Category:Day Ritual
Overview
This table lists all the Day magic rituals that are part of Imperial lore.
Ritual | Explanation | Magnitude |
---|---|---|
Ascetic Star of Atun | Removes venom. | 2 |
Hakima's Glass | Divine details of bonded item or person. | 2 |
Piercing Light of Revelation | Removes obscuring effects and opens night pouches. | 2 |
Horizon's Razor Edge | Grants ability to call CLEAVE with a weapon once each day. | 3 |
Distillation of Diverse Parts | Recover herbs from potion. | 4 |
Gift of Knowledge | Delivers book or scroll to Phaleron in return for Day mana. | 4 |
Gralka's Gift to the Lost Seeker | Divines the current location of the caster. | 4 |
Illuminate the Higher Mind | Shares knowledge of one spell with another magician for a season. | 4 |
The Celestial Library | Delivers book or scroll to Eternal for possible destruction. | 4 |
Bright Lantern of Ophis | Analyses a magical effect. | 6 |
Clear Lens of the Eternal River | Divines the historical significance of the immediate area. | 8 |
Crystal Clarity of the Rational Soul | Grants an aura of calm and serenity to a character for a day. | 8 |
Revelation of the Jewel's Sparkling Heart | Adds 8 additional ingots to the production of a mine over the next season. | 8 |
Sign of Aesh | Reduces the magnitude of the next ritual you cast by yourself by 2. | 8 |
Skein of Years | When the ritual is complete, the ritualists receive a vision during which key events in the history of the target item are revealed. | 8 |
Solace of Chimes | Creates a calm roleplay aura. | 8 |
Chimes of Annulment | Suppresses the effect of a Druj miasma focus for one minute. | 10 |
Eyes of the Soul's Past | Reveals information about a past-life vision | 10 |
Sharp Eyes of the Corsair | Grants a minor enhancement to a military unit taking any scouting action. | 10 |
Sular's Promise | Grants a fleet greatly increased results from trading action during the next season. | 12 |
Eye of the High Places | Divines effects on a region or territory. | 14 |
Eyes of the Sun and Moon | Divines details of campaign armies in a territory. | 14 |
Ascendance of the Highest Mind | Target learns up to three spells known by the coven for a season. | 15 |
Alignment of Mind and Blade | Grant the use of one impale each day for a season when wielding one-handed weapon or one-handed spear. | 18 |
Swim Leviathan's Depth | Asks a specific question of the eternal Leviathan to divine a past cause or event that has led to a present-day state of affairs or consequence. | 18 |
Kimus' Glaring Eye | Grants the ability to use repel on two targets at once. | 19 |
Standing at the Threshold | Allows a coven to perform an extra ritual each day for a season. | 19 |
Carve the Crystal Guardian | Transforms a mana site into a powerful military unit for a season. | 20 |
Combing the Beach | Provides guidance from the eternal Roshanwe. | 20 |
Crystaline Focus of Aesh | Grants one rank of Day lore for a season and additional prowess when performing divination rituals. | 20 |
Garden of Teth-Anon | Grants members of a coven +1 rank when performing a ritual they have not mastered. | 23 |
Transcendent Mastery | Target gains all spell knowledge. | 26 |
All the World in a Grain of Sand | Curses a character with madness that prevents ritual casting. | 30 |
Netweaver's Eye | Divines whether the target has performed specific magic in the last three days | 30 |
Clarity of the Master Strategist | Grants an increasing bonus to a campaign army when it is on campaign. | 80 |
Revelatory Light of the Empyrean Spheres | Grants one use of area-of-effect paralysis. | 150 |
Bright Eyes Gleam in the Depths | Enchants the Empire with power drawn from the Day realm. | 210 |
This table lists all the Day magic rituals that are part of Urizen lore
Ritual | Explanation | Magnitude |
---|---|---|
Resolution of Falling Stars | Grants a magician the ability to overcome roleplaying effects by spending personal mana | 6 |
Peregrine and Ichimos | Enchants a military unit to grant additional strength when supporting an army or defending a fortification | 10 |
Blades of Clear Sight | Enchants a character who has the Weapon master skill to call IMPALE three times per day | 14 |
Irresistible Stance of Force and Focus | Enchants a magician to allow them to cast REPEL four times a day | 14 |
Arete and the Fields of War | Enchants a warrior with various abilities dependent on weapons and armour | 16 |
A Light That Moves | Enchants a congregation for a season so that it provides additional votes and liao at the next summit | 18 |
A Perfect Moment | Enchants a character granting them the marksman skill for a season | 22 |
Guardian Gate | Enchants a fortification to gather information about a territory and impede spy networks | 80 |
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Pages in category "Day Ritual"
The following 44 pages are in this category, out of 44 total.