;d appreciate if the the [[Speaker of the Highborn Assembly]] could arrange for someone to help him through the structures of the process and help advocate on his behalf. Furthermore, while he is very grateful for the offer of cake, he would like it explicitly stated beforehand if he is to receive an invoice after consuming it.&lt;br /&gt;
&lt;br /&gt;
That was the plan at least, until tragedy befell him once again; while passing through [[Casinea#Syrene|Syrene]] on his way to Anvil, he seems to have been given some poor directions and ended up wandering into the regio there controlled by [[Kaela]]. It is generally a place avoided by the locals, as the closer you get to its epicentre, the weaker and more fatigued you become. It is presumed that he was overcome by exhaustion as he has not been seen since entering a few days ago. A herald of the &#039;&#039;Black Dog&#039;&#039; caught in the days before Anvil was asked after his wellbeing, who confirmed that he was indeed still alive, but that they weren&#039;t sure why it mattered whether he died now or of old age. It all ends up the same, really. If the Empire could retrieve his body (dead or alive) from that important place though, it would be appreciated.&lt;br /&gt;
&lt;br /&gt;
Once again, the Sentinel Gate seems to have taken pity on poor Garev and imperial prognosticators have found a conjunction to the regio near Syrene on Saturday at 12:50. It is likely that a casting of [[Renewed Strength of the New Day]] will be required to get him up, and given that Iniska called Garev to inquisition, if they wish it to go ahead they should prepare to send a team in to help him out. It is unclear what the effects of being in that regio for so long might be on a person, both physically and mentally, so they may wish to work with the [[Grandmaster]] of the [[Silver Chalice]] to ensure he is properly tended to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
All characters on this conjunction will be affected by the innate nature of the regio. They will be under the effect of [[Calls#WEAKNESS|WEAKNESS]] that cannot be removed whilst there and experience increasing states of lethargy unless they:&lt;br /&gt;
* Expend a hero point upon entering the area&lt;br /&gt;
* Are subject to an anointing&lt;br /&gt;
* Overcome the effect using their [[Briar#Roleplaying_Briar|briar]] lineage&lt;br /&gt;
* Are bonded to a magical item or have a ritual enchantment that mitigates effects like these&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Boggartz Herder===&lt;br /&gt;
* &#039;&#039;&#039;A yeofolk from Spiral Castle is bringing an unknown number of Summer boggarts to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The boggarts are armed but do not seem to pose an immediate threat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Their cognitive, magical, and martial capabilities seem to be growing from summit to summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In the past this group of boggarts have demanded mana from any imperial citizen they come near&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They are expected to arrive in Anvil at 2pm on Saturday and head straight for the Arena&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Over the last few summits, mysterious [[Realm#Summer|Summer]] [[Inhabitants_of_the_realms#Boggarts|boggarts]] have been arriving in Anvil demanding mana to eat. Not just any boggarts - they style themselves as “BOGGARTZ” on a sign, which is unusual both for the poor spelling and the fact that boggarts, cannot typically read or write. The first time they came, they demanded mana and to be named, and the mages of Anvil seemed delighted by them and gave all they asked for. The second time, they interrupted the [[Astronomancy]] Symposium led by the [[Astral Arcanist]] by taking over the Senate building and demanded more mana, as well as titles to go with their names. Now, a tired-looking and irritable [[Yeofolk_of_Dawn|yeofolk]] from [[Weirwater#Spiral_Castle|Spiral Castle]] has been seen herding some more of these “BOGGARTZ” towards Anvil - this time armed. When asked about their business, they just say “Don’t ask. It won’t be my problem soon. Just a few more miles.”&lt;br /&gt;
&lt;br /&gt;
===An Artisanal Transformation===&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Azoth are coming to Anvil to offer trials to artisans from the League&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only four will be selected for the final trial&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The heralds have already written to some artisans they found particularly promising, but are open to newcomers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The heralds claim those who survive the trials will be &amp;quot;transformed&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They are expected to arrive at 5pm on Saturday and head for the fountain in the centre of the League camp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Azoth|The Azoth]] has taken an interest in the [[Crafting_skills|artisans of the Empire]], and particularly those from [[the League]]. &#039;&#039;The Rebis&#039;&#039; has been speaking recently about the idea of internal transformation as an under-explored aspect of alchemy. To this end, heralds of &#039;&#039;The Crucible&#039;&#039; have been combing the cities of the League looking for the artisans with the most promise, but are unclear as to the actual criteria beyond having &amp;quot;potential&amp;quot;. These artisans will be offered trials to - with any luck - undergo an internal transformation.&lt;br /&gt;
&lt;br /&gt;
===Rats at Anvil===&lt;br /&gt;
* &#039;&#039;&#039;Something apparently called &#039;&#039;King Rat&#039;&#039; is on its way to Anvil.&lt;br /&gt;
* &#039;&#039;&#039;It is expected at the League Camp on Saturday at around 16.30 on Saturday evening&lt;br /&gt;
Travellers on the various roads that lead south from [[Temeschwar]] have reported meeting... something on the road. It travels in the company of a group of unwashed and surly [[bravo|bravos]], who do not encourage questions. Those who&#039;ve had a glimpse of the thing, which is travelling in a battered covered wagon drawn by an ox twice as unwashed and surly as the bravos report that it seems to be, variously: a sun-shy [[draughir]]; a grotesque herald of the [[Realms#Winter|Winter realm]]; or possible a not-especially-convincing mannequin given life by cunning strings probably as part of some overcomplex plan by a [[mountebank]]. Whatever it is, sources agree that it has a reasonably human body, corpse-white features, and an unkempt beard. Its movements are jerky and sudden, and on the rare occasion it is seen outside the wagon, it is described as shuffling or stumbling as if heavily drunk - or drugged. It is also described as being as foul-mouthed and belligerent as any rough and ready Temeschwari street-fighter. &lt;br /&gt;
&lt;br /&gt;
So far, travellers are giving it a wide berth. It is not making particularly speedy progress, though it is clearly coming to Anvil. When pressed on the identity of their travelling companion, the bravos chuckle nastily and the name they give is &#039;&#039;King Rat&#039;&#039;. This name is synonymous with the problems Temeschwar has encountered in the last few years with its feral and aggressive rodent population. It is also apparently one of the names used by the legendary entity that allegedly lives in the sewers of the city, who is believed to have been ultimately responsible for the plague of rats and is tied at least circumstantially to certain strange deaths in the city.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a lot of speculation about who or what this is. The foolish share wide-eyed horror stories of an &#039;&#039;[[Varushkan_Monster#Sovereigns|actual Varushkan sovereign]]&#039;&#039; on its way to either assassinate or offer its services to [[Emperor Vesna]]. Wiser heads say that such a thing is really, really unlikely. Whatever other powers sovereigns may have, they do not leave their domains. They certainly don&#039;t travel all the way to Casinea. Not in person, at any rate.&lt;br /&gt;
&lt;br /&gt;
Whatever it is, it is coming to Anvil and the bravos joke that it is looking forward to taking in the sights when it arrives on the Saturday evening at around half past four.&lt;br /&gt;
&lt;br /&gt;
===Aspiring Cicisbeo Siblings===&lt;br /&gt;
* &#039;&#039;&#039;Two siblings are coming to Anvil to talk to cicisbeo looking for information, tips, and advice&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They will be looking for established cicisbeo and those who patronise them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They are expected to arrive in Anvil at 7pm on Saturday and head for the fountain in the centre of the League camp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portia and Fabian de Castnet Spire are newly League Citizens in [[Spiral]] who wish for nothing more than to become successful [[cicisbeo]]. However, all attempts thus far have met with polite disinterest at best and a small fire at worst. Therefore, they intend to come to Anvil for an hour or two hoping to learn what they can from successful cicisbeo.&lt;br /&gt;
&lt;br /&gt;
===Hahnmark Ghosts===&lt;br /&gt;
*&#039;&#039;&#039;A group of stormcrows from Hahnmark have been burdened by a host of ghosts&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unable to be exorcised, the ghosts reach out for someone to possess&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The stormcrows seek volunteers to become possessed, to allow these spirits to deal with their unfinished business and move on&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Grey Aleks will come bearing ghosts around 7:30pm on Saturday, to the Tree of Names in the Wintermark camp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The recent casting of Regrow the Land&#039;s Heart in Hahnmark, empowered by Llofir, has had an unforeseen side-effect. Areas scarred by war and disaster, now overgrown with mushrooms, have been found to also bear the bones of the restless dead. Unhappy spirits have risen up in places, and though they pose no significant threat to anyone they are a troubling sight.&lt;br /&gt;
&lt;br /&gt;
Some thanes begin to complain of them as a nuisance, but a group of stormcrows led by Grey Aleks argue that this presents an opportunity. These spirits are souls which are held back form returning to the labyrinth, another scar or war that the ritual intended to heal. The stormcrows have gathered the ghosts around them, hoping to lay them to rest.&lt;br /&gt;
&lt;br /&gt;
There is no apparent way to exorcise the ghosts, but each appears to have some piece of &amp;quot;unfinished business,&amp;quot; which someone could resolve by allowing the ghost to possess them for the evening. But who? The stormcrows have come to Anvil hoping to find many willing volunteers to take on this task.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
*These possessions will take the form of a short curse card handed out by a marshal, who will be able to answer any questions about the roleplaying effect. The cards will be 11-point, sans-serif font, with some larger 18-point versions available too. &lt;br /&gt;
*The effect will last until time out on Saturday, but it will be possible to decide to end the effect at any time if it has ceased to be enjoyable. &lt;br /&gt;
*It will be up to each individual player how far they want to lean into the possession - completely changing their personality, or letting it guide them subtly, or something in between.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Victim of the Falconer Cult===&lt;br /&gt;
* &#039;&#039;&#039;Kiara Last-Lantern is coming to Anvil to learn about the Falconer Cult&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She wants to speak to anyone who interacted with Kaisa the Sewn Tongue&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She is especially interested in Kaisa&#039;s victims&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She is expected to arrive in Anvil at 8:30pm on Saturday and head to Sigehold Hall in the Wintermark camp&#039;&#039;&#039;. &lt;br /&gt;
Over the last year and a half, a blood-obsessed cult arose in Wintermark dedicated to a [[Astronomancy#Tulpas|tulpa]] of [[The Claw]] calling itself The Falconer. At the height of their power, the influence of this tulpa and cult caused issues across the northern parts of the Empire. While many were brought under its magical influence against their will, some went willingly and truly believed the cult&#039;s insipid ideology of &amp;quot;might makes right&amp;quot; and &amp;quot;the strong should rule&amp;quot;. Those who willingly went to the cult were called The Chosen, and were sent out into the wider Empire - including Anvil - to spread their propaganda and heresy. &lt;br /&gt;
&lt;br /&gt;
They were finally [[Shadow_in_the_grass#Hawking_The_Falcon|brought low]] and now only a remnant of the Claw&#039;s influence remains. The most influential and dangerous of the cult was a woman from [[Sermersuaq]] called Kaisa the Sewn Tongue. She was called to inquisition by the [[Virtue_inquisitor|Inquisitor]] of [[Loyalty]], Eevi of the Gadrai. Before the verdict was given, she was arrested for belonging the cult and, when Inquisitor Eevi did not agree to plead clemency on her behalf, was put to death.&lt;br /&gt;
&lt;br /&gt;
Now, Kaisa&#039;s sister, Kiara Last-Lantern, is coming to Anvil to speak to those involved, and to learn more about the cult which took in her sister and turned her into what she became. She is keen to speak with anyone who interacted with Kaisa.&lt;br /&gt;
&lt;br /&gt;
===An Ancient Treasure===&lt;br /&gt;
* &#039;&#039;&#039;A delegation from the &#039;&#039;Circle of Black Sand&#039;&#039; are coming to the Night of Worth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They were apparently invited there to conclude a transaction of some sort, relating to an old artefact.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They have contacted the new Ambassador to Beoraidh to request their presence.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They will arrive at the Imperial Orc camp around 9pm on Saturday.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The civil service have received a somewhat cryptic missive for the [[A_knock_at_the_door#Welcome_Ambassador|new ambassador to Beoraidh]]. It is from Daragh, of the &#039;&#039;Circle of Black Sand&#039;&#039; and explains that the &#039;&#039;Circle&#039;&#039; is willing to accept the offer made by the [[Weigher of Worth]] last season. They will bring the artefact with them to the [[Night of Worth]] at nine o&#039;clock on Saturday to the Unshackled camp. They would be grateful if the new Ambassador, or their appointed representative, could be present to ensure all the formalities are observed. If the Empire has managed to do its part to complete the deal, then the &#039;&#039;Circle&#039;&#039; will hand over the goods.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the writer intends to be so cryptic, they seem to be writing a polite invitation on the assumption that the Ambassador will already know what is happening. If, for whatever reason, that is not the case then perhaps the Weigher of Worth, Bloodcrow Kren, will know more.&lt;br /&gt;
&lt;br /&gt;
===Flame on the pinnacle===&lt;br /&gt;
* &#039;&#039;&#039;The Tribunal of the Silver Flame&#039;s attempts to trade magics with the Empire, brokered by Sinokenon, has been emphatically rejected&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;The Tribunal are sending a small delegation to Urizen&#039;s camp at 22:00 on the Saturday of the Equinox to discuss next steps&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Last summit, the small enclave of erstwhile rebels now calling themselves the Tribunal of the Silver Flame made [[Mirror_and_the_flame|formal diplomatic overtures]] to the Empire. They had previously asked more-or-less politely for access to Imperial Lore - having been ignored, and told by their friends at Anvil that this was a hard sell, they returned with large, impactful offers backed by their patron, [[Sinokenon]]. They desperately need access to Imperial lore and were prepared to barter for it with the offer of powerful rituals backed by the Eternal. Success relied on a [[declaration]] from the [[Conclave]] granting them access. Instead the [[Grandmaster]] of the [[Unfettered Mind]] raised a declaration of [[concord]] stating &#039;&#039;&amp;quot;Consequences are the price of ambition. Conclave condemns the notion of disseminating Imperial lore to the Silver Flame&amp;quot;&#039;&#039; - which passed. &lt;br /&gt;
&lt;br /&gt;
If the intention was to communicate the Conclave&#039;s contempt for the Silver Flame, then it was successful. The fact that there was no further communications through any official channels only served to underline how withering the response was. The reaction from the Tribunal seems to have been one of stunned shock. They were prepared for the prospect that their offer might not be good enough: they fully understand the importance of what they&#039;re asking for. What they cannot fathom is the condemnation they have received from the Conclave.&lt;br /&gt;
&lt;br /&gt;
{{SOP|statement=We have given our assurances to the Urizen &amp;quot;rebels&amp;quot; of Spiral - who have courageously chosen to leave the Empire rather than cede their ancestral homes to the League - such as the Silver Flame - that we hold them to be Urizen. Invoking the Chalice that rejoins us, we encourage our Wise magicians with Imperial lore mastery to assist them with their research, as well as our vigilant priests to advise and aid them in their dealings with pernicious eternals.|by=Callista of the Dark Shard, Urizen National Assembly|vote=192-0|when=Winter 388YE}}&lt;br /&gt;
The Tribunal express gratitude towards those magicians who did express their support. They intend to send representatives to Anvil to speak with some of their supporters. In particular they are seeking to speak with Callista of the Dark Shard, who raised a successful [[387YE_Winter_Solstice_Synod_judgements#Judgement_104|statement of principle]] supporting them and also wrote privately, Leyna Sunshaper and Letho Southshore, as well as the Urizeni National Assembly, and, if they have been appointed, the [[Custodian_of_the_Omphalos|Custodian of the Omphalos]]. They are planning to arrive around 22:00 on the Saturday of the Solstice. This is not a formal diplomatic meeting - indeed, their representative Alexius is very clear that they don&#039;t really have any better offer for the Empire at this time and so have nothing to say to the office of the Imperial Consul. &lt;br /&gt;
&lt;br /&gt;
Despite presenting a relatively composed front in their letters, they are clearly still in shock in the way that their offers and their alliance with Sinokenon have been received. The representatives of the Silver Flame seem to mainly wish to work out what was so objectionable about their proposals - and how they can best present a united front along with their cousins in Imperial Urizen who so clearly want to support them. After all - the heart of Urizen is [[Custodian_of_the_Omphalos#The_Dreaming_Spire|in Spiral]]. They too are inspired by the resonances of Oak, Chalice and Fountain imbued in that doughty structure.&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Journeys_end_in_lovers_meeting&amp;diff=140384</id>
		<title>Journeys end in lovers meeting</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Journeys_end_in_lovers_meeting&amp;diff=140384"/>
		<updated>2026-06-10T19:30:12Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=True Love.jpg|caption=Journeys end in lovers meeting, every wise man&#039;s son doth know.|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
It is not just the great and the good of the Empire who come to [[Anvil]] each equinox and solstice. The tent-city that springs up around the [[Anvil#The_Forge|the Forge]] attracts visitors from all over the known world, and beyond. Some are drawn by the promise of wealth, some by the need to find the wisest and the bravest to help them resolve their dilemmas, some seek to influence those who wield true power in the Empire, and others come to celebrate and forge new relationships with those drawn to the heart of Imperial power.&lt;br /&gt;
&lt;br /&gt;
Some who plan to visit Anvil are at pains to conceal their arrival, or their intentions. Others, though, make no secret of their intentions - indeed they often choose to send word ahead to ensure that those they hope to make contact with are prepared for them. Here, we talk about some of those who have been most public in their desire to meet those who throng to Anvil.&lt;br /&gt;
&lt;br /&gt;
==Friday==&lt;br /&gt;
===Three&#039;s Company===&lt;br /&gt;
*&#039;&#039;&#039;A group of Freeborn from the Parador of the Crucible will be turning up to the Brass Coast camp at some point on Friday evening, to celebrate the recent victory over the Children of the Wrecks&lt;br /&gt;
*&#039;&#039;&#039;They will be bringing some of the water from their magical fountain, which can turn unlineaged humans into naga, briars or draughir unpredictably&lt;br /&gt;
In Crucible, Madruga, there is a fountain in the courtyard of an old parador that once stood by the road along the banks of the Scorrero that now flows with rainbow waters; drinking from them by moonlight can prompt a transformation in unlineaged humans. There is a chance that the drinker will unpredictably gain the briar, draughir, or naga lineage over the course of a few days. Normally the freeborn who staff the parador accept visitors from all over the Empire to Madruga to taste the waters, and to relax before the shimmering rainbow waters of the courtyard fountain. After the victory of the Red Wind Corsairs over the Children of the Wrecks and their [[Deep_blue_sea|daring escape from the Grendel]], the members of the Parador have decided to make a visit to Anvil to celebrate with anyone who will join them. They will be in the Brass Coast camp on Friday night at...some point.&lt;br /&gt;
&lt;br /&gt;
OOC Note: The choice of which lineage is gained - if any - is down to the player, not the character. Players can either choose secretly themselves, or receive a random choice from the NPCs if they choose to drink the water.&lt;br /&gt;
&lt;br /&gt;
===She Knows My Name===&lt;br /&gt;
Last season, representatives of the [[Charnel Lord]] visited Anvil to see whether the people of Varushka [[Apparently_with_no_surprise#Strange_Relations|still valued their relationship]] with the &#039;&#039;Boyar of the Broken Barrow&#039;&#039;. It seems that &#039;&#039;Irontooth&#039;&#039; was well pleased with the tribute offered, and intends to follow through on his word that he would do &amp;quot;something&amp;quot; for the people of Karsk. &#039;&#039;Taysa of the Black Feathers&#039;&#039; has invited a number of people to come visit her via conjunction of the Sentinel Gate at 11pm on Friday at the Spring Equinox in the following order:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sasha of the Sovereigns Head&#039;&#039;&#039;, &#039;&#039;&#039;Neschastya Maksimova Bosko&#039;&#039;&#039; and especially &#039;&#039;&#039;Victor Ostrostan&#039;&#039;&#039;, he who made an interesting offer to the &#039;&#039;Lord of Crows&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Miroslave &amp;quot;XIII&amp;quot; Ruparic&#039;&#039;&#039;, as the Charnel Lord is interested in fostering new talent&lt;br /&gt;
*&#039;&#039;&#039;Maegruth Bearonovitch Strascovitch&#039;&#039;&#039; to talk about the sinecure and statue they mentioned&lt;br /&gt;
*Two representatives each of the Vales of Utovshy and Yarizov to discuss what Karsk needs right now&lt;br /&gt;
&lt;br /&gt;
There are other people who &#039;&#039;Irontooth&#039;&#039; took note of, yet has chosen not to invite to the gathering. Those people should not take it as an insult, simply that his business with them is not immediate:&lt;br /&gt;
&lt;br /&gt;
*He is pleased to hear that the Boyar of Dark hearts wishes to continue cordial relations.&lt;br /&gt;
*The &#039;&#039;&#039;Winters Guest&#039;&#039;&#039; of Karov has no business intruding on whatever kind of heart the Charnel Lord may or may not have, and should know not to encroach on such things. If it wishes to know what bargain the Charnel Lord may be interested in, it should pay attention to what is being said.&lt;br /&gt;
*The Charnel Lord is confused as to why any so-called &amp;quot;True Son of Karsk&amp;quot; would now base his military unit out of Ossium, yet would ask for such grand favours without offering any tribute? That said, if he were to return and make good on his claims, then the Charnel Lord would indeed be interested and all would be well between them.&lt;br /&gt;
*&#039;&#039;&#039;Sketchemi Justicast Mentyevik&#039;&#039;&#039; is thanked for the delicious morsels&lt;br /&gt;
*The wise and powerful &#039;&#039;&#039;Vladimir Vladirovich Reznikov&#039;&#039;&#039; is recognised for his token tribute&lt;br /&gt;
&lt;br /&gt;
==Saturday==&lt;br /&gt;
===By Roads Both Straight and Winding===&lt;br /&gt;
* &#039;&#039;&#039;Marracossans from [[Madruga#Trajadoz|Trajadoz]] are travelling to Anvil to meet with their [[Marracossa_Sendito|Sendito]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They seek to celebrate their ongoing relationship with the Empire and open negotiations about developing it further.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They will arrive in the Brass Coast camp at 11am on Saturday.&#039;&#039;&#039;&lt;br /&gt;
Met along the road from their [[Madruga#Trajadoz|home]] in [[Madruga]], travellers garbed in an unusual blend of [[Asavea|Asavean]] and [[The_Brass_Coast|Freeborn]] styles openly engage fellow travellers in impeccable (if not accented) Imperial. These Marracossans (&#039;&#039;&#039;not&#039;&#039;&#039; Asavean and &#039;&#039;&#039;never&#039;&#039;&#039; [[Foreign_ports#Nemoria|Nemorian]]) are travelling to [[Anvil]] to celebrate the recognition a year ago of their joint struggle against the Grendel and their Asavean allies. They proudly produce a transcription of the [[386YE_Spring_Equinox_Synod_judgements#Judgement_160|judgement]] to anyone who show the slightest interest and introduce those of their number who fought alongside Imperial armies against &amp;quot;&#039;&#039;The Tyranny of the Plenum&#039;&#039;&amp;quot;. As well as meeting with &#039;&#039;&#039;Karg i Estrico i Ergo&#039;&#039;&#039; (who they refer to as &amp;quot;&#039;&#039;The Golden-Palmed&#039;&#039;&amp;quot;), their newly assigned [[Marracossa_Sendito|Marracossa Sendito]] and &#039;&#039;&#039;Hugo i Bamesh&#039;&#039;&#039; they also express an interest in speaking with the [[Madruga#Recent_Senate_Elections|senator for Madruga]], &#039;&#039;&#039;Eulàlia i Phovas i Riqueza&#039;&#039;&#039; as they wish to seek a renegotiation of their current [[Ambassador#Treaty|treaty]] with the Empire. They are however quick to clarify that such a renegotiation would seek only to &amp;quot;&#039;&#039;deepen their ties for mutual prosperity&#039;&#039;&amp;quot; with their neighbours.&lt;br /&gt;
&lt;br /&gt;
===Whatever happened to Mendicant Garev (this time)?===&lt;br /&gt;
*&#039;&#039;&#039;Another accident has befallen Mendicant Garev on his way to Anvil to attend Inquisition&lt;br /&gt;
*&#039;&#039;&#039;The Inquisitor of Prosperity is responsible for going to rescue him&lt;br /&gt;
{{SOP|statement=I call to Inquisition Mendicant Garev of Highguard to investigate his claims of Prosperity while refusing to pay those who saved his life. This will occur at the spring summit when he is available (there will be cake)|by=Iniska Ashwood, Prosperity Assembly|vote=334-120|when=Winter 387YE}}&lt;br /&gt;
Last season, Mendicant Garev had a [[Apparently_with_no_surprise#Whatever_Happened_to_Mendicant_Garev?|terrible accident]] and fell into one of the many fissures that surrounds [[Casinea#Casfall|Casfall]]. Thankfully, three brave heroes of the Empire ventured through the sentinel gate, managed to recuse him and sent him on his way.&lt;br /&gt;
&lt;br /&gt;
Apparently, Garev was not as polite to his rescuers as he should have been, to the point that the [[Virtue_inquisitor|Inquisitor of Prosperity]] saw it appropriate to call him to [[inquisition]] at the coming summit regarding the lack of compensation offered. While not a member of the synod himself, operating as a [[Highguard_religious_beliefs#Wayfarers|wayfarer]] through taking on the lifestyle of a [https://en.wikipedia.org/wiki/Mendicant mendicant] priest, he feels compelled to answer the call of his inquisitor, even though he&#039;s a little confused as to the precise nature of the complaint. He sent message ahead that, as he is less familiar with the formal proceedings of the Synod, more focused on the actual preaching and auras as he is, he&#039;d appreciate if the the [[Speaker of the Highborn Assembly]] could arrange for someone to help him through the structures of the process and help advocate on his behalf. Furthermore, while he is very grateful for the offer of cake, he would like it explicitly stated beforehand if he is to receive an invoice after consuming it.&lt;br /&gt;
&lt;br /&gt;
That was the plan at least, until tragedy befell him once again; while passing through [[Casinea#Syrene|Syrene]] on his way to Anvil, he seems to have been given some poor directions and ended up wandering into the regio there controlled by [[Kaela]]. It is generally a place avoided by the locals, as the closer you get to its epicentre, the weaker and more fatigued you become. It is presumed that he was overcome by exhaustion as he has not been seen since entering a few days ago. A herald of the &#039;&#039;Black Dog&#039;&#039; caught in the days before Anvil was asked after his wellbeing, who confirmed that he was indeed still alive, but that they weren&#039;t sure why it mattered whether he died now or of old age. It all ends up the same, really. If the Empire could retrieve his body (dead or alive) from that important place though, it would be appreciated.&lt;br /&gt;
&lt;br /&gt;
Once again, the Sentinel Gate seems to have taken pity on poor Garev and imperial prognosticators have found a conjunction to the regio near Syrene on Saturday at 12:50. It is likely that a casting of [[Renewed Strength of the New Day]] will be required to get him up, and given that Iniska called Garev to inquisition, if they wish it to go ahead they should prepare to send a team in to help him out. It is unclear what the effects of being in that regio for so long might be on a person, both physically and mentally, so they may wish to work with the [[Grandmaster]] of the [[Silver Chalice]] to ensure he is properly tended to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
All characters on this conjunction will be affected by the innate nature of the regio. They will be under the effect of [[Calls#WEAKNESS|WEAKNESS]] that cannot be removed whilst there and experience increasing states of lethargy unless they:&lt;br /&gt;
* Expend a hero point upon entering the area&lt;br /&gt;
* Are subject to an anointing&lt;br /&gt;
* Overcome the effect using their [[Briar#Roleplaying_Briar|briar]] lineage&lt;br /&gt;
* Are bonded to a magical item or have a ritual enchantment that mitigates effects like these&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Boggartz Herder===&lt;br /&gt;
* &#039;&#039;&#039;A yeofolk from Spiral Castle is bringing an unknown number of Summer boggarts to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The boggarts are armed but do not seem to pose an immediate threat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Their cognitive, magical, and martial capabilities seem to be growing from summit to summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In the past this group of boggarts have demanded mana from any imperial citizen they come near&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They are expected to arrive in Anvil at 2pm on Saturday and head straight for the Arena&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Over the last few summits, mysterious [[Realm#Summer|Summer]] [[Inhabitants_of_the_realms#Boggarts|boggarts]] have been arriving in Anvil demanding mana to eat. Not just any boggarts - they style themselves as “BOGGARTZ” on a sign, which is unusual both for the poor spelling and the fact that boggarts, cannot typically read or write. The first time they came, they demanded mana and to be named, and the mages of Anvil seemed delighted by them and gave all they asked for. The second time, they interrupted the [[Astronomancy]] Symposium led by the [[Astral Arcanist]] by taking over the Senate building and demanded more mana, as well as titles to go with their names. Now, a tired-looking and irritable [[Yeofolk_of_Dawn|yeofolk]] from [[Weirwater#Spiral_Castle|Spiral Castle]] has been seen herding some more of these “BOGGARTZ” towards Anvil - this time armed. When asked about their business, they just say “Don’t ask. It won’t be my problem soon. Just a few more miles.”&lt;br /&gt;
&lt;br /&gt;
===An Artisanal Transformation===&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Azoth are coming to Anvil to offer trials to artisans from the League&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only four will be selected for the final trial&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The heralds have already written to some artisans they found particularly promising, but are open to newcomers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The heralds claim those who survive the trials will be &amp;quot;transformed&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They are expected to arrive at 5pm on Saturday and head for the fountain in the centre of the League camp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Azoth|The Azoth]] has taken an interest in the [[Crafting_skills|artisans of the Empire]], and particularly those from [[the League]]. &#039;&#039;The Rebis&#039;&#039; has been speaking recently about the idea of internal transformation as an under-explored aspect of alchemy. To this end, heralds of &#039;&#039;The Crucible&#039;&#039; have been combing the cities of the League looking for the artisans with the most promise, but are unclear as to the actual criteria beyond having &amp;quot;potential&amp;quot;. These artisans will be offered trials to - with any luck - undergo an internal transformation.&lt;br /&gt;
&lt;br /&gt;
===Rats at Anvil===&lt;br /&gt;
* &#039;&#039;&#039;Something apparently called &#039;&#039;King Rat&#039;&#039; is on its way to Anvil.&lt;br /&gt;
* &#039;&#039;&#039;It is expected at the League Camp on Saturday at around 16.30 on Saturday evening&lt;br /&gt;
Travellers on the various roads that lead south from [[Temeschwar]] have reported meeting... something on the road. It travels in the company of a group of unwashed and surly [[bravo|bravos]], who do not encourage questions. Those who&#039;ve had a glimpse of the thing, which is travelling in a battered covered wagon drawn by an ox twice as unwashed and surly as the bravos report that it seems to be, variously: a sun-shy [[draughir]]; a grotesque herald of the [[Realms#Winter|Winter realm]]; or possible a not-especially-convincing mannequin given life by cunning strings probably as part of some overcomplex plan by a [[mountebank]]. Whatever it is, sources agree that it has a reasonably human body, corpse-white features, and an unkempt beard. Its movements are jerky and sudden, and on the rare occasion it is seen outside the wagon, it is described as shuffling or stumbling as if heavily drunk - or drugged. It is also described as being as foul-mouthed and belligerent as any rough and ready Temeschwari street-fighter. &lt;br /&gt;
&lt;br /&gt;
So far, travellers are giving it a wide berth. It is not making particularly speedy progress, though its clearly coming to Anvil. When pressed on the identity of their travelling companion, the bravos chuckle nastily and the they will give is &#039;&#039;King Rat&#039;&#039;. This name is synonymous with the problems Temeschwar has encountered in the last few years with its feral and aggressive rodent population. It is apparently one of the names used by the legendary entity that allegedly lives in the sewers of the city, who is believed to have been ultimately responsible for the plague of rats and is tied at least circumstantially to certain strange deaths in the city.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a lot of speculation about who or what this is. The foolish share wide-eyed horror stories of an &#039;&#039;[[Varushkan_Monster#Sovereigns|actual Varushkan sovereign]]&#039;&#039; on its way to either assassinate or offer its services to [[Emperor Vesna]]. Wiser heads say that such a thing is really, really unlikely. Whatever other powers sovereigns may have, they do not leave their domains. They certainly don&#039;t travel all the way to Casinea. Not in person, at any rate.&lt;br /&gt;
&lt;br /&gt;
Whatever it is, it is coming to Anvil and the bravos joke that it is looking forward to taking in the sights when it arrives on the Saturday evening at around half past four.&lt;br /&gt;
&lt;br /&gt;
===Aspiring Cicisbeo Siblings===&lt;br /&gt;
* &#039;&#039;&#039;Two siblings are coming to Anvil to talk to cicisbeo looking for information, tips, and advice&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They will be looking for established cicisbeo and those who patronise them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They are expected to arrive in Anvil at 7pm on Saturday and head for the fountain in the centre of the League camp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portia and Fabian de Castnet Spire are newly League Citizens in [[Spiral]] who wish for nothing more than to become successful [[cicisbeo]]. However, all attempts thus far have met with polite disinterest at best and a small fire at worst. Therefore, they intend to come to Anvil for an hour or two hoping to learn what they can from successful cicisbeo.&lt;br /&gt;
&lt;br /&gt;
===Hahnmark Ghosts===&lt;br /&gt;
*&#039;&#039;&#039;A group of stormcrows from Hahnmark have been burdened by a host of ghosts&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unable to be exorcised, the ghosts reach out for someone to possess&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The stormcrows seek volunteers to become possessed, to allow these spirits to deal with their unfinished business and move on&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Grey Aleks will come bearing ghosts around 7:30pm on Saturday, to the Tree of Names in the Wintermark camp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The recent casting of Regrow the Land&#039;s Heart in Hahnmark, empowered by Llofir, has had an unforeseen side-effect. Areas scarred by war and disaster, now overgrown with mushrooms, have been found to also bear the bones of the restless dead. Unhappy spirits have risen up in places, and though they pose no significant threat to anyone they are a troubling sight.&lt;br /&gt;
&lt;br /&gt;
Some thanes begin to complain of them as a nuisance, but a group of stormcrows led by Grey Aleks argue that this presents an opportunity. These spirits are souls which are held back form returning to the labyrinth, another scar or war that the ritual intended to heal. The stormcrows have gathered the ghosts around them, hoping to lay them to rest.&lt;br /&gt;
&lt;br /&gt;
There is no apparent way to exorcise the ghosts, but each appears to have some piece of &amp;quot;unfinished business,&amp;quot; which someone could resolve by allowing the ghost to possess them for the evening. But who? The stormcrows have come to Anvil hoping to find many willing volunteers to take on this task.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
*These possessions will take the form of a short curse card handed out by a marshal, who will be able to answer any questions about the roleplaying effect. The cards will be 11-point, sans-serif font, with some larger 18-point versions available too. &lt;br /&gt;
*The effect will last until time out on Saturday, but it will be possible to decide to end the effect at any time if it has ceased to be enjoyable. &lt;br /&gt;
*It will be up to each individual player how far they want to lean into the possession - completely changing their personality, or letting it guide them subtly, or something in between.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Victim of the Falconer Cult===&lt;br /&gt;
* &#039;&#039;&#039;Kiara Last-Lantern is coming to Anvil to learn about the Falconer Cult&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She wants to speak to anyone who interacted with Kaisa the Sewn Tongue&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She is especially interested in Kaisa&#039;s victims&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She is expected to arrive in Anvil at 8:30pm on Saturday and head to Sigehold Hall in the Wintermark camp&#039;&#039;&#039;. &lt;br /&gt;
Over the last year and a half, a blood-obsessed cult arose in Wintermark dedicated to a [[Astronomancy#Tulpas|tulpa]] of [[The Claw]] calling itself The Falconer. At the height of their power, the influence of this tulpa and cult caused issues across the northern parts of the Empire. While many were brought under its magical influence against their will, some went willingly and truly believed the cult&#039;s insipid ideology of &amp;quot;might makes right&amp;quot; and &amp;quot;the strong should rule&amp;quot;. Those who willingly went to the cult were called The Chosen, and were sent out into the wider Empire - including Anvil - to spread their propaganda and heresy. &lt;br /&gt;
&lt;br /&gt;
They were finally [[Shadow_in_the_grass#Hawking_The_Falcon|brought low]] and now only a remnant of the Claw&#039;s influence remains. The most influential and dangerous of the cult was a woman from [[Sermersuaq]] called Kaisa the Sewn Tongue. She was called to inquisition by the [[Virtue_inquisitor|Inquisitor]] of [[Loyalty]], Eevi of the Gadrai. Before the verdict was given, she was arrested for belonging the cult and, when Inquisitor Eevi did not agree to plead clemency on her behalf, was put to death.&lt;br /&gt;
&lt;br /&gt;
Now, Kaisa&#039;s sister, Kiara Last-Lantern, is coming to Anvil to speak to those involved, and to learn more about the cult which took in her sister and turned her into what she became. She is keen to speak with anyone who interacted with Kaisa.&lt;br /&gt;
&lt;br /&gt;
===An Ancient Treasure===&lt;br /&gt;
* &#039;&#039;&#039;A delegation from the &#039;&#039;Circle of Black Sand&#039;&#039; are coming to the Night of Worth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They were apparently invited there to conclude a transaction of some sort, relating to an old artefact.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They have contacted the new Ambassador to Beoraidh to request their presence.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They will arrive at the Imperial Orc camp around 9pm on Saturday.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The civil service have received a somewhat cryptic missive for the [[A_knock_at_the_door#Welcome_Ambassador|new ambassador to Beoraidh]]. It is from Daragh, of the &#039;&#039;Circle of Black Sand&#039;&#039; and explains that the &#039;&#039;Circle&#039;&#039; is willing to accept the offer made by the [[Weigher of Worth]] last season. They will bring the artefact with them to the [[Night of Worth]] at nine o&#039;clock on Saturday to the Unshackled camp. They would be grateful if the new Ambassador, or their appointed representative, could be present to ensure all the formalities are observed. If the Empire has managed to do its part to complete the deal, then the &#039;&#039;Circle&#039;&#039; will hand over the goods.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the writer intends to be so cryptic, they seem to be writing a polite invitation on the assumption that the Ambassador will already know what is happening. If, for whatever reason, that is not the case then perhaps the Weigher of Worth, Bloodcrow Kren, will know more.&lt;br /&gt;
&lt;br /&gt;
===Flame on the pinnacle===&lt;br /&gt;
* &#039;&#039;&#039;The Tribunal of the Silver Flame&#039;s attempts to trade magics with the Empire, brokered by Sinokenon, has been emphatically rejected&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;The Tribunal are sending a small delegation to Urizen&#039;s camp at 22:00 on the Saturday of the Equinox to discuss next steps&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Last summit, the small enclave of erstwhile rebels now calling themselves the Tribunal of the Silver Flame made [[Mirror_and_the_flame|formal diplomatic overtures]] to the Empire. They had previously asked more-or-less politely for access to Imperial Lore - having been ignored, and told by their friends at Anvil that this was a hard sell, they returned with large, impactful offers backed by their patron, [[Sinokenon]]. They desperately need access to Imperial lore and were prepared to barter for it with the offer of powerful rituals backed by the Eternal. Success relied on a [[declaration]] from the [[Conclave]] granting them access. Instead the [[Grandmaster]] of the [[Unfettered Mind]] raised a declaration of [[concord]] stating &#039;&#039;&amp;quot;Consequences are the price of ambition. Conclave condemns the notion of disseminating Imperial lore to the Silver Flame&amp;quot;&#039;&#039; - which passed. &lt;br /&gt;
&lt;br /&gt;
If the intention was to communicate the Conclave&#039;s contempt for the Silver Flame, then it was successful. The fact that there was no further communications through any official channels only served to underline how withering the response was. The reaction from the Tribunal seems to have been one of stunned shock. They were prepared for the prospect that their offer might not be good enough: they fully understand the importance of what they&#039;re asking for. What they cannot fathom is the condemnation they have received from the Conclave.&lt;br /&gt;
&lt;br /&gt;
{{SOP|statement=We have given our assurances to the Urizen &amp;quot;rebels&amp;quot; of Spiral - who have courageously chosen to leave the Empire rather than cede their ancestral homes to the League - such as the Silver Flame - that we hold them to be Urizen. Invoking the Chalice that rejoins us, we encourage our Wise magicians with Imperial lore mastery to assist them with their research, as well as our vigilant priests to advise and aid them in their dealings with pernicious eternals.|by=Callista of the Dark Shard, Urizen National Assembly|vote=192-0|when=Winter 388YE}}&lt;br /&gt;
The Tribunal express gratitude towards those magicians who did express their support. They intend to send representatives to Anvil to speak with some of their supporters. In particular they are seeking to speak with Callista of the Dark Shard, who raised a successful [[387YE_Winter_Solstice_Synod_judgements#Judgement_104|statement of principle]] supporting them and also wrote privately, Leyna Sunshaper and Letho Southshore, as well as the Urizeni National Assembly, and, if they have been appointed, the [[Custodian_of_the_Omphalos|Custodian of the Omphalos]]. They are planning to arrive around 22:00 on the Saturday of the Solstice. This is not a formal diplomatic meeting - indeed, their representative Alexius is very clear that they don&#039;t really have any better offer for the Empire at this time and so have nothing to say to the office of the Imperial Consul. &lt;br /&gt;
&lt;br /&gt;
Despite presenting a relatively composed front in their letters, they are clearly still in shock in the way that their offers and their alliance with Sinokenon have been received. The representatives of the Silver Flame seem to mainly wish to work out what was so objectionable about their proposals - and how they can best present a united front along with their cousins in Imperial Urizen who so clearly want to support them. After all - the heart of Urizen is [[Custodian_of_the_Omphalos#The_Dreaming_Spire|in Spiral]]. They too are inspired by the resonances of Oak, Chalice and Fountain imbued in that doughty structure.&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_last_assignment&amp;diff=140373</id>
		<title>The last assignment</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_last_assignment&amp;diff=140373"/>
		<updated>2026-06-10T19:01:35Z</updated>

		<summary type="html">&lt;p&gt;Dre: /* White Sails */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ic&amp;gt;And finally, there&#039;s Reumah&#039;s Redoubt. Built as part of the &amp;quot;ill-fated&amp;quot; plans to fortify the Southern coast against the Grendel&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sorry... ill-fated?&amp;quot; Naomi loved interrupting her old colleague so she couldn&#039;t let that slide, even though she could tell it was a trap. &amp;quot;How &#039;&#039;exactly&#039;&#039; was it ill-fated? We didn&#039;t get invaded?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Precisely. The fortifications worked exactly as intended. We didn&#039;t get invaded. And therefore we clearly didn&#039;t need them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Naomi threw a tiny sack of dusting sand at Mladen&#039;s head. &amp;quot;You miserable misanthrope!&amp;quot; she laughed.&lt;br /&gt;
&lt;br /&gt;
Mladen grinned. It was good to be back at work. &amp;quot;I am Varushkan...&amp;quot; he said, pretending that explained everything. &amp;quot;Now if I can continue...&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
[[Category:388YE Spring]][[Category:Winds of Fortune]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Captain Overcommitted.png|caption=The Master of Imperial Works, &#039;&#039;&#039;Ehud&#039;&#039;&#039; of [[Highguard]], is no stranger to the complexities of commissions.|align=left|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Mladen Escovitch has completed a review of three expired opportunities to fortify Feroz, Morrow and Necropolis&#039;&#039;&#039;&lt;br /&gt;
[[Appraisal#&amp;quot;Retired&amp;quot;_Prognosticators|Mladen Escovitch&#039;s retirement]] is a running joke in the [[Appraisal|Prognosticators&#039; Office]]. One person will make the joke that the [[Senate]] is instructing the office to appraise ways to stop Mladen Escovitch coming into work, at which point another person asks &amp;quot;But who will carry it out?&amp;quot; and then together everyone chimes in &amp;quot;Maybe we could ask Mladen to look into it?&amp;quot;. Well it&#039;s funny if you&#039;re a prognosticator... maybe.&lt;br /&gt;
&lt;br /&gt;
Poor attempts at humour aside, the ageing prognosticator actually has a job to do this season, having been instructed by the [[Imperial Master of Works]] to review three defunct opportunities to build or upgrade fortifications - namely [[For_those_in_peril_on_the_sea#The_Celesti_Lighthouse|Celesti Lighthouse]] in [[Feroz]]; [[A_place_on_a_map#Morrow|The Three Watchers]] in [[Morrow]]; and [[Three_keys#Raising_the_Sea_Wall|Reumah&#039;s Rest]] in [[Necropolis]]. Delighted to have a reason to do the work he clearly wanted to do anyway, Mladen has thrown himself into the project.&lt;br /&gt;
&lt;br /&gt;
He is pleased to report that two of the opportunities remain available, without too many significant changes. The third one has taken a little bit more work.&lt;br /&gt;
&lt;br /&gt;
==The Light House==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Fortify the Celesti Lighthouse&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Fortification&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 120 [[white granite]] and 30 [[mithril]], 450 crowns labour costs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 10 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 year&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Spring Equinox 390YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Raises the level of investment for trading fleets in Feroz by one&lt;br /&gt;
* A rank one fortification with a bastion in Oranseri and a garrison to patrol the territory&lt;br /&gt;
* Allows Freeborn fleets to take a guarding voyage to defend Oranseri from attack by sea&lt;br /&gt;
* Remove the [[Region_qualities#Abandoned|abandoned]] quality from Oranseri&lt;br /&gt;
* Restores an amended version of the Celesti Lighthouse Keeper&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Celesti Lighthouse Keeper&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Brass Coast&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 12 crowns income each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To oversee the Lighthouse, and protect the shores of the Brass Coast from threats of all kinds&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The plans to build the Celesti Lighthouse have been updated and are largely unchanged&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[For_those_in_peril_on_the_sea#The_Celesti_Lighthouse|Celesti Lighthouse]] could be built and would defend the region exactly like any modern fortification would, with a strong bastion and a capable garrison to man it. It would help to restore Oranseri and allow Freeborn fleets to better defend the area. The title of Celesti Lighthouse Keeper would be adapted, but rather than a ministry that can purchase mana, it would represent a sinecure representing willing donations from Freeborn ship captains. The title would be appointed by Tally of the Votes rather than chosen by the Senators - those directly affected by the lighthouse would make the decision of who its custodian should be - and their responsibilities would expand to protecting the shores of the Brass Coast from threats of all kinds.&lt;br /&gt;
&lt;br /&gt;
==Four Citadels==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Four Points&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Fortification&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Operus, Morrow&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 140 white granite, 280 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 20 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 2 years&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Spring Equinox 390YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; A rank two fortification with a bastion in Operus and a garrison to patrol the territory&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Can be constructed in one year if a mandate is enacted with a greater majority by the Urizen National Assembly &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The plans to build the Four Citadels have been updated and are largely unchanged&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The four citadels in [[Morrow]] is an old plan that [[A_place_on_a_map#Morrow|Mladen himself presented for the Senate&#039;s consideration several years ago]] and he is delighted to have an opportunity to brush the dust off it. Ironically the project has all the hallmarks of Mladen&#039;s signature style, there&#039;s little new here, just a ruthless emphasis on efficiency and practicality all in service of keeping costs down. Such an approach has fallen out of favour in the Empire in recent years, which is part of the reason the ageing prognosticator was put out to pasture.&lt;br /&gt;
&lt;br /&gt;
The work relies on the inspiration benefits provided by [[Morrow#The_Three_Watchers|the Three Watchers]] and is as valid today as it was then. The Empire could start the work tomorrow if it wanted, building a massive rank two fortification in a single year, if it was endorsed with an appropriate mandate from the Urizen Assembly encouraging sentinels to serve in the garrison. &lt;br /&gt;
{{Mandate|assembly=Urizen Assembly|mandate=Sentinels of Urizen, let us prepare for malice, let us thwart it before it strikes. We send {named priest} with 25 doses of liao to urge Loyal sentinels to take up residence in the Watcher&#039;s Citadels, to create a bulwark against any threats within or without.}}&lt;br /&gt;
If this mandate were endorsed with a greater majority. it would allow the rank two fortification being constructed in Caeli to be completed in one year, provided it were passed after the first season of construction were complete. It would have no effect if passed before this point. Without this mandate, the fortification will take two years to complete.&lt;br /&gt;
&lt;br /&gt;
==White Sails==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The White Sails (Cheap)&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Fortification&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Coursmouth, Necropolis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 40 white granite, 20 weirwood, and 180 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; Increases by 10 thrones a season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 year&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Spring Equinox 390YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Improves Reumah&#039;s Rest to a third rank fortification&lt;br /&gt;
* Adds the coastal quality to Coursmouth&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Allows the garrison, the White Sails, to take part in naval battles in the territory, provided there was an Imperial navy present and no land battle happening.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The White Sails (Ambitious)&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Fortification&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Coursmouth, Necropolis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 100 white granite, 160 weirwood, and 780 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; Increases by 30 thrones a season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 2 years&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Spring Equinox 390YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Improves Reumah&#039;s Rest to a third rank fortification&lt;br /&gt;
* Adds the coastal quality to Coursmouth&lt;br /&gt;
* Creates a flotilla of small warships, the White Sails, capable of attacking enemy navies in the the waters of Necropolis&lt;br /&gt;
* Would interdict the passage of up to one barbarian navy trying to pass through the waters, forcing a naval engagement between the White Sails and that navy&lt;br /&gt;
* The garrison would still take part in land battles, but only if there was no naval engagement taking place in the waters off the coast&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The plans to upgrade Reumah&#039;s Rest could be updated, Mladen has produced a pair of new ideas for the Empire to pick between&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The idea involves ships for the garrison to move up and down the coast and the river&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Empire could commission either the cheap or the expensive version of the White Sails, but not both&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sadly the situation at Reumah&#039;s Rest in [[Necropolis]] is considerably more challenging. The original proposal there is completely defunct, it takes no account of the need to station and supply a properly trained garrison. It was hopelessly over-ambitious in the first place - there is simply no way it could be built to the original specifications given the way Imperial fortifications are now constructed with a bastion and a well-equipped garrison.&lt;br /&gt;
&lt;br /&gt;
Once Mladen has identified that the old plans are defunct, he sets to, to create something new to replace them. Nothing fancy, that&#039;s not the Varushkan&#039;s style, just something practical, something efficient. Mladen&#039;s work rarely captures the imagination, but the new plans have the advantage of being much cheaper than the old ideas.&lt;br /&gt;
&lt;br /&gt;
Reumah&#039;s Rest was built during the reign of Empress Lisabetta as part of the grand project to fortify the entire southern coast. It&#039;s a beautiful, gleaming white fortress built right on the coast. Any army attacking the bastion would be faced with an uphill struggle, literally. Rather than wildly over-ambitious plans to extend the range of the garrison, Mladen imagines something quick and simple. Adjustments to strengthen the battlements, coupled with a new barbican to fortify the entrance. It&#039;s surprisingly cost-effective given that it significantly upgrades the bastion.&lt;br /&gt;
&lt;br /&gt;
To uprate the garrison is harder, but Mladen proposes a series of paths cut into the cliff face, with work done to widen the mouth of the bay and remove some of the more dangerous rocks. That would make the region effectively coastal allowing the garrison to station small sailing vessels there. Then the garrison could deploy quickly up and down the coast of Necropolis, as well as all along the banks of the River Couros. Mladen calls the garrison the &amp;quot;White Sails&amp;quot; - he says giving them a clear identity will encourage the garrison to embrace the training they will need to learn to manoeuvre the craft quickly and effectively. That would improve the strength of the garrison to rank 3, but it also means that the White Sails could take part in any naval campaign taking place in the waters off Necropolis provided there was an Imperial navy present. They would prioritise defence of the land, if there was a campaign taking place on the mainland and another at sea, but they would support an Imperial navy if there was one engaged off the coast and there was no other battle taking place.&lt;br /&gt;
&lt;br /&gt;
Mladen is often gently needled by his colleagues for producing proposals that are perfectly functional, they work, they&#039;re just not very exciting. &#039;&#039;&amp;quot;It&#039;s a fort.. with boats&amp;quot;&#039;&#039; is how one colleague described his idea for the White Sails. Somewhat piqued, the ageing Varushkan decides to go away and come back with a new idea for something &#039;&#039;&amp;quot;ruinously expensive the Senate will never build&amp;quot;&#039;&#039;. And so he turns in a second, more Ambitious alternative proposal. A &#039;&#039;lot&#039;&#039; more Ambitious.&lt;br /&gt;
&lt;br /&gt;
The new idea is to equip the garrison with a vast flotilla of small warships, enough naval capacity for them to proactively engage an enemy navy in the waters off Necropolis. If an armada attacked the coast, the White Sails would engage them, but if an armada tried to pass by Necropolis (as the Grendel often do) the White Sails would move to intercept them. One navy would be forced to stop, to defend against the White Sails, while the others continued on to their destination. Given the strength of the garrison would be almost twice the size of a regular army, that could be very damaging for the navy that was forcing to engage them alone. The White Sails would prioritise campaigns at sea, but they could still defend the land against invasion, if there was no barbarian naval forces in the territory to engage.&lt;br /&gt;
&lt;br /&gt;
The Senate could commission either version of the upgrade to Reumah&#039;s Rest, but not both.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Imperial Master of Works]]&lt;br /&gt;
* [[Fortification]]&lt;br /&gt;
* [[Opportunity#Availability|Opportunity]] - with particular reference to availability and the need to refresh certain opportunities&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_last_assignment&amp;diff=140371</id>
		<title>The last assignment</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_last_assignment&amp;diff=140371"/>
		<updated>2026-06-10T19:00:11Z</updated>

		<summary type="html">&lt;p&gt;Dre: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ic&amp;gt;And finally, there&#039;s Reumah&#039;s Redoubt. Built as part of the &amp;quot;ill-fated&amp;quot; plans to fortify the Southern coast against the Grendel&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sorry... ill-fated?&amp;quot; Naomi loved interrupting her old colleague so she couldn&#039;t let that slide, even though she could tell it was a trap. &amp;quot;How &#039;&#039;exactly&#039;&#039; was it ill-fated? We didn&#039;t get invaded?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Precisely. The fortifications worked exactly as intended. We didn&#039;t get invaded. And therefore we clearly didn&#039;t need them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Naomi threw a tiny sack of dusting sand at Mladen&#039;s head. &amp;quot;You miserable misanthrope!&amp;quot; she laughed.&lt;br /&gt;
&lt;br /&gt;
Mladen grinned. It was good to be back at work. &amp;quot;I am Varushkan...&amp;quot; he said, pretending that explained everything. &amp;quot;Now if I can continue...&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
[[Category:388YE Spring]][[Category:Winds of Fortune]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Captain Overcommitted.png|caption=The Master of Imperial Works, &#039;&#039;&#039;Ehud&#039;&#039;&#039; of [[Highguard]], is no stranger to the complexities of commissions.|align=left|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Mladen Escovitch has completed a review of three expired opportunities to fortify Feroz, Morrow and Necropolis&#039;&#039;&#039;&lt;br /&gt;
[[Appraisal#&amp;quot;Retired&amp;quot;_Prognosticators|Mladen Escovitch&#039;s retirement]] is a running joke in the [[Appraisal|Prognosticators&#039; Office]]. One person will make the joke that the [[Senate]] is instructing the office to appraise ways to stop Mladen Escovitch coming into work, at which point another person asks &amp;quot;But who will carry it out?&amp;quot; and then together everyone chimes in &amp;quot;Maybe we could ask Mladen to look into it?&amp;quot;. Well it&#039;s funny if you&#039;re a prognosticator... maybe.&lt;br /&gt;
&lt;br /&gt;
Poor attempts at humour aside, the ageing prognosticator actually has a job to do this season, having been instructed by the [[Imperial Master of Works]] to review three defunct opportunities to build or upgrade fortifications - namely [[For_those_in_peril_on_the_sea#The_Celesti_Lighthouse|Celesti Lighthouse]] in [[Feroz]]; [[A_place_on_a_map#Morrow|The Three Watchers]] in [[Morrow]]; and [[Three_keys#Raising_the_Sea_Wall|Reumah&#039;s Rest]] in [[Necropolis]]. Delighted to have a reason to do the work he clearly wanted to do anyway, Mladen has thrown himself into the project.&lt;br /&gt;
&lt;br /&gt;
He is pleased to report that two of the opportunities remain available, without too many significant changes. The third one has taken a little bit more work.&lt;br /&gt;
&lt;br /&gt;
==The Light House==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Fortify the Celesti Lighthouse&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Fortification&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 120 [[white granite]] and 30 [[mithril]], 450 crowns labour costs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 10 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 year&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Spring Equinox 390YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Raises the level of investment for trading fleets in Feroz by one&lt;br /&gt;
* A rank one fortification with a bastion in Oranseri and a garrison to patrol the territory&lt;br /&gt;
* Allows Freeborn fleets to take a guarding voyage to defend Oranseri from attack by sea&lt;br /&gt;
* Remove the [[Region_qualities#Abandoned|abandoned]] quality from Oranseri&lt;br /&gt;
* Restores an amended version of the Celesti Lighthouse Keeper&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Celesti Lighthouse Keeper&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Brass Coast&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 12 crowns income each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To oversee the Lighthouse, and protect the shores of the Brass Coast from threats of all kinds&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The plans to build the Celesti Lighthouse have been updated and are largely unchanged&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[For_those_in_peril_on_the_sea#The_Celesti_Lighthouse|Celesti Lighthouse]] could be built and would defend the region exactly like any modern fortification would, with a strong bastion and a capable garrison to man it. It would help to restore Oranseri and allow Freeborn fleets to better defend the area. The title of Celesti Lighthouse Keeper would be adapted, but rather than a ministry that can purchase mana, it would represent a sinecure representing willing donations from Freeborn ship captains. The title would be appointed by Tally of the Votes rather than chosen by the Senators - those directly affected by the lighthouse would make the decision of who its custodian should be - and their responsibilities would expand to protecting the shores of the Brass Coast from threats of all kinds.&lt;br /&gt;
&lt;br /&gt;
==Four Citadels==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Four Points&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Fortification&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Operus, Morrow&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 140 white granite, 280 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 20 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 2 years&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Spring Equinox 390YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; A rank two fortification with a bastion in Operus and a garrison to patrol the territory&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Can be constructed in one year if a mandate is enacted with a greater majority by the Urizen National Assembly &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The plans to build the Four Citadels have been updated and are largely unchanged&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The four citadels in [[Morrow]] is an old plan that [[A_place_on_a_map#Morrow|Mladen himself presented for the Senate&#039;s consideration several years ago]] and he is delighted to have an opportunity to brush the dust off it. Ironically the project has all the hallmarks of Mladen&#039;s signature style, there&#039;s little new here, just a ruthless emphasis on efficiency and practicality all in service of keeping costs down. Such an approach has fallen out of favour in the Empire in recent years, which is part of the reason the ageing prognosticator was put out to pasture.&lt;br /&gt;
&lt;br /&gt;
The work relies on the inspiration benefits provided by [[Morrow#The_Three_Watchers|the Three Watchers]] and is as valid today as it was then. The Empire could start the work tomorrow if it wanted, building a massive rank two fortification in a single year, if it was endorsed with an appropriate mandate from the Urizen Assembly encouraging sentinels to serve in the garrison. &lt;br /&gt;
{{Mandate|assembly=Urizen Assembly|mandate=Sentinels of Urizen, let us prepare for malice, let us thwart it before it strikes. We send {named priest} with 25 doses of liao to urge Loyal sentinels to take up residence in the Watcher&#039;s Citadels, to create a bulwark against any threats within or without.}}&lt;br /&gt;
If this mandate were endorsed with a greater majority. it would allow the rank two fortification being constructed in Caeli to be completed in one year, provided it were passed after the first season of construction were complete. It would have no effect if passed before this point. Without this mandate, the fortification will take two years to complete.&lt;br /&gt;
&lt;br /&gt;
==White Sails==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The White Sails (Cheap)&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Fortification&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Coursmouth, Necropolis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 40 white granite, 20 weirwood, and 180 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; Increases by 10 thrones a season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 year&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Spring Equinox 390YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Improves Reumah&#039;s Rest to a third rank fortification&lt;br /&gt;
* Adds the coastal quality to Coursmouth&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Allows the garrison, the White Sails, to take part in naval battles in the territory, provided there was an Imperial navy present and no land battle happening.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The White Sails (Ambitious)&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Fortification&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Coursmouth, Necropolis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 100 white granite, 160 weirwood, and 780 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; Increases by 30 thrones a season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 2 years&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Spring Equinox 390YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Improves Reumah&#039;s Rest to a third rank fortification&lt;br /&gt;
* Adds the coastal quality to Coursmouth&lt;br /&gt;
* Creates a flotilla of small warships, the White Sails, capable of attacking enemy navies in the the waters of Necropolis&lt;br /&gt;
* Would interdict the passage of up to one barbarian navy trying to pass through the waters, forcing a naval engagement between the White Sails and that navy&lt;br /&gt;
* The garrison would still take part in land battles, but only if there was no naval engagement taking place in the waters off the coast&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The plans to upgrade Reumah&#039;s Rest could be updated, Mladen has produced a pair of new ideas for the Empire to pick between&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The idea involves ships for the garrison to move up and down the coast and the river&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Empire could commission either the cheap or the expensive version of the White Sails, but not both&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sadly the situation at Reumah&#039;s Rest in [[Necropolis]] is considerably more challenging. The original proposal there is completely defunct, it takes no account of the need to station and supply a properly trained garrison. It was hopelessly over-ambitious in the first place - there is simply no way it could be built to the original specifications given the way Imperial fortifications are now constructed with a bastion and a well-equipped garrison.&lt;br /&gt;
&lt;br /&gt;
Once Mladen has identified that the old plans are defunct, he sets to, to create something new to replace them. Nothing fancy, that&#039;s not the Varushkan&#039;s style, just something practical, something efficient. Mladen&#039;s work rarely captures the imagination, but the new plans have the advantage of being much cheaper than the old ideas.&lt;br /&gt;
&lt;br /&gt;
Reumah&#039;s Rest was build during the reign of Empress Lisabetta as part of the grand project to fortify the entire southern coast. It&#039;s a beautiful, gleaming white fortress built right on the coast. Any army attacking the bastion would be faced with an uphill struggle, literally. Rather than wildly over-ambitious plans to extend the range of the garrison, Mladen imagines something quick and simple. Adjustments to strengthen the battlements, coupled with a new barbican to fortify the entrance. It&#039;s surprisingly cost-effective given that it significantly upgrades the bastion.&lt;br /&gt;
&lt;br /&gt;
To uprate the garrison is harder, but Mladen proposes a series of paths cut into the cliff face, with work done to widen the mouth of the bay and remove some of the more dangerous rocks. That would make the region effectively coastal allowing the garrison to station small sailing vessels there. Then the garrison could deploy quickly up and down the coast of Necropolis, as well as all along the banks of the River Couros. Mladen calls the garrison the &amp;quot;White Sails&amp;quot; - he says giving them a clear identity will encourage the garrison to embrace the training they will need to learn to manoeuvre the craft quickly and effectively. That would improve the strength of the garrison to rank 3, but it also means that the White Sails could take part in any naval campaign taking place in the waters off Necropolis provided there was an Imperial navy present. They would prioritise defence of the land, if there was a campaign taking place on the mainland and another at sea, but they would support an Imperial navy if there was one engaged off the coast and there was no other battle taking place.&lt;br /&gt;
&lt;br /&gt;
Mladen is often gently needled by his colleagues for producing proposals that are perfectly functional, they work, they&#039;re just not very exciting. &#039;&#039;&amp;quot;It&#039;s a fort.. with boats&amp;quot;&#039;&#039; is how one colleague described his idea for the White Sails. Somewhat piqued, the ageing Varushkan decides to go away and come back with a new idea for something &#039;&#039;&amp;quot;ruinously expensive the Senate will never build&amp;quot;&#039;&#039;. And so he turns in a second, more Ambitious alternative proposal. A &#039;&#039;lot&#039;&#039; more Ambitious.&lt;br /&gt;
&lt;br /&gt;
The new idea is to equip the garrison with a vast flotilla or small warships, enough naval capacity for them to proactively engage an enemy navy in the waters off Necropolis. If an armada attacked the coast, the White Sails would engage them, but if an armada tried to pass by Necropolis (as the Grendel often do) the White Sails would move to intercept them. One navy would be forced to stop, to defend against the White Sails, while the others continued on to their destination. Given the strength of the garrison would be almost twice the size of a regular army, that could be very damaging for the navy that was forcing to engage them alone. The White Sails would prioritise campaigns at sea, but they could still defend the land against invasion, if there was no barbarian naval forces in the territory to engage.&lt;br /&gt;
&lt;br /&gt;
The Senate could commission either version of the upgrade to Reumah&#039;s Rest, but not both.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Imperial Master of Works]]&lt;br /&gt;
* [[Fortification]]&lt;br /&gt;
* [[Opportunity#Availability|Opportunity]] - with particular reference to availability and the need to refresh certain opportunities&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Things_go_awry&amp;diff=140358</id>
		<title>Things go awry</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Things_go_awry&amp;diff=140358"/>
		<updated>2026-06-10T18:32:52Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Spring]][[Category:Winds of Fortune]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;ic&amp;gt;Calun found his friend sat on the seat under the old oak, his gaze fixed resolutely on the ground between his boots. The usually exuberant landskeepers apprentice seems as subdued and introspective as Calun had ever seen him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;Everything alright, mate?&amp;quot; he asked. He held a roll under his nose and moved it back and forth slightly. Yain took the roll without looking up, and bit into it, his eyes shifting to Calun&#039;s boots.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Calun... have you ever heard the sun singing?&amp;quot; Yain sounded very, very worried.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You what mate?&amp;quot; It sounded stupid but it was all Calun could think to say.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The sun. Have you ever heard it... singing?&amp;quot; The other young man sounded to be on the verge of tears. &amp;quot;Have you ever heard tell of anyone else saying they heard it singing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh... no. No mate I haven&#039;t. Look have you been... at something? Master Padrig&#039;s special stash of potions maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Glumly, Yain shook his head. &amp;quot;I had some old cheese with breakfast. Do you reckon that might be it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It could be, it could be. Where&#039;s Master Padrig?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yain gestured vaguely behind him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can still hear it,&amp;quot; he whispered as he finished the roll. &amp;quot;It&#039;s really loud Calun. I keep wanting to look at it to see if it has a face, even though I know it definitely doesn&#039;t and if I do look at it I&#039;ll go blind. What am I gonna do, mate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calun felt his stomach do a backflip at the despair in Yain&#039;s voice, but kept his voice steady.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What we&#039;re gonna do, marra, is we&#039;re going to go find Master Padrig and once he&#039;s had a look at you, I&#039;m going to go get chirurgeon Alice, and together we&#039;re going to work out what&#039;s wrong and how it can be fixed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He put one hand reassuringly on Yain&#039;s shoulder, and squeezed until his friend nodded a few times, acknowledging the plan.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But first,&amp;quot; said Calun, shaking the breadcrumbs and bits of torn lettuce out of the bag that had until recently held his lunch. &amp;quot;First we&#039;re going to put this sack over your head to make sure you don&#039;t do yourself an injury.&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=WandererIllustrationInk.JPG|caption=The stars are very bright tonight... but are they quite what they seem?|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Not long before the Winter Solstice, [[What regulates the wheel?|magical chaos]] seeped into Anvil. The Imperial regio lost a portion of its power, some ritual magic had unexpected effects, and covens from individual nations discovered they were able to cooperate with one another like never before.&lt;br /&gt;
&lt;br /&gt;
A great deal of [[divination]] was performed to try and unravel what has happened. Rumour can run twice round Anvil before the truth has shaken the sleep from its eyes, as the saying goes; the most common speculation involves an unprecedented conjunction of [[astronomancy|astronomantic]] [[Astronomancy#Constellations|constellations]]. Gossip suggests that the [[Astral Arcanist]] &#039;&#039;&#039;Serenus Starsong&#039;&#039;&#039; has rallied their peers, some of the finest experts in the magic of the heavens, toward finding a solution. Mind you, there is &#039;&#039;also&#039;&#039; speculation that this shift in the Imperial regio and the other chaotic magical events unfolding over the Empire are in fact the &#039;&#039;fault&#039;&#039; of a powerful cabal of astronomancers, led by the Astral Arcanist, who plan to usurp control of the Empire in the service of the pitiless stars. &lt;br /&gt;
&lt;br /&gt;
Whatever else is going on, the magical chaos at least seems to be getting worse. There are stories from across the Empire of magical rituals going awry. They still &#039;&#039;work&#039;&#039;, they still do what they are meant to do, but it seems that isn&#039;t &#039;&#039;all&#039;&#039; they are doing.&lt;br /&gt;
==Wounded Regio==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=GreatWyrmnowingsIllustrationInk.JPG|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;It remains impossible to enhance ritual lore using the Imperial regio&lt;br /&gt;
* &#039;&#039;&#039;Other properties of the Imperial regio are unchanged&lt;br /&gt;
The Imperial regio at Anvil remains... [[What_regulates_the_wheel%3F#Broken_Regio|broken]]. The situation does not seem to have improved from the Spring Equinox but, at least, it has not grown any worse. To recap, the key power that so many Imperial magicians have relied on for nearly four centuries remains inaccessible. Since it was first discovered, the Imperial regio has been used to enhance [[rituals]] cast within it. Harnessing its power allowed ritual magicians to improve their [[Magical skills#Ritual lores|realm lore]] to allow them to perform more powerful magic. This property does not seem to be available; attempts to draw on that power simply find... nothing.&lt;br /&gt;
&lt;br /&gt;
In other respects, the regio continues to function as normal. It still allows rituals that in other circumstances would require ten minutes to cast to instead be performed in five minutes. It is still a &amp;quot;strong regio&amp;quot;, connected to all six realms of magic. Rituals that must be performed at a strong regio can still be performed using the Imperial regio, and it still remains connected to every Imperial territory. It can still be used in conjunction with the [[Citadel Guard]] to focus magic and channel rituals through the Urizen [[army]]. Bargains with [[eternal|eternals]] that allow magicians to use [[operate portal]] to send or receive boons function normally although its not clear exactly &#039;&#039;how&#039;&#039; they are working. Rituals that specifically require the Imperial regio to work such as [[Whispers through the Black Gate]] still operate normally. &lt;br /&gt;
{{CaptionedImage|file=Serenus Starsong.jpg|caption=&#039;&#039;&#039;Serenus Starsong&#039;&#039;&#039;, Astral Arcanist|align=right|width=250}}&lt;br /&gt;
===Using the Imperial Regio===&lt;br /&gt;
Magicians who use the regio to target a [[territory]] in the Empire, or to [[Enchantment|enchant]] an Imperial [[army]], experiences a supernatural sense of the importance of what they are doing. Unless the maintain strict focus, it is easy to become distracted with thoughts of the potential consequences of their magic no matter how unlikely they may be. Each act of powerful magic seems to have additional significance, and it is easy to begin second-guessing whether &#039;&#039;this&#039;&#039; is the right time to perform &#039;&#039;this&#039;&#039; ritual on &#039;&#039;this&#039;&#039; target. Those given to introspection might experience visionary flashes in which they seem to observe the outcome of the ritual playing out around them in real time. Any player casting a ritual on a territory or army is encouraged to review any description of that ritual on the wiki, and use that to inspire flashes of how the magic might cause unexpected outcomes.&lt;br /&gt;
&lt;br /&gt;
The same effect is experienced by anyone using the Citadel Guard connection to perform magic, but in addition they feel a physical connection to the Urizeni that make up that army. They may experience flashes of displacement that cause them to imagine for a moment they are a soldier in the army, or they may experience sensory phantoms related to the territory. The Citadel Guard are in [[Sarangrave]] at the moment - sensory phantoms might include the smell of marshland, the sound of desperate battle, the taste of army rations tinged with blood, a sensation of being drenched to the skin regardless of the actual weather, or an echo of fear and dread reminiscent of the [[Druj miasma|miasma]] that covers lands claimed by the Druj. These phantoms persist for a few minutes after the ritual is completed.&lt;br /&gt;
==Common Cause==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=ChainIllustrationInk.JPG|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=ThreeSistersIllustrationInk.JPG|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;During the Spring Equinox covens can cooperate with other covens in their own nation without needing additional assistance&lt;br /&gt;
It is not &#039;&#039;all&#039;&#039; bad news. The effects marked by [[Astronomancy|astronomancers]] before the Winter solstice, allowing different covens within the same nation to cooperate when casting powerful rituals, still persists. Any coven can work with any other coven or covens from their own nation without needing anything to facilitate it. Of course the universal magical law that prevents covens and magicians from &#039;&#039;different nations&#039;&#039; cooperating are still in place, and these limitations show absolutely no sign of weakening. &lt;br /&gt;
{{Anchor|Participation: Working Together}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Participation: Working Together&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
During the Spring Equinox any number of covens from the same nation can work together to perform a ritual as if they were using the [[Archmage#Belt_of_Stars|Belt of Stars]]. Cooperative rituals count as a daily ritual use by every coven involved. While they may be performing a ritual together, they are still treated as separate covens for all other purposes (for example, a ritual that affects an entire coven will only affect one target coven). Each coven can use their own paraphernalia while performing this joint ritual. The effects of the [[Volhov&#039;s Robe]] seem to be unchanged; they still allow a magician who is not part of a coven to work with any other coven without difficulty.&lt;br /&gt;
&lt;br /&gt;
Anyone cooperating in this fashion experiences a notable sense of connection to members of the other coven, along with a strong sense of being bound together or united by a common cause. It is hard to put this sensation into words and it takes many different forms. Early experimenters spoke of feeling a familial bond to strangers they barely new, as if they were cousins or siblings they had not seen in many years. Others felt an almost physical connection, their breathing and heartbeats synching up so it felt as if they were many people with one body. Still others talk of an almost precognitive sense, as if they instinctually knew what another contributor to the ritual was going to say or do moments before they did it.&lt;br /&gt;
&lt;br /&gt;
==Drowning Shepherd==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=DrownedManIllustrationInk.JPG|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;It is currently impossible to create arcane projections that curse an individual&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections that create a personal curse issued before Winter 386YE no longer work&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections created after that data, that curse a character, cannot be cast after this event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;During the Spring Equinox Arcane projections that create personal curses can be unravelled for ten mana&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;After the Spring Equinox, no arcane projection that creates a personal curse will work&#039;&#039;&#039;&lt;br /&gt;
For some time, [[the Drowned Shepherd]] has been exerting - or reflecting - a twisting effect on Imperial magic even before the current unprecedented conjunction. This is a dangerous constellation, often invoked in magic that creates [[curse|curses]] or destruction, and it was the last to be uncovered by the recent project to learn the names of the stars. For some time now, it has been impossible to complete an [[arcane projection]] that creates a personal [[curse]] - a curse that targets an individual. Furthermore, as magicians of the [[Unfettered Mind]] have been warning for a while, it is becoming increasingly difficult to perform arcane projections that create a personal curse. Existing arcane projections that have allowed such magic to be performed have likewise been corroding and unravelling. The magic bound into these arcane projections has become scrambled - an effect that cannot be reversed.&lt;br /&gt;
&lt;br /&gt;
As of the end of the Spring Equinox, any arcane projection  that creates a personal curse can no longer be cast. Personal curse arcane projections created issued before Winter 386YE (the start of 2025) are already non-functional. It is still possible to salvage such an arcane projection before its power fails entirely, as first noted in [[The_moth_for_the_star#An_Unravelling|Autumn last year]]. Any arcane projection that creates a curse on a character, can be brought to [[GOD]] and exchanged for 10 crystal mana. This either represents someone intentionally speeding the unravelling process along to reclaim the mana invested in the projection, or might mean that in-character a valued projection (that the player no longer wants OOC) has fallen apart despite their best efforts. The ability to exchange arcane projections that create such curses in this way will persist until the end of this event. After the end of the Spring Equinox it will no longer be possible to either cast arcane projections that deal with personal curses, or to exchange defunct arcane projections for mana.&lt;br /&gt;
&lt;br /&gt;
The only good news is that it seems this unravelling is settling down - at least with regard to personal curses. Members of the [[Unfettered Mind]] are cautiously optimistic that whatever has been going on with curses aimed at individuals is resolving itself and that it should soon be possible to create arcane projections that cause trouble for other people again. Although what form such projections will take is a matter for speculation - after a similar effect befell arcane projections relating to the enchantment of armies, soldiers, and ships the laws of magic subtly adjusted themselves to change the way such things were done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; You&#039;ll need to hand the arcane projection phys-rep over so we can mark it as inactive on our systems. We don&#039;t plan to reprint lost arcane projections for the event; if you have lost an arcane projection in downtime you can e-mail [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] after the event with the details of the missing projection and we&#039;ll do our best to replace it in time for the Autumn Equinox.&lt;br /&gt;
&lt;br /&gt;
==Things Revealed==&lt;br /&gt;
{{CaptionedImage|file=Key and Spider.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;Every Penumbral Veil and Vale of Shadows across the Empire has collapsed&lt;br /&gt;
* &#039;&#039;&#039;The interference with Imperial divinations has collapsed&lt;br /&gt;
* &#039;&#039;&#039;The influence of the Key and the Spider prevent shrouds forming over the Empire or adjacent territories&lt;br /&gt;
At the same time as the chaos at the Imperial regio was being reported, it was discovered that [[What_regulates_the_wheel%3F#Hidden Things|magical shrouds]] had settled not only over the Empire but over all adjoining territories as well. This included [[Bregasland]], [[Therunin]], and [[Liathaven]], the entire [[the Mallum|Mallum]], almost all of [[Otkodov]], and all [[Jotun]] lands the Empire has maps of - [[Skallahn]], [[Tromsa]], and [[Hordalant]]. During the Winter Solstice, the potent shroud over [[Casinea]] and the Imperial regio itself was broken with the [[Piercing Light of Revelation]]. &lt;br /&gt;
&lt;br /&gt;
The other shrouds persisted for a  time, but it seems that the effect at Anvil was somehow the &amp;quot;lynchpin&amp;quot; of the entire effect. Within a week of the Winter Solstice, the unexplained shrouds disintegrated. Magicians across the Empire - and those venturing beyond its immediate borders - report that there is no sign of them. As the Spring Equinox approaches, however, it appears there is still a lingering effect, one that is almost completely opposite to that which created the magical shrouds in the first place. [[The_Key_and_The_Lock#The Lock|the Lock]] is no longer bright in the skies over Casinea; instead [[The_Key_and_The_Lock#The_Lock|the Key]] and [[The_Spider_and_The_Web#The_Spider|the Spider]] now glitter with a certain perceptible presence. Their laws are &amp;quot;Things are watched by a hidden eye&amp;quot; and &amp;quot;things are revealed&amp;quot; and that seems very much to be the case.&lt;br /&gt;
&lt;br /&gt;
During the Spring Equinox it is not possible to use &#039;&#039;any&#039;&#039; magic to create a shroud over a territory within, or adjacent to, the Empire. That covers all territories that can be reached by the Imperial regio but also those listed above - [[Skallahn]], the [[Salt Flats of Sanath]] and the rest. This effect is not just restricted to Imperial magicians either - it appears &#039;&#039;nobody&#039;&#039; can create shrouds on this scale. No ritual exists to do so in Imperial lore, but members of the [[Unfettered Mind]] are confident that even if there &#039;&#039;was&#039;&#039; a way to shroud an entire Empire with a single ritual, it too would not work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Attempts by &#039;&#039;anyone&#039;&#039; to use magic that shrouds a territory or the Empire during the Spring Equinox will fail. It will remain impossible to create such effects until at least the start of the Summer Solstice. Rituals that shroud things on a smaller scale such as [[Vale of Shadows]], [[Incantation&#039;s Mystic Mask]], [[Masque of the Blinded Weaver]], or &#039;&#039;The Malachite Casket&#039;&#039; can be cast as normal.&lt;br /&gt;
&lt;br /&gt;
==Star Dreams==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=PhoenixIllustrationInk.JPG|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=The Web.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The astronomantic constellations are more pronounced in the night sky&lt;br /&gt;
* &#039;&#039;&#039;Folk everywhere are experiencing vivid dreams filled with images of the things the constellations represent&lt;br /&gt;
* &#039;&#039;&#039;Anyone who dreams can gain a burst of inspiration by describing their dream in vivid detail to someone else&lt;br /&gt;
Across the Empire, the astronomantic [[Astronomancy#Constellations|constellations]] are more pronounced in the night sky. The stars that make up the constellations seem brighter and more vivid, and draw the eye. They also haunt peoples&#039; nights - even the most mundane dream becomes a little more eerie when [[the Mountain]] or [[the Stork]] burns brightly, but without context, in a darkened sky. Likewise, actual images of the things the constellations are held to represent turn up in dreams much more often. A dream of a family wedding might be observed by [[the Three Sisters|three women]] who nobody else can see but who slowly close in around the dreamer. A business owners dream of serving a difficult customer may be made much more surreal by the presence of [[the Stork|great white birds]] infesting their shop. A dream of flying is much more intense as the dreamer imagines they have [[the Phoenix|great fiery wings]] which allow them to soar across the Empire high in the night sky.&lt;br /&gt;
&lt;br /&gt;
This effect is much more pronounced at Anvil; even magical dreams and nightmares such as those caused by [[Dreamscape of the Endless Hunt]], or created through the [[Dedication#Dreams|dedication]] ceremony, will be influenced by constellations and images of the things they symbolise. Only those who do not dream - due to being [[excommunication|excommunicated]] for example - are untouched by this effect.&lt;br /&gt;
&lt;br /&gt;
Peculiar and often unsettling as this is, it also brings with it a strange inspiration. Once during the Spring Equinox, any character can spend two minutes of appropriate roleplaying describing the dream they had last night to another character. Using this ability, you should include as much detail as possible, and the dream must include reference to one of the constellations. At the end of the two minutes, you recover either one spent [[heroic skills#hero|hero point]] or two spent points of personal mana. If you are interrupted during your dream explanation, the ability isn&#039;t wasted but you must start your time again. This includes someone walking away from your attempt to describe your dream to them. &lt;br /&gt;
&lt;br /&gt;
Unlike most such abilities, this one &#039;&#039;can&#039;&#039; be used in dangerous circumstances such as a battle - although obviously attacking, defending yourself, or being hit disrupts your story of your dream. This ability is not available to anyone who is not able to dream, but it &#039;&#039;can&#039;&#039; be used by people who are experiencing magical dreams such as [[Sift the Dreamscape&#039;s Sands]] or &#039;&#039;Dreamscape of the Endless Hunt&#039;&#039;. &lt;br /&gt;
{{CaptionedImage|file=StallionIllustrationInk.JPG|align=right|width=200}}&lt;br /&gt;
===Ride the Noble Steed===&lt;br /&gt;
* &#039;&#039;&#039;The ritual &#039;&#039;Ride the Noble Steed&#039;&#039; has an additional effect during the Spring Equinox&lt;br /&gt;
One particular ritual that involves dreams seems to have been empowered in a peculiar way. [[Ride the Noble Steed]] normally provides two people with a dream of riding a horse, but during the Spring Equinox the dream is significantly more vivid. The horse is wilder, and the environment through which it rides more majestic and awe-inspiring. The dream always takes place under - or through - the night sky, and the horse itself seems particularly solid and potent.&lt;br /&gt;
&lt;br /&gt;
Until sunset the day after experiencing this empowered dream, one of the two participants can use either [[Heroic_skills#Stay_With_Me|stay with me]] or [[Heroic_skills#Get_it_Together|get it together]] on the other participant, without spending a hero point. To use this ability they must include a reference to their shared dream, to the horse they rode, and to their relationship. Once this ability is invoked by one of the participants, the effect ends - its not possible for &#039;&#039;both&#039;&#039; participants to heal the other. It&#039;s also worth noting that its not possible to dream of riding the horse with more than one person - at least not without using a different ritual - and there are only so many magical dreams one can have in a night. If you are also enchanted with an effect such as [[Sift the Dreamscape&#039;s Sands]] you can&#039;t take advantage of the power granted by Ride the Noble Steed.&lt;br /&gt;
&lt;br /&gt;
==Rivers of Chaos==&lt;br /&gt;
{{CaptionedImage|file=FountainIllustrationInk.JPG|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;The Rivers of Life curse has had additional unpredictable effects in the territories where it has been cast&lt;br /&gt;
* &#039;&#039;&#039;In Feroz opportunities exist to harness the power of the spell&lt;br /&gt;
* &#039;&#039;&#039;In Redoubt the curse has aggravated the Ribbon of Salt&lt;br /&gt;
* &#039;&#039;&#039;In Mitwold the curse has resulted in odd pools of blood-like liquid and some unsettling events around the Pale Chain&lt;br /&gt;
It&#039;s easy to forget that [[Rivers of Life]] is, just like [[Rivers Run Red]], a [[curse]] and not an [[enchantment]]. Imperial arcane scholars often tie this to its indiscriminate nature - it aids ones enemies as well as ones allies. The reality runs a little deeper than this; all [[Spring magic]] is indiscriminate to some degree. Just like Rivers Run Red, Rivers of Life works by metaphorically throwing open a door and allowing the [[Spring_magic#Healing_and_Vitality|healing and vitality]] of the [[Realms#Spring|Spring realm]] to flood into a territory, just as Rivers Run Red does with the uncontrolled resonances of [[Spring magic#Venom|venom and sickness]]. The effects are generally beneficial, but only because mortals value life and healing over infection and sickness. This uncontrollable flow of magic means that, even more so than a large scale [[enchantment]], Rivers of Life can have widespread unpredictable effects in addition to restoring health to injured warriors. Soldiers fighting at the [[Where_the_slow_river_flows#The_Battle_of_Wayford|Battle of Wayford]] in [[Mitwold]] or [[Other_monstrous_geographies#The_End_of_Winter|assailing the Tower of the Skink]] in [[Sarangrave]] saw first hand the kind of [[spring magic#Chaos|chaos]] that can be stirred up alongside the healing power of Spring.&lt;br /&gt;
===Feroz===&lt;br /&gt;
* &#039;&#039;&#039;Rivers of Life in Feroz has fallen under the influence of the Stallion&lt;br /&gt;
* &#039;&#039;&#039;Farms can harness the burst of fertility this has provided by employing Strong Ox, Golden Sun&lt;br /&gt;
* &#039;&#039;&#039;The Dhomiro of Afar can improve the quality and health of their Herd with the use of Spring magic and ilium&lt;br /&gt;
Feroz as a whole has known better years. Since the Grendel occupation was ended, it has slowly pulled itself back to its feet. This last season, [[Rivers of Life|healing rains]] fell across Feroz and brought with them the touch of rampant Spring magic. With the stars of [[the Stallion]] bright in the night sky, they have led to a remarkable surge in the number of animals born across the territory, especially among the cattle of the [[Dhomiro of Afar#Herds of Afar|Herds of Afar]]. Farms across the territory look to be flourishing, and there is every promise of a fine harvest this year. Provided the lingering power of the &amp;quot;curse&amp;quot; is harnessed of course.&lt;br /&gt;
&lt;br /&gt;
During the Spring Equinox, any [[farm]] in Feroz that was [[enchantment|enchanted]] with [[Blessing of New Spring]] at the Winter Solstice will provide an additional 18 rings at the Summer Solstice and the Autumn Equinox. Thanks to a bumper crop, fuelled by the magic of Rivers of Life and the influence of the Stallion (or perhaps the Stallion simply reflects the fact that this magic is working across the territory). &lt;br /&gt;
&lt;br /&gt;
The [[Dhomiro of Afar]] is in a more unique position however. Some of the hakima who have made a study of such things believe there is a way to harness this unlooked for bounty with the power of [[ilium|star metal]]. The ritual [[Fan the Flame of New Life]] is normally used on folk looking to start a family, but this season it could be used in a different way. If the Dhomiro of Afar has the ritual cast on themselves at the Spring Equinox, it could be made to have a much more significant, lingering effect. &lt;br /&gt;
&lt;br /&gt;
The ritual would need to be performed at the Imperial regio, and would take five minutes to perform rather than the usual two. During the performance the constellation of the Stallion would need to be invoked by the contributors and the target alike. Finally, this ritual would also need six rings of ilium that would be consumed during the performance. At the climax of the ritual, the magic would be greatly enhanced and pass &#039;&#039;through&#039;&#039; the Dhomiro of Afar without touching them. Instead it would spread through the Herds they have [[Laws_of_magic#The_Law_of_Dominion|dominion]] over, harnessing their fertility and dramatically increasing their numbers. If this complex plan is followed, the Herds of Afar will provide an additional 12 crowns of income each season going forward. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; The enchantment would &#039;&#039;not&#039;&#039; have any effect on the Dhomiro of Afar).&lt;br /&gt;
&lt;br /&gt;
===Redoubt===&lt;br /&gt;
{{CaptionedImage|file=MountainIllustrationInk.JPG|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;The Ribbon of Salt has become agitated&lt;br /&gt;
* &#039;&#039;&#039;If a territory- or Empire-scale curse or enchantment of Spring magic effects Redoubt during the Spring Equinox the Ribbon will erupt disastrously&lt;br /&gt;
* &#039;&#039;&#039;There is a possibility that the damage could be mitigated by unleashing the Ribbon under the influence of the Fountain&lt;br /&gt;
There are not many farms in Redoubt, but those few there are report that the [[Rivers of Life]] have brought with them the kind of fine, healthy growth that makes a farmer glad indeed. These farms lie in the lowlands, and the life-giving magic of the waters flows through irrigation ditches, falls in the rain itself, and promises a harvest that will be nothing short of remarkable... but there is also a note of caution. Star watchers and [[astronomancy|astronomancers]] have marked that [[the Mountain]] and [[the Stork]] seem to be coming into alignment above the mountains of Redoubt specifically. Worst of all, [[the Wanderer]] appears to be influencing this minor conjunction and that does not bode well. Especially given what lies just off the coast of the territory.&lt;br /&gt;
&lt;br /&gt;
The [[Redoubt#Optarion|Ribbon of Salt]] in Redoubt is an unpredictable [[regio]] tied to the Spring realm. It lies beneath the surface of the Bay of Catazar near the spire of Visten in south-eastern Redoubt. Once or twice every week it &amp;quot;erupts&amp;quot; sending a massive waterspout several hundred feet into the air, sometimes with tragic consequences for those trying to make use of the regio. Some [[seer|seers]] warn that the spout has the potential to be even more destructive, and watch it uneasily whenever any large scale Spring magic is used in the territory. Indeed, the Children of Wrecks recently attempted to [[On_southern_sands#Objective:_Protect_the_Ribbon_of_Salt|harness its power]] to unleash a disaster on the shores of Redoubt, but the intervention of Imperial heroes put paid to their plans. For the last month, the eruptions of the Ribbon of Salt have increased in tempo. In the fortnight before the Spring Equinox, they are coming roughly once every eighteen hours or so. This is, obviously, a cause for some concern.&lt;br /&gt;
&lt;br /&gt;
Several magicians from Visten visited the Ribbon immediately after one of the eruptions in the short period where they can be confident there is no danger. What they learned here intensifies concern into alarm. The regio is on the verge of some disastrous outpouring of Spring magic, prompted by the curse laid over the territory. Left to its own devices, it will eventually subside, spending its energy in these frequent outbursts of violent water. The potential danger is being exacerbated by - or possibly reflected in - the constellations that seem focused on Redoubt as the Spring Equinox draws closer. After the Equinox, the threat should pass and the eruptions become further and further apart.&lt;br /&gt;
&lt;br /&gt;
Unless someone places a powerful Spring magical curse or enchantment over Redoubt of course. If that happens, the combination of even more Spring magic and the constellations will create a deadly resonance that will see the Ribbon of Salt explode. On the first full moon after the Equinox, when the tides are at their highest, a ripple of [[Spring magic#ruin|ruinous]] magic will pour out of the Ribbon of Salt and cause devastating Spring storms to crash against all the territories on the coast of the Bay of Catazar. Not only Redoubt, but Mareave, Spiral, Necropolis, Sarvos, Madruga, and Feroz. The Grendel will not be spared, and neither will the Iron Confederacy. &lt;br /&gt;
&lt;br /&gt;
The immediate effect will be similar to [[Foam and Spittle of the Furious Sea]] across the entire bay. [[Fleet|fleets]] across the Bay will suffer a two rank penalty for the season, no matter what action they are taking, and [[Navy|Navies]] in each territory will experience as many as 500 casualties between them. Worse than that, though, the storms will pound Sarvos, Apulian, Elos, Crown&#039;s Quay, Beoraidh, and the recovering coastal towns of the Brass Coast. The damage is likely to be comparable to that unleashed by the hurricane after the [[Every_time_it_rains|Great Drought]] of 384YE.&lt;br /&gt;
&lt;br /&gt;
There are two ways that this threat might be headed off. The first is to make sure nobody casts a Spring magic [[enchantment]] or [[curse]] on Redoubt (or on the entire Empire) during the Spring Equinox. Anything that targets a territory will set the Ribbon of Salt off. There are no barbarian forces in Redoubt at the moment, so it seems unlikely to happen as long as nobody at Anvil decides to unleash the Ribbon. There are certainly those who might view the damage to the territories along the Bay of Catazar worth it to strike at the Grendel, even if it will also inflict significant harm both to the Empire and potentially diplomatic ties with the Iron Confederacy.&lt;br /&gt;
&lt;br /&gt;
The other way is to release the power of the Ribbon of Salt more slowly and carefully. After some tense discussion, a collegium of [[stargazer|stargazers]] in spires along the coast believe that it would be possible to minimize the damage provided it were done carefully. Performing [[Regrow the Land&#039;s Heart]] targeting Redoubt normally would simply trigger the Ribbon of Salt. These stargazers are confident that if the enchantment is placed in a very precise fashion, however, it could &amp;quot;bleed off&amp;quot; the destructive potential of the regio. The performance will need a bowl filled with water extracted from the Ribbon of Salt immediately after one of its eruptions, when it is at its least dangerous. Fortunately the people of Visten are able to provide this, and have at some minor inconvenience sent a flask of seawater to &#039;&#039;&#039;Thalia of Netherwatch&#039;&#039;&#039;, the [[Senator]] for Redoubt. 8 rings of ilium will be needed, placed in the bowl and consumed as part of the performance. The actual casting itself will need a clear invocation of the Stork and, crucially, [[the Fountain]]. If everything is done correctly, the stargazers believe damage from the Spring regio will be mitigated. &lt;br /&gt;
&lt;br /&gt;
The nature of &#039;&#039;Regrow the Land&#039;s Heart&#039;&#039; is to reduce the scars of violence. The Ribbon of Salt will still erupt, will still spread Spring magic across the Bay of Catazar, but the influence of this particular gentle magic under the influence of the Fountain, would bleed off a significant portion of its destructive potential. There would still be penalties to fleets, but the damage to navies would be halved, and the threat to towns along the coast would be much reduced. While there would still be some damage and loss of life, the amount would be significantly minimized.&lt;br /&gt;
&lt;br /&gt;
Do nothing and trust the Empire, and the threat will fade. Set the Ribbon of Salt off intentionally, but ensure the damage is reduced. The lesson of the Stork is that &#039;&#039;things matter&#039;&#039;, and that even seemingly simple decisions can have far-reaching consequences.&lt;br /&gt;
&lt;br /&gt;
===Mitwold===&lt;br /&gt;
* &#039;&#039;&#039;Blood seeps from the soil around the Pale Chain&lt;br /&gt;
* &#039;&#039;&#039;The heirs of Red Walder have been seen in the area&lt;br /&gt;
Mitwold [[Where_the_slow_river_flows|remains an active warzone]]. The [[Where_the_slow_river_flows#The_Battle_of_Wayford|dramatic impact]] of Rivers of Life, where waterspouts erupted from the river during the Battle of Wayford have been widely recounted in the days since. Overshadowed by the dramatic events, a more subtle effect almost goes unremarked. In several places around Mitwold, primarily in the vicinity of old battlefields, a liquid very similar to fresh blood seeps from the earth itself. It seems harmless - unsettling rather than dangerous - and it is no less effective at healing wounds than the waters that have been flowing naturally through the central [[the Marches|Marches]] since the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
There is however one location where this seems to be an exception. A [[landskeeper]] from [[Mitwold#Wayford|Wayford]] who keeps a weather eye on the [[Mitwold#The_Pale_Chain|Pale Chain]] standing stone recounts a worrying event. According to their story, on the night of the last new moon before the Spring Equinox they found the stone itself weeping a thick red bloody fluid that pooled on the ground around the monolith. Given what it is that the Pale Chain contains, the landskeeper found this quite alarming for obvious reasons. They marked in particular the brightness of the stars that make up [[The_Key_and_The_Lock#The_Key|the Key]] on the night the blood flowed. Worst of all, they report &#039;&#039;something&#039;&#039; emerging from the blood-sodden mud around the stone. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Guildenstern.png|caption=House Guildenstern|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Before they gathered the confidence to investigate, they realised they were not alone. Three other figures had arrived on the scene, bickering quietly among themselves. The landskeeper recognised one of them as &#039;&#039;Jyll Longleys&#039;&#039; - flax farmer, inveterate gossip... and the daughter of the wicked old bandit Red Walder. They deduced from this that the other two were her brother &#039;&#039;Bill of Beatsdown&#039;&#039; and that dusty old poacher &#039;&#039;Cobb&#039;&#039; who styles himself a priest. Outnumbered, the landskeeper could only watch as they egged each other on to get closer to the Pale Chain, pulled some ... things... out of the ground, and got the hell out of there like [[Tharim]] himself was on their trail. The landskeeper in question beat a hasty retreat as well, and by the time they returned next morning with some doughty youths from [[The_Marches_groups#House_Guildenstern|House Guildenstern]] there was no sign of anything amiss at the stone.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not clear what has actually happened here. It&#039;s possible that the Bound King of [[the Thrice-cursed Court]] will know. There&#039;s also some kind of connection between the rock and the Guildensterns, so its not impossible they might have some idea what is going on. Then there&#039;s &#039;&#039;&#039;Claudia Varkulova Remislav&#039;&#039;&#039;, openly favoured by &#039;&#039;Tharim&#039;&#039;, but who is brave enough to ask impertinent questions of someone the &#039;&#039;King in Chains&#039;&#039; thinks of fondly? Regardless, this is an ill omen indeed, and those who know the history of the place know that nothing good can come of it. No-one should want the apples shaken from that particular tree indeed.&lt;br /&gt;
&lt;br /&gt;
===Bregasland===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=OakIllustrationInk.JPG|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A new woodland has appeared between Gravenmarch and the Rushes&lt;br /&gt;
* &#039;&#039;&#039;Graven Rock is echoing with unsettling resonances&lt;br /&gt;
In Bregasland the influence of Rivers of Life was markedly less dramatic than elsewhere... right up until a brand new woodland erupted on the border between [[Bregasland#Gravenmarch|Gravenmarch]] and [[Bregasland#The_Rushes|the Rushes]]. As well as the trees rising in a single night, which at least some magicians speculate may be a result of the Rivers of Life running awry, there appears to be a strange resonance echoing through Graven Rock. The three things - Spring curse, sudden trees, and echoing rock - may be connected or they may not but... it&#039;ll be a heck of a coincidence if they aren&#039;t.&lt;br /&gt;
&lt;br /&gt;
Marcher landskeepers cautiously suggest that [[Eye of the High Places]] may discover more information, and are concerned about what these changes might portend. By contrast several [[mummer|mummers]] are of the opinion that [[Dreams in the Witch House]] may turn out to be a more useful [[divination]] given the mysterious nature of events here, and are less concerned than excited about what might be going on. Already dramatisations of the Battle of the Moving Forest are being discussed, with enthusiastic plans for how exactly to make an entire woodland appear on stage as if by magic.&lt;br /&gt;
&lt;br /&gt;
==A Malachite Casket==&lt;br /&gt;
{{CaptionedImage|file=The Lock.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;The Painted Caves in Miekarova have been hidden by magical mists&lt;br /&gt;
For the last three months, the [[Miekarova#Painted Caves|Painted Caves]] of [[Miekarova]] have been hidden by magical mists. As mentioned by the [[Thule]], this is particularly notable because the Caves are in [[Miekarova#Mieriada|Mieriada]], the [[territory#regions|region]] of [[Miekarova]] ceded by the [[Senate]]. [[Varushka|Varushkan]] travellers are still able to come-and-go relatively freely through the Thule-held regions of their nation, but since the Winter Solstice they have been warned away from the caves. A few adventurous types - [[volhov]] mostly - still pushed through and took a look at the fog that all the fuss was about. Their discoveries have slowly percolated through Miekarova, told over supper late at night or shared around a campfire when travellers meet.&lt;br /&gt;
&lt;br /&gt;
Many people have heard how the nearby hills are shrouded in thick mists, and that the shadows darken around the paths leading to, and the entrances into, the Painted Caves and darkens the shadows around the paths leading to, and the entrances into, the Painted Caves of Mieriada. What is less well known - at least until this volhov have their poke about - is that those who attempt to find their way into the caves despite this discouragement quickly find themselves lost, or inexplicably turned around. Strange lights and noises in the mists lead them astray, or they talk of hearing familiar voices or even phantasms of loved ones calling them to step from the path. Those who press on regardless say they encountered horrors drawn from their darkest nightmares that caused even the doughtiest of them to flee - and become lost in the mists. Even those able to stick to the path due to sheer willpower (or lack of imagination) found themselves travelling for hours or even days, only to find themselves, exhausted and confused, back where they started. As near as the volhov could tell, while the misty magic continued nobody could actually reach or enter the Painted Caves.&lt;br /&gt;
&lt;br /&gt;
The simple [[detect magic#Divination|divinations]] that any volhov worth their salt can perform would only reveal that the effect surrounding the caves was the result of a potent [[Night magic]] ritual of magnitude 30 - one that could only be pierced or removed by significant [[Day magic]]. It seems clear that the Thule did not place this magic on the hills of Mieriada. There is some speculation of the involvement of the [[Night Below]], but as one explorer ruefully points out after being forcefully removed from the area by a Thule patrol, where &#039;&#039;Fly-the-Light&#039;&#039; is involved people very rarely if ever actually come back.&lt;br /&gt;
&lt;br /&gt;
The Caves themselves have a long history, and a special significance for many Varushkans. Many people assume there is only one such cave - the largest in western Mieriada that are the only ones to have been extensively explored. In fact there are several clusters, all having in common great numbers of vibrant paintings, as bright today as they were when they were created. Some date back to a period long before the [[Varushka_history#Origins_of_Varushka|arrival of the Vard]], and as such they have special significance to some Varushkans who feel their Ushkan heritage more strongly. Perhaps more importantly from the Thule point of view, some of the caves contain [[regio]], usually connected to the realm of Night, associated with dreams and visions.&lt;br /&gt;
&lt;br /&gt;
The Dragons have been very clear that they do not appreciate this magical effect. That alone attracts some interest among the people of Miekarova. Some assume it is a Varushkan coven thumbing their noses at the Thule who have claimed Miekarova. Of those, a few worry that this will cause trouble, but many others are very much in favour of this passive resistance to those they see as an occupying force. All of this would likely be moot, however, if not for one unlooked for circumstance brought about by the current magical chaos that seems to be swirling around the Empire.&lt;br /&gt;
===Things Can Be Hidden===&lt;br /&gt;
* &#039;&#039;&#039;The Malachite Casket ritual can be empowered by invoking the constellation of the Lock to extend its duration to an entire year and make it harder to penetrate&lt;br /&gt;
* &#039;&#039;&#039;The Casket can be combined with ilium to make it permanent and impossible to remove without ruinous expense&lt;br /&gt;
The four stars of [[The_Key_and_The_Lock#The_Lock|the Lock]], the constellation that is sometimes called &#039;&#039;The First Ward&#039;&#039; in old [[cabalists|cabalist]] texts, burns bright in the sky over Varushka. It is neither a good omen nor a bad one; it speaks both to the sealing away of danger, and the way danger might lie in wait. It is also extensively evoked in magic that bars, wards, or defence... and with magic that conceals, prevents access to, or denies control over something.&lt;br /&gt;
&lt;br /&gt;
During the Spring Equinox, if the ritual &#039;&#039;The Malachite Casket&#039;&#039; is cast again using the [[Regio#The_Imperial_Regio|Imperial Regio]] while the stars are visible in the sky, the casters may verbally evoke the power of the Lock as part of their performance. If they do so, then the resulting shroud will linger over the hills of Mieriada for an entire year and will be significantly harder to dispel. If they include 30 rings of ilium in the performance, it will become permanent and next to impossible to remove permanently without a ruinous investment of ilium in the counterspell. Obviously, if either of these options are taken it will anger the Thule.&lt;br /&gt;
&lt;br /&gt;
But it will also send a message to those who want to see the orcs of Otkodov pushed back over the mountains that they are not alone.&lt;br /&gt;
&lt;br /&gt;
==Winds of Clarity==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=ChaliceIllustrationInk.JPG|title=The Chalice (Constellation)|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=ClawIllustrationInk.JPG|title=The Claw (Constellation)|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A ritual enchantment of the Day realm has been laid over Sermersuaq&lt;br /&gt;
* &#039;&#039;&#039;The lingering echoes of the Falconer and their dangerous scheme have been unravelled&lt;br /&gt;
* &#039;&#039;&#039;A sense of clarity and rationality has fallen over the territory&lt;br /&gt;
* &#039;&#039;&#039;There are lingering effects for characters whose personal resource is in Sermersuaq&lt;br /&gt;
There has been a great deal of unsettlement in [[Sermersuaq]] here in recent years - most recently through the influence of the entity known as the Falconer. Their connection to [[the Claw]], and the actions of their followers, resulted in a wave of violence spreading through the north-west of the Empire. Imperial heroes put a stop to their schemes, but the lingering effects remained.&lt;br /&gt;
&lt;br /&gt;
After the Winter Solstice, an [[enchantment]] weaves itself into existence over the cold plains of northern Wintermark. Its effect is to draw the power of the [[Realms#Day|Day realm]] into alignment with the mortal world, with the intention of unravelling the lingering corruption caused by meddling with the [[constellations|constellation]] known as the &#039;&#039;[[the Claw]]&#039;&#039;. In this, it has been entirely effective. The last echoes of the Falconer&#039;s influence has been torn asunder not only in Sermersuaq, but as the days start to lengthen toward Spring, across the rest of the north-western Empire. While the remnants of the monoliths the Falconer&#039;s brood attempted to raise still dot the plains, there is no power in or around them. They are simply stones, unconnected to each other or to the heavens above&lt;br /&gt;
In the night skies over Sermersuaq, the four stars of the Claw seem almost imperceptibly dimmer. By contrast, the six stars of [[the Chalice]] seem to burn ever brighter.&lt;br /&gt;
&lt;br /&gt;
The enchantment brings with it a sense of calm and rationality. Subtle Day magic flows through the skies and waters of the territory, as pools, lakes, and rivers become particularly clear. The magic is most obvious in the winds, though, which are particularly bracing, and bring with them a sense of wellbeing and clarity. It feels good to be outdoors, even in Winter. The air is crisp and fresh, and it is hard not to spend time speculating objectively on ones situation, and ones problems. Where action is called for, it becomes each to spend a moment thinking through the best course to take, and to put those plans into operation.&lt;br /&gt;
&lt;br /&gt;
It also opens the way for encounters with the forces of the Day Realm. Anyone spending time in Sermersuaq this season may well have encountered an unexpected Day regio, or met with [[Inhabitants of the realms#heralds|heralds]] of [[Roshanwe]], [[Zakalwe]], and [[Ylenwe]]. These encounters will not be dramatic; instead they represent opportunities to discuss problems, personal quests, or matters of conflict with a sympathetic ear that offers good counsel.&lt;br /&gt;
===Sermersuaq Participation===&lt;br /&gt;
{{CaptionedImage|file=StorkIllustrationInk.JPG|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;Characters from Sermersuaq will experience the roleplaying effects of Day rituals more keenly&lt;br /&gt;
* &#039;&#039;&#039;Characters whose personal resource is in Sermersuaq receive a source of spiritual strength from Day magic personal enchantments&lt;br /&gt;
Some of the effects of this powerful magic linger still. Anyone from Sermersuaq - whose [[personal resource]] is in that territory - will find that the [[roleplaying effects]] of any [[:Category:Day ritual|Day rituals]] cast on them are more pronounced, more immediate and impactful. Enchantments of Day magic that don&#039;t normally create a roleplaying effect cause a target from Sermersuaq to experience one anyway: &#039;&#039;you feel calm, collected and clear-headed. Although pressing matters have not lost their importance, you feel an urge to consider all your options before taking action especially if it may lead to serious consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While a character from Sermersuaq bears &#039;&#039;any&#039;&#039; character enchantment created with Day magic, they can be use it as a [[Roleplaying_effects#Overcoming_Roleplaying_Effects|source of spiritual strength]] to overcome other roleplaying effects, in the same manner as an [[anointing]] can. Note that this does &#039;&#039;not&#039;&#039; apply with enchantments that target resources or armies - while those roleplaying effects are pronounced they are not focused enough on the individual to grant the source of spiritual strength.&lt;br /&gt;
&lt;br /&gt;
Finally, any character from Sermersuaq who looks at the night sky may be left with the impression that the stars that make up [[the Stork]] constellation are shining especially brightly.&lt;br /&gt;
&lt;br /&gt;
==The Wanderer&#039;s Pilgrimage==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; margin: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Phoenix2.png|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Stallion2.png|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Web2.png|align=right|width=200}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Wanderer has continued to move through the night sky passing through and interacting with various constellations as it does&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In previous interactions, tulpas of the constellations manifested which were somehow combined with the Wanderer&#039;s influence&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Wanderer is currently in conjunction with The Phoenix, The Web, and The Stallion and may manifest The Pilgrim Flame sometime during the Spring Equinox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[The Wanderer]] has continued to move through the night sky with seemingly more purpose than usual, passing through and interacting with various constellations as it does. Shortly before the Summer Solstice of 387YE, it passed through both [[The_Key_and_The_Lock#The_Lock|the Lock]] and [[The_Key_and_The_Lock#The_Key|the Key]], pausing briefly at each, as if adding an additional star to the constellations. This interaction was felt throughout the Empire in small but subtle ways, but the constellations manifested tulpas which seemed to combine the Wanderer - in this case creating &#039;&#039;The Lock&#039;s Flame&#039;&#039; and &#039;&#039;The Key&#039;s Flame&#039;&#039; - all of which also called themselves The Pilgrim Flame.&lt;br /&gt;
&lt;br /&gt;
The same thing happened during the Autumn Equinox of 387YE, but that time it was with [[The Chalice]] and [[The Claw]], the tulpas of which caused a moderate amount of chaos at the Varushkan Night Market limited only by the laws of hospitality. Even tulpas, it seems, are subject to [[Varushka_hearth_magic#Hospitality|Varushkan hospitality]].&lt;br /&gt;
&lt;br /&gt;
Over Winter, the Wanderer moved through empty sky, but this season it has moved in conjunction with [[The Phoenix]], [[The Web]], and [[The Stallion]]. Astronomancers expect another manifestation of The Pilgrim Flame in Anvil, if it keeps to the expected pattern.&lt;br /&gt;
&lt;br /&gt;
===Pilgrimage Participation===&lt;br /&gt;
Any player is free to roleplay that their character has been affected by the strange conjunctions of the Wanderer The Phoenix, The Web, and The Stallion. Most of the effects are subtle but you can roleplay that you have been affected by one of the effects being experienced across the Empire:&lt;br /&gt;
&lt;br /&gt;
* An increase in the number of accidental fires and cases of arson across the Empire. &lt;br /&gt;
* Academic and scholarly debates have grown more intense while pushing the boundaries of their subjects, with some individuals being so passionate that they have resorted to brief moments physical of violence.&lt;br /&gt;
* People finding that they are bonding more quickly with new acquaintances&lt;br /&gt;
* Hidden connections between individuals, such as a secret lover or a corrupted official, are sometimes becoming known about by those they most affect through increasingly unlikely coincidences.&lt;br /&gt;
* Some individuals in positions of authority, from local officials to Imperial title holders, have reported restless dreams about the stresses of their position.&lt;br /&gt;
&lt;br /&gt;
==The Stars are Wrong==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=DoorIllustrationInk.JPG|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Territory-scale magic is much more likely to have additional unlooked for effects when performed at the Spring Equinox&lt;br /&gt;
* &#039;&#039;&#039;These effects will never invalidate the listed mechanical effect of a ritual&lt;br /&gt;
During the Spring Equinox, the power of the astronomantic constellations appears focused on the Empire, and on Anvil in particular. For centuries astronomancers have argued about whether the stars influence events, or whether they merely reflect them. Right now, it appears that both interpretations might be true, at least during this unprecedented conjunction. Anvil is the heart of the Empire where decisions are made that affect every Imperial citizen; the conjunction reflects this. Yet the influence of the stars is also having a warping effect on the Empire. In particular it is affecting Imperial magic.&lt;br /&gt;
&lt;br /&gt;
Any ritual that targets a territory or the Empire performed during the Spring Equinox is much more likely to have unexpected effects. All magic used on the territory scale can have unlooked for side effects - circumstances constantly influence what happens and all such rituals are mentioned in the winds of fortune or the winds of war (or both). This season, those side effects will be much more pronounced. They will never prevent the ritual having its mechanical effects; that will always happen as described in the appropriate ritual. But just as the [[#Rivers of Chaos|Rivers of Life curse]] has had additional strange consequences wherever it was cast last season, so any rituals cast this season are likely to have unpredictable effects.&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ripple_of_echoes&amp;diff=140357</id>
		<title>Ripple of echoes</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ripple_of_echoes&amp;diff=140357"/>
		<updated>2026-06-10T18:31:54Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Spring]][[Category:Winds of Fortune]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Ripple effect on water.jpg|caption=Ripples spread from a single drop of water, as consequences spread from a single decision.|align=left|width=450}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Magic fills the known world. It rides the winds, it rises with the sun and the stars, it flows in great currents through the forests and the seas and the sky. It is part of the rivers and the forests, the seas and the skies. It is studied, mastered, examined, and debated. It is mysterious, enigmatic, unpredictable, and yet follows its own strange laws. All mortals practice magic, and yet they are not the only sources of magic in the world. It comes from rattling runes, from the heavens, from the wellspring of blood, from the shapes and symbols of creation, and while it can be bidden it cannot always be restrained. Wonder is all around, an endless wordless tune that winds and weaves around all things.&lt;br /&gt;
&lt;br /&gt;
This wind of fortune rounds up a roundup of assorted strange events, some arising from mortal actions some with less explicable causes. There are several companion pieces to this wind. &#039;&#039;&#039;[[Monarchs and outcasts]]&#039;&#039;&#039; deals with things relating specifically to the [[eternal|eternals]] of the [[Realms|six realms]] while &#039;&#039;&#039;[[Key of dreams]]&#039;&#039;&#039; addresses the [[Archmage#plenipotentiary|plenipotentiary]] messages of the [[Archmage|archmages]]. &#039;&#039;&#039;[[Things go awry]]&#039;&#039;&#039; deals specifically with the ongoing chaos relating to the [[Astronomancy|astronomantic]] [[Astronomancy#Constellations|constellations]], and also talks of several territory-wide [[enchantment|enchantments]] that have had unexpected results as a consequence.&lt;br /&gt;
==Mulch Ado About Nothing==&lt;br /&gt;
{{CaptionedImage|file=Marrowort.jpg|align=right|width=200}}&lt;br /&gt;
&amp;lt;div {{Float}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Freya&#039;s Legacy&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Sinecure]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Hahnmark#Woodheath|Woodheath, Hahnmark]] and/or [[Ossium#Echofell|Echofell, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 16 wains of [[weirwood]], 48 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year (until the end of the Winter Solstice 388YE)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates the title &#039;&#039;Tender of Freya&#039;s Legacy&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Tender of Freya&#039;s Legacy&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; National Wintermark or Imperial&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes, Senate, or Imperial Apothecaries Guild&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 2 doses of whisperspore and 3 magical mushrooms drawn from Llofir&#039;s realm &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Tend the Legacy, and ensure that the influence of Llofir does not spread&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Fellsting Grave&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Sinecure]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Ossium#Echofell|Echofell, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 16 wains of [[weirwood]], 48 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year (until the end of the Winter Solstice 388YE)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* * Creates the title &#039;&#039;Warden of Fellsting Grave&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Warden of Fellsting Grave&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; National Varushka or Imperial&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes, Senate, or Imperial Apothecaries Guild&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 2 doses of whisperspore and 3 magical mushrooms drawn from Llofir&#039;s realm &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Tend the Grave, and ensure that the influence of Llofir does not spread&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Regrow the lands heart has been cast in Ossium and in Hahnmark, empowered by the eternal Llofir&lt;br /&gt;
Last season, Llofir offered a number of boons to the Empire following its return to [[Alignment#Neutrality|neutrality]] by the hand of the [[Archmage of Spring]]. One of these was to [[Mushroom,_mushroom,_mushroom#Regrow_the_Land&#039;s_Heart|empower castings]] of the ritual [[Regrow the Land&#039;s Heart]], to promote the blooming of new life from mulch and putrefaction. The boon was accepted, and as a consequence the power of Llofir spreads across [[Hahnmark]] and [[Ossium]]. Wrecked, damaged things are overgrown or consumed, replaced with fresh growth. Cemeteries and burial grounds, battlefields and ruined castles, all burst with life. There are any number of little unexpected extra effects as well - fermentation results in markedly potent brews. The mortal remains of everyone who has died under the influence of the enchantment almost immediately bloom with fungal life, or less identifiable plants rooted in their corpses. This effect extends to places where the dead lie respectfully, as well as those who die over winter. Whether they are in burial mounds, interred in ossuaries, or left lying by the side of the road, the dead are renewed with new life. Something that is not universally welcomed.&lt;br /&gt;
===Legacy and Grave===&lt;br /&gt;
* &#039;&#039;&#039;Freya&#039;s Garden and the Tower of the Scorpion are no more&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity to harness the sites where these commissions once stood and gain access to some of Llofir&#039;s donahorti&lt;br /&gt;
All remnants of both [[Hahnmark#Freya&#039;s_Garden_(Ruined)|Freya&#039;s Garden]] and the old [[Ossium#Tower_of_the_Scorpion_(Ruined)|Tower of the Scorpion]] have been removed from the land, leaving rich fields of fungal growth where they once were. The land they stood upon has been reclaimed by nature in the wake of this destruction, healthy new growth springing up where the ruins once stood. This change, however, provides an unexpected [[opportunity]]. With the approval of the [[Senate]], it would be possible to cultivate the miraculous growth in each territory to create a [[sinecure]]. A [[commission]] could be built on either site - or both of them - designed not only to contain the rampant growth but to harness the bounty of fungus growing there. &#039;&#039;Freya&#039;s Legacy&#039;&#039; or &#039;&#039;Fellsting Grave&#039;&#039; would provide a supply of &#039;&#039;donahorti&#039;&#039; from Llofir&#039;s realm - 2 doses of [[Mushroom,_mushroom,_mushroom#Rot_and_the_Magic|whisperspore]] and three [[Mushroom,_mushroom,_mushroom#Blessing_of_Old_Winter|magical mushrooms]] each season. Llofir is unconcerned whether these &amp;quot;gardens&amp;quot; are tended or not, but certainly has no objection to the Empire welcoming his gifts. The &#039;&#039;Tender of Freya&#039;s Legacy&#039;&#039; and &#039;&#039;Felsting Warden&#039;&#039; would be responsible for overseeing their respective sinecure, but also for ensuring that the magical growth there does not get too out of hand. The titles could be national or Imperial, and after some discussion the [[New_Imperial_titles#Well_Worn_Paths|well worn path]] for appointing them would be via Senate appointment, Tally of the Votes, or by the Imperial Apothecaries Guild. The latter is no mandated - there is an obvious correlation between Llofir&#039;s gifts, healing and potions but the sinecures themselves do not specifically create such things.&lt;br /&gt;
&lt;br /&gt;
===Barrow Plant===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Capture Llofir&#039;s Boon&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Great Work]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Hahnmark#Valasmark|Valasmark]], Hahnmark or [[Ossium#Galath_Fields|Galath Fields]], Ossium&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; at least 50 wains of [[weirwood]], 150 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Spring Equinox 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* provides a level of investment in herb gardens in the appropriate territory that provides each garden with 3 marrowort each season&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The herb marrowort has grown in great profusion across Ossium and Hahnmark&lt;br /&gt;
* &#039;&#039;&#039;Several titles will receive additional bounties of herbs at the Summer Solstice&lt;br /&gt;
* &#039;&#039;&#039;There are opportunities to create great works in the two territories to capture some of this growth&lt;br /&gt;
As Spring draws closer in Ossium, the charnel pits and mass graves left by the fight against the [[Druj]] are overgrown by fields of gently bobbing [[marrowort]]. The [[Ossium#The_Field_of_Glory|Field of Glory]] bursts at the seams, almost. After the Spring Equinox the new [[Grieftender of the Forgotten]] &#039;&#039;&#039;Miroslav Dainovitch Temnavoda&#039;&#039;&#039; will receive a rare bounty of the herb - 27 drams as opposed to their usual 18 drams. This profligacy of the white-flowered herb is felt across the territory, and following the Spring Equinox every herb garden will receive two additional doses of marrowort. During the Spring Equinox, the enchantment [[Ruthless Vigilance, Healthy Crop]] will have an unlooked-for effect - any Ossium herb garden will provide a dozen marrowort in place of the usual reward of two drams of each of the five herbs.&lt;br /&gt;
&lt;br /&gt;
In Hahnmark, the effect is just as pronounced. White flowers cover the hillsides, and after the Spring Equinox there will be a grand harvest indeed. The [[Guardian of Dunfrith]], the [[Gatekeeper of Falling Snow]], the [[Herbalist of the Hearth]], the [[Master Apothecary]], and the [[Guard of the Proud Quill Parcel]], will all receive an additional four drams of marrowort at the Summer Solstice. As in Ossium, performance of &#039;&#039;Ruthless Vigilance, Healthy Crop&#039;&#039; will produce a glut of the valuable medicinal plant.&lt;br /&gt;
&lt;br /&gt;
There is another opportunity here if the Senate chooses to embrace it. If they act swiftly - during the Spring Equinox - they could take advantage of the renewal and fresh growth that has spread across Hahnmark and Ossium. If a [[great work]] is commissioned in either [[hahnmark#Valasmark|Valasmark]], near Valashal where the heroic defenders faced down the &#039;&#039;scions&#039;&#039; of [[Cold Sun]] and were victorious, or at [[Ossium#Galath Field|Galath Field]] on the battlefields there, once that great work is complete it will provide three drams of marrowort to every herb garden in the territory each season rather than the usual 2 herbs. It is a minor boon at best, but all five of the known medicinal herbs are valuable in their own way and marrowort in particular is vital for helping those with serious injuries survive their wounds. This opportunity is only available at the Spring Equinox; after that the last of the magical energy will have departed the fields regrown by Llofir.&lt;br /&gt;
&lt;br /&gt;
==Wisdom of New Spring==&lt;br /&gt;
* &#039;&#039;&#039;Wise Flower Chapter apologise for failing to reach Anvil last season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They are concerned by overuse of Winter magic to enchant herb gardens&lt;br /&gt;
* &#039;&#039;&#039;They urge that the Apothecaries&#039; Guild or the Silver Chalice instead find a way to use Spring magic to achieve this effect&lt;br /&gt;
* &#039;&#039;&#039;If a ritual can be found or codified, the Highborn will pay to enter it into Imperial lore&lt;br /&gt;
* &#039;&#039;&#039;They will also provide a bequest to either the Guild or the Chalice, whichever is responsible for the ritual&lt;br /&gt;
Last season, a group of [[Highguard|Highborn]] herbalists from the &#039;&#039;Wise Flower Chapter&#039;&#039; expressed their [[Apparently_with_no_surprise#A_Decrepit_Flower|intention to visit Anvil]]. They have concerns with the focus on [[Winter magic]], and its use to enchant [[herb garden|herb gardens]] across the Empire. They were unable, due to the weather, to actually reach Anvil during the summit, to their great regret. They had intended to speak to the [[Imperial Apothecaries Guild]] and the [[Silver Chalice]] about their perception that [[Ruthless Vigilance, Healthy Crop]] is slowly but surely harming Imperial herb gardens with its focus on killing weak plants rather than instead granting health and hardiness to &#039;&#039;all&#039;&#039; the plants in a garden and trusting the tender to remove anything they don&#039;t want. They believe that [[Woven Strands of Life]], for all that it coaxes herbs forth from [[mana site|mana sites]] rather than enchanting herb gardens directly, is an example of what could be achieved with a little research. They don&#039;t say it, but it is clear that the [[magister|magisters]] of their chapter think that Winter magic is best kept away from &#039;&#039;anything&#039;&#039; green and growing, and that it would be preferable to be able to use [[Spring magic]] - which has its own problems but at least it doesn&#039;t kill plants that otherwise might be coaxed to healthiness.&lt;br /&gt;
&lt;br /&gt;
Long story short; the &#039;&#039;Wise Flower Chapter&#039;&#039; has committed themselves to supporting the search for a new ritual. It may need to be [[College_of_magic#Ritual_Texts|codified]], or it might be possible to locate a ritual that has simply never been added to Imperial lore. If such a ritual is presented as part of [[Imperial lore]] by the [[Conclave]], and the magician who raises the declaration calls on the chapter to do so, they will pay the 10 thrones needed to enter a ritual that enchants herb gardens to improve their production of healthy healing herbs. If the declaration further indicates that this ritual was found or created with the aid of members of the Guild, or the Chalice, they will commit to granting four drams of true vervain, and two drams each of the other four herbs, to either of these august bodies each season for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
==Follow You Home==&lt;br /&gt;
* &#039;&#039;&#039;Miekarova and Volodmartz seem to be afflicted by a growing sense of foreboding that lurks beyond the light&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Storytellers in the Varushkan territories find their stories seem to take on a life of their own&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mine owners in Miekarova and Volodmartz can use An Echo of Songs to ally themselves with the Night Below and gain an additional deep stone each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mine owners can use Revelation of the Jewel&#039;s Sparkling Heart to oppose the spreading influence of the Night Below&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;A miner one evening came into an inn in Brez and sat with a bottle of mead and explained to the bartender he needed to talk. He needed to try and remember the names and faces of those he met on the Perumaki path the evening before. They held some importance to him, but he wasn&#039;t sure what; he knew it might have been, love? He just had to tell someone before losing those memories. Even if he forgot, another could tell the story, he hoped.&lt;br /&gt;
&lt;br /&gt;
He was on his way to work, up in the mines with his two brothers, Hrabr &amp;amp; Miloš. They mined Tempest Jade as a family business. One the way he met another group - he could tell they were travellers, as they were dressed in finery and matching tabards. They, however, agreed to share the day&#039;s toil, to travel into the mountains and work together. As the miner tells his tale, he keeps squeezing a lightstone between his fingers, as if willing it to glow brighter.&lt;br /&gt;
&lt;br /&gt;
The day started as normal, singing the song of their family, one of Prosperity and Pride. They&#039;d found a new tunnel and agreed to travel downwards. He&#039;d sensed something as they walked, he said. As if their songs and chatter had grown more distant... replaced by a growing feeling of wanting to run as far away as possible. But the others said they felt fine and they&#039;d argued to keep going. The people in tabards and finery also said they felt fine and so he followed them down. &lt;br /&gt;
&lt;br /&gt;
Soon the tunnel opened into a vast cavern and it was filled with beautiful stones and metals. The others began to mine but he stood there and fear held him in place. Then there was a moment, where something felt like it let him go and he ran for it.&lt;br /&gt;
&lt;br /&gt;
He sits at the bar and stares at the light stone. Drinks a long swig of mead and then puts the it back in his pocket and asks the innkeeper where he is. He reaches for a far purse, bulging with metal and crystal, to pay for his drink. A look of confusion flashes across his face and then, he smiles and says &amp;quot;I&#039;m sorry friend, I don&#039;t who you are but, I have work tomorrow and apparently I&#039;m a long way from home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As he pays up and leaves, the bartender calls, &amp;quot;What will you do about your brothers?&amp;quot; The man gives a confused look and responds &amp;quot;You must have me confused, I never had any brothers.&amp;quot; as he turns and heads out into the night. &amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Winter gives way to Spring, days get longer - to the relief of many people in Volodmartz and Miekarova. The more daylight the better as far as most people were concerned. There had been strange tales of late. People spoke of odd folks who wandered the roads in the dark, a foolish idea at the best of times. Many mentioned an odd sense that their lights didn&#039;t shine quite as bright as they once had. It was almost as if Volodmartz and Miekarova were being beset by a darkness which wanted to consume, and only the daylight was keeping it at bay. The Light Market was busier than it had been. There was a whisper that something stirred in the deep chamber, but when asked, nobody could quite recall what it was that had made them so uneasy.&lt;br /&gt;
&lt;br /&gt;
The folks working at the [[Merchant Boyar of the Light Market|Light Market]] have had to work overtime to keep up with demand. People are eager to purchase new lightstones, suddenly convinced that their old ones are about to give out. It seems others have also taken note of this hubbub. [[Bredavoi_Emissary#The_Deep_Chamber|The Deep Chamber]] seems to whisper offers of helping people forget painful memories when the darkness gets a little too much.&lt;br /&gt;
&lt;br /&gt;
Reports of strange stories have surfaced here and there across [[Volodmartz]] and [[Miekarova]]. Most of them are fanciful and clearly exaggerated, but a few have more than a grain of truth in them. People find themselves drawn to tell the stories of those who have been lost and forgotten. A few drunk stzena even claim they ended up trying to tell the stories of people they never knew. Some of the tales seem to refer to [[Night Below|Blackdamp]], with terrifying accounts of a thing that eats the memories of loved ones and leaves beds unmade with no-one even remembering who once slept there.&lt;br /&gt;
&lt;br /&gt;
It was just as the days light vanished when a young girl walked up to a civil service desk in [[Volodmartz]] and delivered a letter. It is an offer to all [[Mine]] owners in [[Volodmartz]] and [[Miekarova]]. If they want to gain the aid of the Night Below, they should have [[An Echo of Songs|Echo of Songs]] cast on their mine.  &#039;&#039;Fly-the-light&#039;&#039;&#039;s help would mean there would be no need for the Mithril and would only require the usual mana. If that happens, it will be acknowledged by the Night Below as a request for their aid and acceptance of their boon. &#039;&#039;Blackdamp&#039;&#039; will reach out to permanently mark the mine, so that it will produce a single additional [[Farewell_wanderlust#Treasures_of_the_Earth|deep stone]]. Such aid is only available if the ritual is cast this season.&lt;br /&gt;
&lt;br /&gt;
However, if the Varushkan Mine owners in [[Volodmartz]] and [[Miekarova]] cast [[Revelation of the Jewel&#039;s Sparkling Heart]], it would be an acknowledgement that the mine owner opposes the Night Below. This ritual will function as normal but it may also help fight the growing influence of the Night Below.&lt;br /&gt;
&lt;br /&gt;
===Spooky Stzena===&lt;br /&gt;
* &#039;&#039;&#039;Any character with the stzena archetype can benefit by spreading chilling or disturbing tales&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A stzena can regain all lost hero points after ten minutes of appropriate roleplaying&#039;&#039;&#039;&lt;br /&gt;
For the Spring summit, any player whose character has been in [[Volodmartz]] or [[Miekarova]] can roleplay having met one or more storytellers who has told stories of forgetting others. You may also have experienced a sense of the darkness gnawing at the light, or heard storytellers talk of it.&lt;br /&gt;
&lt;br /&gt;
Any player can tell their own stories of when the darkness has encroached upon them - you might believe afterwards that it was nothing more than your imagination, but if you&#039;ve experienced this, it definitely felt real at the time. Lightstones still work to keep the darkness at bay, but they seem weaker somehow. Players are welcome to create stories of how Varushkan traditions of hospitality and wards have staved off the pressing darkness concerns and helped protect their homes. Or of stories of travelling along roads after dark and seemingly normal encounters that had an underlying sense of inexplicable dread.&lt;br /&gt;
&lt;br /&gt;
Any [[stzena]] or other professional storyteller who has visited [[Volodmartz]] or [[Miekarova]] this season, may find the traditional stories they tell suddenly contain new elements, accounts of those who have been lost or forgotten about. You might even have find yourself recounting the story of someone&#039;s life only to realise that the story is about someone you never met. &lt;br /&gt;
&lt;br /&gt;
If you have the stzena archetype then you can benefit from this strange phenomena. If you tell a story that is particularly chilling or disturbing, especially if it touches on the horrors of being lost or forgotten then after ten minutes of appropriate roleplaying, you may regain any expended hero points.&lt;br /&gt;
&lt;br /&gt;
==Wrapping up the Roots ==&lt;br /&gt;
&amp;lt;quote by=&amp;quot;A note found at Starwood Roots Steading&amp;quot;&amp;gt;&lt;br /&gt;
We thank you for the hospitality and the warning, so we have moved home. But we wish you the best. If we ever meet again, hospitality is again offered to all of you. With love to those who open their minds to the curious thoughts we think when we hope no-one is watching too closely.&amp;lt;/quote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A nest of cannibals has been exposed in Hercynia&lt;br /&gt;
* &#039;&#039;&#039;Unfortunately it seems the Navarr murderers have escaped&lt;br /&gt;
* &#039;&#039;&#039;There are suggestions Blood-on-the-Snow is involved somehow&lt;br /&gt;
Last season the [[Archmage of Winter]] was involved in [[The_tune_without_the_words#Over_the_Hills_(Hercynia)|an investigation]] of a place called &#039;&#039;Starwood Roots Steading&#039;&#039; in [[Hercynia]]. It appeared that the family, previously noted for their vigilance, who lived in the little steading had gone missing some time before the Winter Solstice. Sudden snowfall had prevented mundane authorities from investigating, but the [[Sentinel Gate]] provided access to the steading for a small number of Imperial heroes.&lt;br /&gt;
&lt;br /&gt;
Their shocking report to the militia at Anvil caused word to be sent, urgently, to the magistrates in Hercynia. As soon as it was possible to do so, the Navarr magistrates led a body of soldiers up the mountain to arrest and where necessary execute the folk of Starwood Roots Steading. It seemed that at some point, these Navarr had embraced the foul practice of cannibalism, apparently influenced and encouraged by the one they called &amp;quot;Whispers on Wind&amp;quot;. By the time the magistrates had gathered a force to travel to the steading, however, Spring was thawing and a lot of the snow was becoming that horrible slush like sleet, interspaced with patches of treacherous black ice that the weak sun had not yet found. It made the journey treacherous and two of the party suffered brutal falls that left them with broken bones.&lt;br /&gt;
&lt;br /&gt;
Eventually they reached the steading, but by then it was obvious the old mountain watch had fled, obviously expecting a second uninvited visit. The only sign of their passing was a note and a small wicker box, placed neatly on the table, addressed to the [[Senator]] of [[Hercynia]]. Cannibalism is of course a crime in the Empire now, but worse there are strong hints that this &amp;quot;Whispers on the Wind&amp;quot; is very likely a mask for [[Agramant]]. Anyone wishing to know more may wish to speak to either the Senator, or the Archmage.&lt;br /&gt;
&lt;br /&gt;
==Queen Igraine&#039;s Regio==&lt;br /&gt;
* &#039;&#039;&#039;A strange curse is emanating from the regio in the grounds of the Castle of Thorns&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There is a conjunction to the regio at 3.30pm on Saturday for a small number of people&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Senator for Astolat is responsible for dealing with the recalcitrant regio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The roses that enshroud [[Astolat#The_Castle_of_Thorns||the Castle of Thorns]] are widely believed to be the remnants of a magical defence created in pre-Imperial times by the enchanter Queen Jessamy. Cynics consider the tale to be little more than a fanciful troubadours ballad, but there is some evidence for it being true. There is dense rose garden in the grounds of the Castle that grows around a Summer [[regio]] - the very thing Jessamy would have needed to perform her magic.&lt;br /&gt;
&lt;br /&gt;
The roses themselves may be even older however. The Castle of Thorns was raised by [[Dawn_monarchy#Pre-Imperial_History|Queen Igraine]], a brilliant gardener who bred and grew exotic roses. According to legend, the young Igraine created an impenetrable tower of roses to pass her [[Dawn_culture_and_customs#The_Test_of_Mettle|Test of Mettle]]. There&#039;s no evidence at all to suggest that she did that at the same spot where she later built the Castle of Thorns, but troubadours rarely worry about such details. As a result, it is sometimes called Igraine&#039;s Regio.&lt;br /&gt;
&lt;br /&gt;
The regio is rarely used these days. Over the years the thorn bushes that surround it have grown thicker and thicker, resisting all efforts to cut them back. Recently, the few mages brave enough to have made it inside report difficulty in using the Summer regio to do magic, describing it &#039;resisting&#039;, as if the regio somehow doesn&#039;t want to be used and is pushing back against them.&lt;br /&gt;
&lt;br /&gt;
Now the recalcitrant regio appears to be the source of a strange curse. The Castle of Thorns is struggling to shrug off the grip of winter, and there is still snow which does not melt in the rose garden. The thorns themselves seem to grow ever more hostile as if trying to prevent someone from reaching the regio. In places, they are hard as iron. In others, they grow faster and more aggressively than they should, with some thorns coated in a kind of poison which envenoms the blood. Most gardeners employed at the castle have given up trying to do their springtime work in the frozen and hostile garden.&lt;br /&gt;
&lt;br /&gt;
There is a conjunction to the regio at 3.30pm on Saturday, and the [[Senator]] of [[Astolat]] is responsible. It is unknown what will happen if the garden is left to itself, but whatever happens bodes ill for the Castle of Thorns if it is not resolved.&lt;br /&gt;
&lt;br /&gt;
==Where There’s Muck==&lt;br /&gt;
* &#039;&#039;&#039;A number of Suaq businesses have mentioned handling a higher number of curse coins than usual.&lt;br /&gt;
* &#039;&#039;&#039;There are no obvious consequence or causes for the increase at this stage.&lt;br /&gt;
It&#039;s probably nothing but - actually, its almost never &amp;quot;nothing&amp;quot; when the story starts to spread as far as this one does. &amp;quot;It&#039;s probably nothing&amp;quot; is increasingly code for &amp;quot;something is definitely up.&amp;quot; This case seems to be no exception. Gossip from [[Suaq]] traders and [[mediator|mediators]] they have started encountering a disproportionate number of [[Wintermark_hearth_magic#Coins|curse coins]] over the last several months. For the most part, they deal with the coins in the traditional manner, but it is still something worth noting.&lt;br /&gt;
&lt;br /&gt;
Usually curse coin hearth magic is invoked because of a specific grudge, but there seems to be a consensus that some curse coins are now turning up without explanation - and in many cases seemingly without serious consequence. Are they a new &#039;&#039;kind&#039;&#039; of curse? Could they just have &#039;&#039;coincidentally&#039;&#039; become blackened or warped? Is there any chance Blood-on-the-Snow isn&#039;t involved in this somewhere along the line.&lt;br /&gt;
&lt;br /&gt;
Either way, it’s difficult to get much more information of consequence out of most merchants. They seem broadly either unaware or unwilling to share any further information about the nature of any sooty coins in their possession. Yet there&#039;s enough talk to make people a little nervous, and for the [[Vigilance|Vigilant]] folk of Wintermark to keep their eyes open for anything untoward trying to slip into their money pouches.&lt;br /&gt;
&lt;br /&gt;
==Can&#039;t Stop The Music==&lt;br /&gt;
{{SOP|statement=From the very heartlands of this Empire, to the furthest lands touched by Virtue. We are the blood of the Empire, we are Shepherds of the Great Dance and we find ourselves entwined with our fellow Nations as never before. Paths in the dance braided together in these moments. Bring our voice through the veins of the trods that cross the lands while they resonate with our song. In the midst of winter we gather at the hearth, at home. At Wayhouse, Stead, and Tarry. We trade Song and Story with one another, and regales our history, our tale, our culture. Take heed these words, commit to memory these songs, and as winter turns to spring, bring them as a chord along these resonant trods. Bring them to our closest allies and the furthest reaches of our Empire both, so that all know that even when this magic has faded. As sure as the seasons do change. Where Navarr go, music follows.|vote = {{GM}} 265-0|by=Nathair Autumngale, Navarr National Assembly|when=397YE Winter Solstice}}&lt;br /&gt;
* &#039;&#039;&#039;Dreams of the song &#039;Painted&#039;, composed by Idwynn Splitroot, continue to spread across the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Navarr Assembly committed to spreading art and music across the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity to construct a special wayhouse dedicated to the musical arts in Astolat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If built, it will encourage the people of Dawn to embrace the fight against the vallorn&#039;&#039;&#039;&lt;br /&gt;
In Autumn of last year [[Upon_a_midnight_dreary#A_Peculiar_Opportunity_(Lashonar)|an arcane projection was cast]] in [[Brocéliande]] under the supervision of Nathair Autumngale and with the blessing of [[Lashonar]]. Throughout Winter [[The_tune_without_the_words#An_Ode_To_Blood_And_Sacrifice|dreams of a beautiful song]] began to spread throughout the Empire in a form of benign magical contagion. As the song continues to spread, the Navarri National Assembly [[387YE_Winter_Solstice_Synod_judgements#Judgement_36|passed the judgement raised by Nathair Autumngale]] with a greater majority, lauding the central role of music in Navarri culture. Eskah Swift Hart [[387YE_Winter_Solstice_Synod_judgements#Judgement_117|raised a second judgement]] naming Idwynn Splitroot, the [[Dean of the First Voice Glade]], as the composer of the song and even made claims that those who performed the initial casting of the arcane projection have heard Navarr and Thorn themselves singing along in their dreams.&lt;br /&gt;
&lt;br /&gt;
Many expected the dreams to fade naturally with time, yet as the blossoms of Spring start to bud, the song continues unabated. From [[Sermersuaq]] to [[Spiral]], from [[Segura]] to [[Volodmartz]], the echo continues. But this season, it is in [[Dawn]], in [[Astolat]], that the song really takes root.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Nightingale Chorus Wayhouse&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Wayhouse]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Brightway, [[Astolat#Grovesyard|Grovesyard]], Astolat&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 25 white granite, 10 weirwood, and 105 crowns in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Increases investment in Astolat for military units engaged in the [[Venture#Quest_Against_the_Vallorn|Quest Against The Vallorn]]&lt;br /&gt;
* Increases the taxation of Astolat by 1 throne per season&lt;br /&gt;
* Creates a [[new Imperial title]], the Thorn Singer&lt;br /&gt;
* Also increases investment in Weirwater and Semmerholm for the [[Venture#Quest_Against_the_Vallorn|Quest Against The Vallorn]], if the Dawnish Assembly names the fight against the vallorn to be their highest calling.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Opportunity ends if not commissioned before the end of Summer Solstice 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Navarr characters whose resource was in Astolat would vote in the Miaren election&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Thorn Singer&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Navarr&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Vote of Cat&#039;s Graces or Navarr national appointment&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
* Gains five ambergelt, five beggar&#039;s lye and five iridescent gloaming each season&lt;br /&gt;
* Gains an additional five ambergelt, five beggar&#039;s lye and five iridescent gloaming each season if the Dawnish Assembly names the fight against the vallorn to be their highest calling.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To oversee the Nightingale Chorus Wayhouse and encourage Dawnish nobles and yeofolk to fight the vallorn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Astolat]] is noted for its thriving community of [[Troubadour|troubadours]], and has long been a popular destination for those who love music. The [[Empress_Richilde#The_Songbirds|Nightingale Chorus]] Wayhouse is a truly venerable institution, tracing its origins back to the reign of [[Empress Richilde]] and boasting a reputation as a gathering-place for Navarri bards and Dawnish troubadours to gather and share songs and stories. Their fortunes have waxed and waned over the years, but the spread of the musical dreams has led to a proposal to invest in the Wayhouse and potentially reap future rewards. Few things inspire the pursuit of Glory as much as a good song, and a magical song that echoes across the whole Empire has a mighty power to move people&#039;s hearts.&lt;br /&gt;
&lt;br /&gt;
Expanding the Nightingale Chorus Wayhouse would be a major endeavour requiring 25 wains of [[white granite]], 10 wains of [[weirwood]] and 105 crowns, but if it was commissioned then it would become the hub of a Navarri-Dawnish coalition devoted to the completion of a story centuries in the making - an end to the vallorn. The wayhouse would raise the level of investment of all military units based in Astolat engaged in the [[Venture#Quest_Against_the_Vallorn|Quest Against The Vallorn]], as the artists of the Nightingale Chorus inspired witches, knights and other Dawnish heroes to take up arms against the ancient foe.&lt;br /&gt;
&lt;br /&gt;
The Chorus propose the title Thorn Singer be appointed to oversee the wayhouse and encourage Dawnish nobles and yeofolk to commit to the glorious struggle with the vallorn. The position would be a Navarr national appointment but it would need to be appointed by vote of members of the [[Arranging grace|Cat&#039;s Graces]] if that sodality is confirmed by the Senate. If that doesn&#039;t happen, then the Navarr national assembly could be tasked with appointing the title instead. Regardless of who elects the position, the title holder would receive five measures of [[iridescent gloaming]], five measures of [[beggar&#039;s lye]] and five measures of [[ambergelt]] each season - donations from wealthy nobles eager to support the Wayhouse&#039;s mission with the intention that the Thorn Singer use the materials to commission a [[:Category:Musical_Instruments|magical musical instrument]] each year.&lt;br /&gt;
&lt;br /&gt;
Should the Dawnish National Assembly declare the fight against the vallorn to be their nation&#039;s [[The_highest_calling#The_Highest_Calling|Highest Calling]], the impact of the Wayhouse would be considerably enhanced. The benefits of the Wayhouse to military units questing against the vallorn would spread to [[Semmerholm]] and [[Weirwater]] and the Thorn Singer&#039;s income of valuable resources would double.&lt;br /&gt;
&lt;br /&gt;
====Song for the Road====&lt;br /&gt;
* &#039;&#039;&#039;Any character may have heard the echoes of the song&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Navarr characters who embrace the song may choose to experience a roleplaying effect&#039;&#039;&#039;&lt;br /&gt;
Any Navarr character may choose to have heard the song, experienced the dreams of singing voices either directly or via half-remembered echoes, or to have seen what appears to be Lashonar. Those who do experience a roleplaying effect during the Spring Equinox: You feel a sense of immense pride in the oaths that you have sworn and the tattoos and other marks you wear to commemorate them. It feels good and right to celebrate this element of your culture, and to encourage others to follow suit.&lt;br /&gt;
&lt;br /&gt;
If you are Navarr and you choose to embrace the roleplaying effect, then during the Spring Equinox you possess a single additional hero point, even if you do not have the hero skill. This hero point can be spent in the normal fashion, depending on your skills, but once gone it is not recovered. The roleplaying effect and the additional hero point are lost by the end of the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
Characters who are not Navarr, but who feel a personal connection to that nation, to the trods, or to the fight against the vallorn are also free to roleplay having had the dream or heard the echoes of the music. They do not receive the roleplaying effect or the additional hero point however.&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Monarchs_and_outcasts&amp;diff=140356</id>
		<title>Monarchs and outcasts</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Monarchs_and_outcasts&amp;diff=140356"/>
		<updated>2026-06-10T18:28:01Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 30%;; clear: right; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=A sacred ibis.jpg|align=right|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Six [[Realms|realms of magic]] align with the mortal world, whose [[Inhabitants of the realms|inhabitants]] are fundamentally different to the people of the mortal world and yet, to a degree, share some of their concerns. They are both complex and simple at the same time, seeking to change the world to match their perception of how it should work. They bargain and negotiate, threaten and cajole, and while it can be difficult to predict exactly where their gifts or curses might lead, still they have much to offer.&lt;br /&gt;
&lt;br /&gt;
The Empire can reach out to the [[eternal|eternals]] through the powers of the [[Archmage|Archmages]] and the [[Conclave]], but the creatures of the realms may sometimes take the initiative themselves. The power of [[alignment]] allows the Conclave to make it easier or harder for them to touch the world, relationships shaped by the tension between true friends and dire enemies. Some desire that state of [[Alignment#amity|amity]], some revel in the [[Alignment#enmity|enmity]] they have earned, but none can deny the power of the Conclave to guard the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the [[archmage#plenipotentiary|plenipotentiary]] missives of the Archmages from this season is covered in the &#039;&#039;&#039;[[Key of dreams]]&#039;&#039;&#039; wind of fortune, while &#039;&#039;&#039;[[Ripple of echoes]]&#039;&#039;&#039; deals with magic of a mortal or mysterious prevenance and &#039;&#039;&#039;[[Things go awry]]&#039;&#039;&#039; deals specifically with the ongoing chaos relating to the [[Astronomancy|astronomantic]] [[Astronomancy#Constellations|constellations]].&lt;br /&gt;
==Spring==&lt;br /&gt;
===No Hiding Place (Irra Harah)===&lt;br /&gt;
* &#039;&#039;&#039;The Prince with a Thousand Foes is somewhat put out&lt;br /&gt;
Last season, a group of smiths and landskeepers [[The_thing_with_feathers#The_Stone_Cried_Out_(Irra_Harah_again)|were invited]] by the [[Irra_Harah|&#039;&#039;Warrenwise&#039;&#039;]] to attend a meeting at the &#039;&#039;Hare Stone&#039;&#039; in order to help address a particular issue. With that issue resolved, the group departed with a number of gifts from &#039;&#039;Papa Otec&#039;&#039; in thanks, including an incredibly powerful [[:Category:Paraphernalia|coven stone]] called &#039;&#039;the Protector&#039;s Stone&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Apparently, that same evening that same powerful coven stone was deliberately destroyed by a casting of [[Words of Ending]]. To say &#039;&#039;The Prince with a Thousand Foes&#039;&#039; is insulted and upset would be something of an fairly massive understatement. When a visiting herald informed the civil service of this, words along the lines of &amp;quot;let&#039;s see them cast [[Forge the Wooden Fastness]] in [[Mournwold#Alderly|Alderly]] again, I fucking dare them&amp;quot; were spoken in rather unkind tones to poor Jorgen. For the moment it doesn&#039;t seem that &#039;&#039;Shacklebreaker&#039;&#039; has taken any immediate action, but if the events surrounding the [[Ossium#Towers_of_Zulgan_Tash|Towers of Zulgan Tash]] and past issues with the [[Frozen Citadel of Cathan Canae]] are anything to go by, it may not be wise to rely &#039;&#039;too&#039;&#039; much on Forge the Wooden Fastness until the &#039;&#039;Ward of the Young&#039;&#039; has been placated.&lt;br /&gt;
===Mycelium for Old Rope (Llofir)===&lt;br /&gt;
* &#039;&#039;&#039;Last season, Llofir offered the Navarr a boon offering help raising their army in return for a thousand herbs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This season, Llofir is offering the equivalent of 20 mithril for a thousand herbs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The herbs must all be of the same type&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The herbs can be handed over to Avery Farkas on the Sunday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This opportunity will not be available after the Spring Equinox is over&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Llofir|Rotlord]] approached the Navarr seeking their help - they need a huge bounty of herbs to power the creation of a new Paludarium and were willing to offer weapons and armour made from mycelium to help fund a new Navarr army. They wanted up to a thousand herbs, and offered the equivalent of 15 mithril in exchange. It&#039;s not clear if a large sapient mushroom can be disappointed, but if it could then it would be when no herbs were forthcoming.&lt;br /&gt;
&lt;br /&gt;
After some consideration, the eternal has taken the assumption that the deal did not go ahead because the eternal did not offer enough in return. As a result, it has reiterated its offer but found more mycelium to pay for it. Now it offers the equivalent of &#039;&#039;&#039;20 mithril&#039;&#039;&#039; for &#039;&#039;&#039;1000 herbs&#039;&#039;&#039; - or proportionately less if preferred.&lt;br /&gt;
&lt;br /&gt;
Eventually someone is able to track down one of Llofir&#039;s heralds and explain that one reason no herbs were delivered may be because the eternal didn&#039;t specify how the herbs &#039;&#039;could&#039;&#039; be handed over. After due consideration, the heralds ask Avery Farkas, one of the Navarr egregores, to nominate someone to organise and collect the herbs. Once Avery has found a willing volunteer, they can gather all the herbs they can acquire and then hand them over to Avery on the final day. A herald will collect them after the summit is over and ensure that they get given to Llofir. &lt;br /&gt;
&lt;br /&gt;
The only catch is that the herbs must all be of the same type. Llofir&#039;s intends to consume all the herbs at the same time.&lt;br /&gt;
&lt;br /&gt;
==Summer==&lt;br /&gt;
===Gilded Bouquet (Eleonaris)===&lt;br /&gt;
* &#039;&#039;&#039;Eleonaris reaches out to her allies in the Empire to offer aid with invocations of her &#039;&#039;Knights of Glory&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elodian herself, one of Eleonaris&#039; captains, is expected to arrive at 21:00 on Friday via the Hall of Worlds&lt;br /&gt;
All is well in the Empire, at least as far as the &#039;&#039;Lady of Pennants&#039;&#039; can tell, yet something must be amiss? Only three of her cohorts were summoned last season to join the Empire&#039;s great campaigns, half as many or fewer as were cast each season in the rest of the 387YE. Elodian, favoured herald of the &#039;&#039;Commander of the Golden Armies&#039;&#039; informs her that the Empire has been facing some issues with its regio recently, to which she is deeply distraught. Not back long from [[Where_the_slow_river_flows#Stormbreak|fighting alongside the Green Shields]] in [[Mitwold]], Elodian is quickly sent to travel to Anvil to offer some aid to help with further castings of the [[Knights of Glory]] and is expecting to arrive via the Hall of Worlds at around nine in the evening on Friday during the summit, to distribute these favours to any who might need them.&lt;br /&gt;
&lt;br /&gt;
Elodian comes with a purpose of her own, as well as the one set by the &#039;&#039;Lady of Pennants&#039;&#039;. Apparently, the soldiers of the [[Valiant Pegasus]] were acting awfully strange towards Elodian and her hammersmiths when fighting alongside them and the Green Shields in Mitwold this season. She is concerned that she may have in some way offended the Highborn, and so has asked the [[Archmage of Summer]] or her representative to meet her at the Hall of Worlds that she might be guided to the Chapel in the Highborn camp to speak to either &#039;&#039;&#039;Lucifer&#039;&#039;&#039; or the newly elected General of the Army. If her [[Root_and_branch#From_the_West|old comrade]] &#039;&#039;&#039;Sychar of Ebon&#039;s Hall&#039;&#039;&#039;, other Highborn or anyone else might be willing to show up to explain why she and her warband might be being [[387YE_Winter_Solstice_Synod_judgements#Judgement_9|treated differently]], she would be very grateful.&lt;br /&gt;
==A Boon For All Seasons (Various)==&lt;br /&gt;
* &#039;&#039;&#039;The regents of the Summer Realm promised boons to Dawn for winning the Drottningbjotha&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Adamant, Meraud, Barien and Rhianos have each offered a boon to one of the Knight Protectors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The eternals of the Summer Realm that currently enjoy the [[Alignment#Amity|amity]] of the [[Conclave]] promised to grant a boon to the nation that won [[Opening ceremonies|the Drottningbjotha]]. The team put together by Enchanter Vesper Lucentia on behalf of Dawn, was ultimately victorious, and so the three regents and their wise counsellor, Adamant, Meraud, Barien and Rhianos, prepare to make good on their promise.&lt;br /&gt;
&lt;br /&gt;
Their original plan was to create one grand boon together, with each regent competing to add something to the magic. Unfortunately, that group quickly fall to squabbling. Rhianos argues for an idea involving beautiful seahorses made from foam and spume, that would lead Dawnish knights on adventures, Barien suggests a plan involving weavers producing inspiring banners, while Adamant is insistent that what the Dawnish really want is for Koboldi to build an enormous tower on top of the highest mountain in Dawn so that they can reach the stars &amp;quot;and fix them&amp;quot;, while Meraud wants to unleash a trio of terrifying giants through the forests of Astolat so that the yeofolk can have tests of mettle trying to kill them. Eventually Barien is forced to accept that there is no possible way that the regents of Summer can cooperate and that very clearly none of them have the slightest idea what Dawn might want.&lt;br /&gt;
&lt;br /&gt;
After a lot more arguing there is a compromise, each lord will adopt a single [[knight-protector]], the closest to their heart.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rhianos chooses the Knight-Protector of Spring&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Meraud chooses Artreus D&#039;Fauntine, the Knight-Protector of Summer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Barien chooses the Knight-Protector of Autumn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Adamant chooses Aletheia Wooder, the Knight-Protector of Winter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each of the chosen knights will receive a favour from their summer patron. They can use their favour to request a boon from the eternal in question, activating the magic will allow the knight to send a short simple message to the summer realm. They should use this to let their patron know what their heart desires. Barien&#039;s herald is clear that this boon is for the Land of the Glorious Morning (by which he means Dawn). Barien expects whatever it is that Dawn most wants to magically manifest itself in the hearts of the Knight-Protectors. Barien is generally considered the wisest of all the Summer eternals, but all too often that is a very low bar.&lt;br /&gt;
&lt;br /&gt;
The Knight-Protector of Spring is due to be re-elected this season, so &#039;&#039;Furole&#039;&#039; has given his boon to the Dawnish egregore. Once the nation has made their choice then the new Knight-Protector will receive &#039;&#039;Lady Gullscry&#039;s&#039;&#039; favour. Likewise Barien intends to wait until the nation appoints a new Knight-Protector of Autumn and make the same arrangements. Neither Meraud nor Adamant are content to wait, so their favoured knights will receive their favours this season. Of course the knight-protector can choose &#039;&#039;when&#039;&#039; to use their boon, but the &#039;&#039;Iron Duke&#039;&#039;s suggests they do not wait &#039;&#039;too&#039;&#039; long. The lords of the Summer Realm can only aid the Empire while they have amity - and who knows how long the fickle affections of the [[Conclave]] will last?&lt;br /&gt;
&lt;br /&gt;
The herald also points out that the powers of the regents of Summer are as far from limitless as the Sun is distant from the Moon. These favours are the kind a knight should expect from their liege for winning an important tourney. Dawn&#039;s knight-protectors may ask for &#039;&#039;anything&#039;&#039;, the regents of the Summer realm will determine what they &#039;&#039;get&#039;&#039;. Perhaps Barien is not such a naïf after-all...&lt;br /&gt;
&lt;br /&gt;
==Autumn==&lt;br /&gt;
===How to Succeed in Business (Ephisis)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Dispose of the Quicksilver&#039;s Flame&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type: &#039;&#039;&#039; [[Powers_of_the_Imperial_Senate#Concedence|Concedence]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Necessary Details:&#039;&#039;&#039; The beneficiary of the sale&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Benefit:&#039;&#039;&#039; 80 wains of white granite and 240 crowns &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; The Quicksilver&#039;s Flame will be dismantled and removed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the beginning of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* Cannot proceed if a [[declaration]] of [[Alignment#Acceptance|acceptance]] prohibits the sale&lt;br /&gt;
* Cannot proceed if Ephisis is under enmity&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Empire could sell the Quicksilver&#039;s Flame to the City of Gold and Lead&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The sale requires a Senate motion to cede the fortification to the eternal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Conclave could use a declaration of acceptance to veto the sale&#039;&#039;&#039;&lt;br /&gt;
The &#039;&#039;Prince of Scales&#039;&#039; has a buyer with some very specific requirements. They wish to purchase a fortification, and by good fortune, the Quicksilver&#039;s Flame in [[Morrow]] is close enough to their specifications. As a result, the &#039;&#039;Grand Plutocrat&#039;&#039; is ready and willing to facilitate the exchange, assuming the Empire is prepared to sell. The City offers the construction cost of 80 wains of white granite and 240 crowns in return for the right to dismantle the fortification and remove it... lock, key and gatepost. &lt;br /&gt;
&lt;br /&gt;
The proposed sale has some constitutional implications, to put it mildly. The fortification is the property of the Empire; nobody, not even the Conclave, can simply dispose of it without the explicit approval of the Imperial [[Senate]]. Legally, it is very clear that the sale requires the fortification to be [[Powers_of_the_Imperial_Senate#Concedence|ceded to the eternal]] - and that can only happen with a successful [[Senate motion]].&lt;br /&gt;
&lt;br /&gt;
However, the [[Conclave]] have the responsibility to &#039;&#039;&amp;quot;ensure the fit and proper use of magic&amp;quot;&#039;&#039;, so this arrangement clearly falls squarely within their purview. After lengthy consideration, the Constitutional Court are not inclined to &#039;&#039;require&#039;&#039; the Conclave to approve the sale using a [[declaration]] - instead they have issued guidance that the concession could not proceed if the Conclave passed a declaration of [[Alignment#Acceptance|acceptance]] to reject the offer. While this is clearly a compromise, the Court hopes that it at least balances the constitutional rights of both houses without putting additional burdens on their capacity and time.&lt;br /&gt;
&lt;br /&gt;
If the Senate were minded to accept the sale, then the motion should state who will receive the sale funds. The offer remains available for one year, until the beginning of the Spring Equinox 389YE.&lt;br /&gt;
===The Final Vault (Ephisis)===&lt;br /&gt;
* &#039;&#039;&#039;An Ephisis herald plans to auction entry to a final vault of the City of Gold and Lead&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Posters naming the owner of the vault will be provided at the Hub and the Hall of Worlds&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The auction will take place at 20:00 on Friday in the Hall of Worlds, using crystal mana&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Purchasable slots in the vault will be between 11am and 1145am on the Saturday of the Spring Equinox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Autumn regio of the Empire have been mercifully free of flyers recently. A week before the Spring Equinox, that changes. Several powerful autumn regio begin to spew forth flyers like a geyser erupting. The stream of papers forms a vaguely humanoid shape, which announces in a booming voice that &#039;&#039;Keel, respected herald of the Hidden Prince&#039;&#039; is ecstatic to announce their final auction for exclusive visitation to one of the City of Gold and Lead&#039;s vaults whose owner has long since defaulted on payment.&lt;br /&gt;
&lt;br /&gt;
There is an awkward apology with the unseasonable delay - unfortunately this particular vault has run into some trouble. The Lictors got themselves involved, demanding proof of the owner&#039;s untimely demise. Now that this has been provided, they are unable to stop the auction continuing. Hurrah!&lt;br /&gt;
&lt;br /&gt;
Posters will be left in the Hall of Worlds and the Hub detailing the owner of this season&#039;s vault - but Keel promises that this one is &amp;quot;a doozy&amp;quot; and &amp;quot;a fitting finale&amp;quot;. The auction itself will take place at 8pm on the Friday of the Spring Equinox in the Hall of Worlds. The currency will be crystal mana.&lt;br /&gt;
&lt;br /&gt;
Four slots, each lasting 5 minutes, will be auctioned. Each slot allows four people entry into the vault. Whilst inside, visitors may act as they wish. They will be permitted to leave with a small basked of goods (containing no paper) and a single piece of paper each should they wish. Any objects (besides the single piece of paper each) which do not fit in the basket, and any paper place in the basket must be returned to the vault.&lt;br /&gt;
&lt;br /&gt;
As always, Keel warns that those purchasing a later slot in the vault should be aware of the risk that there is nothing of value left for them to take. She hopes that in these circumstances, the lucky visitors would still enjoy a rare visit to the City - even though they will be of course unable to see any of it outside the vault. Bidders should also be aware that access to the vault requires access to the Hall of Worlds, and any appropriate arrangements to reach the space are the responsibility of the ticket-holder, and not the Lady of the Counting House or any of her intermediaries.&lt;br /&gt;
&lt;br /&gt;
This season, the slots to visit the vault will only be available between 11am and 11:45am on the Saturday of the Spring Equinox. Availability should be assured before committing to bidding to avoid disappointment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt; &#039;&#039;&#039;Access Information&#039;&#039;&#039;&amp;lt;/br&amp;gt; Full access information for the vault encounters are available on request from any crew member with a radio. But in particular we wish to draw attention to the fact that this vault makes extensive use of written material, and sifting through written information to a time limit is a key aspect of the encounter.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===One-Hahaha, Two-Hahaha (Ephisis)===&lt;br /&gt;
* &#039;&#039;&#039;The City of Gold and Lead is offering to create proposals for a Counting House in Hercynia, Kallavesa or the Barrens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each would require the construction of a large edifice which would need to be ceded to Ephisis&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The territories in question would see a boost in taxation to the Imperial treasury&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The City must permit all trade bar the &#039;&#039;sale&#039;&#039; of people in the Counting House&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The City will proceed to draw up a detailed proposal if requested to do so by the Conclave&#039;&#039;&#039;&lt;br /&gt;
Erlend Gunnulfsson has been pressing the heralds of the [[Ephisis|City of Gold and Lead]] to consider the creation of a fane, a grand structure dedicated to the marketplace, a site where coins can flow like water turning the wheels of commerce and bringing [[Prosperity]] to all. Surprisingly, the City initially rejected the idea of building such a structure in one of the great cities of [[the League]]. The reasoning was simple - the cities of [[the League]] are some of the richest and wealthiest places in the Empire - there is no doubt at all that building a counting house would provide profits there, but [[Holberg]], [[Temeschwar]], [[Sarvos]], [[Spiral#Apulian|Apulian]] and [[Tassato]] are all thriving! Businesses are open, prices are low, the markets are competitive. &lt;br /&gt;
&lt;br /&gt;
The City of Lead and Gold does not go rushing blindly into a busy marketplace. Not when there are other lands which businesses are scarce, prices are high and competition is sorely lacking. The purpose of a Counting House is not to make money - that is the purpose of the occupants of the Counting House. The reason to build a house, the reason to create one, is to encourage trade, to bolster businesses, to encourage the local economy to flourish.&lt;br /&gt;
&lt;br /&gt;
For this reason the factors of the &#039;&#039;Prince of Scales&#039;&#039; believe that the returns for everyone would be better if a Counting House was build somewhere where trade does not currently flourish. Having ruled out current territories where war is currently raging, the City has identified three territories that would all benefit significantly from the presence of a Counting House, namely [[Kallavesa]], [[The Barrens]] and [[Hercynia]]. The three are presented in order of which would benefit the most, but all three are very close, there is not much in it.&lt;br /&gt;
&lt;br /&gt;
Before they put further time into such a proposal, the hands of the &#039;&#039;Merchant Queen&#039;&#039; wish to be certain that a proposal would be welcomed. Arrangements would need to made, the Empire would need to pay for a substantial investment, at least thirty wains, possibly more, and the resulting edifice would need to be ceded to Ephisis once it was complete. They would then choose someone to operate the Counting House and look to make a profit thereby. Goods would then be widely available in the territory, people could come to the Counting House to buy and sell as they please, just as folk trade using [[Ephisis&#039; Scale]] now. That would be bound to increase taxation in the territory - boosting the Imperial and Anvil economy.&lt;br /&gt;
&lt;br /&gt;
Such are the many positive gains to be had from the wonders of trade. But the heralds note two concerns - the first is that trade in anything would need to be legal in the Counting House. Out of deference to the particular wishes of the Empire, the Counting House will not engage in any trade in people, an easy agreement to make since the current seat of the Voivode of Chains is empty and likely to remain so. However, they cannot stop the trade in any other physical goods, as such restrictions are anathema to the agents of the &#039;&#039;High Merchant&#039;&#039;. If a bustling trade in substances like bite, as takes place now via [[Ephisis&#039; Scale]], were going to prove a problem then it may be better not to proceed.&lt;br /&gt;
&lt;br /&gt;
Of course, the inhabitants of the City thinks it would be better if the Empire scrapped these foolish laws placing limits on trade altogether. But, they understand that mortals are often unwilling to do that, despite the many clear benefits that unrestricted access to the marketplace serves to lower prices for everyone. However, since the Counting House would need to be ceded anyway, legally all trades would be taking place under the auspices of the City of Gold and Lead, rather than being covered by [[Imperial law]]. Still, the heralds appreciate that legal technicalities may not solve all problems, and so they politely request that the Conclave use a declaration of acceptance &#039;&#039;if and only if&#039;&#039; they wish the City of Gold and Lead to make a formal proposal for the construction of Counting Houses in the three territories. &lt;br /&gt;
&lt;br /&gt;
Such a request should made with the full understanding that it would need to be ceded to the City, that the City would chose who ran the Counting House and that all trade - bar the sale of people would be fully legal within the premises. If the conclave indicate that those arrangements meet the Empire&#039;s need, then the City will spend the time and money needed to produce a detailed specification to be presented for consideration, as soon as it is available. The factors of the City of Gold and Lead understand if those conditions are not acceptable to the Empire, but on this occasion, the conditions are not negotiable.&lt;br /&gt;
&lt;br /&gt;
===The Nobility of the Maggot (Callidus)===&lt;br /&gt;
* &#039;&#039;&#039;Callidus is keen to reach out to the maggots of Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Several secretaries are expected to visit the Wintermark camp at 12.30 on Sunday&lt;br /&gt;
The [[Callidus|Prince of the Argent Tontine]] has received reports from his heralds that the wise and practical [[Wintermark_economic_interests#Maggot|maggots]] of Wintermark are an unfairly maligned group, and wishes to exalt and encourage them. To this end, he intends to send a small number of his secretaries to the Wintermark camp at around half past twelve on Sunday afternoon, to help any interested parties who wish to embolden and enhance their skills in maggotry for the coming year.&lt;br /&gt;
&lt;br /&gt;
Those who wish to barter for these boons are advised to be able to provide a token; a piece of jewellery, an amulet or personal talisman, or some similar trinket. In the event of successful negotiation, the heralds plan to invest a little bit of Autumn magic into this token.&lt;br /&gt;
&lt;br /&gt;
===Closing Orders (Callidus)===&lt;br /&gt;
* &#039;&#039;&#039; Multitudo, herald of Callidus, will be showing up at 19:30 on Saturday to discuss the purchase of the sash of Guerra. &lt;br /&gt;
A herald of [[Callidus]], a short figure with curling horns and gold lines running over their skin, has delivered a letter to the civil service at [[Anvil]]. The letter contains an offer of a business deal, an opportunity for [[the Brass Coast]], [[Magpies]] and anyone else interested to purchase the Sash of [[Guerra]].&lt;br /&gt;
&lt;br /&gt;
This will be a direct sale at Anvil, as a member of the trade party will have the Sash on them. The deal will be done with Multitudo and a second party at 19:30 on Saturday of the Anvil Summit. The lackey of the &#039;&#039;Prince of the Argent Tontine&#039;&#039; stresses that this is one-time offer, to demonstrate what can be achieved if the Empire truly desires it. They do not intend to initiate such a services again, the finding of lost items, however the &#039;&#039;Golden Bargainer&#039;&#039; is more than willing to consider it in response to a [[Archmage#Plenipotentiary|plenipotentiary]] in which it was the sole subject.&lt;br /&gt;
&lt;br /&gt;
===The Hunt for Stephen of Sarcombe (Lictors)===&lt;br /&gt;
* &#039;&#039;&#039;The Sun Chamber has requested that the Lictors help track down and arrest Stephen of Sarcombe&lt;br /&gt;
The [[Lictors]] were delighted to receive a request for assistance from the Sun Chamber last season. That the future of the empire cares so deeply about arresting criminals and punishing oath breakers speaks well to its prospects. The Lictors will &#039;&#039;always&#039;&#039; be keen to offer their assistance in hunting down such individuals and providing all aid possible, and given their current level of [[Alignment#Amity|access]] to the Empire they are ideally placed to do so.&lt;br /&gt;
&lt;br /&gt;
There is however the small matter of proof. The accusations that the Sun Chamber have made are &#039;&#039;exceptionally&#039;&#039; serious and not to be levelled lightly. Under normal circumstances, the &#039;&#039;Brass Magistrates&#039;&#039; would ask to see contractual evidence to support, the cities of the Labyrinth always recommend a formal written contract for anything of import, so that these things can be independently verified, but they are aware that that is not always possible. And ultimately, an oath is still an oath, even if no record of it is ever made.&lt;br /&gt;
&lt;br /&gt;
In the case of Stephen of Sarcombe however, the Brass Magistrates have carried out an initial investigation and the situation remains occluded. The individual has sworn oaths of fealty, that much is true, just not to the Empire as far as the &#039;&#039;Reckoners&#039;&#039; can tell. Stephen was born in Mournwold, but the territory was under the rule of the Jotun at the time. The &#039;&#039;Chainbound&#039;&#039; have yet to find evidence that Stephen was ever oathbound to the Marches. &lt;br /&gt;
&lt;br /&gt;
Of course there may be more to discover. The Lictors have been invoked and consequences will follow. The &#039;&#039;City of Bar and Bond&#039;&#039; intends to dispatch one of their &#039;&#039;Reckoners&#039;&#039; to the Sodality Chamber at 8.30pm on the Friday of the Spring Equinox in order to discuss the specific nature of the Sodality&#039;s claims regarding Stephen&#039;s oathbreaking in order to consider what precise aid they may be able to render. The &#039;&#039;Furious Ones&#039;&#039; advise members of the Sun Chamber to gather what evidence they have in readiness, and prepare to make their case.&lt;br /&gt;
&lt;br /&gt;
==Winter==&lt;br /&gt;
===A Question of Jetsam (Khobel Tavah)===&lt;br /&gt;
* &#039;&#039;&#039;Khobel Tavah have confirmed that Eilian Sweetwater is entirely physically safe and will remain so indefinitely&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Eilian Sweetwater will be swiftly returned as befits &#039;&#039;lost flotsam&#039;&#039; if the Conclave makes a Declaration of Acceptance declaring themselves responsible for the consequences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Golden Fleet Salvagemaster and the commissioner of Eilian&#039;s sabbatical are asked to attend a meeting on the Friday evening of the solstice at 22:10 to discuss the &#039;&#039;jetsam&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Eilian Sweetwater is one of the more beloved prognosticators the Prognosticator&#039;s Office possesses. An experienced researcher with a can-do attitude that befits his long time as an active member of Storm&#039;s Run Striding, he is well-known for combining a passion for the lessons the Empire&#039;s history has to teach us with a willingness to put on his mud boots and wade into the practical constraints of a problem. Unfortunately, he has been missing for half a year - ever since his sabbatical pursuing a survey of the Empire&#039;s historical lighthouses was cut short by the [[Grendel]] invasion of Redoubt in the Autumn of 387YE. At the time, Eilian was investigating the ruins of the Lighthouse at Nikephoros, which had been destroyed in an earlier Grendel attack in the Winter of 386YE - he disappeared after the attack and has not been seen since.&lt;br /&gt;
&lt;br /&gt;
It is believed by some that he fled the Grendel into the caves below the lighthouse, where a powerful Winter regio lies in a cave known as the Cave of the Drowned. These rumours were given some support when, at a recent parley, the Winter eternal known as the Two-Who-Are-One, [[Khobel Tavah]], is said to have confirmed that Eilian was safe and in some sense under their protection. If this is true, however, it is not clear that Eilian is able to leave. Certainly, nothing of him has been heard since: until now. Some weeks before the Spring Equinox, a startling figure emerges from the door to the Hall of Worlds. Their gaunt, corpse-like appearance marks them as inhuman, a creature of the Realms. However, they are dressed in the garb of a Highborn sailor: the bell and the book at their belt suggest nothing more than a Steward of the Dead. Indeed, they identify themselves as the Speaker for the Drowned, herald of the Sunken Rope. They begin to relay a message from the eternal they serve.&lt;br /&gt;
&lt;br /&gt;
The figure recounts the missing part of the story of Eilian&#039;s flight. Separated from their companions on the island in the midst of the Grendel attack, Eilian fled wounded to the cave of the Drowned below the isle of Nikephoros. It seems the herald of [[Kimus]] known as Fotismos perished as they attempted to defend their charge. The drowned figure does not dwell on this point, mentioning only that the affairs of the &#039;&#039;Unblinking Eye&#039;&#039; are not theirs to comment upon but that the [[Archmage of Day|Archmage of the Sea Above]] probably ought to be informed.&lt;br /&gt;
&lt;br /&gt;
Alone and desperately afraid, Eilian believed in that moment that he would surely die. The Speaker says that a fervent and desperate plea from a terrified soul is exactly the kind of call that Fear Death by Water are responsive to. &amp;quot;There, in Her bosom and under His eye&amp;quot;, says the Speaker for the Drowned, &amp;quot;your missing &#039;&#039;lost flotsam&#039;&#039; is safe - [[Kaela|Queen Esk&#039;s]] touch cannot find him in the abyssal darkness of the uttermost salt. He is suspended in terror, and terror preserves.&amp;quot; They say this dispassionately - there is no sense of cruelty as one might expect from a representative of [[The Thrice-cursed Court]]. To the &#039;&#039;Speaker for the Drowned&#039;&#039;, it seems perfectly natural that one might exist in such a state - especially if one wanted to remain protected from harm.&lt;br /&gt;
&lt;br /&gt;
The Speaker explains that it is not the wish of Fear and Her Bride to deprive the Empire of their precious &#039;&#039;lost flotsam&#039;&#039;. Eilian is not theirs to keep - there are old laws of the sea regarding such things. However, the chamber in which he dwells, known as the Uttermost Salt, was not unoccupied. &amp;quot;There is &#039;&#039;jetsam&#039;&#039; there, too - something long sealed away by an old bargain. If the flotsam is to be released into your care - and he will need care - you should know that the &#039;&#039;jetsam&#039;&#039; within the Uttermost will also follow. The gate does not open for one alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Speaker for the Drowned is clear that Eilian will be returned swiftly if the Conclave makes a Declaration of Acceptance - a suggested text is provided - thanking the Sunken Rope for taking care of their lost flotsam, and accepting all responsibility for what will follow and any doom that might subsequently fall. The Consorts of Dark Water are hopeful that his stay with them has given Eilian some ideas as to how the Lighthouse at Nikephoros, constructed as a grand regio in their name in times past, can be restored. If the Conclave decides they do &#039;&#039;not&#039;&#039; want to accept the consequences of his release, that is fine - Terror-Under-Wave will continue his preservation for as long as they wish. He will be physically entirely safe. There is no cause for alarm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;The Speaker for the Drowned&#039;s suggested Declaration of Acceptance&amp;quot;&amp;gt;The Conclave thankfully claims Eilian Sweetwater as &#039;&#039;lost flotsam&#039;&#039; from Sunken Rope, and asks that the depths of the Uttermost Salt be emptied, that he might be immediately returned.&lt;br /&gt;
&lt;br /&gt;
In doing so, they accept full responsibility for the doom that will follow.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jorgen, the long-suffering [[Civil Service|civil servant]] who often fields visitors from the realms and asks what exactly this &#039;&#039;jetsam&#039;&#039; that will &amp;quot;follow&amp;quot; is, and what this &amp;quot;doom&amp;quot; that might subsequently fall might be. The Steward of the Drowned looks genuinely surprised at the question - it seems to have expected its cryptic utterances to be understood. After a little thought it says that it will arrange for a chamber to be adjoined to the Hall of Worlds at the time of favourable omen, so that the Empire may send its Receiver of Wreck to discuss the affair. &lt;br /&gt;
&lt;br /&gt;
When it is explained that no such position exists, it is finally agreed that the [[Golden Fleet Salvagemaster]], &#039;&#039;&#039;Caleb of the Cenotaph&#039;&#039;&#039;, and the hakima and public artist &#039;&#039;&#039;Allegra i Riqueza&#039;&#039;&#039; (who is responsible for Eilian&#039;s wellbeing) are invited to meet the Steward in the Hall of Worlds at 22:10 on the Friday of the Spring Equinox. They will adjourn to a chamber, where the matter of the &#039;&#039;jetsam&#039;&#039; will be discussed. The [[Conclave]] may want to defer their decision until this meeting has concluded - but it is not obligatory.&lt;br /&gt;
&lt;br /&gt;
===Moments of Contemplation (Sorin)===&lt;br /&gt;
* &#039;&#039;&#039;The Tomb King invites five pairs of Imperial heroes to attend him in a chamber, beyond the Hall of Worlds, at 22:15 on the Saturday of the coming summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Named are Umarth Kannask, Odd Twiceborn, and Towlen Nighthaven. Each of these, and two others, must bring with them one who knows them intimately to enumerate their hypocrisies and weaknesses&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Should the Hungry Wolf be pleased that the Empire is learning well of his truth, then he consents to grant a ritual from the Book of Ahsaver to Towlen Nighthaven&#039;&#039;&#039;&lt;br /&gt;
Last season, the &#039;&#039;Tomb King&#039;&#039; [[The_thing_with_feathers#Moments_of_Silence_(Sorin)|sent his Sepulchral Pontifex]] to visit the Imperial Orcs with an offer. He is apparently quite pleased with the respect shown by the Unshackled at Anvil, and especially with the actions of &#039;&#039;&#039;Karrak&#039;&#039;&#039; and &#039;&#039;&#039;Stormsteel Skorr&#039;&#039;&#039;. The &#039;&#039;Whelpmaster&#039;&#039; also notes that one of their number, &#039;&#039;&#039;Bloodcrow Arora&#039;&#039;&#039; has shown the wisdom and strength to take the title of [[Archmage of Winter]] from their predecessor. This too pleases the &#039;&#039;Lord of the Monolith&#039;&#039; as it means it should be even easier to arrange a [[Alignment#Acceptance|declaration of acceptance]] to offer him the contents of the tomb of Alicia-who-knew-the-path in Eoradal in exchange for the great boon that was offered. It would appear to be even more useful given the events in [[Mareave]] this season.&lt;br /&gt;
&lt;br /&gt;
[[Sorin|&#039;&#039;The Bleak Exarch&#039;&#039;]] notes the commitment the Empire has demonstrated toward his cause, that of ridding the self of weakness, but remains eternally unsatisfied, for the work is far from complete. He therefore invites &#039;&#039;&#039;Umarth Kannask&#039;&#039;&#039; and &#039;&#039;&#039;Odd Twiceborn&#039;&#039;&#039; to share what wisdom they have learned now that their blessing of Sand-blasted Ties is fading, as well as &#039;&#039;&#039;Towlen Nighthaven&#039;&#039;&#039;, who has invoked their Pallid Charm to ask a favour of &#039;&#039;the Empty One&#039;&#039;. In addition, two others, of Umarth and Odd Twiceborn&#039;s choosing, are welcome to present themselves to &#039;&#039;the Silent Kingdom&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Each of these five will enter the chamber separately, at the invitation of a [[Inhabitants_of_the_realms#Heralds|herald]], there to meet &#039;&#039;the Lord of the Monolith&#039;&#039; himself. However, they will bring with them a partner. This person should know the invitee well, but be little known to &#039;&#039;the Father of Draughir&#039;&#039;. Preferably, they should not be a mage at all, for the cause goes much beyond the practice of magic. They will have a short amount of time to explain to &#039;&#039;the Prince in Rags&#039;&#039; what hypocrisies and weaknesses the invitee still has to overcome. To illustrate, Towlen Nighthaven may bring a friend, and that friend will speak to Sorin of Towlen Nighthaven&#039;s hypocrisies. &lt;br /&gt;
&lt;br /&gt;
The heralds explain that Towlen Nighthaven has requested help reclaiming the Book of Ahsaver. Their lord is not inclined to do so, but will offer a ritual taken from there to him, if the citizens of the Empire can prove they have begun to understand his wisdom in the chamber before him.&lt;br /&gt;
&lt;br /&gt;
===Bound by Obligation (Tharim)===&lt;br /&gt;
* &#039;&#039;&#039;Tharim&#039;s herald has presented a boon on behalf of the eternal Agramant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Varushkans that send a bloodied handprint along with any Tribute to the Thrice Cursed Court will receive a boon from Agramant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The boon will grant the user a way to contact the eternal&#039;&#039;&#039;&lt;br /&gt;
Beneath a waning moon, a creature trussed in rusted chains emerges from the Imperial Regio ahead of the summit. It speaks through a jaw bound by iron, its gesture&#039;s constrained by the scrape of iron upon iron. It is clearly a herald of [[Tharim]], but it explains that &#039;&#039;Stoneheart&#039;&#039; is held by black iron law of a sworn oath, and so it is here to carry a message on behalf of the vile wretch [[Agramant]]. &lt;br /&gt;
&lt;br /&gt;
Grinding and chipping its teeth behind the jagged tines encasing its mouth, the herald recites the message. In remembrance of the Howler&#039;s favoured collaborator Milos Durenovich - so cruelly butchered as they sought to secure the survival of their people - &#039;&#039;Ropechewer&#039;&#039; shall offer the people of [[Varushka]] a boon. Throughout the coming summit, any citizen of Varushka who sends a bloodied handprint alongside a [[Tribute to the Thrice Cursed Court]] shall receive, with their allotment of [[vis#Heart&#039;s Blood|heart&#039;s blood]], a bloodied twig - a talisman allowing its user to send a missive to &#039;&#039;Drowner&#039;&#039; in his icy abode.&lt;br /&gt;
&lt;br /&gt;
With a rattling groan and a look of palpable disgust, the herald then proceeds to depart once more into the regio, shedding flakes of corroded metal that dust the dewy grass underfoot with each step.&lt;br /&gt;
&lt;br /&gt;
==Day==&lt;br /&gt;
===The Turning of the Wheel (Sinokenon)===&lt;br /&gt;
* &#039;&#039;&#039;Sinokenon is sending two of its heralds at 10:15 on Saturday, tasked with a public relations mission&#039;&#039;&#039;&lt;br /&gt;
[[Sinokenon]] is an [[eternal]] whose relationship with the Empire has generally been consistently cordial, if never close. It has tended to pay most attention to the Empire at times when the ruling [[the Throne|Throne]] of the era has been able to successfully bend the institutions of the Empire to a single cause; nevertheless, even in less unified times it has rarely shown the Empire animosity. It has helped the Empire in recent years, most notably assisting the Archmage of Day to warn the people of [[Tsark]] of a planned raid by the [[Axos|Axou]] and the [[Grendel]].&lt;br /&gt;
&lt;br /&gt;
Recently, it attempted to help the foreigners of the [[Mirror_and_the_flame#The_Silver_Flame_of_Unity|Silver Flame enclave]] with their negotiations with the Empire. However, these efforts seem to have been unsuccessful, and the Conclave chose to [[387YE_Winter_Solstice_Conclave_sessions#Alignment:_Sinokenon,_Neutrality|rebuke]] Sinokenon&#039;s advances. While the Silver Flame have [[LINK|their own response]] to the failure of those efforts, Sinokenon&#039;s heralds have reached out to the [[Civil Service|civil service]] expressing what appears to be genuine confusion and concern. They profess to be alarmed by the very idea that Sinokenon would ever seek to subvert or countermand the [[Imperial Constitution]].&lt;br /&gt;
&lt;br /&gt;
The ministers of the &#039;&#039;Silver Ministry&#039;&#039; appear to believe that this must be some kind of misunderstanding. They have assured the civil service that Sinokenon has never been more certain that the Empire is going in the right direction. Their ministers have made clear that, in particular, they regard Emperor Vesna as a particularly gifted occupant of the Throne. They point to [[Push_for_victory|the recent Imperial address]] as proof of her statecraft. Apparently, &#039;&#039;That Which Lives In Its Name&#039;&#039; had been minded to petition the Archmage of Day for the Conclave&#039;s amity - but has now put these plans on hold. Instead, two of its ministers - the Senior and Junior Minister for Casinean Public Relations - have been instructed to visit Anvil at the Spring Equinox on the Saturday morning, so as to best gauge Sinokenon&#039;s reputation at the present time and to take steps to alleviate any dismay or misapprehension. &lt;br /&gt;
&lt;br /&gt;
Arriving around 10:15 and staying until a little after 13:00, they would be delighted to meet with the Archmage of Day as part of this visit; however, Sinokenon&#039;s heralds are clear that the real focus will be talking to the foundation-stones of the Imperial hierarchy - the ordinary people who make it work - and distributing gifts and pamphlets that demonstrate Sinokenon&#039;s beneficial intentions. They appear confident that by raising their reputation with the foundation of Imperial society in this manner, they will comprehensively dissolve any negative reputation for the &#039;&#039;Turning Mirror&#039;&#039; that might exist. It remains to be seen whether or not they are remotely correct in their assumptions.&lt;br /&gt;
&lt;br /&gt;
===Out in the Open (Roshanwe)===&lt;br /&gt;
* &#039;&#039;&#039;Roshanwe has asked for a meeting with the Archmage of Day &lt;br /&gt;
* &#039;&#039;&#039;A herald of the Navigator aims to arrive in the Hall of Worlds at 22:00 on Saturday&lt;br /&gt;
In a prompt and timely manner, but not too much in advance of the Spring Equinox, a message from the &#039;&#039;Finder of the Path&#039;&#039; is delivered in very neat handwriting to the civil servants working at the [[Astolat#Castle of Thorns|Castle of Thorns]]. This is all considered normal and usual, until the contents are read.&lt;br /&gt;
&lt;br /&gt;
A trusted herald of the &#039;&#039;Navigator&#039;&#039; intends to arrive in the Hall of Worlds on Saturday at 22:00 and hopes to speak with the [[Archmage of Day]] or their designated representative, regarding a particular matter. This is not a secret matter, as such, but simply something better discussed in person. Ideally without any eavesdroppers. The Archmage of Day is welcome to discuss their conversation with anyone they choose after the herald has left, but a degree of discretion is requested until that time.&lt;br /&gt;
&lt;br /&gt;
One last important note, this herald will &#039;&#039;not&#039;&#039; be talking about lighthouses, despite them being of great interest to the &#039;&#039;Beacon&#039;&#039;. If they choose to take the alleged expertise of [[Khobel Tavah]] on building them, over hers, as they did with [[Kimus]] when building the lighthouse at Apulian, that&#039;s absolutely fine. Of course, if Eilian Sweetwater had come to the &#039;&#039;Mariner&#039;&#039; when producing the [[For_those_in_peril_on_the_sea|appraisal]] on the matter, even to ask her opinion, he might not be in such dire straits as he is now, but what&#039;s done is done. If the Empire ever &#039;&#039;did&#039;&#039; want to talk to &#039;&#039;The Finder of the Path&#039;&#039; on the topic however, a [[Archmage#Plenipotentiary|plenipotentiary]] on the topic would be very pleasing.&lt;br /&gt;
&lt;br /&gt;
===Staring at the Sun (Kimus)===&lt;br /&gt;
* &#039;&#039;&#039;Kimus brings word of a collaborative effort between itself and a coven of seers from Redoubt to better understand the threat of Cold Sun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Urizeni, particularly the current seat of the Brilliant Star, Volidus, should expect the eternal&#039;s heralds at 18:15 on Friday in the Hall of Worlds&#039;&#039;&#039;&lt;br /&gt;
Unfolding from [[Regio#The_Imperial_Regio|the Imperial regio]] as the sun is at its zenith but days before the Spring Equinox, a Vizier of [[Kimus|&#039;&#039;She Who Watches&#039;&#039;]] goes initially unnoticed amidst the sweltering heat of high spring. The herald is content to remain motionless as they observe the comings and goings of Anvil through its many staring eyes.&lt;br /&gt;
&lt;br /&gt;
When it is finally approached and asked why it is here, they seem to consider the question with the same unblinking intensity before finally responding. They explain that in distant [[Redoubt]], within the dead caldera of a long-dead volcano lies &#039;&#039;Terminus Sol&#039;&#039; a potent regio corrupted by the invasion of [[Cold Sun]]. At this very moment, the Vizier continues, a [[coven]] of [[seer|seers]] from [[Redoubt#Delving|Delving]] known as &#039;&#039;The Circle of Enduring Wisdom&#039;&#039; is preparing to divine knowledge and understanding from the blinding fire of Cold Sun.&lt;br /&gt;
&lt;br /&gt;
This process, formulated with assistance from &#039;&#039;The Celestial Eye&#039;&#039;, depends on a final element - one that must be carried through the [[Sentinel Gate]]. The herald requests that representatives of [[Urizen]], in particular Volidus, the overseer of the Brilliant Star, should watch the [[Hall of Worlds]] for the arrival of further emissaries of &#039;&#039;The Glass of the Heavens&#039;&#039; at six hours and fifteen minutes past midday upon the first day of the coming equinox.&lt;br /&gt;
===Whalefail (Leviathan)===&lt;br /&gt;
* &#039;&#039;&#039;Leviathan has failed to secure any of Damakhan&#039;s blades&lt;br /&gt;
&#039;&#039;[[Leviathan|She Who Counts the Ripples]]&#039;&#039; has [[To_fight_aloud#The_Forge|expressed an interest]] in the artefact known colloquially as the Sword of Damakhan. Wishing to secure the item for its historical value, the &#039;&#039;Fish of Why&#039;&#039; made an approach to &#039;&#039;&#039;Clytemnestra of the House of the Wanderer&#039;&#039;&#039; who wields the blade as [[general]] of the [[Argent Sword]]. Through a special performance of [[Swim Leviathan&#039;s Depth]], discussion was had of what payment might be required to claim the blade. It seems that the [[Urizen|Urizeni]] were keen to replace their single sword with three other famous blades of Damakhan, tied to the three pillars of their nation. The &#039;&#039;Watcher Beneath the Waters&#039;&#039; agreed to consider the matter, believing that some or all of these swords were part of the collection of [[Zakalwe|Weapon Wise]]. By all accounts the &#039;&#039;Deep One&#039;&#039; was certain he could persuade Zakalwe to part with one of the blades. Clytemnestra was clear however that it would take all three swords to secure the final lesson of Damakhan.&lt;br /&gt;
&lt;br /&gt;
Shortly before the Spring Equinox, a morose herald of the &#039;&#039;Hierarch of the Deepest Depth&#039;&#039; delivered a message to the Castle of Thorns. &#039;&#039;The Unspeakable One Who Lies Beneath The Eternal Ocean&#039;&#039; has failed utterly to make Zakalwe see reason and hand over &#039;&#039;any&#039;&#039; of the swords Clytemnestra wants let alone all three of them. As a consequence, he wishes to assure the Urizen that he has withdrawn his statement of interest in acquiring the blade and will instead watch with interest as it continues to carve its path through history.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
===Tyrannical Discipline (Whisper Gallery)===&lt;br /&gt;
* &#039;&#039;&#039;The Emerald Scholar in Sable Ribbons desires poetry from Steinr poets&lt;br /&gt;
* &#039;&#039;&#039;Performances of Whispering Shadow Courtiers can be enhanced to claim a bounty of crystal fire if they involve both an appropriate poem and poet&lt;br /&gt;
[[Whisper_Gallery#Members of the Court|The Emerald Scholar in Sable Ribbons]] is a known lover of poetry and is looking for some new reading material to &amp;quot;pass the time&amp;quot;. In particular, it has apparently acquired a taste for the poetry of the [[Steinr]] of [[Wintermark]]. During the Spring Equinox, any magician who casts [[Whispering Shadow Courtiers]] using an additional measure of [[iridescent gloaming]] and incorporating both poem and Steinr poet into the performance will receive three [[Vis#Crystal Fire|crystal fire]] in thanks. Each poet may only make one submission, but magicians of any people or nation may help as many Steinr wordsmiths as please them. It&#039;s not entirely clear how anyone knows this is the case; anyone speaking of it is invariably reporting something they heard from a friend of a friend or read somewhere they cannot put their finger on. There may be a nefarious plan here, or it might just be that the Scholar is simply interested in art. With the Whisper Gallery, it is sometimes hard to separate the two.&lt;br /&gt;
&lt;br /&gt;
Obviously there are several problems with this. The Whisper Gallery are under [[alignment#enmity|enmity]] of the [[Conclave]]. Whispering Shadow Courtiers is interdicted by that enmity. Accepting boons from an eternal under enmity is a crime. Of course, none of this is of the last concern to Emerald Scholar in Sable Ribbons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note&#039;&#039;&#039;: Anyone wanting to take advantage of this opportunity will need to ensure that the Steinr poet is a participant in the roleplay of the ritual (they do not need to be a [[Rituals#Contributors|contributor]]). Both the performers and the poet should speak to either a referee at the regio tent or a member of the GOD staff after performing the ritual.&lt;br /&gt;
&lt;br /&gt;
===Torch of Shadows (Janon)===&lt;br /&gt;
* &#039;&#039;&#039;Janon welcomes Vellenka Vanyanova as the new Shadowed Torchbearer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds will attend Anvil at 19:00 on Friday to dispense Janon&#039;s blessings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Janon have also been seen throughout the Empire making similar offers to the people&#039;&#039;&#039;&lt;br /&gt;
Last season the conclave elected a new [[Shadowed Torchbearer]], &#039;&#039;&#039;Vellenka Vanyanova&#039;&#039;&#039;, and [[Janon]] is quick to send her congratulations. The &#039;&#039;Muse of Fire&#039;&#039; loves to meet new people, and expresses hope that their new friend&#039;s tenure will burn fast and bright, leaving behind only beautiful ashes to inspire those who come after. In order to properly greet his new agent in the Empire, &#039;&#039;Freedom&#039;s Flame&#039;&#039; will send heralds to Anvil via the Hall of Worlds at 19:00 on Friday in order to dispense blessings, respond to requests and hand over a list of demands. The &#039;&#039;Night Sword&#039;&#039; is not a being noted for restraint. What sie wants remains to be seen.&lt;br /&gt;
&lt;br /&gt;
In the meantime, reports of heralds of the &#039;&#039;Scribe of Burning Names&#039;&#039; are becoming more and more common across the Empire. This is not entirely surprising; the &#039;&#039;Voice of Zorech&#039;&#039; is under [[Alignment#Amity|amity]] and the doors are wide open to xir servants. What is causing some raised eyebrows is the fact that more and more often these heralds are offering to &#039;bless&#039; those they meet, just as their counterparts in Anvil have been doing. The number of people willing to take them up on their offer varies from place to place; there is far more interest among curious Freeborn than there is among the cautious and restrained chapter houses of Highguard.&lt;br /&gt;
&lt;br /&gt;
Where people do accept the gift, the outcome is always the same. The &#039;blessing&#039; turns out to be nothing more than [[Unfettered Anarchy]], a curse well-known to the Empire. There are some minor consequences - arguments, brawls, and acts of civil disobedience from the afflicted. Magistrates reiterate once again that being cursed is no defence in the eyes of the law, and remind all citizens that responsibility for their actions is ultimately their own. Nonetheless, conservative onlookers observe this trend with a sceptical eye. Today the &#039;&#039;Firebrand&#039;&#039; offers blessings. What will it do tomorrow?&lt;br /&gt;
===Messups for Sadogua (Sadogua)===&lt;br /&gt;
* &#039;&#039;&#039;Sadogua has been having difficulty replying to his mail&lt;br /&gt;
* &#039;&#039;&#039;He intends to deal with it following the Arcane Colloquium on Saturday evening in the Hall of Worlds&lt;br /&gt;
* &#039;&#039;&#039;He wants to be clear he is definitely not Dumon&lt;br /&gt;
Over the last six months, claims the little black and yellow herald in the peculiar hat, the [[Sadogua|Brother of Wizards]] has received quite a lot of [[Missive for Sadogua|messages]] from his friends in the Empire. Unfortunately, since the Autumn Equinox, he has been having a... the herald is clearly paraphrasing here... a dickens of a time responding. Something, he says, is messing with his ability to dispatch his return messages. The herald says that the &#039;&#039;Globbersnotch&#039;&#039; believes that there are only two possible causes - that it is something to do with the current &amp;quot;star crisis&amp;quot; going on in the Empire (this would likely be the matter discussed in the &#039;&#039;&#039;[[Things go awry]]&#039;&#039;&#039; wind of fortune), or more likely that it is part of a sinister plot by his wicked old foes the &#039;&#039;Circle of Zulgan Tash&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To resolve the matter, he intends to send someone with authority to deliver his letters to the Hall of Worlds on Saturday evening after the [[arcane Colloquium]]. He promises that this won&#039;t disrupt the [[Sevenfold Path]] or [[Silver Chalice]] meetings, and he&#039;ll - that is his representative - will be out of there before [[Conclave]] starts. Anyone who sent a &#039;&#039;Missive to Sadogua&#039;&#039; at the Autumn Equinox or the Winter Solstice should come along and pick up a response. One way or another there will be a response. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Assuming&#039;&#039; of course that the &#039;&#039;Father of Bats&#039;&#039; still has [[Alignment#Amity|amity]] of course. Apparently some of his friends have mentioned that the [[Synod]] has been [[387YE_Winter_Solstice_Synod_judgements#Judgement_24|discussing]] the &amp;quot;fact&amp;quot; that he is the entity the [[Iron Confederacy|Suranni]] know as  &amp;quot;[[Suranni_pantheon#Dumon_the_Liar,_the_Wicked_One|Dumon the Liar]]&amp;quot;. He would very much like to go on record, again, to make it clear that he is &#039;&#039;definitely not&#039;&#039; Dumon the Liar as he has explained to assorted Imperial magicians at various points. The Hand of Dumon and their ilk occasionally insist he &#039;&#039;is&#039;&#039; Dumon the Liar but that&#039;s coming &#039;&#039;entirely&#039;&#039; from them. Assuming good faith, this may be a complete misunderstanding fostered by the hard work he did helping the Empire [[Shake_it_off#A_Lot_Of_Mana|rescue large numbers of Suranni wizards]]. Alternatively, this might be another bad faith attempt to blacken his name by a Varushkan given he understands the judgement was raised by someone called &#039;&#039;Vaclav&#039;&#039;.&lt;br /&gt;
===Closed Caucus (Lashonar)===&lt;br /&gt;
* &#039;&#039;&#039;Lashonar is very unhappy and has barred Imperial citizens from its Caucus Forum&lt;br /&gt;
* &#039;&#039;&#039;It has asked the magistrates to investigate the theft of its (now) illegal ritual text&lt;br /&gt;
The eternal [[Lashonar]] has been placed under [[Alignment#Enmity|enmity]] by the Imperial conclave, allegedly for [[387YE_Autumn_Equinox_Conclave_sessions#Alignment:_Lashonar,_Enmity|spilling Imperial secrets to the Empire&#039;s foes]]. Last season there was a meeting under its auspices arranged by the people of [[Axos]] - a [[My_soul_at_liberty#The_Magpie_in_the_Room|gathering of the Liberty Pact]]. After that meeting, the [[inhabitants of the realms#Heralds|herald]] responsible for ferrying Imperial delegates back and forth unexpectedly took the opportunity to deliver an announcement from their patron. The Empire, it says, is spreading lies about it and its intentions. As a consequence, for the foreseeable future, the [Lashonar#Caucus_Forum|Caucus Forum]] is now closed to Imperial citizens. Previously, before the enmity, Lashonar had simply removed the ability of the [[Archmage of Night]] to request the Forum, no questions asked. Now, though, it will not consent to arrange &#039;&#039;any&#039;&#039; meetings for magicians of any nation that will include Imperial citizens. Instead, he will calmly explain why that is not possible - because the Empire have unfairly defamed the &#039;&#039;Keeper of the Gates of Wisdom&#039;&#039; when all they wanted was to help people talk to one another.&lt;br /&gt;
&lt;br /&gt;
Further details have since emerged, primarily in the form of messages delivered by tired wizards from [[Faraden]] of all places. If the Conclave ever wants to rectify this, they can use a [[declaration]] of [[Alignment#Acceptance|Acceptance]] to retract any claims that Lashonar is intentionally &amp;quot;spilling secrets&amp;quot; and to apologise for how they have treated her. Or they can just put up with being barred from the single most effective way for folk in all parts of the Known World to talk to one another. The &#039;&#039;Eater-of-Silence&#039;&#039; does not care either way.&lt;br /&gt;
&lt;br /&gt;
In addition, Lashonar would like to complain that he is the victim of a crime. He asked repeatedly for Imperial magicians to return the ritual text for the &#039;&#039;Summoning of the Loquacious Birds&#039;&#039; to him and they have refused. He would very much like the Imperial magistrates to investigate this theft, and reminds them that as a ritual that draws directly on the power of an eternal under enmity, it is almost certainly illegal to have it and ought to be destroyed. Or returned to its maker. Lashonar suggests they might like to start with the &#039;&#039;Guild of Ash and Embers&#039;&#039; in [[the League]] who were the last people to perform the ritual.&lt;br /&gt;
&lt;br /&gt;
Lashonar, it appears, is taking this all very personally, despite protestations to the contrary.&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Things_go_awry&amp;diff=140355</id>
		<title>Things go awry</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Things_go_awry&amp;diff=140355"/>
		<updated>2026-06-10T18:25:36Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Spring]][[Category:Winds of Fortune]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;ic&amp;gt;Calun found his friend sat on the seat under the old oak, his gaze fixed resolutely on the ground between his boots. The usually exuberant landskeepers apprentice seems as subdued and introspective as Calun had ever seen him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;Everything alright, mate?&amp;quot; he asked. He held a roll under his nose and moved it back and forth slightly. Yain took the roll without looking up, and bit into it, his eyes shifting to Calun&#039;s boots.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Calun... have you ever heard the sun singing?&amp;quot; Yain sounded very, very worried.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You what mate?&amp;quot; It sounded stupid but it was all Calun could think to say.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The sun. Have you ever heard it... singing?&amp;quot; The other young man sounded to be on the verge of tears. &amp;quot;Have you ever heard tell of anyone else saying they heard it singing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh... no. No mate I haven&#039;t. Look have you been... at something? Master Padrig&#039;s special stash of potions maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Glumly, Yain shook his head. &amp;quot;I had some old cheese with breakfast. Do you reckon that might be it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It could be, it could be. Where&#039;s Master Padrig?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yain gestured vaguely behind him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can still hear it,&amp;quot; he whispered as he finished the roll. &amp;quot;It&#039;s really loud Calun. I keep wanting to look at it to see if it has a face, even though I know it definitely doesn&#039;t and if I do look at it I&#039;ll go blind. What am I gonna do, mate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calun felt his stomach do a backflip at the despair in Yain&#039;s voice, but kept his voice steady.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What we&#039;re gonna do, marra, is we&#039;re going to go find Master Padrig and once he&#039;s had a look at you, I&#039;m going to go get chirurgeon Alice, and together we&#039;re going to work out what&#039;s wrong and how it can be fixed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He put one hand reassuringly on Yain&#039;s shoulder, and squeezed until his friend nodded a few times, acknowledging the plan.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But first,&amp;quot; said Calun, shaking the breadcrumbs and bits of torn lettuce out of the bag that had until recently held his lunch. &amp;quot;First we&#039;re going to put this sack over your head to make sure you don&#039;t do yourself an injury.&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=WandererIllustrationInk.JPG|caption=The stars are very bright tonight... but are they quite what they seem?|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Not long before the Winter Solstice, [[What regulates the wheel?|magical chaos]] seeped into Anvil. The Imperial regio lost a portion of its power, some ritual magic had unexpected effects, and covens from individual nations discovered they were able to cooperate with one another like never before.&lt;br /&gt;
&lt;br /&gt;
A great deal of [[divination]] was performed to try and unravel what has happened. Rumour can run twice round Anvil before the truth has shaken the sleep from its eyes, as the saying goes; the most common speculation involves an unprecedented conjunction of [[astronomancy|astronomantic]] [[Astronomancy#Constellations|constellations]]. Gossip suggests that the [[Astral Arcanist]] &#039;&#039;&#039;Serenus Starsong&#039;&#039;&#039; has rallied their peers, some of the finest experts in the magic of the heavens, toward finding a solution. Mind you, there is &#039;&#039;also&#039;&#039; speculation that this shift in the Imperial regio and the other chaotic magical events unfolding over the Empire are in fact the &#039;&#039;fault&#039;&#039; of a powerful cabal of astronomancers, lead by the Astral Arcanist, who plan to usurp control of the Empire in the service of the pitiless stars. &lt;br /&gt;
&lt;br /&gt;
Whatever else is going on, the magical chaos at least seems to be getting worse. There are stories from across the Empire of magical rituals going awry. They still &#039;&#039;work&#039;&#039;, they still do what they are meant to do, but it seems that isn&#039;t &#039;&#039;all&#039;&#039; they are doing.&lt;br /&gt;
==Wounded Regio==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=GreatWyrmnowingsIllustrationInk.JPG|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;It remains impossible to enhance ritual lore using the Imperial regio&lt;br /&gt;
* &#039;&#039;&#039;Other properties of the Imperial regio are unchanged&lt;br /&gt;
The Imperial regio at Anvil remains... [[What_regulates_the_wheel%3F#Broken_Regio|broken]]. The situation does not seem to have improved from the Spring Equinox but, at least, it has not grown any worse. To recap, the key power that so many Imperial magicians have relied on for nearly four centuries remains inaccessible. Since it was first discovered, the Imperial regio has been used to enhance [[rituals]] cast within it. Harnessing its power allowed ritual magicians to improve their [[Magical skills#Ritual lores|realm lore]] to allow them to perform more powerful magic. This property does not seem to be available; attempts to draw on that power simply find... nothing.&lt;br /&gt;
&lt;br /&gt;
In other respects, the regio continues to function as normal. It still allows rituals that in other circumstances would require ten minutes to cast to instead be performed in five minutes. It is still a &amp;quot;strong regio&amp;quot;, connected to all six realms of magic. Rituals that must be performed at a strong regio can still be performed using the Imperial regio, and it still remains connected to every Imperial territory. It can still be used in conjunction with the [[Citadel Guard]] to focus magic and channel rituals through the Urizen [[army]]. Bargains with [[eternal|eternals]] that allow magicians to use [[operate portal]] to send or receive boons function normally although its not clear exactly &#039;&#039;how&#039;&#039; they are working. Rituals that specifically require the Imperial regio to work such as [[Whispers through the Black Gate]] still operate normally. &lt;br /&gt;
{{CaptionedImage|file=Serenus Starsong.jpg|caption=&#039;&#039;&#039;Serenus Starsong&#039;&#039;&#039;, Astral Arcanist|align=right|width=250}}&lt;br /&gt;
===Using the Imperial Regio===&lt;br /&gt;
Magicians who use the regio to target a [[territory]] in the Empire, or to [[Enchantment|enchant]] an Imperial [[army]], experiences a supernatural sense of the importance of what they are doing. Unless the maintain strict focus, it is easy to become distracted with thoughts of the potential consequences of their magic no matter how unlikely they may be. Each act of powerful magic seems to have additional significance, and it is easy to begin second-guessing whether &#039;&#039;this&#039;&#039; is the right time to perform &#039;&#039;this&#039;&#039; ritual on &#039;&#039;this&#039;&#039; target. Those given to introspection might experience visionary flashes in which they seem to observe the outcome of the ritual playing out around them in real time. Any player casting a ritual on a territory or army is encouraged to review any description of that ritual on the wiki, and use that to inspire flashes of how the magic might cause unexpected outcomes.&lt;br /&gt;
&lt;br /&gt;
The same effect is experienced by anyone using the Citadel Guard connection to perform magic, but in addition they feel a physical connection to the Urizeni that make up that army. They may experience flashes of displacement that cause them to imagine for a moment they are a soldier in the army, or they may experience sensory phantoms related to the territory. The Citadel Guard are in [[Sarangrave]] at the moment - sensory phantoms might include the smell of marshland, the sound of desperate battle, the taste of army rations tinged with blood, a sensation of being drenched to the skin regardless of the actual weather, or an echo of fear and dread reminiscent of the [[Druj miasma|miasma]] that covers lands claimed by the Druj. These phantoms persist for a few minutes after the ritual is completed.&lt;br /&gt;
==Common Cause==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=ChainIllustrationInk.JPG|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=ThreeSistersIllustrationInk.JPG|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;During the Spring Equinox covens can cooperate with other covens in their own nation without needing additional assistance&lt;br /&gt;
It is not &#039;&#039;all&#039;&#039; bad news. The effects marked by [[Astronomancy|astronomancers]] before the Winter solstice, allowing different covens within the same nation to cooperate when casting powerful rituals, still persists. Any coven can work with any other coven or covens from their own nation without needing anything to facilitate it. Of course the universal magical law that prevents covens and magicians from &#039;&#039;different nations&#039;&#039; cooperating are still in place, and these limitations show absolutely no sign of weakening. &lt;br /&gt;
{{Anchor|Participation: Working Together}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Participation: Working Together&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
During the Spring Equinox any number of covens from the same nation can work together to perform a ritual as if they were using the [[Archmage#Belt_of_Stars|Belt of Stars]]. Cooperative rituals count as a daily ritual use by every coven involved. While they may be performing a ritual together, they are still treated as separate covens for all other purposes (for example, a ritual that affects an entire coven will only affect one target coven). Each coven can use their own paraphernalia while performing this joint ritual. The effects of the [[Volhov&#039;s Robe]] seem to be unchanged; they still allow a magician who is not part of a coven to work with any other coven without difficulty.&lt;br /&gt;
&lt;br /&gt;
Anyone cooperating in this fashion experiences a notable sense of connection to members of the other coven, along with a strong sense of being bound together or united by a common cause. It is hard to put this sensation into words and it takes many different forms. Early experimenters spoke of feeling a familial bond to strangers they barely new, as if they were cousins or siblings they had not seen in many years. Others felt an almost physical connection, their breathing and heartbeats synching up so it felt as if they were many people with one body. Still others talk of an almost precognitive sense, as if they instinctually knew what another contributor to the ritual was going to say or do moments before they did it.&lt;br /&gt;
&lt;br /&gt;
==Drowning Shepherd==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=DrownedManIllustrationInk.JPG|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;It is currently impossible to create arcane projections that curse an individual&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections that create a personal curse issued before Winter 386YE no longer work&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections created after that data, that curse a character, cannot be cast after this event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;During the Spring Equinox Arcane projections that create personal curses can be unravelled for ten mana&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;After the Spring Equinox, no arcane projection that creates a personal curse will work&#039;&#039;&#039;&lt;br /&gt;
For some time, [[the Drowned Shepherd]] has been exerting - or reflecting - a twisting effect on Imperial magic even before the current unprecedented conjunction. This is a dangerous constellation, often invoked in magic that creates [[curse|curses]] or destruction, and it was the last to be uncovered by the recent project to learn the names of the stars. For some time now, it has been impossible to complete an [[arcane projection]] that creates a personal [[curse]] - a curse that targets an individual. Furthermore, as magicians of the [[Unfettered Mind]] have been warning for a while, it is becoming increasingly difficult to perform arcane projections that create a personal curse. Existing arcane projections that have allowed such magic to be performed have likewise been corroding and unravelling. The magic bound into these arcane projections has become scrambled - an effect that cannot be reversed.&lt;br /&gt;
&lt;br /&gt;
As of the end of the Spring Equinox, any arcane projection  that creates a personal curse can no longer be cast. Personal curse arcane projections created issued before Winter 386YE (the start of 2025) are already non-functional. It is still possible to salvage such an arcane projection before its power fails entirely, as first noted in [[The_moth_for_the_star#An_Unravelling|Autumn last year]]. Any arcane projection that creates a curse on a character, can be brought to [[GOD]] and exchanged for 10 crystal mana. This either represents someone intentionally speeding the unravelling process along to reclaim the mana invested in the projection, or might mean that in-character a valued projection (that the player no longer wants OOC) has fallen apart despite their best efforts. The ability to exchange arcane projections that create such curses in this way will persist until the end of this event. After the end of the Spring Equinox it will no longer be possible to either cast arcane projections that deal with personal curses, or to exchange defunct arcane projections for mana.&lt;br /&gt;
&lt;br /&gt;
The only good news is that it seems this unravelling is settling down - at least with regard to personal curses. Members of the [[Unfettered Mind]] are cautiously optimistic that whatever has been going on with curses aimed at individuals is resolving itself and that it should soon be possible to create arcane projections that cause trouble for other people again. Although what form such projections will take is a matter for speculation - after a similar effect befell arcane projections relating to the enchantment of armies, soldiers, and ships the laws of magic subtly adjusted themselves to change the way such things were done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; You&#039;ll need to hand the arcane projection phys-rep over so we can mark it as inactive on our systems. We don&#039;t plan to reprint lost arcane projections for the event; if you have lost an arcane projection in downtime you can e-mail [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] after the event with the details of the missing projection and we&#039;ll do our best to replace it in time for the Autumn Equinox.&lt;br /&gt;
&lt;br /&gt;
==Things Revealed==&lt;br /&gt;
{{CaptionedImage|file=Key and Spider.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;Every Penumbral Veil and Vale of Shadows across the Empire has collapsed&lt;br /&gt;
* &#039;&#039;&#039;The interference with Imperial divinations has collapsed&lt;br /&gt;
* &#039;&#039;&#039;The influence of the Key and the Spider prevent shrouds forming over the Empire or adjacent territories&lt;br /&gt;
At the same time as the chaos at the Imperial regio was being reported, it was discovered that [[What_regulates_the_wheel%3F#Hidden Things|magical shrouds]] had settled not only over the Empire but over all adjoining territories as well. This included [[Bregasland]], [[Therunin]], and [[Liathaven]], the entire [[the Mallum|Mallum]], almost all of [[Otkodov]], and all [[Jotun]] lands the Empire has maps of - [[Skallahn]], [[Tromsa]], and [[Hordalant]]. During the Winter Solstice, the potent shroud over [[Casinea]] and the Imperial regio itself was broken with the [[Piercing Light of Revelation]]. &lt;br /&gt;
&lt;br /&gt;
The other shrouds persisted for a  time, but it seems that the effect at Anvil was somehow the &amp;quot;lynchpin&amp;quot; of the entire effect. Within a week of the Winter Solstice, the unexplained shrouds disintegrated. Magicians across the Empire - and those venturing beyond its immediate borders - report that there is no sign of them. As the Spring Equinox approaches, however, it appears there is still a lingering effect, one that is almost completely opposite to that which created the magical shrouds in the first place. [[The_Key_and_The_Lock#The Lock|the Lock]] is no longer bright in the skies over Casinea; instead [[The_Key_and_The_Lock#The_Lock|the Key]] and [[The_Spider_and_The_Web#The_Spider|the Spider]] now glitter with a certain perceptible presence. Their laws are &amp;quot;Things are watched by a hidden eye&amp;quot; and &amp;quot;things are revealed&amp;quot; and that seems very much to be the case.&lt;br /&gt;
&lt;br /&gt;
During the Spring Equinox it is not possible to use &#039;&#039;any&#039;&#039; magic to create a shroud over a territory within, or adjacent to, the Empire. That covers all territories that can be reached by the Imperial regio but also those listed above - [[Skallahn]], the [[Salt Flats of Sanath]] and the rest. This effect is not just restricted to Imperial magicians either - it appears &#039;&#039;nobody&#039;&#039; can create shrouds on this scale. No ritual exists to do so in Imperial lore, but members of the [[Unfettered Mind]] are confident that even if there &#039;&#039;was&#039;&#039; a way to shroud an entire Empire with a single ritual, it too would not work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Attempts by &#039;&#039;anyone&#039;&#039; to use magic that shrouds a territory or the Empire during the Spring Equinox will fail. It will remain impossible to create such effects until at least the start of the Summer Solstice. Rituals that shroud things on a smaller scale such as [[Vale of Shadows]], [[Incantation&#039;s Mystic Mask]], [[Masque of the Blinded Weaver]], or &#039;&#039;The Malachite Casket&#039;&#039; can be cast as normal.&lt;br /&gt;
&lt;br /&gt;
==Star Dreams==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=PhoenixIllustrationInk.JPG|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=The Web.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The astronomantic constellations are more pronounced in the night sky&lt;br /&gt;
* &#039;&#039;&#039;Folk everywhere are experiencing vivid dreams filled with images of the things the constellations represent&lt;br /&gt;
* &#039;&#039;&#039;Anyone who dreams can gain a burst of inspiration by describing their dream in vivid detail to someone else&lt;br /&gt;
Across the Empire, the astronomantic [[Astronomancy#Constellations|constellations]] are more pronounced in the night sky. The stars that make up the constellations seem brighter and more vivid, and draw the eye. They also haunt peoples&#039; nights - even the most mundane dream becomes a little more eerie when [[the Mountain]] or [[the Stork]] burns brightly, but without context, in a darkened sky. Likewise, actual images of the things the constellations are held to represent turn up in dreams much more often. A dream of a family wedding might be observed by [[the Three Sisters|three women]] who nobody else can see but who slowly close in around the dreamer. A business owners dream of serving a difficult customer may be made much more surreal by the presence of [[the Stork|great white birds]] infesting their shop. A dream of flying is much more intense as the dreamer imagines they have [[the Phoenix|great fiery wings]] which allow them to soar across the Empire high in the night sky.&lt;br /&gt;
&lt;br /&gt;
This effect is much more pronounced at Anvil; even magical dreams and nightmares such as those caused by [[Dreamscape of the Endless Hunt]], or created through the [[Dedication#Dreams|dedication]] ceremony, will be influenced by constellations and images of the things they symbolise. Only those who do not dream - due to being [[excommunication|excommunicated]] for example - are untouched by this effect.&lt;br /&gt;
&lt;br /&gt;
Peculiar and often unsettling as this is, it also brings with it a strange inspiration. Once during the Spring Equinox, any character can spend two minutes of appropriate roleplaying describing the dream they had last night to another character. Using this ability, you should include as much detail as possible, and the dream must include reference to one of the constellations. At the end of the two minutes, you recover either one spent [[heroic skills#hero|hero point]] or two spent points of personal mana. If you are interrupted during your dream explanation, the ability isn&#039;t wasted but you must start your time again. This includes someone walking away from your attempt to describe your dream to them. &lt;br /&gt;
&lt;br /&gt;
Unlike most such abilities, this one &#039;&#039;can&#039;&#039; be used in dangerous circumstances such as a battle - although obviously attacking, defending yourself, or being hit disrupts your story of your dream. This ability is not available to anyone who is not able to dream, but it &#039;&#039;can&#039;&#039; be used by people who are experiencing magical dreams such as [[Sift the Dreamscape&#039;s Sands]] or &#039;&#039;Dreamscape of the Endless Hunt&#039;&#039;. &lt;br /&gt;
{{CaptionedImage|file=StallionIllustrationInk.JPG|align=right|width=200}}&lt;br /&gt;
===Ride the Noble Steed===&lt;br /&gt;
* &#039;&#039;&#039;The ritual &#039;&#039;Ride the Noble Steed&#039;&#039; has an additional effect during the Spring Equinox&lt;br /&gt;
One particular ritual that involves dreams seems to have been empowered in a peculiar way. [[Ride the Noble Steed]] normally provides two people with a dream of riding a horse, but during the Spring Equinox the dream is significantly more vivid. The horse is wilder, and the environment through which it rides more majestic and awe-inspiring. The dream always takes place under - or through - the night sky, and the horse itself seems particularly solid and potent.&lt;br /&gt;
&lt;br /&gt;
Until sunset the day after experiencing this empowered dream, one of the two participants can use either [[Heroic_skills#Stay_With_Me|stay with me]] or [[Heroic_skills#Get_it_Together|get it together]] on the other participant, without spending a hero point. To use this ability they must include a reference to their shared dream, to the horse they rode, and to their relationship. Once this ability is invoked by one of the participants, the effect ends - its not possible for &#039;&#039;both&#039;&#039; participants to heal the other. It&#039;s also worth noting that its not possible to dream of riding the horse with more than one person - at least not without using a different ritual - and there are only so many magical dreams one can have in a night. If you are also enchanted with an effect such as [[Sift the Dreamscape&#039;s Sands]] you can&#039;t take advantage of the power granted by Ride the Noble Steed.&lt;br /&gt;
&lt;br /&gt;
==Rivers of Chaos==&lt;br /&gt;
{{CaptionedImage|file=FountainIllustrationInk.JPG|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;The Rivers of Life curse has had additional unpredictable effects in the territories where it has been cast&lt;br /&gt;
* &#039;&#039;&#039;In Feroz opportunities exist to harness the power of the spell&lt;br /&gt;
* &#039;&#039;&#039;In Redoubt the curse has aggravated the Ribbon of Salt&lt;br /&gt;
* &#039;&#039;&#039;In Mitwold the curse has resulted in odd pools of blood-like liquid and some unsettling events around the Pale Chain&lt;br /&gt;
It&#039;s easy to forget that [[Rivers of Life]] is, just like [[Rivers Run Red]], a [[curse]] and not an [[enchantment]]. Imperial arcane scholars often tie this to its indiscriminate nature - it aids ones enemies as well as ones allies. The reality runs a little deeper than this; all [[Spring magic]] is indiscriminate to some degree. Just like Rivers Run Red, Rivers of Life works by metaphorically throwing open a door and allowing the [[Spring_magic#Healing_and_Vitality|healing and vitality]] of the [[Realms#Spring|Spring realm]] to flood into a territory, just as Rivers Run Red does with the uncontrolled resonances of [[Spring magic#Venom|venom and sickness]]. The effects are generally beneficial, but only because mortals value life and healing over infection and sickness. This uncontrollable flow of magic means that, even more so than a large scale [[enchantment]], Rivers of Life can have widespread unpredictable effects in addition to restoring health to injured warriors. Soldiers fighting at the [[Where_the_slow_river_flows#The_Battle_of_Wayford|Battle of Wayford]] in [[Mitwold]] or [[Other_monstrous_geographies#The_End_of_Winter|assailing the Tower of the Skink]] in [[Sarangrave]] saw first hand the kind of [[spring magic#Chaos|chaos]] that can be stirred up alongside the healing power of Spring.&lt;br /&gt;
===Feroz===&lt;br /&gt;
* &#039;&#039;&#039;Rivers of Life in Feroz has fallen under the influence of the Stallion&lt;br /&gt;
* &#039;&#039;&#039;Farms can harness the burst of fertility this has provided by employing Strong Ox, Golden Sun&lt;br /&gt;
* &#039;&#039;&#039;The Dhomiro of Afar can improve the quality and health of their Herd with the use of Spring magic and ilium&lt;br /&gt;
Feroz as a whole has known better years. Since the Grendel occupation was ended, it has slowly pulled itself back to its feet. This last season, [[Rivers of Life|healing rains]] fell across Feroz and brought with them the touch of rampant Spring magic. With the stars of [[the Stallion]] bright in the night sky, they have lead to a remarkable surge in the number of animals born across the territory, especially among the cattle of the [[Dhomiro of Afar#Herds of Afar|Herds of Afar]]. Farms across the territory look to be flourishing, and there is every promise of a fine harvest this year. Provided the lingering power of the &amp;quot;curse&amp;quot; is harnessed of course.&lt;br /&gt;
&lt;br /&gt;
During the Spring Equinox, any [[farm]] in Feroz that was [[enchantment|enchanted]] with [[Blessing of New Spring]] at the Winter Solstice will provide an additional 18 rings at the Summer Solstice and the Autumn Equinox. Thanks to a bumper crop, fuelled by the magic of Rivers of Life and the influence of the Stallion (or perhaps the Stallion simply reflects the fact that this magic is working across the territory). &lt;br /&gt;
&lt;br /&gt;
The [[Dhomiro of Afar]] is in a more unique position however. Some of the hakima who have made a study of such things believe there is a way to harness this unlooked for bounty with the power of [[ilium|star metal]]. The ritual [[Fan the Flame of New Life]] is normally used on folk looking to start a family, but this season it could be used in a different way. If the Dhomiro of Afar has the ritual cast on themselves at the Spring Equinox, it could be made to have a much more significant, lingering effect. &lt;br /&gt;
&lt;br /&gt;
The ritual would need to be performed at the Imperial regio, and would take five minutes to perform rather than the usual two. During the performance the constellation of the Stallion would need to be invoked by the contributors and the target alike. Finally, this ritual would also need six rings of ilium that would be consumed during the performance. At the climax of the ritual, the magic would be greatly enhanced and pass &#039;&#039;through&#039;&#039; the Dhomiro of Afar without touching them. Instead it would spread through the Herds they have [[Laws_of_magic#The_Law_of_Dominion|dominion]] over, harnessing their fertility and dramatically increasing their numbers. If this complex plan is followed, the Herds of Afar will provide an additional 12 crowns of income each season going forward. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; The enchantment would &#039;&#039;not&#039;&#039; have any effect on the Dhomiro of Afar).&lt;br /&gt;
&lt;br /&gt;
===Redoubt===&lt;br /&gt;
{{CaptionedImage|file=MountainIllustrationInk.JPG|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;The Ribbon of Salt has become agitated&lt;br /&gt;
* &#039;&#039;&#039;If a territory- or Empire-scale curse or enchantment of Spring magic effects Redoubt during the Spring Equinox the Ribbon will erupt disastrously&lt;br /&gt;
* &#039;&#039;&#039;There is a possibility that the damage could be mitigated by unleashing the Ribbon under the influence of the Fountain&lt;br /&gt;
There are not many farms in Redoubt, but those few there are report that the [[Rivers of Life]] have brought with them the kind of fine, healthy growth that makes a farmer glad indeed. These farms lie in the lowlands, and the life-giving magic of the waters flows through irrigation ditches, falls in the rain itself, and promises a harvest that will be nothing short of remarkable... but there is also a note of caution. Star watchers and [[astronomancy|astronomancers]] have marked that [[the Mountain]] and [[the Stork]] seem to be coming into alignment above the mountains of Redoubt specifically. Worst of all, [[the Wanderer]] appears to be influencing this minor conjunction and that does not bode well. Especially given what lies just off the coast of the territory.&lt;br /&gt;
&lt;br /&gt;
The [[Redoubt#Optarion|Ribbon of Salt]] in Redoubt is an unpredictable [[regio]] tied to the Spring realm. It lies beneath the surface of the Bay of Catazar near the spire of Visten in south-eastern Redoubt. Once or twice every week it &amp;quot;erupts&amp;quot; sending a massive waterspout several hundred feet into the air, sometimes with tragic consequences for those trying to make use of the regio. Some [[seer|seers]] warn that the spout has the potential to be even more destructive, and watch it uneasily whenever any large scale Spring magic is used in the territory. Indeed, the Children of Wrecks recently attempted to [[On_southern_sands#Objective:_Protect_the_Ribbon_of_Salt|harness its power]] to unleash a disaster on the shores of Redoubt, but the intervention of Imperial heroes put paid to their plans. For the last month, the eruptions of the Ribbon of Salt have increased in tempo. In the fortnight before the Spring Equinox, they are coming roughly once every eighteen hours or so. This is, obviously, a cause for some concern.&lt;br /&gt;
&lt;br /&gt;
Several magicians from Visten visited the Ribbon immediately after one of the eruptions in the short period where they can be confident there is no danger. What they learned here intensifies concern into alarm. The regio is on the verge of some disastrous outpouring of Spring magic, prompted by the curse laid over the territory. Left to its own devices, it will eventually subside, spending its energy in these frequent outbursts of violent water. The potential danger is being exacerbated by - or possibly reflected in - the constellations that seem focused on Redoubt as the Spring Equinox draws closer. After the Equinox, the threat should pass and the eruptions become further and further apart.&lt;br /&gt;
&lt;br /&gt;
Unless someone places a powerful Spring magical curse or enchantment over Redoubt of course. If that happens, the combination of even more Spring magic and the constellations will create a deadly resonance that will see the Ribbon of Salt explode. On the first full moon after the Equinox, when the tides are at their highest, a ripple of [[Spring magic#ruin|ruinous]] magic will pour out of the Ribbon of Salt and cause devastating Spring storms to crash against all the territories on the coast of the Bay of Catazar. Not only Redoubt, but Mareave, Spiral, Necropolis, Sarvos, Madruga, and Feroz. The Grendel will not be spared, and neither will the Iron Confederacy. &lt;br /&gt;
&lt;br /&gt;
The immediate effect will be similar to [[Foam and Spittle of the Furious Sea]] across the entire bay. [[Fleet|fleets]] across the Bay will suffer a two rank penalty for the season, no matter what action they are taking, and [[Navy|Navies]] in each territory will experience as many as 500 casualties between them. Worse than that, though, the storms will pound Sarvos, Apulian, Elos, Crown&#039;s Quay, Beoraidh, and the recovering coastal towns of the Brass Coast. The damage is likely to be comparable to that unleashed by the hurricane after the [[Every_time_it_rains|Great Drought]] of 384YE.&lt;br /&gt;
&lt;br /&gt;
There are two ways that this threat might be headed off. The first is to make sure nobody casts a Spring magic [[enchantment]] or [[curse]] on Redoubt (or on the entire Empire) during the Spring Equinox. Anything that targets a territory will set the Ribbon of Salt off. There are no barbarian forces in Redoubt at the moment, so it seems unlikely to happen as long as nobody at Anvil decides to unleash the Ribbon. There are certainly those who might view the damage to the territories along the Bay of Catazar worth it to strike at the Grendel, even if it will also inflict significant harm both to the Empire and potentially diplomatic ties with the Iron Confederacy.&lt;br /&gt;
&lt;br /&gt;
The other way is to release the power of the Ribbon of Salt more slowly and carefully. After some tense discussion, a collegium of [[stargazer|stargazers]] in spires along the coast believe that it would be possible to minimize the damage provided it were done carefully. Performing [[Regrow the Land&#039;s Heart]] targeting Redoubt normally would simply trigger the Ribbon of Salt. These stargazers are confident that if the enchantment is placed in a very precise fashion, however, it could &amp;quot;bleed off&amp;quot; the destructive potential of the regio. The performance will need a bowl filled with water extracted from the Ribbon of Salt immediately after one of its eruptions, when it is at its least dangerous. Fortunately the people of Visten are able to provide this, and have at some minor inconvenience sent a flask of seawater to &#039;&#039;&#039;Thalia of Netherwatch&#039;&#039;&#039;, the [[Senator]] for Redoubt. 8 rings of ilium will be needed, placed in the bowl and consumed as part of the performance. The actual casting itself will need a clear invocation of the Stork and, crucially, [[the Fountain]]. If everything is done correctly, the stargazers believe damage from the Spring regio will be mitigated. &lt;br /&gt;
&lt;br /&gt;
The nature of &#039;&#039;Regrow the Land&#039;s Heart&#039;&#039; is to reduce the scars of violence. The Ribbon of Salt will still erupt, will still spread Spring magic across the Bay of Catazar, but the influence of this particular gentle magic under the influence of the Fountain, would bleed off a significant portion of its destructive potential. There would still be penalties to fleets, but the damage to navies would be halved, and the threat to towns along the coast would be much reduced. While there would still be some damage and loss of life, the amount would be significantly minimized.&lt;br /&gt;
&lt;br /&gt;
Do nothing and trust the Empire, and the threat will fade. Set the Ribbon of Salt off intentionally, but ensure the damage is reduced. The lesson of the Stork is that &#039;&#039;things matter&#039;&#039;, and that even seemingly simple decisions can have far-reaching consequences.&lt;br /&gt;
&lt;br /&gt;
===Mitwold===&lt;br /&gt;
* &#039;&#039;&#039;Blood seeps from the soil around the Pale Chain&lt;br /&gt;
* &#039;&#039;&#039;The heirs of Red Walder have been seen in the area&lt;br /&gt;
Mitwold [[Where_the_slow_river_flows|remains an active warzone]]. The [[Where_the_slow_river_flows#The_Battle_of_Wayford|dramatic impact]] of Rivers of Life, where waterspouts erupted from the river during the Battle of Wayford have been widely recounted in the days since. Overshadowed by the dramatic events, a more subtle effect almost goes unremarked. In several places around Mitwold, primarily in the vicinity of old battlefields, a liquid very similar to fresh blood seeps from the earth itself. It seems harmless - unsettling rather than dangerous - and it is no less effective at healing wounds than the waters that have been flowing naturally through the central [[the Marches|Marches]] since the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
There is however one location where this seems to be an exception. A [[landskeeper]] from [[Mitwold#Wayford|Wayford]] who keeps a weather eye on the [[Mitwold#The_Pale_Chain|Pale Chain]] standing stone recounts a worrying event. According to their story, on the night of the last new moon before the Spring Equinox they found the stone itself weeping a thick red bloody fluid that pooled on the ground around the monolith. Given what it is that the Pale Chain contains, the landskeeper found this quite alarming for obvious reasons. They marked in particular the brightness of the stars that make up [[The_Key_and_The_Lock#The_Key|the Key]] on the night the blood flowed. Worst of all, they report &#039;&#039;something&#039;&#039; emerging from the blood-sodden mud around the stone. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Guildenstern.png|caption=House Guildenstern|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Before they gathered the confidence to investigate, they realised they were not alone. Three other figures had arrived on the scene, bickering quietly among themselves. The landskeeper recognised one of them as &#039;&#039;Jyll Longleys&#039;&#039; - flax farmer, inveterate gossip... and the daughter of the wicked old bandit Red Walder. They deduced from this that the other two were her brother &#039;&#039;Bill of Beatsdown&#039;&#039; and that dusty old poacher &#039;&#039;Cobb&#039;&#039; who styles himself a priest. Outnumbered, the landskeeper could only watch as they egged each other on to get closer to the Pale Chain, pulled some ... things... out of the ground, and got the hell out of there like [[Tharim]] himself was on their trail. The landskeeper in question beat a hasty retreat as well, and by the time they returned next morning with some doughty youths from [[The_Marches_groups#House_Guildenstern|House Guildenstern]] there was no sign of anything amiss at the stone.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not clear what has actually happened here. It&#039;s possible that the Bound King of [[the Thrice-cursed Court]] will know. There&#039;s also some kind of connection between the rock and the Guildensterns, so its not impossible they might have some idea what is going on. Then there&#039;s &#039;&#039;&#039;Claudia Varkulova Remislav&#039;&#039;&#039;, openly favoured by &#039;&#039;Tharim&#039;&#039;, but who is brave enough to ask impertinent questions of someone the &#039;&#039;King in Chains&#039;&#039; thinks of fondly? Regardless, this is an ill omen indeed, and those who know the history of the place know that nothing good can come of it. No-one should want the apples shaken from that particular tree indeed.&lt;br /&gt;
&lt;br /&gt;
===Bregasland===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=OakIllustrationInk.JPG|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A new woodland has appeared between Gravenmarch and the Rushes&lt;br /&gt;
* &#039;&#039;&#039;Graven Rock is echoing with unsettling resonances&lt;br /&gt;
In Bregasland the influence of Rivers of Life was markedly less dramatic than elsewhere... right up until a brand new woodland erupted on the border between [[Bregasland#Gravenmarch|Gravenmarch]] and [[Bregasland#The_Rushes|the Rushes]]. As well as the trees rising in a single night, which at least some magicians speculate may be a result of the Rivers of Life running awry, there appears to be a strange resonance echoing through Graven Rock. The three things - Spring curse, sudden trees, and echoing rock - may be connected or they may not but... it&#039;ll be a heck of a coincidence if they aren&#039;t.&lt;br /&gt;
&lt;br /&gt;
Marcher landskeepers cautiously suggest that [[Eye of the High Places]] may discover more information, and are concerned about what these changes might portend. By contrast several [[mummer|mummers]] are of the opinion that [[Dreams in the Witch House]] may turn out to be a more useful [[divination]] given the mysterious nature of events here, and are less concerned than excited about what might be going on. Already dramatisations of the Battle of the Moving Forest are being discussed, with enthusiastic plans for how exactly to make an entire woodland appear on stage as if by magic.&lt;br /&gt;
&lt;br /&gt;
==A Malachite Casket==&lt;br /&gt;
{{CaptionedImage|file=The Lock.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;The Painted Caves in Miekarova have been hidden by magical mists&lt;br /&gt;
For the last three months, the [[Miekarova#Painted Caves|Painted Caves]] of [[Miekarova]] have been hidden by magical mists. As mentioned by the [[Thule]], this is particularly notable because the Caves are in [[Miekarova#Mieriada|Mieriada]], the [[territory#regions|region]] of [[Miekarova]] ceded by the [[Senate]]. [[Varushka|Varushkan]] travellers are still able to come-and-go relatively freely through the Thule-held regions of their nation, but since the Winter Solstice they have been warned away from the caves. A few adventurous types - [[volhov]] mostly - still pushed through and took a look at the fog that all the fuss was about. Their discoveries have slowly percolated through Miekarova, told over supper late at night or shared around a campfire when travellers meet.&lt;br /&gt;
&lt;br /&gt;
Many people have heard how the nearby hills are shrouded in thick mists, and that the shadows darken around the paths leading to, and the entrances into, the Painted Caves and darkens the shadows around the paths leading to, and the entrances into, the Painted Caves of Mieriada. What is less well known - at least until this volhov have their poke about - is that those who attempt to find their way into the caves despite this discouragement quickly find themselves lost, or inexplicably turned around. Strange lights and noises in the mists lead them astray, or they talk of hearing familiar voices or even phantasms of loved ones calling them to step from the path. Those who press on regardless say they encountered horrors drawn from their darkest nightmares that caused even the doughtiest of them to flee - and become lost in the mists. Even those able to stick to the path due to sheer willpower (or lack of imagination) found themselves travelling for hours or even days, only to find themselves, exhausted and confused, back where they started. As near as the volhov could tell, while the misty magic continued nobody could actually reach or enter the Painted Caves.&lt;br /&gt;
&lt;br /&gt;
The simple [[detect magic#Divination|divinations]] that any volhov worth their salt can perform would only reveal that the effect surrounding the caves was the result of a potent [[Night magic]] ritual of magnitude 30 - one that could only be pierced or removed by significant [[Day magic]]. It seems clear that the Thule did not place this magic on the hills of Mieriada. There is some speculation of the involvement of the [[Night Below]], but as one explorer ruefully points out after being forcefully removed from the area by a Thule patrol, where &#039;&#039;Fly-the-Light&#039;&#039; is involved people very rarely if ever actually come back.&lt;br /&gt;
&lt;br /&gt;
The Caves themselves have a long history, and a special significance for many Varushkans. Many people assume there is only one such cave - the largest in western Mieriada that are the only ones to have been extensively explored. In fact there are several clusters, all having in common great numbers of vibrant paintings, as bright today as they were when they were created. Some date back to a period long before the [[Varushka_history#Origins_of_Varushka|arrival of the Vard]], and as such they have special significance to some Varushkans who feel their Ushkan heritage more strongly. Perhaps more importantly from the Thule point of view, some of the caves contain [[regio]], usually connected to the realm of Night, associated with dreams and visions.&lt;br /&gt;
&lt;br /&gt;
The Dragons have been very clear that they do not appreciate this magical effect. That alone attracts some interest among the people of Miekarova. Some assume it is a Varushkan coven thumbing their noses at the Thule who have claimed Miekarova. Of those, a few worry that this will cause trouble, but many others are very much in favour of this passive resistance to those they see as an occupying force. All of this would likely be moot, however, if not for one unlooked for circumstance brought about by the current magical chaos that seems to be swirling around the Empire.&lt;br /&gt;
===Things Can Be Hidden===&lt;br /&gt;
* &#039;&#039;&#039;The Malachite Casket ritual can be empowered by invoking the constellation of the Lock to extend its duration to an entire year and make it harder to penetrate&lt;br /&gt;
* &#039;&#039;&#039;The Casket can be combined with ilium to make it permanent and impossible to remove without ruinous expense&lt;br /&gt;
The four stars of [[The_Key_and_The_Lock#The_Lock|the Lock]], the constellation that is sometimes called &#039;&#039;The First Ward&#039;&#039; in old [[cabalists|cabalist]] texts, burns bright in the sky over Varushka. It is neither a good omen nor a bad one; it speaks both to the sealing away of danger, and the way danger might lie in wait. It is also extensively evoked in magic that bars, wards, or defence... and with magic that conceals, prevents access to, or denies control over something.&lt;br /&gt;
&lt;br /&gt;
During the Spring Equinox, if the ritual &#039;&#039;The Malachite Casket&#039;&#039; is cast again using the [[Regio#The_Imperial_Regio|Imperial Regio]] while the stars are visible in the sky, the casters may verbally evoke the power of the Lock as part of their performance. If they do so, then the resulting shroud will linger over the hills of Mieriada for an entire year and will be significantly harder to dispel. If they include 30 rings of ilium in the performance, it will become permanent and next to impossible to remove permanently without a ruinous investment of ilium in the counterspell. Obviously, if either of these options are taken it will anger the Thule.&lt;br /&gt;
&lt;br /&gt;
But it will also send a message to those who want to see the orcs of Otkodov pushed back over the mountains that they are not alone.&lt;br /&gt;
&lt;br /&gt;
==Winds of Clarity==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=ChaliceIllustrationInk.JPG|title=The Chalice (Constellation)|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=ClawIllustrationInk.JPG|title=The Claw (Constellation)|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A ritual enchantment of the Day realm has been laid over Sermersuaq&lt;br /&gt;
* &#039;&#039;&#039;The lingering echoes of the Falconer and their dangerous scheme have been unravelled&lt;br /&gt;
* &#039;&#039;&#039;A sense of clarity and rationality has fallen over the territory&lt;br /&gt;
* &#039;&#039;&#039;There are lingering effects for characters whose personal resource is in Sermersuaq&lt;br /&gt;
There has been a great deal of unsettlement in [[Sermersuaq]] here in recent years - most recently through the influence of the entity known as the Falconer. Their connection to [[the Claw]], and the actions of their followers, resulted in a wave of violence spreading through the north-west of the Empire. Imperial heroes put a stop to their schemes, but the lingering effects remained.&lt;br /&gt;
&lt;br /&gt;
After the Winter Solstice, an [[enchantment]] weaves itself into existence over the cold plains of northern Wintermark. Its effect is to draw the power of the [[Realms#Day|Day realm]] into alignment with the mortal world, with the intention of unravelling the lingering corruption caused by meddling with the [[constellations|constellation]] known as the &#039;&#039;[[the Claw]]&#039;&#039;. In this, it has been entirely effective. The last echoes of the Falconer&#039;s influence has been torn asunder not only in Sermersuaq, but as the days start to lengthen toward Spring, across the rest of the north-western Empire. While the remnants of the monoliths the Falconer&#039;s brood attempted to raise still dot the plains, there is no power in or around them. They are simply stones, unconnected to each other or to the heavens above&lt;br /&gt;
In the night skies over Sermersuaq, the four stars of the Claw seem almost imperceptibly dimmer. By contrast, the six stars of [[the Chalice]] seem to burn ever brighter.&lt;br /&gt;
&lt;br /&gt;
The enchantment brings with it a sense of calm and rationality. Subtle Day magic flows through the skies and waters of the territory, as pools, lakes, and rivers become particularly clear. The magic is most obvious in the winds, though, which are particularly bracing, and bring with them a sense of wellbeing and clarity. It feels good to be outdoors, even in Winter. The air is crisp and fresh, and it is hard not to spend time speculating objectively on ones situation, and ones problems. Where action is called for, it becomes each to spend a moment thinking through the best course to take, and to put those plans into operation.&lt;br /&gt;
&lt;br /&gt;
It also opens the way for encounters with the forces of the Day Realm. Anyone spending time in Sermersuaq this season may well have encountered an unexpected Day regio, or met with [[Inhabitants of the realms#heralds|heralds]] of [[Roshanwe]], [[Zakalwe]], and [[Ylenwe]]. These encounters will not be dramatic; instead they represent opportunities to discuss problems, personal quests, or matters of conflict with a sympathetic ear that offers good counsel.&lt;br /&gt;
===Sermersuaq Participation===&lt;br /&gt;
{{CaptionedImage|file=StorkIllustrationInk.JPG|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;Characters from Sermersuaq will experience the roleplaying effects of Day rituals more keenly&lt;br /&gt;
* &#039;&#039;&#039;Characters whose personal resource is in Sermersuaq receive a source of spiritual strength from Day magic personal enchantments&lt;br /&gt;
Some of the effects of this powerful magic linger still. Anyone from Sermersuaq - whose [[personal resource]] is in that territory - will find that the [[roleplaying effects]] of any [[:Category:Day ritual|Day rituals]] cast on them are more pronounced, more immediate and impactful. Enchantments of Day magic that don&#039;t normally create a roleplaying effect cause a target from Sermersuaq to experience one anyway: &#039;&#039;you feel calm, collected and clear-headed. Although pressing matters have not lost their importance, you feel an urge to consider all your options before taking action especially if it may lead to serious consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While a character from Sermersuaq bears &#039;&#039;any&#039;&#039; character enchantment created with Day magic, they can be use it as a [[Roleplaying_effects#Overcoming_Roleplaying_Effects|source of spiritual strength]] to overcome other roleplaying effects, in the same manner as an [[anointing]] can. Note that this does &#039;&#039;not&#039;&#039; apply with enchantments that target resources or armies - while those roleplaying effects are pronounced they are not focused enough on the individual to grant the source of spiritual strength.&lt;br /&gt;
&lt;br /&gt;
Finally, any character from Sermersuaq who looks at the night sky may be left with the impression that the stars that make up [[the Stork]] constellation are shining especially brightly.&lt;br /&gt;
&lt;br /&gt;
==The Wanderer&#039;s Pilgrimage==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; margin: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Phoenix2.png|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Stallion2.png|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Web2.png|align=right|width=200}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Wanderer has continued to move through the night sky passing through and interacting with various constellations as it does&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In previous interactions, tulpas of the constellations manifested which were somehow combined with the Wanderer&#039;s influence&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Wanderer is currently in conjunction with The Phoenix, The Web, and The Stallion and may manifest The Pilgrim Flame sometime during the Spring Equinox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[The Wanderer]] has continued to move through the night sky with seemingly more purpose than usual, passing through and interacting with various constellations as it does. Shortly before the Summer Solstice of 387YE, it passed through both [[The_Key_and_The_Lock#The_Lock|the Lock]] and [[The_Key_and_The_Lock#The_Key|the Key]], pausing briefly at each, as if adding an additional star to the constellations. This interaction was felt throughout the Empire in small but subtle ways, but the constellations manifested tulpas which seemed to combine the Wanderer - in this case creating &#039;&#039;The Lock&#039;s Flame&#039;&#039; and &#039;&#039;The Key&#039;s Flame&#039;&#039; - all of which also called themselves The Pilgrim Flame.&lt;br /&gt;
&lt;br /&gt;
The same thing happened during the Autumn Equinox of 387YE, but that time it was with [[The Chalice]] and [[The Claw]], the tulpas of which caused a moderate amount of chaos at the Varushkan Night Market limited only by the laws of hospitality. Even tulpas, it seems, are subject to [[Varushka_hearth_magic#Hospitality|Varushkan hospitality]].&lt;br /&gt;
&lt;br /&gt;
Over Winter, the Wanderer moved through empty sky, but this season it has moved in conjunction with [[The Phoenix]], [[The Web]], and [[The Stallion]]. Astronomancers expect another manifestation of The Pilgrim Flame in Anvil, if it keeps to the expected pattern.&lt;br /&gt;
&lt;br /&gt;
===Pilgrimage Participation===&lt;br /&gt;
Any player is free to roleplay that their character has been affected by the strange conjunctions of the Wanderer The Phoenix, The Web, and The Stallion. Most of the effects are subtle but you can roleplay that you have been affected by one of the effects being experienced across the Empire:&lt;br /&gt;
&lt;br /&gt;
* An increase in the number of accidental fires and cases of arson across the Empire. &lt;br /&gt;
* Academic and scholarly debates have grown more intense while pushing the boundaries of their subjects, with some individuals being so passionate that they have resorted to brief moments physical of violence.&lt;br /&gt;
* People finding that they are bonding more quickly with new acquaintances&lt;br /&gt;
* Hidden connections between individuals, such as a secret lover or a corrupted official, are sometimes becoming known about by those they most affect through increasingly unlikely coincidences.&lt;br /&gt;
* Some individuals in positions of authority, from local officials to Imperial title holders, have reported restless dreams about the stresses of their position.&lt;br /&gt;
&lt;br /&gt;
==The Stars are Wrong==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=DoorIllustrationInk.JPG|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Territory-scale magic is much more likely to have additional unlooked for effects when performed at the Spring Equinox&lt;br /&gt;
* &#039;&#039;&#039;These effects will never invalidate the listed mechanical effect of a ritual&lt;br /&gt;
During the Spring Equinox, the power of the astronomantic constellations appears focused on the Empire, and on Anvil in particular. For centuries astronomancers have argued about whether the stars influence events, or whether they merely reflect them. Right now, it appears that both interpretations might be true, at least during this unprecedented conjunction. Anvil is the heart of the Empire where decisions are made that affect every Imperial citizen; the conjunction reflects this. Yet the influence of the stars is also having a warping effect on the Empire. In particular it is affecting Imperial magic.&lt;br /&gt;
&lt;br /&gt;
Any ritual that targets a territory or the Empire performed during the Spring Equinox is much more likely to have unexpected effects. All magic used on the territory scale can have unlooked for side effects - circumstances constantly influence what happens and all such rituals are mentioned in the winds of fortune or the winds of war (or both). This season, those side effects will be much more pronounced. They will never prevent the ritual having its mechanical effects; that will always happen as described in the appropriate ritual. But just as the [[#Rivers of Chaos|Rivers of Life curse]] has had additional strange consequences wherever it was cast last season, so any rituals cast this season are likely to have unpredictable effects.&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Monarchs_and_outcasts&amp;diff=140291</id>
		<title>Monarchs and outcasts</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Monarchs_and_outcasts&amp;diff=140291"/>
		<updated>2026-06-10T10:48:28Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 30%;; clear: right; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=A sacred ibis.jpg|align=right|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Six [[Realms|realms of magic]] align with the mortal world, whose [[Inhabitants of the realms|inhabitants]] are fundamentally different to the people of the mortal world and yet, to a degree, share some of their concerns. They are both complex and simple at the same time, seeking to change the world to match their perception of how it should work. They bargain and negotiate, threaten and cajole, and while it can be difficult to predict exactly where their gifts or curses might lead, still they have much to offer.&lt;br /&gt;
&lt;br /&gt;
The Empire can reach out to the [[eternal|eternals]] through the powers of the [[Archmage|Archmages]] and the [[Conclave]], but the creatures of the realms may sometimes take the initiative themselves. The power of [[alignment]] allows the Conclave to make it easier or harder for them to touch the world, relationships shaped by the tension between true friends and dire enemies. Some desire that state of [[Alignment#amity|amity]], some revel in the [[Alignment#enmity|enmity]] they have earned, but none can deny the power of the Conclave to guard the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the [[archmage#plenipotentiary|plenipotentiary]] missives of the Archmages from this season is covered in the &#039;&#039;&#039;[[Key of dreams]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
==Summer==&lt;br /&gt;
===Gilded Bouquet (Eleonaris)===&lt;br /&gt;
* &#039;&#039;&#039;Eleonaris reaches out to her allies in the Empire to offer aid with invocations of her &#039;&#039;Knights of Glory&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elodian herself, one of Eleonaris&#039; captains, is expected to arrive at 21:00 on Friday via the Hall of Worlds&lt;br /&gt;
All is well in the Empire, at least as far as the &#039;&#039;Lady of Pennants&#039;&#039; can tell, yet something must be amiss? Only three of her cohorts were summoned last season to join the Empire&#039;s great campaigns, half as many or fewer as were cast each season in the rest of the 387YE. Elodian, favoured herald of the &#039;&#039;Commander of the Golden Armies&#039;&#039; informs her that the Empire has been facing some issues with its regio recently, to which she is deeply distraught. Not back long from [[Where_the_slow_river_flows#Stormbreak|fighting alongside the Green Shields]] in [[Mitwold]], Elodian is quickly sent to travel to Anvil to offer some aid to help with further castings of the [[Knights of Glory]] and is expecting to arrive via the Hall of Worlds at around nine in the evening on Friday during the summit, to distribute these favours to any who might need them.&lt;br /&gt;
&lt;br /&gt;
Elodian comes with a purpose of her own, as well as the one set by the &#039;&#039;Lady of Pennants&#039;&#039;. Apparently, the soldiers of the [[Valiant Pegasus]] were acting awfully strange towards Elodian and her hammersmiths when fighting alongside them and the Green Shields in Mitwold this season. She is concerned that she may have in some way offended the Highborn, and so has asked the [[Archmage of Summer]] or her representative to meet her at the Hall of Worlds that she might be guided to the Chapel in the Highborn camp to speak to either &#039;&#039;&#039;Lucifer&#039;&#039;&#039; or the newly elected General of the Army. If her [[Root_and_branch#From_the_West|old comrade]] &#039;&#039;&#039;Sychar of Ebon&#039;s Hall&#039;&#039;&#039;, other Highborn or anyone else might be willing to show up to explain why she and her warband might be being [[387YE_Winter_Solstice_Synod_judgements#Judgement_9|treated differently]], she would be very grateful.&lt;br /&gt;
&lt;br /&gt;
==Autumn==&lt;br /&gt;
===How to Succeed in Business (Ephisis)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Dispose of the Quicksilver&#039;s Flame&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type: &#039;&#039;&#039; [[Powers_of_the_Imperial_Senate#Concedence|Concedence]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Necessary Details:&#039;&#039;&#039; The beneficiary of the sale&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Benefit:&#039;&#039;&#039; 80 wains of white granite and 240 crowns &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; The Quicksilver&#039;s Flame will be dismantled and removed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the beginning of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* Cannot proceed if a [[declaration]] of [[Alignment#Acceptance|acceptance]] prohibits the sale&lt;br /&gt;
* Cannot proceed if Ephisis is under enmity&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Empire could sell the Quicksilver&#039;s Flame to the City of Gold and Lead&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The sale requires a Senate motion to cede the fortification to the eternal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Conclave could use a declaration of acceptance to veto the sale&#039;&#039;&#039;&lt;br /&gt;
The &#039;&#039;Prince of Scales&#039;&#039; has a buyer with some very specific requirements. They wish to purchase a fortification, and by good fortune, the Quicksilver&#039;s Flame in [[Morrow]] is close enough to their specifications. As a result, the &#039;&#039;Grand Plutocrat&#039;&#039; is ready and willing to facilitate the exchange, assuming the Empire is prepared to sell. The City offers the construction cost of 80 wains of white granite and 240 crowns in return for the right to dismantle the fortification and remove it... lock, key and gatepost. &lt;br /&gt;
&lt;br /&gt;
The proposed sale has some constitutional implications, to put it mildly. The fortification is the property of the Empire; nobody, not even the Conclave, can simply dispose of it without the explicit approval of the Imperial [[Senate]]. Legally, it is very clear that the sale requires the fortification to be [[Powers_of_the_Imperial_Senate#Concedence|ceded to the eternal]] - and that can only happen with a successful [[Senate motion]].&lt;br /&gt;
&lt;br /&gt;
However, the [[Conclave]] have the responsibility to &#039;&#039;&amp;quot;ensure the fit and proper use of magic&amp;quot;&#039;&#039;, so this arrangement clearly falls squarely within their purview. After lengthy consideration, the Constitutional Court are not inclined to &#039;&#039;require&#039;&#039; the Conclave to approve the sale using a [[declaration]] - instead they have issued guidance that the concession could not proceed if the Conclave passed a declaration of [[Alignment#Acceptance|acceptance]] to reject the offer. While this is clearly a compromise, the Court hopes that it at least balances the constitutional rights of both houses without putting additional burdens on their capacity and time.&lt;br /&gt;
&lt;br /&gt;
If the Senate were minded to accept the sale, then the motion should state who will receive the sale funds. The offer remains available for one year, until the beginning of the Spring Equinox 389YE.&lt;br /&gt;
&lt;br /&gt;
===The Nobility of the Maggot (Callidus)===&lt;br /&gt;
* &#039;&#039;&#039;Callidus is keen to reach out to the maggots of Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Several secretaries are expected to visit the Wintermark camp at 12.30 on Sunday&lt;br /&gt;
The [[Callidus|Prince of the Argent Tontine]] has received reports from his heralds that the wise and practical [[Wintermark_economic_interests#Maggot|maggots]] of Wintermark are an unfairly maligned group, and wishes to exalt and encourage them. To this end, he intends to send a small number of his secretaries to the Wintermark camp at around half past twelve on Sunday afternoon, to help any interested parties who wish to embolden and enhance their skills in maggotry for the coming year.&lt;br /&gt;
&lt;br /&gt;
Those who wish to barter for these boons are advised to be able to provide a token; a piece of jewellery, an amulet or personal talisman, or some similar trinket. In the event of successful negotiation, the heralds plan to invest a little bit of Autumn magic into this token.&lt;br /&gt;
&lt;br /&gt;
==Winter==&lt;br /&gt;
===A Question of Jetsam (Khobel Tavah)===&lt;br /&gt;
* &#039;&#039;&#039;Khobel Tavah have confirmed that Eilian Sweetwater is entirely physically safe and will remain so indefinitely&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Eilian Sweetwater will be swiftly returned as befits &#039;&#039;lost flotsam&#039;&#039; if the Conclave makes a Declaration of Acceptance declaring themselves responsible for the consequences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Golden Fleet Salvagemaster and the commissioner of Eilian&#039;s sabbatical are asked to attend a meeting on the Friday evening of the solstice at 22:10 to discuss the &#039;&#039;jetsam&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Eilian Sweetwater is one of the more beloved prognosticators the Prognosticator&#039;s Office possesses. An experienced researcher with a can-do attitude that befits his long time as an active member of Storm&#039;s Run Striding, he is well-known for combining a passion for the lessons the Empire&#039;s history has to teach us with a willingness to put on his mud boots and wade into the practical constraints of a problem. Unfortunately, he has been missing for half a year - ever since his sabbatical pursuing a survey of the Empire&#039;s historical lighthouses was cut short by the [[Grendel]] invasion of Redoubt in the Autumn of 387YE. At the time, Eilian was investigating the ruins of the Lighthouse at Nikephoros, which had been destroyed in an earlier Grendel attack in the Winter of 386YE - he disappeared after the attack and has not been seen since.&lt;br /&gt;
&lt;br /&gt;
It is believed by some that he fled the Grendel into the caves below the lighthouse, where a powerful Winter regio lies in a cave known as the Cave of the Drowned. These rumours were given some support when, at a recent parley, the Winter eternal known as the Two-Who-Are-One, [[Khobel Tavah]], is said to have confirmed that Eilian was safe and in some sense under their protection. If this is true, however, it is not clear that Eilian is able to leave. Certainly, nothing of him has been heard since: until now. Some weeks before the Spring Equinox, a startling figure emerges from the door to the Hall of Worlds. Their gaunt, corpse-like appearance marks them as inhuman, a creature of the Realms. However, they are dressed in the garb of a Highborn sailor: the bell and the book at their belt suggest nothing more than a Steward of the Dead. Indeed, they identify themselves as the Speaker for the Drowned, herald of the Sunken Rope. They begin to relay a message from the eternal they serve.&lt;br /&gt;
&lt;br /&gt;
The figure recounts the missing part of the story of Eilian&#039;s flight. Separated from their companions on the island in the midst of the Grendel attack, Eilian fled wounded to the cave of the Drowned below the isle of Nikephoros. It seems the herald of [[Kimus]] known as Fotismos perished as they attempted to defend their charge. The drowned figure does not dwell on this point, mentioning only that the affairs of the &#039;&#039;Unblinking Eye&#039;&#039; are not theirs to comment upon but that the [[Archmage of Day|Archmage of the Sea Above]] probably ought to be informed.&lt;br /&gt;
&lt;br /&gt;
Alone and desperately afraid, Eilian believed in that moment that he would surely die. The Speaker says that a fervent and desperate plea from a terrified soul is exactly the kind of call that Fear Death by Water are responsive to. &amp;quot;There, in Her bosom and under His eye&amp;quot;, says the Speaker for the Drowned, &amp;quot;your missing &#039;&#039;lost flotsam&#039;&#039; is safe - [[Kaela|Queen Esk&#039;s]] touch cannot find him in the abyssal darkness of the uttermost salt. He is suspended in terror, and terror preserves.&amp;quot; They say this dispassionately - there is no sense of cruelty as one might expect from a representative of [[The Thrice-cursed Court]]. To the &#039;&#039;Speaker for the Drowned&#039;&#039;, it seems perfectly natural that one might exist in such a state - especially if one wanted to remain protected from harm.&lt;br /&gt;
&lt;br /&gt;
The Speaker explains that it is not the wish of Fear and Her Bride to deprive the Empire of their precious &#039;&#039;lost flotsam&#039;&#039;. Eilian is not theirs to keep - there are old laws of the sea regarding such things. However, the chamber in which he dwells, known as the Uttermost Salt, was not unoccupied. &amp;quot;There is &#039;&#039;jetsam&#039;&#039; there, too - something long sealed away by an old bargain. If the flotsam is to be released into your care - and he will need care - you should know that the &#039;&#039;jetsam&#039;&#039; within the Uttermost will also follow. The gate does not open for one alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Speaker for the Drowned is clear that Eilian will be returned swiftly if the Conclave makes a Declaration of Acceptance - a suggested text is provided - thanking the Sunken Rope for taking care of their lost flotsam, and accepting all responsibility for what will follow and any doom that might subsequently fall. The Consorts of Dark Water are hopeful that his stay with them has given Eilian some ideas as to how the Lighthouse at Nikephoros, constructed as a grand regio in their name in times past, can be restored. If the Conclave decides they do &#039;&#039;not&#039;&#039; want to accept the consequences of his release, that is fine - Terror-Under-Wave will continue his preservation for as long as they wish. He will be physically entirely safe. There is no cause for alarm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;The Speaker for the Drowned&#039;s suggested Declaration of Acceptance&amp;quot;&amp;gt;The Conclave thankfully claims Eilian Sweetwater as &#039;&#039;lost flotsam&#039;&#039; from Sunken Rope, and asks that the depths of the Uttermost Salt be emptied, that he might be immediately returned.&lt;br /&gt;
&lt;br /&gt;
In doing so, they accept full responsibility for the doom that will follow.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jorgen, the long-suffering [[Civil Service|civil servant]] who often fields visitors from the realms and asks what exactly this &#039;&#039;jetsam&#039;&#039; that will &amp;quot;follow&amp;quot; is, and what this &amp;quot;doom&amp;quot; that might subsequently fall might be. The Steward of the Drowned looks genuinely surprised at the question - it seems to have expected its cryptic utterances to be understood. After a little thought it says that it will arrange for a chamber to be adjoined to the Hall of Worlds at the time of favourable omen, so that the Empire may send its Receiver of Wreck to discuss the affair. &lt;br /&gt;
&lt;br /&gt;
When it is explained that no such position exists, it is finally agreed that the [[Golden Fleet Salvagemaster]], &#039;&#039;&#039;Caleb of the Cenotaph&#039;&#039;&#039;, and the hakima and public artist &#039;&#039;&#039;Allegra i Riqueza&#039;&#039;&#039; (who is responsible for Eilian&#039;s wellbeing) are invited to meet the Steward in the Hall of Worlds at 22:10 on the Friday of the Spring Equinox. They will adjourn to a chamber, where the matter of the &#039;&#039;jetsam&#039;&#039; will be discussed. The [[Conclave]] may want to defer their decision until this meeting has concluded - but it is not obligatory.&lt;br /&gt;
&lt;br /&gt;
===Moments of Contemplation (Sorin)===&lt;br /&gt;
* &#039;&#039;&#039;The Tomb King invites five pairs of Imperial heroes to attend him in a chamber, beyond the Hall of Worlds, at 22:15 on the Saturday of the coming summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Named are Umarth Kannask, Odd Twiceborn, and Towlen Nighthaven. Each of these, and two others, must bring with them one who knows them intimately to enumerate their hypocrisies and weaknesses&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Should the Hungry Wolf be pleased that the Empire is learning well of his truth, then he consents to grant a ritual from the Book of Ahsaver to Towlen Nighthaven&#039;&#039;&#039;&lt;br /&gt;
Last season, the &#039;&#039;Tomb King&#039;&#039; [[The_thing_with_feathers#Moments_of_Silence_(Sorin)|sent his Sepulchral Pontifex]] to visit the Imperial Orcs with an offer. He is apparently quite pleased with the respect shown by the Unshackled at Anvil, and especially with the actions of &#039;&#039;&#039;Karrak&#039;&#039;&#039; and &#039;&#039;&#039;Stormsteel Skorr&#039;&#039;&#039;. The &#039;&#039;Whelpmaster&#039;&#039; also notes that one of their number, &#039;&#039;&#039;Bloodcrow Arora&#039;&#039;&#039; has shown the wisdom and strength to take the title of [[Archmage of Winter]] from their predecessor. This too pleases the &#039;&#039;Lord of the Monolith&#039;&#039; as it means it should be even easier to arrange a [[Alignment#Acceptance|declaration of acceptance]] to offer him the contents of the tomb of Alicia-who-knew-the-path in Eordal in exchange for the great boon that was offered. It would appear to be even more useful given the events in [[Mareave]] this season.&lt;br /&gt;
&lt;br /&gt;
[[Sorin|&#039;&#039;The Bleak Exarch&#039;&#039;]] notes the commitment the Empire has demonstrated toward his cause, that of ridding the self of weakness, but remains eternally unsatisfied, for the work is far from complete. He therefore invites &#039;&#039;&#039;Umarth Kannask&#039;&#039;&#039; and &#039;&#039;&#039;Odd Twiceborn&#039;&#039;&#039; to share what wisdom they have learned now that their blessing of Sand-blasted Ties is fading, as well as &#039;&#039;&#039;Towlen Nighthaven&#039;&#039;&#039;, who has invoked their Pallid Charm to ask a favour of &#039;&#039;the Empty One&#039;&#039;. In addition, two others, of Umarth and Odd Twiceborn&#039;s choosing, are welcome to present themselves to &#039;&#039;the Silent Kingdom&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Each of these five will enter the chamber separately, at the invitation of a [[Inhabitants_of_the_realms#Heralds|herald]], there to meet &#039;&#039;the Lord of the Monolith&#039;&#039; himself. However, they will bring with them a partner. This person should know the invitee well, but be little known to &#039;&#039;the Father of Draughir&#039;&#039;. Preferably, they should not be a mage at all, for the cause goes much beyond the practice of magic. They will have a short amount of time to explain to &#039;&#039;the Prince in Rags&#039;&#039; what hypocrisies and weaknesses the invitee still has to overcome. To illustrate, Towlen Nighthaven may bring a friend, and that friend will speak to Sorin of Towlen Nighthaven&#039;s hypocrisies. &lt;br /&gt;
&lt;br /&gt;
The heralds explain that Towlen Nighthaven has requested help reclaiming the Book of Ahsaver. Their lord is not inclined to do so, but will offer a ritual taken from there to him, if the citizens of the Empire can prove they have begun to understand his wisdom in the chamber before him.&lt;br /&gt;
&lt;br /&gt;
===Bound by Obligation (Tharim)===&lt;br /&gt;
* &#039;&#039;&#039;Tharim&#039;s herald has presented a boon on behalf of the eternal Agramant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Varushkans that send a bloodied handprint along with any Tribute to the Thrice Cursed Court will receive a boon from Agramant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The boon will grant the user a way to contact the eternal&#039;&#039;&#039;&lt;br /&gt;
Beneath a waning moon, a creature trussed in rusted chains emerges from the Imperial Regio ahead of the summit. It speaks through a jaw bound by iron, its gesture&#039;s constrained by the scrape of iron upon iron. It is clearly a herald of [[Tharim]], but it explains that &#039;&#039;Stoneheart&#039;&#039; is held by black iron law of a sworn oath, and so it is here to carry a message on behalf of the vile wretch [[Agramant]]. &lt;br /&gt;
&lt;br /&gt;
Grinding and chipping its teeth behind the jagged tines encasing its mouth, the herald recites the message. In remembrance of the Howler&#039;s favoured collaborator Milos Durenovich - so cruelly butchered as they sought to secure the survival of their people - &#039;&#039;Ropechewer&#039;&#039; shall offer the people of [[Varushka]] a boon. Throughout the coming summit, any citizen of Varushka who sends a bloodied handprint alongside a [[Tribute to the Thrice Cursed Court]] shall receive, with their allotment of [[vis#Heart&#039;s Blood|heart&#039;s blood]], a bloodied twig - a talisman allowing its user to send a missive to &#039;&#039;Drowner&#039;&#039; in his icy abode.&lt;br /&gt;
&lt;br /&gt;
With a rattling groan and a look of palpable disgust, the herald then proceeds to depart once more into the regio, shedding flakes of corroded metal that dust the dewy grass underfoot with each step.&lt;br /&gt;
&lt;br /&gt;
==Day==&lt;br /&gt;
===The Turning of the Wheel (Sinokenon)===&lt;br /&gt;
* &#039;&#039;&#039;Sinokenon is sending two of its heralds at 10:15 on Saturday, tasked with a public relations mission&#039;&#039;&#039;&lt;br /&gt;
[[Sinokenon]] is an [[eternal]] whose relationship with the Empire has generally been consistently cordial, if never close. It has tended to pay most attention to the Empire at times when the ruling [[the Throne|Throne]] of the era has been able to successfully bend the institutions of the Empire to a single cause; nevertheless, even in less unified times it has rarely shown the Empire animosity. It has helped the Empire in recent years, most notably assisting the Archmage of Day to warn the people of [[Tsark]] of a planned raid by the [[Axos|Axou]] and the [[Grendel]].&lt;br /&gt;
&lt;br /&gt;
Recently, it attempted to help the foreigners of the [[Mirror_and_the_flame#The_Silver_Flame_of_Unity|Silver Flame enclave]] with their negotiations with the Empire. However, these efforts seem to have been unsuccessful, and the Conclave chose to [[387YE_Winter_Solstice_Conclave_sessions#Alignment:_Sinokenon,_Neutrality|rebuke]] Sinokenon&#039;s advances. While the Silver Flame have [[LINK|their own response]] to the failure of those efforts, Sinokenon&#039;s heralds have reached out to the [[Civil Service|civil service]] expressing what appears to be genuine confusion and concern. They profess to be alarmed by the very idea that Sinokenon would ever seek to subvert or countermand the [[Imperial Constitution]].&lt;br /&gt;
&lt;br /&gt;
The ministers of the &#039;&#039;Silver Ministry&#039;&#039; appear to believe that this must be some kind of misunderstanding. They have assured the civil service that Sinokenon has never been more certain that the Empire is going in the right direction. Their ministers have made clear that, in particular, they regard Emperor Vesna as a particularly gifted occupant of the Throne. They point to [[Push_for_victory|the recent Imperial address]] as proof of her statecraft. Apparently, &#039;&#039;That Which Lives In Its Name&#039;&#039; had been minded to petition the Archmage of Day for the Conclave&#039;s amity - but has now put these plans on hold. Instead, two of its ministers - the Senior and Junior Minister for Casinean Public Relations - have been instructed to visit Anvil at the Spring Equinox on the Saturday morning, so as to best gauge Sinokenon&#039;s reputation at the present time and to take steps to alleviate any dismay or misapprehension. &lt;br /&gt;
&lt;br /&gt;
Arriving around 10:15 and staying until a little after 13:00, they would be delighted to meet with the Archmage of Day as part of this visit; however, Sinokenon&#039;s heralds are clear that the real focus will be talking to the foundation-stones of the Imperial hierarchy - the ordinary people who make it work - and distributing gifts and pamphlets that demonstrate Sinokenon&#039;s beneficial intentions. They appear confident that by raising their reputation with the foundation of Imperial society in this manner, they will comprehensively dissolve any negative reputation for the &#039;&#039;Turning Mirror&#039;&#039; that might exist. It remains to be seen whether or not they are remotely correct in their assumptions.&lt;br /&gt;
&lt;br /&gt;
===Out in the Open (Roshanwe)===&lt;br /&gt;
* &#039;&#039;&#039;Roshanwe has asked for a meeting with the Archmage of Day &lt;br /&gt;
* &#039;&#039;&#039;A herald of the Navigator aims to arrive in the Hall of Worlds at 22:00 on Saturday&lt;br /&gt;
In a prompt and timely manner, but not too much in advance of the Spring Equinox, a message from the &#039;&#039;Finder of the Path&#039;&#039; is delivered in very neat handwriting to the civil servants working at the [[Astolat#Castle of Thorns|Castle of Thorns]]. This is all considered normal and usual, until the contents are read.&lt;br /&gt;
&lt;br /&gt;
A trusted herald of the &#039;&#039;Navigator&#039;&#039; intends to arrive in the Hall of Worlds on Saturday at 22:00 and hopes to speak with the [[Archmage of Day]] or their designated representative, regarding a particular matter. This is not a secret matter, as such, but simply something better discussed in person. Ideally without any eavesdroppers. The Archmage of Day is welcome to discuss their conversation with anyone they choose after the herald has left, but a degree of discretion is requested until that time.&lt;br /&gt;
&lt;br /&gt;
One last important note, this herald will &#039;&#039;not&#039;&#039; be talking about lighthouses, despite them being of great interest to the &#039;&#039;Beacon&#039;&#039;. If they choose to take the alleged expertise of [[Khobel Tavah]] on building them, over hers, as they did with [[Kimus]] when building the lighthouse at Apulian, that&#039;s absolutely fine. Of course, if Eilian Sweetwater had come to the &#039;&#039;Mariner&#039;&#039; when producing the [[For_those_in_peril_on_the_sea|appraisal]] on the matter, even to ask her opinion, he might not be in such dire straits as he is now, but what&#039;s done is done. If the Empire ever &#039;&#039;did&#039;&#039; want to talk to &#039;&#039;The Finder of the Path&#039;&#039; on the topic however, a [[Archmage#Plenipotentiary|plenipotentiary]] on the topic would be very pleasing.&lt;br /&gt;
&lt;br /&gt;
===Staring at the Sun (Kimus)===&lt;br /&gt;
* &#039;&#039;&#039;Kimus brings word of a collaborative effort between itself and a coven of seers from Redoubt to better understand the threat of Cold Sun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Urizeni, particularly the current seat of the Brilliant Star, Volidus, should expect the eternal&#039;s heralds at 18:15 on Friday in the Hall of Worlds&#039;&#039;&#039;&lt;br /&gt;
Unfolding from [[Regio#The_Imperial_Regio|the Imperial regio]] as the sun is at its zenith but days before the Spring Equinox, a Vizier of [[Kimus|&#039;&#039;She Who Watches&#039;&#039;]] goes initially unnoticed amidst the sweltering heat of high spring. The herald is content to remain motionless as they observe the comings and goings of Anvil through its many staring eyes.&lt;br /&gt;
&lt;br /&gt;
When it is finally approached and asked why it is here, they seem to consider the question with the same unblinking intensity before finally responding. They explain that in distant [[Redoubt]], within the dead caldera of a long-dead volcano lies &#039;&#039;Terminus Sol&#039;&#039; a potent regio corrupted by the invasion of [[Cold Sun]]. At this very moment, the Vizier continues, a [[coven]] of [[seer|seers]] from [[Redoubt#Delving|Delving]] known as &#039;&#039;The Circle of Enduring Wisdom&#039;&#039; is preparing to divine knowledge and understanding from the blinding fire of Cold Sun.&lt;br /&gt;
&lt;br /&gt;
This process, formulated with assistance from &#039;&#039;The Celestial Eye&#039;&#039;, depends on a final element - one that must be carried through the [[Sentinel Gate]]. The herald requests that representatives of [[Urizen]], in particular Volidus, the overseer of the Brilliant Star, should watch the [[Hall of Worlds]] for the arrival of further emissaries of &#039;&#039;The Glass of the Heavens&#039;&#039; at six hours and fifteen minutes past midday upon the first day of the coming equinox.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
===Tyrannical Discipline (Whisper Gallery)===&lt;br /&gt;
* &#039;&#039;&#039;The Emerald Scholar in Sable Ribbons desires poetry from Steinr poets&lt;br /&gt;
* &#039;&#039;&#039;Performances of Whispering Shadow Courtiers can be enhanced to claim a bounty of crystal fire if they involve both an appropriate poem and poet&lt;br /&gt;
[[Whisper_Gallery#Members of the Court|The Emerald Scholar in Sable Ribbons]] is a known lover of poetry and is looking for some new reading material to &amp;quot;pass the time&amp;quot;. In particular, it has apparently acquired a taste for the poetry of the [[Steinr]] of [[Wintermark]]. During the Spring Equinox, any magician who casts [[Whispering Shadow Courtiers]] using an additional measure of [[iridescent gloaming]] and incorporating both poem and Steinr poet into the performance will receive three [[Vis#Crystal Fire|crystal fire]] in thanks. Each poet may only make one submission, but magicians of any people or nation may help as many Steinr wordsmiths as please them. It&#039;s not entirely clear how anyone knows this is the case; anyone speaking of it is invariably reporting something they heard from a friend of a friend or read somewhere they cannot put their finger on. There may be a nefarious plan here, or it might just be that the Scholar is simply interested in art. With the Whisper Gallery, it is sometimes hard to separate the two.&lt;br /&gt;
&lt;br /&gt;
Obviously there are several problems with this. The Whisper Gallery are under [[alignment#enmity|enmity]] of the [[Conclave]]. Whispering Shadow Courtiers is interdicted by that enmity. Accepting boons from an eternal under enmity is a crime. Of course, none of this is of the last concern to Emerald Scholar in Sable Ribbons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note&#039;&#039;&#039;: Anyone wanting to take advantage of this opportunity will need to ensure that the Steinr poet is a participant in the roleplay of the ritual (they do not need to be a [[Rituals#Contributors|contributor]]). Both the performers and the poet should speak to either a referee at the regio tent or a member of the GOD staff after performing the ritual.&lt;br /&gt;
&lt;br /&gt;
===Torch of Shadows (Janon)===&lt;br /&gt;
* &#039;&#039;&#039;Janon welcomes Vellenka Vanyanova as the new Shadowed Torchbearer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds will attend Anvil at 19:00 on Friday to dispense Janon&#039;s blessings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Janon have also been seen throughout the Empire making similar offers to the people&#039;&#039;&#039;&lt;br /&gt;
Last season the conclave elected a new [[Shadowed Torchbearer]], &#039;&#039;&#039;Vellenka Vanyanova&#039;&#039;&#039;, and [[Janon]] is quick to send her congratulations. The &#039;&#039;Muse of Fire&#039;&#039; loves to meet new people, and expresses hope that their new friend&#039;s tenure will burn fast and bright, leaving behind only beautiful ashes to inspire those who come after. In order to properly greet his new agent in the Empire, &#039;&#039;Freedom&#039;s Flame&#039;&#039; will send heralds to Anvil via the Hall of Worlds at 19:00 on Friday in order to dispense blessings, respond to requests and hand over a list of demands. The &#039;&#039;Night Sword&#039;&#039; is not a being noted for restraint. What sie wants remains to be seen.&lt;br /&gt;
&lt;br /&gt;
In the meantime, reports of heralds of the &#039;&#039;Scribe of Burning Names&#039;&#039; are becoming more and more common across the Empire. This is not entirely surprising; the &#039;&#039;Voice of Zorech&#039;&#039; is under [[Alignment#Amity|amity]] and the doors are wide open to xir servants. What is causing some raised eyebrows is the fact that more and more often these heralds are offering to &#039;bless&#039; those they meet, just as their counterparts in Anvil have been doing. The number of people willing to take them up on their offer varies from place to place; there is far more interest among curious Freeborn than there is among the cautious and restrained chapter houses of Highguard.&lt;br /&gt;
&lt;br /&gt;
Where people do accept the gift, the outcome is always the same. The &#039;blessing&#039; turns out to be nothing more than [[Unfettered Anarchy]], a curse well-known to the Empire. There are some minor consequences - arguments, brawls, and acts of civil disobedience from the afflicted. Magistrates reiterate once again that being cursed is no defence in the eyes of the law, and remind all citizens that responsibility for their actions is ultimately their own. Nonetheless, conservative onlookers observe this trend with a sceptical eye. Today the &#039;&#039;Firebrand&#039;&#039; offers blessings. What will it do tomorrow?&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Monarchs_and_outcasts&amp;diff=140290</id>
		<title>Monarchs and outcasts</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Monarchs_and_outcasts&amp;diff=140290"/>
		<updated>2026-06-10T10:47:54Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 30%;; clear: right; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=A sacred ibis.jpg|align=right|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Six [[Realms|realms of magic]] align with the mortal world, whose [[Inhabitants of the realms|inhabitants]] are fundamentally different to the people of the mortal world and yet, to a degree, share some of their concerns. They are both complex and simple at the same time, seeking to change the world to match their perception of how it should work. They bargain and negotiate, threaten and cajole, and while it can be difficult to predict exactly where their gifts or curses might lead, still they have much to offer.&lt;br /&gt;
&lt;br /&gt;
The Empire can reach out to the [[eternal|eternals]] through the powers of the [[Archmage|Archmages]] and the [[Conclave]], but the creatures of the realms may sometimes take the initiative themselves. The power of [[alignment]] allows the Conclave to make it easier or harder for them to touch the world, relationships shaped by the tension between true friends and dire enemies. Some desire that state of [[Alignment#amity|amity]], some revel in the [[Alignment#enmity|enmity]] they have earned, but none can deny the power of the Conclave to guard the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the [[archmage#plenipotentiary|plenipotentiary]] missives of the Archmages from this season is covered in the &#039;&#039;&#039;[[Key of dreams]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
==Summer==&lt;br /&gt;
===Gilded Bouquet (Eleonaris)===&lt;br /&gt;
* &#039;&#039;&#039;Eleonaris reaches out to her allies in the Empire to offer aid with invocations of her &#039;&#039;Knights of Glory&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elodian herself, one of Eleonaris&#039; captains, is expected to arrive at 21:00 on Friday via the Hall of Worlds&lt;br /&gt;
All is well in the Empire, at least as far as the &#039;&#039;Lady of Pennants&#039;&#039; can tell, yet something must be amiss? Only three of her cohorts were summoned last season to join the Empire&#039;s great campaigns, half as many or fewer as were cast each season in the rest of the 387YE. Elodian, favoured herald of the &#039;&#039;Commander of the Golden Armies&#039;&#039; informs her that the Empire has been facing some issues with its regio recently, to which she is deeply distraught. Not back long from [[Where_the_slow_river_flows#Stormbreak|fighting alongside the Green Shields]] in [[Mitwold]], Elodian is quickly sent to travel to Anvil to offer some aid to help with further castings of the [[Knights of Glory]] and is expecting to arrive via the Hall of Worlds at around nine in the evening on Friday during the summit, to distribute these favours to any who might need them.&lt;br /&gt;
&lt;br /&gt;
Elodian comes with a purpose of her own, as well as the one set by the &#039;&#039;Lady of Pennants&#039;&#039;. Apparently, the soldiers of the [[Valiant Pegasus]] were acting awfully strange towards Elodian and her hammersmiths when fighting alongside them and the Green Shields in Mitwold this season. She is concerned that she may have in some way offended the Highborn, and so has asked the [[Archmage of Summer]] or her representative to meet her at the Hall of Worlds that she might be guided to the Chapel in the Highborn camp to speak to either &#039;&#039;&#039;Lucifer&#039;&#039;&#039; or the newly elected General of the Army. If her [[Root_and_branch#From_the_West|old comrade]] &#039;&#039;&#039;Sychar of Ebon&#039;s Hall&#039;&#039;&#039;, other Highborn or anyone else might be willing to show up to explain why she and her warband might be being [[387YE_Winter_Solstice_Synod_judgements#Judgement_9|treated differently]], she would be very grateful.&lt;br /&gt;
&lt;br /&gt;
==Autumn==&lt;br /&gt;
===How to Succeed in Business (Ephisis)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Dispose of the Quicksilver&#039;s Flame&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type: &#039;&#039;&#039; [[Powers_of_the_Imperial_Senate#Concedence|Concedence]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Necessary Details:&#039;&#039;&#039; The beneficiary of the sale&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Benefit:&#039;&#039;&#039; 80 wains of white granite and 240 crowns &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; The Quicksilver&#039;s Flame will be dismantled and removed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the beginning of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* Cannot proceed if a [[declaration]] of [[Alignment#Acceptance|acceptance]] prohibits the sale&lt;br /&gt;
* Cannot proceed if Ephisis is under enmity&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Empire could sell the Quicksilver&#039;s Flame to the City of Gold and Lead&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The sale requires a Senate motion to cede the fortification to the eternal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Conclave could use a declaration of acceptance to veto the sale&#039;&#039;&#039;&lt;br /&gt;
The &#039;&#039;Prince of Scales&#039;&#039; has a buyer with some very specific requirements. They wish to purchase a fortification, and by good fortune, the Quicksilver&#039;s Flame in [[Morrow]] is close enough to their specifications. As a result, the &#039;&#039;Grand Plutocrat&#039;&#039; is ready and willing to facilitate the exchange, assuming the Empire is prepared to sell. The City offers the construction cost of 80 wains of white granite and 240 crowns in return for the right to dismantle the fortification and remove it... lock, key and gatepost. &lt;br /&gt;
&lt;br /&gt;
The proposed sale has some constitutional implications, to put it mildly. The fortification is the property of the Empire; nobody, not even the Conclave, can simply dispose of it without the explicit approval of the Imperial [[Senate]]. Legally, it is very clear that the sale requires the fortification to be [[Powers_of_the_Imperial_Senate#Concedence|ceded to the eternal]] - and that can only happen with a successful [[Senate motion]].&lt;br /&gt;
&lt;br /&gt;
However, the [[Conclave]] have the responsibility to &#039;&#039;&amp;quot;ensure the fit and proper use of magic&amp;quot;&#039;&#039;, so this arrangement clearly falls squarely within their purview. After lengthy consideration, the Constitutional Court are not inclined to &#039;&#039;require&#039;&#039; the Conclave to approve the sale using a [[declaration]] - instead they have issued guidance that the concession could not proceed if the Conclave passed a declaration of [[Alignment#Acceptance|acceptance]] to reject the offer. While this is clearly a compromise, the Court hopes that it at least balances the constitutional rights of both houses without putting additional burdens on their capacity and time.&lt;br /&gt;
&lt;br /&gt;
If the Senate were minded to accept the sale, then the motion should state who will receive the sale funds. The offer remains available for one year, until the beginning of the Spring Equinox 389YE.&lt;br /&gt;
&lt;br /&gt;
===The Nobility of the Maggot (Callidus)===&lt;br /&gt;
* &#039;&#039;&#039;Callidus is keen to reach out to the maggots of Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Several secretaries are expected to visit the Wintermark camp at 12.30 on Sunday&lt;br /&gt;
The [[Callidus|Prince of the Argent Tontine]] has received reports from his heralds that the wise and practical [[Wintermark_economic_interests#Maggot|maggots]] of Wintermark are an unfairly maligned group, and wishes to exalt and encourage them. To this end, he intends to send a small number of his secretaries to the Wintermark camp at around half past twelve on Sunday afternoon, to help any interested parties who wish to embolden and enhance their skills in maggotry for the coming year.&lt;br /&gt;
&lt;br /&gt;
Those who wish to barter for these boons are advised to be able to provide a token; a piece of jewellery, an amulet or personal talisman, or some similar trinket. In the event of successful negotiation, the heralds plan to invest a little bit of Autumn magic into this token.&lt;br /&gt;
&lt;br /&gt;
==Winter==&lt;br /&gt;
===A Question of Jetsam (Khobel Tavah)===&lt;br /&gt;
* &#039;&#039;&#039;Khobel Tavah have confirmed that Eilian Sweetwater is entirely physically safe and will remain so indefinitely&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Eilian Sweetwater will be swiftly returned as befits &#039;&#039;lost flotsam&#039;&#039; if the Conclave makes a Declaration of Acceptance declaring themselves responsible for the consequences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Golden Fleet Salvagemaster and the commissioner of Eilian&#039;s sabbatical are asked to attend a meeting on the Friday evening of the solstice at 22:10 to discuss the &#039;&#039;jetsam&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Eilian Sweetwater is one of the more beloved prognosticators the Prognosticator&#039;s Office possesses. An experienced researcher with a can-do attitude that befits his long time as an active member of Storm&#039;s Run Striding, he is well-known for combining a passion for the lessons the Empire&#039;s history has to teach us with a willingness to put on his mud boots and wade into the practical constraints of a problem. Unfortunately, he has been missing for half a year - ever since his sabbatical pursuing a survey of the Empire&#039;s historical lighthouses was cut short by the [[Grendel]] invasion of Redoubt in the Autumn of 387YE. At the time, Eilian was investigating the ruins of the Lighthouse at Nikephoros, which had been destroyed in an earlier Grendel attack in the Winter of 386YE - he disappeared after the attack and has not been seen since.&lt;br /&gt;
&lt;br /&gt;
It is believed by some that he fled the Grendel into the caves below the lighthouse, where a powerful Winter regio lies in a cave known as the Cave of the Drowned. These rumours were given some support when, at a recent parley, the Winter eternal known as the Two-Who-Are-One, [[Khobel Tavah]], is said to have confirmed that Eilian was safe and in some sense under their protection. If this is true, however, it is not clear that Eilian is able to leave. Certainly, nothing of him has been heard since: until now. Some weeks before the Spring Equinox, a startling figure emerges from the door to the Hall of Worlds. Their gaunt, corpse-like appearance marks them as inhuman, a creature of the Realms. However, they are dressed in the garb of a Highborn sailor: the bell and the book at their belt suggest nothing more than a Steward of the Dead. Indeed, they identify themselves as the Speaker for the Drowned, herald of the Sunken Rope. They begin to relay a message from the Eternal they serve.&lt;br /&gt;
&lt;br /&gt;
The figure recounts the missing part of the story of Eilian&#039;s flight. Separated from their companions on the island in the midst of the Grendel attack, Eilian fled wounded to the cave of the Drowned below the isle of Nikephoros. It seems the herald of [[Kimus]] known as Fotismos perished as they attempted to defend their charge. The drowned figure does not dwell on this point, mentioning only that the affairs of the &#039;&#039;Unblinking Eye&#039;&#039; are not theirs to comment upon but that the [[Archmage of Day|Archmage of the Sea Above]] probably ought to be informed.&lt;br /&gt;
&lt;br /&gt;
Alone and desperately afraid, Eilian believed in that moment that he would surely die. The Speaker says that a fervent and desperate plea from a terrified soul is exactly the kind of call that Fear Death by Water are responsive to. &amp;quot;There, in Her bosom and under His eye&amp;quot;, says the Speaker for the Drowned, &amp;quot;your missing &#039;&#039;lost flotsam&#039;&#039; is safe - [[Kaela|Queen Esk&#039;s]] touch cannot find him in the abyssal darkness of the uttermost salt. He is suspended in terror, and terror preserves.&amp;quot; They say this dispassionately - there is no sense of cruelty as one might expect from a representative of [[The Thrice-cursed Court]]. To the &#039;&#039;Speaker for the Drowned&#039;&#039;, it seems perfectly natural that one might exist in such a state - especially if one wanted to remain protected from harm.&lt;br /&gt;
&lt;br /&gt;
The Speaker explains that it is not the wish of Fear and Her Bride to deprive the Empire of their precious &#039;&#039;lost flotsam&#039;&#039;. Eilian is not theirs to keep - there are old laws of the sea regarding such things. However, the chamber in which he dwells, known as the Uttermost Salt, was not unoccupied. &amp;quot;There is &#039;&#039;jetsam&#039;&#039; there, too - something long sealed away by an old bargain. If the flotsam is to be released into your care - and he will need care - you should know that the &#039;&#039;jetsam&#039;&#039; within the Uttermost will also follow. The gate does not open for one alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Speaker for the Drowned is clear that Eilian will be returned swiftly if the Conclave makes a Declaration of Acceptance - a suggested text is provided - thanking the Sunken Rope for taking care of their lost flotsam, and accepting all responsibility for what will follow and any doom that might subsequently fall. The Consorts of Dark Water are hopeful that his stay with them has given Eilian some ideas as to how the Lighthouse at Nikephoros, constructed as a grand regio in their name in times past, can be restored. If the Conclave decides they do &#039;&#039;not&#039;&#039; want to accept the consequences of his release, that is fine - Terror-Under-Wave will continue his preservation for as long as they wish. He will be physically entirely safe. There is no cause for alarm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;The Speaker for the Drowned&#039;s suggested Declaration of Acceptance&amp;quot;&amp;gt;The Conclave thankfully claims Eilian Sweetwater as &#039;&#039;lost flotsam&#039;&#039; from Sunken Rope, and asks that the depths of the Uttermost Salt be emptied, that he might be immediately returned.&lt;br /&gt;
&lt;br /&gt;
In doing so, they accept full responsibility for the doom that will follow.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jorgen, the long-suffering [[Civil Service|civil servant]] who often fields visitors from the realms and asks what exactly this &#039;&#039;jetsam&#039;&#039; that will &amp;quot;follow&amp;quot; is, and what this &amp;quot;doom&amp;quot; that might subsequently fall might be. The Steward of the Drowned looks genuinely surprised at the question - it seems to have expected its cryptic utterances to be understood. After a little thought it says that it will arrange for a chamber to be adjoined to the Hall of Worlds at the time of favourable omen, so that the Empire may send its Receiver of Wreck to discuss the affair. &lt;br /&gt;
&lt;br /&gt;
When it is explained that no such position exists, it is finally agreed that the [[Golden Fleet Salvagemaster]], &#039;&#039;&#039;Caleb of the Cenotaph&#039;&#039;&#039;, and the hakima and public artist &#039;&#039;&#039;Allegra i Riqueza&#039;&#039;&#039; (who is responsible for Eilian&#039;s wellbeing) are invited to meet the Steward in the Hall of Worlds at 22:10 on the Friday of the Spring Equinox. They will adjourn to a chamber, where the matter of the &#039;&#039;jetsam&#039;&#039; will be discussed. The [[Conclave]] may want to defer their decision until this meeting has concluded - but it is not obligatory.&lt;br /&gt;
&lt;br /&gt;
===Moments of Contemplation (Sorin)===&lt;br /&gt;
* &#039;&#039;&#039;The Tomb King invites five pairs of Imperial heroes to attend him in a chamber, beyond the Hall of Worlds, at 22:15 on the Saturday of the coming summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Named are Umarth Kannask, Odd Twiceborn, and Towlen Nighthaven. Each of these, and two others, must bring with them one who knows them intimately to enumerate their hypocrisies and weaknesses&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Should the Hungry Wolf be pleased that the Empire is learning well of his truth, then he consents to grant a ritual from the Book of Ahsaver to Towlen Nighthaven&#039;&#039;&#039;&lt;br /&gt;
Last season, the &#039;&#039;Tomb King&#039;&#039; [[The_thing_with_feathers#Moments_of_Silence_(Sorin)|sent his Sepulchral Pontifex]] to visit the Imperial Orcs with an offer. He is apparently quite pleased with the respect shown by the Unshackled at Anvil, and especially with the actions of &#039;&#039;&#039;Karrak&#039;&#039;&#039; and &#039;&#039;&#039;Stormsteel Skorr&#039;&#039;&#039;. The &#039;&#039;Whelpmaster&#039;&#039; also notes that one of their number, &#039;&#039;&#039;Bloodcrow Arora&#039;&#039;&#039; has shown the wisdom and strength to take the title of [[Archmage of Winter]] from their predecessor. This too pleases the &#039;&#039;Lord of the Monolith&#039;&#039; as it means it should be even easier to arrange a [[Alignment#Acceptance|declaration of acceptance]] to offer him the contents of the tomb of Alicia-who-knew-the-path in Eordal in exchange for the great boon that was offered. It would appear to be even more useful given the events in [[Mareave]] this season.&lt;br /&gt;
&lt;br /&gt;
[[Sorin|&#039;&#039;The Bleak Exarch&#039;&#039;]] notes the commitment the Empire has demonstrated toward his cause, that of ridding the self of weakness, but remains eternally unsatisfied, for the work is far from complete. He therefore invites &#039;&#039;&#039;Umarth Kannask&#039;&#039;&#039; and &#039;&#039;&#039;Odd Twiceborn&#039;&#039;&#039; to share what wisdom they have learned now that their blessing of Sand-blasted Ties is fading, as well as &#039;&#039;&#039;Towlen Nighthaven&#039;&#039;&#039;, who has invoked their Pallid Charm to ask a favour of &#039;&#039;the Empty One&#039;&#039;. In addition, two others, of Umarth and Odd Twiceborn&#039;s choosing, are welcome to present themselves to &#039;&#039;the Silent Kingdom&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Each of these five will enter the chamber separately, at the invitation of a [[Inhabitants_of_the_realms#Heralds|herald]], there to meet &#039;&#039;the Lord of the Monolith&#039;&#039; himself. However, they will bring with them a partner. This person should know the invitee well, but be little known to &#039;&#039;the Father of Draughir&#039;&#039;. Preferably, they should not be a mage at all, for the cause goes much beyond the practice of magic. They will have a short amount of time to explain to &#039;&#039;the Prince in Rags&#039;&#039; what hypocrisies and weaknesses the invitee still has to overcome. To illustrate, Towlen Nighthaven may bring a friend, and that friend will speak to Sorin of Towlen Nighthaven&#039;s hypocrisies. &lt;br /&gt;
&lt;br /&gt;
The heralds explain that Towlen Nighthaven has requested help reclaiming the Book of Ahsaver. Their lord is not inclined to do so, but will offer a ritual taken from there to him, if the citizens of the Empire can prove they have begun to understand his wisdom in the chamber before him.&lt;br /&gt;
&lt;br /&gt;
===Bound by Obligation (Tharim)===&lt;br /&gt;
* &#039;&#039;&#039;Tharim&#039;s herald has presented a boon on behalf of the eternal Agramant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Varushkans that send a bloodied handprint along with any Tribute to the Thrice Cursed Court will receive a boon from Agramant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The boon will grant the user a way to contact the eternal&#039;&#039;&#039;&lt;br /&gt;
Beneath a waning moon, a creature trussed in rusted chains emerges from the Imperial Regio ahead of the summit. It speaks through a jaw bound by iron, its gesture&#039;s constrained by the scrape of iron upon iron. It is clearly a herald of [[Tharim]], but it explains that &#039;&#039;Stoneheart&#039;&#039; is held by black iron law of a sworn oath, and so it is here to carry a message on behalf of the vile wretch [[Agramant]]. &lt;br /&gt;
&lt;br /&gt;
Grinding and chipping its teeth behind the jagged tines encasing its mouth, the herald recites the message. In remembrance of the Howler&#039;s favoured collaborator Milos Durenovich - so cruelly butchered as they sought to secure the survival of their people - &#039;&#039;Ropechewer&#039;&#039; shall offer the people of [[Varushka]] a boon. Throughout the coming summit, any citizen of Varushka who sends a bloodied handprint alongside a [[Tribute to the Thrice Cursed Court]] shall receive, with their allotment of [[vis#Heart&#039;s Blood|heart&#039;s blood]], a bloodied twig - a talisman allowing its user to send a missive to &#039;&#039;Drowner&#039;&#039; in his icy abode.&lt;br /&gt;
&lt;br /&gt;
With a rattling groan and a look of palpable disgust, the herald then proceeds to depart once more into the regio, shedding flakes of corroded metal that dust the dewy grass underfoot with each step.&lt;br /&gt;
&lt;br /&gt;
==Day==&lt;br /&gt;
===The Turning of the Wheel (Sinokenon)===&lt;br /&gt;
* &#039;&#039;&#039;Sinokenon is sending two of its heralds at 10:15 on Saturday, tasked with a public relations mission&#039;&#039;&#039;&lt;br /&gt;
[[Sinokenon]] is an [[eternal]] whose relationship with the Empire has generally been consistently cordial, if never close. It has tended to pay most attention to the Empire at times when the ruling [[the Throne|Throne]] of the era has been able to successfully bend the institutions of the Empire to a single cause; nevertheless, even in less unified times it has rarely shown the Empire animosity. It has helped the Empire in recent years, most notably assisting the Archmage of Day to warn the people of [[Tsark]] of a planned raid by the [[Axos|Axou]] and the [[Grendel]].&lt;br /&gt;
&lt;br /&gt;
Recently, it attempted to help the foreigners of the [[Mirror_and_the_flame#The_Silver_Flame_of_Unity|Silver Flame enclave]] with their negotiations with the Empire. However, these efforts seem to have been unsuccessful, and the Conclave chose to [[387YE_Winter_Solstice_Conclave_sessions#Alignment:_Sinokenon,_Neutrality|rebuke]] Sinokenon&#039;s advances. While the Silver Flame have [[LINK|their own response]] to the failure of those efforts, Sinokenon&#039;s heralds have reached out to the [[Civil Service|civil service]] expressing what appears to be genuine confusion and concern. They profess to be alarmed by the very idea that Sinokenon would ever seek to subvert or countermand the [[Imperial Constitution]].&lt;br /&gt;
&lt;br /&gt;
The ministers of the &#039;&#039;Silver Ministry&#039;&#039; appear to believe that this must be some kind of misunderstanding. They have assured the civil service that Sinokenon has never been more certain that the Empire is going in the right direction. Their ministers have made clear that, in particular, they regard Emperor Vesna as a particularly gifted occupant of the Throne. They point to [[Push_for_victory|the recent Imperial address]] as proof of her statecraft. Apparently, &#039;&#039;That Which Lives In Its Name&#039;&#039; had been minded to petition the Archmage of Day for the Conclave&#039;s amity - but has now put these plans on hold. Instead, two of its ministers - the Senior and Junior Minister for Casinean Public Relations - have been instructed to visit Anvil at the Spring Equinox on the Saturday morning, so as to best gauge Sinokenon&#039;s reputation at the present time and to take steps to alleviate any dismay or misapprehension. &lt;br /&gt;
&lt;br /&gt;
Arriving around 10:15 and staying until a little after 13:00, they would be delighted to meet with the Archmage of Day as part of this visit; however, Sinokenon&#039;s heralds are clear that the real focus will be talking to the foundation-stones of the Imperial hierarchy - the ordinary people who make it work - and distributing gifts and pamphlets that demonstrate Sinokenon&#039;s beneficial intentions. They appear confident that by raising their reputation with the foundation of Imperial society in this manner, they will comprehensively dissolve any negative reputation for the &#039;&#039;Turning Mirror&#039;&#039; that might exist. It remains to be seen whether or not they are remotely correct in their assumptions.&lt;br /&gt;
&lt;br /&gt;
===Out in the Open (Roshanwe)===&lt;br /&gt;
* &#039;&#039;&#039;Roshanwe has asked for a meeting with the Archmage of Day &lt;br /&gt;
* &#039;&#039;&#039;A herald of the Navigator aims to arrive in the Hall of Worlds at 22:00 on Saturday&lt;br /&gt;
In a prompt and timely manner, but not too much in advance of the Spring Equinox, a message from the &#039;&#039;Finder of the Path&#039;&#039; is delivered in very neat handwriting to the civil servants working at the [[Astolat#Castle of Thorns|Castle of Thorns]]. This is all considered normal and usual, until the contents are read.&lt;br /&gt;
&lt;br /&gt;
A trusted herald of the &#039;&#039;Navigator&#039;&#039; intends to arrive in the Hall of Worlds on Saturday at 22:00 and hopes to speak with the [[Archmage of Day]] or their designated representative, regarding a particular matter. This is not a secret matter, as such, but simply something better discussed in person. Ideally without any eavesdroppers. The Archmage of Day is welcome to discuss their conversation with anyone they choose after the herald has left, but a degree of discretion is requested until that time.&lt;br /&gt;
&lt;br /&gt;
One last important note, this herald will &#039;&#039;not&#039;&#039; be talking about lighthouses, despite them being of great interest to the &#039;&#039;Beacon&#039;&#039;. If they choose to take the alleged expertise of [[Khobel Tavah]] on building them, over hers, as they did with [[Kimus]] when building the lighthouse at Apulian, that&#039;s absolutely fine. Of course, if Eilian Sweetwater had come to the &#039;&#039;Mariner&#039;&#039; when producing the [[For_those_in_peril_on_the_sea|appraisal]] on the matter, even to ask her opinion, he might not be in such dire straits as he is now, but what&#039;s done is done. If the Empire ever &#039;&#039;did&#039;&#039; want to talk to &#039;&#039;The Finder of the Path&#039;&#039; on the topic however, a [[Archmage#Plenipotentiary|plenipotentiary]] on the topic would be very pleasing.&lt;br /&gt;
&lt;br /&gt;
===Staring at the Sun (Kimus)===&lt;br /&gt;
* &#039;&#039;&#039;Kimus brings word of a collaborative effort between itself and a coven of seers from Redoubt to better understand the threat of Cold Sun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Urizeni, particularly the current seat of the Brilliant Star, Volidus, should expect the eternal&#039;s heralds at 18:15 on Friday in the Hall of Worlds&#039;&#039;&#039;&lt;br /&gt;
Unfolding from [[Regio#The_Imperial_Regio|the Imperial regio]] as the sun is at its zenith but days before the Spring Equinox, a Vizier of [[Kimus|&#039;&#039;She Who Watches&#039;&#039;]] goes initially unnoticed amidst the sweltering heat of high spring. The herald is content to remain motionless as they observe the comings and goings of Anvil through its many staring eyes.&lt;br /&gt;
&lt;br /&gt;
When it is finally approached and asked why it is here, they seem to consider the question with the same unblinking intensity before finally responding. They explain that in distant [[Redoubt]], within the dead caldera of a long-dead volcano lies &#039;&#039;Terminus Sol&#039;&#039; a potent regio corrupted by the invasion of [[Cold Sun]]. At this very moment, the Vizier continues, a [[coven]] of [[seer|seers]] from [[Redoubt#Delving|Delving]] known as &#039;&#039;The Circle of Enduring Wisdom&#039;&#039; is preparing to divine knowledge and understanding from the blinding fire of Cold Sun.&lt;br /&gt;
&lt;br /&gt;
This process, formulated with assistance from &#039;&#039;The Celestial Eye&#039;&#039;, depends on a final element - one that must be carried through the [[Sentinel Gate]]. The herald requests that representatives of [[Urizen]], in particular Volidus, the overseer of the Brilliant Star, should watch the [[Hall of Worlds]] for the arrival of further emissaries of &#039;&#039;The Glass of the Heavens&#039;&#039; at six hours and fifteen minutes past midday upon the first day of the coming equinox.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
===Tyrannical Discipline (Whisper Gallery)===&lt;br /&gt;
* &#039;&#039;&#039;The Emerald Scholar in Sable Ribbons desires poetry from Steinr poets&lt;br /&gt;
* &#039;&#039;&#039;Performances of Whispering Shadow Courtiers can be enhanced to claim a bounty of crystal fire if they involve both an appropriate poem and poet&lt;br /&gt;
[[Whisper_Gallery#Members of the Court|The Emerald Scholar in Sable Ribbons]] is a known lover of poetry and is looking for some new reading material to &amp;quot;pass the time&amp;quot;. In particular, it has apparently acquired a taste for the poetry of the [[Steinr]] of [[Wintermark]]. During the Spring Equinox, any magician who casts [[Whispering Shadow Courtiers]] using an additional measure of [[iridescent gloaming]] and incorporating both poem and Steinr poet into the performance will receive three [[Vis#Crystal Fire|crystal fire]] in thanks. Each poet may only make one submission, but magicians of any people or nation may help as many Steinr wordsmiths as please them. It&#039;s not entirely clear how anyone knows this is the case; anyone speaking of it is invariably reporting something they heard from a friend of a friend or read somewhere they cannot put their finger on. There may be a nefarious plan here, or it might just be that the Scholar is simply interested in art. With the Whisper Gallery, it is sometimes hard to separate the two.&lt;br /&gt;
&lt;br /&gt;
Obviously there are several problems with this. The Whisper Gallery are under [[alignment#enmity|enmity]] of the [[Conclave]]. Whispering Shadow Courtiers is interdicted by that enmity. Accepting boons from an eternal under enmity is a crime. Of course, none of this is of the last concern to Emerald Scholar in Sable Ribbons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note&#039;&#039;&#039;: Anyone wanting to take advantage of this opportunity will need to ensure that the Steinr poet is a participant in the roleplay of the ritual (they do not need to be a [[Rituals#Contributors|contributor]]). Both the performers and the poet should speak to either a referee at the regio tent or a member of the GOD staff after performing the ritual.&lt;br /&gt;
&lt;br /&gt;
===Torch of Shadows (Janon)===&lt;br /&gt;
* &#039;&#039;&#039;Janon welcomes Vellenka Vanyanova as the new Shadowed Torchbearer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds will attend Anvil at 19:00 on Friday to dispense Janon&#039;s blessings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Janon have also been seen throughout the Empire making similar offers to the people&#039;&#039;&#039;&lt;br /&gt;
Last season the conclave elected a new [[Shadowed Torchbearer]], &#039;&#039;&#039;Vellenka Vanyanova&#039;&#039;&#039;, and [[Janon]] is quick to send her congratulations. The &#039;&#039;Muse of Fire&#039;&#039; loves to meet new people, and expresses hope that their new friend&#039;s tenure will burn fast and bright, leaving behind only beautiful ashes to inspire those who come after. In order to properly greet his new agent in the Empire, &#039;&#039;Freedom&#039;s Flame&#039;&#039; will send heralds to Anvil via the Hall of Worlds at 19:00 on Friday in order to dispense blessings, respond to requests and hand over a list of demands. The &#039;&#039;Night Sword&#039;&#039; is not a being noted for restraint. What sie wants remains to be seen.&lt;br /&gt;
&lt;br /&gt;
In the meantime, reports of heralds of the &#039;&#039;Scribe of Burning Names&#039;&#039; are becoming more and more common across the Empire. This is not entirely surprising; the &#039;&#039;Voice of Zorech&#039;&#039; is under [[Alignment#Amity|amity]] and the doors are wide open to xir servants. What is causing some raised eyebrows is the fact that more and more often these heralds are offering to &#039;bless&#039; those they meet, just as their counterparts in Anvil have been doing. The number of people willing to take them up on their offer varies from place to place; there is far more interest among curious Freeborn than there is among the cautious and restrained chapter houses of Highguard.&lt;br /&gt;
&lt;br /&gt;
Where people do accept the gift, the outcome is always the same. The &#039;blessing&#039; turns out to be nothing more than [[Unfettered Anarchy]], a curse well-known to the Empire. There are some minor consequences - arguments, brawls, and acts of civil disobedience from the afflicted. Magistrates reiterate once again that being cursed is no defence in the eyes of the law, and remind all citizens that responsibility for their actions is ultimately their own. Nonetheless, conservative onlookers observe this trend with a sceptical eye. Today the &#039;&#039;Firebrand&#039;&#039; offers blessings. What will it do tomorrow?&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Saint_of_Bees&amp;diff=140289</id>
		<title>Saint of Bees</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Saint_of_Bees&amp;diff=140289"/>
		<updated>2026-06-10T10:40:36Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
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{{SOP|statement= Our siblings in Varushka have called for Livardz to rise from the ashes. In &amp;lt;u&amp;gt;peerless kinship&amp;lt;/u&amp;gt;, Highguard answers their call. In Loyalty, let all those who can be spared from their duties journey north to help erase the stain of the Cold Sun and support the pride and prosperity of Varushka, in accordance with judgement 80.|by=Sister Juliette of Balthazar&#039;s Vineyard, Highborn National|vote=Greater Majority 474-22|when=Winter Solstice 387YE|size=small}}&lt;br /&gt;
{{SOP|statement= Citizens of Varushka, the Varushkan children at Anvil have been investigating the lack of bees in Karov. Honey Bee of the Sovereign&#039;s Head asked the coven &#039;Moonlight Finds the Mountain Pass&#039; to petition Sung for aid in this endeavour. As a result of this investigation, the National Assembly of Varushka urges all Prosperous citizens to aid in re-flowering Karov. Plant flowers, send seeds. Make Karov bloom again.|by=Sillya Nikovitch Volkov, Varushkan National|vote=Greater Majority 228-0|when=Winter Solstice 387YE|size=small}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Big Bee.jpg|align=left|caption=Bees are an important part of Varushkan culture.|title=We&#039;ll see who brings in more honey!|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The stories of magical bees helping the virtuous in stories are, in a way, timeless. They were being told at bedsides and around campfires long before there was an Empire to speak of. Many Varushkan children grew up with the story of &amp;quot;the Good Tailor&amp;quot; where a swarm of bees helps a virtuous man create a wedding outfit for a cruel Boyar in a single night, both sparing the hero from death and delivering an ironic punishment to the tyrannical ruler who has grown lazy by stealing the labour of her people. Others recall with fondness being told the tale of &amp;quot;the Honey of Oloy&amp;quot; where an unassuming pot contains enough honey for the entire village to eat a spoonful a day during the Longest Winter, keeping everyone warm and healthy and strong enough to fight off rampaging wolves. A surprising number of wardens when asked about their calling mention the climax of that tale, when the bees join the villagers to fight off the thieving bandits led by Old Wolf. There are dozens more like this - entertaining, but teaching valuable lessons about justice, happiness, working hard, sharing with those who deserve it, and other concepts that modern pilgrims would describe as [[Prosperity]].  &lt;br /&gt;
&lt;br /&gt;
So when, in the wake of the attack of Cold Sun, the bees of [[Karov]] began to go missing, it was a source of obvious alarm. Last year [[Appraisal#Naomi_of_Virtue&#039;s_Rest|Naomi of Virtue&#039;s Rest]] was commissioned to [[appraisal|appraise]] the [[Outside_the_wall|restoration of Delev]], and gave some consideration to [[Outside_the_wall#The_Bee_Question|the bee question]]. She did not reach a conclusion however, but did uncover disturbing reports that there were also fewer bees being encountered in [[Karov#Wieliczka|Wieliczka]], [[Karov#Kamienczka|Kamienczka]], and [[Karov#Skoremujac|Skoremujac]] as well as in [[Karov#Duzekani|Duzekani]] where the damage from the &#039;&#039;scions&#039;&#039; was greatest. In the months since, the folk of [[Karov#Malimorzi|Malimorzi]] have also reported seeing fewer and fewer bees, and as the Equinox approaches there are reports from [[Volodmartz#Livardz|Livardz]], [[Miekarova#Dupadealuri|Dupadealuri]], and [[Karsk#Kopevnost|Kopevnost]] of hives deserted and a marked dearth of little black-and-yellow fellows industriously visiting the spring flowers. The problem is spreading from Karov to the rest of Varushka.&lt;br /&gt;
&lt;br /&gt;
Naomi was at a loss to explain what was happening, and suggested either a proposal from someone better versed in magic than she, or that the [[Conclave]] speak to an [[eternal]] about the matter. When the Highborn [[Sunrise over Livardz|arrive in Livardz]] to support the appraisal, they quickly learn of the bee-shaped hole in the Varushkan landscape. The National Assembly of that nation has already called out the urgent need to address the disappearance of the &amp;quot;Prosperous helpers&amp;quot; and given it seems that [[Appraisal#Graciana_i_Lòpez_i_Guerra|Graciana i Lòpez i Guerra]] has the matter of Volodmartz in hand, they turn their attention to a different problem. Bees, the lack thereof.&lt;br /&gt;
&lt;br /&gt;
==Too Few Bees==&lt;br /&gt;
A few Highborn do look askance at the traditional virtuous animals. The argument of whether a beast can be virtuous or not has reached no firm conclusion. Many of those inclined to help in Varushka, however, take the view that the stories of the darkest nation teach virtue as often as not - they are parables and everyone knows that the bees mentioned in the stories are not &#039;&#039;real&#039;&#039; bees. Yet, at the same time, it&#039;s hard to deny that bees are industrious little creatures, tending flowers and creating honey that, in the eyes of the people who know them best, share the product of their hard work with those who in turn look after them, protect them from predators, and ensure their hives are well looked after. Perhaps there is more to the matter than just stories, even stories as inspirational as those Varushkan parents and grandparents tell their children?&lt;br /&gt;
&lt;br /&gt;
It is when talking to some of those who know bees - real bees - best that a new picture starts to emerge. Since the disappearance of the bees began to spread, there has been a barely perceptible fall in the health of plants across Volodmartz. It&#039;s still subtle at the moment, but it is slowly getting worse. [[Herb garden|Herb gardens]] in particular have been experiencing a decline. The plants still grow, but each successive generation is a little less potent than the one before. It is also effecting [[farm|farms]] and [[forest|forests]], which a few economically minded Varushkans and Highborn predict may start to impact [[business|businesses]] that rely on such things if the problem continues.&lt;br /&gt;
&lt;br /&gt;
There&#039;s no doubt among the Varushkans as to what is to blame - the problem started when Cold Sun invaded. While it is the goose and the spider that are more commonly associated with [[Vigilance]], there&#039;s evidence that bees are quite sensitive to danger especially anything related to shifts in the flow of mana through a territory. When the forces of Oblivion attacked, the bees fled or hid just as their human neighbours were doing in the face of the scions. Perhaps bees are [[Wisdom|Wise]] as well, muses one Highborn with an interest in botany. Regardless it seems clear that a quiet catastrophe is unfolding in Varushka, the extent of which has so far gone unmarked.&lt;br /&gt;
&lt;br /&gt;
While not every Highborn thinks ascribing virtue to animals is a good thing, they are resolute in the belief that &#039;&#039;virtue is contagious&#039;&#039;. Varushkans see bees as a symbol of prosperity, and symbols help shape peoples&#039; approach to virtue. Restoring the bees to Karov - and hopefully stemming their decline in neighbouring territories - feels at least as important as dealing with the [[curse|curses]] left behind in the wake of Cold Sun&#039;s invasion. It might also be a good idea to look at the other places Cold Sun invaded, places where bees are less central in the minds of the citizens, and see if they are suffering a similar decline.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that Highguard - especially the folk of Reikos - are not strangers to the idea of tending bees. While honey doesn&#039;t have the same prominent place in Highguard culture as it does in Varushka, it is by no means an unknown art. The Gardens of High Chalcis have several large bee hives that help tend the herbs there, and it is common for a chapter to collect honey from smaller hives on their grounds. Those who have experience with bees have much to talk about here in Varushka, when it comes to the art and science of working with bees and honey, and it is some of those beewise Highborn who know the stories of Kvetmir of the Bees who first make contact with the priests of Zoloto.&lt;br /&gt;
&lt;br /&gt;
==Kvetmir of the Bees==&lt;br /&gt;
*&lt;br /&gt;
In northern Skoremujac, in the vale of Zoloto, lives a religious community dedicated to the inspiration of the [[Paragons and exemplars#exemplar|exemplar]] &#039;&#039;Kvetmir Kvetmirovic&#039;&#039;. [[Recognition|Recognised]] by the Synod in the early reign of [[Empress Varkula]], Kvetmir Kvemirovic predates the Empire by at least two centuries. Their stories are not widely known - they are by no means [[Paragons_and_exemplars#Renowned_Exemplars|renowned]] - but the people of Zoloto keep their memory alive. Kvetmir is credited with revolutionising beekeeping and honey gathering during his life, and encouraging the keeping of bees as a way to ensure the health of a community beyond access to honey. He collected the &amp;quot;Golden Book&amp;quot; - a collection of folk stories about bees - copies of which can be found all over the Empire to this day although few realise it is the work of an exemplar. A practiced [[Surgical skills#Apothecary|apothecary]], he helped cultivate the use of honey in medicine to treat infection and burns. Even there he took the opportunity to inspire. He spoke in his letters about how hard he found the study of apothecary, being easily distracted and more inclined to spend his time watching bees than practicing his lessons. Hard work, he said, did not just mean hard labour. Any difficult task would bring rewards, and they would be all the sweeter the more arduous it was to achieve them.&lt;br /&gt;
&lt;br /&gt;
He is also associated with two miracles. While travelling to a wedding, Kvetmir made a point of leaving little bowls of sugar water out for the bees each time his travelling party rested. When brigands sought to rob and murder the wedding party, the local bees protected Kvetmir and his family and blinded their assailants. When the &amp;quot;Bee Shepherd&amp;quot; was dying, all the bees in the surrounding area left their hives and came to the room where he lay. The story claims they came in such force they broke down the shutters, and covered him, keeping him warm in his final hour with their bodies quelling the chills that wracked him despite the physicks best efforts, allowing him to pass peacefully. Descendants of those same bees, by all accounts, continued to live in Zoloto up until the present day, and their honey (and the spirits distilled from it) built the vale into a prosperous and comfortable place to live.&lt;br /&gt;
&lt;br /&gt;
Now, their bees too are departing. They invite Highborn to visit them to share what they know of bees, and working together a possible solution is discovered. The bees, say the bee tenders of Zoloto, are frightened. They have fled into the deep wilderness, and many of them have entered a state of torpor - similar to the way they cluster together in the Winter to keep one another warm. They need to be reassured that the danger has passed, and that their human allies will protect them if it returns. The inspiration of Kvetmir speaks not only of the rewards of hard work, but also of the need for those whose livelihood depends on living things - bees or trees or crops - to treat their plants and creatures with respect just as they would a labourer on their farm or a worker in their shop.&lt;br /&gt;
&lt;br /&gt;
==Regal Beehives==&lt;br /&gt;
The beehives of Zoloto are large, beautiful, intricate structures of weirwood. They stand amidst fields of [[marrowort]], [[true vervain]], and [[imperial roseweald]] that the beekeepers tend with as much attention to detail as they do their bees. Every Solstice and Equinox, even in Winter, the people of the vale come together for a celebration honouring the hard work of their black-and-yellow labourers. Songs are sung, shallow bowls of sweet water laid out, and stories of the exemplar Kvetmir are told.&lt;br /&gt;
&lt;br /&gt;
In the interests of bringing the bees back, the folk of Zoloto are more than happy to work with the Highborn to share their techniques for handling frightened bees, and also to share the plans for their hives. This represents a two-pronged attack on the problem. The first will need liao, and quite a bit of it. The second will need a commission, to build &amp;quot;regal beehives&amp;quot; to encourage the missing bees to return.&lt;br /&gt;
&lt;br /&gt;
===Ceremonies of Prosperity===&lt;br /&gt;
With the priests of Zoloto, and after some discussion with wise ones and storytellers, it is determined that the [[wayfarer|wayfarers]] and [[grey pilgrim|grey pilgrims]] of Highguard will work with their Varushkan kin to propagate the ceremonies used by the community of Kvetmir Kvetmirovic through Karov and the neighbouring territories. These simply ceremonies involve songs about bees and hard work which are easy enough to record, but are used in conjunction with the [[Auras_of_Prosperity#Neither_Beg_Nor_Fear|consecration of Prosperity]], and the [[Auras_of_Prosperity#Hallowing_of_the_Grateful_Debtor|Hallowing of the Grateful Debtor]]. A [[mandate]] has been prepared to assist in this.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=The prosperity of our Varushkan kin is threatened by the harm done to the bees of Karov. With hard work, we can help them quell the fear that has overtaken their bees, and with the inspiration of Kvetmir Kvetmirovic renew trust between that symbol of Prosperity and the people of the vales. We send (named priest) with 50 doses of liao to spread auras of Prosperity, and to support the work of the vale of Zoloto to right what the Cold Sun has unbalanced.|assembly=Highborn National Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is passed, it will help spread the inspiration of Kvetmir Kvetmirovic, and the expertise of the beekeepers of Zoloto. This will prevent the situation with bees in Varushka getting worse, and will slowly encourage bees to take residence in their hives again. It will take at least a year, and bee populations are unlikely to recover completely, but it will ensure there is no measurable impact on the prosperity of southern Varushka, and no lasting damage to the Prosperity of herb gardens, farms, forests, or businesses. This mandate is aimed at Highborn and calling on them to support Varushkans; it does not require a greater majority to be enacted.&lt;br /&gt;
&lt;br /&gt;
===Regal Hives===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Regal Hive&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Great work]] &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Malimorzi, Karov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60 weirwood, 240 crowns in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Reverses the loss of bees in Varushka, restoring prosperity&lt;br /&gt;
* Provides a level of investment in herb gardens in the territory granting 1 dose each of true vervain, marrowort, and imperial roseweald to each garden&lt;br /&gt;
* Provides a boost to the Gardens of High Chalcis for a year granting 1 dose each of true vervain, marrowort, and imperial roseweald to each garden&lt;br /&gt;
* Allows similar regal hives to be built in other Varushkan territories &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the end of the Winter Solstice 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Regal hives could be built in Malimorzi in Karov to reverse the harms done to the bees of Karov&#039;&#039;&#039;&lt;br /&gt;
The beehives of Zoloto are truly impressive examples of the bee tenders arts which the vale folk claim were first built by exemplar Kvetmir himself. Hut sized structures of weirwood, surrounded by plentiful herb gardens and wild flowers alike, they house truly exceptional swarms of bees and produce some of the finest honey in Karov if not Varushka. These &amp;quot;regal beehives&amp;quot; are spoken of as being &amp;quot;fit for a Queen or an Empress&amp;quot; and they are even sometimes referred to as &amp;quot;Varkula&#039;s little palaces&amp;quot; in reference to the still-beloved [[Empress Varkula]].&lt;br /&gt;
&lt;br /&gt;
After a great deal of discussion and theory, Highborn and Varushkan alike come to the conclusion that the best place to build a set of truly regal beehives would be [[Karov#Malimorzi|Malimorzi]]. Given that the problem of the bees is spreading into the neighbouring territories, this would represent a reasonably central spot from which to propagate the designs and encourage the bees that the danger has passed. Beekeepers could visit the site, as well as the vale of Zoloto, to share and discuss their techniques and learn from one another. The regal beehives would not only address the fear of the bees, but would reverse the trend. They would represent a level of investment in [[herb garden|herb gardens]] throughout the territory, as healthy bees industriously tend to flowering herbs and produce valuable honey. This level of investment would give every herb garden in Karov an additional dose each of marrowort, imperial roseweald, and true vervain each season.&lt;br /&gt;
&lt;br /&gt;
There is nothing to prevent similar beehives being built in other Varushkan territories. While they wouldn&#039;t help stem the loss of bees - it is Karov where the problem originated after all - they would likewise cultivate large, healthy hives to help support the prosperity of the nation. Assuming there was no other great work benefiting herb gardens in the territory, they would have the same effect - additional herbs - for each herb garden.&lt;br /&gt;
&lt;br /&gt;
Finally, once the regal beehives in Karov are completed, the Varushkan beekeepers suggest that in recognition of their hard work the bee tenders would come to Reikos and help propagate their knowledge. For a year following the completion of the regal beehives in Karov, the Gardens of High Chalcis would provide an additional dose of marrowort, true vervain, and imperial roseweald to every herb garden in Reikos.&lt;br /&gt;
&lt;br /&gt;
==Letting the Bees Go==&lt;br /&gt;
* &#039;&#039;&#039;If the situation continues to decline it will impact the prosperity of Karov and eventually the whole of Varushka&lt;br /&gt;
* &#039;&#039;&#039;There are still opportunities to find other ways to reverse the disappearance of the bees&lt;br /&gt;
Right now, the dearth of bees is a matter for concern but only that. If the tide of bees deserting Varushka is not stemmed, however, the effects will begin to be felt more keenly. If nothing is done by the end of the Winter Solstice 388YE, then by next spring every herb garden and farm in Karov will have a -1 penalty to its production. By the end of the Summer Solstice 389YE, this penalty will have spread to forests and businesses in the territory as well. It&#039;s hard to say for certain at this stage, but events in neighbouring territories suggest that if the trend is not reversed it might spread disaster for the prosperity of the whole of Varushka.&lt;br /&gt;
&lt;br /&gt;
Obviously, while the Highborn have worked with the Varushkans of Karov to address the situation through the lens of virtue, the proposals made by Naomi in the &#039;&#039;&#039;[[Outside_the_wall#The_Bee_Question|Outside the wall]]&#039;&#039;&#039; wind of fortune are still available. While its not clear that a new appraisal will achieve much beyond confirming that the Zoloto/Chalcis proposal will work, it could look at the root cause of the problem (the sunburned status of Duzekani). There are also several eternals that might be able to help. But the fact remains that time is running out. It&#039;s running out &#039;&#039;slowly&#039;&#039;... but it is still running out.&lt;br /&gt;
&lt;br /&gt;
==Kvetmir Kvetmirovic== &lt;br /&gt;
*&lt;br /&gt;
The exemplar who inspires the people of Zoloto, and whose influence is felt by beetenders across Varushka and beyond whether they know it or not, has mostly been forgotten. Since their recognition two centuries or more ago, they have mostly faded from memory. The folk of Zoloto offer their support to resolving the bee situation without demanding a price. Yet they are also clear that they would very much appreciate it if the inspiration of Kvetmir Kvetmirovic were to be renewed and they believe the people of Highguard, and their own National Assembly, could both support this ambition. They would like to see an [[inspirational location]] built in Karov to serve as a place of pilgrimage not only for Imperial beetenders, but for the Prosperous of the Empire who wish to learn of their quiet patron. They believe the lessons of industriousness, of treating your workplace and workers with respect and sharing the benefits of everyone&#039;s labour, are just as relevant today as they have always been.&lt;br /&gt;
&lt;br /&gt;
A [[writ of consecration]] would allow the hives in the vale of Zoloto, or the regal hives they propose for Malimortz, to become such a place. It would require a dose of [[liao#True Liao|true liao]] of course, and the approval of the [[prosperity]] assembly. They cannot, obviously, predict what the effect would be but they point to the powerful symbolism of bees and Prosperity in Varushka, to the role of honey in medicine, and to the stories that Kvetmir Kvetmirovic cultivated the rare [[realmsroot]] alongside the more traditional herbs with he help of his bees. A writ of consecration would determine if any of these opportunities might be realised.&lt;br /&gt;
&lt;br /&gt;
There is a note of caution among the Highborn however, at least some of the more cynical. The Synod has recently been &amp;quot;burned&amp;quot; by a pre-Imperial Varushkan inspiration. Before anyone starts proposing a writ of consecration, it might be best if the [[Minister of Historical Research]] or even better the [[Lepidean Librarian]] looked into the life and times, and the inspiration, of Kvetmir Kvetmirovic. It would not do to create a place of pilgrimage, an inspirational location, and only &#039;&#039;then&#039;&#039; discover that the storied Kvetmir &#039;&#039;also&#039;&#039; urged people to enact [[Malign_spiritual_presences#Vengeance|merciless retribution]] against people who put their honey on their scones in the wrong way, for example.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bees in the real world&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;Bees are pretty remarkable creatures, who&#039;ve lived alongside humans for a very long time indeed. This plotline mirrors real world concerns about bees, and while that was mostly a coincidence based around the symbolism of bees in Varushka, there &#039;&#039;are&#039;&#039; real world concerns about falling bee populations. A fantasy live-roleplaying game isn&#039;t the best place to discuss a real world crisis, but if you are interested in learning more then this page [https://www.wwf.org.uk/updates/our-tips-how-bee-friendly from the World Wildlife Federation] and this piece from Kew Gardens about [https://www.kew.org/read-and-watch/keep-uk-bees-happy keeping UK bees happy] that might be of interest.&amp;lt;/box&amp;gt;&lt;br /&gt;
[[Category:Winds of Fortune]][[Category:388YE Spring]]&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Lean_and_athirst&amp;diff=140288</id>
		<title>Lean and athirst</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Lean_and_athirst&amp;diff=140288"/>
		<updated>2026-06-10T10:14:20Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Foreign Nations]][[Category:Thule]]&lt;br /&gt;
&amp;lt;ic&amp;gt;Fyodor and Dmitri were tired and hungry when they reached the little village of Kartaka Zov. The sun was already half hidden behind the forests of Karsk and so the decision was made to rest here and make an early start for Delev in the morning, refreshed. There was, a little surprisingly for a settlement of this size, a traveller&#039;s inn. The &#039;&#039;Old Kartakan&#039;&#039;, although the sign gave little indication as to who or what Kartakan was. Fyodor paid for a room for himself and his brother, for a meal, and for hot water and the use of a tin bath. The proprietor was a rangy man with a permanent smile on his face. At least, that&#039;s what Fyodor thought it was meant to be. It looked more like the man had read about smiling in a book, and was exposing his teeth in his best approximation of a reassuring expression. It was not very reassuring.&lt;br /&gt;
&lt;br /&gt;
Dmitri was a little edgy, as he always was since the horror of Zurrah, his eyes constantly roving the busy common room. Fyodor made small talk as he ate, discussing the road ahead and who else among their loose community of sell-swords and mercenaries would likely be meeting them at Lomaa. It was clear his brother wasn&#039;t entirely listening, and after a few minutes Dmitri interrupted in a low undertone that Fyodor could barely hear over the rumbling tide of conversation around them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Have you noticed how many draughir there are here?&amp;quot; He asked. He hadn&#039;t touched his bowl of stew.&lt;br /&gt;
&lt;br /&gt;
Fyodor looked around. There were quite a few draughir here - the proprietor for one, and most of his staff. Probably family members. Several of the locals were also touched by Winter, but by no means all of them. Inasmuch as he had given it any thought, the elder of the two brothers had just assumed that at some point in the village&#039;s history something dreadful - some blizzardful winter or siege by the Thule - had forced the ancestors of these people into a terrible choice. Like many Varushkans, he didn&#039;t think it polite to dwell on such things. Dmitri however was becoming increasingly suspicious, ever since he had spent that long evening with that Highborn priest of Vigilance.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s nothing, stop worrying.&amp;quot; Said Fyodor, hoping to reassure his brother.&lt;br /&gt;
&lt;br /&gt;
Hand trembling slightly, Dmitri reached into his traveling pack down between his legs. While keeping his eyes on Fyodor, he pulled out a pouch of cracked old leather. With the other hand he slid one of the table lanterns toward him, opening the little catch. Adding several pinches of crumbly red clay-like substance to the clean metal spoon, as surreptitiously as he could, he held it over the candle flickering in the lamp. Fortunately these were old-fashioned lamps, not the new lightstone ones coming out of Essk. After a few moments he casually pulled the spoon out, and mimed using it on his soup while he actually inhaled a great lungful of the steam rising from the now blackened substance.&lt;br /&gt;
&lt;br /&gt;
Then, just as casually, he glanced around the room. Fyodor knew his brother well, marked his shoulders stiffening, the colour draining from his face. His eyes became wild, and under the table his leg started to bounce. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What... Dmitri, calm down! What is it?&amp;quot; Fyodor hissed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Monsters,&amp;quot; said Dmitri, almost whispering. His gaze met Fyodor&#039;s, his eyes filmed with a pale red sheen that, in his now-pallid face, made him look almost like draughir himself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How many?&amp;quot; Fyodor might worry about his brother but he trusted him absolutely. if he said there were monsters... His hand slid under the table to the haft of his handaxe, as he glanced around the room, taking in the cheerful chatter of the people at the nearby tables, the laughter of one of the draughir servers delivering a platter of stew to a trio of farmers. The leather-armoured village protectors who had been seated near the door when they came in were still there, and obviously armed. He&#039;d no doubt that once the monster was revealed, once they realised what was happening, they would leap into action. &lt;br /&gt;
&lt;br /&gt;
Dmitri swallowed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of them,&amp;quot; he said, his voice fracturing with terror, barely audible. &amp;quot;It&#039;s all of them, Fyodor,&amp;quot; and Fyodor&#039;s blood turned to ice.&amp;lt;/ic&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Amused Draughir.jpg|align=left|caption=It&#039;s not been a good season to be a draughir in Varushka.|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;A large number of Varushkan captains worked with the Thule Claws of the Dragon to root out the face-peeler horrors in Karsk and Ossium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some Varushkan citizens encountered problems during the last season especially draughir and those considered dubious&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There is also some caution around some of the loot acquired from the trudniki&#039;&#039;&#039;&lt;br /&gt;
The matter of the &amp;quot;face-peelers&amp;quot; has been of concern for some parts of Varushka for a while now. &#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039; in particular has championed a firm stance against the creatures, going so far as to prevail on the [[Ambassador to Otkodov]] &#039;&#039;&#039;Kindra Surefoot&#039;&#039;&#039; to raise the issue with the [[Thule]], reasoning that their interests in [[Ossium]] and [[Karsk]] where the creatures seem to be most populous might incline them to cooperate with Varushka to deal with the beasts.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;face peelers&amp;quot; are also known as the &amp;quot;trudnik&amp;quot; or &amp;quot;trudniki&amp;quot;. They seem to be humanoid monsters that are somehow able to wear the flayed faces of their victims and use them to masquerade as innocent citizens. They use this disguise to hunt unsuspecting travellers, or to prey on isolated communities that mistake them for genuine guests. A year ago evidence began to surface that the [[Stars_and_sigils#Disappearances_in_Ossium|disappearance of Zurrah]] may have been connected to them. The whole village was murdered and devoured, their remains left piled in the centre of the settlement. Magicians [[Whispers through the Black Gate|spoke with the spirit]] of a deceased resident, and the story goes that they confirmed face-peelers were behind it.&lt;br /&gt;
&lt;br /&gt;
While the trudniki do not prey on [[orc|orcs]], [[Invited_with_asperity#Caridis,_Sławomir,_and_the_Face-peelers|last season]] the Dragons of [[Otkodov]] instructed the &#039;&#039;Claws of the Dragon&#039;&#039; to work with the Varushkan people to root out the nests of the creatures on both sides of the border. Given that the largest known den of these monsters is in Thule-dominated [[Ossium#Webwood|Webwood]], anything less would have presented only a partially solution. These past three months, however, have seen a comprehensive search through the whole of eastern Varushka, in both Imperial and Thule lands, to [[388YE_Spring_Equinox_interlude#Root_out_the_Face-peelers|root out the face peelers]] once and for all.&lt;br /&gt;
==Stolen Faces==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; margin-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Rooted out the Face-peelers&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Konrad Chirurg Zmei	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ilka Radosveta Vinogradov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vasilmir Radovanovna Esskivic	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Valdamire Illiach	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zbigniew Mrakovna	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sławomir Rabovich Bolotstrazh	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kvet Drahgov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Velko Perunovich Razoradze	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jaromir Ostrovyn Kostka	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vojsuli Cherenkov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Serafina Semenov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mollibog Delgorkov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Radomir Illyot Shallotovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kazvera Yakovna Molchaniye	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Iarovit Zorczek Przewałski	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kolnýr	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mishka Varkov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miloš Stanislavsky Koval	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Nikolai Desovich Patazca	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Czarek Madej	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Victor Ostrostan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Skandavitz Iskander Kastrioti	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zorazeli	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sashko Olekhsandrovich Karamazov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Moraža	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Imia	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zayac	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dragomihr Oskykov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Piotr Strascovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Katchiana Razoradze	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arkady Morazovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jasenko	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Grymnir “Gallows”	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dusan the Wolfeater	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ausra Dorova Ostrov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zedrath Blak	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jakub Dragovich Kuth	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Baranov Stamly	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maegruth Bearonovitch Strascovitch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Oksana Leszekovna Nadovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bronimir Ranedzkah	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Artyom Badowski	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Askien Alanovich Vesimerov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Andrej Rasenov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Pjesmina Zbirka	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bozidar Venkovich Cvetnaski	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kazimiera Radovna Suvretzska	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mallick &#039;Nock&#039; Urokov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mayra Zoronova Prochnost	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Oleg	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Belakov Zakharovich Prochnost	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Malechko Palechko	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Luka Olgavich Slota	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Valentina Minova Lenka	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aksel Reznov Razoradze	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Regislav Emilov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rumen Nowak	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Solvita Gwenovitch Temnavoda	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dobrivit Nadayn Leszek	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vesna Borkovna Prochnost	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gorkins	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Nikolai Yaropolk Borislav	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sketchemi Justicast Mentyevik	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Davinov Egorushkin Karevelov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vedmid Yaroslav Kommisarov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vlodikaz Ivarovich Vardovich (known as Vlod)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alderei the Fair	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maksym Sashkova Breziets	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dindrane Matushkova	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Matesh Proctotkova	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Borys Vardovich Straskovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The venture has been an overwhelming success&#039;&#039;&#039;&lt;br /&gt;
The &#039;&#039;Claws of the Dragon&#039;&#039;, tasked by &#039;&#039;[[Thule_lore#Dragons|Caridis the Binder of Runes and Oaths]]&#039;&#039;, have made themselves available to &#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039; to assist in [[Invited_with_asperity#Caridis,_Sławomir,_and_the_Face-peelers|rooting out the dreadful face-peelers]]. The &#039;&#039;Claws&#039;&#039; are accomplished warlocks skilled in [[divination]], but they also show an aptitude for interrogation and information gathering by more mundane means. They are supported in their investigations by a cadre of Thule hunters - and an overwhelming number of Varushkan [[Varushka_military_concerns#Wagon_Raiders_and_Sell_Swords|wagon raiders]], [[schlacta]] and [[warden|wardens]]. The Claws take the lead when operating in [[Karsk#Krevsaty|Krevsaty]], the [[Ossium#Bonewood|Bonewood]] and the [[Ossium#Webwood|Webwood]] while supporting Imperial efforts in the rest of [[Karsk]] and [[Ossium]]. The operation to root out and destroy the so-called &amp;quot;face peelers&amp;quot; is systematic and thorough. As well as locating and targeting the isolated dens where the creatures live more openly, there is a simultaneous effort to visit isolated vales and identify the small groups of trudnik hiding among innocent Varushkans or unaware Thule. Face peelers are executed wherever they are found.&lt;br /&gt;
&lt;br /&gt;
As predicted, however, this bold action comes at a cost. The trudnik glamour that allows them to masquerade as humans often presents as if they had [[draughir]] [[lineage]]. This is more of a problem in the Imperial parts of Karsk and Ossium, but there are still a few vales in the regions ceded to Otkodov where humans dwell, mostly left to their own devices by their new orc landlords (as long as they deliver appropriate tithes to the local warlocks). It is relatively straightforward to differentiate a trudnik from a draughir with some straightforward investigation - the [[insight]] ceremony proves absolutely invaluable here - but it still inevitably leads to seeds of suspicion and doubt that unsettle the affairs of draughir in Karsk and Ossium.&lt;br /&gt;
===Participation: The Hunt===&lt;br /&gt;
* &#039;&#039;&#039;Military unit commanders have received the loot from the raid on the trudnik in their packs&lt;br /&gt;
* &#039;&#039;&#039;Further information on the downtime action will also be provided in packs in the shape of an out-of-character report&lt;br /&gt;
* &#039;&#039;&#039;Details of the report will be added to the wiki after the Spring Equinox&lt;br /&gt;
Characters whose military unit took part in the venture to root out the trudniki have been engaged in a campaign all season. Some may have focused on investigating isolated settlements, others in working with the Thule, and still others exploring the wilder places of Karsk and Ossium for signs of trudniki lairs. All have received an amount of loot, but details of what else they have learned or found are not public knowledge yet. &lt;br /&gt;
&lt;br /&gt;
Each player will find an OOC briefing in their pack that details some of the events of the hunt against the trudnik when they pick up their player pack. The gist of this report will be added to the main wiki after the Spring Equinox, in much the same was as a [[historical research]] report would be.&lt;br /&gt;
&lt;br /&gt;
==Unpalatable Consequences==&lt;br /&gt;
* &#039;&#039;&#039;Varushkan draughir have been treated with suspicion and doubt in Ossium and Karsk&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Spooky&amp;quot; or suspicious characters of any background or lineage may have encountered some difficulties&lt;br /&gt;
* &#039;&#039;&#039;Characters who took part in the venture to root out the face-peelers will receive additional information in their packs&lt;br /&gt;
Any Varushkan draughir living in Karsk or Ossium will likely have been investigated during the effort to &#039;&#039;Root out the Face Peelers&#039;&#039;. This isn&#039;t likely to have been violent - those taking part in the [[venture]] have stuck to the law and treated Imperial citizens with respect. However, it is likely you will have been challenged, and perhaps even asked to take part in an [[religious skills#Insight|insight ceremony]] to &amp;quot;prove&amp;quot; that you are human and not a face-stealing [https://en.wikipedia.org/wiki/Anthropophage anthropophage] disguised as one. &lt;br /&gt;
&lt;br /&gt;
While draughir bear the brunt of the suspicion, any character whose mien is &amp;quot;spooky&amp;quot; or &amp;quot;suspicious&amp;quot; may have encountered some similar difficulty. Suspicion is maintained for those who live in isolation, or especially those with a track record of making irreverent comments about cannibalism, torture, drinking blood or similar. Again such encounters are not likely to be violent, but anyone with a track record for dubious behaviour might find a band of wagon raiders on their doorstop, with a Thule warlock in support, wanting to ask them a few questions and have a polite poke around in their cellars and attics.&lt;br /&gt;
===Participation : Suspicious Kinds===&lt;br /&gt;
* &#039;&#039;&#039;Draughir and people who might be viewed as suspicious will have encountered problems since the Winter solstice&lt;br /&gt;
* &#039;&#039;&#039;The folk undertaking the hunt for the trudniki do not go out of their way to harass people once they have been proved not to be face peelers&lt;br /&gt;
The fact that a trudnik is often hard to distinguish from a draughir without a close interrogation or the use of [[liao]], means that everyone with that lineage in the two affected territories has experienced problems with strangers (and sometimes their neighbours) over the last few months, represented by a -1 penalty to the production of their [[personal resource]]. The exception is that draughir whose [[military unit]] actively participating in the [[388YE_Spring_Equinox_interlude#Root_out_the_Face-peelers|root out the face-peelers]] venture have not suffered the same degree of conflict since the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that this suspicion - which also targets people who are not draughir but might be deemed as a bit suspiciously isolated or closed off from the wider community - has not turned violent. Every step is being made to ensure that it is the trudnik who are being dealt with, not innocent Varushkans. Very few people &#039;&#039;like&#039;&#039; harassing their neighbours but when it comes to lurking, infiltrating monsters that prey on their community, Varushka knows it is better to be safe and to apologise after, than to worry about propriety and see everyone in the vale pay the price.&lt;br /&gt;
==Ketsov Bequest==&lt;br /&gt;
* &#039;&#039;&#039;The Ketsov of Ossium have been keen to ensure that the hunt for the face-peelers goes well&lt;br /&gt;
* &#039;&#039;&#039;Varushkan military units undertaking the &#039;&#039;Protect the Vales of Varushka&#039;&#039; venture have a one rank bonus following the Spring Equinox&#039;&#039;&#039;&lt;br /&gt;
Surprisingly it is the [[Ossium#Ketsov|Ketsov]] who are most outspoken about the need to differentiate between draughir and trudnik. Their concerns are part of the reason the current venture is taking place, but they are adamant that the problem is not draughir it is &#039;&#039;people who offend against the rules of hospitality&#039;&#039;. The fact trudnik often appear as draughir is a secondary consideration - the real sign someone might be a trudnik is that they are prone to talking about cannibalism and similar offences, often in an apparently humorous or dismissive way. If others respond positively to such &amp;quot;jokes&amp;quot; it slowly corrodes the protection offered by Varushkan community and the [[hearth magic]] of hospitality. Unfortunately, the Ketsov are not very popular among their neighbours, and their nuanced take does not find much uptake.&lt;br /&gt;
&lt;br /&gt;
The Ketsov are not popular. They did not suffer the yoke of the Druj to the same degree other folk in Ossium did, and it is going to be some time before anyone forgets that. They maintain that they simply did what they needed to stay alive - parleying their knowledge of [[Crafting skills#Artisan|artisanry]] to secure safety for their family. What is a Varushkan if not someone who knows when it is necessary to make a deal with the darkness? They have been warning about the trudnik for years at this stage, but while the best time to deal with the threat was when they first brought it up, the second best time is now. As such, they are prepared to put their hands in their pockets and hopefully lay to rest concerns that they are not &#039;&#039;really&#039;&#039; Varushkans.&lt;br /&gt;
&lt;br /&gt;
Following the Spring Equinox, any Varushkan [[military unit]] receives a one rank bonus to production when undertaking the [[Venture#Protect_the_Vales_of_Varushka|Protect the Vales of Varushka]] [[venture]]. This represents payment of money, ingots, and measures from the Ketsov in Ossium and the [[Karsk#Ketsov_Mir_Mozga|Ketsov Mir Mozga]] in [[Karsk]]. The family may have had their problems with their fellow Varushkans, but they are still bound to the egregore and part of their nation. They haven&#039;t asked for anything in concern, but it is an open secret that they would be grateful to see the Varushkan national assembly speak on their behalf. They don&#039;t expect to be welcomed with open arms by their fellows, but they would appreciate their Vigilance and their Loyalty to the nation being recognised in some fashion.&lt;br /&gt;
&lt;br /&gt;
==Corrupted Blood==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Corrupt Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a potion that follows all the [[potion|normal rules]]. It is found in small doses in bottles, jars, or phials and anything of that sort would make a suitable physrep to attach the laminated rip-on-use card to.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Characters who took part in the venture receive forest materials and &#039;&#039;corrupt blood&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some Varushkan wise ones and wardens have expressed concern about this concoction&lt;br /&gt;
Those who took part in the fight against the face peelers have recovered an amount of [[Materials#Natural_Materials|forest materials]] - a mixture of loot taken from the trudnik and gifts from thankful Varushkans. They&#039;ve also encountered a [[potion|concotion]] that has been dubbed &#039;&#039;corrupt blood&#039;&#039;. This viscous preparation seems to be common in many trudnik nests, and reportedly infuses drinkers with preternatural strength and endurance. For most it is just another peculiar material, no stranger than the substances secured by the [[Tolvoli Butcher]] or the [[Keeper of the Bonehives]].&lt;br /&gt;
&lt;br /&gt;
Note everyone feels the same way however, and the provenance of this substance raises a few concerns among [[surgical skills#Apothecary|herbally inclined]] wise ones and wardens in Karsk and Ossium. These people have expressed their worries to the [[Apothecaries Guild]], the [[Imperial sodality]] who believe in &#039;&#039;shared discovery&#039;&#039;, and who exist to &#039;&#039;Coordinate and support the research... and dissemination of ingredients, potions, poisons, antidotes, and drugs to Imperial citizens&#039;&#039; (among other things).&lt;br /&gt;
&lt;br /&gt;
The request is straightforward; the Guild is asked to investigate &#039;&#039;corrupt blood&#039;&#039; and determine how safe it is, and if possible where it comes from and perhaps even what it is made of. After they&#039;ve done that, they ask that the [[Imperial_Apothecaries_Guild#Guild_Leader|speaker]] of the sodality share their findings using the power to [[Imperial_Apothecaries_Guild#Dissemination|disseminate]] herbal information to the Empire by making an [[Senate announcement|announcement]] in the [[Senate]] during the Spring Equinox. While this is a very broad interpretation of the powers of the sodality, the [[Civil Service|civil service]] have indicated that this use is legitimate as long as it is clearly related to matters within the remit of the sodality.&lt;br /&gt;
&lt;br /&gt;
If the speaker for the sodality does use this ability, their words will be a matter of public record in the same manner as any announcement to the Senate (they will be required to provide a written copy of their announcement as normal). If they choose to include a recommendation, it will have no legal power - the Senate alone has the power to make define laws for concoctions such as this - but members of the Apothecaries Guild outside Anvil will take note, and ensure that their peers among the herbalists and physicks, not only of Varushka but of the rest of the Empire, are aware of it.&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightYellow;&amp;quot; colspan=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Corrupt Blood (Reassurance)&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 doses of corrupt blood&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;18 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 doses of corrupt blood&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;30 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 doses of corrupt blood&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;43 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 doses of corrupt blood&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightYellow;&amp;quot; colspan=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Corrupt Blood (Caution)&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 doses of corrupt blood&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;22 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 doses of corrupt blood&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;36 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 doses of corrupt blood&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
If the speaker offers reassurances that the substance is safe to use, it will create an [[opportunity]] for the [[Merchant-Boyar of the Stinking Market]] to acquire small amounts of &#039;&#039;corrupt blood&#039;&#039; from Varushkan wagon raiders following the announcement. It will also create an opportunity for the [[Speaker to the Leshun]] to acquire similar amounts from the Thule, who reportedly have no use for the stuff. These opportunities won&#039;t last permanently - the supply of &#039;&#039;corrupt blood&#039;&#039; will eventually dwindle, and without trudnik to create more it&#039;s unlikely fresh doses can be concocted - but for at least the next year the two titles will be able to buy corrupt blood from their [[ministry]]. In addition, for the next year, the production of the &#039;&#039;[[Venture#Protect_the_Vales_of_Varushka|Protect the Vales of Varushka]]&#039;&#039; [[venture]] will change slightly. A standard military unit will gain 30 rings, five random [[Materials#Natural_Materials|measures]] or [[Materials#Metals|ingots]], and a dose of &#039;&#039;corrupt blood&#039;&#039; either taken from scattered and desperate trudnik or traded with wagon raiders who fought the face-peelers this season.&lt;br /&gt;
&lt;br /&gt;
If the Apothecaries Guild declines to make an announcement, or chooses not to either offer reassurance of recommend caution, then the opportunity for the two titles to purchase corrupt blood will still exist, but the price will be significantly higher, and the supply lower so the opportunity to buy the corrupt blood will be lost by the start of the Autumn Equinox.&lt;br /&gt;
&lt;br /&gt;
Finally, if the speaker instead recommends caution in dealing with &#039;&#039;corrupt blood&#039;&#039;, neither title gains access to corrupt blood and there is no change to the production of the venture. Individuals are still free to trade the concoction as they wish, but the Imperial sodality members in the wider Empire will echo the speaker and discourage use of &#039;&#039;corrupt blood&#039;&#039;. Any opportunity to acquire more of the substance will only exist &amp;quot;beneath the table&amp;quot; as it were.&lt;br /&gt;
&lt;br /&gt;
In the event the Senate chooses to make corrupt blood illegal for whatever reason, the current opportunities to acquire corrupt blood via [[ministry]] or [[venture]] are lost, regardless of what the Apothecaries Guild proposes.&lt;br /&gt;
===What is a Potion?===&lt;br /&gt;
* &#039;&#039;&#039;The Constitutional Court has issued guidance about the Imperial Apothecaries Guild ability to share their findings&lt;br /&gt;
* &#039;&#039;&#039;This follows guidance related to the use of interdiction by the Conclave where potions, drugs, and ingredients are concerned&lt;br /&gt;
The Imperial Apothecaries&#039; Guild, via their Speaker, has the ability to share recipes stored in a [[Potion#Herbal|herbal]] with the Empire. The seemingly innocent request from the Varushkan wise ones has triggered something of an argument in the civil service as to whether that power covers the ability to share other lore related to the purview of the Guild. The constitutional court has ruled that, given not all herb lore is contained in a herbal, the responsibility&lt;br /&gt;
to &amp;quot;&#039;&#039;coordinate and support the research, development, and dissemination&#039;&#039;&amp;quot; means that the Guild must implicitly have the ability to spread information related to &amp;quot;&#039;&#039;ingredients, potions, poisons, antidotes, and drugs to Imperial citizens&#039;&#039;.&amp;quot; This includes propagating information about herbs, potions and the like that is not contained in a herbal. As such, they have adjusted the civil service guidelines around the use of the [[Imperial_Apothecaries_Guild#Dissemination|dissemination]] power to reflect this. They will continue to monitor the situation.&lt;br /&gt;
&lt;br /&gt;
==Roads==&lt;br /&gt;
* &#039;&#039;&#039;The damage being done to the warding power of Varushka&#039;s roads has been reversed&lt;br /&gt;
* &#039;&#039;&#039;It is not clear what caused the corrosion of this protection, nor what has restored it&lt;br /&gt;
Everyone in Varushka knows the protection offered by a properly built road. Roads are a powerful manifestation of the [[hearth magic]] of [[Varushka_hearth_magic#Wards|warding]], a symbol of civilisation in wild places and safety against the creatures of the dark. This is especially true in Varushka where the [[Varushkan Road|roads]] are laid out with symbols of sanctuary specifically designed to keep the monsters at bay. Over the past couple of years, though, this power has been slowly waning. There have been incidents were more powerful monsters have been able to step onto the roads, creating tragic circumstances where travellers who believed themselves safe have fallen prey to the perils of the Varushkan wilderness. First noted during the height of the [[Momento_mori#Roads_and_Crowns|Schlata of Rot&#039;s]] rampage, the situation has slowly worsened. Only the [[Venture#Protect_the_Vales_of_Varushka|continued efforts]] of the &#039;&#039;schlacta&#039;&#039; of Varushka and the questing-knights of [[Dawn]] have kept the danger at bay, but they have also served to conceal just how bad the problem was becoming. Sensitive types reported a feeling of unease or uncertainty when travelling the roads, an awareness that they might not offer their full protection that left some frightened and forced to turn back before venturing too far from their vale.&lt;br /&gt;
&lt;br /&gt;
Following the attacks against the trudniki, these nagging sensations seem to have vanished. Folk travel the roads with a sense of surety and certainty, knowing in some unconscious way that as long as they remember to follow the rules, to stay on the path whatever tries to lure them away, they will be safe. It seems unlikely that this bold action against the trudnik is wholly to thank for this sudden shift. Unfortunately, given the folk of Varushka do not entirely agree on what was causing the disruption in the first place, it&#039;s hard to say for certain what might have lead to such a dramatic reversal of fortune.&lt;br /&gt;
==Meat and Bone (Conjunctions)==&lt;br /&gt;
* &#039;&#039;&#039;Several conjunctions of the Sentinel Gate have been detected that allow opportunities to follow up on the raids against the trudniki&lt;br /&gt;
While the face peelers have been comprehensively routed, there is still some lingering fall out. The civil service have identified conjunctions of the [[Sentinel Gate]] that will allow Imperial heroes to intercede in several locations in the east of Varushka and beyond.&lt;br /&gt;
&lt;br /&gt;
===Lost Wagon Raiders (Ossium) ===&lt;br /&gt;
* &#039;&#039;&#039;A group of wagon raiders stranded in the depths of Drownbark Forest have become bewitched by some unknown spiritual force&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Possible|combat possible]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Merchant-Boyar of the Stinking Market&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for investigating and resolving the situation&#039;&#039;&#039;&lt;br /&gt;
{{InnocentPeoplePresent}}&lt;br /&gt;
[[Varushka military concerns#Wagon_Raiders_and_Sell_Swords|Wagon raiders]] operating out of [[Ossium#The_Palace_of_Orieb|Orieb]] have struck out into the sucking mire of [[Ossium#Drownbark_Forest|Drownbark Forest]] - exchanging ox and wagon for flat-hulled punts to ply marshes that are rapidly flooding with the coming of Spring. Seeking the [[388YE_Spring_Equinox_interlude#Root_out_the_Face-peelers|plunder said to reside in the hidden vales of the face-peelers]], they appear to have run afoul of some unknown threat in the deep forest. Scouts have found raiders adrift on the shifting islands of sedge, delirious from exposure, babbling of their comrades acting oddly - as if not themselves or, as one raider puts it, &amp;quot;suffering a sickness of the soul&amp;quot;. Others flee when approached, vanishing into the reeds without a trace, screaming in terror.&lt;br /&gt;
&lt;br /&gt;
A conjunction leading to a dilapidated camp thought to contain most of the raiders has been identified - but contact has not been possible due to the shifting waters of the marsh. It falls to the [[Merchant-Boyar_of_the_Stinking_Market|Merchant Boyar of the Stinking Market]], &#039;&#039;&#039;Modesto Bogaty&#039;&#039;&#039;, to arrange an investigation into this matter. If the raiders are left to perish in the swamp, then whatever intelligence they might have collected during their expedition would be lost.&lt;br /&gt;
&lt;br /&gt;
===Embers and Ash (Karsk)===&lt;br /&gt;
* &#039;&#039;&#039;A band of wagon raiders have fallen sick after taking part in the attack against the face-peelers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Possible|combat possible]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Guild Leader of the Apothecaries&#039; Guild&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for treating the Gregadze&#039;&#039;&#039;&lt;br /&gt;
{{InnocentPeoplePresent}}&lt;br /&gt;
Some of those who joined the efforts to root out the face-peelers have fallen sick. One group, the &#039;&#039;Gregadze&#039;&#039;, have retreated to their camp. The local outpost has refused to help, assuming this is all just a trick and that they are actually trudniki. The outpost has sent word to the Apothecaries Guild asking them to come and see what can be done to treat them - just in case they &#039;&#039;aren&#039;t&#039;&#039; monstrous. &lt;br /&gt;
&lt;br /&gt;
The incumbent [[Imperial_Apothecaries_Guild#Guild_Leader|Guild Leader of the Apothecaries&#039; Guild]], &#039;&#039;&#039;Esmé i Estrico i Erigo&#039;&#039;&#039;, is responsible for treating the Gregadze if they are able. If if turns out they &#039;&#039;are&#039;&#039; people and they are treated, then the outpost has promised fifty drams of herbs to be delivered in time for the Summer Solstice to whoever is elected as the Guild Leader.&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_poisoned_air&amp;diff=140200</id>
		<title>The poisoned air</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_poisoned_air&amp;diff=140200"/>
		<updated>2026-06-09T18:12:11Z</updated>

		<summary type="html">&lt;p&gt;Dre: /* Suffocate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Spring]][[Category:Winds of Fortune]]&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Mantra of the Scribes of Atonaius, a Sect who were lost to Druj assassins investigating the miasma pillar of Kroll&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;I am the words and the voice&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;I am the paper and pen&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;I am the light and the mirror&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;I am the essence and its cession&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;What is true is what is written&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;And what is written is true&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Miasma.png|caption=The miasma in Sarangrave hangs thickly over the land.|align=right|width=450}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
For the first time in recorded history, no part of the dominion of the [[Druj]] holds sway over the [[Sarangrave]]. Their armies are beaten, their defences smashed, their fortresses have fallen. In their wake they have left behind a land poisoned and cursed by a thousand years of cruelty. The Imperial [[Senate]] have seen fit to [[387YE_Autumn_Equinox_Senate_sessions#Assign_Sarangrave|grant this land to the Urizen]]. Where the Druj blanketed the land in darkness, the [[Urizen]] will bring [[Urizen_hearth_magic#Illumination|&#039;&#039;light&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
Eager to begin the arduous task of moulding it to their utopic designs, the nation asked their [[Seer|seers]] to seek out the [[Urizen_hearth_magic#Truth|truth]] of the [[Druj_miasma#Miasma_Pillars|miasma pillars]] that blight the territory. The Druj may be fleeing, but this vile remnant endures, the horror that is their pernicious legacy. Eager to play their role despite the dangers, the seers have fanned out across the territory in search of everything they can find.&lt;br /&gt;
&lt;br /&gt;
While most have returned, some have not, lost to the malice of the Druj and the terrible dangers of the Empire&#039;s newest territory. Despite the losses, the seers of Urizen have risen to the task and played their role. What they have seen and experienced has left them scarred: many of the survivors have forsworn ever returning to the accursed land. Those who once dwelled in Spiral compare it to living in their former home when the {{Black Plateau}} was at its worst. The National Assembly will need to draw on others in the future.&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=Seers of the Spires! We call on your expertise. The crushing dread of the miasma in the Sarangrave inhibits virtuous action and impedes our aspirations in the territory. Use your arete to locate the pillars that anchor this miasma, and send this information to those most able to leverage it.|by=Solas of the Spire of the Waxing Sun, Urizen National Assembly|vote=250-10|when=Winter 388YE}}&lt;br /&gt;
&lt;br /&gt;
==Reason==&lt;br /&gt;
Much of what the Empire already knows about miasma pillars was learned in the campaigns in Zenith and Ossium. Many of these, especially the ones in Ossium, were hastily erected affairs, wrought quickly and presumably cheaply. &lt;br /&gt;
&lt;br /&gt;
The pillars of the Sarangrave are a different matter entirely; ancient, powerful, well-protected. It is clear that the Druj invested heavily in these pillars, determined to ensure they lasted. Deeply rooted in their ecosystem, they have warped and changed the world around them. Whole generations of flora and fauna have had to adapt and grow under the oppressive weight of the miasma. To the invading forces, the miasma hits like a thick wall which suffocates and succumbs even those of strongest will; yet the natives of Sarangrave were born drowning - it is all they have ever known. No piece of infrastructure, no building, no statue, nor even what little artwork exists can express the feelings of hope or joy: elation is a foreign language to the people of this land.&lt;br /&gt;
&lt;br /&gt;
One of the seers points out what may be the most awful truth of all. The Druj have ways to armour themselves against the worst effects of the miasma on battlefields, but they&#039;re not &#039;&#039;completely&#039;&#039; immune to the effects. They have the strength to resist the dolour, but they still experience it. The price they willingly chose to inflict this horror on everyone they ruled was to be forced to live in squalor themselves. It is hard to fathom what possible reason they could have to choose this fate.&lt;br /&gt;
&lt;br /&gt;
==Magic (Participation)==&lt;br /&gt;
* &#039;&#039;&#039;Any Urizeni with a resource in the Sarangrave may be affected by the miasma whenever they cast magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most of the experience the Empire has with the miasma pillars has been focussed on destroying them. While the seers assume that is the ultimate objective here, if that was all the nation required, they would presumably have sent in the sentinels. The seers believe they were chosen because of their unrivalled mastery of divination - their goal is to find out everything they can about the pillars and allow others to cut them down.&lt;br /&gt;
&lt;br /&gt;
Interacting with a miasma pillar is dangerous, and miserable, in equal measures. The things radiate an almost physical pall of dread and despair that infests everything around it. People who have encountered the miasma described it as “clawing at the spirit”, “slowly grinding away every positive emotion”, and “threatening to undermine every virtuous thought”.&lt;br /&gt;
&lt;br /&gt;
Now that the Urizeni are beginning to settle here, the miasma is already beginning to affect them. The poison that washes off the pillars leeches into the the leylines of the territory and is starting to poison the magic of the first wave of settlers. Any Urizeni with their personal resource in the Sarangrave may experience the following effect whenever they cast ritual magic, and for a short period after. The effect is especially pronounced if that resource is a mana site:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spring&#039;&#039;&#039; - You feel as though there is a great predator stalking you, just beyond your vision. The best way to make yourself safe is to lash out at anyone who comes near you so that they keep their distance.&lt;br /&gt;
*&#039;&#039;&#039;Summer&#039;&#039;&#039; - You feel as though those around you are judging you and finding you lacking; you feel the urge to challenge them to prove your worth.&lt;br /&gt;
*&#039;&#039;&#039;Autumn&#039;&#039;&#039; - You feel as though others are trying to take advantage of you, manipulating you to their advantage and your detriment. You feel the urge to dominate those you treat with until they have no room to manoeuvre against you.&lt;br /&gt;
*&#039;&#039;&#039;Winter&#039;&#039;&#039; - You sense that those around you are plotting your downfall; you feel the urge to prepare to strike back, before they can act against you.&lt;br /&gt;
*&#039;&#039;&#039;Day&#039;&#039;&#039; - You feel as though you are missing some vital piece of information, and that until you can figure out what it is, you will never be able to achieve your goals.&lt;br /&gt;
*&#039;&#039;&#039;Night&#039;&#039;&#039; - You sense that things are not quite as they seem; it feels like people are hiding things from you no matter what they say.&lt;br /&gt;
&lt;br /&gt;
[[Changeling|Changelings]] may overcome any of these effects by taking advantage of their lineage boon, as can anyone in the normal way via anointing, spending a hero point, or using some other appropriate source of [[Roleplaying effects#Overcoming_Roleplaying_Effects|spiritual strength]].&lt;br /&gt;
&lt;br /&gt;
These effects are only going to grow worse the longer the Urizeni live there. At the moment, the superior will of the Urizeni people is allowing them to push back, not to ignore the effects the miasma brings on when they use magic, but to fight back against them. That will not last - even the masters of [[Urizen_culture_and_customs#Poise|poise]] cannot endure this misery forever. If left unchecked, the pillars will eventually begin to make the Urizeni living here feel helpless, vulnerable, powerless, and weak. Nobody knows how long that will take, possibly years, maybe generations, but the nation must fight back &#039;&#039;now&#039;&#039;, while they can still wield magic effectively.&lt;br /&gt;
&lt;br /&gt;
==Ambition==&lt;br /&gt;
The seers have been studying these effects and they warn that if the pillars are not destroyed, then the effects will steadily get worse. Having studied the pillars, the seers have discovered that their primary purpose is not to defend the land against Imperial assault, but to break the will of the people who live under the Druj. The miasma is designed to break the will of the people who experience it; it uses fear as a weapon to invoke feelings of despair and hopelessness. It doesn&#039;t simply affect individuals; it targets groups, septs, nations - attacking their collective sense of identity and purpose.&lt;br /&gt;
&lt;br /&gt;
The pillars are not attacking magic, they&#039;re attacking the Urizeni&#039;s sense of themselves as masters of magic. The thing that makes the magicians of the High Peaks the greatest magicians in the world, the [[Urizen|three pillars]] of Urizeni society, ambition, reason, and magic, are the very things the miasma uses to attack them. If there were Marchers living here, they would be wrestling with an ever-growing fear that their crops would fail, that the things they took Pride in were worthless, and that those on whose Loyalty they relied would fail them.&lt;br /&gt;
&lt;br /&gt;
The pillars are the perfect embodiment of the evil of the Druj. They are deliberately built to poison the souls of the people the Druj have conquered. They sap their spirit and crush their will. They render people passive and pliant and unresisting. They dissolve the bonds of unity between people and the unwashed masses that endure are stripped of their individuality. Some Urizeni have spent a thousand years trying to find a way to make ushabti able to think and act like people. The Druj spent that time trying to make people think and act like ushabti.&lt;br /&gt;
&lt;br /&gt;
As one seer comments, the Empire sometimes wrestles with their conscience and asks, &amp;quot;are we evil&amp;quot;? Compared to the Druj, the Empire are new-born children. Their entire society is built on evil, built to perpetuate an unimaginable evil. An evil they embraced themselves, because it was the only way they could think of to hold on to power. In the words of the fallen seer, Belisar of the Scribes of Atonaius - &#039;&#039;&amp;quot;When the Empire have the opportunity, we build great works, when the Druj have the opportunity they build miasma pillars.&amp;quot;&#039;&#039; It&#039;s evil on such a breath-taking scale, you almost have to respect the [[Ambition]] of it. &#039;&#039;Almost&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote&amp;gt;&amp;quot;Where there is darkness, we will make light.&amp;quot;&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
* &#039;&#039;&#039;The seers have tried to identify the single most important pillar in each region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Destroying a pillar will cause the miasma in that region to dissipate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are several conjunctions that will allow the Empire to act now to try to destroy a pillar&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These pillars require Dreadful Ending or a rank 15 consecration to destroy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The only current alternative would be for an Imperial army to spend a season here to destroy one of these pillars while Bound by Common Cause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are numerous pillars spread out across the territory, each designed to reinforce each other, especially when they are in close proximity. In this case removing the power of a single pillar often fails - all the nearby pillars need to be deactivated simultaneously. Rather than waste time identifying ever pillar, or trying to start with the simplest least well-defended pillars, the Seers have settled on the opposite approach. They&#039;ve used the Net of the Heavens to identify the biggest, most important pillar in each region. The keystone - the central node.&lt;br /&gt;
&lt;br /&gt;
Of course these are among some of the best-defended and the most difficult to destroy. But taking them out will remove the miasma from the region in a single stroke. It will weeks to fade, but fade it will. There &#039;&#039;may&#039;&#039; be individual smaller pillars that need to be destroyed, such is the way of things, but their effects will be small and localised and they can dealt with when they are discovered. The Net of the Heavens demands the seers identify the &#039;&#039;pivotal&#039;&#039; nodes, the pillars on which the whole network depends. &lt;br /&gt;
&lt;br /&gt;
There are (unsurprisingly) none in Bendol; the one in the Whisperwood was already removed; one in Turan; and two each in Thornfen, Bloodwater Marsh, and Kroll. The seers believe that there is one in Nesustak forest, but they were not permitted access to locate it by the former Druj subjects. Unfortunately the seers with the information on one of the Pillars in Bloodwater Marsh have been captured, but [[Other_monstrous_geographies#Battlefield_Opportunity:_Rescue_the_Seers|there may yet be a chance to rescue them]]. &lt;br /&gt;
&lt;br /&gt;
There have been conjunctions identified to potentially deal with the others. If this attempt fails, then any Imperial [[army]] enchanted with [[Bound by Common Cause]], or which was [[Army_qualities#Devoted|devoted]] could take a [[Army_orders#Heroic_Stand|heroic stand]] to destroy a single identified pillar as long as they were not otherwise involved in a campaign that season.&lt;br /&gt;
&lt;br /&gt;
These pillars that the seers have identified are the strongest and the oldest pillars in the territory. Ancient and too deep rooted, they are well-connected to pillars across the region, which makes it impossible to destroy them with [[Chimes of Annulment]].  Each will need to be destroyed utterly and overwhelmingly by either a casting of [[Dreadful Ending]] or a rank 15 [[consecration]] ceremony.&lt;br /&gt;
&lt;br /&gt;
===Strangle===&lt;br /&gt;
* &#039;&#039;&#039;This expedition to Thornfen will need to cut their way through the foliage with axes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This encounter is a [[Accessibility#Combat_Unlikely_or_Contained|combat unlikely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Gardener of Pallas&#039;&#039; is responsible for destroying the miasma pillar&#039;&#039;&#039;&lt;br /&gt;
In the deepest, darkest part of the woods of Thornfen lies a Miasma pillar overgrown with trees, weeds and vines. The malignance of the pillar has leaked into the ground and granted the flora an almost semi-sentience that encourages it to wrap itself around unwary interlopers and slowly strangle them to death. Indeed, two Seers lost their lives before the true danger was uncovered. They have managed to confirm that there is no spring magic here, this is no vallorn, it is decades if not centuries of the land being poisoned by the nature of the Miasma Pillar.&lt;br /&gt;
&lt;br /&gt;
Imperial heroes will need to take some who are strong of arm wielding axes or similar weapons to cut through the overgrown foliage to make a path and keep the grasping vines at bay while the pillar itself is destroyed. If the pillar is not destroyed within twenty-five minutes of entering the area, anyone who has not fled will be completely overwhelmed, trapped, and perish.&lt;br /&gt;
&lt;br /&gt;
The [[Gardener of Pallas]], &#039;&#039;&#039;Arephanes of Tropaion Citadel&#039;&#039;&#039; is tasked with taking charge of this dangerous expedition. They will need to destroy the pillar with [[Dreadful Ending]] or a rank 15 [[consecration]] once they have dealt with the malignant foliage surrounding it.&lt;br /&gt;
&lt;br /&gt;
===Suffocate===&lt;br /&gt;
* &#039;&#039;&#039;An expedition will need to purge the poison from the cauldron in Bloodwater Marsh&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a [[Accessibility#Combat_Unlikely_or_Contained|combat unlikely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone entering the area will be affected by VENOM, which cannot be removed until the poison is neutralised, or they leave the area&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Guild Leader of the Apothecaries&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for destroying the miasma pillar&#039;&#039;&#039;&lt;br /&gt;
Where natural defences do not come about, the Druj are more than happy to invent their own. The Miasma pillar in Bloodwater Marsh is enveloped in a thick cloud of toxins so deadly that a single inhalation can be fatal. Fortunately, the Druj had to leave in such a hurry that they have left their cauldron behind, and the Seers have spent hours working flat out to understand exactly how the cauldron works. As a result of their efforts, they have carefully prepared a guide to negate its effects so that the pillar can be destroyed. &lt;br /&gt;
&lt;br /&gt;
The following steps must be completed in order in order to neutralise the fumes:&lt;br /&gt;
&lt;br /&gt;
*The cauldron must be taste-tested to identify which deadly poison sits as a layer on top, then the antidote prepared and poured in. Whoever taste-tests will presumably also need a dose of the antidote.&lt;br /&gt;
*The concoction will then start emitting a scent which will be one of the six standard potions that allow magicians to substitute personal mana for crystal mana. Which one it is will need to be identified and matched to reduce the liquid to a paste.&lt;br /&gt;
*This paste will take the form of a Salve. The only way to extract it will be for someone to stick their arm in to absorb whatever effects it has. It should be one known to Imperial [[apothecary|apothecaries]] however.&lt;br /&gt;
*What remains should be weak enough to be destroyed by mixing in a single dose of [[beggar&#039;s lye]]. After a few seconds, the fumes around the pillar should change from deadly green to (relatively) safe white and allow the rest of the team to get close enough to destroy it.&lt;br /&gt;
&lt;br /&gt;
It is important to note that those who go will need to neutralise the concoction or leave before &#039;&#039;&#039;15 minutes&#039;&#039;&#039; has passed, otherwise they will have inhaled too much of the noxious poison and will become [[terminal]] when they leave the area.&lt;br /&gt;
&lt;br /&gt;
Whoever is appointed as the [[Apothecaries Guild#Guild Leader|Guild Leader of the Imperial Apothecaries]] at the upcoming summit is tasked with arranging a group who can deal with the cauldron. The pillar will need to be destroyed with either [[Dreadful Ending]] or a rank 15 [[consecration]] once the poison of the cauldron is neutralised.&lt;br /&gt;
&lt;br /&gt;
===Scream===&lt;br /&gt;
* &#039;&#039;&#039;An expedition will need to dealt with an anguished ghost guarding a pillar in Thornfen&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ghost repels everyone who tries to draw close enough to exorcise it&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a [[Accessibility#Combat_Unlikely_or_Contained|combat unlikely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;High Exorcist&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for ensuring the ghost is dealt with&#039;&#039;&#039;&lt;br /&gt;
The seers were not able to approach the &#039;&#039;other&#039;&#039; pillar in Thornfen due to a powerful ghost that seems to be anchored to the area. Whenever anyone gets too close they are driven back are driven back by the screams of the apparition. This wall of anguish makes it impossible to get close enough to exorcise the ghost. This seems to be an &#039;&#039;intentional&#039;&#039; feature by the Druj, who seem to have marked out a perimeter of the ghost&#039;s power, beyond which it is safe to approach. There are a number of items in the area that [[detect magic]] confirms could be investigated with [[Skein of Years|Day magic]]; it was too difficult for the seers to perform the ritual but they recommend this course first.&lt;br /&gt;
&lt;br /&gt;
The [[High Exorcist]], &#039;&#039;&#039;Belial De Courtenay-Wyldrose&#039;&#039;&#039;, is tasked with arranging a team to investigate and deal with the ghost. Once the ghost is removed, the pillar will need to be destroyed with [[Dreadful Ending]] or a rank 15 [[consecration]].&lt;br /&gt;
&lt;br /&gt;
==Against the Kallad==&lt;br /&gt;
Unfortunately, two elite bands of Druj [[Arkad#Kallad|Kallad]] have remained behind to defend the miasma pillars and stymie Imperial efforts to remove their taint from the land. Over a dozen seers sent to investigate Turan and Kroll did not return, presumably captured and murdered (or worse) by these murderous servants of the Buruk-Tepel.&lt;br /&gt;
&lt;br /&gt;
These pillars are less powerful and can be destroyed with [[Chimes of Annulment]], [[Dreadful Ending]], or a rank 15 consecration ceremony. &lt;br /&gt;
&lt;br /&gt;
{{KaelaGift}}&lt;br /&gt;
===Desecrators of the Wasteland===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Content Warning&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;This encounter will contain depictions of torture. This is integral to the encounter and we would recommend players exercise caution if they are not comfortable experiencing this.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A band of Kallad are leading a group of Druj guarding a miasma pillar in Turan Flats&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A Druj Winter coven are attempting to curse Sarangrave with Winter&#039;s Ghosts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Keeper of the Tower of the Fall&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for destroying the miasma pillar and stopping the ritual&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
The pillar in Turan appears to be guarded by the &#039;&#039;Kull&#039;&#039;, banner of Kallad who bargain with the [[The_Thrice-cursed_Court|less reputable]] denizens of the Winter realm, and even the [[Agramant|Dread Maw]] itself. It is they who that corrupted the [[Keeper_of_the_Tower_of_the_Fall#The_Tower_of_the_Fall|Tower of the Fall]] to unleash the &#039;&#039;Endless Stalker&#039;&#039; as the Druj retreated from [[Zenith]].&lt;br /&gt;
&lt;br /&gt;
Given this connection, it is the responsibility of the [[Keeper of the Tower of the Fall]], &#039;&#039;&#039;Sabine&#039;&#039;&#039;, to arrange a force to drive them out and destroy the pillar. The Kull are in league with a Winter coven of ghulai, who are attempting to make use of a Winter regio - the Culling Stone - to [[Winter&#039;s Ghosts|curse]] the territory before they withdraw, as repayment for a favour owed to the Kull.&lt;br /&gt;
&lt;br /&gt;
The pillar can be destroyed with [[Chimes of Annulment]], [[Dreadful Ending]], or a rank 15 consecration ceremony. &lt;br /&gt;
&lt;br /&gt;
===Assassins of the Forest===&lt;br /&gt;
* &#039;&#039;&#039;A band of Kallad are leading a group of Druj guarding a pair of miasma pillars in Thornfen&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Knight-protector of Spring&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for destroying the two miasma pillars&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
While the great beast of the lake remains absent, a banner of Kallad called the &#039;&#039;Kri&#039;&#039; remain to guard two of the miasma pillars of Thornfen against those who would seek to remove the last of the Druj influence from the territory. Supported by skilled practitioners of the realm of Spring, who are favoured by [[Arhallogen]] and employ both the magic of the realm and their own specially brewed poisons to bring swift or slow deaths to their enemies as pleases them.&lt;br /&gt;
&lt;br /&gt;
As there are two of them in tandem, it is possible to use the ritual [[Chimes of Annulment]] to create a link between the pillars and destroy them. Given the link between the Kri and the Spring realm, it is the responsibility of the [[Knight-protector|Knight-protector of Spring]], &#039;&#039;&#039;Clint Leohart De Licorne&#039;&#039;&#039; to face this threat.&lt;br /&gt;
&lt;br /&gt;
The pillars can be destroyed with [[Chimes of Annulment]], [[Dreadful Ending]], or a rank 15 consecration ceremony.&lt;br /&gt;
&lt;br /&gt;
==The Miasma==&lt;br /&gt;
* &#039;&#039;&#039;All of these encounters take place under the effect of the Druj miasma&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The miasma causes [[Calls#WEAKNESS|WEAKNESS]] to everyone exposed to it unless they have a way to [[Roleplaying_effects#Overcoming_Roleplaying_Effects|overcome]] it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All conjunctions on this wind of fortune lead to locations under the the effect of the Druj miasma. Anyone entering the area will need to protect themselves from the clawing dread or succumb to a weakening terror that creeps into their mind.&lt;br /&gt;
&lt;br /&gt;
The primary effect of the miasma is that it [[Calls#WEAKNESS|weakens]] anyone exposed to it who does not have the ability to [[Roleplaying_effects#Overcoming_Roleplaying_Effects|overcome]] it. The easiest method to overcome the miasma is to receive an [[anointing]], but particularly [[Heroic_skills#Hero|heroic]] individuals, or those in possession of certain [[enchantment|enchantments]] or [[magic items]] may also be able to counteract the effect. In particular, those of the [[changeling]] [[lineage]] are able to fight the effects of the miasma, by only by becoming &#039;&#039;extremely&#039;&#039; angry - which can cause problems all its own.&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_poisoned_air&amp;diff=140199</id>
		<title>The poisoned air</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_poisoned_air&amp;diff=140199"/>
		<updated>2026-06-09T18:11:51Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Spring]][[Category:Winds of Fortune]]&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Mantra of the Scribes of Atonaius, a Sect who were lost to Druj assassins investigating the miasma pillar of Kroll&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;I am the words and the voice&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;I am the paper and pen&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;I am the light and the mirror&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;I am the essence and its cession&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;What is true is what is written&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;And what is written is true&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Miasma.png|caption=The miasma in Sarangrave hangs thickly over the land.|align=right|width=450}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
For the first time in recorded history, no part of the dominion of the [[Druj]] holds sway over the [[Sarangrave]]. Their armies are beaten, their defences smashed, their fortresses have fallen. In their wake they have left behind a land poisoned and cursed by a thousand years of cruelty. The Imperial [[Senate]] have seen fit to [[387YE_Autumn_Equinox_Senate_sessions#Assign_Sarangrave|grant this land to the Urizen]]. Where the Druj blanketed the land in darkness, the [[Urizen]] will bring [[Urizen_hearth_magic#Illumination|&#039;&#039;light&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
Eager to begin the arduous task of moulding it to their utopic designs, the nation asked their [[Seer|seers]] to seek out the [[Urizen_hearth_magic#Truth|truth]] of the [[Druj_miasma#Miasma_Pillars|miasma pillars]] that blight the territory. The Druj may be fleeing, but this vile remnant endures, the horror that is their pernicious legacy. Eager to play their role despite the dangers, the seers have fanned out across the territory in search of everything they can find.&lt;br /&gt;
&lt;br /&gt;
While most have returned, some have not, lost to the malice of the Druj and the terrible dangers of the Empire&#039;s newest territory. Despite the losses, the seers of Urizen have risen to the task and played their role. What they have seen and experienced has left them scarred: many of the survivors have forsworn ever returning to the accursed land. Those who once dwelled in Spiral compare it to living in their former home when the {{Black Plateau}} was at its worst. The National Assembly will need to draw on others in the future.&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=Seers of the Spires! We call on your expertise. The crushing dread of the miasma in the Sarangrave inhibits virtuous action and impedes our aspirations in the territory. Use your arete to locate the pillars that anchor this miasma, and send this information to those most able to leverage it.|by=Solas of the Spire of the Waxing Sun, Urizen National Assembly|vote=250-10|when=Winter 388YE}}&lt;br /&gt;
&lt;br /&gt;
==Reason==&lt;br /&gt;
Much of what the Empire already knows about miasma pillars was learned in the campaigns in Zenith and Ossium. Many of these, especially the ones in Ossium, were hastily erected affairs, wrought quickly and presumably cheaply. &lt;br /&gt;
&lt;br /&gt;
The pillars of the Sarangrave are a different matter entirely; ancient, powerful, well-protected. It is clear that the Druj invested heavily in these pillars, determined to ensure they lasted. Deeply rooted in their ecosystem, they have warped and changed the world around them. Whole generations of flora and fauna have had to adapt and grow under the oppressive weight of the miasma. To the invading forces, the miasma hits like a thick wall which suffocates and succumbs even those of strongest will; yet the natives of Sarangrave were born drowning - it is all they have ever known. No piece of infrastructure, no building, no statue, nor even what little artwork exists can express the feelings of hope or joy: elation is a foreign language to the people of this land.&lt;br /&gt;
&lt;br /&gt;
One of the seers points out what may be the most awful truth of all. The Druj have ways to armour themselves against the worst effects of the miasma on battlefields, but they&#039;re not &#039;&#039;completely&#039;&#039; immune to the effects. They have the strength to resist the dolour, but they still experience it. The price they willingly chose to inflict this horror on everyone they ruled was to be forced to live in squalor themselves. It is hard to fathom what possible reason they could have to choose this fate.&lt;br /&gt;
&lt;br /&gt;
==Magic (Participation)==&lt;br /&gt;
* &#039;&#039;&#039;Any Urizeni with a resource in the Sarangrave may be affected by the miasma whenever they cast magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most of the experience the Empire has with the miasma pillars has been focussed on destroying them. While the seers assume that is the ultimate objective here, if that was all the nation required, they would presumably have sent in the sentinels. The seers believe they were chosen because of their unrivalled mastery of divination - their goal is to find out everything they can about the pillars and allow others to cut them down.&lt;br /&gt;
&lt;br /&gt;
Interacting with a miasma pillar is dangerous, and miserable, in equal measures. The things radiate an almost physical pall of dread and despair that infests everything around it. People who have encountered the miasma described it as “clawing at the spirit”, “slowly grinding away every positive emotion”, and “threatening to undermine every virtuous thought”.&lt;br /&gt;
&lt;br /&gt;
Now that the Urizeni are beginning to settle here, the miasma is already beginning to affect them. The poison that washes off the pillars leeches into the the leylines of the territory and is starting to poison the magic of the first wave of settlers. Any Urizeni with their personal resource in the Sarangrave may experience the following effect whenever they cast ritual magic, and for a short period after. The effect is especially pronounced if that resource is a mana site:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spring&#039;&#039;&#039; - You feel as though there is a great predator stalking you, just beyond your vision. The best way to make yourself safe is to lash out at anyone who comes near you so that they keep their distance.&lt;br /&gt;
*&#039;&#039;&#039;Summer&#039;&#039;&#039; - You feel as though those around you are judging you and finding you lacking; you feel the urge to challenge them to prove your worth.&lt;br /&gt;
*&#039;&#039;&#039;Autumn&#039;&#039;&#039; - You feel as though others are trying to take advantage of you, manipulating you to their advantage and your detriment. You feel the urge to dominate those you treat with until they have no room to manoeuvre against you.&lt;br /&gt;
*&#039;&#039;&#039;Winter&#039;&#039;&#039; - You sense that those around you are plotting your downfall; you feel the urge to prepare to strike back, before they can act against you.&lt;br /&gt;
*&#039;&#039;&#039;Day&#039;&#039;&#039; - You feel as though you are missing some vital piece of information, and that until you can figure out what it is, you will never be able to achieve your goals.&lt;br /&gt;
*&#039;&#039;&#039;Night&#039;&#039;&#039; - You sense that things are not quite as they seem; it feels like people are hiding things from you no matter what they say.&lt;br /&gt;
&lt;br /&gt;
[[Changeling|Changelings]] may overcome any of these effects by taking advantage of their lineage boon, as can anyone in the normal way via anointing, spending a hero point, or using some other appropriate source of [[Roleplaying effects#Overcoming_Roleplaying_Effects|spiritual strength]].&lt;br /&gt;
&lt;br /&gt;
These effects are only going to grow worse the longer the Urizeni live there. At the moment, the superior will of the Urizeni people is allowing them to push back, not to ignore the effects the miasma brings on when they use magic, but to fight back against them. That will not last - even the masters of [[Urizen_culture_and_customs#Poise|poise]] cannot endure this misery forever. If left unchecked, the pillars will eventually begin to make the Urizeni living here feel helpless, vulnerable, powerless, and weak. Nobody knows how long that will take, possibly years, maybe generations, but the nation must fight back &#039;&#039;now&#039;&#039;, while they can still wield magic effectively.&lt;br /&gt;
&lt;br /&gt;
==Ambition==&lt;br /&gt;
The seers have been studying these effects and they warn that if the pillars are not destroyed, then the effects will steadily get worse. Having studied the pillars, the seers have discovered that their primary purpose is not to defend the land against Imperial assault, but to break the will of the people who live under the Druj. The miasma is designed to break the will of the people who experience it; it uses fear as a weapon to invoke feelings of despair and hopelessness. It doesn&#039;t simply affect individuals; it targets groups, septs, nations - attacking their collective sense of identity and purpose.&lt;br /&gt;
&lt;br /&gt;
The pillars are not attacking magic, they&#039;re attacking the Urizeni&#039;s sense of themselves as masters of magic. The thing that makes the magicians of the High Peaks the greatest magicians in the world, the [[Urizen|three pillars]] of Urizeni society, ambition, reason, and magic, are the very things the miasma uses to attack them. If there were Marchers living here, they would be wrestling with an ever-growing fear that their crops would fail, that the things they took Pride in were worthless, and that those on whose Loyalty they relied would fail them.&lt;br /&gt;
&lt;br /&gt;
The pillars are the perfect embodiment of the evil of the Druj. They are deliberately built to poison the souls of the people the Druj have conquered. They sap their spirit and crush their will. They render people passive and pliant and unresisting. They dissolve the bonds of unity between people and the unwashed masses that endure are stripped of their individuality. Some Urizeni have spent a thousand years trying to find a way to make ushabti able to think and act like people. The Druj spent that time trying to make people think and act like ushabti.&lt;br /&gt;
&lt;br /&gt;
As one seer comments, the Empire sometimes wrestles with their conscience and asks, &amp;quot;are we evil&amp;quot;? Compared to the Druj, the Empire are new-born children. Their entire society is built on evil, built to perpetuate an unimaginable evil. An evil they embraced themselves, because it was the only way they could think of to hold on to power. In the words of the fallen seer, Belisar of the Scribes of Atonaius - &#039;&#039;&amp;quot;When the Empire have the opportunity, we build great works, when the Druj have the opportunity they build miasma pillars.&amp;quot;&#039;&#039; It&#039;s evil on such a breath-taking scale, you almost have to respect the [[Ambition]] of it. &#039;&#039;Almost&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote&amp;gt;&amp;quot;Where there is darkness, we will make light.&amp;quot;&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
* &#039;&#039;&#039;The seers have tried to identify the single most important pillar in each region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Destroying a pillar will cause the miasma in that region to dissipate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are several conjunctions that will allow the Empire to act now to try to destroy a pillar&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These pillars require Dreadful Ending or a rank 15 consecration to destroy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The only current alternative would be for an Imperial army to spend a season here to destroy one of these pillars while Bound by Common Cause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are numerous pillars spread out across the territory, each designed to reinforce each other, especially when they are in close proximity. In this case removing the power of a single pillar often fails - all the nearby pillars need to be deactivated simultaneously. Rather than waste time identifying ever pillar, or trying to start with the simplest least well-defended pillars, the Seers have settled on the opposite approach. They&#039;ve used the Net of the Heavens to identify the biggest, most important pillar in each region. The keystone - the central node.&lt;br /&gt;
&lt;br /&gt;
Of course these are among some of the best-defended and the most difficult to destroy. But taking them out will remove the miasma from the region in a single stroke. It will weeks to fade, but fade it will. There &#039;&#039;may&#039;&#039; be individual smaller pillars that need to be destroyed, such is the way of things, but their effects will be small and localised and they can dealt with when they are discovered. The Net of the Heavens demands the seers identify the &#039;&#039;pivotal&#039;&#039; nodes, the pillars on which the whole network depends. &lt;br /&gt;
&lt;br /&gt;
There are (unsurprisingly) none in Bendol; the one in the Whisperwood was already removed; one in Turan; and two each in Thornfen, Bloodwater Marsh, and Kroll. The seers believe that there is one in Nesustak forest, but they were not permitted access to locate it by the former Druj subjects. Unfortunately the seers with the information on one of the Pillars in Bloodwater Marsh have been captured, but [[Other_monstrous_geographies#Battlefield_Opportunity:_Rescue_the_Seers|there may yet be a chance to rescue them]]. &lt;br /&gt;
&lt;br /&gt;
There have been conjunctions identified to potentially deal with the others. If this attempt fails, then any Imperial [[army]] enchanted with [[Bound by Common Cause]], or which was [[Army_qualities#Devoted|devoted]] could take a [[Army_orders#Heroic_Stand|heroic stand]] to destroy a single identified pillar as long as they were not otherwise involved in a campaign that season.&lt;br /&gt;
&lt;br /&gt;
These pillars that the seers have identified are the strongest and the oldest pillars in the territory. Ancient and too deep rooted, they are well-connected to pillars across the region, which makes it impossible to destroy them with [[Chimes of Annulment]].  Each will need to be destroyed utterly and overwhelmingly by either a casting of [[Dreadful Ending]] or a rank 15 [[consecration]] ceremony.&lt;br /&gt;
&lt;br /&gt;
===Strangle===&lt;br /&gt;
* &#039;&#039;&#039;This expedition to Thornfen will need to cut their way through the foliage with axes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This encounter is a [[Accessibility#Combat_Unlikely_or_Contained|combat unlikely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Gardener of Pallas&#039;&#039; is responsible for destroying the miasma pillar&#039;&#039;&#039;&lt;br /&gt;
In the deepest, darkest part of the woods of Thornfen lies a Miasma pillar overgrown with trees, weeds and vines. The malignance of the pillar has leaked into the ground and granted the flora an almost semi-sentience that encourages it to wrap itself around unwary interlopers and slowly strangle them to death. Indeed, two Seers lost their lives before the true danger was uncovered. They have managed to confirm that there is no spring magic here, this is no vallorn, it is decades if not centuries of the land being poisoned by the nature of the Miasma Pillar.&lt;br /&gt;
&lt;br /&gt;
Imperial heroes will need to take some who are strong of arm wielding axes or similar weapons to cut through the overgrown foliage to make a path and keep the grasping vines at bay while the pillar itself is destroyed. If the pillar is not destroyed within twenty-five minutes of entering the area, anyone who has not fled will be completely overwhelmed, trapped, and perish.&lt;br /&gt;
&lt;br /&gt;
The [[Gardener of Pallas]], &#039;&#039;&#039;Arephanes of Tropaion Citadel&#039;&#039;&#039; is tasked with taking charge of this dangerous expedition. They will need to destroy the pillar with [[Dreadful Ending]] or a rank 15 [[consecration]] once they have dealt with the malignant foliage surrounding it.&lt;br /&gt;
&lt;br /&gt;
===Suffocate===&lt;br /&gt;
* &#039;&#039;&#039;An expedition will need to purge the poison from the cauldron in Bloodwater Marsh&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a [[Accessibility#Combat_Unlikely_or_Contained|combat unlikely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone entering the area will be affected by VENOM, which cannot be removed until the poison is neutralised, or they leave the area&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Guild Leader of the Apothecaries&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for destroying the miasma pillar&#039;&#039;&#039;&lt;br /&gt;
Where natural defences do not come about, the Druj are more than happy to invent their own. The Miasma pillar in Bloodwater Marsh is enveloped in a thick cloud of toxins so deadly that a single inhalation can be fatal. Fortunately, the Druj had to leave in such a hurry that they have left their cauldron behind, and the Seers have spent hours working flat out to understand exactly how the cauldron works. As a result of their efforts, they have carefully prepared a guide to negate its effects so that the pillar can be destroyed. &lt;br /&gt;
&lt;br /&gt;
The following steps must be completed in order in order to neutralise the fumes:&lt;br /&gt;
&lt;br /&gt;
*The cauldron must be taste-tested to identify which deadly poison sits as a layer on top, then the antidote prepared and poured in. Whoever taste-tests will presumably also need a dose of the antidote.&lt;br /&gt;
*The concoction will then start emitting a scent which will be one of the six standard potions that allow magicians to substitute personal mana for crystal mana. Which one it is will need to be identified and matched to reduce the liquid to a paste.&lt;br /&gt;
*This paste will take the form of a Salve. The only way to extract it will be for someone to stick their arm in to absorb whatever effects it has. It should be one known to Imperial [[apothetcary|apothecaries]] however.&lt;br /&gt;
*What remains should be weak enough to be destroyed by mixing in a single dose of [[beggar&#039;s lye]]. After a few seconds, the fumes around the pillar should change from deadly green to (relatively) safe white and allow the rest of the team to get close enough to destroy it.&lt;br /&gt;
&lt;br /&gt;
It is important to note that those who go will need to neutralise the concoction or leave before &#039;&#039;&#039;15 minutes&#039;&#039;&#039; has passed, otherwise they will have inhaled too much of the noxious poison and will become [[terminal]] when they leave the area.&lt;br /&gt;
&lt;br /&gt;
Whoever is appointed as the [[Apothecaries Guild#Guild Leader|Guild Leader of the Imperial Apothecaries]] at the upcoming summit is tasked with arranging a group who can deal with the cauldron. The pillar will need to be destroyed with either [[Dreadful Ending]] or a rank 15 [[consecration]] once the poison of the cauldron is neutralised.&lt;br /&gt;
&lt;br /&gt;
===Scream===&lt;br /&gt;
* &#039;&#039;&#039;An expedition will need to dealt with an anguished ghost guarding a pillar in Thornfen&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ghost repels everyone who tries to draw close enough to exorcise it&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a [[Accessibility#Combat_Unlikely_or_Contained|combat unlikely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;High Exorcist&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for ensuring the ghost is dealt with&#039;&#039;&#039;&lt;br /&gt;
The seers were not able to approach the &#039;&#039;other&#039;&#039; pillar in Thornfen due to a powerful ghost that seems to be anchored to the area. Whenever anyone gets too close they are driven back are driven back by the screams of the apparition. This wall of anguish makes it impossible to get close enough to exorcise the ghost. This seems to be an &#039;&#039;intentional&#039;&#039; feature by the Druj, who seem to have marked out a perimeter of the ghost&#039;s power, beyond which it is safe to approach. There are a number of items in the area that [[detect magic]] confirms could be investigated with [[Skein of Years|Day magic]]; it was too difficult for the seers to perform the ritual but they recommend this course first.&lt;br /&gt;
&lt;br /&gt;
The [[High Exorcist]], &#039;&#039;&#039;Belial De Courtenay-Wyldrose&#039;&#039;&#039;, is tasked with arranging a team to investigate and deal with the ghost. Once the ghost is removed, the pillar will need to be destroyed with [[Dreadful Ending]] or a rank 15 [[consecration]].&lt;br /&gt;
&lt;br /&gt;
==Against the Kallad==&lt;br /&gt;
Unfortunately, two elite bands of Druj [[Arkad#Kallad|Kallad]] have remained behind to defend the miasma pillars and stymie Imperial efforts to remove their taint from the land. Over a dozen seers sent to investigate Turan and Kroll did not return, presumably captured and murdered (or worse) by these murderous servants of the Buruk-Tepel.&lt;br /&gt;
&lt;br /&gt;
These pillars are less powerful and can be destroyed with [[Chimes of Annulment]], [[Dreadful Ending]], or a rank 15 consecration ceremony. &lt;br /&gt;
&lt;br /&gt;
{{KaelaGift}}&lt;br /&gt;
===Desecrators of the Wasteland===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Content Warning&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;This encounter will contain depictions of torture. This is integral to the encounter and we would recommend players exercise caution if they are not comfortable experiencing this.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A band of Kallad are leading a group of Druj guarding a miasma pillar in Turan Flats&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A Druj Winter coven are attempting to curse Sarangrave with Winter&#039;s Ghosts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Keeper of the Tower of the Fall&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for destroying the miasma pillar and stopping the ritual&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
The pillar in Turan appears to be guarded by the &#039;&#039;Kull&#039;&#039;, banner of Kallad who bargain with the [[The_Thrice-cursed_Court|less reputable]] denizens of the Winter realm, and even the [[Agramant|Dread Maw]] itself. It is they who that corrupted the [[Keeper_of_the_Tower_of_the_Fall#The_Tower_of_the_Fall|Tower of the Fall]] to unleash the &#039;&#039;Endless Stalker&#039;&#039; as the Druj retreated from [[Zenith]].&lt;br /&gt;
&lt;br /&gt;
Given this connection, it is the responsibility of the [[Keeper of the Tower of the Fall]], &#039;&#039;&#039;Sabine&#039;&#039;&#039;, to arrange a force to drive them out and destroy the pillar. The Kull are in league with a Winter coven of ghulai, who are attempting to make use of a Winter regio - the Culling Stone - to [[Winter&#039;s Ghosts|curse]] the territory before they withdraw, as repayment for a favour owed to the Kull.&lt;br /&gt;
&lt;br /&gt;
The pillar can be destroyed with [[Chimes of Annulment]], [[Dreadful Ending]], or a rank 15 consecration ceremony. &lt;br /&gt;
&lt;br /&gt;
===Assassins of the Forest===&lt;br /&gt;
* &#039;&#039;&#039;A band of Kallad are leading a group of Druj guarding a pair of miasma pillars in Thornfen&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Knight-protector of Spring&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for destroying the two miasma pillars&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
While the great beast of the lake remains absent, a banner of Kallad called the &#039;&#039;Kri&#039;&#039; remain to guard two of the miasma pillars of Thornfen against those who would seek to remove the last of the Druj influence from the territory. Supported by skilled practitioners of the realm of Spring, who are favoured by [[Arhallogen]] and employ both the magic of the realm and their own specially brewed poisons to bring swift or slow deaths to their enemies as pleases them.&lt;br /&gt;
&lt;br /&gt;
As there are two of them in tandem, it is possible to use the ritual [[Chimes of Annulment]] to create a link between the pillars and destroy them. Given the link between the Kri and the Spring realm, it is the responsibility of the [[Knight-protector|Knight-protector of Spring]], &#039;&#039;&#039;Clint Leohart De Licorne&#039;&#039;&#039; to face this threat.&lt;br /&gt;
&lt;br /&gt;
The pillars can be destroyed with [[Chimes of Annulment]], [[Dreadful Ending]], or a rank 15 consecration ceremony.&lt;br /&gt;
&lt;br /&gt;
==The Miasma==&lt;br /&gt;
* &#039;&#039;&#039;All of these encounters take place under the effect of the Druj miasma&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The miasma causes [[Calls#WEAKNESS|WEAKNESS]] to everyone exposed to it unless they have a way to [[Roleplaying_effects#Overcoming_Roleplaying_Effects|overcome]] it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All conjunctions on this wind of fortune lead to locations under the the effect of the Druj miasma. Anyone entering the area will need to protect themselves from the clawing dread or succumb to a weakening terror that creeps into their mind.&lt;br /&gt;
&lt;br /&gt;
The primary effect of the miasma is that it [[Calls#WEAKNESS|weakens]] anyone exposed to it who does not have the ability to [[Roleplaying_effects#Overcoming_Roleplaying_Effects|overcome]] it. The easiest method to overcome the miasma is to receive an [[anointing]], but particularly [[Heroic_skills#Hero|heroic]] individuals, or those in possession of certain [[enchantment|enchantments]] or [[magic items]] may also be able to counteract the effect. In particular, those of the [[changeling]] [[lineage]] are able to fight the effects of the miasma, by only by becoming &#039;&#039;extremely&#039;&#039; angry - which can cause problems all its own.&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Key_of_dreams&amp;diff=140126</id>
		<title>Key of dreams</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Key_of_dreams&amp;diff=140126"/>
		<updated>2026-06-09T10:04:31Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Plenipotentiary]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Do you know what the three keys to solving a problem are?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ophelia was in her robe, half asleep, not expecting guests. Especially not a guest as peculiar as the one at her chamber door. One of the realities of life above a regio was that sometimes very strange people - for a given value - turned up in your bedroom at all hours of the night. This one she knew as Blue; barely three feet tall with a kind face, long turquoise hair, and a flexible tail that ended in a shock of aquamarine strands. They wore a flowing woollen dark-green robe cinched at what amounted to their waist with a rope belt. They rarely bothered to be invited in, and tonight was no exception. They bustled past her and jumped up onto the chair near the table, starting to go through the reagents there without being asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s very late,&amp;quot; said Ophelia. She had no particular hope that her visitor would appreciate the hour.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s nice dear,&amp;quot; said the creature. It shook a little bottle containing rusted iron filings before discarding it; licked a ring of ilium with every sign of enthusiasm; stuck one thick nail-less finger into a pestle of ground realmsroot and sniffed it suspiciously. &amp;quot;The three keys to solving a problem? I&#039;ll give you a clue - there&#039;s four of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ophelia shut the door, and lifted the cap over the lightstone partially, illuminating the room a little better. Blue had stopped poking around her work table and was instead pulling books out of the bookcase one at a time, piling them up to make a stool to sit on. The Urizeni stargazer had never seen Blue, or any of her kin, actually &#039;&#039;read&#039;&#039; a book. She wasn&#039;t sure they even knew what they were.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well I suppose there&#039;s a riddle there - how can three...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue wasn&#039;t listening.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The first key is Thinking About The Thing. That&#039;s when you try to work out what the problem actually is, and what to do about it. That&#039;s the most important key obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obviously, so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The second key is Talking About The Thing. That&#039;s when you put words on your thought. Makes your thoughts real, you see. Also it lets you boss people around or, if the problem is really bad, work with others. That&#039;s the most vital of all the keys obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh&#039;&#039;, thought Ophelia. &#039;&#039;It&#039;s going to be one of &amp;lt;u&amp;gt;those&amp;lt;/u&amp;gt; kinds of conversations&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The third key is Actually Doing The Thing.&amp;quot; Blue had pulled a length of something long and clear that looked like glass out of her robe, and was chewing on it with every sign of enthusiasm. Ophelia could hear it splintering. She wasn&#039;t sure how - Blue had no teeth in her wide, unlipped mouth. &amp;quot;That&#039;s when you actually try to solve the problem, and find out if any of your keys fit the lock. That&#039;s definitely the most important key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue looked at her through half lidded eyes. Ophelia sipped a little of the water from her night-stand.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So the fourth key...&amp;quot; she said thoughtfully. She considered everything she knew about Blue and her kind, and their patron. &amp;quot;I think you want me to think the fourth key is the last one, but actually I think... yes. It&#039;s actually the first one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little herald sat on their stool of books swinging their legs, kicking their heels against an antique copy of the &#039;&#039;Vojaĝtaglibroj de Vojaĝanta Onklo Matt&#039;&#039; which her grandmother had acquired for a small fortune at Anvil one Summer. Her expression, usually open and enthusiastic, was unreadable.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think the first key, then, the first key is the key of... inspiration? Having a spark that turns into a thought, then a plan, then action?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue nodded her head in approval.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Key of Dreams,&amp;quot; said her strange little guest seriously, and Ophelia could hear the capital letters. &amp;quot;The key that unlocks the cabinet where the other keys are kept, so you can use them to open your lock. Which is in this case your problem! Whatever that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aha!&#039;&#039; thought Ophelia. An opening!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, as I said to your... fellow dweller, the little yellow worried one. I&#039;ve been experimenting with realmsroot and I&#039;m convinced there&#039;s a way to transform it into...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue jumped down from the stool, and hopped up onto the bedside table. From inside their robe they produced a bright red fruit - or perhaps a vegetable - shaped a little like a stylised heart.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here you go!&amp;quot; they said in a slightly dreamy tone. &amp;quot;This&#039;ll help you find the first key you&#039;re looking for. All you have to do is eat it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little herald smiled, as Ophelia reached out to take the fruit, and if there was something unsettling in their half-lidded eyes, the Urizeni was too focused on the gift being offered to notice.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; max-width: 400px; min-width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Ornate Key.jpg|caption=They key turns, but what does it unlock?|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Six eternals have sent emissaries to Anvil, apparently in response to plenipotentiary messages from the Imperial archmages&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Five have agreed to meetings of one kind or another, either in person or via emissaries&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The other has provided messages, opportunities, or gifts of one type or another&#039;&#039;&#039;&lt;br /&gt;
As the Winter Solstice approaches, the [[eternal|eternals]] respond to the [[Archmage#Plenipotentiary|plenipotentiary]] messages of the six [[archmage|archmages]]. Each of the six is empowered to send a single message to an eternal of their [[realms|realm]] each season, with certain expectation of &#039;&#039;some&#039;&#039; kind of response. Some eternals will arrange a [[Archmage#Parley|parley]] or some kind, a personal meeting with themselves or more commonly one of their favoured lieutenants. Others may take more direct action, offering [[opportunity|opportunities]] to secure boons or enlist the eternal&#039;s power to change the Empire in some way. Sometimes they decline the offer of meetings or boons, but even then they are likely to provide their reasons for doing so.&lt;br /&gt;
&lt;br /&gt;
Since the Autumn Equinox, messengers representing six eternals have come to the Empire from their eternal patrons, detailing the response to each plenipotentiary missive.&lt;br /&gt;
&lt;br /&gt;
==Hearth-vigil (Summer)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;[[file:CathCane002.webp|align=right|width=250]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Queen of Ice and Darkness has received the plenipotentiary of the Summer Archmage&lt;br /&gt;
* &#039;&#039;&#039;A parley will take place in a chamber reached via the Hall of Worlds at 19:00 on Friday during the summit&lt;br /&gt;
* &#039;&#039;&#039;Cathan Canae expects the Archmage to return the ritual text for the Fist of Black Ice&lt;br /&gt;
* &#039;&#039;&#039;The Archmage may include up to five others as part of their entourage&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Summer is Mirella of the Twisted Rose&lt;br /&gt;
&lt;br /&gt;
An enormous ogre, around whom swirls a miasma of frost and ice emerges from the Imperial Regio and marches with purpose towards the Civil Service tent. Any who stand too close feel the biting cold emanating from it, and those who do not get out of its way fast enough have to leap out of its way to not be swatted or crushed by its huge limbs. When it reaches the Hub, it slams its fist down on Jorgen&#039;s desk, causing splinters to shoot out and for the desk itself to emit an almighty groan.&lt;br /&gt;
&lt;br /&gt;
The [[Cathan_Canae|&#039;&#039;Immovable One&#039;&#039;]] has received the missive from the Archmage of Summer, &#039;&#039;&#039;Lady Keepsake&#039;&#039;&#039;, yet has no desire to meet representatives from the Empire in person &#039;&#039;at this time&#039;&#039;. Instead, she will be represented by the &#039;&#039;Thane of the Rimebound Shore&#039;&#039;, who shall speak on her behalf. The &#039;&#039;Indomitable Queen&#039;&#039; is a fair and considered ruler; she approves of the focus of the plenipotentiary and will hear out the Archmage as is appropriate for when one great court deals with another. If the representatives of &#039;&#039;The Indefatigable Sparrow&#039;&#039; wish to give their reasons for decommissioning [[Spiral#Ballaghadruh|Ballaghadruh]] and the Eastern Guard, they will have their opportunity. She is not so quick to lose her temper as [[Eleonaris]], who is so eager to start roaring at any perceived slight, but it should be understood that the &#039;&#039;Majestic Glacier&#039;s&#039;&#039; [[Summer_magic#Wroth|wroth]] is being restrained, not that it does not exist.&lt;br /&gt;
{{CaptionedImage|file=ArchmageSummer.jpg|caption=&#039;&#039;&#039;Mirella of the Twisted Rose&#039;&#039;&#039;, Archmage of Summer|align=right|width=250}}&lt;br /&gt;
While the &#039;&#039;Lady of the Frost&#039;&#039; may be fair, she is not easily swayed. An assurance has been broken. A troth plighted by the Empire shattered. An [[Eternals_and_rituals#Assurance_and_Stipulation|assurance]] is a promise. It is a solemn oath. It is a sworn vow. To break it, is a terrible thing. The Immovable One cannot overlook this. Thus, the &#039;&#039;Queen of Ice and Darkness&#039;&#039; wants it to be clear that there is &amp;lt;u&amp;gt;no circumstance&amp;lt;/u&amp;gt; under which the Archmage will be coming back from the parley with a [[The_thing_with_feathers#Hope&#039;s_Rest_(Cathan_Canae)|renewed ritual text for the &#039;&#039;&#039;Fist of Black Ice&#039;&#039;&#039;]]. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Immovable One&#039;&#039; respects the decision of the Archmage to come to her immediately, to stand her ground and make her case, not to hide and wait until the blizzard no longer howls. It is good that Lady Keepsake is willing to face the storm head on - it is the only way to begin to rebuild what has been razed. But the Archmage &#039;&#039;must&#039;&#039; bring the now-ruined ritual text to the meeting to be returned to the &#039;&#039;Mistress of Blizzards&#039;&#039; as a first step before any further aid for Imperial magicians will be discussed. The Queen will look elsewhere to find a worthy recipient for that particular gift - the Empire must do without.&lt;br /&gt;
&lt;br /&gt;
The Archmage may bring up to five guests. &#039;&#039;The Breath of Winter&#039;&#039; asks the Archmage to bring a representative of the &#039;&#039;&#039;Phoenix Rising&#039;&#039;&#039; coven as one of the five. She plans to reward them for [[The_thing_with_feathers#Hope&#039;s_Rest_(Cathan_Canae)|completing the task to call forth her citadel]] into [[The Barrens#Hope&#039;s Rest|Hope&#039;s Rest]] in [[the Barrens]]. Too often, the labours of those who raise the walls are overlooked. &#039;&#039;The Lady of the Frost&#039;&#039; would like to present the witches with a personal gift in recognition of their efforts. They should bring a set of [[Weapons_%26_armour#Mage_Armour|mage armour]] that has not already been worked by an artisan for her herald to imbue with a shard of her power. As to the rest, the Archmage may choose as she pleases and may, or may not, include the [[Senator]] for [[Spiral]] &#039;&#039;&#039;Genoveva Barossa d&#039;Apulian&#039;&#039;&#039; and Master &#039;&#039;&#039;Watt Lambrook&#039;&#039;&#039; as she prefers. They will be welcomed with all due hospitality as the Archmage has requested, but they should not expect it to be a &#039;&#039;warm&#039;&#039; welcome.&lt;br /&gt;
&lt;br /&gt;
==Finder of Paths Unseen (Night)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Crucible.png|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Azoth will create a night market at 22:00 on Saturday at the coming summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone who wishes may visit to purchase various offerings in exchange for coins, ingots and measures&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Servants of many of the Night eternals will be present including the Whisper Gallery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;distillation&amp;quot;, a herald of [[Azoth]] comes to Anvil bearing a message. The Azoth shall dissolve the barriers between the [[Hall of Worlds]] and a region of the [[Realm#Night|Night realm]] known as the &#039;&#039;&#039;Shadow Souk&#039;&#039;&#039;. In this chamber, representatives of many [[Archmage_of_Night#The_Eternals_of_Night|wyrms and serpents]] come together to mix and, in their joining, produce change, inspiration and other things upon which the Night thrives. Those mortals who dare join them will find amusements, indulgences, mysteries and secrets refined from across the lived world and the depths of Night’s oceans.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Crucible&#039;&#039; invites citizens to come, to make merry and to be transformed. Those who attend will emerge from its dimly lit avenues transfigured in body, mind or soul; to be made ready for a new age. The herald includes a warning: visitors &#039;&#039;must&#039;&#039; be prepared to entreat with representatives of eternals that the Empire has chosen to quench via [[Alignment#Night|enmity]]. Alchemy, they say, is never without its impurities.&lt;br /&gt;
&lt;br /&gt;
Azoth will offer the following gifts at the market:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Crucible of Twinned Souls&#039;&#039;&#039; - The magisterium of two distinct wholes shall extend the same rebirth to interested citizens. Two spirits of the same species who enter into the Crucible of Twinned Souls will be mixed, fused and reformed into two new beings possessing a unique blend of the memories, attitudes, experiences, hopes, and dreams of their progenitors. The process shall be catalysed by a measure of [[weltsilver]] provided by each of the participants and will work best on those whose spirits are already familiar with each other.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Solvent of Thought&#039;&#039;&#039; - Distilled from the raw essence of Night, this elixir roils with innumerable memories. For those with a handful of small coins, or a measure of [[Game_items#Materials|something more precious]], patrons may take these memories into themselves, or expunge a memory of their own and cast it into the solvent.&lt;br /&gt;
{{CaptionedImage|file=Bella Vicente d&#039;Apulian.jpg|caption=&#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039;, Archmage of Night|align=right|width=250}}&lt;br /&gt;
* &#039;&#039;&#039;Twilit Pigments&#039;&#039;&#039; - Art is transformative, sublimating the rarefied vapours of emotion into myriad forms concentrated into shapes either material or ethereal that serve in turn to transform the hearts of those who imbibe them. To such alchemists of the heart, Azoth shall dispense their twilit pigments. For a fee these essences may be applied to the skin, or provided for use in the artist’s own works and in each case shall produce distinct results.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Fraction of Being&#039;&#039;&#039; - Through madness we find inspiration, and madness is oft found in things that are alien to us. The Cauldron of Fractions contains fragments of personality offered from those around the world who deal with the Azoth. Those willing to tear out a piece of themselves and offer it to the cauldron may choose a fragment previous given up by someone not of the Empire. The trade must always be one to one, and is permanent. So the cycle goes, on and on.&lt;br /&gt;
&lt;br /&gt;
After a brief pause, they then continue to describe the offerings available from the other denizens of the Night realm:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Sadogua]]&#039;&#039;&#039; shall offer visitors opportunities to dredge treasures from his Mire of Indulgences&lt;br /&gt;
* &#039;&#039;&#039;[[Lashonar]]&#039;&#039;&#039; has been quite vociferous regarding its Talking Shop and the heap of ‘treasures’ it has gathered from across the world to barter, like for like, with citizens willing to engage in eloquent exchange.&lt;br /&gt;
* &#039;&#039;&#039;[[Sung]]&#039;&#039;&#039; shall not herself send representatives (or maybe she will, it is not clear, the herald admits) - but instead shall engage the Archmage of Night to ensure that the market is awash with music from the finest musicians the Empire may send: magical mysteries shall be imparted to the Archmage to reward those that compete to create an aura of mystery over the whole affair.&lt;br /&gt;
* &#039;&#039;&#039;[[Janon]]&#039;&#039;&#039; exhorts attendees to effuse with passion and shall offer a space for those with a fire in their spirit to move their peers. Those with a talent for speech will find their prowess alloyed with the Shadowed Flame’s power.&lt;br /&gt;
* &#039;&#039;&#039;The [[Whisper Gallery]]&#039;&#039;&#039;, as might be expected, have chosen to keep their contribution a secret.&lt;br /&gt;
&lt;br /&gt;
==Starlight Seeks Its Form (Day)==&lt;br /&gt;
{{CaptionedImage|file=Phaleron002.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;The Coral Library declines a formal parley with the Archmage of Day&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Instead, a pocket of its archives will be accessible within the Hall of Worlds from 10:30 on the Sunday of the Spring Equinox&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Phaleron will visit the Hall of Worlds and may channel the complete writings of the cultures requested by the Archmage of Day&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unlocking this boon will require aid from Imperial magicians&lt;br /&gt;
A rushed civil servant almost steps on the lizard-like creature seemingly crafted from folded parchment which emerges from the Imperial regio one early spring morning. After some failed attempts at communication, it&#039;s finally discovered that unfolding the paper scales across the creature&#039;s back reveals neat penmanship that changes each time it is revealed. With an indignant rustle, the herald claims to be &#039;&#039;scale mail&#039;&#039; sent from the [[Phaleron|Great Library]].&lt;br /&gt;
&lt;br /&gt;
It assures the civil service in writing that the [[Archmage of Day]] was wise to seek out the &#039;&#039;Archives of Silence&#039;&#039; in a quest for guidance. A great many civilisations which once regularly sent writings to the library have long since ceased to do so. &#039;&#039;Phaleron&#039;&#039; has seen the rise and fall of ages and societies - and more than that, it has heard of their fears and hopes through their own voices. Those words remain as part of its collection, a testament to what has passed from the world.&lt;br /&gt;
&lt;br /&gt;
From half-past-ten on the Sunday of the Spring Equinox, a collection of works from the Library will be made available to the Empire at their Hall of Worlds. Such works discuss the end of things, the fall of civilisations, the decay of culture, the growth of societies at the loss of what they once were - and of those left behind. It is the Archive&#039;s hope that those who visit the collection may add their own writings. In return, and as a rare boon, Imperial citizens who do so are welcome to take away any singular piece which speaks to them.&lt;br /&gt;
{{CaptionedImage|file=Gralka1693.jpg||caption=&#039;&#039;&#039;Gralka&#039;&#039;&#039;, Archmage of Day|align=right|width=200}}&lt;br /&gt;
The collection will be available all Sunday, so there is no need for readers to rush to the collection. It will be accompanied by heralds during the morning, but the writings will remain for the entire day.&lt;br /&gt;
&lt;br /&gt;
There is, however, some confusion amongst the attendants of the Coral Library. It seems, from the Archmage&#039;s words, that she wishes to document the lives of certain cultures herself. A noble act. Once a great many scholars undertake, and certainly such writings would be welcomed into the coral shelves. But it seems there has been an assumption that the Great Library lacks words from these cultures&#039; own pens. Since the Archmage and the Empire wish to learn more about these civilisations, the Archive can - with some support from Imperial mages - instead provide the collective writings they have submitted to the Archive.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 600px; min-width: 350px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt; &#039;&#039;&#039;Out of character information&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The collection in the Hall of Worlds will be available throughout time-in on Sunday, but the lector heralds will only be available to channel from 11:00-11:30.&lt;br /&gt;
&lt;br /&gt;
This encounter involves reading written (and sometimes handwritten) text. There will be NPCs available to read aloud to anyone who needs it between 10:30-11:30.&lt;br /&gt;
&lt;br /&gt;
The intention with the request for items related to the named cultures is not to provide an impossible puzzle where players must search for the one item received on a Rahvin encounter countless events ago. Any ribboned item with a suitable story attached to it would meet the criteria - a weapon from a character who campaigned in a relevant location and has a story to tell which relates to that culture would be an excellent example. The item does not need to have a relevant vision response to the ritual, but unlike in usual circumstances the mana will still be used and the ritual still cast even if there is mechanically speaking no vision response. It should be noted that the Skein of Years ritual is not appropriate to use in this encounter, as it only shares the vision amongst the ritualists.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It would take centuries for attendants of the Library to dredge up all relevant writings submitted to it by a certain culture -- and it has unfortunately become plain to the attendants that it is rare for a reader to possess such patience. Work has begun on consolidating the collections requested by the Archmage, but for this to be achievable within her mortal lifetime, Imperial mages must provide some support.&lt;br /&gt;
&lt;br /&gt;
Four library attendants known as &#039;&#039;lectors&#039;&#039; will visit the Hall of Worlds from eleven in the morning on the Sunday of the Spring Equinox. The Archmage should source and bring an object relating to each culture to one of the lectors. This might not necessarily be an item originating &#039;&#039;from&#039;&#039; its culture - a sword which fought in the hand of someone hoping to save a fragment of the culture, or indeed a hammer which forged chains that bound that culture&#039;s people, would both be adequate examples. Once the item is in the lector&#039;s hands, a ritual which would share visions of that item&#039;s history with the herald must be cast - the most likely example would be &#039;&#039;Revelations of the Past&#039;&#039;. This magic is not part of either [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial]] or [[Urizen_magical_traditions#Urizen_Lore|Urizen lore]], but the &#039;&#039;Crystalline Archive&#039;&#039; knows that there are magicians in the Empire capable of casting it. The second step for the Archmage will be to track some of them down. The vision the ritual provides will serve as a &amp;quot;hook&amp;quot; which the lector can leverage to spontaneously channel the culture&#039;s writings. Such lectors have begun the process of consolidating the writings of the cultures known as the Bloodwater Spears, the Waterwalkers, the Rahvin and the Vendarri.&lt;br /&gt;
&lt;br /&gt;
There is one last, slightly awkward element which the attendants to the Library wish to ensure the Empire understands. They, naturally, believe the writings of a culture to be a perfect path to understanding it. But they are not so bull-headed as to believe that all writings from a culture are submitted to their coral shelves. Their knowledge is, sadly, imperfect. Beautiful, comprehensive, diverse. But not complete.&lt;br /&gt;
&lt;br /&gt;
==Sharp Fangs Behind The Leaves (Spring)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;[[file:Centipede General.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Arhallogen declines parley at this time&lt;br /&gt;
* &#039;&#039;&#039;It has set out a number of criteria whereby the Conclave might win its favour&lt;br /&gt;
A herald of [[Arhallogen]] appears at Spiral Castle shortly after the Winter Solstice. It did not take long, it seems, for the plenipotentiary of &#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039; to be digested. Arhallogen respects the decision of the Archmage to move on to hunt different prey. They did not always have a positive relationship, but that is only right and proper for two masters of the hunt. The &#039;&#039;Apex Predator&#039;&#039; wishes him all the best in facing whomever he chooses to point the tip of his staff at next, and trusts he will show them no mercy. As a parting gift, Arhallogen has made an offer to his people as outlined in the {{TBC}} wind of fortune.&lt;br /&gt;
&lt;br /&gt;
The Archmage mentions a great number of things, some of which should be addressed in full plenipotentiaries of their own. When it comes to the armies and septs of the Druj that the Empire is capably conquering, their treatment of those who reside in Nesustak Forest tells the &#039;&#039;Scorpion Queen&#039;&#039; that there is no offer she can make this season that the Empire would have the stomach for. The matter of the Palace of Sleepers can be discussed at a future date if and when it returns from... wherever it has gone. As to the other boons requested, the Empire must show some willingness to use the tools they already have first. Fresh meat does not simply fall into one&#039;s lap slain and skinned; effort must be put in, the hunt must first be completed.&lt;br /&gt;
{{CaptionedImage|file=Ibiss8557.jpg||caption=&#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039;, Archmage of Spring|align=right|width=200}}&lt;br /&gt;
Arhallogen appreciates that the [[Archmage of Spring]]&#039;s last plenipotentiary to the &#039;&#039;Centipede General&#039;&#039; gives it an opportunity to address the wider issues it sees in its relationship with the Empire, given that the new Archmage should be apprised of the current state of things moving forward. In the many, many eyes of the &#039;&#039;Scorpion Queen&#039;&#039;, the Imperial Conclave has been ruined by the influence of [[Irra_Harah|&#039;&#039;Wet Crunch&#039;&#039;]] and the [[Ossegrahn|&#039;&#039;Sap&#039;&#039;]], even after the creation of the [[Silver Chalice]] as its first mistake. Even the once formidable military council has fallen to foolishness, preferring to fight under the counter-productive [[Rivers of Life]] at every turn. The once great [[Gryphon&#039;s Pride]] has become a little more than a herd of prey animals, and the three peoples&#039; idolisation of the folly of &amp;quot;honour&amp;quot; leaves a sick taste in the mouths of the &#039;&#039;Centipede General&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Envenomed Blade&#039;&#039; is not one to give up a fight easily, however, and thus has chosen to offer the Conclave some great and powerful boons if it is prepared to reverse its decline and not let its current victories make it complacent and weak, valid until the end of the Winter Solstice 388YE. In each instance, the raising magician of the successful [[declaration]] involved will receive a gift of five pawns of [[Vis#Vital Honey|vital honey]]. Other boons will be granted depending on the nature of the action the Conclave takes - including [[arcane projection|arcane projections]] for magical rituals that could be [[College of magic|codified]], and potentially even made a part of [[Imperial lore]] or [[Urizen lore]]. The civil service notes that the magics mentioned will certainly have assurances, but that &#039;&#039;Sharp Fangs Behind the Leaves&#039;&#039; has not disclosed what they might be.&lt;br /&gt;
&lt;br /&gt;
* If the Conclave removes the interdiction on [[385YE_Autumn_Equinox_Conclave_sessions#Interdiction_:_Savagery_of_Armies|savage army enchantment]], Arhallogen will watch Imperial armies for a year, and offer the one who displays the strongest killer instincts a significant boon.&lt;br /&gt;
* If the Conclave removes the interdiction on [[Rivers Run Red]], Arhallogen will provide the magician who raises the [[Interdiction#License|Declaration of License]] with an [[arcane projection]] called &#039;&#039;Instincts of the Shadow-Hunter&#039;&#039; that improves an army&#039;s ability to pursue prey as she does - a ritual well known in one form or another to the [[Druj]].&lt;br /&gt;
* If the Conclave removes the interdiction on [[Mountain Remembers Its Youth]], Arhallogen will provide the magician who raises the Declaration of License with an arcane projection called &#039;&#039;Enveloped in the Dripping Web&#039;&#039;, a much more potent version of [[Fire in the Blood]].&lt;br /&gt;
* If the Conclave removes the interdiction on the potion set [[Double-sided Blade]], Arhallogen will offer a bequeathment of [[herb|herbs]] and [[Vis#Vital Honey|vital honey]] to the [[Imperial Apothecaries Guild|Guild Leader of the Apothecaries&#039; Guild]] which they can use to make dangerous blade venoms. Or heal people. Whichever.&lt;br /&gt;
* If the Conclave places the perfidious [[Irra Harah]] under enmity, it will teach all Imperial artisans how to make a one-handed weapon similar to the [[Barbed Spear]] that will prove [[Calls#VENOM|useful]] when fighting the vallorn. Or indeed any other enemy.&lt;br /&gt;
* If the Conclave places the soporific [[Ossegrahn]] under enmity, it will present an opportunity to aid the Empire in its war against the [[Grendel|Orcs of the Broken Shore]]. To be absolutely clear, this will involve the killing of many Grendel. The Grendel are also interested in seeking a boon from the &#039;&#039;Mother of Stonefish&#039;&#039;, so it may behove the Conclave to move quickly on that one.&lt;br /&gt;
&lt;br /&gt;
According to the &#039;&#039;Skittering-Dark&#039;&#039;, if the Conclave does not change its course, and soon, something truly awful might happen. It does not say what this thing might be, for fear of encouraging the perverse elements within the Empire that would promote a disaster so recently averted.&lt;br /&gt;
&lt;br /&gt;
==Shifting Memory of Ages (Winter)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:225px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=WiseRangara.jpg|align=right|width=225}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Eldest Sister&#039;&#039; has agreed to a meeting with the heroes of Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She invites the Wise Ones of Varushka to name six Varushkan storytellers to visit her and learn the wisdom of her stories&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These storytellers take on responsibility to spread Grandmother Winter&#039;s tales to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The chosen storytellers are to meet her herald at 15:50, to be taken hence to her campfire.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: Pink;&amp;quot;&amp;gt;&#039;&#039;&#039;Known Storytellers&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Anastasia &amp;quot;Ana&amp;quot; Varenye	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Anatolij Paukov Zorkin	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bregeslav	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cvijeta Ravenkova	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jurand Biegacz	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Katarina	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Katerina Pavukov Novosad	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Korvak Zovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kłamca Bzdura	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Laumina Yulenkaovich Delmorozov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maja Świętosława Przewałski	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miroslav &amp;quot;XIII&amp;quot; Ruparcic	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mojca Sanjač	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Nikolai &amp;quot;The Butcher&amp;quot; Petravich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Radomir Illyot Shallotovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rolnik Cytryn	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sławomir Rabovich Bolotstrazh	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vera	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vlodikaz Ivarovich Vardovich (known as Vlod)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vukovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Yasna Yalinovsky Labzov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Bloodcrow Arora.jpg|caption=&#039;&#039;&#039;Bloodcrow Arora&#039;&#039;&#039;, Archmage of Winter|align=left|width=250}}&lt;br /&gt;
A spry young thing comes to Anvil. Despite the blazing mortal sun, they are wrapped in many layers of tattered rags and greasy furs. When they skip lightly into the [[Civil Service|civil service]] tent, those present are struck by the age in their eyes. Then they smile, and it is polite, disarming, and threatening all at once. &lt;br /&gt;
&lt;br /&gt;
Still, what the [[Inhabitants_of_the_realms#Heralds|herald]] has to say is simple enough, or so it would seem. [[Wise Rangara|&#039;&#039;Augur-at-the-campfire&#039;&#039;]] thanks Bloodcrow Arora in the kindest terms, but stories must be told in the right way, at the right time. She therefore pronounces that she will tell her stories to no more than six [[Varushka_religious_beliefs#Storytellers|storytellers]] of [[Varushka]], to be chosen by the [[Varushka_religious_beliefs|Wise Ones]] of that nation. If they are Wise of understanding and skilful in their craft, they shall prove themselves to the &#039;&#039;Clever Spider&#039;&#039; by sharing her tales with Anvil. Word-for-word is not &#039;&#039;the Venerable Guest&#039;s&#039;&#039; way, the important thing is that the right meaning is imparted to the right people. &lt;br /&gt;
&lt;br /&gt;
The herald suggests interested storytellers go to the Varushkan National Assembly meeting, which they understand to be taking place at 19:00 on the Friday of the summit, in the tent of Vor&#039;azi, and that the Varushkan Wise Ones take steps to choose the best. Also, the best storytellers may not be the best magicians. The herald drily notes that if the wizards of the Empire desire her wisdom as ardently as they appear, then &#039;&#039;the Pale Raven&#039;&#039; is confident that they can acquire sufficient [[Pauper&#039;s_Key|Pauper&#039;s Keys]].&lt;br /&gt;
&lt;br /&gt;
Regardless, once the six are chosen, the Archmage of Winter should bring them to the Hall of Worlds at four in the afternoon on the Saturday of the coming summit. From there, a herald will take them to a hut in the wild woods where stories may be told. It will begin as a parley, but if that turns out to be too constraining for the telling of tales, then it might be needful to put it aside. Regardless, she promises that no harm will befall the storytellers - unless they bring some harm with them, of course.&lt;br /&gt;
&lt;br /&gt;
==Many Minds Move As One (Autumn)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:225px; clear: right;&amp;quot;&amp;gt;{{HoverImage|SaltAndSail001.png|Turtle_city.jpg}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A representative from the City of Salt and Sail will journey to the Hall of Worlds at 10.00 in the morning on Saturday&lt;br /&gt;
* &#039;&#039;&#039;They hope to meet with the Archmage of Autumn in a formal parley&lt;br /&gt;
* &#039;&#039;&#039;Several items that the archmage suggested will be on the agenda&lt;br /&gt;
A few weeks before the Spring Equinox, a missive arrives at the Hub. Most of the civil servants have either experienced or observed the slightly odd feeling of being delivered a letter accompanied by nothing more than a muted flutter of wings. It is apparently an altogether different experience when the flutter of wings is more of boisterous flapping accompanied by raucous cawing, as if the missive was delivered by an unseen dire gull (albeit one significantly less murderously minded than the typical dire gull). Once the civil servants on duty had finished calming down and collecting the paperwork displaced by the things&#039; invisible wings, they carefully read the missive, and they have made the contents public knowledge.&lt;br /&gt;
&lt;br /&gt;
The missive is from &#039;&#039;Ptolemy, Custodian of the Infinite Rookery&#039;&#039;, who intends to visit the Hall of Worlds in response to a plenipotentiary sent by &#039;&#039;&#039;Vossk&#039;&#039;&#039;, [[Archmage of Autumn]]. Ptolemy represents the &#039;&#039;City of Salt and Sail&#039;&#039;; a city of the [[Realm#Autumn|Autumn realm]] unknown to the Empire. Ptolemy proposes the following agenda:&lt;br /&gt;
{{CaptionedImage|file=Vossk.jpg|caption=&#039;&#039;&#039;Vossk&#039;&#039;&#039;, Archmage of Autumn|align=right|width=250}}&lt;br /&gt;
# &#039;&#039;&#039;Introductions&#039;&#039;&#039; - in which each party establishes their bona fides.&lt;br /&gt;
# &#039;&#039;&#039;Agenda&#039;&#039;&#039; - a &amp;lt;u&amp;gt;short&amp;lt;/u&amp;gt; discussion to confirm that both parties are happy with the proposed agenda for the rest of the meeting.&lt;br /&gt;
# &#039;&#039;&#039;Winged Messengers&#039;&#039;&#039; - to focus on their functions and assurances.&lt;br /&gt;
# &#039;&#039;&#039;Boons for Salt and Sail&#039;&#039;&#039; - to explore the Empire&#039;s needs for magical assistance with fleets and navies to see if they can be profitably met by the City.&lt;br /&gt;
# &#039;&#039;&#039;Ports&#039;&#039;&#039; - as above, but with an emphasis on both improvement and protection.&lt;br /&gt;
# &#039;&#039;&#039;Minutes&#039;&#039;&#039; - a comparison of minutes taken by both parties to ensure they are in agreement.&lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; - meeting closes with a formal agreement that both parties will then depart.&lt;br /&gt;
&lt;br /&gt;
The City has allocated one hour for this meeting. Both parties are to make good faith efforts to avoid a costly overrun.&lt;br /&gt;
&lt;br /&gt;
Ptolemy wishes to make clear that the City would prefer to avoid price discovery at this stage, and that Ptolemy is not approved to agree initial or final terms. This is a preliminary meeting to explore what options exist for profitable exchange with a view to subsequent communication to establish heads of terms before moving to signed contracts.&lt;br /&gt;
&lt;br /&gt;
One thing that must be clear from the outset is that the city will not involve itself in any matters vis-a-vis the war between the Empire and [[Asavean Archipelago|Asavea]]. Even to contemplate the possibility of discussion of this conflict might undermine the stance of strict neutrality that is a binding requirement of all heralds of the City of Salt and Sail placed on them by the one under whose auspices they travel.&lt;br /&gt;
&lt;br /&gt;
==Timetable==&lt;br /&gt;
There are comparatively few meetings taking place during this summit. The times, the locations, and the eternals involved are summarised here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Time !! Eternal !! Realm !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Friday || 19:00 || [[Cathan Canae]] || Summer || Parley; Archmage and up to five guests are invited to the chamber where it will take place&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 10.00 || Salt and Sail || Autumn || Parley; hosted in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 16.00 || [[Wise Rangara]] || Winter || Parley; Archmage and up to six Varushkan storytellers invited to a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 22:00 || [[Azoth]] || Night || Not a parley; a Shadow Souk will take place in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Sunday || 10:00 || [[Phaleron]] || Day || Not a parley; a pocket of the archives will manifest in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Flames_and_the_dark&amp;diff=140123</id>
		<title>Flames and the dark</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Flames_and_the_dark&amp;diff=140123"/>
		<updated>2026-06-09T09:34:33Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Myfanwy and Gavyn of the Black Thorns stood on the remains of the Elos docks, engaging in their usual pastime.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No he isn&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No he ISN&#039;T!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes he IS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myfanwy once again lost her temper with Gavyn &amp;quot;Even if Umarth WAS a Fate Heretic, which he isn&#039;t, the Fate Heresy would need to be proscribed by the Synod, which they didn&#039;t, and raise a statement of condemnation against him, which they haven&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gavyn was certain he would win the argument this time &amp;quot;Just because something isn&#039;t the law yet, doesn&#039;t mean it&#039;s not true! There&#039;s probably a thousand more dickhead eternals in the Spring realm who would love nothing more than to see the vallorn eat the entire continent that are the enemies of the Empire, but the Conclave hasn&#039;t declared them as enemies yet, doesn&#039;t mean it&#039;s not true!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myfanwy put her head in her hands &amp;quot;And the entire &#039;&#039;reason&#039;&#039; we have these laws, dimwit, is so that idiots like &#039;&#039;you&#039;&#039; don&#039;t go off half-cocked and start stabbing everyone like all those idiots who completely misunderstand the lessons of Isaella!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gavyn, dedicant of Courage, did not take kindly to the accusation of not understanding the best exemplar. &amp;quot;He told those Urizen that they would take Elos, and then they did! All those drugged-up mystics need to have a good chat with the Silent Bell if you ask me; just because their heresy is useful to us doesn&#039;t make it not heresy. It&#039;s like if I got myself a Purity aura to survive the fall of the Dance rather than make it out by myself, I&#039;d still be a Heretic!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myfanwy stood to face Gavyn, eye to eye, vein to bulging vein. &amp;quot;And what happens if I push you into the Catazar after you spent all that time drying your clothes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gavyn was briefly disarmed &amp;quot;Wait, what? My clothes would-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SPLASH&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you a Fate Heretic now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gavyn dragged himself back onto the beach. &amp;quot;That was a dirty trick, and you know it&#039;s not the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myfanwy was not done &amp;quot;Just because &#039;&#039;you&#039;&#039; are a blind idiot who can barely keep an eye on his own surroundings doesn&#039;t mean others can&#039;t use their skills and intuition to look deeper into the future than what&#039;s for dinner!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You pushed me into the Bay! I can&#039;t believe you&#039;d do this after six months of being wet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myfanwy&#039;s rage was evaporated by the sight of her spouse resembling a very sad, wet cat. &amp;quot;Right, sorry Gav, that was too far. Here, let me dry you off. Look, dinner&#039;s on me tonight; I hear these Urizeni can do wonderful things with fish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve never had fish before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How!? You&#039;re from Therunin!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trust me Fan, if it&#039;s in Therunin and it swims, you&#039;d be put off from eating it.&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=GreatWyrmnowingsIllustrationInk.JPG|align=left|caption=Things Change and Transform|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The Grendel [[Deep_blue_sea|are gone]], at last. Six months after the [[Fist of the Mountains]] [[To_ruin#Like_Rain_On_The_Mountain|paid the ultimate price]] after the surprise naval invasion at Elos, the invaders have been driven from [[Redoubt]]. Now comes time to assess what damage has been wrought, what can be done to make amends and what can still be salvaged. To count the irreplaceable dead and see what is no longer written and ceases to be.&lt;br /&gt;
&lt;br /&gt;
The [[Grendel]] had intended to unleash the devastation of the Spring Realm into Elos, to remind the Empire that it is the orcs of the Broken Shore, and they alone, who field navies in the Bay of Catazar (the guile of the [[Red Wind Corsairs]] notwithstanding). That plan was scuppered due to the heroic act of the Winterfolk under the command of general &#039;&#039;&#039;Umarth &amp;quot;Winter&#039;s Flame&amp;quot; Kannask&#039;&#039;&#039;. Perhaps as a result, the list of what has been lost or damaged is shorter than it might have been. Yes, there is damage, yes there are goods, buildings and people missing, but there is little need to [[commission]] any major repairs through the Senate as is often required following an incursion of the [[Druj]]. Indeed, there will be no extra work needed should the [[Senate]] choose to commission the opportunity to [[An angry blade|expand the docks at Elos]] to further challenge the Grendel stranglehold on the water.&lt;br /&gt;
&lt;br /&gt;
What does stand out is &#039;&#039;precisely&#039;&#039; what the Grendel chose to take with them when they left in such a hurry last season. Elos is a well-used port, yet many crates of mundane wares were left abandoned rather than loaded onto ships. Equally, the fine furnishings, fixtures and carpentry that the wealthier merchants of the south coast have are largely untouched. Instead, it is the arcane equipment and texts that have been looted. Spires across southern Redoubt have seen their libraries picked over and scavenged by the magicians of the Grendel. Citadels have had their armouries raided for anything with even a hint of magic. The Grendel will take anything of value when they loot a place, but this time they have clearly ignored items they could have sold for far more, in favour of anything that might be of use to magicians.&lt;br /&gt;
&lt;br /&gt;
The question is, for what purpose? [[The Great Wyrm]] hangs low over the shores of Redoubt, and it is a rare moment that the Urizeni see it as something to fear.&lt;br /&gt;
&lt;br /&gt;
==The Dying Night==&lt;br /&gt;
The notable exception to the relative lack of damage to southern [[Redoubt]] is the [[Redoubt#Tower_of_Light_and_Shadow|Tilphussian Reach]], upon which the [[Penumbral_Watcher#Tower_of_Light_and_Shadow|Tower of Light and Shadow]] was built. Not only has the tower itself been reduced to rubble, but by the pile of discarded vials of [[Vis#Prismatic_Ink|prismatic ink]] it is clear that the Grendel have channelled an enormous amount of [[Day_magic|Sky magic]] into the regio in order to attempt to clear the presence of the hated [[Night_magic|realm of Fog]]. Only the barest wisps of the Night portion of the regio remain, and it is beyond the capability of mortals alone to repair the damage that has been done. Fortunately, Urizen are not without allies, or at least interested parties, among the inhabitants of the realms.&lt;br /&gt;
&lt;br /&gt;
Four have made offers thus far, with suggestions for how they might help restore the damaged regio; however, the [[Archmage of Day]] or the [[Archmage of Night]] could use the power of [[Archmage#Plenipotentiary|plenipotentiary]] to ask others for aid.&lt;br /&gt;
&lt;br /&gt;
===Sadogua===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Restoration of the Tower of Light and Darkness&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Ministry]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Redoubt#Naris|Naris, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20 iridescent gloaming, 10 mithril, 10 weirwood, 5 mana crystals, and 60 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Spring Equinox 389YE or something else is built on the Tilphussian Reach&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Declaration of Acceptance is passed by the Conclave&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Rebuilds the Tower of Light and Darkness&lt;br /&gt;
* Grants the [[Penumbral Watcher]] opportunity to acquire a Penumbral Cowl each season in exchange for [[iridescent gloaming]].&lt;br /&gt;
* Provides the [[Penumbral Watcher]] with four crystal fire each season.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Penumbral Cowl&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16 measures of iridescent gloaming&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Penumbral Cowl&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;34 measures of iridescent gloaming&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 Penumbral Cowl&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sadogua is disinclined to waste too much effort on the tower, but if Urizen really wants him to, he will put it back exactly the way it wasn&#039;t&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The rebuilt Penumbral Tower would produce four crystal fire and allow the Watcher to purchase one or two Penumbral Cowls each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The offer requires a declaration of acceptance by the Conclave&#039;&#039;&#039;&lt;br /&gt;
The [[Sadogua|&#039;&#039;Globbersnotch&#039;&#039;]] was rather fond of the Tower of Light and Darkness, and has made an offer to stabilise the regio to return it to how it was, as best as he can. If the [[Conclave]] passes a [[Alignment#Acceptance|Declaration of Acceptance]] for the aid of the &#039;&#039;Brother of Wizards&#039;&#039;, he will dispatch heralds to begin carefully and delicately coaxing the last of the Night magic in the place back into balance with the Day magic. When a visiting [[Inhabitants_of_the_realms#Heralds|herald]] was asked why he would only restore the balance rather than take it all for himself, it was heard to say, &#039;&#039;&amp;quot;What is the shadow without the light to cast it?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As well as the declaration being passed, the Tower of Light and Darkness would need to be recommissioned in its new form. Once complete, it would no longer produce any Myrrh, but the Watcher would gain four [[crystal fire]] each season. In addition strands of silk could be pulled from the penumbra between the realms which &#039;&#039;Glutton&#039;s&#039;&#039; heralds would teach the staff at the regio to weave with [[iridescent gloaming]] into a cowl that grants two ranks of lore for the casting of the rituals [[Sharp Eyes of the Corsair]], [[Muffled Oar]] and &#039;&#039;Weaver at the Web&#039;&#039;. When asked what in Atun&#039;s name Weaver at the Web is, the herald merely smiled sweetly. The [[Penumbral Watcher]] would be able to acquire these in exchange for the needed gloaming to make them.&lt;br /&gt;
&lt;br /&gt;
===Whisper Gallery===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Pinacotheca of Tilphus&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Great work]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Redoubt#Naris|Naris, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 25 wains of [[mithril]], 25 wains of [[white granite]], 150 crowns, 3 months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Spring Equinox 389YE, another great work is built in Redoubt that increases investment in military units or fleets taking a scouting action, or something else is built on the Tilphussian Reach&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Declaration of Acceptance by the Conclave&lt;br /&gt;
* Enmity to be removed from the Whisper Gallery for the duration of the &#039;&#039;construction&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Rebuilds the Tower of Light and Darkness as a gallery devoted to foreign art and culture, the Pinacotheca of Tilphus&lt;br /&gt;
* Grants the [[Penumbral Watcher]] a seasonal income of three [[prismatic ink]] and three [[crystal fire]].&lt;br /&gt;
* Raises the level of investment of fleets and military units based in Redoubt performing the scouting action by one rank.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery wish to see the regio turned into a repository of strange and disturbing art&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Pinacotheca provides 3 prismatic ink and 3 crystal fire each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The gallery would raise the level of investment in military units and fleets performing a scouting action&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The offer requires a declaration of acceptance by the Conclave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Conclave would need to remove enmity for the duration of the commission&#039;&#039;&#039;&lt;br /&gt;
While the discussion is being had of what to do about the regio, a large folio appears on the desk of the civil servant organising the survey with a note that reads &#039;&#039;&amp;quot;For A&amp;amp;B. S&amp;quot;&#039;&#039;. What is contained inside are the plans for a truly enormous and labyrinthine art gallery, with dimensions and material requirements that are in some ways either contradictory or indeed paradoxical. After careful study by the magicians of Redoubt, it appears to be a suggestion for the [[Whisper Gallery]] to help construct a great work containing the art and culture of every foreign nation known to the Empire and perhaps some more than that. The resultant building erected upon the regio would allow visitors to immerse themselves in the ways of cultures they might choose to visit... in order to better infiltrate them. This would raise the level of investment for [[Military unit|military units]] and [[fleet|fleets]] based in Redoubt when performing any scouting [[Venture#Scouting_Ventures|venture]] or [[Voyage#Scouting_Voyages|voyage]].&lt;br /&gt;
&lt;br /&gt;
There are several catches, of course. First, the Conclave would need to pass a Declaration of Acceptance agreeing for the &#039;&#039;Court of the Shadowed Oracle&#039;&#039; to help construct it, as the paradoxical parts of the design can only be built with their aid. That would definitely be illegal - it could only happen if the eternal were no longer under [[Alignment#Enmity|enmity]]. As the &#039;&#039;Shadow Courtiers&#039;&#039; would only be helping align the regio and build the structure, enmity could be restored at any point once the work was complete. The magicians who have examined the plans are certain that there would be no lingering magical effects powered by the Whisper Gallery, only the natural magics of the regio, meaning that if the &#039;&#039;Concilium of the Perjured Throne&#039;&#039; were returned to enmity after that point, then the Pinacotheca would continue to operate without legal or magical problems.&lt;br /&gt;
&lt;br /&gt;
The [[Penumbral Watcher]] would be tasked with the protection of the Pinacotheca should it ever come under threat. For their efforts, they would be rewarded with three vials of [[prismatic ink]] and three of [[crystal fire]] that would spontaneously manifest in the nooks and crannies of the exhibits each season.&lt;br /&gt;
&lt;br /&gt;
===Azoth===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Cauldron of Interlaced Shadow&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Sinecure]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Redoubt#Naris|Naris, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 25 ingots each of orichalcum, tempest jade, green iron, and weltsilver; 25 measures each of ambergelt, beggar&#039;s lye, dragonbone, and iridescent gloaming; and 3 ilium, 6 months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Spring Equinox 389YE or something else is built on the Tilphussian Reach&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Declaration of Acceptance by the Conclave&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Rebuilds the Tower of Light and Darkness as the Cauldron of Interlaced Shadow&lt;br /&gt;
* Grants the [[Penumbral Watcher]] an income depending on the season.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Azoth desires to change the regio into a crucible&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Crucible of Interlaced Shadow would provide different magical consumables each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The offer requires a Declaration of Acceptance by the Conclave&#039;&#039;&#039;&lt;br /&gt;
A misshapen herald of the &#039;&#039;[[Azoth|Crucible]]&#039;&#039; attending the Empire to answer the petition of the [[Archmage of Night]] is also keen to make their own suggestion. The &#039;&#039;Rebis&#039;&#039; it says, appreciated what the Grendel did to it, even if it was or wasn&#039;t their intention. As the Grendel pushed it towards day, if it were pushed back towards Night in the right way, then it could be left to oscillate in a space of constant flux between the two realms, ever changing and realigning towards new and interesting outcomes.&lt;br /&gt;
&lt;br /&gt;
A grand cauldron could be dug into the earth to contain and reinforce these magical changes, each season producing something weird and wonderful. &lt;br /&gt;
&lt;br /&gt;
*Ripe in time for the Spring Equinox, it would grow four of the beautiful marsh flowers last seen in Madruga. &lt;br /&gt;
*Brewed in time for the Summer Solstice, three extremely viscous tonics could be distilled that grant any who could manage to neck it an additional two points of personal mana for the season.&lt;br /&gt;
*Ready for the Autumn Equinox, two extremely sour concoctions that would grant any who could drink it without pulling a face two additional ranks of lore for the next ritual they cast that creates an enchantment increasing a magician&#039;s ranks of lore. &lt;br /&gt;
*Prepared for the Winter Solstice, a single elixir that has no taste or texture at all that grants the one who drank it three additional ranks of lore for the next Night ritual they cast that relies on the resonance of [[Night magic#Transformation|transformation]].&lt;br /&gt;
&lt;br /&gt;
The herald was really rather excited about all the different outputs and clearly wants to have the privilege of taste-testing each of them; however, the civil servants insisted that while the Empire is very grateful for the Azoth&#039;s offer, it would be the [[Penumbral Watcher]] who would be the one making such a decision.&lt;br /&gt;
&lt;br /&gt;
===Phaleron===&lt;br /&gt;
* &#039;&#039;&#039;Urizen could ask Phaleron for aid to create a demesne for a powerful guardian drawn from the Day realm&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Urizen would need to perform a powerful ritual to entreat Phoebus Al-Pulpi to defend Naris&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The guardian would make Naris harder to conquer and provide magical scales to the Emissary to the Celestial Library&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The offer requires a declaration of acceptance by the Conclave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is another option to consider, suggests &#039;&#039;Placidia&#039;&#039; of the &#039;&#039;Spire of the Stallion&#039;s Volition&#039;&#039;. Why does it need to go back to being a mixed Day-Night regio? Given that it&#039;s most of the way there already, what if a Day eternal were approached to finish what the Grendel started, but to the Empire&#039;s benefit? Placidia introduces a tearful librarian from the [[Phaleron|Celestial Library]]. It is the sacking of texts from the spires of southern Redoubt that has caused the distress, and the herald is convinced that &#039;&#039;This Must Never Be Allowed To Happen Ever Again&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some years ago, the &#039;&#039;Coral Library&#039;&#039; [[382YE_Winter_Solstice_winds_of_war#Pool_Among_the_Rock|interceded]] when the Druj came to [[Morrow#Grand_Library_of_Canterspire|Canterspire]], and since then has provided an arcane projection to provide similar assistance to places it deems the most valuable in the Empire. The Tilphussian Reach&#039;s new alignment presents another opportunity for Phaleron to offer aid to preserve what it calls &amp;quot;The Inheritance Owed the Future&amp;quot;. If the Conclave were to accept the offer of the &#039;&#039;Archives of Silence&#039;&#039;, it would provide the raising magician with an [[arcane projection]]; &amp;quot;Entreat with Phoebus Al-Pulpi&amp;quot; that could be cast to expand and secure the power of the regio for Phaleron and make space for this creature, which is the size of a small house. The Day ritual is magnitude 100, and it requires 50 rings of [[ilium]] sharing the effort to make the change permanent with Phaleron. Once done, the ritual will align the regio to Phaleron. While no ground would be ceded, it would securely bind the regio into the Celestial Library&#039;s demesne.&lt;br /&gt;
&lt;br /&gt;
The regio itself would become aligned with the &#039;&#039;Vault of Ages&#039;&#039;, and Phaleron would send a powerful [[Inhabitants_of_the_realms#Guardians|guardian]] to protect Redoubt from future incursions. This creature is the sire of all the eight-talon-legged crystalline lizards who serve the &#039;&#039;Celestial Library&#039;&#039;, known as &#039;&#039;Phoebus Al-Pulpi&#039;&#039;. It would take residence in the regio and emerge as and when needed to protect the Urizen peoples&#039; troves of knowledge should they ever come under threat again, (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; The presence of Phoebus Al-Pulpi would increase the number of victory points necessary to conquer Naris by ten and provides 2,000 strength towards determining victory and inflicts casualties, but only if the Naris is directly attacked.) The guardian would remain at the regio until either the last [[navy]] of the [[Grendel|Spine-Crackers]] is sunk into the depths of the Catazar, or the Conclave passed a declaration of enmity against the Library. The herald says that the last time that happened was very long ago, and due to an unfortunate misunderstanding not worth dredging back up.&lt;br /&gt;
&lt;br /&gt;
This change would do nothing to restore the powers and prestige of the [[Penumbral Watcher]], as the responsibility for liaising with the guardian would fall to the [[Emissary to the Celestial Library]]. &#039;&#039;Al-Pulpi&#039;&#039; would provide the Emissary with two of its crystal scales each season, which can be crushed to serve as five mana crystals and grant the user three additional ranks of Day lore for the next casting of rituals [[Gift of Knowledge]], [[Eyes of the Soul&#039;s Past]], or [[Guardian Gate]].&lt;br /&gt;
&lt;br /&gt;
==The Dream Master==&lt;br /&gt;
{{CaptionedImage|file=GenFistoftheMountains.jpg|caption=&#039;&#039;&#039;Umarth Kannask&#039;&#039;&#039;, last General of the Fist of the Mountains|align=right|width=250}}&lt;br /&gt;
Last summit, representatives from the spire of the &#039;&#039;Stallion&#039;s Volition&#039;&#039; [[Apparently_with_no_surprise#The_Deconstruction_of_Falling_Stars|made their way to Anvil]] to give thanks to the Winterfolk for the actions of the Fist of the Mountain and engage in cultural exchange over the subtle and refined art of divination. Once in the Wintermark camp, they were met with a great host of mystics and stormcrows eager to share with the grateful magicians, and they had a truly wonderful time. Bones, skeins, cards, stars, entrails and even tea were all read and considered to contemplate the future of the relationship between the peoples of the far north-west and south-east. &lt;br /&gt;
&lt;br /&gt;
Of particular note, to the great excitement of the visiting seers and illuminates; was the presence of the man himself: &#039;&#039;&#039;Umarth &amp;quot;Winter&#039;s Flame&amp;quot; Kannask&#039;&#039;&#039;. He gave to them the last banner of the [[Fist of the Mountains]], and instructed them that it was to be raised at the docks at Elos when it was retaken from the Grendel. Lo and behold, that very season the Grendel fled from Redoubt and the Spire was able to return to their homes. This tale has spread among many of the Urizen of Redoubt, and many tales of the inspiration of the foresight of the &#039;&#039;Winter&#039;s Flame&#039;&#039; are being told and, most importantly, written down. &lt;br /&gt;
&lt;br /&gt;
If the Synod chose to, this season they could cement this moment by agreeing to consecrate the site where the banner was raised over the recaptured docks with a precious dose of true liao. If a Virtue Assembly agreed and successfully passed a [[Writ of Consecration]], then depending on the wording of the writ and the Virtue chosen, a unique commission would be possible that would tie Wintermark and Urizen forever in that place. Of course, this would require the Synod to figure out the Virtue most relevant to the events that unfolded over the last six months. It is unclear what will happen if multiple virtue assemblies manage to uphold an appropriate writ.&lt;br /&gt;
&lt;br /&gt;
Citizens of Urizen and Wintermark who are not members of the Synod, but who have opinions on the matter, will need to petition members of the relevant assemblies at the coming summit to ensure their voices are heard.&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Flames_and_the_dark&amp;diff=140122</id>
		<title>Flames and the dark</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Flames_and_the_dark&amp;diff=140122"/>
		<updated>2026-06-09T09:33:55Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Myfanwy and Gavyn of the Black Thorns stood on the remains of the Elos docks, engaging in their usual pastime.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No he isn&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No he ISN&#039;T!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes he IS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myfanwy once again lost her temper with Gavyn &amp;quot;Even if Umarth WAS a Fate Heretic, which he isn&#039;t, the Fate Heresy would need to be proscribed by the Synod, which they didn&#039;t, and raise a statement of condemnation against him, which they haven&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gavyn was certain he would win the argument this time &amp;quot;Just because something isn&#039;t the law yet, doesn&#039;t mean it&#039;s not true! There&#039;s probably a thousand more dickhead eternals in the Spring realm who would love nothing more than to see the vallorn eat the entire continent that are the enemies of the Empire, but the Conclave hasn&#039;t declared them as enemies yet, doesn&#039;t mean it&#039;s not true!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myfanwy put her head in her hands &amp;quot;And the entire &#039;&#039;reason&#039;&#039; we have these laws, dimwit, is so that idiots like &#039;&#039;you&#039;&#039; don&#039;t go off half-cocked and start stabbing everyone like all those idiots who completely misunderstand the lessons of Isaella!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gavyn, dedicant of Courage, did not take kindly to the accusation of not understanding the best exemplar. &amp;quot;He told those Urizen that they would take Elos, and then they did! All those drugged-up mystics need to have a good chat with the Silent Bell if you ask me; just because their heresy is useful to us doesn&#039;t make it not heresy. It&#039;s like if I got myself a Purity aura to survive the fall of the Dance rather than make it out by myself, I&#039;d still be a Heretic!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myfanwy stood to face Gavyn, eye to eye, vein to bulging vein. &amp;quot;And what happens if I push you into the Catazar after you spent all that time drying your clothes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gavyn was briefly disarmed &amp;quot;Wait, what? My clothes would-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SPLASH&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you a Fate Heretic now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gavyn dragged himself back onto the beach &amp;quot;That was a dirty trick, and you know it&#039;s not the same&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Myfanwy was not done &amp;quot;Just because &#039;&#039;you&#039;&#039; are a blind idiot who can barely keep an eye on his own surroundings doesn&#039;t mean others can&#039;t use their skills and intuition to look deeper into the future than what&#039;s for dinner!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You pushed me into the Bay! I can&#039;t believe you&#039;d do this after six months of being wet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myfanwy&#039;s rage was evaporated by the sight of her spouse resembling a very sad, wet cat. &amp;quot;Right, sorry Gav, that was too far. Here, let me dry you off. Look, dinner&#039;s on me tonight; I hear these Urizeni can do wonderful things with fish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve never had fish before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How!? You&#039;re from Therunin!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trust me Fan, if it&#039;s in Therunin and it swims, you&#039;d be put off from eating it.&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=GreatWyrmnowingsIllustrationInk.JPG|align=left|caption=Things Change and Transform|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The Grendel [[Deep_blue_sea|are gone]], at last. Six months after the [[Fist of the Mountains]] [[To_ruin#Like_Rain_On_The_Mountain|paid the ultimate price]] after the surprise naval invasion at Elos, the invaders have been driven from [[Redoubt]]. Now comes time to assess what damage has been wrought, what can be done to make amends and what can still be salvaged. To count the irreplaceable dead and see what is no longer written and ceases to be.&lt;br /&gt;
&lt;br /&gt;
The [[Grendel]] had intended to unleash the devastation of the Spring Realm into Elos, to remind the Empire that it is the orcs of the Broken Shore, and they alone, who field navies in the Bay of Catazar (the guile of the [[Red Wind Corsairs]] notwithstanding). That plan was scuppered due to the heroic act of the Winterfolk under the command of general &#039;&#039;&#039;Umarth &amp;quot;Winter&#039;s Flame&amp;quot; Kannask&#039;&#039;&#039;. Perhaps as a result, the list of what has been lost or damaged is shorter than it might have been. Yes, there is damage, yes there are goods, buildings and people missing, but there is little need to [[commission]] any major repairs through the Senate as is often required following an incursion of the [[Druj]]. Indeed, there will be no extra work needed should the [[Senate]] choose to commission the opportunity to [[An angry blade|expand the docks at Elos]] to further challenge the Grendel stranglehold on the water.&lt;br /&gt;
&lt;br /&gt;
What does stand out is &#039;&#039;precisely&#039;&#039; what the Grendel chose to take with them when they left in such a hurry last season. Elos is a well-used port, yet many crates of mundane wares were left abandoned rather than loaded onto ships. Equally, the fine furnishings, fixtures and carpentry that the wealthier merchants of the south coast have are largely untouched. Instead, it is the arcane equipment and texts that have been looted. Spires across southern Redoubt have seen their libraries picked over and scavenged by the magicians of the Grendel. Citadels have had their armouries raided for anything with even a hint of magic. The Grendel will take anything of value when they loot a place, but this time they have clearly ignored items they could have sold for far more, in favour of anything that might be of use to magicians.&lt;br /&gt;
&lt;br /&gt;
The question is, for what purpose? [[The Great Wyrm]] hangs low over the shores of Redoubt, and it is a rare moment that the Urizeni see it as something to fear.&lt;br /&gt;
&lt;br /&gt;
==The Dying Night==&lt;br /&gt;
The notable exception to the relative lack of damage to southern [[Redoubt]] is the [[Redoubt#Tower_of_Light_and_Shadow|Tilphussian Reach]], upon which the [[Penumbral_Watcher#Tower_of_Light_and_Shadow|Tower of Light and Shadow]] was built. Not only has the tower itself been reduced to rubble, but by the pile of discarded vials of [[Vis#Prismatic_Ink|prismatic ink]] it is clear that the Grendel have channelled an enormous amount of [[Day_magic|Sky magic]] into the regio in order to attempt to clear the presence of the hated [[Night_magic|realm of Fog]]. Only the barest wisps of the Night portion of the regio remain, and it is beyond the capability of mortals alone to repair the damage that has been done. Fortunately, Urizen are not without allies, or at least interested parties, among the inhabitants of the realms.&lt;br /&gt;
&lt;br /&gt;
Four have made offers thus far, with suggestions for how they might help restore the damaged regio; however, the [[Archmage of Day]] or the [[Archmage of Night]] could use the power of [[Archmage#Plenipotentiary|plenipotentiary]] to ask others for aid.&lt;br /&gt;
&lt;br /&gt;
===Sadogua===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Restoration of the Tower of Light and Darkness&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Ministry]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Redoubt#Naris|Naris, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20 iridescent gloaming, 10 mithril, 10 weirwood, 5 mana crystals, and 60 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Spring Equinox 389YE or something else is built on the Tilphussian Reach&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Declaration of Acceptance is passed by the Conclave&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Rebuilds the Tower of Light and Darkness&lt;br /&gt;
* Grants the [[Penumbral Watcher]] opportunity to acquire a Penumbral Cowl each season in exchange for [[iridescent gloaming]].&lt;br /&gt;
* Provides the [[Penumbral Watcher]] with four crystal fire each season.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Penumbral Cowl&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16 measures of iridescent gloaming&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Penumbral Cowl&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;34 measures of iridescent gloaming&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 Penumbral Cowl&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sadogua is disinclined to waste too much effort on the tower, but if Urizen really wants him to, he will put it back exactly the way it wasn&#039;t&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The rebuilt Penumbral Tower would produce four crystal fire and allow the Watcher to purchase one or two Penumbral Cowls each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The offer requires a declaration of acceptance by the Conclave&#039;&#039;&#039;&lt;br /&gt;
The [[Sadogua|&#039;&#039;Globbersnotch&#039;&#039;]] was rather fond of the Tower of Light and Darkness, and has made an offer to stabilise the regio to return it to how it was, as best as he can. If the [[Conclave]] passes a [[Alignment#Acceptance|Declaration of Acceptance]] for the aid of the &#039;&#039;Brother of Wizards&#039;&#039;, he will dispatch heralds to begin carefully and delicately coaxing the last of the Night magic in the place back into balance with the Day magic. When a visiting [[Inhabitants_of_the_realms#Heralds|herald]] was asked why he would only restore the balance rather than take it all for himself, it was heard to say, &#039;&#039;&amp;quot;What is the shadow without the light to cast it?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As well as the declaration being passed, the Tower of Light and Darkness would need to be recommissioned in its new form. Once complete, it would no longer produce any Myrrh, but the Watcher would gain four [[crystal fire]] each season. In addition strands of silk could be pulled from the penumbra between the realms which &#039;&#039;Glutton&#039;s&#039;&#039; heralds would teach the staff at the regio to weave with [[iridescent gloaming]] into a cowl that grants two ranks of lore for the casting of the rituals [[Sharp Eyes of the Corsair]], [[Muffled Oar]] and &#039;&#039;Weaver at the Web&#039;&#039;. When asked what in Atun&#039;s name Weaver at the Web is, the herald merely smiled sweetly. The [[Penumbral Watcher]] would be able to acquire these in exchange for the needed gloaming to make them.&lt;br /&gt;
&lt;br /&gt;
===Whisper Gallery===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Pinacotheca of Tilphus&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Great work]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Redoubt#Naris|Naris, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 25 wains of [[mithril]], 25 wains of [[white granite]], 150 crowns, 3 months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Spring Equinox 389YE, another great work is built in Redoubt that increases investment in military units or fleets taking a scouting action, or something else is built on the Tilphussian Reach&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Declaration of Acceptance by the Conclave&lt;br /&gt;
* Enmity to be removed from the Whisper Gallery for the duration of the &#039;&#039;construction&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Rebuilds the Tower of Light and Darkness as a gallery devoted to foreign art and culture, the Pinacotheca of Tilphus&lt;br /&gt;
* Grants the [[Penumbral Watcher]] a seasonal income of three [[prismatic ink]] and three [[crystal fire]].&lt;br /&gt;
* Raises the level of investment of fleets and military units based in Redoubt performing the scouting action by one rank.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery wish to see the regio turned into a repository of strange and disturbing art&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Pinacotheca provides 3 prismatic ink and 3 crystal fire each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The gallery would raise the level of investment in military units and fleets performing a scouting action&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The offer requires a declaration of acceptance by the Conclave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Conclave would need to remove enmity for the duration of the commission&#039;&#039;&#039;&lt;br /&gt;
While the discussion is being had of what to do about the regio, a large folio appears on the desk of the civil servant organising the survey with a note that reads &#039;&#039;&amp;quot;For A&amp;amp;B. S&amp;quot;&#039;&#039;. What is contained inside are the plans for a truly enormous and labyrinthine art gallery, with dimensions and material requirements that are in some ways either contradictory or indeed paradoxical. After careful study by the magicians of Redoubt, it appears to be a suggestion for the [[Whisper Gallery]] to help construct a great work containing the art and culture of every foreign nation known to the Empire and perhaps some more than that. The resultant building erected upon the regio would allow visitors to immerse themselves in the ways of cultures they might choose to visit... in order to better infiltrate them. This would raise the level of investment for [[Military unit|military units]] and [[fleet|fleets]] based in Redoubt when performing any scouting [[Venture#Scouting_Ventures|venture]] or [[Voyage#Scouting_Voyages|voyage]].&lt;br /&gt;
&lt;br /&gt;
There are several catches, of course. First, the Conclave would need to pass a Declaration of Acceptance agreeing for the &#039;&#039;Court of the Shadowed Oracle&#039;&#039; to help construct it, as the paradoxical parts of the design can only be built with their aid. That would definitely be illegal - it could only happen if the eternal were no longer under [[Alignment#Enmity|enmity]]. As the &#039;&#039;Shadow Courtiers&#039;&#039; would only be helping align the regio and build the structure, enmity could be restored at any point once the work was complete. The magicians who have examined the plans are certain that there would be no lingering magical effects powered by the Whisper Gallery, only the natural magics of the regio, meaning that if the &#039;&#039;Concilium of the Perjured Throne&#039;&#039; were returned to enmity after that point, then the Pinacotheca would continue to operate without legal or magical problems.&lt;br /&gt;
&lt;br /&gt;
The [[Penumbral Watcher]] would be tasked with the protection of the Pinacotheca should it ever come under threat. For their efforts, they would be rewarded with three vials of [[prismatic ink]] and three of [[crystal fire]] that would spontaneously manifest in the nooks and crannies of the exhibits each season.&lt;br /&gt;
&lt;br /&gt;
===Azoth===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Cauldron of Interlaced Shadow&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Sinecure]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Redoubt#Naris|Naris, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 25 ingots each of orichalcum, tempest jade, green iron, and weltsilver; 25 measures each of ambergelt, beggar&#039;s lye, dragonbone, and iridescent gloaming; and 3 ilium, 6 months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Spring Equinox 389YE or something else is built on the Tilphussian Reach&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Declaration of Acceptance by the Conclave&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Rebuilds the Tower of Light and Darkness as the Cauldron of Interlaced Shadow&lt;br /&gt;
* Grants the [[Penumbral Watcher]] an income depending on the season.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Azoth desires to change the regio into a crucible&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Crucible of Interlaced Shadow would provide different magical consumables each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The offer requires a Declaration of Acceptance by the Conclave&#039;&#039;&#039;&lt;br /&gt;
A misshapen herald of the &#039;&#039;[[Azoth|Crucible]]&#039;&#039; attending the Empire to answer the petition of the [[Archmage of Night]] is also keen to make their own suggestion. The &#039;&#039;Rebis&#039;&#039; it says, appreciated what the Grendel did to it, even if it was or wasn&#039;t their intention. As the Grendel pushed it towards day, if it were pushed back towards Night in the right way, then it could be left to oscillate in a space of constant flux between the two realms, ever changing and realigning towards new and interesting outcomes.&lt;br /&gt;
&lt;br /&gt;
A grand cauldron could be dug into the earth to contain and reinforce these magical changes, each season producing something weird and wonderful. &lt;br /&gt;
&lt;br /&gt;
*Ripe in time for the Spring Equinox, it would grow four of the beautiful marsh flowers last seen in Madruga. &lt;br /&gt;
*Brewed in time for the Summer Solstice, three extremely viscous tonics could be distilled that grant any who could manage to neck it an additional two points of personal mana for the season.&lt;br /&gt;
*Ready for the Autumn Equinox, two extremely sour concoctions that would grant any who could drink it without pulling a face two additional ranks of lore for the next ritual they cast that creates an enchantment increasing a magician&#039;s ranks of lore. &lt;br /&gt;
*Prepared for the Winter Solstice, a single elixir that has no taste or texture at all that grants the one who drank it three additional ranks of lore for the next Night ritual they cast that relies on the resonance of [[Night magic#Transformation|transformation]].&lt;br /&gt;
&lt;br /&gt;
The herald was really rather excited about all the different outputs and clearly wants to have the privilege of taste-testing each of them; however, the civil servants insisted that while the Empire is very grateful for the Azoth&#039;s offer, it would be the [[Penumbral Watcher]] who would be the one making such a decision.&lt;br /&gt;
&lt;br /&gt;
===Phaleron===&lt;br /&gt;
* &#039;&#039;&#039;Urizen could ask Phaleron for aid to create a demesne for a powerful guardian drawn from the Day realm&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Urizen would need to perform a powerful ritual to entreat Phoebus Al-Pulpi to defend Naris&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The guardian would make Naris harder to conquer and provide magical scales to the Emissary to the Celestial Library&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The offer requires a declaration of acceptance by the Conclave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is another option to consider, suggests &#039;&#039;Placidia&#039;&#039; of the &#039;&#039;Spire of the Stallion&#039;s Volition&#039;&#039;. Why does it need to go back to being a mixed Day-Night regio? Given that it&#039;s most of the way there already, what if a Day eternal were approached to finish what the Grendel started, but to the Empire&#039;s benefit? Placidia introduces a tearful librarian from the [[Phaleron|Celestial Library]]. It is the sacking of texts from the spires of southern Redoubt that has caused the distress, and the herald is convinced that &#039;&#039;This Must Never Be Allowed To Happen Ever Again&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some years ago, the &#039;&#039;Coral Library&#039;&#039; [[382YE_Winter_Solstice_winds_of_war#Pool_Among_the_Rock|interceded]] when the Druj came to [[Morrow#Grand_Library_of_Canterspire|Canterspire]], and since then has provided an arcane projection to provide similar assistance to places it deems the most valuable in the Empire. The Tilphussian Reach&#039;s new alignment presents another opportunity for Phaleron to offer aid to preserve what it calls &amp;quot;The Inheritance Owed the Future&amp;quot;. If the Conclave were to accept the offer of the &#039;&#039;Archives of Silence&#039;&#039;, it would provide the raising magician with an [[arcane projection]]; &amp;quot;Entreat with Phoebus Al-Pulpi&amp;quot; that could be cast to expand and secure the power of the regio for Phaleron and make space for this creature, which is the size of a small house. The Day ritual is magnitude 100, and it requires 50 rings of [[ilium]] sharing the effort to make the change permanent with Phaleron. Once done, the ritual will align the regio to Phaleron. While no ground would be ceded, it would securely bind the regio into the Celestial Library&#039;s demesne.&lt;br /&gt;
&lt;br /&gt;
The regio itself would become aligned with the &#039;&#039;Vault of Ages&#039;&#039;, and Phaleron would send a powerful [[Inhabitants_of_the_realms#Guardians|guardian]] to protect Redoubt from future incursions. This creature is the sire of all the eight-talon-legged crystalline lizards who serve the &#039;&#039;Celestial Library&#039;&#039;, known as &#039;&#039;Phoebus Al-Pulpi&#039;&#039;. It would take residence in the regio and emerge as and when needed to protect the Urizen peoples&#039; troves of knowledge should they ever come under threat again, (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; The presence of Phoebus Al-Pulpi would increase the number of victory points necessary to conquer Naris by ten and provides 2,000 strength towards determining victory and inflicts casualties, but only if the Naris is directly attacked.) The guardian would remain at the regio until either the last [[navy]] of the [[Grendel|Spine-Crackers]] is sunk into the depths of the Catazar, or the Conclave passed a declaration of enmity against the Library. The herald says that the last time that happened was very long ago, and due to an unfortunate misunderstanding not worth dredging back up.&lt;br /&gt;
&lt;br /&gt;
This change would do nothing to restore the powers and prestige of the [[Penumbral Watcher]], as the responsibility for liaising with the guardian would fall to the [[Emissary to the Celestial Library]]. &#039;&#039;Al-Pulpi&#039;&#039; would provide the Emissary with two of its crystal scales each season, which can be crushed to serve as five mana crystals and grant the user three additional ranks of Day lore for the next casting of rituals [[Gift of Knowledge]], [[Eyes of the Soul&#039;s Past]], or [[Guardian Gate]].&lt;br /&gt;
&lt;br /&gt;
==The Dream Master==&lt;br /&gt;
{{CaptionedImage|file=GenFistoftheMountains.jpg|caption=&#039;&#039;&#039;Umarth Kannask&#039;&#039;&#039;, last General of the Fist of the Mountains|align=right|width=250}}&lt;br /&gt;
Last summit, representatives from the spire of the &#039;&#039;Stallion&#039;s Volition&#039;&#039; [[Apparently_with_no_surprise#The_Deconstruction_of_Falling_Stars|made their way to Anvil]] to give thanks to the Winterfolk for the actions of the Fist of the Mountain and engage in cultural exchange over the subtle and refined art of divination. Once in the Wintermark camp, they were met with a great host of mystics and stormcrows eager to share with the grateful magicians, and they had a truly wonderful time. Bones, skeins, cards, stars, entrails and even tea were all read and considered to contemplate the future of the relationship between the peoples of the far north-west and south-east. &lt;br /&gt;
&lt;br /&gt;
Of particular note, to the great excitement of the visiting seers and illuminates; was the presence of the man himself: &#039;&#039;&#039;Umarth &amp;quot;Winter&#039;s Flame&amp;quot; Kannask&#039;&#039;&#039;. He gave to them the last banner of the [[Fist of the Mountains]], and instructed them that it was to be raised at the docks at Elos when it was retaken from the Grendel. Lo and behold, that very season the Grendel fled from Redoubt and the Spire was able to return to their homes. This tale has spread among many of the Urizen of Redoubt, and many tales of the inspiration of the foresight of the &#039;&#039;Winter&#039;s Flame&#039;&#039; are being told and, most importantly, written down. &lt;br /&gt;
&lt;br /&gt;
If the Synod chose to, this season they could cement this moment by agreeing to consecrate the site where the banner was raised over the recaptured docks with a precious dose of true liao. If a Virtue Assembly agreed and successfully passed a [[Writ of Consecration]], then depending on the wording of the writ and the Virtue chosen, a unique commission would be possible that would tie Wintermark and Urizen forever in that place. Of course, this would require the Synod to figure out the Virtue most relevant to the events that unfolded over the last six months. It is unclear what will happen if multiple virtue assemblies manage to uphold an appropriate writ.&lt;br /&gt;
&lt;br /&gt;
Citizens of Urizen and Wintermark who are not members of the Synod, but who have opinions on the matter, will need to petition members of the relevant assemblies at the coming summit to ensure their voices are heard.&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Key_of_dreams&amp;diff=140079</id>
		<title>Key of dreams</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Key_of_dreams&amp;diff=140079"/>
		<updated>2026-06-08T22:09:33Z</updated>

		<summary type="html">&lt;p&gt;Dre: /* Shifting Memory of Ages (Winter) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Plenipotentiary]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Do you know what the three keys to solving a problem are?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ophelia was in her robe, half asleep, not expecting guests. Especially not a guest as peculiar as the one at her chamber door. One of the realities of life above a regio was that sometimes very strange people - for a given value - turned up in your bedroom at all hours of the night. This one she knew as Blue; barely three feet tall with a kind face, long turquoise hair, and a flexible tail that ended in a shock of aquamarine strands. They wore a flowing woollen dark-green robe cinched at what amounted to their waist with a rope belt. They rarely bothered to be invited in, and tonight was no exception. They bustled past her and jumped up onto the chair near the table, starting to go through the reagents there without being asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s very late,&amp;quot; said Ophelia. She had no particular hope that her visitor would appreciate the hour.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s nice dear,&amp;quot; said the creature. It shook a little bottle containing rusted iron filings before discarding it; licked a ring of ilium with every sign of enthusiasm; stuck one thick nail-less finger into a pestle of ground realmsroot and sniffed it suspiciously. &amp;quot;The three keys to solving a problem? I&#039;ll give you a clue - there&#039;s four of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ophelia shut the door, and lifted the cap over the lightstone partially, illuminating the room a little better. Blue had stopped poking around her work table and was instead pulling books out of the bookcase one at a time, piling them up to make a stool to sit on. The Urizeni stargazer had never seen Blue, or any of her kin, actually &#039;&#039;read&#039;&#039; a book. She wasn&#039;t sure they even knew what they were.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well I suppose there&#039;s a riddle there - how can three...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue wasn&#039;t listening.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The first key is Thinking About The Thing. That&#039;s when you try to work out what the problem actually is, and what to do about it. That&#039;s the most important key obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obviously, so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The second key is Talking About The Thing. That&#039;s when you put words on your thought. Makes your thoughts real, you see. Also it lets you boss people around or, if the problem is really bad, work with others. That&#039;s the most vital of all the keys obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh&#039;&#039;, thought Ophelia. &#039;&#039;It&#039;s going to be one of &amp;lt;u&amp;gt;those&amp;lt;/u&amp;gt; kinds of conversations&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The third key is Actually Doing The Thing.&amp;quot; Blue had pulled a length of something long and clear that looked like glass out of her robe, and was chewing on it with every sign of enthusiasm. Ophelia could hear it splintering. She wasn&#039;t sure how - Blue had no teeth in her wide, unlipped mouth. &amp;quot;That&#039;s when you actually try to solve the problem, and find out if any of your keys fit the lock. That&#039;s definitely the most important key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue looked at her through half lidded eyes. Ophelia sipped a little of the water from her night-stand.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So the fourth key...&amp;quot; she said thoughtfully. She considered everything she knew about Blue and her kind, and their patron. &amp;quot;I think you want me to think the fourth key is the last one, but actually I think... yes. It&#039;s actually the first one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little herald sat on their stool of books swinging their legs, kicking their heels against an antique copy of the &#039;&#039;Vojaĝtaglibroj de Vojaĝanta Onklo Matt&#039;&#039; which her grandmother had acquired for a small fortune at Anvil one Summer. Her expression, usually open and enthusiastic, was unreadable.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think the first key, then, the first key is the key of... inspiration? Having a spark that turns into a thought, then a plan, then action?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue nodded her head in approval.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Key of Dreams,&amp;quot; said her strange little guest seriously, and Ophelia could hear the capital letters. &amp;quot;The key that unlocks the cabinet where the other keys are kept, so you can use them to open your lock. Which is in this case your problem! Whatever that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aha!&#039;&#039; thought Ophelia. An opening!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, as I said to your... fellow dweller, the little yellow worried one. I&#039;ve been experimenting with realmsroot and I&#039;m convinced there&#039;s a way to transform it into...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue jumped down from the stool, and hopped up onto the bedside table. From inside their robe they produced a bright red fruit - or perhaps a vegetable - shaped a little like a stylised heart.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here you go!&amp;quot; they said in a slightly dreamy tone. &amp;quot;This&#039;ll help you find the first key you&#039;re looking for. All you have to do is eat it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little herald smiled, as Ophelia reached out to take the fruit, and if there was something unsettling in their half-lidded eyes, the Urizeni was too focused on the gift being offered to notice.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; max-width: 400px; min-width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Ornate Key.jpg|caption=They key turns, but what does it unlock?|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Six eternals have sent emissaries to Anvil, apparently in response to plenipotentiary messages from the Imperial archmages&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Five have agreed to meetings of one kind or another, either in person or via emissaries&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The other has provided messages, opportunities, or gifts of one type or another&#039;&#039;&#039;&lt;br /&gt;
As the Winter Solstice approaches, the [[eternal|eternals]] respond to the [[Archmage#Plenipotentiary|plenipotentiary]] messages of the six [[archmage|archmages]]. Each of the six is empowered to send a single message to an eternal of their [[realms|realm]] each season, with certain expectation of &#039;&#039;some&#039;&#039; kind of response. Some eternals will arrange a [[Archmage#Parley|parley]] or some kind, a personal meeting with themselves or more commonly one of their favoured lieutenants. Others may take more direct action, offering [[opportunity|opportunities]] to secure boons or enlist the eternal&#039;s power to change the Empire in some way. Sometimes they decline the offer of meetings or boons, but even then they are likely to provide their reasons for doing so.&lt;br /&gt;
&lt;br /&gt;
Since the Autumn Equinox, messengers representing six eternals have come to the Empire from their eternal patrons, detailing the response to each plenipotentiary missive.&lt;br /&gt;
&lt;br /&gt;
==Hearth-vigil (Summer)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;[[file:CathCane002.webp|align=right|width=250]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Queen of Ice and Darkness has received the plenipotentiary of the Summer Archmage&lt;br /&gt;
* &#039;&#039;&#039;A parley will take place in a chamber reached via the Hall of Worlds at 19:00 on Friday during the summit&lt;br /&gt;
* &#039;&#039;&#039;Cathan Canae expects the Archmage to return the ritual text for the Fist of Black Ice&lt;br /&gt;
* &#039;&#039;&#039;The Archmage may include up to five others as part of their entourage&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Summer is Mirella of the Twisted Rose&lt;br /&gt;
&lt;br /&gt;
An enormous ogre, around whom swirls a miasma of frost and ice emerges from the Imperial Regio and marches with purpose towards the Civil Service tent. Any who stand too close feel the biting cold emanating from it, and those who do not get out of its way fast enough have to leap out of its way to not be swatted or crushed by its huge limbs. When it reaches the Hub, it slams its fist down on Jorgen&#039;s desk, causing splinters to shoot out and for the desk itself to emit an almighty groan.&lt;br /&gt;
&lt;br /&gt;
The [[Cathan_Canae|&#039;&#039;Immovable One&#039;&#039;]] has received the missive from the Archmage of Summer, &#039;&#039;&#039;Lady Keepsake&#039;&#039;&#039;, yet has no desire to meet representatives from the Empire in person &#039;&#039;at this time&#039;&#039;. Instead, she will be represented by the &#039;&#039;Thane of the Rimebound Shore&#039;&#039;, who shall speak on her behalf. The &#039;&#039;Indomitable Queen&#039;&#039; is a fair and considered ruler; she approves of the focus of the plenipotentiary and will hear out the Archmage as is appropriate for when one great court deals with another. If the representatives of &#039;&#039;The Indefatigable Sparrow&#039;&#039; wish to give their reasons for decommissioning [[Spiral#Ballaghadruh|Ballaghadruh]] and the Eastern Guard, they will have their opportunity. She is not so quick to lose her temper as [[Eleonaris]], who is so eager to start roaring at any perceived slight, but it should be understood that the &#039;&#039;Majestic Glacier&#039;s&#039;&#039; [[Summer_magic#Wroth|wroth]] is being restrained, not that it does not exist.&lt;br /&gt;
{{CaptionedImage|file=ArchmageSummer.jpg|caption=&#039;&#039;&#039;Mirella of the Twisted Rose&#039;&#039;&#039;, Archmage of Summer|align=right|width=250}}&lt;br /&gt;
While the &#039;&#039;Lady of the Frost&#039;&#039; may be fair, she is not easily swayed. An assurance has been broken. A troth plighted by the Empire shattered. An [[Eternals_and_rituals#Assurance_and_Stipulation|assurance]] is a promise. It is a solemn oath. It is a sworn vow. To break it, is a terrible thing. The Immovable One cannot overlook this. Thus, the &#039;&#039;Queen of Ice and Darkness&#039;&#039; wants it to be clear that there is &amp;lt;u&amp;gt;no circumstance&amp;lt;/u&amp;gt; under which the Archmage will be coming back from the parley with a [[The_thing_with_feathers#Hope&#039;s_Rest_(Cathan_Canae)|renewed ritual text for the &#039;&#039;&#039;Fist of Black Ice&#039;&#039;&#039;]]. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Immovable One&#039;&#039; respects the decision of the Archmage to come to her immediately, to stand her ground and make her case, not to hide and wait until the blizzard no longer howls. It is good that Lady Keepsake is willing to face the storm head on - it is the only way to begin to rebuild what has been razed. But the Archmage &#039;&#039;must&#039;&#039; bring the now-ruined ritual text to the meeting to be returned to the &#039;&#039;Mistress of Blizzards&#039;&#039; as a first step before any further aid for Imperial magicians will be discussed. The Queen will look elsewhere to find a worthy recipient for that particular gift - the Empire must do without.&lt;br /&gt;
&lt;br /&gt;
The Archmage may bring up to five guests. &#039;&#039;The Breath of Winter&#039;&#039; asks the Archmage to bring a representative of the &#039;&#039;&#039;Phonenix Rising&#039;&#039;&#039; coven as one of the five. She plans to reward them for [[The_thing_with_feathers#Hope&#039;s_Rest_(Cathan_Canae)|completing the task to call forth her citadel]] into [[The Barrens#Hope&#039;s Rest|Hope&#039;s Rest]] in [[the Barrens]]. Too often, the labours of those who raise the walls are overlooked. &#039;&#039;The Lady of the Frost&#039;&#039; would like to present the witches with a personal gift in recognition of their efforts. They should bring a set of [[Weapons_%26_armour#Mage_Armour|mage armour]] that has not already been worked by an artisan for her herald to imbue with a shard of her power. As to the rest, the Archmage may choose as she pleases and may, or may not, include the [[Senator]] for [[Spiral]] &#039;&#039;&#039;Genoveva Barossa d&#039;Apulian&#039;&#039;&#039; and Master &#039;&#039;&#039;Watt Lambrook&#039;&#039;&#039; as she prefers. They will be welcomed with all due hospitality as the Archmage has requested, but they should not expect it to be a &#039;&#039;warm&#039;&#039; welcome.&lt;br /&gt;
&lt;br /&gt;
==Finder of Paths Unseen (Night)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Crucible.png|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Azoth will create a night market at 22:00 on Saturday at the coming summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone who wishes may visit to purchase various offerings in exchange for coins, ingots and measures&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Servants of many of the Night eternals will be present including the Whisper Gallery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;distillation&amp;quot;, a herald of [[Azoth]] comes to Anvil bearing a message. The Azoth shall dissolve the barriers between the [[Hall of Worlds]] and a region of the [[Realm#Night|Night realm]] known as the &#039;&#039;&#039;Shadow Souk&#039;&#039;&#039;. In this chamber, representatives of many [[Archmage_of_Night#The_Eternals_of_Night|wyrms and serpents]] come together to mix and, in their joining, produce change, inspiration and other things upon which the Night thrives. Those mortals who dare join them will find amusements, indulgences, mysteries and secrets refined from across the lived world and the depths of Night’s oceans.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Crucible&#039;&#039; invites citizens to come, to make merry and to be transformed. Those who attend will emerge from its dimly lit avenues transfigured in body, mind or soul; to be made ready for a new age. The herald includes a warning: visitors &#039;&#039;must&#039;&#039; be prepared to entreat with representatives of eternals that the Empire has chosen to quench via [[Alignment#Night|enmity]]. Alchemy, they say, is never without its impurities.&lt;br /&gt;
&lt;br /&gt;
Azoth will offer the following gifts at the market:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Crucible of Twinned Souls&#039;&#039;&#039; - The magisterium of two distinct wholes shall extend the same rebirth to interested citizens. Two spirits that enter into the Crucible of Twinned Souls will be mixed, fused and reformed into two new beings possessing a unique blend of the memories, attitudes, experiences, hopes, and dreams of their progenitors. The process shall be catalysed by a measure of [[weltsilver]] provided by each of the participants and will work best on those whose spirits are already familiar with each other.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Solvent of Thought&#039;&#039;&#039; - Distilled from the raw essence of Night, this elixir roils with innumerable memories. For those with a handful of small coins, or a measure of [[Game_items#Materials|something more precious]], patrons may take these memories into themselves, or expunge a memory of their own and cast it into the solvent.&lt;br /&gt;
{{CaptionedImage|file=Bella Vicente d&#039;Apulian.jpg|caption=&#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039;, Archmage of Night|align=right|width=250}}&lt;br /&gt;
* &#039;&#039;&#039;Twilit Pigments&#039;&#039;&#039; - Art is transformative, sublimating the rarefied vapours of emotion into myriad forms concentrated into shapes either material or ethereal that serve in turn to transform the hearts of those who imbibe them. To such alchemists of the heart, Azoth shall dispense their twilit pigments. For a fee these essences may be applied to the skin, or provided for use in the artist’s own works and in each case shall produce distinct results.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Fraction of Being&#039;&#039;&#039; - Through madness we find inspiration, and madness is oft found in things that are alien to us. The Cauldron of Fractions contains fragments of personality offered from those around the world who deal with the Azoth. Those willing to tear out a piece of themselves and offer it to the cauldron may choose a fragment previous given up by someone not of the Empire. The trade must always be one to one, and is permanent. So the cycle goes, on and on.&lt;br /&gt;
&lt;br /&gt;
After a brief pause, they then continue to describe the offerings available from the other denizens of the Night realm:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Sadogua]]&#039;&#039;&#039; shall offer visitors opportunities to dredge treasures from his Mire of Indulgences&lt;br /&gt;
* &#039;&#039;&#039;[[Lashonar]]&#039;&#039;&#039; has been quite vociferous regarding its Talking Shop and the heap of ‘treasures’ it has gathered from across the world to barter, like for like, with citizens willing to engage in eloquent exchange.&lt;br /&gt;
* &#039;&#039;&#039;[[Sung]]&#039;&#039;&#039; shall not herself send representatives (or maybe she will, it is not clear, the herald admits) - but instead shall engage the Archmage of Night to ensure that the market is awash with music from the finest musicians the Empire may send: magical mysteries shall be imparted to the Archmage to reward those that compete to create an aura of mystery over the whole affair.&lt;br /&gt;
* &#039;&#039;&#039;[[Janon]]&#039;&#039;&#039; exhorts attendees to effuse with passion and shall offer a space for those with a fire in their spirit to move their peers. Those with a talent for speech will find their prowess alloyed with the Shadowed Flame’s power.&lt;br /&gt;
* &#039;&#039;&#039;The [[Whisper Gallery]]&#039;&#039;&#039;, as might be expected, have chosen to keep their contribution a secret.&lt;br /&gt;
&lt;br /&gt;
==Starlight Seeks Its Form (Day)==&lt;br /&gt;
{{CaptionedImage|file=Phaleron002.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;The Coral Library declines a formal parley with the Archmage of Day&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Instead, a pocket of its archives will be accessible within the Hall of Worlds from 10:30 on the Sunday of the Spring Equinox&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Phaleron will visit the Hall of Worlds and may channel the complete writings of the cultures requested by the Archmage of Day&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unlocking this boon will require aid from Imperial magicians&lt;br /&gt;
A rushed civil servant almost steps on the lizard-like creature seemingly crafted from folded parchment which emerges from the Imperial regio one early spring morning. After some failed attempts at communication, it&#039;s finally discovered that unfolding the paper scales across the creature&#039;s back reveals neat penmanship that changes each time it is revealed. With an indignant rustle, the herald claims to be &#039;&#039;scale mail&#039;&#039; sent from the [[Phaleron|Great Library]].&lt;br /&gt;
&lt;br /&gt;
It assures the civil service in writing that the [[Archmage of Day]] was wise to seek out the &#039;&#039;Archives of Silence&#039;&#039; in a quest for guidance. A great many civilisations which once regularly sent writings to the library have long since ceased to do so. &#039;&#039;Phaleron&#039;&#039; has seen the rise and fall of ages and societies - and more than that, it has heard of their fears and hopes through their own voices. Those words remain as part of its collection, a testament to what has passed from the world.&lt;br /&gt;
{{CaptionedImage|file=Gralka1693.jpg||caption=&#039;&#039;&#039;Gralka&#039;&#039;&#039;, Archmage of Day|align=right|width=250}}&lt;br /&gt;
From half-past-ten on the Sunday of the Spring Equinox, a collection of works from the Library will be made available to the Empire at their Hall of Worlds. Such works discuss the end of things, the fall of civilisations, the decay of culture, the growth of societies at the loss of what they once were - and of those left behind. It is the Archive&#039;s hope that those who visit the collection may add their own writings. As a rare boon, Imperial citizens are also welcome to take away any singular piece which speaks to them.&lt;br /&gt;
&lt;br /&gt;
The collection will be available all Sunday, so there is no need for readers to rush to the collection. It will be accompanied by heralds during the morning, but the writings will remain for the entire day.&lt;br /&gt;
&lt;br /&gt;
There is, however, some confusion amongst the attendants of the Coral Library. It seems, from the Archmage&#039;s words, that she wishes to document the lives of certain cultures herself. A noble act. One a great many scholars undertake, and certainly such writings would be welcomed into the coral shelves. But it seems there has been an assumption that the Great Library lacks words from these cultures&#039; own pens. Since the Archmage and the Empire wish to learn more about these civilisations, the Archive can - with some support from Imperial mages - instead provide the collective writings they have submitted to the Archive.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 600px; min-width: 350px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt; &#039;&#039;&#039;Out of character information&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The collection in the Hall of Worlds will be available throughout time-in on Sunday, but the lector heralds will only be available to channel from 11:00-11:30.&lt;br /&gt;
&lt;br /&gt;
This encounter involves reading written (and sometimes handwritten) text. There will be NPCs available to read aloud to anyone who needs it between 10:30-11:30.&lt;br /&gt;
&lt;br /&gt;
The intention with the request for items related to the named cultures is not to provide an impossible puzzle where players must search for the one item received on a Rahvin encounter countless events ago. Any ribboned item with a suitable story attached to it would meet the criteria - a weapon from a character who campaigned in a relevant location and has a story to tell which relates to that culture would be an excellent example. The item does not need to have a relevant vision response to the ritual, but unlike in usual circumstances the mana will sill be used and the ritual still cast even if there is mechanically speaking no vision response. It should be noted that the Skein of Years ritual is not appropriate to use in this encounter, as it only shares the vision amongst the ritualists.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It would take centuries for attendants of the Library to dredge up all relevant writings submitted to it by a certain culture -- and it has unfortunately become plain to the attendants that it is rare for a reader to possess such patience. Work has begun on consolidating the collections requested by the Archmage, but for this to be achievable within her mortal lifetime, Imperial mages must provide some support.&lt;br /&gt;
&lt;br /&gt;
Four library attendants known as &#039;&#039;lectors&#039;&#039; will visit the Hall of Worlds from eleven in the morning on the Sunday of the Spring Equinox. The Archmage should source and bring an object relating to each culture to one of the lectors. This might not necessarily be an item originating &#039;&#039;from&#039;&#039; its culture - a sword which fought in the hand of someone hoping to save a fragment of the culture, or indeed a hammer which forged chains that bound that culture&#039;s people, would both be adequate examples. Once the item is in the lector&#039;s hands, a ritual which would share visions of that item&#039;s history with the herald must be cast - the most likely example would be &#039;&#039;Revelations of the Past&#039;&#039;. This magic is not part of either [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial]] or [[Urizen_magical_traditions#Urizen_Lore|Urizen lore]], but the &#039;&#039;Crystalline Archive&#039;&#039; knows that there are magicians in the Empire capable of casting it. The second step for the Archmage will be to track some of them down. The vision the ritual provides will serve as a &amp;quot;hook&amp;quot; which the lector can leverage to spontaneously channel the culture&#039;s writings. Such lectors have begun the process of consolidating the writings of the cultures known as the Bloodwater Spears, the Waterwalkers, the Rahvin and the Vendarri.&lt;br /&gt;
&lt;br /&gt;
There is one last, slightly awkward element which the attendants to the Library wish to ensure the Empire understands. They, naturally, believe the writings of a culture to be a perfect path to understanding it. But they are not so bull-headed as to believe that all writings from a culture are submitted to their coral shelves. Their knowledge is, sadly, imperfect. Beautiful, comprehensive, diverse. But not complete.&lt;br /&gt;
&lt;br /&gt;
==Sharp Fangs Behind The Leaves (Spring)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;[[file:Centipede General.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Arhallogen declines parley at this time&lt;br /&gt;
* &#039;&#039;&#039;It has set out a number of criteria whereby the Conclave might win its favour&lt;br /&gt;
A herald of [[Arhallogen]] appears at Spiral Castle shortly after the Winter Solstice. It did not take long, it seems, for the plenipotentiary of &#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039; to be digested. Arhallogen respects the decision of the Archmage to move on to hunt different prey. They did not always have a positive relationship, but that is only right and proper for two masters of the hunt. The &#039;&#039;Apex Predator&#039;&#039; wishes him all the best in facing whomever he chooses to point the tip of his staff at next, and trusts he will show them no mercy. As a parting gift, Arhallogen has made an offer to his people as outlined in the {{TBC}} wind of fortune.&lt;br /&gt;
&lt;br /&gt;
The Archmage mentions a great number of things, some of which should be addressed in full plenipotentiaries of their own. When it comes to the armies and septs of the Druj that the Empire is capably conquering, their treatment of those who reside in Nesustak Forest tells the &#039;&#039;Scorpion Queen&#039;&#039; that there is no offer she can make this season that the Empire would have the stomach for. The matter of the Palace of Sleepers can be discussed at a future date if and when it returns from... wherever it has gone. As to the other boons requested, the Empire must show some willingness to use the tools they already have first. Fresh meat does not simply fall into one&#039;s lap slain and skinned; effort must be put in, the hunt must first be completed.&lt;br /&gt;
{{CaptionedImage|file=Ibiss8557.jpg||caption=&#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039;, Archmage of Spring|align=right|width=200}}&lt;br /&gt;
Arhallogen appreciates that the [[Archmage of Spring]]&#039;s last plenipotentiary to the &#039;&#039;Centipede General&#039;&#039; gives it an opportunity to address the wider issues it sees in its relationship with the Empire, given that the new Archmage should be apprised of the current state of things moving forward. In the many, many eyes of the &#039;&#039;Scorpion Queen&#039;&#039;, the Imperial Conclave has been ruined by the influence of [[Irra_Harah|&#039;&#039;Wet Crunch&#039;&#039;]] and the [[Ossegrahn|&#039;&#039;Sap&#039;&#039;]], even after the creation of the [[Silver Chalice]] as its first mistake. Even the once formidable military council has fallen to foolishness, preferring to fight under the counter-productive [[Rivers of Life]] at every turn. The once great [[Gryphon&#039;s Pride]] has become a little more than a herd of prey animals, and the three peoples&#039; idolisation of the folly of &amp;quot;honour&amp;quot; leaves a sick taste in the mouths of the &#039;&#039;Centipede General&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Envenomed Blade&#039;&#039; is not one to give up a fight easily, however, and thus has chosen to offer the Conclave some great and powerful boons if it is prepared to reverse its decline and not let its current victories make it complacent and weak, valid until the end of the Winter Solstice 388YE. In each instance, the raising magician of the successful [[declaration]] involved will receive a gift of five pawns of [[Vis#Vital Honey|vital honey]]. Other boons will be granted depending on the nature of the action the Conclave takes - including [[arcane projection|arcane projections]] for magical rituals that could be [[College of magic|codified]], and potentially even made a part of [[Imperial lore]] or [[Urizen lore]]. The civil service notes that the magics mentioned will certainly have assurances, but that &#039;&#039;Sharp Fangs Behind the Leaves&#039;&#039; has not disclosed what they might be.&lt;br /&gt;
&lt;br /&gt;
* If the Conclave remove the interdiction on [[385YE_Autumn_Equinox_Conclave_sessions#Interdiction_:_Savagery_of_Armies|savage army enchantment]], Arhallogen will watch imperial armies for a year, and offer the one who displays the strongest killer instincts a significant boon.&lt;br /&gt;
* If the Conclave removes the interdiction on [[Rivers Run Red]], Arhallogen will provide the magician who raises the [[Interdiction#License|Declaration of License]] with an [[arcane projection]] called &#039;&#039;Instincts of the Shadow-Hunter&#039;&#039; that improves an armies ability to pursue prey as she does - a ritual well known in one form or another to the [[Druj]].&lt;br /&gt;
* If the Conclave removes the interdiction on [[Mountain Remembers Its Youth]], Arhallogen will provide the magician who raises the Declaration of License with an arcane projection called &#039;&#039;Enveloped in the Dripping Web&#039;&#039;, a much more potent version of [[Fire in the Blood]].&lt;br /&gt;
* If the Conclave removes the interdiction on the potion set [[Double-sided Blade]], Arhallogen will offer a bequeathment of [[herb|herbs]] and [[Vis#Vital Honey|Vital Honey]] to the [[Imperial Apothecaries Guild|Guild Leader of the Apothecaries&#039; Guild]] which they can use to make dangerous blade venoms. Or heal people. Whichever.&lt;br /&gt;
* If the Conclave places the perfidious [[Irra Harah]] under enmity, it will teach all Imperial artisans how to make a one-handed weapon similar to the [[Barbed Spear]] that will prove [[Calls#VENOM|useful]] when fighting the vallorn. Or indeed any other enemy.&lt;br /&gt;
* If the Conclave places the soporific [[Ossegrahn]] under enmity, it will present an opportunity to aid the Empire in its war against the [[Grendel|Orcs of the Broken Shore]]. To be absolutely clear, this will involve the killing of many Grendel. The Grendel are also interested in seeking a boon from the &#039;&#039;Mother of Stonefish&#039;&#039;, so it may behove the Conclave to move quickly on that one.&lt;br /&gt;
&lt;br /&gt;
According to the &#039;&#039;Skittering-Dark&#039;&#039;, if the Conclave does not change its course, and soon, something truly awful might happen. It does not say what this thing might be, for fear of encouraging the perverse elements within the Empire that would promote a disaster so recently averted.&lt;br /&gt;
&lt;br /&gt;
==Shifting Memory of Ages (Winter)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:225px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=WiseRangara.jpg|align=right|width=225}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Eldest Sister&#039;&#039; has agreed to a meeting with the heroes of Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She invites the Wise Ones of Varushka to name six Varushkan storytellers to visit her and learn the wisdom of her stories&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These storytellers take on responsibility to spread Grandmother Winter&#039;s tales to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The chosen storytellers are to meet her herald at 15:50, to be taken hence to her campfire.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: Pink;&amp;quot;&amp;gt;&#039;&#039;&#039;Known Storytellers&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Anastasia &amp;quot;Ana&amp;quot; Varenye	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Anatolij Paukov Zorkin	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bregeslav	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cvijeta Ravenkova	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jurand Biegacz	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Katarina	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Katerina Pavukov Novosad	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Korvak Zovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kłamca Bzdura	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Laumina Yulenkaovich Delmorozov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maja Świętosława Przewałski	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miroslav &amp;quot;XIII&amp;quot; Ruparcic	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mojca Sanjač	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Nikolai &amp;quot;The Butcher&amp;quot; Petravich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Radomir Illyot Shallotovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rolnik Cytryn	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sławomir Rabovich Bolotstrazh	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vera	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vlodikaz Ivarovich Vardovich (known as Vlod)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vukovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Yasna Yalinovsky Labzov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
A spry young thing comes to Anvil. Despite the blazing mortal sun, they are wrapped in many layers of tattered rags and greasy furs. When they skip lightly into the [[Civil Service|civil service]] tent, those present are struck by the age in their eyes. Then they smile, and it is polite, disarming, and threatening all at once. &lt;br /&gt;
{{CaptionedImage|file=Bloodcrow Arora.jpg|caption=&#039;&#039;&#039;Bloodcrow Arora&#039;&#039;&#039;, Archmage of Winter|align=left|width=250}}&lt;br /&gt;
Still, what the [[Inhabitants_of_the_realms#Heralds|herald]] has to say is simple enough, or so it would seem. [[Wise Rangara|&#039;&#039;Augur-at-the-campfire&#039;&#039;]] thanks Bloodcrow Arora in the kindest terms, but stories must be told in the right way, at the right time. She therefore pronounces that she will tell her stories to no more than six [[Varushka_religious_beliefs#Storytellers|storytellers]] of [[Varushka]], to be chosen by the [[Varushka_religious_beliefs|Wise Ones]] of that nation. If they are Wise of understanding and skilful in their craft, they shall prove themselves to the &#039;&#039;Clever Spider&#039;&#039; by sharing her tales with Anvil. Word-for-word is not &#039;&#039;the Venerable Guest&#039;s&#039;&#039; way, the important thing is that the right meaning is imparted to the right people. &lt;br /&gt;
&lt;br /&gt;
The herald suggests interested storytellers go to the Varushkan National Assembly meeting, which they understand to be taking place at 19:00 on the Friday of the summit, in the tent of Vor&#039;zai, and that the Varushkan Wise Ones take steps to choose the best. Also, the best storytellers may not be the best magicians. The herald drily notes that if the wizards of the Empire desire her wisdom as ardently as they appear, then &#039;&#039;the Pale Raven&#039;&#039; is confident that they can acquire sufficient [[Pauper&#039;s_Key|Pauper&#039;s Keys]].&lt;br /&gt;
&lt;br /&gt;
Regardless, once the six are chosen, the Archmage of Winter should bring them to the Hall of Worlds at four in the afternoon on the Saturday of the coming summit. From there, a herald will take them to a hut in the wild woods where stories may be told. It will begin as a parley, but if that turns out to be too constraining for the telling of tales, then it might be needful to put it aside. Regardless, she promises that no harm will befall the storytellers - unless they bring some harm with them, of course.&lt;br /&gt;
&lt;br /&gt;
==Many Minds Move As One (Autumn)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:225px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=SaltAndSail001.png|align=right|width=225}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A representative from the City of Salt and Sail will journey to the Hall of Worlds at 10.00 in the morning on Saturday&lt;br /&gt;
* &#039;&#039;&#039;They hope to meet with the Archmage of Autumn in a formal parley&lt;br /&gt;
* &#039;&#039;&#039;Several items that the archmage suggested will be on the agenda&lt;br /&gt;
A few weeks before the Spring Equinox, a missive arrives at the Hub. Most of the civil servants have either experienced or observed the slightly odd feeling of being delivered a letter accompanied by nothing more than a muted flutter of wings. It is apparently an altogether different experience when the flutter of wings is more of boisterous flapping accompanied by raucous cawing, as if the missive was delivered by an unseen dire gull (albeit one significantly less murderously minded than the typical dire gull). Once the civil servants on duty had finished calming down and collecting the paperwork displaced by the things&#039; invisible wings, they carefully read the missive, and they have made the contents public knowledge.&lt;br /&gt;
&lt;br /&gt;
The missive is from &#039;&#039;Ptolemy, Custodian of the Infinite Rookery&#039;&#039;, who intends to visit the Hall of Worlds in response to a plenipotentiary sent by &#039;&#039;&#039;Vossk&#039;&#039;&#039;, [[Archmage of Autumn]]. Ptolemy represents the &#039;&#039;City of Salt and Sail&#039;&#039;; a city of the [[Realm#Autumn|Autumn realm]] unknown to the Empire. Ptolemy proposes the following agenda:&lt;br /&gt;
{{CaptionedImage|file=Vossk.jpg|caption=&#039;&#039;&#039;Vossk&#039;&#039;&#039;, Archmage of Autumn|align=right|width=250}}&lt;br /&gt;
# &#039;&#039;&#039;Introductions&#039;&#039;&#039; - in which each party establishes their bona fides.&lt;br /&gt;
# &#039;&#039;&#039;Agenda&#039;&#039;&#039; - a &amp;lt;u&amp;gt;short&amp;lt;/u&amp;gt; discussion to confirm that body parties are happy with the proposed agenda for the rest of the meeting.&lt;br /&gt;
# &#039;&#039;&#039;Winged Messengers&#039;&#039;&#039; - to focus on their functions and assurances.&lt;br /&gt;
# &#039;&#039;&#039;Boons for Salt and Sail&#039;&#039;&#039; - to explore the Empire&#039;s needs for magical assistance with fleets and navies to see if they can be profitably met by the City.&lt;br /&gt;
# &#039;&#039;&#039;Ports&#039;&#039;&#039; - as above, but with an emphasis on both improvement and protection.&lt;br /&gt;
# &#039;&#039;&#039;Minutes&#039;&#039;&#039; - a comparison of minutes taken by both parties to ensure they are in agreement.&lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; - meeting closes with a formal agreement that both parties will then depart.&lt;br /&gt;
&lt;br /&gt;
The City has allocated one hour for this meeting. Both parties are to make good faith efforts to avoid a costly overrun.&lt;br /&gt;
&lt;br /&gt;
Ptolemy wishes to make clear that the City would prefer to avoid price discovery at this stage, and that Ptolemy is not approved to agree initial or final terms. This is a preliminary meeting to explore what options exist for profitable exchange with a view to subsequent communication to establish heads of terms before moving to signed contracts.&lt;br /&gt;
&lt;br /&gt;
One thing that must be clear from the outset is that the city will not involve itself in any matters vis-a-vis the war between the Empire and [[Asavean Archipelago|Asavea]]. Even to contemplate the possibility of discussion of this conflict might undermine the stance of strict neutrality that is a binding requirement of all heralds of the City of Salt and Sail placed on them by the one under whose auspices they travel.&lt;br /&gt;
&lt;br /&gt;
==Timetable==&lt;br /&gt;
There are comparatively few meetings taking place during this summit. The times, the locations, and the eternals involved are summarised here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Time !! Eternal !! Realm !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Friday || 19:00 || [[Cathan Canae]] || Summer || Parley; Archmage and up to five guests are invited to the chamber where it will take place&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 10.00 || Salt and Sail || Autumn || Parley; hosted in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 16.00 || [[Wise Rangara]] || Winter || Parley; Archmage and up to six Varushkan storytellers invited to a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 22:00 || [[Azoth]] || Night || Not a parley; a Shadow Souk will take place in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Sunday || 10:00 || [[Phaleron]] || Day || Not a parley; a pocket of the archives will manifest in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Key_of_dreams&amp;diff=140077</id>
		<title>Key of dreams</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Key_of_dreams&amp;diff=140077"/>
		<updated>2026-06-08T22:07:57Z</updated>

		<summary type="html">&lt;p&gt;Dre: /* Sharp Fangs Behind The Leaves (Spring) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Plenipotentiary]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Do you know what the three keys to solving a problem are?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ophelia was in her robe, half asleep, not expecting guests. Especially not a guest as peculiar as the one at her chamber door. One of the realities of life above a regio was that sometimes very strange people - for a given value - turned up in your bedroom at all hours of the night. This one she knew as Blue; barely three feet tall with a kind face, long turquoise hair, and a flexible tail that ended in a shock of aquamarine strands. They wore a flowing woollen dark-green robe cinched at what amounted to their waist with a rope belt. They rarely bothered to be invited in, and tonight was no exception. They bustled past her and jumped up onto the chair near the table, starting to go through the reagents there without being asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s very late,&amp;quot; said Ophelia. She had no particular hope that her visitor would appreciate the hour.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s nice dear,&amp;quot; said the creature. It shook a little bottle containing rusted iron filings before discarding it; licked a ring of ilium with every sign of enthusiasm; stuck one thick nail-less finger into a pestle of ground realmsroot and sniffed it suspiciously. &amp;quot;The three keys to solving a problem? I&#039;ll give you a clue - there&#039;s four of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ophelia shut the door, and lifted the cap over the lightstone partially, illuminating the room a little better. Blue had stopped poking around her work table and was instead pulling books out of the bookcase one at a time, piling them up to make a stool to sit on. The Urizeni stargazer had never seen Blue, or any of her kin, actually &#039;&#039;read&#039;&#039; a book. She wasn&#039;t sure they even knew what they were.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well I suppose there&#039;s a riddle there - how can three...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue wasn&#039;t listening.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The first key is Thinking About The Thing. That&#039;s when you try to work out what the problem actually is, and what to do about it. That&#039;s the most important key obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obviously, so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The second key is Talking About The Thing. That&#039;s when you put words on your thought. Makes your thoughts real, you see. Also it lets you boss people around or, if the problem is really bad, work with others. That&#039;s the most vital of all the keys obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh&#039;&#039;, thought Ophelia. &#039;&#039;It&#039;s going to be one of &amp;lt;u&amp;gt;those&amp;lt;/u&amp;gt; kinds of conversations&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The third key is Actually Doing The Thing.&amp;quot; Blue had pulled a length of something long and clear that looked like glass out of her robe, and was chewing on it with every sign of enthusiasm. Ophelia could hear it splintering. She wasn&#039;t sure how - Blue had no teeth in her wide, unlipped mouth. &amp;quot;That&#039;s when you actually try to solve the problem, and find out if any of your keys fit the lock. That&#039;s definitely the most important key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue looked at her through half lidded eyes. Ophelia sipped a little of the water from her night-stand.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So the fourth key...&amp;quot; she said thoughtfully. She considered everything she knew about Blue and her kind, and their patron. &amp;quot;I think you want me to think the fourth key is the last one, but actually I think... yes. It&#039;s actually the first one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little herald sat on their stool of books swinging their legs, kicking their heels against an antique copy of the &#039;&#039;Vojaĝtaglibroj de Vojaĝanta Onklo Matt&#039;&#039; which her grandmother had acquired for a small fortune at Anvil one Summer. Her expression, usually open and enthusiastic, was unreadable.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think the first key, then, the first key is the key of... inspiration? Having a spark that turns into a thought, then a plan, then action?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue nodded her head in approval.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Key of Dreams,&amp;quot; said her strange little guest seriously, and Ophelia could hear the capital letters. &amp;quot;The key that unlocks the cabinet where the other keys are kept, so you can use them to open your lock. Which is in this case your problem! Whatever that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aha!&#039;&#039; thought Ophelia. An opening!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, as I said to your... fellow dweller, the little yellow worried one. I&#039;ve been experimenting with realmsroot and I&#039;m convinced there&#039;s a way to transform it into...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue jumped down from the stool, and hopped up onto the bedside table. From inside their robe they produced a bright red fruit - or perhaps a vegetable - shaped a little like a stylised heart.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here you go!&amp;quot; they said in a slightly dreamy tone. &amp;quot;This&#039;ll help you find the first key you&#039;re looking for. All you have to do is eat it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little herald smiled, as Ophelia reached out to take the fruit, and if there was something unsettling in their half-lidded eyes, the Urizeni was too focused on the gift being offered to notice.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; max-width: 400px; min-width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Ornate Key.jpg|caption=They key turns, but what does it unlock?|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Six eternals have sent emissaries to Anvil, apparently in response to plenipotentiary messages from the Imperial archmages&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Five have agreed to meetings of one kind or another, either in person or via emissaries&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The other has provided messages, opportunities, or gifts of one type or another&#039;&#039;&#039;&lt;br /&gt;
As the Winter Solstice approaches, the [[eternal|eternals]] respond to the [[Archmage#Plenipotentiary|plenipotentiary]] messages of the six [[archmage|archmages]]. Each of the six is empowered to send a single message to an eternal of their [[realms|realm]] each season, with certain expectation of &#039;&#039;some&#039;&#039; kind of response. Some eternals will arrange a [[Archmage#Parley|parley]] or some kind, a personal meeting with themselves or more commonly one of their favoured lieutenants. Others may take more direct action, offering [[opportunity|opportunities]] to secure boons or enlist the eternal&#039;s power to change the Empire in some way. Sometimes they decline the offer of meetings or boons, but even then they are likely to provide their reasons for doing so.&lt;br /&gt;
&lt;br /&gt;
Since the Autumn Equinox, messengers representing six eternals have come to the Empire from their eternal patrons, detailing the response to each plenipotentiary missive.&lt;br /&gt;
&lt;br /&gt;
==Hearth-vigil (Summer)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;[[file:CathCane002.webp|align=right|width=250]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Queen of Ice and Darkness has received the plenipotentiary of the Summer Archmage&lt;br /&gt;
* &#039;&#039;&#039;A parley will take place in a chamber reached via the Hall of Worlds at 19:00 on Friday during the summit&lt;br /&gt;
* &#039;&#039;&#039;Cathan Canae expects the Archmage to return the ritual text for the Fist of Black Ice&lt;br /&gt;
* &#039;&#039;&#039;The Archmage may include up to five others as part of their entourage&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Summer is Mirella of the Twisted Rose&lt;br /&gt;
&lt;br /&gt;
An enormous ogre, around whom swirls a miasma of frost and ice emerges from the Imperial Regio and marches with purpose towards the Civil Service tent. Any who stand too close feel the biting cold emanating from it, and those who do not get out of its way fast enough have to leap out of its way to not be swatted or crushed by its huge limbs. When it reaches the Hub, it slams its fist down on Jorgen&#039;s desk, causing splinters to shoot out and for the desk itself to emit an almighty groan.&lt;br /&gt;
&lt;br /&gt;
The [[Cathan_Canae|&#039;&#039;Immovable One&#039;&#039;]] has received the missive from the Archmage of Summer, &#039;&#039;&#039;Lady Keepsake&#039;&#039;&#039;, yet has no desire to meet representatives from the Empire in person &#039;&#039;at this time&#039;&#039;. Instead, she will be represented by the &#039;&#039;Thane of the Rimebound Shore&#039;&#039;, who shall speak on her behalf. The &#039;&#039;Indomitable Queen&#039;&#039; is a fair and considered ruler; she approves of the focus of the plenipotentiary and will hear out the Archmage as is appropriate for when one great court deals with another. If the representatives of &#039;&#039;The Indefatigable Sparrow&#039;&#039; wish to give their reasons for decommissioning [[Spiral#Ballaghadruh|Ballaghadruh]] and the Eastern Guard, they will have their opportunity. She is not so quick to lose her temper as [[Eleonaris]], who is so eager to start roaring at any perceived slight, but it should be understood that the &#039;&#039;Majestic Glacier&#039;s&#039;&#039; [[Summer_magic#Wroth|wroth]] is being restrained, not that it does not exist.&lt;br /&gt;
{{CaptionedImage|file=ArchmageSummer.jpg|caption=&#039;&#039;&#039;Mirella of the Twisted Rose&#039;&#039;&#039;, Archmage of Summer|align=right|width=250}}&lt;br /&gt;
While the &#039;&#039;Lady of the Frost&#039;&#039; may be fair, she is not easily swayed. An assurance has been broken. A troth plighted by the Empire shattered. An [[Eternals_and_rituals#Assurance_and_Stipulation|assurance]] is a promise. It is a solemn oath. It is a sworn vow. To break it, is a terrible thing. The Immovable One cannot overlook this. Thus, the &#039;&#039;Queen of Ice and Darkness&#039;&#039; wants it to be clear that there is &amp;lt;u&amp;gt;no circumstance&amp;lt;/u&amp;gt; under which the Archmage will be coming back from the parley with a [[The_thing_with_feathers#Hope&#039;s_Rest_(Cathan_Canae)|renewed ritual text for the &#039;&#039;&#039;Fist of Black Ice&#039;&#039;&#039;]]. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Immovable One&#039;&#039; respects the decision of the Archmage to come to her immediately, to stand her ground and make her case, not to hide and wait until the blizzard no longer howls. It is good that Lady Keepsake is willing to face the storm head on - it is the only way to begin to rebuild what has been razed. But the Archmage &#039;&#039;must&#039;&#039; bring the now-ruined ritual text to the meeting to be returned to the &#039;&#039;Mistress of Blizzards&#039;&#039; as a first step before any further aid for Imperial magicians will be discussed. The Queen will look elsewhere to find a worthy recipient for that particular gift - the Empire must do without.&lt;br /&gt;
&lt;br /&gt;
The Archmage may bring up to five guests. &#039;&#039;The Breath of Winter&#039;&#039; asks the Archmage to bring a representative of the &#039;&#039;&#039;Phonenix Rising&#039;&#039;&#039; coven as one of the five. She plans to reward them for [[The_thing_with_feathers#Hope&#039;s_Rest_(Cathan_Canae)|completing the task to call forth her citadel]] into [[The Barrens#Hope&#039;s Rest|Hope&#039;s Rest]] in [[the Barrens]]. Too often, the labours of those who raise the walls are overlooked. &#039;&#039;The Lady of the Frost&#039;&#039; would like to present the witches with a personal gift in recognition of their efforts. They should bring a set of [[Weapons_%26_armour#Mage_Armour|mage armour]] that has not already been worked by an artisan for her herald to imbue with a shard of her power. As to the rest, the Archmage may choose as she pleases and may, or may not, include the [[Senator]] for [[Spiral]] &#039;&#039;&#039;Genoveva Barossa d&#039;Apulian&#039;&#039;&#039; and Master &#039;&#039;&#039;Watt Lambrook&#039;&#039;&#039; as she prefers. They will be welcomed with all due hospitality as the Archmage has requested, but they should not expect it to be a &#039;&#039;warm&#039;&#039; welcome.&lt;br /&gt;
&lt;br /&gt;
==Finder of Paths Unseen (Night)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Crucible.png|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Azoth will create a night market at 22:00 on Saturday at the coming summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone who wishes may visit to purchase various offerings in exchange for coins, ingots and measures&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Servants of many of the Night eternals will be present including the Whisper Gallery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;distillation&amp;quot;, a herald of [[Azoth]] comes to Anvil bearing a message. The Azoth shall dissolve the barriers between the [[Hall of Worlds]] and a region of the [[Realm#Night|Night realm]] known as the &#039;&#039;&#039;Shadow Souk&#039;&#039;&#039;. In this chamber, representatives of many [[Archmage_of_Night#The_Eternals_of_Night|wyrms and serpents]] come together to mix and, in their joining, produce change, inspiration and other things upon which the Night thrives. Those mortals who dare join them will find amusements, indulgences, mysteries and secrets refined from across the lived world and the depths of Night’s oceans.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Crucible&#039;&#039; invites citizens to come, to make merry and to be transformed. Those who attend will emerge from its dimly lit avenues transfigured in body, mind or soul; to be made ready for a new age. The herald includes a warning: visitors &#039;&#039;must&#039;&#039; be prepared to entreat with representatives of eternals that the Empire has chosen to quench via [[Alignment#Night|enmity]]. Alchemy, they say, is never without its impurities.&lt;br /&gt;
&lt;br /&gt;
Azoth will offer the following gifts at the market:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Crucible of Twinned Souls&#039;&#039;&#039; - The magisterium of two distinct wholes shall extend the same rebirth to interested citizens. Two spirits that enter into the Crucible of Twinned Souls will be mixed, fused and reformed into two new beings possessing a unique blend of the memories, attitudes, experiences, hopes, and dreams of their progenitors. The process shall be catalysed by a measure of [[weltsilver]] provided by each of the participants and will work best on those whose spirits are already familiar with each other.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Solvent of Thought&#039;&#039;&#039; - Distilled from the raw essence of Night, this elixir roils with innumerable memories. For those with a handful of small coins, or a measure of [[Game_items#Materials|something more precious]], patrons may take these memories into themselves, or expunge a memory of their own and cast it into the solvent.&lt;br /&gt;
{{CaptionedImage|file=Bella Vicente d&#039;Apulian.jpg|caption=&#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039;, Archmage of Night|align=right|width=250}}&lt;br /&gt;
* &#039;&#039;&#039;Twilit Pigments&#039;&#039;&#039; - art is transformative, sublimating the rarefied vapours of emotion into myriad forms concentrated into shapes either material or ethereal that serve in turn to transform the hearts of those who imbibe them. To such alchemists of the heart, Azoth shall dispense their twilit pigments. For a fee these essences may be applied to the skin, or provided for use in the artist’s own works and in each case shall produce distinct results.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Fraction of Being&#039;&#039;&#039; - Through madness we find inspiration, and madness is oft found in things that are alien to us. The Cauldron of Fractions contains fragments of personality offered from those around the world who deal with the Azoth. Those willing to tear out a piece of themselves and offer it to the cauldron may choose a fragment previous given up by someone not of the Empire. The trade must always be one to one, and is permanent. So the cycle goes, on and on.&lt;br /&gt;
&lt;br /&gt;
After a brief pause, they then continue to describe the offerings available from the other denizens of the Night realm:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Sadogua]]&#039;&#039;&#039; shall offer visitors opportunities to dredge treasures from his Mire of Indulgences&lt;br /&gt;
* &#039;&#039;&#039;[[Lashonar]]&#039;&#039;&#039; has been quite vociferous regarding its Talking Shop and the heap of ‘treasures’ it has gathered from across the world to barter, like for like, with citizens willing to engage in eloquent exchange.&lt;br /&gt;
* &#039;&#039;&#039;[[Sung]]&#039;&#039;&#039; shall not herself send representatives (or maybe she will, it is not clear, the herald admits) - but instead shall engage the Archmage of Night to ensure that the market is awash with music from the finest musicians the Empire may send: magical mysteries shall be imparted to the Archmage to reward those that compete to create an aura of mystery over the whole affair.&lt;br /&gt;
* &#039;&#039;&#039;[[Janon]]&#039;&#039;&#039; exhorts attendees to effuse with passion and shall offer a space for those with a fire in their spirit to move their peers. Those with a talent for speech will find their prowess alloyed with the Shadowed Flame’s power.&lt;br /&gt;
* &#039;&#039;&#039;The [[Whisper Gallery]]&#039;&#039;&#039;, as might be expected, have chosen to keep their contribution a secret.&lt;br /&gt;
&lt;br /&gt;
==Starlight Seeks Its Form (Day)==&lt;br /&gt;
{{CaptionedImage|file=Phaleron002.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;The Coral Library declines a formal parley with the Archmage of Day&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Instead, a pocket of its archives will be accessible within the Hall of Worlds from 10:30 on the Sunday of the Spring Equinox&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Phaleron will visit the Hall of Worlds and may channel the complete writings of the cultures requested by the Archmage of Day&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unlocking this boon will require aid from Imperial magicians&lt;br /&gt;
A rushed civil servant almost steps on the lizard-like creature seemingly crafted from folded parchment which emerges from the Imperial regio one early spring morning. After some failed attempts at communication, it&#039;s finally discovered that unfolding the paper scales across the creature&#039;s back reveals neat penmanship that changes each time it is revealed. With an indignant rustle, the herald claims to be &#039;&#039;scale mail&#039;&#039; sent from the [[Phaleron|Great Library]].&lt;br /&gt;
&lt;br /&gt;
It assures the civil service in writing that the [[Archmage of Day]] was wise to seek out the &#039;&#039;Archives of Silence&#039;&#039; in a quest for guidance. A great many civilisations which once regularly sent writings to the library have long since ceased to do so. &#039;&#039;Phaleron&#039;&#039; has seen the rise and fall of ages and societies - and more than that, it has heard of their fears and hopes through their own voices. Those words remain as part of its collection, a testament to what has passed from the world.&lt;br /&gt;
{{CaptionedImage|file=Gralka1693.jpg||caption=&#039;&#039;&#039;Gralka&#039;&#039;&#039;, Archmage of Day|align=right|width=250}}&lt;br /&gt;
From half-past-ten on the Sunday of the Spring Equinox, a collection of works from the Library will be made available to the Empire at their Hall of Worlds. Such works discuss the end of things, the fall of civilisations, the decay of culture, the growth of societies at the loss of what they once were - and of those left behind. It is the Archive&#039;s hope that those who visit the collection may add their own writings. As a rare boon, Imperial citizens are also welcome to take away any singular piece which speaks to them.&lt;br /&gt;
&lt;br /&gt;
The collection will be available all Sunday, so there is no need for readers to rush to the collection. It will be accompanied by heralds during the morning, but the writings will remain for the entire day.&lt;br /&gt;
&lt;br /&gt;
There is, however, some confusion amongst the attendants of the Coral Library. It seems, from the Archmage&#039;s words, that she wishes to document the lives of certain cultures herself. A noble act. One a great many scholars undertake, and certainly such writings would be welcomed into the coral shelves. But it seems there has been an assumption that the Great Library lacks words from these cultures&#039; own pens. Since the Archmage and the Empire wish to learn more about these civilisations, the Archive can - with some support from Imperial mages - instead provide the collective writings they have submitted to the Archive.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 600px; min-width: 350px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt; &#039;&#039;&#039;Out of character information&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The collection in the Hall of Worlds will be available throughout time-in on Sunday, but the lector heralds will only be available to channel from 11:00-11:30.&lt;br /&gt;
&lt;br /&gt;
This encounter involves reading written (and sometimes handwritten) text. There will be NPCs available to read aloud to anyone who needs it between 10:30-11:30.&lt;br /&gt;
&lt;br /&gt;
The intention with the request for items related to the named cultures is not to provide an impossible puzzle where players must search for the one item received on a Rahvin encounter countless events ago. Any ribboned item with a suitable story attached to it would meet the criteria - a weapon from a character who campaigned in a relevant location and has a story to tell which relates to that culture would be an excellent example. The item does not need to have a relevant vision response to the ritual, but unlike in usual circumstances the mana will sill be used and the ritual still cast even if there is mechanically speaking no vision response. It should be noted that the Skein of Years ritual is not appropriate to use in this encounter, as it only shares the vision amongst the ritualists.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It would take centuries for attendants of the Library to dredge up all relevant writings submitted to it by a certain culture -- and it has unfortunately become plain to the attendants that it is rare for a reader to possess such patience. Work has begun on consolidating the collections requested by the Archmage, but for this to be achievable within her mortal lifetime, Imperial mages must provide some support.&lt;br /&gt;
&lt;br /&gt;
Four library attendants known as &#039;&#039;lectors&#039;&#039; will visit the Hall of Worlds from eleven in the morning on the Sunday of the Spring Equinox. The Archmage should source and bring an object relating to each culture to one of the lectors. This might not necessarily be an item originating &#039;&#039;from&#039;&#039; its culture - a sword which fought in the hand of someone hoping to save a fragment of the culture, or indeed a hammer which forged chains that bound that culture&#039;s people, would both be adequate examples. Once the item is in the lector&#039;s hands, a ritual which would share visions of that item&#039;s history with the herald must be cast - the most likely example would be &#039;&#039;Revelations of the Past&#039;&#039;. This magic is not part of either [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial]] or [[Urizen_magical_traditions#Urizen_Lore|Urizen lore]], but the &#039;&#039;Crystalline Archive&#039;&#039; knows that there are magicians in the Empire capable of casting it. The second step for the Archmage will be to track some of them down. The vision the ritual provides will serve as a &amp;quot;hook&amp;quot; which the lector can leverage to spontaneously channel the culture&#039;s writings. Such lectors have begun the process of consolidating the writings of the cultures known as the Bloodwater Spears, the Waterwalkers, the Rahvin and the Vendarri.&lt;br /&gt;
&lt;br /&gt;
There is one last, slightly awkward element which the attendants to the Library wish to ensure the Empire understands. They, naturally, believe the writings of a culture to be a perfect path to understanding it. But they are not so bull-headed as to believe that all writings from a culture are submitted to their coral shelves. Their knowledge is, sadly, imperfect. Beautiful, comprehensive, diverse. But not complete.&lt;br /&gt;
&lt;br /&gt;
==Sharp Fangs Behind The Leaves (Spring)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;[[file:Centipede General.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Arhallogen declines parley at this time&lt;br /&gt;
* &#039;&#039;&#039;It has set out a number of criteria whereby the Conclave might win its favour&lt;br /&gt;
A herald of [[Arhallogen]] appears at Spiral Castle shortly after the Winter Solstice. It did not take long, it seems, for the plenipotentiary of &#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039; to be digested. Arhallogen respects the decision of the Archmage to move on to hunt different prey. They did not always have a positive relationship, but that is only right and proper for two masters of the hunt. The &#039;&#039;Apex Predator&#039;&#039; wishes him all the best in facing whomever he chooses to point the tip of his staff at next, and trusts he will show them no mercy. As a parting gift, Arhallogen has made an offer to his people as outlined in the {{TBC}} wind of fortune.&lt;br /&gt;
&lt;br /&gt;
The Archmage mentions a great number of things, some of which should be addressed in full plenipotentiaries of their own. When it comes to the armies and septs of the Druj that the Empire is capably conquering, their treatment of those who reside in Nesustak Forest tells the &#039;&#039;Scorpion Queen&#039;&#039; that there is no offer she can make this season that the Empire would have the stomach for. The matter of the Palace of Sleepers can be discussed at a future date if and when it returns from... wherever it has gone. As to the other boons requested, the Empire must show some willingness to use the tools they already have first. Fresh meat does not simply fall into one&#039;s lap slain and skinned; effort must be put in, the hunt must first be completed.&lt;br /&gt;
{{CaptionedImage|file=Ibiss8557.jpg||caption=&#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039;, Archmage of Spring|align=right|width=200}}&lt;br /&gt;
Arhallogen appreciates that the [[Archmage of Spring]]&#039;s last plenipotentiary to the &#039;&#039;Centipede General&#039;&#039; gives it an opportunity to address the wider issues it sees in its relationship with the Empire, given that the new Archmage should be apprised of the current state of things moving forward. In the many, many eyes of the &#039;&#039;Scorpion Queen&#039;&#039;, the Imperial Conclave has been ruined by the influence of [[Irra_Harah|&#039;&#039;Wet Crunch&#039;&#039;]] and the [[Ossegrahn|&#039;&#039;Sap&#039;&#039;]], even after the creation of the [[Silver Chalice]] as its first mistake. Even the once formidable military council has fallen to foolishness, preferring to fight under the counter-productive [[Rivers of Life]] at every turn. The once great [[Gryphon&#039;s Pride]] has become a little more than a herd of prey animals, and the three peoples&#039; idolisation of the folly of &amp;quot;honour&amp;quot; leaves a sick taste in the mouths of the &#039;&#039;Centipede General&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Envenomed Blade&#039;&#039; is not one to give up a fight easily, however, and thus has chosen to offer the Conclave some great and powerful boons if it is prepared to reverse its decline and not let its current victories make it complacent and weak, valid until the end of the Winter Solstice 388YE. In each instance, the raising magician of the successful [[declaration]] involved will receive a gift of five pawns of [[Vis#Vital Honey|vital honey]]. Other boons will be granted depending on the nature of the action the Conclave takes - including [[arcane projection|arcane projections]] for magical rituals that could be [[College of magic|codified]], and potentially even made a part of [[Imperial lore]] or [[Urizen lore]]. The civil service notes that the magics mentioned will certainly have assurances, but that &#039;&#039;Sharp Fangs Behind the Leaves&#039;&#039; has not disclosed what they might be.&lt;br /&gt;
&lt;br /&gt;
* If the Conclave remove the interdiction on [[385YE_Autumn_Equinox_Conclave_sessions#Interdiction_:_Savagery_of_Armies|savage army enchantment]], Arhallogen will watch imperial armies for a year, and offer the one who displays the strongest killer instincts a significant boon.&lt;br /&gt;
* If the Conclave removes the interdiction on [[Rivers Run Red]], Arhallogen will provide the magician who raises the [[Interdiction#License|Declaration of License]] with an [[arcane projection]] called &#039;&#039;Instincts of the Shadow-Hunter&#039;&#039; that improves an armies ability to pursue prey as she does - a ritual well known in one form or another to the [[Druj]].&lt;br /&gt;
* If the Conclave removes the interdiction on [[Mountain Remembers Its Youth]], Arhallogen will provide the magician who raises the Declaration of License with an arcane projection called &#039;&#039;Enveloped in the Dripping Web&#039;&#039;, a much more potent version of [[Fire in the Blood]].&lt;br /&gt;
* If the Conclave removes the interdiction on the potion set [[Double-sided Blade]], Arhallogen will offer a bequeathment of [[herb|herbs]] and [[Vis#Vital Honey|Vital Honey]] to the [[Imperial Apothecaries Guild|Guild Leader of the Apothecaries&#039; Guild]] which they can use to make dangerous blade venoms. Or heal people. Whichever.&lt;br /&gt;
* If the Conclave places the perfidious [[Irra Harah]] under enmity, it will teach all Imperial artisans how to make a one-handed weapon similar to the [[Barbed Spear]] that will prove [[Calls#VENOM|useful]] when fighting the vallorn. Or indeed any other enemy.&lt;br /&gt;
* If the Conclave places the soporific [[Ossegrahn]] under enmity, it will present an opportunity to aid the Empire in its war against the [[Grendel|Orcs of the Broken Shore]]. To be absolutely clear, this will involve the killing of many Grendel. The Grendel are also interested in seeking a boon from the &#039;&#039;Mother of Stonefish&#039;&#039;, so it may behove the Conclave to move quickly on that one.&lt;br /&gt;
&lt;br /&gt;
According to the &#039;&#039;Skittering-Dark&#039;&#039;, if the Conclave does not change its course, and soon, something truly awful might happen. It does not say what this thing might be, for fear of encouraging the perverse elements within the Empire that would promote a disaster so recently averted.&lt;br /&gt;
&lt;br /&gt;
==Shifting Memory of Ages (Winter)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:225px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=WiseRangara.jpg|align=right|width=225}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Eldest Sister has agreed to a meeting with the heroes of Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She invites the Wise Ones of Varushka to name six Varushkan storytellers to visit her and learn the wisdom of her stories&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These storytellers take on responsibility to spread Grandmother Winter&#039;s tales to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The chosen storytellers are to meet her herald at 15:50, to be taken hence to her campfire.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: Pink;&amp;quot;&amp;gt;&#039;&#039;&#039;Known Storytellers&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Anastasia &amp;quot;Ana&amp;quot; Varenye	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Anatolij Paukov Zorkin	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bregeslav	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cvijeta Ravenkova	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jurand Biegacz	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Katarina	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Katerina Pavukov Novosad	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Korvak Zovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kłamca Bzdura	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Laumina Yulenkaovich Delmorozov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maja Świętosława Przewałski	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miroslav &amp;quot;XIII&amp;quot; Ruparcic	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mojca Sanjač	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Nikolai &amp;quot;The Butcher&amp;quot; Petravich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Radomir Illyot Shallotovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rolnik Cytryn	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sławomir Rabovich Bolotstrazh	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vera	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vlodikaz Ivarovich Vardovich (known as Vlod)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vukovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Yasna Yalinovsky Labzov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
A spry young thing comes to Anvil. Despite the blazing mortal sun, they are wrapped in many layers of tattered rags and greasy furs. When they skip lightly into the [[Civil Service|civil service]] tent, those present are struck by the age in their eyes. Then they smile, and it is polite, disarming, and threatening all at once. &lt;br /&gt;
{{CaptionedImage|file=Bloodcrow Arora.jpg|caption=&#039;&#039;&#039;Bloodcrow Arora&#039;&#039;&#039;, Archmage of Winter|align=left|width=250}}&lt;br /&gt;
Still, what the [[Inhabitants_of_the_realms#Heralds|herald]] has to say is simple enough, or so it would seem. [[Wise Rangara|&#039;&#039;Augur-at-the-campfire&#039;&#039;]] thanks Bloodcrow Arora in the kindest terms, but stories must be told in the right way, at the right time. She therefore pronounces that she will tell her stories to no more than six [[Varushka_religious_beliefs#Storytellers|storytellers]] of [[Varushka]], to be chosen by the [[Varushka_religious_beliefs|Wise Ones]] of that nation. If they are Wise of understanding and skilful in their craft, they shall prove themselves to the &#039;&#039;Clever Spider&#039;&#039; by sharing her tales with Anvil. Word-for-word is not &#039;&#039;the Venerable Guest&#039;s&#039;&#039; way, the important thing is that the right meaning is imparted to the right people. &lt;br /&gt;
&lt;br /&gt;
The herald suggests interested storytellers go to the Varushkan National Assembly meeting, which they understand to be taking place at 19:00 on the Friday of the summit, in the tent of Vor&#039;zai, and that the Varushkan Wise Ones take steps to choose the best. Also, the best storytellers may not be the best magicians. The herald drily notes that if the wizards of the Empire desire her wisdom as ardently as they appear, then &#039;&#039;the Pale Raven&#039;&#039; is confident that they can acquire sufficient [[Pauper&#039;s_Key|Pauper&#039;s Keys]].&lt;br /&gt;
&lt;br /&gt;
Regardless, once the six are chosen, the Archmage of Winter should bring them to the Hall of Worlds at four in the afternoon on the Saturday of the coming summit. From there, a herald will take them to a hut in the wild woods where stories may be told. It will begin as a parley, but if that turns out to be too constraining for the telling of tales, then it might be needful to put it aside. Regardless, she promises that no harm will befall the storytellers - unless they bring some harm with them, of course.&lt;br /&gt;
==Many Minds Move As One (Autumn)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:225px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=SaltAndSail001.png|align=right|width=225}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A representative from the City of Salt and Sail will journey to the Hall of Worlds at 10.00 in the morning on Saturday&lt;br /&gt;
* &#039;&#039;&#039;They hope to meet with the Archmage of Autumn in a formal parley&lt;br /&gt;
* &#039;&#039;&#039;Several items that the archmage suggested will be on the agenda&lt;br /&gt;
A few weeks before the Spring Equinox, a missive arrives at the Hub. Most of the civil servants have either experienced or observed the slightly odd feeling of being delivered a letter accompanied by nothing more than a muted flutter of wings. It is apparently an altogether different experience when the flutter of wings is more of boisterous flapping accompanied by raucous cawing, as if the missive was delivered by an unseen dire gull (albeit one significantly less murderously minded than the typical dire gull). Once the civil servants on duty had finished calming down and collecting the paperwork displaced by the things&#039; invisible wings, they carefully read the missive, and they have made the contents public knowledge.&lt;br /&gt;
&lt;br /&gt;
The missive is from &#039;&#039;Ptolemy, Custodian of the Infinite Rookery&#039;&#039;, who intends to visit the Hall of Worlds in response to a plenipotentiary sent by &#039;&#039;&#039;Vossk&#039;&#039;&#039;, [[Archmage of Autumn]]. Ptolemy represents the &#039;&#039;City of Salt and Sail&#039;&#039;; a city of the [[Realm#Autumn|Autumn realm]] unknown to the Empire. Ptolemy proposes the following agenda:&lt;br /&gt;
{{CaptionedImage|file=Vossk.jpg|caption=&#039;&#039;&#039;Vossk&#039;&#039;&#039;, Archmage of Autumn|align=right|width=250}}&lt;br /&gt;
# &#039;&#039;&#039;Introductions&#039;&#039;&#039; - in which each party establishes their bona fides.&lt;br /&gt;
# &#039;&#039;&#039;Agenda&#039;&#039;&#039; - a &amp;lt;u&amp;gt;short&amp;lt;/u&amp;gt; discussion to confirm that body parties are happy with the proposed agenda for the rest of the meeting.&lt;br /&gt;
# &#039;&#039;&#039;Winged Messengers&#039;&#039;&#039; - to focus on their functions and assurances.&lt;br /&gt;
# &#039;&#039;&#039;Boons for Salt and Sail&#039;&#039;&#039; - to explore the Empire&#039;s needs for magical assistance with fleets and navies to see if they can be profitably met by the City.&lt;br /&gt;
# &#039;&#039;&#039;Ports&#039;&#039;&#039; - as above, but with an emphasis on both improvement and protection.&lt;br /&gt;
# &#039;&#039;&#039;Minutes&#039;&#039;&#039; - a comparison of minutes taken by both parties to ensure they are in agreement.&lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; - meeting closes with a formal agreement that both parties will then depart.&lt;br /&gt;
&lt;br /&gt;
The City has allocated one hour for this meeting. Both parties are to make good faith efforts to avoid a costly overrun.&lt;br /&gt;
&lt;br /&gt;
Ptolemy wishes to make clear that the City would prefer to avoid price discovery at this stage, and that Ptolemy is not approved to agree initial or final terms. This is a preliminary meeting to explore what options exist for profitable exchange with a view to subsequent communication to establish heads of terms before moving to signed contracts.&lt;br /&gt;
&lt;br /&gt;
One thing that must be clear from the outset is that the city will not involve itself in any matters vis-a-vis the war between the Empire and [[Asavean Archipelago|Asavea]]. Even to contemplate the possibility of discussion of this conflict might undermine the stance of strict neutrality that is a binding requirement of all heralds of the City of Salt and Sail placed on them by the one under whose auspices they travel.&lt;br /&gt;
&lt;br /&gt;
==Timetable==&lt;br /&gt;
There are comparatively few meetings taking place during this summit. The times, the locations, and the eternals involved are summarised here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Time !! Eternal !! Realm !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Friday || 19:00 || [[Cathan Canae]] || Summer || Parley; Archmage and up to five guests are invited to the chamber where it will take place&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 10.00 || Salt and Sail || Autumn || Parley; hosted in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 16.00 || [[Wise Rangara]] || Winter || Parley; Archmage and up to six Varushkan storytellers invited to a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 22:00 || [[Azoth]] || Night || Not a parley; a Shadow Souk will take place in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Sunday || 10:00 || [[Phaleron]] || Day || Not a parley; a pocket of the archives will manifest in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Key_of_dreams&amp;diff=140075</id>
		<title>Key of dreams</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Key_of_dreams&amp;diff=140075"/>
		<updated>2026-06-08T22:03:39Z</updated>

		<summary type="html">&lt;p&gt;Dre: /* Finder of Paths Unseen (Night) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Plenipotentiary]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Do you know what the three keys to solving a problem are?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ophelia was in her robe, half asleep, not expecting guests. Especially not a guest as peculiar as the one at her chamber door. One of the realities of life above a regio was that sometimes very strange people - for a given value - turned up in your bedroom at all hours of the night. This one she knew as Blue; barely three feet tall with a kind face, long turquoise hair, and a flexible tail that ended in a shock of aquamarine strands. They wore a flowing woollen dark-green robe cinched at what amounted to their waist with a rope belt. They rarely bothered to be invited in, and tonight was no exception. They bustled past her and jumped up onto the chair near the table, starting to go through the reagents there without being asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s very late,&amp;quot; said Ophelia. She had no particular hope that her visitor would appreciate the hour.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s nice dear,&amp;quot; said the creature. It shook a little bottle containing rusted iron filings before discarding it; licked a ring of ilium with every sign of enthusiasm; stuck one thick nail-less finger into a pestle of ground realmsroot and sniffed it suspiciously. &amp;quot;The three keys to solving a problem? I&#039;ll give you a clue - there&#039;s four of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ophelia shut the door, and lifted the cap over the lightstone partially, illuminating the room a little better. Blue had stopped poking around her work table and was instead pulling books out of the bookcase one at a time, piling them up to make a stool to sit on. The Urizeni stargazer had never seen Blue, or any of her kin, actually &#039;&#039;read&#039;&#039; a book. She wasn&#039;t sure they even knew what they were.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well I suppose there&#039;s a riddle there - how can three...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue wasn&#039;t listening.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The first key is Thinking About The Thing. That&#039;s when you try to work out what the problem actually is, and what to do about it. That&#039;s the most important key obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obviously, so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The second key is Talking About The Thing. That&#039;s when you put words on your thought. Makes your thoughts real, you see. Also it lets you boss people around or, if the problem is really bad, work with others. That&#039;s the most vital of all the keys obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh&#039;&#039;, thought Ophelia. &#039;&#039;It&#039;s going to be one of &amp;lt;u&amp;gt;those&amp;lt;/u&amp;gt; kinds of conversations&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The third key is Actually Doing The Thing.&amp;quot; Blue had pulled a length of something long and clear that looked like glass out of her robe, and was chewing on it with every sign of enthusiasm. Ophelia could hear it splintering. She wasn&#039;t sure how - Blue had no teeth in her wide, unlipped mouth. &amp;quot;That&#039;s when you actually try to solve the problem, and find out if any of your keys fit the lock. That&#039;s definitely the most important key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue looked at her through half lidded eyes. Ophelia sipped a little of the water from her night-stand.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So the fourth key...&amp;quot; she said thoughtfully. She considered everything she knew about Blue and her kind, and their patron. &amp;quot;I think you want me to think the fourth key is the last one, but actually I think... yes. It&#039;s actually the first one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little herald sat on their stool of books swinging their legs, kicking their heels against an antique copy of the &#039;&#039;Vojaĝtaglibroj de Vojaĝanta Onklo Matt&#039;&#039; which her grandmother had acquired for a small fortune at Anvil one Summer. Her expression, usually open and enthusiastic, was unreadable.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think the first key, then, the first key is the key of... inspiration? Having a spark that turns into a thought, then a plan, then action?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue nodded her head in approval.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Key of Dreams,&amp;quot; said her strange little guest seriously, and Ophelia could hear the capital letters. &amp;quot;The key that unlocks the cabinet where the other keys are kept, so you can use them to open your lock. Which is in this case your problem! Whatever that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aha!&#039;&#039; thought Ophelia. An opening!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, as I said to your... fellow dweller, the little yellow worried one. I&#039;ve been experimenting with realmsroot and I&#039;m convinced there&#039;s a way to transform it into...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue jumped down from the stool, and hopped up onto the bedside table. From inside their robe they produced a bright red fruit - or perhaps a vegetable - shaped a little like a stylised heart.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here you go!&amp;quot; they said in a slightly dreamy tone. &amp;quot;This&#039;ll help you find the first key you&#039;re looking for. All you have to do is eat it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little herald smiled, as Ophelia reached out to take the fruit, and if there was something unsettling in their half-lidded eyes, the Urizeni was too focused on the gift being offered to notice.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; max-width: 400px; min-width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Ornate Key.jpg|caption=They key turns, but what does it unlock?|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Six eternals have sent emissaries to Anvil, apparently in response to plenipotentiary messages from the Imperial archmages&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Five have agreed to meetings of one kind or another, either in person or via emissaries&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The other has provided messages, opportunities, or gifts of one type or another&#039;&#039;&#039;&lt;br /&gt;
As the Winter Solstice approaches, the [[eternal|eternals]] respond to the [[Archmage#Plenipotentiary|plenipotentiary]] messages of the six [[archmage|archmages]]. Each of the six is empowered to send a single message to an eternal of their [[realms|realm]] each season, with certain expectation of &#039;&#039;some&#039;&#039; kind of response. Some eternals will arrange a [[Archmage#Parley|parley]] or some kind, a personal meeting with themselves or more commonly one of their favoured lieutenants. Others may take more direct action, offering [[opportunity|opportunities]] to secure boons or enlist the eternal&#039;s power to change the Empire in some way. Sometimes they decline the offer of meetings or boons, but even then they are likely to provide their reasons for doing so.&lt;br /&gt;
&lt;br /&gt;
Since the Autumn Equinox, messengers representing six eternals have come to the Empire from their eternal patrons, detailing the response to each plenipotentiary missive.&lt;br /&gt;
&lt;br /&gt;
==Hearth-vigil (Summer)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;[[file:CathCane002.webp|align=right|width=250]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Queen of Ice and Darkness has received the plenipotentiary of the Summer Archmage&lt;br /&gt;
* &#039;&#039;&#039;A parley will take place in a chamber reached via the Hall of Worlds at 19:00 on Friday during the summit&lt;br /&gt;
* &#039;&#039;&#039;Cathan Canae expects the Archmage to return the ritual text for the Fist of Black Ice&lt;br /&gt;
* &#039;&#039;&#039;The Archmage may include up to five others as part of their entourage&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Summer is Mirella of the Twisted Rose&lt;br /&gt;
&lt;br /&gt;
An enormous ogre, around whom swirls a miasma of frost and ice emerges from the Imperial Regio and marches with purpose towards the Civil Service tent. Any who stand too close feel the biting cold emanating from it, and those who do not get out of its way fast enough have to leap out of its way to not be swatted or crushed by its huge limbs. When it reaches the Hub, it slams its fist down on Jorgen&#039;s desk, causing splinters to shoot out and for the desk itself to emit an almighty groan.&lt;br /&gt;
&lt;br /&gt;
The [[Cathan_Canae|&#039;&#039;Immovable One&#039;&#039;]] has received the missive from the Archmage of Summer, &#039;&#039;&#039;Lady Keepsake&#039;&#039;&#039;, yet has no desire to meet representatives from the Empire in person &#039;&#039;at this time&#039;&#039;. Instead, she will be represented by the &#039;&#039;Thane of the Rimebound Shore&#039;&#039;, who shall speak on her behalf. The &#039;&#039;Indomitable Queen&#039;&#039; is a fair and considered ruler; she approves of the focus of the plenipotentiary and will hear out the Archmage as is appropriate for when one great court deals with another. If the representatives of &#039;&#039;The Indefatigable Sparrow&#039;&#039; wish to give their reasons for decommissioning [[Spiral#Ballaghadruh|Ballaghadruh]] and the Eastern Guard, they will have their opportunity. She is not so quick to lose her temper as [[Eleonaris]], who is so eager to start roaring at any perceived slight, but it should be understood that the &#039;&#039;Majestic Glacier&#039;s&#039;&#039; [[Summer_magic#Wroth|wroth]] is being restrained, not that it does not exist.&lt;br /&gt;
{{CaptionedImage|file=ArchmageSummer.jpg|caption=&#039;&#039;&#039;Mirella of the Twisted Rose&#039;&#039;&#039;, Archmage of Summer|align=right|width=250}}&lt;br /&gt;
While the &#039;&#039;Lady of the Frost&#039;&#039; may be fair, she is not easily swayed. An assurance has been broken. A troth plighted by the Empire shattered. An [[Eternals_and_rituals#Assurance_and_Stipulation|assurance]] is a promise. It is a solemn oath. It is a sworn vow. To break it, is a terrible thing. The Immovable One cannot overlook this. Thus, the &#039;&#039;Queen of Ice and Darkness&#039;&#039; wants it to be clear that there is &amp;lt;u&amp;gt;no circumstance&amp;lt;/u&amp;gt; under which the Archmage will be coming back from the parley with a [[The_thing_with_feathers#Hope&#039;s_Rest_(Cathan_Canae)|renewed ritual text for the &#039;&#039;&#039;Fist of Black Ice&#039;&#039;&#039;]]. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Immovable One&#039;&#039; respects the decision of the Archmage to come to her immediately, to stand her ground and make her case, not to hide and wait until the blizzard no longer howls. It is good that Lady Keepsake is willing to face the storm head on - it is the only way to begin to rebuild what has been razed. But the Archmage &#039;&#039;must&#039;&#039; bring the now-ruined ritual text to the meeting to be returned to the &#039;&#039;Mistress of Blizzards&#039;&#039; as a first step before any further aid for Imperial magicians will be discussed. The Queen will look elsewhere to find a worthy recipient for that particular gift - the Empire must do without.&lt;br /&gt;
&lt;br /&gt;
The Archmage may bring up to five guests. &#039;&#039;The Breath of Winter&#039;&#039; asks the Archmage to bring a representative of the &#039;&#039;&#039;Phonenix Rising&#039;&#039;&#039; coven as one of the five. She plans to reward them for [[The_thing_with_feathers#Hope&#039;s_Rest_(Cathan_Canae)|completing the task to call forth her citadel]] into [[The Barrens#Hope&#039;s Rest|Hope&#039;s Rest]] in [[the Barrens]]. Too often, the labours of those who raise the walls are overlooked. &#039;&#039;The Lady of the Frost&#039;&#039; would like to present the witches with a personal gift in recognition of their efforts. They should bring a set of [[Weapons_%26_armour#Mage_Armour|mage armour]] that has not already been worked by an artisan for her herald to imbue with a shard of her power. As to the rest, the Archmage may choose as she pleases and may, or may not, include the [[Senator]] for [[Spiral]] &#039;&#039;&#039;Genoveva Barossa d&#039;Apulian&#039;&#039;&#039; and Master &#039;&#039;&#039;Watt Lambrook&#039;&#039;&#039; as she prefers. They will be welcomed with all due hospitality as the Archmage has requested, but they should not expect it to be a &#039;&#039;warm&#039;&#039; welcome.&lt;br /&gt;
&lt;br /&gt;
==Finder of Paths Unseen (Night)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Crucible.png|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Azoth will create a night market at 22:00 on Saturday at the coming summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone who wishes may visit to purchase various offerings in exchange for coins, ingots and measures&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Servants of many of the Night eternals will be present including the Whisper Gallery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;distillation&amp;quot;, a herald of [[Azoth]] comes to Anvil bearing a message. The Azoth shall dissolve the barriers between the [[Hall of Worlds]] and a region of the [[Realm#Night|Night realm]] known as the &#039;&#039;&#039;Shadow Souk&#039;&#039;&#039;. In this chamber, representatives of many [[Archmage_of_Night#The_Eternals_of_Night|wyrms and serpents]] come together to mix and, in their joining, produce change, inspiration and other things upon which the Night thrives. Those mortals who dare join them will find amusements, indulgences, mysteries and secrets refined from across the lived world and the depths of Night’s oceans.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Crucible&#039;&#039; invites citizens to come, to make merry and to be transformed. Those who attend will emerge from its dimly lit avenues transfigured in body, mind or soul; to be made ready for a new age. The herald includes a warning: visitors &#039;&#039;must&#039;&#039; be prepared to entreat with representatives of eternals that the Empire has chosen to quench via [[Alignment#Night|enmity]]. Alchemy, they say, is never without its impurities.&lt;br /&gt;
&lt;br /&gt;
Azoth will offer the following gifts at the market:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Crucible of Twinned Souls&#039;&#039;&#039; - The magisterium of two distinct wholes shall extend the same rebirth to interested citizens. Two spirits that enter into the Crucible of Twinned Souls will be mixed, fused and reformed into two new beings possessing a unique blend of the memories, attitudes, experiences, hopes, and dreams of their progenitors. The process shall be catalysed by a measure of [[weltsilver]] provided by each of the participants and will work best on those whose spirits are already familiar with each other.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Solvent of Thought&#039;&#039;&#039; - Distilled from the raw essence of Night, this elixir roils with innumerable memories. For those with a handful of small coins, or a measure of [[Game_items#Materials|something more precious]], patrons may take these memories into themselves, or expunge a memory of their own and cast it into the solvent.&lt;br /&gt;
{{CaptionedImage|file=Bella Vicente d&#039;Apulian.jpg|caption=&#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039;, Archmage of Night|align=right|width=250}}&lt;br /&gt;
* &#039;&#039;&#039;Twilit Pigments&#039;&#039;&#039; - art is transformative, sublimating the rarefied vapours of emotion into myriad forms concentrated into shapes either material or ethereal that serve in turn to transform the hearts of those who imbibe them. To such alchemists of the heart, Azoth shall dispense their twilit pigments. For a fee these essences may be applied to the skin, or provided for use in the artist’s own works and in each case shall produce distinct results.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Fraction of Being&#039;&#039;&#039; - Through madness we find inspiration, and madness is oft found in things that are alien to us. The Cauldron of Fractions contains fragments of personality offered from those around the world who deal with the Azoth. Those willing to tear out a piece of themselves and offer it to the cauldron may choose a fragment previous given up by someone not of the Empire. The trade must always be one to one, and is permanent. So the cycle goes, on and on.&lt;br /&gt;
&lt;br /&gt;
After a brief pause, they then continue to describe the offerings available from the other denizens of the Night realm:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Sadogua]]&#039;&#039;&#039; shall offer visitors opportunities to dredge treasures from his Mire of Indulgences&lt;br /&gt;
* &#039;&#039;&#039;[[Lashonar]]&#039;&#039;&#039; has been quite vociferous regarding its Talking Shop and the heap of ‘treasures’ it has gathered from across the world to barter, like for like, with citizens willing to engage in eloquent exchange.&lt;br /&gt;
* &#039;&#039;&#039;[[Sung]]&#039;&#039;&#039; shall not herself send representatives (or maybe she will, it is not clear, the herald admits) - but instead shall engage the Archmage of Night to ensure that the market is awash with music from the finest musicians the Empire may send: magical mysteries shall be imparted to the Archmage to reward those that compete to create an aura of mystery over the whole affair.&lt;br /&gt;
* &#039;&#039;&#039;[[Janon]]&#039;&#039;&#039; exhorts attendees to effuse with passion and shall offer a space for those with a fire in their spirit to move their peers. Those with a talent for speech will find their prowess alloyed with the Shadowed Flame’s power.&lt;br /&gt;
* &#039;&#039;&#039;The [[Whisper Gallery]]&#039;&#039;&#039;, as might be expected, have chosen to keep their contribution a secret.&lt;br /&gt;
&lt;br /&gt;
==Starlight Seeks Its Form (Day)==&lt;br /&gt;
{{CaptionedImage|file=Phaleron002.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;The Coral Library declines a formal parley with the Archmage of Day&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Instead, a pocket of its archives will be accessible within the Hall of Words from 10:30 on the Sunday of the Spring Equinox&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Phaleron will visit the Hall of Worlds and may channel the complete writings of the cultures requested by the Archmage of Day&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unlocking this boon will require aid from Imperial magicians&lt;br /&gt;
A rushed civil servant almost steps on the lizard-like creature seemingly crafted from folded parchment which emerges from the Imperial regio one early spring morning. After some failed attempts at communication, it&#039;s finally discovered that unfolding the paper scales across the creature&#039;s back reveals neat penmanship that changes each time it is revealed. With an indignant rustle, the herald claims to be &#039;&#039;scale mail&#039;&#039; sent from the [[Phaleron|Great Library]].&lt;br /&gt;
&lt;br /&gt;
It assures the civil service in writing that the [[Archmage of Day]] was wise to seek out the &#039;&#039;Archives of Silence&#039;&#039; in a quest for guidance. A great many civilisations which once regularly sent writings to the library have long since ceased to do so. &#039;&#039;Phaleron&#039;&#039; has seen the rise and fall of ages and societies - and more than that, it has heard of their fears and hopes through their own voices. Those words remain as part of its collection, a testament to what has passed from the world.&lt;br /&gt;
{{CaptionedImage|file=Gralka1693.jpg||caption=&#039;&#039;&#039;Gralka&#039;&#039;&#039;, Archmage of Day|align=right|width=250}}&lt;br /&gt;
From half-past-ten on the Sunday of the Spring Equinox, a collection of works from the Library will be made available to the Empire at their Hall of Worlds. Such works discuss the end of things, the fall of civilisations, the decay of culture, the growth of societies at the loss of what they once were - and of those left behind. It is the Archive&#039;s hope that those who visit the collection may add their own writings. As a rare boon, Imperial citizens are also welcome to take away any singular piece which speaks to them.&lt;br /&gt;
&lt;br /&gt;
The collection will be available all Sunday, so there is no need for readers to rush to the collection. It will be accompanied by heralds during the morning, but the writings will remain for the entire day.&lt;br /&gt;
&lt;br /&gt;
There is, however, some confusion amongst the attendants of the Coral Library. It seems, from the Archmage&#039;s words, that she wishes to document the lives of certain cultures herself. A noble act. One a great many scholars undertake, and certainly such writings would be welcomed into the coral shelves. But it seems there has been an assumption that the Great Library lacks words from these cultures&#039; own pens. Since the Archmage and the Empire wish to learn more about these civilisations, the Archive can - with some support from Imperial mages - instead provide the collective writings they have submitted to the Archive.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 600px; min-width: 350px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt; &#039;&#039;&#039;Out of character information&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The collection in the Hall of Worlds will be available throughout time-in on Sunday, but the lector heralds will only be available to channel from 11:00-11:30.&lt;br /&gt;
&lt;br /&gt;
This encounter involves reading written (and sometimes handwritten) text. There will be NPCs available to read aloud to anyone who needs it between 10:30-11:30.&lt;br /&gt;
&lt;br /&gt;
The intention with the request for items related to the named cultures is not to provide an impossible puzzle where players must search for the one item received on a Rahvin encounter countless events ago. Any ribboned item with a suitable story attached to it would meet the criteria - a weapon from a character who campaigned in a relevant location and has a story to tell which relates to that culture would be an excellent example. The item does not need to have a relevant vision response to the ritual, but unlike in usual circumstances the mana will sill be used and the ritual still cast even if there is mechanically speaking no vision response. It should be noted that the Skein of Years ritual is not appropriate to use in this encounter, as it only shares the vision amongst the ritualists.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It would take centuries for attendants of the Library to dredge up all relevant writings submitted to it by a certain culture -- and it has unfortunately become plain to the attendants that it is rare for a reader to possess such patience. Work has begun on consolidating the collections requested by the Archmage, but for this to be achievable within her mortal lifetime, Imperial mages must provide some support.&lt;br /&gt;
&lt;br /&gt;
Four library attendants known as &#039;&#039;lectors&#039;&#039; will visit the Hall of Worlds from eleven in the morning on the Sunday of the Spring Equinox. The Archmage should source and bring an object relating to each culture to one of the lectors. This might not necessarily be an item originating &#039;&#039;from&#039;&#039; its culture - a sword which fought in the hand of someone hoping to save a fragment of the culture, or indeed a hammer which forged chains that bound that culture&#039;s people, would both be adequate examples. Once the item is in the lector&#039;s hands, a ritual which would share visions of that item&#039;s history with the herald must be cast - the most likely example would be &#039;&#039;Revelations of the Past&#039;&#039;. This magic is not part of either [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial]] or [[Urizen_magical_traditions#Urizen_Lore|Urizen lore]], but the &#039;&#039;Crystalline Archive&#039;&#039; knows that there are magicians in the Empire capable of casting it. The second step for the Archmage will be to track some of them down. The vision the ritual provides will serve as a &amp;quot;hook&amp;quot; which the lector can leverage to spontaneously channel the culture&#039;s writings. Such lectors have begun the process of consolidating the writings of the cultures known as the Bloodwater Spears, the Waterwalkers, the Rahvin and the Vendarri.&lt;br /&gt;
&lt;br /&gt;
There is one last, slightly awkward element which the attendants to the Library wish to ensure the Empire understands. They, naturally, believe the writings of a culture to be a perfect path to understanding it. But they are not so bull-headed as to believe that all writings from a culture are submitted to their coral shelves. Their knowledge is, sadly, imperfect. Beautiful, comprehensive, diverse. But not complete.&lt;br /&gt;
&lt;br /&gt;
==Sharp Fangs Behind The Leaves (Spring)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;[[file:Centipede General.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Arhallogen declines parley at this time&lt;br /&gt;
* &#039;&#039;&#039;It has set out a number of criteria whereby the Conclave might win its favour&lt;br /&gt;
A herald of [[Arhallogen]] appears at Spiral Castle shortly after the Winter Solstice. It did not take long, it seems, for the plenipotentiary of &#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039; to be digested. Arhallogen respects the decision of the Archmage to move on to hunt different prey. They did not always have a positive relationship, but that is only right and proper for two masters of the hunt. The &#039;&#039;Apex Predator&#039;&#039; wishes him all the best in facing whomever he chooses to point the tip of his staff at next, and trusts he will show them no mercy. As a parting gift, Arhallogen has made an offer to his people as outlined in the {{TBC}} wind of fortune.&lt;br /&gt;
&lt;br /&gt;
The Archmage mentions a great number of things, some of which should be addressed in full plenipotentiaries of their own. When it comes to the armies and septs of the Druj that the Empire is capably conquering, their treatment of those who reside in Nesustak Forest tells the &#039;&#039;Scorpion Queen&#039;&#039; that there is no offer she can make this season that the Empire would have the stomach for. The matter of the Palace of Sleepers can be discussed at a future date if and when it returns from... wherever it has gone. As to the other boons requested, the Empire must show some willingness to use the tools they already have first. Fresh meat does not simply fall into one&#039;s lap slain and skinned; effort must be put in, the hunt must first be completed.&lt;br /&gt;
{{CaptionedImage|file=Ibiss8557.jpg||caption=&#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039;, Archmage of Spring|align=right|width=200}}&lt;br /&gt;
Arhallogen appreciates that the [[Archmage of Spring]]&#039;s last plenipotentiary to the &#039;&#039;Centipede General&#039;&#039; gives it an opportunity to address the wider issues it sees in its relationship with the Empire, given that the new Archmage should be apprised of the current state of things moving forward. In the many, many eyes of the &#039;&#039;Scorpion Queen&#039;&#039;, the Imperial Conclave has been ruined by the influence of [[Irra_Harah|&#039;&#039;Wet Crunch&#039;&#039;]] and the [[Ossegrahn|&#039;&#039;Sap&#039;&#039;]], even after the creation of the [[Silver Chalice]] as its first mistake. Even the once formidable military council has fallen to foolishness, preferring to fight under the counter-productive [[Rivers of Life]] at every turn. The once great [[Gryphon&#039;s Pride]] has become a little more than a herd of prey animals, and the three peoples&#039; idolisation of the folly of &amp;quot;honour&amp;quot; leaves a sick taste in the mouths of the &#039;&#039;Centipede General&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Envenomed Blade&#039;&#039; is not one to give up a fight easily, however, and thus has chosen to offer the Conclave some great and powerful boons if it is prepared to reverse its decline and not let its current victories make it complacent and weak, valid until the end of the Winter Solstice 388YE. In each instance, the raising magician of the successful [[declaration]] involved will receive a gift of five pawns of [[Vis#Vital Honey|vital honey]]. Other boons will be granted depending on the nature of the action the Conclave takes - including [[arcane projection|arcane projections]] for magical rituals that could be [[College of magic|codified]], and potentially even made a part of [[Imperial lore]] or [[Urizen lore]]. The civil service notes that the magics mentioned will certainly have assurances, but that &#039;&#039;Sharp Fangs Behind the Leaves&#039;&#039; has not disclosed what they might be.&lt;br /&gt;
&lt;br /&gt;
* If the Conclave remove the interdiction on [[385YE_Autumn_Equinox_Conclave_sessions#Interdiction_:_Savagery_of_Armies|savage army enchantment]], Arhallogen will watch imperial armies for a year, and offer the one who displays the strongest killer instincts a significant boon.&lt;br /&gt;
* If the Conclave removes the interdiction on [[Rivers Run Red]], Arhallogen will provide the magician who raises the [[Interdiction#License|Declaration of License]] with an [[arcane projection]] called &#039;&#039;Instincts of the Shadow-Hunter&#039;&#039; that improves an armies ability to pursue prey as she does - a ritual well known in one form or another to the [[Druj]].&lt;br /&gt;
* If the Conclave removes the interdiction on [[Mountain Remembers Its Youth]], Arhallogen will provide the magician who raises the Declaration of License with an arcane projection called &#039;&#039;Enveloped in the Dripping Web&#039;&#039;, a much more potent version of [[Fire in the Blood]].&lt;br /&gt;
* If the Conclave removes the interdiction on the potion set [[Double-sided Blade]], Arhallogen will offer a bequeathment of [[herb|herbs]] and [[Vis#Vital Honey|Vital Honey]] to the [[Imperial Apothecaries Guild|Guild Leader of the Apothecaries Guild]] which they can use to make dangerous blade venoms. Or heal people. Whichever.&lt;br /&gt;
* If the Conclave places the perfidious [[Irra Harah]] under enmity, it will teach all Imperial artisans how to make a one-handed weapon similar to the [[Barbed Spear]] that will prove [[Calls#VENOM|useful]] when fighting the vallorn. Or indeed any other enemy.&lt;br /&gt;
* If the Conclave places the soporific [[Ossegrahn]] under enmity, it will present an opportunity to aid the Empire in its war against the [[Grendel|Orcs of the Broken Shore]]. To be absolutely clear, this will involve the killing of many Grendel. The Grendel are also interested in seeking a boon from the &#039;&#039;Mother of Stonefish&#039;&#039;, so it may behove the Conclave to move quickly on that one.&lt;br /&gt;
&lt;br /&gt;
According to the &#039;&#039;Skittering-Dark&#039;&#039;, if the Conclave does not change its course, and soon, something truly awful might happen. It does not say what this thing might be, for fear of encouraging the perverse elements within the Empire that would promote a disaster so recently averted.&lt;br /&gt;
&lt;br /&gt;
==Shifting Memory of Ages (Winter)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:225px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=WiseRangara.jpg|align=right|width=225}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Eldest Sister has agreed to a meeting with the heroes of Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She invites the Wise Ones of Varushka to name six Varushkan storytellers to visit her and learn the wisdom of her stories&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These storytellers take on responsibility to spread Grandmother Winter&#039;s tales to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The chosen storytellers are to meet her herald at 15:50, to be taken hence to her campfire.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: Pink;&amp;quot;&amp;gt;&#039;&#039;&#039;Known Storytellers&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Anastasia &amp;quot;Ana&amp;quot; Varenye	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Anatolij Paukov Zorkin	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bregeslav	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cvijeta Ravenkova	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jurand Biegacz	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Katarina	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Katerina Pavukov Novosad	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Korvak Zovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kłamca Bzdura	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Laumina Yulenkaovich Delmorozov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maja Świętosława Przewałski	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miroslav &amp;quot;XIII&amp;quot; Ruparcic	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mojca Sanjač	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Nikolai &amp;quot;The Butcher&amp;quot; Petravich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Radomir Illyot Shallotovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rolnik Cytryn	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sławomir Rabovich Bolotstrazh	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vera	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vlodikaz Ivarovich Vardovich (known as Vlod)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vukovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Yasna Yalinovsky Labzov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
A spry young thing comes to Anvil. Despite the blazing mortal sun, they are wrapped in many layers of tattered rags and greasy furs. When they skip lightly into the [[Civil Service|civil service]] tent, those present are struck by the age in their eyes. Then they smile, and it is polite, disarming, and threatening all at once. &lt;br /&gt;
{{CaptionedImage|file=Bloodcrow Arora.jpg|caption=&#039;&#039;&#039;Bloodcrow Arora&#039;&#039;&#039;, Archmage of Winter|align=left|width=250}}&lt;br /&gt;
Still, what the [[Inhabitants_of_the_realms#Heralds|herald]] has to say is simple enough, or so it would seem. [[Wise Rangara|&#039;&#039;Augur-at-the-campfire&#039;&#039;]] thanks Bloodcrow Arora in the kindest terms, but stories must be told in the right way, at the right time. She therefore pronounces that she will tell her stories to no more than six [[Varushka_religious_beliefs#Storytellers|storytellers]] of [[Varushka]], to be chosen by the [[Varushka_religious_beliefs|Wise Ones]] of that nation. If they are Wise of understanding and skilful in their craft, they shall prove themselves to the &#039;&#039;Clever Spider&#039;&#039; by sharing her tales with Anvil. Word-for-word is not &#039;&#039;the Venerable Guest&#039;s&#039;&#039; way, the important thing is that the right meaning is imparted to the right people. &lt;br /&gt;
&lt;br /&gt;
The herald suggests interested storytellers go to the Varushkan National Assembly meeting, which they understand to be taking place at 19:00 on the Friday of the summit, in the tent of Vor&#039;zai, and that the Varushkan Wise Ones take steps to choose the best. Also, the best storytellers may not be the best magicians. The herald drily notes that if the wizards of the Empire desire her wisdom as ardently as they appear, then &#039;&#039;the Pale Raven&#039;&#039; is confident that they can acquire sufficient [[Pauper&#039;s_Key|Pauper&#039;s Keys]].&lt;br /&gt;
&lt;br /&gt;
Regardless, once the six are chosen, the Archmage of Winter should bring them to the Hall of Worlds at four in the afternoon on the Saturday of the coming summit. From there, a herald will take them to a hut in the wild woods where stories may be told. It will begin as a parely, but if that turns out to be too constraining for the telling of tales, then it might be needful to put it aside. Regardless, she promises that no harm will befall the storytellers - unless they bring some harm with them, of course.&lt;br /&gt;
==Many Minds Move As One (Autumn)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:225px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=SaltAndSail001.png|align=right|width=225}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A representative from the City of Salt and Sail will journey to the Hall of Worlds at 10.00 in the morning on Saturday&lt;br /&gt;
* &#039;&#039;&#039;They hope to meet with the Archmage of Autumn in a formal parley&lt;br /&gt;
* &#039;&#039;&#039;Several items that the archmage suggested will be on the agenda&lt;br /&gt;
A few weeks before the Spring Equinox, a missive arrives at the Hub. Most of the civil servants have either experienced or observed the slightly odd feeling of being delivered a letter accompanied by nothing more than a muted flutter of wings. It is apparently an altogether different experience when the flutter of wings is more of boisterous flapping accompanied by raucous cawing, as if the missive was delivered by an unseen dire gull (albeit one significantly less murderously minded than the typical dire gull). Once the civil servants on duty had finished calming down and collecting the paperwork displaced by the things&#039; invisible wings, they carefully read the missive, and they have made the contents public knowledge.&lt;br /&gt;
&lt;br /&gt;
The missive is from &#039;&#039;Ptolemy, Custodian of the Infinite Rookery&#039;&#039;, who intends to visit the Hall of Worlds in response to a plenipotentiary sent by &#039;&#039;&#039;Vossk&#039;&#039;&#039;, [[Archmage of Autumn]]. Ptolemy represents the &#039;&#039;City of Salt and Sail&#039;&#039;; a city of the [[Realm#Autumn|Autumn realm]] unknown to the Empire. Ptolemy proposes the following agenda:&lt;br /&gt;
{{CaptionedImage|file=Vossk.jpg|caption=&#039;&#039;&#039;Vossk&#039;&#039;&#039;, Archmage of Autumn|align=right|width=250}}&lt;br /&gt;
# &#039;&#039;&#039;Introductions&#039;&#039;&#039; - in which each party establishes their bona fides.&lt;br /&gt;
# &#039;&#039;&#039;Agenda&#039;&#039;&#039; - a &amp;lt;u&amp;gt;short&amp;lt;/u&amp;gt; discussion to confirm that body parties are happy with the proposed agenda for the rest of the meeting.&lt;br /&gt;
# &#039;&#039;&#039;Winged Messengers&#039;&#039;&#039; - to focus on their functions and assurances.&lt;br /&gt;
# &#039;&#039;&#039;Boons for Salt and Sail&#039;&#039;&#039; - to explore the Empire&#039;s needs for magical assistance with fleets and navies to see if they can be profitably met by the City.&lt;br /&gt;
# &#039;&#039;&#039;Ports&#039;&#039;&#039; - as above, but with an emphasis on both improvement and protection.&lt;br /&gt;
# &#039;&#039;&#039;Minutes&#039;&#039;&#039; - a comparison of minutes taken by both parties to ensure they are in agreement.&lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; - meeting closes with a formal agreement that both parties will then depart.&lt;br /&gt;
&lt;br /&gt;
The City has allocated one hour for this meeting. Both parties are to make good faith efforts to avoid a costly overrun.&lt;br /&gt;
&lt;br /&gt;
Ptolemy wishes to make clear that the City would prefer to avoid price discovery at this stage, and that Ptolemy is not approved to agree initial or final terms. This is a preliminary meeting to explore what options exist for profitable exchange with a view to subsequent communication to establish heads of terms before moving to signed contracts.&lt;br /&gt;
&lt;br /&gt;
One thing that must be clear from the outset is that the city will not involve itself in any matters vis-a-vis the war between the Empire and [[Asavean Archipelago|Asavea]]. Even to contemplate the possibility of discussion of this conflict might undermine the stance of strict neutrality that is a binding requirement of all heralds of the City of Salt and Sail placed on them by the one under whose auspices they travel.&lt;br /&gt;
&lt;br /&gt;
==Timetable==&lt;br /&gt;
There are comparatively few meetings taking place during this summit. The times, the locations, and the eternals involved are summarised here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Time !! Eternal !! Realm !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Friday || 19:00 || [[Cathan Canae]] || Summer || Parley; Archmage and up to five guests are invited to the chamber where it will take place&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 10.00 || Salt and Sail || Autumn || Parley; hosted in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 16.00 || [[Wise Rangara]] || Winter || Parley; Archmage and up to six Varushkan storytellers invited to a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 22:00 || [[Azoth]] || Night || Not a parley; a Shadow Souk will take place in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Sunday || 10:00 || [[Phaleron]] || Day || Not a parley; a pocket of the archives will manifest in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Key_of_dreams&amp;diff=140074</id>
		<title>Key of dreams</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Key_of_dreams&amp;diff=140074"/>
		<updated>2026-06-08T22:03:17Z</updated>

		<summary type="html">&lt;p&gt;Dre: /* Finder of Paths Unseen (Night) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Plenipotentiary]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Do you know what the three keys to solving a problem are?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ophelia was in her robe, half asleep, not expecting guests. Especially not a guest as peculiar as the one at her chamber door. One of the realities of life above a regio was that sometimes very strange people - for a given value - turned up in your bedroom at all hours of the night. This one she knew as Blue; barely three feet tall with a kind face, long turquoise hair, and a flexible tail that ended in a shock of aquamarine strands. They wore a flowing woollen dark-green robe cinched at what amounted to their waist with a rope belt. They rarely bothered to be invited in, and tonight was no exception. They bustled past her and jumped up onto the chair near the table, starting to go through the reagents there without being asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s very late,&amp;quot; said Ophelia. She had no particular hope that her visitor would appreciate the hour.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s nice dear,&amp;quot; said the creature. It shook a little bottle containing rusted iron filings before discarding it; licked a ring of ilium with every sign of enthusiasm; stuck one thick nail-less finger into a pestle of ground realmsroot and sniffed it suspiciously. &amp;quot;The three keys to solving a problem? I&#039;ll give you a clue - there&#039;s four of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ophelia shut the door, and lifted the cap over the lightstone partially, illuminating the room a little better. Blue had stopped poking around her work table and was instead pulling books out of the bookcase one at a time, piling them up to make a stool to sit on. The Urizeni stargazer had never seen Blue, or any of her kin, actually &#039;&#039;read&#039;&#039; a book. She wasn&#039;t sure they even knew what they were.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well I suppose there&#039;s a riddle there - how can three...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue wasn&#039;t listening.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The first key is Thinking About The Thing. That&#039;s when you try to work out what the problem actually is, and what to do about it. That&#039;s the most important key obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obviously, so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The second key is Talking About The Thing. That&#039;s when you put words on your thought. Makes your thoughts real, you see. Also it lets you boss people around or, if the problem is really bad, work with others. That&#039;s the most vital of all the keys obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh&#039;&#039;, thought Ophelia. &#039;&#039;It&#039;s going to be one of &amp;lt;u&amp;gt;those&amp;lt;/u&amp;gt; kinds of conversations&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The third key is Actually Doing The Thing.&amp;quot; Blue had pulled a length of something long and clear that looked like glass out of her robe, and was chewing on it with every sign of enthusiasm. Ophelia could hear it splintering. She wasn&#039;t sure how - Blue had no teeth in her wide, unlipped mouth. &amp;quot;That&#039;s when you actually try to solve the problem, and find out if any of your keys fit the lock. That&#039;s definitely the most important key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue looked at her through half lidded eyes. Ophelia sipped a little of the water from her night-stand.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So the fourth key...&amp;quot; she said thoughtfully. She considered everything she knew about Blue and her kind, and their patron. &amp;quot;I think you want me to think the fourth key is the last one, but actually I think... yes. It&#039;s actually the first one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little herald sat on their stool of books swinging their legs, kicking their heels against an antique copy of the &#039;&#039;Vojaĝtaglibroj de Vojaĝanta Onklo Matt&#039;&#039; which her grandmother had acquired for a small fortune at Anvil one Summer. Her expression, usually open and enthusiastic, was unreadable.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think the first key, then, the first key is the key of... inspiration? Having a spark that turns into a thought, then a plan, then action?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue nodded her head in approval.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Key of Dreams,&amp;quot; said her strange little guest seriously, and Ophelia could hear the capital letters. &amp;quot;The key that unlocks the cabinet where the other keys are kept, so you can use them to open your lock. Which is in this case your problem! Whatever that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aha!&#039;&#039; thought Ophelia. An opening!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, as I said to your... fellow dweller, the little yellow worried one. I&#039;ve been experimenting with realmsroot and I&#039;m convinced there&#039;s a way to transform it into...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue jumped down from the stool, and hopped up onto the bedside table. From inside their robe they produced a bright red fruit - or perhaps a vegetable - shaped a little like a stylised heart.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here you go!&amp;quot; they said in a slightly dreamy tone. &amp;quot;This&#039;ll help you find the first key you&#039;re looking for. All you have to do is eat it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little herald smiled, as Ophelia reached out to take the fruit, and if there was something unsettling in their half-lidded eyes, the Urizeni was too focused on the gift being offered to notice.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; max-width: 400px; min-width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Ornate Key.jpg|caption=They key turns, but what does it unlock?|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Six eternals have sent emissaries to Anvil, apparently in response to plenipotentiary messages from the Imperial archmages&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Five have agreed to meetings of one kind or another, either in person or via emissaries&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The other has provided messages, opportunities, or gifts of one type or another&#039;&#039;&#039;&lt;br /&gt;
As the Winter Solstice approaches, the [[eternal|eternals]] respond to the [[Archmage#Plenipotentiary|plenipotentiary]] messages of the six [[archmage|archmages]]. Each of the six is empowered to send a single message to an eternal of their [[realms|realm]] each season, with certain expectation of &#039;&#039;some&#039;&#039; kind of response. Some eternals will arrange a [[Archmage#Parley|parley]] or some kind, a personal meeting with themselves or more commonly one of their favoured lieutenants. Others may take more direct action, offering [[opportunity|opportunities]] to secure boons or enlist the eternal&#039;s power to change the Empire in some way. Sometimes they decline the offer of meetings or boons, but even then they are likely to provide their reasons for doing so.&lt;br /&gt;
&lt;br /&gt;
Since the Autumn Equinox, messengers representing six eternals have come to the Empire from their eternal patrons, detailing the response to each plenipotentiary missive.&lt;br /&gt;
&lt;br /&gt;
==Hearth-vigil (Summer)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;[[file:CathCane002.webp|align=right|width=250]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Queen of Ice and Darkness has received the plenipotentiary of the Summer Archmage&lt;br /&gt;
* &#039;&#039;&#039;A parley will take place in a chamber reached via the Hall of Worlds at 19:00 on Friday during the summit&lt;br /&gt;
* &#039;&#039;&#039;Cathan Canae expects the Archmage to return the ritual text for the Fist of Black Ice&lt;br /&gt;
* &#039;&#039;&#039;The Archmage may include up to five others as part of their entourage&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Summer is Mirella of the Twisted Rose&lt;br /&gt;
&lt;br /&gt;
An enormous ogre, around whom swirls a miasma of frost and ice emerges from the Imperial Regio and marches with purpose towards the Civil Service tent. Any who stand too close feel the biting cold emanating from it, and those who do not get out of its way fast enough have to leap out of its way to not be swatted or crushed by its huge limbs. When it reaches the Hub, it slams its fist down on Jorgen&#039;s desk, causing splinters to shoot out and for the desk itself to emit an almighty groan.&lt;br /&gt;
&lt;br /&gt;
The [[Cathan_Canae|&#039;&#039;Immovable One&#039;&#039;]] has received the missive from the Archmage of Summer, &#039;&#039;&#039;Lady Keepsake&#039;&#039;&#039;, yet has no desire to meet representatives from the Empire in person &#039;&#039;at this time&#039;&#039;. Instead, she will be represented by the &#039;&#039;Thane of the Rimebound Shore&#039;&#039;, who shall speak on her behalf. The &#039;&#039;Indomitable Queen&#039;&#039; is a fair and considered ruler; she approves of the focus of the plenipotentiary and will hear out the Archmage as is appropriate for when one great court deals with another. If the representatives of &#039;&#039;The Indefatigable Sparrow&#039;&#039; wish to give their reasons for decommissioning [[Spiral#Ballaghadruh|Ballaghadruh]] and the Eastern Guard, they will have their opportunity. She is not so quick to lose her temper as [[Eleonaris]], who is so eager to start roaring at any perceived slight, but it should be understood that the &#039;&#039;Majestic Glacier&#039;s&#039;&#039; [[Summer_magic#Wroth|wroth]] is being restrained, not that it does not exist.&lt;br /&gt;
{{CaptionedImage|file=ArchmageSummer.jpg|caption=&#039;&#039;&#039;Mirella of the Twisted Rose&#039;&#039;&#039;, Archmage of Summer|align=right|width=250}}&lt;br /&gt;
While the &#039;&#039;Lady of the Frost&#039;&#039; may be fair, she is not easily swayed. An assurance has been broken. A troth plighted by the Empire shattered. An [[Eternals_and_rituals#Assurance_and_Stipulation|assurance]] is a promise. It is a solemn oath. It is a sworn vow. To break it, is a terrible thing. The Immovable One cannot overlook this. Thus, the &#039;&#039;Queen of Ice and Darkness&#039;&#039; wants it to be clear that there is &amp;lt;u&amp;gt;no circumstance&amp;lt;/u&amp;gt; under which the Archmage will be coming back from the parley with a [[The_thing_with_feathers#Hope&#039;s_Rest_(Cathan_Canae)|renewed ritual text for the &#039;&#039;&#039;Fist of Black Ice&#039;&#039;&#039;]]. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Immovable One&#039;&#039; respects the decision of the Archmage to come to her immediately, to stand her ground and make her case, not to hide and wait until the blizzard no longer howls. It is good that Lady Keepsake is willing to face the storm head on - it is the only way to begin to rebuild what has been razed. But the Archmage &#039;&#039;must&#039;&#039; bring the now-ruined ritual text to the meeting to be returned to the &#039;&#039;Mistress of Blizzards&#039;&#039; as a first step before any further aid for Imperial magicians will be discussed. The Queen will look elsewhere to find a worthy recipient for that particular gift - the Empire must do without.&lt;br /&gt;
&lt;br /&gt;
The Archmage may bring up to five guests. &#039;&#039;The Breath of Winter&#039;&#039; asks the Archmage to bring a representative of the &#039;&#039;&#039;Phonenix Rising&#039;&#039;&#039; coven as one of the five. She plans to reward them for [[The_thing_with_feathers#Hope&#039;s_Rest_(Cathan_Canae)|completing the task to call forth her citadel]] into [[The Barrens#Hope&#039;s Rest|Hope&#039;s Rest]] in [[the Barrens]]. Too often, the labours of those who raise the walls are overlooked. &#039;&#039;The Lady of the Frost&#039;&#039; would like to present the witches with a personal gift in recognition of their efforts. They should bring a set of [[Weapons_%26_armour#Mage_Armour|mage armour]] that has not already been worked by an artisan for her herald to imbue with a shard of her power. As to the rest, the Archmage may choose as she pleases and may, or may not, include the [[Senator]] for [[Spiral]] &#039;&#039;&#039;Genoveva Barossa d&#039;Apulian&#039;&#039;&#039; and Master &#039;&#039;&#039;Watt Lambrook&#039;&#039;&#039; as she prefers. They will be welcomed with all due hospitality as the Archmage has requested, but they should not expect it to be a &#039;&#039;warm&#039;&#039; welcome.&lt;br /&gt;
&lt;br /&gt;
==Finder of Paths Unseen (Night)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Crucible.png|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Azoth will create a night market at 22:00 on Saturday at the coming summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone who wishes may visit to purchase various offerings in exchange for coins, ingots and measures&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Servants of many of the Night eternals will be present including the Whisper Gallery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;distillation&amp;quot;, a herald of [[Azoth]] comes to Anvil bearing a message. The Azoth shall dissolve the barriers between the [[Hall of Worlds]] and a region of the [[Realm#Night|Night realm]] known as the &#039;&#039;&#039;Shadow Souk&#039;&#039;&#039;. In this chamber, representatives of many [[Archmage_of_Night#The_Eternals_of_Night|wyrms and serpents]] come together to mix and, in their joining, produce change, inspiration and other things upon which the Night thrives. Those mortals who dare join them will find amusements, indulgences, mysteries and secrets refined from across the lived world and the depths of Night’s oceans.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Crucible&#039;&#039; invites citizens to come, to make merry and to be transformed. Those who attend will emerge from its dimly lit avenues transfigured in body, mind or soul; to be made ready for a new age. The herald includes a warning: visitors &#039;&#039;must&#039;&#039; be prepared to entreat with representatives of eternals that the Empire has chosen to quench via [[Alignment#Night|enmity]]. Alchemy, they say, is never without its impurities.&lt;br /&gt;
&lt;br /&gt;
Azoth will offer the following gifts at the market:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Crucible of Twinned Souls&#039;&#039;&#039; - The magisterium of two distinct wholes shall extend the same rebirth to interested citizens. Two spirits that enter into the Crucible of Twinned Souls will be mixed, fused and reformed into two new beings possessing a unique blend of the memories, attitudes, experiences, hopes, and dreams of their progenitors. The process shall be catalysed by a measure of [[weltsilver]] provided by each of the participants and will work best on those whose spirits are already familiar with each other.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Solvent of Thought&#039;&#039;&#039; - Distilled from the raw essence of Night, this elixir roils with innumerable memories. For those with a handful of small coins, or a measure of [[Game_items#Materials|something more precious]], patrons may take these memories into themselves, or expunge a memory of their own and cast it into the solvent.&lt;br /&gt;
{{CaptionedImage|file=Bella Vicente d&#039;Apulian.jpg|caption=&#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039;, Archmage of Night|align=right|width=250}}&lt;br /&gt;
* &#039;&#039;&#039;Twilit Pigments&#039;&#039;&#039; - art is transformative, sublimating the rarefied vapours of emotion into myriad forms concentrated into shapes either material or ethereal that serve in turn to transform the hearts of those who imbibe them. To such alchemists of the heart, Azoth shall dispense their twilit pigments. For a fee these essences may be applied to the skin, or provided for use in the artist’s own works and in each case shall produce distinct results.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Fraction of Being&#039;&#039;&#039; - Through madness we find inspiration, and madness is oft found in things that are alien to us. The Cauldron of Fractions contains fragments of personality offered from those around the world who deal with the Azoth. Those willing to tear out a piece of themselves and offer it to the cauldron may choose a fragment previous given up by someone not of the Empire. The trade must always be one to one, and is permanent. So the cycle goes, on and on.&lt;br /&gt;
&lt;br /&gt;
After a brief pause, they then continue to describe the offerings available from the other denizens of the Night realm:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Sadogua]]&#039;&#039;&#039; shall offer visitors opportunities to dredge treasures from his Mire of Indulgences&lt;br /&gt;
* &#039;&#039;&#039;[[Lashonar]]&#039;&#039;&#039; has been quite vociferous regarding its Talking Shop and the heap of ‘treasures’ it has gathered from across the world to barter, like for like, with citizens willing to engage in eloquent exchange.&lt;br /&gt;
* &#039;&#039;&#039;[[Sung]]&#039;&#039;&#039; shall not herself send representatives (or maybe she will, it is not clear, the herald admits) - but instead shall engage the Archmage of Night to ensure that the market is awash with music from the finest musicians the Empire may send: magical mysteries shall be imparted to the Archmage to reward those that compete to create an aura of mystery over the whole affair.&lt;br /&gt;
* &#039;&#039;&#039;[[Janon]]&#039;&#039;&#039; exhorts attendees to effuse with passion and shall offer a space for those with a fire in their spirit to move their peers. Those with a talent for speech will find their prowess alloyed with the Shadowed Flame’s power.&lt;br /&gt;
* &#039;&#039;&#039;[[The Whisper Gallery]]&#039;&#039;&#039;, as might be expected, have chosen to keep their contribution a secret.&lt;br /&gt;
&lt;br /&gt;
==Starlight Seeks Its Form (Day)==&lt;br /&gt;
{{CaptionedImage|file=Phaleron002.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;The Coral Library declines a formal parley with the Archmage of Day&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Instead, a pocket of its archives will be accessible within the Hall of Words from 10:30 on the Sunday of the Spring Equinox&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Phaleron will visit the Hall of Worlds and may channel the complete writings of the cultures requested by the Archmage of Day&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unlocking this boon will require aid from Imperial magicians&lt;br /&gt;
A rushed civil servant almost steps on the lizard-like creature seemingly crafted from folded parchment which emerges from the Imperial regio one early spring morning. After some failed attempts at communication, it&#039;s finally discovered that unfolding the paper scales across the creature&#039;s back reveals neat penmanship that changes each time it is revealed. With an indignant rustle, the herald claims to be &#039;&#039;scale mail&#039;&#039; sent from the [[Phaleron|Great Library]].&lt;br /&gt;
&lt;br /&gt;
It assures the civil service in writing that the [[Archmage of Day]] was wise to seek out the &#039;&#039;Archives of Silence&#039;&#039; in a quest for guidance. A great many civilisations which once regularly sent writings to the library have long since ceased to do so. &#039;&#039;Phaleron&#039;&#039; has seen the rise and fall of ages and societies - and more than that, it has heard of their fears and hopes through their own voices. Those words remain as part of its collection, a testament to what has passed from the world.&lt;br /&gt;
{{CaptionedImage|file=Gralka1693.jpg||caption=&#039;&#039;&#039;Gralka&#039;&#039;&#039;, Archmage of Day|align=right|width=250}}&lt;br /&gt;
From half-past-ten on the Sunday of the Spring Equinox, a collection of works from the Library will be made available to the Empire at their Hall of Worlds. Such works discuss the end of things, the fall of civilisations, the decay of culture, the growth of societies at the loss of what they once were - and of those left behind. It is the Archive&#039;s hope that those who visit the collection may add their own writings. As a rare boon, Imperial citizens are also welcome to take away any singular piece which speaks to them.&lt;br /&gt;
&lt;br /&gt;
The collection will be available all Sunday, so there is no need for readers to rush to the collection. It will be accompanied by heralds during the morning, but the writings will remain for the entire day.&lt;br /&gt;
&lt;br /&gt;
There is, however, some confusion amongst the attendants of the Coral Library. It seems, from the Archmage&#039;s words, that she wishes to document the lives of certain cultures herself. A noble act. One a great many scholars undertake, and certainly such writings would be welcomed into the coral shelves. But it seems there has been an assumption that the Great Library lacks words from these cultures&#039; own pens. Since the Archmage and the Empire wish to learn more about these civilisations, the Archive can - with some support from Imperial mages - instead provide the collective writings they have submitted to the Archive.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 600px; min-width: 350px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt; &#039;&#039;&#039;Out of character information&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The collection in the Hall of Worlds will be available throughout time-in on Sunday, but the lector heralds will only be available to channel from 11:00-11:30.&lt;br /&gt;
&lt;br /&gt;
This encounter involves reading written (and sometimes handwritten) text. There will be NPCs available to read aloud to anyone who needs it between 10:30-11:30.&lt;br /&gt;
&lt;br /&gt;
The intention with the request for items related to the named cultures is not to provide an impossible puzzle where players must search for the one item received on a Rahvin encounter countless events ago. Any ribboned item with a suitable story attached to it would meet the criteria - a weapon from a character who campaigned in a relevant location and has a story to tell which relates to that culture would be an excellent example. The item does not need to have a relevant vision response to the ritual, but unlike in usual circumstances the mana will sill be used and the ritual still cast even if there is mechanically speaking no vision response. It should be noted that the Skein of Years ritual is not appropriate to use in this encounter, as it only shares the vision amongst the ritualists.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It would take centuries for attendants of the Library to dredge up all relevant writings submitted to it by a certain culture -- and it has unfortunately become plain to the attendants that it is rare for a reader to possess such patience. Work has begun on consolidating the collections requested by the Archmage, but for this to be achievable within her mortal lifetime, Imperial mages must provide some support.&lt;br /&gt;
&lt;br /&gt;
Four library attendants known as &#039;&#039;lectors&#039;&#039; will visit the Hall of Worlds from eleven in the morning on the Sunday of the Spring Equinox. The Archmage should source and bring an object relating to each culture to one of the lectors. This might not necessarily be an item originating &#039;&#039;from&#039;&#039; its culture - a sword which fought in the hand of someone hoping to save a fragment of the culture, or indeed a hammer which forged chains that bound that culture&#039;s people, would both be adequate examples. Once the item is in the lector&#039;s hands, a ritual which would share visions of that item&#039;s history with the herald must be cast - the most likely example would be &#039;&#039;Revelations of the Past&#039;&#039;. This magic is not part of either [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial]] or [[Urizen_magical_traditions#Urizen_Lore|Urizen lore]], but the &#039;&#039;Crystalline Archive&#039;&#039; knows that there are magicians in the Empire capable of casting it. The second step for the Archmage will be to track some of them down. The vision the ritual provides will serve as a &amp;quot;hook&amp;quot; which the lector can leverage to spontaneously channel the culture&#039;s writings. Such lectors have begun the process of consolidating the writings of the cultures known as the Bloodwater Spears, the Waterwalkers, the Rahvin and the Vendarri.&lt;br /&gt;
&lt;br /&gt;
There is one last, slightly awkward element which the attendants to the Library wish to ensure the Empire understands. They, naturally, believe the writings of a culture to be a perfect path to understanding it. But they are not so bull-headed as to believe that all writings from a culture are submitted to their coral shelves. Their knowledge is, sadly, imperfect. Beautiful, comprehensive, diverse. But not complete.&lt;br /&gt;
&lt;br /&gt;
==Sharp Fangs Behind The Leaves (Spring)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;[[file:Centipede General.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Arhallogen declines parley at this time&lt;br /&gt;
* &#039;&#039;&#039;It has set out a number of criteria whereby the Conclave might win its favour&lt;br /&gt;
A herald of [[Arhallogen]] appears at Spiral Castle shortly after the Winter Solstice. It did not take long, it seems, for the plenipotentiary of &#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039; to be digested. Arhallogen respects the decision of the Archmage to move on to hunt different prey. They did not always have a positive relationship, but that is only right and proper for two masters of the hunt. The &#039;&#039;Apex Predator&#039;&#039; wishes him all the best in facing whomever he chooses to point the tip of his staff at next, and trusts he will show them no mercy. As a parting gift, Arhallogen has made an offer to his people as outlined in the {{TBC}} wind of fortune.&lt;br /&gt;
&lt;br /&gt;
The Archmage mentions a great number of things, some of which should be addressed in full plenipotentiaries of their own. When it comes to the armies and septs of the Druj that the Empire is capably conquering, their treatment of those who reside in Nesustak Forest tells the &#039;&#039;Scorpion Queen&#039;&#039; that there is no offer she can make this season that the Empire would have the stomach for. The matter of the Palace of Sleepers can be discussed at a future date if and when it returns from... wherever it has gone. As to the other boons requested, the Empire must show some willingness to use the tools they already have first. Fresh meat does not simply fall into one&#039;s lap slain and skinned; effort must be put in, the hunt must first be completed.&lt;br /&gt;
{{CaptionedImage|file=Ibiss8557.jpg||caption=&#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039;, Archmage of Spring|align=right|width=200}}&lt;br /&gt;
Arhallogen appreciates that the [[Archmage of Spring]]&#039;s last plenipotentiary to the &#039;&#039;Centipede General&#039;&#039; gives it an opportunity to address the wider issues it sees in its relationship with the Empire, given that the new Archmage should be apprised of the current state of things moving forward. In the many, many eyes of the &#039;&#039;Scorpion Queen&#039;&#039;, the Imperial Conclave has been ruined by the influence of [[Irra_Harah|&#039;&#039;Wet Crunch&#039;&#039;]] and the [[Ossegrahn|&#039;&#039;Sap&#039;&#039;]], even after the creation of the [[Silver Chalice]] as its first mistake. Even the once formidable military council has fallen to foolishness, preferring to fight under the counter-productive [[Rivers of Life]] at every turn. The once great [[Gryphon&#039;s Pride]] has become a little more than a herd of prey animals, and the three peoples&#039; idolisation of the folly of &amp;quot;honour&amp;quot; leaves a sick taste in the mouths of the &#039;&#039;Centipede General&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Envenomed Blade&#039;&#039; is not one to give up a fight easily, however, and thus has chosen to offer the Conclave some great and powerful boons if it is prepared to reverse its decline and not let its current victories make it complacent and weak, valid until the end of the Winter Solstice 388YE. In each instance, the raising magician of the successful [[declaration]] involved will receive a gift of five pawns of [[Vis#Vital Honey|vital honey]]. Other boons will be granted depending on the nature of the action the Conclave takes - including [[arcane projection|arcane projections]] for magical rituals that could be [[College of magic|codified]], and potentially even made a part of [[Imperial lore]] or [[Urizen lore]]. The civil service notes that the magics mentioned will certainly have assurances, but that &#039;&#039;Sharp Fangs Behind the Leaves&#039;&#039; has not disclosed what they might be.&lt;br /&gt;
&lt;br /&gt;
* If the Conclave remove the interdiction on [[385YE_Autumn_Equinox_Conclave_sessions#Interdiction_:_Savagery_of_Armies|savage army enchantment]], Arhallogen will watch imperial armies for a year, and offer the one who displays the strongest killer instincts a significant boon.&lt;br /&gt;
* If the Conclave removes the interdiction on [[Rivers Run Red]], Arhallogen will provide the magician who raises the [[Interdiction#License|Declaration of License]] with an [[arcane projection]] called &#039;&#039;Instincts of the Shadow-Hunter&#039;&#039; that improves an armies ability to pursue prey as she does - a ritual well known in one form or another to the [[Druj]].&lt;br /&gt;
* If the Conclave removes the interdiction on [[Mountain Remembers Its Youth]], Arhallogen will provide the magician who raises the Declaration of License with an arcane projection called &#039;&#039;Enveloped in the Dripping Web&#039;&#039;, a much more potent version of [[Fire in the Blood]].&lt;br /&gt;
* If the Conclave removes the interdiction on the potion set [[Double-sided Blade]], Arhallogen will offer a bequeathment of [[herb|herbs]] and [[Vis#Vital Honey|Vital Honey]] to the [[Imperial Apothecaries Guild|Guild Leader of the Apothecaries Guild]] which they can use to make dangerous blade venoms. Or heal people. Whichever.&lt;br /&gt;
* If the Conclave places the perfidious [[Irra Harah]] under enmity, it will teach all Imperial artisans how to make a one-handed weapon similar to the [[Barbed Spear]] that will prove [[Calls#VENOM|useful]] when fighting the vallorn. Or indeed any other enemy.&lt;br /&gt;
* If the Conclave places the soporific [[Ossegrahn]] under enmity, it will present an opportunity to aid the Empire in its war against the [[Grendel|Orcs of the Broken Shore]]. To be absolutely clear, this will involve the killing of many Grendel. The Grendel are also interested in seeking a boon from the &#039;&#039;Mother of Stonefish&#039;&#039;, so it may behove the Conclave to move quickly on that one.&lt;br /&gt;
&lt;br /&gt;
According to the &#039;&#039;Skittering-Dark&#039;&#039;, if the Conclave does not change its course, and soon, something truly awful might happen. It does not say what this thing might be, for fear of encouraging the perverse elements within the Empire that would promote a disaster so recently averted.&lt;br /&gt;
&lt;br /&gt;
==Shifting Memory of Ages (Winter)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:225px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=WiseRangara.jpg|align=right|width=225}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Eldest Sister has agreed to a meeting with the heroes of Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She invites the Wise Ones of Varushka to name six Varushkan storytellers to visit her and learn the wisdom of her stories&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These storytellers take on responsibility to spread Grandmother Winter&#039;s tales to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The chosen storytellers are to meet her herald at 15:50, to be taken hence to her campfire.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: Pink;&amp;quot;&amp;gt;&#039;&#039;&#039;Known Storytellers&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Anastasia &amp;quot;Ana&amp;quot; Varenye	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Anatolij Paukov Zorkin	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bregeslav	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cvijeta Ravenkova	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jurand Biegacz	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Katarina	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Katerina Pavukov Novosad	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Korvak Zovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kłamca Bzdura	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Laumina Yulenkaovich Delmorozov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maja Świętosława Przewałski	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miroslav &amp;quot;XIII&amp;quot; Ruparcic	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mojca Sanjač	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Nikolai &amp;quot;The Butcher&amp;quot; Petravich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Radomir Illyot Shallotovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rolnik Cytryn	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sławomir Rabovich Bolotstrazh	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vera	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vlodikaz Ivarovich Vardovich (known as Vlod)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vukovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Yasna Yalinovsky Labzov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
A spry young thing comes to Anvil. Despite the blazing mortal sun, they are wrapped in many layers of tattered rags and greasy furs. When they skip lightly into the [[Civil Service|civil service]] tent, those present are struck by the age in their eyes. Then they smile, and it is polite, disarming, and threatening all at once. &lt;br /&gt;
{{CaptionedImage|file=Bloodcrow Arora.jpg|caption=&#039;&#039;&#039;Bloodcrow Arora&#039;&#039;&#039;, Archmage of Winter|align=left|width=250}}&lt;br /&gt;
Still, what the [[Inhabitants_of_the_realms#Heralds|herald]] has to say is simple enough, or so it would seem. [[Wise Rangara|&#039;&#039;Augur-at-the-campfire&#039;&#039;]] thanks Bloodcrow Arora in the kindest terms, but stories must be told in the right way, at the right time. She therefore pronounces that she will tell her stories to no more than six [[Varushka_religious_beliefs#Storytellers|storytellers]] of [[Varushka]], to be chosen by the [[Varushka_religious_beliefs|Wise Ones]] of that nation. If they are Wise of understanding and skilful in their craft, they shall prove themselves to the &#039;&#039;Clever Spider&#039;&#039; by sharing her tales with Anvil. Word-for-word is not &#039;&#039;the Venerable Guest&#039;s&#039;&#039; way, the important thing is that the right meaning is imparted to the right people. &lt;br /&gt;
&lt;br /&gt;
The herald suggests interested storytellers go to the Varushkan National Assembly meeting, which they understand to be taking place at 19:00 on the Friday of the summit, in the tent of Vor&#039;zai, and that the Varushkan Wise Ones take steps to choose the best. Also, the best storytellers may not be the best magicians. The herald drily notes that if the wizards of the Empire desire her wisdom as ardently as they appear, then &#039;&#039;the Pale Raven&#039;&#039; is confident that they can acquire sufficient [[Pauper&#039;s_Key|Pauper&#039;s Keys]].&lt;br /&gt;
&lt;br /&gt;
Regardless, once the six are chosen, the Archmage of Winter should bring them to the Hall of Worlds at four in the afternoon on the Saturday of the coming summit. From there, a herald will take them to a hut in the wild woods where stories may be told. It will begin as a parely, but if that turns out to be too constraining for the telling of tales, then it might be needful to put it aside. Regardless, she promises that no harm will befall the storytellers - unless they bring some harm with them, of course.&lt;br /&gt;
==Many Minds Move As One (Autumn)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:225px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=SaltAndSail001.png|align=right|width=225}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A representative from the City of Salt and Sail will journey to the Hall of Worlds at 10.00 in the morning on Saturday&lt;br /&gt;
* &#039;&#039;&#039;They hope to meet with the Archmage of Autumn in a formal parley&lt;br /&gt;
* &#039;&#039;&#039;Several items that the archmage suggested will be on the agenda&lt;br /&gt;
A few weeks before the Spring Equinox, a missive arrives at the Hub. Most of the civil servants have either experienced or observed the slightly odd feeling of being delivered a letter accompanied by nothing more than a muted flutter of wings. It is apparently an altogether different experience when the flutter of wings is more of boisterous flapping accompanied by raucous cawing, as if the missive was delivered by an unseen dire gull (albeit one significantly less murderously minded than the typical dire gull). Once the civil servants on duty had finished calming down and collecting the paperwork displaced by the things&#039; invisible wings, they carefully read the missive, and they have made the contents public knowledge.&lt;br /&gt;
&lt;br /&gt;
The missive is from &#039;&#039;Ptolemy, Custodian of the Infinite Rookery&#039;&#039;, who intends to visit the Hall of Worlds in response to a plenipotentiary sent by &#039;&#039;&#039;Vossk&#039;&#039;&#039;, [[Archmage of Autumn]]. Ptolemy represents the &#039;&#039;City of Salt and Sail&#039;&#039;; a city of the [[Realm#Autumn|Autumn realm]] unknown to the Empire. Ptolemy proposes the following agenda:&lt;br /&gt;
{{CaptionedImage|file=Vossk.jpg|caption=&#039;&#039;&#039;Vossk&#039;&#039;&#039;, Archmage of Autumn|align=right|width=250}}&lt;br /&gt;
# &#039;&#039;&#039;Introductions&#039;&#039;&#039; - in which each party establishes their bona fides.&lt;br /&gt;
# &#039;&#039;&#039;Agenda&#039;&#039;&#039; - a &amp;lt;u&amp;gt;short&amp;lt;/u&amp;gt; discussion to confirm that body parties are happy with the proposed agenda for the rest of the meeting.&lt;br /&gt;
# &#039;&#039;&#039;Winged Messengers&#039;&#039;&#039; - to focus on their functions and assurances.&lt;br /&gt;
# &#039;&#039;&#039;Boons for Salt and Sail&#039;&#039;&#039; - to explore the Empire&#039;s needs for magical assistance with fleets and navies to see if they can be profitably met by the City.&lt;br /&gt;
# &#039;&#039;&#039;Ports&#039;&#039;&#039; - as above, but with an emphasis on both improvement and protection.&lt;br /&gt;
# &#039;&#039;&#039;Minutes&#039;&#039;&#039; - a comparison of minutes taken by both parties to ensure they are in agreement.&lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; - meeting closes with a formal agreement that both parties will then depart.&lt;br /&gt;
&lt;br /&gt;
The City has allocated one hour for this meeting. Both parties are to make good faith efforts to avoid a costly overrun.&lt;br /&gt;
&lt;br /&gt;
Ptolemy wishes to make clear that the City would prefer to avoid price discovery at this stage, and that Ptolemy is not approved to agree initial or final terms. This is a preliminary meeting to explore what options exist for profitable exchange with a view to subsequent communication to establish heads of terms before moving to signed contracts.&lt;br /&gt;
&lt;br /&gt;
One thing that must be clear from the outset is that the city will not involve itself in any matters vis-a-vis the war between the Empire and [[Asavean Archipelago|Asavea]]. Even to contemplate the possibility of discussion of this conflict might undermine the stance of strict neutrality that is a binding requirement of all heralds of the City of Salt and Sail placed on them by the one under whose auspices they travel.&lt;br /&gt;
&lt;br /&gt;
==Timetable==&lt;br /&gt;
There are comparatively few meetings taking place during this summit. The times, the locations, and the eternals involved are summarised here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Time !! Eternal !! Realm !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Friday || 19:00 || [[Cathan Canae]] || Summer || Parley; Archmage and up to five guests are invited to the chamber where it will take place&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 10.00 || Salt and Sail || Autumn || Parley; hosted in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 16.00 || [[Wise Rangara]] || Winter || Parley; Archmage and up to six Varushkan storytellers invited to a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 22:00 || [[Azoth]] || Night || Not a parley; a Shadow Souk will take place in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Sunday || 10:00 || [[Phaleron]] || Day || Not a parley; a pocket of the archives will manifest in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Key_of_dreams&amp;diff=140073</id>
		<title>Key of dreams</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Key_of_dreams&amp;diff=140073"/>
		<updated>2026-06-08T22:00:32Z</updated>

		<summary type="html">&lt;p&gt;Dre: /* Hearth-vigil (Summer) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Plenipotentiary]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Do you know what the three keys to solving a problem are?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ophelia was in her robe, half asleep, not expecting guests. Especially not a guest as peculiar as the one at her chamber door. One of the realities of life above a regio was that sometimes very strange people - for a given value - turned up in your bedroom at all hours of the night. This one she knew as Blue; barely three feet tall with a kind face, long turquoise hair, and a flexible tail that ended in a shock of aquamarine strands. They wore a flowing woollen dark-green robe cinched at what amounted to their waist with a rope belt. They rarely bothered to be invited in, and tonight was no exception. They bustled past her and jumped up onto the chair near the table, starting to go through the reagents there without being asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s very late,&amp;quot; said Ophelia. She had no particular hope that her visitor would appreciate the hour.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s nice dear,&amp;quot; said the creature. It shook a little bottle containing rusted iron filings before discarding it; licked a ring of ilium with every sign of enthusiasm; stuck one thick nail-less finger into a pestle of ground realmsroot and sniffed it suspiciously. &amp;quot;The three keys to solving a problem? I&#039;ll give you a clue - there&#039;s four of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ophelia shut the door, and lifted the cap over the lightstone partially, illuminating the room a little better. Blue had stopped poking around her work table and was instead pulling books out of the bookcase one at a time, piling them up to make a stool to sit on. The Urizeni stargazer had never seen Blue, or any of her kin, actually &#039;&#039;read&#039;&#039; a book. She wasn&#039;t sure they even knew what they were.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well I suppose there&#039;s a riddle there - how can three...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue wasn&#039;t listening.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The first key is Thinking About The Thing. That&#039;s when you try to work out what the problem actually is, and what to do about it. That&#039;s the most important key obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obviously, so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The second key is Talking About The Thing. That&#039;s when you put words on your thought. Makes your thoughts real, you see. Also it lets you boss people around or, if the problem is really bad, work with others. That&#039;s the most vital of all the keys obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh&#039;&#039;, thought Ophelia. &#039;&#039;It&#039;s going to be one of &amp;lt;u&amp;gt;those&amp;lt;/u&amp;gt; kinds of conversations&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The third key is Actually Doing The Thing.&amp;quot; Blue had pulled a length of something long and clear that looked like glass out of her robe, and was chewing on it with every sign of enthusiasm. Ophelia could hear it splintering. She wasn&#039;t sure how - Blue had no teeth in her wide, unlipped mouth. &amp;quot;That&#039;s when you actually try to solve the problem, and find out if any of your keys fit the lock. That&#039;s definitely the most important key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue looked at her through half lidded eyes. Ophelia sipped a little of the water from her night-stand.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So the fourth key...&amp;quot; she said thoughtfully. She considered everything she knew about Blue and her kind, and their patron. &amp;quot;I think you want me to think the fourth key is the last one, but actually I think... yes. It&#039;s actually the first one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little herald sat on their stool of books swinging their legs, kicking their heels against an antique copy of the &#039;&#039;Vojaĝtaglibroj de Vojaĝanta Onklo Matt&#039;&#039; which her grandmother had acquired for a small fortune at Anvil one Summer. Her expression, usually open and enthusiastic, was unreadable.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think the first key, then, the first key is the key of... inspiration? Having a spark that turns into a thought, then a plan, then action?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue nodded her head in approval.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Key of Dreams,&amp;quot; said her strange little guest seriously, and Ophelia could hear the capital letters. &amp;quot;The key that unlocks the cabinet where the other keys are kept, so you can use them to open your lock. Which is in this case your problem! Whatever that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aha!&#039;&#039; thought Ophelia. An opening!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, as I said to your... fellow dweller, the little yellow worried one. I&#039;ve been experimenting with realmsroot and I&#039;m convinced there&#039;s a way to transform it into...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue jumped down from the stool, and hopped up onto the bedside table. From inside their robe they produced a bright red fruit - or perhaps a vegetable - shaped a little like a stylised heart.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here you go!&amp;quot; they said in a slightly dreamy tone. &amp;quot;This&#039;ll help you find the first key you&#039;re looking for. All you have to do is eat it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little herald smiled, as Ophelia reached out to take the fruit, and if there was something unsettling in their half-lidded eyes, the Urizeni was too focused on the gift being offered to notice.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; max-width: 400px; min-width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Ornate Key.jpg|caption=They key turns, but what does it unlock?|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Six eternals have sent emissaries to Anvil, apparently in response to plenipotentiary messages from the Imperial archmages&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Five have agreed to meetings of one kind or another, either in person or via emissaries&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The other has provided messages, opportunities, or gifts of one type or another&#039;&#039;&#039;&lt;br /&gt;
As the Winter Solstice approaches, the [[eternal|eternals]] respond to the [[Archmage#Plenipotentiary|plenipotentiary]] messages of the six [[archmage|archmages]]. Each of the six is empowered to send a single message to an eternal of their [[realms|realm]] each season, with certain expectation of &#039;&#039;some&#039;&#039; kind of response. Some eternals will arrange a [[Archmage#Parley|parley]] or some kind, a personal meeting with themselves or more commonly one of their favoured lieutenants. Others may take more direct action, offering [[opportunity|opportunities]] to secure boons or enlist the eternal&#039;s power to change the Empire in some way. Sometimes they decline the offer of meetings or boons, but even then they are likely to provide their reasons for doing so.&lt;br /&gt;
&lt;br /&gt;
Since the Autumn Equinox, messengers representing six eternals have come to the Empire from their eternal patrons, detailing the response to each plenipotentiary missive.&lt;br /&gt;
&lt;br /&gt;
==Hearth-vigil (Summer)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;[[file:CathCane002.webp|align=right|width=250]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Queen of Ice and Darkness has received the plenipotentiary of the Summer Archmage&lt;br /&gt;
* &#039;&#039;&#039;A parley will take place in a chamber reached via the Hall of Worlds at 19:00 on Friday during the summit&lt;br /&gt;
* &#039;&#039;&#039;Cathan Canae expects the Archmage to return the ritual text for the Fist of Black Ice&lt;br /&gt;
* &#039;&#039;&#039;The Archmage may include up to five others as part of their entourage&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Summer is Mirella of the Twisted Rose&lt;br /&gt;
&lt;br /&gt;
An enormous ogre, around whom swirls a miasma of frost and ice emerges from the Imperial Regio and marches with purpose towards the Civil Service tent. Any who stand too close feel the biting cold emanating from it, and those who do not get out of its way fast enough have to leap out of its way to not be swatted or crushed by its huge limbs. When it reaches the Hub, it slams its fist down on Jorgen&#039;s desk, causing splinters to shoot out and for the desk itself to emit an almighty groan.&lt;br /&gt;
&lt;br /&gt;
The [[Cathan_Canae|&#039;&#039;Immovable One&#039;&#039;]] has received the missive from the Archmage of Summer, &#039;&#039;&#039;Lady Keepsake&#039;&#039;&#039;, yet has no desire to meet representatives from the Empire in person &#039;&#039;at this time&#039;&#039;. Instead, she will be represented by the &#039;&#039;Thane of the Rimebound Shore&#039;&#039;, who shall speak on her behalf. The &#039;&#039;Indomitable Queen&#039;&#039; is a fair and considered ruler; she approves of the focus of the plenipotentiary and will hear out the Archmage as is appropriate for when one great court deals with another. If the representatives of &#039;&#039;The Indefatigable Sparrow&#039;&#039; wish to give their reasons for decommissioning [[Spiral#Ballaghadruh|Ballaghadruh]] and the Eastern Guard, they will have their opportunity. She is not so quick to lose her temper as [[Eleonaris]], who is so eager to start roaring at any perceived slight, but it should be understood that the &#039;&#039;Majestic Glacier&#039;s&#039;&#039; [[Summer_magic#Wroth|wroth]] is being restrained, not that it does not exist.&lt;br /&gt;
{{CaptionedImage|file=ArchmageSummer.jpg|caption=&#039;&#039;&#039;Mirella of the Twisted Rose&#039;&#039;&#039;, Archmage of Summer|align=right|width=250}}&lt;br /&gt;
While the &#039;&#039;Lady of the Frost&#039;&#039; may be fair, she is not easily swayed. An assurance has been broken. A troth plighted by the Empire shattered. An [[Eternals_and_rituals#Assurance_and_Stipulation|assurance]] is a promise. It is a solemn oath. It is a sworn vow. To break it, is a terrible thing. The Immovable One cannot overlook this. Thus, the &#039;&#039;Queen of Ice and Darkness&#039;&#039; wants it to be clear that there is &amp;lt;u&amp;gt;no circumstance&amp;lt;/u&amp;gt; under which the Archmage will be coming back from the parley with a [[The_thing_with_feathers#Hope&#039;s_Rest_(Cathan_Canae)|renewed ritual text for the &#039;&#039;&#039;Fist of Black Ice&#039;&#039;&#039;]]. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Immovable One&#039;&#039; respects the decision of the Archmage to come to her immediately, to stand her ground and make her case, not to hide and wait until the blizzard no longer howls. It is good that Lady Keepsake is willing to face the storm head on - it is the only way to begin to rebuild what has been razed. But the Archmage &#039;&#039;must&#039;&#039; bring the now-ruined ritual text to the meeting to be returned to the &#039;&#039;Mistress of Blizzards&#039;&#039; as a first step before any further aid for Imperial magicians will be discussed. The Queen will look elsewhere to find a worthy recipient for that particular gift - the Empire must do without.&lt;br /&gt;
&lt;br /&gt;
The Archmage may bring up to five guests. &#039;&#039;The Breath of Winter&#039;&#039; asks the Archmage to bring a representative of the &#039;&#039;&#039;Phonenix Rising&#039;&#039;&#039; coven as one of the five. She plans to reward them for [[The_thing_with_feathers#Hope&#039;s_Rest_(Cathan_Canae)|completing the task to call forth her citadel]] into [[The Barrens#Hope&#039;s Rest|Hope&#039;s Rest]] in [[the Barrens]]. Too often, the labours of those who raise the walls are overlooked. &#039;&#039;The Lady of the Frost&#039;&#039; would like to present the witches with a personal gift in recognition of their efforts. They should bring a set of [[Weapons_%26_armour#Mage_Armour|mage armour]] that has not already been worked by an artisan for her herald to imbue with a shard of her power. As to the rest, the Archmage may choose as she pleases and may, or may not, include the [[Senator]] for [[Spiral]] &#039;&#039;&#039;Genoveva Barossa d&#039;Apulian&#039;&#039;&#039; and Master &#039;&#039;&#039;Watt Lambrook&#039;&#039;&#039; as she prefers. They will be welcomed with all due hospitality as the Archmage has requested, but they should not expect it to be a &#039;&#039;warm&#039;&#039; welcome.&lt;br /&gt;
&lt;br /&gt;
==Finder of Paths Unseen (Night)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Crucible.png|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Azoth will create a night market at 22:00 on Saturday at the coming summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone who wishes may visit to purchase various offerings in exchange for coins, ingots and measures&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Servants of many of the Night eternals will be present including the Whisper Gallery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;distillation&amp;quot;, a herald of [[Azoth]] comes to Anvil bearing a message. The Azoth shall dissolve the barriers between the [[Hall of Worlds]] and a region of the [[Realm#Night|Night realm]] known as the &#039;&#039;&#039;Shadow Souk&#039;&#039;&#039;. In this chamber, representatives of many [[Archmage_of_Night#The_Eternals_of_Night|wyrms and serpents]] come together to mix and, in their joining, produce change, inspiration and other things upon which the Night thrives. Those mortals who dare join them will find amusements, indulgences, mysteries and secrets refined from across the lived world and the depths of Night’s oceans.&lt;br /&gt;
&lt;br /&gt;
The Crucible invites citizens to come, to make merry and to be transformed. Those who attend will emerge from its dimly lit avenues transfigured in body, mind or soul; to be made ready for a new age. The herald includes a warning: visitors &#039;&#039;must&#039;&#039; be prepared to entreat with representatives of heralds that the Empire has chosen to quench via [[Alignment#Night|emnity]]. Alchemy, they say, is never without its impurities.&lt;br /&gt;
&lt;br /&gt;
Azoth will offer the following gifts at the market:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Crucible of Twinned Souls&#039;&#039;&#039; - The magisterium of two distinct wholes, shall extend the same rebirth to interested citizens. Two spirits that enter into the Crucible of Twinned Souls will be mixed, fused and reformed into two new beings possessing a unique blend of the memories, attitudes, experiences, hopes and dreams of their progenitors. The process shall be catalysed by a measure of [[weltsilver]] provided by each of the participants and will work best on those whose spirits are already familiar with each other.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Solvent of Thought&#039;&#039;&#039; - distilled from the raw essence of Night, this elixir roils with innumerable memories. For those with a handful of small coins, or a measure of [[Game_items#Materials|something more precious]], patrons may take these memories into themselves, or expunge a memory of their own and cast it into the solvent.&lt;br /&gt;
{{CaptionedImage|file=Bella Vicente d&#039;Apulian.jpg|caption=&#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039;, Archmage of Night|align=right|width=250}}&lt;br /&gt;
* &#039;&#039;&#039;Twilit Pigments&#039;&#039;&#039; - art is transformative, sublimating the rarefied vapours of emotion into myriad forms concentrated into shapes either material or ethereal that serve in turn to transform the hearts of those who imbibe them. To such alchemists of the heart, Azoth shall dispense their twilit pigments. For a fee these essences may be applied to the skin, or provided for use in the artist’s own works and in each case shall produce distinct results.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Fraction of Being&#039;&#039;&#039; - Through madness we find inspiration, and madness is oft found in things that are alien to us. The Cauldron of Fractions contains fragments of personality offered from those around the world who deal with the Azoth. Those willing to tear out a piece of themselves and offer it to the cauldron may choose a fragment previous given up by someone not of the Empire. The trade must always be one to one, and is permanent. So the cycle goes, on and on.&lt;br /&gt;
&lt;br /&gt;
After a brief pause, they then continue to describe the offerings available from the other denizens of the Night realm:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sadogua&#039;&#039;&#039; shall offer visitors opportunities to dredge treasures from his Mire of Indulgences&lt;br /&gt;
* &#039;&#039;&#039;Lashonar&#039;&#039;&#039; has been quite vociferous regarding its Talking Shop and the heap of ‘treasures’ it has gathered from across the world to barter, like for like, with citizens willing to engage in eloquent exchange.&lt;br /&gt;
* &#039;&#039;&#039;Sung&#039;&#039;&#039; shall not herself send representatives (or maybe she will, it is not clear, the herald admits) - but instead shall engage the Archmage of Night to ensure that the market is awash with music from the finest musicians the Empire may send: magical mysteries shall be imparted to the Archmage to reward those that compete to create an aura of mystery over the whole affair.&lt;br /&gt;
* &#039;&#039;&#039;Janon&#039;&#039;&#039; exhorts attendees to effuse with passion and shall offer a space for those with a fire in their spirit to move their peers. Those with a talent for speech will find their prowess alloyed with the Shadowed Flame’s power.&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery&#039;&#039;&#039;, as might be expected, have chosen to keep their contribution a secret.&lt;br /&gt;
&lt;br /&gt;
==Starlight Seeks Its Form (Day)==&lt;br /&gt;
{{CaptionedImage|file=Phaleron002.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;The Coral Library declines a formal parley with the Archmage of Day&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Instead, a pocket of its archives will be accessible within the Hall of Words from 10:30 on the Sunday of the Spring Equinox&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Phaleron will visit the Hall of Worlds and may channel the complete writings of the cultures requested by the Archmage of Day&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unlocking this boon will require aid from Imperial magicians&lt;br /&gt;
A rushed civil servant almost steps on the lizard-like creature seemingly crafted from folded parchment which emerges from the Imperial regio one early spring morning. After some failed attempts at communication, it&#039;s finally discovered that unfolding the paper scales across the creature&#039;s back reveals neat penmanship that changes each time it is revealed. With an indignant rustle, the herald claims to be &#039;&#039;scale mail&#039;&#039; sent from the [[Phaleron|Great Library]].&lt;br /&gt;
&lt;br /&gt;
It assures the civil service in writing that the [[Archmage of Day]] was wise to seek out the &#039;&#039;Archives of Silence&#039;&#039; in a quest for guidance. A great many civilisations which once regularly sent writings to the library have long since ceased to do so. &#039;&#039;Phaleron&#039;&#039; has seen the rise and fall of ages and societies - and more than that, it has heard of their fears and hopes through their own voices. Those words remain as part of its collection, a testament to what has passed from the world.&lt;br /&gt;
{{CaptionedImage|file=Gralka1693.jpg||caption=&#039;&#039;&#039;Gralka&#039;&#039;&#039;, Archmage of Day|align=right|width=250}}&lt;br /&gt;
From half-past-ten on the Sunday of the Spring Equinox, a collection of works from the Library will be made available to the Empire at their Hall of Worlds. Such works discuss the end of things, the fall of civilisations, the decay of culture, the growth of societies at the loss of what they once were - and of those left behind. It is the Archive&#039;s hope that those who visit the collection may add their own writings. As a rare boon, Imperial citizens are also welcome to take away any singular piece which speaks to them.&lt;br /&gt;
&lt;br /&gt;
The collection will be available all Sunday, so there is no need for readers to rush to the collection. It will be accompanied by heralds during the morning, but the writings will remain for the entire day.&lt;br /&gt;
&lt;br /&gt;
There is, however, some confusion amongst the attendants of the Coral Library. It seems, from the Archmage&#039;s words, that she wishes to document the lives of certain cultures herself. A noble act. One a great many scholars undertake, and certainly such writings would be welcomed into the coral shelves. But it seems there has been an assumption that the Great Library lacks words from these cultures&#039; own pens. Since the Archmage and the Empire wish to learn more about these civilisations, the Archive can - with some support from Imperial mages - instead provide the collective writings they have submitted to the Archive.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 600px; min-width: 350px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt; &#039;&#039;&#039;Out of character information&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The collection in the Hall of Worlds will be available throughout time-in on Sunday, but the lector heralds will only be available to channel from 11:00-11:30.&lt;br /&gt;
&lt;br /&gt;
This encounter involves reading written (and sometimes handwritten) text. There will be NPCs available to read aloud to anyone who needs it between 10:30-11:30.&lt;br /&gt;
&lt;br /&gt;
The intention with the request for items related to the named cultures is not to provide an impossible puzzle where players must search for the one item received on a Rahvin encounter countless events ago. Any ribboned item with a suitable story attached to it would meet the criteria - a weapon from a character who campaigned in a relevant location and has a story to tell which relates to that culture would be an excellent example. The item does not need to have a relevant vision response to the ritual, but unlike in usual circumstances the mana will sill be used and the ritual still cast even if there is mechanically speaking no vision response. It should be noted that the Skein of Years ritual is not appropriate to use in this encounter, as it only shares the vision amongst the ritualists.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It would take centuries for attendants of the Library to dredge up all relevant writings submitted to it by a certain culture -- and it has unfortunately become plain to the attendants that it is rare for a reader to possess such patience. Work has begun on consolidating the collections requested by the Archmage, but for this to be achievable within her mortal lifetime, Imperial mages must provide some support.&lt;br /&gt;
&lt;br /&gt;
Four library attendants known as &#039;&#039;lectors&#039;&#039; will visit the Hall of Worlds from eleven in the morning on the Sunday of the Spring Equinox. The Archmage should source and bring an object relating to each culture to one of the lectors. This might not necessarily be an item originating &#039;&#039;from&#039;&#039; its culture - a sword which fought in the hand of someone hoping to save a fragment of the culture, or indeed a hammer which forged chains that bound that culture&#039;s people, would both be adequate examples. Once the item is in the lector&#039;s hands, a ritual which would share visions of that item&#039;s history with the herald must be cast - the most likely example would be &#039;&#039;Revelations of the Past&#039;&#039;. This magic is not part of either [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial]] or [[Urizen_magical_traditions#Urizen_Lore|Urizen lore]], but the &#039;&#039;Crystalline Archive&#039;&#039; knows that there are magicians in the Empire capable of casting it. The second step for the Archmage will be to track some of them down. The vision the ritual provides will serve as a &amp;quot;hook&amp;quot; which the lector can leverage to spontaneously channel the culture&#039;s writings. Such lectors have begun the process of consolidating the writings of the cultures known as the Bloodwater Spears, the Waterwalkers, the Rahvin and the Vendarri.&lt;br /&gt;
&lt;br /&gt;
There is one last, slightly awkward element which the attendants to the Library wish to ensure the Empire understands. They, naturally, believe the writings of a culture to be a perfect path to understanding it. But they are not so bull-headed as to believe that all writings from a culture are submitted to their coral shelves. Their knowledge is, sadly, imperfect. Beautiful, comprehensive, diverse. But not complete.&lt;br /&gt;
&lt;br /&gt;
==Sharp Fangs Behind The Leaves (Spring)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;[[file:Centipede General.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Arhallogen declines parley at this time&lt;br /&gt;
* &#039;&#039;&#039;It has set out a number of criteria whereby the Conclave might win its favour&lt;br /&gt;
A herald of [[Arhallogen]] appears at Spiral Castle shortly after the Winter Solstice. It did not take long, it seems, for the plenipotentiary of &#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039; to be digested. Arhallogen respects the decision of the Archmage to move on to hunt different prey. They did not always have a positive relationship, but that is only right and proper for two masters of the hunt. The &#039;&#039;Apex Predator&#039;&#039; wishes him all the best in facing whomever he chooses to point the tip of his staff at next, and trusts he will show them no mercy. As a parting gift, Arhallogen has made an offer to his people as outlined in the {{TBC}} wind of fortune.&lt;br /&gt;
&lt;br /&gt;
The Archmage mentions a great number of things, some of which should be addressed in full plenipotentiaries of their own. When it comes to the armies and septs of the Druj that the Empire is capably conquering, their treatment of those who reside in Nesustak Forest tells the &#039;&#039;Scorpion Queen&#039;&#039; that there is no offer she can make this season that the Empire would have the stomach for. The matter of the Palace of Sleepers can be discussed at a future date if and when it returns from... wherever it has gone. As to the other boons requested, the Empire must show some willingness to use the tools they already have first. Fresh meat does not simply fall into one&#039;s lap slain and skinned; effort must be put in, the hunt must first be completed.&lt;br /&gt;
{{CaptionedImage|file=Ibiss8557.jpg||caption=&#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039;, Archmage of Spring|align=right|width=200}}&lt;br /&gt;
Arhallogen appreciates that the [[Archmage of Spring]]&#039;s last plenipotentiary to the &#039;&#039;Centipede General&#039;&#039; gives it an opportunity to address the wider issues it sees in its relationship with the Empire, given that the new Archmage should be apprised of the current state of things moving forward. In the many, many eyes of the &#039;&#039;Scorpion Queen&#039;&#039;, the Imperial Conclave has been ruined by the influence of [[Irra_Harah|&#039;&#039;Wet Crunch&#039;&#039;]] and the [[Ossegrahn|&#039;&#039;Sap&#039;&#039;]], even after the creation of the [[Silver Chalice]] as its first mistake. Even the once formidable military council has fallen to foolishness, preferring to fight under the counter-productive [[Rivers of Life]] at every turn. The once great [[Gryphon&#039;s Pride]] has become a little more than a herd of prey animals, and the three peoples&#039; idolisation of the folly of &amp;quot;honour&amp;quot; leaves a sick taste in the mouths of the &#039;&#039;Centipede General&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Envenomed Blade&#039;&#039; is not one to give up a fight easily, however, and thus has chosen to offer the Conclave some great and powerful boons if it is prepared to reverse its decline and not let its current victories make it complacent and weak, valid until the end of the Winter Solstice 388YE. In each instance, the raising magician of the successful [[declaration]] involved will receive a gift of five pawns of [[Vis#Vital Honey|vital honey]]. Other boons will be granted depending on the nature of the action the Conclave takes - including [[arcane projection|arcane projections]] for magical rituals that could be [[College of magic|codified]], and potentially even made a part of [[Imperial lore]] or [[Urizen lore]]. The civil service notes that the magics mentioned will certainly have assurances, but that &#039;&#039;Sharp Fangs Behind the Leaves&#039;&#039; has not disclosed what they might be.&lt;br /&gt;
&lt;br /&gt;
* If the Conclave remove the interdiction on [[385YE_Autumn_Equinox_Conclave_sessions#Interdiction_:_Savagery_of_Armies|savage army enchantment]], Arhallogen will watch imperial armies for a year, and offer the one who displays the strongest killer instincts a significant boon.&lt;br /&gt;
* If the Conclave removes the interdiction on [[Rivers Run Red]], Arhallogen will provide the magician who raises the [[Interdiction#License|Declaration of License]] with an [[arcane projection]] called &#039;&#039;Instincts of the Shadow-Hunter&#039;&#039; that improves an armies ability to pursue prey as she does - a ritual well known in one form or another to the [[Druj]].&lt;br /&gt;
* If the Conclave removes the interdiction on [[Mountain Remembers Its Youth]], Arhallogen will provide the magician who raises the Declaration of License with an arcane projection called &#039;&#039;Enveloped in the Dripping Web&#039;&#039;, a much more potent version of [[Fire in the Blood]].&lt;br /&gt;
* If the Conclave removes the interdiction on the potion set [[Double-sided Blade]], Arhallogen will offer a bequeathment of [[herb|herbs]] and [[Vis#Vital Honey|Vital Honey]] to the [[Imperial Apothecaries Guild|Guild Leader of the Apothecaries Guild]] which they can use to make dangerous blade venoms. Or heal people. Whichever.&lt;br /&gt;
* If the Conclave places the perfidious [[Irra Harah]] under enmity, it will teach all Imperial artisans how to make a one-handed weapon similar to the [[Barbed Spear]] that will prove [[Calls#VENOM|useful]] when fighting the vallorn. Or indeed any other enemy.&lt;br /&gt;
* If the Conclave places the soporific [[Ossegrahn]] under enmity, it will present an opportunity to aid the Empire in its war against the [[Grendel|Orcs of the Broken Shore]]. To be absolutely clear, this will involve the killing of many Grendel. The Grendel are also interested in seeking a boon from the &#039;&#039;Mother of Stonefish&#039;&#039;, so it may behove the Conclave to move quickly on that one.&lt;br /&gt;
&lt;br /&gt;
According to the &#039;&#039;Skittering-Dark&#039;&#039;, if the Conclave does not change its course, and soon, something truly awful might happen. It does not say what this thing might be, for fear of encouraging the perverse elements within the Empire that would promote a disaster so recently averted.&lt;br /&gt;
&lt;br /&gt;
==Shifting Memory of Ages (Winter)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:225px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=WiseRangara.jpg|align=right|width=225}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Eldest Sister has agreed to a meeting with the heroes of Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She invites the Wise Ones of Varushka to name six Varushkan storytellers to visit her and learn the wisdom of her stories&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These storytellers take on responsibility to spread Grandmother Winter&#039;s tales to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The chosen storytellers are to meet her herald at 15:50, to be taken hence to her campfire.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: Pink;&amp;quot;&amp;gt;&#039;&#039;&#039;Known Storytellers&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Anastasia &amp;quot;Ana&amp;quot; Varenye	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Anatolij Paukov Zorkin	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bregeslav	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cvijeta Ravenkova	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jurand Biegacz	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Katarina	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Katerina Pavukov Novosad	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Korvak Zovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kłamca Bzdura	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Laumina Yulenkaovich Delmorozov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maja Świętosława Przewałski	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miroslav &amp;quot;XIII&amp;quot; Ruparcic	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mojca Sanjač	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Nikolai &amp;quot;The Butcher&amp;quot; Petravich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Radomir Illyot Shallotovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rolnik Cytryn	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sławomir Rabovich Bolotstrazh	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vera	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vlodikaz Ivarovich Vardovich (known as Vlod)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vukovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Yasna Yalinovsky Labzov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
A spry young thing comes to Anvil. Despite the blazing mortal sun, they are wrapped in many layers of tattered rags and greasy furs. When they skip lightly into the [[Civil Service|civil service]] tent, those present are struck by the age in their eyes. Then they smile, and it is polite, disarming, and threatening all at once. &lt;br /&gt;
{{CaptionedImage|file=Bloodcrow Arora.jpg|caption=&#039;&#039;&#039;Bloodcrow Arora&#039;&#039;&#039;, Archmage of Winter|align=left|width=250}}&lt;br /&gt;
Still, what the [[Inhabitants_of_the_realms#Heralds|herald]] has to say is simple enough, or so it would seem. [[Wise Rangara|&#039;&#039;Augur-at-the-campfire&#039;&#039;]] thanks Bloodcrow Arora in the kindest terms, but stories must be told in the right way, at the right time. She therefore pronounces that she will tell her stories to no more than six [[Varushka_religious_beliefs#Storytellers|storytellers]] of [[Varushka]], to be chosen by the [[Varushka_religious_beliefs|Wise Ones]] of that nation. If they are Wise of understanding and skilful in their craft, they shall prove themselves to the &#039;&#039;Clever Spider&#039;&#039; by sharing her tales with Anvil. Word-for-word is not &#039;&#039;the Venerable Guest&#039;s&#039;&#039; way, the important thing is that the right meaning is imparted to the right people. &lt;br /&gt;
&lt;br /&gt;
The herald suggests interested storytellers go to the Varushkan National Assembly meeting, which they understand to be taking place at 19:00 on the Friday of the summit, in the tent of Vor&#039;zai, and that the Varushkan Wise Ones take steps to choose the best. Also, the best storytellers may not be the best magicians. The herald drily notes that if the wizards of the Empire desire her wisdom as ardently as they appear, then &#039;&#039;the Pale Raven&#039;&#039; is confident that they can acquire sufficient [[Pauper&#039;s_Key|Pauper&#039;s Keys]].&lt;br /&gt;
&lt;br /&gt;
Regardless, once the six are chosen, the Archmage of Winter should bring them to the Hall of Worlds at four in the afternoon on the Saturday of the coming summit. From there, a herald will take them to a hut in the wild woods where stories may be told. It will begin as a parely, but if that turns out to be too constraining for the telling of tales, then it might be needful to put it aside. Regardless, she promises that no harm will befall the storytellers - unless they bring some harm with them, of course.&lt;br /&gt;
==Many Minds Move As One (Autumn)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:225px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=SaltAndSail001.png|align=right|width=225}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A representative from the City of Salt and Sail will journey to the Hall of Worlds at 10.00 in the morning on Saturday&lt;br /&gt;
* &#039;&#039;&#039;They hope to meet with the Archmage of Autumn in a formal parley&lt;br /&gt;
* &#039;&#039;&#039;Several items that the archmage suggested will be on the agenda&lt;br /&gt;
A few weeks before the Spring Equinox, a missive arrives at the Hub. Most of the civil servants have either experienced or observed the slightly odd feeling of being delivered a letter accompanied by nothing more than a muted flutter of wings. It is apparently an altogether different experience when the flutter of wings is more of boisterous flapping accompanied by raucous cawing, as if the missive was delivered by an unseen dire gull (albeit one significantly less murderously minded than the typical dire gull). Once the civil servants on duty had finished calming down and collecting the paperwork displaced by the things&#039; invisible wings, they carefully read the missive, and they have made the contents public knowledge.&lt;br /&gt;
&lt;br /&gt;
The missive is from &#039;&#039;Ptolemy, Custodian of the Infinite Rookery&#039;&#039;, who intends to visit the Hall of Worlds in response to a plenipotentiary sent by &#039;&#039;&#039;Vossk&#039;&#039;&#039;, [[Archmage of Autumn]]. Ptolemy represents the &#039;&#039;City of Salt and Sail&#039;&#039;; a city of the [[Realm#Autumn|Autumn realm]] unknown to the Empire. Ptolemy proposes the following agenda:&lt;br /&gt;
{{CaptionedImage|file=Vossk.jpg|caption=&#039;&#039;&#039;Vossk&#039;&#039;&#039;, Archmage of Autumn|align=right|width=250}}&lt;br /&gt;
# &#039;&#039;&#039;Introductions&#039;&#039;&#039; - in which each party establishes their bona fides.&lt;br /&gt;
# &#039;&#039;&#039;Agenda&#039;&#039;&#039; - a &amp;lt;u&amp;gt;short&amp;lt;/u&amp;gt; discussion to confirm that body parties are happy with the proposed agenda for the rest of the meeting.&lt;br /&gt;
# &#039;&#039;&#039;Winged Messengers&#039;&#039;&#039; - to focus on their functions and assurances.&lt;br /&gt;
# &#039;&#039;&#039;Boons for Salt and Sail&#039;&#039;&#039; - to explore the Empire&#039;s needs for magical assistance with fleets and navies to see if they can be profitably met by the City.&lt;br /&gt;
# &#039;&#039;&#039;Ports&#039;&#039;&#039; - as above, but with an emphasis on both improvement and protection.&lt;br /&gt;
# &#039;&#039;&#039;Minutes&#039;&#039;&#039; - a comparison of minutes taken by both parties to ensure they are in agreement.&lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; - meeting closes with a formal agreement that both parties will then depart.&lt;br /&gt;
&lt;br /&gt;
The City has allocated one hour for this meeting. Both parties are to make good faith efforts to avoid a costly overrun.&lt;br /&gt;
&lt;br /&gt;
Ptolemy wishes to make clear that the City would prefer to avoid price discovery at this stage, and that Ptolemy is not approved to agree initial or final terms. This is a preliminary meeting to explore what options exist for profitable exchange with a view to subsequent communication to establish heads of terms before moving to signed contracts.&lt;br /&gt;
&lt;br /&gt;
One thing that must be clear from the outset is that the city will not involve itself in any matters vis-a-vis the war between the Empire and [[Asavean Archipelago|Asavea]]. Even to contemplate the possibility of discussion of this conflict might undermine the stance of strict neutrality that is a binding requirement of all heralds of the City of Salt and Sail placed on them by the one under whose auspices they travel.&lt;br /&gt;
&lt;br /&gt;
==Timetable==&lt;br /&gt;
There are comparatively few meetings taking place during this summit. The times, the locations, and the eternals involved are summarised here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Time !! Eternal !! Realm !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Friday || 19:00 || [[Cathan Canae]] || Summer || Parley; Archmage and up to five guests are invited to the chamber where it will take place&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 10.00 || Salt and Sail || Autumn || Parley; hosted in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 16.00 || [[Wise Rangara]] || Winter || Parley; Archmage and up to six Varushkan storytellers invited to a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 22:00 || [[Azoth]] || Night || Not a parley; a Shadow Souk will take place in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Sunday || 10:00 || [[Phaleron]] || Day || Not a parley; a pocket of the archives will manifest in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Key_of_dreams&amp;diff=140072</id>
		<title>Key of dreams</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Key_of_dreams&amp;diff=140072"/>
		<updated>2026-06-08T21:58:05Z</updated>

		<summary type="html">&lt;p&gt;Dre: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Plenipotentiary]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Do you know what the three keys to solving a problem are?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ophelia was in her robe, half asleep, not expecting guests. Especially not a guest as peculiar as the one at her chamber door. One of the realities of life above a regio was that sometimes very strange people - for a given value - turned up in your bedroom at all hours of the night. This one she knew as Blue; barely three feet tall with a kind face, long turquoise hair, and a flexible tail that ended in a shock of aquamarine strands. They wore a flowing woollen dark-green robe cinched at what amounted to their waist with a rope belt. They rarely bothered to be invited in, and tonight was no exception. They bustled past her and jumped up onto the chair near the table, starting to go through the reagents there without being asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s very late,&amp;quot; said Ophelia. She had no particular hope that her visitor would appreciate the hour.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s nice dear,&amp;quot; said the creature. It shook a little bottle containing rusted iron filings before discarding it; licked a ring of ilium with every sign of enthusiasm; stuck one thick nail-less finger into a pestle of ground realmsroot and sniffed it suspiciously. &amp;quot;The three keys to solving a problem? I&#039;ll give you a clue - there&#039;s four of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ophelia shut the door, and lifted the cap over the lightstone partially, illuminating the room a little better. Blue had stopped poking around her work table and was instead pulling books out of the bookcase one at a time, piling them up to make a stool to sit on. The Urizeni stargazer had never seen Blue, or any of her kin, actually &#039;&#039;read&#039;&#039; a book. She wasn&#039;t sure they even knew what they were.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well I suppose there&#039;s a riddle there - how can three...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue wasn&#039;t listening.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The first key is Thinking About The Thing. That&#039;s when you try to work out what the problem actually is, and what to do about it. That&#039;s the most important key obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obviously, so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The second key is Talking About The Thing. That&#039;s when you put words on your thought. Makes your thoughts real, you see. Also it lets you boss people around or, if the problem is really bad, work with others. That&#039;s the most vital of all the keys obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh&#039;&#039;, thought Ophelia. &#039;&#039;It&#039;s going to be one of &amp;lt;u&amp;gt;those&amp;lt;/u&amp;gt; kinds of conversations&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The third key is Actually Doing The Thing.&amp;quot; Blue had pulled a length of something long and clear that looked like glass out of her robe, and was chewing on it with every sign of enthusiasm. Ophelia could hear it splintering. She wasn&#039;t sure how - Blue had no teeth in her wide, unlipped mouth. &amp;quot;That&#039;s when you actually try to solve the problem, and find out if any of your keys fit the lock. That&#039;s definitely the most important key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue looked at her through half lidded eyes. Ophelia sipped a little of the water from her night-stand.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So the fourth key...&amp;quot; she said thoughtfully. She considered everything she knew about Blue and her kind, and their patron. &amp;quot;I think you want me to think the fourth key is the last one, but actually I think... yes. It&#039;s actually the first one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little herald sat on their stool of books swinging their legs, kicking their heels against an antique copy of the &#039;&#039;Vojaĝtaglibroj de Vojaĝanta Onklo Matt&#039;&#039; which her grandmother had acquired for a small fortune at Anvil one Summer. Her expression, usually open and enthusiastic, was unreadable.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think the first key, then, the first key is the key of... inspiration? Having a spark that turns into a thought, then a plan, then action?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue nodded her head in approval.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Key of Dreams,&amp;quot; said her strange little guest seriously, and Ophelia could hear the capital letters. &amp;quot;The key that unlocks the cabinet where the other keys are kept, so you can use them to open your lock. Which is in this case your problem! Whatever that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aha!&#039;&#039; thought Ophelia. An opening!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, as I said to your... fellow dweller, the little yellow worried one. I&#039;ve been experimenting with realmsroot and I&#039;m convinced there&#039;s a way to transform it into...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue jumped down from the stool, and hopped up onto the bedside table. From inside their robe they produced a bright red fruit - or perhaps a vegetable - shaped a little like a stylised heart.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here you go!&amp;quot; they said in a slightly dreamy tone. &amp;quot;This&#039;ll help you find the first key you&#039;re looking for. All you have to do is eat it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little herald smiled, as Ophelia reached out to take the fruit, and if there was something unsettling in their half-lidded eyes, the Urizeni was too focused on the gift being offered to notice.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; max-width: 400px; min-width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Ornate Key.jpg|caption=They key turns, but what does it unlock?|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Six eternals have sent emissaries to Anvil, apparently in response to plenipotentiary messages from the Imperial archmages&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Five have agreed to meetings of one kind or another, either in person or via emissaries&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The other has provided messages, opportunities, or gifts of one type or another&#039;&#039;&#039;&lt;br /&gt;
As the Winter Solstice approaches, the [[eternal|eternals]] respond to the [[Archmage#Plenipotentiary|plenipotentiary]] messages of the six [[archmage|archmages]]. Each of the six is empowered to send a single message to an eternal of their [[realms|realm]] each season, with certain expectation of &#039;&#039;some&#039;&#039; kind of response. Some eternals will arrange a [[Archmage#Parley|parley]] or some kind, a personal meeting with themselves or more commonly one of their favoured lieutenants. Others may take more direct action, offering [[opportunity|opportunities]] to secure boons or enlist the eternal&#039;s power to change the Empire in some way. Sometimes they decline the offer of meetings or boons, but even then they are likely to provide their reasons for doing so.&lt;br /&gt;
&lt;br /&gt;
Since the Autumn Equinox, messengers representing six eternals have come to the Empire from their eternal patrons, detailing the response to each plenipotentiary missive.&lt;br /&gt;
&lt;br /&gt;
==Hearth-vigil (Summer)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;[[file:CathCane002.webp|align=right|width=250]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Queen of Ice and Darkness has received the plenipotentiary of the Summer Archmage&lt;br /&gt;
* &#039;&#039;&#039;A parley will take place in a chamber reached via the Hall of Worlds at 19:00 on Friday during the summit&lt;br /&gt;
* &#039;&#039;&#039;Cathan Canae expects the Archmage to return the ritual text for the Fist of Black Ice&lt;br /&gt;
* &#039;&#039;&#039;The Archmage may include up to five others as part of their entourage&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Summer is Mirella of the Twisted Rose&lt;br /&gt;
&lt;br /&gt;
An enormous orge, around whom swirls a miasma of frost and ice emerges from the Imperial Regio and marches with purpose towards the Civil Service tent. Any who stand too close feel the biting cold emanating from it, and those who do not get out of its way fast enough have to leap out of its way to not be swatted or crushed by its huge limbs. When it reaches the Hub, it slams its fist down on Jorgen&#039;s desk, causing splinters to shoot out and for the desk itself to emit an almighty groan.&lt;br /&gt;
&lt;br /&gt;
The [[Cathan_Canae|&#039;&#039;Immovable One&#039;&#039;]] has received the missive from the Archmage of Summer, &#039;&#039;&#039;Lady Keepsake&#039;&#039;&#039;, yet has no desire to meet representatives from the Empire in person &#039;&#039;at this time&#039;&#039;. Instead, she will be represented by the &#039;&#039;Thane of the Rimebound Shore&#039;&#039;, who shall speak on her behalf. The &#039;&#039;Indomitable Queen&#039;&#039; is a fair and considered ruler; she approves of the focus of the plenipotentiary and will hear out the Archmage as is appropriate for when one great court deals with another. If the representatives of &#039;&#039;The Indefatigable Sparrow&#039;&#039; wish to give their reasons for decommissioning [[Spiral#Ballaghadruh|Ballaghadruh]] and the Eastern Guard, they will have their opportunity. She is not so quick to lose her temper as [[Eleonaris]], who is so eager to start roaring at any perceived slight, but it should be understood that the &#039;&#039;Majestic Glacier&#039;&#039;s [[Summer_magic#Wroth|wroth]] is being restrained, not that it does not exist.&lt;br /&gt;
{{CaptionedImage|file=ArchmageSummer.jpg|caption=&#039;&#039;&#039;Mirella of the Twisted Rose&#039;&#039;&#039;, Archmage of Summer|align=right|width=250}}&lt;br /&gt;
While the &#039;&#039;Lady of the Frost&#039;&#039; may be fair, she is not easily swayed. An assurance has been broken. A troth plighted by the Empire shattered. An [[Eternals_and_rituals#Assurance_and_Stipulation|assurance]] is a promise. It is a solemn oath. It is a sworn vow. To break it, is a terrible thing. The Immovable One cannot overlook this. Thus, the &#039;&#039;Queen of Ice and Darkness&#039;&#039; wants it to be clear that there is &amp;lt;u&amp;gt;no circumstance&amp;lt;/u&amp;gt; under which the Archmage will be coming back from the parley with a [[The_thing_with_feathers#Hope&#039;s_Rest_(Cathan_Canae)|renewed ritual text for the &#039;&#039;&#039;Fist of Black Ice&#039;&#039;&#039;]]. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Immovable One&#039;&#039; respects the decision of the Archmage to come to her immediately, to stand her ground and make her case, not to hide and wait until the blizzard no longer howls. It is good that Lady Keepsake is willing to face the storm head on - it is the only way to begin to rebuild what has been razed. But the Archmage &#039;&#039;must&#039;&#039; bring the now-ruined ritual text to the meeting to be returned to the &#039;&#039;Mistress of Blizzards&#039;&#039; as a first step before any further aid for Imperial magicians will be discussed. The Queen will look elsewhere to find a worthy recipient for that particular gift - the Empire must do without.&lt;br /&gt;
&lt;br /&gt;
The Archmage may bring up to five guests. &#039;&#039;The Breath of Winter&#039;&#039; asks the Archmage to bring a representative of the &#039;&#039;&#039;Phonenix Rising&#039;&#039;&#039; coven as one of the five. She plans to reward them for [[The_thing_with_feathers#Hope&#039;s_Rest_(Cathan_Canae)|completing the task to call forth her citadel]] into [[The Barrens#Hope&#039;s Rest|Hope&#039;s Rest]] in [[the Barrens]]. Too often, the labours of those who raise the walls are overlooked. &#039;&#039;The Lady of the Frost&#039;&#039; would like to present the witches with a personal gift in recognition of their efforts. They should bring a set of [[Weapons_%26_armour#Mage_Armour|mage armour]] that has not already been worked by an artisan for her herald to imbue with a shard of her power. As to the rest, the Archmage may choose as she pleases and may, or may not, include the [[Senator]] for [[Spiral]] &#039;&#039;&#039;Genoveva Barossa d&#039;Apulian&#039;&#039;&#039; and Master &#039;&#039;&#039;Watt Lambrook&#039;&#039;&#039; as she prefers. They will be welcomed with all due hospitality as the Archmage has requested, but they should not expect it to be a &#039;&#039;warm&#039;&#039; welcome.&lt;br /&gt;
&lt;br /&gt;
==Finder of Paths Unseen (Night)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Crucible.png|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Azoth will create a night market at 22:00 on Saturday at the coming summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone who wishes may visit to purchase various offerings in exchange for coins, ingots and measures&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Servants of many of the Night eternals will be present including the Whisper Gallery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;distillation&amp;quot;, a herald of [[Azoth]] comes to Anvil bearing a message. The Azoth shall dissolve the barriers between the [[Hall of Worlds]] and a region of the [[Realm#Night|Night realm]] known as the &#039;&#039;&#039;Shadow Souk&#039;&#039;&#039;. In this chamber, representatives of many [[Archmage_of_Night#The_Eternals_of_Night|wyrms and serpents]] come together to mix and, in their joining, produce change, inspiration and other things upon which the Night thrives. Those mortals who dare join them will find amusements, indulgences, mysteries and secrets refined from across the lived world and the depths of Night’s oceans.&lt;br /&gt;
&lt;br /&gt;
The Crucible invites citizens to come, to make merry and to be transformed. Those who attend will emerge from its dimly lit avenues transfigured in body, mind or soul; to be made ready for a new age. The herald includes a warning: visitors &#039;&#039;must&#039;&#039; be prepared to entreat with representatives of heralds that the Empire has chosen to quench via [[Alignment#Night|emnity]]. Alchemy, they say, is never without its impurities.&lt;br /&gt;
&lt;br /&gt;
Azoth will offer the following gifts at the market:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Crucible of Twinned Souls&#039;&#039;&#039; - The magisterium of two distinct wholes, shall extend the same rebirth to interested citizens. Two spirits that enter into the Crucible of Twinned Souls will be mixed, fused and reformed into two new beings possessing a unique blend of the memories, attitudes, experiences, hopes and dreams of their progenitors. The process shall be catalysed by a measure of [[weltsilver]] provided by each of the participants and will work best on those whose spirits are already familiar with each other.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Solvent of Thought&#039;&#039;&#039; - distilled from the raw essence of Night, this elixir roils with innumerable memories. For those with a handful of small coins, or a measure of [[Game_items#Materials|something more precious]], patrons may take these memories into themselves, or expunge a memory of their own and cast it into the solvent.&lt;br /&gt;
{{CaptionedImage|file=Bella Vicente d&#039;Apulian.jpg|caption=&#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039;, Archmage of Night|align=right|width=250}}&lt;br /&gt;
* &#039;&#039;&#039;Twilit Pigments&#039;&#039;&#039; - art is transformative, sublimating the rarefied vapours of emotion into myriad forms concentrated into shapes either material or ethereal that serve in turn to transform the hearts of those who imbibe them. To such alchemists of the heart, Azoth shall dispense their twilit pigments. For a fee these essences may be applied to the skin, or provided for use in the artist’s own works and in each case shall produce distinct results.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Fraction of Being&#039;&#039;&#039; - Through madness we find inspiration, and madness is oft found in things that are alien to us. The Cauldron of Fractions contains fragments of personality offered from those around the world who deal with the Azoth. Those willing to tear out a piece of themselves and offer it to the cauldron may choose a fragment previous given up by someone not of the Empire. The trade must always be one to one, and is permanent. So the cycle goes, on and on.&lt;br /&gt;
&lt;br /&gt;
After a brief pause, they then continue to describe the offerings available from the other denizens of the Night realm:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sadogua&#039;&#039;&#039; shall offer visitors opportunities to dredge treasures from his Mire of Indulgences&lt;br /&gt;
* &#039;&#039;&#039;Lashonar&#039;&#039;&#039; has been quite vociferous regarding its Talking Shop and the heap of ‘treasures’ it has gathered from across the world to barter, like for like, with citizens willing to engage in eloquent exchange.&lt;br /&gt;
* &#039;&#039;&#039;Sung&#039;&#039;&#039; shall not herself send representatives (or maybe she will, it is not clear, the herald admits) - but instead shall engage the Archmage of Night to ensure that the market is awash with music from the finest musicians the Empire may send: magical mysteries shall be imparted to the Archmage to reward those that compete to create an aura of mystery over the whole affair.&lt;br /&gt;
* &#039;&#039;&#039;Janon&#039;&#039;&#039; exhorts attendees to effuse with passion and shall offer a space for those with a fire in their spirit to move their peers. Those with a talent for speech will find their prowess alloyed with the Shadowed Flame’s power.&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery&#039;&#039;&#039;, as might be expected, have chosen to keep their contribution a secret.&lt;br /&gt;
&lt;br /&gt;
==Starlight Seeks Its Form (Day)==&lt;br /&gt;
{{CaptionedImage|file=Phaleron002.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;The Coral Library declines a formal parley with the Archmage of Day&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Instead, a pocket of its archives will be accessible within the Hall of Words from 10:30 on the Sunday of the Spring Equinox&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Phaleron will visit the Hall of Worlds and may channel the complete writings of the cultures requested by the Archmage of Day&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unlocking this boon will require aid from Imperial magicians&lt;br /&gt;
A rushed civil servant almost steps on the lizard-like creature seemingly crafted from folded parchment which emerges from the Imperial regio one early spring morning. After some failed attempts at communication, it&#039;s finally discovered that unfolding the paper scales across the creature&#039;s back reveals neat penmanship that changes each time it is revealed. With an indignant rustle, the herald claims to be &#039;&#039;scale mail&#039;&#039; sent from the [[Phaleron|Great Library]].&lt;br /&gt;
&lt;br /&gt;
It assures the civil service in writing that the [[Archmage of Day]] was wise to seek out the &#039;&#039;Archives of Silence&#039;&#039; in a quest for guidance. A great many civilisations which once regularly sent writings to the library have long since ceased to do so. &#039;&#039;Phaleron&#039;&#039; has seen the rise and fall of ages and societies - and more than that, it has heard of their fears and hopes through their own voices. Those words remain as part of its collection, a testament to what has passed from the world.&lt;br /&gt;
{{CaptionedImage|file=Gralka1693.jpg||caption=&#039;&#039;&#039;Gralka&#039;&#039;&#039;, Archmage of Day|align=right|width=250}}&lt;br /&gt;
From half-past-ten on the Sunday of the Spring Equinox, a collection of works from the Library will be made available to the Empire at their Hall of Worlds. Such works discuss the end of things, the fall of civilisations, the decay of culture, the growth of societies at the loss of what they once were - and of those left behind. It is the Archive&#039;s hope that those who visit the collection may add their own writings. As a rare boon, Imperial citizens are also welcome to take away any singular piece which speaks to them.&lt;br /&gt;
&lt;br /&gt;
The collection will be available all Sunday, so there is no need for readers to rush to the collection. It will be accompanied by heralds during the morning, but the writings will remain for the entire day.&lt;br /&gt;
&lt;br /&gt;
There is, however, some confusion amongst the attendants of the Coral Library. It seems, from the Archmage&#039;s words, that she wishes to document the lives of certain cultures herself. A noble act. One a great many scholars undertake, and certainly such writings would be welcomed into the coral shelves. But it seems there has been an assumption that the Great Library lacks words from these cultures&#039; own pens. Since the Archmage and the Empire wish to learn more about these civilisations, the Archive can - with some support from Imperial mages - instead provide the collective writings they have submitted to the Archive.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 600px; min-width: 350px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt; &#039;&#039;&#039;Out of character information&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The collection in the Hall of Worlds will be available throughout time-in on Sunday, but the lector heralds will only be available to channel from 11:00-11:30.&lt;br /&gt;
&lt;br /&gt;
This encounter involves reading written (and sometimes handwritten) text. There will be NPCs available to read aloud to anyone who needs it between 10:30-11:30.&lt;br /&gt;
&lt;br /&gt;
The intention with the request for items related to the named cultures is not to provide an impossible puzzle where players must search for the one item received on a Rahvin encounter countless events ago. Any ribboned item with a suitable story attached to it would meet the criteria - a weapon from a character who campaigned in a relevant location and has a story to tell which relates to that culture would be an excellent example. The item does not need to have a relevant vision response to the ritual, but unlike in usual circumstances the mana will sill be used and the ritual still cast even if there is mechanically speaking no vision response. It should be noted that the Skein of Years ritual is not appropriate to use in this encounter, as it only shares the vision amongst the ritualists.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It would take centuries for attendants of the Library to dredge up all relevant writings submitted to it by a certain culture -- and it has unfortunately become plain to the attendants that it is rare for a reader to possess such patience. Work has begun on consolidating the collections requested by the Archmage, but for this to be achievable within her mortal lifetime, Imperial mages must provide some support.&lt;br /&gt;
&lt;br /&gt;
Four library attendants known as &#039;&#039;lectors&#039;&#039; will visit the Hall of Worlds from eleven in the morning on the Sunday of the Spring Equinox. The Archmage should source and bring an object relating to each culture to one of the lectors. This might not necessarily be an item originating &#039;&#039;from&#039;&#039; its culture - a sword which fought in the hand of someone hoping to save a fragment of the culture, or indeed a hammer which forged chains that bound that culture&#039;s people, would both be adequate examples. Once the item is in the lector&#039;s hands, a ritual which would share visions of that item&#039;s history with the herald must be cast - the most likely example would be &#039;&#039;Revelations of the Past&#039;&#039;. This magic is not part of either [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial]] or [[Urizen_magical_traditions#Urizen_Lore|Urizen lore]], but the &#039;&#039;Crystalline Archive&#039;&#039; knows that there are magicians in the Empire capable of casting it. The second step for the Archmage will be to track some of them down. The vision the ritual provides will serve as a &amp;quot;hook&amp;quot; which the lector can leverage to spontaneously channel the culture&#039;s writings. Such lectors have begun the process of consolidating the writings of the cultures known as the Bloodwater Spears, the Waterwalkers, the Rahvin and the Vendarri.&lt;br /&gt;
&lt;br /&gt;
There is one last, slightly awkward element which the attendants to the Library wish to ensure the Empire understands. They, naturally, believe the writings of a culture to be a perfect path to understanding it. But they are not so bull-headed as to believe that all writings from a culture are submitted to their coral shelves. Their knowledge is, sadly, imperfect. Beautiful, comprehensive, diverse. But not complete.&lt;br /&gt;
&lt;br /&gt;
==Sharp Fangs Behind The Leaves (Spring)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;[[file:Centipede General.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Arhallogen declines parley at this time&lt;br /&gt;
* &#039;&#039;&#039;It has set out a number of criteria whereby the Conclave might win its favour&lt;br /&gt;
A herald of [[Arhallogen]] appears at Spiral Castle shortly after the Winter Solstice. It did not take long, it seems, for the plenipotentiary of &#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039; to be digested. Arhallogen respects the decision of the Archmage to move on to hunt different prey. They did not always have a positive relationship, but that is only right and proper for two masters of the hunt. The &#039;&#039;Apex Predator&#039;&#039; wishes him all the best in facing whomever he chooses to point the tip of his staff at next, and trusts he will show them no mercy. As a parting gift, Arhallogen has made an offer to his people as outlined in the {{TBC}} wind of fortune.&lt;br /&gt;
&lt;br /&gt;
The Archmage mentions a great number of things, some of which should be addressed in full plenipotentiaries of their own. When it comes to the armies and septs of the Druj that the Empire is capably conquering, their treatment of those who reside in Nesustak Forest tells the &#039;&#039;Scorpion Queen&#039;&#039; that there is no offer she can make this season that the Empire would have the stomach for. The matter of the Palace of Sleepers can be discussed at a future date if and when it returns from... wherever it has gone. As to the other boons requested, the Empire must show some willingness to use the tools they already have first. Fresh meat does not simply fall into one&#039;s lap slain and skinned; effort must be put in, the hunt must first be completed.&lt;br /&gt;
{{CaptionedImage|file=Ibiss8557.jpg||caption=&#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039;, Archmage of Spring|align=right|width=200}}&lt;br /&gt;
Arhallogen appreciates that the [[Archmage of Spring]]&#039;s last plenipotentiary to the &#039;&#039;Centipede General&#039;&#039; gives it an opportunity to address the wider issues it sees in its relationship with the Empire, given that the new Archmage should be apprised of the current state of things moving forward. In the many, many eyes of the &#039;&#039;Scorpion Queen&#039;&#039;, the Imperial Conclave has been ruined by the influence of [[Irra_Harah|&#039;&#039;Wet Crunch&#039;&#039;]] and the [[Ossegrahn|&#039;&#039;Sap&#039;&#039;]], even after the creation of the [[Silver Chalice]] as its first mistake. Even the once formidable military council has fallen to foolishness, preferring to fight under the counter-productive [[Rivers of Life]] at every turn. The once great [[Gryphon&#039;s Pride]] has become a little more than a herd of prey animals, and the three peoples&#039; idolisation of the folly of &amp;quot;honour&amp;quot; leaves a sick taste in the mouths of the &#039;&#039;Centipede General&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Envenomed Blade&#039;&#039; is not one to give up a fight easily, however, and thus has chosen to offer the Conclave some great and powerful boons if it is prepared to reverse its decline and not let its current victories make it complacent and weak, valid until the end of the Winter Solstice 388YE. In each instance, the raising magician of the successful [[declaration]] involved will receive a gift of five pawns of [[Vis#Vital Honey|vital honey]]. Other boons will be granted depending on the nature of the action the Conclave takes - including [[arcane projection|arcane projections]] for magical rituals that could be [[College of magic|codified]], and potentially even made a part of [[Imperial lore]] or [[Urizen lore]]. The civil service notes that the magics mentioned will certainly have assurances, but that &#039;&#039;Sharp Fangs Behind the Leaves&#039;&#039; has not disclosed what they might be.&lt;br /&gt;
&lt;br /&gt;
* If the Conclave remove the interdiction on [[385YE_Autumn_Equinox_Conclave_sessions#Interdiction_:_Savagery_of_Armies|savage army enchantment]], Arhallogen will watch imperial armies for a year, and offer the one who displays the strongest killer instincts a significant boon.&lt;br /&gt;
* If the Conclave removes the interdiction on [[Rivers Run Red]], Arhallogen will provide the magician who raises the [[Interdiction#License|Declaration of License]] with an [[arcane projection]] called &#039;&#039;Instincts of the Shadow-Hunter&#039;&#039; that improves an armies ability to pursue prey as she does - a ritual well known in one form or another to the [[Druj]].&lt;br /&gt;
* If the Conclave removes the interdiction on [[Mountain Remembers Its Youth]], Arhallogen will provide the magician who raises the Declaration of License with an arcane projection called &#039;&#039;Enveloped in the Dripping Web&#039;&#039;, a much more potent version of [[Fire in the Blood]].&lt;br /&gt;
* If the Conclave removes the interdiction on the potion set [[Double-sided Blade]], Arhallogen will offer a bequeathment of [[herb|herbs]] and [[Vis#Vital Honey|Vital Honey]] to the [[Imperial Apothecaries Guild|Guild Leader of the Apothecaries Guild]] which they can use to make dangerous blade venoms. Or heal people. Whichever.&lt;br /&gt;
* If the Conclave places the perfidious [[Irra Harah]] under enmity, it will teach all Imperial artisans how to make a one-handed weapon similar to the [[Barbed Spear]] that will prove [[Calls#VENOM|useful]] when fighting the vallorn. Or indeed any other enemy.&lt;br /&gt;
* If the Conclave places the soporific [[Ossegrahn]] under enmity, it will present an opportunity to aid the Empire in its war against the [[Grendel|Orcs of the Broken Shore]]. To be absolutely clear, this will involve the killing of many Grendel. The Grendel are also interested in seeking a boon from the &#039;&#039;Mother of Stonefish&#039;&#039;, so it may behove the Conclave to move quickly on that one.&lt;br /&gt;
&lt;br /&gt;
According to the &#039;&#039;Skittering-Dark&#039;&#039;, if the Conclave does not change its course, and soon, something truly awful might happen. It does not say what this thing might be, for fear of encouraging the perverse elements within the Empire that would promote a disaster so recently averted.&lt;br /&gt;
&lt;br /&gt;
==Shifting Memory of Ages (Winter)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:225px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=WiseRangara.jpg|align=right|width=225}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Eldest Sister has agreed to a meeting with the heroes of Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She invites the Wise Ones of Varushka to name six Varushkan storytellers to visit her and learn the wisdom of her stories&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These storytellers take on responsibility to spread Grandmother Winter&#039;s tales to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The chosen storytellers are to meet her herald at 15:50, to be taken hence to her campfire.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: Pink;&amp;quot;&amp;gt;&#039;&#039;&#039;Known Storytellers&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Anastasia &amp;quot;Ana&amp;quot; Varenye	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Anatolij Paukov Zorkin	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bregeslav	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cvijeta Ravenkova	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jurand Biegacz	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Katarina	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Katerina Pavukov Novosad	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Korvak Zovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kłamca Bzdura	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Laumina Yulenkaovich Delmorozov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maja Świętosława Przewałski	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miroslav &amp;quot;XIII&amp;quot; Ruparcic	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mojca Sanjač	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Nikolai &amp;quot;The Butcher&amp;quot; Petravich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Radomir Illyot Shallotovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rolnik Cytryn	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sławomir Rabovich Bolotstrazh	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vera	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vlodikaz Ivarovich Vardovich (known as Vlod)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vukovich	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Yasna Yalinovsky Labzov	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
A spry young thing comes to Anvil. Despite the blazing mortal sun, they are wrapped in many layers of tattered rags and greasy furs. When they skip lightly into the [[Civil Service|civil service]] tent, those present are struck by the age in their eyes. Then they smile, and it is polite, disarming, and threatening all at once. &lt;br /&gt;
{{CaptionedImage|file=Bloodcrow Arora.jpg|caption=&#039;&#039;&#039;Bloodcrow Arora&#039;&#039;&#039;, Archmage of Winter|align=left|width=250}}&lt;br /&gt;
Still, what the [[Inhabitants_of_the_realms#Heralds|herald]] has to say is simple enough, or so it would seem. [[Wise Rangara|&#039;&#039;Augur-at-the-campfire&#039;&#039;]] thanks Bloodcrow Arora in the kindest terms, but stories must be told in the right way, at the right time. She therefore pronounces that she will tell her stories to no more than six [[Varushka_religious_beliefs#Storytellers|storytellers]] of [[Varushka]], to be chosen by the [[Varushka_religious_beliefs|Wise Ones]] of that nation. If they are Wise of understanding and skilful in their craft, they shall prove themselves to the &#039;&#039;Clever Spider&#039;&#039; by sharing her tales with Anvil. Word-for-word is not &#039;&#039;the Venerable Guest&#039;s&#039;&#039; way, the important thing is that the right meaning is imparted to the right people. &lt;br /&gt;
&lt;br /&gt;
The herald suggests interested storytellers go to the Varushkan National Assembly meeting, which they understand to be taking place at 19:00 on the Friday of the summit, in the tent of Vor&#039;zai, and that the Varushkan Wise Ones take steps to choose the best. Also, the best storytellers may not be the best magicians. The herald drily notes that if the wizards of the Empire desire her wisdom as ardently as they appear, then &#039;&#039;the Pale Raven&#039;&#039; is confident that they can acquire sufficient [[Pauper&#039;s_Key|Pauper&#039;s Keys]].&lt;br /&gt;
&lt;br /&gt;
Regardless, once the six are chosen, the Archmage of Winter should bring them to the Hall of Worlds at four in the afternoon on the Saturday of the coming summit. From there, a herald will take them to a hut in the wild woods where stories may be told. It will begin as a parely, but if that turns out to be too constraining for the telling of tales, then it might be needful to put it aside. Regardless, she promises that no harm will befall the storytellers - unless they bring some harm with them, of course.&lt;br /&gt;
==Many Minds Move As One (Autumn)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:225px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=SaltAndSail001.png|align=right|width=225}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A representative from the City of Salt and Sail will journey to the Hall of Worlds at 10.00 in the morning on Saturday&lt;br /&gt;
* &#039;&#039;&#039;They hope to meet with the Archmage of Autumn in a formal parley&lt;br /&gt;
* &#039;&#039;&#039;Several items that the archmage suggested will be on the agenda&lt;br /&gt;
A few weeks before the Spring Equinox, a missive arrives at the Hub. Most of the civil servants have either experienced or observed the slightly odd feeling of being delivered a letter accompanied by nothing more than a muted flutter of wings. It is apparently an altogether different experience when the flutter of wings is more of boisterous flapping accompanied by raucous cawing, as if the missive was delivered by an unseen dire gull (albeit one significantly less murderously minded than the typical dire gull). Once the civil servants on duty had finished calming down and collecting the paperwork displaced by the things&#039; invisible wings, they carefully read the missive, and they have made the contents public knowledge.&lt;br /&gt;
&lt;br /&gt;
The missive is from &#039;&#039;Ptolemy, Custodian of the Infinite Rookery&#039;&#039;, who intends to visit the Hall of Worlds in response to a plenipotentiary sent by &#039;&#039;&#039;Vossk&#039;&#039;&#039;, [[Archmage of Autumn]]. Ptolemy represents the &#039;&#039;City of Salt and Sail&#039;&#039;; a city of the [[Realm#Autumn|Autumn realm]] unknown to the Empire. Ptolemy proposes the following agenda:&lt;br /&gt;
{{CaptionedImage|file=Vossk.jpg|caption=&#039;&#039;&#039;Vossk&#039;&#039;&#039;, Archmage of Autumn|align=right|width=250}}&lt;br /&gt;
# &#039;&#039;&#039;Introductions&#039;&#039;&#039; - in which each party establishes their bona fides.&lt;br /&gt;
# &#039;&#039;&#039;Agenda&#039;&#039;&#039; - a &amp;lt;u&amp;gt;short&amp;lt;/u&amp;gt; discussion to confirm that body parties are happy with the proposed agenda for the rest of the meeting.&lt;br /&gt;
# &#039;&#039;&#039;Winged Messengers&#039;&#039;&#039; - to focus on their functions and assurances.&lt;br /&gt;
# &#039;&#039;&#039;Boons for Salt and Sail&#039;&#039;&#039; - to explore the Empire&#039;s needs for magical assistance with fleets and navies to see if they can be profitably met by the City.&lt;br /&gt;
# &#039;&#039;&#039;Ports&#039;&#039;&#039; - as above, but with an emphasis on both improvement and protection.&lt;br /&gt;
# &#039;&#039;&#039;Minutes&#039;&#039;&#039; - a comparison of minutes taken by both parties to ensure they are in agreement.&lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; - meeting closes with a formal agreement that both parties will then depart.&lt;br /&gt;
&lt;br /&gt;
The City has allocated one hour for this meeting. Both parties are to make good faith efforts to avoid a costly overrun.&lt;br /&gt;
&lt;br /&gt;
Ptolemy wishes to make clear that the City would prefer to avoid price discovery at this stage, and that Ptolemy is not approved to agree initial or final terms. This is a preliminary meeting to explore what options exist for profitable exchange with a view to subsequent communication to establish heads of terms before moving to signed contracts.&lt;br /&gt;
&lt;br /&gt;
One thing that must be clear from the outset is that the city will not involve itself in any matters vis-a-vis the war between the Empire and [[Asavean Archipelago|Asavea]]. Even to contemplate the possibility of discussion of this conflict might undermine the stance of strict neutrality that is a binding requirement of all heralds of the City of Salt and Sail placed on them by the one under whose auspices they travel.&lt;br /&gt;
&lt;br /&gt;
==Timetable==&lt;br /&gt;
There are comparatively few meetings taking place during this summit. The times, the locations, and the eternals involved are summarised here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Time !! Eternal !! Realm !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Friday || 19:00 || [[Cathan Canae]] || Summer || Parley; Archmage and up to five guests are invited to the chamber where it will take place&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 10.00 || Salt and Sail || Autumn || Parley; hosted in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 16.00 || [[Wise Rangara]] || Winter || Parley; Archmage and up to six Varushkan storytellers invited to a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 22:00 || [[Azoth]] || Night || Not a parley; a Shadow Souk will take place in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Sunday || 10:00 || [[Phaleron]] || Day || Not a parley; a pocket of the archives will manifest in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_matter_will_be_done&amp;diff=140043</id>
		<title>The matter will be done</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_matter_will_be_done&amp;diff=140043"/>
		<updated>2026-06-08T09:15:50Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Spring]][[Category:Winds of Fortune]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
People of Dawn. Earls, nobles, and beloved yeofolk. I hear that King Penni was called back from the dead this season gone. I trust he did not disappoint, as magnificent in life as he was in death. Oh, to be beside him as his sworn knight again! He knew Glory - a Glory that Dawn has lost.&lt;br /&gt;
&lt;br /&gt;
I am grateful to those of you who have accepted me as an Earl of Dawn, and even more those who have sworn their House&#039;s banner to the cause I stand for. The cause of restoring to Dawn what centuries of Highborn prattling has sapped from you. Strength! Strength, as we enjoyed in the days of Penni the White. It can be ours again.&lt;br /&gt;
&lt;br /&gt;
It is clear that many of the Earls of Dawn will not accept me as one of their number, as a peer. Then I shall do one better. I shall become that which they cannot deny. I issue a challenge in the name of the Sun for the crown of Dawn! I will be the King of the Groves; terrible and glorious, the monarch Dawn truly deserves. We will see who bends the knee to me then, when a crown sits atop my brow. We know, people of Dawn, the meaning of monarchy. We know the strength and the power and the glory of it.&lt;br /&gt;
&lt;br /&gt;
I will meet the Varushkan pretender on the field of battle, or I will meet those of you who wish to remain crownless. Either way, the final contest begins soon. My loyal retainer has begun the preparations, and things are set in motion. To those I know who have set themselves against me, formed knightly orders and solemn vows to cut out the poison that they believe I represent to Dawn&#039;s noble heart, I say only this: beware my sting.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Manticore.jpg|align=left|caption=The manticore has issued a challenge for the crown of Dawn.|title=Surely a manticore could never be Dawnish... lest...?|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Slowly, and then all at once, the story begins to spread, from house to house to house, from the wild moors of [[Weirwater]] to [[The_Barrens#The_Plains_of_Teeth|the Plains of Teeth]] at [[the Mallum]]&#039;s door, from [[Astolat]]&#039;s pristine paths to the sacred walls of Arnet in [[Semmerholm#Ulvenholm|Ulvenholm]], where the [[Adelmar the Lion|Lion]] fought his greatest fight. The manticore of [[the Barrens]] - that strange and wicked creature that for more than a year now has sat in [[The_Barrens#The_Untrod_Groves|the Untrod Groves]] and claimed that, in defiance of law and tradition, it is a noble of [[Dawn]]. That rough beast is challenging for [[Dawn_monarchy|the Throne of Dawn]].&lt;br /&gt;
&lt;br /&gt;
Few people seriously think the creature can win. The Earls&#039; Council at [[Anvil]] are bitterly opposed to the beast. The brave &#039;&#039;&#039;Ser Rhydian de Rondell&#039;&#039;&#039;, who in some tellings is perhaps the greatest living knight, has made it their quest to slay the fiend. And yet, as the Spring Equinox draws near, a letter is circulated amongst the houses of the Dawn from the House of the Groves. The rumours are true - the Manticore intends to claim the Seat of the Sun, the Rose Throne of Astolat. Worse, he will not be alone. &lt;br /&gt;
&lt;br /&gt;
A procession begins, out of the Groves, a tour not unlike the one [[Dawn_monarchy#The_Monarchy_in_Play|Penni the White]] took long ago. Out of the Barrens, through Semmerholm to Weirwater, and then south to the Crown of Thorns itself. At first just the Earl and the retinue of so-called &amp;quot;vassals&amp;quot;, those who have lost their living spirits to his poison and who are now empty vessels for his will. But soon it is not just them. Good knights - normal knights - knights like in the stories - they kneel before him; some call him liege, some call him challenger, but both swear themselves to him. Their numbers are few - but that they number at all chills many hearts.&lt;br /&gt;
&lt;br /&gt;
The same question is on the lips of every yeofolk who refuses to bend the knee... Who will take the field against this monster?&lt;br /&gt;
&lt;br /&gt;
==Those Who Fight For Monsters==&lt;br /&gt;
Those who support the manticore - publicly, at least - are by and large not of the great houses who currently enjoy the Imperial stage at Anvil. Yet there are a handful of smaller houses who have dared to support him, or have offered succour to those who march beside him. Keenly observant troubadours know that in such matters, when identifying ne&#039;er-do-wells of any stripe, one always counts in threes - and so it is here. The allies of the manticore are the &#039;&#039;&#039;romantics&#039;&#039;&#039;, the &#039;&#039;&#039;brutal&#039;&#039;&#039;, and the &#039;&#039;&#039;sinister&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===The Romantics===&lt;br /&gt;
The romantics are the majority of the Manticore&#039;s noble supporters. These are those who consider themselves Dawnish patriots, who want to see Dawn grow and prosper, and who believe in its traditions and customs above all things. They have declared for the manticore, simply because they want someone glorious to be their monarch, believing they are standing for Dawn&#039;s history, its nobility, for love and glory. &lt;br /&gt;
&lt;br /&gt;
If the Seat of the Sun were occupied - if &#039;&#039;&#039;Emperor Vesna&#039;&#039;&#039; had seen fit to challenge for, and take that seat, as is their right - then many of this number would have eagerly marched beneath their banner. Indeed, many of the romantics seem to believe that by ensuring the manticore counts a full brace of supporters by his side, they may well encourage Emperor Vesna to challenge too. This is not necessary - it is perfectly possible for the nobility of Dawn to give their support to &amp;quot;none of the above&amp;quot;, and much of the job of the [[Challenger in Waiting]] is ensuring that whoever stands, they are not unopposed.&lt;br /&gt;
&lt;br /&gt;
Principle among the voices of the romantics is &#039;&#039;Earl Sebastian De Marigny&#039;&#039;, a troubadour of some wit and renown, who keeps estates in Estmure. Earl Sebastian is a student of history. He is in love with the idea of the Dawnish monarchs as they existed in the pre-imperial past, and sees the manticore as possessing, via his connection to Penni the White, some fragment of that lustre.&lt;br /&gt;
&lt;br /&gt;
===The Brutal===&lt;br /&gt;
The brutal are those who, when asked to choose between Gryphon and Unicorn, choose the Gryphon, but then cursed the name of Archavion Wolfborne for not going further. They believe he did not act quickly enough, held too much mercy in his breast. They Brutal rankle at the presence of [[Not_to_conquer#Rahvin|the Rahvin]], [[Not_to_conquer#Karass|the Karass]] and the [[Not_to_conquer#Great_Forest_Orcs|Great Forest Orcs]] on Dawnish soil and bend the knee to a monarch who promises to right these wrongs. They dream of conquest - of a Dawn, that stretches east, until it meets the dawning sun.&lt;br /&gt;
&lt;br /&gt;
They are those who see in the manticore a chance to reverse what four centuries of Imperial rule have stripped from Dawn - a naked power, a true wielding of will against those who are unworthy. They are the ones who say death to the [[Druj]] and mean every last orc who ever wore green and dipped their blade in bile.&lt;br /&gt;
&lt;br /&gt;
Principal amongst the voices of the brutal is &#039;&#039;Earl Valerie de Courcillon&#039;&#039;, she whose knights errant of late have been [[Quietude#Crass_Accusations|harassing the Karass]] in the southern Barrens. She is said to have brought many members of her house and many knights-errant too. She has made it known that she intends to face Ser Rhydian de Rondell on the tourney-field personally - that is, unless she can convince him to join their number. She claims their heart feels much as hers does - but she respects that they have their vows. It seems that Ser Rhydian issued a challenge of their own - one she intends to meet.&lt;br /&gt;
&lt;br /&gt;
===The Sinister===&lt;br /&gt;
There are always stories of houses like this. The kind of house that wears the white and blood-drip of lost House de Blanche, to signify to all that they are monsters, or harbourers of monsters. In a generation there are always a few who turn out to be in league with darker powers - [[Agramant]] or worse. Theirs is a tale as old as Dawn itself, for the rules of nobility make no rules on this. The Dawnish obsession is with triumph and renown; it does not demand a generous spirit.&lt;br /&gt;
&lt;br /&gt;
Now, in the Manticore, they have a monster they can openly serve - and they make no attempt to disguise that they want to place him on the Rose Throne of Astolat and, if they get a chance, do as King Penni once did - and clear the houses. Nothing about what they have done yet is openly illegal - it is not illegal to plan to put a manticore on the Seat of the Sun. But make no mistake, these are the wicked and the cruel.&lt;br /&gt;
&lt;br /&gt;
Principle amongst their voices is &#039;&#039;Ser Gawain Amboise&#039;&#039;, the leader of a weaver&#039;s cabal based out of the Garthsmoor, the &amp;quot;Friends of the Good Knight&amp;quot;. The cabal has a dark reputation - more than once their name has been linked to the &#039;&#039;[[Agramant|Devourer of the Fallen]]&#039;&#039;, and more besides. Ser Gawain is young, yet their eyes are said to belie a soul already aged by wickedness. It helps that they are also meant to be reasonably good-looking and a dab hand at the dance - such a figure is a troubadour&#039;s dream. Ser Gawain seems to enjoy living up to their reputation&lt;br /&gt;
&lt;br /&gt;
==Those Who Fight Monsters==&lt;br /&gt;
Most people in Dawn think the idea of the manticore challenging for the throne is nothing short of madness. It likely helps that Unicorns outnumbered the Gryphons, publicly at least. Most Dawnish folk want no part of this cruel agenda. Oddly, though, this group are more than eager to see the challenge go ahead. Nobody thinks it is glorious if the manticore&#039;s claim is ruled out on legal technicalities. What they want is the nobles of Dawn to don their armour and &#039;&#039;destroy&#039;&#039; this monster. That is what glory looks like - that is what will rally the nation together and put the conflicts of recent times in the past. Since poetry demands that their numbers match the manticore&#039;s supporters, the troubadours have divided them into three. The enemies of the manticore are the &#039;&#039;&#039;romantics&#039;&#039;&#039;, the &#039;&#039;&#039;realists&#039;&#039;&#039;, and the &#039;&#039;&#039;ambitious&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===The Romantics===&lt;br /&gt;
The romantics are the majority of the Manticore&#039;s noble opponents. These are those who consider that the glorious ideal of Dawn is best expressed by doing things which are noble and glorious, deeds which inspire admiration in all who hear of them. Deeds that require Ambitions that can be voiced openly, not hidden in the dark. They consider themselves Dawnish patriots, who want to see Dawn grow and prosper, but who believe the traditions and customs must reflect the modern era. They despise the manticore, because it represents a part of Dawn that they wish simply did not exist. What is glorious about Penni the White is the manner in which the monster was overthrown. The thought of putting his heir-apparent back on the throne fills them with horror.&lt;br /&gt;
&lt;br /&gt;
The Romantics don&#039;t care if Emperor Vesna puts their own claim to the crown, or if the Challenger in Waiting rallies Dawn to ensure that the seat remains unfilled. Dawn is glorious, with or without its monarch on the throne. What it needs is for the world to see the manticore torn to pieces on the sands of Anvil. It is not enough to repudiate this monster&#039;s claims - the entire purpose of Dawn is to destroy monsters like the manticore. Slaying the Earl of the Groves is exactly what every questing knight should be striving for. They want Dawn to ensure that the manticore&#039;s defeat is as glorious as possible.&lt;br /&gt;
&lt;br /&gt;
===The Realists===&lt;br /&gt;
The realists are the sort of houses where the yeofolk tend to make a lot of the decisions that actually matter... It&#039;s not just a four hundred year old tradition that only the Throne can be the monarch of Dawn; it&#039;s also an incredibly important matter of legal principle. Dawn &#039;&#039;cannot&#039;&#039; have two heads of state... if the manticore claims the Rose Throne - if &#039;&#039;anyone except the Throne&#039;&#039; sits the Seat of the Sun - Dawn will have to leave the Empire.&lt;br /&gt;
&lt;br /&gt;
That&#039;s not far from the outcome that the brutal Manticore would favour of course. To which the realists point out that Dawn currently fields four armies. Who exactly is going to pay the two hundred plus thrones a season to upkeep those armies when Dawn leaves the Empire? Are the wealthy citizens of [[Holberg]] going to be happy to carry on paying taxes to maintain the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]] as they do now? The Dawnish have four armies - the Druj have nine, ten, eleven? How glorious do Dawn imagine the war against the Druj will be if they are the only ones fighting it? The realists don&#039;t give a fig for the glory of the contest; they want this ridiculous charade ended as quickly and decisively as possible, before anyone else gets the reckless idea to try and copy the monster.&lt;br /&gt;
&lt;br /&gt;
===The Ambitious===&lt;br /&gt;
The ambitious are the houses who dream of Dawn having five armies, of conquering the Mallum and bringing it all under Dawnish rule. They look at the Fangs and dream of what could have been if the nation had had more sway in Imperial politics. The ambitious are delighted that the manticore has challenged for the crown, not because they want the monster to win; they share the view of the realists that that would be an unmitigated disaster. However, they desperately hope that the manticore will draw Emperor Vesna to take her rightful place on the tourney ground.&lt;br /&gt;
&lt;br /&gt;
Thus far, the young Throne is popular in Dawn. A martial monarch pushing back the Empire&#039;s enemies, delivering stirring speeches from the Throne. They may be forged from the hardest Varushkan steel, but they have been quenched in Dawnish glory. It is not simply that the Throne is well-liked that appeals; however, the ambitious see &#039;&#039;advantages&#039;&#039; for Dawn in Vesna claiming the crown because they imagine that tying the Varushkan Throne to the nation can only help it prosper in the cut-throat world of Imperial politics. The work done by Empress Lisabetta during her reign set up Holberg to become the greatest city in the world; why shouldn&#039;t Dawn benefit by having their monarch on the Throne? The ambitious are hoping that the Challenger in Waiting steps aside to let Emperor Vesna defeat the monster and rally all of Dawn behind her glorious banner.&lt;br /&gt;
&lt;br /&gt;
==The Tourney of the Hour==&lt;br /&gt;
&amp;lt;div  style=&amp;quot;float: right; margin-left: 10px; max-width: 500px; min-width: 350px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Black Knights&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;p&amp;gt;By Imperial law, only a Dawnish noble may take part in a Dawnish election decided by tourney. Anyone can win that title, but only nobles can take part in the election. If a yeofolk (or a non-Dawnish) were to take part, they would risk prosecution for subverting the agencies of state.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Of course, Dawn wouldn&#039;t be Dawn if things were &#039;&#039;that&#039;&#039; simple. There is a long tradition of Dawnish covering their heraldry with black cloth and their face with a helmet to take part in a tourney. The reasons are complex; they may be noble or yeofolk, but if they are suitably girded to conceal their identity, then everyone accepts that they are entitled to take part.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;A black knight&#039;s identity should never be revealed. As [[385YE_Autumn_Equinox_Synod_judgements#Judgement_87|the Dawnish Assembly has made clear]], anyone who deliberately reveals the identity of a black knight is undermining the glory of Dawn and invites the disdain of their fellow Dawnish.&amp;lt;/p&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Alyss Retainer has secured the Anvil arena for the purpose of hosting the battle between the Earl of the Groves and his supporters, and whoever opposes his claim to the throne of Dawn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Participants may fight for the manticore, Emperor Vesna, or for the throne to remain empty&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The format will be a grand melee between each of the sides, the same format used for a grand tourney&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only nobles may participate in the tourney, as is usual custom&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Challenger in Waiting has responsibility for encouraging nobles to stand for or against the challengers on the tourney field&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Many followers and opponents of the Manticore simply want a glorious fight - matching the challenger&#039;s numbers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The more practical option of defeating the monster with an overwhelming force will bring victory but not inspiration&#039;&#039;&#039;&lt;br /&gt;
Not too long after the conclusion of the Winter Solstice, the Hub in the empty Anvil field is visited by a yeofolk in dagged yellow wool. &#039;&#039;Alyss Retainer&#039;&#039;, looking more stressed than usual, if such a thing were possible, has a simple request: use of the Tourney Ground of Camock, the Anvil Arena, on behalf of her earl in order to challenge for the throne of Dawn.&lt;br /&gt;
&lt;br /&gt;
A challenge for the throne of Dawn sets in motion several necessary formalities. The first one is simple - who is going to stand in opposition? Of course, any noble can take the field to stand against a claimant; and [[Emperor Vesna]] has laid down her gauntlet to make a claim for the crown. No other party can stand at this time, but nobles could take the field to stand against both the manticore &#039;&#039;and&#039;&#039; Emperor Vesna. &lt;br /&gt;
&lt;br /&gt;
The manticore has no legal basis for their challenge whatsoever. The Dawnish are more than within their rights to refuse this challenge. But it is hard to see the troubadours singing songs about that in years to come. The expectation of most Dawnish citizens is that nobles will defeat the monster in glorious battle on the sands of the tourney ground, having taken the field against it.&lt;br /&gt;
&lt;br /&gt;
The manticore and much of Dawn expect this matter to be settled in the Arena at 20:30 on the Saturday, via grand tourney. Only nobles may enter such a battle, as is custom, though any others are invited to witness. Those standing against the manticore, will need to assemble to face the beast, whether to support the Throne or to oppose them both; what people demand is that this is settled in the most glorious way possible.&lt;br /&gt;
&lt;br /&gt;
===The Earl Arrives===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; max-width: 500px; min-width: 350px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Curse&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;p&amp;gt;Anyone who is struck by the Manticore&#039;s tail is affected by the CURSE call and is affected by a [[Roleplaying effects|roleplaying effect]] of burning pain in the area struck for ten seconds.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;It is possible to overcome the roleplaying effect in the normal manner, such as by expending a [[Heroic skills|hero point]] or drawing on a [[Aura#Personal_Aura|source of spiritual strength]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If you are hit by [[Calls#CURSE|CURSE]], then see a ref for further details once the tourney is complete.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Earl of the Groves will arrive at 20:30 on the Saturday and head to the arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Earl of the Groves will fight personally, alongside a small number of his &amp;quot;vassals&amp;quot; and his supporters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They will be accompanied by around fifty Dawnish nobles of various houses, including the Earl Valerie Courcillon and her knights&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Their entourage will include yeofolk and attendants, but they cannot fight&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Manticore&#039;s tail is a weapon; anyone struck by it is affected by CURSE and suffers incredible burning pain for ten seconds&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;By Imperial law, only the manticore and its vassals (his puppeted creatures) can be legally slain&#039;&#039;&#039;&lt;br /&gt;
The procession of the Earl and his followers will end at the new arena at the heart of Anvil, at 20:30 on the Saturday. The band the Earl marches with is small but potent; around fifty warriors at most, of various houses and knightly orders who have thrown in their lot with him in this endeavour. Most notably, a host of knights in the purple colours of House Courcillon make the march, led by their Earl, &#039;&#039;Valerie Courcillon&#039;&#039;. A few yeofolk tag along also, to heal the inevitable wounds a tourney as great as this will bring, and to spread the story of what happens back to the four corners of Dawn once it&#039;s over. &lt;br /&gt;
&lt;br /&gt;
Of course, the Earl has a few tricks of his own up his proverbial sleeve. While he is a master of the magical arts, the efforts of Imperial heroes have stripped him of three of his four favours, ripping away some of the support of the eternals he has enjoyed in the past. He still retains a fraction of the power he once had, however, and he has extended this power to his so-called &amp;quot;vassals&amp;quot;, the puppeted bodies who are extensions of his will that accompany him to the Arena. Finally, though no Imperial in living memory has had to face it yet, there is the question of his sting. Those who have seen it in action relay that the scorpion tail can punch through metal armour, and those hit by it suffer terrible pain, and worse if left untreated.&lt;br /&gt;
&lt;br /&gt;
Rumours abound that some Imperial heroes have found a way to protect themselves, but this information would need to be sought out in Anvil.&lt;br /&gt;
&lt;br /&gt;
The magistrates are keen to point out that participating in this battle on the side of the manticore is not illegal by itself unless they do anything untoward in Anvil. The manticore and its vassals are outside [[Imperial law]], which considers the creature to be a monster, so it is fine to kill it. The manticore&#039;s supporters, however, are protected by Imperial law and must not be harmed beyond any wounds suffered in the tourney.&lt;br /&gt;
&lt;br /&gt;
===The Challenger Waits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; max-width: 500px; min-width: 350px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Responsibilities of the Challenger in Waiting&amp;quot;&amp;gt;The Challenger in Waiting has a responsibility to measure the Virtue of the Throne, should they challenge for Monarch of Dawn, and to spread word of what they find. They are responsible for encouraging nobles to stand for or against the Throne on the tourney field.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;People expect the Challenger in Waiting to ensure there are at least two sides, roughly equal in number, so that there can be a glorious battle for the Crown of Dawn&#039;&#039;&#039;&lt;br /&gt;
The Challenger in Waiting is a curious title, spectacularly Dawnish in nature. The position has a legal responsibility to measure the Virtue of the Throne, should they challenge for Monarch of Dawn. In practice, the &#039;&#039;common view&#039;&#039; is that it is the responsibility of the Challenger in Waiting to ensure that whatever else happens, there is a glorious spectacle. According [[Dawn_monarchy#Imperial_History|to the histories]], when the grand tourney was organised for the [[Empress Richilde]] to challenge for the crown, not a single knight could be found to oppose her, so beloved was she by the people of Dawn. A glorious monarch deserves a glorious tourney - people expect the Challenger to do whatever is necessary to make that happen. &lt;br /&gt;
&lt;br /&gt;
At this point, there are a number of distinct possibilities. Ser Decimus could encourage nobles to allow the nobles who support Throne to take the field against the manticore. Such a tourney is bound to glorify everyone who takes part. If vastly more nobles wish to support the Throne than the manticore, the knight-errant might even find himself being expected to drum up black knights (a role sometimes filled by yeofolk in clear violation of the rules) to fight for the manticore. Everyone may want a share of the glory, but there won&#039;t be enough to round if someone doesn&#039;t ensure the beast can give the Throne a good showing, so that this battle can echo through the ages.&lt;br /&gt;
&lt;br /&gt;
The alternative is to find enough nobles to oppose all challengers. Normally that would be required since nobody in Dawn wants to see anyone claim the crown without a glorious tourney to make the occasion. But the manticore can easily play the role of the villain.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Empress Vesna scan file wiki size.png|align=left|caption=Emperor Vesna has staked her own claim.|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The sweet irony is that Ser Decimus himself cannot fight in the tourney. As far as the [[Dawn egregore|Knight of Roses]] is aware, he has not yet passed a test of mettle and so must only watch from the sidelines.&lt;br /&gt;
&lt;br /&gt;
===The Throne Commands===&lt;br /&gt;
* &#039;&#039;&#039;Emperor Vesna has issued a proclamation in response to the manticore&#039;s challenge&#039;&#039;&#039;&lt;br /&gt;
The crown of Dawn is the legal monarch of the nation. Ever since the nation joined the Empire, that has always been understood to mean that only the Throne can claim the crown, just as the First Empress did when the Empire was founded. The crown can remain empty, but if anyone else claims it, it would create a constitutional crisis because the nation would have two lieges. &lt;br /&gt;
&lt;br /&gt;
Dawnish citizens are eager to see [[Emperor Vesna]] respond to this challenge. They were chosen by the Senate to be the &#039;&#039;&amp;quot;thunder that strikes fear into the hearts of our enemies&amp;quot;&#039;&#039;. It is hard to imagine that a throne that swore to be ready with blade, bow and shield would turn aside from this glorious challenge. &lt;br /&gt;
&lt;br /&gt;
And so it proves. Barely days before the summit is to begin, word of the Throne&#039;s response jumps like lightning between the lips of every troubadour in Dawn.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
A wolf struts the streets of Dawn unchecked. &lt;br /&gt;
&lt;br /&gt;
A monster calls itself an Earl and now a King and dares to call me a pretender?&lt;br /&gt;
&lt;br /&gt;
You are a sovereign perhaps, but no Monarch. &lt;br /&gt;
&lt;br /&gt;
I am the Empress of the Hearth, Crowned in Thunder.&lt;br /&gt;
&lt;br /&gt;
I stood in the Barrens with the Hounds of Glory. I ventured through the Sentinel Gate to win the Barrens for Dawn. I have raised an army for Dawn and put steel in their hands.&lt;br /&gt;
&lt;br /&gt;
I was there with Ser Rhydian DeRondell, in the Badlands of the Summer realm. They overcame the Bandit King and won your favour.&lt;br /&gt;
&lt;br /&gt;
I heard the troubadours and stzena sing of Lord Clint Leohart, who stood against a hundred heralds of the Skittering Dark, and won your favour. &lt;br /&gt;
&lt;br /&gt;
I heard of the Virtuous bandits who stole into the City of Locks and claimed your favour and now flaunt it brazenly, in true Dawnish spirit.&lt;br /&gt;
&lt;br /&gt;
The bards sang to me of Lady Aletheia of the Twisted Rose, who gave her heart’s own love to thwart you, standing bloodied but unbowed. &lt;br /&gt;
&lt;br /&gt;
My citizens have bested you already. &lt;br /&gt;
&lt;br /&gt;
I have a Varushkan heart. But as their Empress, as their sister in Virtue, my heart beats for the people of Dawn. They are mine and I am theirs, as the moon belongs to the night sky. You seek to force Dawn away from its siblings, but you do not understand. We are strong because we are inextricable.&lt;br /&gt;
&lt;br /&gt;
It is not in spite of this Varushkan heart but because of it that I rise to meet you. I am a Warden. I have sworn an oath to fight back any monster that threatens the hearth of this Empire and you are no different.&lt;br /&gt;
&lt;br /&gt;
You should never have taken my reticence for apathy. For as long as I live I will never let a nation of this Empire suffer from my inaction. &lt;br /&gt;
&lt;br /&gt;
And so it is settled. I will meet you in the field. You will bend the knee as you did before and the matter will be done.&lt;br /&gt;
&lt;br /&gt;
To any noble glorious enough to take the torch of history in their hand, stand with me. You Virtuous few, my knights and witches, will win such glory that Dawnish across time and space will hold their heraldry cheap and think themselves accursed that they were not here. &lt;br /&gt;
&lt;br /&gt;
I plant my banner on the field at Anvil. I challenge for the Rose Throne. &lt;br /&gt;
&lt;br /&gt;
We are utterly united. We are inextricable.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The manticore prowls. The Throne commands. Dawn decides.&lt;br /&gt;
&lt;br /&gt;
==Victory and Defeat==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 250px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Dawn.png|width=250px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;If Dawnish nobles win a glorious victory against the manticore on the tourney grounds it will rally the Virtue of the Dawnish people to the cause&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If Dawn stomps the manticore with overwhelming numbers, the realists and the ambitious will nod approvingly and go back to their scheming&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If Emperor Vesna wins, they will become monarch of Dawn, and if the victory is glorious they could use their Imperial address to stoke the Pride of the nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the manticore wins, all eyes will fall on the Dawnish Assembly&#039;&#039;&#039;&lt;br /&gt;
The expectation of many of the manticore&#039;s opponents - be they simply against the manticore or supporters of Empress Vesna - is that the heroes of Dawn will gird for battle, face the manticore with equal numbers and win the most glorious battle in living memory. An opportunity to decide the throne of Dawn in a battle against an actual honest-to-goodness monster will outshine the tales of [[Dawn_monarchy#Imperial_History|Empress Richilde]]. If that happens, troubadours will carry news of the glorious triumph to every corner of the land. &lt;br /&gt;
&lt;br /&gt;
Such a victory will remind every Dawnish citizen, noble and yeofolk alike, that glory is the heart of Dawn - there will inevitably be an [[opportunity]] to take advantage of that rush of Pride in the months that follow. If the Throne wins, they could use the Imperial address to guide that opportunity; if the nobles who oppose both the Throne and the manticore win, then the Dawnish Assembly could use a statement of principle to give shape and form to the nation&#039;s desires.&lt;br /&gt;
&lt;br /&gt;
The unspoken hope of the realists is that the Dawnish nobles ensure that there is absolutely no possibility whatsoever of this farce going any further than it already has. They want [[Emperor Vesna]] to have enough nobles behind them that the outcome is never in doubt for even a moment. There is a time for glory, they say, and it&#039;s not when the fate of the entire nation hangs in the balance. If that happens, the realists and the ambitious will not approve and go back to their business. The matter will be over, but there will be no opportunity to benefit from a surge of national Pride.&lt;br /&gt;
&lt;br /&gt;
If the forces of the manticore are victorious, they will not immediately become the monarch of Dawn. Instead, [[Dawn_monarchy_update#The_Dawnish_Assembly|all eyes will turn to the National Assembly]]. The manticore&#039;s claim to be Dawnish has been roundly rejected, but victory on the tourney field &#039;&#039;could&#039;&#039; change that. If the greater majority of the National Assembly commands Dawn to bow to their new monarch then the nation will have a chance to follow them. It will provoke an unimaginable constitutional crisis that threatens Dawn&#039;s place in the Empire, but the words of the troubadours will ultimately sway the hearts and minds of the Dawnish people if backed by a mandate of the Assembly.&lt;br /&gt;
&lt;br /&gt;
If the manticore wins but its claim to the throne is rejected, then the creature will effectively become a pretender to the throne. Some Dawnish houses will rally to the beast&#039;s side - it did win the tourney after-all - but the majority will recognise that a monster can never be the monarch of Dawn. If the creature is allowed to leave Anvil victorious, but is rejected by the Assembly it will rally those houses that are now loyal to its claim, form a large army and try to take Dawn by force.&lt;br /&gt;
&lt;br /&gt;
==Volunteer Opportunity==&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity for players to volunteer to play one of the Manticore&#039;s yeofolk followers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These supporters will be mostly cheering on their side, healing and reacting on the edges of the battles&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These supporters will &#039;&#039;not&#039;&#039; be planning to be involved in the combat and should not bring weapons or armour&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to volunteer for this opportunity if your character is Dawnish&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;You will need to provide your own kit appropriate for Dawnish yeofolk, in any colour&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a Combat Unlikely role and should not involve combat, but we cannot fully guarantee that you would not be hit depending on player action&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Volunteers will need to email {{plot}} with the subject line &amp;quot;E2 2026 Volunteer for Manticore Encounter&amp;quot; by 18:00 on Tuesday the 9th&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We anticipate there might well be significant popular opposition to the manticore&#039;s challenge to Dawn. The manticore will field every knight in Dawn that he can to fight for his cause, but it would be great to have more yeofolk cheering for the beast from the sidelines. If you want to help us bolster the ranks of lowly yeofolk cheering for the monster, then please email {{plot}} with your PID before 18:00 on Tuesday the 9th to volunteer. You&#039;ll need some soft kit that is passably Dawnish and to have read the introduction page about [[Dawn]] before you turn up, but you won&#039;t need any weapons or armour.&lt;br /&gt;
&lt;br /&gt;
==OOC Note==&lt;br /&gt;
* &#039;&#039;&#039;Please bear in mind that Emperor Vesna is a player character, and not a member of our NPC crew&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are very grateful to the player of Emperor Vesna for their fantastic contribution to this wind of fortune. We have edited their in-character response to the manticore&#039;s challenge into this wind.&lt;br /&gt;
&lt;br /&gt;
It is important to remember that the Throne is always a player character; they are not a member of our NPC crew.&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Weaving_tangled_nets&amp;diff=140016</id>
		<title>Weaving tangled nets</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Weaving_tangled_nets&amp;diff=140016"/>
		<updated>2026-06-07T21:11:12Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wind of Fortune]][[Category:388YE Spring]][[Category:Foreign Nations]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;You must understand,&amp;quot; said the Jarmish interpreter, &amp;quot;that whatever the political problems between the House and your Senate it is a matter of politics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She pronounced &amp;quot;Senate&amp;quot; Sen-ah-tay but Guillermo did not see any reason to correct her. If he was any judge she spoke around five languages as well as fluent Imperial, and he did not feel in a position to criticise pronunciation until he could match that. Instead he made a noncommittal noise, motioning for her to continue.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The intelligence gathering - the scouting - done by your Shuttered Lantern, it is top-notch. Some very nuanced use of Day and Night magic I am told, even a little of the Autumn. But it is well known that there are spies among their number and so....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She made a helpless gesture.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So you need to monitor them?&amp;quot; he asked, as if he didn&#039;t already know the answer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Quite,&amp;quot; she said. &amp;quot;It is not an insult! Lord-Magister Trescher has been very clear about that. It is simply a precaution! I for one am grateful for every Imperial magician who has come to offer their magic in this time of tribulation. Especially in the light of the... politics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He nodded sagely.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They have a little bit of a reputation problem at home, as well.&amp;quot; He spoke in a slight undertone as if confiding a secret. The guide smiled and nodded.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can imagine! Poking their noses into other peoples&#039; business all the time. Spying is a fact of life, but here it is considered...&amp;quot; She cast around for the right phrase. &amp;quot;Impolite? A dirty necessity not something polite people do? You know what I am saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh of course, of course,&amp;quot; he said, smiling and nodding in return.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am glad to have been assigned to your party, if I may be forward,&amp;quot; she said, touching his arm. &amp;quot;The Celestial Arch are a very different matter - well spoken, insightful, polite and civil, and keen to offer their support in so many different ways. Very much our kind of wizard, if you follow me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Guillermo nodded, smiling wide enough to show his teeth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are indeed. Very civil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And that&#039;&#039; he finished silently &#039;&#039;is what makes them the perfect cover for asking innocent questions about the flow of prismatic ink through the city of Rigia&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
By the time they reached the beautiful antique lodge where the Imperial visitors to the city were being quartered, Guillermo had already uncovered two promising sounding leads that would, hopefully, bear the kind of fruit that Grandmaster Tyburn would be interested in.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Ibeno weaving.jpg|align=left|width=450}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;The Commonwealth and Jarm remain at war&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cold Sun has destroyed the minor nation of Lantir&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;scions&#039;&#039; of Cold Sun threaten both larger nations&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] have been at open war for some time now, a conflict that erupted over control of the borderlands between their nations. Now, the tiny country of Lantir is no more - the [[Cold Sun]] has risen and the &#039;&#039;scions&#039;&#039; seek to [[Cold war|ravage the two eastern powers]] as they once attempted to do in the Empire. Imperial soldiers and magicians have offered aid to the two rivals in their efforts to contain the threat and destroy the armies of [[inhabitants of the realms#Heralds|heralds]] pouring into the ruined capital of Lantir. Yet even in this time of heightened conflict, the wheels of diplomacy continue to turn.&lt;br /&gt;
==Commonwealth==&lt;br /&gt;
* &#039;&#039;&#039;The Commonwealth remains friendly to the Empire, and allied via the Liberty Pact&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Commonwealth is at war with the Principalities of Jarm&lt;br /&gt;
* &#039;&#039;&#039;The Commonwealth has recently encountered the threat of Cold Sun&lt;br /&gt;
* &#039;&#039;&#039;The Imperial ambassador to the Commonwealth is Finn Pridetalker of Wintermark&lt;br /&gt;
{{Nation|nation=Commonwealth|status=Foreigner|port=[[Commonwealth_ports#Leerdam_(Eastern_Commonwealth)|Leerdam]] and [[Commonwealth_ports#Volkavaar_(Western_Commonwealth)|Volkavaar]]|ambassador=Finn Pridetalker of [[Wintermark]]}}&lt;br /&gt;
The Commonwealth are one of the closest allies the Empire has among the great powers of the known world, thanks primarily to their shared membership of the [[Liberty Pact]]. Both nations are dedicated to extending their influence over the whole world, but for now their rivalry with the Empire remains amicable. Even if it the two great nations must eventually clash, nobody sees that happening any time soon. The Empire shared its mastery of magic with the magicians of the Commonwealth, and Commonwealth soldiers fought and died alongside the Freeborn in the [[A beacon of smoke|fall of Siroc]].&lt;br /&gt;
&lt;br /&gt;
Their ambassador to the Empire is &#039;&#039;Militärattache Ludkhannah Schöningen&#039;&#039;, of Die Stahlhalle in the port-city of Volkavaar, a veteran soldier who reports to the generals who hold the reins of political power in their nation. An old campaigner, they generally speak plainly and as honestly as any politician can when dealing with their Imperial counterpart.&lt;br /&gt;
===Future Good?===&lt;br /&gt;
* &#039;&#039;&#039;The Commonwealth is questioning the value of the Liberty Pact in its current form&lt;br /&gt;
* &#039;&#039;&#039;Militärattache Schöningen has not challenged the Ambassador&#039;s claim that trade with Radosmo is a cover for espionage&lt;br /&gt;
* &#039;&#039;&#039;Commonwealth merchants are unhappy to hear of Imperial ships trading with the Jarmish satellite state&lt;br /&gt;
* &#039;&#039;&#039;The Commonwealth is concerned about their citizens who remain trapped in the Lyceum&lt;br /&gt;
Following the [[My soul at liberty|meeting]] during the Winter Solstice, the Commonwealth as a whole are questioning the purpose of the Liberty Pact. As discussed in the &#039;&#039;&#039;[[Forging_links#Pact_of_Broken_Chains|Forging links]]&#039;&#039;&#039; wind of fortune there is a feeling that, having broken the international slave trade, it may have achieved its goals and that further &amp;quot;tinkering&amp;quot; with its manifesto risks destroying its legacy. Militärattache Schöningen does not mince words; the [[Forging_links#Moving_Forward|proposal from Sumaah]] is seen as having merit by many of the universities, and several of the generals. They want to know what the Empire makes of it, given the pact was broadly their idea in the first place. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Finn_P.png|caption=Ambassador Finn Pridetalker (Left) alongside Eska Crowspeaker, one of the signatories of the original Liberty Pact.|align=right|width=450}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Militärattache Schöningen politely declines Ambassador Pridetalker&#039;s suggestion of a joint war college for the Liberty Pact. Both Empire and the Commonwealth have long history of successful mercenary work. The attacks on Chalonsio and Rachensgrab, and the Commonwealth soldiers who died in [[Madruga#Siroc_(Ruined)|Siroc]] seem to demonstrate that there is no real need for a college to coordinate such things.&lt;br /&gt;
&lt;br /&gt;
The aid the Empire has offered [[#Against Cold Sun|against Cold Sun]] has been well received, but there is still a thorn in the side of diplomatic relations with the Commonwealth. Militärattache Schöningen seems sceptical about the Ambassador&#039;s claims that trade with the port of Radosmo is a front for Imperial espionage. Rather than challenge the assertion directly; her diplomatic response is to say that the Commonwealth looks forward with enthusiasm to finding out what information Imperial spies are able to uncover about their rivals to the north. For now, at least, it seems the Commonwealth does not intend to petition for the Empire to be ejected from the Liberty Pact for breaching the provision requiring an embargo on trade with Jarm.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the fact Imperial ships very clearly &#039;&#039;are&#039;&#039; trading with the [[My_passions_from_a_common_spring#Free_Ports_And_Free_People|tiny nation of Zemelslo]] has not gone unremarked in the wider Commonwealth. The little island nation is seen as being Jarm in all but name, and as such merchants and guilds who otherwise have welcomed Imperial ship captains enthusiastically are turning a little cold. There are questions about the Empire&#039;s decision to trade with the Principalities, and few are convinced by the polite fiction that it is not &#039;&#039;really&#039;&#039; Jarm they are trading with. As such, following the Spring Equinox, Imperial [[fleet|fleets]] trading with [[Foreign_ports#Volkavaar|Volkavaar]] and [[Foreign_ports#Leerdam|Leerdam]] will have a -1 penalty to their effective rank for purposes of the goods they can secure. This penalty will persist for at least as long as the Empire&#039;s merchants are trading with Radosmo while simultaneously claiming to have embargoed trade with the Principalities. &lt;br /&gt;
&lt;br /&gt;
There is one other serious matter that Militärattache Schöningen wishes to discuss. As of the Winter Solstice it has been two years since the Commonwealth magicians [[Dean_of_the_Lyceum#The_Lyceum_Schloss|studying at the Lyceum]] were [[A_beacon_of_smoke#Objective:_Raise_the_Lyceum&#039;s_wards|trapped behind walls of mist]]. Occasional missives reach their families, and the servants of &#039;&#039;[[Sadogua|der Zauber Vielfraß]]&#039;&#039; offer reassurances and can be prevailed upon to take &amp;quot;care packages&amp;quot; to imprisoned friends, but this is not enough. Nine months ago, the Ambassador [[Beat_of_your_drum#Lyceum|offered assurances]] that steps were being taken to deal with the situation, and yet no progress seems to have been made? The Commonwealth requests that the Empire explain to them what is being done to help release their citizens, and why it is taking so long?&lt;br /&gt;
&lt;br /&gt;
==Principalities of Jarm==&lt;br /&gt;
* &#039;&#039;&#039;The Empire remains at peace with the Principalities of Jarm, but trade with that nation is embargoed&lt;br /&gt;
* &#039;&#039;&#039;The Senate has approved trade with the tiny independent nation of Zemelslo that lies within the Jarmish sphere of influence&lt;br /&gt;
* &#039;&#039;&#039;Jarm is at war with Imperial allies in the Commonwealth&lt;br /&gt;
* &#039;&#039;&#039;Jarm has recently encountered the threat of Cold Sun&lt;br /&gt;
* &#039;&#039;&#039;The Imperial ambassador to the Principalities is Thaumiel of Steeplechase Toll, of Highguard&lt;br /&gt;
One of the six great powers, the [[Principalities of Jarm]] are not exactly friendly to the Empire. The &#039;&#039;magocracy&#039;&#039;, ruled by the House of Princes resents what it claims are repeated attempts by Imperial citizens to interfere with its interests. Via the [[Liberty Pact]], the Empire is allied with Jarm&#039;s enemies, the [[Commonwealth]], and open war now rages between the two great nations. They may not be at war with the Empire, but they know that Imperial citizens and the [[Conclave|Imperial Conclave]] in particular have provided significant assistance to their rivals. Communications tend to be brusque, bordering on the curt.&lt;br /&gt;
&lt;br /&gt;
The Jarmish ambassador to the Empire is &#039;&#039;Lord-Magister Anton Trescher of the Hidden Hook&#039;&#039;, who attends at the House of Princes. A canny and influential politician who has served the House of Princes for over forty years, he represents the Jarmish to the Empire and vice-versa. A potent master of Autumn magic, he is known for his sarcasm and dry wit, and for his commitment to the sovereignty of the Principalities he serves.&lt;br /&gt;
{{Nation|nation=Jarm|status=Foreigner|port=[[Principalities_of_Jarm_ports#Kavor_(Northern_Principalities_of_Jarm)|Kavor]], [[Principalities_of_Jarm_ports#Vezak_(Southern_Principalities_of_Jarm)|Vezak]], and [[Principalities_of_Jarm_ports#Rigia_(Eastern_Principalities_of_Jarm)|Rigia]] (all closed)|ambassador=Thaumiel of Steeplechase Toll of [[Highguard]]}}&lt;br /&gt;
===Diplomatic Niceties===&lt;br /&gt;
* &#039;&#039;&#039;Lord-Magister Trescher greets the new Ambassador&lt;br /&gt;
* &#039;&#039;&#039;Aid against Cold Sun is very welcome indeed&lt;br /&gt;
Lord-Magister Trescher&#039;s greeting to the new Imperial ambassador, Thaumiel of Steeplechase Toll, is a little perfunctory. Not rude, just short. It is clear that like many high-ranking Jarmish citizens, the Lord-Magister&#039;s focus is on [[Cold war|the disaster]] unfolding along their southern borders. There is some brief discussion of trade with the [[When_peace_was_far_away#Free_Port|&amp;quot;free&amp;quot; port of Radosmo]]; the House of Princes continue to be pleased with the way Imperial traders are behaving and are not planning to use their influence to encourage Zemelslo to close its docks for the time being. For their part the Concillium of Zemelslo [[When_peace_was_far_away#Weirwood_for_Free_People|remain interested]] in purchasing a significant amount of [[weirwood]]. There has, apparently, been little interest in their offer so far.&lt;br /&gt;
&lt;br /&gt;
A note of amusement, tinged with grudging respect, creeps in when Anton speaks of [[Asavean Archipelago|Asavean]] aid. As Ambassador Thaumiel might imagine, the Asaveans find themselves unable to offer significant aid against Cold Sun due to their engagements elsewhere. The Plenum has sent words of support, and reassured the House of Princes that they have instructed some of their magicians to research the problem and provide news of their findings. They have also suggested that Cold Sun itself might be related to the Imperial nation of Dawn, and perhaps the Jarmish might wish to interrogate the Empire on that matter. Thaumiel need not fear - there will be no issue with ensuring Imperial magicians are able to avoid Asaveans during their time in southern Jarm.&lt;br /&gt;
&lt;br /&gt;
==Against the Cold Sun==&lt;br /&gt;
* &#039;&#039;&#039;The Empire has offered aid to both Jarm and the Commonwealth to deal with Cold Sun&lt;br /&gt;
As detailed [[Cold war|last season]], a major incursion of the [[Cold Sun]] has erupted on the borderlands between Jarm and the Commonwealth. The tiny nation of Lantir, whose disposition had ultimately led to the war currently raging between the two great powers, has apparently been destroyed. Following the Winter Solstice, the Princes of Jarm and generals of the Commonwealth both, separately, strove to contain the threat of the deadly &#039;&#039;scions&#039;&#039; emerging from the powerful [[regio]] torn open at the heart of Lantir&#039;s capital. Centuries of rivalry, and the ongoing war between the two nations, meant that they were unable to reach anything like a coordinated plan of response to the forces of Oblivion. Both sought the aid of the Empire - who after all are the only folk up until now who have any experience with Cold Sun.&lt;br /&gt;
&lt;br /&gt;
Six [[Conclave order|Conclave orders]] and one [[Imperial army|army]] offered their aid to the two great nations of the [[The_seven_seas#Sea_of_Steel|Sea of Steel]].&lt;br /&gt;
===Cold Sun and the Commonwealth===&lt;br /&gt;
* &#039;&#039;&#039;The Commonwealth welcomes the aid of the Granite Pillar, Rod and Shield, and Golden Pyramid&lt;br /&gt;
The Commonwealth as a whole is enthusiastic about the aid of the [[Granite Pillar]], and only slightly less excited about the participation of [[Golden Pyramid]] and the [[Rod and Shield]] magicians in the fight against Cold Sun. The altruistic mission of the [[Silver Chalice]] is also noted by the Commonwealth, who heartily approve of the decision to try and help the people suffering the attacks of Cold Sun. There are some questions as to whether focusing on the injured, rather than fighting to ensure Cold Sun is defeated as swiftly as possible, is the most &#039;&#039;effective&#039;&#039; way to bring the greatest good to the greatest number of people, but nobody faults the healers of the Silver Chalice for their commitment to saving lives.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; clear: right; max-width: 550px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Sychar of Ebon&#039;s Hall, General of the Granite Pillar&amp;quot;&amp;gt;We enact a strategic defence of Astolat and use this time to resupply. Re-form the ranks, tend the wounded, and set the Granite Pillar in order for the campaign to come. Discipline in Recovery is no less a virtue than discipline in battle. We send our Adjutant, Barachel of Adina&#039;s Charge, Adamah of the Cenotaph, and those officers and veterans that are able, to aid the Commonwealth as advisors against the Cold Sun. The Commonwealth is our ally in the Liberty Pact and that great document is more than just words on a page. When an ally calls, in loyalty we shall aid them! In this way we serve the Empire, so that when we march again, we do so having aided the common good, rather than merely watched the innocent bleed.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
There is, predictably, some dissatisfaction that some of the Conclave Orders have gone to offer similar aid in Jarm, but Militärattache Schöningen indicates that most people are sensible enough to realise that allowing the Oblivion Sun to rampage across Jarm would result in tens of thousands of deaths of innocent people and leave the eternal with a foothold in the mortal realm that would make it that much harder to unseat. She is significantly more interested in Ambassador Pridetalker&#039;s claim that the [[Shuttered Lantern]] is &amp;quot;investigating the true cause of the incursion.&amp;quot; She requests in the strongest possible terms that as soon as the Shuttered Lantern findings are known they be shared first with her office, before anyone else learns of them. She trusts the Ambassador can see the sense in this.&lt;br /&gt;
====Granite Pillar====&lt;br /&gt;
* &#039;&#039;&#039;The aid of the Granite Pillar has helped the Commonwealth generals prepare their strategy against Cold Sun&lt;br /&gt;
* &#039;&#039;&#039;The generals have made a gift and a pledge to provide the General of the Granite Pillar with a shipment of Soldier&#039;s Booze each season&lt;br /&gt;
The advice of &#039;&#039;&#039;Lofyn Bloodcloak&#039;&#039;&#039;, Imperial strategist who served during the Cold Sun War, is appreciated. The Commonwealth had broadly settled on similar strategies, but the words of the former [[Bloodcloaks|General of the Bloodcloaks]] make them more confident in their own approach to the &#039;&#039;scions&#039;&#039;. In particular, the warning that the servants of Oblivion will target places of art and philosophy first allows for a quick reprioritisation of the Commonwealth&#039;s defensive strategies. The guidance on the observed capabilities of the armies that invaded the Empire - especially their peculiar abilities to travel and ravage the land - also proves helpful. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Sychar of Ebon&#039;s Hall.jpg|caption=&#039;&#039;&#039;Sychar of Ebon&#039;s Hall&#039;&#039;&#039;, General of the Granite Pillar|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Most useful of all, however, is the assistance offered by the [[Highguard|Highborn]] army, the Granite Pillar. A number of officers and veterans of the fight against the &#039;&#039;scions&#039;&#039; make the journey to the Commonwealth where they are greeted and immediately brought to share their knowledge with the generals of the armies engaged along the border. Exhausting hours of interrogation, spirited discussion, and moving little ivory figures around on maps of the borderlands between Commonwealth and Lantir lead to a consolidation of Imperial experience and Commonwealth military acumen. As significant as the pure strategic impact is, there is also discussion of wider philosophical and political matters after the gruelling military meetings. Arguments about the role of the Liberty Pact, the value of spiritual auras, the meaning of liberty and free will, the concept of the Greater Good.&lt;br /&gt;
&lt;br /&gt;
Die Stahlhalle - the office of Militärattache Schöningen - formally thanks the Military Council and the Empire for their aid. The actual generals, however, who have worked with the Granite Pillar soldiers in preparing their strategies make a less formal but perhaps more heartfelt gift. When the emissaries return from the Commonwealth to rejoin their army they bring with them a crate of Commonwealth &#039;&#039;[[Trade_goods#Soldier&#039;s_Booze|Soldatentrunk]]&#039;&#039;. This mildly alcoholic tonic is very popular with Commonwealth soldiers, acting as both a powerful healing potion and an antidote to many forms of venom. It is only the first instalment of the shipment; as long as the Empire and the Commonwealth remain friends, the General of the Granite Pillar will receive five bottles of Soldier&#039;s Booze each season, one from each of the five Commonwealth provinces closest to Lantir; a gift of recognition between fighting folk.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 550px; clear: right; margin-left: 10px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Declaration of Concord, Grandmaster Sakari Nightscale, on behalf of the Rod and Shield&amp;quot;&amp;gt;Rod and Shield, to Arms! We lead the charge to Lantir, to the aid of the Commonwealth. The Cold Sun must be stopped&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rod and Shield====&lt;br /&gt;
* &#039;&#039;&#039;The Rod and Shield have fought directly against Cold Sun&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;zauberer&#039;&#039; of the Commonwealth show their gratitude with a gift of Hero Stones to the Order&lt;br /&gt;
The Rod and Shield have fought Cold Sun before. They are enthusiastically welcomed by the &#039;&#039;[[Commonwealth#Magic|zauberer]]&#039;&#039; of the Commonwealth, not only for their experience but also because so many of them are war-wizards and battlefield mages. Unlike some of the other orders, they are able to deploy their assistance on the front lines, directly fighting against the &#039;&#039;scions&#039;&#039; and sharing the benefits of past engagements with their counterparts. There is a general camaraderie among all the fighting magicians whether Imperial or Commonwealth. Fighting directly with magic and force-of-arms is risky of course. Many members of the order who answer the call suffer significant injuries, not all of which can be treated effectively by Commonwealth [[Surgical skills#Physick|physicks]]. There are repeated clashes between war-mages and scions, and while the individual fights are as often victories as not, it is clear to the veteran soldier-magicians that the Commonwealth is not winning against Cold Sun.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 200px; clear: right; margin-left: 10px;&amp;quot;&amp;gt;{{CaptionedImage|file=GMRodandShield.jpg|caption=&#039;&#039;&#039;Sakari Nightscale&#039;&#039;&#039;, Grandmaster of the Rod and Shield|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The zauberer of the Commonwealth are grateful to the Rod and Shield for fighting alongside them, risking their own lives to help fight the forces of Oblivion. Following the Spring Equinox, the Grandmaster of the Rod and Shield receives a casket holding five &#039;&#039;[[Trade_goods#Hero_Stone|Heldenstein]]&#039;&#039;. These &amp;quot;Hero Stones&amp;quot; are a rare form of [[vis]] that is used specifically to empower personal [[enchantment|enchantments]] of the kinds popular with Commonwealth battle-wizards. For the moment, the Rod and Shield remain committed in the Commonwealth, and the zaubrer will continue to send another gift of Hero Stones each season they remain engaged until Cold Sun is defeated. If the Rod and Shield stay in the Commonwealth - if their grandmaster does not [[Concord#Guiding_an_Order|guide the order]] to act elsewhere - until Cold Sun is driven off, this bequest will become a permanent gift to the order as part of their [[Rod and Shield#Conclave Vault|Vault]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 550px; clear: right; margin-left: 10px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Declaration of Concord, Grandmaster Arsenio Sanguineo Rezia di Tassato, on behalf of the Golden Pyramid&amp;quot;&amp;gt; That the order of the Golden Pyramid should support the Commonwealth against the Cold Sun. With victory comes rebuilding and the opportunity for magicians and artisans to find longstanding relationships. Let us beat back the Cold Sun and look to the future.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Golden Pyramid====&lt;br /&gt;
* &#039;&#039;&#039;The Golden Pyramid have offered assistance in the Commonwealth&lt;br /&gt;
* &#039;&#039;&#039;They have identified trade opportunities&lt;br /&gt;
The [[Golden Pyramid]] are first and foremost concerned with the prosperity of the Empire&#039;s magicians, but they are also experts at deploying magical resources effectively. This expertise is surprisingly valuable in the Commonwealth; their magical resources are more limited than those of the Empire and while they are by no means ignorant of the best ways to use battlefield magic the generals can overlook less directly martial applications of some enchantments and [[magic items]]. The Pyramid offers their aid to the Commonwealth quartermasters and &#039;&#039;zauberer&#039;&#039; with one eye on the future. Their presence is not uncontroversial - the insistence of their members that &amp;quot;everyone involved is well paid for taking the dangerous trip east&amp;quot; raised the requirements in crystal mana for &#039;&#039;all&#039;&#039; the orders sent to the east at the Winter Solstice.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 250px; clear: right; margin-left: 10px;&amp;quot;&amp;gt;{{CaptionedImage|file=GrandmasterGoldenPyramid.jpg|caption=&#039;&#039;&#039;Arsenio Sanguineo Rezia di Tassato&#039;&#039;&#039; (centre) Grandmaster of the Golden Pyramid|align=left|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
They do, however, turn up opportunities to secure closer trade ties for the Empire with the Commonwealth, as well as an opportunity to acquire support for their own order. Imperial captains are familiar with Leerdam and Volkavaar, but they are by no means the only major ports the Commonwealth operates on the Sea of Steel. There are [[#Radomos|problems]] with Imperial trade in the east at the moment but the Golden Pyramid are confident they could be addressed with diplomacy. Regardless, they have identified an opportunity to secure a new trade port for Imperial captains that brings with it an opportunity for the Order itself.&lt;br /&gt;
&lt;br /&gt;
=====Murolosch=====&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleet captains can visit the port of Murolosch following the Spring Equinox&lt;br /&gt;
Some members of the Golden Pyramid have worked tirelessly to persuade their fellows in the Commonwealth of the value of more opportunities to trade with the Empire. They point to the ships bringing Imperial goods into Leerdam and Volkavaar, and the potential for bringing in more goods required for the war effort against Cold Sun if they had access to a port closer to the front line. Shortly before the Spring Equinox, Militärattache Ludkhannah sends news to Ambassador Pridetalker that a decision has been made to prepare dedicated berths on the docks of Murolosch for visiting Imperial traders. There is a great need for healing herbs, weapons and amour, and crystal mana and the merchants of the port will pay well for them.&lt;br /&gt;
&lt;br /&gt;
Murolosch lies in the shadow of the &#039;&#039;Unnachgiebig Mountains&#039;&#039;, a thriving port that transports [[mithril]] and [[Materials#Metals|magical metals]] down the coast to the rest of the Commonwealth. It is the closest city to the Jarmish border, and is known for its battle magicians as well as its talented smiths. Murolosch is also a trading hub for dealing with some of the independent borderland nations that lie between the two Great Powers. As such it provides plenty of opportunities for Imperial traders to acquire valuable goods.&lt;br /&gt;
&lt;br /&gt;
A standard fleet that trades with Murolosch will receive one [[Trade_goods#Hero_Stone|hero stone]], one [[Trade_goods#War_Amulet|war amulet]], a [[Trade goods#Law Stone|law stone]], and a flask of [[Trade goods#Wizards Beer|Wizards Beer]]. Unfortunately, like the merchants of Volkavaar and Leerdam, the merchants of Murolosch are not best pleased with news that Imperial traders are trading with Jarm in Zemelslo, and until that situation is resolved (either by ceasing trade, amending the Liberty Pact, or finding a diplomatic resolution) Imperial merchants have a -1 penalty to trade here despite all their good work elsewhere in the Commonwealth this season.&lt;br /&gt;
{{CaptionedImage|file=OrderGoldenPyramid.jpg|title=Order of the Golden Pyramid|align=right|width=250}}&lt;br /&gt;
=====Schema=====&lt;br /&gt;
* &#039;&#039;&#039;The Grandmaster is invited to name eight Imperial artisans who can learn to make Commonwealth ritual foci&lt;br /&gt;
The smiths of Murolosch have made an offer to the Golden Pyramid for an almost unprecedented level of cooperation. In their smithies, they have a number of [[schema]] that they use to supply the zauberer of the Commonwealth, especially those who trained in the support of their armies. These are carefully secured secrets, with the &#039;&#039;Kriegschmide von Murolosch&#039;&#039; ensuring that only masters of the [[crafting skills#Artisan|artisan arts]] are trusted to create them. In thanks for the Golden Pyramid&#039;s aid in helping secure additional materials for their forges, and in applying their expertise in the transport of crystal mana and vis to supply the zauberer working in the city, they will allow some of the Empire&#039;s own master-warsmiths to visit Murolosch after the Spring Equinox and study the schema.&lt;br /&gt;
&lt;br /&gt;
The Grandmaster of the Golden Pyramid - currently &#039;&#039;&#039;Arsenio Sanguineo Rezia di Tassato&#039;&#039;&#039; but the title is up for re-election during the Spring Equinox - can choose up to eight artisans to gain the benefit of this study. Each will be able to master the creation of one of the &#039;&#039;War rings&#039;&#039; used by Commonwealth magicians. The &#039;&#039;Iron War Ring&#039;&#039; empowers Autumn rituals; the &#039;&#039;Golden War Ring&#039;&#039; empowers Summer rituals; the &#039;&#039;Bleachbone War Ring&#039;&#039; empowers Winter magic; the &#039;&#039;Sungold War Ring&#039;&#039; empowers Day rituals; the &#039;&#039;Oakamber War Ring&#039;&#039; empowers Spring rituals; and the &#039;&#039;Moongold War Ring&#039;&#039;, which is the least often created of the set, empowers Night rituals. In each case, they are [[:Category:Foci|foci]] that can be used to empower a ritual once each day with a 1 rank bonus, subject to the [[Magical_skills#Gaining_additional_ranks|normal rules for effective skill]]. What these artisans do with this lore is up to them. Each artisan is free to decide which of the ring schema to study.&lt;br /&gt;
&lt;br /&gt;
Furthermore, if the Golden Pyramid order is prepared to continue to offer their aid in the Commonwealth, in the fight against Cold Sun, the &#039;&#039;Kriegschmide&#039;&#039; are prepared to create a copy of one of the war rings and gift it to the Grandmaster. They&#039;ll do this as long as the order remains committed to the fight until Cold Sun is defeated, or until the start of the Winter Solstice 388YE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; After the Spring Equinox, the Grandmaster of the Golden Pyramid can send a list of up to eight characters with the artisan skill to {{plot}}, before downtime closes. They&#039;ll need to include the name, CID, and the chosen ring that the character wants to learn. As long as that character has an empty item slot (such as through the purchase of an [[Crafting skills#Extra Item|Extra item]]) then they will gain the knowledge of how to make the appropriate ring. Each costs around 18 ingots and measures to create and takes one month, with the exact ingots varying by the ring chosen. They won&#039;t be able to make a ring this downtime, but each named character will be given a ribbon for the ring they learned in their pack as an &amp;quot;apprentice piece&amp;quot; created during the trip.&lt;br /&gt;
&lt;br /&gt;
===Cold Sun and the Princes===&lt;br /&gt;
* &#039;&#039;&#039;The Principalities of Jarm are glad to receive the support of the Celestial Arch, Sevenfold Path, and Shuttered Lantern&lt;br /&gt;
While Lord-Magister Anton may have been largely unmoved by the new Ambassador&#039;s appointment, they wax eloquent in their response to news that four of the Conclave orders are dispatching expert help to aid the nation of magician-princes in the fight against Cold Sun. Magicians from the [[Sevenfold Path]], [[Celestial Arch]], and [[Shuttered Lantern]] are all to be made welcome, with translators and a small cadre of support staff assigned to them from Lord-Magister Anton&#039;s own offices. A smaller group is assigned by Trescher to support the [[Silver Chalice]] in what was once Lantir, working uneasily alongside the Commonwealth aides. For all that Jarm can come across as overwhelmingly arrogant, it has rarely been more apparent that they still respect Imperial magicians, and the Conclave in particular.&lt;br /&gt;
&lt;br /&gt;
There are some factions of the House of Princes who are apparently a little disgruntled that the Empire is also supporting the Commonwealth, but Lord-Magister Anton says that wiser heads have prevailed and that those complaining about such matters are quickly silenced. More pragmatic magician-princes point out that it won&#039;t &#039;&#039;actually&#039;&#039; be good for Jarm if they defeat the Oblivion incursion, but the Commonwealth is transformed into a demesne for the destructive eternal. Replacing the &amp;quot;magically inept&amp;quot; enemy to the south with one that embodies devastating magic is a win only in the most short-sighted sense.&lt;br /&gt;
&lt;br /&gt;
It is clear that Anton is a little disappointed that the Ambassador urged the Senate &#039;&#039;not&#039;&#039; to allow Imperial soldiers to fight alongside the Jarmish against Cold Sun, but acknowledges the diplomatic risks. The Lord-Magister is nothing if not practical, and agrees that the potential for misunderstandings, accidents, or loud-but-ill-informed factions complaining about Imperial soldiers fighting alongside the Commonwealth would be inconvenient. There is also the implicit suggestion that Lord-Magister Anton values military aid significantly less than he does magical aid - and in that he is clearly not alone.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; clear: right; max-width: 550px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Declaration of Concord, Grandmaster Xanthippe Of the Lighthouse-That-Was, on behalf of the Celestial Arch&amp;quot;&amp;gt;The Cold Sun cares not for policy nor polity - only death. We send the Celestial Arch to the Principalities of Jarm to foster harmony across civilisation against the Cold Sun, a common foe.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Celestial Arch====&lt;br /&gt;
* &#039;&#039;&#039;The Celestial Arch have persuaded Jarmish Magician-Princes of the need for detente with the Commonwealth&lt;br /&gt;
* &#039;&#039;&#039;The Commonwealth must also be brought to the negotiation table&lt;br /&gt;
The Celestial Arch are warmly welcomed by Jarmish magicians facing the threat of Cold Sun. The political focus of the Conclave order is a reasonable fit for the Principalities, where magicians are very much in charge. While they are clearly able, offering direct support against the &#039;&#039;scions&#039;&#039;, the primary contribution of members of the order lies in smoothing the efforts of the other orders to work with the Jarmish. They also have a secondary goal - to encourage Jarm and the Commonwealth to put aside their open aggression to cooperate on dealing with the problem they are both facing. This goal must be pursued carefully - there is a real risk that the Jarmish will dig their heels in and refuse if they feel Imperial magicians are trying to manipulate them. The politics of the Magician-Princes are complicated - an intricate web of alliances and enmities that must be navigated slowly and cautiously - but it is clear as the Spring Equinox is approaching that their efforts are bearing fruit. The House of Princes is openly discussing the possibility of proposing a ceasefire, and a joint effort to deal with Cold Sun.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; clear: right; max-width: 300px;&amp;quot;&amp;gt;{{CaptionedImage|file=GrandmasterCelestialArch.png|caption=&#039;&#039;&#039;Xanthippe of the Lighthouse-That-Was&#039;&#039;&#039;, Grandmaster of the Celestial Arch|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The problem they immediately encounter is that, given the ongoing rivalry between the two nations, Jarm will not be the first to propose a ceasefire or even a summit to discuss such a thing. The House of Princes will not appear &amp;quot;weak&amp;quot; before the Commonwealth. Worse, if the Jarmish did make the first move their is no guarantee the Commonwealth would accept it - they&#039;re more likely to assume a trap. The ideal situation is for the two nations to present the idea of a ceasefire to discuss Cold Sun at the same time. The Celestial Arch have laid the groundwork and nurtured the seeds in Jarm - now someone needs to do the same with the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
While the Celestial Arch remain committed to the fight against Cold Sun in Jarm, they can help keep Jarmish attention on the matter. If they are guided elsewhere by their Grandmaster, this will make the Jarmish much less likely to propose or accept a summit. As the magicians working with them see it, the Commonwealth must make their own suggestion of a ceasefire to the Jarmish, ideally at the same time Lord-Magister Anton Trescher makes his own approach on behalf of the House of Princes. This might be achieved through careful diplomacy by the Ambassadors involved, but there is also the possibility that an eternal such as [[Prospero]] could be prevailed on to use their influence in the Commonwealth to encourage such a thing. &lt;br /&gt;
&lt;br /&gt;
Provided this can be achieved, Jarm and the Commonwealth will come to the negotiation table. The Empire is unlikely to be invited to attend - the Jarmish see them (correctly perhaps) as allies of the Commonwealth and insufficiently neutral. The outcome would depend entirely on the two nations choosing to be constructive - something that would be made a lot more likely incidentally if their meeting took places under the auspices of an eternal such as Prospero who encourages cooperation or [[Lashonar]] who encourages communication - but that would be significantly harder to arrange.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 550px; clear: right; margin-left: 10px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Declaration of Concord, Grandmaster Tyburn on behalf of the Shuttered Lantern&amp;quot;&amp;gt;The cause of Lantir&#039;s fall must be brought to light. The Cold Sun is a threat to all living things, it does not care about nations or allegiances. The Shuttered Lanterns asks Conclave to send their order to Jarm to uncover the truth.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Shuttered Lantern====&lt;br /&gt;
* &#039;&#039;&#039;The Shuttered Lantern have gathered information in Jarm&lt;br /&gt;
The Jarmish are well aware of the reputation of the Shuttered Lantern, but have no way of identifying which of the magicians visiting their nation belong to it. A few arrive openly, enough to draw the attention of their Jarmish peers from their colleagues. It is perhaps a measure of their respect for the order that those members are carefully monitored, albeit with a surfeit of civility. Their help is appreciated - they just find that there is always a friendly and inquisitive Jarmish magician eager to answer their questions and serve as a guide.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 300px; clear: right; margin-left: 10px;&amp;quot;&amp;gt;{{CaptionedImage|file=GMShutteredLantern.jpg|caption=&#039;&#039;&#039;Tyburn Natkysset&#039;&#039;&#039; (changeling), Grandmaster of the Shuttered Lantern|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The rest of the Shuttered Lantern, are able to take advantage of the cover their colleagues provide to avoid scrutiny. During the fight against Cold Sun there are opportunities to slip away and engage in investigations on the battlefield, and in the Jarmish settlements near the front line. A few magicians even manage to subvert their &amp;quot;guards&amp;quot; and pump them for information. Over the course of several weeks, the adept information gatherers of the Shuttered Lantern begin to put together a picture of the incursion in Lantir, and the events of the days leading up to it, with the Jarmish largely none-the-wiser to the full extent of their operation.&lt;br /&gt;
&lt;br /&gt;
A summary of these findings will be presented to the Grandmaster of the Shuttered Lantern at the Spring Equinox. For the moment, members of the Order remain engaged in Jarm and will continue to support the fight against Cold Sun until they are directed elsewhere by the Conclave, or until the eternal&#039;s forces are driven out of the mortal realm. This costs no additional mana, and puts them in a position to potentially be able to enact a stratagem if the Grandmaster uses another [[guide the orders]] declaration to instruct them how to proceed.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 550px; clear: right; margin-left: 10px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Declaration of Concord, Albrecht von Holberg on behalf of the Sevenfold Path&amp;quot;&amp;gt;The Sevenfold Path of the Imperial Conclave shall travel to Jarm to combat the forces of Oblivion. We shall bear with us the legacy of the paragons and exemplars who have come before us and demonstrate to the magicians of Jarm the mettle of our souls, forged in virtue. As we display our virtue, let us also uplift the pride of the Jarmish people.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Sevenfold Path====&lt;br /&gt;
* &#039;&#039;&#039;The Sevenfold Path has made contact with the Jarmish Convocation of Virtue&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity to cement ties with the Convocation in Jarm&lt;br /&gt;
The Sevenfold Path cannot help but be seen as representatives of the [[Synod|Imperial Synod]]. Fortunately, to many of the Jarmish, the fact they are magicians first and foremost helps to reduce scepticism and suspicion of their motives. The carefully chosen words of Albrecht von Holberg helps to reduce friction further. Rather than proselytising, the magicians of the Sevenfold Path demonstrate their faith by fighting hard, doing their best to appear as inspirations.&lt;br /&gt;
&lt;br /&gt;
It&#039;s after one of the engagements with the &#039;&#039;scions&#039;&#039; that a trio of Jarmish magicians approach members of the Sevenfold Path and engage them in philosophical discussion about the virtues, the [[Doctrines of the Faith]], and the Imperial Synod. Only one of them speaks Imperial, but the others are making use of [[Autumn magic]] to give them the ability to speak with and understand their guests. It&#039;s also pretty obvious from the start that they know a lot more about the topics they have raised than most Jarmish, even if their understanding of the Synod is two hundred years or so out of date.&lt;br /&gt;
&lt;br /&gt;
Eventually they come clean - they are members of something they call the &#039;&#039;Convocation of Virtue&#039;&#039;. The Convocation is a loose, informal fellowship of scholars [[dedication|dedicated]] to the seven virtues. Some of them trace their roots back to the early days of the Empire, to [[Highguard|Highborn]] [[wayfarer|wayfarers]] and [[Urizen|Urizeni]] [[illuminate|illuminates]] who visited Jarm. Others have more recent origins - Sumaah missionaries from fifty years ago, a three-generations-old contact with Sarcophan pilgrims, personal conversations while visiting [[Necropolis#Crown&#039;s Quay|Crown&#039;s Quay]] or [[Sarvos]] on mercantile matters. They came to the Way in disparate ways, and members regularly disagree with each other, but they are drawn together by a fundamental belief in the power of the virtues, and the exaltation of the human spirit.&lt;br /&gt;
{{CaptionedImage|file=Elagabala Preaching.jpg|caption=&#039;&#039;&#039;Elagabala &#039;&#039;&#039;, Grandmaster of the Sevenfold Path|align=right|width=350}}&lt;br /&gt;
[[Principalities_of_Jarm#Religion|Faith in Jarm]] is seen as a personal matter, and organised religion is comparatively rare. There are however small congregations scattered across the Principalities who meet to discuss what it means to embody the virtues, and the nature of reincarnation and the Labyrinth. They are not merely scholars however; many among them do their best to live their lives by the tenets of the Seven, especially [[Pride]] and [[Ambition]]. This approach has led to some achieving a small measure of success in Jarmish politics. From the discussion it becomes clear that this Convocation of the Seven is very much a &amp;quot;home-grown&amp;quot; version of the Way, but for the most part they are in agreement with the six &amp;quot;original&amp;quot; doctrines - [[The_Doctrines_of_the_Faith#The_Doctrine_of_Human_Destiny|Human Destiny]], [[The_Doctrines_of_the_Faith#The_Doctrine_of_Reincarnation|Reincarnation]], [[The_Doctrines_of_the_Faith#The_Doctrine_of_Seven|the Seven]], [[The_Doctrines_of_the_Faith#The_Doctrine_of_The_Paragons|Paragons]], [[The_Doctrines_of_the_Faith#The_Doctrine_of_the_Creator|Creator]], and [[The_Doctrines_of_the_Faith#The_Doctrine_of_the_Labyrinth|Labyrinth]]. There has been a lot of discussion of the new doctrine of [[The_Doctrines_of_the_Faith#The_Doctrine_of_Enlightenment|Enlightenment]], but while most of the Convocation have adopted it in place of the Doctrine of Human Destiny, others argue that it is not relevant to them because there are no orcs among their number. They&#039;re fascinated to hear the opinions of the Sevenfold Path priests on the matter.&lt;br /&gt;
&lt;br /&gt;
At the end of the discussion, there is some cautious talk of what the Sevenfold Path could do to support or aid them. The trio are fairly up front about the problem - they are Jarmish, not Imperial. They don&#039;t recognise the &amp;quot;authority&amp;quot; of the Imperial Synod - or the Sumaah Synod for that matter. They aren&#039;t interested in becoming spies or traitors to their people. They may not always approve of the way their nation is run - a higher-than-average proportion of the Convocation are abolitionists but it is by no means universal - but they are Proud to be citizens of the Principalities. They don&#039;t actively proselytise, preferring instead to recruit through good example and engaging curious folk forthrightly and honestly in debate and discussion. Any suggestion that they are &amp;quot;working for the Empire&amp;quot; will see many magician-princes take steps to shut down their meeting houses or even imprison their members. Freedom of religion is ingrained in Jarm, but only to the point where it does not cross over into politics. There are a few references to the failure of the [[Limitu Principality House of the Way]], and the problems it caused for them in its wake.&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|title=Order of the Sevenfold Path|align=right|width=240}}&lt;br /&gt;
What they need right now, more than anything else, is [[liao]]. There is no reliable alternative to the substance in Jarm. Attempts to cultivate vinum have met with limited success, and while tiny amounts are processed the procedure is expensive and time consuming. Previously they quietly bought liao from the Empire and Sumaah - from those congregations that sold their allocation on the open market - but the recent trade war between the two nations has made this impossible. &lt;br /&gt;
&lt;br /&gt;
If the Sevenfold Path wishes to support the Convocation of the Seven, they could do so by providing their members with a significant amount of liao, and by continuing to offer their good example in Jarm against Cold Sun. A dramatic gift of liao will provide major support to the priests of this informal network, and their congregations. Some of it will be used to create virtuous auras to help in the fight against Cold Sun but their impact will be relatively minor. What they will do though is help the Convocation to [[consecration|consecrate]] their meeting houses, [[dedication|dedicate]] more priests, and spread the inspirational touch of the Way to their fellow pilgrims. &lt;br /&gt;
&lt;br /&gt;
The [[Grandmaster]] would need to [[Grandmaster#Guiding_an_Order|guide the order]] to continue to fight in Jarm (with the usual costs). They would need to instruct their members to seek out the Convocation of Virtue and gift them with the liao they need to perform [[religious skills|ceremonies]]. The liao would need to be provided to the Herald of the Conclave after the Conclave session where the declaration guiding the aura was approved by the Conclave. At least 100 doses would be required to have a measurable effect. The outcome would be an [[opportunity]] for members of the Sevenfold Path to secure contact with the Convocation of Virtue, allowing them to offer further guidance and help promote the Way in Jarm. &lt;br /&gt;
{{CaptionedImage|file=Assembly_General.png|caption=The General Assembly|align=right}}&lt;br /&gt;
The civil service are quick to manage expectation. Religious freedom in Jarm means that faith is generally kept separate from politics. The Convocation are in no position to cause rebel uprisings, or dismantle the traditions of slavery, even if they were united in the belief these were goals they wanted to achieve. As with every interaction on this matter, they believe that change in Jarm can only come from within - but if these people are sincere about their beliefs then a grass roots organisation guided by virtue and the doctrines of the Way cannot help but make these changes a little more likely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; The opportunity to guide the order in this way is only available at the Spring Equinox, after which the Convocation of Virtue members who have made contact with the Sevenfold Path will have turned to different areas in their fight against Cold Sun. If it is taken up, it will result in a wind of fortune at the Summer Solstice similar to those created around the various factions in Asavea, detailing more about the Convocation of Virtue and presenting at least one opportunity to further cement ties with them.&lt;br /&gt;
&lt;br /&gt;
==What Happens Next?==&lt;br /&gt;
* &#039;&#039;&#039;The Nation of Lantir is no more&lt;br /&gt;
* &#039;&#039;&#039;The Scions of Cold Sun have not been contained&lt;br /&gt;
* &#039;&#039;&#039;Armies of &#039;&#039;scions&#039;&#039; are pressing into Jarm, the Commonwealth, and the independent nations bordering Lantir&lt;br /&gt;
The tiny nation of Lantir, where this incursion of Cold Sun began, is no more. Its capital city is broken ruins, glowing with a baleful blue light that never dims. During the day it is hard to see but at night, its sickly radiance is visible for many miles. As the &#039;&#039;scions&#039;&#039; strike outwards, into the neighbouring nations, that malignant glow begins to take hold in other places. &lt;br /&gt;
&lt;br /&gt;
The Commonwealth and Jarm both fight to contain Cold Sun, but even with the assistance offered by the Empire their disparate efforts are not enough. Step by step, the &#039;&#039;scions&#039;&#039; push the forces trying to contain them back. They claim the entirety of what was once Lantir, and they now press outwards in all directions. The front line is now simply too large to be easily policed, with &#039;&#039;scions&#039;&#039; pressing into southern principalities of Jarm and northern provinces of the Commonwealth. Their attention is not solely on the two great powers - they also launch assaults into the independent countries lying to the east and west of Lantir. These borderlands served as a buffer zone between the two great powers, and the attacks of the scions add whole new levels of political complexity to the situation in the far east. Arguments erupt over moving troops from Jarm or the Commonwealth into these neutral areas; soldiers do their best to follow their orders but there are several diplomatic incidents. &lt;br /&gt;
&lt;br /&gt;
As the &#039;&#039;scions&#039;&#039; influence increases, the practicalities of fighting Cold Sun overwhelm diplomatic wrangling (and the presence of the Celestial Arch exerting subtle influence on their peers in Jarm helps speed this process along). Troops begin to move to protect the borderlands, but there is no trust between Jarm and the Commonwealth and on at least one tragic occasion observed by the Rod and Shield, their efforts are at odds with one another resulting in the loss of an entire riverport full of desperate refugees. Behind the raiding groups of &#039;&#039;scions&#039;&#039; come the armies. They move with purpose, but slowly, looking to overwhelm an entire region before moving on. They target places of culture and pride, but also regio and sources of [[mithril]] and [[ilium]]. Where they seize a regio aligned with the Day realm, they begin to construct gateways. Fortunately, the experience of the Empire comes in useful here and the local soldiers know to target these sites in preference to any others. So far, the scion raiders have been prevented from establishing a second incursion point meaning all the armies of Cold Sun originate from the capital of Lantir.&lt;br /&gt;
&lt;br /&gt;
As the Spring Equinox dawns, though, the effort to contain Cold Sun has clearly failed. The armies of the &#039;&#039;scions&#039;&#039; are spreading, and any hope of preventing a full-scale invasion of the forces of Oblivion has gone. Hundreds of thousands of lives are at risk, and the danger is growing daily.&lt;br /&gt;
&lt;br /&gt;
===Silver Chalice===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 550px; clear: right; margin-left: 10px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Declaration of Concord, Grandmaster Fausta Ankarien, on behalf of the Silver Chalice&amp;quot;&amp;gt;The Silver Chalice offers aid to &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; those suffering as a result of the Cold Sun in Lantir with a focus on reducing loss of life to save lives.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The situation would have been even more dire if not for the efforts of the [[Silver Chalice]]. The magicians of this order are healers, and their experience dealing with the destructive curses the &#039;&#039;scions&#039;&#039; unleash is currently unparalleled anywhere in the world. They have committed their aid not to one side or the other - not to the Commonwealth or Jarm - but to the people of Lantir. At great personal risk they delve into the ruins left behind by Cold Sun to rescue and heal as many folk as possible. Many hundreds of lives are saved directly, and the treatments they use to deal with the curses of Cold Sun quickly spread through healing magicians and mundane doctors alike throughout the region. Even if they cease helping, the loss of life in engagements with Cold Sun will be less than it could have been, especially among those common folk who seek to flee rather than fight.&lt;br /&gt;
{{CaptionedImage|file=Fausta Ankarien.jpg|caption=&#039;&#039;&#039;Fausta Ankarien&#039;&#039;&#039;, Grandmaster of the Silver Chalice|align=right|width=300}}&lt;br /&gt;
Remaining clear of politics, focusing on the victims of the Cold Sun directly, has won little actual favour with either the House of Princes or the Commonwealth. It is not that their aid is not appreciated, simply that its altruistic nature does not lead to rewards or recognition. Among the battered populace of Lantir, most of them now in exile, however they are seen as angels of mercy, ministering to wounds both physical and mental. As the war against Cold Sun spreads, as the incursion expands, their aid is called on more and more by soldiers from both great nations, to offer succour to the suffering and to share their knowledge with rooms full of exhausted healers. Perhaps, in the long run, their efforts will prove more durable and more important than those of any other Imperial order. Once Cold Sun is vanquished, hundreds of people who might otherwise have died will remain to live out their lives and who knows what their presence will mean?&lt;br /&gt;
&lt;br /&gt;
====Ill-fated boats====&lt;br /&gt;
* &#039;&#039;&#039;Some strange misfortune seems to have befallen a portion of the Silver Chalice who travelled to Lantir to provide aid this past season.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A small number of the Order who are particularly under the weather are travelling to Anvil to seek treatment.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They wish to meet members of the Order at the Tree of Names at 1730 on the Saturday on the Spring Equinox.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some members of the Silver Chalice returning from Lantir seem to be suffering a similar collection of symptoms. What began as a few cases of physical discomfort, have developed into a strange curse unfamiliar to the Order. It is difficult to separate rumour from fact, as suddenly every stubbed toe and bout of seasickness among the travelling mages has been met with suspicion and fear. And gossip about symptoms has spiralled out of control, including reports of vomiting ingots and weeping mana. Certainly, a number of those afflicted are quick to point fingers at the magicians of Jarm. Perhaps Imperial aid has ruffled the feathers of a Prince?&lt;br /&gt;
&lt;br /&gt;
What &#039;&#039;is&#039;&#039; known, is that some sickness, malady or indeed arcane curse does seem to afflict some of those who took the journey to Lantir.&lt;br /&gt;
&lt;br /&gt;
A handful of the Order are suffering particularly badly. Their journey home has been slowed down by their condition, and they hope to stop at Anvil for treatment before returning home. They wish to meet with members of the Order who might be able to help them, and expect to arrive at the Tree of Names in the Wintermark camp at 1730 on the Saturday of the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
There is a very tight window for any member of the Silver Chalice who undertook the journey to Lantir in downtime to opt into being one of those cursed. If you wish to do this, please email plot@profounddecisions.co.uk - the email must reach us before midnight on Monday 8th June.&lt;br /&gt;
&lt;br /&gt;
==Imperial Options==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Cohort of the Cold Sun.png|caption=Freeborn artist Doratea i Jovita i Riqueza&#039;s painting of the servants of Cold Sun attempts to capture their utterly implacable, inhuman nature.|align=left|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;There is no realistic way for the Empire to directly affect the war against Cold Sun now that the scions have broken containment&lt;br /&gt;
* &#039;&#039;&#039;An appraisal might determine ways to assist one side or the other, but would be time consuming&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Fight Cold Sun&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; [[Appraisal]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the end of the Spring Equinox 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Limitation:&#039;&#039;&#039; &lt;br /&gt;
* The chosen Prognosticator will be unavailable for at least six months&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Examines the possibility of Imperial assistance in the war against Cold Sun in the east&lt;br /&gt;
* The motion would need to select a single topic from the list below&lt;br /&gt;
* The chosen appraiser would be unavailable for at least six months&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Possible Appraisal Topics:&#039;&#039;&#039; &lt;br /&gt;
* Identify ways to help the Commonwealth fight Cold Sun&lt;br /&gt;
* Identify ways to help Jarm fight Cold Sun&lt;br /&gt;
* Identify ways for the Silver Chalice to help the people of the borderlands survive Cold Sun&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Right now, the orders dispatched to help against Cold Sun are still focused on doing so. Members will continue to help battle Cold Sun until the eternal&#039;s marshalled forces are defeated or their Grandmaster indicates they are needed elsewhere by [[Grandmaster#Guiding_an_Order|guiding the order]]. In some cases outlined above, there are opportunities to continue to develop their goals in the nations they are helping. &lt;br /&gt;
&lt;br /&gt;
It is now too late to try containing Cold Sun. Imperial aid, as a result, is significantly less valuable than it was at the early stage of the invasion. Even sending mercenaries to fight with one side or the other will make little impact on the situation. It falls now to the Jarmish and Commonwealth armies to systematically deal with the armies of scions before they can overwhelm the borderlands.&lt;br /&gt;
&lt;br /&gt;
The single biggest obstacle to the defeat of Cold Sun seems to be the Commonwealth and Jarm themselves. Their refusal to seriously discuss a ceasefire - the Pride that prevents them from wishing to appear &amp;quot;weak&amp;quot; to their rivals - prevents anything like a coordinated response. Together Jarm and the Commonwealth could overwhelm Cold Sun. Separately, they can only mitigate the damage - and then only be sacrificing the folk of the borderlands between them. If the Empire is to have any further role to play in the fight against Cold Sun, it will likely need to be diplomatic in nature.&lt;br /&gt;
&lt;br /&gt;
There is one other possibility; both the Commonwealth and Jarm have accepted the Empire&#039;s aid, and show no signs of wanting to refuse anything else they might offer. The civil service believe it would be possible to find other ways to assist either or both nations through the auspices of the [[Appraisal#The_Prognosticators_Office|Prognosticator&#039;s Office]]. The [[Senate]] could commission an [[appraisal]] of ways to help one or the other of the foreign nations; the chosen prognosticator would work with their counterparts in the other nation and try to find ways the Empire could continue to help. &lt;br /&gt;
&lt;br /&gt;
A single appraisal could &#039;&#039;not&#039;&#039; examine ways to support &#039;&#039;both&#039;&#039; sides - and as usual support to either one will cause diplomatic problems with the other. The only way to use the power of appraisal to help both sides would be to order two appraisals and send two prognosticators. The exception would be if the Empire were to focus its efforts on helping the people of the borderlands - the folk who are neither part of the Commonwealth or Jarm - and finding ways for them to survive the onslaught of the &#039;&#039;scions&#039;&#039;. This would provide little benefit to either side - but it would build on the work the Silver Chalice have done to further reduce the loss of life and leave the borderlands nations in a much better state than they will be if their powerful neighbours continue squabbling.&lt;br /&gt;
{{Commonwealth Links}}&lt;br /&gt;
{{Jarm Links}}&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Sunrise_over_Livardz&amp;diff=139975</id>
		<title>Sunrise over Livardz</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Sunrise_over_Livardz&amp;diff=139975"/>
		<updated>2026-06-07T15:30:45Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Spring]][[Category:Wind of Fortune]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;ic&amp;gt; &lt;br /&gt;
Graciana stared at the vast lake of white ash that seemed to stretch all the way across the valley to the horizon. Beavers did all this, she thought to herself? It seemed impossible, just the sheer scale of it.&lt;br /&gt;
&lt;br /&gt;
Not the destruction, obviously. That was the work of Cold Sun. That terrible, inhuman force dedicated to &amp;quot;perfecting&amp;quot; the mortal world by eradicating every sapient being. A mindless thing raging against the mind itself. This vast lake and every living thing in it had been reduced to ash by a force that could not tolerate the possibility of disorder. Cold Sun was to blame for &#039;&#039;that&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
But judging from what remained, this vast slick of bone white ash, what was here &#039;&#039;before&#039;&#039; Cold Sun must have been awe-inspiring. The Wyrding Pond they called. Some pond! It spanned most of the way across the valley. Mother Danika, the wise one from the other side of the mountains, said the beavers who built this dam had spent over a century making it bigger and bigger and bigger. Extraordinary. Patient as a beaver, Danika had said. Graciana had seen plenty of beavers&#039; dams before, but never anything on this scale. What had possessed the little creatures to build something so Ambitious?&lt;br /&gt;
&lt;br /&gt;
Nobody could answer that question now. Not the people who once lived in this vale. Not the beavers themselves. Local legend said the industrious creatures would answer a question if asked in the right way. Deeply improbable as these local legends often were, there was probably a grain of truth in it somewhere. Once. Not now. Now it was all gone. Gone to ash.&lt;br /&gt;
&lt;br /&gt;
She sighed to herself. She was Dust, Flame, and Glass - nothing could immure her irrepressible spirit. But this? Who could have cast eyes on this extraordinary work and decided to destroy it all? Who could look on the patient little creatures who had devoted a hundred lifetimes to this great work and decide to annihilate them?&lt;br /&gt;
&lt;br /&gt;
Fuck you, Cold Sun. &#039;&#039;Fuck. You&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
She turned on her heel and headed back to the camp. She had needed to see this for herself, but they&#039;d warned not to tarry her long. It was dangerous, they said. The ash poisoned the soul. And besides, there was work to do. Vitriol spat into the wind would not bring revenge on an uncaring eternal. Revenge would be turning Cold Sun&#039;s legacy into a life-affirming bounty for future generations. She was Graciana i Lòpez i Guerra. Imperial prognosticator. Her mind was her bhuj, her wits were her shield. Cold Sun would not win this battle.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=SenatorVolodmartz.jpg|caption=&#039;&#039;&#039;Ostrik Vulpe&#039;&#039;&#039;, Senator for Volodmartz|align=left|width=350}}&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Volodmartz]] was one of the [[territory|territories]] ravaged by the &#039;&#039;scions&#039;&#039; of the [[Cold Sun]] when its [[To_the_last_syllable#In_Varushka|armies invaded the Empire in 385YE]]. During the Winter Solstice, [[senator]] &#039;&#039;&#039;Ostrik Vulpe&#039;&#039;&#039; asked the [[Senate]] to send [[Appraisal#Graciana_i_Lòpez_i_Guerra|Graciana i Lòpez i Guerra]] to &amp;quot;&#039;&#039;find opportunities to bring Prosperity to the ruins of Volodmartz left by Cold Sun&#039;&#039;.&amp;quot; The [[Highguard|Highborn]] have also acted, offering their [[Highguard_religious_beliefs#Peerless_Kinship|peerless kinship]] to the nation, seeking to erase the marks of destruction left by the voracious eternal when it attacked [[Volodmartz#Livardz|Livardz]].&lt;br /&gt;
&lt;br /&gt;
Two years ago when Cold Sun [[To_the_last_syllable#In_Varushka|emerged in force]], its &#039;&#039;scions&#039;&#039; focused their attentions on Volodmartz and [[Karov]]. While the [[Things_that_burn#The_Blade_of_Skies|Blade of Skies]] attacked in Karov, the [[Things_that_burn#The_Shepherds_of_Ash|Shepherds of Ash]] ravaged Volodmartz. Particularly hard hit was the [[territory#regions|region]] of Livardz, leaving it [[Region_qualities#Ruined|in ruins]]. The &#039;&#039;scions&#039;&#039; themselves [[Eclipse#Shepherds_of_Ash|mysteriously vanished]] shortly after, disappearing into the &#039;&#039;[[Volodmartz#Murupa|Star Caverns]]&#039;&#039; in pursuit of some hidden [[regio]] and never returning.&lt;br /&gt;
&lt;br /&gt;
Graciana has identified three key challenges faced in Livardz, and in Volodmartz as a whole. The first is to &#039;&#039;&#039;rebuild Livardz&#039;&#039;&#039;, dealing with the physical destruction visited on the vales and settlements here. While some rebuilding has taken place, there are always additional problems with building new vales in Varushka in the form of the dark creatures that lurk on the edges of civilisation - several of which have moved into the abandoned ruins. There is a lot of work to be done rebuilding what has been destroyed.&lt;br /&gt;
&lt;br /&gt;
The second challenge is dealing with the &#039;&#039;&#039;silent menace&#039;&#039;&#039;, the terrible threat posed by Cold Sun and the chance it might someday return from the &#039;&#039;Sumisev Peegel&#039;&#039; or the Star Caverns. Something must be done to ensure that Cold Sun or something even &#039;&#039;worse&#039;&#039; cannot emerge to threaten Livardz.&lt;br /&gt;
&lt;br /&gt;
The final challenge is to break the curse of the &#039;&#039;&#039;ashen wind&#039;&#039;&#039;, the dreadful cloying white dust that occasionally blows on the wind. This supernatural curse saps the well-being of everyone touched by it, impeding all attempts to resettle the region.&lt;br /&gt;
&lt;br /&gt;
Addressing each one of these three problems will require effort and investment - but the more of them that are completely dealt with, the more prosperity will return to Livardz.&lt;br /&gt;
&lt;br /&gt;
The prognosticator is assisted in her work by a number of Highborn volunteers, including several respected [[benefactor|benefactors]], [[steward of the Dead|stewards of the dead]], and [[magister|magisters]]. A little to her surprise however, the bulk of these volunteers quickly peel off to pursue a matter of dire concern that is not directly related to Livardz but to &amp;quot;&#039;&#039;support the pride and prosperity of Varushka&#039;&#039;&amp;quot; in a more spiritual matter related to certain little black-and-yellow creatures.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;387YE Winter Senate Motion raised by Ostrik Vulpe, Senator Volodmartz; seconded Vasilmir Radovanovna Esskivic, Senator Miekarova&amp;quot;&amp;gt;The Cold Sun were an enemy unlike any the Empire has ever seen, unprecedented problems require unprecedented solutions. We send Graciana i Lopez i Guerra to find opportunities to bring Prosperity to the ruins of Volodmartz left by Cold Sun.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{SOP|statement=Two years ago, the Cold Sun came to Varushka. Volodmartz was left two options: Burn in the light of the Cold Sun or condemn Livardz to ruin. Our cousins made this sacrifice for the defence of all Varushka. Now, let us aid the people of Livardz in their efforts to rise from ruin to prosperity.|by=Kasmira Milankova Ygrev|vote=Greater Majority 202-0|when=Winter Solstice 387YE|size=small}}&lt;br /&gt;
==Rebuild Livardz==&lt;br /&gt;
* &#039;&#039;&#039;The vales of Livardz were ruined by the Shepherds of Ash&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Varushkans will need to hunt down the wolves that are infesting the ruins&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Senate will need to assign architects to oversee the construction of new homes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The vales of Livardz were ruined by the Shepherds of Ash. Where they had time to purge their enemies, the &#039;&#039;scions&#039;&#039; of White Death entire razed settlements leaving nothing but scorched earth in their wake. Even the stones burned, so fierce was the heat of the Cold Sun. In the limited time they endured in the mortal world, they destroyed everything they could, in their efforts to purify.&lt;br /&gt;
&lt;br /&gt;
To restore the Prosperity of the vales, all of this will need to be rebuilt. Not just homes, but bridges over rivers and walls around settlements. Every vale has half a dozen essential buildings that the Varushkan way of life requires to be Prosperous, mills, smithies, food stores - they all need to be painstakingly rebuilt in every vale that was destroyed. Creating a single mill is not normally the sort of thing the Senate would concern itself with, but it is not the individual building that is important here, but the number of them. Replacing what has been destroyed will take years unless the Senate is prepared to invest what is needed to speed it up.&lt;br /&gt;
&lt;br /&gt;
Rebuilding is not a simple matter of just moving back in - where the people have fled or been slain, the [[Varushkan_Monster#Wolves|wolves]] have moved in. Rooting them out will require a concerted effort, someone will need to gather the wardens of Varushka and convince them to attend to the matter. It will need to be Varushkans ideally, only they have the experience dealing with a threat like this.&lt;br /&gt;
&lt;br /&gt;
Both problems must be resolved before the challenge to &#039;&#039;&#039;rebuild Livardz&#039;&#039;&#039; can be met.&lt;br /&gt;
&lt;br /&gt;
===Wood &amp;amp; Stone===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Civic Buildings of Livardz&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Livardz, Volodmartz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; Two commissions and 20 thrones from the treasury each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 year &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Resolves the problem caused by the destruction of so many civic buildings in Livardz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Spring Equinox 389YE or until the situation changes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Total time taken can be reduced by the [[Towerjacks]] or an [[army]] taking a defensive order in the territory under [[Bound by Common Cause]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;There are scores of civic buildings that must be raised all across the region to rebuild Livardz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Raising new buildings will cost two of the Empire&#039;s commissions and 20 thrones from the treasury each season for a year&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Towerjacks or an army enchanted with Bound by Common Cause could take a defensive order in the territory to reduce the total time taken by a season&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A great deal of work is needed to restore the once Prosperous vales of Livardz. There are scores of buildings that are vital to life in a Varushkan vale - no two vales are the same, but most of them benefit from having a good mill where grain can be ground, a smithy to fashion and repair metal weapons, armour and tools, stores where meat, grain and other foodstuffs can be kept alongside other valuable resources.&lt;br /&gt;
&lt;br /&gt;
In theory the Varushkans can manage all this work by themselves, but that will take years. A decade at least. If the Empire want to fix this problem &#039;&#039;now&#039;&#039;, they will need to send architects and builders to the region, along with the funds to pay for the work. The civil service believes there is so much building work to do, it will require the work of enough architects and builders to complete two commissions, along with an ongoing cost to the treasury of 20 thrones, &#039;&#039;each season&#039;&#039; for the next year.  &lt;br /&gt;
&lt;br /&gt;
The Senate could address the problem with a clearly worded Senate motion, directing the civil service to arrange for the building work. If that passes, then the Senate will be able to arrange two fewer commissions and an ongoing cost to the treasury of twenty thrones each season for the next year. There is no Imperial title that could announce the work, because there is no title capable of instructing two commissions.&lt;br /&gt;
&lt;br /&gt;
There is one method that could also be employed - the ritual [[Bound by Common Cause]] has been shown to empower an army, enabling them to carry out exactly this kind of construction work on a massive scale. If an army, enchanted with [[Bound by Common Cause]], was directed to Volodmartz, with orders to carry out the work, then that would serve to bolster the efforts whilst on defensive orders, decreasing the amount of time taken by a season. Of course, the [[Towerjacks]], as the Empire&#039;s most prestigious army of [[Army qualities#Engineer|engineers]], could support the efforts without having to rely on the auspices of Autumn magic.&lt;br /&gt;
&lt;br /&gt;
As an example, if the motion to start the work was passed at the Spring Equinox 388YE, and an army supported the efforts over the following season, then the work would be completed by the start of the Winter Solstice 388YE with a total cost of sixty thrones to the treasury. If the same army remained following the Summer Solstice 388YE, then the work would be completed by the start of the Autumn Equinox 388YE, with a total cost of forty thrones to the treasury.&lt;br /&gt;
&lt;br /&gt;
===Iron &amp;amp; Wine===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Triosk Forestry&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Ministry&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Livardz, Volodmartz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 12 white granite and 36 crowns, and 1 season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Creates the martial title &#039;&#039;Volodmartz Forester&#039;&#039;&lt;br /&gt;
* Removes the benefits of the Iron Roads for one year&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;The Warden of Triosk&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Varushkan National&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tourney&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
* Can purchase weirwood from Varushkan foresters&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Defend the prosperity of Volodmartz, by driving out wolves and other fell creatures that threaten the vales of Volodmartz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Restriction&#039;&#039;&#039; This is a martial title&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Orichalcum Trade&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;36 orichalcum&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Two wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Green Iron Trade&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;34 green iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Two wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Weltsilver Trade&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;40 weltsilver&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Two wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Tempest Jade Trade&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;42 tempest jade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Two wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The wolves of Livardz must be dealt with before the work to rebuild Livardz is complete&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Destroying the creatures or driving them out requires cooperation between Varushkan wardens across Varushka&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Boyar of the Iron Roads can commission a forestry to serve as a focal point for efforts to deal with the monsters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Volodmartz Forest Warden would need to be a martial title to gain the respect of other wardens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Upon completing the ministry, the benefits of the Iron Roads would be lost for one year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Triosk, at least, was overlooked by Cold Sun, for the most part. Most likely the Shepherds of Ash were intending something similar to their compatriots in Karov, leaving an obvious &amp;quot;safe space&amp;quot; for those fleeing their assault to gather so they could be killed all at once as the [[Eclipse#Blade_of_Skies|Blade of Skies]] attempted in [[Karov#Delev|Delev]]. The remaining prosperity of Livardz is anchored here, along the river. The Boyar of Triosk is eager to support any Imperial investment in the area, and bemoans the fact that once upon a time the region was one of the most prosperous in all Varushka.&lt;br /&gt;
&lt;br /&gt;
In fact Triosk&#039;s secure position offers a unique opportunity to deal with the wolves that now infest the outlying vales. Many of the Iron Roads meet at Triosk, so the trade that flows down them comes here before it goes south. For the most part, this vital trade is protected by members of the various warden companies that patrol the roads of Varushka. If the wardens could be persuaded to forego protecting the roads for a year, and instead focus on driving out the wolves of Livardz, then it would be possible to rebuild Livardz.&lt;br /&gt;
&lt;br /&gt;
Wardens are notoriously independent; they won&#039;t listen to the Senate, but they will pay attention to the [[Boyar of the Iron Roads]]. If the Boyar uses their power to commission a forestry at Triosk, and appoints someone with a clear martial bent, then the wardens will rally round the Forester as they attempt to clear out the wolves. It will mean much less trade on the Iron Roads for a while - [[mine|mines]] and [[forest|forests]] in [[Miekarova]], [[Karov]], [[Karsk]], and Volodmartz would each lose one level of investment, and forests in [[Ossium]] would lose two levels of investment - but people will accept that if the Boyar makes the call. Varushkans are &#039;&#039;always&#039;&#039; prepared for difficult choices. But after a year, the vales will be free of wolves and other monsters, or at least as free as anywhere in Varushka ever gets. It will take at least a year, but trade will return to normal after that time. If the Senate has &#039;&#039;also&#039;&#039; dealt with the work needed to create new buildings, then the challenge to rebuild Livardz is met.&lt;br /&gt;
&lt;br /&gt;
The Warden of Triosk would need to be someone that the wardens would respect and follow into battle. Such skills are rarely required to hold high office in the Empire, but the Warden would be expected to personally take the lead. It has to be someone the other wardens are confident is an effective warrior. Thus, it will need to a [[martial title]] appointed each year by a clash of arms - a free tournament in which any Varushkan can participate. The winner would become the Warden of Triosk and gain the benefits - as well as taking on the responsibility to defend the prosperity of Volodmartz by driving out wolves and other fell creatures that threaten the vales of Volodmartz.&lt;br /&gt;
&lt;br /&gt;
There will be an immediate benefit to all this effort. Not for nothing does Graciana propose that the Boyar commission a forestry - there are foresters working all over Volodmartz, but it&#039;s dangerous work, away from the safety of the roads for the most part. If there are wardens in Triosk working to clear Livardz of dangers, then grateful foresters will trade their precious weirwood in return for the metals that the tools of their trade, axes and saws.&lt;br /&gt;
&lt;br /&gt;
==Silent Menace==&lt;br /&gt;
* &#039;&#039;&#039;Livardz is threatened by the silent menace posed by the Star Caverns and the Sumisev Peegel&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Both must be effectively dealt with to remove the Silent Menace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Livardz is threatened by two supernatural dangers: the Star Caverns, into which an entire army of Cold Sun disappeared - and presumably could reappear at any moment. And the Sumisev Peegel, the strange Day regio from which the Shepherds of Ash, the fanatical &#039;&#039;scions&#039;&#039; of the eternal first emerged. Both would need to be dealt with to remove the silent menace threatening the Prosperity of Livardz.&lt;br /&gt;
&lt;br /&gt;
===Wall it Up===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Sealing the Star Caverns&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Sinecure&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Murupa, Volodmartz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15 white granite, 5 weirwood, and 60 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Seals up the Star Caverns of Murupa, and whatever dwells within them, behind magical wards&lt;br /&gt;
* Deals with the fearful situation in Livardz&lt;br /&gt;
* Potentially triggers the Prosperity of Volodmartz investment effect&lt;br /&gt;
* Creates the title of &#039;&#039;Murupan Goose-herd&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Murupan Goose-herd&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Varushkan National&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Varushkan Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 11 crowns and 8 doses of liao each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To watch the geese of Murupa, and deal with anything that escapes the Star Caverns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;With traditional Vard practicality, the simplest, most effective way to deal with the threat posed by the Star Caverns is to wall them in&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Establishing a substantial goose-herd on the surrounding hills will make people &#039;&#039;feel&#039;&#039; safer&#039;&#039;&#039;&lt;br /&gt;
The oldest fear is fear of the unknown, some Varushkans claim. Others say it&#039;s spiders. The debate rages on, and Graciana has no time for it. One of the things impeding the prosperity of Livardz is that very fear. The mystery of what happened to the Shepherds of Ash when they walked into the Star Caverns removed the threat but not the terror that they might one day return. The assembly at the time warned people of what was coming, and there&#039;s a lot of speculation about the involvement of a sovereign or other dark power. But that fear that the Shepherds - or something worse - might emerge from the Star Caverns at any time lingers. The actual caves themselves aren&#039;t even in Livardz - being in nearby [[Volodmartz#Murupa|Murupa]] but fear is never rational. &lt;br /&gt;
&lt;br /&gt;
After speaking with [[wise One|wise ones]], [[volhov|volhovs]], [[Varushka_magical_traditions#Cabalists|cabalists]], and [[warden|wardens]], Graciana has a straightforward proposal. Seal up the Star Caverns. Nobody in the world can match the Varushkans for [[Varushka_hearth_magic#Wards|warding]], and if the rumours of [[Night Below|living darkness]] taking up residence in the caverns are true, nobody should be going there &#039;&#039;anyway&#039;&#039;. The proposal is simple. Find every entrance to the caverns and build a wall across it, marked with symbols of warning and vigilance. And then establish flocks of geese in the hills of Murupa to keep watch over the place. Stories from the dreadful days of 385YE when the &#039;&#039;scions&#039;&#039; were on the rampage claim that whenever they approached a settlement it was the geese who reacted first often providing advance warning of the threat. All wise Varushkans know it is safe to be out and abroad when geese are honking - but if the geese should hiss then bar the door and open it for no-one.&lt;br /&gt;
&lt;br /&gt;
What convinces the savvy prognosticator is that even semi-domesticated geese can serve as a source of prosperity - down, feathers, eggs, and goose meat are all commodities that can be sold. With that in mind, she presents a proposal for the &#039;&#039;Murupan Goose-herd&#039;&#039;. The wards will make sure nothing can &#039;&#039;actually&#039;&#039; get out of the caverns, but it&#039;s the presence of the geese that will actually reassure people. Combining the wards with the establishment of a sizeable wild goose-flock, will allow the Goose-herd an income of money from anserine industry, but will also see them receive donations of [[liao]] from the priests of Varushka to be used to create consecrations, hallows, and anointings of Vigilance and Wisdom.&lt;br /&gt;
&lt;br /&gt;
===Blow It Up===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Varushkan.png|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The most effective way to ensure that nothing can ever emerge from the Sumisev Peegel is to destroy it&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The powerful Winter ritual, Wind of Mundane Silence, is the only dependable way to destroy a regio&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There is a conjunction to the Sumisev Peegel at 23:00 on Saturday &#039;&#039;at the Summer Solstice&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Varushkan Assembly will need to identify a citizen to take responsibility for the expedition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the southern woodlands of [[Volodmartz#Livardz|Livardz]], a peculiar grove of trees once stood. Black-barked, their trunks were mottled with peculiar crystal outgrowths. This is the &#039;&#039;Sumisev Peegel&#039;&#039;. It and the weak [[regio]] that lies at its heart are named for the two-centuries-dead [[volhov]] who discovered it and first tapped its weak magic to perform simple [[divination|divinations]] for the folk of the surrounding vales. Few people bothered to visit. The crystals were nice but not worth the effort to gather them; their glow faded quickly when removed from the grove. When the [[Bright Eyes Gleam in the Depths|power of Day]] washed over the Empire in 385YE, the spark of light in the &#039;&#039;Sumisev Peegel&#039;&#039; roared up like a bonfire, and the invisible door at its centre gaped wide enough to allow three thousand &#039;&#039;scions&#039;&#039; of [[Cold Sun]] to come through to the mortal realm. &lt;br /&gt;
&lt;br /&gt;
Unlike the [[Last_rays_of_the_sun#Tower_of_the_Eagle|Tower of the Eagle]] in [[Hahnmark]], this regio does not &#039;&#039;appear&#039;&#039; to be in danger of opening any time soon. But Varushkans know better than anyone that appearances can be deceptive. The wise know that truth lies behind the eyes. What was open before can be open again. It would be foolish to settle so close to something so deadly. Cold Sun can &#039;&#039;never&#039;&#039; return to the Empire while the Conclave maintains its enmity, but forever is a long time. How many years will pass before some meddling volhov finds a way to convince themselves and the Conclave that this time it will be different? Cold Sun is eternally implacable - all it would take is the Conclave to let its guard fall for a single day, and Cold Sun will be back in Livardz, in force.&lt;br /&gt;
&lt;br /&gt;
To remove that fear will take concrete action. It doesn&#039;t need complex wards, it doesn&#039;t need flocks of geese or a forestry. What it needs is a powerful team of cabalists with a mastery of winter magic to go to Sumisev Peegel and remove the threat &#039;&#039;permanently&#039;&#039;. As fate would have it, there is a conjunction large enough to allow forty heroes to travel to the regio next season at 23:00 on the Saturday. That timing seems ideal; it gives the Conclave enough time to find a coven of Winter magicians prepared to accept the risk and travel to Varushka to perform [[Wind of Mundane Silence]], a magnitude 150 winter ritual - &#039;&#039;at the Summer Solstice&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Graciana advises that the trip will be dangerous. There are no wolves near the regio; the threats there are entirely magical in nature. The regio is still accursed. The sickly glow that surrounds it makes humans and orcs begin to feel unwell after only a few minutes of exposure, and while nobody has so far died from exposure, it is only because they quickly withdraw. Examination of those exposed in this way shows that they have been cursed by Cold Sun and are at risk of turning to ash. Physicks know how to treat the curse with [[prismatic ink]] and herbs, but the ritual will have to be performed in the regio, and it takes at least ten minutes to perform. That level of exposure to the malign corruption of Cold Sun could kill everyone taking part. &lt;br /&gt;
&lt;br /&gt;
Who will provide the mana to pay for the ritual? Which covens will take on this terrible risk? Which physicks will go with them to share the danger? With a season to prepare, it would be prudent to use that time wisely. The [[Civil Service|civil service]] has asked the Varushkan Assembly to use a statement of principle to select the most appropriate citizen to take on the arduous responsibility of dealing with the Sumisev Peegel.&lt;br /&gt;
&lt;br /&gt;
==The Ashen Wind==&lt;br /&gt;
* &#039;&#039;&#039;The ashen wind is a subtle poison that blanches the life of everyone it touches sapping their will&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Wyrding Pond and the shadow ghosts of the Sunless Vale can be dealt with, then the curse of the ashen wind will be broken&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ashen wind is a subtle curse, a poison that slowly seeps the life from those it touches. Where it lands on the skin, it leaves it blanched white. If breathed in, it burns the mouth and robs a person of their taste. It saps the will of everyone it touches, and those it overpowers die and turn to ash. If their remains are not dealt with, it only spreads the curse further as the ash blows in the cold winds. Physicks can treat the poison, but it is a constant bane that threatens life in Livardz.&lt;br /&gt;
&lt;br /&gt;
There are two major sources of ash in the region, the Wyrding Pond and the Sunless Vale; both must be dealt with to break the curse of the ashen wind.&lt;br /&gt;
&lt;br /&gt;
===The Wyrding Pond===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Wyrding Tower&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Ministry&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Livardz, Volodmartz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 12 mithril and 36 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Creates the title &#039;&#039;Volhov of the Wyrding Pond&#039;&#039;&lt;br /&gt;
* Halves the threat of the ashen wind&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Volhov of the Wyrding Tower&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Varushkan National&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; [[Tally of the Votes]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Can secure splinterstars and sunbleach from the Wyrding Pond&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Keep a watch on the Wyrding Pond, and deal with any threat to it&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Restriction&#039;&#039;&#039; No income unless the title holder has the volhov archetype&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Splinterstars&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9 ingots of tempest jade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 splinterstars&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20 ingots of tempest jade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 splinterstars&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;33 ingots of tempest jade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 splinterstars&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Sunbleach&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20 measures of beggar&#039;s lye &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 pouches of sunbleach&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;44 measures of beggar&#039;s lye &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 pouches of sunbleach&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;72 measures of beggar&#039;s lye &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 pouches of sunbleach&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Wyrding Pond was once a vast artificial pond in a vale on the northern edges of Livardz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;scions&#039;&#039; of Cold Sun destroyed the pond, and everything that lived in it, leaving a blanched regio and a vast pool of ash&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Harnessing the power of the blanched regio would render the ash harmless&#039;&#039;&#039;&lt;br /&gt;
The Wyrding Pond was a vast artificial pond in the Riversway Vale on the northern limits of Livardz. Built by a colony of Prosperous beavers, every year the dam would grow a little larger and the pool a little deeper. According to local history, there was once a quixotic regio here that enjoyed a mixed reputation amongst masters of the Day realm. Over a century ago, the Conclave chose &#039;&#039;not&#039;&#039; to stop a colony of beavers intent on moving in. It was a prudent decision; the beavers dammed the river and quickly drowned the regio, but the resulting pond teemed with life-providing fish, eels, and mussels to the inhabitants of the vale. And legend had it, that if you caught the beavers at the right time, they would answer a question put to them. Nonsense, of course, but the pond and the beavers who built it were a source of Prosperity for the whole vale.&lt;br /&gt;
&lt;br /&gt;
All that ended when the Shepherds of Ash came to Riversway. The inhabitants of the vale tried desperately to protect the Wyrding Pond, but they were overpowered and annihilated by the &#039;&#039;scions&#039;&#039;. But Cold Sun&#039;s hatred was not sated by these callous murders, and his servants destroyed the beavers, the pond and every living thing in it, leaving nothing but a deep pool of toxic ash. When the wind blows hard, it sweeps the loose ash from the surface and spreads the curse all across Livardz. The destruction did, however, expose the regio at the bottom of the pond. In doing so, it created a way to deal with the curse at its source.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Splinterstars and Sunbleach&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;p&amp;gt;Sunbleach is a lumpy, powdery residue created from beggar&#039;s lye exposed to the wan radiance of the region in the Wyrding Pond. It can cause mild burns if it touches naked skin, and is normally sealed in leather pouches and handled with gloves. It contains captured [[Day magic]], however, allowing it to be used during the performance of any ritual of that realm. The magician dusts their cheeks and hands with the caustic residue (which counts as the use of a tonic), and they gain a +2 bonus to their Day lore for the next ritual they perform within ten minutes, subject to the [[Magical_skills#Gaining_additional_ranks|normal rules]] for additional ranks. Unfortunately, after thirty minutes, they suffer an unpleasant malady, similar to a [[Combat#Traumatic_Wounds|traumatic wound]], which must be treated by a [[surgical skills#Physick|physick]] using [[marrowort]] before they can perform &#039;&#039;any&#039;&#039; magic again.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Splinterstars are covered in more detail on the page for the [[Brilliant Star#Splinterstars|Brilliant Star]].&amp;lt;/p&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The regio has been blanched by the touch of Cold Sun. A wan light seeps from it, day and night, bathing the area with a pallid glamour and ensuring that ash remains potent. But tap the energy, contain it, and the ash would slowly become harmless, and the Wyrding Pond could produce a valuable supply of potent day magic. Who would foolishly meddle with fell powers in such a way - the job cries out for a [[volhov]].&lt;br /&gt;
&lt;br /&gt;
[[Tempest jade]] exposed to the odd radiance here quickly denatures but around one time in three the crumbled crystals reassemble into a [[Brilliant Star#Splinterstars|splinterstar]]. These weird pseudo-mana crystals are only produced in one other place in the Empire - by the terrible radiance of the [[Brilliant Star]]. It takes a lot longer here, and is a bit more wasteful, because the radiance is not the same but it &#039;&#039;works&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, there is another option as well: the radiance can also be leached away - with [[beggar&#039;s lye]]. Beggarwood trees seem to be strangely resistant to the effects of Cold Sun. Not immune certainly... but resistant somehow. Exposing a cache of beggar&#039;s lye to the wyrd light of the regio leaves a bleached, powdery mass that has its own interesting properties as well as absorbing the light bleeding from the regio. Either technique is enough to stop the location from contributing to the ashen wind as long as the site is carefully tended.&lt;br /&gt;
&lt;br /&gt;
To neutralise the Wyrding Pond in this way, the Senate would need to commission a volhov&#039;s tower here. Once that was complete, mine and forest owners in Varushka could appoint someone to occupy the tower and ensure that it served its purpose. If they were a capable volhov (if they had the volhov archetype) then they could use tempest jade and beggar&#039;s lye to create a supply of splinterstones and sunbleach for themselves.&lt;br /&gt;
&lt;br /&gt;
===The Shadow Ghosts===&lt;br /&gt;
* &#039;&#039;&#039;The Shadow Fellowship was a well-regarded warden fellowship&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They were completely wiped out by &#039;&#039;scions&#039;&#039; of Cold Sun trying to save their home, the Sunless Vale&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Their ghosts haunt the site and will need to be dealt with before the ashen residues can be safely disposed of&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each ghost will require Voice for the Dead to be cast to allow it to speak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There is a conjunction to the Sunless Vale at the Spring Equinox at TBC&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grieftender of the Forgotten&#039;&#039; is responsible for the expedition&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
In life, the Shadow Fellowship were a well-regarded warden fellowship that placed great emphasis on the Virtue of Vigilance. For most of them, their homes were in the Sunless Vale. This small community of hard-working Varushkans lived in the shadow of mountains so tall that the sun could only enter the valley for little more than a few hours each day in winter. When the Shepherds of Ash moved to attack the vale, the Shadow Fellowship swore to stop them.&lt;br /&gt;
&lt;br /&gt;
A dozen wardens against three thousand heralds of one of the most destructive eternals the Empire has ever encountered from the realms. It is unlikely that any of the wardens ever imagined that victory - or even survival - was possible. They died, as they lived, fighting to keep Varushka safe from supernatural threats. It is pleasing to imagine they gave their lives dearly, but there are no tales of their bravery because after the wardens fell, the &#039;&#039;scions&#039;&#039; wiped out every living thing in the valley.&lt;br /&gt;
&lt;br /&gt;
The natural light of the mortal sun may not be able to reach the Sunless Vale, but the wind can. When it blows hard, the ash that remains swirls and fills the air with cloying dust that poisons everything it touches. Hard-working Varushkans have a plan to deal with the dust - there are mine workings all across the vale, perfect for disposing of the toxic ash. But there is one thing standing in their way.&lt;br /&gt;
&lt;br /&gt;
The wardens of the Shadow Fellowship died fighting the &#039;&#039;scions&#039;&#039; of Cold Sun, but they have not passed on. Their ghosts haunt the valley where they died, threatening anyone who draws too close. What is needed is a group of impassioned priests who can travel to the Sunless Vale and find a way to move the ghosts on. Either through exorcism or better yet, by soothing their troubled spirits. The latter will be hard though - none of these troubled spirits retains the ability to speak. Anyone hoping to guide them to the Labyrinth will need to cast [[Voice for the Dead]] on each ghost to enable them to give voice to the pain in their soul.&lt;br /&gt;
&lt;br /&gt;
There is a conjunction that will allow priests and magicians to travel to the Sunless Vale to move the ghosts on. Given the difficulties involved, the [[Grieftender of the Forgotten]], &#039;&#039;&#039;Miroslav Dainovitch Temnavoda&#039;&#039;&#039;, is responsible for the conjunction. If the expedition is successful, then this site will no longer contribute to the ashen wind.&lt;br /&gt;
&lt;br /&gt;
==Ruinous Resolution==&lt;br /&gt;
* &#039;&#039;&#039;Resolving any two of these three problems will remove the ruins quality from Livardz and restore the Prosperity of the region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Resolving all three will cause a surge in Prosperity for every resource in the territory for a year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Livardz is [[region qualities#Ruined|ruined]], but this quality represents more than just destroyed buildings. It includes the curses that afflict the region and the fear that remains in the wake of Cold Sun&#039;s attack sapping the confidence and Pride of the people of Livardz. There&#039;s no requirement for it to be removed to restore the prosperity of the region - new homes can be built, people can come to terms with the problems of living here (if people can live in [[Spiral]] they can live almost anywhere). However, it is certainly possible to remove that quality and, arguably, show the resilience of the Empire in the face of Cold Sun&#039;s destructive quest for oblivion.&lt;br /&gt;
&lt;br /&gt;
Removing the ruins quality from Livardz requires that &#039;&#039;&#039;two&#039;&#039;&#039; of the three problems be dealt with: the challenge to rebuild Livardz, dealing with the silent menace, and breaking the curse of the ashen wind be addressed. Whichever one isn&#039;t addressed won&#039;t just go away, but it will have less effect. If two of the problems are dealt with, then the ruins quality will fade, and the Prosperity of the region and indeed the whole territory will rise, boosting revenues for the Imperial treasury by six thrones a season.&lt;br /&gt;
&lt;br /&gt;
In the event that &#039;&#039;all three&#039;&#039; problems are dealt with, there will be an additional unlooked-for benefit in the form of the &amp;quot;Security of Volodmartz&amp;quot;. This functions just like a [[great work]] providing a level of investment in every resource in Volodmartz. Each season for the next year, they will receive 22 additional rings of income. The Security of Volodmartz begins in the season following the completion of the third challenge. This benefit is ephemeral - it will last for a year before it fades, provided that Volodmartz does not suffer another serious threat to its prosperity.&lt;br /&gt;
&lt;br /&gt;
==Design Note==&lt;br /&gt;
* &#039;&#039;&#039;Confident that the Varushkans can deal with Cold Sun&#039;s legacy without their aid, the peerless kinship of the Highborn Assembly has been focused at a different threat to Varushkan prosperity&#039;&#039;&#039;&lt;br /&gt;
By the time Highborn Assembly reach Volodmartz, it is clear that the work of Graciana in collaboration with the skills and experience of Varushkans is more than enough to deal with the legacy of Cold Sun. Eager not to waste their efforts, the assembly have turned their attention to a different problem afflicting Varushkan Prosperity, [[Outside_the_wall#The_Bee_Question|the missing bees]].&lt;br /&gt;
&lt;br /&gt;
When players aim more than one &amp;quot;lever&amp;quot; in the direction of a situation, it rarely creates a solution that is &#039;&#039;more&#039;&#039; effective. We already write the best wind of fortune we can. However, the wording of the statement triggering the peerless kinship leaves space to turn the Highborn attention to a related problem - an even bigger threat to the Prosperity of Varushka - the matter of the missing bees (which was [[387YE_Winter_Solstice_Synod_judgements#Judgement_135|also called out by the Varushkan Assembly last season]]) You can find more out about this in the &#039;&#039;&#039;[[Saint of bees]]&#039;&#039;&#039; wind of fortune.&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Dancewalker_Steading&amp;diff=139969</id>
		<title>The Dancewalker Steading</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Dancewalker_Steading&amp;diff=139969"/>
		<updated>2026-06-07T14:18:22Z</updated>

		<summary type="html">&lt;p&gt;Dre: /* The Dancewalker Steading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
This piece of historical research contains information on Aneira and Eurion Dancewalker. It was collated by Albus Thornspire in 381YE and presented to &#039;&#039;&#039;Eleri Bronwen’s Rest&#039;&#039;&#039;, [[Dredgemaster of Feverwater]]. &lt;br /&gt;
&lt;br /&gt;
I have attached what information I can find about Eurion and Aneira Dancewalker. I am afraid that there is not much information about these people; although I am sure that their contributions to the Empire were significant and they led virtuous lives, they have not had much written about them in Imperial records.&lt;br /&gt;
&lt;br /&gt;
==The Dancewalker Steading==&lt;br /&gt;
The Dancewalker [[steading]] has long been based in [[Liathaven#Liaven&#039;s Glen|Liaven’s Glen]], where the steading would walk the trods around the ancient earthworks of Liaven’s Dance. The steading was destroyed when the [[Jotun]] invaded in 346YE, and the survivors of the steading moved east to [[Therunin]].&lt;br /&gt;
&lt;br /&gt;
Aneira Dancewalker was the general of the [[Quiet Step]] from 344YE to 349YE; she was responsible for gaining the information that led to the defiance of Lustri in [[Zenith]] and the almost destruction of the [[Druj_armies#Tainted_Basilisk|Tainted Basilisk]] army in the following conflict. &lt;br /&gt;
&lt;br /&gt;
The Quiet Step was then moved to defend [[Holberg]] after its attack in 346YE. The Quiet Step was mobilised to move west almost immediately, much to the annoyance of many of the strategy-based members of the military council at the time, and especially that of [[Empress Giselle]] who threatened to take control of the army to make it return to Holberg, had she not died in that conflict before the next solstice. &lt;br /&gt;
&lt;br /&gt;
Aneira died in 349YE after having gone through the [[Sentinel Gate]] with a small group of Navarr thorns to try to kill one of the Jotun Warlords who was leading the defence of Liathaven. Their mission sabotaged the building of a fortress in Liath’s Ring. &lt;br /&gt;
&lt;br /&gt;
Her adjutant for the first two years was Llion Y’Basden who died in 346YE whilst with the Quiet Step army. Llion stepped down as adjutant whilst temporarily becoming host to Liaven, the Navarr [[egregore]] spirit. At the time there were allegations that Aneira had left Llion in charge of the army and deserted her command to deal with a personal matter; this allegation was dropped after the entire Quiet Step army swore loyalty to her personally and swore that General Aneira had not left her post.&lt;br /&gt;
&lt;br /&gt;
There are no records of Aneira having a brother by the name of Eurion although records show that her two children were called Eurion and Siriol. Eurion was a skilled crafter and a member of the [[Unfettered Mind]]. Although he never attended [[Anvil]], a declaration about using [[astronomancy]] to empower crafting and imbuing the minor properties of [[tulpa|tulpas]] into jewellery mentioned the work that Eurion had performed. It is thought that Eurion taught his knowledge to a few apprentices. The process added minor effects to the items made, although since it had no practical application it was not thought useful enough to place the secrets into [[Imperial lore]]. Eurion was thought to know several useful schema although with no access to a runeforge, it is likely that he was taught these [[schema]] by someone else who had created them. Eurion was skilled at making barbed spears and scorpion’s stings and there were many who would come from a long way away to try to purchase. However, it is said that Eurion would only gift one of these items to those who he considered virtuous. &lt;br /&gt;
&lt;br /&gt;
Eurion is thought to have two children, Esyllt and Saer. When the Dancewalker steading fell, Esyllt had recently passed her citizenship test. She swore an oath to her grandmother Aneira to keep walking the [[trods]] around Liaven’s Dance. She took her [[brand]] oath that day and with a small group she stayed behind to lead them to uphold this oath. Esyllt and her two children Rhian and Sian are believed to have fallen in battle with the Jotun in the last year while still trying to defend the Trods that she swore to protect.&lt;br /&gt;
&lt;br /&gt;
==Late Publishing==&lt;br /&gt;
As noted, the report was provided to Eleri Bronwen’s Rest in 381YE. Unfortunately, due to an administrative error, no copy of the original work was kept by the department of historical records. As a result the work could not be published in full at the time. The [[Civil Service]] are grateful to Eleri who discovered the only copy in a packing crate of important valuables shipped out of Therunin when the [[Druj]] attacked. We thank her for her [[Vigilance]] in keeping this information safe and her [[Prosperity]] in creating a new copy for publishing.&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Forging_links&amp;diff=139924</id>
		<title>Forging links</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Forging_links&amp;diff=139924"/>
		<updated>2026-06-06T11:41:28Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wind of Fortune]][[Category:388YE Spring]][[Category:Foreign Nations]]&lt;br /&gt;
&amp;lt;ic&amp;gt;The jungle held its breath. Latao stood with his arms extended holding the ritual bowl and the polished tempest jade sphere the magic required. His face was hidden behind the traditional mask of dragonbone and mahogany and bright feathers, shaped in the aspect of a great wide-mouthed lizard. The rest of the coven wore their own masks, arranged in a precisely positioned triangle behind him.&lt;br /&gt;
&lt;br /&gt;
A sudden burst of movement as a dozen birds broke cover, panicking, fluttering into the sky with raucous cries. A moment later, a small family of drakes came skittering past. The smallest stumbled and began to cry out; one of the parents peeled off, ran back, picked it up by its neck and followed after the rest of the brood. The tiny lizard continued to wail, the noise grating on Latao&#039;s nerves like a rough iron file.&lt;br /&gt;
&lt;br /&gt;
There was no further sound for several minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Has something gone wrong?&amp;quot; Asked one of his covenmates in a loud whisper. There was no reply; everyone else knew better than to speak at this point in the rite.&lt;br /&gt;
&lt;br /&gt;
Then the foliage ahead parted suddenly, and a massive black-furred feline head emerged from the undergrowth. It was followed by the shoulders and forelegs of a titanic jungle cat with eyes the colour of polished sapphires. Sleek, smooth, muscled, talons flexing against the stone of the meeting place. It yawned lazily and focused its attention on Latao.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have come,&amp;quot; it said. Its voice was like oiled velvet, cutting through the silence. &amp;quot;Speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Latao glanced toward the präster, who inclined her head slightly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We call on you to honour the bargain with your master.&amp;quot; Latao kept his voice steady. &amp;quot;We have brought the traditional payment. A hundredweight of fresh bananas. Two casks of wine. A basket of ambergelt. We require the gift that is yours to give on his behalf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The vast panther sniffed the air with a sound like a knife being sharpened, and focused its gaze now on the white-robed präster. She wore her own mask - a mostly featureless construction of wood with a neutral expression. The cat lowered its head slightly, until its hot breath filled Latao&#039;s awareness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And will you give thanks for your boon?&amp;quot; It asked, in an intense voice, audible only to the magician. &amp;quot;Will you honour my master and myself with songs of praise, and leap through the fire as your ancestors did? Feel the blood pump in your hearts, and give voice to the hunters&#039; cries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; said Latao firmly. &amp;quot;I will not. As well you know, creature of the jungle deeps. You may accept the payment offered, or our meeting is at an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The cat made a huffing noise, and raised its head again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The payment is acceptable,&amp;quot; it said. With one lazy claw, it cut a sinuous line into the tree to its left, and then another to the right. Thick reddish amber began to flow, like honey. Two urn-bearers moved quickly forward, and began to capture the almost-liquid in their vessels, keeping their faces turned toward the tree and away from the beast. From either side of the titanic shoulders, a pair of more human-scale figures came forth to collect the payment the coven had gathered. They had the same midnight-black fur and feline aspect as the spokescat itself. They easily hefted the baskets and barrels, and returned to the jungle, silently as they had emerged.&lt;br /&gt;
&lt;br /&gt;
The warm amber stopped flowing; the urn bearers stepped back. The panther cast its slit-pupiled sapphire gaze across the coven, expression alien and unreadable, and then disappeared back into the jungle, back toward the &#039;&#039;regio&#039;&#039; it had emerged from.&lt;br /&gt;
&lt;br /&gt;
Latao sagged, but the präster was at his side, catching his shoulder and squeezing it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You did well,&amp;quot; she said encouragingly. &amp;quot;You spoke with Pride, and discounted the creature&#039;s blandishments. That it was bold enough to try and tempt you, even in jest, is not a good sign. We will need to discuss whether the reward is worth the risk, going forward, to perform the ritual again next season.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Latao nodded, deep in thought, reliving again in his mind the moment the panther had leant forward to speak to him, and him alone, of the old ways of doing things back when his ancestors would have danced and howled and celebrated with creatures such as that. Just for a moment he wondered what that must have been like... Not to merely perform rituals but to actually &#039;&#039;feel&#039;&#039; the howler&#039;s magic coursing through your veins... He shivered violently and shook his head to clear the dangerous thoughts from his mind. &amp;lt;/ic&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=IconSumaah.jpg|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah Republic is an empire devoted to an orthodox interpretation of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Stone Fleet has reached the Empire bringing support to the people of the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;While partners in the Liberty Pact, Sumaah is questioning its value&lt;br /&gt;
The [[Sumaah Republic]] are simultaneously allies of, and rivals to, the Empire. Their shared practice of the Way both provides them with common ground, and divides them over questions of orthodoxy. As founding members of the [[Liberty Pact]], their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. In gratitude for [[Two_suns_in_the_sunset#A_Bond_Between_Sailors|major aid]] from the Empire in repulsing an Asavean assault against the port of [[Foreign_ports#Zemeh|Zemeh]], the Sumaah have committed to sharing a dose of [[Liao#True Liao|true liao]] with the Empire every season &amp;quot;&#039;&#039; until the Plenum falls and the Way is spread to the Archipelago&#039;&#039;.&amp;quot; Relations with the grateful Sumaash, which have been bumpy in the past, are now better than ever.&lt;br /&gt;
&lt;br /&gt;
The Sumaah ambassador to the Empire is &#039;&#039;Oxtitocszin&#039;&#039;, who holds the rank of Censor of wood, metal and stone and is a member of the High House of Pride (the Sumaah equivalent of the Pride Assembly, but with significantly more responsibility and leeway to pursue foreign diplomacy). They advise not just the Sumaah &#039;&#039;präster&#039;&#039;, but the House of the People (the Sumaah equivalent of the Imperial Senate). By all accounts they are an even-handed, level-headed individual, and a devout practitioner of the Way.&lt;br /&gt;
{{Nation|nation=[[Sumaah Republic]]|status=Foreigner|port=[[Sumaah_Republic_ports#Zemeh|Zemeh]]|ambassador=Accalon of [[Highguard]]}}&lt;br /&gt;
==One Link at a Time==&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah Stone Fleet has been escorted from Zemeh to Oran in Feroz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They have delivered 20 wains of white granite and 40 liao to help with the rebuilding of the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sumaah citizens will halve the labour costs of a single season commission built in Feroz this season&#039;&#039;&#039;&lt;br /&gt;
As laid out in [[Poets_light_but_lamps#Gift_of_Pride_(Redux)|Winter]] and [[Drowned_in_tears#A_Gift_of_Pride|Autumn]], the House of the People instructed the House of Pride to secure a shipment of aid to be given as a formal gift between the Republic and the Empire to help the [[the Brass Coast|Freeborn]] restore their ravaged territories. Unfortunately, [[Asavean Archipelago|Asavean]] espionage agents became aware of the arrangement, and there was a serious threat that their ships might intercept a convoy bringing such aid to the [[Bay of Catazar]]. After a brief delay, a flotilla of Imperial vessels set sail for the [[The_seven_seas#Sea_of_Salt|Sea of Salt]] to provide a [[388YE_Spring_Equinox_interlude#Escort_the_Stone_Fleet|much-needed escort]] to the Republic&#039;s transport vessels. Nearly a hundred captains answered the call to action. A majority were from [[the Brass Coast]], but nearly every Imperial nation was represented among those sailing south-west to defend the Sumaah vessels from the jealousy of Asavea.&lt;br /&gt;
{{CaptionedImage|file=Accalon5901.jpg|caption=Accalon of Felix&#039;s Watch, Ambassador to the Sumaah Republic|align=right|width=350}}&lt;br /&gt;
It is as well the response was so well prepared; before leaving the Sea of Salt the Republic convoy was attacked by an organised armada of Asavean vessels. There was nothing subtle about their tactics; they simply sought to sink the Sumaah transport ships. Imperial vessels, and the small number of Frieøyer warships, were more than equal to the task however. The Asavean attackers were forced to retreat, and several paid the ultimate price for their temerity in seeking to derail this virtuous endeavour.&lt;br /&gt;
&lt;br /&gt;
Shortly before the Spring Equinox, then, the Stone Fleet reaches [[Feroz]]. They sail along the [[Feroz#Fortargenta|Fortargenta]] coast to [[Feroz#Oran|Oran]], where they set to work unloading the [[white granite]] they have brought with them to help rebuild the ravaged territory. The House of the People has donated twenty wains of white granite, and forty doses of [[liao]] intended for use by Freeborn priests to help fortify the [[Pride]] of the people of the south-eastern Coast. This &amp;quot;aid package&amp;quot; has been brought to Anvil under the auspices of the Civil Service and will be available for the Ambassador Accalon to collect on Friday evening, so that it can be distributed to the people of the Brass Coast. It includes a container holding ten pots of [[Trade goods#Sevensalve|sevensalve]] for the Ambassador&#039;s own use. &lt;br /&gt;
&lt;br /&gt;
The Sumaah have also provided more mundane aid. A number of Republic citizens have risked their lives to travel to the Empire to help in Feroz. They are helping rebuild houses, repair homes, and offer healing herbs and medicines to those in need in the territory. Sincere and committed as they are, there are not enough of them to make a major difference - but they can still help a little. Determined to make a difference one of them approaches some of the hakima and after a brief discussion they agree that if the Senate raises a commission in Feroz this season, then the Sumaah will do what they can to help. The civil service calculate this will half the labour costs of a single commission raised in Feroz, provided it can be completed in a season.&lt;br /&gt;
&lt;br /&gt;
All that would be needed to gain the benefit would be to include a request to the Sumaah in the wording of the Senate motion or announcement. If there were two or more valid commissions, then the Sumaah would apply themselves to the one that passed last.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; margin-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; ;&amp;quot;&amp;gt;&#039;&#039;&#039;Escorted the Stone Fleet&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Citizen&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Nation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ahraz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Raoul	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ser Raine de Sarroi	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Dawn	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Triska Markova	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Varushka	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Giovanni von Temeschwar	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Emberlyn Brontide	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Dawn	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alana Reaver	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Dawn	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lorelan Thoress	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Umbar i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sokol Bradach Uzbek	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Varushka	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rafiq i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Asbet I Muhajim I guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estevanico i Hayim i Riqueza&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Brass Coast&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ezro i Alvera i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Manolo i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ana i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bastiana i Fontanilla i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Toca i Valiente i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sergio Salvatore	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eduardo i Otoño i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Joaquim i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Qusay i Kalamar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ibrahim i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Beornwulf Redwaldsson	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Wintermark	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Grimandi Vascello di Sarvos	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cerewyn, Magnus of Starfall	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Urizen	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rahmah i Darwisj i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Accalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cato i Emberbright i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cuinn-Gael Winterbuilt	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alim Longstride	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Navarr	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Katya Taziel Von Holberg	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Amarie Elidor	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Khalama i Radah i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cadenza I Fontanilla I Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Nina i Riqeza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sir Edmund de Verlaine	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Dawn	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Adagio I Fontanilla I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Constanza Ramos i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Teo i Rincon i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lambdon I Kurian I Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lilith i Sol Devorador i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cosme i Zuhri i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Theodora i Livera i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Nehima i Carno i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Hanno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Salvador	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rashid i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Patronius Capaldi Di Tassato	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Valentino Crass	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Xanthippe Of the Lighthouse-That-Was	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Urizen	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dannaustra y Meridian y Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Felice Calvatore di Sarvos	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jacobious	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Protectorate Kardak	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Imperial Orcs	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Tomás i Giralt i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bassim i Retazos Dorados i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ameena I Carno i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Hila i Rincón i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ferran i Rincón i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Nicanor i Elharar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Idris i Solano	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eugenio i Historia i Atalya i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Matiaz i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Scevola i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arcelia i Garza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Llandun Waystone	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Navarr	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Damiàn i Martàn i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Nemi i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Albrecht von Holberg	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Latif i Damil i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rudolfs Kafka	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Varushka	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Nathrach McNeb	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Samuel	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eulàlia i Phovas i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Raúl i Delgado i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Velasco i Fundaro	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alondra i Zebala i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Francisco I Alvera I Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Emilia i Zabala i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Emil I Zemress i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Al&#039;Kazaan i Primo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Martha i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Farhir i Primo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mort Du-Besté	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Dawn	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Reuben i Avalon i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miguel I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Tyden	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Garviel i Abrira i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rodrigo i Zabala i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estaban i Fontanilla i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Urraca i Inez i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Brass Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Derwyn	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Navarr	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
With their mission of mercy more-or-less complete, the now much-lighter Sumaah transports are ready to turn for home. There is still some risk from Asavea but the Frieøyer mariners are confident the cowards of Nemoria have learned their lesson at least in the short term. A player who wants to roleplay that they are helping the Asavean Stone Fleet safely return to Sumaah can take the [[Voyage#Maritime_Escort|maritime escort]] [[voyage]] to represent this.&lt;br /&gt;
&lt;br /&gt;
==Pact of Broken Chains==&lt;br /&gt;
* &#039;&#039;&#039;Last season saw a meeting of the Liberty Pact chaired by the Axou delegate&lt;br /&gt;
* &#039;&#039;&#039;Most topics discussed in the meeting ended in stalemate&lt;br /&gt;
* &#039;&#039;&#039;There was uncertainty about the process for dealing with ties&lt;br /&gt;
* &#039;&#039;&#039;Sumaah and the Commonwealth are both assessing whether the Liberty Pact is still a valuable alliance&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Jarrigk Silktongue&#039;&#039; of Dawn is the current Voice of Liberty&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, the [[Voice of Liberty]] met with their counterparts from [[Axos]], the [[Commonwealth]], and the [[Sumaah Republic]] to discuss matters relevant to the [[Liberty Pact]]. The Pact unites the four nations in opposition to the practice of slavery. To &amp;quot;&#039;&#039;reject the practice of slavery, outlaw it amongst our citizens&#039;&#039;&amp;quot; and to &amp;quot;&#039;&#039;work towards the abolition of slavery across the world&#039;&#039;.&amp;quot; The meeting was called by Axos, and hosted under the auspices of the [[eternal]] [[Lashonar]] in their [[Lashonar#Caucus_Forum|Caucus Forum]]. As discussed [[My_soul_at_liberty#The_Magpie_in_the_Room|before the summit]], this is less than ideal because Lashonar lies under the [[Alignment#Enmity|enmity]] of the Conclave.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it appears that a misconception snuck into the meeting that said that the chair - Axos - had the ability to settle tie-breakers. It&#039;s not clear how exactly this misunderstanding arose - only those in the meeting are likely to know - but it caused confusion among the delegates. A number of the [[My_soul_at_liberty#Agenda|agenda points]] discussed ended (perhaps predictably) in stalemate; the Axou delegate then broke that stalemate in their own favour. There&#039;s no evidence that Lashonar itself was involved in this misunderstanding - but it can&#039;t be denied that it is odd that a failure of communication took place in an area overseen by a creature that exists to facilitate communication. This confusion lead to a [[Senate motion]] proposing amendments to the precepts of the pact to be [[Voice_of_Liberty#Liberty_Pact|withdrawn]]. Once the erroneous tie-broken decisions were removed, only three of the seven points raised for discussion were settled on correctly. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Liberty Pact Amendment, Proposed by Axos&amp;quot;&amp;gt;The requirement that each signatory to the Liberty Pact enforce free trade with the other signatories should be replaced with a prohibition on embargos between members of the pact. Members of the Pact should trade with each other, but should be free to set their tariffs to best support themselves.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Liberty Pact Amendment, Commonwealth (amended)&amp;quot;&amp;gt;We propose the creation of two degrees of membership. Members of the Pact will have full rights and voting ability. Signatories will be protected by the Liberty Pact, and have the rights due all members, but will not be permitted to raise amendments or vote.&amp;quot;&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The first was a motion to [[My_soul_at_liberty#Amend_Trade_Requirements_(Axos)|remove the requirement of free trade]] put forward by the Axos delegation. This apparently passed unanimously; each nation favours being able to set their own [[tariffs]] in trade with other signatory nations. The only restriction is that no member of the Liberty Pact will [[Tariffs#Embargo|embargo]] trade with any other.&lt;br /&gt;
&lt;br /&gt;
The second provision was the creation of the &amp;quot;two tier&amp;quot; system proposed by the Commonwealth - that the Liberty Pact be composed of voting members and signatory members who would be bound by the pact but not vote. After some passionate discussion, a new wording was agreed on and passed. The implication is, apparently, that all new members of the Liberty Pact will be signatory rather than voting members. &lt;br /&gt;
&lt;br /&gt;
Even there the confusion was not over. It seems the Sumaah delegate left satisfied with their understanding that Axos would be a signatory, rather than voting, member for the time being. Axos, by contrast, left on the assumption they would remain a signatory member. The actual status of Axos doesn&#039;t directly impact the two amendments agreed on, but it seems the High House of Pride in Sumaah has already passed a [[statement of principle]] with a greater majority urging the Voice of Liberty to bring the matter up again at the next meeting. Assuming there is one...&lt;br /&gt;
&lt;br /&gt;
===After the Storm Breaks===&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah question the future of the Liberty Pact&lt;br /&gt;
While Axos left the Liberty Pact meeting satisfied, neither the Sumaah negotiator nor the representative from the Commonwealth were able to return home with good news. Both great powers have been unhappy with the role played by Axos in recent years, and the confusion at the meeting has only compounded that. Both are now resigned to the fact that the latest changes will make it virtually impossible to sideline Axos in the future - both are questioning whether the Liberty Pact still serves their interests.&lt;br /&gt;
&lt;br /&gt;
After seeking the advice of the High House of Wisdom, Oxtitocszin, Censor of wood, metal and stone, has come to the conclusion that the four nations who form its backbone can only come to anything approaching unanimous agreement on matters of slavery. Attempting to bring the four nations closer politically outside of that singular shared goal is doomed to failure. Their proposal to [[My_soul_at_liberty#Centring_the_Way_(Sumaah)|centre the Way]] could &#039;&#039;never&#039;&#039; achieve a majority because two of the nations are composed entirely of heretics and blasphemers. The Commonwealth effort to [[My_soul_at_liberty#Status_of_Axos_(Commonwealth)|redefine the position of Axos]] was likewise unlikely to be achievable because the Empire would vote to protect its protégé. Axos&#039; frustration that the Liberty Pact prevents them seeking diplomatic ties with the [[Principalities of Jarm]], and their [[My_soul_at_liberty#Remove_Jarmish_Embargo_(Axos)|attempts to remove the embargo]] will always fail while Sumaah and the Commonwealth both have their own reasons for wanting to prevent others trading with them.&lt;br /&gt;
&lt;br /&gt;
In the view of Oxtitocszin, the real problem is that the Liberty Pact has fundamentally achieved what it set out to accomplish. The international trade in slaves, which has immiserated countless Virtuous souls for millennia, has been broken. Torn to pieces by the combined martial power of three great empires, it is no more. [[Burning#Rachensgrab|Rachensgrab]] is destroyed, [[There_is_thunder|Chalonsio]] was sacked. Sarcophan, the largest trading nation in the world, abandoned the practice; Axos and half a dozen lesser nations just like them outlawed it.&lt;br /&gt;
&lt;br /&gt;
Of course, Asavea and Jarm stubbornly refuse to mend their ways - but neither of them has the slightest choice. Slavery is endemic to every aspect of their society, to give it up suddenly would mean the fall of their respective empires. There is no chance at all that either nation will simply give up slavery unless they are forced to by force of arms. As Militärattache Ludkhannah Schöningen points out, that might happen one day, but if it does, it won&#039;t be because of the Liberty Pact.&lt;br /&gt;
&lt;br /&gt;
At least not directly... What is notable, is that neither nation has attempted to resurrect the trade between countries. There has been no attempt to found a new Rachensgrab. Chalonsio is being rebuilt, but the markets for human flesh remain closed. Ludkhannah puts this down to fear - the success of the attacks by the members of the Pact on Chalonsio and Rachensgrab have made the dangers of engaging in the slave trade palpable. Neither Asavea nor Jarm is prepared to accept the humiliation and collapse that bowing to the Liberty Pact&#039;s demands would entail, but equally neither is foolish enough to provoke the pact into taking action. Neither nation are prepared to risk [[Foreign_ports#Asavean_Archipelago|Nemoria]] or [[Ambassador_to_Jarm|Rigia]] becoming the next Chalonsio. &lt;br /&gt;
&lt;br /&gt;
It might not have ended the way people imagined. The Commonwealth would still dearly love to overthrow the cruel, selfish, Jarmish Princes.  The Sumaah dream of the day they finally defeat the Asavean tyrants. But both these powers have been locked in armed struggle with their neighbours for more than a century - neither imagines that the conflict is going to end soon. Yes it would be Virtuous to free every slave in the world, it would clearly serve the Common Good, but wishing for it isn&#039;t going to make it happen, and dreaming of it only obscures the fact that it is happening anyway. Without ships laden with slaves docking in Asavea, the practice is bound to die out there eventually. The Jarmish are faced with the same fate - in the long run neither power can sustain its current course. &lt;br /&gt;
&lt;br /&gt;
That is why the two powers forged their so-called &amp;quot;Freedom Accords&amp;quot;. A desperate attempt to shore up their crumbling position, with each other, and with the rest of the world. But it hasn&#039;t worked - it can&#039;t work. The Freedom Accords can mandate that nobody can interfere in another nation&#039;s business, but they can&#039;t force their trading partners to engage in slavery without exposing their own hypocrisy. Nations that want to prosper while trading with Sumaah, the Commonwealth or the Empire are moving to emancipate their slaves.&lt;br /&gt;
&lt;br /&gt;
The Liberty Pact has won. They have won every battle and won every argument. It&#039;s not the kind of victory that people dream of, but it is still a victory of a kind. The practice of slavery has not been eradicated, but it has been comprehensively defeated.&lt;br /&gt;
&lt;br /&gt;
Ludkhannah fears that this victory is precisely the reason that the Liberty Pact is now struggling. Robbed of its central purpose, it risks becoming a talking shop for trade routes, tax rates and membership policies. It is notable that at this meeting just passed, the Empire did not raise a single item to the agenda. Most of what the Commonwealth and Sumaah raised was thrown out - and none of this should be a surprise or a disappointment. Victory has robbed the Pact of its purpose and without that reason to sacrifice their own best interests, the members of the Pact have less and less they need to talk about.&lt;br /&gt;
&lt;br /&gt;
===Moving Forward===&lt;br /&gt;
* &#039;&#039;&#039;Sumaah proposes returning the Pact to its roots and celebrating its successes&lt;br /&gt;
It seems that both the Commonwealth and Sumaah have arrived at the point where they feel the Liberty Pact has outlived its usefulness. With the support of the High House of Wisdom, Oxtitocszin has put forward a proposal for consideration by the other members of the Pact. The core idea is that the Sumaah plan to retire their Voice of Liberty and suggest other nations consider doing the same. The Pact &#039;&#039;must&#039;&#039; continue to exist, its existence is still working to end slavery; it is the meetings that are not working.&lt;br /&gt;
&lt;br /&gt;
It is those meetings that Oxtitocszin suggests can simply stop. It is expensive and risky to send delegates to a meeting that is achieving nothing - resources both Sumaah and the Commonwealth would rather devote to fighting their enemies. If the situation changes, if the threat of the slave trade rises again, then anyone can call the Pact together to propose how to respond. But absent such a threat, the House of the People simply do not see any value in further meetings.&lt;br /&gt;
&lt;br /&gt;
Henceforth, Oxtitocszin will handle all matters relating to the Pact on behalf of the Sumaah, and by letter where possible. The decision to put the Sumaah Ambassador to the Empire in charge of this reflects the simple historical reality - that the Empire was the driving force behind the creation of the Liberty Pact and that with few significant exceptions, every meeting of the Pact has always happened in the Empire. The Sumaah are perfectly satisfied with that arrangement - they simply plan to formalise it.&lt;br /&gt;
&lt;br /&gt;
They suggest that the other members of the Pact do likewise. If a meeting &#039;&#039;must&#039;&#039; be held, then it will be the ambassadors that meet. They will take their amendments to their own governments for ratification, and they should only amend the pact when all voting members agree. That last element is crucial in Oxtitocszin&#039;s view. If a member of this alliance does not agree, then that decision should not be forced on them. All that would happen if the Pact tried to force Sumaah to compromise their religious beliefs is that Sumaah would leave the Pact.&lt;br /&gt;
&lt;br /&gt;
If that happened, if the Pact were to shatter, then that is the one thing that could reverse the Liberty Pact&#039;s victory. If the Pact were to visibly fail, then the slave trade might yet return. But if members of the Pact stop trying to endlessly tweak the terms of the Pact (and Oxtitocszin cheerfully accepts that the Sumaah have been as guilty of this as anyone else), then it can continue to serve its purpose.&lt;br /&gt;
&lt;br /&gt;
Oxtitocszin has made these suggestions to the other nations, as well as the Empire, and awaits responses from the three.&lt;br /&gt;
==Joining Virtue and Magic==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=OrderCelestialArch.jpg|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ambassador Accalon has outlined a proposal to improve magical cooperation with the Republic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sumaah has cautiously agreed to collaborate on a single appraisal to be chosen by the Empire from the ideas proposed by the ambassador&#039;&#039;&#039;&lt;br /&gt;
Ambassador Accalon has piqued the interest of the Sumaah Republic with a proposal from the [[Grandmaster]] of the [[Celestial Arch]], &#039;&#039;&#039;Xanthippe&#039;&#039;&#039;. The offer proposes cooperation between the Empire and the Republic and suggests several possibilities such as military assistance against the Asavean menace;  supporting initiatives to expand new forms of engagement between Imperial magicians and the High Houses of Virtue; coordinating interactions with certain [[eternal|eternals]]; or exploring the nature of the [[astronomancy|astronomantic]] constellations within the Republic. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Appraise Magical Cooperation&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; [[Appraisal]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the end of the Spring Equinox 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Arranges an appraisal of magical cooperation between the Conclave and Sumaah Republic magicians&lt;br /&gt;
* The motion would need to select a single topic of from the list agreed with the Sumaah&lt;br /&gt;
* The chosen appraiser would be unavailable for at least nine months&lt;br /&gt;
* Creates an opportunity at the following summit to guide a Conclave Order to support the appraisal&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Possible Appraisal Topics:&#039;&#039;&#039; &lt;br /&gt;
* Opportunities for cooperation between the Celestial Arch and the Sumaah Republic&lt;br /&gt;
* Finding ways to cooperate in interactions with eternals&lt;br /&gt;
* Helping Imperial magicians make more virtuous choices&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Within the republic [[Sumaah_Republic#Magic|magic and magicians]] are generally the purview of the High Houses. Each of the virtuous assemblies has a cadre of ritual magicians who support the präster with [[enchantment|enchantments]] and [[divination|divinations]]. As a whole, Sumaah places an emphasis on less supernatural means of resolving problems; many citizens of the Republic prefer to avoid magic altogether; they would rather receive the blessings of the faith in the form of [[Religious skills#Anointing|anointings]] or [[Religious skills#Hallow|hallows]] than the magical effects of a ritual. This means that the Republic lags behind the rest of the world in terms of magical might. It makes up for this by having more &#039;&#039;organised&#039;&#039; magical traditions than any other nation with the possible exception of the [[Commonwealth]], but organisation can only achieve so much.&lt;br /&gt;
&lt;br /&gt;
After discussion with representatives of the High Houses, and with the House of the People, Oxtitocszin has agreed that some form of joint effort relating to magic could be considered. It would need the Imperial Senate to arrange an [[appraisal]], selecting a single proposal from the agreed list. The präster would work with the [[Civil Service|civil service]] to ensure that any magical cooperation was undertaken in such a way that it did not cause problems for either nation. The Senate would need to appoint an appropriate prognosticator, and should plan for them to be busy in Sumaah for at least nine months given the distances involved. Because of the nature of the appraisal, it would create an opportunity for the Conclave to [[Grandmaster#Guiding_an_Order|guide an order]] to support the appraisal, directing the appraisal in accordance with their manifesto and beliefs.  &lt;br /&gt;
&lt;br /&gt;
The Sumaah have ruled out some items on Accalon&#039;s list; there is no interest in exploring the nature of astronomancy with the Empire. The Sumaah have their own traditions, but view magic that draws on the powers of the constellations to be a form of [[aspect magic]], something that is at best [[heresy]] and arguably strays into [[blasphemy]]. As such, no reputable Sumaah magician would openly practice astronomancy, even if they might have some mild academic interest in the matter. The idea of working with Imperial magicians against the Asavean menace is more appealing in theory, but unfortunately when the High Houses studied the assessment of the [[opportunity]] provided by the präster in the High House of Wisdom, they determined that the costs were simply too high. Sadly, it would require too many skilled war-magicians to be pulled from the front line against the Asaveans.&lt;br /&gt;
&lt;br /&gt;
This opportunity is only available until the end of the Spring Equinox 388YE - events in Sumaah are in flux at the moment and Oxtitocszin cannot be confident that they would be able to arrange support for it after that time.&lt;br /&gt;
{{Sumaah Links}}&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Saoirse_Beoraidh&amp;diff=139918</id>
		<title>Saoirse Beoraidh</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Saoirse_Beoraidh&amp;diff=139918"/>
		<updated>2026-06-06T11:23:10Z</updated>

		<summary type="html">&lt;p&gt;Dre: /* On The Breath Of The Vortex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
During the Autumn Equinox 387YE, the [[Lepidean Librarian]], &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039;, charged the Heirs of Lepidus to read the [[past life vision]] records of &#039;&#039;&#039;Liissá Reparador Sigeing&#039;&#039;&#039;. This vision was experienced during the Winter Solstice of 386YE under the guidance of &#039;&#039;&#039;Ethelfrith Sigeling&#039;&#039;&#039;, and revealed the visionary’s past life as Saoirse Beoraidh, a well connected and informed spymaster-madam of the Golden Turtle inn and massage parlour.&lt;br /&gt;
&lt;br /&gt;
==The Vision==&lt;br /&gt;
Details of this vision can be found in Echoes of the Labyrinth Volume 11, as published by the [[Seer of the Gateway]] and distributed at the Turbrewlent Priest in Anvil.&lt;br /&gt;
&lt;br /&gt;
In summary, the vision focused on the decision around who to trust with intelligence regarding the location of a powerful [[magic items|magical item]] known as ‘The Breath Of The Vortex’. Saoirse had recently learned via an agent that this had been dropped into the [[regio]] known as the Ribbon of Salt by &#039;&#039;‘the Maelstrom’&#039;&#039;, a clear reference to the [[eternal]] [[Siakha]], some time earlier. This information had been confirmed by a herald of &#039;&#039;‘Old Bottlenose’&#039;&#039;, doubtless a reference to the eternal [[Rhianos]], though said herald had been fatally wounded gathering this information.&lt;br /&gt;
&lt;br /&gt;
Saoirse, accompanied by her secretary Shea, was then approached by three parties who wished to learn this information. One was a representative of the [[Grendel|Salt Lords]], who promised the visionary a lifetime of luxury as their companion if she handed over the information. One was a pirate and Siakha cultist, who offered to murder Saoirse’s enemies in payment. The third offer, made by letter, was from a [[Urizen|Urizeni]]: Aetheria of the Lighthouse at Nikephoros. What she offered was uncertain, but the letter indicated that she wished to utilise the knowledge for magical purposes. Saoirse chose to play for time with the Salt Lords and the pirates, and declared her intention to flee to Urizen with Shea and take refuge there, taking what wealth the two could carry and dividing the rest between the Golden Turtle’s employees.&lt;br /&gt;
&lt;br /&gt;
Divination rituals carried out after the vision revealed that Saoirse and Shea’s flight to Urizen was successful, and that the pair lived together until Saoirse’s death from old age. Aetheria and her spiremates were never able to make use of the knowledge regarding the Breath of the Vortex, and eventually the secret was lost once again.&lt;br /&gt;
&lt;br /&gt;
===Beoraidh===&lt;br /&gt;
The visionary’s past name and the character of the individuals who sought her out gave a strong indication as to where more information might be found. The researchers were able to secure passage on a Sarcophan vessel in order to avoid any potential difficulties with the Grendel or the Children of Wrecks.&lt;br /&gt;
Upon our arrival in Beoraidh we were amazed to find that the Golden Turtle, sometimes called the Gleaming Turtle in certain records, was still open and operating. The establishment’s staff, who are also its proprietors, were pleasantly surprised that we knew the name of their founder. They agreed to furnish us with whatever details we cared to ask for, so long as we agreed to relay to all our readers that the Golden Turtle remains the most palatial house of rest on the Broken Shore, where skilled hands can soothe your muscles and enchanting conversation can stimulate your mind. Considering the welcome we were offered during our interviews, this was a Prosperous deal that we had no hesitation in making.&lt;br /&gt;
&lt;br /&gt;
Little is known of Saoirse Beoraidh’s early life. She was certainly born into poverty, and had no contact with her birth family when she came into wealth. The staff of the Golden Turtle spoke of her as a woman of singular drive and Ambition, whose desire to better her station in life could not be dampened. After bouncing around the various jobs accessible to a young woman without connections or training she found her way into the sex trade, where her skills at reading people enabled her to build a good reputation and attract a higher class of clientele. She parlayed this network into a role as an information broker of sorts, keeping track of any interesting data she could find and either selling it on to the highest bidder, or else burying it to earn the favour of those who wished to keep their secrets. In time her wealth grew great enough that she was able to buy out the brothel at which she had once worked, refitting it and turning it into the Golden Turtle that is known today. According to stories told at the time, she never forgot her origins and treated her staff with great Loyalty, or fidelity as the Grendel would have it. Her network of contacts was alleged to stretch across the entire Bay of Catazar, and even beyond.&lt;br /&gt;
&lt;br /&gt;
The events of the vision were a well-known part of the Golden Turtle’s history, and took place in or around 315YE, which would have been during the reign of [[Empress Deanne]]. The stories told at the Golden Turtle matched with the account of the visionary, with the additional note that after Saoirse and Shea’s flight, the staff of the Golden Turtle tricked the Siakha Cultists into believing that the agent of the Salt Lords had been given the information about the Breath of the Vortex. This led to a brief blood feud between the two factions, by the end of which the Golden Turtle’s role in inciting this conflict had been quite forgotten.&lt;br /&gt;
&lt;br /&gt;
===Redoubt===&lt;br /&gt;
Our next stop would have been the Lighthouse at Nikephoros, but the spire’s recent destruction during battle with the Grendel and the Children of Wrecks have rendered that plan untenable. We thank the surviving members of the Lighthouse-That-Was for their willingness to assist us despite their difficult circumstances. While any physical records were lost during the lighthouse’s collapse, knowledgeable members of the spire were able to confirm to us that there had been a person called Aetheria at around that time, and that the spire’s failure to make proper use of the information Saoirse provided to them fit entirely with the state of decline their predecessors had been complicit in maintaining throughout much of their history.&lt;br /&gt;
&lt;br /&gt;
Our search took us next to Cargo; as the largest city in [[Redoubt]], we guessed that this would have been a likely next step for a new arrival to Urizen used to urban living. At this point we must once again thank Florus Acropolita, a local historian, for answering our call for information regarding this time period. Florus had acquired a set of letters penned by Shea, the secretary who had accompanied Saoirse on her flight to Urizen. With zir kind permission, we were able to inspect these letters and put together a picture of the pair’s life in the Empire.&lt;br /&gt;
&lt;br /&gt;
According to Shea’s writing, Saoirse already had contacts in Cargo who knew her name and could introduce her to people. Sticking to what she knew, she purchased a house and converted it into a brothel. Her keen ability to read people enabled her to adapt quickly to her new market, where she made great play of her years of experience and considerable [[arete]] in her trade, offering an experience tailored to the client’s level of comfort with physical touch and personal intimacy. While she never attempted to reach out to her contacts on the Broken Shore, both Shea and Saoirse cultivated the beginnings of a new information-gathering network along the Empire’s southern coast. Despite initial reluctance, both Saoirse and Shea eventually bound themselves to Menos, the egregore of Urizen, and became full citizens of the Empire.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
According to Shea’s correspondence, Saoirse began experiencing symptoms of an unspecified but serious illness throughout the late stages of 323YE. Sensing that the end was drawing near, the pair sold up their business and moved to a small coastal estate near Elos. It was during this time that the record settles a matter that had been the subject of some speculation among the researchers, as Shea records the pair finally deciding to undergo a formal marriage ceremony, officiated by “...a curious and open-minded priest who did not baulk at the mention of audacity and fidelity.” From this point forward, Shea’s letters become few and far between. The last entries in Florus’ collection indicate that Saoirse finally died in 324YE.&lt;br /&gt;
&lt;br /&gt;
==On The Breath Of The Vortex==&lt;br /&gt;
From all the information that we have been able to find, the Breath of the Vortex remains in the same place that it was during the vision of Liissá Sigeing – somewhere in or around the Ribbon of Salt regio off the coast of Optarion in Redoubt. While we can only speculate, the continuing pattern of violent eruptions would seem to be suggestive that some of the Maelstrom’s power still influences the regio.&lt;br /&gt;
&lt;br /&gt;
The Lepidean University is not a magical institution, and cannot speak directly to what means might be taken to locate and possibly retrieve this item. However, we may suggest potential further means of investigation. The eternal [[Kimus]] has offered its services in the location of notable items several times in recent years, and might well be prevailed upon to do so again in this case. A herald of Rhianos was able to confirm the artefact’s presence, albeit at the cost of its’ life, and it is possible that either Rhianos or one of its servants might be of some assistance in gaining access to that part of the regio where the Breath of the Vortex rests. Siakha, being the source of the item in question, might potentially have more information, although this would likely be illegal for anyone to investigate.&lt;br /&gt;
&lt;br /&gt;
Finally, while we trust in the sense of the Lepidean Librarian, we would nonetheless be failing in our [[Vigilance]] if we did not urge people against exploring the regio themselves. The fishing captains of Visten can recite a long list of curious citizens who were absolutely certain that they would be the first ones to unlock the Ribbon’s mysteries and return unharmed. Sadly the list of those who returned is considerably shorter.&lt;br /&gt;
&lt;br /&gt;
==On Espionage==&lt;br /&gt;
The Lepidean Librarian stated in her announcement before Senate that the life of Saoirse Beoraidh might well “...help us to combat the ‘jewels’ across the Bay,” jewels referring to the Grendel’s espionage rings. While we do not believe that we spoke to any actual spies during the course of our investigations, and while we do not believe that Saoirse ever directly worked for the Council of Salt Lords, our research into her history has given us something of an insight into how such networks are formed and how they function. We must also offer credit to Teasag D’Apulian, a Leaguish merchant who we encountered in Redoubt and who held forth at length on our somewhat abstract speculations about the nature of this work. Teasag would like us to make it clear that she herself was never a spy, but that she certainly had worked with spies before becoming an Imperial citizen, and that in her youth she had briefly worked as a courier for a man in Vorlach who was almost certainly a serious operator.&lt;br /&gt;
&lt;br /&gt;
Teasag’s first observation was that espionage rings are entirely unlike the [[spy network|spy networks]] used to gather military intelligence on the Empire’s enemies. Any attempt to understand one by examining the other is doomed to failure. The two work in different ways to achieve goals that are only superficially similar.&lt;br /&gt;
The structure of an espionage ring bears a striking similarity to the Urizeni concept of the Net of the Heavens. Each ring begins with a small group of individuals, maybe even a single person, tasked with receiving and collating all of the ring’s information into a comprehensible form. This central cell may never even set foot in the territory where their ring is focused, communicating with their operatives only by letter or by Winged Messenger. This is the role that Saoirse Beoraidh herself would have taken on, likely with the assistance of her secretary Shea.&lt;br /&gt;
&lt;br /&gt;
This central cell will be in direct contact with a small number of trusted professional spies. These agents will travel to areas of interest as directed by their central cell, likely with little or no direct knowledge of one another. Each one will have a legitimate reason for their travel, and will have a role that requires them to interact with a diverse range of people in many different settings. Many such agents work as merchants, although it is common for them to take on junior roles within larger organisations, masking their activities as errands undertaken on behalf of their employers. The Grendel embassy, though currently vacated, seems to have been overrun with such spies.&lt;br /&gt;
&lt;br /&gt;
Each spy has a single job: to find people who know useful things, and get those people to disclose what they know. What constitutes useful information varies depending on the directives of the central cell and the judgement of the spy themselves. When a spy identifies a useful individual, they will attempt to become close to them and to establish a relationship that encourages the sharing of information. If the information is not restricted then the relationship may simply be friendly or professional. However, if the spy wishes to gain access to a person’s secrets, they will deploy a variety of techniques of subversion, including but not limited to bribery, blackmail, seduction, or ideological conversion. These relationships may be temporary, or may last for years if the ring remains undetected. The spies may even imply that they are the central cell and that their contacts are the professional spies, disguising the nature and scale of the operations that they are undertaking.&lt;br /&gt;
&lt;br /&gt;
The outermost layers of the ring comprise those people who, knowingly or not, supply information to the professional spies. This is where the reach of an espionage ring becomes truly sinister. Any casual conversation with a curious stranger might be inadvertently feeding information to the enemy. Not only this, but even speaking to someone who is in a spy’s circle can end up providing information that would otherwise not have been known. Saoirse Beoraidh never truly operated an espionage ring, lacking the resources and connections to do so. However, by her example we can see that rooting out an espionage ring will require constant Vigilance by citizens.&lt;br /&gt;
&lt;br /&gt;
====Thanks====&lt;br /&gt;
In Loyalty, we preface this research with thanks to the following people and groups:&lt;br /&gt;
&lt;br /&gt;
* Alcuin, Seer of the Gateway, for allowing us access to his notes.&lt;br /&gt;
* Captain Meike Snijder and the crew of the Ochtenddauw, for granting us passage to Beoraidh.&lt;br /&gt;
* All the staff of the Golden Turtle, the finest luxury house of relaxation and companionship on the Broken Shore, where the conversation and the wine sparkle equally, for their generosity and flexibility on methods of payment.&lt;br /&gt;
* The fine people of The Lighthouse That Was for answering our questions at a very trying time.&lt;br /&gt;
* Florus Acropolita for allowing us to access zir library and private records.&lt;br /&gt;
* Teasag D’Apulian for providing forthright commentary on the nature of covert information-gathering.&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Saoirse_Beoraidh&amp;diff=139917</id>
		<title>Saoirse Beoraidh</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Saoirse_Beoraidh&amp;diff=139917"/>
		<updated>2026-06-06T11:22:21Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
During the Autumn Equinox 387YE, the [[Lepidean Librarian]], &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039;, charged the Heirs of Lepidus to read the [[past life vision]] records of &#039;&#039;&#039;Liissá Reparador Sigeing&#039;&#039;&#039;. This vision was experienced during the Winter Solstice of 386YE under the guidance of &#039;&#039;&#039;Ethelfrith Sigeling&#039;&#039;&#039;, and revealed the visionary’s past life as Saoirse Beoraidh, a well connected and informed spymaster-madam of the Golden Turtle inn and massage parlour.&lt;br /&gt;
&lt;br /&gt;
==The Vision==&lt;br /&gt;
Details of this vision can be found in Echoes of the Labyrinth Volume 11, as published by the [[Seer of the Gateway]] and distributed at the Turbrewlent Priest in Anvil.&lt;br /&gt;
&lt;br /&gt;
In summary, the vision focused on the decision around who to trust with intelligence regarding the location of a powerful [[magic items|magical item]] known as ‘The Breath Of The Vortex’. Saoirse had recently learned via an agent that this had been dropped into the [[regio]] known as the Ribbon of Salt by &#039;&#039;‘the Maelstrom’&#039;&#039;, a clear reference to the [[eternal]] [[Siakha]], some time earlier. This information had been confirmed by a herald of &#039;&#039;‘Old Bottlenose’&#039;&#039;, doubtless a reference to the eternal [[Rhianos]], though said herald had been fatally wounded gathering this information.&lt;br /&gt;
&lt;br /&gt;
Saoirse, accompanied by her secretary Shea, was then approached by three parties who wished to learn this information. One was a representative of the [[Grendel|Salt Lords]], who promised the visionary a lifetime of luxury as their companion if she handed over the information. One was a pirate and Siakha cultist, who offered to murder Saoirse’s enemies in payment. The third offer, made by letter, was from a [[Urizen|Urizeni]]: Aetheria of the Lighthouse at Nikephoros. What she offered was uncertain, but the letter indicated that she wished to utilise the knowledge for magical purposes. Saoirse chose to play for time with the Salt Lords and the pirates, and declared her intention to flee to Urizen with Shea and take refuge there, taking what wealth the two could carry and dividing the rest between the Golden Turtle’s employees.&lt;br /&gt;
&lt;br /&gt;
Divination rituals carried out after the vision revealed that Saoirse and Shea’s flight to Urizen was successful, and that the pair lived together until Saoirse’s death from old age. Aetheria and her spiremates were never able to make use of the knowledge regarding the Breath of the Vortex, and eventually the secret was lost once again.&lt;br /&gt;
&lt;br /&gt;
===Beoraidh===&lt;br /&gt;
The visionary’s past name and the character of the individuals who sought her out gave a strong indication as to where more information might be found. The researchers were able to secure passage on a Sarcophan vessel in order to avoid any potential difficulties with the Grendel or the Children of Wrecks.&lt;br /&gt;
Upon our arrival in Beoraidh we were amazed to find that the Golden Turtle, sometimes called the Gleaming Turtle in certain records, was still open and operating. The establishment’s staff, who are also its proprietors, were pleasantly surprised that we knew the name of their founder. They agreed to furnish us with whatever details we cared to ask for, so long as we agreed to relay to all our readers that the Golden Turtle remains the most palatial house of rest on the Broken Shore, where skilled hands can soothe your muscles and enchanting conversation can stimulate your mind. Considering the welcome we were offered during our interviews, this was a Prosperous deal that we had no hesitation in making.&lt;br /&gt;
&lt;br /&gt;
Little is known of Saoirse Beoraidh’s early life. She was certainly born into poverty, and had no contact with her birth family when she came into wealth. The staff of the Golden Turtle spoke of her as a woman of singular drive and Ambition, whose desire to better her station in life could not be dampened. After bouncing around the various jobs accessible to a young woman without connections or training she found her way into the sex trade, where her skills at reading people enabled her to build a good reputation and attract a higher class of clientele. She parlayed this network into a role as an information broker of sorts, keeping track of any interesting data she could find and either selling it on to the highest bidder, or else burying it to earn the favour of those who wished to keep their secrets. In time her wealth grew great enough that she was able to buy out the brothel at which she had once worked, refitting it and turning it into the Golden Turtle that is known today. According to stories told at the time, she never forgot her origins and treated her staff with great Loyalty, or fidelity as the Grendel would have it. Her network of contacts was alleged to stretch across the entire Bay of Catazar, and even beyond.&lt;br /&gt;
&lt;br /&gt;
The events of the vision were a well-known part of the Golden Turtle’s history, and took place in or around 315YE, which would have been during the reign of [[Empress Deanne]]. The stories told at the Golden Turtle matched with the account of the visionary, with the additional note that after Saoirse and Shea’s flight, the staff of the Golden Turtle tricked the Siakha Cultists into believing that the agent of the Salt Lords had been given the information about the Breath of the Vortex. This led to a brief blood feud between the two factions, by the end of which the Golden Turtle’s role in inciting this conflict had been quite forgotten.&lt;br /&gt;
&lt;br /&gt;
===Redoubt===&lt;br /&gt;
Our next stop would have been the Lighthouse at Nikephoros, but the spire’s recent destruction during battle with the Grendel and the Children of Wrecks have rendered that plan untenable. We thank the surviving members of the Lighthouse-That-Was for their willingness to assist us despite their difficult circumstances. While any physical records were lost during the lighthouse’s collapse, knowledgeable members of the spire were able to confirm to us that there had been a person called Aetheria at around that time, and that the spire’s failure to make proper use of the information Saoirse provided to them fit entirely with the state of decline their predecessors had been complicit in maintaining throughout much of their history.&lt;br /&gt;
&lt;br /&gt;
Our search took us next to Cargo; as the largest city in [[Redoubt]], we guessed that this would have been a likely next step for a new arrival to Urizen used to urban living. At this point we must once again thank Florus Acropolita, a local historian, for answering our call for information regarding this time period. Florus had acquired a set of letters penned by Shea, the secretary who had accompanied Saoirse on her flight to Urizen. With zir kind permission, we were able to inspect these letters and put together a picture of the pair’s life in the Empire.&lt;br /&gt;
&lt;br /&gt;
According to Shea’s writing, Saoirse already had contacts in Cargo who knew her name and could introduce her to people. Sticking to what she knew, she purchased a house and converted it into a brothel. Her keen ability to read people enabled her to adapt quickly to her new market, where she made great play of her years of experience and considerable [[arete]] in her trade, offering an experience tailored to the client’s level of comfort with physical touch and personal intimacy. While she never attempted to reach out to her contacts on the Broken Shore, both Shea and Saoirse cultivated the beginnings of a new information-gathering network along the Empire’s southern coast. Despite initial reluctance, both Saoirse and Shea eventually bound themselves to Menos, the egregore of Urizen, and became full citizens of the Empire.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
According to Shea’s correspondence, Saoirse began experiencing symptoms of an unspecified but serious illness throughout the late stages of 323YE. Sensing that the end was drawing near, the pair sold up their business and moved to a small coastal estate near Elos. It was during this time that the record settles a matter that had been the subject of some speculation among the researchers, as Shea records the pair finally deciding to undergo a formal marriage ceremony, officiated by “...a curious and open-minded priest who did not baulk at the mention of audacity and fidelity.” From this point forward, Shea’s letters become few and far between. The last entries in Florus’ collection indicate that Saoirse finally died in 324YE.&lt;br /&gt;
&lt;br /&gt;
==On The Breath Of The Vortex==&lt;br /&gt;
From all the information that we have been able to find, the Breath of the Vortex remains in the same place that it was during the vision of Liissá Sigeing – somewhere in or around the Ribbon of Salt regio off the coast of Optarion in Redoubt. While we can only speculate, the continuing pattern of violent eruptions would seem to be suggestive that some of the Maelstrom’s power still influences the regio.&lt;br /&gt;
&lt;br /&gt;
The Lepidean University is not a magical institution, and cannot speak directly to what means might be taken to locate and possibly retrieve this item. However, we may suggest potential further means of investigation. The Eternal Kimus has offered its’ services in the location of notable items several times in recent years, and might well be prevailed upon to do so again in this case. A herald of Rhianos was able to confirm the artefact’s presence, albeit at the cost of its’ life, and it is possible that either Rhianos or one of its’ servants might be of some assistance in gaining access to that part of the regio where the Breath of the Vortex rests. Siakha, being the source of the item in question, might potentially have more information, although this would likely be illegal for anyone to investigate.&lt;br /&gt;
&lt;br /&gt;
Finally, while we trust in the sense of the Lepidean Librarian, we would nonetheless be failing in our [[Vigilance]] if we did not urge people against exploring the regio themselves. The fishing captains of Visten can recite a long list of curious citizens who were absolutely certain that they would be the first ones to unlock the Ribbon’s mysteries and return unharmed. Sadly the list of those who returned is considerably shorter.&lt;br /&gt;
&lt;br /&gt;
==On Espionage==&lt;br /&gt;
The Lepidean Librarian stated in her announcement before Senate that the life of Saoirse Beoraidh might well “...help us to combat the ‘jewels’ across the Bay,” jewels referring to the Grendel’s espionage rings. While we do not believe that we spoke to any actual spies during the course of our investigations, and while we do not believe that Saoirse ever directly worked for the Council of Salt Lords, our research into her history has given us something of an insight into how such networks are formed and how they function. We must also offer credit to Teasag D’Apulian, a Leaguish merchant who we encountered in Redoubt and who held forth at length on our somewhat abstract speculations about the nature of this work. Teasag would like us to make it clear that she herself was never a spy, but that she certainly had worked with spies before becoming an Imperial citizen, and that in her youth she had briefly worked as a courier for a man in Vorlach who was almost certainly a serious operator.&lt;br /&gt;
&lt;br /&gt;
Teasag’s first observation was that espionage rings are entirely unlike the [[spy network|spy networks]] used to gather military intelligence on the Empire’s enemies. Any attempt to understand one by examining the other is doomed to failure. The two work in different ways to achieve goals that are only superficially similar.&lt;br /&gt;
The structure of an espionage ring bears a striking similarity to the Urizeni concept of the Net of the Heavens. Each ring begins with a small group of individuals, maybe even a single person, tasked with receiving and collating all of the ring’s information into a comprehensible form. This central cell may never even set foot in the territory where their ring is focused, communicating with their operatives only by letter or by Winged Messenger. This is the role that Saoirse Beoraidh herself would have taken on, likely with the assistance of her secretary Shea.&lt;br /&gt;
&lt;br /&gt;
This central cell will be in direct contact with a small number of trusted professional spies. These agents will travel to areas of interest as directed by their central cell, likely with little or no direct knowledge of one another. Each one will have a legitimate reason for their travel, and will have a role that requires them to interact with a diverse range of people in many different settings. Many such agents work as merchants, although it is common for them to take on junior roles within larger organisations, masking their activities as errands undertaken on behalf of their employers. The Grendel embassy, though currently vacated, seems to have been overrun with such spies.&lt;br /&gt;
&lt;br /&gt;
Each spy has a single job: to find people who know useful things, and get those people to disclose what they know. What constitutes useful information varies depending on the directives of the central cell and the judgement of the spy themselves. When a spy identifies a useful individual, they will attempt to become close to them and to establish a relationship that encourages the sharing of information. If the information is not restricted then the relationship may simply be friendly or professional. However, if the spy wishes to gain access to a person’s secrets, they will deploy a variety of techniques of subversion, including but not limited to bribery, blackmail, seduction, or ideological conversion. These relationships may be temporary, or may last for years if the ring remains undetected. The spies may even imply that they are the central cell and that their contacts are the professional spies, disguising the nature and scale of the operations that they are undertaking.&lt;br /&gt;
&lt;br /&gt;
The outermost layers of the ring comprise those people who, knowingly or not, supply information to the professional spies. This is where the reach of an espionage ring becomes truly sinister. Any casual conversation with a curious stranger might be inadvertently feeding information to the enemy. Not only this, but even speaking to someone who is in a spy’s circle can end up providing information that would otherwise not have been known. Saoirse Beoraidh never truly operated an espionage ring, lacking the resources and connections to do so. However, by her example we can see that rooting out an espionage ring will require constant Vigilance by citizens.&lt;br /&gt;
&lt;br /&gt;
====Thanks====&lt;br /&gt;
In Loyalty, we preface this research with thanks to the following people and groups:&lt;br /&gt;
&lt;br /&gt;
* Alcuin, Seer of the Gateway, for allowing us access to his notes.&lt;br /&gt;
* Captain Meike Snijder and the crew of the Ochtenddauw, for granting us passage to Beoraidh.&lt;br /&gt;
* All the staff of the Golden Turtle, the finest luxury house of relaxation and companionship on the Broken Shore, where the conversation and the wine sparkle equally, for their generosity and flexibility on methods of payment.&lt;br /&gt;
* The fine people of The Lighthouse That Was for answering our questions at a very trying time.&lt;br /&gt;
* Florus Acropolita for allowing us to access zir library and private records.&lt;br /&gt;
* Teasag D’Apulian for providing forthright commentary on the nature of covert information-gathering.&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Saoirse_Beoraidh&amp;diff=139916</id>
		<title>Saoirse Beoraidh</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Saoirse_Beoraidh&amp;diff=139916"/>
		<updated>2026-06-06T11:20:46Z</updated>

		<summary type="html">&lt;p&gt;Dre: /* On Espionage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
During the Autumn Equinox 387YE, the [[Lepidean Librarian]], &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039;, charged the Heirs of Lepidus to read the past life vision records of &#039;&#039;&#039;Liissá Reparador Sigeing&#039;&#039;&#039;. This vision was experienced during the Winter Solstice of 386YE under the guidance of &#039;&#039;&#039;Ethelfrith Sigeling&#039;&#039;&#039;, and revealed the visionary’s past life as Saoirse Beoraidh, a well connected and informed spymaster-madam of the Golden Turtle inn and massage parlour.&lt;br /&gt;
&lt;br /&gt;
==The Vision==&lt;br /&gt;
Details of this vision can be found in Echoes of the Labyrinth Volume 11, as published by the [[Seer of the Gateway]] and distributed at the Turbrewlent Priest in Anvil.&lt;br /&gt;
&lt;br /&gt;
In summary, the vision focused on the decision around who to trust with intelligence regarding the location of a powerful magical item known as ‘The Breath Of The Vortex’. Saoirse had recently learned via an agent that this had been dropped into the regio known as the Ribbon of Salt by &#039;&#039;‘the Maelstrom’&#039;&#039;, a clear reference to the [[eternal]] [[Siakha]], some time earlier. This information had been confirmed by a herald of &#039;&#039;‘Old Bottlenose’&#039;&#039;, doubtless a reference to the eternal [[Rhianos]], though said herald had been fatally wounded gathering this information.&lt;br /&gt;
&lt;br /&gt;
Saoirse, accompanied by her secretary Shea, was then approached by three parties who wished to learn this information. One was a representative of the [[Grendel|Salt Lords]], who promised the visionary a lifetime of luxury as their companion if she handed over the information. One was a pirate and Siakha cultist, who offered to murder Saoirse’s enemies in payment. The third offer, made by letter, was from a Urizeni: Aetheria of the Lighthouse at Nikephoros. What she offered was uncertain, but the letter indicated that she wished to utilise the knowledge for magical purposes. Saoirse chose to play for time with the Salt Lords and the pirates, and declared her intention to flee to Urizen with Shea and take refuge there, taking what wealth the two could carry and dividing the rest between the Golden Turtle’s employees.&lt;br /&gt;
&lt;br /&gt;
Divination rituals carried out after the vision revealed that Saoirse and Shea’s flight to Urizen was successful, and that the pair lived together until Saoirse’s death from old age. Aetheria and her spiremates were never able to make use of the knowledge regarding the Breath of the Vortex, and eventually the secret was lost once again.&lt;br /&gt;
&lt;br /&gt;
===Beoraidh===&lt;br /&gt;
The visionary’s past name and the character of the individuals who sought her out gave a strong indication as to where more information might be found. The researchers were able to secure passage on a Sarcophan vessel in order to avoid any potential difficulties with the Grendel or the Children of Wrecks.&lt;br /&gt;
Upon our arrival in Beoraidh we were amazed to find that the Golden Turtle, sometimes called the Gleaming Turtle in certain records, was still open and operating. The establishment’s staff, who are also its proprietors, were pleasantly surprised that we knew the name of their founder. They agreed to furnish us with whatever details we cared to ask for, so long as we agreed to relay to all our readers that the Golden Turtle remains the most palatial house of rest on the Broken Shore, where skilled hands can soothe your muscles and enchanting conversation can stimulate your mind. Considering the welcome we were offered during our interviews, this was a Prosperous deal that we had no hesitation in making.&lt;br /&gt;
&lt;br /&gt;
Little is known of Saoirse Beoraidh’s early life. She was certainly born into poverty, and had no contact with her birth family when she came into wealth. The staff of the Golden Turtle spoke of her as a woman of singular drive and Ambition, whose desire to better her station in life could not be dampened. After bouncing around the various jobs accessible to a young woman without connections or training she found her way into the sex trade, where her skills at reading people enabled her to build a good reputation and attract a higher class of clientele. She parlayed this network into a role as an information broker of sorts, keeping track of any interesting data she could find and either selling it on to the highest bidder, or else burying it to earn the favour of those who wished to keep their secrets. In time her wealth grew great enough that she was able to buy out the brothel at which she had once worked, refitting it and turning it into the Golden Turtle that is known today. According to stories told at the time, she never forgot her origins and treated her staff with great Loyalty, or fidelity as the Grendel would have it. Her network of contacts was alleged to stretch across the entire Bay of Catazar, and even beyond.&lt;br /&gt;
&lt;br /&gt;
The events of the vision were a well-known part of the Golden Turtle’s history, and took place in or around 315YE, which would have been during the reign of [[Empress Deanne]]. The stories told at the Golden Turtle matched with the account of the visionary, with the additional note that after Saoirse and Shea’s flight, the staff of the Golden Turtle tricked the Siakha Cultists into believing that the agent of the Salt Lords had been given the information about the Breath of the Vortex. This led to a brief blood feud between the two factions, by the end of which the Golden Turtle’s role in inciting this conflict had been quite forgotten.&lt;br /&gt;
&lt;br /&gt;
===Redoubt===&lt;br /&gt;
Our next stop would have been the Lighthouse at Nikephoros, but the spire’s recent destruction during battle with the Grendel and the Children of Wrecks have rendered that plan untenable. We thank the surviving members of the Lighthouse-That-Was for their willingness to assist us despite their difficult circumstances. While any physical records were lost during the lighthouse’s collapse, knowledgeable members of the spire were able to confirm to us that there had been a person called Aetheria at around that time, and that the spire’s failure to make proper use of the information Saoirse provided to them fit entirely with the state of decline their predecessors had been complicit in maintaining throughout much of their history.&lt;br /&gt;
&lt;br /&gt;
Our search took us next to Cargo; as the largest city in [[Redoubt]], we guessed that this would have been a likely next step for a new arrival to Urizen used to urban living. At this point we must once again thank Florus Acropolita, a local historian, for answering our call for information regarding this time period. Florus had acquired a set of letters penned by Shea, the secretary who had accompanied Saoirse on her flight to Urizen. With zir kind permission, we were able to inspect these letters and put together a picture of the pair’s life in the Empire.&lt;br /&gt;
&lt;br /&gt;
According to Shea’s writing, Saoirse already had contacts in Cargo who knew her name and could introduce her to people. Sticking to what she knew, she purchased a house and converted it into a brothel. Her keen ability to read people enabled her to adapt quickly to her new market, where she made great play of her years of experience and considerable [[arete]] in her trade, offering an experience tailored to the client’s level of comfort with physical touch and personal intimacy. While she never attempted to reach out to her contacts on the Broken Shore, both Shea and Saoirse cultivated the beginnings of a new information-gathering network along the Empire’s southern coast. Despite initial reluctance, both Saoirse and Shea eventually bound themselves to Menos, the egregore of Urizen, and became full citizens of the Empire.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
According to Shea’s correspondence, Saoirse began experiencing symptoms of an unspecified but serious illness throughout the late stages of 323YE. Sensing that the end was drawing near, the pair sold up their business and moved to a small coastal estate near Elos. It was during this time that the record settles a matter that had been the subject of some speculation among the researchers, as Shea records the pair finally deciding to undergo a formal marriage ceremony, officiated by “...a curious and open-minded priest who did not baulk at the mention of audacity and fidelity.” From this point forward, Shea’s letters become few and far between. The last entries in Florus’ collection indicate that Saoirse finally died in 324YE.&lt;br /&gt;
&lt;br /&gt;
==On The Breath Of The Vortex==&lt;br /&gt;
From all the information that we have been able to find, the Breath of the Vortex remains in the same place that it was during the vision of Liissá Sigeing – somewhere in or around the Ribbon of Salt regio off the coast of Optarion in Redoubt. While we can only speculate, the continuing pattern of violent eruptions would seem to be suggestive that some of the Maelstrom’s power still influences the regio.&lt;br /&gt;
&lt;br /&gt;
The Lepidean University is not a magical institution, and cannot speak directly to what means might be taken to locate and possibly retrieve this item. However, we may suggest potential further means of investigation. The Eternal Kimus has offered its’ services in the location of notable items several times in recent years, and might well be prevailed upon to do so again in this case. A herald of Rhianos was able to confirm the artefact’s presence, albeit at the cost of its’ life, and it is possible that either Rhianos or one of its’ servants might be of some assistance in gaining access to that part of the regio where the Breath of the Vortex rests. Siakha, being the source of the item in question, might potentially have more information, although this would likely be illegal for anyone to investigate.&lt;br /&gt;
&lt;br /&gt;
Finally, while we trust in the sense of the Lepidean Librarian, we would nonetheless be failing in our [[Vigilance]] if we did not urge people against exploring the regio themselves. The fishing captains of Visten can recite a long list of curious citizens who were absolutely certain that they would be the first ones to unlock the Ribbon’s mysteries and return unharmed. Sadly the list of those who returned is considerably shorter.&lt;br /&gt;
&lt;br /&gt;
==On Espionage==&lt;br /&gt;
The Lepidean Librarian stated in her announcement before Senate that the life of Saoirse Beoraidh might well “...help us to combat the ‘jewels’ across the Bay,” jewels referring to the Grendel’s espionage rings. While we do not believe that we spoke to any actual spies during the course of our investigations, and while we do not believe that Saoirse ever directly worked for the Council of Salt Lords, our research into her history has given us something of an insight into how such networks are formed and how they function. We must also offer credit to Teasag D’Apulian, a Leaguish merchant who we encountered in Redoubt and who held forth at length on our somewhat abstract speculations about the nature of this work. Teasag would like us to make it clear that she herself was never a spy, but that she certainly had worked with spies before becoming an Imperial citizen, and that in her youth she had briefly worked as a courier for a man in Vorlach who was almost certainly a serious operator.&lt;br /&gt;
&lt;br /&gt;
Teasag’s first observation was that espionage rings are entirely unlike the [[spy network|spy networks]] used to gather military intelligence on the Empire’s enemies. Any attempt to understand one by examining the other is doomed to failure. The two work in different ways to achieve goals that are only superficially similar.&lt;br /&gt;
The structure of an espionage ring bears a striking similarity to the Urizeni concept of the Net of the Heavens. Each ring begins with a small group of individuals, maybe even a single person, tasked with receiving and collating all of the ring’s information into a comprehensible form. This central cell may never even set foot in the territory where their ring is focused, communicating with their operatives only by letter or by Winged Messenger. This is the role that Saoirse Beoraidh herself would have taken on, likely with the assistance of her secretary Shea.&lt;br /&gt;
&lt;br /&gt;
This central cell will be in direct contact with a small number of trusted professional spies. These agents will travel to areas of interest as directed by their central cell, likely with little or no direct knowledge of one another. Each one will have a legitimate reason for their travel, and will have a role that requires them to interact with a diverse range of people in many different settings. Many such agents work as merchants, although it is common for them to take on junior roles within larger organisations, masking their activities as errands undertaken on behalf of their employers. The Grendel embassy, though currently vacated, seems to have been overrun with such spies.&lt;br /&gt;
&lt;br /&gt;
Each spy has a single job: to find people who know useful things, and get those people to disclose what they know. What constitutes useful information varies depending on the directives of the central cell and the judgement of the spy themselves. When a spy identifies a useful individual, they will attempt to become close to them and to establish a relationship that encourages the sharing of information. If the information is not restricted then the relationship may simply be friendly or professional. However, if the spy wishes to gain access to a person’s secrets, they will deploy a variety of techniques of subversion, including but not limited to bribery, blackmail, seduction, or ideological conversion. These relationships may be temporary, or may last for years if the ring remains undetected. The spies may even imply that they are the central cell and that their contacts are the professional spies, disguising the nature and scale of the operations that they are undertaking.&lt;br /&gt;
&lt;br /&gt;
The outermost layers of the ring comprise those people who, knowingly or not, supply information to the professional spies. This is where the reach of an espionage ring becomes truly sinister. Any casual conversation with a curious stranger might be inadvertently feeding information to the enemy. Not only this, but even speaking to someone who is in a spy’s circle can end up providing information that would otherwise not have been known. Saoirse Beoraidh never truly operated an espionage ring, lacking the resources and connections to do so. However, by her example we can see that rooting out an espionage ring will require constant Vigilance by citizens.&lt;br /&gt;
&lt;br /&gt;
====Thanks====&lt;br /&gt;
In Loyalty, we preface this research with thanks to the following people and groups:&lt;br /&gt;
&lt;br /&gt;
* Alcuin, Seer of the Gateway, for allowing us access to his notes.&lt;br /&gt;
* Captain Meike Snijder and the crew of the Ochtenddauw, for granting us passage to Beoraidh.&lt;br /&gt;
* All the staff of the Golden Turtle, the finest luxury house of relaxation and companionship on the Broken Shore, where the conversation and the wine sparkle equally, for their generosity and flexibility on methods of payment.&lt;br /&gt;
* The fine people of The Lighthouse That Was for answering our questions at a very trying time.&lt;br /&gt;
* Florus Acropolita for allowing us to access zir library and private records.&lt;br /&gt;
* Teasag D’Apulian for providing forthright commentary on the nature of covert information-gathering.&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Saoirse_Beoraidh&amp;diff=139915</id>
		<title>Saoirse Beoraidh</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Saoirse_Beoraidh&amp;diff=139915"/>
		<updated>2026-06-06T11:20:01Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
During the Autumn Equinox 387YE, the [[Lepidean Librarian]], &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039;, charged the Heirs of Lepidus to read the past life vision records of &#039;&#039;&#039;Liissá Reparador Sigeing&#039;&#039;&#039;. This vision was experienced during the Winter Solstice of 386YE under the guidance of &#039;&#039;&#039;Ethelfrith Sigeling&#039;&#039;&#039;, and revealed the visionary’s past life as Saoirse Beoraidh, a well connected and informed spymaster-madam of the Golden Turtle inn and massage parlour.&lt;br /&gt;
&lt;br /&gt;
==The Vision==&lt;br /&gt;
Details of this vision can be found in Echoes of the Labyrinth Volume 11, as published by the [[Seer of the Gateway]] and distributed at the Turbrewlent Priest in Anvil.&lt;br /&gt;
&lt;br /&gt;
In summary, the vision focused on the decision around who to trust with intelligence regarding the location of a powerful magical item known as ‘The Breath Of The Vortex’. Saoirse had recently learned via an agent that this had been dropped into the regio known as the Ribbon of Salt by &#039;&#039;‘the Maelstrom’&#039;&#039;, a clear reference to the [[eternal]] [[Siakha]], some time earlier. This information had been confirmed by a herald of &#039;&#039;‘Old Bottlenose’&#039;&#039;, doubtless a reference to the eternal [[Rhianos]], though said herald had been fatally wounded gathering this information.&lt;br /&gt;
&lt;br /&gt;
Saoirse, accompanied by her secretary Shea, was then approached by three parties who wished to learn this information. One was a representative of the [[Grendel|Salt Lords]], who promised the visionary a lifetime of luxury as their companion if she handed over the information. One was a pirate and Siakha cultist, who offered to murder Saoirse’s enemies in payment. The third offer, made by letter, was from a Urizeni: Aetheria of the Lighthouse at Nikephoros. What she offered was uncertain, but the letter indicated that she wished to utilise the knowledge for magical purposes. Saoirse chose to play for time with the Salt Lords and the pirates, and declared her intention to flee to Urizen with Shea and take refuge there, taking what wealth the two could carry and dividing the rest between the Golden Turtle’s employees.&lt;br /&gt;
&lt;br /&gt;
Divination rituals carried out after the vision revealed that Saoirse and Shea’s flight to Urizen was successful, and that the pair lived together until Saoirse’s death from old age. Aetheria and her spiremates were never able to make use of the knowledge regarding the Breath of the Vortex, and eventually the secret was lost once again.&lt;br /&gt;
&lt;br /&gt;
===Beoraidh===&lt;br /&gt;
The visionary’s past name and the character of the individuals who sought her out gave a strong indication as to where more information might be found. The researchers were able to secure passage on a Sarcophan vessel in order to avoid any potential difficulties with the Grendel or the Children of Wrecks.&lt;br /&gt;
Upon our arrival in Beoraidh we were amazed to find that the Golden Turtle, sometimes called the Gleaming Turtle in certain records, was still open and operating. The establishment’s staff, who are also its proprietors, were pleasantly surprised that we knew the name of their founder. They agreed to furnish us with whatever details we cared to ask for, so long as we agreed to relay to all our readers that the Golden Turtle remains the most palatial house of rest on the Broken Shore, where skilled hands can soothe your muscles and enchanting conversation can stimulate your mind. Considering the welcome we were offered during our interviews, this was a Prosperous deal that we had no hesitation in making.&lt;br /&gt;
&lt;br /&gt;
Little is known of Saoirse Beoraidh’s early life. She was certainly born into poverty, and had no contact with her birth family when she came into wealth. The staff of the Golden Turtle spoke of her as a woman of singular drive and Ambition, whose desire to better her station in life could not be dampened. After bouncing around the various jobs accessible to a young woman without connections or training she found her way into the sex trade, where her skills at reading people enabled her to build a good reputation and attract a higher class of clientele. She parlayed this network into a role as an information broker of sorts, keeping track of any interesting data she could find and either selling it on to the highest bidder, or else burying it to earn the favour of those who wished to keep their secrets. In time her wealth grew great enough that she was able to buy out the brothel at which she had once worked, refitting it and turning it into the Golden Turtle that is known today. According to stories told at the time, she never forgot her origins and treated her staff with great Loyalty, or fidelity as the Grendel would have it. Her network of contacts was alleged to stretch across the entire Bay of Catazar, and even beyond.&lt;br /&gt;
&lt;br /&gt;
The events of the vision were a well-known part of the Golden Turtle’s history, and took place in or around 315YE, which would have been during the reign of [[Empress Deanne]]. The stories told at the Golden Turtle matched with the account of the visionary, with the additional note that after Saoirse and Shea’s flight, the staff of the Golden Turtle tricked the Siakha Cultists into believing that the agent of the Salt Lords had been given the information about the Breath of the Vortex. This led to a brief blood feud between the two factions, by the end of which the Golden Turtle’s role in inciting this conflict had been quite forgotten.&lt;br /&gt;
&lt;br /&gt;
===Redoubt===&lt;br /&gt;
Our next stop would have been the Lighthouse at Nikephoros, but the spire’s recent destruction during battle with the Grendel and the Children of Wrecks have rendered that plan untenable. We thank the surviving members of the Lighthouse-That-Was for their willingness to assist us despite their difficult circumstances. While any physical records were lost during the lighthouse’s collapse, knowledgeable members of the spire were able to confirm to us that there had been a person called Aetheria at around that time, and that the spire’s failure to make proper use of the information Saoirse provided to them fit entirely with the state of decline their predecessors had been complicit in maintaining throughout much of their history.&lt;br /&gt;
&lt;br /&gt;
Our search took us next to Cargo; as the largest city in [[Redoubt]], we guessed that this would have been a likely next step for a new arrival to Urizen used to urban living. At this point we must once again thank Florus Acropolita, a local historian, for answering our call for information regarding this time period. Florus had acquired a set of letters penned by Shea, the secretary who had accompanied Saoirse on her flight to Urizen. With zir kind permission, we were able to inspect these letters and put together a picture of the pair’s life in the Empire.&lt;br /&gt;
&lt;br /&gt;
According to Shea’s writing, Saoirse already had contacts in Cargo who knew her name and could introduce her to people. Sticking to what she knew, she purchased a house and converted it into a brothel. Her keen ability to read people enabled her to adapt quickly to her new market, where she made great play of her years of experience and considerable [[arete]] in her trade, offering an experience tailored to the client’s level of comfort with physical touch and personal intimacy. While she never attempted to reach out to her contacts on the Broken Shore, both Shea and Saoirse cultivated the beginnings of a new information-gathering network along the Empire’s southern coast. Despite initial reluctance, both Saoirse and Shea eventually bound themselves to Menos, the egregore of Urizen, and became full citizens of the Empire.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
According to Shea’s correspondence, Saoirse began experiencing symptoms of an unspecified but serious illness throughout the late stages of 323YE. Sensing that the end was drawing near, the pair sold up their business and moved to a small coastal estate near Elos. It was during this time that the record settles a matter that had been the subject of some speculation among the researchers, as Shea records the pair finally deciding to undergo a formal marriage ceremony, officiated by “...a curious and open-minded priest who did not baulk at the mention of audacity and fidelity.” From this point forward, Shea’s letters become few and far between. The last entries in Florus’ collection indicate that Saoirse finally died in 324YE.&lt;br /&gt;
&lt;br /&gt;
==On The Breath Of The Vortex==&lt;br /&gt;
From all the information that we have been able to find, the Breath of the Vortex remains in the same place that it was during the vision of Liissá Sigeing – somewhere in or around the Ribbon of Salt regio off the coast of Optarion in Redoubt. While we can only speculate, the continuing pattern of violent eruptions would seem to be suggestive that some of the Maelstrom’s power still influences the regio.&lt;br /&gt;
&lt;br /&gt;
The Lepidean University is not a magical institution, and cannot speak directly to what means might be taken to locate and possibly retrieve this item. However, we may suggest potential further means of investigation. The Eternal Kimus has offered its’ services in the location of notable items several times in recent years, and might well be prevailed upon to do so again in this case. A herald of Rhianos was able to confirm the artefact’s presence, albeit at the cost of its’ life, and it is possible that either Rhianos or one of its’ servants might be of some assistance in gaining access to that part of the regio where the Breath of the Vortex rests. Siakha, being the source of the item in question, might potentially have more information, although this would likely be illegal for anyone to investigate.&lt;br /&gt;
&lt;br /&gt;
Finally, while we trust in the sense of the Lepidean Librarian, we would nonetheless be failing in our [[Vigilance]] if we did not urge people against exploring the regio themselves. The fishing captains of Visten can recite a long list of curious citizens who were absolutely certain that they would be the first ones to unlock the Ribbon’s mysteries and return unharmed. Sadly the list of those who returned is considerably shorter.&lt;br /&gt;
&lt;br /&gt;
==On Espionage==&lt;br /&gt;
The Lepidean Librarian stated in her announcement before Senate that the life of Saoirse Beoraidh might well “...help us to combat the ‘jewels’ across the Bay,” jewels referring to the Grendel’s espionage rings. While we do not believe that we spoke to any actual spies during the course of our investigations, and while we do not believe that Saoirse ever directly worked for the Council of Salt Lords, our research into her history has given us something of an insight into how such networks are formed and how they function. We must also offer credit to Teasag D’Apulian, a Leaguish merchant who we encountered in Redoubt and who held forth at length on our somewhat abstract speculations about the nature of this work. Teasag would like us to make it clear that she herself was never a spy, but that she certainly had worked with spies before becoming an Imperial citizen, and that in her youth she had briefly worked as a courier for a man in Vorlach who was almost certainly a serious operator.&lt;br /&gt;
&lt;br /&gt;
Teasag’s first observation was that espionage rings are entirely unlike the spy networks used to gather military intelligence on the Empire’s enemies. Any attempt to understand one by examining the other is doomed to failure. The two work in different ways to achieve goals that are only superficially similar.&lt;br /&gt;
The structure of an espionage ring bears a striking similarity to the Urizeni concept of the Net of the Heavens. Each ring begins with a small group of individuals, maybe even a single person, tasked with receiving and collating all of the ring’s information into a comprehensible form. This central cell may never even set foot in the territory where their ring is focused, communicating with their operatives only by letter or by Winged Messenger. This is the role that Saoirse Beoraidh herself would have taken on, likely with the assistance of her secretary Shea.&lt;br /&gt;
&lt;br /&gt;
This central cell will be in direct contact with a small number of trusted professional spies. These agents will travel to areas of interest as directed by their central cell, likely with little or no direct knowledge of one another. Each one will have a legitimate reason for their travel, and will have a role that requires them to interact with a diverse range of people in many different settings. Many such agents work as merchants, although it is common for them to take on junior roles within larger organisations, masking their activities as errands undertaken on behalf of their employers. The Grendel embassy, though currently vacated, seems to have been overrun with such spies.&lt;br /&gt;
&lt;br /&gt;
Each spy has a single job: to find people who know useful things, and get those people to disclose what they know. What constitutes useful information varies depending on the directives of the central cell and the judgement of the spy themselves. When a spy identifies a useful individual, they will attempt to become close to them and to establish a relationship that encourages the sharing of information. If the information is not restricted then the relationship may simply be friendly or professional. However, if the spy wishes to gain access to a person’s secrets, they will deploy a variety of techniques of subversion, including but not limited to bribery, blackmail, seduction, or ideological conversion. These relationships may be temporary, or may last for years if the ring remains undetected. The spies may even imply that they are the central cell and that their contacts are the professional spies, disguising the nature and scale of the operations that they are undertaking.&lt;br /&gt;
&lt;br /&gt;
The outermost layers of the ring comprise those people who, knowingly or not, supply information to the professional spies. This is where the reach of an espionage ring becomes truly sinister. Any casual conversation with a curious stranger might be inadvertently feeding information to the enemy. Not only this, but even speaking to someone who is in a spy’s circle can end up providing information that would otherwise not have been known. Saoirse Beoraidh never truly operated an espionage ring, lacking the resources and connections to do so. However, by her example we can see that rooting out an espionage ring will require constant Vigilance by citizens.&lt;br /&gt;
&lt;br /&gt;
====Thanks====&lt;br /&gt;
In Loyalty, we preface this research with thanks to the following people and groups:&lt;br /&gt;
&lt;br /&gt;
* Alcuin, Seer of the Gateway, for allowing us access to his notes.&lt;br /&gt;
* Captain Meike Snijder and the crew of the Ochtenddauw, for granting us passage to Beoraidh.&lt;br /&gt;
* All the staff of the Golden Turtle, the finest luxury house of relaxation and companionship on the Broken Shore, where the conversation and the wine sparkle equally, for their generosity and flexibility on methods of payment.&lt;br /&gt;
* The fine people of The Lighthouse That Was for answering our questions at a very trying time.&lt;br /&gt;
* Florus Acropolita for allowing us to access zir library and private records.&lt;br /&gt;
* Teasag D’Apulian for providing forthright commentary on the nature of covert information-gathering.&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Our_elaborate_plans&amp;diff=139901</id>
		<title>Our elaborate plans</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Our_elaborate_plans&amp;diff=139901"/>
		<updated>2026-06-06T09:02:03Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Spring]][[Category:Wind of Fortune]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Portia stared at the magician and cursed. Normally, her line of work was engaging. Find the mark, seduce the mark, get the mark to tell you everything they know. Like taking candy from a baby. Easy &#039;&#039;and&#039;&#039; fun. The way life should be!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course Dioskoros presents some evidence that causality doesn&#039;t apply to a creature like the Night Singer. The central thrust of their thesis was that the nature of these beings is to &#039;&#039;be eternal&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was not fun. She&#039;d casually let her fingers drift across his hand when she&#039;d handed him the drink and he&#039;d flinched like she&#039;d spilled hot syrah on him. Initially she&#039;d assumed that one of her colleagues might have been a better shout, but she was starting to accept that their reputation for standoffishness was more than just a reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In Dioskoros&#039; opinion, it is entirely consonant with what we know about eternals for them to take action based on events that have not yet happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Actius of the Deathless Cave! What a ridiculous name. Actius of the Humourless Cave more like. If this fellow was any more po-faced his features would turn to stone. Like happened to that poor actor in the performance of Death on the River at the Storyhouse. Shocking stuff. Someone needed to get to the bottom of that, Portia thought, and then sighed as she remembered that was exactly what she was being paid to do right now. She shook her thoughts away and tried to pay attention, even as the magician kept droning on and on and on.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But Euthalia&#039;s rebuttal shows that all of Dioskoros evidence is drawn entirely from the realms themselves. If they&#039;re correct, and after nearly seven hundred years of checking I think we can both agree that it appears they are, then that leaves no possibility at all for a violation of causality in the mortal world!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She sensed from the magician&#039;s tone that this last part was meant to be important. Or interesting. Or both. It was neither. She gave him her prettiest smile anyway to encourage him to go on. Men melted for that smile. Actius did not melt. In fact, she was fairly certain he did not notice. Just tell me who is behind all this, she screamed silently. She was going to charge Nile double for making her sit through whatever this was.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Euthalia claims that that is &#039;&#039;why&#039;&#039; an eternal can never enter the mortal realm. Their nature is eternal, but in the mortal realm they would be forced to obey the rigid laws of causality. For Euthalia, it&#039;s axiomatic then, that an eternal can never be present &#039;&#039;in the present&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The magician spread his hands to demonstrate how something that was very very long - or big - or something - couldn&#039;t possibly be reduced to something that was very very small. Or something. What the ever living fuck was this guy talking about? Worst. Mime. Ever.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But of course that is entirely tautological - it&#039;s the perfect example an unprovable hypothesis!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Actius spread his hands wide to emphasise that he had finished presenting the case. He&#039;d been surprised to receive this invitation for a meal at the House of Seven Suppers. It was certainly an odd place to meet for &amp;quot;an opportunity to discuss what is going on in Apulian&amp;quot;, but he never passed up a chance to discuss research with a fellow magician and actually, he was rather enjoying the evening. His host was &#039;&#039;excellent&#039;&#039; company. He was even starting to wonder if she wasn&#039;t keen on him.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 30%; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Rainbow cat.jpg|caption=The cats of Apulian are beautiful.|title=Just like all cats|align=left|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The strange night magic effects that have been affecting the city of Apulian for some time now seemed to [[The_play_that_came_to_Apulian|begin in Spring 387YE]]. A year later, and there is no sign of them abating. To the contrary, the effects have only [[Nightfall_in_Apulian|grown over time]]. It would be alarming if most of the actual effects weren&#039;t so engaging. The whole thing seems to be wrapped up with [[dramaturgy]] somehow, so it is possible that the construction of the [[The_play_that_came_to_Apulian#Curiouser_and_Curiouser|University of Dramaturgical Arts]] will shed some light on what is happening.&lt;br /&gt;
&lt;br /&gt;
The eternal [[Sung]] appeared to be highly agitated by what was happening and there was some hope that the [[Construct_Chamber_of_Euphony|completion of the Chamber of Euphony]], a [[fane]] built to the &#039;&#039;Night Singer&#039;&#039; might provide relief. Those hopes have been dashed, if anything they have made matters &#039;&#039;worse&#039;&#039; not better. Well not worse exactly, but the effects are more &#039;&#039;turbulent&#039;&#039; almost as if Night magic was at war with itself in the streets of the City Below.&lt;br /&gt;
&lt;br /&gt;
At the forthcoming summit, the League Synod will have to choose who will become the Map to the City Below. Given events in the city of Apulian it would be wise to choose carefully. Not least because it appears that the fane&#039;s eternal patron already has an expedition planned for their new Map...&lt;br /&gt;
&lt;br /&gt;
==Weird Scenes Inside==&lt;br /&gt;
The night magic roiling Apulian has not abated, if anything it has grown more turbulent. One Urizeni scholar explained that the currents of magic are &#039;&#039;not&#039;&#039; getting any stronger, rather it is the &#039;&#039;vorticity&#039;&#039; of the currents that is growing. Apparently that means how spinny-roundy they are and is very serious.&lt;br /&gt;
&lt;br /&gt;
Most folk have become acclimatised to the strange nature of the City Below. The way that enjoyable, interesting, engaging things are often much closer than you expected them to be, while boring, tedious, dull things are frequently much further away than they ought to be. The city is growing apace, with residents moving there from across the Empire. Many are opening restaurants, play-houses, and opera halls - even the dullest play or the most awkward oratorio is able to break even in a city where everyone is only a footstep away from a night&#039;s thrilling entertainment.&lt;br /&gt;
&lt;br /&gt;
Even the animals are getting in on the excitement. Every city in the League has stray cats, but only in Apulian will you encounter a feline whose coat is pure brilliant red or uniform topaz blue. It&#039;s not clear where these oddly coloured creatures come from but they appear to be at war with the birds. Beautiful songbirds have appeared all over the city in recent days, producing exquisite birdsong and shedding wondrous rainbow feathers that scintillate with colour. They are a welcome sight to everyone but the cats, who appear to be incensed by their singing and seek to chase them off where-ever they can be found.&lt;br /&gt;
&lt;br /&gt;
Of more relevance is the strange things happening with [[Dramaturgy#The_Thrones|the Thrones]]. Previously people have spoken of a feeling of having encountered [[Dramaturgy#The_Personae|the personae]] while out and about in the City Below. It is certainly easier than usual to draw on the power of the personae which would explain why people keep bumping into them.&lt;br /&gt;
&lt;br /&gt;
Now those effects appear to be influencing prosperous businesses. Sutlers Theatre reports that whenever they try to put on a performance of the Fall of the House of Nicovar, which has always been set in [[the Tomb]], the performance keeps happening in [[the Library]]. This isn&#039;t simply a &#039;&#039;feeling&#039;&#039; of being at the library, the set dressing meticulously created for the production keeps changing to reflect the new throne, sometimes while the audience are actually watching the play. It has led to rave reviews from the regular audience but outrage from critics. Ricardo von Temeschwar called it &amp;quot;a violent assault on the senses, bombastic and iconoclastic in equal measures, all equally bad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Dramaturgy has always had a curious history with drama in the League, but it&#039;s not simply artistic performances that are being affected. League citizens who embrace the presence of the thrones in the city, are discovering any business can be affected. Morgan Halfring, a butcher originally from Meade, has seen business thrive since he painted scenes of battles on the walls of his shop. The Knights&#039; Rest, a once-bawdy alehouse on the dock-front has gained a completely new clientele since it replaced the murals of knights and their paramours who were definitely doing anything but resting with hand-painted political slogans lifted from handbills printed by some of the more earnest bravos in the city.&lt;br /&gt;
&lt;br /&gt;
==Beautiful Friend==&lt;br /&gt;
It has been a long time coming. [[The_play_that_came_to_Apulian#Writhing_Tails,_Flashing_Wing|Tears]] have been shed. There have been [[Nightfall_in_Apulian#Sung&#039;s_Scandalous_Fane|scandalous accusations]]. Its [[Construct_Chamber_of_Euphony|construction]] has taken a year. Yet finally, it is here! The one, the only, the unmistakable, mysterious, sublime, transformative Chamber of Euphony! Seat of the [[Sung|Spiral Dancer]], the Lord of Illusions and Lady of Mysteries. Opening night tickets selling fast! Come, celebrate - and lose yourself in mystery!&lt;br /&gt;
&lt;br /&gt;
Or so go the spiels, advertising to every passer-by in the city of Apulian the presence of a genuine novelty. The Chamber of Euphony is a beautiful new chamber, built by League and Urizen architects working together to create something with near perfect acoustics. A sublime stage for the performance of music. Opening night is due the week after the [[Map to the City Below]] is first appointed.&lt;br /&gt;
&lt;br /&gt;
The timing is no coincidence, for the Chamber has been [[Construct_Chamber_of_Euphony|ceded to the night eternal]] [[Sung]], to serve as a seat of her power in Spiral. There are some who expect the Whispering Wind, to become the definitive patron to the fifth League city, some welcome that, and some not so much. Any production, of course, has its opening night issues...&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Rainbow Serpent&#039;&#039; provides no answers as to what is going on in Apulian, or even what their ambitions for the city are. &#039;&#039;Song Riddle&#039;&#039; is notoriously cryptic, a lover of mystery, she hates giving straight answers at the best of times. These, apparently, are not the best of times, and the eternal&#039;s responses have been particularly opaque, at least on the matter of Apulian and whatever is going on in the city. If there was some hope that granting the eternal dominion over a part of the city might shed some light on the strange confluence of dramaturgy those hopes have been dashed. The Night Singer remains even more tight lipped than normal.&lt;br /&gt;
&lt;br /&gt;
Those who treat with her often say that she is much less agitated than she was. Less agitated... but more busy. Ever since the Chamber was completed, she has grown even more, reclusive and distracted than usual.&lt;br /&gt;
&lt;br /&gt;
==The End of Laughter==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: HotPink;&amp;quot;&amp;gt;&#039;&#039;&#039;Map the City Below&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Venture Type:&#039;&#039;&#039; Scouting&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Apulian, Spiral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; League, Dawn, Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; Spring Equinox 388YE only&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Rewards:&#039;&#039;&#039; One crystal fire and a brightly coloured feather with no magical properties&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Sung are seeking assistance from Apulian military units in mapping the City Below&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They expect the Map to the City Below to use every tool at their disposal to encourage military units to aid them to become the Map&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They warn that the city will resist the effort&#039;&#039;&#039;&lt;br /&gt;
At the forthcoming summit, the League National Assembly are due to appoint the [[Map to the City Below]]. This obscurely named title is the official curator of Sung&#039;s fane in the city - charged by them with encouraging the spread of magic, music, and mystery in Apulian. According to the eternal, the idea is that whoever is appointed will &amp;quot;become&amp;quot; the Map to the City Below in some way. This transformation is almost certainly allegorical in nature, since the eternal is often incapable of communicating without employing hopelessly over-wrought metaphors.&lt;br /&gt;
&lt;br /&gt;
However, some part of the role appears to be deeply &#039;&#039;practical&#039;&#039;. The Rainbow Serpent is calling on Apulian citizens who have the means to help the eternal map the city below. After several painful attempts to explain what this actually entails, it appears to consist of employing soldiers, military units, to map out every sewer opening, every grate, every drain cover, and every subterranean passage in the city. Sung says a lot more than that, but it&#039;s all entirely circuitous rambling. Quite why on earth anyone would want to waste their time making a map of the sewers is beyond anyone - it&#039;s not like there isn&#039;t a perfectly good map of roughly where they run already, but when that is put to the eternal they just become increasingly agitated, almost like a child frustrated that they cannot make themselves understood.&lt;br /&gt;
&lt;br /&gt;
In fairness, Apulian&#039;s sewers are a real maze. Already well-made by the previous Urizen inhabitants, they were widened under Kaliact&#039;s rule with several new sewers dug. The Greater Doubt, flowing now more than ever before from Apstrus above since the dam&#039;s construction, runs into sluice gates at the city&#039;s walls into the dark tunnels below. This isn&#039;t inherently mysterious, of course - indeed there is something basely prosaic about the sewers. But it seems the tunnels are becoming even more tangled that the streets above. Sung&#039;s heralds seem desperate to find the heart of this maze, the twist around which this tangled warren is forming.&lt;br /&gt;
&lt;br /&gt;
In the coming season there will be a scouting venture available to League, Urizen and Dawnish military units: &#039;&#039;&#039;Map the City Below&#039;&#039;&#039;. Only the League and Urizen have actually been invited to take part, but Dawnish glory hounds can turn up anyway if the quixotic adventure feels romantic or glorious enough to sacrifice their time. Military units that take the action will receive one piece of crystal fire and a &amp;quot;rainbow feather&amp;quot; as payment for their services regardless of whether the military unit is upgraded or enchanted. Sung&#039;s heralds don&#039;t seem to be able to comprehend the logistics of paying more for a more effective unit, despite the fact that they are clearly desperate to get as many people as possible to help.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; max-width: 350px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Sardonic comments struck out of the official civil service briefing&amp;quot;&amp;gt;&amp;lt;s&amp;gt;The eternal Sung requests the assistance of League military units to help recreate a map the Empire already has. They need the help of an unknown number of military units to produce an outcome they cannot articulate. It defies divination and offers meagre returns.&amp;lt;/s&amp;gt;&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
If a total military strength of 3000 is assigned to &#039;&#039;&#039;Map the City Below&#039;&#039;&#039; then the operation will be a success. Sung is utterly incapable of articulating what that will mean or entail and traditional attempts at divination with day or night magic have proven essentially useless. However Sung is able to warn that &amp;quot;the city will resist the effort&amp;quot; claiming that, in effect, there will be military units abroad in the city trying to thwart the efforts. If those who are Mapping the City cannot overcome the efforts of those who are trying to thwart them, then the attempt will fail. And there is apparently no way to tell how strong that resistance might be.&lt;br /&gt;
&lt;br /&gt;
The promised rainbow feather apparently does not even have any magical powers: it is literally just one of the brightly coloured feathers from Sung&#039;s wings. When it is explained to the eternal that the payment they are offering is unlikely to prove sufficient by itself to motivate captains seeking good rewards they become very agitated. After something that best resembles an &amp;quot;expression of distress&amp;quot;, they respond by producing a large sack of crystal fire which they plead with the civil service to pass to the newly appointed Map to the City Below so that they can use it to pay for whatever is needed.&lt;br /&gt;
&lt;br /&gt;
Whoever is appointed to the position of Map to the City Below at the coming summit can collect a bag of 37 crystal fire from the civil service on request. This comes with &amp;quot;instructions&amp;quot; to be used to pay to recruit willing captains to map the city, but the eternal will have no way to know who has been paid or what, so what the Map does with it is entirely up to them.&lt;br /&gt;
&lt;br /&gt;
==Participation==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 350px; margin-left: 10px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Resources&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;We only record what territory your resource is in - so we don&#039;t normally restrict benefits like this. In this case, however, the effects are peculiar to the city itself. If your resource is in Spiral, and you roleplay that your resource is in the city (which would be normal for most [[the League|League]] characters and some Urizen characters) then these effects apply to your character, otherwise you should ignore this effect.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Any characters living in, or visiting, Apulian may have experienced one or more of the strange phenomena as ordinary locations around the city start to feel extraordinary. A florist tends their flowers, grown under glass and mithril filigree. Suddenly, the flowers erupt with growth, stems shooting through the panes and baring the florist to the chaos of the endless wail of the Plateau. A scholar pauses by their bookshelves discovers that a furiously bubbling jar of blackest ink in their pocket has turned to purest water. &lt;br /&gt;
&lt;br /&gt;
Some of these incidents are dangerous, but thus far there has been no loss of life. Two bravos bite their thumbs at each other in a narrow alleyway, friends jeering encouragement, only to find that a friendly duel between rivals has become a narrow escape from death, as what both thought a blunt blade turns out to have the strength to cleave a limb. One of the actors performing Death on the River at the Storyhouse collapsed during the performance after his face turned to stone. Doctors were able to treat the magical traumatic wound but say he may never act again. &lt;br /&gt;
&lt;br /&gt;
Any character who has visited Apulian may roleplay that they have experienced any of the strange magical effects afflicting the city, or encountered one or more of its oddly coloured denizens. Any such character can choose to show their support for the cats or the birds warring over the city. &lt;br /&gt;
&lt;br /&gt;
The second participation effect, involving the dramaturgical influence of the personae and thrones is just for characters who &#039;&#039;live&#039;&#039; in the city of Apulian. It doesn&#039;t matter what nation you are from, if your character&#039;s resource is in Spiral and you roleplay that the resource is in the city of Apulian then you can be benefit from the strange hearth magic confluence of dramaturgy embroiling the city.&lt;br /&gt;
&lt;br /&gt;
===Participation: Cats and Birds===&lt;br /&gt;
* &#039;&#039;&#039;Any character who has spent time in Apulian can choose to ally themselves with the rainbow cats of knight or the numinous songbirds of mourning&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Allies of either faction can draw on the power of the allegiance to bolster their strength&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strange monochromatic cats that have appeared in Apulian are apparently at war with the oddly coloured songbirds. Any character can choose to ally themselves with one or other of these two warring tribes to gain a benefit. You must choose a side, no character can ally themselves with both the cats and the songbirds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Songbirds:&#039;&#039;&#039; If you wish to support the numinous songbirds of mourning, then you can display your allegiance by incorporating one or more brightly coloured feathers into your costume. If you do this, then you gain the following benefit.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 25px; margin-right: 25px;&amp;quot;&amp;gt;Whenever you burst into song or dance for more than a minute, you gain a single hero point. This hero point is the first to be used and is lost once it is used. You cannot gain two hero points at the same time from this effect, nor gain more than one hero point in this way during a single dramatic scene, skirmish or battle. It feels natural and heartwarming, when others sing or dance, no matter the setting.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cats:&#039;&#039;&#039; If you wish to support the rainbow cats of knight, then you can display your allegiance by incorporating an image of a paw-print with five toes anywhere on your costume. It might be drawn on a fan, embroidered on a handkerchief, or painted on a mask, or with henna or make-up on the face or hands. Provided it is small and subtle you gain the following benefits.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 25px; margin-right: 25px;&amp;quot;&amp;gt;Whenever you engage in intrigue or gossip, whether conspiring with an associate, or simply passing on tittle-tattle for more than a minute, you gain a single hero point. This hero point is the first to be used and is lost once it is used. You cannot gain two hero points at the same time from this effect nor gain more than one hero point in this way during a single dramatic scene, skirmish or battle. You have sense that others around you are involved in intrigue and feel an urge to find out what they are doing so that you can pass it on.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Participation: Personae and Thrones===&lt;br /&gt;
* &#039;&#039;&#039;Any character whose personal resource is in Apulian can draw on the personae as a source of spiritual strength&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any Night mage whose resource is in Apulian gains 1 rank of Night magic subject to the normal rules for effective skill&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They instead gain two ranks when casting Night magic shrouds, if they employ masks of one or more of the city&#039;s five personae&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They instead gain two ranks when casting Night divinations, if they employ props related to one or more of the city&#039;s five thrones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During this summit, any Apulian character (that is a character whose resource is in the city of Apulian) may once more draw on the power of one of the five personae (with the exclusion of the Mountebank) as a source of spiritual strength to resist a roleplaying effect by instead embracing the roleplaying associated with this intensification of the personae. You may do this at any time during the summit, as often as feels appropriate, but you may only use a single personae throughout the event.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Witch&#039;&#039;&#039; - You feel emboldened to meddle in the affairs of others, however much they try to keep them private&lt;br /&gt;
* &#039;&#039;&#039;The Captain&#039;&#039;&#039; - You feel driven to challenge others to act on their ambitions and to assist when their goals align with yours&lt;br /&gt;
* &#039;&#039;&#039;The Bishop&#039;&#039;&#039; - You feel confident to engage in debates on spiritual matters, especially pertaining to death and what follows&lt;br /&gt;
* &#039;&#039;&#039;The Doctor&#039;&#039;&#039; - It feels natural to answer the questions of others with further questions, encouraging people to explore new ideas curious&lt;br /&gt;
* &#039;&#039;&#039;The Prince&#039;&#039;&#039; - You feel driven to study others when they talk, you find yourself looking for lies and the ways in which they can be manipulated&lt;br /&gt;
&lt;br /&gt;
In addition, any Apulian character can make their tent or camp resonate with one of the five thrones (with the exclusion of the Chamber). To achieve this effect, just make some alteration or change to your normal set dressing, no matter how small, that you feel invokes the throne you have chosen. If your character consciously chooses to embellish their camp in a way intended to invoke a throne, then it will gain a location aura (&#039;&#039;&#039;OOC Note: &#039;&#039;&#039; let the ref know which throne you are invoking, the refs will have a standard location aura for each of the five thrones).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Garden&#039;&#039;&#039; - resonant with scenes and locations of creation or destruction, or which are tied up with health of the body&lt;br /&gt;
* &#039;&#039;&#039;The Battlefield&#039;&#039;&#039; - resonant with scenes and locations of conflict and death, or which are tied up with commitment or empowerment&lt;br /&gt;
* &#039;&#039;&#039;The Counting House&#039;&#039;&#039; - resonant with scenes and locations of money and power, or which are tied up with valuable items or treasures&lt;br /&gt;
* &#039;&#039;&#039;The Tomb&#039;&#039;&#039; - resonant with scenes and locations of tragedy and transition, or which are tied up with condemnation and curses&lt;br /&gt;
* &#039;&#039;&#039;The Library&#039;&#039;&#039; - resonant with scenes and locations of learning and introspection, or which are tied up with purification of the impure.&lt;br /&gt;
&lt;br /&gt;
Any Apulian magician who possesses the Night lore skill, gains one additional effective rank to all Night rituals cast this summit. Furthermore, if you employ a mask depicting one of the five personae above during the casting of a ritual, you instead gain two effective ranks to all Night rituals that create shrouds (such as [[Drawing the Penumbral Veil]] or [[Incantation&#039;s Mystic Mask]]). If you employ props or set dressing that evokes one of the five thrones above during the casting of a ritual, you instead gain two additional effective ranks to all Night ritual divinations. These benefits are &#039;&#039;all&#039;&#039; subject to [[Magical_skills#Gaining_additional_ranks|the normal rules for effective skill]].&lt;br /&gt;
&lt;br /&gt;
Whenever you make use this additional effect, you find the memory of the personae or throne lingers in your thoughts and feelings for some time afterwards.&lt;br /&gt;
&lt;br /&gt;
The Mountebank and the Chamber are inaccessible to these resonances. In addition, any character whose resource is in Apulian will struggle to use the either the Chamber or the Mountebank when performing a ritual using dramaturgical techniques. Both resist being &#039;&#039;in the performance&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Desperately in Need==&lt;br /&gt;
* &#039;&#039;&#039;The duSesna guild are coming to Anvil to raise support to find their missing merchant prince&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone who chooses the venture to rescue the missing prince will undermine efforts to map the city below&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;League priests have an opportunity to decry the situation in Apulian or encourage others to take Pride in it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are some citizens of Apulian who cannot stand all this. The most vocal critics of the whole affair have been the duSesna Guild of Reckoners. Their guildmaster, &#039;&#039;Teodore duSesna&#039;&#039;, decried the decision to build Sung&#039;s fane. Now - it is true that his criticisms and accusations were wide-ranging, essentially unfounded, and involved the supposition of some kind of gigantic conspiracy involving the Senator for Spiral, the holder of the Legacy, prominent members of the Synod, and several eternals of Night. He was inquisitioned by the Synod over the matter, and the League Assembly have [[387YE_Winter_Solstice_Synod_judgements#Judgement_62|demanded he apologise]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: HotPink;&amp;quot;&amp;gt;&#039;&#039;&#039;Rescue the Missing Prince&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Venture Type:&#039;&#039;&#039; Scouting&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Apulian, Spiral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Any&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; Spring Equinox 388YE only&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Rewards:&#039;&#039;&#039; None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; Every military unit working to rescue Prince duSesna subtracts their military strength from those attempting to Map the City Below&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Prince duSesna has disappeared - he has not been seen for at least two months. The other members of his guild are blaming this vocally on both the Synod - for persecuting a man who was simply concerned for his city (even if perhaps some of his accusations were a little overboard) - and on Sung herself. They profess a sincere belief that the eternal has had Teodore &amp;quot;&#039;&#039;disappeared&#039;&#039;&amp;quot; for &amp;quot;&#039;&#039;knowing too much&#039;&#039;&amp;quot;. They are coming to Anvil between 18:00 and 19:00 on the Friday of the Spring Equinox, and seem to be planning to complain in person to a wide variety of people.&lt;br /&gt;
&lt;br /&gt;
While there, they hope to rally support to find their Merchant Prince. If he is still alive, they want him back. If Sung has had him murdered, they want to find the body so that they can &amp;lt;s&amp;gt;employ reckoners to take revenge&amp;lt;/s&amp;gt; report it to the proper authorities. The obvious place to look is where Sung is clearly trying to conceal the evidence of their crimes - in the sewers beneath Spiral. While they are at Anvil they intend to use the limited funds they have to try to hire citizens to support their efforts.&lt;br /&gt;
&lt;br /&gt;
If a total military strength of 3000 is assigned to &#039;&#039;&#039;Rescue the Missing Prince&#039;&#039;&#039;, then the operation will be a success, and the merchant prince will be found, either alive or dead, as the case may be. Unfortunately, the efforts of the duSesna Guild will inevitably compromise the delicate operations planned by Sung, so any military units assigned to this venture will &#039;&#039;also&#039;&#039; subtract directly from the efforts to Map the City Below on a one-for-one basis. The guild are utterly unapologetic about this challenge and point out that they are trying to find a missing Imperial citizen who just may have been murdered by the Night equivalent of [[Agramant]], so the folks who want to idolatrously serve Sung will just have to put up with that. On the plus side, the efforts of the military units mapping the City below won&#039;t stop the duSesna efforts to find their missing prince.&lt;br /&gt;
&lt;br /&gt;
The duSesna Guild finish with an appeal to the League National Assembly. An inhuman power is stalking the streets of Apulian they say. The Chamber of Euphony is little more than a barely-concealed church to venerate this seductive serpent they claim. Imperial citizens who try to take a stand against this madness that has descended on the city have been murdered by this feathered monster. Can it really be be a coincidence that the true name of &amp;quot;Sung&amp;quot; is Whispering Wind, when &amp;quot;the Whisperer&amp;quot; is another name for [[Agramant]]?!? The Synod were quick to condemn their merchant prince for taking a stance, surely they must say &#039;&#039;something&#039;&#039; now that an entire city is in peril they demand.&lt;br /&gt;
&lt;br /&gt;
Whether or not the Assembly chooses to weigh in on the events in the city, for good or bad, one thing is certain. The loss of the duSesna merchant prince has not curtailed the guild&#039;s ability to make wildly unconvincing claims.&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Our_elaborate_plans&amp;diff=139900</id>
		<title>Our elaborate plans</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Our_elaborate_plans&amp;diff=139900"/>
		<updated>2026-06-06T08:59:33Z</updated>

		<summary type="html">&lt;p&gt;Dre: /* The End of Laughter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Spring]][[Category:Wind of Fortune]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Portia stared at the magician and cursed. Normally, her line of work was engaging. Find the mark, seduce the mark, get the mark to tell you everything they know. Like taking candy from a baby. Easy &#039;&#039;and&#039;&#039; fun. The way life should be!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course Dioskoros presents some evidence that causality doesn&#039;t apply to a creature like the Night Singer. The central thrust of their thesis was that the nature of these beings is to &#039;&#039;be eternal&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was not fun. She&#039;d casually let her fingers drift across his hand when she&#039;d handed him the drink and he&#039;d flinched like she&#039;d spilled hot syrah on him. Initially she&#039;d assumed that one of her colleagues might have been a better shout, but she was starting to accept that their reputation for standoffishness was more than just a reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In Dioskoros&#039; opinion, it is entirely consonant with what we know about eternals for them to take action based on events that have not yet happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Actius of the Deathless Cave! What a ridiculous name. Actius of the Humourless Cave more like. If this fellow was any more po-faced his features would turn to stone. Like happened to that poor actor in the performance of Death on the River at the Storyhouse. Shocking stuff. Someone needed to get to the bottom of that, Portia thought, and then sighed as she remembered that was exactly what she was being paid to do right now. She shook her thoughts away and tried to pay attention, even as the magician kept droning on and on and on.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But Euthalia&#039;s rebuttal shows that all of Dioskoros evidence is drawn entirely from the realms themselves. If they&#039;re correct, and after nearly seven hundred years of checking I think we can both agree that it appears they are, then that leaves no possibility at all for a violation of causality in the mortal world!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She sensed from the magician&#039;s tone that this last part was meant to be important. Or interesting. Or both. It was neither. She gave him her prettiest smile anyway to encourage him to go on. Men melted for that smile. Actius did not melt. In fact, she was fairly certain he did not notice. Just tell me who is behind all this, she screamed silently. She was going to charge Nile double for making her sit through whatever this was.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Euthalia claims that that is &#039;&#039;why&#039;&#039; an eternal can never enter the mortal realm. Their nature is eternal, but in the mortal realm they would be forced to obey the rigid laws of causality. For Euthalia, it&#039;s axiomatic then, that an eternal can never be present &#039;&#039;in the present&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The magician spread his hands to demonstrate how something that was very very long - or big - or something - couldn&#039;t possibly be reduced to something that was very very small. Or something. What the ever living fuck was this guy talking about? Worst. Mime. Ever.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But of course that is entirely tautalogical - it&#039;s the perfect example an unprovable hypothesis!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Actius spread his hands wide to emphasise that he had finished presenting the case. He&#039;d been surprised to receive this invitation for a meal at the House of Seven Suppers. It was certainly an odd place to meet for &amp;quot;an opportunity to discuss what is going on in Apulian&amp;quot;, but he never passed up a chance to discuss research with a fellow magician and actually, he was rather enjoying the evening. His host was &#039;&#039;excellent&#039;&#039; company. He was even starting to wonder if she wasn&#039;t keen on him.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 30%; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Rainbow cat.jpg|caption=The cats of Apulian are beautiful.|title=Just like all cats|align=left|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The strange night magic effects that have been affecting the city of Apulian for some time now seemed to [[The_play_that_came_to_Apulian|begin in Spring 387YE]]. A year later, and there is no sign of them abating. To the contrary, the effects have only [[Nightfall_in_Apulian|grown over time]]. It would be alarming if most of the actual effects weren&#039;t so engaging. The whole thing seems to be wrapped up with [[dramaturgy]] somehow, so it is possible that the construction of the [[The_play_that_came_to_Apulian#Curiouser_and_Curiouser|University of Dramaturgical Arts]] will shed some light on what is happening.&lt;br /&gt;
&lt;br /&gt;
The eternal [[Sung]] appeared to be highly agitated by what was happening and there was some hope that the [[Construct_Chamber_of_Euphony|completion of the Chamber of Euphony]], a [[fane]] built to the &#039;&#039;Night Singer&#039;&#039; might provide relief. Those hopes have been dashed, if anything they have made matters &#039;&#039;worse&#039;&#039; not better. Well not worse exactly, but the effects are more &#039;&#039;turbulent&#039;&#039; almost as if Night magic was at war with itself in the streets of the City Below.&lt;br /&gt;
&lt;br /&gt;
At the forthcoming summit, the League Synod will have to choose who will become the Map to the City Below. Given events in the city of Apulian it would be wise to choose carefully. Not least because it appears that the fane&#039;s eternal patron already has an expedition planned for their new Map...&lt;br /&gt;
&lt;br /&gt;
==Weird Scenes Inside==&lt;br /&gt;
The night magic roiling Apulian has not abated, if anything it has grown more turbulent. One Urizeni scholar explained that the currents of magic are &#039;&#039;not&#039;&#039; getting any stronger, rather it is the &#039;&#039;vorticity&#039;&#039; of the currents that is growing. Apparently that means how spinny-roundy they are and is very serious.&lt;br /&gt;
&lt;br /&gt;
Most folk have become acclimatised to the strange nature of the City Below. The way that enjoyable, interesting, engaging things are often much closer than you expected them to be, while boring, tedious, dull things are frequently much further away than they ought to be. The city is growing apace, with residents moving there from across the Empire. Many are opening restaurants, play-houses, and opera halls - even the dullest play or the most awkward oratorio is able to break even in a city where everyone is only a footstep away from a night&#039;s thrilling entertainment.&lt;br /&gt;
&lt;br /&gt;
Even the animals are getting in on the excitement. Every city in the League has stray cats, but only in Apulian will you encounter a feline whose coat is pure brilliant red or uniform topaz blue. It&#039;s not clear where these oddly coloured creatures come from but they appear to be at war with the birds. Beautiful songbirds have appeared all over the city in recent days, producing exquisite birdsong and shedding wondrous rainbow feathers that scintillate with colour. They are a welcome sight to everyone but the cats, who appear to be incensed by their singing and seek to chase them off where-ever they can be found.&lt;br /&gt;
&lt;br /&gt;
Of more relevance is the strange things happening with [[Dramaturgy#The_Thrones|the Thrones]]. Previously people have spoken of a feeling of having encountered [[Dramaturgy#The_Personae|the personae]] while out and about in the City Below. It is certainly easier than usual to draw on the power of the personae which would explain why people keep bumping into them.&lt;br /&gt;
&lt;br /&gt;
Now those effects appear to be influencing prosperous businesses. Sutlers Theatre reports that whenever they try to put on a performance of the Fall of the House of Nicovar, which has always been set in [[the Tomb]], the performance keeps happening in [[the Library]]. This isn&#039;t simply a &#039;&#039;feeling&#039;&#039; of being at the library, the set dressing meticulously created for the production keeps changing to reflect the new throne, sometimes while the audience are actually watching the play. It has led to rave reviews from the regular audience but outrage from critics. Ricardo von Temeschwar called it &amp;quot;a violent assault on the senses, bombastic and iconoclastic in equal measures, all equally bad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Dramaturgy has always had a curious history with drama in the League, but it&#039;s not simply artistic performances that are being affected. League citizens who embrace the presence of the thrones in the city, are discovering any business can be affected. Morgan Halfring, a butcher originally from Meade, has seen business thrive since he painted scenes of battles on the walls of his shop. The Knights&#039; Rest, a once-bawdy alehouse on the dock-front has gained a completely new clientele since it replaced the murals of knights and their paramours who were definitely doing anything but resting with hand-painted political slogans lifted from handbills printed by some of the more earnest bravos in the city.&lt;br /&gt;
&lt;br /&gt;
==Beautiful Friend==&lt;br /&gt;
It has been a long time coming. [[The_play_that_came_to_Apulian#Writhing_Tails,_Flashing_Wing|Tears]] have been shed. There have been [[Nightfall_in_Apulian#Sung&#039;s_Scandalous_Fane|scandalous accusations]]. Its [[Construct_Chamber_of_Euphony|construction]] has taken a year. Yet finally, it is here! The one, the only, the unmistakable, mysterious, sublime, transformative Chamber of Euphony! Seat of the [[Sung|Spiral Dancer]], the Lord of Illusions and Lady of Mysteries. Opening night tickets selling fast! Come, celebrate - and lose yourself in mystery!&lt;br /&gt;
&lt;br /&gt;
Or so go the spiels, advertising to every passer-by in the city of Apulian the presence of a genuine novelty. The Chamber of Euphony is a beautiful new chamber, built by League and Urizen architects working together to create something with near perfect acoustics. A sublime stage for the performance of music. Opening night is due the week after the [[Map to the City Below]] is first appointed.&lt;br /&gt;
&lt;br /&gt;
The timing is no coincidence, for the Chamber has been [[Construct_Chamber_of_Euphony|ceded to the night eternal]] [[Sung]], to serve as a seat of her power in Spiral. There are some who expect the Whispering Wind, to become the definitive patron to the fifth League city, some welcome that, and some not so much. Any production, of course, has its opening night issues...&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Rainbow Serpent&#039;&#039; provides no answers as to what is going on in Apulian, or even what their ambitions for the city are. &#039;&#039;Song Riddle&#039;&#039; is notoriously cryptic, a lover of mystery, she hates giving straight answers at the best of times. These, apparently, are not the best of times, and the eternal&#039;s responses have been particularly opaque, at least on the matter of Apulian and whatever is going on in the city. If there was some hope that granting the eternal dominion over a part of the city might shed some light on the strange confluence of dramaturgy those hopes have been dashed. The Night Singer remains even more tight lipped than normal.&lt;br /&gt;
&lt;br /&gt;
Those who treat with her often say that she is much less agitated than she was. Less agitated... but more busy. Ever since the Chamber was completed, she has grown even more, reclusive and distracted than usual.&lt;br /&gt;
&lt;br /&gt;
==The End of Laughter==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: HotPink;&amp;quot;&amp;gt;&#039;&#039;&#039;Map the City Below&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Venture Type:&#039;&#039;&#039; Scouting&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Apulian, Spiral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; League, Dawn, Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; Spring Equinox 388YE only&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Rewards:&#039;&#039;&#039; One crystal fire and a brightly coloured feather with no magical properties&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Sung are seeking assistance from Apulian military units in mapping the City Below&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They expect the Map to the City Below to use every tool at their disposal to encourage military units to aid them to become the Map&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They warn that the city will resist the effort&#039;&#039;&#039;&lt;br /&gt;
At the forthcoming summit, the League National Assembly are due to appoint the [[Map to the City Below]]. This obscurely named title is the official curator of Sung&#039;s fane in the city - charged by them with encouraging the spread of magic, music, and mystery in Apulian. According to the eternal, the idea is that whoever is appointed will &amp;quot;become&amp;quot; the Map to the City Below in some way. This transformation is almost certainly allegorical in nature, since the eternal is often incapable of communicating without employing hopelessly over-wrought metaphors.&lt;br /&gt;
&lt;br /&gt;
However, some part of the role appears to be deeply &#039;&#039;practical&#039;&#039;. The Rainbow Serpent is calling on Apulian citizens who have the means to help the eternal map the city below. After several painful attempts to explain what this actually entails, it appears to consist of employing soldiers, military units, to map out every sewer opening, every grate, every drain cover, and every subterranean passage in the city. Sung says a lot more than that, but it&#039;s all entirely circuitous rambling. Quite why on earth anyone would want to waste their time making a map of the sewers is beyond anyone - it&#039;s not like there isn&#039;t a perfectly good map of roughly where they run already, but when that is put to the eternal they just become increasingly agitated, almost like a child frustrated that they cannot make themselves understood.&lt;br /&gt;
&lt;br /&gt;
In fairness, Apulian&#039;s sewers are a real maze. Already well-made by the previous Urizen inhabitants, they were widened under Kaliact&#039;s rule with several new sewers dug. The Greater Doubt, flowing now more than ever before from Apstrus above since the dam&#039;s construction, runs into sluice gates at the city&#039;s walls into the dark tunnels below. This isn&#039;t inherently mysterious, of course - indeed there is something basely prosaic about the sewers. But it seems the tunnels are becoming even more tangled that the streets above. Sung&#039;s heralds seem desperate to find the heart of this maze, the twist around which this tangled warren is forming.&lt;br /&gt;
&lt;br /&gt;
In the coming season there will be a scouting venture available to League, Urizen and Dawnish military units: &#039;&#039;&#039;Map the City Below&#039;&#039;&#039;. Only the League and Urizen have actually been invited to take part, but Dawnish glory hounds can turn up anyway if the quixotic adventure feels romantic or glorious enough to sacrifice their time. Military units that take the action will receive one piece of crystal fire and a &amp;quot;rainbow feather&amp;quot; as payment for their services regardless of whether the military unit is upgraded or enchanted. Sung&#039;s heralds don&#039;t seem to be able to comprehend the logistics of paying more for a more effective unit, despite the fact that they are clearly desperate to get as many people as possible to help.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; max-width: 350px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Sardonic comments struck out of the official civil service briefing&amp;quot;&amp;gt;&amp;lt;s&amp;gt;The eternal Sung requests the assistance of League military units to help recreate a map the Empire already has. They need the help of an unknown number of military units to produce an outcome they cannot articulate. It defies divination and offers meagre returns.&amp;lt;/s&amp;gt;&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
If a total military strength of 3000 is assigned to &#039;&#039;&#039;Map the City Below&#039;&#039;&#039; then the operation will be a success. Sung is utterly incapable of articulating what that will mean or entail and traditional attempts at divination with day or night magic have proven essentially useless. However Sung is able to warn that &amp;quot;the city will resist the effort&amp;quot; claiming that, in effect, there will be military units abroad in the city trying to thwart the efforts. If those who are Mapping the City cannot overcome the efforts of those who are trying to thwart them, then the attempt will fail. And there is apparently no way to tell how strong that resistance might be.&lt;br /&gt;
&lt;br /&gt;
The promised rainbow feather apparently does not even have any magical powers: it is literally just one of the brightly coloured feathers from Sung&#039;s wings. When it is explained to the eternal that the payment they are offering is unlikely to prove sufficient by itself to motivate captains seeking good rewards they become very agitated. After something that best resembles an &amp;quot;expression of distress&amp;quot;, they respond by producing a large sack of crystal fire which they plead with the civil service to pass to the newly appointed Map to the City Below so that they can use it to pay for whatever is needed.&lt;br /&gt;
&lt;br /&gt;
Whoever is appointed to the position of Map to the City Below at the coming summit can collect a bag of 37 crystal fire from the civil service on request. This comes with &amp;quot;instructions&amp;quot; to be used to pay to recruit willing captains to map the city, but the eternal will have no way to know who has been paid or what, so what the Map does with it is entirely up to them.&lt;br /&gt;
&lt;br /&gt;
==Participation==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 350px; margin-left: 10px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Resources&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;We only record what territory your resource is in - so we don&#039;t normally restrict benefits like this. In this case, however, the effects are peculiar to the city itself. If your resource is in Spiral, and you roleplay that your resource is in the city (which would be normal for most [[the League|League]] characters and some Urizen characters) then these effects apply to your character, otherwise you should ignore this effect.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Any characters living in, or visiting, Apulian may have experienced one or more of the strange phenomena as ordinary locations around the city start to feel extraordinary. A florist tends their flowers, grown under glass and mithril filigree. Suddenly, the flowers erupt with growth, stems shooting through the panes and baring the florist to the chaos of the endless wail of the Plateau. A scholar pauses by their bookshelves discovers that a furiously bubbling jar of blackest ink in their pocket has turned to purest water. &lt;br /&gt;
&lt;br /&gt;
Some of these incidents are dangerous, but thus far there has been no loss of life. Two bravos bite their thumbs at each other in a narrow alleyway, friends jeering encouragement, only to find that a friendly duel between rivals has become a narrow escape from death, as what both thought a blunt blade turns out to have the strength to cleave a limb. One of the actors performing Death on the River at the Storyhouse collapsed during the performance after his face turned to stone. Doctors were able to treat the magical traumatic wound but say he may never act again. &lt;br /&gt;
&lt;br /&gt;
Any character who has visited Apulian may roleplay that they have experienced any of the strange magical effects afflicting the city, or encountered one or more of it&#039;s oddly coloured denizens. Any such character can choose to show their support for the cats or the birds warring over the city. &lt;br /&gt;
&lt;br /&gt;
The second participation effect, involving the dramaturgical influence of the personae and thrones is just for characters who &#039;&#039;live&#039;&#039; in the city of Apulian. It doesn&#039;t matter what nation you are from, if your character&#039;s resource is in Spiral and you roleplay that the resource is in the city of Apulian then you can be benefit from the strange hearth magic confluence of dramaturgy embroiling the city.&lt;br /&gt;
&lt;br /&gt;
===Participation: Cats and Birds===&lt;br /&gt;
* &#039;&#039;&#039;Any character who has spent time in Apulian can choose to ally themselves with the rainbow cats of knight or the numinous songbirds of mourning&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Allies of either faction can draw on the power of the allegiance to bolster their strength&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strange monochromatic cats that have appeared in Apulian are apparently at war with the oddly coloured songbirds. Any character can choose to ally themselves with one or other of these two warring tribes to gain a benefit. You must choose a side, no character can ally themselves with both the cats and the songbirds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Songbirds:&#039;&#039;&#039; If you wish to support the numinous songbirds of mourning, then you can display your allegiance by incorporating one or more brightly coloured feathers into your costume. If you do this, then you gain the following benefit.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 25px; margin-right: 25px;&amp;quot;&amp;gt;Whenever you burst into song or dance for more than a minute, you gain a single hero point. This hero point is the first to be used and is lost once it is used. You cannot gain two hero points at the same time from this effect, nor gain more than one hero point in this way during a single dramatic scene, skirmish or battle. It feels natural and heartwarming, when others sing or dance, no matter the setting.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cats:&#039;&#039;&#039; If you wish to support the rainbow cats of knight, then you can display your allegiance by incorporating an image of a paw-print with five toes anywhere on your costume. It might be drawn on a fan, embroidered on a handkerchief, or painted on a mask, or with henna or make-up on the face or hands. Provided it is small and subtle you gain the following benefits.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 25px; margin-right: 25px;&amp;quot;&amp;gt;Whenever you engage in intrigue or gossip, whether conspiring with an associate, or simply passing on tittle-tattle for more than a minute, you gain a single hero point. This hero point is the first to be used and is lost once it is used. You cannot gain two hero points at the same time from this effect nor gain more than one hero point in this way during a single dramatic scene, skirmish or battle. You have sense that others around you are involved in intrigue and feel an urge to find out what they are doing so that you can pass it on.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Participation: Personae and Thrones===&lt;br /&gt;
* &#039;&#039;&#039;Any character whose personal resource is in Apulian can draw on the personae as a source of spiritual strength&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any Night mage whose resource is in Apulian gains 1 rank of Night magic subject to the normal rules for effective skill&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They instead gain two ranks when casting Night magic shrouds, if they employ masks of one or more of the city&#039;s five personae&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They instead gain two ranks when casting Night divinations, if they employ props related to one or more of the city&#039;s five thrones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During this summit, any Apulian character (that is a character whose resource is in the city of Apulian) may once more draw on the power of one of the five personae (with the exclusion of the Mountebank) as a source of spiritual strength to resist a roleplaying effect by instead embracing the roleplaying associated with this intensification of the personae. You may do this at any time during the summit, as often as feels appropriate, but you may only use a single personae throughout the event.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Witch&#039;&#039;&#039; - You feel emboldened to meddle in the affairs of others, however much they try to keep them private&lt;br /&gt;
* &#039;&#039;&#039;The Captain&#039;&#039;&#039; - You feel driven to challenge others to act on their ambitions and to assist when their goals align with yours&lt;br /&gt;
* &#039;&#039;&#039;The Bishop&#039;&#039;&#039; - You feel confident to engage in debates on spiritual matters, especially pertaining to death and what follows&lt;br /&gt;
* &#039;&#039;&#039;The Doctor&#039;&#039;&#039; - It feels natural to answer the questions of others with further questions, encouraging people to explore new ideas curious&lt;br /&gt;
* &#039;&#039;&#039;The Prince&#039;&#039;&#039; - You feel driven to study others when they talk, you find yourself looking for lies and the ways in which they can be manipulated&lt;br /&gt;
&lt;br /&gt;
In addition, any Apulian character can make their tent or camp resonate with one of the five thrones (with the exclusion of the Chamber). To achieve this effect, just make some alteration or change to your normal set dressing, no matter how small, that you feel invokes the throne you have chosen. If your character consciously chooses to embellish their camp in a way intended to invoke a throne, then it will gain a location aura (&#039;&#039;&#039;OOC Note: &#039;&#039;&#039; let the ref know which throne you are invoking, the refs will have a standard location aura for each of the five thrones).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Garden&#039;&#039;&#039; - resonant with scenes and locations of creation or destruction, or which are tied up with health of the body&lt;br /&gt;
* &#039;&#039;&#039;The Battlefield&#039;&#039;&#039; - resonant with scenes and locations of conflict and death, or which are tied up with commitment or empowerment&lt;br /&gt;
* &#039;&#039;&#039;The Counting House&#039;&#039;&#039; - resonant with scenes and locations of money and power, or which are tied up with valuable items or treasures&lt;br /&gt;
* &#039;&#039;&#039;The Tomb&#039;&#039;&#039; - resonant with scenes and locations of tragedy and transition, or which are tied up with condemnation and curses&lt;br /&gt;
* &#039;&#039;&#039;The Library&#039;&#039;&#039; - resonant with scenes and locations of learning and introspection, or which are tied up with purification of the impure.&lt;br /&gt;
&lt;br /&gt;
Any Apulian magician who possesses the Night lore skill, gains one additional effective rank to all Night rituals cast this summit. Furthermore, if you employ a mask depicting one of the five personae above during the casting of a ritual, you instead gain two effective rank to all Night rituals that create shrouds (such as [[Drawing the Penumbral Veil]] or [[Incantation&#039;s Mystic Mask]]). If you employ props or set dressing that evokes one of the five thrones above during the casting of a ritual, you instead gain two additional effective ranks to all Night ritual divinations. These benefits are &#039;&#039;all&#039;&#039; subject to [[Magical_skills#Gaining_additional_ranks|the normal rules for effective skill]].&lt;br /&gt;
&lt;br /&gt;
Whenever you make use this additional effect, you find the memory of the personae or throne lingers in your thoughts and feelings for some time afterwards.&lt;br /&gt;
&lt;br /&gt;
The Mountebank and the Chamber are inaccessible to these resonances. In addition, any character whose resource is in Apulian will struggle to use the either the Chamber or the Mountebank when performing a ritual using dramaturgical techniques. Both resist being &#039;&#039;in the performance&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Desperately in Need==&lt;br /&gt;
* &#039;&#039;&#039;The duSesna guild are coming to Anvil to raise support to find their missing merchant prince&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone who chooses the venture to rescue the missing prince will undermine efforts to map the city below&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;League priests have an opportunity to decry the situation in Apulian or encourage others to take Pride in it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are some citizens of Apulian who cannot stand all this. The most vocal critics of the whole affair have been the duSesna Guild of Reckoners. Their guildmaster, &#039;&#039;Teodore duSesna&#039;&#039;, decried the decision to build Sung&#039;s fane. Now - it is true that his criticisms and accusations were wide-ranging, essentially unfounded, and involved the supposition of some kind of gigantic conspiracy involving the Senator for Spiral, the holder of the Legacy, prominent members of the Synod, and several eternals of Night. He was inquisitioned by the Synod over the matter, and the League Assembly have [[387YE_Winter_Solstice_Synod_judgements#Judgement_62|demanded he apologise]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: HotPink;&amp;quot;&amp;gt;&#039;&#039;&#039;Rescue the Missing Prince&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Venture Type:&#039;&#039;&#039; Scouting&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Apulian, Spiral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Any&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; Spring Equinox 388YE only&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Rewards:&#039;&#039;&#039; None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; Every military unit working to rescue Prince duSesna subtracts their military strength from those attempting to Map the City Below&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Prince duSesna has disappeared - he has not been seen for at least two months. The other members of his guild are blaming this vocally on both the Synod - for persecuting a man who was simply concerned for his city (even if perhaps some of his accusations were a little overboard) - and on Sung herself. They profess a sincere belief that the eternal has had Teodore &amp;quot;&#039;&#039;disappeared&#039;&#039;&amp;quot; for &amp;quot;&#039;&#039;knowing too much&#039;&#039;&amp;quot;. They are coming to Anvil between 18:00 and 19:00 on the Friday of the Spring Equinox, and seem to be planning to complain in person to a wide variety of people.&lt;br /&gt;
&lt;br /&gt;
While there, they hope to rally support to find their Merchant Prince. If he is still alive, they want him back. If Sung has had him murdered, they want to find the body so that they can &amp;lt;s&amp;gt;employ reckoners to take revenge&amp;lt;/s&amp;gt; report it to the proper authorities. The obvious place to look is where Sung is clearly trying to conceal the evidence of their crimes - in the sewers beneath Spiral. While they are at Anvil they intend to use the limited funds they have to try to hire citizens to support their efforts.&lt;br /&gt;
&lt;br /&gt;
If a total military strength of 3000 is assigned to &#039;&#039;&#039;Rescue the Missing Prince&#039;&#039;&#039;, then the operation will be a success, and the merchant prince will be found, either alive or dead, as the case may be. Unfortunately, the efforts of the duSesna Guild will inevitably compromise the delicate operations planned by Sung, so any military units assigned to this venture will &#039;&#039;also&#039;&#039; subtract directly from the efforts to Map the City Below on a one-for-one basis. The guild are utterly unapologetic about this challenge and point out that they are trying to find a missing Imperial citizen who just may have been murdered by the Night equivalent of [[Agramant]], so the folks who want to idolatrously serve Sung will just have to put up with that. On the plus side, the efforts of the military units mapping the City below won&#039;t stop the duSesna efforts to find their missing prince.&lt;br /&gt;
&lt;br /&gt;
The duSesna Guild finish with an appeal to the League National Assembly. An inhuman power is stalking the streets of Apulian they say. The Chamber of Euphony is little more than a barely-concealed church to venerate this seductive serpent they claim. Imperial citizens who try to take a stand against this madness that has descended on the city have been murdered by this feathered monster. Can it really be be a coincidence that the true name of &amp;quot;Sung&amp;quot; is Whispering Wind, when &amp;quot;the Whisperer&amp;quot; is another name for [[Agramant]]?!? The Synod were quick to condemn their merchant prince for taking a stance, surely they must say &#039;&#039;something&#039;&#039; now that an entire city is in peril they demand.&lt;br /&gt;
&lt;br /&gt;
Whether or not the Assembly chooses to weigh in on the events in the city, for good or bad, one thing is certain. The loss of the duSesna merchant prince has not curtailed the guild&#039;s ability to make wildly unconvincing claims.&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Our_elaborate_plans&amp;diff=139899</id>
		<title>Our elaborate plans</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Our_elaborate_plans&amp;diff=139899"/>
		<updated>2026-06-06T08:57:07Z</updated>

		<summary type="html">&lt;p&gt;Dre: /* Weird Scenes Inside */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Spring]][[Category:Wind of Fortune]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Portia stared at the magician and cursed. Normally, her line of work was engaging. Find the mark, seduce the mark, get the mark to tell you everything they know. Like taking candy from a baby. Easy &#039;&#039;and&#039;&#039; fun. The way life should be!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course Dioskoros presents some evidence that causality doesn&#039;t apply to a creature like the Night Singer. The central thrust of their thesis was that the nature of these beings is to &#039;&#039;be eternal&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was not fun. She&#039;d casually let her fingers drift across his hand when she&#039;d handed him the drink and he&#039;d flinched like she&#039;d spilled hot syrah on him. Initially she&#039;d assumed that one of her colleagues might have been a better shout, but she was starting to accept that their reputation for standoffishness was more than just a reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In Dioskoros&#039; opinion, it is entirely consonant with what we know about eternals for them to take action based on events that have not yet happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Actius of the Deathless Cave! What a ridiculous name. Actius of the Humourless Cave more like. If this fellow was any more po-faced his features would turn to stone. Like happened to that poor actor in the performance of Death on the River at the Storyhouse. Shocking stuff. Someone needed to get to the bottom of that, Portia thought, and then sighed as she remembered that was exactly what she was being paid to do right now. She shook her thoughts away and tried to pay attention, even as the magician kept droning on and on and on.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But Euthalia&#039;s rebuttal shows that all of Dioskoros evidence is drawn entirely from the realms themselves. If they&#039;re correct, and after nearly seven hundred years of checking I think we can both agree that it appears they are, then that leaves no possibility at all for a violation of causality in the mortal world!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She sensed from the magician&#039;s tone that this last part was meant to be important. Or interesting. Or both. It was neither. She gave him her prettiest smile anyway to encourage him to go on. Men melted for that smile. Actius did not melt. In fact, she was fairly certain he did not notice. Just tell me who is behind all this, she screamed silently. She was going to charge Nile double for making her sit through whatever this was.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Euthalia claims that that is &#039;&#039;why&#039;&#039; an eternal can never enter the mortal realm. Their nature is eternal, but in the mortal realm they would be forced to obey the rigid laws of causality. For Euthalia, it&#039;s axiomatic then, that an eternal can never be present &#039;&#039;in the present&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The magician spread his hands to demonstrate how something that was very very long - or big - or something - couldn&#039;t possibly be reduced to something that was very very small. Or something. What the ever living fuck was this guy talking about? Worst. Mime. Ever.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But of course that is entirely tautalogical - it&#039;s the perfect example an unprovable hypothesis!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Actius spread his hands wide to emphasise that he had finished presenting the case. He&#039;d been surprised to receive this invitation for a meal at the House of Seven Suppers. It was certainly an odd place to meet for &amp;quot;an opportunity to discuss what is going on in Apulian&amp;quot;, but he never passed up a chance to discuss research with a fellow magician and actually, he was rather enjoying the evening. His host was &#039;&#039;excellent&#039;&#039; company. He was even starting to wonder if she wasn&#039;t keen on him.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 30%; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Rainbow cat.jpg|caption=The cats of Apulian are beautiful.|title=Just like all cats|align=left|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The strange night magic effects that have been affecting the city of Apulian for some time now seemed to [[The_play_that_came_to_Apulian|begin in Spring 387YE]]. A year later, and there is no sign of them abating. To the contrary, the effects have only [[Nightfall_in_Apulian|grown over time]]. It would be alarming if most of the actual effects weren&#039;t so engaging. The whole thing seems to be wrapped up with [[dramaturgy]] somehow, so it is possible that the construction of the [[The_play_that_came_to_Apulian#Curiouser_and_Curiouser|University of Dramaturgical Arts]] will shed some light on what is happening.&lt;br /&gt;
&lt;br /&gt;
The eternal [[Sung]] appeared to be highly agitated by what was happening and there was some hope that the [[Construct_Chamber_of_Euphony|completion of the Chamber of Euphony]], a [[fane]] built to the &#039;&#039;Night Singer&#039;&#039; might provide relief. Those hopes have been dashed, if anything they have made matters &#039;&#039;worse&#039;&#039; not better. Well not worse exactly, but the effects are more &#039;&#039;turbulent&#039;&#039; almost as if Night magic was at war with itself in the streets of the City Below.&lt;br /&gt;
&lt;br /&gt;
At the forthcoming summit, the League Synod will have to choose who will become the Map to the City Below. Given events in the city of Apulian it would be wise to choose carefully. Not least because it appears that the fane&#039;s eternal patron already has an expedition planned for their new Map...&lt;br /&gt;
&lt;br /&gt;
==Weird Scenes Inside==&lt;br /&gt;
The night magic roiling Apulian has not abated, if anything it has grown more turbulent. One Urizeni scholar explained that the currents of magic are &#039;&#039;not&#039;&#039; getting any stronger, rather it is the &#039;&#039;vorticity&#039;&#039; of the currents that is growing. Apparently that means how spinny-roundy they are and is very serious.&lt;br /&gt;
&lt;br /&gt;
Most folk have become acclimatised to the strange nature of the City Below. The way that enjoyable, interesting, engaging things are often much closer than you expected them to be, while boring, tedious, dull things are frequently much further away than they ought to be. The city is growing apace, with residents moving there from across the Empire. Many are opening restaurants, play-houses, and opera halls - even the dullest play or the most awkward oratorio is able to break even in a city where everyone is only a footstep away from a night&#039;s thrilling entertainment.&lt;br /&gt;
&lt;br /&gt;
Even the animals are getting in on the excitement. Every city in the League has stray cats, but only in Apulian will you encounter a feline whose coat is pure brilliant red or uniform topaz blue. It&#039;s not clear where these oddly coloured creatures come from but they appear to be at war with the birds. Beautiful songbirds have appeared all over the city in recent days, producing exquisite birdsong and shedding wondrous rainbow feathers that scintillate with colour. They are a welcome sight to everyone but the cats, who appear to be incensed by their singing and seek to chase them off where-ever they can be found.&lt;br /&gt;
&lt;br /&gt;
Of more relevance is the strange things happening with [[Dramaturgy#The_Thrones|the Thrones]]. Previously people have spoken of a feeling of having encountered [[Dramaturgy#The_Personae|the personae]] while out and about in the City Below. It is certainly easier than usual to draw on the power of the personae which would explain why people keep bumping into them.&lt;br /&gt;
&lt;br /&gt;
Now those effects appear to be influencing prosperous businesses. Sutlers Theatre reports that whenever they try to put on a performance of the Fall of the House of Nicovar, which has always been set in [[the Tomb]], the performance keeps happening in [[the Library]]. This isn&#039;t simply a &#039;&#039;feeling&#039;&#039; of being at the library, the set dressing meticulously created for the production keeps changing to reflect the new throne, sometimes while the audience are actually watching the play. It has led to rave reviews from the regular audience but outrage from critics. Ricardo von Temeschwar called it &amp;quot;a violent assault on the senses, bombastic and iconoclastic in equal measures, all equally bad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Dramaturgy has always had a curious history with drama in the League, but it&#039;s not simply artistic performances that are being affected. League citizens who embrace the presence of the thrones in the city, are discovering any business can be affected. Morgan Halfring, a butcher originally from Meade, has seen business thrive since he painted scenes of battles on the walls of his shop. The Knights&#039; Rest, a once-bawdy alehouse on the dock-front has gained a completely new clientele since it replaced the murals of knights and their paramours who were definitely doing anything but resting with hand-painted political slogans lifted from handbills printed by some of the more earnest bravos in the city.&lt;br /&gt;
&lt;br /&gt;
==Beautiful Friend==&lt;br /&gt;
It has been a long time coming. [[The_play_that_came_to_Apulian#Writhing_Tails,_Flashing_Wing|Tears]] have been shed. There have been [[Nightfall_in_Apulian#Sung&#039;s_Scandalous_Fane|scandalous accusations]]. Its [[Construct_Chamber_of_Euphony|construction]] has taken a year. Yet finally, it is here! The one, the only, the unmistakable, mysterious, sublime, transformative Chamber of Euphony! Seat of the [[Sung|Spiral Dancer]], the Lord of Illusions and Lady of Mysteries. Opening night tickets selling fast! Come, celebrate - and lose yourself in mystery!&lt;br /&gt;
&lt;br /&gt;
Or so go the spiels, advertising to every passer-by in the city of Apulian the presence of a genuine novelty. The Chamber of Euphony is a beautiful new chamber, built by League and Urizen architects working together to create something with near perfect acoustics. A sublime stage for the performance of music. Opening night is due the week after the [[Map to the City Below]] is first appointed.&lt;br /&gt;
&lt;br /&gt;
The timing is no coincidence, for the Chamber has been [[Construct_Chamber_of_Euphony|ceded to the night eternal]] [[Sung]], to serve as a seat of her power in Spiral. There are some who expect the Whispering Wind, to become the definitive patron to the fifth League city, some welcome that, and some not so much. Any production, of course, has its opening night issues...&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Rainbow Serpent&#039;&#039; provides no answers as to what is going on in Apulian, or even what their ambitions for the city are. &#039;&#039;Song Riddle&#039;&#039; is notoriously cryptic, a lover of mystery, she hates giving straight answers at the best of times. These, apparently, are not the best of times, and the eternal&#039;s responses have been particularly opaque, at least on the matter of Apulian and whatever is going on in the city. If there was some hope that granting the eternal dominion over a part of the city might shed some light on the strange confluence of dramaturgy those hopes have been dashed. The Night Singer remains even more tight lipped than normal.&lt;br /&gt;
&lt;br /&gt;
Those who treat with her often say that she is much less agitated than she was. Less agitated... but more busy. Ever since the Chamber was completed, she has grown even more, reclusive and distracted than usual.&lt;br /&gt;
&lt;br /&gt;
==The End of Laughter==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: HotPink;&amp;quot;&amp;gt;&#039;&#039;&#039;Map the City Below&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Venture Type:&#039;&#039;&#039; Scouting&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Apulian, Spiral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; League, Dawn, Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; Spring Equinox 388YE only&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Rewards:&#039;&#039;&#039; One crystal fire and a brightly coloured feather with no magical properties&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Sung are seeking assistance from Apulian military units in mapping the City Below&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They expect the Map to the City Below to use every tool at their disposal to encourage military units to aid them to become the Map&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They warn that the city will resist the effort&#039;&#039;&#039;&lt;br /&gt;
At the forthcoming summit, the League National Assembly are due to appoint the [[Map to the City Below]]. This obscurely named title is the official curator of Sung&#039;s fane in the city - charged by them with encouraging the spread of magic, music, and mystery in Apulian. According to the eternal, the idea is that whoever is appointed will &amp;quot;become&amp;quot; the Map to the City Below in some way. This transformation is almost certainly allegorical in nature, since the eternal is often incapable of communicating without employing hopelessly over-wrought metaphors.&lt;br /&gt;
&lt;br /&gt;
However, some part of the role appears to be deeply &#039;&#039;practical&#039;&#039;. The Rainbow Serpent is calling on Apulian citizens who have the means to help the eternal map the city below. After several painful attempts to explain what this actually entails, it appears to consist of employing soldiers, military units, to map out every sewer opening, every grate, every drain cover, and every subterranean passage in the city. Sung says a lot more than that, but it&#039;s all entirely circuitous rambling. Quite why on earth anyone would want to waste their time making a map of the sewers is beyond anyone - it&#039;s not like there isn&#039;t a perfectly good map of roughly where they run already, but when that is put to the eternal they just become increasingly agitated, almost like a child frustrated that they cannot make themselves understood.&lt;br /&gt;
&lt;br /&gt;
In fairness, Apulian&#039;s sewers are a real maze. Already well-made by the previous Urizen inhabitants, they were widened under Kaliact&#039;s rule with several new sewers dug. The Greater Doubt, flowing now more than ever before from Apstrus above since the dam&#039;s construction, runs into sluice gates at the city&#039;s walls into the dark tunnels below. This isn&#039;t inherently mysterious, of course - indeed there is something basely prosaic about the sewers. But it seems the tunnels are becoming even more tangled that the streets above. Sung&#039;s heralds seem desperate to find the heart of this maze, the twist around which this tangled warren is forming.&lt;br /&gt;
&lt;br /&gt;
In the coming season there will be a scouting venture available to League, Urizen and Dawnish military units: &#039;&#039;&#039;Map the City Below&#039;&#039;&#039;. Only the League and Urizen have actually been invited to take part, but Dawnish glory hounds can turn up anyway if the quixotic adventure feels romantic or glorious enough to sacrifice their time. Military units that take the action will receive one piece of crystal fire and a &amp;quot;rainbow feather&amp;quot; as payment for their services regardless of whether the military unit is upgraded or enchanted. Sung&#039;s heralds don&#039;t seem to be able to comprehend the logistics of paying more for a more effective unit, despite the fact that they are clearly desperate to get as many people as possible to help.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; max-width: 350px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Sardonic comments struck out of the official civil service briefing&amp;quot;&amp;gt;&amp;lt;s&amp;gt;The eternal Sung requests the assistance of League military units to help recreate a map the Empire already has. They need the help of an unknown number of military units to produce an outcome they cannot articulate. It defies divination and offers meagre returns.&amp;lt;/s&amp;gt;&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
If a total military strength of 3000 is assigned to &#039;&#039;&#039;Map the City Below&#039;&#039;&#039; then the operation will be a success. Sung is utterly incapable of articulating what that will mean or entail and traditional attempts at divination with day or night magic have proven essentially useless. However Sung is able to warn that &amp;quot;the city will resist the effort&amp;quot; claiming that, in effect, there will be military units abroad in the city trying to thwart the efforts. If those who are Mapping the City cannot overcome the efforts of those who are trying to thwart them, then the attempt will fail. And there is apparently no way to tell how strong that resistance might be.&lt;br /&gt;
&lt;br /&gt;
The promised rainbow feather apparently does not even have any magical powers, it is literally just one a brightly coloured feathers from Sung&#039;s wings. When it is explained to the eternal that the payment they are offering is unlikely to prove sufficient by itself to motivate captains seeking good rewards they become very agitated. After something that best resembles an &amp;quot;expression of distress&amp;quot;, they respond by producing a large sack of crystal fire which they plead with the civil service to pass to the newly appointed Map to the City Below so that they can use it to pay for whatever is needed.&lt;br /&gt;
&lt;br /&gt;
Whoever is appointed to the position of Map to the City Below at the coming summit can collect a bag of 37 crystal fire from the civil service on request. This comes with &amp;quot;instructions&amp;quot; to be used to pay to recruit willing captains to map the city, but the eternal will have no way to know who has been paid or what, so what the Map does with it is entirely up to them.&lt;br /&gt;
&lt;br /&gt;
==Participation==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 350px; margin-left: 10px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Resources&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;We only record what territory your resource is in - so we don&#039;t normally restrict benefits like this. In this case, however, the effects are peculiar to the city itself. If your resource is in Spiral, and you roleplay that your resource is in the city (which would be normal for most [[the League|League]] characters and some Urizen characters) then these effects apply to your character, otherwise you should ignore this effect.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Any characters living in, or visiting, Apulian may have experienced one or more of the strange phenomena as ordinary locations around the city start to feel extraordinary. A florist tends their flowers, grown under glass and mithril filigree. Suddenly, the flowers erupt with growth, stems shooting through the panes and baring the florist to the chaos of the endless wail of the Plateau. A scholar pauses by their bookshelves discovers that a furiously bubbling jar of blackest ink in their pocket has turned to purest water. &lt;br /&gt;
&lt;br /&gt;
Some of these incidents are dangerous, but thus far there has been no loss of life. Two bravos bite their thumbs at each other in a narrow alleyway, friends jeering encouragement, only to find that a friendly duel between rivals has become a narrow escape from death, as what both thought a blunt blade turns out to have the strength to cleave a limb. One of the actors performing Death on the River at the Storyhouse collapsed during the performance after his face turned to stone. Doctors were able to treat the magical traumatic wound but say he may never act again. &lt;br /&gt;
&lt;br /&gt;
Any character who has visited Apulian may roleplay that they have experienced any of the strange magical effects afflicting the city, or encountered one or more of it&#039;s oddly coloured denizens. Any such character can choose to show their support for the cats or the birds warring over the city. &lt;br /&gt;
&lt;br /&gt;
The second participation effect, involving the dramaturgical influence of the personae and thrones is just for characters who &#039;&#039;live&#039;&#039; in the city of Apulian. It doesn&#039;t matter what nation you are from, if your character&#039;s resource is in Spiral and you roleplay that the resource is in the city of Apulian then you can be benefit from the strange hearth magic confluence of dramaturgy embroiling the city.&lt;br /&gt;
&lt;br /&gt;
===Participation: Cats and Birds===&lt;br /&gt;
* &#039;&#039;&#039;Any character who has spent time in Apulian can choose to ally themselves with the rainbow cats of knight or the numinous songbirds of mourning&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Allies of either faction can draw on the power of the allegiance to bolster their strength&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strange monochromatic cats that have appeared in Apulian are apparently at war with the oddly coloured songbirds. Any character can choose to ally themselves with one or other of these two warring tribes to gain a benefit. You must choose a side, no character can ally themselves with both the cats and the songbirds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Songbirds:&#039;&#039;&#039; If you wish to support the numinous songbirds of mourning, then you can display your allegiance by incorporating one or more brightly coloured feathers into your costume. If you do this, then you gain the following benefit.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 25px; margin-right: 25px;&amp;quot;&amp;gt;Whenever you burst into song or dance for more than a minute, you gain a single hero point. This hero point is the first to be used and is lost once it is used. You cannot gain two hero points at the same time from this effect, nor gain more than one hero point in this way during a single dramatic scene, skirmish or battle. It feels natural and heartwarming, when others sing or dance, no matter the setting.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cats:&#039;&#039;&#039; If you wish to support the rainbow cats of knight, then you can display your allegiance by incorporating an image of a paw-print with five toes anywhere on your costume. It might be drawn on a fan, embroidered on a handkerchief, or painted on a mask, or with henna or make-up on the face or hands. Provided it is small and subtle you gain the following benefits.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 25px; margin-right: 25px;&amp;quot;&amp;gt;Whenever you engage in intrigue or gossip, whether conspiring with an associate, or simply passing on tittle-tattle for more than a minute, you gain a single hero point. This hero point is the first to be used and is lost once it is used. You cannot gain two hero points at the same time from this effect nor gain more than one hero point in this way during a single dramatic scene, skirmish or battle. You have sense that others around you are involved in intrigue and feel an urge to find out what they are doing so that you can pass it on.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Participation: Personae and Thrones===&lt;br /&gt;
* &#039;&#039;&#039;Any character whose personal resource is in Apulian can draw on the personae as a source of spiritual strength&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any Night mage whose resource is in Apulian gains 1 rank of Night magic subject to the normal rules for effective skill&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They instead gain two ranks when casting Night magic shrouds, if they employ masks of one or more of the city&#039;s five personae&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They instead gain two ranks when casting Night divinations, if they employ props related to one or more of the city&#039;s five thrones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During this summit, any Apulian character (that is a character whose resource is in the city of Apulian) may once more draw on the power of one of the five personae (with the exclusion of the Mountebank) as a source of spiritual strength to resist a roleplaying effect by instead embracing the roleplaying associated with this intensification of the personae. You may do this at any time during the summit, as often as feels appropriate, but you may only use a single personae throughout the event.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Witch&#039;&#039;&#039; - You feel emboldened to meddle in the affairs of others, however much they try to keep them private&lt;br /&gt;
* &#039;&#039;&#039;The Captain&#039;&#039;&#039; - You feel driven to challenge others to act on their ambitions and to assist when their goals align with yours&lt;br /&gt;
* &#039;&#039;&#039;The Bishop&#039;&#039;&#039; - You feel confident to engage in debates on spiritual matters, especially pertaining to death and what follows&lt;br /&gt;
* &#039;&#039;&#039;The Doctor&#039;&#039;&#039; - It feels natural to answer the questions of others with further questions, encouraging people to explore new ideas curious&lt;br /&gt;
* &#039;&#039;&#039;The Prince&#039;&#039;&#039; - You feel driven to study others when they talk, you find yourself looking for lies and the ways in which they can be manipulated&lt;br /&gt;
&lt;br /&gt;
In addition, any Apulian character can make their tent or camp resonate with one of the five thrones (with the exclusion of the Chamber). To achieve this effect, just make some alteration or change to your normal set dressing, no matter how small, that you feel invokes the throne you have chosen. If your character consciously chooses to embellish their camp in a way intended to invoke a throne, then it will gain a location aura (&#039;&#039;&#039;OOC Note: &#039;&#039;&#039; let the ref know which throne you are invoking, the refs will have a standard location aura for each of the five thrones).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Garden&#039;&#039;&#039; - resonant with scenes and locations of creation or destruction, or which are tied up with health of the body&lt;br /&gt;
* &#039;&#039;&#039;The Battlefield&#039;&#039;&#039; - resonant with scenes and locations of conflict and death, or which are tied up with commitment or empowerment&lt;br /&gt;
* &#039;&#039;&#039;The Counting House&#039;&#039;&#039; - resonant with scenes and locations of money and power, or which are tied up with valuable items or treasures&lt;br /&gt;
* &#039;&#039;&#039;The Tomb&#039;&#039;&#039; - resonant with scenes and locations of tragedy and transition, or which are tied up with condemnation and curses&lt;br /&gt;
* &#039;&#039;&#039;The Library&#039;&#039;&#039; - resonant with scenes and locations of learning and introspection, or which are tied up with purification of the impure.&lt;br /&gt;
&lt;br /&gt;
Any Apulian magician who possesses the Night lore skill, gains one additional effective rank to all Night rituals cast this summit. Furthermore, if you employ a mask depicting one of the five personae above during the casting of a ritual, you instead gain two effective rank to all Night rituals that create shrouds (such as [[Drawing the Penumbral Veil]] or [[Incantation&#039;s Mystic Mask]]). If you employ props or set dressing that evokes one of the five thrones above during the casting of a ritual, you instead gain two additional effective ranks to all Night ritual divinations. These benefits are &#039;&#039;all&#039;&#039; subject to [[Magical_skills#Gaining_additional_ranks|the normal rules for effective skill]].&lt;br /&gt;
&lt;br /&gt;
Whenever you make use this additional effect, you find the memory of the personae or throne lingers in your thoughts and feelings for some time afterwards.&lt;br /&gt;
&lt;br /&gt;
The Mountebank and the Chamber are inaccessible to these resonances. In addition, any character whose resource is in Apulian will struggle to use the either the Chamber or the Mountebank when performing a ritual using dramaturgical techniques. Both resist being &#039;&#039;in the performance&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Desperately in Need==&lt;br /&gt;
* &#039;&#039;&#039;The duSesna guild are coming to Anvil to raise support to find their missing merchant prince&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone who chooses the venture to rescue the missing prince will undermine efforts to map the city below&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;League priests have an opportunity to decry the situation in Apulian or encourage others to take Pride in it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are some citizens of Apulian who cannot stand all this. The most vocal critics of the whole affair have been the duSesna Guild of Reckoners. Their guildmaster, &#039;&#039;Teodore duSesna&#039;&#039;, decried the decision to build Sung&#039;s fane. Now - it is true that his criticisms and accusations were wide-ranging, essentially unfounded, and involved the supposition of some kind of gigantic conspiracy involving the Senator for Spiral, the holder of the Legacy, prominent members of the Synod, and several eternals of Night. He was inquisitioned by the Synod over the matter, and the League Assembly have [[387YE_Winter_Solstice_Synod_judgements#Judgement_62|demanded he apologise]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: HotPink;&amp;quot;&amp;gt;&#039;&#039;&#039;Rescue the Missing Prince&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Venture Type:&#039;&#039;&#039; Scouting&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Apulian, Spiral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Any&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; Spring Equinox 388YE only&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Rewards:&#039;&#039;&#039; None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; Every military unit working to rescue Prince duSesna subtracts their military strength from those attempting to Map the City Below&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Prince duSesna has disappeared - he has not been seen for at least two months. The other members of his guild are blaming this vocally on both the Synod - for persecuting a man who was simply concerned for his city (even if perhaps some of his accusations were a little overboard) - and on Sung herself. They profess a sincere belief that the eternal has had Teodore &amp;quot;&#039;&#039;disappeared&#039;&#039;&amp;quot; for &amp;quot;&#039;&#039;knowing too much&#039;&#039;&amp;quot;. They are coming to Anvil between 18:00 and 19:00 on the Friday of the Spring Equinox, and seem to be planning to complain in person to a wide variety of people.&lt;br /&gt;
&lt;br /&gt;
While there, they hope to rally support to find their Merchant Prince. If he is still alive, they want him back. If Sung has had him murdered, they want to find the body so that they can &amp;lt;s&amp;gt;employ reckoners to take revenge&amp;lt;/s&amp;gt; report it to the proper authorities. The obvious place to look is where Sung is clearly trying to conceal the evidence of their crimes - in the sewers beneath Spiral. While they are at Anvil they intend to use the limited funds they have to try to hire citizens to support their efforts.&lt;br /&gt;
&lt;br /&gt;
If a total military strength of 3000 is assigned to &#039;&#039;&#039;Rescue the Missing Prince&#039;&#039;&#039;, then the operation will be a success, and the merchant prince will be found, either alive or dead, as the case may be. Unfortunately, the efforts of the duSesna Guild will inevitably compromise the delicate operations planned by Sung, so any military units assigned to this venture will &#039;&#039;also&#039;&#039; subtract directly from the efforts to Map the City Below on a one-for-one basis. The guild are utterly unapologetic about this challenge and point out that they are trying to find a missing Imperial citizen who just may have been murdered by the Night equivalent of [[Agramant]], so the folks who want to idolatrously serve Sung will just have to put up with that. On the plus side, the efforts of the military units mapping the City below won&#039;t stop the duSesna efforts to find their missing prince.&lt;br /&gt;
&lt;br /&gt;
The duSesna Guild finish with an appeal to the League National Assembly. An inhuman power is stalking the streets of Apulian they say. The Chamber of Euphony is little more than a barely-concealed church to venerate this seductive serpent they claim. Imperial citizens who try to take a stand against this madness that has descended on the city have been murdered by this feathered monster. Can it really be be a coincidence that the true name of &amp;quot;Sung&amp;quot; is Whispering Wind, when &amp;quot;the Whisperer&amp;quot; is another name for [[Agramant]]?!? The Synod were quick to condemn their merchant prince for taking a stance, surely they must say &#039;&#039;something&#039;&#039; now that an entire city is in peril they demand.&lt;br /&gt;
&lt;br /&gt;
Whether or not the Assembly chooses to weigh in on the events in the city, for good or bad, one thing is certain. The loss of the duSesna merchant prince has not curtailed the guild&#039;s ability to make wildly unconvincing claims.&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Schisms_and_Heresies&amp;diff=139878</id>
		<title>Schisms and Heresies</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Schisms_and_Heresies&amp;diff=139878"/>
		<updated>2026-06-05T20:23:11Z</updated>

		<summary type="html">&lt;p&gt;Dre: say no to Fantasy Capitalisation and the causes of Fantasy Capitalisation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;box&amp;gt;The information below relates to ongoing controversies facing the Synod and the Imperial faith. Some have been used as a foundation for inquisitions and condemnations of [[Religious Crimes|religious crimes]], or as the basis for attempts to add, remove or amend the [[The_Doctrines_of_the_Faith|doctrines of the faith]], which would make explicit what is, or is not, heresy.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schisms and Heresies==&lt;br /&gt;
Although the Doctrine of Seven is accepted as orthodox, there are many disputes and schisms amongst theologians. Some of the doctrines are disputed. Elsewhere, the Synod has sought to create a doctrine but been unable to build a consensus amongst the clergy.&lt;br /&gt;
{{CaptionedImage|file=Yael.jpg|Caption=Yael of Felix&#039;s Watch, Prophet of the Land Without Tears|align=left|width=300}}&lt;br /&gt;
===The Yaelian Schism===&lt;br /&gt;
In 379YE, &#039;&#039;&#039;Yael of Felix&#039;s Watch&#039;&#039;&#039;, a [[Highguard|Highborn]] theologian, returned from a [[Liao#true Liao|true liao]] vision. An account of the vision was recorded by the [[Seer of the Gateway]] and became public knowledge as part of [https://www.profounddecisions.co.uk/mediawiki-public/images/c/c5/EchoesoftheLabyrinth3-edition2.pdf Volume 3] of &#039;&#039;Echoes of the Labyrinth&#039;&#039;. Her statements were supported by her guide priest, &#039;&#039;&#039;Isaac of Sarvos&#039;&#039;&#039; - a close friend, fellow scholar, and member of the [[Courage]] [[Assembly#The_National_Assemblies|Assembly]]. She claimed to be the [[First Empress]] reborn, possessed of a Paragon soul returned from a place beyond the Labyrinth, which she called the &amp;quot;Land Without Tears&amp;quot;, a golden land without pain and suffering. &lt;br /&gt;
&lt;br /&gt;
Both these beliefs were considered highly contentious in some quarters. After receiving initial support in the Synod, opinion began to turn against Yael. By the summer of 381YE, two years after her original vision, only the Highborn Assembly still stood by what she called her &#039;revelation&#039;, although she had pockets of support across the Empire. The General Assembly condemned her of heresy with a greater majority - she pled guilty, asked no clemency, and was executed by her Exarch&#039;s own hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; The process of the Yaelian Schism is covered in a series of Winds of Fortune, including [[The Courageous Priest]] (Spring 380YE), [[Rebirth in Reikos]] (Summer 380YE), [[Pilgrimage]] (Autumn 380YE), [[Matter of faith]] (Winter 380YE), [[A spiritual prism]] (Spring 381YE), [[Death is not the end]] (Summer 381YE), and [[Unable to see]] (Autumn 381YE).&lt;br /&gt;
===The Excessionist Heresy===&lt;br /&gt;
Excessionists claim that too much of a Virtue can be as bad as too little. This conflicts with the orthodox teaching that the Virtues are pure and the key to human destiny. The charge is levelled against Excessionists that they are making excuses for their own shortcomings and failings in embracing the virtues in their strongest and purest senses.&lt;br /&gt;
&lt;br /&gt;
===The First Empress===&lt;br /&gt;
It is widely accepted that the First Empress was a paragon. However, to date, there has been no consensus as to which Virtue she followed to escape the Labyrinth of Ages. There are priests and pilgrims from each of the seven paths who claim that the weight of evidence supports that the First Empress was a paragon of their favoured path. There have been several attempts to identify archaeological evidence to settle this debate once and for all.&lt;br /&gt;
&lt;br /&gt;
===The Unitarian Heresy===&lt;br /&gt;
Unitarians dispute the Doctrine of Seven, claiming that the seven paths are one path. Unitarians point to the First Empress as a clear example of a paragon of all Virtue. However, investigative theologians point to the inability of humans to be [[Dedication|dedicated]] to two Virtues without loss of focus and that the consensus is that each paragon followed a single path.&lt;br /&gt;
&lt;br /&gt;
===The Recollectionist Heresy===&lt;br /&gt;
Recollectionists dispute the Doctrine of Reincarnation. They maintain that the visions granted by pure liao are not past lives, but are ancestral memories. That is, the vision is of the person’s distant genealogical relative rather than of the individual’s spirit reborn. One unproven byproduct of this claim is that exemplars would be reborn within family lines.&lt;br /&gt;
&lt;br /&gt;
===The Humanist Heresy===&lt;br /&gt;
Humanists dispute the Doctrine of Reincarnation. They interpret pure liao visions as being from a pool of racial memories stored within human nature. This pool of natural memory is available to all humans and that there need not be a direct link between the vision and the one experiencing it.&lt;br /&gt;
&lt;br /&gt;
===The Transcendent Heresy===&lt;br /&gt;
Transcendentalists dispute the Doctrine of Reincarnation by claiming that there is no Labyrinth of Ages. The human spirit, upon death, transcends the mortal and mundane to merge with other human spirits who have died. This merging of spirits is believed to form some kind of Great Spirit, a psychic entity that exists outside the mortal realm. They claim liao puts a person in contact with this Great Spirit and grants access to its store of memories and knowledge. Some claim that this psychic entity may even be the Creator Spirit itself, though this view is arguably Idolatry.&lt;br /&gt;
&lt;br /&gt;
===The Atuman Controversy===&lt;br /&gt;
Atuman of Highguard, one of the legendary navigators who steered the Highborn to the Bay of Catazar, was held for several generations to be a paragon of Ambition. However, this claim was undermined by Aldones di Sarvos, one of the founders of the League, who described having a past life vision which revealed that he was Atuman reborn. Aldones later went on to be recognised as a paragon of Ambition. Some Highborn priests have claimed that Aldones lied about the vision to deny Atuman&#039;s paragonhood and spite Highguard, however League bishops strongly decry this smear on Aldones&#039; legacy. There have been several attempts to settle this controversy through archaeological or visionary means.&lt;br /&gt;
&lt;br /&gt;
===The Abraxian Schism===&lt;br /&gt;
In life, [[Abraxus]] was a respected pilgrim of the path of Wisdom and held by some to be an exemplar. However, he became a controversial figure when he claimed he had learned how to use pure liao to not only contact his past lives, but those he was yet to live. A large number of cryptic and prophetic scrolls are attributed to Abraxus. These are scattered and still highly sought after today.&lt;br /&gt;
&lt;br /&gt;
===The Krydacian Blasphemy===&lt;br /&gt;
An orc named Bloodhammer Krydak once famously claimed to be the reincarnation of Tian, paragon of Ambition. He was decried as a [[Religious_crime#Blasphemy|blasphemer]], for denying Tian&#039;s paragonhood and exalting his own inhumanity, but many who met Krydak found his words compelling. The Synod were pressured to meet with Krydak to evaluate his claim, but he was assassinated before this happened. Krydak remains a controversial figure to this day.&lt;br /&gt;
&lt;br /&gt;
===The Scourger Heresy===&lt;br /&gt;
Scourgers dispute the Doctrine of Human Destiny and claim that the non-human races, such as orcs, may be reincarnations of human spirits, but who have been warped and deformed by lack of Virtue and too long lost and wandering in the Labyrinth of Ages. They believe that those who sin greatly in life and lack virtue risk rebirth in an accursed and damned form.&lt;br /&gt;
&lt;br /&gt;
===The Lucidian Blasphemy / Auran Idolatry===&lt;br /&gt;
Lucidianism arose in the spires of Urizen and believes that the creation of virtuous auras, through means such as consecration and anointing, actually interfere with the objective and rational pursuit of a Virtue. Some Lucidians go so far as to claim that such auras represent a form of idolatry and are as inclined to remove a virtuous aura as a malign spiritual presence. This opposition to manifestations of Virtue has led other priests, especially Highborn wayfarers, to accuse Lucidians of blasphemy against the Virtues. To date, the Lucidians remain a minority in the Synod.&lt;br /&gt;
&lt;br /&gt;
===The Eternal Schism===&lt;br /&gt;
There have been several attempts by various Synods to craft a doctrine relating to the eternals and their realms, but each has failed to build a consensus. The biggest divide is along Inclusionist and Exclusionist lines. The Inclusionists hold that the eternal realms are part of the wider Creation and that contact with eternals is inevitable and unavoidable, and must be carefully managed, not unlike a plague or forest fire. The Exclusionists hold that the eternal realms exist outside of the true Creation and are akin to parasites attached to the mortal world. They claim humanity will never be truly free to realise its own destiny until all ties are severed. &lt;br /&gt;
&lt;br /&gt;
===The Progenitor Idolatry===&lt;br /&gt;
Progenitorians dispute the Doctrine of the Creator by claiming the seeds of human destiny were deliberately planted by the Creator Spirit. They claim the Creator Spirit desires humanity to grow and reach its full potential so that they can commune with the Creator Spirit, and that paragons who have escaped the Labyrinth of Ages may do precisely this. This sect has been accused of skirting on the edges of idolatry for implying that The Way of Virtue can be seen as the worship of the Creator Spirit.&lt;br /&gt;
&lt;br /&gt;
===Miracles===&lt;br /&gt;
Tales of the earliest paragons contain some miraculous claims, such as Tian taking fire from the sun, and Korl cutting down an entire forest with a single axe. Some priests maintain these tales are literally true and speak of the full potential of human destiny, whilst others maintain that the tales have grown in the telling whilst still providing insight into the ingenious application of virtue for prospering humanity.&lt;br /&gt;
&lt;br /&gt;
===Egregores===&lt;br /&gt;
When the First Empress sought the creation of the [[Nationality#Egregore|egregores]], she consulted the Synod. As egregores are the manifestation of human consciousness and culture, they were deemed as being human magic, and so the Synod were entirely in favour. It was further recognised that egregores owe their existence and form to the human nations and were thus subordinate to humans. Finally, it was concluded that as the citizens embraced Virtue, so too the egregores would mirror this and display virtue. The only dissent came from Exclusionists who hold that once the eternal realms are banished, so too must the egregores depart.&lt;br /&gt;
&lt;br /&gt;
===The Purification Heresy===&lt;br /&gt;
Purifiers dispute the Doctrine of Seven. There have been several Purification sects across Imperial history, each of whom have sought to have all citizens of a Nation dedicate to a single Virtue. Included amongst various rationales has been a desire to see an egregore of a Nation also be a magical avatar of a Virtue as it reflects the dedication of the nation. Historically, Purification sects have attained brief popularity before either imploding or losing momentum.&lt;br /&gt;
&lt;br /&gt;
===Vitalism===&lt;br /&gt;
Vitalists believe that the qualities that aid one in the Labyrinth of Ages are not purely spiritual ones, and that physical qualities are important too. Part of the argument for this is that liao itself is a substance that is consumed, therefore what is consumed can have an impact on the soul. Vitalists do not always agree which physical qualities are the special ones. There are a number of variant regimens - a mixture of diets and/or exercises - which are held by those who follow them to aid the passage of the spirit through the Labyrinth of Ages. Vitalism only becomes blasphemy at the point that the practices are held as an alternative to living a virtuous life, instead of as a supplement to.&lt;br /&gt;
&lt;br /&gt;
===The Realmist Heresy===&lt;br /&gt;
Realmism is the belief that the Labyrinth of Ages is actually a [[Realms|realm]] akin to Night or Day, albeit one that is not accessible via the Hall of Worlds in any known manner. Some have even expected that paragons actually go on to become eternals of this spiritual realm. In response to realmists, the Synod created the Doctrine of the Labyrinth which refutes this teaching. &lt;br /&gt;
&lt;br /&gt;
===Further Reading===&lt;br /&gt;
*[[The Way|The Way of Virtue]]&lt;br /&gt;
*[[Imperial Theology]]&lt;br /&gt;
** [[Liao]]&lt;br /&gt;
** [[The Doctrines of the Faith]]&lt;br /&gt;
** [[Signs of the paragon and exemplar]]&lt;br /&gt;
** [[Schisms and Heresies]]&lt;br /&gt;
** [[Investigative Theology]]&lt;br /&gt;
&lt;br /&gt;
*[[Synod]]&lt;br /&gt;
*[[Religious skills]]&lt;br /&gt;
*[[Religious Crimes]]&lt;br /&gt;
*[[Recent history|Recent History]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Five_flames&amp;diff=139843</id>
		<title>Five flames</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Five_flames&amp;diff=139843"/>
		<updated>2026-06-04T22:34:12Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wind of Fortune]][[Category:388YE Spring]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
&amp;quot;Oh, didn&#039;t you say your Sarantuya got engaged to an Imperial? How&#039;s that going?&amp;quot; The younger woman&#039;s head bobbed a little as she spoke. Enkhtuya thought it made her look somewhat like a sparrow. She buried her smile at the fleeting thought into a frown as she contemplated the matter. &amp;quot;Odon. Dearest friend. What can I say? Well, it was all going so well - her fiance is - was - lovely, Maria di Trivento&#039;s her name. Yes, from one of the great cities! Oh, a perfect match, I thought. A trader, good money - and they have a very practical view of marriage in the cities, you know. We had all our books inspected twice! Well, I don&#039;t know - I suppose it&#039;s fair enough, and it saved us the money on an audit this year. Ah...&amp;quot; Odonchimeg sighed and touched her old friend lightly on the back of her hand.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Go on. You say it&#039;s off?&amp;quot; Enkhtuya sighed. &amp;quot;Well - not &#039;&#039;off&#039;&#039; off. We had agreed - look, Maria wanted Sarantuya to move out there - become Imperial. We supported it, you know. I know it&#039;s a great change - she&#039;d take a new name, as is their custom, all of that - but it&#039;s a prospect, isn&#039;t it? Only - only I thought, when they married - I just wanted...&amp;quot; Her eyes began to mist with tears. &amp;quot;Oh, it&#039;s too much. Sorry, I shouldn&#039;t.&amp;quot; She dabbed at her eyes with a tear as Odonchimeg watched concerned. &amp;quot;When I was married, I stood under the Arch of the Five Flames - and that&#039;s our heirloom one, you know - and I said the Five Blessings, and I looked into Tömör&#039;s eyes, and that was it, you know, it was the foundation of our marriage. I&#039;m so proud of that. We&#039;ve been doing it that way for centuries. I just wanted that for Sarantuya - I said I don&#039;t mind if you get married with an Imperial priest but you must have the Arch of the Five Flames, you must, I will ship it out there - if I have to. And she agreed, but when she talked to Maria about it they had this beastly fight...&amp;quot; She shook her head, eyes once more moist with tears. &amp;quot;Now Sarantuya&#039;s furious with me, and Maria was apologetic but you could tell she&#039;s got real feeling about it. She says - she said she had no problem but the problem is that their Synod&#039;s been getting really strict on - you know, because they don&#039;t accept the fifth flame. Even though in the great cities I hear they do retribution brutally when they need to, though! I said, well, I don&#039;t know about your &amp;quot;vigilance&amp;quot; either, it just sounds like venerating the concept of being paranoid to me. Then she said some rude things. I said more. Oh, I think when all is said and done we won&#039;t owe a insult-debt to each other, but it&#039;s a mess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Odonchimeg, listening intently, now spoke. &amp;quot;Goodness. I didn&#039;t know it was as serious as all that. Look, old tish. I&#039;ll talk to Sarantuya, shall I? Why don&#039;t you go back to this Maria, and find your apologies for one another? That way this doesn&#039;t all keep boiling over into something nobody wants. At the end of the day: you and Maria are both loyal to Sarantuya. Focus on that.&amp;quot; Enkhtuya gave her a weak smile. &amp;quot;Oh, Odon. What a piece I am. Thank you. Like you say - there&#039;s a flame we have in common. I&#039;ll hold to that. And then it&#039;ll be alright. Won&#039;t it?&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 30%; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Two flames.jpg|caption=The Flames of Virtue burn hot in Faraden.|align=left|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Faraden remains caught between Imperial and Asavean interests&lt;br /&gt;
* &#039;&#039;&#039;The Liege of Five Winds appears to favour the Empire, but there are powerful factions in Faraden that prefer closer ties with Asavea&lt;br /&gt;
* &#039;&#039;&#039;Faraden and the Empire are at peace, and trade ties between them are being strengthened&lt;br /&gt;
[[Faraden]] lies to the west of the Empire, across the Lasambrian Hills of [[Reinos]]. Trade is its lifeblood, but it is also a country of canny wizards, [[Courage|Courageous]] warriors, and [[Pride|Proud]] (albeit heretical) priests. They currently do not share a border with the Empire, lying beyond the [[Jotun]] and the [[Iron Confederacy]], but that does not stop them sending their caravans to Imperial markets despite the high tariffs they must pay to pass through the lands between. Diplomatic relations between the Court of the Five Winds and the Imperial Senate are changeable - warm one moment, cool the next - but it has never come to open warfare. Right now Faraden is squeezed between two competing interests - the Empire on one side and the angry Plenum of the [[Asavean Archipelago]] on the other - and they must walk a knife-edge between the two powerful nations.&lt;br /&gt;
{{Nation|nation=[[Faraden]]|port=[[Foreign ports#Caitun|Caitun]]|ambassador=Ebenezer of [[the Marches]]|status=Foreigner}}&lt;br /&gt;
The Faraden ambassador to the Empire is &#039;&#039;Mistress Singua Karadragha&#039;&#039;. Mistress Singua advises the Court of the Five Winds on all diplomatic matters, and speaks on their behalf to foreign ambassadors. Her attitude to the Empire appears to be cool but professional, and heavily informed by the wishes of the Liege and their court, who seek more opportunities to trade with the Empire.&lt;br /&gt;
&lt;br /&gt;
==Peace and the Jotun==&lt;br /&gt;
* &#039;&#039;&#039;Communications between Faraden and the Empire are civil and constructive&lt;br /&gt;
* &#039;&#039;&#039;The Faraden seek closer trade ties with the Empire as a route to shared Prosperity&lt;br /&gt;
The Court of the Five Winds is apparently very pleased with the news that work on [[Wild_is_the_wind#Yakholme_Grange|Yakholme Grange]] [[387YE_Autumn_Equinox_Senate_sessions#Construct_Yakholme_Grange|has begun]], and that there is a good chance Faraden [[We_give_the_future_to_the_winds#The_Richest_Wines|trade with Dawn]] may be moving forward. [[Prosperity|Prosperous]] trade ties with the Empire strengthen the position of the Liege of the Five Winds, and reinforce their pro-Imperial agenda. The fact that trade with the Empire can be undertaken without the need to trust to ships and boats and the dangers of the [[Sea of Snow]], as compared to trade with the Asaveans, which relies on long shipping routes, means it has particular appeal to the merchant-families of the nation.&lt;br /&gt;
&lt;br /&gt;
During the Summer Solstice, the Faraden and the Jotun are due to renegotiate a peace treaty between them. The situation has not really changed since [[We_give_the_future_to_the_winds#The_Hills_of_Reinos|Summer last year]]. Faraden cannot afford to go to war with the Jotun. Mistress Karadragha [[Poets_light_but_lamps#War_and_the_Jotun|had some hope]] that the Empire might add its might to the attack on Reinos, but sadly it&#039;s clear the focus of the [[Military Council]] is elsewhere. As a consequence, it seems inevitable that Faraden and the Jotun will continue their peace treaty when negotiations take place at the Summer Solstice. At least Mistress Karadragha is confident that thanks to Suranni adventurism her nation will at least be able to wring some concessions from the Jotun.&lt;br /&gt;
&lt;br /&gt;
==Flame and Faith==&lt;br /&gt;
* &#039;&#039;&#039;The Temple of the High Flames received a true consecration during the Winter Solstice&lt;br /&gt;
Over the Winter Solstice, a [[Poets_light_but_lamps#Faith_and_Flame|grand ceremony took place]] at the &#039;&#039;Temple of the High Flames&#039;&#039; in Faraden. During the festivities, a [[Consecration#True_Liao|true consecration]] was created, dedicating the prestigious temple with the [[Auras_of_Pride#Partner_of_Greatness|Flame of Honour]]. The ceremony has helped secure the Faraden faith in the face of [[Asavean Archipelago|Asavean]] syncretism. It would not have been possible without the beneficence of the Imperial [[Gatekeeper|Gatekeepers]] who provided the required [[liao#True Liao|true liao]].&lt;br /&gt;
&lt;br /&gt;
The Temple of Five Flames has always been an important edifice in the Faraden faith, but has been renewed as a site of pilgrimage for the faithful of Faraden. It is already bearing fruit; interest in Asavean gods has waned dramatically, and some of those who have been drawn into honouring these foreign deities have already returned to the bosom of the Faraden faith. As projected, however, this has also made the Faraden less interested in the Way and the Imperial faith. This brings with it a thorny subject. Some Faraden travelling into the Empire bear spiritual gifts given them by priests [[dedication|dedicated]] to [[Malign spiritual presences#Justice|Justice]]. Travellers to the Empire have brought news of several [[proscription|proscriptions]] apparently enacted by the Synod during the Winter Solstice. Specifically, [[387YE_Winter_Solstice_Synod_judgements#Judgement_5|criminalising dedication or creation of auras]] related to &amp;quot;false virtues&amp;quot;, denunciation of the act of [[387YE_Winter_Solstice_Synod_judgements#Judgement_97|receiving anointing or dedication]] of a false virtue as [[blasphemy]], as is [[387YE_Winter_Solstice_Synod_judgements#Judgement_152|preaching or promoting the false virtue of vengeance]]. The priests of Faraden know that the Empire considers their flame of Justice to be the same as their false virtue of [[Malign_spiritual_presences#Vengeance|Vengeance]]. Mistress Karadragha seeks reassurance from Ambassador &#039;&#039;&#039;Ebenezer&#039;&#039;&#039; that these assorted spiritual laws do not apply to Faraden travellers in the Empire.&lt;br /&gt;
&lt;br /&gt;
The problem, as the civil service points out, is that they are not different. As [[On Faraden faith|recent research]] has demonstrated, there is no doubt that the spiritual force the Faraden revere as their &amp;quot;fifth flame&amp;quot; is definitely the same force that the Empire proscribes. There is some question around whether simply bearing an [[anointing]] or [[dedication]] of Vengeance is a crime. At least it doesn&#039;t seem to be a problem for a Faraden to carry an item [[hallow|hallowed]] with such an aura - at least at the moment - and this is the most common way for visitors from the west to bring malign auras into the Empire. &lt;br /&gt;
&lt;br /&gt;
The Liege of the Five Winds has sponsored a shift in Faraden politics that encourages moderation from the priests of that nation. Those dedicated to [[Pride]], [[Loyalty]], [[Courage]], and [[Prosperity]] have urged a less confrontational approach to dealing with their opposite numbers in the Empire. Unfortunately, the pilgrimage of Pride coupled with this new guidance of the Synod risks bringing matters back to the fore again. Justice (Vengeance) is one of the Five Flames that form the faith of the Faraden. Even if there are no Faraden preaching or promoting Justice in the Empire, the knowledge that anyone from that nation &#039;&#039;could&#039;&#039; be secretly dedicated with an aura of Vengeance will be enough to raise questions and lead to investigations. If the Ambassador does offer reassurance, they will want to be sure that such a thing is backed by the Synod and the magistrates or the situation will surely become much worse.&lt;br /&gt;
&lt;br /&gt;
==Cinders Extinguished==&lt;br /&gt;
{{CaptionedImage|file=LictorsJohn.jpg|align=right|width=350}}&lt;br /&gt;
* &#039;&#039;&#039;The attacks on the Empire by the Faraden religious extremists known as the Cinders have been decisively foiled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The leaders of the Cinders have been caught, tried and executed by Faraden authorities&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Evidence has allegedly arisen implicating Asavean citizens in arming, equipping and inciting the Cinders&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rahmah i Darwisj i Erigo has been requested to attend a chamber opened by the Lictors to give evidence against the Asavean&#039;&#039;&#039;&lt;br /&gt;
The religious extremists known as the Cinders have been causing intolerable trouble for the Empire, attempting to [[Wild_is_the_wind#Scattered_Cinders|assassinate the Champion of Vigilance]], [[Poets_light_but_lamps#Fire_Fighters|attacking sites]] symbolising cooperation between Faraden and the Empire, and [[Poets_light_but_lamps#Wildfire_(Conjunctions)|sending armed forces]] to destroy sites of significance to [[the Way]] of Virtue. On top of this, the Cinders apparently incited a merchant to [[Poets_light_but_lamps#Days_Of_Wine_And_Mooncheese|attempt to kill members of his own family]] for dealing with the Empire, a horrific sin against Loyalty in the eyes of the people of Faraden. Open condemnation turned into legal action, as those aggrieved by the Cinders posted bounties against their members and the full force of the Liege of the Five Winds turned to rooting out their organisation from Faraden society.&lt;br /&gt;
&lt;br /&gt;
The purge comes quickly. Faraden investigators cooperate with Imperial authorities to gather evidence, and their joint efforts quickly bear fruit. Imperial merchants and embassy staff report bands of bounty hunters striking out into the Faraden wilderness and returning with captives, the results of raids on the hidden Cinders camps. The trials that follow are swift and public. The Cinders make it easy, Proudly proclaiming their allegiances and condemning their prosecutors for being weak and impious, too ready to tolerate the lovers of false flames. In every case, the sentence is death.&lt;br /&gt;
&lt;br /&gt;
The leader of the Cinders, a man known only as Zuchlagch, is one of the last to be captured. The heads of families from around Faraden are summoned to witness testimony being given against him, to see the Justice of the Liege of the Five Winds. Zuchlagch refuses to cooperate with the trial, taking every opportunity to decry the legal authorities as having lost the mandate of the Five Flames by their cowardly cooperation with heretics and blasphemers. Attempts to draw any useful information from him, such as the source of his group&#039;s funding, come to nothing. In the end he meets the same fate as the rest. For treasonous attempts to incite war with a foreign power, he is marched to a stake in the courtyard of the Palace of Five Winds, and publicly burned to death. Witness reports state that he walked to his punishment without flinching, and died without a single cry of pain. None could doubt his Courage, but Justice must be done.&lt;br /&gt;
{{CaptionedImage|file=Rahmah i Darwisj i Erigo.jpg|caption=&#039;&#039;&#039;Rahmah i Darwisj i Erigo&#039;&#039;&#039;, Imperial Spymaster|align=right|width=350}}&lt;br /&gt;
There is considerably more controversy when bounty hunters raid the compound of an Asavean iridescent gloaming merchant in the port of Ondersant. One Tommaso Triusti is seized and carried away before local authorities can intervene. High Lady &#039;&#039;Togene Altsanig&#039;&#039;, ruler of the territory of [[Sea_of_Snow#Tujahan|Tujahan]] where the raid took place, is apparently incandescent with rage over the High Liege&#039;s failure to consult her before undertaking such a sensitive operation in her city. Yet the internal politics of the Faraden courts are of less interest than the stated reason given for the arrest: Tommaso is apparently implicated in providing funding to the Cinders.&lt;br /&gt;
&lt;br /&gt;
The Asavean ambassadors to the Court of Five Winds are similarly furious with the arrest of one of their citizens, but their words carry little weight. Whatever evidence the Faraden government has, it is apparently enough to convince them to risk the diplomatic fallout of this bold move. Yet Tommaso Triusti&#039;s trial does not come. Word is sent to the Empire that the accused is apparently claiming to have been framed by an Imperial conspiracy, and that they are demanding to face their accusers directly. This would normally lead to a massive jurisdictional headache, but fortunately otherworldly help is at hand.&lt;br /&gt;
&lt;br /&gt;
The [[Lictors]] favour the people of Faraden, appreciating their commitment to Justice and the pursuit of the guilty. As such, they have volunteered the use of a chamber to host the trial, allowing a Faraden judge to hear testimony from Imperial citizens without delay. The judge has apparently requested the attendance of &#039;&#039;&#039;Rahmah i Darwisj i Erigo&#039;&#039;&#039;, the [[Imperial Spymaster]], to give testimony, presumably in his professional capacity. The Lictors have stated that Rahmah (or his proxy) may be accompanied by up to four other citizens, though he will be held responsible for their conduct within the chamber. Those attending the trial should attend the entrance to the Hall of Worlds at 19:55 on Friday of the forthcoming summit, where a Lictor will conduct them to the chamber. Those attending need not be magicians, as the chamber will be opened by the Lictors&#039; own power.&lt;br /&gt;
&lt;br /&gt;
{{Faraden Links}}&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gossamer_threads&amp;diff=139809</id>
		<title>Gossamer threads</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gossamer_threads&amp;diff=139809"/>
		<updated>2026-06-04T13:33:52Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Foreign Nations]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Praise be to the six, who reside above us in the celestial heavens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Praise be!&amp;quot; echoed the congregation, enthusiastically.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Praise to the most high, to Suran who is the Queen of Heaven, whose wisdom guides the Council of Dukes, whose life-giving rays exalt and preserve us, who shines upon each victory, and who promises us all a glorious future. Praise also to her consort, to Kavol of the Veils, the King, whose silver eyes watch us all and see the strength and weakness in our hearts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Praise Suran! Praise Kavol!&amp;quot; While the gathering was exuberant in their honouring of Suran, their praise of Kavol was a little more subdued.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Praise also to the four maidens. To the eldest, Arav, who judges the dead and the living and allows the righteous to enter the palaces of heaven, and casts the unrighteous down to be devoured by dogs. Praise to Kobol, his sister, whose sword and shield shelter us and whose fury brings destruction to those who dare stand against us. Praise to Evra of the Hammers, who shapes the world on her forge, who intercedes with her brother to ensure that the greatest warriors among us are reborn to serve our people when they are most needed. Praise at last to the youngest, to Farod the herald, whose horn calls in the Spring, whose wings send the gentle rains that ensure the fine harvest, who teaches us to love one another and the gods in their heavens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A storm of praise exploded across the temple. Dozens of voices raised in honour of the four maidens, some calling out particularly for the favour of one over the others. The priest raised their hands before them with a beatific smile, letting the waves of sound wash over them. Then, as the tide started to subside, they lowered their arms slowly, their expression changing to a dour frown, and the noise faded away as they did so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Accursed be the liar, the father of wickedness, who seeks to steal the gifts the gods give us from their palaces, who is cast out of the celestial heavens and skulks in dark places among the vermin. Let him be cursed for the poison he drips into the ears of lesser peoples, urging them to oppose the will of the Queen of Heaven. Pity for those who are corrupted by his lies, but no mercy for them that embrace his spite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the cheering had been a tide, the outpouring of anger and hate directed at Dumon the liar was a tidal wave. Faces twisted, everyone trying to outdo their neighbour in their denunciation of the Liar, yellow-eyed Dumon, in the house of the celestial heavens. The priest nodded their head approvingly, let the anger blow itself out and then spread their arms again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, then, in the sight of the six, let us speak of the service each of us owes to the Sun Queen, and to the Dukes who strive tirelessly on her behalf to bring order to a world corrupted with chaos. But first let us raise our voices one final time, in praise of Farod, as we sing together the paean of the new year dawning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The music began, simple and powerful, and throats ragged from shouting raised their voices in rough harmony as the sun rose above the horizon.&amp;lt;/ic&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Suran.PNG|caption=The Suranni are descended from divine royalty.|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;The Iron Confederacy remains at peace with the Empire&lt;br /&gt;
* &#039;&#039;&#039;They have recently moved a major military force into the islands off the coast of Feroz and are planning further moves along the Brass Coast&lt;br /&gt;
The [[Iron Confederacy]] - the lands of the Suranni people - lie directly to the south of the Empire. A secretive nation, they do not welcome visitors from the Empire except in carefully watched enclaves such as the port of [[Foreign_ports#Robec|Robec]]. They are bound up in tradition and suspicion, and while they are currently at peace with the Empire, they are by no means &#039;&#039;allies&#039;&#039;. Like the [[Faraden]], they have been caught between the [[Liberty Pact]] and the pro-slavery Freedom Accord. Unlike the eastern nation, the Dukes who rule the Iron Confederacy are prepared to play Imperial and Asavean interests off against each other openly. They have made some concessions to the Liberty Pact - &amp;quot;redefining&amp;quot; their slaves as &amp;quot;serfs&amp;quot; - but they make no effort to sever their ties with the [[Asavean Archipelago]].&lt;br /&gt;
&lt;br /&gt;
After the Autumn Equinox, the Suranni moved a major military force into the territory of [[Feroz]], attacking and defeating the Children of Wrecks. They have seized the [[Feroz#Cazar Straits|Cazar Straits]] - islands that are a traditional home of the [[corsair]] families. Their ambassador has been clear both that they intend to go further and that they have no intention of conceding the islands to the Empire.&lt;br /&gt;
{{Nation|nation=The [[Iron Confederacy]]|port=[[Foreign_ports#Robec|Robec]]|status=Foreigner|ambassador=Tethros i Zuhri i Erigo}}&lt;br /&gt;
The Suranni ambassador to the Empire is &#039;&#039;Baroness Katerine Lavasse of Meore&#039;&#039;, who operates from the Tour Lavasse in Chaubrette, a territory unknown to Imperial citizens that apparently lies to the west of [[Bay_of_Catazar#Veroigne|Veroigne]]. A noble [[naga]], she replaced the significantly more dogmatic Jeanne de Hibernat, a High Priestess of the Suranni god [[Suranni_pantheon#Evra_the_Smith,_Maiden_of_the_Forge|Evra the Smith, Maiden of the Forge]]. She has already indicated that she is very much more pragmatic than her predecessor and more interested in compromise. She still reports to the Dukes of the Iron Confederacy, however, and so her apparent goodwill toward the Empire cannot be relied upon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 250px;&amp;quot;&amp;gt;{{CaptionedImage|file=Dumon.PNG|caption=Dumon the Liar, the Wicked One|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dumon the Liar===&lt;br /&gt;
Baroness Katerine informs the Empire that the Hand of Dumon remain a serious threat, especially in the territory of Kalino (the area of the former Lasambrian Hills that the Iron Confederacy calls Arbonne). The Baroness is confident that the Suranni are close to dealing with the problem decisively, and is pleased to hear from Ambassador Tethros that the Empire is investigating claims that Imperial citizens are supporting the Hand in their campaign of terror. After wise counsel, the Duke of Arbonne has instructed those Suranni &#039;&#039;lawkeepers&#039;&#039; who work with the magistrates to redouble their efforts to root out supporters of Dumon in the Empire, focusing their efforts on tracking down any lead that might expose sympathisers or finally put to rest the murmured accusations. &lt;br /&gt;
&lt;br /&gt;
Although the lawkeepers have no legal power in the Empire, the [[Ratify Dumonist Treaty|Dumonist treaty]] guarantees cooperation between the law enforcement operations of the two nations on this matter. The magistrates are confident they can prevent the Suranni from overstepping their bounds, and are, after all, engaged in their own investigations into this criminal society. Their main concern is that the longer this active hunt for the presence of Hand of Dumon sympathisers goes on, the greater the chance that concrete proof will be found of the Empire&#039;s involvement three years ago in [[Two_minutes#A_Home_in_the_Empire|spiriting large numbers of Suranni wizards]] out of the Iron Confederacy. Such as, for example, discovering one of the Suranni enclaves living peacefully as foreigners in Imperial territories. The chief magistrates have no real advice to offer on how to avoid this beyond bringing the investigation to a decisive end one way or another, or renegotiating cooperation between magistrates and lawkeepers.&lt;br /&gt;
&lt;br /&gt;
==Portal Ajar==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=AmbassadorIronConfederacy.png|caption=&#039;&#039;&#039;Tethros i Zuhri i Erigo&#039;&#039;&#039;, Ambassador to the Iron Confederacy|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Suranni Dukes are open to discussing a treaty regarding the Brass Coast once the Children of Wrecks are dealt with&lt;br /&gt;
Last season Baroness Katerine confirmed that the Suranni are interested in negotiating a [[Ambassador#Treaty|treaty]] once the Children of Wrecks are finally beaten. There has clearly been some discussion on the matter between Ambassador Tethros and their Suranni counterpart. The Baroness is certainly prepared to talk about how the current peaceful relationship between the Confederacy and the Empire might continue. &lt;br /&gt;
&lt;br /&gt;
One element Baroness Katerine seizes on is a mention of smoothing travel for merchants from the Iron Confederacy into the larger Empire. The magical transformation of south-western Madruga, coupled with the wildness of the Scorrero, impedes Suranni caravans wishing to venture into Imperial heartlands. Securing more prosperous trade would certainly be a worthwhile topic for discussion - perhaps the Dukes might even be persuaded to offer assistance to any project to bridge the Scorrero in Oranseri. They have large reserves of [[white granite]] and [[mithril]] after all.&lt;br /&gt;
&lt;br /&gt;
The Baroness advises that the Dukes will not be interested in exchanging land they have conquered themselves for an &amp;quot;enclave&amp;quot; gifted to them by the Empire. This is not to say that they are entirely disinterested in the offer of trade premises; one of the impediments to trade with the corrupt Empire is the need for their citizens to rub shoulders with heretics, blasphemers, and those who serve Dumon (knowingly or unknowingly). The [[Powers_of_the_Imperial_Senate#Concedence|ceding]] of land around their embassy in [[Sarvos]], or perhaps a prestigious and accessible location like the Temple of Balo and the Black Bull in [[Feroz#Oran|Oran]] might be a matter worth discussing.&lt;br /&gt;
&lt;br /&gt;
Having explored matters in more detail, the civil service has some good news at least. Fears they might be able to cut Feroz off from the Bay of Catazar prove unfounded. The Bay of Oran, which stretches between [[Feroz#Oranseri|Oranseri]] and [[Madruga#Siron Bayou|Siroc Bayou]] secures Freeborn access to the Bay and the wider world. Still, the Suranni could conceivably make life difficult for the Brass Coast sailors. As long as the Bay of Oran remains in Imperial hands, however, they have a slight advantage. Free Landing and the Cazar Straits are not contiguous. The Empire does have the potential to cause trouble for the Suranni, who will certainly want to move ships back and forth between Free Landing and Cazar Straits. Closing the Bay of Oran would not cut them off entirely, but would certainly make it difficult for them to maintain a military presence on Free Landing for an extended period. If the Suranni were to invade Oranseri, however, the matter would be very different. The ships of Feroz would be entirely isolated, with very significant consequences for the slow rebuilding of that territory.&lt;br /&gt;
&lt;br /&gt;
==Wings of Blood and Foam==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=RegionsofFeroz.png|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Iron Confederacy has smashed the Children of Wrecks in Feroz&lt;br /&gt;
* &#039;&#039;&#039;Suranni forces have claimed the Cazar Straits for the Iron Confederacy&lt;br /&gt;
* &#039;&#039;&#039;The Dukes intend to attack Free Landing after the Spring Equinox&lt;br /&gt;
* &#039;&#039;&#039;While no treaty has been agreed, Freeborn citizens are free to leave the islands, and ships from Feroz can pass through the waters&lt;br /&gt;
After the Autumn Equinox, the Iron Confederacy [[Red_skies#Swords_of_the_South|attacked the Children of Wrecks]] in the Cazar Straits of Feroz. The &#039;&#039;Wings of Kobol&#039;&#039; [[navy]] brought two Suranni [[army|armies]] across the border from Kalino (the former Lasambrian territory the Suranni call Arbonne). They handily defeated the Wreckers, executing any who did not flee or fall in battle. A number of pirate vessels fled north to [[Madruga#Free Landing|Free Landing]], but many also chose to quit the [[Bay of Catazar]] altogether. The Cazar Straits remain now under the control of the Iron Confederacy.&lt;br /&gt;
&lt;br /&gt;
Baroness Katerine confirms that the Dukes intend this state of affairs to continue. They have no interest in surrendering the islands they have seized from the Children of Wrecks and their wicked [[Suranni_pantheon#Dumon_the_Liar,_the_Wicked_One|Dumonist]] allies. Priests dedicated to the service of [[Suranni_pantheon#Evra_the_Smith,_Maiden_of_the_Forge|Ezra the Smith]] are already exploring ways that the islands can be made hospitable after two years under the control of the ruinous Wreckers. &lt;br /&gt;
&lt;br /&gt;
As she said last season, while there was some discussion at Anvil during the Autumn Equinox, after careful consideration the Dukes chose instead to take decisive action against the Children of Wrecks. The time to formalise a treaty will come when the Children of Wrecks are no more. With that in mind, Baroness Katerine reminds her opposite number in the Empire that the Wings of Kobol will be moving north into Free Landing after the Spring Equinox. When they are victorious, the islands will be free of the taint of Dumon, but as with the Cazar Straits, they will be part of the Iron Confederacy. The Suranni gave the Empire a chance to deal with the problem themselves, and to seal the gaping maw of Dumon that lies in the waters near the islands, but they declined to do so. The Dukes will not tolerate the ongoing threat of Dumon to their holdings in Feroz, and to the territory of Arbonne.&lt;br /&gt;
&lt;br /&gt;
The Dukes will deal with any [[the Brass Coast|Freeborn]] trapped on the islands of Free Landing as they did with those of Cazar Straits. Any Imperial citizen that was trapped in the Cazar Straits when they were conquered by the Grendel, and then seized by the Pirates of Dumon, is absolutely free to leave. They are encouraged to depart, in fact, and Suranni ships stand ready to repatriate them to the mainland. There will be no bar to Freeborn vessels that wish to come collect their countryfolk after the inevitable defeat of the Children of Wrecks.&lt;br /&gt;
&lt;br /&gt;
===Spears of Retribution===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Madruga Made Anew.png|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Suranni invite the Freeborn to take part in their upcoming assault on Free Landing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Freeborn fleets have an opportunity to support the Wings of Kobol navy after the Spring Equinox&lt;br /&gt;
* &#039;&#039;&#039;If sufficient force is applied, it will be possible to recover historical relics from Atalaya&lt;br /&gt;
On the advice of certain priests of Kobol, the maiden of war, the Duke of Arbonne has convinced his fellow Dukes to offer a hand of friendship to the Brass Coast. The Freeborn suffered most at the hands of the Children of Wrecks, especially the corsairs driven from their island homes. The Suranni and the Freeborn have been neighbours for some time, and now that Feroz has finally been liberated from the orcs of the Broken Shore, there is some hope that they become closer still. With that in mind, Baroness Katerine communicates an invitation to the mariners of the Brass Coast, especially the corsairs.&lt;br /&gt;
&lt;br /&gt;
Any Freeborn [[fleet]] is welcomed to join the &#039;&#039;Wings of Kobol&#039;&#039; in their coming assault against Free Landing. Suranni strategists do not anticipate any more problems conquering the islands than they encountered in Cazar Straits. Rather, this offer has been made to allow the Freeborn to claim a measure of righteous retribution against the Wreckers who slaughtered and enslaved their people, as well as a final chance to reclaim some of the treasures lost with the fall of storied [[Madruga#Atalaya|Atalaya]]. She warns that the navy itself will sail with the blessing of Kobol herself, and no insult to the gods will be tolerated among those who choose to accept the invitation.&lt;br /&gt;
&lt;br /&gt;
After the Spring Equinox, any Freeborn [[fleet]] will have the option to support the Wings of Kobol navy. This is a standard [[Fleet#Campaigning|campaigning]] action, and rituals that empower campaigning will have full effect. The Suranni offer no additional incentive to take part beyond the chance for retribution, and the chance to recover some of the wealth lost to the Grendel and the Children of Wrecks. The Senate could choose to apply the [[Powers_of_the_Imperial_Senate#Guerdon|Imperial Guerdon]] to this military action. Without it, a standard fleet that takes this action will receive 72 rings worth of valuable items and six random resources in [[fleet#Loot|loot]]. This might mean additional money, or even mana crystals, and represents goods recovered from the Children of Wrecks and the ruins of Free Landing. A fleet that is [[fleet#upgrades|upgraded]] or [[enchantment|enchanted]] receives proportionally more.&lt;br /&gt;
&lt;br /&gt;
If at least 4000 military strength supports the Wings of Kobol, then whether the Suranni are victorious or not, the mariners of the Brass Coast will be able to reach the ruins of Atalaya, where the Brass Coast began. This town was at one point a treasure trove of historical relics that reminded the Freeborn of where they came from and why their nation exists. The Suranni will not stop the Freeborn taking back as many of these items as they can find - not after the Spring Equinox at least. After that, assuming the Suranni are victorious, those items will fall into their possession along with the islands themselves.&lt;br /&gt;
&lt;br /&gt;
The civil service believe that the Dukes genuinely do not think they need any support from the Freeborn to conquer the Children of Wrecks. The priests of Kobol seem to be making the offer out of a devout belief in the importance of striking back at those who have wronged you, and take the opportunity to show the superiority of their faith over that of the Empire. The Duke of Arbonne appears to see the value in allowing the Freeborn to recover a portion of the lost wealth of the corsairs. The likely explanation is that he is hoping that this concession will mollify the people of the Brass Coast when it comes to upcoming treaty negotiations.&lt;br /&gt;
&lt;br /&gt;
===Break the Glass of Fury===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Destruction of the Shining Pillar.jpg|caption=The destruction of the Shining Pillar was heartbreaking for many Freeborn.|title=Art by Juniper Orton|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;By taking advantage of the unique situation in Free Islands, a Freeborn hakima believes the Suranni conquest of the region could be delayed&lt;br /&gt;
* &#039;&#039;&#039;A carefully performed Foam and Spittle of the Furious Sea curse could exploit the presence of the Maw of Siakha in the region&lt;br /&gt;
* &#039;&#039;&#039;The curse would have serious implications for coastal regions of Madruga&lt;br /&gt;
In the wake of the Suranni invitation, a very different possibility has done the rounds in some parts of Madruga. The Iron Confederacy is not wrong that Free Landing is where the Brass Coast began, and the idea of the southern nation claiming it sticks in people&#039;s craws. Normally the proposal of &#039;&#039;Indira &amp;quot;Stormdancer&amp;quot; i Guerra&#039;&#039; would be given short shrift, but enough people are discussing it to bring it to the ears of the [[hakima]]. Indira is a magician of no fixed allegiance who masters the magic of [[Spring magic|Spring]]. She has looked at certain [[Hurricane_party#Typhoon_Breath|destructive boons]] offered by [[Siakha]] two years ago. She believes that the magicians of the Brass Coast could harness or unleash the destructive power of the &#039;&#039;Maelstrom&#039;&#039; without actually taking a boon from the [[eternal]].&lt;br /&gt;
&lt;br /&gt;
The Maw of the Maelstrom - the roaring whirlpool that now gapes where the [[Madruga#The_Shining_Pillar_(Destroyed)|Shining Pillar]] once stood - is at the core of this opportunity, as is the current unprecedented conjunction of [[Astronomancy#Constellations|the constellations]] ([[the Claw]] in particular). Indira believes that if the [[Foam and Spittle of the Furious Sea]] were called down in Madruga at the Spring Equinox, it could be &amp;quot;encouraged&amp;quot; to resonate with the Maw, and bring truly &#039;&#039;devastating storms&#039;&#039; to bear on the islands, bringing ruin on the Iron Confederacy navies if they go ahead with their intentions. The procedure Indira has laid down is to perform the ritual with a clear invocation of the Claw. The casters should focus the energy on Free Landing (the ritual requires a [[region qualities#Coastal|coastal]] quality to take effect at all, so this is already included in the ritual). Crucially, they would include five rings of [[ilium]], in a similar manner to which Siakha&#039;s boons required ilium to gather their full power. If that happens, then the [[curse]] will begin to form as usual, but the addition of the ilium and the current conjunctions will make the resulting storms many times more dangerous.&lt;br /&gt;
&lt;br /&gt;
In addition to its normal effects, the curse will cause the Maw of Siakha to gape even wider. Heralds of Siakha will pour through, making it significantly more dangerous than the Iron Confederacy are expecting. Indira predicts the Maw will be twice as effective in turning away the Confederacy navies - as well as inflicting 750 additional casualties spread between the forces there, making it harder for them to keep at their attack in the future. It&#039;s unlikely the Suranni will bring to bear enough force to deal with this additional challenge - so as long as they don&#039;t receive significant aid from Freeborn fleets, the invasion should fail.&lt;br /&gt;
&lt;br /&gt;
There will be obvious consequences - every [[fleet]] based in Madruga will suffer a three-rank penalty to their production after the Spring Equinox. In addition, a total of 750 casualties are spread out evenly over all [[navy|navies]] in the territory. Farms and gardens will be flattened - every [[farm]] will produce 72 fewer rings and every [[herb garden]] will produce 3 fewer [[true vervain]] in the coming season as the spring planting is ruined.&lt;br /&gt;
&lt;br /&gt;
As always with a [[Curse#Territory_Curses|territory curse]], there will be other unpredictable effects. Madruga now contains extensive marsh regions and a large river, and is likely to experience extensive flooding. Structures and settlements are likely to suffer damage, especially those along the coast. Work on the [[Construct Municipal Docks|municipal docks]] currently underway in [[Madruga#Calvos Sound|Calvos Sound]] will have to cease entirely for the months following the Equinox - the efforts of the builders and the people of Calvos will go toward ensuring that the work already done is not damaged. This will mean the project - which has been completely funded by &#039;&#039;&#039;Gisli &amp;quot;Provider&amp;quot; Baerson&#039;&#039;&#039; - will not complete on schedule but will be finished in time for the Spring Equinox 389YE. Likewise, work on the [[Construct Well of Life|Well of Life]] underway in [[Madruga#Lightsea|Lightsea]] will also be delayed by three months. It&#039;s also likely to add further damage to that already suffered by the town of [[Madruga#Atalaya|Atalaya]].&lt;br /&gt;
&lt;br /&gt;
Indira&#039;s proposal is &#039;&#039;&#039;not&#039;&#039;&#039; an evocation of Siakha&#039;s power, nor whatever it was the followers of the Falconer were doing. It is simply taking advantage of the unique conditions in Free Landing. She&#039;s also pretty sure that unless the Ambassador goes out of their way to &#039;&#039;tell&#039;&#039; them, the Iron Confederacy will assume this is the work of the Children of Wrecks and the Hand of Dumon rather than Imperial citizens. She recommends, however, that anyone considering this should definitely seek the [[endorsement]] of the [[Conclave]] - or else have the [[Courage]] to do what they know is right and damn the consequences.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=ReinosRegions.png|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==The Western Hills==&lt;br /&gt;
* &#039;&#039;&#039;Reports indicate the Iron Confederacy has launched an attack into southern Reinos&lt;br /&gt;
* &#039;&#039;&#039;Details of their campaign are not public knowledge&lt;br /&gt;
Shortly after the Winter Solstice, a significant force of Suranni troops passed from north-western Arbonne into the Lasambrian hills. The territory of [[Reinos]] is the homeland of the armies of the Hierro and the Corazón, the Lasambrian [[Jotun]]. It seems likely they have begun their conquest by attacking [[Reinos#Chaveiro|Chaveiro]], the flat plains that rise into the hills to the west. Unfortunately, even that is just speculation based on the geography of the Lasambrian Hills. While there was a [[spy network]] in Reinos, it was [[386YE_Autumn_Equinox_Senate_sessions#Decommission_Reinos_Spy_Network|decommissioned]] by &#039;&#039;&#039;Bernard Dugdale&#039;&#039;&#039;, as the [[Imperial Spymaster]] some time ago.&lt;br /&gt;
&lt;br /&gt;
Unlike the attack on Free Landing, there is no invitation to Imperial troops to join the attack on Reinos. Some historians remember that the Iron Confederacy conquered Kalino with remarkable speed, slaughtering the Lasambrians and very nearly wiping out the Naguerro sept entirely. Only the intervention of the Grendel allowed the third of the Lasambrian kin to escape destruction. There is some speculation if Reinos is about to meet the same fate, given the rest of the Jotun&#039;s attention is resolutely focused elsewhere. Everything will depend on how much of their military strength the Suranni are prepared to commit to this assault.&lt;br /&gt;
&lt;br /&gt;
===Rings and Wains===&lt;br /&gt;
* &#039;&#039;&#039;A small delegation from the Duke of Arbonne plans to visit Anvil during the Spring Equinox&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They are expected at 15:00 on Saturday and will make their way to the Senate building&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They wish to discuss aid against the Hand of Dumon and support for Suranni armies in Reinos&#039;&#039;&#039;&lt;br /&gt;
Recent developments in [[Feroz]] have turned the mind of Duke Guiscard of [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]] towards mercantile possibilities with their northern neighbour. He intends to send one of his family (accompanied by a priest, of course) to Anvil in order to pursue two particular bargains with the Empire. He trusts that they will be met by the [[Ambassador to the Iron Confederacy]] or their representative and shown all appropriate welcome due to visiting nobility.&lt;br /&gt;
&lt;br /&gt;
First, the continued curses laid by the agents of Dumon on Arbonne need to be addressed. The visitors are hopeful that Ambassador Tethros will be able to provide an introduction to merchants willing to discuss the purchase of a quantity of [[ilium]]. It seems there is an [[opportunity]] for the Duke to construct a specially engineered temple that, with sufficient ilium, will help protect the lands from malignant curses. On the surface it appears to be a project along similar lines to the [[In_the_ground#In_the_Ring|protective Marcher dolmens]] discussed by the [[eternal]] [[Adamant]] last season. Obviously, the provenance of this plan is unlikely to be an inhabitant of the realms, but it&#039;s certainly not impossible that the Iron Confederacy architects have come up with the idea on their own like those [[Set in stone|designed]] by &#039;&#039;Richard of Holberg&#039;&#039; almost six years ago.&lt;br /&gt;
&lt;br /&gt;
Second, Duke Guiscard of Arbonne has convinced his fellow Dukes of the need for a minor treaty with the Imperial Senate. The Suranni invasion of Reinos is underway, but unfortunately there are problems with the terrain of western Arbonne that make it more difficult to travel than usual. The curses of the Hand of Dumon have exacerbated an already frustrating situation, and the Duke of Arbonne seeks an alternative route to support the invasion of [[Reinos]]. If the Empire is willing to let Confederacy supply lines pass through [[Segura]], they are willing to offer some wains of [[mithril]] to the holder of [[Segura_spoils_of_war#Kabalai_Palace|Kabalai Palace]]. In return, the master of the Kabalai Palace will serve as a mediator if any problems ensue. &lt;br /&gt;
&lt;br /&gt;
The [[Civil Service|civil service]] note that agreeing to this treaty would enable the Empire to glean more information about the Suranni military forces than they have in many years, by deploying an army in Segura with the ability to [[Army_qualities#Scouting|guard the gates]]. The downside would be that Suranni military personnel would be able to get a first-hand view of the territory. Anduz and Segura are no strangers to Suranni traders, but there is a difference between a merchant and a general when it comes to what they see when they look at a territory.&lt;br /&gt;
&lt;br /&gt;
===The Perils of Marko Siwarsbairn (Conjunction)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Watt of Lambrook.jpg|caption=&#039;&#039;&#039;Watt of Lambrook&#039;&#039;&#039;, Minister of Historical Research|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Marko Siwarsbairn&#039;&#039; has left the Iron Confederacy to return to the Empire&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;They have not successfully reached their destination&lt;br /&gt;
*&#039;&#039;&#039;It&#039;s believed they still have the historical research document they have prepared on their person&lt;br /&gt;
*&#039;&#039;&#039;A conjunction of the Sentinel Gate has been identified that will help the researcher and their research get to the Empire&lt;br /&gt;
*&#039;&#039;&#039;The &#039;&#039;Minister of Historical Research&#039;&#039; is in charge of sorting this situation out&lt;br /&gt;
{{InnocentPeoplePresent}}&lt;br /&gt;
Baroness Katerine wishes to reassure the Empire that the unfortunate misunderstanding between the scholars of the Iron Confederacy and &#039;&#039;Marko Siwarsbairn&#039;&#039; of the [[Historical research#Department of Historical Research|Department of Historical Research]] has been resolved. She anticipates that the Wintermark researcher will likely have reached Feroz before the missive announcing his return. The only fear she has is that Marko will need to pass through Arbonne (what was once Kalino), and those lands are currently a battleground between the true Suranni and the wicked servants of Dumon. &lt;br /&gt;
&lt;br /&gt;
She is sure Marko will not be impeded; surely the Hand of Dumon have no reason to want to harm him or strike at the Empire? Obviously, if he &#039;&#039;were&#039;&#039; attacked it would risk damaging good relations with the Empire; as a consequence she has sent a contingent of her personal knights to ensure he reaches Bramar safely. Unfortunately, it appears that the Baroness&#039; confidence that the travails of the historical researcher were complete may have been a little optimistic.&lt;br /&gt;
&lt;br /&gt;
A panicked message from one of the knights sent to accompany Marko reaches Bramar shortly after the missive from Baroness Katerine arrives. Siwarsbairn has been taken by the Hand of Dumon and they are planning to sacrifice the researcher to [[Suranni_pantheon#Dumon_the_Liar,_the_Wicked_One|the Wicked One]]. It is the responsibility of the [[Minister of Historical Research]], &#039;&#039;&#039;Watt Lambrook&#039;&#039;&#039;, to rescue Marko Siwarsbairn, and their research from the Hand of Dumon.&lt;br /&gt;
{{Suranni Links}}&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Grace_that_comes_with_healing&amp;diff=139765</id>
		<title>Grace that comes with healing</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Grace_that_comes_with_healing&amp;diff=139765"/>
		<updated>2026-06-03T21:01:46Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re off your bloody rocker!&amp;quot; shouted Pietro.&lt;br /&gt;
&lt;br /&gt;
Pawdrig raised his tankard and slowly drained it. In truth, it was already empty, but the gesture gave him time to marshal his thoughts. He&#039;d been hoping for a better response than this when he joined the table.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look,&amp;quot; he responded. &amp;quot;All I&#039;m saying is that we should &#039;&#039;think&#039;&#039; about it. What&#039;s wrong with that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is there to bloody think about? It&#039;s the {{Black Plateau}}! It&#039;s a great big steaming pile of shit and the sooner we&#039;re rid of it, the better. The. End.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
From the way Pawdrig&#039;s new drinking companions were eyeing him, it was clear he wasn&#039;t winning this argument. Not currently. He needed to change the framing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Which is worse... the {{Black Plateau}}... or the Grendel?&amp;quot; he asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;{{Black Plateau}}!&amp;quot; came a chorus of responses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, right, but no. But think about it. The Grendel can&#039;t invade us while the {{Black Plateau}} is doing its thing, can they? If it goes away... maybe we all end up in the salt mines? Then what, eh?&amp;quot; He stared pointedly into the eyes of each of his fellow drinkers in turn to emphasise his point.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Can&#039;t is doing an awful lot of work there, buddy,&amp;quot; pointed out Anabetta, the bravo at the other side of the table.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nah... he&#039;s right...&amp;quot; chimed in Graeme, the only other orc drinking with them. &amp;quot;Back when... well you know... back when... The Salt Lords were not up for a fight here. Not while the {{Black Plateau}} was doing its... thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You agree with this idiot?&amp;quot; demanded Pietro.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m not saying it &#039;&#039;can&#039;t&#039;&#039; happen.&amp;quot; answered Graeme. &amp;quot;But it&#039;s a big risk, innit? For them and us. I don&#039;t reckon they&#039;d do it unless they had no other cards left to throw down. But if Morning Glory puts it to sleep... well: suddenly it&#039;s a much better play... isn&#039;t it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pawdrig leaned back in his chair and spread his hands wide to make it clear the orc had just won his argument for him.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 30%;; clear: right; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=Aquamarine pool.jpg|align=right|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Over the last two years [[Ylenwe]] has aided multiple times with helping mend the damage from the &#039;&#039;scions&#039;&#039; of [[Cold Sun]]. Now, with Cold Sun increasingly a grim memory for the people of the Empire - though all too real a threat to the lands across the Sea of Steel - zie is reaching out in earnest to the Empire. It seems the &#039;&#039;Perfect Morning&#039;&#039; feels, with a year of friendship between them, that now is the time to talk of healing and harmony.&lt;br /&gt;
&lt;br /&gt;
==The Dam of Apstrus==&lt;br /&gt;
* &#039;&#039;&#039;The river Doubt in Apstrus has been dammed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Dreaming Spire has been completed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Icarion is thriving&#039;&#039;&#039;&lt;br /&gt;
For the last year, Ylenwe has provided succour to the people of Spiral. Zie sent forth her [[Daybreak_in_Spiral#The_Dawn_Chorus|Dawn Chorus]], a flock of strange winged beings with the approximate shape of a human or an orc but covered in white, dove-like feathers, and clad in shimmering robes. The Chorus has been a welcome sight for any traveller braving the wilds of [[Spiral]] in the last year, for in its presence the howling madness of the {{Black Plateau}} is reduced to a murmur. Yet the Chorus cannot be everywhere - its duty was to assist an Imperial army in the heroic task of [[387YE_Winter_Solstice_Senate_sessions#Construct_Apstrus_Dam|damming]] the River Doubt in [[Spiral#Apstrus|Apstrus]] and diverting a portion of its flow to [[Mareave#Icarion|Icarion]], as part of a wider effort to reduce [[Mareave|Mareave&#039;s]] aridity. The [[Towerjacks]] - and one lone military unit of &#039;&#039;&#039;Towlen Nighthaven&#039;&#039;&#039; - [[387YE_Winter_Solstice_Military_Council_orders#Towerjacks|have been hard at work]] this season doing exactly that.&lt;br /&gt;
&lt;br /&gt;
The dam itself is a stout building of practical Holbergian design - it is steadfast and well-built. Not perhaps beautiful in form, but still pleasing in the way it fulfils its function. The dam is carefully shaped. The most ingenious aspect of its construction is its paired [https://en.wikipedia.org/wiki/Spillway spillways]. The minor spillway faces south-east towards Mareave, through the narrow traveller&#039;s pass that links Apstrus and Icarion. This has always been a treacherous journey - now it is one that only an owner of a particularly sturdy raft could hope to contemplate, and they would be well-advised to have their affairs in order.&lt;br /&gt;
&lt;br /&gt;
The designers of the dam have carefully calculated the required flow such that as much water as possible is channelled to Icarion - but the narrows between the two territories can only carry so much water. As such, the dam also possesses a major spillway, an outflow that spills the excess water through the wooded ruins of the lower part of the region, down to [[Spiral#Apulian|Apulian]] below. Wags have taken to calling the two flows the Lesser and Greater Doubts, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Announced by Lucrezia Corvinascura, Chair of the Wolf&amp;quot;&amp;gt;To celebrate two years of friendship, prosperity, and the completion of the League&#039;s reckoning with Urizen, our premier building society - Red Raven Holdings - commissions this gift to our neighbours in Spiral: to build &amp;lt;u&amp;gt;The Dreaming Spire&amp;lt;/u&amp;gt; upon Mount Cinnius, Ankra, Spiral. It will serve as a home for the Omphalos of Urizen, the Library of Solen&#039;s Doubt, and all Urizen Spiralites, wherever they may be. Irrespective of political boundaries, the Omphalos is the heart of Urizen&#039;s people, with whom we are proud to live, side by side.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A good portion of Apstrus now lies below the waters, including the site of the grim battle of Solen&#039;s Doubt where the {{Black Plateau}} rose to full wakefulness. The spire of Solen&#039;s Doubt is gone now, lost beneath the waters, but the texts of its library that are the legacy of the dead to the living have been removed to the [[Custodian of the Omphalos|Dreaming Spire]], an [[Daybreak_in_Spiral#The_Omphalos|Omphalos]] marking the heart of the [[Urizen]] nation. A heart that will always lie here in Spiral now, even as the territory&#039;s fate is tied up with the city below rather than the spires above. &lt;br /&gt;
&lt;br /&gt;
The waters of the reservoir are calm and still - they show no sign of the pain or terror of the past, save for a few ruined spire-tops visible when the water is at a lower ebb. No restless dead wander here - the work of [[Damming_the_Doubt#The_Wards_of_the_Restless|Varushkan volhovs]] has seen those unfortunate souls either moved on or at least kept from haunting the dam and its reservoir. The [[Imperial Orcs]] have [[Damming_the_Doubt#The_Bones_of_the_Fallen|worked especially hard]] to ensure that no bones of their kin lie here, and the names of their fallen lost at Solen&#039;s Doubt have been [[Construct_Apstrus_Dam|inscribed painstakingly]] into the brickwork of the dam. &lt;br /&gt;
&lt;br /&gt;
There is a fundamental air of solemnity and finality to Apstrus now. There have been ruined spires for a long time here, but now they have a weight to them - what an Imperial Orc might call an air of &#039;&#039;worth&#039;&#039;. The efforts to ensure that the Dam of Apstrus is a monument to solemn finality and the remembered dead have quelled any fears that restless spirits would trouble the region, but nevertheless that sense of finality now gives the region the &#039;&#039;ruins&#039;&#039; quality. The spreading delta formed by the Greater Doubt - whose waters once reached the sea through many disparate narrow streams and tributaries rather than a great outflow - has naturally flooded the lower portion of the region, and so it also gains the &#039;&#039;marsh&#039;&#039; quality.&lt;br /&gt;
&lt;br /&gt;
===Clear Waters in Icarion===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Kirriemuir Campgrounds&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Sinecure&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Icarion, Mareave&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 mithril and 90 crowns in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Creates the title of Keeper of the Kirriemuir Campgrounds, and encourages Yerende settlement in the region.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year or until the situation materially changes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Keeper of the Kirriemuir Campgrounds&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Imperial Orc&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Imperial Orc Senators&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 4 pawns of Day vis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To ensure that the Kirriemuir Campgrounds remain a tranquil beauty spot for the weary traveller&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Icarion is quickly becoming an oasis&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity to develop the Kirriemuir campgrounds into a beauty spot&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This will encourage members of the Yerende sept to settle in Mareave&#039;&#039;&#039;&lt;br /&gt;
Ylenwe&#039;s heralds have been seen often in Icarion. Even amidst the fighting in the territory, they have found places of tranquil harmony here, by the waters that flow ever-freer day by day. One such place is the small campground and traveller&#039;s post known as Kirriemuir. Kirriemuir was long just a bend in the road - barely anyone lived there, and it was just one stopping-place amidst Icarion&#039;s dry foothills. Now it is growing day by day. There are [[Sannite|Sannites]] here, but also a burgeoning community of [[Yerende]], who have made the long journey south to make a home here, where there is now no shortage of gardens to tend. &lt;br /&gt;
&lt;br /&gt;
A fresh spring has arisen here, amidst a newly-formed [[Realm#Day|Day]] [[regio]], the groundwater of Mareave finally spilling over after centuries of parched neglect. The waters fizz as they come from the ground, not with the primal strength associated with Spring but a calming burbling fizz that carries pleasantly on the air. Where the fizzing waters have arisen, Ylenwe&#039;s heralds have begun to walk. They offer fresh mineral water from the spring to weary travellers, and a listening ear for those tormented by the travails of life or recovering from time on the front lines. The waters of Kirriemuir taste wonderful - not the neutral refreshment of pure water, but a textured taste that only geology and aeons of time can render. They have curious magical properties too: when mixed with a few simple dyes, they make an excellent base for the substance known as [[Vis#Prismatic_Ink|prismatic ink]].&lt;br /&gt;
&lt;br /&gt;
There is an [[opportunity]] here. The Senate could develop Kirriemuir into a beauty spot and create the title of Keeper of the Kirriemuir Campgrounds. This would result in a sinecure providing four [[Vis#Prismatic_Ink|prismatic ink]] every season. Moreover, developing the campground will increase the size of the Yerende community here; the region will gain the &#039;&#039;Yerende&#039;&#039; keyword. The heralds have indicated that they are happy to continue dwelling here if Perfect Morning retains [[Alignment#Amity|amity]], but the effervescent waters of Kirriemuir are likely to continue flowing with or without them - their presence is a symptom of what has happened here, not its cause.&lt;br /&gt;
&lt;br /&gt;
==Sing a Song of Solace==&lt;br /&gt;
* &#039;&#039;&#039;Ylenwe has conceived of a way to bring harmony to the {{Black Plateau}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The solution requires a perfect piece of music and somewhere to perform it&#039;&#039;&#039;&lt;br /&gt;
Ylenwe has enjoyed a year of amity because the [[eternal]] promised to use the time to study the {{Black Plateau}}. The hope was to find a lasting solution to protect Spiral from its pernicious influence. While [[Spiral#The_Block|the Block]] screens those who dwell in the spires or densely-packed streets of Apulian, that still makes travel in the territory uniquely perilous - even the [[My_friends_are_my_estate#The_Dark_Mesa|recent proposals]] to build a fortification on the edge of the dark mesa would not wholly solve this problem. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Morningstar&#039;&#039; has completed a great study of the {{Black Plateau}} but zie is no closer to understanding how it was made than when zie began. &#039;&#039;Childe of Gentleness&#039;&#039; believes it is fundamentally not a creation of ritual magic. While ritual magic has exacerbated it in the past, especially the rituals of Night, it is fundamentally some magic of the mortal world that it is beyond zir nature to understand in its construction - some manipulation of the very essence of the world itself that zie cannot perceive.&lt;br /&gt;
&lt;br /&gt;
Though the Dove has no answer to the question posed by the {{Black Plateau}}, zie &#039;&#039;has&#039;&#039; discovered a remedy - music. Many eternals have some interest in music - not least Sung, who has [[Never ending or beginning|her own interests in Spiral]] - but one of its clearest advocates was always Ylenrith. That passion endures, though Ylenwe&#039;s interest is focused on its capacity to bring inner harmony and a sense of numinous clarity. Zie is still interested in the perfection of music in its technical aspect, as Ylenrith was, and they are greatly appreciative of the craft of composition. But the Dove is clear that zie believes music has a capacity to uplift and help those who hear it find inner perfection. The {{Black Plateau}} is disharmony incarnate - what better way to soothe it than music?&lt;br /&gt;
&lt;br /&gt;
The land itself cries out an endless song of anger and pain, disharmonious mourning for folly and grief, loss and faithlessness. Ylenwe&#039;s heralds note that the &#039;&#039;First Companion&#039;&#039; too, is a being hurt and healing - but who, through music has found a way to love zirself again. To quiet the {{Black Plateau}} needs the same approach. First, the right piece of music is needed, something mathematically perfect. Secondly, an appropriate place must be built for that music to be played, and carried in a chorus by Ylenwe&#039;s servants.&lt;br /&gt;
&lt;br /&gt;
===A Piece Apart===&lt;br /&gt;
* &#039;&#039;&#039;Ylenwe has found a piece of perfect music&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The eternal entreats Hieronymus Dowland to perform the piece at 13:00 on Saturday in the Hall of Worlds&#039;&#039;&#039;&lt;br /&gt;
Where there is sorrow, there is a chance for the grace of healing. Some time ago, Dove charged zir heralds with finding someone capable of producing a mathematically perfect piece of music. Since Morningstar took that step first, zie did not know why it was needed then. Time has brought clarity to what was obscured; causality is a strange thing in the realm of Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hieronymus Dowland&#039;&#039;&#039; of [[Dawn]] was identified as the optimal candidate, someone zie hoped to name the Chosen of Ylenwe. Unfortunately, due to a series of miscommunications - for which the Dove seems to blame zirself above all else - the eternal has not yet been able to meet with Hieronymus, nor hear the piece. However, the Dove now knows that Hieronymus&#039;s piece of music must be the foundation-stone for the chorus that can soothe the rageful stones of [[Spiral#Screed|Screed]].&lt;br /&gt;
 &amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;[[file:Ylenwe001.webp|align=right|width=250]]&amp;lt;/div&amp;gt;&lt;br /&gt;
The Dove wishes to hear the piece - and indeed, have it be heard in public - and to discuss the matter with Hieronymus. As such, zie humbly requests Hieronymus perform his piece to a public audience in the Hall of Worlds at 13:00 on the Saturday of the Spring Equinox. The Morningstar accepts that the worthies of the Empire have many demands on their time, but the [[High Bard of the Empire|High Bard]], the [[Archmage of Day]], and the Maestro of the [[Arranging grace|Cat&#039;s Graces]] (if they exist), are all welcome to join the audience if they are free. Indeed, any and all are invited to attend and to listen - provided that all understand that the purpose of the meeting is to give Hieronymus a chance to perform the perfect music he has crafted.&lt;br /&gt;
&lt;br /&gt;
If Hieronymus wants to adapt the piece now he understands its purpose, he is welcome to do so, but zie assures him it is not necessary. The harmonious foundation the musician has already created is more than sufficient for what is required. If the composer can provide Ylenwe with the notation for the piece, so much the better, but again there is no requirement to do so.&lt;br /&gt;
&lt;br /&gt;
===The Stone Becomes the Foundation===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Harmonious Chimes&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Edifice]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Screed, Spiral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 13 white granite, 13 mithril, 14 ilium, and 78 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* Requires Hieronymus Dowland to agree to allow his music to be used by Ylenwe to calm the {{Black Plateau}}&lt;br /&gt;
* Opportunity ceases to be available if Ylenwe is placed under enmity&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates a ring of amplifiers around the {{Black Plateau}} that, in conjunction with perfect music, soothe it to quiescence for a year&lt;br /&gt;
* Creates opportunities to find ways to deal with the threat of the {{Black Plateau}} permanently&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year or until the situation materially changes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ylenwe has presented plans to help quiet the {{Black Plateau}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The plan involves the creation of thirteen pillars in a golden spiral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The performance of Hieronymus&#039; perfect harmony is part of this plan&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Pathway to Serenity&#039;&#039; envisages the creation of a ring of thirteen monoliths of [[mithril]] and [[ilium]] in a [https://en.wikipedia.org/wiki/Golden_spiral Golden Spiral] spinning out from the centre of the {{Black Plateau}}. The position of each has been carefully calculated by Ylenwe, starting from a point of perfect stillness, at the centre and radiating outwards to reach the borders of [[Spiral#Screed|Screed]].&lt;br /&gt;
&lt;br /&gt;
Working with the Empire&#039;s magicians, Cradlesong could give light to a Day regio there, on the border, at the point where the silence meets the storm. That spot would be become an Island of Solace, protected by the power of the regio from the chaos of the rest of the Plateau. Once complete, members of the Dawn Chorus would perform on the Island itself, ideally alongside Imperial magicians. The refrain they would take up - the refrain made resonant in the edifice&#039;s very construction - would be Hieronymus&#039; piece. &lt;br /&gt;
&lt;br /&gt;
It is the fact that it is a piece made by mortal hands that is the key, it seems. Indeed, &#039;&#039;Epsilon Close&#039;&#039; is clear that zir magic would not have sufficed. Zir nature as Ylenwe, not Ylenrith, was necessary to understand the harmony required, but it is not a harmony zie is capable of reproducing alone. The Black Plateau is a mortal barbarity, and what mortal hands made only mortal hands can destroy. This has resulted in the fortunate side-effect being that Ylenwe does not require the cession of the edifice for it to function.&lt;br /&gt;
&lt;br /&gt;
The harmony of the music and the disharmony of the {{Black Plateau}} would weave together, lulling it back to a state of relative quiescence - quieter than it has been in several generations. This effect would last for only a single year, and intense fighting, violence, or outbreaks of fear and anger amongst the people of Spiral would surely foreshorten the duration. For those four seasons, however, the beating heart of despair at the heart of Screed would be &#039;&#039;quiet&#039;&#039;. Travellers in the wilds of Spiral would no longer be assailed, at least not while the Chorus still sang.&lt;br /&gt;
&lt;br /&gt;
If the plateau can be quieted with harmony, then Ylenwe reasons that the knot of anger and hate and fear that is embedded at its heart could, metaphorically, be unwound permanently. Exactly how it can be done and what it, Screed, and Spiral might look like if this were achieved, Ylenwe cannot say. Such things are not within the purview of the Perfect Morning: that would be a matter for mortals. All zie can say, with the certainty of a Hierarch of Sea and Sky, is that it &#039;&#039;can&#039;&#039; be done and that the harmonious music and the ring of resonant amplifiers is the first step.&lt;br /&gt;
&lt;br /&gt;
Once it is quiescent, then the Empire could send [[Appraisal|prognosticators]] to study the {{Black Plateau}} to try to solve the problem more permanently. Likely it will need careful study by the best minds of Imperial magic. The right [[Conclave order|order]] might be able to properly understand how it exerts its influence and how to counter it. It would be a race against time, given that whatever they discovered would need to be put into operation as swiftly as possible. Ylenwe has no doubt, however, that the Empire can succeed.&lt;br /&gt;
&lt;br /&gt;
Morningstar invites any who wish to be part of this discussion to attend the performance of the piece, so that the matter may be talked about with more confidence afterwards. Zie hopes that Hieronymus will also stay and assist zir in these discussions - as a being of Day, &#039;&#039;Nested Interval&#039;&#039; occasionally struggles to communicate clearly zir intent and motivations.&lt;br /&gt;
&lt;br /&gt;
===A Discordant Solo===&lt;br /&gt;
* &#039;&#039;&#039;Pawdrig duSesna points out that Apulian could be argued to benefit from the presence of the {{Black Plateau}}&#039;&#039;&#039;&lt;br /&gt;
The idea of quieting the {{Black Plateau}} is popular with many, but not everyone thinks it is a good idea. There&#039;s always someone who thinks something is a bad idea, and so it proves. &#039;&#039;Pawdrig&#039;&#039;, a member of the duSesna Guild of Reckoners, cannot help but point out that the Block has proved largely effective at keeping the influence of the {{Black Plateau}} out of the city of Apulian. That&#039;s not a reason to leave it active, of course, but there is some evidence that the {{Black Plateau}} has &#039;&#039;also&#039;&#039; kept the Grendel armies out of Spiral. Pawdrig is quite blunt about it - &#039;&#039;&amp;quot;It&#039;s all well and good to run round bringing harmony to the {{Black Plateau}} or whatever it is the Big White Bird wants to do, but it&#039;ll be one bloody expensive concerto if it opens the door to a Grendel invasion...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discussion of the matter with any well-connected Apulian orcs confirms that the Salt Lords Council are notoriously jumpy about the {{Black Plateau}}. They lost entire armies when it exploded - the experience left them wary of risking an invasion. Of course nothing is guaranteed, but once they discover the {{Black Plateau}} is &#039;&#039;quiet&#039;&#039;, any &amp;quot;protection&amp;quot; it did provide would quickly evaporate.&lt;br /&gt;
&lt;br /&gt;
==On Wings to Perfection==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Cultivator of Solace&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Chosen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Eternal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Income:&#039;&#039;&#039; &lt;br /&gt;
* One Dove&#039;s Feather each season&lt;br /&gt;
* Up to five prismatic ink each season&lt;br /&gt;
* A magical musical instrument once a year &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* To bring harmony where there is discord&lt;br /&gt;
* To spread appreciation for the arts of music and mathematics&lt;br /&gt;
* To represent Ylenwe in zir dealings with the Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ylenwe plans to choose an Imperial citizen to be zir Cultivator of Solace&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Pathway to Serenity&#039;&#039; also believes the time is right to invite an Imperial citizen to become zir &#039;&#039;Cultivator of Solace&#039;&#039;. Zie intends to offer the position first to Hieronymus Dowland, but if they decline zie intends to find another prepared to take up the post. The Cultivator is charged with striving to bring solace to places with a troubled history of sorrow and pain, like Spiral. They would also be responsible for spreading appreciation for the arts of music and mathematics, as well as soothing troubled spirits and working to make the Empire a more harmonious place.&lt;br /&gt;
&lt;br /&gt;
Being Ylenwe&#039;s chosen instrument to cultivate solace within the Empire brings with it certain boons from the eternal. Zie would provide them with a &#039;&#039;Dove&#039;s Feather&#039;&#039; each season - a unique item that could be activated once to send a short message to the eternal. This is intended to allow the Cultivator to keep Ylenwe informed about their efforts to bring harmony and solace to the Empire, both what they have done and what they intend to do. It is zir expectation that the Cultivator would work to identify people and places in need of peace, harmony, or tranquillity and do their best to foster them. &lt;br /&gt;
&lt;br /&gt;
The eternal would offer zir aid when zie was able to. As long as the message shows the Protector is working towards the shared goal of harmony, zie would provide them with as many as five vials of [[prismatic ink]] each season. The Cultivator should not expect to hear from Ylenwe unless zie had something important to say, but if they received the vis from their patron, they could take that as a sign that they still enjoyed the eternal&#039;s favour.&lt;br /&gt;
&lt;br /&gt;
Finally, zie would provide the Cultivator with a musical implement (a form of [[magic items|magic item]]) each year, an &#039;&#039;Instrument of Harmony&#039;&#039; that would empower the Day lore and Night lore for the ritualist who was bonded to it and played it during the performance of a ritual. The Cultivator could use the instrument themselves, or provide it to another who would use it to pursue harmony.&lt;br /&gt;
&lt;br /&gt;
Unlike an [[Imperial title]], Ylenwe would choose who held the position. Being the Cultivator of Solace would not make one ineligible to hold an Imperial title, but it &#039;&#039;could&#039;&#039; invite questions about &amp;quot;split loyalties&amp;quot;. Ylenwe zirself is less inclined to choose someone as zir Protector who already holds a title, as they would already have calls on their Loyalty and their time. The Cultivator would serve as long as they wish, or until Ylenwe feels that their cooperation has achieved everything together that is possible. Whoever is chosen is not subject to [[revocation]] nor even the [[Writ of Excommunication|writ of excommunication]] - because it is not an Imperial title. If the &#039;&#039;Pure Morning&#039;&#039; is placed under [[Alignment#Enmity|enmity]], however, they may be called on to prove they have severed ties with Ylenwe or else be charged with receiving aid from an eternal enemy of the Empire.&lt;br /&gt;
&lt;br /&gt;
Ylenwe asks that Hieronymus consider the matter prior to the meeting in the Hall of Worlds and express their decision as to whether to take up the post at that time. Zie wishes them to understand that there is no obligation, nor will zie be offended if they decline.&lt;br /&gt;
&lt;br /&gt;
==Harmony in Mind and Body==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Appraise Ylenwe&#039;s Aid&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; [[Appraisal]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Necessary Details:&#039;&#039;&#039; Prognosticator chosen &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Presents opportunities agreed with the eternal Ylenwe, for them to render aid to the Silver Chalice&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Requires a change to the manifesto of the Silver Chalice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
* Until the end of the Summer Solstice 388YE&lt;br /&gt;
* Only available while Ylenwe is not under enmity&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A herald of Ylenwe wishes to discuss holistic medicine and wellbeing with members of the Silver Chalice&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Asymptotic Blessing hopes to encourage the order to re-examine their manifesto&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If that happens, the eternal would work with the Prognosticator&#039;s Office to find ways to support the Silver Chalice&#039;&#039;&#039;&lt;br /&gt;
When zie visits the Hall of Worlds to hear Hieronymus&#039;s work, zie will not come alone. Zie is bringing one of their most beloved heralds, &#039;&#039;Asymptotic Blessing&#039;&#039;, as well as a few of Asymptotic Blessing&#039;s fellows. &lt;br /&gt;
&lt;br /&gt;
Asymptotic Blessing has been given the task by Ylenwe to focus on another aspect of zir interests; the arts of holistic healing. Over the last year, as Ylenwe has enjoyed the amity of the Conclave, zir heralds have been a quiet presence throughout the Empire. They are genial white-feathered humanoids with a silvery teal sheen to their skin, who seem drawn to places of contemplation or healing. Notably, however, they have eschewed hospitals and places where the art of the physick is practised in its conventional form. Ylenrith used to encourage healers to explore and embrace advances in medical sciences, moving away from superstition and tradition, but Ylenwe is known to favour an approach to medicine which emphasises finding the root cause of illness rather than focusing on treating symptoms, and recognising the link between the body and the spirit.&lt;br /&gt;
&lt;br /&gt;
Asymptotic Blessing wishes to speak to the [[Grandmaster]] of the [[Silver Chalice]] and other members of her order. He - and by extension Ylenwe - would be delighted to discover if the Grandmaster sees things as they do. Currently, the order&#039;s constitution puts a heavy emphasis on medicine - on working with physicks and apothecaries, and on the precise and surgical nature of physical healing. This has its place - though healing as an expression of irrepressible life is more of an expression of the Primal Forest than the Cascading Skysea. The hope, however, is that the Silver Chalice might be open to a holistic view of the healing arts, one which nourishes the spirit as much as the body, aching heart as much as stinging wounds.&lt;br /&gt;
&lt;br /&gt;
Asymptotic Blessing doesn&#039;t want to come with a particular set of prescriptions. It would just like to have an open conversation with the Grandmaster about the order&#039;s constitution - to explore the limits of what could and couldn&#039;t change. If a set of proposals could be found that Asymptotic Blessing and his fellows thought better reflected Ylenwe&#039;s holistic view of the healing arts, and the Senate approve the change to [[Silver_Chalice#The_Manifesto|the Order&#039;s manifesto]], it could unlock many benefits.&lt;br /&gt;
&lt;br /&gt;
If that happened, Ylenwe&#039;s heralds would bequeath 2 pawns of prismatic ink each season to the order for as long as they did not have enmity. In addition, the Senate could order an [[appraisal]] of all the ways that Ylenwe might work with the [[Conclave order]] to support them. Heralds of the Day eternal would work with members of the Prognosticator&#039;s Office (or the Beurteilung) to produce a set of proposals that were acceptable to Ylenwe, which the Empire would then be free to consider at their leisure.&lt;br /&gt;
&lt;br /&gt;
Asymptotic Blessing&#039;s plan is to arrive with at least one companion alongside Ylenwe in the Hall of Worlds, to listen to the perfect piece that will be performed. Afterwards, they hope to find a corner of the Hall of Worlds for him and his fellows to talk with the Grandmaster and those she wishes to involve in the discussion. The herald would welcome the presence of the [[Archmage of Day]] if they are available - to assist with the discussions - presumably a different corner to where the eternal is in counsel with those considering the fate of Spiral and the {{Black Plateau}}.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Silver Chalice]]&lt;br /&gt;
* [[Spiral]]&lt;br /&gt;
* [[Mareave]]&lt;br /&gt;
* [[Ylenwe]]&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ylenwe&amp;diff=139648</id>
		<title>Ylenwe</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ylenwe&amp;diff=139648"/>
		<updated>2026-06-01T21:56:39Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=YlenrithArt.jpg|title=&amp;quot;The Swan&amp;quot; artist unknown. Part of the Sunspire collection, auctioned in 125YE to raise funds for the construction of the Halls of Knowledge. Current whereabouts unknown.|caption=In the past, &#039;&#039;the Swan&#039;&#039; was concerned with purity and harmony. Recent changes have seen the eternal undergo a subtle but profound transformation and adopt a new identity.|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Eternal of Day==&lt;br /&gt;
===Sobriquets===&lt;br /&gt;
Ylenwe is called &#039;&#039;the Dove&#039;&#039;, sometimes &#039;&#039;Dove of the Perfect Morning&#039;&#039;. Since zir reemergence, zir heralds have begun using names such as &#039;&#039;Morningstar&#039;&#039;, &#039;&#039;Pathway to Serenity&#039;&#039;, &#039;&#039;Nested Interval&#039;&#039;, &#039;&#039;Cradlesong&#039;&#039;, and variations on these themes. Zie has less well-known sobriquets than many other eternals, but as zie finds strength and healing in the aftermath of the [[Cold Sun]] crisis, zie appears to be finding zirself equipped with more and more.&lt;br /&gt;
&lt;br /&gt;
Zie uses zie/zir/zirself pronouns almost exclusively.&lt;br /&gt;
==Appearance==&lt;br /&gt;
Ylenwe (&#039;&#039;Il-LEN-way&#039;&#039;) appears as a humanoid, often with strong [[merrow]] characteristics. Zie is neither female nor male, although zir physical form may suggest elements of any gender. Zie is usually dressed simply in a single pale colour, often white, light green or soft pastel blues. Zie usually wears a cloak of white feathers, and a belt of silver scales. Zie always speaks quietly, never raising zir voice except to sing.&lt;br /&gt;
&lt;br /&gt;
As with [[Roshanwe]], the eternal is said to make zir home at the point where the ocean of the realm of Day rises to touch the sky. Also like Roshanwe, zie expresses emotions such as bittersweet joy and quiet sadness in a way that is comprehensible to humans. While zie is clearly a creature with great emotional depth, zie rarely expresses those emotions - and when zie does zie does so through the medium of song.&lt;br /&gt;
&lt;br /&gt;
Ylenwe claims that zie never lies - that lying creates unnecessary dissonance - but this claim is difficult to substantiate.&lt;br /&gt;
&lt;br /&gt;
The Dove is often accompanied by one or two heralds; they are generally either musicians or mathematicians and some observers have suggested that they treat Ylenwe with a kind of restrained awe or worship that can be slightly unsettling.&lt;br /&gt;
&lt;br /&gt;
==Concerns==&lt;br /&gt;
Prior to 384YE, Ylenwe was strongly associated with concepts of purity and harmony. After the [[Have_you_seen_me_lately#Ylenrith|Spring parley]] with [[Archmage of Day]] Skywise Gralka, it seems that zie has undergone a subtle but far-reaching transformation. Zie has abandoned the pursuit of purity, and taken on a new name. Focus, clarity, calm, and reason remain powerful touchstones as far as Ylenwe is concerned, but the emphasis is on working toward achieving harmony rather than destroying things that are &amp;quot;corrupt&amp;quot; or &amp;quot;impure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In [[381YE_Winter_Solstice_Conclave_sessions|Winter 381YE]], as a result of allegations regarding the kidnap of Imperial citizens, Ylenwe was declared an [[Alignment#Enmity|enemy of the Empire]] by the [[Conclave]]. A [[Archmage#Parely|parley]] was [[Shake_it_off#Swan.27s_Polite_Request|requested]] by the eternal in Winter 384YE, and the [[Archmage of Day]] at the time met with zir [[Have_you_seen_me_lately#Ylenrith|during the Spring Equinox]]. Ultimately, Ylenwe was reconciled with the Conclave by Skywise Gralka during the [[385YE_Summer_Solstice_Conclave_sessions#Alignment:_Yelenwe|Summer Solstice]] of the same year.&lt;br /&gt;
&lt;br /&gt;
Zie is a consummate musician, and regularly expounds the idea that true communication takes place only through music (and occasionally through dance). The Dove appears to believe that spoken and written language impedes, rather than promotes, communication and suggests that it might be a dead end that encourages division rather than harmony. When individuals make music together their spirits briefly move into alignment with each other and with the greater scheme of things - they become a metaphor for the power of unity without sacrificing individual identity. Emotions and passions expressed through music are &#039;harnessed&#039; to the will of the musicians, and allow for [http://en.wikipedia.org/wiki/Catharsis catharsis], without which they can overwhelm the good sense of an individual and cause them harm. Ylenwe teaches that it is not wrong to feel things strongly, but that unless powerful emotions are carefully controlled they can lead to suffering and dissonance. By expressing them through music, they can be experienced in a contained and ordered way and provide strength and spiritual communion, rather than encouraging selfishness and disharmony.&lt;br /&gt;
&lt;br /&gt;
Ylenwe encourages magicians to practice their magic with music - even the passionate dancing of the [[The Brass Coast magical traditions|hakima]] - and especially favours magicians who employ the [[Music of the spheres]] in their rituals.&lt;br /&gt;
&lt;br /&gt;
Finally, music is also used as the gateway to Ylenwe&#039;s only true passion; mathematics. Zie firmly believes that the study of mathematics is the only &#039;pure&#039; discipline, and that through it every truth of existence can be expressed in an elegant, simple and above-all truthful way. Mortals who study mathematics as more than &amp;quot;&#039;&#039;the physics of bottlecaps&#039;&#039;&amp;quot; are of great interest to Ylenwe.&lt;br /&gt;
{{CaptionedImage|file=Ylenrith.jpg|caption=Ylenwe was once Ylenrith, who appeared as a humanoid with strong &amp;lt;br&amp;gt;merrow traits.|align=right|width=300}}&lt;br /&gt;
This eternal is interested in medicine and healing, but focuses on treating the &amp;quot;entire patient&amp;quot; - finding the root cause of illness rather than focusing on treating symptoms, and recognising the link between the body and the spirit.&lt;br /&gt;
&lt;br /&gt;
In the past, Ylenwe was closely associated with the rune [[Cavul]], but that association has apparently been broken by the recent transformation. Zie is still associated with fresh water, but no longer has any association with magical fire.&lt;br /&gt;
&lt;br /&gt;
As Ylenrith, the eternal was viewed with some suspicion by followers of the [[The Way|Way]]. Zie made no effort to conceal zir disdain for the auras created through [[Religious skills#Consecration|consecrate]], [[Religious skills#Hallow|hallowing]] and [[Religious skills#Anointing|anointing]]. Some religious magicians further pointed to the way that zir heralds seem to encourage worship of the eternal, and warned that zir philosophy and boons may represent an attempt to spread [[Religious_Crimes#Idolatry|idolatrous]] worship of an eternal to the Empire. They also point to the tranquillity zie seeks to promulgate as being no different to the malign spiritual presence of [[Malign_spiritual_presences#Peace|peace]] which ultimately robs humanity of its drive to strive and leads to stagnation and death. It remains to be seen if the &amp;quot;new&amp;quot; Ylenwe will have the same attitudes.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Ylenwe can remove almost any strong passion, alleviate pain, and grant [[Crystal Clarity of the Rational Soul|clarity and clear-thinking]], especially though the [[Solace of Chimes|use of music]]. In the same way zie can help restore harmony to a mind or spirit, zie can also help bring equilibrium to physical things, especially by [[Ascetic Star of Atun|helping to treat infection and disease]]. Zie sometimes offers zir boons through consumable items (usually clear water) or enchanted musical instruments. At least [[Abraxus_Stone#The_Swan.27s_Chalice|one story]] concerns an apparently familiar magic item - in this case an [[Abraxus Stone]] - that the eternal commits to &amp;quot;renewing&amp;quot; each year through the use of a dedicated herald.&lt;br /&gt;
&lt;br /&gt;
With Ylenwe&#039;s new focus, it remains to be seen what form the boons zie can offer will take.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;[[file:Ylenwe001.webp|align=right|width=300]]&amp;lt;/div&amp;gt;&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Ourselves_and_immortality#And_Eternity|Ourselves and immortality]] - 387YE Winter plenipotentiary response&lt;br /&gt;
* [[Speak_to_me#Zie_of_the_Morning|Speak to me]] - 387YE Spring plenipotentiary response&lt;br /&gt;
* [[Have_you_seen_me_lately#Ylenrith|Have you seen me lately]] - 385YE Spring plenipotentiary response&lt;br /&gt;
* [[Hunter_of_stars#Ylenrith|Hunter of stars]] - 382YE Spring plenipotentiary response&lt;br /&gt;
&lt;br /&gt;
[[Category:Eternals]]&lt;br /&gt;
{{pdf}}&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Arcane_projection&amp;diff=139625</id>
		<title>Arcane projection</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Arcane_projection&amp;diff=139625"/>
		<updated>2026-06-01T12:56:59Z</updated>

		<summary type="html">&lt;p&gt;Dre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Arcane Projection.jpg|align=left||caption=An arcane projection allows a magician to perform spontaneous magic.|width=450}}&lt;br /&gt;
==Overview==&lt;br /&gt;
It is possible to create a magical effect without performing a formulaic ritual. Creating an impromptu magical effect is commonly referred to as performing &#039;&#039;spontaneous magic&#039;&#039; or less correctly as a &#039;&#039;spontaneous ritual&#039;&#039;. Spontaneous magic is difficult and costly, partly because it is not possible to master a spontaneous magic effect as a magician might with a [[formulaic ritual]] that is part of Imperial lore. The advantage of spontaneous magic is the wide flexibility it gives a coven or master magician. With it, they can perform unique feats and explore the boundaries of magical theory.&lt;br /&gt;
&lt;br /&gt;
Unlike a formulaic ritual, spontaneous magic is very rough-and-ready. A formulaic ritual has been carefully created and rigorously tested so that it can be reliably cast again and again. No such benefit exists when performing spontaneous magic. Many formulaic rituals include options such as using [[Splendid_Panoply_of_Knighthood#Options|orichalcum in place of crystal mana]] or [[Fetid_Breath_of_Teeming_Plague#Option|beggar&#039;s lye to reduce the magnitude]]. This is not possible with spontaneous magic; likewise, it is impossible to use [[ilium]] to [[Ilium#Using_Ilium_in_Rituals|make a spontaneous ritual effect permanent]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to simply create a spontaneous effect. Significant preparation is required during which a magician explores various theories, considers the techniques used to create other similar rituals, and tries to take into account the many variables that might affect the flow of magic during an impromptu performance. In addition to the time involved, a preparation requires ten mana crystals to create, although this magic is then available to perform the spontaneous ritual. The result of this investment of time and mana is an [[#arcane projection|arcane projection]].&lt;br /&gt;
{{CaptionedImage|file=Winter_Ritual.jpg|align=right|title=A Winter Coven, Autumn Equinox, 378YE|caption=Winter magic from a Kallavesi coven|width=450}}&lt;br /&gt;
&lt;br /&gt;
Players interested in performing a spontaneous effect should make sure they read through the information on [[ritual theory]].&lt;br /&gt;
&lt;br /&gt;
==Arcane Projection==&lt;br /&gt;
*&#039;&#039;&#039;An arcane projection is a magical text that contains the basis for a spontaneous magic effect&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Only the magician or coven that holds the projection can attempt the effect&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;A projection lasts until it is used&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;A projection is consumed once it is cast&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Ritual theory]] summarises the known lore of what is and is not possible with a ritual&#039;&#039;&#039;&lt;br /&gt;
An arcane projection is a magical text that contains the information and some of the power needed to create a spontaneous magic effect. The projection is essential for completing the magic; only the magician or coven that has possession of the projection can attempt the spontaneous effect described. The contributors must still have sufficient ranks to perform the effect, the projection merely allows them to make the attempt.&lt;br /&gt;
&lt;br /&gt;
Any magician can attempt to create an arcane projection. Doing so requires several weeks of study, theory, experimentation, and complex calculations. There is no guarantee that it will produce a workable spontaneous magic effect; if the attempt to create an arcane projection is unsuccessful some of the crystal mana dedicated to the attempt may still be lost. &lt;br /&gt;
&lt;br /&gt;
There is a large body of [[ritual theory]] that Imperial magicians have discovered through painstaking research. Reading this lore will help any player who is interested in discussing or creating an arcane projection. It is often easier to create an arcane projection that is similar to existing rituals already described in Imperial lore than it is to create an entirely new effect.&lt;br /&gt;
&lt;br /&gt;
==Preparing an Arcane Projection==&lt;br /&gt;
*&#039;&#039;&#039;It takes ten crystal mana and several weeks to create an arcane projection&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;You must use your PD account to make a projection&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections must be submitted before the close of downtime after an event&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;If the effect is possible, the referee will tell you what magnitude it will be&#039;&#039;&#039;&lt;br /&gt;
Preparing an arcane projection is an arduous and expensive task that can only be attempted by&lt;br /&gt;
a magician who has one or more [[Magical_skills#Realm_Lore|ranks in the relevant realm]]. The magician must use their magical skills to calculate the magnitude of the effect they are trying to create. To do this requires the magician to incorporate ten mana crystals into the arcane projection being created.&lt;br /&gt;
&lt;br /&gt;
It is possible to prepare more than one arcane projection at a time, or to prepare several possible variations of an effect, but each variation is considered to be its own projection; you must spend ten mana crystals for each projection you wish to create.&lt;br /&gt;
&lt;br /&gt;
During downtime, any character with the [[Magical_skills#Magician|magician]] skill who has ten or more mana crystals in their character&#039;s inventory on the database can submit a request for an arcane projection automatically using their account. Log on to your account and the option to request a projection will be visible in the screen containing your character details. Once downtime closes, it is no longer possible to submit an Arcane Projection. You must have sufficient crystal mana in your inventory when you submit the arcane projection. For example, you cannot use mana produced by a [[mana site]] or [[sinecure]] the same downtime it is produced.&lt;br /&gt;
&lt;br /&gt;
An arcane projection must incorporate numerous hearth magic effects beyond the magician&#039;s control, such as magical tides, the seasons and the constellations. These effects are locked in when the arcane projection is created, so the preparation can be used at any time, however in some cases these effects will be fundamental requirements of the spontaneous effect. If the magician attempts to recreate the same effect later they may find that too many factors have changed and the effect can no longer be reproduced.&lt;br /&gt;
&lt;br /&gt;
===Details Required===&lt;br /&gt;
*&#039;&#039;&#039;You must select what realm of magic you are planning to use&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It helps significantly if you provide a good in-character description of what you are attempting&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It helps significantly if you provide a good description of what you would like the rules outcome to be&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;If you leave either element out, we will make them up&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It does not help at all to provide the magnitude you think it will be&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;You cannot request multiple copies of the same arcane projection&#039;&#039;&#039;&lt;br /&gt;
When you are planning a spontaneous magic effect, it is a significant help if you provide a good in-character description of what your character or coven would like to attempt. It is just as helpful if you provide a clear explanation of what you would like the out-of-character rules outcome to be. If you don&#039;t provide either of these two details then our team will make them up, and if they are very different to the ideals you had but didn&#039;t tell us this could result in an arcane projection that is not useful to you.&lt;br /&gt;
&lt;br /&gt;
You cannot specify what magnitude you want the spontaneous effect to be. It is the job of the referee team to calculate the level of magnitude required. You must select one (and only one) of the realms of magic available to your character. Many magical effects are best produced with a single realm and some effects cannot be produced at all with the wrong realm.&lt;br /&gt;
&lt;br /&gt;
Developing an arcane projection is an arduous process in-character. While you can create multiple arcane projections that do different things in the same season, you cannot create multiple copies of the same arcane projection for the same event.&lt;br /&gt;
&lt;br /&gt;
===Outcome===&lt;br /&gt;
*&#039;&#039;&#039;We will work with your description to try and provide you with a ritual that is as close as possible to what you have requested.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;If we cannot provide you with a suitable ritual, some of your mana will be refunded.&#039;&#039;&#039;&lt;br /&gt;
If you successfully create an arcane projection, it will be available for collection in your pack at the start of the event. It is not possible to request a projection during the event. If your attempt fails, some of the crystal mana dedicated to the effect will be returned to you in your pack along with an explanation as to why your attempt to create the arcane projection was not successful.&lt;br /&gt;
&lt;br /&gt;
We will work as closely as we can with the details you provide us to create a suitable ritual. You may not get exactly what you are expecting, especially if the in-character and rules elements of your submission do not go well together. In these cases, we will try to give you something that is at least in the spirit of what you have requested. If we cannot provide you with a workable ritual based on the details you have given us, we will refund &#039;&#039;half&#039;&#039; your mana (five crystals).&lt;br /&gt;
&lt;br /&gt;
==Using an Arcane Projection==&lt;br /&gt;
*&#039;&#039;&#039;All spontaneous magic effects have a magnitude exactly like a formulaic ritual&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;You cannot master a spontaneous magic effect&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only the magician or coven that holds the projection can attempt the effect&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A projection is consumed once it is cast&#039;&#039;&#039;&lt;br /&gt;
All spontaneous magic effects have a realm and magnitude exactly like a formulaic ritual. You must provide mana crystals equal to the magnitude of the ritual (less the ten mana crystals used to make the projection). You must also have sufficient ranks in ritual lore amongst the participants to be able to use &#039;&#039;&#039;all&#039;&#039;&#039; the mana required to perform the ritual, exactly as if you were performing a formulaic ritual.&lt;br /&gt;
&lt;br /&gt;
An arcane projection contains the power of the ten mana crystals that are used to create it. These are released when the spontaneous magic is performed, providing ten mana towards the casting of the ritual, but consuming the arcane projection in the process. If a spontaneous magic effect is higher than magnitude ten, then the casters must provide the additional mana as normal, otherwise no mana is needed to perform the effect.&lt;br /&gt;
&lt;br /&gt;
An arcane projection may be &#039;&#039;codified&#039;&#039; at a [[college of magic]], turning it into a formulaic ritual. This can take many months of work. Not all arcane projections are suitable to be turned into a formulaic ritual. The arcane projection is destroyed in the process of turning it into a formulaic ritual, producing a [[ritual text]]. The precise details of the ritual may change during the process of formulating an arcane projection; magnitude may increase or decrease, or additional options may become available such as the ability to add additional targets.&lt;br /&gt;
&lt;br /&gt;
{{Magician Links}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
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