Autumn Hammers
This army page represents only bare bones information, and will be expanded with more details in the future.
Overview
The Autumn Hammers was raised from the Ethengraw sept after the Black Forge was constructed in Skarsind. The motion to raise the army was passed by the Imperial Senate during the Autumn Equinox 385YE after the sept joined the Imperial Orcs. The army benefited from Hammers of Fury and finished raising in time for the general to be elected for the first time at the Spring Equinox 386YE.
The third Imperial Orc General leads the Autumn Hammers Army and is appointed (or re-appointed) at the Autumn Equinox each year.
Recent History
TBC
Traditions
TBC
Composition
TBC
Army Quality: Contracted
The Autumn Hammers benefits from a series of contracts with several of the Cities of the Iron Labyrinth. The Boon of Bonds and Bars allows the Autumn Hammers to call on mercenaries and favours from the Autumn realm in order to achieve specific goals and aims. Each of these orders can only be called on once each year; the contacts would be available to call on anew at each Autumn Equinox following the election of a general. These boons require the Lictors to not be under enmity.
It is not known if the individual contracts require the relevant eternal to not suffer the enmity of the Conclave, but even if it is possible to call on the contract it would be a good idea for any general to discuss the matter with the magistrates before proceeding.
City of Ashes
The army is able to – once each year - call on siege weapons on retainer from the Mountain of Shikal in order to storm the walls of an enemy fortification.
- The army must be attacking a region containing a fortification or else the order defaults to cautious advance
- The ability of this army to capture the fortified region is increased by half
- Casualties suffered by the army are increased by three tenths.
The army unleashes hell against the fortification. While catapults and trebuchets pound the walls, siege towers and ladders are deployed to allow the soldiers to take the fight to the defenders. Meanwhile, engineers work to undermine the walls, and massive covered rams are deployed against the gates. The loss of life is likely to be severe, but the fortification will fall much more quickly than it might in a prolonged siege.
City of Bridges
The army is able to – once each year – call on the threadspinners on retainer from the City of Bridges in order to perform an arcane consolidation to acquire quantities of crystal mana.
- The army generates mana crystals based on the number of victory points generated.
- Does not change army strength, casualties inflicted or casualties suffered.
City of Chains
The army is able to – once each year – call on the heralds on retainer from the Prince of the Argent Tontine in order to identify strategic resources such as warehouses allowing the acquisition of said resources.
- Casualties inflicted by this army are reduced by one tenth.
- The ability of this army to capture territory is reduced by one tenth.
- The army generates wealth based on the number of victory points generated.
City of Gold and Lead
The army is able to – once each year – call on the chamberlains of the Hidden Prince in order to take either a forced march or provide a desperate reinforcement.
- Can move as far as the general wishes this season. It must still stop moving when it enters a hostile territory.
- The ability of this army to capture territory is decreased by one fifth.
A general who orders a forced march pushes their troops to move swiftly - but also takes pains to preserve their strength so that when they arrive they are in a fit state to fight. Some soldiers may fall behind, but they keep moving until they catch up with the army again. By taking advantage of roads and trods, the general ensures that when the army arrives at its destination it does so with the will to engage the enemy. Yet a forced march is not magical movement - the army will arrive late in the campaign season, meaning their ability to capture territory is reduced.
- Can move as far as the general wishes this season. It must still stop moving when it enters a hostile territory.
- The ability of this army to defend territory is decreased by one fifth.
City of Lock and Bond
The army is able to – once each year – call on the Lictors to entrap enemies of the Empire using the technique known as the Glass Labyrinth. It requires the Lictors to enjoy the amity of the Empire for the season that it is used.
- Attacking order.
- Opposing armies or navies may only move one territory in the season following the one in which this order is taken.
- The number of casualties suffered by this army are increased by a fifth.
Summit | Elected |
---|---|
Autumn Equinox 386YE | Vana |
Spring Equinox 386YE | Vana |
Recent Elections
This title is currently held by Vana; it will be reelected at Autumn Equinox 387YE. The table to the right shows the citizens who have been elected to hold the title of General of the Autumn Hammers in the years since Empress Britta died.